@fps-games/vfx 0.1.1 → 0.3.3

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (250) hide show
  1. package/CHANGELOG.md +115 -0
  2. package/README.md +41 -0
  3. package/dist/effects/coin-burst/index.js +6 -2
  4. package/dist/effects/comet-trail-flame/index.js +3 -1
  5. package/dist/effects/debris-smoke/index.js +1 -0
  6. package/dist/effects/electric-arc/index.js +1 -0
  7. package/dist/effects/energy-shield/index.js +1 -0
  8. package/dist/effects/explosion/index.js +3 -2
  9. package/dist/effects/hit-flash/index.js +12 -4
  10. package/dist/effects/laser-beam/index.js +14 -2
  11. package/dist/effects/lumber_vehicle_upgrade_aura/index.js +1 -0
  12. package/dist/effects/monster-hit/index.js +2 -1
  13. package/dist/effects/player-upgrade/index.js +5 -3
  14. package/dist/effects/pulse-laser-volley/index.js +14 -4
  15. package/dist/effects/thruster-flame/index.js +3 -1
  16. package/dist/effects/treasure-attention/index.d.ts +54 -0
  17. package/dist/effects/treasure-attention/index.js +535 -0
  18. package/dist/effects/ufo-thread-flame/index.js +1 -0
  19. package/dist/effects/vehicle-upgrade/index.js +4 -1
  20. package/dist/effects/weapon-trail/index.js +8 -3
  21. package/dist/effects/wood_crusher_sawdust/index.d.ts +4 -0
  22. package/dist/effects/wood_cutter_sawdust/index.d.ts +4 -0
  23. package/dist/index.js +85 -17
  24. package/dist/types.d.ts +80 -0
  25. package/index.json +19 -1
  26. package/package.json +9 -4
  27. package/packages/effects/treasure-attention/vfx-params.json +49 -0
  28. package/tooling/vfx-cli.mjs +8 -1
  29. package/docs/AUTHORING_EFFECTS.md +0 -297
  30. package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
  31. package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
  32. package/docs/VFX_LIBRARY_PLAN.md +0 -546
  33. package/docs/vfx-ab/RESULTS.md +0 -35
  34. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
  35. package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
  36. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
  37. package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
  38. package/docs/vfx-integration_chatgpt.md +0 -462
  39. package/docs/weapon-trail-visualization.html +0 -241
  40. package/packages/EffectPackageService.ts +0 -240
  41. package/packages/SceneVfxService.ts +0 -96
  42. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
  43. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
  44. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
  45. package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
  46. package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
  47. package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
  48. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
  49. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
  50. package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
  51. package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
  52. package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
  53. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
  54. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
  55. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
  56. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
  57. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
  58. package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
  59. package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
  60. package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
  61. package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
  62. package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
  63. package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
  64. package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
  65. package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
  66. package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
  67. package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
  68. package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
  69. package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  70. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
  71. package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
  72. package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
  73. package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
  74. package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
  75. package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
  76. package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
  77. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
  78. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
  79. package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
  80. package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
  81. package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
  82. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
  83. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
  84. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
  85. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
  86. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
  87. package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
  88. package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
  89. package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
  90. package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
  91. package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
  92. package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
  93. package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
  94. package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
  95. package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
  96. package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
  97. package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
  98. package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
  99. package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
  100. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
  101. package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
  102. package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
  103. package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
  104. package/packages/effects/building-upgrade/effect.json +0 -6
  105. package/packages/effects/building-upgrade/index.ts +0 -387
  106. package/packages/effects/character-entrance/effect.json +0 -6
  107. package/packages/effects/character-entrance/index.ts +0 -308
  108. package/packages/effects/coin-burst/index.ts +0 -43
  109. package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
  110. package/packages/effects/comet-trail-flame/index.ts +0 -106
  111. package/packages/effects/conveyor-upgrade/effect.json +0 -6
  112. package/packages/effects/conveyor-upgrade/index.ts +0 -401
  113. package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
  114. package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
  115. package/packages/effects/debris-smoke/index.ts +0 -101
  116. package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
  117. package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
  118. package/packages/effects/door_open_gold_flakes/index.ts +0 -11
  119. package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
  120. package/packages/effects/electric-arc/index.ts +0 -62
  121. package/packages/effects/energy-shield/effect.json +0 -7
  122. package/packages/effects/energy-shield/index.ts +0 -431
  123. package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
  124. package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
  125. package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
  126. package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
  127. package/packages/effects/explosion/index.ts +0 -114
  128. package/packages/effects/ground-tile-upgrade/effect.json +0 -6
  129. package/packages/effects/ground-tile-upgrade/index.ts +0 -410
  130. package/packages/effects/hit-flash/index.ts +0 -69
  131. package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
  132. package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
  133. package/packages/effects/laser-beam/index.ts +0 -6
  134. package/packages/effects/laser-beam-factory.ts +0 -135
  135. package/packages/effects/lumber-cart-suction/effect.json +0 -6
  136. package/packages/effects/lumber-cart-suction/index.ts +0 -399
  137. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
  138. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
  139. package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
  140. package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
  141. package/packages/effects/lumber-debris-scatter/effect.json +0 -228
  142. package/packages/effects/lumber-debris-scatter/index.ts +0 -780
  143. package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
  144. package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
  145. package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
  146. package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
  147. package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -11
  148. package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
  149. package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
  150. package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
  151. package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
  152. package/packages/effects/monster-hit/index.ts +0 -128
  153. package/packages/effects/player-upgrade/effect.json +0 -6
  154. package/packages/effects/player-upgrade/index.ts +0 -635
  155. package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
  156. package/packages/effects/pulse-laser-volley/index.ts +0 -204
  157. package/packages/effects/resource-collect-sparkles/effect.json +0 -6
  158. package/packages/effects/resource-collect-sparkles/index.ts +0 -254
  159. package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
  160. package/packages/effects/run-footstep-dust/effect.json +0 -183
  161. package/packages/effects/run-footstep-dust/index.ts +0 -377
  162. package/packages/effects/space-shared.ts +0 -120
  163. package/packages/effects/thruster-flame/index.ts +0 -305
  164. package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
  165. package/packages/effects/tree-chop-dust/effect.json +0 -8
  166. package/packages/effects/tree-chop-dust/index.ts +0 -202
  167. package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
  168. package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
  169. package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
  170. package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
  171. package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
  172. package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
  173. package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
  174. package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
  175. package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
  176. package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
  177. package/packages/effects/ufo-thread-flame/index.ts +0 -152
  178. package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
  179. package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
  180. package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
  181. package/packages/effects/vehicle-upgrade/effect.json +0 -6
  182. package/packages/effects/vehicle-upgrade/index.ts +0 -401
  183. package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
  184. package/packages/effects/weapon-trail/index.ts +0 -313
  185. package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  186. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  187. package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  188. package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
  189. package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
  190. package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
  191. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  192. package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  193. package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
  194. package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
  195. package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
  196. package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  197. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
  198. package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
  199. package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
  200. package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
  201. package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
  202. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
  203. package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
  204. package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
  205. package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
  206. package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
  207. package/packages/effects/wood_peel_material_test/index.ts +0 -11
  208. package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
  209. package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
  210. package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
  211. package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
  212. package/packages/env.particle.forest_edge_fog/effect.json +0 -854
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  218. package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
  219. package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
  220. package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
  221. package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
  222. package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
  223. package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
  224. package/packages/generation.ts +0 -14
  225. package/packages/index.ts +0 -14
  226. package/packages/legacy-particle-runtime.ts +0 -113
  227. package/packages/manifestRuntimePackage.ts +0 -519
  228. package/packages/registry.ts +0 -85
  229. package/packages/rendering.ts +0 -13
  230. package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
  231. package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
  232. package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
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  238. package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
  239. package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
  240. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
  241. package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
  242. package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
  243. package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
  244. package/packages/types.ts +0 -107
  245. package/tooling/check-dist-runtime.mjs +0 -166
  246. package/tooling/generate-index.mjs +0 -55
  247. package/tooling/test-guardrails.mjs +0 -157
  248. package/tooling/validate-boundary.mjs +0 -92
  249. package/tooling/validate-effects.mjs +0 -304
  250. package/tooling/validate.mjs +0 -53
@@ -1,365 +0,0 @@
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- {
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- "schemaVersion": "vfx-effect-package/1.0",
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- "id": "build.particle.lumber_vehicle_upgrade_aura",
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- "name": {
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- "zh": "螺旋状升级",
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- "en": "Lumber Vehicle Upgrade Aura"
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- },
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- "source": {
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- "engine": "babylon",
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- "engineVersion": "8.56.2",
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- "projectPath": "D:/project/lumber_order",
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- "rootAsset": "src/assets/vfx/effects/lumber_vehicle_upgrade_aura",
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- "sourceId": "lumber_order/lumber_vehicle_upgrade_aura",
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- "extractedAt": "2026-06-02T00:00:00.000Z",
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- "extractorVersion": "manual-lumber-order-vfx/0.1.0",
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- "canonicalSource": "local",
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- "legacyId": null,
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- "previousIds": []
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- },
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- "assets": {
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- "textures": [],
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- "materials": [],
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- "meshes": [],
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- "shaders": [],
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- "sounds": [],
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- "scripts": [
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- {
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- "kind": "script",
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- "id": "upgrade_aura_v1",
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- "packagePath": "assets/runtime/upgradeAura.v1.js",
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- "runtimeId": "upgradeAura/v1",
32
- "engine": "babylon",
33
- "moduleFormat": "esm",
34
- "exports": [
35
- "createUpgradeAuraRuntime",
36
- "runtimeContract"
37
- ],
38
- "mimeType": "text/javascript"
39
- }
40
- ],
41
- "raw": []
42
- },
43
- "emitters": [
44
- {
45
- "name": "lumber_vehicle_upgrade_aura_main",
46
- "sourceNodeName": "lumber_vehicle_upgrade_aura_main",
47
- "enabled": true,
48
- "type": "UpgradeAura",
49
- "duration": 1.45,
50
- "effectScale": 1,
51
- "spiralTurns": 3.4,
52
- "ringRadius": 0.72,
53
- "ringThickness": 0.035,
54
- "spiralHeight": 1.12,
55
- "ringRiseHeight": 1.45,
56
- "ringAlpha": 0.78,
57
- "spiralGlowAlpha": 0.08,
58
- "bodyRiseHeight": 1.75,
59
- "bodyGlowAlpha": 0.62,
60
- "sparkleCount": 24,
61
- "sparkleLife": 0.62,
62
- "sparkWidth": 0.045,
63
- "sparkHeight": 0.22,
64
- "sparkAlpha": 0.92,
65
- "ringColor": {
66
- "r": 1,
67
- "g": 0.78,
68
- "b": 0.14,
69
- "a": 1
70
- },
71
- "bodyGlowColor": {
72
- "r": 1,
73
- "g": 0.95,
74
- "b": 0.5,
75
- "a": 1
76
- },
77
- "hdrIntensity": 3,
78
- "runtime": {
79
- "adapter": "upgradeAura/v1",
80
- "stopAfterSeconds": 1.45,
81
- "disposeOnComplete": true
82
- }
83
- }
84
- ],
85
- "runtime": {
86
- "driver": "upgradeAura",
87
- "defaultMesh": null,
88
- "defaultOffset": {
89
- "x": 0,
90
- "y": 0,
91
- "z": 0
92
- },
93
- "start": [
94
- "Instantiate Babylon runtime for lumber_vehicle_upgrade_aura"
95
- ],
96
- "update": [
97
- "Apply Babylon tunable parameter overrides"
98
- ],
99
- "stop": [
100
- "Stop and dispose runtime resources"
101
- ],
102
- "adapters": [
103
- {
104
- "id": "upgradeAura/v1",
105
- "engine": "babylon",
106
- "entry": "assets/runtime/upgradeAura.v1.js",
107
- "moduleFormat": "esm",
108
- "exports": [
109
- "createUpgradeAuraRuntime",
110
- "runtimeContract"
111
- ]
112
- }
113
- ]
114
- },
115
- "tunableParams": [
116
- {
117
- "key": "lumber_vehicle_upgrade_aura.spiralTurns",
118
- "labelZh": "螺旋圈数",
119
- "type": "number",
120
- "default": 3.4,
121
- "min": 1,
122
- "max": 7,
123
- "step": 0.1,
124
- "target": {
125
- "emitter": "lumber_vehicle_upgrade_aura_main",
126
- "property": "spiralTurns",
127
- "operator": "set"
128
- }
129
- },
130
- {
131
- "key": "lumber_vehicle_upgrade_aura.sparkleCount",
132
- "labelZh": "上升光点数量",
133
- "type": "number",
134
- "default": 24,
135
- "min": 0,
136
- "max": 80,
137
- "step": 1,
138
- "target": {
139
- "emitter": "lumber_vehicle_upgrade_aura_main",
140
- "property": "sparkleCount",
141
- "operator": "set"
142
- }
143
- },
144
- {
145
- "key": "lumber_vehicle_upgrade_aura.ringColor",
146
- "labelZh": "螺旋颜色",
147
- "type": "color",
148
- "default": "#ffc723",
149
- "target": {
150
- "emitter": "lumber_vehicle_upgrade_aura_main",
151
- "property": "ringColor",
152
- "operator": "set"
153
- }
154
- },
155
- {
156
- "key": "lumber_vehicle_upgrade_aura.bodyGlowColor",
157
- "labelZh": "身体光效颜色",
158
- "type": "color",
159
- "default": "#fff280",
160
- "target": {
161
- "emitter": "lumber_vehicle_upgrade_aura_main",
162
- "property": "bodyGlowColor",
163
- "operator": "set"
164
- }
165
- },
166
- {
167
- "key": "lumber_vehicle_upgrade_aura.hdrIntensity",
168
- "labelZh": "HDR强度",
169
- "type": "number",
170
- "default": 3,
171
- "min": 0,
172
- "max": 8,
173
- "step": 0.01,
174
- "target": {
175
- "emitter": "lumber_vehicle_upgrade_aura_main",
176
- "property": "hdrIntensity",
177
- "operator": "set"
178
- }
179
- },
180
- {
181
- "key": "lumber_vehicle_upgrade_aura.effectScale",
182
- "labelZh": "整体缩放",
183
- "type": "number",
184
- "default": 1,
185
- "min": 0.2,
186
- "max": 4,
187
- "step": 0.01,
188
- "target": {
189
- "emitter": "lumber_vehicle_upgrade_aura_main",
190
- "property": "effectScale",
191
- "operator": "set"
192
- }
193
- },
194
- {
195
- "key": "lumber_vehicle_upgrade_aura.ringRadius",
196
- "labelZh": "螺旋半径",
197
- "type": "number",
198
- "default": 0.72,
199
- "min": 0.1,
200
- "max": 2,
201
- "step": 0.01,
202
- "target": {
203
- "emitter": "lumber_vehicle_upgrade_aura_main",
204
- "property": "ringRadius",
205
- "operator": "set"
206
- }
207
- },
208
- {
209
- "key": "lumber_vehicle_upgrade_aura.ringRiseHeight",
210
- "labelZh": "螺旋上升高度",
211
- "type": "number",
212
- "default": 1.45,
213
- "min": 0.1,
214
- "max": 4,
215
- "step": 0.01,
216
- "target": {
217
- "emitter": "lumber_vehicle_upgrade_aura_main",
218
- "property": "ringRiseHeight",
219
- "operator": "set"
220
- }
221
- },
222
- {
223
- "key": "lumber_vehicle_upgrade_aura.bodyRiseHeight",
224
- "labelZh": "身体光效高度",
225
- "type": "number",
226
- "default": 1.75,
227
- "min": 0.1,
228
- "max": 4,
229
- "step": 0.01,
230
- "target": {
231
- "emitter": "lumber_vehicle_upgrade_aura_main",
232
- "property": "bodyRiseHeight",
233
- "operator": "set"
234
- }
235
- },
236
- {
237
- "key": "lumber_vehicle_upgrade_aura.duration",
238
- "labelZh": "生命周期",
239
- "type": "number",
240
- "default": 1.45,
241
- "min": 0.2,
242
- "max": 5,
243
- "step": 0.01,
244
- "unit": "s",
245
- "target": {
246
- "emitter": "lumber_vehicle_upgrade_aura_main",
247
- "property": "duration",
248
- "operator": "set"
249
- }
250
- },
251
- {
252
- "key": "lumber_vehicle_upgrade_aura.sparkSize",
253
- "labelZh": "上升光点大小",
254
- "type": "number",
255
- "default": 1,
256
- "min": 0.2,
257
- "max": 4,
258
- "step": 0.01,
259
- "targets": [
260
- {
261
- "emitter": "lumber_vehicle_upgrade_aura_main",
262
- "property": "sparkWidth",
263
- "operator": "scaleDefault",
264
- "defaultValue": 0.045
265
- },
266
- {
267
- "emitter": "lumber_vehicle_upgrade_aura_main",
268
- "property": "sparkHeight",
269
- "operator": "scaleDefault",
270
- "defaultValue": 0.22
271
- }
272
- ]
273
- },
274
- {
275
- "key": "lumber_vehicle_upgrade_aura.ringAlpha",
276
- "labelZh": "螺旋透明度",
277
- "type": "number",
278
- "default": 0.78,
279
- "min": 0,
280
- "max": 1,
281
- "step": 0.01,
282
- "target": {
283
- "emitter": "lumber_vehicle_upgrade_aura_main",
284
- "property": "ringAlpha",
285
- "operator": "set"
286
- }
287
- },
288
- {
289
- "key": "lumber_vehicle_upgrade_aura.bodyGlowAlpha",
290
- "labelZh": "身体光效透明度",
291
- "type": "number",
292
- "default": 0.58,
293
- "min": 0,
294
- "max": 1,
295
- "step": 0.01,
296
- "target": {
297
- "emitter": "lumber_vehicle_upgrade_aura_main",
298
- "property": "bodyGlowAlpha",
299
- "operator": "set"
300
- }
301
- }
302
- ],
303
- "babylon": {
304
- "driver": "upgradeAura",
305
- "previewConfig": {
306
- "textureUrl": null,
307
- "emitterCount": 1,
308
- "effectFile": "lumber_vehicle_upgrade_aura.json",
309
- "normalizedVfx": null
310
- }
311
- },
312
- "debug": {
313
- "playAnchor": "player"
314
- },
315
- "review": {
316
- "status": "draft",
317
- "artistNotes": [
318
- "Upgrade effect with horizontal rings rising around the character.",
319
- "Body glow and small upward light streaks are driven by tunable runtime parameters.",
320
- "No texture dependency; all visuals are Babylon glow materials and primitive meshes."
321
- ],
322
- "approvedBy": null,
323
- "approvedAt": null
324
- },
325
- "recording": {
326
- "provider": "local-placeholder",
327
- "recordedAt": "2026-06-02T00:00:00.000Z",
328
- "mimeType": "image/png",
329
- "durationSec": 1.45,
330
- "fps": 0,
331
- "media": {
332
- "previewVideo": null,
333
- "previewWebm": null,
334
- "previewMp4": null,
335
- "previewGif": null,
336
- "thumbnail": "media/thumbnail.png",
337
- "contactSheet": "media/contact-sheet.png",
338
- "gcsUri": null
339
- }
340
- },
341
- "search": {
342
- "tags": [
343
- "babylon",
344
- "upgrade",
345
- "aura",
346
- "rising ring",
347
- "body glow",
348
- "lumber vehicle",
349
- "casual game"
350
- ],
351
- "descriptionEn": "A character upgrade aura with golden rising rings and vertical body light.",
352
- "useCases": [
353
- "lumber vehicle upgrade",
354
- "character upgrade feedback",
355
- "reward feedback"
356
- ],
357
- "negativeUseCases": [
358
- "wood cutting",
359
- "sawdust",
360
- "dust burst",
361
- "fire explosion"
362
- ]
363
- },
364
- "legacyIds": []
365
- }
@@ -1,310 +0,0 @@
1
- export const runtimeId = "solidParticleScatter/v1";
2
-
3
- export const runtimeContract = {
4
- runtimeId,
5
- kind: "solidParticleScatter",
6
- fields: {
7
- count: "Number of lumber pieces emitted per burst.",
8
- scatterMode: "vertical drops pieces downward; radial throws pieces from the emitter center outward.",
9
- outwardAngleDegrees: "Radial scatter fan angle in degrees, used only when scatterMode is radial.",
10
- scatterGravity: "Higher values pull pieces down sooner and reduce hang time.",
11
- rotationStrength: "Deterministic random rotation around each lumber piece center, not around the emitter.",
12
- effectScale: "Overall spatial scale for piece size, travel distance, and spawn height.",
13
- },
14
- };
15
-
16
- function num(value, fallback = 0) {
17
- const next = Number(value);
18
- return Number.isFinite(next) ? next : fallback;
19
- }
20
-
21
- function clamp(value, min, max) {
22
- return Math.min(max, Math.max(min, value));
23
- }
24
-
25
- function fract(value) {
26
- return value - Math.floor(value);
27
- }
28
-
29
- function sequence01(index, axis) {
30
- if (index === 0) return 0.5;
31
- const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
32
- return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
33
- }
34
-
35
- function lerp(start, end, t) {
36
- return start + (end - start) * t;
37
- }
38
-
39
- function readVec(BABYLON, value, fallback = new BABYLON.Vector3(0, 0, 0)) {
40
- if (!value) return fallback;
41
- return new BABYLON.Vector3(num(value.x, fallback.x), num(value.y, fallback.y), num(value.z, fallback.z));
42
- }
43
-
44
- function readColor3(BABYLON, value, fallback = new BABYLON.Color3(1, 1, 1)) {
45
- if (!value) return fallback;
46
- return new BABYLON.Color3(num(value.r, fallback.r), num(value.g, fallback.g), num(value.b, fallback.b));
47
- }
48
-
49
- function rotateVecY(BABYLON, vector, rotationY = 0) {
50
- const sin = Math.sin(num(rotationY, 0));
51
- const cos = Math.cos(num(rotationY, 0));
52
- return new BABYLON.Vector3(
53
- vector.x * cos + vector.z * sin,
54
- vector.y,
55
- -vector.x * sin + vector.z * cos
56
- );
57
- }
58
-
59
- function applyRenderOrder(mesh, material, emitter) {
60
- mesh.renderingGroupId = Math.max(0, Math.round(num(emitter.renderingGroupId, 2)));
61
- mesh.alphaIndex = num(emitter.alphaIndex, 100);
62
- material.disableDepthWrite = emitter.disableDepthWrite !== false;
63
- }
64
-
65
- function splitUrl(url) {
66
- const slashIndex = url.lastIndexOf("/");
67
- if (slashIndex < 0) return { rootUrl: "", fileName: url };
68
- return { rootUrl: url.slice(0, slashIndex + 1), fileName: url.slice(slashIndex + 1) };
69
- }
70
-
71
- function createFallbackSourceMesh(BABYLON, scene, name, emitter = {}) {
72
- const primitive = emitter.primitive || {};
73
- if (primitive.type === "splinter") {
74
- return createSplinterSourceMesh(BABYLON, scene, name, emitter);
75
- }
76
-
77
- const source = BABYLON.MeshBuilder.CreateBox(name, {
78
- width: Math.max(0.001, num(primitive.width, 0.16)),
79
- height: Math.max(0.001, num(primitive.height, 0.018)),
80
- depth: Math.max(0.001, num(primitive.depth, 0.045)),
81
- }, scene);
82
- source.isVisible = false;
83
- source.setEnabled(false);
84
- return source;
85
- }
86
-
87
- function createSplinterSourceMesh(BABYLON, scene, name, emitter = {}) {
88
- const primitive = emitter.primitive || {};
89
- const width = Math.max(0.001, num(primitive.width, 0.1));
90
- const height = Math.max(0.001, num(primitive.height, 0.008));
91
- const depth = Math.max(0.001, num(primitive.depth, 0.02));
92
- const mesh = new BABYLON.Mesh(name, scene);
93
- const halfWidth = width * 0.5;
94
- const halfHeight = height * 0.5;
95
- const halfDepth = depth * 0.5;
96
- const positions = [
97
- -halfWidth, -halfHeight, -halfDepth,
98
- -halfWidth, halfHeight, -halfDepth,
99
- halfWidth, 0, -halfDepth,
100
- -halfWidth, -halfHeight, halfDepth,
101
- -halfWidth, halfHeight, halfDepth,
102
- halfWidth, 0, halfDepth,
103
- ];
104
- const indices = [
105
- 0, 1, 2,
106
- 3, 5, 4,
107
- 0, 3, 4,
108
- 0, 4, 1,
109
- 1, 4, 5,
110
- 1, 5, 2,
111
- 2, 5, 3,
112
- 2, 3, 0,
113
- ];
114
- const normals = [];
115
- BABYLON.VertexData.ComputeNormals(positions, indices, normals);
116
- const vertexData = new BABYLON.VertexData();
117
- vertexData.positions = positions;
118
- vertexData.indices = indices;
119
- vertexData.normals = normals;
120
- vertexData.applyToMesh(mesh);
121
- mesh.isVisible = false;
122
- mesh.setEnabled(false);
123
- return mesh;
124
- }
125
-
126
- async function loadSourceMesh(BABYLON, scene, emitter, urlForPackagePath) {
127
- const modelPath = emitter.modelPath;
128
- if (!modelPath || !BABYLON.SceneLoader) {
129
- return createFallbackSourceMesh(BABYLON, scene, `${emitter.name || "lumber_debris_scatter"}Source`, emitter);
130
- }
131
-
132
- try {
133
- const modelUrl = urlForPackagePath ? urlForPackagePath(modelPath) : modelPath;
134
- const { rootUrl, fileName } = splitUrl(modelUrl);
135
- const result = await BABYLON.SceneLoader.ImportMeshAsync("", rootUrl, fileName, scene);
136
- const meshes = result.meshes.filter((mesh) => mesh instanceof BABYLON.Mesh && mesh.getTotalVertices() > 0);
137
- if (!meshes.length) throw new Error(`No mesh was found in ${modelPath}.`);
138
- const source = meshes.length === 1 ? meshes[0] : BABYLON.Mesh.MergeMeshes(meshes, true, true, undefined, false, true);
139
- if (!source) throw new Error(`Unable to merge meshes from ${modelPath}.`);
140
- source.name = `${emitter.name || "lumber_debris_scatter"}ModelSource`;
141
- source.isVisible = false;
142
- source.setEnabled(false);
143
- source.refreshBoundingInfo();
144
- const size = source.getBoundingInfo().boundingBox.extendSize.scale(2);
145
- const maxDimension = Math.max(size.x, size.y, size.z, 0.0001);
146
- source.scaling.scaleInPlace(0.82 / maxDimension);
147
- source.rotationQuaternion = null;
148
- source.refreshBoundingInfo();
149
- return source;
150
- } catch (error) {
151
- console.warn("Unable to load lumber debris model; using box fallback.", error);
152
- return createFallbackSourceMesh(BABYLON, scene, `${emitter.name || "lumber_debris_scatter"}Source`, emitter);
153
- }
154
- }
155
-
156
- function createState(BABYLON, index, count, origin, emitter) {
157
- const effectScale = Math.max(0.01, num(emitter.effectScale, 1));
158
- const resourceScale = Math.max(0.01, num(emitter.resourceScale, 1));
159
- const speedScale = Math.max(0.1, num(emitter.speedScale, 1));
160
- const duration = Math.max(0.08, num(emitter.duration, 0.74)) / speedScale;
161
- const interval = Math.max(0, num(emitter.intervalMs, 18)) / 1000;
162
- const mode = emitter.scatterMode === "vertical" ? "vertical" : "radial";
163
- const spread = Math.max(0, num(emitter.spread, 0.88)) * effectScale;
164
- const gravity = Math.max(0.05, num(emitter.scatterGravity, 1));
165
- const rotationStrength = Math.max(0, num(emitter.rotationStrength, 1));
166
- const outwardAngleRadians = clamp(num(emitter.outwardAngleDegrees, 240), 0, 360) * (Math.PI / 180);
167
- const emissionDirection = rotateVecY(
168
- BABYLON,
169
- readVec(BABYLON, emitter.emissionDirection, new BABYLON.Vector3(1, 0, 0)),
170
- emitter.rotationY
171
- );
172
-
173
- const angleSeed = sequence01(index, 0);
174
- const radiusSeed = Math.sqrt(sequence01(index, 1));
175
- const sideSeed = sequence01(index, 2) < 0.5 ? -1 : 1;
176
- emissionDirection.y = 0;
177
- if (emissionDirection.lengthSquared() < 0.0001) emissionDirection.set(1, 0, 0);
178
- emissionDirection.normalize();
179
-
180
- const baseAngle = Math.atan2(emissionDirection.z, emissionDirection.x);
181
- const radialAngle = mode === "radial" && outwardAngleRadians < Math.PI * 2 - 0.001
182
- ? baseAngle + (angleSeed - 0.5) * outwardAngleRadians
183
- : angleSeed * Math.PI * 2;
184
- const scatterRadius = spread * (0.35 + radiusSeed * 0.65);
185
- const centerJitter = spread * 0.035;
186
- const startAngle = sequence01(index, 12) * Math.PI * 2;
187
- const startRadius = centerJitter * sequence01(index, 13);
188
- const startPos = new BABYLON.Vector3(
189
- origin.x + Math.cos(startAngle) * startRadius,
190
- origin.y + (0.12 + sequence01(index, 3) * 0.08) * effectScale,
191
- origin.z + Math.sin(startAngle) * startRadius
192
- );
193
- const rotationBase = Math.PI * 2 * rotationStrength;
194
- const particleDuration = duration * (0.88 + sequence01(index, 10) * 0.18);
195
- const gravityAccel = (5.4 + gravity * 2.1) * effectScale;
196
- const horizontalSpeed = scatterRadius / particleDuration;
197
- const verticalVelocity = (1.05 + sequence01(index, 14) * 0.72) * effectScale;
198
- const velocity = new BABYLON.Vector3(
199
- Math.cos(radialAngle) * horizontalSpeed,
200
- verticalVelocity,
201
- Math.sin(radialAngle) * horizontalSpeed
202
- );
203
-
204
- return {
205
- active: index < count,
206
- startPos,
207
- velocity,
208
- groundY: origin.y,
209
- startRotation: new BABYLON.Vector3((sequence01(index, 4) - 0.5) * rotationBase, (sequence01(index, 5) - 0.5) * rotationBase, (sequence01(index, 6) - 0.5) * rotationBase),
210
- rotationDelta: new BABYLON.Vector3(sideSeed * (2.6 + sequence01(index, 7) * 2.2) * rotationStrength, (sequence01(index, 8) - 0.5) * 7.2 * rotationStrength, sideSeed * (1.7 + sequence01(index, 9) * 2.8) * rotationStrength),
211
- duration: particleDuration,
212
- elapsed: -index * interval,
213
- gravityAccel,
214
- scale: resourceScale * effectScale * (0.68 + sequence01(index, 11) * 0.24),
215
- };
216
- }
217
-
218
- export async function createSolidParticleScatterRuntime({ BABYLON, scene, emitter, urlForPackagePath, shouldStart = false }) {
219
- if (!BABYLON) throw new Error("createSolidParticleScatterRuntime requires BABYLON.");
220
- if (!scene) throw new Error("createSolidParticleScatterRuntime requires scene.");
221
- if (!emitter) throw new Error("createSolidParticleScatterRuntime requires emitter.");
222
-
223
- const count = Math.max(0, Math.round(num(emitter.count ?? emitter.particleCount, 18)));
224
- const capacity = Math.max(8, Math.round(num(emitter.capacity, count)));
225
- const origin = readVec(BABYLON, emitter.origin, BABYLON.Vector3.Zero());
226
- const sps = new BABYLON.SolidParticleSystem(emitter.name || "lumber_debris_scatter", scene, { updatable: true, isPickable: false });
227
- const source = await loadSourceMesh(BABYLON, scene, emitter, urlForPackagePath);
228
- sps.addShape(source, capacity);
229
- source.dispose();
230
-
231
- const mesh = sps.buildMesh();
232
- mesh.isPickable = false;
233
- mesh.alwaysSelectAsActiveMesh = true;
234
- const material = new BABYLON.StandardMaterial(`${emitter.name || "lumber_debris_scatter"}Material`, scene);
235
- const materialConfig = emitter.material || {};
236
- material.diffuseColor = readColor3(BABYLON, materialConfig.diffuseColor, new BABYLON.Color3(0.52, 0.31, 0.13));
237
- material.emissiveColor = readColor3(BABYLON, materialConfig.emissiveColor, new BABYLON.Color3(0.08, 0.045, 0.02));
238
- material.specularColor = BABYLON.Color3.Black();
239
- mesh.material = material;
240
- applyRenderOrder(mesh, material, emitter);
241
-
242
- const states = Array.from({ length: capacity }, (_, index) => createState(BABYLON, index, count, origin, emitter));
243
- let activeCount = Math.min(count, capacity);
244
- let elapsed = 0;
245
- let started = false;
246
- const disposeAfter = Math.max(...states.map((state) => Math.max(0, -state.elapsed) + state.duration), 0) + 0.35;
247
-
248
- sps.updateParticle = (particle) => {
249
- const state = states[particle.idx];
250
- if (!state?.active || state.elapsed < 0) {
251
- particle.position.set(0, -9999, 0);
252
- particle.scaling.set(0, 0, 0);
253
- return particle;
254
- }
255
- const t = clamp(state.elapsed / state.duration, 0, 1);
256
- const elapsed = clamp(state.elapsed, 0, state.duration);
257
- const y = state.startPos.y + state.velocity.y * elapsed - 0.5 * state.gravityAccel * elapsed * elapsed;
258
- particle.position.set(
259
- state.startPos.x + state.velocity.x * elapsed,
260
- Math.max(state.groundY, y),
261
- state.startPos.z + state.velocity.z * elapsed
262
- );
263
- particle.rotation.set(state.startRotation.x + state.rotationDelta.x * t, state.startRotation.y + state.rotationDelta.y * t, state.startRotation.z + state.rotationDelta.z * t);
264
- particle.scaling.set(state.scale, state.scale, state.scale);
265
- return particle;
266
- };
267
- sps.setParticles();
268
-
269
- let observer = null;
270
- const start = () => {
271
- if (started) return;
272
- started = true;
273
- observer = scene.onBeforeRenderObservable.add(() => {
274
- const deltaTime = scene.getEngine().getDeltaTime() / 1000;
275
- elapsed += deltaTime;
276
- for (const state of states) {
277
- if (!state.active) continue;
278
- state.elapsed += deltaTime;
279
- if (state.elapsed >= state.duration) {
280
- state.active = false;
281
- activeCount = Math.max(0, activeCount - 1);
282
- }
283
- }
284
- sps.setParticles();
285
- if (activeCount <= 0 && elapsed >= disposeAfter) preview.dispose();
286
- });
287
- };
288
-
289
- const preview = {
290
- start,
291
- stop: () => {
292
- if (observer) scene.onBeforeRenderObservable.remove(observer);
293
- observer = null;
294
- started = false;
295
- },
296
- dispose: () => {
297
- if (observer) scene.onBeforeRenderObservable.remove(observer);
298
- observer = null;
299
- sps.dispose();
300
- material.dispose();
301
- },
302
- isStarted: () => started,
303
- duration: disposeAfter,
304
- mesh,
305
- sps,
306
- };
307
-
308
- if (shouldStart) start();
309
- return preview;
310
- }
@@ -1,11 +0,0 @@
1
- import manifest from './lumber_vehicle_wood_chips.json';
2
- import runtimeUrl from './assets/runtime/solidParticleScatter.v1.js?url';
3
- import { createManifestRuntimeEffectPackage } from '../../manifestRuntimePackage';
4
-
5
- export const lumberVehicleWoodChipsEffectPackage = createManifestRuntimeEffectPackage({
6
- id: 'lumber_vehicle_wood_chips',
7
- manifest,
8
- assetUrls: {
9
- 'assets/runtime/solidParticleScatter.v1.js': runtimeUrl,
10
- },
11
- });