@fps-games/vfx 0.1.1 → 0.3.3
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +115 -0
- package/README.md +41 -0
- package/dist/effects/coin-burst/index.js +6 -2
- package/dist/effects/comet-trail-flame/index.js +3 -1
- package/dist/effects/debris-smoke/index.js +1 -0
- package/dist/effects/electric-arc/index.js +1 -0
- package/dist/effects/energy-shield/index.js +1 -0
- package/dist/effects/explosion/index.js +3 -2
- package/dist/effects/hit-flash/index.js +12 -4
- package/dist/effects/laser-beam/index.js +14 -2
- package/dist/effects/lumber_vehicle_upgrade_aura/index.js +1 -0
- package/dist/effects/monster-hit/index.js +2 -1
- package/dist/effects/player-upgrade/index.js +5 -3
- package/dist/effects/pulse-laser-volley/index.js +14 -4
- package/dist/effects/thruster-flame/index.js +3 -1
- package/dist/effects/treasure-attention/index.d.ts +54 -0
- package/dist/effects/treasure-attention/index.js +535 -0
- package/dist/effects/ufo-thread-flame/index.js +1 -0
- package/dist/effects/vehicle-upgrade/index.js +4 -1
- package/dist/effects/weapon-trail/index.js +8 -3
- package/dist/effects/wood_crusher_sawdust/index.d.ts +4 -0
- package/dist/effects/wood_cutter_sawdust/index.d.ts +4 -0
- package/dist/index.js +85 -17
- package/dist/types.d.ts +80 -0
- package/index.json +19 -1
- package/package.json +9 -4
- package/packages/effects/treasure-attention/vfx-params.json +49 -0
- package/tooling/vfx-cli.mjs +8 -1
- package/docs/AUTHORING_EFFECTS.md +0 -297
- package/docs/VFX_LIBRARY_ARCHITECTURE_chatgpt.md +0 -1580
- package/docs/VFX_LIBRARY_EXECUTION_PLAN.md +0 -229
- package/docs/VFX_LIBRARY_PLAN.md +0 -546
- package/docs/vfx-ab/RESULTS.md +0 -35
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-order/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/after.png +0 -0
- package/docs/vfx-ab/lumber-truck/vehicle-exhaust-smoke/before.png +0 -0
- package/docs/vfx-integration_chatgpt.md +0 -462
- package/docs/weapon-trail-visualization.html +0 -241
- package/packages/EffectPackageService.ts +0 -240
- package/packages/SceneVfxService.ts +0 -96
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/runtime/simpleMeshEffect.v1.js +0 -333
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.frag.glsl +0 -25
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/shaders/mesh-effect-preview.vert.glsl +0 -11
- package/packages/build.mesh.yellow_build_upgrade_indicator/assets/textures/effect_jianbian.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/effect.json +0 -927
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/contact-sheet.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.gif +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.mp4 +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/preview.webm +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/media/thumbnail.png +0 -0
- package/packages/build.mesh.yellow_build_upgrade_indicator/metadata/description.json +0 -197
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-effect.original.json +0 -895
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/03-normalized-vfx-to-babylon-report.json +0 -241
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-overrides.json +0 -542
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/04-preview-tuning-report.json +0 -69
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/asset-map.json +0 -125
- package/packages/build.mesh.yellow_build_upgrade_indicator/provenance/lineage.json +0 -44
- package/packages/build.particle.golden_upgrade_starburst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.golden_upgrade_starburst/assets/textures/effect_guangdian.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/effect.json +0 -880
- package/packages/build.particle.golden_upgrade_starburst/media/contact-sheet.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.gif +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.mp4 +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/preview.webm +0 -0
- package/packages/build.particle.golden_upgrade_starburst/media/thumbnail.png +0 -0
- package/packages/build.particle.golden_upgrade_starburst/metadata/description.json +0 -161
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-effect.original.json +0 -762
- package/packages/build.particle.golden_upgrade_starburst/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-overrides.json +0 -436
- package/packages/build.particle.golden_upgrade_starburst/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.golden_upgrade_starburst/provenance/asset-map.json +0 -115
- package/packages/build.particle.golden_upgrade_starburst/provenance/lineage.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.orange_upgrade_transform_sparks/assets/textures/b5b27ab1-e740-4398-b407-848fc2b2c897.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/effect.json +0 -887
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.gif +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.mp4 +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/preview.webm +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/media/thumbnail.png +0 -0
- package/packages/build.particle.orange_upgrade_transform_sparks/metadata/description.json +0 -179
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-effect.original.json +0 -859
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/03-normalized-vfx-to-babylon-report.json +0 -260
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-overrides.json +0 -478
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/04-preview-tuning-report.json +0 -40
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/asset-map.json +0 -114
- package/packages/build.particle.orange_upgrade_transform_sparks/provenance/lineage.json +0 -41
- package/packages/build.particle.wood_chip_dust_burst/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/effect_yanwu4.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/assets/textures/suipian3.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/effect.json +0 -1400
- package/packages/build.particle.wood_chip_dust_burst/media/contact-sheet.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.gif +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.mp4 +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/preview.webm +0 -0
- package/packages/build.particle.wood_chip_dust_burst/media/thumbnail.png +0 -0
- package/packages/build.particle.wood_chip_dust_burst/metadata/description.json +0 -173
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-effect.original.json +0 -1277
- package/packages/build.particle.wood_chip_dust_burst/provenance/03-normalized-vfx-to-babylon-report.json +0 -329
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-overrides.json +0 -749
- package/packages/build.particle.wood_chip_dust_burst/provenance/04-preview-tuning-report.json +0 -60
- package/packages/build.particle.wood_chip_dust_burst/provenance/asset-map.json +0 -146
- package/packages/build.particle.wood_chip_dust_burst/provenance/lineage.json +0 -69
- package/packages/effects/building-upgrade/effect.json +0 -6
- package/packages/effects/building-upgrade/index.ts +0 -387
- package/packages/effects/character-entrance/effect.json +0 -6
- package/packages/effects/character-entrance/index.ts +0 -308
- package/packages/effects/coin-burst/index.ts +0 -43
- package/packages/effects/comet-trail-flame/assets/textures/trail_5x4.webp +0 -0
- package/packages/effects/comet-trail-flame/index.ts +0 -106
- package/packages/effects/conveyor-upgrade/effect.json +0 -6
- package/packages/effects/conveyor-upgrade/index.ts +0 -401
- package/packages/effects/debris-smoke/assets/models/rock_debris.glb +0 -0
- package/packages/effects/debris-smoke/assets/textures/smoke22.webp +0 -0
- package/packages/effects/debris-smoke/index.ts +0 -101
- package/packages/effects/door_open_gold_flakes/assets/runtime/goldFlakes.v1.js +0 -397
- package/packages/effects/door_open_gold_flakes/door_open_gold_flakes.json +0 -498
- package/packages/effects/door_open_gold_flakes/index.ts +0 -11
- package/packages/effects/electric-arc/assets/textures/spark_4x4.webp +0 -0
- package/packages/effects/electric-arc/index.ts +0 -62
- package/packages/effects/energy-shield/effect.json +0 -7
- package/packages/effects/energy-shield/index.ts +0 -431
- package/packages/effects/explosion/assets/textures/baozha29.webp +0 -0
- package/packages/effects/explosion/assets/textures/glow01.webp +0 -0
- package/packages/effects/explosion/assets/textures/lizi01.webp +0 -0
- package/packages/effects/explosion/assets/textures/xulie_lizibaozha02_5x5.webp +0 -0
- package/packages/effects/explosion/index.ts +0 -114
- package/packages/effects/ground-tile-upgrade/effect.json +0 -6
- package/packages/effects/ground-tile-upgrade/index.ts +0 -410
- package/packages/effects/hit-flash/index.ts +0 -69
- package/packages/effects/laser-beam/assets/textures/laser_glow.webp +0 -0
- package/packages/effects/laser-beam/assets/textures/laser_noise.webp +0 -0
- package/packages/effects/laser-beam/index.ts +0 -6
- package/packages/effects/laser-beam-factory.ts +0 -135
- package/packages/effects/lumber-cart-suction/effect.json +0 -6
- package/packages/effects/lumber-cart-suction/index.ts +0 -399
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/.active +0 -1
- package/packages/effects/lumber-debris-scatter/assets/models/lumber_prop_model.glb.versions/1781589063890_upload.glb +0 -0
- package/packages/effects/lumber-debris-scatter/assets/runtime/solidParticleScatter.v1.js +0 -236
- package/packages/effects/lumber-debris-scatter/effect.json +0 -228
- package/packages/effects/lumber-debris-scatter/index.ts +0 -780
- package/packages/effects/lumber_vehicle_gear_spin/assets/runtime/gearSpin.v1.js +0 -202
- package/packages/effects/lumber_vehicle_gear_spin/index.ts +0 -11
- package/packages/effects/lumber_vehicle_gear_spin/lumber_vehicle_gear_spin.json +0 -338
- package/packages/effects/lumber_vehicle_upgrade_aura/assets/runtime/upgradeAura.v1.js +0 -353
- package/packages/effects/lumber_vehicle_upgrade_aura/index.ts +0 -11
- package/packages/effects/lumber_vehicle_upgrade_aura/lumber_vehicle_upgrade_aura.json +0 -365
- package/packages/effects/lumber_vehicle_wood_chips/assets/runtime/solidParticleScatter.v1.js +0 -310
- package/packages/effects/lumber_vehicle_wood_chips/index.ts +0 -11
- package/packages/effects/lumber_vehicle_wood_chips/lumber_vehicle_wood_chips.json +0 -335
- package/packages/effects/monster-hit/index.ts +0 -128
- package/packages/effects/player-upgrade/effect.json +0 -6
- package/packages/effects/player-upgrade/index.ts +0 -635
- package/packages/effects/pulse-laser-volley/assets/textures/bolt_guangshu.webp +0 -0
- package/packages/effects/pulse-laser-volley/index.ts +0 -204
- package/packages/effects/resource-collect-sparkles/effect.json +0 -6
- package/packages/effects/resource-collect-sparkles/index.ts +0 -254
- package/packages/effects/run-footstep-dust/assets/runtime/runFootstepDust.v1.js +0 -215
- package/packages/effects/run-footstep-dust/effect.json +0 -183
- package/packages/effects/run-footstep-dust/index.ts +0 -377
- package/packages/effects/space-shared.ts +0 -120
- package/packages/effects/thruster-flame/index.ts +0 -305
- package/packages/effects/tree-chop-dust/assets/textures/tree_chop_dust_atlas.png +0 -0
- package/packages/effects/tree-chop-dust/effect.json +0 -8
- package/packages/effects/tree-chop-dust/index.ts +0 -202
- package/packages/effects/tree-leaf-chop-burst/assets/runtime/particleEmitter.v1.js +0 -303
- package/packages/effects/tree-leaf-chop-burst/assets/textures/tree_leaf_chop_burst_leaf_atlas.png +0 -0
- package/packages/effects/tree-leaf-chop-burst/effect.json +0 -498
- package/packages/effects/tree-leaf-chop-burst/index.ts +0 -294
- package/packages/effects/tree_chop_dust_burst/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/tree_chop_dust_burst/assets/textures/tree_chop_dust_burst_dust.png +0 -0
- package/packages/effects/tree_chop_dust_burst/index.ts +0 -13
- package/packages/effects/tree_chop_dust_burst/tree_chop_dust_burst.json +0 -412
- package/packages/effects/ufo-thread-flame/assets/textures/flame_flow.webp +0 -0
- package/packages/effects/ufo-thread-flame/assets/textures/flame_spike.webp +0 -0
- package/packages/effects/ufo-thread-flame/index.ts +0 -152
- package/packages/effects/vehicle-exhaust-smoke/assets/textures/vehicle_exhaust_smoke_atlas.png +0 -0
- package/packages/effects/vehicle-exhaust-smoke/effect.json +0 -8
- package/packages/effects/vehicle-exhaust-smoke/index.ts +0 -298
- package/packages/effects/vehicle-upgrade/effect.json +0 -6
- package/packages/effects/vehicle-upgrade/index.ts +0 -401
- package/packages/effects/weapon-trail/assets/textures/trail_wedge.png +0 -0
- package/packages/effects/weapon-trail/index.ts +0 -313
- package/packages/effects/wood-crusher-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood-crusher-sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood-crusher-sawdust/index.ts +0 -43
- package/packages/effects/wood-crusher-sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood-cutter-sawdust/assets/runtime/particleEmitter.v1.js +0 -312
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood-cutter-sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood-cutter-sawdust/index.ts +0 -43
- package/packages/effects/wood-cutter-sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood-sawdust-effect-factory.ts +0 -194
- package/packages/effects/wood_crusher_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_dust.png +0 -0
- package/packages/effects/wood_crusher_sawdust/assets/textures/wood_crusher_sawdust_fiber.png +0 -0
- package/packages/effects/wood_crusher_sawdust/index.ts +0 -29
- package/packages/effects/wood_crusher_sawdust/wood_crusher_sawdust.json +0 -592
- package/packages/effects/wood_cutter_sawdust/assets/runtime/particleEmitter.v1.js +0 -318
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_chip.png +0 -0
- package/packages/effects/wood_cutter_sawdust/assets/textures/wood_cutter_sawdust_dust.png +0 -0
- package/packages/effects/wood_cutter_sawdust/index.ts +0 -29
- package/packages/effects/wood_cutter_sawdust/wood_cutter_sawdust.json +0 -592
- package/packages/effects/wood_peel_material_test/assets/runtime/woodPeelMaterialTest.v1.js +0 -196
- package/packages/effects/wood_peel_material_test/index.ts +0 -11
- package/packages/effects/wood_peel_material_test/wood_peel_material_test.json +0 -136
- package/packages/env.particle.forest_edge_fog/assets/runtime/particleEmitter.v1.js +0 -210
- package/packages/env.particle.forest_edge_fog/assets/textures/f12a23c4-b924-4322-a260-3d982428f1e8.png +0 -0
- package/packages/env.particle.forest_edge_fog/assets/textures/yuan.png +0 -0
- package/packages/env.particle.forest_edge_fog/effect.json +0 -854
- package/packages/env.particle.forest_edge_fog/media/preview.gif +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.mp4 +0 -0
- package/packages/env.particle.forest_edge_fog/media/preview.webm +0 -0
- package/packages/env.particle.forest_edge_fog/media/thumbnail.png +0 -0
- package/packages/env.particle.forest_edge_fog/metadata/description.json +0 -148
- package/packages/env.particle.forest_edge_fog/provenance/03-effect.original.json +0 -827
- package/packages/env.particle.forest_edge_fog/provenance/03-normalized-vfx-to-babylon-report.json +0 -196
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-overrides.json +0 -432
- package/packages/env.particle.forest_edge_fog/provenance/04-preview-tuning-report.json +0 -28
- package/packages/env.particle.forest_edge_fog/provenance/asset-map.json +0 -124
- package/packages/env.particle.forest_edge_fog/provenance/lineage.json +0 -41
- package/packages/generation.ts +0 -14
- package/packages/index.ts +0 -14
- package/packages/legacy-particle-runtime.ts +0 -113
- package/packages/manifestRuntimePackage.ts +0 -519
- package/packages/registry.ts +0 -85
- package/packages/rendering.ts +0 -13
- package/packages/resource.particle.viscous_oil_suction/assets/runtime/top_disk_suction/particleEmitter.v1.js +0 -424
- package/packages/resource.particle.viscous_oil_suction/assets/textures/Glow ad.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/effect.json +0 -1254
- package/packages/resource.particle.viscous_oil_suction/media/preview.gif +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.mp4 +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/preview.webm +0 -0
- package/packages/resource.particle.viscous_oil_suction/media/thumbnail.png +0 -0
- package/packages/resource.particle.viscous_oil_suction/metadata/description.json +0 -122
- package/packages/resource.particle.viscous_oil_suction/provenance/03-effect.original.json +0 -1051
- package/packages/resource.particle.viscous_oil_suction/provenance/03-normalized-vfx-to-babylon-report.json +0 -200
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-overrides.json +0 -581
- package/packages/resource.particle.viscous_oil_suction/provenance/04-preview-tuning-report.json +0 -28
- package/packages/resource.particle.viscous_oil_suction/provenance/asset-map.json +0 -111
- package/packages/resource.particle.viscous_oil_suction/provenance/lineage.json +0 -45
- package/packages/types.ts +0 -107
- package/tooling/check-dist-runtime.mjs +0 -166
- package/tooling/generate-index.mjs +0 -55
- package/tooling/test-guardrails.mjs +0 -157
- package/tooling/validate-boundary.mjs +0 -92
- package/tooling/validate-effects.mjs +0 -304
- package/tooling/validate.mjs +0 -53
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glowIntensity: number;
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35
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glowHeight: number;
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36
|
-
glowWidth: number;
|
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37
|
-
}
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38
|
-
|
|
39
|
-
interface RingState {
|
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40
|
-
mesh: Mesh;
|
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41
|
-
material: StandardMaterial;
|
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42
|
-
startDelay: number;
|
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43
|
-
duration: number;
|
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44
|
-
}
|
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45
|
-
|
|
46
|
-
interface StrandMeshState {
|
|
47
|
-
mesh: Mesh;
|
|
48
|
-
material: StandardMaterial;
|
|
49
|
-
height: number;
|
|
50
|
-
startDelay: number;
|
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51
|
-
duration: number;
|
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52
|
-
}
|
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53
|
-
|
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54
|
-
const strandTextureByScene = new WeakMap<Scene, DynamicTexture>();
|
|
55
|
-
const glowTextureByScene = new WeakMap<Scene, DynamicTexture>();
|
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56
|
-
const haloTextureByScene = new WeakMap<Scene, DynamicTexture>();
|
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57
|
-
|
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58
|
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const DEFAULT_PARAMS: PlayerUpgradeParams = {
|
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59
|
-
lifetime: 2.4,
|
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60
|
-
scale: 1,
|
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61
|
-
initialHeight: 0.02,
|
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62
|
-
color: { r: 1, g: 0.78, b: 0.08 },
|
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63
|
-
opacity: 1,
|
|
64
|
-
strandCount: 120,
|
|
65
|
-
strandLength: 0.72,
|
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66
|
-
strandHeight: 1.55,
|
|
67
|
-
strandRadius: 0.58,
|
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68
|
-
strandWidth: 0.075,
|
|
69
|
-
riseSpeed: 1.45,
|
|
70
|
-
ringCount: 4,
|
|
71
|
-
ringMaxRadius: 2.15,
|
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72
|
-
ringThickness: 0.09,
|
|
73
|
-
ringInterval: 0.28,
|
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74
|
-
ringOpacity: 1,
|
|
75
|
-
glowIntensity: 1.85,
|
|
76
|
-
glowHeight: 2.15,
|
|
77
|
-
glowWidth: 1.08,
|
|
78
|
-
};
|
|
79
|
-
|
|
80
|
-
export const playerUpgradeEffectPackage: VfxEffectPackage<PlayerUpgradeParams> = {
|
|
81
|
-
id: 'player-upgrade',
|
|
82
|
-
nameZh: '人物&NPC升级',
|
|
83
|
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manifest,
|
|
84
|
-
defaultParams: DEFAULT_PARAMS,
|
|
85
|
-
debugAnchor: 'player',
|
|
86
|
-
debugParams: [
|
|
87
|
-
{ key: 'lifetime', label: '生命周期', kind: 'lifetime', min: 0.2, max: 6, step: 0.01 },
|
|
88
|
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{ key: 'scale', label: '整体缩放', kind: 'scale', min: 0.1, max: 5, step: 0.01 },
|
|
89
|
-
{ key: 'initialHeight', label: '初始高度', kind: 'number', min: -1, max: 3, step: 0.01 },
|
|
90
|
-
{ key: 'color', label: '金光颜色', kind: 'color' },
|
|
91
|
-
{ key: 'opacity', label: '金丝透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
|
|
92
|
-
{ key: 'strandCount', label: '金丝数量', kind: 'number', min: 0, max: 240, step: 1 },
|
|
93
|
-
{ key: 'strandLength', label: '金丝长度', kind: 'number', min: 0.05, max: 3, step: 0.01 },
|
|
94
|
-
{ key: 'strandHeight', label: '金丝上升高度', kind: 'number', min: 0.2, max: 5, step: 0.01 },
|
|
95
|
-
{ key: 'strandRadius', label: '金丝包围半径', kind: 'number', min: 0.05, max: 2, step: 0.01 },
|
|
96
|
-
{ key: 'strandWidth', label: '金丝粗细', kind: 'number', min: 0.005, max: 0.2, step: 0.001 },
|
|
97
|
-
{ key: 'riseSpeed', label: '金丝上升速度', kind: 'number', min: 0.05, max: 6, step: 0.01 },
|
|
98
|
-
{ key: 'ringCount', label: '亮环次数', kind: 'number', min: 0, max: 10, step: 1 },
|
|
99
|
-
{ key: 'ringMaxRadius', label: '亮环最大半径', kind: 'number', min: 0.1, max: 5, step: 0.01 },
|
|
100
|
-
{ key: 'ringThickness', label: '亮环粗细', kind: 'number', min: 0.005, max: 0.3, step: 0.001 },
|
|
101
|
-
{ key: 'ringInterval', label: '亮环间隔', kind: 'number', min: 0.02, max: 1.2, step: 0.01 },
|
|
102
|
-
{ key: 'ringOpacity', label: '亮环透明度', kind: 'opacity', min: 0, max: 1, step: 0.01 },
|
|
103
|
-
{ key: 'glowIntensity', label: '光芒强度', kind: 'number', min: 0, max: 3, step: 0.01 },
|
|
104
|
-
{ key: 'glowHeight', label: '光柱高度', kind: 'number', min: 0.2, max: 5, step: 0.01 },
|
|
105
|
-
{ key: 'glowWidth', label: '光柱宽度', kind: 'number', min: 0.1, max: 4, step: 0.01 },
|
|
106
|
-
],
|
|
107
|
-
create({ scene, root, position, params }) {
|
|
108
|
-
const effectScale = Math.max(0.05, params.scale);
|
|
109
|
-
markVfxRoot(root);
|
|
110
|
-
root.position.copyFrom(position).addInPlace(new Vector3(0, params.initialHeight * effectScale, 0));
|
|
111
|
-
const strands = createStrandSystem(scene, root, params);
|
|
112
|
-
const strandMeshes = createStrandMeshes(scene, root, params);
|
|
113
|
-
const rings = createExpandingRings(scene, root, params);
|
|
114
|
-
const glowAura = createGlowAura(scene, root, params);
|
|
115
|
-
let disposed = false;
|
|
116
|
-
const disposeTimer = window.setTimeout(() => disposeAll(), getDisposeDelaySeconds(params) * 1000);
|
|
117
|
-
|
|
118
|
-
strands.start();
|
|
119
|
-
|
|
120
|
-
return {
|
|
121
|
-
root,
|
|
122
|
-
dispose() {
|
|
123
|
-
disposeAll();
|
|
124
|
-
},
|
|
125
|
-
};
|
|
126
|
-
|
|
127
|
-
function disposeAll(): void {
|
|
128
|
-
if (disposed) return;
|
|
129
|
-
disposed = true;
|
|
130
|
-
window.clearTimeout(disposeTimer);
|
|
131
|
-
strands.stop();
|
|
132
|
-
strands.dispose();
|
|
133
|
-
strandMeshes.dispose();
|
|
134
|
-
rings.dispose();
|
|
135
|
-
glowAura.dispose();
|
|
136
|
-
cleanupPlanarShadowArtifacts(scene);
|
|
137
|
-
root.dispose();
|
|
138
|
-
}
|
|
139
|
-
},
|
|
140
|
-
};
|
|
141
|
-
|
|
142
|
-
function markVfxRoot(root: unknown): void {
|
|
143
|
-
const target = root as { metadata?: Record<string, unknown> | null };
|
|
144
|
-
target.metadata = {
|
|
145
|
-
...(target.metadata ?? {}),
|
|
146
|
-
disablePlanarShadow: true,
|
|
147
|
-
disablePostOutlineDepth: true,
|
|
148
|
-
};
|
|
149
|
-
}
|
|
150
|
-
|
|
151
|
-
function prepareVfxMesh(mesh: Mesh): void {
|
|
152
|
-
mesh.isPickable = false;
|
|
153
|
-
mesh.checkCollisions = false;
|
|
154
|
-
mesh.receiveShadows = false;
|
|
155
|
-
mesh.metadata = {
|
|
156
|
-
...((mesh.metadata as Record<string, unknown> | null) ?? {}),
|
|
157
|
-
disablePlanarShadow: true,
|
|
158
|
-
disablePostOutlineDepth: true,
|
|
159
|
-
};
|
|
160
|
-
}
|
|
161
|
-
|
|
162
|
-
function cleanupPlanarShadowArtifacts(scene: Scene): void {
|
|
163
|
-
for (const mesh of [...scene.meshes]) {
|
|
164
|
-
if (mesh.name.startsWith('player-upgrade.') && mesh.name.includes('_planarShadow')) {
|
|
165
|
-
mesh.dispose();
|
|
166
|
-
}
|
|
167
|
-
}
|
|
168
|
-
|
|
169
|
-
for (const node of [...scene.transformNodes]) {
|
|
170
|
-
if (node.name.startsWith('player-upgrade.') && node.name.includes('_shadow_root')) {
|
|
171
|
-
node.dispose();
|
|
172
|
-
}
|
|
173
|
-
}
|
|
174
|
-
}
|
|
175
|
-
|
|
176
|
-
function createGlowAura(scene: Scene, root: { getAbsolutePosition(): Vector3 }, params: PlayerUpgradeParams): { dispose(): void } {
|
|
177
|
-
const effectScale = Math.max(0.05, params.scale);
|
|
178
|
-
const color = params.color;
|
|
179
|
-
const glowHeight = Math.max(0.1, params.glowHeight) * effectScale;
|
|
180
|
-
const glowWidth = Math.max(0.05, params.glowWidth) * effectScale;
|
|
181
|
-
const glowIntensity = Math.max(0, params.glowIntensity);
|
|
182
|
-
const meshes: Mesh[] = [];
|
|
183
|
-
const materials: StandardMaterial[] = [];
|
|
184
|
-
|
|
185
|
-
for (let index = 0; index < 3; index += 1) {
|
|
186
|
-
const mesh = CreatePlane(`player-upgrade.soft-glow-column.${index}`, { size: 1 }, scene);
|
|
187
|
-
prepareVfxMesh(mesh);
|
|
188
|
-
mesh.parent = root as any;
|
|
189
|
-
mesh.position.y = glowHeight * 0.48;
|
|
190
|
-
mesh.rotation.y = (index * Math.PI) / 3;
|
|
191
|
-
mesh.scaling.set(glowWidth, glowHeight, 1);
|
|
192
|
-
mesh.renderingGroupId = VFX_RENDERING_GROUP_ID;
|
|
193
|
-
|
|
194
|
-
const material = new StandardMaterial(`player-upgrade.soft-glow-column-material.${index}`, scene);
|
|
195
|
-
configureTexturedGlowMaterial(material, color, getGlowTexture(scene), 2.8);
|
|
196
|
-
material.alpha = 0;
|
|
197
|
-
mesh.material = material;
|
|
198
|
-
|
|
199
|
-
meshes.push(mesh);
|
|
200
|
-
materials.push(material);
|
|
201
|
-
}
|
|
202
|
-
|
|
203
|
-
const halo = CreateDisc('player-upgrade.ground-halo', { radius: 1, tessellation: 96 }, scene);
|
|
204
|
-
prepareVfxMesh(halo);
|
|
205
|
-
halo.parent = root as any;
|
|
206
|
-
halo.position.y = 0.025 * effectScale;
|
|
207
|
-
halo.rotation.x = Math.PI / 2;
|
|
208
|
-
halo.scaling.set(glowWidth * 1.12, glowWidth * 1.12, 1);
|
|
209
|
-
halo.renderingGroupId = VFX_RENDERING_GROUP_ID;
|
|
210
|
-
|
|
211
|
-
const haloMaterial = new StandardMaterial('player-upgrade.ground-halo-material', scene);
|
|
212
|
-
configureTexturedGlowMaterial(haloMaterial, color, getHaloTexture(scene), 2.4);
|
|
213
|
-
haloMaterial.alpha = 0;
|
|
214
|
-
halo.material = haloMaterial;
|
|
215
|
-
meshes.push(halo);
|
|
216
|
-
materials.push(haloMaterial);
|
|
217
|
-
|
|
218
|
-
let age = 0;
|
|
219
|
-
let disposed = false;
|
|
220
|
-
const observer = scene.onBeforeRenderObservable.add(() => {
|
|
221
|
-
if (disposed) return;
|
|
222
|
-
const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1000);
|
|
223
|
-
age += deltaSeconds;
|
|
224
|
-
const lifetime = Math.max(0.2, params.lifetime);
|
|
225
|
-
const t = Math.min(1, age / lifetime);
|
|
226
|
-
const fadeIn = Math.min(1, t / 0.12);
|
|
227
|
-
const fadeOut = Math.max(0, 1 - Math.max(0, t - 0.72) / 0.28);
|
|
228
|
-
const pulse = 0.86 + Math.sin(age * 13) * 0.1 + Math.sin(age * 23) * 0.04;
|
|
229
|
-
const columnAlpha = Math.min(1, glowIntensity * params.opacity * 0.56 * fadeIn * fadeOut * pulse);
|
|
230
|
-
const haloAlpha = Math.min(1, glowIntensity * params.ringOpacity * 0.68 * fadeIn * fadeOut);
|
|
231
|
-
|
|
232
|
-
for (let index = 0; index < materials.length; index += 1) {
|
|
233
|
-
materials[index].alpha = index === materials.length - 1 ? haloAlpha : columnAlpha;
|
|
234
|
-
}
|
|
235
|
-
|
|
236
|
-
const haloRadius = glowWidth * 1.12 * (1 + easeOutCubic(t) * 0.34);
|
|
237
|
-
halo.scaling.set(haloRadius, haloRadius, 1);
|
|
238
|
-
|
|
239
|
-
if (age >= lifetime + 0.35) dispose();
|
|
240
|
-
});
|
|
241
|
-
|
|
242
|
-
function dispose(): void {
|
|
243
|
-
if (disposed) return;
|
|
244
|
-
disposed = true;
|
|
245
|
-
scene.onBeforeRenderObservable.remove(observer);
|
|
246
|
-
for (const mesh of meshes) mesh.dispose();
|
|
247
|
-
for (const material of materials) material.dispose();
|
|
248
|
-
}
|
|
249
|
-
|
|
250
|
-
return { dispose };
|
|
251
|
-
}
|
|
252
|
-
|
|
253
|
-
function createStrandSystem(scene: Scene, root: { getAbsolutePosition(): Vector3 }, params: PlayerUpgradeParams): ParticleSystem {
|
|
254
|
-
const effectScale = Math.max(0.05, params.scale);
|
|
255
|
-
const count = Math.max(0, Math.round(params.strandCount));
|
|
256
|
-
const color = params.color;
|
|
257
|
-
const bright = brighten(color, 0.72);
|
|
258
|
-
const strandLength = Math.max(0.05, params.strandLength) * effectScale;
|
|
259
|
-
const strandRadius = Math.max(0, params.strandRadius) * effectScale;
|
|
260
|
-
const strandWidth = Math.max(0.001, params.strandWidth) * effectScale;
|
|
261
|
-
|
|
262
|
-
const system = new ParticleSystem('player-upgrade.gold-strands', Math.max(1, count), scene);
|
|
263
|
-
configureVfxParticleSystem(system);
|
|
264
|
-
system.particleTexture = getStrandTexture(scene);
|
|
265
|
-
system.particleTexture.hasAlpha = true;
|
|
266
|
-
system.emitter = root as any;
|
|
267
|
-
system.manualEmitCount = count;
|
|
268
|
-
system.emitRate = count * 60;
|
|
269
|
-
system.targetStopDuration = 0.05;
|
|
270
|
-
system.disposeOnStop = false;
|
|
271
|
-
system.blendMode = ParticleSystem.BLENDMODE_ADD;
|
|
272
|
-
system.minLifeTime = Math.max(0.12, params.lifetime * 0.52);
|
|
273
|
-
system.maxLifeTime = Math.max(system.minLifeTime + 0.01, params.lifetime * 0.95);
|
|
274
|
-
system.minSize = Math.max(0.04, strandLength * 0.42);
|
|
275
|
-
system.maxSize = Math.max(system.minSize, strandLength * 0.9);
|
|
276
|
-
system.minScaleX = strandWidth;
|
|
277
|
-
system.maxScaleX = strandWidth * 1.8;
|
|
278
|
-
system.minScaleY = 1;
|
|
279
|
-
system.maxScaleY = 1.6;
|
|
280
|
-
system.minEmitPower = Math.max(0.01, params.riseSpeed * effectScale * 0.55);
|
|
281
|
-
system.maxEmitPower = Math.max(system.minEmitPower, params.riseSpeed * effectScale * 1.28);
|
|
282
|
-
system.gravity = new Vector3(0, 0.34 * effectScale, 0);
|
|
283
|
-
system.updateSpeed = 1 / 60;
|
|
284
|
-
system.color1 = toColor4(color, params.opacity * 0.72);
|
|
285
|
-
system.color2 = toColor4(bright, params.opacity);
|
|
286
|
-
system.colorDead = toColor4(color, 0);
|
|
287
|
-
system.addColorGradient(0, toColor4(color, 0));
|
|
288
|
-
system.addColorGradient(0.13, toColor4(bright, params.opacity));
|
|
289
|
-
system.addColorGradient(0.72, toColor4(color, params.opacity * 0.58));
|
|
290
|
-
system.addColorGradient(1, toColor4(color, 0));
|
|
291
|
-
system.addVelocityGradient(0, 1);
|
|
292
|
-
system.addVelocityGradient(0.66, 0.62);
|
|
293
|
-
system.addVelocityGradient(1, 0.16);
|
|
294
|
-
|
|
295
|
-
let positionIndex = 0;
|
|
296
|
-
let directionIndex = 0;
|
|
297
|
-
system.startPositionFunction = (worldMatrix, positionToUpdate, particle, isLocal) => {
|
|
298
|
-
const index = particle.id + positionIndex;
|
|
299
|
-
positionIndex += 1;
|
|
300
|
-
const angle = sequence01(index, 0) * Math.PI * 2;
|
|
301
|
-
const radius = Math.sqrt(sequence01(index, 1)) * strandRadius;
|
|
302
|
-
const local = new Vector3(
|
|
303
|
-
Math.cos(angle) * radius,
|
|
304
|
-
sequence01(index, 2) * 0.08 * effectScale,
|
|
305
|
-
Math.sin(angle) * radius,
|
|
306
|
-
);
|
|
307
|
-
if (isLocal) positionToUpdate.copyFrom(local);
|
|
308
|
-
else Vector3.TransformCoordinatesToRef(local, worldMatrix, positionToUpdate);
|
|
309
|
-
};
|
|
310
|
-
system.startDirectionFunction = (worldMatrix, directionToUpdate, particle, isLocal) => {
|
|
311
|
-
const index = particle.id + directionIndex;
|
|
312
|
-
directionIndex += 1;
|
|
313
|
-
const sway = strandRadius * 0.16;
|
|
314
|
-
const local = new Vector3(
|
|
315
|
-
(sequence01(index, 3) - 0.5) * sway,
|
|
316
|
-
0.86 + sequence01(index, 4) * 0.52,
|
|
317
|
-
(sequence01(index, 5) - 0.5) * sway,
|
|
318
|
-
);
|
|
319
|
-
if (isLocal) directionToUpdate.copyFrom(local);
|
|
320
|
-
else Vector3.TransformNormalToRef(local, worldMatrix, directionToUpdate);
|
|
321
|
-
};
|
|
322
|
-
|
|
323
|
-
return system;
|
|
324
|
-
}
|
|
325
|
-
|
|
326
|
-
function createStrandMeshes(scene: Scene, root: { getAbsolutePosition(): Vector3 }, params: PlayerUpgradeParams): { dispose(): void } {
|
|
327
|
-
const effectScale = Math.max(0.05, params.scale);
|
|
328
|
-
const count = Math.min(90, Math.max(0, Math.round(params.strandCount * 0.62)));
|
|
329
|
-
const color = params.color;
|
|
330
|
-
const radius = Math.max(0.04, params.strandRadius * effectScale);
|
|
331
|
-
const strandLength = Math.max(0.05, params.strandLength * effectScale);
|
|
332
|
-
const riseHeight = Math.max(0.1, params.strandHeight * effectScale);
|
|
333
|
-
const width = Math.max(0.005, params.strandWidth * effectScale * 1.25);
|
|
334
|
-
const speedScale = Math.max(0.2, params.riseSpeed / DEFAULT_PARAMS.riseSpeed);
|
|
335
|
-
const duration = Math.max(0.22, params.lifetime * 0.72 / speedScale);
|
|
336
|
-
const states: StrandMeshState[] = [];
|
|
337
|
-
|
|
338
|
-
for (let index = 0; index < count; index += 1) {
|
|
339
|
-
const angle = sequence01(index, 0) * Math.PI * 2;
|
|
340
|
-
const localRadius = radius * lerp(0.42, 1.08, sequence01(index, 1));
|
|
341
|
-
const mesh = CreateCylinder(
|
|
342
|
-
`player-upgrade.gold-strand-mesh.${index}`,
|
|
343
|
-
{ height: 1, diameter: width, tessellation: 6 },
|
|
344
|
-
scene,
|
|
345
|
-
);
|
|
346
|
-
prepareVfxMesh(mesh);
|
|
347
|
-
mesh.parent = root as any;
|
|
348
|
-
mesh.position.x = Math.cos(angle) * localRadius;
|
|
349
|
-
mesh.position.z = Math.sin(angle) * localRadius;
|
|
350
|
-
mesh.position.y = 0;
|
|
351
|
-
mesh.renderingGroupId = VFX_RENDERING_GROUP_ID;
|
|
352
|
-
mesh.isVisible = false;
|
|
353
|
-
|
|
354
|
-
const material = new StandardMaterial(`player-upgrade.gold-strand-mesh-material.${index}`, scene);
|
|
355
|
-
configureGlowMaterial(material, color, 2.8);
|
|
356
|
-
material.alpha = 0;
|
|
357
|
-
mesh.material = material;
|
|
358
|
-
|
|
359
|
-
states.push({
|
|
360
|
-
mesh,
|
|
361
|
-
material,
|
|
362
|
-
height: strandLength * lerp(0.68, 1.18, sequence01(index, 2)),
|
|
363
|
-
startDelay: sequence01(index, 3) * Math.min(0.34, params.lifetime * 0.18),
|
|
364
|
-
duration: duration * lerp(0.78, 1.12, sequence01(index, 4)),
|
|
365
|
-
});
|
|
366
|
-
}
|
|
367
|
-
|
|
368
|
-
let age = 0;
|
|
369
|
-
let disposed = false;
|
|
370
|
-
const observer = scene.onBeforeRenderObservable.add(() => {
|
|
371
|
-
if (disposed) return;
|
|
372
|
-
const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1000);
|
|
373
|
-
age += deltaSeconds;
|
|
374
|
-
for (const state of states) {
|
|
375
|
-
const localAge = age - state.startDelay;
|
|
376
|
-
if (localAge < 0 || localAge > state.duration) {
|
|
377
|
-
state.mesh.isVisible = false;
|
|
378
|
-
state.material.alpha = 0;
|
|
379
|
-
continue;
|
|
380
|
-
}
|
|
381
|
-
const t = Math.min(1, localAge / state.duration);
|
|
382
|
-
const grow = Math.min(1, t / 0.32);
|
|
383
|
-
const fadeOut = Math.max(0, 1 - Math.max(0, t - 0.66) / 0.34);
|
|
384
|
-
const alpha = params.opacity * fadeOut * Math.min(1, t / 0.12);
|
|
385
|
-
const currentHeight = state.height * grow;
|
|
386
|
-
state.mesh.isVisible = alpha > 0.01;
|
|
387
|
-
state.mesh.scaling.set(1, currentHeight, 1);
|
|
388
|
-
state.mesh.position.y = currentHeight * 0.5 + riseHeight * easeOutCubic(t);
|
|
389
|
-
state.material.alpha = Math.min(1, alpha * 1.35);
|
|
390
|
-
}
|
|
391
|
-
if (age >= params.lifetime + 0.45) dispose();
|
|
392
|
-
});
|
|
393
|
-
|
|
394
|
-
function dispose(): void {
|
|
395
|
-
if (disposed) return;
|
|
396
|
-
disposed = true;
|
|
397
|
-
scene.onBeforeRenderObservable.remove(observer);
|
|
398
|
-
for (const state of states) {
|
|
399
|
-
state.mesh.dispose();
|
|
400
|
-
state.material.dispose();
|
|
401
|
-
}
|
|
402
|
-
}
|
|
403
|
-
|
|
404
|
-
return { dispose };
|
|
405
|
-
}
|
|
406
|
-
|
|
407
|
-
function createExpandingRings(scene: Scene, root: { getAbsolutePosition(): Vector3 }, params: PlayerUpgradeParams): { dispose(): void } {
|
|
408
|
-
const effectScale = Math.max(0.05, params.scale);
|
|
409
|
-
const ringCount = Math.max(0, Math.round(params.ringCount));
|
|
410
|
-
const ringDuration = Math.max(0.18, Math.min(0.9, params.lifetime * 0.38));
|
|
411
|
-
const minRadius = 0.14 * effectScale;
|
|
412
|
-
const maxRadius = Math.max(minRadius + 0.01, params.ringMaxRadius * effectScale);
|
|
413
|
-
const thickness = Math.max(0.002, params.ringThickness * effectScale);
|
|
414
|
-
const color = params.color;
|
|
415
|
-
const states: RingState[] = [];
|
|
416
|
-
|
|
417
|
-
for (let index = 0; index < ringCount; index += 1) {
|
|
418
|
-
const mesh = CreateTorus(
|
|
419
|
-
`player-upgrade.expanding-ring.${index}`,
|
|
420
|
-
{ diameter: 1, thickness, tessellation: 96 },
|
|
421
|
-
scene,
|
|
422
|
-
);
|
|
423
|
-
prepareVfxMesh(mesh);
|
|
424
|
-
mesh.parent = root as any;
|
|
425
|
-
mesh.position.y = 0.03 * effectScale + index * 0.012 * effectScale;
|
|
426
|
-
mesh.renderingGroupId = VFX_RENDERING_GROUP_ID;
|
|
427
|
-
mesh.isVisible = false;
|
|
428
|
-
|
|
429
|
-
const material = new StandardMaterial(`player-upgrade.ring-material.${index}`, scene);
|
|
430
|
-
configureGlowMaterial(material, color, 2.4);
|
|
431
|
-
material.alpha = 0;
|
|
432
|
-
mesh.material = material;
|
|
433
|
-
|
|
434
|
-
states.push({
|
|
435
|
-
mesh,
|
|
436
|
-
material,
|
|
437
|
-
startDelay: index * Math.max(0.02, params.ringInterval),
|
|
438
|
-
duration: ringDuration,
|
|
439
|
-
});
|
|
440
|
-
}
|
|
441
|
-
|
|
442
|
-
let age = 0;
|
|
443
|
-
let disposed = false;
|
|
444
|
-
const observer = scene.onBeforeRenderObservable.add(() => {
|
|
445
|
-
if (disposed) return;
|
|
446
|
-
const deltaSeconds = Math.min(0.05, scene.getEngine().getDeltaTime() / 1000);
|
|
447
|
-
age += deltaSeconds;
|
|
448
|
-
for (const state of states) {
|
|
449
|
-
const localAge = age - state.startDelay;
|
|
450
|
-
if (localAge < 0 || localAge > state.duration) {
|
|
451
|
-
state.mesh.isVisible = false;
|
|
452
|
-
state.material.alpha = 0;
|
|
453
|
-
continue;
|
|
454
|
-
}
|
|
455
|
-
const t = Math.min(1, localAge / state.duration);
|
|
456
|
-
const eased = easeOutCubic(t);
|
|
457
|
-
const radius = lerp(minRadius, maxRadius, eased);
|
|
458
|
-
const alpha = params.ringOpacity * (1 - t) * Math.min(1, t / 0.12);
|
|
459
|
-
state.mesh.isVisible = alpha > 0.01;
|
|
460
|
-
state.mesh.scaling.set(radius, radius, radius);
|
|
461
|
-
const ringColor = brighten(color, 0.1 + 0.08 * (1 - t));
|
|
462
|
-
state.material.diffuseColor = toColor3(ringColor);
|
|
463
|
-
state.material.emissiveColor = toGlowColor3(ringColor, 3.4);
|
|
464
|
-
state.material.alpha = Math.min(1, alpha * 1.45);
|
|
465
|
-
}
|
|
466
|
-
if (age >= getLastRingEndTime(params, ringDuration) + 0.1) dispose();
|
|
467
|
-
});
|
|
468
|
-
|
|
469
|
-
function dispose(): void {
|
|
470
|
-
if (disposed) return;
|
|
471
|
-
disposed = true;
|
|
472
|
-
scene.onBeforeRenderObservable.remove(observer);
|
|
473
|
-
for (const state of states) {
|
|
474
|
-
state.mesh.dispose();
|
|
475
|
-
state.material.dispose();
|
|
476
|
-
}
|
|
477
|
-
}
|
|
478
|
-
|
|
479
|
-
return { dispose };
|
|
480
|
-
}
|
|
481
|
-
|
|
482
|
-
function getStrandTexture(scene: Scene): DynamicTexture {
|
|
483
|
-
const existing = strandTextureByScene.get(scene);
|
|
484
|
-
if (existing) return existing;
|
|
485
|
-
const texture = new DynamicTexture('player_upgrade_gold_strand_texture', { width: 48, height: 192 }, scene, true);
|
|
486
|
-
const context = texture.getContext();
|
|
487
|
-
context.clearRect(0, 0, 48, 192);
|
|
488
|
-
const glow = context.createLinearGradient(0, 0, 0, 192);
|
|
489
|
-
glow.addColorStop(0, 'rgba(255,255,255,0)');
|
|
490
|
-
glow.addColorStop(0.18, 'rgba(255,255,255,0.9)');
|
|
491
|
-
glow.addColorStop(0.62, 'rgba(255,255,255,0.5)');
|
|
492
|
-
glow.addColorStop(1, 'rgba(255,255,255,0)');
|
|
493
|
-
context.fillStyle = glow;
|
|
494
|
-
context.fillRect(19, 0, 10, 192);
|
|
495
|
-
context.fillStyle = 'rgba(255,255,255,0.95)';
|
|
496
|
-
context.fillRect(23, 8, 2, 168);
|
|
497
|
-
texture.hasAlpha = true;
|
|
498
|
-
texture.update(false);
|
|
499
|
-
strandTextureByScene.set(scene, texture);
|
|
500
|
-
return texture;
|
|
501
|
-
}
|
|
502
|
-
|
|
503
|
-
function getGlowTexture(scene: Scene): DynamicTexture {
|
|
504
|
-
const existing = glowTextureByScene.get(scene);
|
|
505
|
-
if (existing) return existing;
|
|
506
|
-
|
|
507
|
-
const texture = new DynamicTexture('player_upgrade_soft_glow_texture', { width: 256, height: 512 }, scene, true);
|
|
508
|
-
const context = texture.getContext();
|
|
509
|
-
context.clearRect(0, 0, 256, 512);
|
|
510
|
-
|
|
511
|
-
const vertical = context.createLinearGradient(0, 0, 0, 512);
|
|
512
|
-
vertical.addColorStop(0, 'rgba(255,255,255,0)');
|
|
513
|
-
vertical.addColorStop(0.16, 'rgba(255,255,255,0.28)');
|
|
514
|
-
vertical.addColorStop(0.46, 'rgba(255,255,255,0.72)');
|
|
515
|
-
vertical.addColorStop(0.78, 'rgba(255,255,255,0.22)');
|
|
516
|
-
vertical.addColorStop(1, 'rgba(255,255,255,0)');
|
|
517
|
-
context.fillStyle = vertical;
|
|
518
|
-
context.fillRect(0, 0, 256, 512);
|
|
519
|
-
|
|
520
|
-
const radial = context.createRadialGradient(128, 262, 6, 128, 262, 120);
|
|
521
|
-
radial.addColorStop(0, 'rgba(255,255,255,1)');
|
|
522
|
-
radial.addColorStop(0.18, 'rgba(255,255,255,0.76)');
|
|
523
|
-
radial.addColorStop(0.48, 'rgba(255,255,255,0.22)');
|
|
524
|
-
radial.addColorStop(1, 'rgba(255,255,255,0)');
|
|
525
|
-
const compositeContext = context as unknown as CanvasRenderingContext2D;
|
|
526
|
-
compositeContext.globalCompositeOperation = 'destination-in';
|
|
527
|
-
context.fillStyle = radial;
|
|
528
|
-
context.fillRect(0, 0, 256, 512);
|
|
529
|
-
compositeContext.globalCompositeOperation = 'source-over';
|
|
530
|
-
|
|
531
|
-
texture.hasAlpha = true;
|
|
532
|
-
texture.update(false);
|
|
533
|
-
glowTextureByScene.set(scene, texture);
|
|
534
|
-
return texture;
|
|
535
|
-
}
|
|
536
|
-
|
|
537
|
-
function getHaloTexture(scene: Scene): DynamicTexture {
|
|
538
|
-
const existing = haloTextureByScene.get(scene);
|
|
539
|
-
if (existing) return existing;
|
|
540
|
-
|
|
541
|
-
const texture = new DynamicTexture('player_upgrade_ground_halo_texture', { width: 256, height: 256 }, scene, true);
|
|
542
|
-
const context = texture.getContext();
|
|
543
|
-
context.clearRect(0, 0, 256, 256);
|
|
544
|
-
|
|
545
|
-
const halo = context.createRadialGradient(128, 128, 18, 128, 128, 128);
|
|
546
|
-
halo.addColorStop(0, 'rgba(255,255,255,0.74)');
|
|
547
|
-
halo.addColorStop(0.34, 'rgba(255,255,255,0.42)');
|
|
548
|
-
halo.addColorStop(0.58, 'rgba(255,255,255,0.16)');
|
|
549
|
-
halo.addColorStop(0.76, 'rgba(255,255,255,0.04)');
|
|
550
|
-
halo.addColorStop(1, 'rgba(255,255,255,0)');
|
|
551
|
-
context.fillStyle = halo;
|
|
552
|
-
context.fillRect(0, 0, 256, 256);
|
|
553
|
-
|
|
554
|
-
texture.hasAlpha = true;
|
|
555
|
-
texture.update(false);
|
|
556
|
-
haloTextureByScene.set(scene, texture);
|
|
557
|
-
return texture;
|
|
558
|
-
}
|
|
559
|
-
|
|
560
|
-
function getDisposeDelaySeconds(params: PlayerUpgradeParams): number {
|
|
561
|
-
const ringDuration = Math.max(0.18, Math.min(0.9, params.lifetime * 0.38));
|
|
562
|
-
return Math.max(0.2, params.lifetime) + getLastRingEndTime(params, ringDuration) + 0.35;
|
|
563
|
-
}
|
|
564
|
-
|
|
565
|
-
function getLastRingEndTime(params: PlayerUpgradeParams, ringDuration: number): number {
|
|
566
|
-
return Math.max(0, Math.round(params.ringCount) - 1) * Math.max(0.02, params.ringInterval) + ringDuration;
|
|
567
|
-
}
|
|
568
|
-
|
|
569
|
-
function toColor4(color: VfxColorValue, alpha: number): Color4 {
|
|
570
|
-
return new Color4(clamp01(color.r), clamp01(color.g), clamp01(color.b), clamp01(alpha));
|
|
571
|
-
}
|
|
572
|
-
|
|
573
|
-
function toColor3(color: VfxColorValue): Color3 {
|
|
574
|
-
return new Color3(clamp01(color.r), clamp01(color.g), clamp01(color.b));
|
|
575
|
-
}
|
|
576
|
-
|
|
577
|
-
function toGlowColor3(color: VfxColorValue, intensity: number): Color3 {
|
|
578
|
-
return new Color3(
|
|
579
|
-
Math.max(0, color.r * intensity),
|
|
580
|
-
Math.max(0, color.g * intensity),
|
|
581
|
-
Math.max(0, color.b * intensity),
|
|
582
|
-
);
|
|
583
|
-
}
|
|
584
|
-
|
|
585
|
-
function configureGlowMaterial(material: StandardMaterial, color: VfxColorValue, intensity: number): void {
|
|
586
|
-
material.disableLighting = true;
|
|
587
|
-
material.backFaceCulling = false;
|
|
588
|
-
material.diffuseColor = toColor3(color);
|
|
589
|
-
material.emissiveColor = toGlowColor3(color, intensity);
|
|
590
|
-
material.specularColor = Color3.Black();
|
|
591
|
-
material.alphaMode = Constants.ALPHA_ADD;
|
|
592
|
-
material.transparencyMode = StandardMaterial.MATERIAL_ALPHABLEND;
|
|
593
|
-
}
|
|
594
|
-
|
|
595
|
-
function configureTexturedGlowMaterial(
|
|
596
|
-
material: StandardMaterial,
|
|
597
|
-
color: VfxColorValue,
|
|
598
|
-
texture: DynamicTexture,
|
|
599
|
-
intensity: number,
|
|
600
|
-
): void {
|
|
601
|
-
configureGlowMaterial(material, color, intensity);
|
|
602
|
-
material.diffuseTexture = texture;
|
|
603
|
-
material.opacityTexture = texture;
|
|
604
|
-
material.useAlphaFromDiffuseTexture = true;
|
|
605
|
-
}
|
|
606
|
-
|
|
607
|
-
function brighten(color: VfxColorValue, amount: number): VfxColorValue {
|
|
608
|
-
return {
|
|
609
|
-
r: lerp(color.r, 1, amount),
|
|
610
|
-
g: lerp(color.g, 1, amount),
|
|
611
|
-
b: lerp(color.b, 1, amount),
|
|
612
|
-
};
|
|
613
|
-
}
|
|
614
|
-
|
|
615
|
-
function easeOutCubic(t: number): number {
|
|
616
|
-
return 1 - (1 - t) ** 3;
|
|
617
|
-
}
|
|
618
|
-
|
|
619
|
-
function lerp(min: number, max: number, t: number): number {
|
|
620
|
-
return min + (max - min) * t;
|
|
621
|
-
}
|
|
622
|
-
|
|
623
|
-
function clamp01(value: number): number {
|
|
624
|
-
return Math.min(1, Math.max(0, value));
|
|
625
|
-
}
|
|
626
|
-
|
|
627
|
-
function fract(value: number): number {
|
|
628
|
-
return value - Math.floor(value);
|
|
629
|
-
}
|
|
630
|
-
|
|
631
|
-
function sequence01(index: number, axis: number): number {
|
|
632
|
-
if (index === 0) return 0.5;
|
|
633
|
-
const strides = [0.618033988749895, 0.414213562373095, 0.732050807568877, 0.324717957244746, 0.754877666246693, 0.569840290998053];
|
|
634
|
-
return fract(0.5 + index * strides[axis % strides.length] + axis * 0.173205080756888);
|
|
635
|
-
}
|
|
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