@fps-games/vfx 0.1.1 → 0.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +115 -0
- package/README.md +41 -0
- package/dist/effects/coin-burst/index.js +6 -2
- package/dist/effects/comet-trail-flame/index.js +3 -1
- package/dist/effects/debris-smoke/index.js +1 -0
- package/dist/effects/electric-arc/index.js +1 -0
- package/dist/effects/energy-shield/index.js +1 -0
- package/dist/effects/explosion/index.js +3 -2
- package/dist/effects/hit-flash/index.js +12 -4
- package/dist/effects/laser-beam/index.js +14 -2
- package/dist/effects/lumber_vehicle_upgrade_aura/index.js +1 -0
- package/dist/effects/monster-hit/index.js +2 -1
- package/dist/effects/player-upgrade/index.js +5 -3
- package/dist/effects/pulse-laser-volley/index.js +14 -4
- package/dist/effects/thruster-flame/index.js +3 -1
- package/dist/effects/treasure-attention/index.d.ts +54 -0
- package/dist/effects/treasure-attention/index.js +535 -0
- package/dist/effects/ufo-thread-flame/index.js +1 -0
- package/dist/effects/vehicle-upgrade/index.js +4 -1
- package/dist/effects/weapon-trail/index.js +8 -3
- package/dist/effects/wood_crusher_sawdust/index.d.ts +4 -0
- package/dist/effects/wood_cutter_sawdust/index.d.ts +4 -0
- package/dist/index.js +85 -17
- package/dist/types.d.ts +80 -0
- package/index.json +19 -1
- package/package.json +9 -4
- package/packages/effects/treasure-attention/vfx-params.json +49 -0
- package/tooling/vfx-cli.mjs +8 -1
- package/docs/AUTHORING_EFFECTS.md +0 -297
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
- package/docs/VFX_LIBRARY_PLAN.md +0 -546
- package/docs/vfx-ab/RESULTS.md +0 -35
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +0 -462
- package/docs/weapon-trail-visualization.html +0 -241
- package/packages/EffectPackageService.ts +0 -240
- package/packages/SceneVfxService.ts +0 -96
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
- package/packages/effects/building-upgrade/effect.json +0 -6
- package/packages/effects/building-upgrade/index.ts +0 -387
- package/packages/effects/character-entrance/effect.json +0 -6
- package/packages/effects/character-entrance/index.ts +0 -308
- package/packages/effects/coin-burst/index.ts +0 -43
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +0 -106
- package/packages/effects/conveyor-upgrade/effect.json +0 -6
- package/packages/effects/conveyor-upgrade/index.ts +0 -401
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +0 -101
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
- package/packages/effects/door_open_gold_flakes/index.ts +0 -11
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +0 -62
- package/packages/effects/energy-shield/effect.json +0 -7
- package/packages/effects/energy-shield/index.ts +0 -431
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +0 -114
- package/packages/effects/ground-tile-upgrade/effect.json +0 -6
- package/packages/effects/ground-tile-upgrade/index.ts +0 -410
- package/packages/effects/hit-flash/index.ts +0 -69
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +0 -6
- package/packages/effects/laser-beam-factory.ts +0 -135
- package/packages/effects/lumber-cart-suction/effect.json +0 -6
- package/packages/effects/lumber-cart-suction/index.ts +0 -399
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
- package/packages/effects/lumber-debris-scatter/effect.json +0 -228
- package/packages/effects/lumber-debris-scatter/index.ts +0 -780
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -11
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
- package/packages/effects/monster-hit/index.ts +0 -128
- package/packages/effects/player-upgrade/effect.json +0 -6
- package/packages/effects/player-upgrade/index.ts +0 -635
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +0 -204
- package/packages/effects/resource-collect-sparkles/effect.json +0 -6
- package/packages/effects/resource-collect-sparkles/index.ts +0 -254
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
- package/packages/effects/run-footstep-dust/effect.json +0 -183
- package/packages/effects/run-footstep-dust/index.ts +0 -377
- package/packages/effects/space-shared.ts +0 -120
- package/packages/effects/thruster-flame/index.ts +0 -305
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +0 -8
- package/packages/effects/tree-chop-dust/index.ts +0 -202
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
- package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +0 -152
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
- package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
- package/packages/effects/vehicle-upgrade/effect.json +0 -6
- package/packages/effects/vehicle-upgrade/index.ts +0 -401
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +0 -313
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
- package/packages/effects/wood_peel_material_test/index.ts +0 -11
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +0 -854
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
- package/packages/generation.ts +0 -14
- package/packages/index.ts +0 -14
- package/packages/legacy-particle-runtime.ts +0 -113
- package/packages/manifestRuntimePackage.ts +0 -519
- package/packages/registry.ts +0 -85
- package/packages/rendering.ts +0 -13
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
- package/packages/types.ts +0 -107
- package/tooling/check-dist-runtime.mjs +0 -166
- package/tooling/generate-index.mjs +0 -55
- package/tooling/test-guardrails.mjs +0 -157
- package/tooling/validate-boundary.mjs +0 -92
- package/tooling/validate-effects.mjs +0 -304
- package/tooling/validate.mjs +0 -53
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import { Constants } from "@babylonjs/core/Engines/constants";
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import { GlowLayer } from "@babylonjs/core/Layers/glowLayer";
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import { Material } from "@babylonjs/core/Materials/material";
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import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial";
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import { DynamicTexture } from "@babylonjs/core/Materials/Textures/dynamicTexture";
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import { Texture } from "@babylonjs/core/Materials/Textures/texture";
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import { Color3, Color4 } from "@babylonjs/core/Maths/math.color";
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import { Vector3 } from "@babylonjs/core/Maths/math.vector";
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import { Mesh } from "@babylonjs/core/Meshes/mesh";
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import { VertexData } from "@babylonjs/core/Meshes/mesh.vertexData";
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import { MeshBuilder } from "@babylonjs/core/Meshes/meshBuilder";
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode";
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import { ParticleSystem } from "@babylonjs/core/Particles/particleSystem";
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import { V as VFX_RENDERING_GROUP_ID, c as configureVfxParticleSystem } from "../../chunks/rendering-CV3nhygX.js";
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const DEFAULT_PARAMS = {
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radius: 1.15,
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yOffset: 0.05,
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rays: 9,
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rayWidth: 0.34,
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spinSpeed: 0.85,
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color: { r: 1, g: 0.9, b: 0.22 },
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auraColor: { r: 1, g: 0.82, b: 0.18 },
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ringColor: { r: 1, g: 0.95, b: 0.38 },
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rayColor: { r: 1, g: 0.76, b: 0.12 },
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beamColor: { r: 1, g: 0.92, b: 0.32 },
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opacity: 1,
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auraOpacity: 0.82,
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ringOpacity: 0.95,
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beamOpacity: 0.68,
|
|
31
|
+
particleRate: 42,
|
|
32
|
+
particleLife: 0.82,
|
|
33
|
+
sparkleMinSize: 0.045,
|
|
34
|
+
sparkleMaxSize: 0.13,
|
|
35
|
+
riseSpeed: 0.72,
|
|
36
|
+
drift: 0.12,
|
|
37
|
+
bloomIntensity: 0.55,
|
|
38
|
+
bloomKernelSize: 32
|
|
39
|
+
};
|
|
40
|
+
const treasureAttentionEffectPackage = {
|
|
41
|
+
id: "treasure-attention",
|
|
42
|
+
nameZh: "宝藏注意力光效",
|
|
43
|
+
placement: "socket",
|
|
44
|
+
// 附着在宝藏上的注意力标记:geometry 挂 fxRoot 子节点承 yOffset,root 交给 service(挂载/位置由 service 管)
|
|
45
|
+
defaultParams: DEFAULT_PARAMS,
|
|
46
|
+
debugAnchor: "playerRight",
|
|
47
|
+
manifest: {
|
|
48
|
+
id: "treasure-attention",
|
|
49
|
+
nameZh: "宝藏注意力光效",
|
|
50
|
+
source: "docs/treasure_attention_fx_babylonjs_guide.md"
|
|
51
|
+
},
|
|
52
|
+
debugParams: [
|
|
53
|
+
{ key: "radius", label: "光效半径", kind: "scale", min: 0.35, max: 3.5, step: 0.01 },
|
|
54
|
+
{ key: "yOffset", label: "离地高度", kind: "number", min: -0.1, max: 0.4, step: 5e-3 },
|
|
55
|
+
{ key: "height", label: "竖光高度", kind: "scale", min: 0.2, max: 3.5, step: 0.01 },
|
|
56
|
+
{ key: "rays", label: "星芒数量", kind: "number", min: 0, max: 18, step: 1 },
|
|
57
|
+
{ key: "rayWidth", label: "星芒宽度", kind: "scale", min: 0.05, max: 1, step: 0.01 },
|
|
58
|
+
{ key: "spinSpeed", label: "旋转速度", kind: "number", min: -3, max: 3, step: 0.01 },
|
|
59
|
+
{ key: "color", label: "上浮星星颜色", kind: "color" },
|
|
60
|
+
{ key: "auraColor", label: "地面柔光颜色", kind: "color" },
|
|
61
|
+
{ key: "ringColor", label: "光环颜色", kind: "color" },
|
|
62
|
+
{ key: "rayColor", label: "旋转星芒颜色", kind: "color" },
|
|
63
|
+
{ key: "beamColor", label: "竖向光柱颜色", kind: "color" },
|
|
64
|
+
{ key: "opacity", label: "整体透明度", kind: "opacity", min: 0, max: 1.5, step: 0.01 },
|
|
65
|
+
{ key: "auraOpacity", label: "地面柔光", kind: "opacity", min: 0, max: 1.5, step: 0.01 },
|
|
66
|
+
{ key: "ringOpacity", label: "光环亮度", kind: "opacity", min: 0, max: 1.5, step: 0.01 },
|
|
67
|
+
{ key: "beamOpacity", label: "竖光亮度", kind: "opacity", min: 0, max: 1.5, step: 0.01 },
|
|
68
|
+
{ key: "particleRate", label: "闪片频率", kind: "number", min: 0, max: 120, step: 1 },
|
|
69
|
+
{ key: "particleLife", label: "闪片寿命", kind: "lifetime", min: 0.2, max: 2.5, step: 0.01 },
|
|
70
|
+
{ key: "sparkleMinSize", label: "闪片最小", kind: "scale", min: 0.01, max: 0.5, step: 5e-3 },
|
|
71
|
+
{ key: "sparkleMaxSize", label: "闪片最大", kind: "scale", min: 0.01, max: 0.8, step: 5e-3 },
|
|
72
|
+
{ key: "riseSpeed", label: "上浮速度", kind: "number", min: 0, max: 2.5, step: 0.01 },
|
|
73
|
+
{ key: "drift", label: "横向漂移", kind: "number", min: 0, max: 1.2, step: 0.01 },
|
|
74
|
+
{ key: "bloomIntensity", label: "Bloom 强度", kind: "number", min: 0, max: 2.5, step: 0.01 },
|
|
75
|
+
{ key: "bloomKernelSize", label: "Bloom 半径", kind: "number", min: 8, max: 96, step: 1 }
|
|
76
|
+
],
|
|
77
|
+
create({ scene, root, position, renderingGroupId, params }) {
|
|
78
|
+
return createTreasureAttentionFx(scene, { root, position, renderingGroupId, params, serviceOwnedRoot: true });
|
|
79
|
+
}
|
|
80
|
+
};
|
|
81
|
+
function createTreasureAttentionFx(scene, options = {}) {
|
|
82
|
+
let params = mergeParams(options.params);
|
|
83
|
+
const root = options.root ?? new TransformNode("vfx_treasureAttention_root", scene);
|
|
84
|
+
const disposeRoot = options.disposeRoot ?? true;
|
|
85
|
+
const renderingGroupId = options.renderingGroupId ?? VFX_RENDERING_GROUP_ID;
|
|
86
|
+
const sharedGlowLayer = options.glowLayer ?? null;
|
|
87
|
+
let target = options.target ?? null;
|
|
88
|
+
const serviceOwnedRoot = options.serviceOwnedRoot ?? false;
|
|
89
|
+
const basePosition = (options.position ?? root.position).clone();
|
|
90
|
+
const fxRoot = new TransformNode("vfx_treasureAttention_fxRoot", scene);
|
|
91
|
+
fxRoot.parent = root;
|
|
92
|
+
let enabled = true;
|
|
93
|
+
let disposed = false;
|
|
94
|
+
let elapsed = 0;
|
|
95
|
+
let raySignature = "";
|
|
96
|
+
const textures = /* @__PURE__ */ new Set();
|
|
97
|
+
const materials = /* @__PURE__ */ new Set();
|
|
98
|
+
const meshes = /* @__PURE__ */ new Set();
|
|
99
|
+
let rayMeshes = [];
|
|
100
|
+
let glowLayer = null;
|
|
101
|
+
let ownsGlowLayer = false;
|
|
102
|
+
const raysRoot = new TransformNode("vfx_treasureAttention_raysRoot", scene);
|
|
103
|
+
raysRoot.parent = fxRoot;
|
|
104
|
+
const auraTex = makeTexture(scene, textures, "vfx_treasureAttention_auraTex", 256, (ctx, size) => {
|
|
105
|
+
drawAuraTexture(ctx, size, DEFAULT_PARAMS.auraColor);
|
|
106
|
+
});
|
|
107
|
+
const ringTex = makeTexture(scene, textures, "vfx_treasureAttention_ringTex", 256, (ctx, size) => {
|
|
108
|
+
drawRingTexture(ctx, size, DEFAULT_PARAMS.ringColor);
|
|
109
|
+
});
|
|
110
|
+
const rayTex = makeTexture(scene, textures, "vfx_treasureAttention_rayTex", 256, (ctx, size) => {
|
|
111
|
+
drawRayTexture(ctx, size, DEFAULT_PARAMS.rayColor);
|
|
112
|
+
});
|
|
113
|
+
const beamTex = makeTexture(scene, textures, "vfx_treasureAttention_beamTex", 256, (ctx, size) => {
|
|
114
|
+
drawBeamTexture(ctx, size, DEFAULT_PARAMS.beamColor);
|
|
115
|
+
});
|
|
116
|
+
const sparkleTex = makeTexture(scene, textures, "vfx_treasureAttention_sparkleTex", 128, drawSparkleTexture);
|
|
117
|
+
const auraMat = makeAdditiveMaterial(scene, materials, "vfx_treasureAttention_auraMat", auraTex);
|
|
118
|
+
const ringMat = makeAdditiveMaterial(scene, materials, "vfx_treasureAttention_ringMat", ringTex);
|
|
119
|
+
const rayMat = makeAdditiveMaterial(scene, materials, "vfx_treasureAttention_rayMat", rayTex);
|
|
120
|
+
const beamMat = makeAdditiveMaterial(scene, materials, "vfx_treasureAttention_beamMat", beamTex);
|
|
121
|
+
const aura = addMesh(MeshBuilder.CreatePlane("vfx_treasureAttention_aura", { size: 1 }, scene));
|
|
122
|
+
aura.rotation.x = Math.PI / 2;
|
|
123
|
+
aura.position.y = 0.025;
|
|
124
|
+
aura.material = auraMat;
|
|
125
|
+
aura.parent = fxRoot;
|
|
126
|
+
aura.alphaIndex = 0;
|
|
127
|
+
const ring = addMesh(MeshBuilder.CreatePlane("vfx_treasureAttention_ring", { size: 1 }, scene));
|
|
128
|
+
ring.rotation.x = Math.PI / 2;
|
|
129
|
+
ring.position.y = 0.04;
|
|
130
|
+
ring.material = ringMat;
|
|
131
|
+
ring.parent = fxRoot;
|
|
132
|
+
ring.alphaIndex = 1;
|
|
133
|
+
const beam = addMesh(MeshBuilder.CreatePlane("vfx_treasureAttention_beam", { size: 1 }, scene));
|
|
134
|
+
beam.position.y = params.height * 0.52;
|
|
135
|
+
beam.billboardMode = Mesh.BILLBOARDMODE_Y;
|
|
136
|
+
beam.material = beamMat;
|
|
137
|
+
beam.parent = fxRoot;
|
|
138
|
+
beam.alphaIndex = 3;
|
|
139
|
+
const particleEmitter = addMesh(new Mesh("vfx_treasureAttention_particleEmitter", scene), false);
|
|
140
|
+
particleEmitter.isVisible = false;
|
|
141
|
+
particleEmitter.parent = fxRoot;
|
|
142
|
+
const particleSystem = new ParticleSystem("vfx_treasureAttention_sparkles", 180, scene);
|
|
143
|
+
configureVfxParticleSystem(particleSystem);
|
|
144
|
+
particleSystem.particleTexture = sparkleTex;
|
|
145
|
+
particleSystem.emitter = particleEmitter;
|
|
146
|
+
particleSystem.blendMode = ParticleSystem.BLENDMODE_ADD;
|
|
147
|
+
particleSystem.updateSpeed = 1 / 60;
|
|
148
|
+
particleSystem.minAngularSpeed = -4;
|
|
149
|
+
particleSystem.maxAngularSpeed = 4;
|
|
150
|
+
particleSystem.gravity = new Vector3(0, -0.04, 0);
|
|
151
|
+
particleSystem.start();
|
|
152
|
+
applyParams();
|
|
153
|
+
syncRoot();
|
|
154
|
+
const observer = scene.onBeforeRenderObservable.add(() => {
|
|
155
|
+
if (disposed || !enabled) return;
|
|
156
|
+
const dt = Math.min(scene.getEngine().getDeltaTime() / 1e3, 0.05);
|
|
157
|
+
elapsed += dt;
|
|
158
|
+
syncRoot();
|
|
159
|
+
animate(dt);
|
|
160
|
+
});
|
|
161
|
+
return {
|
|
162
|
+
root,
|
|
163
|
+
particleSystem,
|
|
164
|
+
update(partial) {
|
|
165
|
+
if (disposed) return;
|
|
166
|
+
params = mergeParams(partial, params);
|
|
167
|
+
applyParams();
|
|
168
|
+
syncRoot();
|
|
169
|
+
},
|
|
170
|
+
setEnabled(nextEnabled) {
|
|
171
|
+
enabled = nextEnabled;
|
|
172
|
+
root.setEnabled(nextEnabled);
|
|
173
|
+
if (nextEnabled) {
|
|
174
|
+
particleSystem.start();
|
|
175
|
+
} else {
|
|
176
|
+
particleSystem.stop();
|
|
177
|
+
}
|
|
178
|
+
},
|
|
179
|
+
setTarget(nextTarget) {
|
|
180
|
+
target = nextTarget;
|
|
181
|
+
syncRoot();
|
|
182
|
+
},
|
|
183
|
+
setPosition(position) {
|
|
184
|
+
basePosition.copyFrom(position);
|
|
185
|
+
syncRoot();
|
|
186
|
+
},
|
|
187
|
+
dispose() {
|
|
188
|
+
disposeAll();
|
|
189
|
+
}
|
|
190
|
+
};
|
|
191
|
+
function addMesh(mesh, includeInGlow = true) {
|
|
192
|
+
mesh.isPickable = false;
|
|
193
|
+
mesh.alwaysSelectAsActiveMesh = true;
|
|
194
|
+
mesh.renderingGroupId = renderingGroupId;
|
|
195
|
+
meshes.add(mesh);
|
|
196
|
+
if (includeInGlow) addGlowMesh(mesh);
|
|
197
|
+
return mesh;
|
|
198
|
+
}
|
|
199
|
+
function addGlowMesh(mesh) {
|
|
200
|
+
if (!glowLayer || !mesh.material) return;
|
|
201
|
+
glowLayer.addIncludedOnlyMesh(mesh);
|
|
202
|
+
glowLayer.referenceMeshToUseItsOwnMaterial(mesh);
|
|
203
|
+
}
|
|
204
|
+
function removeGlowMesh(mesh) {
|
|
205
|
+
glowLayer?.removeIncludedOnlyMesh(mesh);
|
|
206
|
+
}
|
|
207
|
+
function applyParams() {
|
|
208
|
+
redrawTexture(auraTex, 256, (ctx, size) => drawAuraTexture(ctx, size, params.auraColor));
|
|
209
|
+
redrawTexture(ringTex, 256, (ctx, size) => drawRingTexture(ctx, size, params.ringColor));
|
|
210
|
+
redrawTexture(rayTex, 256, (ctx, size) => drawRayTexture(ctx, size, params.rayColor));
|
|
211
|
+
redrawTexture(beamTex, 256, (ctx, size) => drawBeamTexture(ctx, size, params.beamColor));
|
|
212
|
+
auraMat.alpha = clamp(params.opacity * params.auraOpacity, 0, 1);
|
|
213
|
+
ringMat.alpha = clamp(params.opacity * params.ringOpacity, 0, 1);
|
|
214
|
+
rayMat.alpha = clamp(params.opacity * 0.9, 0, 1);
|
|
215
|
+
beamMat.alpha = clamp(params.opacity * params.beamOpacity, 0, 1);
|
|
216
|
+
fxRoot.position.y = params.yOffset;
|
|
217
|
+
aura.position.y = 0.015;
|
|
218
|
+
ring.position.y = aura.position.y + 0.018;
|
|
219
|
+
beam.position.y = params.height * 0.52;
|
|
220
|
+
beam.scaling.set(Math.max(0.02, params.radius * 1.05), Math.max(0.02, params.height), 1);
|
|
221
|
+
const particleLife = Math.max(0.04, params.particleLife);
|
|
222
|
+
const minSize = Math.max(1e-3, Math.min(params.sparkleMinSize, params.sparkleMaxSize));
|
|
223
|
+
const maxSize = Math.max(minSize, Math.max(params.sparkleMinSize, params.sparkleMaxSize));
|
|
224
|
+
particleSystem.emitRate = Math.max(0, params.particleRate);
|
|
225
|
+
particleSystem.minLifeTime = particleLife * 0.75;
|
|
226
|
+
particleSystem.maxLifeTime = particleLife * 1.2;
|
|
227
|
+
particleSystem.minSize = minSize;
|
|
228
|
+
particleSystem.maxSize = maxSize;
|
|
229
|
+
particleSystem.minEmitBox = new Vector3(-params.radius * 0.45, 0.15, -params.radius * 0.45);
|
|
230
|
+
particleSystem.maxEmitBox = new Vector3(params.radius * 0.45, 0.55, params.radius * 0.45);
|
|
231
|
+
particleSystem.direction1 = new Vector3(-params.drift, params.riseSpeed * 0.76, -params.drift);
|
|
232
|
+
particleSystem.direction2 = new Vector3(params.drift, params.riseSpeed * 1.24, params.drift);
|
|
233
|
+
particleSystem.minEmitPower = Math.max(0.01, params.riseSpeed * 0.28);
|
|
234
|
+
particleSystem.maxEmitPower = Math.max(particleSystem.minEmitPower, params.riseSpeed * 0.58);
|
|
235
|
+
particleSystem.color1 = tintColor(params.color, 1.15, 0.9 * params.opacity);
|
|
236
|
+
particleSystem.color2 = tintColor(params.color, 1.55, 0.76 * params.opacity);
|
|
237
|
+
particleSystem.colorDead = tintColor(params.color, 0.8, 0);
|
|
238
|
+
rebuildRaysIfNeeded();
|
|
239
|
+
syncGlowLayer();
|
|
240
|
+
}
|
|
241
|
+
function rebuildRaysIfNeeded() {
|
|
242
|
+
const rayCount = clamp(Math.round(params.rays), 0, 32);
|
|
243
|
+
const signature = `${rayCount}:${params.radius.toFixed(3)}:${params.rayWidth.toFixed(3)}`;
|
|
244
|
+
if (signature === raySignature) return;
|
|
245
|
+
raySignature = signature;
|
|
246
|
+
for (const ray of rayMeshes) {
|
|
247
|
+
removeGlowMesh(ray);
|
|
248
|
+
meshes.delete(ray);
|
|
249
|
+
ray.dispose(false, false);
|
|
250
|
+
}
|
|
251
|
+
rayMeshes = [];
|
|
252
|
+
for (let i = 0; i < rayCount; i += 1) {
|
|
253
|
+
const angle = i / Math.max(1, rayCount) * Math.PI * 2;
|
|
254
|
+
const length = params.radius * (0.95 + i % 3 * 0.13);
|
|
255
|
+
const width = params.rayWidth * (0.8 + i % 2 * 0.22);
|
|
256
|
+
const ray = createRayMesh(scene, `vfx_treasureAttention_ray_${i}`, length, width);
|
|
257
|
+
ray.parent = raysRoot;
|
|
258
|
+
ray.rotation.y = angle;
|
|
259
|
+
ray.position.y = ring.position.y + 0.014 + i * 1e-3;
|
|
260
|
+
ray.material = rayMat;
|
|
261
|
+
ray.alphaIndex = 2;
|
|
262
|
+
addMesh(ray);
|
|
263
|
+
rayMeshes.push(ray);
|
|
264
|
+
}
|
|
265
|
+
}
|
|
266
|
+
function syncGlowLayer() {
|
|
267
|
+
const shouldGlow = params.bloomIntensity > 0;
|
|
268
|
+
if (!shouldGlow) {
|
|
269
|
+
if (glowLayer) {
|
|
270
|
+
for (const mesh of meshes) removeGlowMesh(mesh);
|
|
271
|
+
}
|
|
272
|
+
if (ownsGlowLayer) glowLayer?.dispose();
|
|
273
|
+
glowLayer = null;
|
|
274
|
+
ownsGlowLayer = false;
|
|
275
|
+
return;
|
|
276
|
+
}
|
|
277
|
+
if (!glowLayer) {
|
|
278
|
+
if (sharedGlowLayer) {
|
|
279
|
+
glowLayer = sharedGlowLayer;
|
|
280
|
+
} else {
|
|
281
|
+
glowLayer = new GlowLayer(`vfx_treasureAttention_glow_${root.uniqueId}`, scene, {
|
|
282
|
+
blurKernelSize: params.bloomKernelSize,
|
|
283
|
+
mainTextureRatio: 0.4
|
|
284
|
+
});
|
|
285
|
+
ownsGlowLayer = true;
|
|
286
|
+
}
|
|
287
|
+
for (const mesh of meshes) addGlowMesh(mesh);
|
|
288
|
+
}
|
|
289
|
+
if (ownsGlowLayer && glowLayer) {
|
|
290
|
+
glowLayer.intensity = params.bloomIntensity;
|
|
291
|
+
glowLayer.blurKernelSize = params.bloomKernelSize;
|
|
292
|
+
}
|
|
293
|
+
}
|
|
294
|
+
function syncRoot() {
|
|
295
|
+
if (serviceOwnedRoot) return;
|
|
296
|
+
if (target) {
|
|
297
|
+
root.position.copyFrom(target.getAbsolutePosition());
|
|
298
|
+
return;
|
|
299
|
+
}
|
|
300
|
+
root.position.copyFrom(basePosition);
|
|
301
|
+
}
|
|
302
|
+
function animate(dt) {
|
|
303
|
+
const pulse = 0.5 + 0.5 * Math.sin(elapsed * 5.2);
|
|
304
|
+
const auraSize = params.radius * 2.55 * (0.96 + pulse * 0.11);
|
|
305
|
+
const ringSize = params.radius * 2.15 * (0.94 + pulse * 0.08);
|
|
306
|
+
aura.scaling.set(auraSize, auraSize, 1);
|
|
307
|
+
aura.visibility = clamp((0.72 + pulse * 0.24) * params.opacity * params.auraOpacity, 0, 1);
|
|
308
|
+
ring.rotation.z += dt * 0.65;
|
|
309
|
+
ring.scaling.set(ringSize, ringSize, 1);
|
|
310
|
+
ring.visibility = clamp((0.55 + pulse * 0.36) * params.opacity * params.ringOpacity, 0, 1);
|
|
311
|
+
beam.scaling.x = Math.max(0.02, params.radius * 1.05) * (0.85 + pulse * 0.28);
|
|
312
|
+
beam.scaling.y = Math.max(0.02, params.height);
|
|
313
|
+
beam.visibility = clamp((0.35 + pulse * 0.28) * params.opacity * params.beamOpacity, 0, 1);
|
|
314
|
+
raysRoot.rotation.y += dt * params.spinSpeed;
|
|
315
|
+
for (let i = 0; i < rayMeshes.length; i += 1) {
|
|
316
|
+
const q = 0.5 + 0.5 * Math.sin(elapsed * 4.4 + i * 0.9);
|
|
317
|
+
const ray = rayMeshes[i];
|
|
318
|
+
ray.visibility = clamp((0.42 + q * 0.42) * params.opacity, 0, 1);
|
|
319
|
+
ray.scaling.x = 0.92 + q * 0.18;
|
|
320
|
+
ray.scaling.z = 0.82 + q * 0.35;
|
|
321
|
+
}
|
|
322
|
+
if (ownsGlowLayer && glowLayer) {
|
|
323
|
+
glowLayer.intensity = params.bloomIntensity * (0.75 + pulse * 0.35);
|
|
324
|
+
}
|
|
325
|
+
}
|
|
326
|
+
function disposeAll() {
|
|
327
|
+
if (disposed) return;
|
|
328
|
+
disposed = true;
|
|
329
|
+
scene.onBeforeRenderObservable.remove(observer);
|
|
330
|
+
particleSystem.stop();
|
|
331
|
+
particleSystem.dispose(false);
|
|
332
|
+
if (glowLayer) {
|
|
333
|
+
for (const mesh of meshes) removeGlowMesh(mesh);
|
|
334
|
+
}
|
|
335
|
+
if (ownsGlowLayer) glowLayer?.dispose();
|
|
336
|
+
for (const mesh of meshes) {
|
|
337
|
+
mesh.dispose(false, false);
|
|
338
|
+
}
|
|
339
|
+
raysRoot.dispose();
|
|
340
|
+
for (const material of materials) material.dispose();
|
|
341
|
+
for (const texture of textures) texture.dispose();
|
|
342
|
+
if (disposeRoot) root.dispose();
|
|
343
|
+
}
|
|
344
|
+
}
|
|
345
|
+
function makeTexture(scene, textures, name, size, draw) {
|
|
346
|
+
const texture = new DynamicTexture(name, { width: size, height: size }, scene, false);
|
|
347
|
+
texture.hasAlpha = true;
|
|
348
|
+
texture.wrapU = Texture.CLAMP_ADDRESSMODE;
|
|
349
|
+
texture.wrapV = Texture.CLAMP_ADDRESSMODE;
|
|
350
|
+
const context = texture.getContext();
|
|
351
|
+
context.clearRect(0, 0, size, size);
|
|
352
|
+
draw(context, size);
|
|
353
|
+
texture.update(false);
|
|
354
|
+
textures.add(texture);
|
|
355
|
+
return texture;
|
|
356
|
+
}
|
|
357
|
+
function makeAdditiveMaterial(scene, materials, name, texture) {
|
|
358
|
+
const material = new StandardMaterial(name, scene);
|
|
359
|
+
material.diffuseTexture = texture;
|
|
360
|
+
material.emissiveTexture = texture;
|
|
361
|
+
material.diffuseColor = Color3.White();
|
|
362
|
+
material.emissiveColor = Color3.White();
|
|
363
|
+
material.specularColor = Color3.Black();
|
|
364
|
+
material.disableLighting = true;
|
|
365
|
+
material.backFaceCulling = false;
|
|
366
|
+
material.useAlphaFromDiffuseTexture = true;
|
|
367
|
+
material.transparencyMode = Material.MATERIAL_ALPHABLEND;
|
|
368
|
+
material.alphaMode = Constants.ALPHA_ADD;
|
|
369
|
+
material.disableDepthWrite = true;
|
|
370
|
+
materials.add(material);
|
|
371
|
+
return material;
|
|
372
|
+
}
|
|
373
|
+
function createRayMesh(scene, name, length, width) {
|
|
374
|
+
const mesh = new Mesh(name, scene);
|
|
375
|
+
const positions = [
|
|
376
|
+
0,
|
|
377
|
+
0,
|
|
378
|
+
-width * 0.5,
|
|
379
|
+
length,
|
|
380
|
+
0,
|
|
381
|
+
-width * 0.12,
|
|
382
|
+
length,
|
|
383
|
+
0,
|
|
384
|
+
width * 0.12,
|
|
385
|
+
0,
|
|
386
|
+
0,
|
|
387
|
+
width * 0.5
|
|
388
|
+
];
|
|
389
|
+
const vertexData = new VertexData();
|
|
390
|
+
vertexData.positions = positions;
|
|
391
|
+
vertexData.indices = [0, 1, 2, 0, 2, 3];
|
|
392
|
+
vertexData.normals = [
|
|
393
|
+
0,
|
|
394
|
+
1,
|
|
395
|
+
0,
|
|
396
|
+
0,
|
|
397
|
+
1,
|
|
398
|
+
0,
|
|
399
|
+
0,
|
|
400
|
+
1,
|
|
401
|
+
0,
|
|
402
|
+
0,
|
|
403
|
+
1,
|
|
404
|
+
0
|
|
405
|
+
];
|
|
406
|
+
vertexData.uvs = [0, 0, 1, 0, 1, 1, 0, 1];
|
|
407
|
+
vertexData.applyToMesh(mesh, false);
|
|
408
|
+
return mesh;
|
|
409
|
+
}
|
|
410
|
+
function redrawTexture(texture, size, draw) {
|
|
411
|
+
const context = texture.getContext();
|
|
412
|
+
context.clearRect(0, 0, size, size);
|
|
413
|
+
draw(context, size);
|
|
414
|
+
texture.update(false);
|
|
415
|
+
}
|
|
416
|
+
function drawAuraTexture(ctx, size, color) {
|
|
417
|
+
const center = size / 2;
|
|
418
|
+
const gradient = ctx.createRadialGradient(center, center, 0, center, center, center);
|
|
419
|
+
gradient.addColorStop(0, colorRgba(color, 0.86));
|
|
420
|
+
gradient.addColorStop(0.25, colorRgba(color, 0.46));
|
|
421
|
+
gradient.addColorStop(0.55, colorRgba(color, 0.16));
|
|
422
|
+
gradient.addColorStop(1, colorRgba(color, 0));
|
|
423
|
+
ctx.fillStyle = gradient;
|
|
424
|
+
ctx.fillRect(0, 0, size, size);
|
|
425
|
+
}
|
|
426
|
+
function drawRingTexture(ctx, size, color) {
|
|
427
|
+
const center = size / 2;
|
|
428
|
+
ctx.shadowColor = colorRgba(color, 0.9);
|
|
429
|
+
ctx.shadowBlur = size * 0.05;
|
|
430
|
+
ctx.strokeStyle = colorRgba(color, 0.78);
|
|
431
|
+
ctx.lineWidth = size * 0.035;
|
|
432
|
+
ctx.beginPath();
|
|
433
|
+
ctx.arc(center, center, size * 0.31, 0, Math.PI * 2);
|
|
434
|
+
ctx.stroke();
|
|
435
|
+
ctx.lineWidth = size * 0.012;
|
|
436
|
+
ctx.strokeStyle = colorRgba(lightenColor(color, 0.58), 0.85);
|
|
437
|
+
ctx.beginPath();
|
|
438
|
+
ctx.arc(center, center, size * 0.42, 0, Math.PI * 2);
|
|
439
|
+
ctx.stroke();
|
|
440
|
+
}
|
|
441
|
+
function drawRayTexture(ctx, size, color) {
|
|
442
|
+
const gradient = ctx.createLinearGradient(0, 0, size, 0);
|
|
443
|
+
gradient.addColorStop(0, colorRgba(color, 0));
|
|
444
|
+
gradient.addColorStop(0.18, colorRgba(lightenColor(color, 0.35), 0.72));
|
|
445
|
+
gradient.addColorStop(0.55, colorRgba(color, 0.34));
|
|
446
|
+
gradient.addColorStop(1, colorRgba(color, 0));
|
|
447
|
+
ctx.fillStyle = gradient;
|
|
448
|
+
ctx.beginPath();
|
|
449
|
+
ctx.moveTo(0, size * 0.5);
|
|
450
|
+
ctx.quadraticCurveTo(size * 0.45, size * 0.1, size, size * 0.18);
|
|
451
|
+
ctx.lineTo(size, size * 0.82);
|
|
452
|
+
ctx.quadraticCurveTo(size * 0.45, size * 0.9, 0, size * 0.5);
|
|
453
|
+
ctx.closePath();
|
|
454
|
+
ctx.fill();
|
|
455
|
+
}
|
|
456
|
+
function drawBeamTexture(ctx, size, color) {
|
|
457
|
+
const center = size / 2;
|
|
458
|
+
const radial = ctx.createRadialGradient(center, center, 0, center, center, center * 0.55);
|
|
459
|
+
radial.addColorStop(0, colorRgba(lightenColor(color, 0.65), 0.75));
|
|
460
|
+
radial.addColorStop(0.28, colorRgba(color, 0.35));
|
|
461
|
+
radial.addColorStop(1, colorRgba(color, 0));
|
|
462
|
+
ctx.fillStyle = radial;
|
|
463
|
+
ctx.fillRect(0, 0, size, size);
|
|
464
|
+
const vertical = ctx.createLinearGradient(0, 0, 0, size);
|
|
465
|
+
vertical.addColorStop(0, colorRgba(color, 0));
|
|
466
|
+
vertical.addColorStop(0.42, colorRgba(lightenColor(color, 0.42), 0.42));
|
|
467
|
+
vertical.addColorStop(0.62, colorRgba(lightenColor(color, 0.42), 0.42));
|
|
468
|
+
vertical.addColorStop(1, colorRgba(color, 0));
|
|
469
|
+
ctx.fillStyle = vertical;
|
|
470
|
+
ctx.fillRect(size * 0.43, 0, size * 0.14, size);
|
|
471
|
+
}
|
|
472
|
+
function drawSparkleTexture(ctx, size) {
|
|
473
|
+
const center = size / 2;
|
|
474
|
+
ctx.save();
|
|
475
|
+
ctx.translate(center, center);
|
|
476
|
+
ctx.shadowColor = "rgba(255,255,255,1)";
|
|
477
|
+
ctx.shadowBlur = size * 0.12;
|
|
478
|
+
ctx.fillStyle = "rgba(255,255,255,0.95)";
|
|
479
|
+
ctx.beginPath();
|
|
480
|
+
for (let i = 0; i < 8; i += 1) {
|
|
481
|
+
const angle = i * Math.PI / 4;
|
|
482
|
+
const radius = i % 2 === 0 ? size * 0.42 : size * 0.12;
|
|
483
|
+
const x = Math.cos(angle) * radius;
|
|
484
|
+
const y = Math.sin(angle) * radius;
|
|
485
|
+
if (i === 0) ctx.moveTo(x, y);
|
|
486
|
+
else ctx.lineTo(x, y);
|
|
487
|
+
}
|
|
488
|
+
ctx.closePath();
|
|
489
|
+
ctx.fill();
|
|
490
|
+
ctx.restore();
|
|
491
|
+
}
|
|
492
|
+
function mergeParams(patch, base = DEFAULT_PARAMS) {
|
|
493
|
+
return {
|
|
494
|
+
...base,
|
|
495
|
+
...patch,
|
|
496
|
+
color: copyColor(patch?.color, base.color),
|
|
497
|
+
auraColor: copyColor(patch?.auraColor, base.auraColor),
|
|
498
|
+
ringColor: copyColor(patch?.ringColor, base.ringColor),
|
|
499
|
+
rayColor: copyColor(patch?.rayColor, base.rayColor),
|
|
500
|
+
beamColor: copyColor(patch?.beamColor, base.beamColor)
|
|
501
|
+
};
|
|
502
|
+
}
|
|
503
|
+
function copyColor(value, fallback) {
|
|
504
|
+
return value ? { ...value } : { ...fallback };
|
|
505
|
+
}
|
|
506
|
+
function tintColor(color, brightness, alpha) {
|
|
507
|
+
return new Color4(
|
|
508
|
+
Math.max(0, color.r * brightness),
|
|
509
|
+
Math.max(0, color.g * brightness),
|
|
510
|
+
Math.max(0, color.b * brightness),
|
|
511
|
+
clamp(alpha, 0, 1)
|
|
512
|
+
);
|
|
513
|
+
}
|
|
514
|
+
function colorRgba(color, alpha) {
|
|
515
|
+
const r = Math.round(clamp(color.r, 0, 1) * 255);
|
|
516
|
+
const g = Math.round(clamp(color.g, 0, 1) * 255);
|
|
517
|
+
const b = Math.round(clamp(color.b, 0, 1) * 255);
|
|
518
|
+
return `rgba(${r},${g},${b},${clamp(alpha, 0, 1)})`;
|
|
519
|
+
}
|
|
520
|
+
function lightenColor(color, amount) {
|
|
521
|
+
const t = clamp(amount, 0, 1);
|
|
522
|
+
return {
|
|
523
|
+
r: color.r + (1 - color.r) * t,
|
|
524
|
+
g: color.g + (1 - color.g) * t,
|
|
525
|
+
b: color.b + (1 - color.b) * t
|
|
526
|
+
};
|
|
527
|
+
}
|
|
528
|
+
function clamp(value, min, max) {
|
|
529
|
+
return Math.min(max, Math.max(min, value));
|
|
530
|
+
}
|
|
531
|
+
export {
|
|
532
|
+
createTreasureAttentionFx,
|
|
533
|
+
treasureAttentionEffectPackage as default,
|
|
534
|
+
treasureAttentionEffectPackage
|
|
535
|
+
};
|
|
@@ -38,8 +38,11 @@ const DEFAULT_PARAMS = {
|
|
|
38
38
|
const vehicleUpgradeEffectPackage = {
|
|
39
39
|
id: "vehicle-upgrade",
|
|
40
40
|
nameZh: "建筑&地块&设备升级",
|
|
41
|
+
placement: "socket",
|
|
41
42
|
manifest,
|
|
42
43
|
defaultParams: DEFAULT_PARAMS,
|
|
44
|
+
// initialHeight 走 service 存活的 Y 偏移通道(G6/M12)。
|
|
45
|
+
spawnParams: { offsetY: "initialHeight" },
|
|
43
46
|
debugAnchor: "playerRight",
|
|
44
47
|
debugParams: [
|
|
45
48
|
{ key: "lifetime", label: "生命周期", kind: "lifetime", min: 0.2, max: 6, step: 0.01 },
|
|
@@ -59,7 +62,7 @@ const vehicleUpgradeEffectPackage = {
|
|
|
59
62
|
{ key: "glowOpacity", label: "光幕强度", kind: "opacity", min: 0, max: 1, step: 0.01 }
|
|
60
63
|
],
|
|
61
64
|
create({ scene, root, position, params }) {
|
|
62
|
-
root.position.copyFrom(position)
|
|
65
|
+
root.position.copyFrom(position);
|
|
63
66
|
const centerStrands = createStrandSystem(scene, root, params, "center");
|
|
64
67
|
const outlineStrands = createStrandSystem(scene, root, params, "outline");
|
|
65
68
|
const glow = createOutlineGlow(scene, root, params);
|
|
@@ -14,9 +14,10 @@ const trailTextureUrl = "data:image/png;base64,iVBORw0KGgoAAAANSUhEUgAAAP4AAABNC
|
|
|
14
14
|
const DEFAULT_PARAMS = {
|
|
15
15
|
...LIFETIME_DEFAULTS,
|
|
16
16
|
orientation: "horizontal",
|
|
17
|
-
orbitRadius:
|
|
17
|
+
orbitRadius: 0,
|
|
18
18
|
orbitSpeed: 7,
|
|
19
19
|
height: 0,
|
|
20
|
+
// 默认 0:真实跟随挂点(orbit>0 是演示用的幻影圆周轨道)
|
|
20
21
|
trailLength: 16,
|
|
21
22
|
worldLength: 4,
|
|
22
23
|
width: 1.01,
|
|
@@ -90,6 +91,8 @@ function lerpSample(a, b, t, dst) {
|
|
|
90
91
|
const weaponTrailEffectPackage = {
|
|
91
92
|
id: "weapon-trail",
|
|
92
93
|
nameZh: "武器拖尾",
|
|
94
|
+
placement: "socket",
|
|
95
|
+
geometrySpace: "world",
|
|
93
96
|
debugAnchor: "player",
|
|
94
97
|
defaultParams: DEFAULT_PARAMS,
|
|
95
98
|
debugParams: [
|
|
@@ -120,8 +123,9 @@ const weaponTrailEffectPackage = {
|
|
|
120
123
|
{ key: "sparkRate", label: "刃头火花/秒", kind: "number", min: 0, max: 80, step: 1 },
|
|
121
124
|
{ key: "tint", label: "颜色", kind: "color" }
|
|
122
125
|
],
|
|
123
|
-
create({ scene, root, position, params }) {
|
|
126
|
+
create({ scene, root, position, params, renderingGroupId }) {
|
|
124
127
|
root.position.copyFrom(position);
|
|
128
|
+
const rgid = renderingGroupId ?? 0;
|
|
125
129
|
registerShaders();
|
|
126
130
|
const blend = params.blendMode === "combine" ? Constants.ALPHA_COMBINE : Constants.ALPHA_ADD;
|
|
127
131
|
const tex = new Texture(trailTextureUrl, scene, true, false);
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@@ -162,7 +166,7 @@ const weaponTrailEffectPackage = {
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162
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m.alwaysSelectAsActiveMesh = true;
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163
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m.useVertexColors = true;
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164
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m.hasVertexAlpha = true;
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165
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-
m.renderingGroupId =
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169
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+
m.renderingGroupId = rgid;
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166
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m.alphaIndex = ai;
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167
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return m;
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168
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}
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@@ -185,6 +189,7 @@ const weaponTrailEffectPackage = {
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185
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const c255 = `${Math.round(params.tint.r * 255)},${Math.round(params.tint.g * 255)},${Math.round(params.tint.b * 255)}`;
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186
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const flare = makeFlareTexture(scene, "vfx_weaponTrail_sparkTex", "255,255,255", c255);
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187
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sparkPs = new ParticleSystem("vfx_weaponTrail_sparks", 160, scene);
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192
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+
sparkPs.renderingGroupId = rgid;
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188
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sparkPs.particleTexture = flare;
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189
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sparkPs.emitter = sparkEmitter;
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190
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sparkPs.minSize = 0.07;
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@@ -12,5 +12,9 @@ export declare const woodCrusherSawdustEffectPackage: {
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12
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spawnParams?: import('../..').VfxSpawnParamKeys;
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13
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savedParams?: Partial<import('../..').VfxParamValues>;
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debugParams: import('../..').VfxParamDefinition[];
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15
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+
placement?: import('../..').VfxPlacement;
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16
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+
requiredInputs?: import('../..').VfxInputKey[];
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17
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+
optionalInputs?: import('../..').VfxInputKey[];
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18
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+
geometrySpace?: "local" | "world";
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15
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create(context: import('../..').VfxEffectPackageContext<import('../..').VfxParamValues>): import('../..').VfxEffectHandle;
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16
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};
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@@ -12,5 +12,9 @@ export declare const woodCutterSawdustEffectPackage: {
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12
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spawnParams?: import('../..').VfxSpawnParamKeys;
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13
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savedParams?: Partial<import('../..').VfxParamValues>;
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14
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debugParams: import('../..').VfxParamDefinition[];
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15
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+
placement?: import('../..').VfxPlacement;
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16
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+
requiredInputs?: import('../..').VfxInputKey[];
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17
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+
optionalInputs?: import('../..').VfxInputKey[];
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18
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+
geometrySpace?: "local" | "world";
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15
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create(context: import('../..').VfxEffectPackageContext<import('../..').VfxParamValues>): import('../..').VfxEffectHandle;
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16
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};
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