@fps-games/editor 0.2.0-beta.4 → 0.2.1-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1397) hide show
  1. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
  2. package/dist/agent-bridge/capabilities/editor-state.js +12 -6
  3. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/hierarchy.d.ts +4 -0
  5. package/dist/agent-bridge/capabilities/hierarchy.d.ts.map +1 -0
  6. package/dist/agent-bridge/capabilities/hierarchy.js +209 -0
  7. package/dist/agent-bridge/capabilities/hierarchy.js.map +1 -0
  8. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
  9. package/dist/agent-bridge/capabilities/prefabs.js +208 -73
  10. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  11. package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -4
  12. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
  13. package/dist/agent-bridge/capabilities/scene-objects.js +24 -23
  14. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  15. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
  16. package/dist/agent-bridge/capabilities/shadows.js +829 -66
  17. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  18. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  19. package/dist/agent-bridge/capabilities/ui-regions.js +3 -1
  20. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
  21. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
  22. package/dist/agent-bridge/capabilities/viewport.js +22 -9
  23. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  24. package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
  25. package/dist/agent-bridge/capability-sources.js +2 -0
  26. package/dist/agent-bridge/capability-sources.js.map +1 -1
  27. package/dist/agent-bridge/register.d.ts.map +1 -1
  28. package/dist/agent-bridge/register.js +194 -0
  29. package/dist/agent-bridge/register.js.map +1 -1
  30. package/dist/agent-bridge/shared.d.ts +231 -11
  31. package/dist/agent-bridge/shared.d.ts.map +1 -1
  32. package/dist/agent-bridge/shared.js +162 -20
  33. package/dist/agent-bridge/shared.js.map +1 -1
  34. package/dist/agent-bridge/source-types.d.ts +17 -1
  35. package/dist/agent-bridge/source-types.d.ts.map +1 -1
  36. package/dist/agent-bridge/source-types.js.map +1 -1
  37. package/dist/build-info.json +57 -42
  38. package/dist/index.d.ts +7 -6
  39. package/dist/index.d.ts.map +1 -1
  40. package/dist/index.js +4 -3
  41. package/dist/index.js.map +1 -1
  42. package/dist/internal/babylon-preview-engine.d.ts +3 -0
  43. package/dist/internal/babylon-preview-engine.d.ts.map +1 -0
  44. package/dist/internal/babylon-preview-engine.js +11 -0
  45. package/dist/internal/babylon-preview-engine.js.map +1 -0
  46. package/dist/internal/product-local-editor-cleanup.d.ts +5 -0
  47. package/dist/internal/product-local-editor-cleanup.d.ts.map +1 -0
  48. package/dist/internal/product-local-editor-cleanup.js +20 -0
  49. package/dist/internal/product-local-editor-cleanup.js.map +1 -0
  50. package/dist/local-editor-agent-actions.d.ts +2 -4
  51. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  52. package/dist/local-editor-agent-actions.js +56 -32
  53. package/dist/local-editor-agent-actions.js.map +1 -1
  54. package/dist/local-editor-agent-context.d.ts +5 -5
  55. package/dist/local-editor-agent-context.d.ts.map +1 -1
  56. package/dist/local-editor-agent-context.js.map +1 -1
  57. package/dist/local-editor-harness.d.ts +340 -35
  58. package/dist/local-editor-harness.d.ts.map +1 -1
  59. package/dist/local-editor-harness.js +3834 -1321
  60. package/dist/local-editor-harness.js.map +1 -1
  61. package/dist/local-editor-marker-graph.d.ts +15 -15
  62. package/dist/local-editor-marker-graph.d.ts.map +1 -1
  63. package/dist/local-editor-marker-graph.js +3 -0
  64. package/dist/local-editor-marker-graph.js.map +1 -1
  65. package/dist/local-editor-performance-stats.d.ts +3 -2
  66. package/dist/local-editor-performance-stats.d.ts.map +1 -1
  67. package/dist/local-editor-performance-stats.js.map +1 -1
  68. package/dist/local-editor-prefab-stage-transaction.d.ts +19 -0
  69. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -0
  70. package/dist/local-editor-prefab-stage-transaction.js +45 -0
  71. package/dist/local-editor-prefab-stage-transaction.js.map +1 -0
  72. package/dist/local-editor-scene-view-interaction-runtime.d.ts +3 -1
  73. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  74. package/dist/local-editor-scene-view-interaction-runtime.js +24 -0
  75. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  76. package/dist/local-editor-tools.d.ts +18 -0
  77. package/dist/local-editor-tools.d.ts.map +1 -0
  78. package/dist/local-editor-tools.js +53 -0
  79. package/dist/local-editor-tools.js.map +1 -0
  80. package/dist/playable-babylon-rendering.d.ts +9 -0
  81. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  82. package/dist/playable-babylon-rendering.js +162 -6
  83. package/dist/playable-babylon-rendering.js.map +1 -1
  84. package/dist/playable-local-editor-entry.d.ts +68 -0
  85. package/dist/playable-local-editor-entry.d.ts.map +1 -0
  86. package/dist/playable-local-editor-entry.js +424 -0
  87. package/dist/playable-local-editor-entry.js.map +1 -0
  88. package/dist/playable-local-editor-host.d.ts +51 -29
  89. package/dist/playable-local-editor-host.d.ts.map +1 -1
  90. package/dist/playable-local-editor-host.js +23 -11
  91. package/dist/playable-local-editor-host.js.map +1 -1
  92. package/dist/playable-product-local-editor.d.ts +10 -12
  93. package/dist/playable-product-local-editor.d.ts.map +1 -1
  94. package/dist/playable-product-local-editor.js +178 -85
  95. package/dist/playable-product-local-editor.js.map +1 -1
  96. package/dist/playable-product-projection-preview.d.ts +4 -1
  97. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  98. package/dist/playable-product-projection-preview.js +122 -5
  99. package/dist/playable-product-projection-preview.js.map +1 -1
  100. package/dist/playable-product-rendering.d.ts +12 -0
  101. package/dist/playable-product-rendering.d.ts.map +1 -1
  102. package/dist/playable-product-rendering.js +128 -6
  103. package/dist/playable-product-rendering.js.map +1 -1
  104. package/dist/playable-product-scene-capabilities.d.ts +24 -7
  105. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  106. package/dist/playable-product-scene-capabilities.js +172 -15
  107. package/dist/playable-product-scene-capabilities.js.map +1 -1
  108. package/dist/playable-project-mode.d.ts +17 -0
  109. package/dist/playable-project-mode.d.ts.map +1 -0
  110. package/dist/playable-project-mode.js +2 -0
  111. package/dist/playable-project-mode.js.map +1 -0
  112. package/dist/playable-runtime-babylon.d.ts +3 -6
  113. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  114. package/dist/playable-runtime-babylon.js +1 -5
  115. package/dist/playable-runtime-babylon.js.map +1 -1
  116. package/dist/playable-sdk.d.ts +16 -9
  117. package/dist/playable-sdk.d.ts.map +1 -1
  118. package/dist/playable-sdk.js +6 -4
  119. package/dist/playable-sdk.js.map +1 -1
  120. package/dist/playable-standard-project.d.ts +23 -14
  121. package/dist/playable-standard-project.d.ts.map +1 -1
  122. package/dist/playable-standard-project.js +53 -19
  123. package/dist/playable-standard-project.js.map +1 -1
  124. package/dist/vite-client.d.ts +4 -0
  125. package/node_modules/@babel/helper-string-parser/lib/index.js +0 -1
  126. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +0 -1
  127. package/node_modules/@babel/helper-validator-identifier/lib/index.js +0 -1
  128. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +0 -1
  129. package/node_modules/@babel/parser/lib/index.js +0 -1
  130. package/node_modules/@babel/types/lib/asserts/assertNode.js +0 -1
  131. package/node_modules/@babel/types/lib/asserts/generated/index.js +0 -1
  132. package/node_modules/@babel/types/lib/ast-types/generated/index.js +0 -1
  133. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +0 -1
  134. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +0 -1
  135. package/node_modules/@babel/types/lib/builders/generated/index.js +0 -1
  136. package/node_modules/@babel/types/lib/builders/generated/lowercase.js +0 -1
  137. package/node_modules/@babel/types/lib/builders/generated/uppercase.js +0 -1
  138. package/node_modules/@babel/types/lib/builders/productions.js +0 -1
  139. package/node_modules/@babel/types/lib/builders/react/buildChildren.js +0 -1
  140. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +0 -1
  141. package/node_modules/@babel/types/lib/builders/validateNode.js +0 -1
  142. package/node_modules/@babel/types/lib/clone/clone.js +0 -1
  143. package/node_modules/@babel/types/lib/clone/cloneDeep.js +0 -1
  144. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +0 -1
  145. package/node_modules/@babel/types/lib/clone/cloneNode.js +0 -1
  146. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +0 -1
  147. package/node_modules/@babel/types/lib/comments/addComment.js +0 -1
  148. package/node_modules/@babel/types/lib/comments/addComments.js +0 -1
  149. package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +0 -1
  150. package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +0 -1
  151. package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +0 -1
  152. package/node_modules/@babel/types/lib/comments/inheritsComments.js +0 -1
  153. package/node_modules/@babel/types/lib/comments/removeComments.js +0 -1
  154. package/node_modules/@babel/types/lib/constants/generated/index.js +0 -1
  155. package/node_modules/@babel/types/lib/constants/index.js +0 -1
  156. package/node_modules/@babel/types/lib/converters/ensureBlock.js +0 -1
  157. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +0 -1
  158. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +0 -1
  159. package/node_modules/@babel/types/lib/converters/toBlock.js +0 -1
  160. package/node_modules/@babel/types/lib/converters/toComputedKey.js +0 -1
  161. package/node_modules/@babel/types/lib/converters/toExpression.js +0 -1
  162. package/node_modules/@babel/types/lib/converters/toIdentifier.js +0 -1
  163. package/node_modules/@babel/types/lib/converters/toKeyAlias.js +0 -1
  164. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +0 -1
  165. package/node_modules/@babel/types/lib/converters/toStatement.js +0 -1
  166. package/node_modules/@babel/types/lib/converters/valueToNode.js +0 -1
  167. package/node_modules/@babel/types/lib/definitions/core.js +0 -1
  168. package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +0 -1
  169. package/node_modules/@babel/types/lib/definitions/experimental.js +0 -1
  170. package/node_modules/@babel/types/lib/definitions/flow.js +0 -1
  171. package/node_modules/@babel/types/lib/definitions/index.js +0 -1
  172. package/node_modules/@babel/types/lib/definitions/jsx.js +0 -1
  173. package/node_modules/@babel/types/lib/definitions/misc.js +0 -1
  174. package/node_modules/@babel/types/lib/definitions/placeholders.js +0 -1
  175. package/node_modules/@babel/types/lib/definitions/typescript.js +0 -1
  176. package/node_modules/@babel/types/lib/definitions/utils.js +0 -1
  177. package/node_modules/@babel/types/lib/index.js +0 -1
  178. package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +0 -1
  179. package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +0 -1
  180. package/node_modules/@babel/types/lib/modifications/inherits.js +0 -1
  181. package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +0 -1
  182. package/node_modules/@babel/types/lib/modifications/removeProperties.js +0 -1
  183. package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +0 -1
  184. package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +0 -1
  185. package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +0 -1
  186. package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +0 -1
  187. package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +0 -1
  188. package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +0 -1
  189. package/node_modules/@babel/types/lib/traverse/traverse.js +0 -1
  190. package/node_modules/@babel/types/lib/traverse/traverseFast.js +0 -1
  191. package/node_modules/@babel/types/lib/utils/deprecationWarning.js +0 -1
  192. package/node_modules/@babel/types/lib/utils/inherit.js +0 -1
  193. package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +0 -1
  194. package/node_modules/@babel/types/lib/utils/shallowEqual.js +0 -1
  195. package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +0 -1
  196. package/node_modules/@babel/types/lib/validators/generated/index.js +0 -1
  197. package/node_modules/@babel/types/lib/validators/is.js +0 -1
  198. package/node_modules/@babel/types/lib/validators/isBinding.js +0 -1
  199. package/node_modules/@babel/types/lib/validators/isBlockScoped.js +0 -1
  200. package/node_modules/@babel/types/lib/validators/isImmutable.js +0 -1
  201. package/node_modules/@babel/types/lib/validators/isLet.js +0 -1
  202. package/node_modules/@babel/types/lib/validators/isNode.js +0 -1
  203. package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js +0 -1
  204. package/node_modules/@babel/types/lib/validators/isPlaceholderType.js +0 -1
  205. package/node_modules/@babel/types/lib/validators/isReferenced.js +0 -1
  206. package/node_modules/@babel/types/lib/validators/isScope.js +0 -1
  207. package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js +0 -1
  208. package/node_modules/@babel/types/lib/validators/isType.js +0 -1
  209. package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js +0 -1
  210. package/node_modules/@babel/types/lib/validators/isValidIdentifier.js +0 -1
  211. package/node_modules/@babel/types/lib/validators/isVar.js +0 -1
  212. package/node_modules/@babel/types/lib/validators/matchesPattern.js +0 -1
  213. package/node_modules/@babel/types/lib/validators/react/isCompatTag.js +0 -1
  214. package/node_modules/@babel/types/lib/validators/react/isReactComponent.js +0 -1
  215. package/node_modules/@babel/types/lib/validators/validate.js +0 -1
  216. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.d.ts +69 -0
  217. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.js +132 -0
  218. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.d.ts +8 -0
  219. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.js +7 -0
  220. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.d.ts +14 -0
  221. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.js +328 -0
  222. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.d.ts +9 -0
  223. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.js +1 -0
  224. package/node_modules/@babylonjs/loaders/BVH/index.d.ts +2 -0
  225. package/node_modules/@babylonjs/loaders/BVH/index.js +3 -0
  226. package/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
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  228. package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +41 -0
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  236. package/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +175 -0
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  238. package/node_modules/@babylonjs/loaders/SPLAT/index.d.ts +2 -0
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  271. package/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
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  273. package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.d.ts +41 -0
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  1387. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.d.ts.map +0 -1
  1388. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js +0 -186
  1389. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js.map +0 -1
  1390. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +0 -5
  1391. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +0 -1
  1392. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +0 -98
  1393. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +0 -1
  1394. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +0 -63
  1395. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +0 -1
  1396. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +0 -301
  1397. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +0 -1
@@ -9,12 +9,15 @@ export interface BabylonSceneViewCameraControllerOptions {
9
9
  orbitSensitivity?: number;
10
10
  panSensitivity?: number;
11
11
  dollySensitivity?: number;
12
+ onNavigation?: (source: BabylonSceneViewCameraNavigationSource) => void;
12
13
  }
14
+ export type BabylonSceneViewCameraNavigationSource = 'pointer' | 'wheel' | 'preset' | 'projection' | 'orbit' | 'flythrough';
13
15
  export interface BabylonSceneViewCameraFrame {
14
16
  deltaSeconds: number;
15
17
  }
16
18
  export interface BabylonSceneViewCameraController {
17
19
  getState(): BabylonSceneViewCameraState;
20
+ restoreState(snapshot: BabylonSceneViewCameraState): boolean;
18
21
  setViewPreset(preset: EditorViewportViewPreset, options?: BabylonSceneViewCameraPresetOptions): boolean;
19
22
  setProjectionMode(mode: EditorViewportProjectionMode): boolean;
20
23
  orbit(options?: BabylonSceneViewCameraOrbitOptions): boolean;
@@ -26,6 +29,7 @@ export interface BabylonSceneViewCameraController {
26
29
  export interface BabylonSceneViewCameraState {
27
30
  viewPreset: EditorViewportViewPreset;
28
31
  projectionMode: EditorViewportProjectionMode;
32
+ orthographicHalfHeight?: number;
29
33
  target?: Vec3;
30
34
  position?: Vec3;
31
35
  alpha?: number;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"scene-view-camera-controller.d.ts","sourceRoot":"","sources":["../src/scene-view-camera-controller.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,4BAA4B,EAC5B,wBAAwB,EACzB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EACV,+BAA+B,EAC/B,iCAAiC,EACjC,+BAA+B,EAChC,MAAM,+BAA+B,CAAC;AACvC,OAAO,KAAK,EACV,oBAAoB,EACpB,aAAa,EACb,YAAY,EACb,MAAM,SAAS,CAAC;AAEjB,MAAM,WAAW,uCAAuC;IACtD,OAAO,EAAE,oBAAoB,CAAC;IAC9B,KAAK,EAAE,YAAY,CAAC;IACpB,MAAM,EAAE,aAAa,CAAC;IACtB,KAAK,EAAE,+BAA+B,CAAC;IACvC,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,cAAc,CAAC,EAAE,MAAM,CAAC;IACxB,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B,YAAY,CAAC,EAAE,CAAC,MAAM,EAAE,sCAAsC,KAAK,IAAI,CAAC;CACzE;AAED,MAAM,MAAM,sCAAsC,GAC9C,SAAS,GACT,OAAO,GACP,QAAQ,GACR,YAAY,GACZ,OAAO,GACP,YAAY,CAAC;AAEjB,MAAM,WAAW,2BAA2B;IAC1C,YAAY,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,gCAAgC;IAC/C,QAAQ,IAAI,2BAA2B,CAAC;IACxC,YAAY,CAAC,QAAQ,EAAE,2BAA2B,GAAG,OAAO,CAAC;IAC7D,aAAa,CAAC,MAAM,EAAE,wBAAwB,EAAE,OAAO,CAAC,EAAE,mCAAmC,GAAG,OAAO,CAAC;IACxG,iBAAiB,CAAC,IAAI,EAAE,4BAA4B,GAAG,OAAO,CAAC;IAC/D,KAAK,CAAC,OAAO,CAAC,EAAE,kCAAkC,GAAG,OAAO,CAAC;IAC7D,WAAW,CAAC,KAAK,EAAE,2BAA2B,GAAG,OAAO,CAAC;IACzD,uBAAuB,CAAC,KAAK,EAAE,iCAAiC,GAAG,OAAO,CAAC;IAC3E,WAAW,CAAC,KAAK,EAAE,+BAA+B,GAAG,OAAO,CAAC;IAC7D,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,MAAM,WAAW,2BAA2B;IAC1C,UAAU,EAAE,wBAAwB,CAAC;IACrC,cAAc,EAAE,4BAA4B,CAAC;IAC7C,sBAAsB,CAAC,EAAE,MAAM,CAAC;IAChC,MAAM,CAAC,EAAE,IAAI,CAAC;IACd,QAAQ,CAAC,EAAE,IAAI,CAAC;IAChB,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AAED,MAAM,WAAW,mCAAmC;IAClD,MAAM,CAAC,EAAE,IAAI,GAAG,IAAI,CAAC;IACrB,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB;AAED,MAAM,WAAW,kCAAmC,SAAQ,mCAAmC;IAC7F,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,aAAa,CAAC,EAAE,MAAM,CAAC;CACxB;AASD,UAAU,IAAI;IACZ,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACX;AA8BD,wBAAgB,sCAAsC,CACpD,OAAO,EAAE,uCAAuC,GAC/C,gCAAgC,CAoalC"}
@@ -1,6 +1,7 @@
1
1
  const DEFAULT_ORBIT_SENSITIVITY = 0.005;
2
2
  const DEFAULT_PAN_SENSITIVITY = 0.0015;
3
3
  const DEFAULT_DOLLY_SENSITIVITY = 0.001;
4
+ const MAX_DOLLY_EXPONENT = 2;
4
5
  const MIN_CAMERA_RADIUS = 0.2;
5
6
  const MAX_CAMERA_RADIUS = 10000;
6
7
  const DEFAULT_ORTHO_RADIUS = 10;
@@ -36,20 +37,24 @@ export function createBabylonSceneViewCameraController(options) {
36
37
  return false;
37
38
  const { intent, delta } = event.state;
38
39
  if (intent === 'orbit') {
40
+ options.onNavigation?.('pointer');
39
41
  orbitCamera(delta.x, delta.y);
40
42
  viewPreset = 'perspective';
41
43
  return true;
42
44
  }
43
45
  if (intent === 'flythrough') {
46
+ options.onNavigation?.('pointer');
44
47
  lookCamera(delta.x, delta.y);
45
48
  viewPreset = 'perspective';
46
49
  return true;
47
50
  }
48
51
  if (intent === 'pan') {
52
+ options.onNavigation?.('pointer');
49
53
  panCamera(delta.x, delta.y);
50
54
  return true;
51
55
  }
52
56
  if (intent === 'dolly') {
57
+ options.onNavigation?.('pointer');
53
58
  dollyCamera(delta.y * 4);
54
59
  return true;
55
60
  }
@@ -60,6 +65,7 @@ export function createBabylonSceneViewCameraController(options) {
60
65
  return false;
61
66
  if (input.getState().navigationMode === 'flythrough')
62
67
  return true;
68
+ options.onNavigation?.('wheel');
63
69
  dollyCamera(event.deltaY);
64
70
  return true;
65
71
  }
@@ -80,16 +86,19 @@ export function createBabylonSceneViewCameraController(options) {
80
86
  state.beta = Number(camera.beta);
81
87
  if (Number.isFinite(camera.radius))
82
88
  state.radius = Number(camera.radius);
89
+ if (state.projectionMode === 'orthographic')
90
+ state.orthographicHalfHeight = resolveOrthoSize();
83
91
  return state;
84
92
  }
85
93
  function setViewPreset(preset, presetOptions = {}) {
86
94
  if (disposed)
87
95
  return false;
96
+ options.onNavigation?.('preset');
88
97
  const nextPreset = normalizeViewPreset(preset);
89
98
  if (nextPreset === 'perspective') {
90
99
  viewPreset = 'perspective';
91
100
  applyPerspectivePreset(presetOptions);
92
- setProjectionMode('perspective');
101
+ applyProjectionMode('perspective');
93
102
  return true;
94
103
  }
95
104
  const angles = VIEW_PRESET_ANGLES[nextPreset];
@@ -98,7 +107,7 @@ export function createBabylonSceneViewCameraController(options) {
98
107
  }
99
108
  viewPreset = nextPreset;
100
109
  applyViewPresetAngles(nextPreset, presetOptions);
101
- setProjectionMode(angles.projectionMode);
110
+ applyProjectionMode(angles.projectionMode);
102
111
  if (angles.projectionMode === 'orthographic')
103
112
  updateOrthoExtents(resolveOrthoSize());
104
113
  return true;
@@ -106,6 +115,7 @@ export function createBabylonSceneViewCameraController(options) {
106
115
  function orbit(orbitOptions = {}) {
107
116
  if (disposed)
108
117
  return false;
118
+ options.onNavigation?.('orbit');
109
119
  const baseAlpha = Number(camera.alpha);
110
120
  const baseBeta = Number(camera.beta);
111
121
  const baseRadius = Number(camera.radius);
@@ -122,20 +132,50 @@ export function createBabylonSceneViewCameraController(options) {
122
132
  camera.radius = clamp(baseRadius * Math.max(0.05, distanceScale), MIN_CAMERA_RADIUS, MAX_CAMERA_RADIUS);
123
133
  }
124
134
  viewPreset = 'perspective';
125
- setProjectionMode('perspective');
135
+ applyProjectionMode('perspective');
126
136
  return true;
127
137
  }
128
138
  function setProjectionMode(mode) {
129
139
  if (disposed)
130
140
  return false;
141
+ options.onNavigation?.('projection');
142
+ return applyProjectionMode(mode);
143
+ }
144
+ function applyProjectionMode(mode, orthographicHalfHeight) {
131
145
  const nextMode = mode === 'orthographic' ? 'orthographic' : 'perspective';
132
146
  const Camera = options.babylon.Camera;
133
147
  camera.mode = nextMode === 'orthographic'
134
148
  ? Camera?.ORTHOGRAPHIC_CAMERA ?? 1
135
149
  : Camera?.PERSPECTIVE_CAMERA ?? 0;
136
150
  projectionMode = nextMode;
137
- if (nextMode === 'orthographic')
138
- updateOrthoExtents(resolveOrthoSize());
151
+ if (nextMode === 'orthographic') {
152
+ updateOrthoExtents(orthographicHalfHeight ?? resolveOrthoSize());
153
+ }
154
+ return true;
155
+ }
156
+ function restoreState(snapshot) {
157
+ if (disposed || !isValidCameraState(snapshot))
158
+ return false;
159
+ const nextPreset = normalizeViewPreset(snapshot.viewPreset);
160
+ const nextProjection = snapshot.projectionMode === 'orthographic' ? 'orthographic' : 'perspective';
161
+ if (snapshot.target)
162
+ setCameraTarget(snapshot.target);
163
+ const hasOrbitCoordinates = snapshot.alpha !== undefined
164
+ && snapshot.beta !== undefined
165
+ && snapshot.radius !== undefined;
166
+ if (snapshot.position && !hasOrbitCoordinates && camera.position && Vector3) {
167
+ camera.position = new Vector3(snapshot.position.x, snapshot.position.y, snapshot.position.z);
168
+ }
169
+ if (snapshot.alpha !== undefined)
170
+ camera.alpha = snapshot.alpha;
171
+ if (snapshot.beta !== undefined)
172
+ camera.beta = clamp(snapshot.beta, 0.01, Math.PI - 0.01);
173
+ if (snapshot.radius !== undefined)
174
+ camera.radius = clamp(snapshot.radius, MIN_CAMERA_RADIUS, MAX_CAMERA_RADIUS);
175
+ viewPreset = nextPreset;
176
+ applyProjectionMode(nextProjection, snapshot.orthographicHalfHeight);
177
+ if (nextProjection === 'perspective')
178
+ lastPerspective = readPerspectiveSnapshot();
139
179
  return true;
140
180
  }
141
181
  function updateFrame(frame) {
@@ -176,6 +216,7 @@ export function createBabylonSceneViewCameraController(options) {
176
216
  const normalized = normalizeVec3(move);
177
217
  if (!normalized)
178
218
  return false;
219
+ options.onNavigation?.('flythrough');
179
220
  translateCamera(scaleVec3(normalized, step));
180
221
  return true;
181
222
  }
@@ -215,8 +256,8 @@ export function createBabylonSceneViewCameraController(options) {
215
256
  }
216
257
  function dollyCamera(deltaY) {
217
258
  if (Number.isFinite(camera.radius)) {
218
- const factor = 1 + deltaY * dollySensitivity;
219
- camera.radius = clamp(Number(camera.radius) * Math.max(0.05, factor), MIN_CAMERA_RADIUS, MAX_CAMERA_RADIUS);
259
+ const exponent = clamp(deltaY * dollySensitivity, -MAX_DOLLY_EXPONENT, MAX_DOLLY_EXPONENT);
260
+ camera.radius = clamp(Number(camera.radius) * Math.exp(exponent), MIN_CAMERA_RADIUS, MAX_CAMERA_RADIUS);
220
261
  if (readProjectionMode() === 'orthographic')
221
262
  updateOrthoExtents(resolveOrthoSize());
222
263
  return;
@@ -306,10 +347,12 @@ export function createBabylonSceneViewCameraController(options) {
306
347
  return camera.mode === orthoMode ? 'orthographic' : 'perspective';
307
348
  }
308
349
  function setCameraTarget(target) {
309
- if (camera.target && Vector3)
350
+ if (camera.setTarget && Vector3) {
351
+ camera.setTarget(new Vector3(target.x, target.y, target.z), false, false, true);
352
+ }
353
+ else if (camera.target && Vector3) {
310
354
  camera.target = new Vector3(target.x, target.y, target.z);
311
- else if (camera.setTarget && Vector3)
312
- camera.setTarget(new Vector3(target.x, target.y, target.z));
355
+ }
313
356
  }
314
357
  function readTarget() {
315
358
  if (camera.target)
@@ -386,6 +429,7 @@ export function createBabylonSceneViewCameraController(options) {
386
429
  }
387
430
  return {
388
431
  getState,
432
+ restoreState,
389
433
  setViewPreset,
390
434
  setProjectionMode,
391
435
  orbit,
@@ -399,6 +443,28 @@ export function createBabylonSceneViewCameraController(options) {
399
443
  },
400
444
  };
401
445
  }
446
+ function isValidCameraState(value) {
447
+ if (!value || typeof value !== 'object')
448
+ return false;
449
+ if (value.viewPreset !== 'perspective' && !(value.viewPreset in VIEW_PRESET_ANGLES))
450
+ return false;
451
+ if (value.projectionMode !== 'perspective' && value.projectionMode !== 'orthographic')
452
+ return false;
453
+ if (value.target && !isFiniteVec3(value.target))
454
+ return false;
455
+ if (value.position && !isFiniteVec3(value.position))
456
+ return false;
457
+ for (const number of [value.alpha, value.beta, value.radius, value.orthographicHalfHeight]) {
458
+ if (number !== undefined && !Number.isFinite(number))
459
+ return false;
460
+ }
461
+ if (value.radius !== undefined && value.radius <= 0)
462
+ return false;
463
+ return value.orthographicHalfHeight === undefined || value.orthographicHalfHeight > 0;
464
+ }
465
+ function isFiniteVec3(value) {
466
+ return Number.isFinite(value.x) && Number.isFinite(value.y) && Number.isFinite(value.z);
467
+ }
402
468
  function readVec3(value) {
403
469
  return {
404
470
  x: Number(value?.x) || 0,
@@ -1 +1 @@
1
- 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type {\n EditorViewportProjectionMode,\n EditorViewportViewPreset,\n} from '@fps-games/editor-core';\nimport type {\n BabylonSceneViewInputController,\n BabylonSceneViewInputPointerEvent,\n BabylonSceneViewInputWheelEvent,\n} from './scene-view-input-controller';\nimport type {\n BabylonRuntimeGlobal,\n RuntimeCamera,\n RuntimeScene,\n} from './types';\n\nexport interface BabylonSceneViewCameraControllerOptions {\n babylon: BabylonRuntimeGlobal;\n scene: RuntimeScene;\n camera: RuntimeCamera;\n input: BabylonSceneViewInputController;\n orbitSensitivity?: number;\n panSensitivity?: number;\n dollySensitivity?: number;\n}\n\nexport interface BabylonSceneViewCameraFrame {\n deltaSeconds: number;\n}\n\nexport interface BabylonSceneViewCameraController {\n getState(): BabylonSceneViewCameraState;\n setViewPreset(preset: EditorViewportViewPreset, options?: BabylonSceneViewCameraPresetOptions): boolean;\n setProjectionMode(mode: EditorViewportProjectionMode): boolean;\n orbit(options?: BabylonSceneViewCameraOrbitOptions): boolean;\n updateFrame(frame: BabylonSceneViewCameraFrame): boolean;\n handlePointerIntentMove(event: BabylonSceneViewInputPointerEvent): boolean;\n handleWheel(event: BabylonSceneViewInputWheelEvent): boolean;\n dispose(): void;\n}\n\nexport interface BabylonSceneViewCameraState {\n viewPreset: EditorViewportViewPreset;\n projectionMode: EditorViewportProjectionMode;\n target?: Vec3;\n position?: Vec3;\n alpha?: number;\n beta?: number;\n radius?: number;\n}\n\nexport interface BabylonSceneViewCameraPresetOptions {\n target?: Vec3 | null;\n radius?: number;\n}\n\nexport interface BabylonSceneViewCameraOrbitOptions extends BabylonSceneViewCameraPresetOptions {\n yawDeltaDeg?: number;\n pitchDeltaDeg?: number;\n distanceScale?: number;\n}\n\ninterface PerspectiveSnapshot {\n alpha?: number;\n beta?: number;\n radius?: number;\n target?: Vec3;\n}\n\ninterface Vec3 {\n x: number;\n y: number;\n z: number;\n}\n\nconst DEFAULT_ORBIT_SENSITIVITY = 0.005;\nconst DEFAULT_PAN_SENSITIVITY = 0.0015;\nconst DEFAULT_DOLLY_SENSITIVITY = 0.001;\nconst MIN_CAMERA_RADIUS = 0.2;\nconst MAX_CAMERA_RADIUS = 10000;\nconst DEFAULT_ORTHO_RADIUS = 10;\nconst DEFAULT_ORTHO_SIZE = 6;\nconst TOP_VIEW_BETA = 0.01;\nconst BOTTOM_VIEW_BETA = Math.PI - 0.01;\nconst ISOMETRIC_VIEW_BETA = Math.PI / 3;\nconst THREE_QUARTER_TOP_BETA = Math.PI / 4;\n\nconst VIEW_PRESET_ANGLES: Record<Exclude<EditorViewportViewPreset, 'perspective'>, {\n alpha: number;\n beta: number;\n projectionMode: EditorViewportProjectionMode;\n}> = {\n top: { alpha: Math.PI / 2, beta: TOP_VIEW_BETA, projectionMode: 'orthographic' },\n bottom: { alpha: Math.PI / 2, beta: BOTTOM_VIEW_BETA, projectionMode: 'orthographic' },\n front: { alpha: -Math.PI / 2, beta: Math.PI / 2, projectionMode: 'orthographic' },\n back: { alpha: Math.PI / 2, beta: Math.PI / 2, projectionMode: 'orthographic' },\n left: { alpha: Math.PI, beta: Math.PI / 2, projectionMode: 'orthographic' },\n right: { alpha: 0, beta: Math.PI / 2, projectionMode: 'orthographic' },\n iso: { alpha: Math.PI / 4, beta: ISOMETRIC_VIEW_BETA, projectionMode: 'orthographic' },\n threeQuarterTop: { alpha: Math.PI / 4, beta: THREE_QUARTER_TOP_BETA, projectionMode: 'perspective' },\n};\n\nexport function createBabylonSceneViewCameraController(\n options: BabylonSceneViewCameraControllerOptions,\n): BabylonSceneViewCameraController {\n const camera = options.camera as any;\n const scene = options.scene;\n const input = options.input;\n const Vector3 = options.babylon.Vector3;\n const orbitSensitivity = options.orbitSensitivity ?? DEFAULT_ORBIT_SENSITIVITY;\n const panSensitivity = options.panSensitivity ?? DEFAULT_PAN_SENSITIVITY;\n const dollySensitivity = options.dollySensitivity ?? DEFAULT_DOLLY_SENSITIVITY;\n let disposed = false;\n let viewPreset: EditorViewportViewPreset = 'perspective';\n let projectionMode: EditorViewportProjectionMode = readProjectionMode();\n let lastPerspective: PerspectiveSnapshot | null = readPerspectiveSnapshot();\n\n function handlePointerIntentMove(event: BabylonSceneViewInputPointerEvent): boolean {\n if (disposed) return false;\n const { intent, delta } = event.state;\n if (intent === 'orbit') {\n orbitCamera(delta.x, delta.y);\n viewPreset = 'perspective';\n return true;\n }\n if (intent === 'flythrough') {\n lookCamera(delta.x, delta.y);\n viewPreset = 'perspective';\n return true;\n }\n if (intent === 'pan') {\n panCamera(delta.x, delta.y);\n return true;\n }\n if (intent === 'dolly') {\n dollyCamera(delta.y * 4);\n return true;\n }\n return false;\n }\n\n function handleWheel(event: BabylonSceneViewInputWheelEvent): boolean {\n if (disposed) return false;\n if (input.getState().navigationMode === 'flythrough') return true;\n dollyCamera(event.deltaY);\n return true;\n }\n\n function getState(): BabylonSceneViewCameraState {\n const state: BabylonSceneViewCameraState = {\n viewPreset,\n projectionMode: readProjectionMode(),\n };\n const target = readTarget();\n const position = readCameraPosition(target);\n if (target) state.target = target;\n if (position) state.position = position;\n if (Number.isFinite(camera.alpha)) state.alpha = Number(camera.alpha);\n if (Number.isFinite(camera.beta)) state.beta = Number(camera.beta);\n if (Number.isFinite(camera.radius)) state.radius = Number(camera.radius);\n return state;\n }\n\n function setViewPreset(\n preset: EditorViewportViewPreset,\n presetOptions: BabylonSceneViewCameraPresetOptions = {},\n ): boolean {\n if (disposed) return false;\n const nextPreset = normalizeViewPreset(preset);\n if (nextPreset === 'perspective') {\n viewPreset = 'perspective';\n applyPerspectivePreset(presetOptions);\n setProjectionMode('perspective');\n return true;\n }\n\n const angles = VIEW_PRESET_ANGLES[nextPreset];\n if (readProjectionMode() === 'perspective' && angles.projectionMode === 'orthographic') {\n lastPerspective = readPerspectiveSnapshot() ?? lastPerspective;\n }\n viewPreset = nextPreset;\n applyViewPresetAngles(nextPreset, presetOptions);\n setProjectionMode(angles.projectionMode);\n if (angles.projectionMode === 'orthographic') updateOrthoExtents(resolveOrthoSize());\n return true;\n }\n\n function orbit(orbitOptions: BabylonSceneViewCameraOrbitOptions = {}): boolean {\n if (disposed) return false;\n const baseAlpha = Number(camera.alpha);\n const baseBeta = Number(camera.beta);\n const baseRadius = Number(camera.radius);\n if (orbitOptions.target) setCameraTarget(orbitOptions.target);\n const yawDelta = degreesToRadians(orbitOptions.yawDeltaDeg ?? 0);\n const pitchDelta = degreesToRadians(orbitOptions.pitchDeltaDeg ?? 0);\n if (Number.isFinite(baseAlpha)) camera.alpha = baseAlpha + yawDelta;\n if (Number.isFinite(baseBeta)) camera.beta = clamp(baseBeta + pitchDelta, 0.01, Math.PI - 0.01);\n if (Number.isFinite(baseRadius)) {\n const distanceScale = Number.isFinite(orbitOptions.distanceScale) ? Number(orbitOptions.distanceScale) : 1;\n camera.radius = clamp(baseRadius * Math.max(0.05, distanceScale), MIN_CAMERA_RADIUS, MAX_CAMERA_RADIUS);\n }\n viewPreset = 'perspective';\n setProjectionMode('perspective');\n return true;\n }\n\n function setProjectionMode(mode: EditorViewportProjectionMode): boolean {\n if (disposed) return false;\n const nextMode = mode === 'orthographic' ? 'orthographic' : 'perspective';\n const Camera = options.babylon.Camera;\n camera.mode = nextMode === 'orthographic'\n ? Camera?.ORTHOGRAPHIC_CAMERA ?? 1\n : Camera?.PERSPECTIVE_CAMERA ?? 0;\n projectionMode = nextMode;\n if (nextMode === 'orthographic') updateOrthoExtents(resolveOrthoSize());\n return true;\n }\n\n function updateFrame(frame: BabylonSceneViewCameraFrame): boolean {\n if (disposed) return false;\n return updateFlythroughMovement(frame);\n }\n\n function updateFlythroughMovement(frame: BabylonSceneViewCameraFrame): boolean {\n const inputState = input.getState();\n if (inputState.navigationMode !== 'flythrough' || inputState.pressedMovementKeys.length === 0) {\n return false;\n }\n const pressed = inputState.pressedMovementKeys;\n const speed = inputState.flySpeed;\n const step = speed * frame.deltaSeconds * 4;\n if (step <= 0) return false;\n const forward = getCameraForward();\n const right = getCameraRight();\n if (!forward || !right) return false;\n const up = { x: 0, y: 1, z: 0 };\n let move = { x: 0, y: 0, z: 0 };\n for (const key of pressed) {\n if (key === 'w') move = addVec3(move, forward);\n else if (key === 's') move = subtractVec3(move, forward);\n else if (key === 'd') move = addVec3(move, right);\n else if (key === 'a') move = subtractVec3(move, right);\n else if (key === 'e') move = addVec3(move, up);\n else if (key === 'q') move = subtractVec3(move, up);\n }\n const normalized = normalizeVec3(move);\n if (!normalized) return false;\n translateCamera(scaleVec3(normalized, step));\n return true;\n }\n\n function orbitCamera(dx: number, dy: number): void {\n if (Number.isFinite(camera.alpha) && Number.isFinite(camera.beta)) {\n camera.alpha -= dx * orbitSensitivity;\n camera.beta = clamp(camera.beta + dy * orbitSensitivity, 0.01, Math.PI - 0.01);\n return;\n }\n if (camera.rotation) {\n camera.rotation.y -= dx * orbitSensitivity;\n camera.rotation.x = clamp(camera.rotation.x + dy * orbitSensitivity, -Math.PI / 2 + 0.01, Math.PI / 2 - 0.01);\n }\n }\n\n function lookCamera(dx: number, dy: number): void {\n if (Number.isFinite(camera.alpha) && Number.isFinite(camera.beta)) {\n const position = readVec3(camera.position);\n camera.alpha += dx * orbitSensitivity;\n camera.beta = clamp(camera.beta - dy * orbitSensitivity, 0.01, Math.PI - 0.01);\n keepArcRotatePosition(position);\n return;\n }\n if (camera.rotation) {\n camera.rotation.y -= dx * orbitSensitivity;\n camera.rotation.x = clamp(camera.rotation.x - dy * orbitSensitivity, -Math.PI / 2 + 0.01, Math.PI / 2 - 0.01);\n }\n }\n\n function panCamera(dx: number, dy: number): void {\n const right = getCameraRight();\n const up = getCameraUp();\n if (!right || !up) return;\n const radiusScale = Number.isFinite(camera.radius) ? Math.max(Number(camera.radius), 1) : 8;\n const scale = radiusScale * panSensitivity;\n const delta = addVec3(\n scaleVec3(right, -dx * scale),\n scaleVec3(up, dy * scale),\n );\n translateCamera(delta);\n }\n\n function dollyCamera(deltaY: number): void {\n if (Number.isFinite(camera.radius)) {\n const factor = 1 + deltaY * dollySensitivity;\n camera.radius = clamp(Number(camera.radius) * Math.max(0.05, factor), MIN_CAMERA_RADIUS, MAX_CAMERA_RADIUS);\n if (readProjectionMode() === 'orthographic') updateOrthoExtents(resolveOrthoSize());\n return;\n }\n const forward = getCameraForward();\n if (!forward) return;\n translateCamera(scaleVec3(forward, -deltaY * 0.01));\n }\n\n function keepArcRotatePosition(position: Vec3): void {\n if (!camera.target || !Vector3) return;\n const radius = Number(camera.radius);\n const alpha = Number(camera.alpha);\n const beta = Number(camera.beta);\n if (!Number.isFinite(radius) || !Number.isFinite(alpha) || !Number.isFinite(beta)) return;\n const sinBeta = Math.sin(beta);\n const offset = {\n x: radius * Math.cos(alpha) * sinBeta,\n y: radius * Math.cos(beta),\n z: radius * Math.sin(alpha) * sinBeta,\n };\n camera.target = new Vector3(\n position.x - offset.x,\n position.y - offset.y,\n position.z - offset.z,\n );\n }\n\n function translateCamera(delta: Vec3): void {\n if (camera.target) {\n addInPlace(camera.target, delta);\n return;\n }\n if (camera.position) {\n addInPlace(camera.position, delta);\n }\n }\n\n function applyViewPresetAngles(\n preset: Exclude<EditorViewportViewPreset, 'perspective'>,\n presetOptions: BabylonSceneViewCameraPresetOptions,\n ): void {\n const target = presetOptions.target ?? readTarget() ?? { x: 0, y: 0, z: 0 };\n const angles = VIEW_PRESET_ANGLES[preset];\n const currentRadius = Number(camera.radius);\n const radius = clamp(\n presetOptions.radius\n ?? (Number.isFinite(currentRadius) ? currentRadius : lastPerspective?.radius ?? DEFAULT_ORTHO_RADIUS),\n MIN_CAMERA_RADIUS,\n MAX_CAMERA_RADIUS,\n );\n setCameraTarget(target);\n\n if (Number.isFinite(camera.alpha) && Number.isFinite(camera.beta)) {\n camera.alpha = angles.alpha;\n camera.beta = angles.beta;\n camera.radius = radius;\n } else if (camera.position && Vector3) {\n const offset = createSphericalOffset(angles.alpha, angles.beta, radius);\n camera.position = new Vector3(target.x + offset.x, target.y + offset.y, target.z + offset.z);\n camera.setTarget?.(new Vector3(target.x, target.y, target.z));\n }\n if (angles.projectionMode === 'orthographic') updateOrthoExtents(Math.max(radius * 0.5, DEFAULT_ORTHO_SIZE));\n }\n\n function applyPerspectivePreset(presetOptions: BabylonSceneViewCameraPresetOptions): void {\n const target = presetOptions.target ?? undefined;\n const radius = typeof presetOptions.radius === 'number' && Number.isFinite(presetOptions.radius)\n ? presetOptions.radius\n : undefined;\n if (target) setCameraTarget(target);\n if (radius !== undefined) camera.radius = clamp(radius, MIN_CAMERA_RADIUS, MAX_CAMERA_RADIUS);\n if (!target && radius === undefined) restorePerspective();\n }\n\n function restorePerspective(): void {\n const snapshot = lastPerspective;\n if (!snapshot) return;\n if (Number.isFinite(snapshot.alpha)) camera.alpha = snapshot.alpha;\n if (Number.isFinite(snapshot.beta)) camera.beta = snapshot.beta;\n if (Number.isFinite(snapshot.radius)) camera.radius = snapshot.radius;\n if (snapshot.target && Vector3) {\n if (camera.target) camera.target = new Vector3(snapshot.target.x, snapshot.target.y, snapshot.target.z);\n else camera.setTarget?.(new Vector3(snapshot.target.x, snapshot.target.y, snapshot.target.z));\n }\n }\n\n function readProjectionMode(): EditorViewportProjectionMode {\n const Camera = options.babylon.Camera;\n const orthoMode = Camera?.ORTHOGRAPHIC_CAMERA ?? 1;\n return camera.mode === orthoMode ? 'orthographic' : 'perspective';\n }\n\n function setCameraTarget(target: Vec3): void {\n if (camera.target && Vector3) camera.target = new Vector3(target.x, target.y, target.z);\n else if (camera.setTarget && Vector3) camera.setTarget(new Vector3(target.x, target.y, target.z));\n }\n\n function readTarget(): Vec3 | null {\n if (camera.target) return readVec3(camera.target);\n const target = camera.getTarget?.();\n return target ? readVec3(target) : null;\n }\n\n function readCameraPosition(target: Vec3 | null): Vec3 | null {\n const radius = Number(camera.radius);\n const alpha = Number(camera.alpha);\n const beta = Number(camera.beta);\n if (target && Number.isFinite(radius) && Number.isFinite(alpha) && Number.isFinite(beta)) {\n const offset = createSphericalOffset(alpha, beta, radius);\n return {\n x: target.x + offset.x,\n y: target.y + offset.y,\n z: target.z + offset.z,\n };\n }\n return camera?.position ? readVec3(camera.position) : null;\n }\n\n function readPerspectiveSnapshot(): PerspectiveSnapshot | null {\n if (!camera) return null;\n return {\n alpha: Number.isFinite(camera.alpha) ? Number(camera.alpha) : undefined,\n beta: Number.isFinite(camera.beta) ? Number(camera.beta) : undefined,\n radius: Number.isFinite(camera.radius) ? Number(camera.radius) : undefined,\n target: readTarget() ?? undefined,\n };\n }\n\n function resolveOrthoSize(): number {\n const top = Number(camera.orthoTop);\n const bottom = Number(camera.orthoBottom);\n if (Number.isFinite(top) && Number.isFinite(bottom) && top !== bottom) {\n return Math.abs(top - bottom) / 2;\n }\n const radius = Number(camera.radius);\n return Number.isFinite(radius) ? Math.max(radius * 0.5, DEFAULT_ORTHO_SIZE) : DEFAULT_ORTHO_SIZE;\n }\n\n function updateOrthoExtents(halfHeight: number): void {\n const engine = scene?.getEngine?.();\n const width = Number(engine?.getRenderWidth?.() ?? engine?.getRenderingCanvas?.()?.width ?? 1);\n const height = Number(engine?.getRenderHeight?.() ?? engine?.getRenderingCanvas?.()?.height ?? 1);\n const aspect = height > 0 ? Math.max(0.0001, width / height) : 1;\n const size = Math.max(0.001, halfHeight);\n camera.orthoTop = size;\n camera.orthoBottom = -size;\n camera.orthoLeft = -size * aspect;\n camera.orthoRight = size * aspect;\n }\n\n function getCameraForward(): Vec3 | null {\n const forwardRayDirection = readVec3(camera?.getForwardRay?.()?.direction);\n if (isNonZeroVec3(forwardRayDirection)) return forwardRayDirection;\n const forwardZ = scene?.useRightHandedSystem ? -1 : 1;\n return getCameraDirection({ x: 0, y: 0, z: forwardZ });\n }\n\n function getCameraRight(): Vec3 | null {\n return getCameraDirection({ x: 1, y: 0, z: 0 });\n }\n\n function getCameraUp(): Vec3 | null {\n return getCameraDirection({ x: 0, y: 1, z: 0 });\n }\n\n function getCameraDirection(local: Vec3): Vec3 | null {\n if (!camera?.getDirection || !Vector3) return null;\n try {\n return readVec3(camera.getDirection(new Vector3(local.x, local.y, local.z)));\n } catch {\n return null;\n }\n }\n\n return {\n getState,\n setViewPreset,\n setProjectionMode,\n orbit,\n updateFrame,\n handlePointerIntentMove,\n handleWheel,\n dispose() {\n if (disposed) return;\n disposed = true;\n },\n };\n}\n\nfunction readVec3(value: any): Vec3 {\n return {\n x: Number(value?.x) || 0,\n y: Number(value?.y) || 0,\n z: Number(value?.z) || 0,\n };\n}\n\nfunction normalizeViewPreset(preset: EditorViewportViewPreset): EditorViewportViewPreset {\n return preset in VIEW_PRESET_ANGLES || preset === 'perspective' ? preset : 'perspective';\n}\n\nfunction createSphericalOffset(alpha: number, beta: number, radius: number): Vec3 {\n const sinBeta = Math.sin(beta);\n return {\n x: radius * Math.cos(alpha) * sinBeta,\n y: radius * Math.cos(beta),\n z: radius * Math.sin(alpha) * sinBeta,\n };\n}\n\nfunction degreesToRadians(value: number): number {\n return Number.isFinite(value) ? value * Math.PI / 180 : 0;\n}\n\nfunction isNonZeroVec3(value: Vec3): boolean {\n return Math.hypot(value.x, value.y, value.z) > 0.000001;\n}\n\nfunction addInPlace(target: any, delta: Vec3): void {\n if (target?.addInPlaceFromFloats) {\n target.addInPlaceFromFloats(delta.x, delta.y, delta.z);\n return;\n }\n target.x = (Number(target.x) || 0) + delta.x;\n target.y = (Number(target.y) || 0) + delta.y;\n target.z = (Number(target.z) || 0) + delta.z;\n}\n\nfunction addVec3(left: Vec3, right: Vec3): Vec3 {\n return { x: left.x + right.x, y: left.y + right.y, z: left.z + right.z };\n}\n\nfunction subtractVec3(left: Vec3, right: Vec3): Vec3 {\n return { x: left.x - right.x, y: left.y - right.y, z: left.z - right.z };\n}\n\nfunction scaleVec3(value: Vec3, scale: number): Vec3 {\n return { x: value.x * scale, y: value.y * scale, z: value.z * scale };\n}\n\nfunction normalizeVec3(value: Vec3): Vec3 | null {\n const length = Math.hypot(value.x, value.y, value.z);\n if (!Number.isFinite(length) || length <= 0.000001) return null;\n return scaleVec3(value, 1 / length);\n}\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(max, Math.max(min, value));\n}\n"]}
1
+ 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type {\n EditorViewportProjectionMode,\n EditorViewportViewPreset,\n} from '@fps-games/editor-core';\nimport type {\n BabylonSceneViewInputController,\n BabylonSceneViewInputPointerEvent,\n BabylonSceneViewInputWheelEvent,\n} from './scene-view-input-controller';\nimport type {\n BabylonRuntimeGlobal,\n RuntimeCamera,\n RuntimeScene,\n} from './types';\n\nexport interface BabylonSceneViewCameraControllerOptions {\n babylon: BabylonRuntimeGlobal;\n scene: RuntimeScene;\n camera: RuntimeCamera;\n input: BabylonSceneViewInputController;\n orbitSensitivity?: number;\n panSensitivity?: number;\n dollySensitivity?: number;\n onNavigation?: (source: BabylonSceneViewCameraNavigationSource) => void;\n}\n\nexport type BabylonSceneViewCameraNavigationSource =\n | 'pointer'\n | 'wheel'\n | 'preset'\n | 'projection'\n | 'orbit'\n | 'flythrough';\n\nexport interface BabylonSceneViewCameraFrame {\n deltaSeconds: number;\n}\n\nexport interface BabylonSceneViewCameraController {\n getState(): BabylonSceneViewCameraState;\n restoreState(snapshot: BabylonSceneViewCameraState): boolean;\n setViewPreset(preset: EditorViewportViewPreset, options?: BabylonSceneViewCameraPresetOptions): boolean;\n setProjectionMode(mode: EditorViewportProjectionMode): boolean;\n orbit(options?: BabylonSceneViewCameraOrbitOptions): boolean;\n updateFrame(frame: BabylonSceneViewCameraFrame): boolean;\n handlePointerIntentMove(event: BabylonSceneViewInputPointerEvent): boolean;\n handleWheel(event: BabylonSceneViewInputWheelEvent): boolean;\n dispose(): void;\n}\n\nexport interface BabylonSceneViewCameraState {\n viewPreset: EditorViewportViewPreset;\n projectionMode: EditorViewportProjectionMode;\n orthographicHalfHeight?: number;\n target?: Vec3;\n position?: Vec3;\n alpha?: number;\n beta?: number;\n radius?: number;\n}\n\nexport interface BabylonSceneViewCameraPresetOptions {\n target?: Vec3 | null;\n radius?: number;\n}\n\nexport interface BabylonSceneViewCameraOrbitOptions extends BabylonSceneViewCameraPresetOptions {\n yawDeltaDeg?: number;\n pitchDeltaDeg?: number;\n distanceScale?: number;\n}\n\ninterface PerspectiveSnapshot {\n alpha?: number;\n beta?: number;\n radius?: number;\n target?: Vec3;\n}\n\ninterface Vec3 {\n x: number;\n y: number;\n z: number;\n}\n\nconst DEFAULT_ORBIT_SENSITIVITY = 0.005;\nconst DEFAULT_PAN_SENSITIVITY = 0.0015;\nconst DEFAULT_DOLLY_SENSITIVITY = 0.001;\nconst MAX_DOLLY_EXPONENT = 2;\nconst MIN_CAMERA_RADIUS = 0.2;\nconst MAX_CAMERA_RADIUS = 10000;\nconst DEFAULT_ORTHO_RADIUS = 10;\nconst DEFAULT_ORTHO_SIZE = 6;\nconst TOP_VIEW_BETA = 0.01;\nconst BOTTOM_VIEW_BETA = Math.PI - 0.01;\nconst ISOMETRIC_VIEW_BETA = Math.PI / 3;\nconst THREE_QUARTER_TOP_BETA = Math.PI / 4;\n\nconst VIEW_PRESET_ANGLES: Record<Exclude<EditorViewportViewPreset, 'perspective'>, {\n alpha: number;\n beta: number;\n projectionMode: EditorViewportProjectionMode;\n}> = {\n top: { alpha: Math.PI / 2, beta: TOP_VIEW_BETA, projectionMode: 'orthographic' },\n bottom: { alpha: Math.PI / 2, beta: BOTTOM_VIEW_BETA, projectionMode: 'orthographic' },\n front: { alpha: -Math.PI / 2, beta: Math.PI / 2, projectionMode: 'orthographic' },\n back: { alpha: Math.PI / 2, beta: Math.PI / 2, projectionMode: 'orthographic' },\n left: { alpha: Math.PI, beta: Math.PI / 2, projectionMode: 'orthographic' },\n right: { alpha: 0, beta: Math.PI / 2, projectionMode: 'orthographic' },\n iso: { alpha: Math.PI / 4, beta: ISOMETRIC_VIEW_BETA, projectionMode: 'orthographic' },\n threeQuarterTop: { alpha: Math.PI / 4, beta: THREE_QUARTER_TOP_BETA, projectionMode: 'perspective' },\n};\n\nexport function createBabylonSceneViewCameraController(\n options: BabylonSceneViewCameraControllerOptions,\n): BabylonSceneViewCameraController {\n const camera = options.camera as any;\n const scene = options.scene;\n const input = options.input;\n const Vector3 = options.babylon.Vector3;\n const orbitSensitivity = options.orbitSensitivity ?? DEFAULT_ORBIT_SENSITIVITY;\n const panSensitivity = options.panSensitivity ?? DEFAULT_PAN_SENSITIVITY;\n const dollySensitivity = options.dollySensitivity ?? DEFAULT_DOLLY_SENSITIVITY;\n let disposed = false;\n let viewPreset: EditorViewportViewPreset = 'perspective';\n let projectionMode: EditorViewportProjectionMode = readProjectionMode();\n let lastPerspective: PerspectiveSnapshot | null = readPerspectiveSnapshot();\n\n function handlePointerIntentMove(event: BabylonSceneViewInputPointerEvent): boolean {\n if (disposed) return false;\n const { intent, delta } = event.state;\n if (intent === 'orbit') {\n options.onNavigation?.('pointer');\n orbitCamera(delta.x, delta.y);\n viewPreset = 'perspective';\n return true;\n }\n if (intent === 'flythrough') {\n options.onNavigation?.('pointer');\n lookCamera(delta.x, delta.y);\n viewPreset = 'perspective';\n return true;\n }\n if (intent === 'pan') {\n options.onNavigation?.('pointer');\n panCamera(delta.x, delta.y);\n return true;\n }\n if (intent === 'dolly') {\n options.onNavigation?.('pointer');\n dollyCamera(delta.y * 4);\n return true;\n }\n return false;\n }\n\n function handleWheel(event: BabylonSceneViewInputWheelEvent): boolean {\n if (disposed) return false;\n if (input.getState().navigationMode === 'flythrough') return true;\n options.onNavigation?.('wheel');\n dollyCamera(event.deltaY);\n return true;\n }\n\n function getState(): BabylonSceneViewCameraState {\n const state: BabylonSceneViewCameraState = {\n viewPreset,\n projectionMode: readProjectionMode(),\n };\n const target = readTarget();\n const position = readCameraPosition(target);\n if (target) state.target = target;\n if (position) state.position = position;\n if (Number.isFinite(camera.alpha)) state.alpha = Number(camera.alpha);\n if (Number.isFinite(camera.beta)) state.beta = Number(camera.beta);\n if (Number.isFinite(camera.radius)) state.radius = Number(camera.radius);\n if (state.projectionMode === 'orthographic') state.orthographicHalfHeight = resolveOrthoSize();\n return state;\n }\n\n function setViewPreset(\n preset: EditorViewportViewPreset,\n presetOptions: BabylonSceneViewCameraPresetOptions = {},\n ): boolean {\n if (disposed) return false;\n options.onNavigation?.('preset');\n const nextPreset = normalizeViewPreset(preset);\n if (nextPreset === 'perspective') {\n viewPreset = 'perspective';\n applyPerspectivePreset(presetOptions);\n applyProjectionMode('perspective');\n return true;\n }\n\n const angles = VIEW_PRESET_ANGLES[nextPreset];\n if (readProjectionMode() === 'perspective' && angles.projectionMode === 'orthographic') {\n lastPerspective = readPerspectiveSnapshot() ?? lastPerspective;\n }\n viewPreset = nextPreset;\n applyViewPresetAngles(nextPreset, presetOptions);\n applyProjectionMode(angles.projectionMode);\n if (angles.projectionMode === 'orthographic') updateOrthoExtents(resolveOrthoSize());\n return true;\n }\n\n function orbit(orbitOptions: BabylonSceneViewCameraOrbitOptions = {}): boolean {\n if (disposed) return false;\n options.onNavigation?.('orbit');\n const baseAlpha = Number(camera.alpha);\n const baseBeta = Number(camera.beta);\n const baseRadius = Number(camera.radius);\n if (orbitOptions.target) setCameraTarget(orbitOptions.target);\n const yawDelta = degreesToRadians(orbitOptions.yawDeltaDeg ?? 0);\n const pitchDelta = degreesToRadians(orbitOptions.pitchDeltaDeg ?? 0);\n if (Number.isFinite(baseAlpha)) camera.alpha = baseAlpha + yawDelta;\n if (Number.isFinite(baseBeta)) camera.beta = clamp(baseBeta + pitchDelta, 0.01, Math.PI - 0.01);\n if (Number.isFinite(baseRadius)) {\n const distanceScale = Number.isFinite(orbitOptions.distanceScale) ? Number(orbitOptions.distanceScale) : 1;\n camera.radius = clamp(baseRadius * Math.max(0.05, distanceScale), MIN_CAMERA_RADIUS, MAX_CAMERA_RADIUS);\n }\n viewPreset = 'perspective';\n applyProjectionMode('perspective');\n return true;\n }\n\n function setProjectionMode(mode: EditorViewportProjectionMode): boolean {\n if (disposed) return false;\n options.onNavigation?.('projection');\n return applyProjectionMode(mode);\n }\n\n function applyProjectionMode(\n mode: EditorViewportProjectionMode,\n orthographicHalfHeight?: number,\n ): boolean {\n const nextMode = mode === 'orthographic' ? 'orthographic' : 'perspective';\n const Camera = options.babylon.Camera;\n camera.mode = nextMode === 'orthographic'\n ? Camera?.ORTHOGRAPHIC_CAMERA ?? 1\n : Camera?.PERSPECTIVE_CAMERA ?? 0;\n projectionMode = nextMode;\n if (nextMode === 'orthographic') {\n updateOrthoExtents(orthographicHalfHeight ?? resolveOrthoSize());\n }\n return true;\n }\n\n function restoreState(snapshot: BabylonSceneViewCameraState): boolean {\n if (disposed || !isValidCameraState(snapshot)) return false;\n const nextPreset = normalizeViewPreset(snapshot.viewPreset);\n const nextProjection = snapshot.projectionMode === 'orthographic' ? 'orthographic' : 'perspective';\n if (snapshot.target) setCameraTarget(snapshot.target);\n const hasOrbitCoordinates = snapshot.alpha !== undefined\n && snapshot.beta !== undefined\n && snapshot.radius !== undefined;\n if (snapshot.position && !hasOrbitCoordinates && camera.position && Vector3) {\n camera.position = new Vector3(snapshot.position.x, snapshot.position.y, snapshot.position.z);\n }\n if (snapshot.alpha !== undefined) camera.alpha = snapshot.alpha;\n if (snapshot.beta !== undefined) camera.beta = clamp(snapshot.beta, 0.01, Math.PI - 0.01);\n if (snapshot.radius !== undefined) camera.radius = clamp(snapshot.radius, MIN_CAMERA_RADIUS, MAX_CAMERA_RADIUS);\n viewPreset = nextPreset;\n applyProjectionMode(nextProjection, snapshot.orthographicHalfHeight);\n if (nextProjection === 'perspective') lastPerspective = readPerspectiveSnapshot();\n return true;\n }\n\n function updateFrame(frame: BabylonSceneViewCameraFrame): boolean {\n if (disposed) return false;\n return updateFlythroughMovement(frame);\n }\n\n function updateFlythroughMovement(frame: BabylonSceneViewCameraFrame): boolean {\n const inputState = input.getState();\n if (inputState.navigationMode !== 'flythrough' || inputState.pressedMovementKeys.length === 0) {\n return false;\n }\n const pressed = inputState.pressedMovementKeys;\n const speed = inputState.flySpeed;\n const step = speed * frame.deltaSeconds * 4;\n if (step <= 0) return false;\n const forward = getCameraForward();\n const right = getCameraRight();\n if (!forward || !right) return false;\n const up = { x: 0, y: 1, z: 0 };\n let move = { x: 0, y: 0, z: 0 };\n for (const key of pressed) {\n if (key === 'w') move = addVec3(move, forward);\n else if (key === 's') move = subtractVec3(move, forward);\n else if (key === 'd') move = addVec3(move, right);\n else if (key === 'a') move = subtractVec3(move, right);\n else if (key === 'e') move = addVec3(move, up);\n else if (key === 'q') move = subtractVec3(move, up);\n }\n const normalized = normalizeVec3(move);\n if (!normalized) return false;\n options.onNavigation?.('flythrough');\n translateCamera(scaleVec3(normalized, step));\n return true;\n }\n\n function orbitCamera(dx: number, dy: number): void {\n if (Number.isFinite(camera.alpha) && Number.isFinite(camera.beta)) {\n camera.alpha -= dx * orbitSensitivity;\n camera.beta = clamp(camera.beta + dy * orbitSensitivity, 0.01, Math.PI - 0.01);\n return;\n }\n if (camera.rotation) {\n camera.rotation.y -= dx * orbitSensitivity;\n camera.rotation.x = clamp(camera.rotation.x + dy * orbitSensitivity, -Math.PI / 2 + 0.01, Math.PI / 2 - 0.01);\n }\n }\n\n function lookCamera(dx: number, dy: number): void {\n if (Number.isFinite(camera.alpha) && Number.isFinite(camera.beta)) {\n const position = readVec3(camera.position);\n camera.alpha += dx * orbitSensitivity;\n camera.beta = clamp(camera.beta - dy * orbitSensitivity, 0.01, Math.PI - 0.01);\n keepArcRotatePosition(position);\n return;\n }\n if (camera.rotation) {\n camera.rotation.y -= dx * orbitSensitivity;\n camera.rotation.x = clamp(camera.rotation.x - dy * orbitSensitivity, -Math.PI / 2 + 0.01, Math.PI / 2 - 0.01);\n }\n }\n\n function panCamera(dx: number, dy: number): void {\n const right = getCameraRight();\n const up = getCameraUp();\n if (!right || !up) return;\n const radiusScale = Number.isFinite(camera.radius) ? Math.max(Number(camera.radius), 1) : 8;\n const scale = radiusScale * panSensitivity;\n const delta = addVec3(\n scaleVec3(right, -dx * scale),\n scaleVec3(up, dy * scale),\n );\n translateCamera(delta);\n }\n\n function dollyCamera(deltaY: number): void {\n if (Number.isFinite(camera.radius)) {\n const exponent = clamp(deltaY * dollySensitivity, -MAX_DOLLY_EXPONENT, MAX_DOLLY_EXPONENT);\n camera.radius = clamp(Number(camera.radius) * Math.exp(exponent), MIN_CAMERA_RADIUS, MAX_CAMERA_RADIUS);\n if (readProjectionMode() === 'orthographic') updateOrthoExtents(resolveOrthoSize());\n return;\n }\n const forward = getCameraForward();\n if (!forward) return;\n translateCamera(scaleVec3(forward, -deltaY * 0.01));\n }\n\n function keepArcRotatePosition(position: Vec3): void {\n if (!camera.target || !Vector3) return;\n const radius = Number(camera.radius);\n const alpha = Number(camera.alpha);\n const beta = Number(camera.beta);\n if (!Number.isFinite(radius) || !Number.isFinite(alpha) || !Number.isFinite(beta)) return;\n const sinBeta = Math.sin(beta);\n const offset = {\n x: radius * Math.cos(alpha) * sinBeta,\n y: radius * Math.cos(beta),\n z: radius * Math.sin(alpha) * sinBeta,\n };\n camera.target = new Vector3(\n position.x - offset.x,\n position.y - offset.y,\n position.z - offset.z,\n );\n }\n\n function translateCamera(delta: Vec3): void {\n if (camera.target) {\n addInPlace(camera.target, delta);\n return;\n }\n if (camera.position) {\n addInPlace(camera.position, delta);\n }\n }\n\n function applyViewPresetAngles(\n preset: Exclude<EditorViewportViewPreset, 'perspective'>,\n presetOptions: BabylonSceneViewCameraPresetOptions,\n ): void {\n const target = presetOptions.target ?? readTarget() ?? { x: 0, y: 0, z: 0 };\n const angles = VIEW_PRESET_ANGLES[preset];\n const currentRadius = Number(camera.radius);\n const radius = clamp(\n presetOptions.radius\n ?? (Number.isFinite(currentRadius) ? currentRadius : lastPerspective?.radius ?? DEFAULT_ORTHO_RADIUS),\n MIN_CAMERA_RADIUS,\n MAX_CAMERA_RADIUS,\n );\n setCameraTarget(target);\n\n if (Number.isFinite(camera.alpha) && Number.isFinite(camera.beta)) {\n camera.alpha = angles.alpha;\n camera.beta = angles.beta;\n camera.radius = radius;\n } else if (camera.position && Vector3) {\n const offset = createSphericalOffset(angles.alpha, angles.beta, radius);\n camera.position = new Vector3(target.x + offset.x, target.y + offset.y, target.z + offset.z);\n camera.setTarget?.(new Vector3(target.x, target.y, target.z));\n }\n if (angles.projectionMode === 'orthographic') updateOrthoExtents(Math.max(radius * 0.5, DEFAULT_ORTHO_SIZE));\n }\n\n function applyPerspectivePreset(presetOptions: BabylonSceneViewCameraPresetOptions): void {\n const target = presetOptions.target ?? undefined;\n const radius = typeof presetOptions.radius === 'number' && Number.isFinite(presetOptions.radius)\n ? presetOptions.radius\n : undefined;\n if (target) setCameraTarget(target);\n if (radius !== undefined) camera.radius = clamp(radius, MIN_CAMERA_RADIUS, MAX_CAMERA_RADIUS);\n if (!target && radius === undefined) restorePerspective();\n }\n\n function restorePerspective(): void {\n const snapshot = lastPerspective;\n if (!snapshot) return;\n if (Number.isFinite(snapshot.alpha)) camera.alpha = snapshot.alpha;\n if (Number.isFinite(snapshot.beta)) camera.beta = snapshot.beta;\n if (Number.isFinite(snapshot.radius)) camera.radius = snapshot.radius;\n if (snapshot.target && Vector3) {\n if (camera.target) camera.target = new Vector3(snapshot.target.x, snapshot.target.y, snapshot.target.z);\n else camera.setTarget?.(new Vector3(snapshot.target.x, snapshot.target.y, snapshot.target.z));\n }\n }\n\n function readProjectionMode(): EditorViewportProjectionMode {\n const Camera = options.babylon.Camera;\n const orthoMode = Camera?.ORTHOGRAPHIC_CAMERA ?? 1;\n return camera.mode === orthoMode ? 'orthographic' : 'perspective';\n }\n\n function setCameraTarget(target: Vec3): void {\n if (camera.setTarget && Vector3) {\n camera.setTarget(new Vector3(target.x, target.y, target.z), false, false, true);\n } else if (camera.target && Vector3) {\n camera.target = new Vector3(target.x, target.y, target.z);\n }\n }\n\n function readTarget(): Vec3 | null {\n if (camera.target) return readVec3(camera.target);\n const target = camera.getTarget?.();\n return target ? readVec3(target) : null;\n }\n\n function readCameraPosition(target: Vec3 | null): Vec3 | null {\n const radius = Number(camera.radius);\n const alpha = Number(camera.alpha);\n const beta = Number(camera.beta);\n if (target && Number.isFinite(radius) && Number.isFinite(alpha) && Number.isFinite(beta)) {\n const offset = createSphericalOffset(alpha, beta, radius);\n return {\n x: target.x + offset.x,\n y: target.y + offset.y,\n z: target.z + offset.z,\n };\n }\n return camera?.position ? readVec3(camera.position) : null;\n }\n\n function readPerspectiveSnapshot(): PerspectiveSnapshot | null {\n if (!camera) return null;\n return {\n alpha: Number.isFinite(camera.alpha) ? Number(camera.alpha) : undefined,\n beta: Number.isFinite(camera.beta) ? Number(camera.beta) : undefined,\n radius: Number.isFinite(camera.radius) ? Number(camera.radius) : undefined,\n target: readTarget() ?? undefined,\n };\n }\n\n function resolveOrthoSize(): number {\n const top = Number(camera.orthoTop);\n const bottom = Number(camera.orthoBottom);\n if (Number.isFinite(top) && Number.isFinite(bottom) && top !== bottom) {\n return Math.abs(top - bottom) / 2;\n }\n const radius = Number(camera.radius);\n return Number.isFinite(radius) ? Math.max(radius * 0.5, DEFAULT_ORTHO_SIZE) : DEFAULT_ORTHO_SIZE;\n }\n\n function updateOrthoExtents(halfHeight: number): void {\n const engine = scene?.getEngine?.();\n const width = Number(engine?.getRenderWidth?.() ?? engine?.getRenderingCanvas?.()?.width ?? 1);\n const height = Number(engine?.getRenderHeight?.() ?? engine?.getRenderingCanvas?.()?.height ?? 1);\n const aspect = height > 0 ? Math.max(0.0001, width / height) : 1;\n const size = Math.max(0.001, halfHeight);\n camera.orthoTop = size;\n camera.orthoBottom = -size;\n camera.orthoLeft = -size * aspect;\n camera.orthoRight = size * aspect;\n }\n\n function getCameraForward(): Vec3 | null {\n const forwardRayDirection = readVec3(camera?.getForwardRay?.()?.direction);\n if (isNonZeroVec3(forwardRayDirection)) return forwardRayDirection;\n const forwardZ = scene?.useRightHandedSystem ? -1 : 1;\n return getCameraDirection({ x: 0, y: 0, z: forwardZ });\n }\n\n function getCameraRight(): Vec3 | null {\n return getCameraDirection({ x: 1, y: 0, z: 0 });\n }\n\n function getCameraUp(): Vec3 | null {\n return getCameraDirection({ x: 0, y: 1, z: 0 });\n }\n\n function getCameraDirection(local: Vec3): Vec3 | null {\n if (!camera?.getDirection || !Vector3) return null;\n try {\n return readVec3(camera.getDirection(new Vector3(local.x, local.y, local.z)));\n } catch {\n return null;\n }\n }\n\n return {\n getState,\n restoreState,\n setViewPreset,\n setProjectionMode,\n orbit,\n updateFrame,\n handlePointerIntentMove,\n handleWheel,\n dispose() {\n if (disposed) return;\n disposed = true;\n },\n };\n}\n\nfunction isValidCameraState(value: BabylonSceneViewCameraState): boolean {\n if (!value || typeof value !== 'object') return false;\n if (value.viewPreset !== 'perspective' && !(value.viewPreset in VIEW_PRESET_ANGLES)) return false;\n if (value.projectionMode !== 'perspective' && value.projectionMode !== 'orthographic') return false;\n if (value.target && !isFiniteVec3(value.target)) return false;\n if (value.position && !isFiniteVec3(value.position)) return false;\n for (const number of [value.alpha, value.beta, value.radius, value.orthographicHalfHeight]) {\n if (number !== undefined && !Number.isFinite(number)) return false;\n }\n if (value.radius !== undefined && value.radius <= 0) return false;\n return value.orthographicHalfHeight === undefined || value.orthographicHalfHeight > 0;\n}\n\nfunction isFiniteVec3(value: Vec3): boolean {\n return Number.isFinite(value.x) && Number.isFinite(value.y) && Number.isFinite(value.z);\n}\n\nfunction readVec3(value: any): Vec3 {\n return {\n x: Number(value?.x) || 0,\n y: Number(value?.y) || 0,\n z: Number(value?.z) || 0,\n };\n}\n\nfunction normalizeViewPreset(preset: EditorViewportViewPreset): EditorViewportViewPreset {\n return preset in VIEW_PRESET_ANGLES || preset === 'perspective' ? preset : 'perspective';\n}\n\nfunction createSphericalOffset(alpha: number, beta: number, radius: number): Vec3 {\n const sinBeta = Math.sin(beta);\n return {\n x: radius * Math.cos(alpha) * sinBeta,\n y: radius * Math.cos(beta),\n z: radius * Math.sin(alpha) * sinBeta,\n };\n}\n\nfunction degreesToRadians(value: number): number {\n return Number.isFinite(value) ? value * Math.PI / 180 : 0;\n}\n\nfunction isNonZeroVec3(value: Vec3): boolean {\n return Math.hypot(value.x, value.y, value.z) > 0.000001;\n}\n\nfunction addInPlace(target: any, delta: Vec3): void {\n if (target?.addInPlaceFromFloats) {\n target.addInPlaceFromFloats(delta.x, delta.y, delta.z);\n return;\n }\n target.x = (Number(target.x) || 0) + delta.x;\n target.y = (Number(target.y) || 0) + delta.y;\n target.z = (Number(target.z) || 0) + delta.z;\n}\n\nfunction addVec3(left: Vec3, right: Vec3): Vec3 {\n return { x: left.x + right.x, y: left.y + right.y, z: left.z + right.z };\n}\n\nfunction subtractVec3(left: Vec3, right: Vec3): Vec3 {\n return { x: left.x - right.x, y: left.y - right.y, z: left.z - right.z };\n}\n\nfunction scaleVec3(value: Vec3, scale: number): Vec3 {\n return { x: value.x * scale, y: value.y * scale, z: value.z * scale };\n}\n\nfunction normalizeVec3(value: Vec3): Vec3 | null {\n const length = Math.hypot(value.x, value.y, value.z);\n if (!Number.isFinite(length) || length <= 0.000001) return null;\n return scaleVec3(value, 1 / length);\n}\n\nfunction clamp(value: number, min: number, max: number): number {\n return Math.min(max, Math.max(min, value));\n}\n"]}
@@ -0,0 +1,46 @@
1
+ import type { BabylonRuntimeGlobal, RuntimeCamera, RuntimeScene } from './types';
2
+ interface BabylonSelectionIdentityPassOptions {
3
+ babylon: BabylonRuntimeGlobal & Record<string, any>;
4
+ scene: RuntimeScene;
5
+ camera: RuntimeCamera;
6
+ width: number;
7
+ height: number;
8
+ }
9
+ export interface BabylonSelectionIdentityGroup {
10
+ selectionId: string;
11
+ meshes: readonly any[];
12
+ }
13
+ /**
14
+ * Renders the current editor selection into one object-ID texture.
15
+ *
16
+ * Every mesh in the same group receives the same 24-bit identity. InstancedMesh
17
+ * identities travel through an editor-only instanced buffer, so instances sharing
18
+ * one source mesh can still produce different boundaries in the same draw path.
19
+ */
20
+ export declare class BabylonSelectionIdentityPass {
21
+ readonly texture: any;
22
+ private readonly babylon;
23
+ private readonly scene;
24
+ private readonly materials;
25
+ private readonly materialMeshes;
26
+ private readonly registeredSources;
27
+ private readonly identityTargets;
28
+ private readonly identitiesBySelectionId;
29
+ private readonly selectionIdsByIdentity;
30
+ private enabled;
31
+ private disposed;
32
+ constructor(options: BabylonSelectionIdentityPassOptions);
33
+ setSelection(groups: readonly BabylonSelectionIdentityGroup[]): void;
34
+ setEnabled(enabled: boolean): void;
35
+ resize(width: number, height: number): void;
36
+ dispose(): void;
37
+ private ensureInstanceIdentityBuffer;
38
+ private syncInstanceIdentities;
39
+ private clearInstanceIdentities;
40
+ private syncMaterialAssignments;
41
+ private clearMaterialAssignments;
42
+ private resolveIdentity;
43
+ private getIdentityMaterial;
44
+ }
45
+ export {};
46
+ //# sourceMappingURL=selection-identity-pass.d.ts.map
@@ -0,0 +1 @@
1
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