@fps-games/vfx 0.1.1 → 0.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (250) hide show
  1. package/CHANGELOG.md +115 -0
  2. package/README.md +41 -0
  3. package/dist/effects/coin-burst/index.js +6 -2
  4. package/dist/effects/comet-trail-flame/index.js +3 -1
  5. package/dist/effects/debris-smoke/index.js +1 -0
  6. package/dist/effects/electric-arc/index.js +1 -0
  7. package/dist/effects/energy-shield/index.js +1 -0
  8. package/dist/effects/explosion/index.js +3 -2
  9. package/dist/effects/hit-flash/index.js +12 -4
  10. package/dist/effects/laser-beam/index.js +14 -2
  11. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +1 -0
  12. package/dist/effects/monster-hit/index.js +2 -1
  13. package/dist/effects/player-upgrade/index.js +5 -3
  14. package/dist/effects/pulse-laser-volley/index.js +14 -4
  15. package/dist/effects/thruster-flame/index.js +3 -1
  16. package/dist/effects/treasure-attention/index.d.ts +54 -0
  17. package/dist/effects/treasure-attention/index.js +535 -0
  18. package/dist/effects/ufo-thread-flame/index.js +1 -0
  19. package/dist/effects/vehicle-upgrade/index.js +4 -1
  20. package/dist/effects/weapon-trail/index.js +8 -3
  21. package/dist/effects/wood_crusher_sawdust/index.d.ts +4 -0
  22. package/dist/effects/wood_cutter_sawdust/index.d.ts +4 -0
  23. package/dist/index.js +85 -17
  24. package/dist/types.d.ts +80 -0
  25. package/index.json +19 -1
  26. package/package.json +9 -4
  27. package/packages/effects/treasure-attention/vfx-params.json +49 -0
  28. package/tooling/vfx-cli.mjs +8 -1
  29. package/docs/AUTHORING_EFFECTS.md +0 -297
  30. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
  31. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
  32. package/docs/VFX_LIBRARY_PLAN.md +0 -546
  33. package/docs/vfx-ab/RESULTS.md +0 -35
  34. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  35. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  36. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  37. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  38. package/docs/vfx-integration_chatgpt.md +0 -462
  39. package/docs/weapon-trail-visualization.html +0 -241
  40. package/packages/EffectPackageService.ts +0 -240
  41. package/packages/SceneVfxService.ts +0 -96
  42. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
  43. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
  44. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
  45. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  46. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
  47. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  48. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  49. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  50. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  51. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  52. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
  53. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
  54. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
  55. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
  56. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
  57. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
  58. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
  59. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
  60. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  61. package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
  62. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  63. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  64. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  65. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  66. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  67. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
  68. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
  69. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  70. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
  71. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
  72. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
  73. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
  74. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
  75. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  76. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
  77. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  78. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  79. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  80. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  81. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
  82. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
  83. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  84. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
  85. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
  86. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
  87. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
  88. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
  89. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  90. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  91. package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
  92. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  93. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  94. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  95. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  96. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  97. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
  98. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
  99. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
  100. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
  101. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
  102. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
  103. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
  104. package/packages/effects/building-upgrade/effect.json +0 -6
  105. package/packages/effects/building-upgrade/index.ts +0 -387
  106. package/packages/effects/character-entrance/effect.json +0 -6
  107. package/packages/effects/character-entrance/index.ts +0 -308
  108. package/packages/effects/coin-burst/index.ts +0 -43
  109. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  110. package/packages/effects/comet-trail-flame/index.ts +0 -106
  111. package/packages/effects/conveyor-upgrade/effect.json +0 -6
  112. package/packages/effects/conveyor-upgrade/index.ts +0 -401
  113. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  114. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  115. package/packages/effects/debris-smoke/index.ts +0 -101
  116. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
  117. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
  118. package/packages/effects/door_open_gold_flakes/index.ts +0 -11
  119. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  120. package/packages/effects/electric-arc/index.ts +0 -62
  121. package/packages/effects/energy-shield/effect.json +0 -7
  122. package/packages/effects/energy-shield/index.ts +0 -431
  123. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  124. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  125. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  126. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  127. package/packages/effects/explosion/index.ts +0 -114
  128. package/packages/effects/ground-tile-upgrade/effect.json +0 -6
  129. package/packages/effects/ground-tile-upgrade/index.ts +0 -410
  130. package/packages/effects/hit-flash/index.ts +0 -69
  131. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  132. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  133. package/packages/effects/laser-beam/index.ts +0 -6
  134. package/packages/effects/laser-beam-factory.ts +0 -135
  135. package/packages/effects/lumber-cart-suction/effect.json +0 -6
  136. package/packages/effects/lumber-cart-suction/index.ts +0 -399
  137. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  138. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
  139. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  140. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
  141. package/packages/effects/lumber-debris-scatter/effect.json +0 -228
  142. package/packages/effects/lumber-debris-scatter/index.ts +0 -780
  143. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
  144. package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
  145. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
  146. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
  147. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -11
  148. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
  149. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
  150. package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
  151. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
  152. package/packages/effects/monster-hit/index.ts +0 -128
  153. package/packages/effects/player-upgrade/effect.json +0 -6
  154. package/packages/effects/player-upgrade/index.ts +0 -635
  155. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  156. package/packages/effects/pulse-laser-volley/index.ts +0 -204
  157. package/packages/effects/resource-collect-sparkles/effect.json +0 -6
  158. package/packages/effects/resource-collect-sparkles/index.ts +0 -254
  159. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
  160. package/packages/effects/run-footstep-dust/effect.json +0 -183
  161. package/packages/effects/run-footstep-dust/index.ts +0 -377
  162. package/packages/effects/space-shared.ts +0 -120
  163. package/packages/effects/thruster-flame/index.ts +0 -305
  164. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  165. package/packages/effects/tree-chop-dust/effect.json +0 -8
  166. package/packages/effects/tree-chop-dust/index.ts +0 -202
  167. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
  168. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  169. package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
  170. package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
  171. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
  172. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  173. package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
  174. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
  175. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  176. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  177. package/packages/effects/ufo-thread-flame/index.ts +0 -152
  178. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  179. package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
  180. package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
  181. package/packages/effects/vehicle-upgrade/effect.json +0 -6
  182. package/packages/effects/vehicle-upgrade/index.ts +0 -401
  183. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  184. package/packages/effects/weapon-trail/index.ts +0 -313
  185. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  186. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  187. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  188. package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
  189. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
  190. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  191. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  192. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  193. package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
  194. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
  195. package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
  196. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  197. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  198. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  199. package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
  200. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
  201. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  202. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  203. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  204. package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
  205. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
  206. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
  207. package/packages/effects/wood_peel_material_test/index.ts +0 -11
  208. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
  209. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
  210. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  211. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  212. package/packages/env.particle.forest_edge_fog/effect.json +0 -854
  213. package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
  214. package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
  215. package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
  216. package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
  217. package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
  218. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
  219. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
  220. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
  221. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
  222. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
  223. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
  224. package/packages/generation.ts +0 -14
  225. package/packages/index.ts +0 -14
  226. package/packages/legacy-particle-runtime.ts +0 -113
  227. package/packages/manifestRuntimePackage.ts +0 -519
  228. package/packages/registry.ts +0 -85
  229. package/packages/rendering.ts +0 -13
  230. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
  231. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  232. package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
  233. package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
  234. package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
  235. package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
  236. package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
  237. package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
  238. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
  239. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
  240. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
  241. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
  242. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
  243. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
  244. package/packages/types.ts +0 -107
  245. package/tooling/check-dist-runtime.mjs +0 -166
  246. package/tooling/generate-index.mjs +0 -55
  247. package/tooling/test-guardrails.mjs +0 -157
  248. package/tooling/validate-boundary.mjs +0 -92
  249. package/tooling/validate-effects.mjs +0 -304
  250. package/tooling/validate.mjs +0 -53
@@ -1,333 +0,0 @@
1
- export const runtimeId = "simpleMeshEffect/v1";
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-
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- export const runtimeContract = {
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- runtimeId,
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- kind: "meshEffect",
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- meshEffectFields: {
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- shape: "Mesh primitive to create. Supported values: box, cylinder.",
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- size: "Absolute mesh dimensions in Babylon local x/y/z units.",
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- offset: "Babylon TransformNode position offset in x/y/z units.",
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- tintColor: "Base shader tint color in 0-1 RGBA space. RGB is multiplied by tintColorIntensity; alpha is not.",
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- tintColorIntensity: "Brightness multiplier applied only to shader tintColor.rgb.",
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- fadeSoftness: "Softness of the upward reveal edge in normalized local-Y space.",
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- boundsAxis: "Axis used by the shader for height fade and reveal. simpleMeshEffect/v1 uses localY.",
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- },
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- shaderUniforms: {
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- diffuseSampler: "Emitter texture sampled by UV.",
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- tintColor: "Final vec4 tint passed to shader after runtime keyframe sampling.",
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- globalAlpha: "Final alpha multiplier sampled from emitter.alphaKeys.",
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- revealY: "Normalized upward reveal progress from 0 to 1.",
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- fadeSoftness: "Soft reveal edge width.",
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- meshMinY: "Minimum local mesh Y used to normalize vertical gradients.",
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- meshMaxY: "Maximum local mesh Y used to normalize vertical gradients.",
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- },
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- runtimeBindings: {
25
- "shader.tintColor.rgb": "meshEffect.tintColor.rgb * meshEffect.tintColorIntensity * sample(colorKeys, t).rgb",
26
- "shader.tintColor.a": "meshEffect.tintColor.a * sample(colorKeys, t).a",
27
- "shader.globalAlpha": "sample(alphaKeys, t).alpha",
28
- "root.scaling.y": "sample(meshScaleKeys.y, t) / finalMeshScaleKeysY",
29
- "shader.revealY": "elapsed / duration",
30
- },
31
- };
32
-
33
- function num(value, fallback = 0) {
34
- const next = Number(value);
35
- return Number.isFinite(next) ? next : fallback;
36
- }
37
-
38
- function readColor(BABYLON, value, fallback = new BABYLON.Color4(1, 1, 1, 1)) {
39
- if (!value) return fallback;
40
- return new BABYLON.Color4(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b), num(value.a, fallback.a));
41
- }
42
-
43
- function sampleKeyframes(keys, valueKey, t, fallback = 1) {
44
- if (!Array.isArray(keys) || keys.length === 0) return fallback;
45
- const points = keys
46
- .map((key) => ({ time: Math.min(1, Math.max(0, num(key.time, 0))), value: num(key[valueKey], fallback) }))
47
- .sort((a, b) => a.time - b.time);
48
- if (t <= points[0].time) return points[0].value;
49
- for (let index = 1; index < points.length; index += 1) {
50
- const prev = points[index - 1];
51
- const next = points[index];
52
- if (t <= next.time) {
53
- const span = Math.max(0.0001, next.time - prev.time);
54
- const local = (t - prev.time) / span;
55
- return prev.value + (next.value - prev.value) * local;
56
- }
57
- }
58
- return points.at(-1).value;
59
- }
60
-
61
- function sampleColorKeyframes(BABYLON, keys, t, fallback = new BABYLON.Color4(1, 1, 1, 1)) {
62
- if (!Array.isArray(keys) || keys.length === 0) return fallback;
63
- const points = keys
64
- .map((key) => ({
65
- time: Math.min(1, Math.max(0, num(key.time, 0))),
66
- color: readColor(BABYLON, key.color, fallback),
67
- }))
68
- .sort((a, b) => a.time - b.time);
69
- if (t <= points[0].time) return points[0].color;
70
- for (let index = 1; index < points.length; index += 1) {
71
- const prev = points[index - 1];
72
- const next = points[index];
73
- if (t <= next.time) {
74
- const span = Math.max(0.0001, next.time - prev.time);
75
- const local = (t - prev.time) / span;
76
- return new BABYLON.Color4(
77
- prev.color.r + (next.color.r - prev.color.r) * local,
78
- prev.color.g + (next.color.g - prev.color.g) * local,
79
- prev.color.b + (next.color.b - prev.color.b) * local,
80
- prev.color.a + (next.color.a - prev.color.a) * local,
81
- );
82
- }
83
- }
84
- return points.at(-1).color;
85
- }
86
-
87
- function shaderMaterialAlphaMode(BABYLON, value) {
88
- if (value === "STANDARD") return BABYLON.Engine.ALPHA_COMBINE;
89
- if (value === "MULTIPLY") return BABYLON.Engine.ALPHA_MULTIPLY ?? BABYLON.Engine.ALPHA_COMBINE;
90
- return BABYLON.Engine.ALPHA_ADD;
91
- }
92
-
93
- function shaderStoreName(emitter, index) {
94
- const id = String(emitter?.shader?.id || emitter?.meshEffect?.shaderId || `simpleMeshEffectV1_${index}`)
95
- .replace(/[^a-zA-Z0-9_]/g, "_")
96
- .replace(/^([^a-zA-Z_])/, "_$1");
97
- return id || `simpleMeshEffectV1_${index}`;
98
- }
99
-
100
- async function fetchShaderSource({ packagePath, label, urlForPackagePath }) {
101
- if (!packagePath) throw new Error(`Missing ${label} shader path.`);
102
- const url = urlForPackagePath ? urlForPackagePath(packagePath) : packagePath;
103
- const response = await fetch(url, { cache: "no-store" });
104
- if (!response.ok) throw new Error(`Failed to load ${label} shader ${packagePath}: HTTP ${response.status}.`);
105
- const source = await response.text();
106
- if (!source.trim()) throw new Error(`Loaded empty ${label} shader ${packagePath}.`);
107
- return source;
108
- }
109
-
110
- async function loadShaders({ BABYLON, emitter, index, urlForPackagePath }) {
111
- const name = shaderStoreName(emitter, index);
112
- const vertexSource = await fetchShaderSource({
113
- packagePath: emitter?.shader?.vertexShaderPath,
114
- label: "vertex",
115
- urlForPackagePath,
116
- });
117
- const fragmentSource = await fetchShaderSource({
118
- packagePath: emitter?.shader?.fragmentShaderPath,
119
- label: "fragment",
120
- urlForPackagePath,
121
- });
122
- BABYLON.Effect.ShadersStore[`${name}VertexShader`] = vertexSource;
123
- BABYLON.Effect.ShadersStore[`${name}FragmentShader`] = fragmentSource;
124
- return name;
125
- }
126
-
127
- function createMaterial({ BABYLON, scene, name, texture, alphaMode, shaderName }) {
128
- const material = new BABYLON.ShaderMaterial(name, scene, {
129
- vertex: shaderName,
130
- fragment: shaderName,
131
- }, {
132
- attributes: ["position", "uv"],
133
- uniforms: ["worldViewProjection", "tintColor", "meshMinY", "meshMaxY", "revealY", "fadeSoftness", "globalAlpha"],
134
- samplers: ["diffuseSampler"],
135
- needAlphaBlending: true,
136
- });
137
- material.setTexture("diffuseSampler", texture);
138
- material.setFloat("meshMinY", -1);
139
- material.setFloat("meshMaxY", 1);
140
- material.setFloat("revealY", 0);
141
- material.setFloat("fadeSoftness", 0.24);
142
- material.setFloat("globalAlpha", 1);
143
- material.backFaceCulling = false;
144
- material.alphaMode = shaderMaterialAlphaMode(BABYLON, alphaMode);
145
- return material;
146
- }
147
-
148
- function meshLocalYBounds(BABYLON, meshes) {
149
- let minY = Number.POSITIVE_INFINITY;
150
- let maxY = Number.NEGATIVE_INFINITY;
151
- for (const mesh of meshes) {
152
- const positions = mesh.getVerticesData?.(BABYLON.VertexBuffer.PositionKind) || [];
153
- for (let index = 1; index < positions.length; index += 3) {
154
- minY = Math.min(minY, positions[index]);
155
- maxY = Math.max(maxY, positions[index]);
156
- }
157
- }
158
- if (!Number.isFinite(minY) || !Number.isFinite(maxY)) return { minY: -1, maxY: 1 };
159
- return { minY, maxY: Math.max(maxY, minY + 0.0001) };
160
- }
161
-
162
- function shapeType(emitter) {
163
- const shape = emitter?.meshEffect?.shape || "box";
164
- return ["box", "cylinder"].includes(shape) ? shape : "box";
165
- }
166
-
167
- function createBoxMeshes({ BABYLON, scene, emitter, index, root, material, width, depth, height }) {
168
- const sides = [
169
- { name: "front", sideWidth: width, position: new BABYLON.Vector3(0, 0, depth * 0.5), rotationY: 0 },
170
- { name: "back", sideWidth: width, position: new BABYLON.Vector3(0, 0, -depth * 0.5), rotationY: Math.PI },
171
- { name: "right", sideWidth: depth, position: new BABYLON.Vector3(width * 0.5, 0, 0), rotationY: Math.PI * 0.5 },
172
- { name: "left", sideWidth: depth, position: new BABYLON.Vector3(-width * 0.5, 0, 0), rotationY: -Math.PI * 0.5 },
173
- ];
174
- return sides.map((side) => {
175
- const mesh = BABYLON.MeshBuilder.CreatePlane(`simple-mesh-effect-${emitter.name || index}-${side.name}`, { width: side.sideWidth, height }, scene);
176
- mesh.material = material;
177
- mesh.parent = root;
178
- mesh.position = side.position;
179
- mesh.rotation.y = side.rotationY;
180
- mesh.renderingGroupId = 2;
181
- mesh.metadata = { ...(mesh.metadata || {}), emitterIndex: index, meshEffectMode: "simple", meshEffectShape: "box" };
182
- return mesh;
183
- });
184
- }
185
-
186
- function createCylinderMeshes({ BABYLON, scene, emitter, index, root, material, width, depth, height }) {
187
- const mesh = BABYLON.MeshBuilder.CreateCylinder(`simple-mesh-effect-${emitter.name || index}-cylinder`, {
188
- height,
189
- diameter: 1,
190
- tessellation: 48,
191
- cap: BABYLON.Mesh.NO_CAP,
192
- }, scene);
193
- mesh.material = material;
194
- mesh.parent = root;
195
- mesh.scaling.x = width;
196
- mesh.scaling.z = depth;
197
- mesh.renderingGroupId = 2;
198
- mesh.metadata = { ...(mesh.metadata || {}), emitterIndex: index, meshEffectMode: "simple", meshEffectShape: "cylinder" };
199
- return [mesh];
200
- }
201
-
202
- function createMeshes({ BABYLON, scene, emitter, index, root, material, size }) {
203
- if (shapeType(emitter) === "cylinder") {
204
- return createCylinderMeshes({ BABYLON, scene, emitter, index, root, material, width: size.x, depth: size.z, height: size.y });
205
- }
206
- return createBoxMeshes({ BABYLON, scene, emitter, index, root, material, width: size.x, depth: size.z, height: size.y });
207
- }
208
-
209
- function defaultSize(emitter) {
210
- const finalMeshScaleY = Math.max(0.001, num(emitter.meshScaleKeys?.y?.at?.(-1)?.scale, 8));
211
- return {
212
- x: Math.max(0.1, num(emitter.meshScaleKeys?.x?.[0]?.scale, 7.125) * 1.016),
213
- y: Math.max(0.1, finalMeshScaleY * 1.016),
214
- z: Math.max(0.1, num(emitter.meshScaleKeys?.z?.[0]?.scale, 4.125) * 1.016),
215
- };
216
- }
217
-
218
- function meshEffectSize(emitter) {
219
- const fallback = defaultSize(emitter);
220
- return {
221
- x: Math.max(0.1, num(emitter.meshEffect?.size?.x, fallback.x)),
222
- y: Math.max(0.1, num(emitter.meshEffect?.size?.y, fallback.y)),
223
- z: Math.max(0.1, num(emitter.meshEffect?.size?.z, fallback.z)),
224
- };
225
- }
226
-
227
- function meshEffectOffset(emitter) {
228
- return {
229
- x: num(emitter.meshEffect?.offset?.x, 0),
230
- y: num(emitter.meshEffect?.offset?.y, 0.65),
231
- z: num(emitter.meshEffect?.offset?.z, 0),
232
- };
233
- }
234
-
235
- function playbackSpeed(emitter) {
236
- return Math.max(0.001, num(emitter.updateSpeed, 0.01) / 0.01);
237
- }
238
-
239
- function stopAfterSeconds(emitter, fallback = 1) {
240
- return num(emitter.runtime?.stopAfterSeconds, fallback);
241
- }
242
-
243
- export async function createSimpleMeshEffectRuntime({ BABYLON, scene, emitter, index = 0, urlForPackagePath, shouldStart = false }) {
244
- if (!BABYLON) throw new Error("createSimpleMeshEffectRuntime requires BABYLON.");
245
- if (!scene) throw new Error("createSimpleMeshEffectRuntime requires scene.");
246
- if (!emitter) throw new Error("createSimpleMeshEffectRuntime requires emitter.");
247
- const shaderName = await loadShaders({ BABYLON, emitter, index, urlForPackagePath });
248
- const textureUrl = urlForPackagePath ? urlForPackagePath(emitter.particleTexturePath) : emitter.particleTexturePath;
249
- const texture = new BABYLON.Texture(textureUrl, scene);
250
- texture.hasAlpha = true;
251
- texture.getAlphaFromRGB = true;
252
-
253
- const material = createMaterial({
254
- BABYLON,
255
- scene,
256
- name: `simple-mesh-effect-material-${emitter.name || index}`,
257
- texture,
258
- alphaMode: emitter.blendMode,
259
- shaderName,
260
- });
261
- const size = meshEffectSize(emitter);
262
- const offset = meshEffectOffset(emitter);
263
- const root = new BABYLON.TransformNode(`simple-mesh-effect-${emitter.name || index}`, scene);
264
- root.position = new BABYLON.Vector3(offset.x, offset.y, offset.z);
265
- root.metadata = { ...(root.metadata || {}), emitterIndex: index, meshEffectMode: "simple", meshEffectShape: shapeType(emitter) };
266
- const meshes = createMeshes({ BABYLON, scene, emitter, index, root, material, size });
267
- root.setEnabled(false);
268
-
269
- const bounds = meshLocalYBounds(BABYLON, meshes);
270
- material.setFloat("meshMinY", bounds.minY);
271
- material.setFloat("meshMaxY", bounds.maxY);
272
-
273
- const finalMeshScaleY = Math.max(0.001, num(emitter.meshScaleKeys?.y?.at?.(-1)?.scale, 1));
274
- const duration = Math.max(0.1, stopAfterSeconds(emitter) / playbackSpeed(emitter));
275
- const baseTint = readColor(BABYLON, emitter.meshEffect?.tintColor, new BABYLON.Color4(1, 1, 1, 1));
276
- const tintColorIntensity = Math.max(0, num(emitter.meshEffect?.tintColorIntensity, 1));
277
- const fadeSoftness = Math.max(0.03, num(emitter.meshEffect?.fadeSoftness, 0.24));
278
- const colorKeys = emitter.colorKeys || [];
279
- const meshScaleKeys = emitter.meshScaleKeys || null;
280
- let startedAt = 0;
281
- let observer = null;
282
- let running = false;
283
-
284
- const update = () => {
285
- const elapsed = (performance.now() - startedAt) / 1000;
286
- const t = Math.min(1, elapsed / duration);
287
- const sizeFactor = Math.max(0.001, sampleKeyframes(emitter.sizeKeys, "size", t, 1));
288
- const alphaFactor = Math.min(1, Math.max(0, sampleKeyframes(emitter.alphaKeys, "alpha", t, 1)));
289
- const colorFactor = sampleColorKeyframes(BABYLON, colorKeys, t);
290
- const rawScaleY = Math.max(0.001, sampleKeyframes(meshScaleKeys?.y, "scale", t, sizeFactor));
291
- const scaleY = Math.max(0.001, rawScaleY / finalMeshScaleY);
292
- root.scaling.set(1, scaleY, 1);
293
- root.position.set(offset.x, offset.y - bounds.minY * scaleY, offset.z);
294
- material.setFloat("revealY", Math.min(1, Math.max(0.001, t)));
295
- material.setFloat("fadeSoftness", fadeSoftness);
296
- material.setFloat("globalAlpha", alphaFactor);
297
- material.setVector4("tintColor", new BABYLON.Vector4(
298
- baseTint.r * tintColorIntensity * colorFactor.r,
299
- baseTint.g * tintColorIntensity * colorFactor.g,
300
- baseTint.b * tintColorIntensity * colorFactor.b,
301
- baseTint.a * colorFactor.a,
302
- ));
303
- if (t >= 1) stop();
304
- };
305
-
306
- function start() {
307
- stop();
308
- running = true;
309
- startedAt = performance.now();
310
- root.setEnabled(true);
311
- update();
312
- observer = scene.onBeforeRenderObservable.add(update);
313
- }
314
-
315
- function stop() {
316
- if (observer) scene.onBeforeRenderObservable.remove(observer);
317
- observer = null;
318
- running = false;
319
- root.setEnabled(false);
320
- }
321
-
322
- function dispose() {
323
- stop();
324
- for (const mesh of meshes) mesh.dispose();
325
- root.dispose();
326
- material.dispose();
327
- texture.dispose();
328
- }
329
-
330
- const preview = { start, stop, dispose, isStarted: () => running, root, meshes, material };
331
- if (shouldStart) preview.start();
332
- return preview;
333
- }
@@ -1,25 +0,0 @@
1
- precision highp float;
2
- varying vec2 vUV;
3
- varying float vLocalY;
4
- uniform sampler2D diffuseSampler;
5
- uniform vec4 tintColor;
6
- uniform float meshMinY;
7
- uniform float meshMaxY;
8
- uniform float revealY;
9
- uniform float fadeSoftness;
10
- uniform float globalAlpha;
11
- float saturate(float value) {
12
- return clamp(value, 0.0, 1.0);
13
- }
14
- void main(void) {
15
- vec4 tex = texture2D(diffuseSampler, vUV);
16
- float height = max(meshMaxY - meshMinY, 0.0001);
17
- float y01 = saturate((vLocalY - meshMinY) / height);
18
- float revealMask = saturate((revealY - y01) / max(fadeSoftness, 0.0001));
19
- float bottomSoft = smoothstep(0.0, 0.06, y01);
20
- float verticalFade = pow(saturate(1.0 - y01), 1.35);
21
- float textureGlow = mix(0.65, 1.15, max(max(tex.r, tex.g), tex.b));
22
- float alpha = tintColor.a * globalAlpha * revealMask * bottomSoft * verticalFade * textureGlow;
23
- vec3 color = tintColor.rgb * mix(vec3(0.72), vec3(1.18), tex.rgb);
24
- gl_FragColor = vec4(color, alpha);
25
- }
@@ -1,11 +0,0 @@
1
- precision highp float;
2
- attribute vec3 position;
3
- attribute vec2 uv;
4
- uniform mat4 worldViewProjection;
5
- varying vec2 vUV;
6
- varying float vLocalY;
7
- void main(void) {
8
- vUV = uv;
9
- vLocalY = position.y;
10
- gl_Position = worldViewProjection * vec4(position, 1.0);
11
- }