@fps-games/editor 0.2.0-beta.4 → 0.2.1-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1397) hide show
  1. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
  2. package/dist/agent-bridge/capabilities/editor-state.js +12 -6
  3. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/hierarchy.d.ts +4 -0
  5. package/dist/agent-bridge/capabilities/hierarchy.d.ts.map +1 -0
  6. package/dist/agent-bridge/capabilities/hierarchy.js +209 -0
  7. package/dist/agent-bridge/capabilities/hierarchy.js.map +1 -0
  8. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
  9. package/dist/agent-bridge/capabilities/prefabs.js +208 -73
  10. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  11. package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -4
  12. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
  13. package/dist/agent-bridge/capabilities/scene-objects.js +24 -23
  14. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  15. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
  16. package/dist/agent-bridge/capabilities/shadows.js +829 -66
  17. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  18. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  19. package/dist/agent-bridge/capabilities/ui-regions.js +3 -1
  20. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
  21. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
  22. package/dist/agent-bridge/capabilities/viewport.js +22 -9
  23. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  24. package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
  25. package/dist/agent-bridge/capability-sources.js +2 -0
  26. package/dist/agent-bridge/capability-sources.js.map +1 -1
  27. package/dist/agent-bridge/register.d.ts.map +1 -1
  28. package/dist/agent-bridge/register.js +194 -0
  29. package/dist/agent-bridge/register.js.map +1 -1
  30. package/dist/agent-bridge/shared.d.ts +231 -11
  31. package/dist/agent-bridge/shared.d.ts.map +1 -1
  32. package/dist/agent-bridge/shared.js +162 -20
  33. package/dist/agent-bridge/shared.js.map +1 -1
  34. package/dist/agent-bridge/source-types.d.ts +17 -1
  35. package/dist/agent-bridge/source-types.d.ts.map +1 -1
  36. package/dist/agent-bridge/source-types.js.map +1 -1
  37. package/dist/build-info.json +57 -42
  38. package/dist/index.d.ts +7 -6
  39. package/dist/index.d.ts.map +1 -1
  40. package/dist/index.js +4 -3
  41. package/dist/index.js.map +1 -1
  42. package/dist/internal/babylon-preview-engine.d.ts +3 -0
  43. package/dist/internal/babylon-preview-engine.d.ts.map +1 -0
  44. package/dist/internal/babylon-preview-engine.js +11 -0
  45. package/dist/internal/babylon-preview-engine.js.map +1 -0
  46. package/dist/internal/product-local-editor-cleanup.d.ts +5 -0
  47. package/dist/internal/product-local-editor-cleanup.d.ts.map +1 -0
  48. package/dist/internal/product-local-editor-cleanup.js +20 -0
  49. package/dist/internal/product-local-editor-cleanup.js.map +1 -0
  50. package/dist/local-editor-agent-actions.d.ts +2 -4
  51. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  52. package/dist/local-editor-agent-actions.js +56 -32
  53. package/dist/local-editor-agent-actions.js.map +1 -1
  54. package/dist/local-editor-agent-context.d.ts +5 -5
  55. package/dist/local-editor-agent-context.d.ts.map +1 -1
  56. package/dist/local-editor-agent-context.js.map +1 -1
  57. package/dist/local-editor-harness.d.ts +340 -35
  58. package/dist/local-editor-harness.d.ts.map +1 -1
  59. package/dist/local-editor-harness.js +3834 -1321
  60. package/dist/local-editor-harness.js.map +1 -1
  61. package/dist/local-editor-marker-graph.d.ts +15 -15
  62. package/dist/local-editor-marker-graph.d.ts.map +1 -1
  63. package/dist/local-editor-marker-graph.js +3 -0
  64. package/dist/local-editor-marker-graph.js.map +1 -1
  65. package/dist/local-editor-performance-stats.d.ts +3 -2
  66. package/dist/local-editor-performance-stats.d.ts.map +1 -1
  67. package/dist/local-editor-performance-stats.js.map +1 -1
  68. package/dist/local-editor-prefab-stage-transaction.d.ts +19 -0
  69. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -0
  70. package/dist/local-editor-prefab-stage-transaction.js +45 -0
  71. package/dist/local-editor-prefab-stage-transaction.js.map +1 -0
  72. package/dist/local-editor-scene-view-interaction-runtime.d.ts +3 -1
  73. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  74. package/dist/local-editor-scene-view-interaction-runtime.js +24 -0
  75. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  76. package/dist/local-editor-tools.d.ts +18 -0
  77. package/dist/local-editor-tools.d.ts.map +1 -0
  78. package/dist/local-editor-tools.js +53 -0
  79. package/dist/local-editor-tools.js.map +1 -0
  80. package/dist/playable-babylon-rendering.d.ts +9 -0
  81. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  82. package/dist/playable-babylon-rendering.js +162 -6
  83. package/dist/playable-babylon-rendering.js.map +1 -1
  84. package/dist/playable-local-editor-entry.d.ts +68 -0
  85. package/dist/playable-local-editor-entry.d.ts.map +1 -0
  86. package/dist/playable-local-editor-entry.js +424 -0
  87. package/dist/playable-local-editor-entry.js.map +1 -0
  88. package/dist/playable-local-editor-host.d.ts +51 -29
  89. package/dist/playable-local-editor-host.d.ts.map +1 -1
  90. package/dist/playable-local-editor-host.js +23 -11
  91. package/dist/playable-local-editor-host.js.map +1 -1
  92. package/dist/playable-product-local-editor.d.ts +10 -12
  93. package/dist/playable-product-local-editor.d.ts.map +1 -1
  94. package/dist/playable-product-local-editor.js +178 -85
  95. package/dist/playable-product-local-editor.js.map +1 -1
  96. package/dist/playable-product-projection-preview.d.ts +4 -1
  97. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  98. package/dist/playable-product-projection-preview.js +122 -5
  99. package/dist/playable-product-projection-preview.js.map +1 -1
  100. package/dist/playable-product-rendering.d.ts +12 -0
  101. package/dist/playable-product-rendering.d.ts.map +1 -1
  102. package/dist/playable-product-rendering.js +128 -6
  103. package/dist/playable-product-rendering.js.map +1 -1
  104. package/dist/playable-product-scene-capabilities.d.ts +24 -7
  105. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  106. package/dist/playable-product-scene-capabilities.js +172 -15
  107. package/dist/playable-product-scene-capabilities.js.map +1 -1
  108. package/dist/playable-project-mode.d.ts +17 -0
  109. package/dist/playable-project-mode.d.ts.map +1 -0
  110. package/dist/playable-project-mode.js +2 -0
  111. package/dist/playable-project-mode.js.map +1 -0
  112. package/dist/playable-runtime-babylon.d.ts +3 -6
  113. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  114. package/dist/playable-runtime-babylon.js +1 -5
  115. package/dist/playable-runtime-babylon.js.map +1 -1
  116. package/dist/playable-sdk.d.ts +16 -9
  117. package/dist/playable-sdk.d.ts.map +1 -1
  118. package/dist/playable-sdk.js +6 -4
  119. package/dist/playable-sdk.js.map +1 -1
  120. package/dist/playable-standard-project.d.ts +23 -14
  121. package/dist/playable-standard-project.d.ts.map +1 -1
  122. package/dist/playable-standard-project.js +53 -19
  123. package/dist/playable-standard-project.js.map +1 -1
  124. package/dist/vite-client.d.ts +4 -0
  125. package/node_modules/@babel/helper-string-parser/lib/index.js +0 -1
  126. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +0 -1
  127. package/node_modules/@babel/helper-validator-identifier/lib/index.js +0 -1
  128. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +0 -1
  129. package/node_modules/@babel/parser/lib/index.js +0 -1
  130. package/node_modules/@babel/types/lib/asserts/assertNode.js +0 -1
  131. package/node_modules/@babel/types/lib/asserts/generated/index.js +0 -1
  132. package/node_modules/@babel/types/lib/ast-types/generated/index.js +0 -1
  133. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +0 -1
  134. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +0 -1
  135. package/node_modules/@babel/types/lib/builders/generated/index.js +0 -1
  136. package/node_modules/@babel/types/lib/builders/generated/lowercase.js +0 -1
  137. package/node_modules/@babel/types/lib/builders/generated/uppercase.js +0 -1
  138. package/node_modules/@babel/types/lib/builders/productions.js +0 -1
  139. package/node_modules/@babel/types/lib/builders/react/buildChildren.js +0 -1
  140. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +0 -1
  141. package/node_modules/@babel/types/lib/builders/validateNode.js +0 -1
  142. package/node_modules/@babel/types/lib/clone/clone.js +0 -1
  143. package/node_modules/@babel/types/lib/clone/cloneDeep.js +0 -1
  144. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +0 -1
  145. package/node_modules/@babel/types/lib/clone/cloneNode.js +0 -1
  146. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +0 -1
  147. package/node_modules/@babel/types/lib/comments/addComment.js +0 -1
  148. package/node_modules/@babel/types/lib/comments/addComments.js +0 -1
  149. package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +0 -1
  150. package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +0 -1
  151. package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +0 -1
  152. package/node_modules/@babel/types/lib/comments/inheritsComments.js +0 -1
  153. package/node_modules/@babel/types/lib/comments/removeComments.js +0 -1
  154. package/node_modules/@babel/types/lib/constants/generated/index.js +0 -1
  155. package/node_modules/@babel/types/lib/constants/index.js +0 -1
  156. package/node_modules/@babel/types/lib/converters/ensureBlock.js +0 -1
  157. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +0 -1
  158. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +0 -1
  159. package/node_modules/@babel/types/lib/converters/toBlock.js +0 -1
  160. package/node_modules/@babel/types/lib/converters/toComputedKey.js +0 -1
  161. package/node_modules/@babel/types/lib/converters/toExpression.js +0 -1
  162. package/node_modules/@babel/types/lib/converters/toIdentifier.js +0 -1
  163. package/node_modules/@babel/types/lib/converters/toKeyAlias.js +0 -1
  164. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +0 -1
  165. package/node_modules/@babel/types/lib/converters/toStatement.js +0 -1
  166. package/node_modules/@babel/types/lib/converters/valueToNode.js +0 -1
  167. package/node_modules/@babel/types/lib/definitions/core.js +0 -1
  168. package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +0 -1
  169. package/node_modules/@babel/types/lib/definitions/experimental.js +0 -1
  170. package/node_modules/@babel/types/lib/definitions/flow.js +0 -1
  171. package/node_modules/@babel/types/lib/definitions/index.js +0 -1
  172. package/node_modules/@babel/types/lib/definitions/jsx.js +0 -1
  173. package/node_modules/@babel/types/lib/definitions/misc.js +0 -1
  174. package/node_modules/@babel/types/lib/definitions/placeholders.js +0 -1
  175. package/node_modules/@babel/types/lib/definitions/typescript.js +0 -1
  176. package/node_modules/@babel/types/lib/definitions/utils.js +0 -1
  177. package/node_modules/@babel/types/lib/index.js +0 -1
  178. package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +0 -1
  179. package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +0 -1
  180. package/node_modules/@babel/types/lib/modifications/inherits.js +0 -1
  181. package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +0 -1
  182. package/node_modules/@babel/types/lib/modifications/removeProperties.js +0 -1
  183. package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +0 -1
  184. package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +0 -1
  185. package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +0 -1
  186. package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +0 -1
  187. package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +0 -1
  188. package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +0 -1
  189. package/node_modules/@babel/types/lib/traverse/traverse.js +0 -1
  190. package/node_modules/@babel/types/lib/traverse/traverseFast.js +0 -1
  191. package/node_modules/@babel/types/lib/utils/deprecationWarning.js +0 -1
  192. package/node_modules/@babel/types/lib/utils/inherit.js +0 -1
  193. package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +0 -1
  194. package/node_modules/@babel/types/lib/utils/shallowEqual.js +0 -1
  195. package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +0 -1
  196. package/node_modules/@babel/types/lib/validators/generated/index.js +0 -1
  197. package/node_modules/@babel/types/lib/validators/is.js +0 -1
  198. package/node_modules/@babel/types/lib/validators/isBinding.js +0 -1
  199. package/node_modules/@babel/types/lib/validators/isBlockScoped.js +0 -1
  200. package/node_modules/@babel/types/lib/validators/isImmutable.js +0 -1
  201. package/node_modules/@babel/types/lib/validators/isLet.js +0 -1
  202. package/node_modules/@babel/types/lib/validators/isNode.js +0 -1
  203. package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js +0 -1
  204. package/node_modules/@babel/types/lib/validators/isPlaceholderType.js +0 -1
  205. package/node_modules/@babel/types/lib/validators/isReferenced.js +0 -1
  206. package/node_modules/@babel/types/lib/validators/isScope.js +0 -1
  207. package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js +0 -1
  208. package/node_modules/@babel/types/lib/validators/isType.js +0 -1
  209. package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js +0 -1
  210. package/node_modules/@babel/types/lib/validators/isValidIdentifier.js +0 -1
  211. package/node_modules/@babel/types/lib/validators/isVar.js +0 -1
  212. package/node_modules/@babel/types/lib/validators/matchesPattern.js +0 -1
  213. package/node_modules/@babel/types/lib/validators/react/isCompatTag.js +0 -1
  214. package/node_modules/@babel/types/lib/validators/react/isReactComponent.js +0 -1
  215. package/node_modules/@babel/types/lib/validators/validate.js +0 -1
  216. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.d.ts +69 -0
  217. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.js +132 -0
  218. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.d.ts +8 -0
  219. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.js +7 -0
  220. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.d.ts +14 -0
  221. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.js +328 -0
  222. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.d.ts +9 -0
  223. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.js +1 -0
  224. package/node_modules/@babylonjs/loaders/BVH/index.d.ts +2 -0
  225. package/node_modules/@babylonjs/loaders/BVH/index.js +3 -0
  226. package/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
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  228. package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +41 -0
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  236. package/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +175 -0
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  238. package/node_modules/@babylonjs/loaders/SPLAT/index.d.ts +2 -0
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  271. package/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
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  273. package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.d.ts +41 -0
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  1387. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.d.ts.map +0 -1
  1388. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js +0 -186
  1389. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js.map +0 -1
  1390. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +0 -5
  1391. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +0 -1
  1392. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +0 -98
  1393. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +0 -1
  1394. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +0 -63
  1395. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +0 -1
  1396. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +0 -301
  1397. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +0 -1
@@ -0,0 +1,1600 @@
1
+ import { BabylonSelectionIdentityPass, } from './selection-identity-pass.js';
2
+ const SELECTION_OCCUPANCY_MASK_SHADER_NAME = 'editorSelectionOccupancyMask';
3
+ const SELECTION_SILHOUETTE_SHADER_NAME = 'editorSelectionSilhouetteComposite';
4
+ const MAX_SELECTION_SOURCE_DENSITY = 2;
5
+ const TEXTURE_TYPE_UNSIGNED_BYTE = 0;
6
+ const TEXTURE_TYPE_FLOAT = 1;
7
+ const TEXTURE_TYPE_HALF_FLOAT = 2;
8
+ const TEXTURE_NEAREST_SAMPLING_MODE = 1;
9
+ const TEXTURE_BILINEAR_SAMPLING_MODE = 2;
10
+ const SELECTION_PRESENTATION_PADDING_PX = 6;
11
+ const SELECTION_PRESENTATION_COLOR = [1, 0.9, 0.22];
12
+ const SELECTION_OCCUPANCY_MASK_FRAGMENT_SHADER = `
13
+ precision highp float;
14
+ varying vec2 vUV;
15
+ uniform sampler2D editorSelectedDepthSampler;
16
+ uniform sampler2D editorSelectionIdentitySampler;
17
+ uniform vec2 editorSelectedDepthTexelSize;
18
+ uniform vec2 editorOutputTexelSize;
19
+ uniform vec2 editorPresentationTexelSize;
20
+ uniform vec4 editorSelectionUvBounds;
21
+ uniform float editorSelectedPackedDepth;
22
+ uniform float editorSelectionIdentityEnabled;
23
+
24
+ float unpackEditorDepth(vec4 color) {
25
+ const vec4 bitShift = vec4(
26
+ 1.0 / (255.0 * 255.0 * 255.0),
27
+ 1.0 / (255.0 * 255.0),
28
+ 1.0 / 255.0,
29
+ 1.0
30
+ );
31
+ return dot(color, bitShift);
32
+ }
33
+
34
+ float selectionOccupancyAt(vec2 uv) {
35
+ vec2 sampleUv = clamp(uv, vec2(0.0), vec2(1.0));
36
+ vec4 selectedDepthSample = texture2D(editorSelectedDepthSampler, sampleUv);
37
+ float selectedDepth = mix(
38
+ selectedDepthSample.r,
39
+ unpackEditorDepth(selectedDepthSample),
40
+ editorSelectedPackedDepth
41
+ );
42
+ return 1.0 - step(0.999999, selectedDepth);
43
+ }
44
+
45
+ float selectionIdentityValue(vec4 color) {
46
+ vec3 bytes = floor(color.rgb * 255.0 + 0.5);
47
+ return dot(bytes, vec3(65536.0, 256.0, 1.0));
48
+ }
49
+
50
+ float selectionIdentityBoundaryAgainst(
51
+ vec2 neighborUv,
52
+ float centerSelected,
53
+ float centerValue
54
+ ) {
55
+ vec4 neighborIdentity = texture2D(editorSelectionIdentitySampler, neighborUv);
56
+ float neighborValue = selectionIdentityValue(neighborIdentity);
57
+ float identitiesDiffer = step(0.5, abs(centerValue - neighborValue));
58
+ // The object-ID target already depth-resolves the selected surface. Pick one
59
+ // deterministic owner for each differing-ID edge to avoid double thickness.
60
+ float stableIdentityOwner = step(0.5, centerValue - neighborValue);
61
+ return centerSelected * identitiesDiffer * stableIdentityOwner;
62
+ }
63
+
64
+ float selectionIdentityBoundarySampleAt(vec2 uv, vec2 identityTexel) {
65
+ vec4 centerIdentity = texture2D(editorSelectionIdentitySampler, uv);
66
+ float centerSelected = step(0.001, centerIdentity.a);
67
+ float centerValue = selectionIdentityValue(centerIdentity);
68
+ float boundary = 0.0;
69
+ boundary = max(boundary, selectionIdentityBoundaryAgainst(
70
+ uv + vec2(-identityTexel.x, 0.0), centerSelected, centerValue
71
+ ));
72
+ boundary = max(boundary, selectionIdentityBoundaryAgainst(
73
+ uv + vec2(identityTexel.x, 0.0), centerSelected, centerValue
74
+ ));
75
+ boundary = max(boundary, selectionIdentityBoundaryAgainst(
76
+ uv + vec2(0.0, -identityTexel.y), centerSelected, centerValue
77
+ ));
78
+ boundary = max(boundary, selectionIdentityBoundaryAgainst(
79
+ uv + vec2(0.0, identityTexel.y), centerSelected, centerValue
80
+ ));
81
+ return boundary;
82
+ }
83
+
84
+ float selectionIdentityBoundaryCoverageAt(
85
+ vec2 uv,
86
+ vec2 outputTexel,
87
+ vec2 boundaryStep
88
+ ) {
89
+ vec2 ringWide = outputTexel * vec2(0.32476, 0.1875);
90
+ vec2 ringTall = outputTexel * vec2(0.0, 0.375);
91
+ float coverage = selectionIdentityBoundarySampleAt(uv - ringTall, boundaryStep);
92
+ coverage += selectionIdentityBoundarySampleAt(
93
+ uv + vec2(ringWide.x, -ringWide.y), boundaryStep
94
+ );
95
+ coverage += selectionIdentityBoundarySampleAt(uv + ringWide, boundaryStep);
96
+ coverage += selectionIdentityBoundarySampleAt(uv + ringTall, boundaryStep);
97
+ coverage += selectionIdentityBoundarySampleAt(
98
+ uv + vec2(-ringWide.x, ringWide.y), boundaryStep
99
+ );
100
+ coverage += selectionIdentityBoundarySampleAt(uv - ringWide, boundaryStep);
101
+ return coverage / 6.0;
102
+ }
103
+
104
+ void main(void) {
105
+ if (
106
+ vUV.x < editorSelectionUvBounds.x
107
+ || vUV.y < editorSelectionUvBounds.y
108
+ || vUV.x > editorSelectionUvBounds.z
109
+ || vUV.y > editorSelectionUvBounds.w
110
+ ) {
111
+ gl_FragColor = vec4(0.0);
112
+ return;
113
+ }
114
+ vec2 subpixelOffset = editorSelectedDepthTexelSize * 0.5;
115
+ float coverage = 0.0;
116
+ coverage += selectionOccupancyAt(vUV + vec2(-subpixelOffset.x, -subpixelOffset.y));
117
+ coverage += selectionOccupancyAt(vUV + vec2(subpixelOffset.x, -subpixelOffset.y));
118
+ coverage += selectionOccupancyAt(vUV + vec2(-subpixelOffset.x, subpixelOffset.y));
119
+ coverage += selectionOccupancyAt(vUV + vec2(subpixelOffset.x, subpixelOffset.y));
120
+ float identityBoundary = 0.0;
121
+ if (editorSelectionIdentityEnabled > 0.5) {
122
+ identityBoundary = selectionIdentityBoundaryCoverageAt(
123
+ vUV,
124
+ editorOutputTexelSize,
125
+ editorPresentationTexelSize
126
+ );
127
+ }
128
+ gl_FragColor = vec4(identityBoundary, 0.0, 0.0, coverage * 0.25);
129
+ }
130
+ `;
131
+ const SELECTION_SILHOUETTE_FRAGMENT_SHADER = `
132
+ precision highp float;
133
+ varying vec2 vUV;
134
+ uniform sampler2D textureSampler;
135
+ uniform sampler2D editorSceneColorSampler;
136
+ uniform sampler2D editorSceneDepthSampler;
137
+ uniform sampler2D editorSelectedDepthSampler;
138
+ uniform vec2 editorOutputTexelSize;
139
+ uniform vec2 editorPresentationTexelSize;
140
+ uniform vec4 editorSelectionUvBounds;
141
+ uniform vec3 editorSelectionColor;
142
+ uniform float editorScenePackedDepth;
143
+ uniform float editorSelectedPackedDepth;
144
+ uniform float editorSelectionIdentityEnabled;
145
+ uniform float editorSceneBackgroundDepth;
146
+ uniform float editorDepthEpsilon;
147
+
148
+ float unpackEditorDepth(vec4 color) {
149
+ const vec4 bitShift = vec4(
150
+ 1.0 / (255.0 * 255.0 * 255.0),
151
+ 1.0 / (255.0 * 255.0),
152
+ 1.0 / 255.0,
153
+ 1.0
154
+ );
155
+ return dot(color, bitShift);
156
+ }
157
+
158
+ float readEditorDepth(sampler2D depthSampler, vec2 uv, float packedDepth) {
159
+ vec4 sampleValue = texture2D(depthSampler, clamp(uv, vec2(0.0), vec2(1.0)));
160
+ return mix(sampleValue.r, unpackEditorDepth(sampleValue), packedDepth);
161
+ }
162
+
163
+ float selectionCoverageAt(vec2 uv) {
164
+ return texture2D(textureSampler, clamp(uv, vec2(0.0), vec2(1.0))).a;
165
+ }
166
+
167
+ float resolvedSelectionIdentityBoundaryAt(vec2 uv, vec2 outputTexel) {
168
+ vec2 halfTexel = outputTexel * 0.5;
169
+ float coverage = texture2D(
170
+ textureSampler,
171
+ uv + vec2(-halfTexel.x, -halfTexel.y)
172
+ ).r;
173
+ coverage += texture2D(
174
+ textureSampler,
175
+ uv + vec2(halfTexel.x, -halfTexel.y)
176
+ ).r;
177
+ coverage += texture2D(
178
+ textureSampler,
179
+ uv + vec2(-halfTexel.x, halfTexel.y)
180
+ ).r;
181
+ coverage += texture2D(
182
+ textureSampler,
183
+ uv + vec2(halfTexel.x, halfTexel.y)
184
+ ).r;
185
+ return coverage * 0.25;
186
+ }
187
+
188
+ void considerStrongestSelectionNeighbor(
189
+ inout vec3 strongestSample,
190
+ vec2 uv,
191
+ vec2 texel,
192
+ vec2 offset
193
+ ) {
194
+ float coverage = selectionCoverageAt(uv + offset * texel);
195
+ float isStronger = step(strongestSample.x, coverage);
196
+ strongestSample = mix(
197
+ strongestSample,
198
+ vec3(coverage, offset),
199
+ isStronger
200
+ );
201
+ }
202
+
203
+ vec3 strongestSelectionNeighbor(vec2 uv, vec2 texel) {
204
+ vec3 strongestSample = vec3(0.0, 0.0, 0.0);
205
+ for (int y = -1; y <= 1; y++) {
206
+ for (int x = -1; x <= 1; x++) {
207
+ if (x != 0 || y != 0) {
208
+ considerStrongestSelectionNeighbor(
209
+ strongestSample,
210
+ uv,
211
+ texel,
212
+ vec2(float(x), float(y))
213
+ );
214
+ }
215
+ }
216
+ }
217
+ return strongestSample;
218
+ }
219
+
220
+ float selectionSubpixelVisibilityAt(vec2 uv) {
221
+ float selectedDepth = readEditorDepth(
222
+ editorSelectedDepthSampler,
223
+ uv,
224
+ editorSelectedPackedDepth
225
+ );
226
+ float sceneDepth = readEditorDepth(editorSceneDepthSampler, uv, editorScenePackedDepth);
227
+ float sceneBackgroundIsZero = 1.0 - step(0.5, editorSceneBackgroundDepth);
228
+ float emptyZeroDepth = sceneBackgroundIsZero * (1.0 - step(0.000001, sceneDepth));
229
+ sceneDepth = mix(sceneDepth, 1.0, emptyZeroDepth);
230
+ float hasSelection = 1.0 - step(0.999999, selectedDepth);
231
+ float depthDelta = selectedDepth - sceneDepth;
232
+ float isVisible = 1.0 - smoothstep(
233
+ editorDepthEpsilon,
234
+ editorDepthEpsilon * 4.0,
235
+ depthDelta
236
+ );
237
+ return hasSelection * isVisible;
238
+ }
239
+
240
+ float selectionSurfaceVisibilityAt(vec2 uv, vec2 texel) {
241
+ vec2 subpixelOffset = texel * 0.25;
242
+ float visibility = 0.0;
243
+ visibility = max(
244
+ visibility,
245
+ selectionSubpixelVisibilityAt(uv + vec2(-subpixelOffset.x, -subpixelOffset.y))
246
+ );
247
+ visibility = max(
248
+ visibility,
249
+ selectionSubpixelVisibilityAt(uv + vec2(subpixelOffset.x, -subpixelOffset.y))
250
+ );
251
+ visibility = max(
252
+ visibility,
253
+ selectionSubpixelVisibilityAt(uv + vec2(-subpixelOffset.x, subpixelOffset.y))
254
+ );
255
+ visibility = max(
256
+ visibility,
257
+ selectionSubpixelVisibilityAt(uv + vec2(subpixelOffset.x, subpixelOffset.y))
258
+ );
259
+ return visibility;
260
+ }
261
+
262
+ void main(void) {
263
+ vec4 sceneColor = texture2D(editorSceneColorSampler, vUV);
264
+ float center = texture2D(textureSampler, vUV).a;
265
+ if (
266
+ vUV.x < editorSelectionUvBounds.x
267
+ || vUV.y < editorSelectionUvBounds.y
268
+ || vUV.x > editorSelectionUvBounds.z
269
+ || vUV.y > editorSelectionUvBounds.w
270
+ ) {
271
+ gl_FragColor = vec4(sceneColor.rgb, 1.0);
272
+ return;
273
+ }
274
+ float identityAlpha = 0.0;
275
+ if (editorSelectionIdentityEnabled > 0.5) {
276
+ float identityBoundary = resolvedSelectionIdentityBoundaryAt(
277
+ vUV,
278
+ editorOutputTexelSize
279
+ );
280
+ float perceptualIdentityCoverage = pow(
281
+ clamp(identityBoundary, 0.0, 1.0),
282
+ 0.75
283
+ );
284
+ identityAlpha = perceptualIdentityCoverage * selectionSurfaceVisibilityAt(
285
+ vUV,
286
+ editorOutputTexelSize
287
+ );
288
+ }
289
+ float unionAlpha = 0.0;
290
+ if (editorSelectionIdentityEnabled < 0.5 && center < 0.999) {
291
+ float outsideCoverage = 1.0 - clamp(center, 0.0, 1.0);
292
+ vec3 strongestSample = strongestSelectionNeighbor(vUV, editorPresentationTexelSize);
293
+ vec2 strongestSampleUv = vUV + strongestSample.yz * editorPresentationTexelSize;
294
+ float boundaryVisibility = selectionSurfaceVisibilityAt(
295
+ strongestSampleUv,
296
+ editorOutputTexelSize
297
+ );
298
+ unionAlpha = smoothstep(
299
+ 0.0,
300
+ 1.0,
301
+ strongestSample.x * outsideCoverage
302
+ ) * boundaryVisibility;
303
+ }
304
+ float alpha = max(unionAlpha, identityAlpha);
305
+ gl_FragColor = vec4(mix(sceneColor.rgb, editorSelectionColor, alpha), 1.0);
306
+ }
307
+ `;
308
+ const sceneDepthLeases = new WeakMap();
309
+ const prePassSceneDepthStates = new WeakMap();
310
+ const PREPASS_SELECTION_DEPTH_CONFIGURATION_NAME = 'fpsEditorSelectionSceneDepth';
311
+ const cameraSelectionPostProcessSlots = new WeakMap();
312
+ export function createBabylonEditorSelectionPresentationController(options) {
313
+ const nodes = new Map();
314
+ const reportedDiagnosticCodes = new Set();
315
+ let selection = { selectedIds: [], activeId: null };
316
+ let backend = null;
317
+ let failed = false;
318
+ let disposed = false;
319
+ let selectedMeshCount = 0;
320
+ let lastDiagnostic = null;
321
+ const reportDiagnostic = (diagnostic) => {
322
+ lastDiagnostic = diagnostic;
323
+ if (reportedDiagnosticCodes.has(diagnostic.code))
324
+ return;
325
+ reportedDiagnosticCodes.add(diagnostic.code);
326
+ options.logger?.warn(`[selection-presentation:${diagnostic.code}] ${diagnostic.message}`, diagnostic.cause);
327
+ options.onDiagnostic?.(diagnostic);
328
+ };
329
+ const ensureBackend = () => {
330
+ if (disposed || failed)
331
+ return null;
332
+ if (backend)
333
+ return backend;
334
+ try {
335
+ backend = (options.createBackend ?? createDepthAwareSelectionPresentationBackend)(options, reportDiagnostic);
336
+ return backend;
337
+ }
338
+ catch (cause) {
339
+ failed = true;
340
+ reportDiagnostic({
341
+ code: 'backend-initialization-failed',
342
+ message: 'Selection silhouette resources could not be initialized; visual selection feedback is disabled.',
343
+ cause,
344
+ });
345
+ return null;
346
+ }
347
+ };
348
+ const syncBackendMembership = () => {
349
+ if (disposed)
350
+ return;
351
+ const groups = selection.selectedIds
352
+ .map(selectionId => ({
353
+ selectionId,
354
+ meshes: collectSelectedPresentationMeshes(nodes, {
355
+ selectedIds: [selectionId],
356
+ activeId: selectionId,
357
+ }),
358
+ }))
359
+ .filter(group => group.meshes.length > 0);
360
+ const meshes = [];
361
+ const seenMeshes = new Set();
362
+ for (const group of groups) {
363
+ for (const mesh of group.meshes)
364
+ appendPresentationMesh(meshes, seenMeshes, mesh);
365
+ }
366
+ selectedMeshCount = meshes.length;
367
+ if (meshes.length === 0) {
368
+ backend?.setSelectedMeshes([], groups);
369
+ backend?.setEnabled(false);
370
+ return;
371
+ }
372
+ const nextBackend = ensureBackend();
373
+ if (!nextBackend)
374
+ return;
375
+ try {
376
+ nextBackend.setSelectedMeshes(meshes, groups);
377
+ nextBackend.setEnabled(true);
378
+ nextBackend.prepareFrame();
379
+ }
380
+ catch (cause) {
381
+ failed = true;
382
+ safelyDisposeBackend(nextBackend, reportDiagnostic);
383
+ backend = null;
384
+ reportDiagnostic({
385
+ code: 'backend-initialization-failed',
386
+ message: 'Selection silhouette synchronization failed; visual selection feedback is disabled.',
387
+ cause,
388
+ });
389
+ }
390
+ };
391
+ return {
392
+ attachProjectedNode(node) {
393
+ if (disposed)
394
+ return;
395
+ nodes.set(node.nodeId, node);
396
+ syncBackendMembership();
397
+ },
398
+ updateProjectedNode(node) {
399
+ if (disposed)
400
+ return;
401
+ nodes.set(node.nodeId, node);
402
+ syncBackendMembership();
403
+ },
404
+ detachProjectedNode(nodeId) {
405
+ if (disposed)
406
+ return;
407
+ nodes.delete(nodeId);
408
+ syncBackendMembership();
409
+ },
410
+ syncSelection(nextSelection) {
411
+ if (disposed)
412
+ return;
413
+ selection = {
414
+ selectedIds: [...new Set(nextSelection.selectedIds)],
415
+ activeId: nextSelection.activeId,
416
+ };
417
+ syncBackendMembership();
418
+ },
419
+ prepareFrame() {
420
+ if (disposed || failed || selectedMeshCount === 0)
421
+ return;
422
+ try {
423
+ backend?.prepareFrame();
424
+ }
425
+ catch (cause) {
426
+ failed = true;
427
+ if (backend)
428
+ safelyDisposeBackend(backend, reportDiagnostic);
429
+ backend = null;
430
+ reportDiagnostic({
431
+ code: 'camera-replacement-failed',
432
+ message: 'Selection silhouette camera resources could not be refreshed; visual selection feedback is disabled.',
433
+ cause,
434
+ });
435
+ }
436
+ },
437
+ getDiagnostics() {
438
+ return {
439
+ status: disposed ? 'disposed' : failed ? 'failed' : selectedMeshCount > 0 ? 'active' : 'idle',
440
+ projectedNodeCount: nodes.size,
441
+ selectedNodeCount: selection.selectedIds.length,
442
+ selectedMeshCount,
443
+ backendResourceCount: backend?.getResourceCount() ?? 0,
444
+ sceneDepthSource: backend?.getSceneDepthSourceKind?.() ?? null,
445
+ cameraId: backend?.getCameraId() ?? null,
446
+ lastDiagnostic,
447
+ };
448
+ },
449
+ dispose() {
450
+ if (disposed)
451
+ return;
452
+ disposed = true;
453
+ nodes.clear();
454
+ selectedMeshCount = 0;
455
+ if (backend)
456
+ safelyDisposeBackend(backend, reportDiagnostic);
457
+ backend = null;
458
+ },
459
+ };
460
+ }
461
+ export function collectSelectedPresentationMeshes(nodes, selection) {
462
+ const selectedIds = new Set(selection.selectedIds);
463
+ const meshes = [];
464
+ const seen = new Set();
465
+ for (const [nodeId, node] of nodes) {
466
+ const rootSelected = selectedIds.has(nodeId);
467
+ const mappedSelectionNodeIds = new Set((node.selectionPresentationTargets ?? []).map(target => target.selectionNodeId));
468
+ const proxyNodeIds = new Set((node.selectionMeshes ?? [])
469
+ .map(readPresentationMeshSelectionNodeId)
470
+ .filter((id) => !!id));
471
+ for (const mesh of node.outlineMeshes) {
472
+ const meshNodeId = readPresentationMeshSelectionNodeId(mesh) ?? nodeId;
473
+ if (!rootSelected && (proxyNodeIds.has(meshNodeId) || !selectedIds.has(meshNodeId)))
474
+ continue;
475
+ appendPresentationMesh(meshes, seen, mesh);
476
+ }
477
+ for (const target of node.selectionPresentationTargets ?? []) {
478
+ if (!selectedIds.has(target.selectionNodeId))
479
+ continue;
480
+ for (const mesh of target.renderMeshes)
481
+ appendPresentationMesh(meshes, seen, mesh);
482
+ }
483
+ for (const mesh of node.selectionMeshes ?? []) {
484
+ const meshNodeId = readPresentationMeshSelectionNodeId(mesh) ?? nodeId;
485
+ if (mappedSelectionNodeIds.has(meshNodeId))
486
+ continue;
487
+ if (!selectedIds.has(meshNodeId))
488
+ continue;
489
+ appendPresentationMesh(meshes, seen, mesh);
490
+ }
491
+ }
492
+ return meshes;
493
+ }
494
+ function appendPresentationMesh(meshes, seen, mesh) {
495
+ if (!mesh || seen.has(mesh) || mesh.isDisposed?.())
496
+ return;
497
+ seen.add(mesh);
498
+ meshes.push(mesh);
499
+ }
500
+ function readPresentationMeshSelectionNodeId(mesh) {
501
+ const nodeId = mesh?.metadata?.editorProjection?.nodeId;
502
+ return typeof nodeId === 'string' && nodeId.length > 0 ? nodeId : null;
503
+ }
504
+ function createDepthAwareSelectionPresentationBackend(options, reportDiagnostic) {
505
+ const { babylon, scene } = options;
506
+ const beforeRenderObservable = scene?.onBeforeRenderObservable;
507
+ let beforeRenderObserver = null;
508
+ let enabled = false;
509
+ let disposed = false;
510
+ let selectedMeshes = [];
511
+ let selectionGroups = [];
512
+ let camera = null;
513
+ let sceneDepthLease = null;
514
+ let selectedDepthRenderer = null;
515
+ let selectedDepthMap = null;
516
+ let selectionIdentityPass = null;
517
+ const occupancyMaskPass = {
518
+ resource: null,
519
+ attached: false,
520
+ insertIndex: null,
521
+ slotOwner: {},
522
+ };
523
+ const compositePass = {
524
+ resource: null,
525
+ attached: false,
526
+ insertIndex: null,
527
+ slotOwner: {},
528
+ };
529
+ let width = 0;
530
+ let height = 0;
531
+ let selectionSourceRatio = MAX_SELECTION_SOURCE_DENSITY;
532
+ let shaderNotReadyFrames = 0;
533
+ let resourcesActive = false;
534
+ let sceneDepthLeaseActive = false;
535
+ let selectedDepthMapActive = false;
536
+ let selectionUvBounds = [0, 0, 1, 1];
537
+ registerSelectionSilhouetteShader(babylon);
538
+ const requiresSelectionIdentityPass = () => (selectionGroups.length > 1
539
+ && !!babylon.ShaderMaterial
540
+ && !!babylon.Effect?.ShadersStore);
541
+ const detachPostProcessPass = (pass) => {
542
+ if (!camera || !pass.resource || !pass.attached)
543
+ return;
544
+ const topologyBeforeDetach = Array.isArray(camera._postProcesses)
545
+ ? camera._postProcesses.slice()
546
+ : null;
547
+ try {
548
+ const attachedIndex = findCameraPostProcessIndex(camera, pass.resource);
549
+ if (attachedIndex >= 0)
550
+ pass.insertIndex = attachedIndex;
551
+ camera.detachPostProcess?.(pass.resource);
552
+ pass.attached = false;
553
+ reserveOwnedCameraPostProcessSlot(camera, pass.slotOwner, pass.insertIndex, topologyBeforeDetach);
554
+ }
555
+ catch (cause) {
556
+ if (forceDetachCameraPostProcess(camera, pass.resource)) {
557
+ pass.attached = false;
558
+ reserveOwnedCameraPostProcessSlot(camera, pass.slotOwner, pass.insertIndex, topologyBeforeDetach);
559
+ }
560
+ reportDiagnostic({
561
+ code: 'resource-dispose-failed',
562
+ message: 'A selection silhouette post-process could not be detached cleanly.',
563
+ cause,
564
+ });
565
+ }
566
+ };
567
+ const deactivateResources = () => {
568
+ resourcesActive = false;
569
+ selectionIdentityPass?.setEnabled(false);
570
+ if (sceneDepthLease && sceneDepthLeaseActive) {
571
+ try {
572
+ sceneDepthLease.deactivate();
573
+ sceneDepthLeaseActive = false;
574
+ }
575
+ catch (cause) {
576
+ reportDiagnostic({
577
+ code: 'resource-dispose-failed',
578
+ message: 'The shared scene depth lease could not be deactivated cleanly.',
579
+ cause,
580
+ });
581
+ }
582
+ }
583
+ if (selectedDepthMap && selectedDepthMapActive) {
584
+ try {
585
+ removeCustomRenderTarget(scene, selectedDepthMap);
586
+ selectedDepthMapActive = false;
587
+ }
588
+ catch (cause) {
589
+ reportDiagnostic({
590
+ code: 'resource-dispose-failed',
591
+ message: 'The selected depth target could not be detached cleanly.',
592
+ cause,
593
+ });
594
+ }
595
+ }
596
+ detachPostProcessPass(compositePass);
597
+ detachPostProcessPass(occupancyMaskPass);
598
+ };
599
+ const activateResources = () => {
600
+ if (!enabled
601
+ || !sceneDepthLease
602
+ || !selectedDepthMap
603
+ || !occupancyMaskPass.resource
604
+ || !compositePass.resource
605
+ || requiresSelectionIdentityPass() !== !!selectionIdentityPass
606
+ || !camera)
607
+ return;
608
+ if (resourcesActive)
609
+ return;
610
+ if (!occupancyMaskPass.attached) {
611
+ occupancyMaskPass.insertIndex = attachOwnedCameraPostProcess(camera, occupancyMaskPass.slotOwner, occupancyMaskPass.resource);
612
+ occupancyMaskPass.attached = true;
613
+ }
614
+ if (!compositePass.attached) {
615
+ compositePass.insertIndex = attachOwnedCameraPostProcess(camera, compositePass.slotOwner, compositePass.resource);
616
+ compositePass.attached = true;
617
+ }
618
+ if (!sceneDepthLeaseActive) {
619
+ sceneDepthLease.activate();
620
+ sceneDepthLeaseActive = true;
621
+ }
622
+ if (!selectedDepthMapActive) {
623
+ selectedDepthMapActive = true;
624
+ addCustomRenderTarget(scene, selectedDepthMap);
625
+ }
626
+ selectionIdentityPass?.setEnabled(true);
627
+ resourcesActive = true;
628
+ };
629
+ const disposePostProcessPass = (pass, ownedCamera) => {
630
+ const resource = pass.resource;
631
+ if (resource) {
632
+ try {
633
+ resource.dispose?.(ownedCamera ?? undefined);
634
+ }
635
+ catch (cause) {
636
+ reportDiagnostic({
637
+ code: 'resource-dispose-failed',
638
+ message: 'A selection silhouette post-process resource could not be disposed cleanly.',
639
+ cause,
640
+ });
641
+ }
642
+ releaseOwnedCameraPostProcessSlot(ownedCamera, pass.slotOwner, pass.insertIndex, resource);
643
+ }
644
+ pass.resource = null;
645
+ pass.attached = false;
646
+ pass.insertIndex = null;
647
+ };
648
+ const disposeCameraResources = () => {
649
+ deactivateResources();
650
+ const ownedCamera = camera;
651
+ disposePostProcessPass(compositePass, ownedCamera);
652
+ disposePostProcessPass(occupancyMaskPass, ownedCamera);
653
+ const ownedSelectedDepthMap = selectedDepthMap;
654
+ if (selectedDepthRenderer) {
655
+ try {
656
+ selectedDepthRenderer.dispose?.();
657
+ }
658
+ catch (cause) {
659
+ reportDiagnostic({
660
+ code: 'resource-dispose-failed',
661
+ message: 'A selection silhouette depth resource could not be disposed cleanly.',
662
+ cause,
663
+ });
664
+ }
665
+ }
666
+ if (ownedSelectedDepthMap) {
667
+ try {
668
+ ownedSelectedDepthMap.dispose?.();
669
+ }
670
+ catch (cause) {
671
+ reportDiagnostic({
672
+ code: 'resource-dispose-failed',
673
+ message: 'The owned selected depth target could not be disposed cleanly.',
674
+ cause,
675
+ });
676
+ }
677
+ }
678
+ if (selectionIdentityPass) {
679
+ try {
680
+ selectionIdentityPass.dispose();
681
+ }
682
+ catch (cause) {
683
+ reportDiagnostic({
684
+ code: 'resource-dispose-failed',
685
+ message: 'The selection identity pass could not be disposed cleanly.',
686
+ cause,
687
+ });
688
+ }
689
+ }
690
+ selectedDepthRenderer = null;
691
+ selectedDepthMap = null;
692
+ selectedDepthMapActive = false;
693
+ selectionIdentityPass = null;
694
+ if (sceneDepthLease) {
695
+ try {
696
+ sceneDepthLease.dispose();
697
+ }
698
+ catch (cause) {
699
+ reportDiagnostic({
700
+ code: 'resource-dispose-failed',
701
+ message: 'The leased scene depth source could not be disposed cleanly.',
702
+ cause,
703
+ });
704
+ }
705
+ }
706
+ sceneDepthLease = null;
707
+ sceneDepthLeaseActive = false;
708
+ camera = null;
709
+ width = 0;
710
+ height = 0;
711
+ selectionSourceRatio = MAX_SELECTION_SOURCE_DENSITY;
712
+ shaderNotReadyFrames = 0;
713
+ resourcesActive = false;
714
+ };
715
+ const createCameraResources = (nextCamera) => {
716
+ const DepthRenderer = babylon.DepthRenderer;
717
+ const RenderTargetTexture = babylon.RenderTargetTexture;
718
+ const PostProcess = babylon.PostProcess;
719
+ if (!DepthRenderer || !RenderTargetTexture || !PostProcess) {
720
+ throw new Error('Babylon runtime is missing DepthRenderer, RenderTargetTexture, or PostProcess.');
721
+ }
722
+ const engine = scene.getEngine?.();
723
+ if (!engine)
724
+ throw new Error('Selection silhouette requires an active Babylon engine.');
725
+ const nextWidth = Math.max(1, Number(engine.getRenderWidth?.() ?? 1));
726
+ const nextHeight = Math.max(1, Number(engine.getRenderHeight?.() ?? 1));
727
+ const nextSelectionSourceRatio = resolveSelectionSourceRatio(engine);
728
+ const sceneDepthType = resolveDepthTextureType(engine);
729
+ let nextLease = null;
730
+ let nextSelectedRenderer = null;
731
+ let nextSelectedMap = null;
732
+ let nextSelectionIdentityPass = null;
733
+ let nextOccupancyMaskPass = null;
734
+ let nextCompositePass = null;
735
+ let adopted = false;
736
+ try {
737
+ nextSelectedMap = new RenderTargetTexture('editorSelectionSelectedDepth', {
738
+ width: Math.max(1, Math.ceil(nextWidth * nextSelectionSourceRatio)),
739
+ height: Math.max(1, Math.ceil(nextHeight * nextSelectionSourceRatio)),
740
+ }, scene, {
741
+ generateMipMaps: false,
742
+ doNotChangeAspectRatio: true,
743
+ type: sceneDepthType,
744
+ samplingMode: TEXTURE_NEAREST_SAMPLING_MODE,
745
+ generateDepthBuffer: true,
746
+ generateStencilBuffer: false,
747
+ });
748
+ nextSelectedRenderer = new DepthRenderer(scene, sceneDepthType, nextCamera, true, TEXTURE_NEAREST_SAMPLING_MODE, false, 'editorSelectionSelectedDepthRenderer', nextSelectedMap);
749
+ nextSelectedRenderer.forceDepthWriteTransparentMeshes = true;
750
+ nextSelectedMap.renderList = selectedMeshes;
751
+ if (requiresSelectionIdentityPass()) {
752
+ nextSelectionIdentityPass = new BabylonSelectionIdentityPass({
753
+ babylon,
754
+ scene,
755
+ camera: nextCamera,
756
+ width: Math.max(1, Math.ceil(nextWidth * nextSelectionSourceRatio)),
757
+ height: Math.max(1, Math.ceil(nextHeight * nextSelectionSourceRatio)),
758
+ });
759
+ nextSelectionIdentityPass.setSelection(selectionGroups);
760
+ }
761
+ nextOccupancyMaskPass = new PostProcess('editorSelectionOccupancyMask', SELECTION_OCCUPANCY_MASK_SHADER_NAME, [
762
+ 'editorSelectedDepthTexelSize',
763
+ 'editorOutputTexelSize',
764
+ 'editorPresentationTexelSize',
765
+ 'editorSelectionUvBounds',
766
+ 'editorSelectedPackedDepth',
767
+ 'editorSelectionIdentityEnabled',
768
+ ], [
769
+ 'editorSelectedDepthSampler',
770
+ 'editorSelectionIdentitySampler',
771
+ ], 1, null, TEXTURE_BILINEAR_SAMPLING_MODE, engine, false);
772
+ nextOccupancyMaskPass.onApply = (effect) => {
773
+ const outputWidth = Math.max(1, Number(engine.getRenderWidth?.() ?? width ?? nextWidth));
774
+ const outputHeight = Math.max(1, Number(engine.getRenderHeight?.() ?? height ?? nextHeight));
775
+ const presentationSize = resolveSelectionPresentationSize(engine, outputWidth, outputHeight);
776
+ selectionUvBounds = computeSelectionPresentationUvBounds(babylon, scene, nextCamera, selectedMeshes, outputWidth, outputHeight, SELECTION_PRESENTATION_PADDING_PX);
777
+ effect.setTexture?.('editorSelectedDepthSampler', nextSelectedMap);
778
+ const selectedSize = nextSelectedMap.getSize?.() ?? {
779
+ width: nextWidth * nextSelectionSourceRatio,
780
+ height: nextHeight * nextSelectionSourceRatio,
781
+ };
782
+ effect.setFloat2?.('editorSelectedDepthTexelSize', 1 / Math.max(1, Number(selectedSize.width)), 1 / Math.max(1, Number(selectedSize.height)));
783
+ effect.setFloat4?.('editorSelectionUvBounds', ...selectionUvBounds);
784
+ effect.setFloat?.('editorSelectedPackedDepth', nextSelectedRenderer?.isPacked ? 1 : 0);
785
+ effect.setTexture?.('editorSelectionIdentitySampler', nextSelectionIdentityPass?.texture ?? nextSelectedMap);
786
+ effect.setFloat2?.('editorOutputTexelSize', 1 / outputWidth, 1 / outputHeight);
787
+ effect.setFloat2?.('editorPresentationTexelSize', 1 / presentationSize.width, 1 / presentationSize.height);
788
+ effect.setFloat?.('editorSelectionIdentityEnabled', nextSelectionIdentityPass ? 1 : 0);
789
+ };
790
+ nextCompositePass = new PostProcess('editorSelectionSilhouetteComposite', SELECTION_SILHOUETTE_SHADER_NAME, [
791
+ 'editorOutputTexelSize',
792
+ 'editorPresentationTexelSize',
793
+ 'editorSelectionUvBounds',
794
+ 'editorSelectionColor',
795
+ 'editorScenePackedDepth',
796
+ 'editorSelectedPackedDepth',
797
+ 'editorSelectionIdentityEnabled',
798
+ 'editorSceneBackgroundDepth',
799
+ 'editorDepthEpsilon',
800
+ ], [
801
+ 'editorSceneColorSampler',
802
+ 'editorSceneDepthSampler',
803
+ 'editorSelectedDepthSampler',
804
+ ], 1, null, TEXTURE_BILINEAR_SAMPLING_MODE, engine, false);
805
+ nextLease = (options.sceneDepthSourceProvider ?? defaultSelectionSceneDepthSourceProvider).acquire({
806
+ babylon,
807
+ scene,
808
+ camera: nextCamera,
809
+ consumerPostProcess: nextCompositePass,
810
+ textureType: sceneDepthType,
811
+ width: nextWidth,
812
+ height: nextHeight,
813
+ reportDiagnostic,
814
+ });
815
+ nextCompositePass.onApply = (effect) => {
816
+ const outputWidth = Math.max(1, Number(engine.getRenderWidth?.() ?? width ?? nextWidth));
817
+ const outputHeight = Math.max(1, Number(engine.getRenderHeight?.() ?? height ?? nextHeight));
818
+ const presentationSize = resolveSelectionPresentationSize(engine, outputWidth, outputHeight);
819
+ effect.setTextureFromPostProcess?.('editorSceneColorSampler', nextOccupancyMaskPass);
820
+ effect.setTexture?.('editorSceneDepthSampler', nextLease?.getTexture());
821
+ effect.setTexture?.('editorSelectedDepthSampler', nextSelectedMap);
822
+ effect.setFloat2?.('editorOutputTexelSize', 1 / outputWidth, 1 / outputHeight);
823
+ effect.setFloat2?.('editorPresentationTexelSize', 1 / presentationSize.width, 1 / presentationSize.height);
824
+ effect.setFloat4?.('editorSelectionUvBounds', ...selectionUvBounds);
825
+ effect.setFloat3?.('editorSelectionColor', ...SELECTION_PRESENTATION_COLOR);
826
+ effect.setFloat?.('editorScenePackedDepth', nextLease?.packed ? 1 : 0);
827
+ effect.setFloat?.('editorSceneBackgroundDepth', nextLease?.backgroundDepth ?? 1);
828
+ effect.setFloat?.('editorSelectedPackedDepth', nextSelectedRenderer?.isPacked ? 1 : 0);
829
+ effect.setFloat?.('editorSelectionIdentityEnabled', nextSelectionIdentityPass ? 1 : 0);
830
+ effect.setFloat?.('editorDepthEpsilon', 0.0015);
831
+ };
832
+ camera = nextCamera;
833
+ sceneDepthLease = nextLease;
834
+ selectedDepthRenderer = nextSelectedRenderer;
835
+ selectedDepthMap = nextSelectedMap;
836
+ selectionIdentityPass = nextSelectionIdentityPass;
837
+ occupancyMaskPass.resource = nextOccupancyMaskPass;
838
+ compositePass.resource = nextCompositePass;
839
+ width = nextWidth;
840
+ height = nextHeight;
841
+ selectionSourceRatio = nextSelectionSourceRatio;
842
+ adopted = true;
843
+ activateResources();
844
+ }
845
+ catch (cause) {
846
+ if (adopted) {
847
+ disposeCameraResources();
848
+ }
849
+ else {
850
+ try {
851
+ nextCompositePass?.dispose?.(nextCamera);
852
+ }
853
+ catch { }
854
+ try {
855
+ nextOccupancyMaskPass?.dispose?.(nextCamera);
856
+ }
857
+ catch { }
858
+ try {
859
+ nextSelectedRenderer?.dispose?.();
860
+ }
861
+ catch { }
862
+ try {
863
+ nextSelectedMap?.dispose?.();
864
+ }
865
+ catch { }
866
+ try {
867
+ nextSelectionIdentityPass?.dispose();
868
+ }
869
+ catch { }
870
+ try {
871
+ nextLease?.dispose();
872
+ }
873
+ catch { }
874
+ }
875
+ throw cause;
876
+ }
877
+ };
878
+ const prepareFrame = () => {
879
+ if (disposed || !enabled)
880
+ return;
881
+ const nextCamera = scene.activeCamera ?? null;
882
+ if (!nextCamera)
883
+ return;
884
+ if (camera !== nextCamera
885
+ || !sceneDepthLease
886
+ || !selectedDepthMap
887
+ || !occupancyMaskPass.resource
888
+ || !compositePass.resource
889
+ || requiresSelectionIdentityPass() !== !!selectionIdentityPass) {
890
+ disposeCameraResources();
891
+ createCameraResources(nextCamera);
892
+ return;
893
+ }
894
+ const engine = scene.getEngine?.();
895
+ const nextWidth = Math.max(1, Number(engine?.getRenderWidth?.() ?? width));
896
+ const nextHeight = Math.max(1, Number(engine?.getRenderHeight?.() ?? height));
897
+ const nextSelectionSourceRatio = resolveSelectionSourceRatio(engine);
898
+ if (nextWidth !== width
899
+ || nextHeight !== height
900
+ || nextSelectionSourceRatio !== selectionSourceRatio) {
901
+ width = nextWidth;
902
+ height = nextHeight;
903
+ selectionSourceRatio = nextSelectionSourceRatio;
904
+ sceneDepthLease.resize(nextWidth, nextHeight);
905
+ selectedDepthMap.resize?.({
906
+ width: Math.max(1, Math.ceil(nextWidth * selectionSourceRatio)),
907
+ height: Math.max(1, Math.ceil(nextHeight * selectionSourceRatio)),
908
+ });
909
+ selectionIdentityPass?.resize(Math.max(1, Math.ceil(nextWidth * selectionSourceRatio)), Math.max(1, Math.ceil(nextHeight * selectionSourceRatio)));
910
+ }
911
+ selectedDepthMap.renderList = selectedMeshes;
912
+ activateResources();
913
+ if (occupancyMaskPass.resource.isSupported === false || compositePass.resource.isSupported === false) {
914
+ throw new Error('Selection silhouette post-process is not supported by the active engine.');
915
+ }
916
+ if (occupancyMaskPass.resource.isReady?.() && compositePass.resource.isReady?.()) {
917
+ shaderNotReadyFrames = 0;
918
+ }
919
+ else {
920
+ shaderNotReadyFrames += 1;
921
+ if (shaderNotReadyFrames > 120) {
922
+ reportDiagnostic({
923
+ code: 'shader-not-ready',
924
+ message: 'Selection silhouette shader did not become ready; visual selection feedback is disabled.',
925
+ });
926
+ throw new Error('Selection silhouette shader readiness timed out.');
927
+ }
928
+ }
929
+ };
930
+ if (beforeRenderObservable?.add) {
931
+ beforeRenderObserver = beforeRenderObservable.add(prepareFrame);
932
+ }
933
+ return {
934
+ setSelectedMeshes(meshes, groups) {
935
+ const requiredBefore = requiresSelectionIdentityPass();
936
+ selectedMeshes = [...meshes];
937
+ selectionGroups = groups?.map(group => ({
938
+ selectionId: group.selectionId,
939
+ meshes: [...group.meshes],
940
+ })) ?? [];
941
+ if (selectedDepthMap)
942
+ selectedDepthMap.renderList = selectedMeshes;
943
+ const requiredAfter = requiresSelectionIdentityPass();
944
+ if (camera && requiredBefore !== requiredAfter) {
945
+ disposeCameraResources();
946
+ if (enabled)
947
+ prepareFrame();
948
+ return;
949
+ }
950
+ selectionIdentityPass?.setSelection(selectionGroups);
951
+ },
952
+ setEnabled(nextEnabled) {
953
+ if (disposed || enabled === nextEnabled)
954
+ return;
955
+ enabled = nextEnabled;
956
+ if (enabled)
957
+ prepareFrame();
958
+ else
959
+ deactivateResources();
960
+ },
961
+ prepareFrame,
962
+ getResourceCount() {
963
+ if (!sceneDepthLease
964
+ && !selectedDepthRenderer
965
+ && !selectionIdentityPass
966
+ && !occupancyMaskPass.resource
967
+ && !compositePass.resource)
968
+ return 0;
969
+ return Number(!!sceneDepthLease)
970
+ + Number(!!selectedDepthRenderer)
971
+ + Number(!!selectionIdentityPass)
972
+ + Number(!!occupancyMaskPass.resource)
973
+ + Number(!!compositePass.resource);
974
+ },
975
+ getSceneDepthSourceKind() {
976
+ return sceneDepthLease?.kind ?? null;
977
+ },
978
+ getCameraId() {
979
+ const id = camera?.id;
980
+ return typeof id === 'string' ? id : null;
981
+ },
982
+ dispose() {
983
+ if (disposed)
984
+ return;
985
+ disposed = true;
986
+ if (beforeRenderObserver != null)
987
+ beforeRenderObservable?.remove?.(beforeRenderObserver);
988
+ beforeRenderObserver = null;
989
+ disposeCameraResources();
990
+ selectedMeshes = [];
991
+ selectionGroups = [];
992
+ },
993
+ };
994
+ }
995
+ function registerSelectionSilhouetteShader(babylon) {
996
+ const shadersStore = babylon.Effect?.ShadersStore;
997
+ if (!shadersStore)
998
+ throw new Error('Babylon runtime is missing Effect.ShadersStore.');
999
+ const maskShaderKey = `${SELECTION_OCCUPANCY_MASK_SHADER_NAME}PixelShader`;
1000
+ const compositeShaderKey = `${SELECTION_SILHOUETTE_SHADER_NAME}PixelShader`;
1001
+ if (!shadersStore[maskShaderKey])
1002
+ shadersStore[maskShaderKey] = SELECTION_OCCUPANCY_MASK_FRAGMENT_SHADER;
1003
+ if (!shadersStore[compositeShaderKey]) {
1004
+ shadersStore[compositeShaderKey] = SELECTION_SILHOUETTE_FRAGMENT_SHADER;
1005
+ }
1006
+ }
1007
+ export function computeSelectionPresentationUvBounds(babylon, scene, camera, meshes, width, height, paddingPx = SELECTION_PRESENTATION_PADDING_PX) {
1008
+ const Vector3 = babylon.Vector3;
1009
+ const Matrix = babylon.Matrix;
1010
+ const transform = scene.getTransformMatrix?.();
1011
+ if (!Vector3?.Project || !Matrix?.Identity || !transform || width <= 0 || height <= 0) {
1012
+ return [0, 0, 1, 1];
1013
+ }
1014
+ const viewport = camera.viewport?.toGlobal?.(width, height)
1015
+ ?? { x: 0, y: 0, width, height };
1016
+ let minU = 1;
1017
+ let minV = 1;
1018
+ let maxU = 0;
1019
+ let maxV = 0;
1020
+ let projectedPointCount = 0;
1021
+ try {
1022
+ for (const mesh of meshes) {
1023
+ if (!mesh || mesh.isDisposed?.())
1024
+ continue;
1025
+ if (hasRuntimeDeformedBounds(mesh))
1026
+ return [0, 0, 1, 1];
1027
+ mesh.computeWorldMatrix?.(true);
1028
+ const vectors = mesh.getBoundingInfo?.()?.boundingBox?.vectorsWorld;
1029
+ if (!Array.isArray(vectors) || vectors.length === 0)
1030
+ return [0, 0, 1, 1];
1031
+ for (const point of vectors) {
1032
+ const projected = Vector3.Project(point, Matrix.Identity(), transform, viewport);
1033
+ if (!Number.isFinite(projected?.x)
1034
+ || !Number.isFinite(projected?.y)
1035
+ || !Number.isFinite(projected?.z)
1036
+ || projected.z < 0
1037
+ || projected.z > 1)
1038
+ return [0, 0, 1, 1];
1039
+ const u = projected.x / width;
1040
+ const v = 1 - (projected.y / height);
1041
+ minU = Math.min(minU, u);
1042
+ minV = Math.min(minV, v);
1043
+ maxU = Math.max(maxU, u);
1044
+ maxV = Math.max(maxV, v);
1045
+ projectedPointCount += 1;
1046
+ }
1047
+ }
1048
+ }
1049
+ catch {
1050
+ return [0, 0, 1, 1];
1051
+ }
1052
+ if (projectedPointCount === 0)
1053
+ return [0, 0, 1, 1];
1054
+ const padU = Math.max(0, paddingPx) / width;
1055
+ const padV = Math.max(0, paddingPx) / height;
1056
+ return [
1057
+ clampUnit(minU - padU),
1058
+ clampUnit(minV - padV),
1059
+ clampUnit(maxU + padU),
1060
+ clampUnit(maxV + padV),
1061
+ ];
1062
+ }
1063
+ function hasRuntimeDeformedBounds(mesh) {
1064
+ const sourceMesh = mesh?.sourceMesh;
1065
+ return !!(mesh?.skeleton
1066
+ || mesh?.morphTargetManager
1067
+ || mesh?.bakedVertexAnimationManager
1068
+ || sourceMesh?.skeleton
1069
+ || sourceMesh?.morphTargetManager
1070
+ || sourceMesh?.bakedVertexAnimationManager);
1071
+ }
1072
+ function clampUnit(value) {
1073
+ return Math.min(1, Math.max(0, value));
1074
+ }
1075
+ function resolveSelectionSourceRatio(engine) {
1076
+ const hardwareScalingLevel = Number(engine?.getHardwareScalingLevel?.() ?? 1);
1077
+ if (!Number.isFinite(hardwareScalingLevel) || hardwareScalingLevel <= 0) {
1078
+ return MAX_SELECTION_SOURCE_DENSITY;
1079
+ }
1080
+ return Math.min(MAX_SELECTION_SOURCE_DENSITY, Math.max(1, MAX_SELECTION_SOURCE_DENSITY * hardwareScalingLevel));
1081
+ }
1082
+ function resolveSelectionPresentationSize(engine, outputWidth, outputHeight) {
1083
+ const canvas = engine?.getRenderingCanvas?.();
1084
+ const hardwareScalingLevel = Number(engine?.getHardwareScalingLevel?.() ?? 1);
1085
+ const fallbackScale = Number.isFinite(hardwareScalingLevel) && hardwareScalingLevel > 0
1086
+ ? hardwareScalingLevel
1087
+ : 1;
1088
+ return {
1089
+ width: Math.max(1, Number(canvas?.clientWidth) || outputWidth * fallbackScale),
1090
+ height: Math.max(1, Number(canvas?.clientHeight) || outputHeight * fallbackScale),
1091
+ };
1092
+ }
1093
+ export const defaultSelectionSceneDepthSourceProvider = {
1094
+ acquire(request) {
1095
+ return createAdaptiveSelectionSceneDepthSourceLease(request);
1096
+ },
1097
+ };
1098
+ function createAdaptiveSelectionSceneDepthSourceLease(request) {
1099
+ let width = request.width;
1100
+ let height = request.height;
1101
+ let delegate = canUsePrePassSceneDepth(request)
1102
+ ? createPrePassSelectionSceneDepthSourceLease(request)
1103
+ : createDedicatedSelectionSceneDepthSourceLease(request);
1104
+ let disposed = false;
1105
+ let activated = false;
1106
+ const replaceWithDedicatedSource = () => {
1107
+ try {
1108
+ delegate.dispose();
1109
+ }
1110
+ catch { }
1111
+ delegate = createDedicatedSelectionSceneDepthSourceLease({ ...request, width, height });
1112
+ };
1113
+ return {
1114
+ get kind() { return delegate.kind; },
1115
+ get packed() { return delegate.packed; },
1116
+ get backgroundDepth() { return delegate.backgroundDepth; },
1117
+ getTexture() { return delegate.getTexture(); },
1118
+ activate() {
1119
+ if (disposed || activated)
1120
+ return;
1121
+ try {
1122
+ delegate.activate();
1123
+ }
1124
+ catch (cause) {
1125
+ if (delegate.kind !== 'prepass')
1126
+ throw cause;
1127
+ replaceWithDedicatedSource();
1128
+ delegate.activate();
1129
+ }
1130
+ activated = true;
1131
+ },
1132
+ deactivate() {
1133
+ if (!activated)
1134
+ return;
1135
+ delegate.deactivate();
1136
+ activated = false;
1137
+ },
1138
+ resize(nextWidth, nextHeight) {
1139
+ width = nextWidth;
1140
+ height = nextHeight;
1141
+ delegate.resize(nextWidth, nextHeight);
1142
+ },
1143
+ dispose() {
1144
+ if (disposed)
1145
+ return;
1146
+ disposed = true;
1147
+ delegate.dispose();
1148
+ activated = false;
1149
+ },
1150
+ };
1151
+ }
1152
+ function canUsePrePassSceneDepth(request) {
1153
+ return !!(request.scene?.enablePrePassRenderer
1154
+ && request.consumerPostProcess
1155
+ && typeof request.consumerPostProcess.setPrePassRenderer === 'function'
1156
+ && Number.isInteger(request.babylon.Constants?.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE));
1157
+ }
1158
+ function createPrePassSelectionSceneDepthSourceLease(request) {
1159
+ const depthTextureType = request.babylon.Constants.PREPASS_SCREENSPACE_DEPTH_TEXTURE_TYPE;
1160
+ const consumer = request.consumerPostProcess;
1161
+ const originalSetPrePassRenderer = consumer.setPrePassRenderer;
1162
+ let state = null;
1163
+ let active = false;
1164
+ let disposed = false;
1165
+ const restoreConsumer = () => {
1166
+ if (consumer.setPrePassRenderer === setPrePassRenderer) {
1167
+ consumer.setPrePassRenderer = originalSetPrePassRenderer;
1168
+ }
1169
+ };
1170
+ const setPrePassRenderer = function (prePassRenderer) {
1171
+ const originalNeeded = originalSetPrePassRenderer.call(consumer, prePassRenderer);
1172
+ if (!state || state.prePassRenderer !== prePassRenderer)
1173
+ return originalNeeded;
1174
+ state.configuration = prePassRenderer.addEffectConfiguration(state.configuration);
1175
+ state.configuration.enabled = state.activeLeaseCount > 0;
1176
+ return originalNeeded || state.configuration.enabled;
1177
+ };
1178
+ const deactivate = () => {
1179
+ if (!active)
1180
+ return;
1181
+ active = false;
1182
+ restoreConsumer();
1183
+ if (state) {
1184
+ state.activeLeaseCount = Math.max(0, state.activeLeaseCount - 1);
1185
+ state.configuration.enabled = state.activeLeaseCount > 0;
1186
+ state.prePassRenderer.markAsDirty?.();
1187
+ state.prePassRenderer.update?.();
1188
+ }
1189
+ };
1190
+ const getTexture = () => {
1191
+ const index = state?.prePassRenderer?.getIndex?.(depthTextureType);
1192
+ const texture = Number.isInteger(index) && index >= 0
1193
+ ? state?.prePassRenderer?.defaultRT?.textures?.[index]
1194
+ : null;
1195
+ if (!texture)
1196
+ throw new Error('Babylon pre-pass did not expose a compatible screen-space depth texture.');
1197
+ return texture;
1198
+ };
1199
+ return {
1200
+ kind: 'prepass',
1201
+ packed: false,
1202
+ backgroundDepth: 0,
1203
+ getTexture,
1204
+ activate() {
1205
+ if (disposed || active)
1206
+ return;
1207
+ const prePassRenderer = request.scene.enablePrePassRenderer?.();
1208
+ if (!prePassRenderer?.isSupported) {
1209
+ throw new Error('Babylon pre-pass is unavailable on the active engine.');
1210
+ }
1211
+ state = prePassSceneDepthStates.get(request.scene) ?? {
1212
+ prePassRenderer,
1213
+ configuration: {
1214
+ name: PREPASS_SELECTION_DEPTH_CONFIGURATION_NAME,
1215
+ enabled: false,
1216
+ texturesRequired: [depthTextureType],
1217
+ needsImageProcessing: false,
1218
+ },
1219
+ activeLeaseCount: 0,
1220
+ };
1221
+ if (state.prePassRenderer !== prePassRenderer) {
1222
+ throw new Error('The scene pre-pass renderer changed while acquiring selection depth.');
1223
+ }
1224
+ prePassSceneDepthStates.set(request.scene, state);
1225
+ state.activeLeaseCount += 1;
1226
+ state.configuration.enabled = true;
1227
+ consumer.setPrePassRenderer = setPrePassRenderer;
1228
+ active = true;
1229
+ try {
1230
+ prePassRenderer.markAsDirty?.();
1231
+ prePassRenderer.update?.();
1232
+ if (!prePassRenderer.enabled)
1233
+ throw new Error('Babylon pre-pass did not activate.');
1234
+ getTexture();
1235
+ }
1236
+ catch (cause) {
1237
+ deactivate();
1238
+ throw cause;
1239
+ }
1240
+ },
1241
+ deactivate,
1242
+ resize() {
1243
+ // Babylon owns this target and resizes it with the main render surface.
1244
+ },
1245
+ dispose() {
1246
+ if (disposed)
1247
+ return;
1248
+ disposed = true;
1249
+ deactivate();
1250
+ restoreConsumer();
1251
+ },
1252
+ };
1253
+ }
1254
+ function createDedicatedSelectionSceneDepthSourceLease(request) {
1255
+ const lease = acquireSceneDepthLease(request.babylon, request.scene, request.camera, request.textureType, request.width, request.height);
1256
+ let active = false;
1257
+ let disposed = false;
1258
+ return {
1259
+ kind: 'dedicated',
1260
+ packed: lease.packed,
1261
+ backgroundDepth: 1,
1262
+ getTexture: () => lease.depthMap,
1263
+ activate() {
1264
+ if (disposed || active)
1265
+ return;
1266
+ activateSceneDepthLease(request.scene, lease);
1267
+ active = true;
1268
+ },
1269
+ deactivate() {
1270
+ if (!active)
1271
+ return;
1272
+ deactivateSceneDepthLease(request.scene, lease);
1273
+ active = false;
1274
+ },
1275
+ resize(width, height) {
1276
+ resizeSceneDepthLease(lease, width, height);
1277
+ },
1278
+ dispose() {
1279
+ if (disposed)
1280
+ return;
1281
+ disposed = true;
1282
+ if (active)
1283
+ deactivateSceneDepthLease(request.scene, lease);
1284
+ active = false;
1285
+ releaseSceneDepthLease(request.scene, lease, request.reportDiagnostic);
1286
+ },
1287
+ };
1288
+ }
1289
+ function resolveDepthTextureType(engine) {
1290
+ const caps = engine.getCaps?.() ?? {};
1291
+ if (caps.textureHalfFloatRender)
1292
+ return TEXTURE_TYPE_HALF_FLOAT;
1293
+ if (caps.textureFloatRender)
1294
+ return TEXTURE_TYPE_FLOAT;
1295
+ return TEXTURE_TYPE_UNSIGNED_BYTE;
1296
+ }
1297
+ function acquireSceneDepthLease(babylon, scene, camera, type, width, height) {
1298
+ let cameraLeases = sceneDepthLeases.get(scene);
1299
+ if (!cameraLeases) {
1300
+ cameraLeases = new Map();
1301
+ sceneDepthLeases.set(scene, cameraLeases);
1302
+ }
1303
+ const existing = cameraLeases.get(camera);
1304
+ if (existing && existing.type === type) {
1305
+ resizeSceneDepthLease(existing, width, height);
1306
+ existing.refs += 1;
1307
+ return existing;
1308
+ }
1309
+ const DepthRenderer = babylon.DepthRenderer;
1310
+ if (!DepthRenderer)
1311
+ throw new Error('Babylon runtime is missing DepthRenderer.');
1312
+ let renderer = null;
1313
+ let depthMap = null;
1314
+ try {
1315
+ renderer = new DepthRenderer(scene, type, camera, true, TEXTURE_NEAREST_SAMPLING_MODE, false, 'editorSelectionSceneDepthRenderer');
1316
+ renderer.forceDepthWriteTransparentMeshes = true;
1317
+ depthMap = renderer.getDepthMap();
1318
+ depthMap.renderListPredicate = (mesh) => !mesh?.metadata?.editorProjectionSelectionProxy;
1319
+ depthMap.resize?.({ width, height });
1320
+ const lease = {
1321
+ camera,
1322
+ renderer,
1323
+ depthMap,
1324
+ type,
1325
+ packed: !!renderer.isPacked,
1326
+ refs: 1,
1327
+ activeRefs: 0,
1328
+ width,
1329
+ height,
1330
+ };
1331
+ cameraLeases.set(camera, lease);
1332
+ return lease;
1333
+ }
1334
+ catch (cause) {
1335
+ try {
1336
+ renderer?.dispose?.();
1337
+ }
1338
+ catch { }
1339
+ try {
1340
+ depthMap?.dispose?.();
1341
+ }
1342
+ catch { }
1343
+ if (cameraLeases.size === 0)
1344
+ sceneDepthLeases.delete(scene);
1345
+ throw cause;
1346
+ }
1347
+ }
1348
+ function activateSceneDepthLease(scene, lease) {
1349
+ if (lease.activeRefs === 0)
1350
+ addCustomRenderTarget(scene, lease.depthMap);
1351
+ lease.activeRefs += 1;
1352
+ }
1353
+ function deactivateSceneDepthLease(scene, lease) {
1354
+ if (lease.activeRefs <= 0)
1355
+ return;
1356
+ if (lease.activeRefs === 1)
1357
+ removeCustomRenderTarget(scene, lease.depthMap);
1358
+ lease.activeRefs -= 1;
1359
+ }
1360
+ function resizeSceneDepthLease(lease, width, height) {
1361
+ if (lease.width === width && lease.height === height)
1362
+ return;
1363
+ lease.depthMap.resize?.({ width, height });
1364
+ lease.width = width;
1365
+ lease.height = height;
1366
+ }
1367
+ function releaseSceneDepthLease(scene, lease, reportDiagnostic) {
1368
+ lease.refs = Math.max(0, lease.refs - 1);
1369
+ if (lease.refs > 0)
1370
+ return;
1371
+ lease.activeRefs = 0;
1372
+ try {
1373
+ removeCustomRenderTarget(scene, lease.depthMap);
1374
+ }
1375
+ catch (cause) {
1376
+ reportDiagnostic({
1377
+ code: 'resource-dispose-failed',
1378
+ message: 'The owned scene depth target could not be detached cleanly.',
1379
+ cause,
1380
+ });
1381
+ }
1382
+ const cameraLeases = sceneDepthLeases.get(scene);
1383
+ cameraLeases?.delete(lease.camera);
1384
+ if (cameraLeases?.size === 0)
1385
+ sceneDepthLeases.delete(scene);
1386
+ try {
1387
+ lease.renderer.dispose?.();
1388
+ }
1389
+ catch (cause) {
1390
+ reportDiagnostic({
1391
+ code: 'resource-dispose-failed',
1392
+ message: 'A leased scene depth resource could not be disposed cleanly.',
1393
+ cause,
1394
+ });
1395
+ }
1396
+ try {
1397
+ lease.depthMap.dispose?.();
1398
+ }
1399
+ catch (cause) {
1400
+ reportDiagnostic({
1401
+ code: 'resource-dispose-failed',
1402
+ message: 'The owned scene depth target could not be disposed cleanly.',
1403
+ cause,
1404
+ });
1405
+ }
1406
+ }
1407
+ function addCustomRenderTarget(scene, target) {
1408
+ if (!target)
1409
+ return;
1410
+ scene.customRenderTargets = Array.isArray(scene.customRenderTargets) ? scene.customRenderTargets : [];
1411
+ if (!scene.customRenderTargets.includes(target))
1412
+ scene.customRenderTargets.push(target);
1413
+ }
1414
+ function removeCustomRenderTarget(scene, target) {
1415
+ if (!target || !Array.isArray(scene.customRenderTargets))
1416
+ return;
1417
+ const index = scene.customRenderTargets.indexOf(target);
1418
+ if (index >= 0)
1419
+ scene.customRenderTargets.splice(index, 1);
1420
+ }
1421
+ function findCameraPostProcessIndex(camera, postProcess) {
1422
+ return Array.isArray(camera?._postProcesses)
1423
+ ? camera._postProcesses.indexOf(postProcess)
1424
+ : -1;
1425
+ }
1426
+ function getCameraSelectionPostProcessSlotRegistry(camera) {
1427
+ let registry = cameraSelectionPostProcessSlots.get(camera);
1428
+ if (!registry) {
1429
+ registry = { owners: new Map(), releasedSlots: new Map() };
1430
+ cameraSelectionPostProcessSlots.set(camera, registry);
1431
+ }
1432
+ return registry;
1433
+ }
1434
+ function cameraPostProcessTopologyMatches(slots, topology) {
1435
+ return topology != null
1436
+ && slots.length === topology.length
1437
+ && slots.every((slot, index) => slot === topology[index]);
1438
+ }
1439
+ function reserveOwnedCameraPostProcessSlot(camera, owner, insertIndex, topologyBeforeDetach) {
1440
+ const slots = camera?._postProcesses;
1441
+ const registry = cameraSelectionPostProcessSlots.get(camera);
1442
+ const ownedSlot = registry?.owners.get(owner);
1443
+ if (!Array.isArray(slots) || !registry || !ownedSlot)
1444
+ return;
1445
+ const reservedIndex = insertIndex ?? ownedSlot.index;
1446
+ if (reservedIndex != null && reservedIndex < slots.length && slots[reservedIndex] === null) {
1447
+ ownedSlot.index = reservedIndex;
1448
+ ownedSlot.vacantTopology = slots.slice();
1449
+ }
1450
+ else {
1451
+ ownedSlot.index = null;
1452
+ ownedSlot.vacantTopology = null;
1453
+ }
1454
+ refreshProvenVacantCameraPostProcessTopologies(registry, slots, topologyBeforeDetach, owner);
1455
+ }
1456
+ function refreshProvenVacantCameraPostProcessTopologies(registry, slots, topologyBeforeMutation, excludedOwner = null) {
1457
+ if (!topologyBeforeMutation)
1458
+ return;
1459
+ const nextTopology = slots.slice();
1460
+ for (const [owner, slot] of registry.owners) {
1461
+ if (owner !== excludedOwner
1462
+ && slot.index != null
1463
+ && slot.index < slots.length
1464
+ && slots[slot.index] === null
1465
+ && cameraPostProcessTopologyMatches(topologyBeforeMutation, slot.vacantTopology)) {
1466
+ slot.vacantTopology = nextTopology;
1467
+ }
1468
+ }
1469
+ for (const [releasedIndex, topology] of registry.releasedSlots) {
1470
+ if (releasedIndex < slots.length
1471
+ && slots[releasedIndex] === null
1472
+ && cameraPostProcessTopologyMatches(topologyBeforeMutation, topology)) {
1473
+ registry.releasedSlots.set(releasedIndex, nextTopology);
1474
+ }
1475
+ }
1476
+ }
1477
+ function attachOwnedCameraPostProcess(camera, owner, postProcess) {
1478
+ const registry = getCameraSelectionPostProcessSlotRegistry(camera);
1479
+ const slots = camera?._postProcesses;
1480
+ const topologyBeforeAttach = Array.isArray(slots) ? slots.slice() : null;
1481
+ const ownedSlot = registry.owners.get(owner);
1482
+ let reusableIndex = null;
1483
+ if (Array.isArray(slots)
1484
+ && ownedSlot != null
1485
+ && ownedSlot.postProcess === postProcess
1486
+ && ownedSlot.index != null
1487
+ && ownedSlot.index < slots.length
1488
+ && slots[ownedSlot.index] === null
1489
+ && cameraPostProcessTopologyMatches(slots, ownedSlot.vacantTopology)) {
1490
+ reusableIndex = ownedSlot.index;
1491
+ }
1492
+ else if (Array.isArray(slots)) {
1493
+ if (ownedSlot) {
1494
+ ownedSlot.index = null;
1495
+ ownedSlot.vacantTopology = null;
1496
+ }
1497
+ for (const [releasedIndex, topology] of [...registry.releasedSlots.entries()]
1498
+ .sort(([left], [right]) => left - right)) {
1499
+ if (releasedIndex >= slots.length
1500
+ || slots[releasedIndex] !== null
1501
+ || !cameraPostProcessTopologyMatches(slots, topology)) {
1502
+ registry.releasedSlots.delete(releasedIndex);
1503
+ continue;
1504
+ }
1505
+ reusableIndex = releasedIndex;
1506
+ break;
1507
+ }
1508
+ }
1509
+ try {
1510
+ const attachedIndex = camera.attachPostProcess?.(postProcess, reusableIndex);
1511
+ const actualIndex = Number.isInteger(attachedIndex) && attachedIndex >= 0
1512
+ ? attachedIndex
1513
+ : findCameraPostProcessIndex(camera, postProcess);
1514
+ if (actualIndex < 0) {
1515
+ throw new Error('The selection silhouette post-process was not attached to the active camera.');
1516
+ }
1517
+ registry.owners.set(owner, { index: actualIndex, postProcess, vacantTopology: null });
1518
+ registry.releasedSlots.delete(actualIndex);
1519
+ if (Array.isArray(slots)) {
1520
+ refreshProvenVacantCameraPostProcessTopologies(registry, slots, topologyBeforeAttach, owner);
1521
+ }
1522
+ return actualIndex;
1523
+ }
1524
+ catch (cause) {
1525
+ forceDetachCameraPostProcess(camera, postProcess);
1526
+ throw cause;
1527
+ }
1528
+ }
1529
+ function forceDetachCameraPostProcess(camera, postProcess) {
1530
+ const slots = camera?._postProcesses;
1531
+ if (!Array.isArray(slots))
1532
+ return false;
1533
+ const liveIndex = slots.indexOf(postProcess);
1534
+ if (liveIndex >= 0)
1535
+ slots[liveIndex] = null;
1536
+ return slots.indexOf(postProcess) < 0;
1537
+ }
1538
+ function releaseOwnedCameraPostProcessSlot(camera, owner, insertIndex, postProcess) {
1539
+ const slots = camera?._postProcesses;
1540
+ if (!camera || !Array.isArray(slots))
1541
+ return;
1542
+ const registry = cameraSelectionPostProcessSlots.get(camera);
1543
+ const ownedSlot = registry?.owners.get(owner);
1544
+ const liveIndex = slots.indexOf(postProcess);
1545
+ let releasedIndex = null;
1546
+ if (liveIndex >= 0) {
1547
+ slots[liveIndex] = null;
1548
+ releasedIndex = liveIndex;
1549
+ }
1550
+ else if (insertIndex != null && slots[insertIndex] === postProcess) {
1551
+ slots[insertIndex] = null;
1552
+ releasedIndex = insertIndex;
1553
+ }
1554
+ else if (ownedSlot?.index != null
1555
+ && ownedSlot.index < slots.length
1556
+ && slots[ownedSlot.index] === null
1557
+ && cameraPostProcessTopologyMatches(slots, ownedSlot.vacantTopology)) {
1558
+ releasedIndex = ownedSlot.index;
1559
+ }
1560
+ registry?.owners.delete(owner);
1561
+ const topologyBeforeTrim = slots.slice();
1562
+ // Babylon uses null placeholders for detached passes. A released selection-owned hole may
1563
+ // be reclaimed by a successor controller; only trailing placeholders are removed here so
1564
+ // live passes never shift. Reserved inactive owners trimmed from the tail append on reattach.
1565
+ while (slots.length > 0 && slots[slots.length - 1] == null)
1566
+ slots.pop();
1567
+ if (!registry)
1568
+ return;
1569
+ refreshProvenVacantCameraPostProcessTopologies(registry, slots, topologyBeforeTrim);
1570
+ for (const slot of registry.owners.values()) {
1571
+ if (slot.index != null && slot.index >= slots.length) {
1572
+ slot.index = null;
1573
+ slot.vacantTopology = null;
1574
+ }
1575
+ }
1576
+ for (const released of [...registry.releasedSlots.keys()]) {
1577
+ if (released >= slots.length) {
1578
+ registry.releasedSlots.delete(released);
1579
+ }
1580
+ }
1581
+ if (releasedIndex != null && releasedIndex < slots.length && slots[releasedIndex] === null) {
1582
+ registry.releasedSlots.set(releasedIndex, slots.slice());
1583
+ }
1584
+ if (registry.owners.size === 0 && registry.releasedSlots.size === 0) {
1585
+ cameraSelectionPostProcessSlots.delete(camera);
1586
+ }
1587
+ }
1588
+ function safelyDisposeBackend(backend, reportDiagnostic) {
1589
+ try {
1590
+ backend.dispose();
1591
+ }
1592
+ catch (cause) {
1593
+ reportDiagnostic({
1594
+ code: 'resource-dispose-failed',
1595
+ message: 'Selection silhouette resources could not be disposed cleanly.',
1596
+ cause,
1597
+ });
1598
+ }
1599
+ }
1600
+ //# sourceMappingURL=selection-presentation-controller.js.map