@fps-games/vfx 0.1.1 → 0.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +115 -0
- package/README.md +41 -0
- package/dist/effects/coin-burst/index.js +6 -2
- package/dist/effects/comet-trail-flame/index.js +3 -1
- package/dist/effects/debris-smoke/index.js +1 -0
- package/dist/effects/electric-arc/index.js +1 -0
- package/dist/effects/energy-shield/index.js +1 -0
- package/dist/effects/explosion/index.js +3 -2
- package/dist/effects/hit-flash/index.js +12 -4
- package/dist/effects/laser-beam/index.js +14 -2
- package/dist/effects/lumber_vehicle_upgrade_aura/index.js +1 -0
- package/dist/effects/monster-hit/index.js +2 -1
- package/dist/effects/player-upgrade/index.js +5 -3
- package/dist/effects/pulse-laser-volley/index.js +14 -4
- package/dist/effects/thruster-flame/index.js +3 -1
- package/dist/effects/treasure-attention/index.d.ts +54 -0
- package/dist/effects/treasure-attention/index.js +535 -0
- package/dist/effects/ufo-thread-flame/index.js +1 -0
- package/dist/effects/vehicle-upgrade/index.js +4 -1
- package/dist/effects/weapon-trail/index.js +8 -3
- package/dist/effects/wood_crusher_sawdust/index.d.ts +4 -0
- package/dist/effects/wood_cutter_sawdust/index.d.ts +4 -0
- package/dist/index.js +85 -17
- package/dist/types.d.ts +80 -0
- package/index.json +19 -1
- package/package.json +9 -4
- package/packages/effects/treasure-attention/vfx-params.json +49 -0
- package/tooling/vfx-cli.mjs +8 -1
- package/docs/AUTHORING_EFFECTS.md +0 -297
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
- package/docs/VFX_LIBRARY_PLAN.md +0 -546
- package/docs/vfx-ab/RESULTS.md +0 -35
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +0 -462
- package/docs/weapon-trail-visualization.html +0 -241
- package/packages/EffectPackageService.ts +0 -240
- package/packages/SceneVfxService.ts +0 -96
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
- package/packages/effects/building-upgrade/effect.json +0 -6
- package/packages/effects/building-upgrade/index.ts +0 -387
- package/packages/effects/character-entrance/effect.json +0 -6
- package/packages/effects/character-entrance/index.ts +0 -308
- package/packages/effects/coin-burst/index.ts +0 -43
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +0 -106
- package/packages/effects/conveyor-upgrade/effect.json +0 -6
- package/packages/effects/conveyor-upgrade/index.ts +0 -401
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +0 -101
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
- package/packages/effects/door_open_gold_flakes/index.ts +0 -11
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +0 -62
- package/packages/effects/energy-shield/effect.json +0 -7
- package/packages/effects/energy-shield/index.ts +0 -431
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +0 -114
- package/packages/effects/ground-tile-upgrade/effect.json +0 -6
- package/packages/effects/ground-tile-upgrade/index.ts +0 -410
- package/packages/effects/hit-flash/index.ts +0 -69
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +0 -6
- package/packages/effects/laser-beam-factory.ts +0 -135
- package/packages/effects/lumber-cart-suction/effect.json +0 -6
- package/packages/effects/lumber-cart-suction/index.ts +0 -399
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
- package/packages/effects/lumber-debris-scatter/effect.json +0 -228
- package/packages/effects/lumber-debris-scatter/index.ts +0 -780
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -11
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
- package/packages/effects/monster-hit/index.ts +0 -128
- package/packages/effects/player-upgrade/effect.json +0 -6
- package/packages/effects/player-upgrade/index.ts +0 -635
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +0 -204
- package/packages/effects/resource-collect-sparkles/effect.json +0 -6
- package/packages/effects/resource-collect-sparkles/index.ts +0 -254
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
- package/packages/effects/run-footstep-dust/effect.json +0 -183
- package/packages/effects/run-footstep-dust/index.ts +0 -377
- package/packages/effects/space-shared.ts +0 -120
- package/packages/effects/thruster-flame/index.ts +0 -305
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +0 -8
- package/packages/effects/tree-chop-dust/index.ts +0 -202
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
- package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +0 -152
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
- package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
- package/packages/effects/vehicle-upgrade/effect.json +0 -6
- package/packages/effects/vehicle-upgrade/index.ts +0 -401
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +0 -313
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
- package/packages/effects/wood_peel_material_test/index.ts +0 -11
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +0 -854
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
- package/packages/generation.ts +0 -14
- package/packages/index.ts +0 -14
- package/packages/legacy-particle-runtime.ts +0 -113
- package/packages/manifestRuntimePackage.ts +0 -519
- package/packages/registry.ts +0 -85
- package/packages/rendering.ts +0 -13
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
- package/packages/types.ts +0 -107
- package/tooling/check-dist-runtime.mjs +0 -166
- package/tooling/generate-index.mjs +0 -55
- package/tooling/test-guardrails.mjs +0 -157
- package/tooling/validate-boundary.mjs +0 -92
- package/tooling/validate-effects.mjs +0 -304
- package/tooling/validate.mjs +0 -53
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# 如何制作一个 VFX 特效(@fps/vfx 作者指南)
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面向在 `fps-vfx-library` 里**新增/修改特效**的人(human 或 coding agent)。读完你能从零写出一个能被项目导入、能在 DEV 调试面板里调参的特效。
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配套:运行手册见 `.claude/skills/vfx-library-maintenance/`;库总设计见 issue #1 / `docs/VFX_LIBRARY_PLAN.md`;参数运转的代码细节见本文 §5。
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---
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## 0. 核心概念:一个特效 = 一个 `VfxEffectPackage`
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每个特效是 `packages/effects/<dir>/index.ts` 导出的一个对象,实现 `VfxEffectPackage`(定义在 `packages/types.ts`):
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```ts
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interface VfxEffectPackage<P> {
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id: string; // 全局唯一 id
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nameZh: string; // 中文名(面板下拉显示)
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defaultParams: P; // 参数默认值(运行时真正用的数据)
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debugParams: VfxParamDefinition[]; // 参数的 UI 描述(面板照它建控件)
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create(ctx): VfxEffectHandle; // 唯一入口:用 ctx + params 在场景里建出特效
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debugAnchor?: 'playerRight' | 'player'; // 面板里默认 spawn 锚点
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manifest?: VfxEffectManifest; // 可选:检索元数据
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spawnParams?, savedParams?; // 可选:见 §5
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}
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```
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宿主(项目)只通过 `playEffectPackage(id, params, transform)` 触发它;特效拿到 `ctx`(scene/root/position/params)自给自足地建粒子/网格。**特效绝不 import 项目代码**(纯净契约,§7)。
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**两类实现**:
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- **code 类**(逃生舱):`index.ts` 手写 `create()`,直接用 Babylon `ParticleSystem`/`Sprite`/`Mesh`。适合复杂、跟随、mesh/GLB 特效。**本指南主讲这类。**
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- **data 类**(数据驱动):`index.ts` 是薄包装,调工厂 `createManifestRuntimeEffectPackage` 读 manifest JSON。适合标准粒子、AI 可生成。见 §6。
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---
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## 1. 五分钟:一个最小 code 特效
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目录:`packages/effects/ember-sparks/`
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```
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ember-sparks/
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├── index.ts # 特效本体
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├── vfx-params.json # 调参种子(项目会拷走并各自调)
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└── assets/textures/ember_spark.png # 贴图(经 ?url 打包内联)
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```
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`index.ts`:
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```ts
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import { Color4 } from '@babylonjs/core/Maths/math.color';
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import { ParticleSystem } from '@babylonjs/core/Particles/particleSystem';
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import { Texture } from '@babylonjs/core/Materials/Textures/texture';
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import type { VfxColorValue, VfxEffectPackage, VfxParamValues } from '../../types';
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import { VFX_RENDERING_GROUP_ID } from '../../rendering';
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import sparkTextureUrl from './assets/textures/ember_spark.png?url'; // ✅ 资源用 ?url
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// 1) 参数类型 + 默认值
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interface EmberSparksParams extends VfxParamValues {
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lifetime: number; // 特效整体存活秒数
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count: number; // 粒子数
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size: number; // 粒子大小
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speed: number; // 飞散速度
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color: VfxColorValue; // 颜色 {r,g,b}(0..1)
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}
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const DEFAULT_PARAMS: EmberSparksParams = {
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lifetime: 1.2, count: 60, size: 0.12, speed: 3, color: { r: 1, g: 0.6, b: 0.15 },
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};
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export const emberSparksEffectPackage: VfxEffectPackage<EmberSparksParams> = {
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id: 'ember-sparks',
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nameZh: '火星迸射',
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defaultParams: DEFAULT_PARAMS,
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debugAnchor: 'playerRight',
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// 2) 面板控件:每条 = 一个旋钮。key 必须与 defaultParams / create() 读取的 key 一致(见 §4)
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debugParams: [
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{ key: 'lifetime', label: '存活时长', kind: 'lifetime', min: 0.2, max: 5, step: 0.1 },
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{ key: 'count', label: '粒子数', kind: 'number', min: 1, max: 300, step: 1 },
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{ key: 'size', label: '粒子大小', kind: 'scale', min: 0.01,max: 2, step: 0.01 },
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{ key: 'speed', label: '飞散速度', kind: 'number', min: 0, max: 20, step: 0.1 },
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{ key: 'color', label: '颜色', kind: 'color' },
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],
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// 3) create:用 ctx + params 建特效。每个 params.<key> 来自五层合并后的最终值
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create({ scene, root, position, renderingGroupId, params }) {
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root.position.copyFrom(position);
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const ps = new ParticleSystem('ember_sparks', Math.ceil(params.count), scene);
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ps.particleTexture = new Texture(sparkTextureUrl, scene);
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ps.emitter = root; // 挂在 root 上 → 宿主 reparent root 即可跟随物体
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ps.minSize = ps.maxSize = params.size;
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ps.minEmitPower = params.speed * 0.5;
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ps.maxEmitPower = params.speed;
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ps.color1 = new Color4(params.color.r, params.color.g, params.color.b, 1);
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ps.emitRate = params.count / params.lifetime;
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ps.renderingGroupId = renderingGroupId ?? VFX_RENDERING_GROUP_ID; // ✅ 用库常量,别写 magic number
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ps.start();
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const stopTimer = window.setTimeout(() => ps.stop(), params.lifetime * 1000);
|
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// 4) 必须返回 handle:root + dispose(清理一切,别漏 timer/observer/system)
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return {
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root,
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dispose() { window.clearTimeout(stopTimer); ps.dispose(); root.dispose(); },
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};
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},
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};
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```
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`vfx-params.json`(种子,项目会拷走并各自调;`params` 里只放想覆盖默认值的项,空也行):
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```json
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{ "schemaVersion": "vfx-params/1.0", "effectId": "ember-sparks", "params": {} }
|
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```
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校验 + 自测:
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```bash
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node tooling/validate-effects.mjs --effect ember-sparks # 单个特效快速 lint
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pnpm validate # 全量(含 build + dist 扫描)
|
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```
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装进一个项目试调:`node node_modules/@fps/vfx/tooling/vfx-cli.mjs add ember-sparks --project .` → `pnpm dev` → 右下 **VFX** 按钮 → 选「火星迸射」→ 调参 → 播放/保存。
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|
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|
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122
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---
|
|
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|
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|
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## 2. `create(ctx)` 契约
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|
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`ctx`(`VfxEffectPackageContext`)给你:
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|
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| 字段 | 含义 |
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|---|---|
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|
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| `scene` | Babylon `Scene` |
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|
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| `root` | 已建好的 `TransformNode`,已放到 spawn 位置;**把特效挂在它下面**,宿主 reparent 它即可跟随 |
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| `position` | spawn 世界坐标(= `root.position` 的副本) |
|
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|
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| `rotationY` | spawn 朝向 |
|
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| `renderingGroupId` | 渲染组(可选;没有就用 `VFX_RENDERING_GROUP_ID`) |
|
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|
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| `params` | **五层合并后的最终参数**(见 §5),按 key 读 |
|
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|
|
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返回 `VfxEffectHandle`:
|
|
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|
-
|
|
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|
-
```ts
|
|
140
|
-
interface VfxEffectHandle {
|
|
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|
-
root: TransformNode;
|
|
142
|
-
ready?: Promise<void>; // 异步加载(GLB/贴图)时返回它;宿主可 await(warmup 用),别漏
|
|
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|
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dispose(): void; // 清理一切:粒子系统 / observer / setTimeout / mesh / root.dispose()
|
|
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|
-
}
|
|
145
|
-
```
|
|
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|
-
|
|
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规则:
|
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|
-
- **跟随型特效用 code 类**,把发射器挂 `root`,宿主 reparent root 即跟随(`root.getWorldMatrix()`)。data 类一次性定位、不跟随。
|
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|
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- **异步加载**(GLB、贴图)→ 把加载 promise 放 `ready`,且 `dispose` 要能在加载未完成时也安全清理(置 `disposed` 标志)。参考 `lumber-debris-scatter`。
|
|
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|
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- `create()` 内部抛错不会崩场景(service 有 try/catch 兜底),但**别把资源泄漏在错误路径**。
|
|
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|
-
|
|
152
|
-
---
|
|
153
|
-
|
|
154
|
-
## 3. `debugParams` 是什么、面板怎么用它
|
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|
-
|
|
156
|
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`debugParams` 是**参数的 UI 描述**;DEV 调试面板**照它自动生成控件**(`runtime-vfx-debug-panel.ts` 读 `effectPackage.debugParams`,一条 = 一个旋钮)。你不用写任何面板代码——声明即出控件。
|
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|
-
|
|
158
|
-
每条是一个 `VfxParamDefinition`:
|
|
159
|
-
|
|
160
|
-
| `kind` | 面板控件 | 额外字段 | 值类型 |
|
|
161
|
-
|---|---|---|---|
|
|
162
|
-
| `number` | 数字输入框 | `min` / `max` / `step` | `number` |
|
|
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|
-
| `lifetime` | 数字框(语义=时长) | `min` / `max` / `step` | `number` |
|
|
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|
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| `scale` | 数字框(语义=缩放) | `min` / `max` / `step` | `number` |
|
|
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|
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| `opacity` | 数字框(语义=透明度) | `min` / `max` / `step` | `number` |
|
|
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|
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| `color` | 取色器 | — | `{ r, g, b }`(0..1) |
|
|
167
|
-
| `enum` | 下拉 | `options: [{value,label}]` | `string` |
|
|
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|
-
|
|
169
|
-
公共字段:`key`(必填,见 §4)、`label`(中文标签)、`description?`。
|
|
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|
-
|
|
171
|
-
```ts
|
|
172
|
-
{ key: 'scatterShape', label: '散落形态', kind: 'enum',
|
|
173
|
-
options: [ { value: 'radial', label: '中心外扩' }, { value: 'vertical', label: '垂直下落' } ] }
|
|
174
|
-
```
|
|
175
|
-
|
|
176
|
-
> 不想暴露到面板的内部参数:放 `defaultParams` 但**不放** `debugParams` 即可(常见且允许)。反过来不行——见 §4。
|
|
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|
-
|
|
178
|
-
---
|
|
179
|
-
|
|
180
|
-
## 4. ⭐ key 一致性:面板↔参数靠 `key` 字符串对齐
|
|
181
|
-
|
|
182
|
-
三处用**同一个 key 串**起来:
|
|
183
|
-
|
|
184
|
-
```
|
|
185
|
-
debugParams[i].key ←→ defaultParams[key] ←→ create() 里读的 params[key]
|
|
186
|
-
```
|
|
187
|
-
|
|
188
|
-
- 面板把旋钮的值写进 `params[key]`;`create()` 用 `params[key]` 去设粒子属性。key 对不上 → **旋钮调了没反应**。
|
|
189
|
-
- 硬规则(guardrail 强制):**每个 `debugParams[].key` 必须在 `defaultParams` 里有默认值**。`validate-effects.mjs` 会静态检查;拼错 key(如 `partcileCount`)会被拦下:
|
|
190
|
-
```
|
|
191
|
-
[参数] debugParams 旋钮 [partcileCount] 在 defaultParams 里没有对应默认值 → 面板调它不生效…
|
|
192
|
-
```
|
|
193
|
-
- 反向(`defaultParams` 有、`debugParams` 没有)= 内部参数,允许(不强制每个值都给旋钮)。
|
|
194
|
-
- 你在 `create()` 里读哪些 `params.<key>`,就应该在 `defaultParams` 给默认值;想让人调的,再加进 `debugParams`。
|
|
195
|
-
|
|
196
|
-
---
|
|
197
|
-
|
|
198
|
-
## 5. 参数怎么运转(五层合并)
|
|
199
|
-
|
|
200
|
-
`playEffectPackage(id, explicitParams, transform)`(`EffectPackageService.ts`)按顺序合并 5 层,**后面的盖前面的**,得到最终 `params` 传给 `create()`:
|
|
201
|
-
|
|
202
|
-
```
|
|
203
|
-
1. 生成默认(spawn 位置偏移 offsetX/Y/Z)
|
|
204
|
-
2. defaultParams —— 你在库里写的默认值
|
|
205
|
-
3. savedParams —— 项目的 vfx-params.json(经 buildRegistry 注入)
|
|
206
|
-
4. 运行时 override —— 面板调参时 setDebugOverride 实时写的
|
|
207
|
-
5. explicitParams —— 调用方临时传的(gameplay 触发时算的动态值)
|
|
208
|
-
```
|
|
209
|
-
|
|
210
|
-
含义:
|
|
211
|
-
- **面板调参 = 第 4 层**;点「保存」→ 写回项目 `effects/<id>/vfx-params.json`(第 3 层)→ 下次加载即新默认。
|
|
212
|
-
- **库代码不被改**(模型 C:代码在 `@fps/vfx` 包,调参在项目的 `vfx-params.json`)。
|
|
213
|
-
- **面板调好的值,游戏正式跑也生效**——gameplay 的 system 触发也走同一条合并。
|
|
214
|
-
|
|
215
|
-
调参面板的存盘端点(DEV):面板「保存」→ `POST /__debug_panel_config?file=effects/<id>/vfx-params.json`(vite 中间件落盘,只写 `params`)。
|
|
216
|
-
|
|
217
|
-
---
|
|
218
|
-
|
|
219
|
-
## 6. data 类特效(manifest + 工厂)
|
|
220
|
-
|
|
221
|
-
标准粒子可以不手写 `create()`,改用工厂读 manifest:
|
|
222
|
-
|
|
223
|
-
```ts
|
|
224
|
-
// packages/effects/spark_puff/index.ts
|
|
225
|
-
import manifest from './spark_puff.json'; // vfx-effect-package 格式(emitters + tunableParams)
|
|
226
|
-
import runtimeUrl from './assets/runtime/particleEmitter.v1.js?url'; // 引擎适配器,?url 注入
|
|
227
|
-
import texUrl from './assets/textures/spark.png?url';
|
|
228
|
-
import { createManifestRuntimeEffectPackage } from '../../manifestRuntimePackage';
|
|
229
|
-
|
|
230
|
-
export const sparkPuffEffectPackage = createManifestRuntimeEffectPackage({
|
|
231
|
-
id: 'spark_puff',
|
|
232
|
-
manifest,
|
|
233
|
-
assetUrls: {
|
|
234
|
-
'assets/runtime/particleEmitter.v1.js': runtimeUrl,
|
|
235
|
-
'assets/textures/spark.png': texUrl,
|
|
236
|
-
},
|
|
237
|
-
});
|
|
238
|
-
```
|
|
239
|
-
|
|
240
|
-
- `defaultParams` / `debugParams` / `nameZh` 由**工厂从 manifest 的 `tunableParams` 生成**(所以 data 类 index.ts 里看不到它们字面量,key 检查也跳过)。
|
|
241
|
-
- 双发射器(dust + 碎屑)有专用工厂 `createWoodSawdustEffectPackage`(见 `wood-crusher-sawdust`)。
|
|
242
|
-
- data 类**一次性定位、不跟随**;要跟随用 code 类。
|
|
243
|
-
|
|
244
|
-
---
|
|
245
|
-
|
|
246
|
-
## 7. 硬约束:库纯净契约(违反会被 guardrail 拦)
|
|
247
|
-
|
|
248
|
-
1. **不 import 任何项目代码**。只允许 `@babylonjs/*`、库内相对路径(`../../types`/`../../rendering`)、自身资源。特效↔宿主唯一通道 = `create(ctx)`。
|
|
249
|
-
2. **资源自带**:贴图/GLB/runtime-js 放包内,`import x from './assets/…?url'`。**禁 `new URL(…, import.meta.url)`**(库 build 不内联它)。
|
|
250
|
-
3. **glTF 只用核心 loader**:`import '@babylonjs/loaders/glTF/2.0/glTFLoader'`。**禁全量 barrel**(`@babylonjs/loaders` / `…/glTF`)——会把 `MeshoptDecoder` 拉进 consumer 包,违反 Playable 策略(#2 v0.1.1)。GLB 必须 plain(零扩展)。见 `lumber-debris-scatter`。
|
|
251
|
-
4. **配置参数化**:任何"配置值"做成 `defaultParams`/`debugParams`,经 `params` 传入。
|
|
252
|
-
5. **渲染组用常量** `VFX_RENDERING_GROUP_ID`,别写 magic number。
|
|
253
|
-
|
|
254
|
-
---
|
|
255
|
-
|
|
256
|
-
## 8. 工作流:校验 → 安装 → 发版
|
|
257
|
-
|
|
258
|
-
```bash
|
|
259
|
-
# 作者本地(改完特效):
|
|
260
|
-
node tooling/validate-effects.mjs --effect <id> # 单特效快速 lint
|
|
261
|
-
pnpm validate # 全量 guardrail(boundary+lint+typecheck+build+dist)
|
|
262
|
-
pnpm test:guardrails # guardrail 回归
|
|
263
|
-
|
|
264
|
-
# 在某项目里调试:
|
|
265
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node node_modules/@fps/vfx/tooling/vfx-cli.mjs add <id> --project . # 装桩+种子params
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266
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pnpm dev # → VFX 面板调参/保存
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267
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268
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# 发版(让消费方拿到新特效):
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269
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pnpm release -- minor --dry-run # 预演(新增特效=minor)
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270
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pnpm release -- minor # gate→bump→index/CHANGELOG→提交dist→tag→push
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271
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```
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273
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---
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275
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## 9. 常见坑
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277
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| 坑 | 现象 | 修 |
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278
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|---|---|---|
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279
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| 全量 glTF loader | prod 构建被 meshopt 检查卡住 | 用 `@babylonjs/loaders/glTF/2.0/glTFLoader` |
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280
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| `new URL(...)` 引资源 | 库 build 后资源丢失 | 改 `import x from './…?url'` |
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281
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| debugParams key 拼错 | 面板旋钮调了没反应 | key 对齐 defaultParams(guardrail 会拦) |
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282
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| 想跟随却用了 data 类 | 特效不跟物体 | 用 code 类,挂 `root`,宿主 reparent |
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283
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| `dispose` 漏清理 | 切场景/重复播泄漏 | dispose 清 system/observer/timer/mesh/root |
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284
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| 异步加载没给 `ready` | warmup 时机错乱 | 返回 handle 时带 `ready: Promise` |
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285
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| 引用项目模块 | boundary 报错 | 改成 ctx 注入 / 自带资源 |
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286
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287
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---
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288
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289
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## 10. 提交前 checklist
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290
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291
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- [ ] `packages/effects/<dir>/index.ts` 导出 `VfxEffectPackage`(`id`/`nameZh`/`defaultParams`/`debugParams`/`create`)。
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292
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- [ ] 资源在 `assets/` 下,经 `?url` 引;GLB 用核心 loader。
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293
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- [ ] `debugParams` 每个 `key` 都在 `defaultParams`(面板↔参数对齐)。
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294
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- [ ] `create()` 用 `ctx` + `params`,不 import 项目;`dispose()` 清理彻底。
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295
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- [ ] 有 `vfx-params.json` 种子(合法 JSON)。
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296
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- [ ] `pnpm validate` + `pnpm test:guardrails` 全绿。
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297
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- [ ] DEV 面板里能选到、能调、能播、能存。
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