@fps-games/editor 0.2.0-beta.4 → 0.2.1-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1397) hide show
  1. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
  2. package/dist/agent-bridge/capabilities/editor-state.js +12 -6
  3. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/hierarchy.d.ts +4 -0
  5. package/dist/agent-bridge/capabilities/hierarchy.d.ts.map +1 -0
  6. package/dist/agent-bridge/capabilities/hierarchy.js +209 -0
  7. package/dist/agent-bridge/capabilities/hierarchy.js.map +1 -0
  8. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
  9. package/dist/agent-bridge/capabilities/prefabs.js +208 -73
  10. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  11. package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -4
  12. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
  13. package/dist/agent-bridge/capabilities/scene-objects.js +24 -23
  14. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  15. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
  16. package/dist/agent-bridge/capabilities/shadows.js +829 -66
  17. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  18. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  19. package/dist/agent-bridge/capabilities/ui-regions.js +3 -1
  20. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
  21. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
  22. package/dist/agent-bridge/capabilities/viewport.js +22 -9
  23. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  24. package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
  25. package/dist/agent-bridge/capability-sources.js +2 -0
  26. package/dist/agent-bridge/capability-sources.js.map +1 -1
  27. package/dist/agent-bridge/register.d.ts.map +1 -1
  28. package/dist/agent-bridge/register.js +194 -0
  29. package/dist/agent-bridge/register.js.map +1 -1
  30. package/dist/agent-bridge/shared.d.ts +231 -11
  31. package/dist/agent-bridge/shared.d.ts.map +1 -1
  32. package/dist/agent-bridge/shared.js +162 -20
  33. package/dist/agent-bridge/shared.js.map +1 -1
  34. package/dist/agent-bridge/source-types.d.ts +17 -1
  35. package/dist/agent-bridge/source-types.d.ts.map +1 -1
  36. package/dist/agent-bridge/source-types.js.map +1 -1
  37. package/dist/build-info.json +57 -42
  38. package/dist/index.d.ts +7 -6
  39. package/dist/index.d.ts.map +1 -1
  40. package/dist/index.js +4 -3
  41. package/dist/index.js.map +1 -1
  42. package/dist/internal/babylon-preview-engine.d.ts +3 -0
  43. package/dist/internal/babylon-preview-engine.d.ts.map +1 -0
  44. package/dist/internal/babylon-preview-engine.js +11 -0
  45. package/dist/internal/babylon-preview-engine.js.map +1 -0
  46. package/dist/internal/product-local-editor-cleanup.d.ts +5 -0
  47. package/dist/internal/product-local-editor-cleanup.d.ts.map +1 -0
  48. package/dist/internal/product-local-editor-cleanup.js +20 -0
  49. package/dist/internal/product-local-editor-cleanup.js.map +1 -0
  50. package/dist/local-editor-agent-actions.d.ts +2 -4
  51. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  52. package/dist/local-editor-agent-actions.js +56 -32
  53. package/dist/local-editor-agent-actions.js.map +1 -1
  54. package/dist/local-editor-agent-context.d.ts +5 -5
  55. package/dist/local-editor-agent-context.d.ts.map +1 -1
  56. package/dist/local-editor-agent-context.js.map +1 -1
  57. package/dist/local-editor-harness.d.ts +340 -35
  58. package/dist/local-editor-harness.d.ts.map +1 -1
  59. package/dist/local-editor-harness.js +3834 -1321
  60. package/dist/local-editor-harness.js.map +1 -1
  61. package/dist/local-editor-marker-graph.d.ts +15 -15
  62. package/dist/local-editor-marker-graph.d.ts.map +1 -1
  63. package/dist/local-editor-marker-graph.js +3 -0
  64. package/dist/local-editor-marker-graph.js.map +1 -1
  65. package/dist/local-editor-performance-stats.d.ts +3 -2
  66. package/dist/local-editor-performance-stats.d.ts.map +1 -1
  67. package/dist/local-editor-performance-stats.js.map +1 -1
  68. package/dist/local-editor-prefab-stage-transaction.d.ts +19 -0
  69. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -0
  70. package/dist/local-editor-prefab-stage-transaction.js +45 -0
  71. package/dist/local-editor-prefab-stage-transaction.js.map +1 -0
  72. package/dist/local-editor-scene-view-interaction-runtime.d.ts +3 -1
  73. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  74. package/dist/local-editor-scene-view-interaction-runtime.js +24 -0
  75. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  76. package/dist/local-editor-tools.d.ts +18 -0
  77. package/dist/local-editor-tools.d.ts.map +1 -0
  78. package/dist/local-editor-tools.js +53 -0
  79. package/dist/local-editor-tools.js.map +1 -0
  80. package/dist/playable-babylon-rendering.d.ts +9 -0
  81. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  82. package/dist/playable-babylon-rendering.js +162 -6
  83. package/dist/playable-babylon-rendering.js.map +1 -1
  84. package/dist/playable-local-editor-entry.d.ts +68 -0
  85. package/dist/playable-local-editor-entry.d.ts.map +1 -0
  86. package/dist/playable-local-editor-entry.js +424 -0
  87. package/dist/playable-local-editor-entry.js.map +1 -0
  88. package/dist/playable-local-editor-host.d.ts +51 -29
  89. package/dist/playable-local-editor-host.d.ts.map +1 -1
  90. package/dist/playable-local-editor-host.js +23 -11
  91. package/dist/playable-local-editor-host.js.map +1 -1
  92. package/dist/playable-product-local-editor.d.ts +10 -12
  93. package/dist/playable-product-local-editor.d.ts.map +1 -1
  94. package/dist/playable-product-local-editor.js +178 -85
  95. package/dist/playable-product-local-editor.js.map +1 -1
  96. package/dist/playable-product-projection-preview.d.ts +4 -1
  97. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  98. package/dist/playable-product-projection-preview.js +122 -5
  99. package/dist/playable-product-projection-preview.js.map +1 -1
  100. package/dist/playable-product-rendering.d.ts +12 -0
  101. package/dist/playable-product-rendering.d.ts.map +1 -1
  102. package/dist/playable-product-rendering.js +128 -6
  103. package/dist/playable-product-rendering.js.map +1 -1
  104. package/dist/playable-product-scene-capabilities.d.ts +24 -7
  105. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  106. package/dist/playable-product-scene-capabilities.js +172 -15
  107. package/dist/playable-product-scene-capabilities.js.map +1 -1
  108. package/dist/playable-project-mode.d.ts +17 -0
  109. package/dist/playable-project-mode.d.ts.map +1 -0
  110. package/dist/playable-project-mode.js +2 -0
  111. package/dist/playable-project-mode.js.map +1 -0
  112. package/dist/playable-runtime-babylon.d.ts +3 -6
  113. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  114. package/dist/playable-runtime-babylon.js +1 -5
  115. package/dist/playable-runtime-babylon.js.map +1 -1
  116. package/dist/playable-sdk.d.ts +16 -9
  117. package/dist/playable-sdk.d.ts.map +1 -1
  118. package/dist/playable-sdk.js +6 -4
  119. package/dist/playable-sdk.js.map +1 -1
  120. package/dist/playable-standard-project.d.ts +23 -14
  121. package/dist/playable-standard-project.d.ts.map +1 -1
  122. package/dist/playable-standard-project.js +53 -19
  123. package/dist/playable-standard-project.js.map +1 -1
  124. package/dist/vite-client.d.ts +4 -0
  125. package/node_modules/@babel/helper-string-parser/lib/index.js +0 -1
  126. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +0 -1
  127. package/node_modules/@babel/helper-validator-identifier/lib/index.js +0 -1
  128. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +0 -1
  129. package/node_modules/@babel/parser/lib/index.js +0 -1
  130. package/node_modules/@babel/types/lib/asserts/assertNode.js +0 -1
  131. package/node_modules/@babel/types/lib/asserts/generated/index.js +0 -1
  132. package/node_modules/@babel/types/lib/ast-types/generated/index.js +0 -1
  133. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +0 -1
  134. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +0 -1
  135. package/node_modules/@babel/types/lib/builders/generated/index.js +0 -1
  136. package/node_modules/@babel/types/lib/builders/generated/lowercase.js +0 -1
  137. package/node_modules/@babel/types/lib/builders/generated/uppercase.js +0 -1
  138. package/node_modules/@babel/types/lib/builders/productions.js +0 -1
  139. package/node_modules/@babel/types/lib/builders/react/buildChildren.js +0 -1
  140. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +0 -1
  141. package/node_modules/@babel/types/lib/builders/validateNode.js +0 -1
  142. package/node_modules/@babel/types/lib/clone/clone.js +0 -1
  143. package/node_modules/@babel/types/lib/clone/cloneDeep.js +0 -1
  144. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +0 -1
  145. package/node_modules/@babel/types/lib/clone/cloneNode.js +0 -1
  146. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +0 -1
  147. package/node_modules/@babel/types/lib/comments/addComment.js +0 -1
  148. package/node_modules/@babel/types/lib/comments/addComments.js +0 -1
  149. package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +0 -1
  150. package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +0 -1
  151. package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +0 -1
  152. package/node_modules/@babel/types/lib/comments/inheritsComments.js +0 -1
  153. package/node_modules/@babel/types/lib/comments/removeComments.js +0 -1
  154. package/node_modules/@babel/types/lib/constants/generated/index.js +0 -1
  155. package/node_modules/@babel/types/lib/constants/index.js +0 -1
  156. package/node_modules/@babel/types/lib/converters/ensureBlock.js +0 -1
  157. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +0 -1
  158. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +0 -1
  159. package/node_modules/@babel/types/lib/converters/toBlock.js +0 -1
  160. package/node_modules/@babel/types/lib/converters/toComputedKey.js +0 -1
  161. package/node_modules/@babel/types/lib/converters/toExpression.js +0 -1
  162. package/node_modules/@babel/types/lib/converters/toIdentifier.js +0 -1
  163. package/node_modules/@babel/types/lib/converters/toKeyAlias.js +0 -1
  164. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +0 -1
  165. package/node_modules/@babel/types/lib/converters/toStatement.js +0 -1
  166. package/node_modules/@babel/types/lib/converters/valueToNode.js +0 -1
  167. package/node_modules/@babel/types/lib/definitions/core.js +0 -1
  168. package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +0 -1
  169. package/node_modules/@babel/types/lib/definitions/experimental.js +0 -1
  170. package/node_modules/@babel/types/lib/definitions/flow.js +0 -1
  171. package/node_modules/@babel/types/lib/definitions/index.js +0 -1
  172. package/node_modules/@babel/types/lib/definitions/jsx.js +0 -1
  173. package/node_modules/@babel/types/lib/definitions/misc.js +0 -1
  174. package/node_modules/@babel/types/lib/definitions/placeholders.js +0 -1
  175. package/node_modules/@babel/types/lib/definitions/typescript.js +0 -1
  176. package/node_modules/@babel/types/lib/definitions/utils.js +0 -1
  177. package/node_modules/@babel/types/lib/index.js +0 -1
  178. package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +0 -1
  179. package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +0 -1
  180. package/node_modules/@babel/types/lib/modifications/inherits.js +0 -1
  181. package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +0 -1
  182. package/node_modules/@babel/types/lib/modifications/removeProperties.js +0 -1
  183. package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +0 -1
  184. package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +0 -1
  185. package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +0 -1
  186. package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +0 -1
  187. package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +0 -1
  188. package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +0 -1
  189. package/node_modules/@babel/types/lib/traverse/traverse.js +0 -1
  190. package/node_modules/@babel/types/lib/traverse/traverseFast.js +0 -1
  191. package/node_modules/@babel/types/lib/utils/deprecationWarning.js +0 -1
  192. package/node_modules/@babel/types/lib/utils/inherit.js +0 -1
  193. package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +0 -1
  194. package/node_modules/@babel/types/lib/utils/shallowEqual.js +0 -1
  195. package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +0 -1
  196. package/node_modules/@babel/types/lib/validators/generated/index.js +0 -1
  197. package/node_modules/@babel/types/lib/validators/is.js +0 -1
  198. package/node_modules/@babel/types/lib/validators/isBinding.js +0 -1
  199. package/node_modules/@babel/types/lib/validators/isBlockScoped.js +0 -1
  200. package/node_modules/@babel/types/lib/validators/isImmutable.js +0 -1
  201. package/node_modules/@babel/types/lib/validators/isLet.js +0 -1
  202. package/node_modules/@babel/types/lib/validators/isNode.js +0 -1
  203. package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js +0 -1
  204. package/node_modules/@babel/types/lib/validators/isPlaceholderType.js +0 -1
  205. package/node_modules/@babel/types/lib/validators/isReferenced.js +0 -1
  206. package/node_modules/@babel/types/lib/validators/isScope.js +0 -1
  207. package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js +0 -1
  208. package/node_modules/@babel/types/lib/validators/isType.js +0 -1
  209. package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js +0 -1
  210. package/node_modules/@babel/types/lib/validators/isValidIdentifier.js +0 -1
  211. package/node_modules/@babel/types/lib/validators/isVar.js +0 -1
  212. package/node_modules/@babel/types/lib/validators/matchesPattern.js +0 -1
  213. package/node_modules/@babel/types/lib/validators/react/isCompatTag.js +0 -1
  214. package/node_modules/@babel/types/lib/validators/react/isReactComponent.js +0 -1
  215. package/node_modules/@babel/types/lib/validators/validate.js +0 -1
  216. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.d.ts +69 -0
  217. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.js +132 -0
  218. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.d.ts +8 -0
  219. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.js +7 -0
  220. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.d.ts +14 -0
  221. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.js +328 -0
  222. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.d.ts +9 -0
  223. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.js +1 -0
  224. package/node_modules/@babylonjs/loaders/BVH/index.d.ts +2 -0
  225. package/node_modules/@babylonjs/loaders/BVH/index.js +3 -0
  226. package/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
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  228. package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +41 -0
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  236. package/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +175 -0
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  238. package/node_modules/@babylonjs/loaders/SPLAT/index.d.ts +2 -0
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  271. package/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
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  273. package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.d.ts +41 -0
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  1387. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.d.ts.map +0 -1
  1388. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js +0 -186
  1389. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js.map +0 -1
  1390. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +0 -5
  1391. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +0 -1
  1392. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +0 -98
  1393. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +0 -1
  1394. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +0 -63
  1395. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +0 -1
  1396. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +0 -301
  1397. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +0 -1
@@ -0,0 +1,1126 @@
1
+ import { Color3 } from "@babylonjs/core/Maths/math.color.js";
2
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { Constants } from "@babylonjs/core/Engines/constants.js";
4
+ /**
5
+ * Material Loading Adapter for PBR materials that provides a unified OpenPBR-like interface.
6
+ */
7
+ export class PBRMaterialLoadingAdapter {
8
+ /**
9
+ * Creates a new instance of the PBRMaterialLoadingAdapter.
10
+ * @param material - The PBR material to adapt.
11
+ */
12
+ constructor(material) {
13
+ this._extinctionCoefficient = Vector3.Zero();
14
+ this._material = material;
15
+ this._material.enableSpecularAntiAliasing = true;
16
+ }
17
+ /**
18
+ * Gets the underlying material
19
+ */
20
+ get material() {
21
+ return this._material;
22
+ }
23
+ /**
24
+ * Whether the material should be treated as unlit
25
+ */
26
+ get isUnlit() {
27
+ return this._material.unlit;
28
+ }
29
+ /**
30
+ * Sets whether the material should be treated as unlit
31
+ */
32
+ set isUnlit(value) {
33
+ this._material.unlit = value;
34
+ }
35
+ // ========================================
36
+ // CULLING PROPERTIES
37
+ // ========================================
38
+ /**
39
+ * Sets whether back face culling is enabled.
40
+ * @param value True to enable back face culling
41
+ */
42
+ set backFaceCulling(value) {
43
+ this._material.backFaceCulling = value;
44
+ }
45
+ /**
46
+ * Gets whether back face culling is enabled.
47
+ * @returns True if back face culling is enabled
48
+ */
49
+ get backFaceCulling() {
50
+ return this._material.backFaceCulling;
51
+ }
52
+ /**
53
+ * Sets whether two-sided lighting is enabled.
54
+ * @param value True to enable two-sided lighting
55
+ */
56
+ set twoSidedLighting(value) {
57
+ this._material.twoSidedLighting = value;
58
+ }
59
+ /**
60
+ * Gets whether two-sided lighting is enabled.
61
+ * @returns True if two-sided lighting is enabled
62
+ */
63
+ get twoSidedLighting() {
64
+ return this._material.twoSidedLighting;
65
+ }
66
+ // ========================================
67
+ // ALPHA PROPERTIES
68
+ // ========================================
69
+ /**
70
+ * Sets the alpha cutoff value for alpha testing.
71
+ * @param value The alpha cutoff threshold (0-1)
72
+ */
73
+ set alphaCutOff(value) {
74
+ this._material.alphaCutOff = value;
75
+ }
76
+ /**
77
+ * Gets the alpha cutoff value.
78
+ * @returns The alpha cutoff threshold (0-1)
79
+ */
80
+ get alphaCutOff() {
81
+ return this._material.alphaCutOff;
82
+ }
83
+ /**
84
+ * Sets whether to use alpha from the albedo texture.
85
+ * @param value True to use alpha from albedo texture
86
+ */
87
+ set useAlphaFromBaseColorTexture(value) {
88
+ this._material.useAlphaFromAlbedoTexture = value;
89
+ }
90
+ /**
91
+ * Gets whether alpha is used from the albedo texture.
92
+ * @returns True if using alpha from albedo texture
93
+ */
94
+ get useAlphaFromBaseColorTexture() {
95
+ return this._material.useAlphaFromAlbedoTexture;
96
+ }
97
+ /**
98
+ * Gets whether the transparency is treated as alpha coverage.
99
+ */
100
+ get transparencyAsAlphaCoverage() {
101
+ return this._material.useRadianceOverAlpha || this._material.useSpecularOverAlpha;
102
+ }
103
+ /**
104
+ * Sets/Gets whether the transparency is treated as alpha coverage
105
+ */
106
+ set transparencyAsAlphaCoverage(value) {
107
+ this._material.useRadianceOverAlpha = !value;
108
+ this._material.useSpecularOverAlpha = !value;
109
+ }
110
+ // ========================================
111
+ // BASE PARAMETERS
112
+ // ========================================
113
+ /**
114
+ * Sets the base color of the material (mapped to PBR albedoColor).
115
+ * @param value The base color as a Color3
116
+ */
117
+ set baseColor(value) {
118
+ this._material.albedoColor = value;
119
+ }
120
+ /**
121
+ * Gets the base color of the material.
122
+ * @returns The base color as a Color3
123
+ */
124
+ get baseColor() {
125
+ return this._material.albedoColor;
126
+ }
127
+ /**
128
+ * Sets the base color texture of the material (mapped to PBR albedoTexture).
129
+ * @param value The base color texture or null
130
+ */
131
+ set baseColorTexture(value) {
132
+ this._material.albedoTexture = value;
133
+ }
134
+ /**
135
+ * Gets the base color texture of the material.
136
+ * @returns The base color texture or null
137
+ */
138
+ get baseColorTexture() {
139
+ return this._material.albedoTexture;
140
+ }
141
+ /**
142
+ * Sets the base diffuse roughness of the material.
143
+ * @param value The diffuse roughness value (0-1)
144
+ */
145
+ set baseDiffuseRoughness(value) {
146
+ this._material.baseDiffuseRoughness = value;
147
+ if (value > 0) {
148
+ this._material.brdf.baseDiffuseModel = Constants.MATERIAL_DIFFUSE_MODEL_E_OREN_NAYAR;
149
+ }
150
+ }
151
+ /**
152
+ * Gets the base diffuse roughness of the material.
153
+ * @returns The diffuse roughness value (0-1), defaults to 0 if not set
154
+ */
155
+ get baseDiffuseRoughness() {
156
+ return this._material.baseDiffuseRoughness ?? 0;
157
+ }
158
+ /**
159
+ * Sets the base diffuse roughness texture of the material.
160
+ * @param value The diffuse roughness texture or null
161
+ */
162
+ set baseDiffuseRoughnessTexture(value) {
163
+ this._material.baseDiffuseRoughnessTexture = value;
164
+ }
165
+ /**
166
+ * Gets the base diffuse roughness texture of the material.
167
+ * @returns The diffuse roughness texture or null
168
+ */
169
+ get baseDiffuseRoughnessTexture() {
170
+ return this._material.baseDiffuseRoughnessTexture;
171
+ }
172
+ /**
173
+ * Sets the base metalness value of the material (mapped to PBR metallic).
174
+ * @param value The metalness value (0-1)
175
+ */
176
+ set baseMetalness(value) {
177
+ this._material.metallic = value;
178
+ }
179
+ /**
180
+ * Gets the base metalness value of the material.
181
+ * @returns The metalness value (0-1), defaults to 1 if not set
182
+ */
183
+ get baseMetalness() {
184
+ return this._material.metallic ?? 1;
185
+ }
186
+ /**
187
+ * Sets the base metalness texture of the material (mapped to PBR metallicTexture).
188
+ * @param value The metalness texture or null
189
+ */
190
+ set baseMetalnessTexture(value) {
191
+ this._material.metallicTexture = value;
192
+ }
193
+ /**
194
+ * Gets the base metalness texture of the material.
195
+ * @returns The metalness texture or null
196
+ */
197
+ get baseMetalnessTexture() {
198
+ return this._material.metallicTexture;
199
+ }
200
+ /**
201
+ * Sets whether to use roughness from the metallic texture's green channel.
202
+ * Also disables using roughness from the alpha channel when enabled.
203
+ * @param value True to use green channel for roughness
204
+ */
205
+ set useRoughnessFromMetallicTextureGreen(value) {
206
+ this._material.useRoughnessFromMetallicTextureGreen = value;
207
+ this._material.useRoughnessFromMetallicTextureAlpha = !value;
208
+ }
209
+ /**
210
+ * Sets whether to use metalness from the metallic texture's blue channel.
211
+ * @param value True to use blue channel for metalness
212
+ */
213
+ set useMetallicFromMetallicTextureBlue(value) {
214
+ this._material.useMetallnessFromMetallicTextureBlue = value;
215
+ }
216
+ // ========================================
217
+ // SPECULAR PARAMETERS
218
+ // ========================================
219
+ /**
220
+ * Configures specular properties and optionally enables OpenPBR BRDF model for edge color support.
221
+ * @param enableEdgeColor Whether to enable OpenPBR BRDF models for edge color support
222
+ */
223
+ enableSpecularEdgeColor(enableEdgeColor = false) {
224
+ if (enableEdgeColor) {
225
+ this._material.brdf.dielectricSpecularModel = Constants.MATERIAL_DIELECTRIC_SPECULAR_MODEL_OPENPBR;
226
+ this._material.brdf.conductorSpecularModel = Constants.MATERIAL_CONDUCTOR_SPECULAR_MODEL_OPENPBR;
227
+ }
228
+ }
229
+ /**
230
+ * Sets the specular weight (mapped to PBR metallicF0Factor).
231
+ * @param value The specular weight value
232
+ */
233
+ set specularWeight(value) {
234
+ this._material.metallicF0Factor = value;
235
+ }
236
+ /**
237
+ * Gets the specular weight.
238
+ * @returns The specular weight value, defaults to 1 if not set
239
+ */
240
+ get specularWeight() {
241
+ return this._material.metallicF0Factor ?? 1;
242
+ }
243
+ /**
244
+ * Sets the specular weight texture (mapped to PBR metallicReflectanceTexture).
245
+ * Configures the material to use only metalness from this texture when set.
246
+ * @param value The specular weight texture or null
247
+ */
248
+ set specularWeightTexture(value) {
249
+ if (value) {
250
+ this._material.metallicReflectanceTexture = value;
251
+ this._material.useOnlyMetallicFromMetallicReflectanceTexture = true;
252
+ }
253
+ else {
254
+ this._material.metallicReflectanceTexture = null;
255
+ this._material.useOnlyMetallicFromMetallicReflectanceTexture = false;
256
+ }
257
+ }
258
+ /**
259
+ * Gets the specular weight texture.
260
+ * @returns The specular weight texture or null
261
+ */
262
+ get specularWeightTexture() {
263
+ return this._material.metallicReflectanceTexture;
264
+ }
265
+ /**
266
+ * Sets the specular color (mapped to PBR metallicReflectanceColor).
267
+ * @param value The specular color as a Color3
268
+ */
269
+ set specularColor(value) {
270
+ this._material.metallicReflectanceColor = value;
271
+ }
272
+ /**
273
+ * Gets the specular color.
274
+ * @returns The specular color as a Color3
275
+ */
276
+ get specularColor() {
277
+ return this._material.metallicReflectanceColor;
278
+ }
279
+ /**
280
+ * Sets the specular color texture (mapped to PBR reflectanceTexture).
281
+ * @param value The specular color texture or null
282
+ */
283
+ set specularColorTexture(value) {
284
+ this._material.reflectanceTexture = value;
285
+ }
286
+ /**
287
+ * Gets the specular color texture.
288
+ * @returns The specular color texture or null
289
+ */
290
+ get specularColorTexture() {
291
+ return this._material.reflectanceTexture;
292
+ }
293
+ /**
294
+ * Sets the specular roughness (mapped to PBR roughness).
295
+ * @param value The roughness value (0-1)
296
+ */
297
+ set specularRoughness(value) {
298
+ this._material.roughness = value;
299
+ }
300
+ /**
301
+ * Gets the specular roughness.
302
+ * @returns The roughness value (0-1), defaults to 1 if not set
303
+ */
304
+ get specularRoughness() {
305
+ return this._material.roughness ?? 1;
306
+ }
307
+ /**
308
+ * Sets the specular roughness texture.
309
+ * Note: PBR uses the same texture for both metallic and roughness,
310
+ * so this only sets the texture if no base metalness texture exists.
311
+ * @param value The roughness texture or null
312
+ */
313
+ set specularRoughnessTexture(value) {
314
+ // PBR uses the same texture for both metallic and roughness
315
+ if (!this.baseMetalnessTexture) {
316
+ this._material.metallicTexture = value;
317
+ }
318
+ }
319
+ /**
320
+ * Gets the specular roughness texture.
321
+ * @returns The roughness texture (same as metallic texture for PBR) or null
322
+ */
323
+ get specularRoughnessTexture() {
324
+ return this._material.metallicTexture;
325
+ }
326
+ /**
327
+ * Sets the specular index of refraction (mapped to PBR indexOfRefraction).
328
+ * @param value The IOR value
329
+ */
330
+ set specularIor(value) {
331
+ this._material.indexOfRefraction = value;
332
+ }
333
+ /**
334
+ * Gets the specular index of refraction.
335
+ * @returns The IOR value
336
+ */
337
+ get specularIor() {
338
+ return this._material.indexOfRefraction;
339
+ }
340
+ // ========================================
341
+ // EMISSION PARAMETERS
342
+ // ========================================
343
+ /**
344
+ * Sets the emission color (mapped to PBR emissiveColor).
345
+ * @param value The emission color as a Color3
346
+ */
347
+ set emissionColor(value) {
348
+ this._material.emissiveColor = value;
349
+ }
350
+ /**
351
+ * Gets the emission color.
352
+ * @returns The emission color as a Color3
353
+ */
354
+ get emissionColor() {
355
+ return this._material.emissiveColor;
356
+ }
357
+ /**
358
+ * Sets the emission luminance/intensity (mapped to PBR emissiveIntensity).
359
+ * @param value The emission intensity value
360
+ */
361
+ set emissionLuminance(value) {
362
+ this._material.emissiveIntensity = value;
363
+ }
364
+ /**
365
+ * Gets the emission luminance/intensity.
366
+ * @returns The emission intensity value
367
+ */
368
+ get emissionLuminance() {
369
+ return this._material.emissiveIntensity;
370
+ }
371
+ /**
372
+ * Sets the emission color texture (mapped to PBR emissiveTexture).
373
+ * @param value The emission texture or null
374
+ */
375
+ set emissionColorTexture(value) {
376
+ this._material.emissiveTexture = value;
377
+ }
378
+ /**
379
+ * Gets the emission color texture.
380
+ * @returns The emission texture or null
381
+ */
382
+ get emissionColorTexture() {
383
+ return this._material.emissiveTexture;
384
+ }
385
+ // ========================================
386
+ // AMBIENT OCCLUSION
387
+ // ========================================
388
+ /**
389
+ * Sets the ambient occlusion texture (mapped to PBR ambientTexture).
390
+ * Automatically enables grayscale mode when set.
391
+ * @param value The ambient occlusion texture or null
392
+ */
393
+ set ambientOcclusionTexture(value) {
394
+ this._material.ambientTexture = value;
395
+ if (value) {
396
+ this._material.useAmbientInGrayScale = true;
397
+ }
398
+ }
399
+ /**
400
+ * Gets the ambient occlusion texture.
401
+ * @returns The ambient occlusion texture or null
402
+ */
403
+ get ambientOcclusionTexture() {
404
+ return this._material.ambientTexture;
405
+ }
406
+ /**
407
+ * Sets the ambient occlusion texture strength.
408
+ * @param value The strength value (typically 0-1)
409
+ */
410
+ set ambientOcclusionTextureStrength(value) {
411
+ this._material.ambientTextureStrength = value;
412
+ }
413
+ /**
414
+ * Gets the ambient occlusion texture strength.
415
+ * @returns The strength value, defaults to 1.0 if not set
416
+ */
417
+ get ambientOcclusionTextureStrength() {
418
+ return this._material.ambientTextureStrength ?? 1.0;
419
+ }
420
+ // ========================================
421
+ // COAT PARAMETERS
422
+ // ========================================
423
+ /**
424
+ * Configures clear coat for PBR material.
425
+ * Enables clear coat and sets up proper configuration.
426
+ */
427
+ configureCoat() {
428
+ this._material.clearCoat.isEnabled = true;
429
+ this._material.clearCoat.useRoughnessFromMainTexture = false;
430
+ this._material.clearCoat.remapF0OnInterfaceChange = false;
431
+ }
432
+ /**
433
+ * Sets the coat weight (mapped to PBR clearCoat.intensity).
434
+ * Automatically enables clear coat.
435
+ * @param value The coat weight value (0-1)
436
+ */
437
+ set coatWeight(value) {
438
+ this._material.clearCoat.isEnabled = true;
439
+ this._material.clearCoat.intensity = value;
440
+ }
441
+ /**
442
+ * Gets the coat weight.
443
+ * @returns The coat weight value
444
+ */
445
+ get coatWeight() {
446
+ return this._material.clearCoat.intensity;
447
+ }
448
+ /**
449
+ * Sets the coat weight texture (mapped to PBR clearCoat.texture).
450
+ * Automatically enables clear coat.
451
+ * @param value The coat weight texture or null
452
+ */
453
+ set coatWeightTexture(value) {
454
+ this._material.clearCoat.isEnabled = true;
455
+ this._material.clearCoat.texture = value;
456
+ }
457
+ /**
458
+ * Gets the coat weight texture.
459
+ * @returns The coat weight texture or null
460
+ */
461
+ get coatWeightTexture() {
462
+ return this._material.clearCoat.texture;
463
+ }
464
+ /**
465
+ * Sets the coat color (mapped to PBR clearCoat.tintColor).
466
+ * @param value The coat tint color as a Color3
467
+ */
468
+ set coatColor(value) {
469
+ this._material.clearCoat.isTintEnabled = value != Color3.White();
470
+ this._material.clearCoat.tintColor = value;
471
+ }
472
+ /**
473
+ * Sets the coat color texture (mapped to PBR clearCoat.tintTexture).
474
+ * @param value The coat color texture or null
475
+ */
476
+ set coatColorTexture(value) {
477
+ this._material.clearCoat.tintTexture = value;
478
+ }
479
+ /**
480
+ * Sets the coat roughness (mapped to PBR clearCoat.roughness).
481
+ * Automatically enables clear coat.
482
+ * @param value The coat roughness value (0-1)
483
+ */
484
+ set coatRoughness(value) {
485
+ this._material.clearCoat.isEnabled = true;
486
+ this._material.clearCoat.roughness = value;
487
+ }
488
+ /**
489
+ * Gets the coat roughness.
490
+ * @returns The coat roughness value, defaults to 0 if not set
491
+ */
492
+ get coatRoughness() {
493
+ return this._material.clearCoat.roughness ?? 0;
494
+ }
495
+ /**
496
+ * Sets the coat roughness texture (mapped to PBR clearCoat.textureRoughness).
497
+ * Automatically enables clear coat and disables using roughness from main texture.
498
+ * @param value The coat roughness texture or null
499
+ */
500
+ set coatRoughnessTexture(value) {
501
+ this._material.clearCoat.isEnabled = true;
502
+ this._material.clearCoat.useRoughnessFromMainTexture = false;
503
+ this._material.clearCoat.textureRoughness = value;
504
+ }
505
+ /**
506
+ * Gets the coat roughness texture.
507
+ * @returns The coat roughness texture or null
508
+ */
509
+ get coatRoughnessTexture() {
510
+ return this._material.clearCoat.textureRoughness;
511
+ }
512
+ /**
513
+ * Sets the coat index of refraction (IOR).
514
+ */
515
+ set coatIor(value) {
516
+ this._material.clearCoat.indexOfRefraction = value;
517
+ }
518
+ /**
519
+ * Sets the coat darkening value.
520
+ * Note: PBR doesn't have a direct coat darkening property, so this is a no-op.
521
+ * @param value The coat darkening value (ignored for PBR)
522
+ */
523
+ set coatDarkening(value) {
524
+ // PBR doesn't have a coat darkening property
525
+ }
526
+ /**
527
+ * Sets the coat darkening texture
528
+ * @param value The coat darkening texture or null
529
+ */
530
+ set coatDarkeningTexture(value) {
531
+ // PBR doesn't have a coat darkening property
532
+ }
533
+ /**
534
+ * Sets the coat roughness anisotropy.
535
+ * Note: PBR clearCoat doesn't support anisotropy yet, so this is a placeholder.
536
+ * @param value The coat anisotropy intensity value (currently ignored)
537
+ */
538
+ set coatRoughnessAnisotropy(value) {
539
+ // TODO: Implement when PBR clearCoat anisotropy becomes available
540
+ // this._material.clearCoat.anisotropy = value;
541
+ }
542
+ /**
543
+ * Gets the coat roughness anisotropy.
544
+ * Note: PBR clearCoat doesn't support anisotropy yet, so this returns 0.
545
+ * @returns Currently returns 0 as clearCoat anisotropy is not yet available
546
+ */
547
+ get coatRoughnessAnisotropy() {
548
+ // TODO: Implement when PBR clearCoat anisotropy becomes available
549
+ // return this._material.clearCoat.anisotropy ?? 0;
550
+ return 0;
551
+ }
552
+ /**
553
+ * Sets the coat tangent angle for anisotropy.
554
+ * Note: PBR clearCoat doesn't support anisotropy yet, so this is a placeholder.
555
+ * @param value The coat anisotropy rotation angle in radians (currently ignored)
556
+ */
557
+ set geometryCoatTangentAngle(value) {
558
+ // TODO: Implement when PBR clearCoat anisotropy becomes available
559
+ // this._material.clearCoat.anisotropyAngle = value;
560
+ }
561
+ /**
562
+ * Sets the coat tangent texture for anisotropy.
563
+ * Note: PBR clearCoat doesn't support anisotropy textures yet, so this is a placeholder.
564
+ * @param value The coat anisotropy texture (currently ignored)
565
+ */
566
+ set geometryCoatTangentTexture(value) {
567
+ // TODO: Implement when PBR clearCoat anisotropy becomes available
568
+ // this._material.clearCoat.anisotropyTangentTexture = value;
569
+ }
570
+ /**
571
+ * Gets the coat tangent texture for anisotropy.
572
+ * Note: PBR clearCoat doesn't support anisotropy textures yet, so this returns null.
573
+ * @returns Currently returns null as clearCoat anisotropy is not yet available
574
+ */
575
+ get geometryCoatTangentTexture() {
576
+ // TODO: Implement when PBR clearCoat anisotropy becomes available
577
+ // return this._material.clearCoat.anisotropyTangentTexture;
578
+ return null;
579
+ }
580
+ // ========================================
581
+ // TRANSMISSION LAYER
582
+ // ========================================
583
+ /**
584
+ * Sets the transmission weight (mapped to PBR subSurface.refractionIntensity).
585
+ * Enables refraction when value \> 0.
586
+ * @param value The transmission weight value (0-1)
587
+ */
588
+ set transmissionWeight(value) {
589
+ this._material.subSurface.isRefractionEnabled = value > 0;
590
+ this._material.subSurface.refractionIntensity = value;
591
+ }
592
+ /**
593
+ * Gets the transmission weight.
594
+ * @returns The transmission weight value
595
+ */
596
+ get transmissionWeight() {
597
+ return this._material.subSurface.isRefractionEnabled ? this._material.subSurface.refractionIntensity : 0;
598
+ }
599
+ /**
600
+ * Sets the transmission weight texture (mapped to PBR subSurface.refractionIntensityTexture).
601
+ * Automatically enables refraction and glTF-style textures.
602
+ * @param value The transmission weight texture or null
603
+ */
604
+ set transmissionWeightTexture(value) {
605
+ this._material.subSurface.isRefractionEnabled = true;
606
+ this._material.subSurface.refractionIntensityTexture = value;
607
+ this._material.subSurface.useGltfStyleTextures = true;
608
+ }
609
+ /**
610
+ * Sets the attenuation distance for volume.
611
+ * @param value The attenuation distance value
612
+ */
613
+ set transmissionDepth(value) {
614
+ if (this.transmissionWeight > 0) {
615
+ this._material.subSurface.tintColorAtDistance = value;
616
+ }
617
+ else if (this.subsurfaceWeight > 0) {
618
+ this._material.subSurface.diffusionDistance.multiplyInPlace(new Color3(value, value, value));
619
+ }
620
+ }
621
+ /**
622
+ * Gets the attenuation distance for volume.
623
+ * @returns The attenuation distance value
624
+ */
625
+ get transmissionDepth() {
626
+ if (this.transmissionWeight > 0) {
627
+ return this._material.subSurface.tintColorAtDistance;
628
+ }
629
+ return 0;
630
+ }
631
+ /**
632
+ * Sets the attenuation color (mapped to PBR subSurface.tintColor).
633
+ * @param value The attenuation color as a Color3
634
+ */
635
+ set transmissionColor(value) {
636
+ if (this.transmissionWeight > 0) {
637
+ this._material.subSurface.tintColor = value;
638
+ }
639
+ else if (this.subsurfaceWeight > 0) {
640
+ this._material.subSurface.diffusionDistance.multiplyInPlace(value);
641
+ }
642
+ }
643
+ /**
644
+ * Sets the attenuation color (mapped to PBR subSurface.tintColor).
645
+ * @returns The attenuation color as a Color3
646
+ */
647
+ get transmissionColor() {
648
+ if (this.transmissionWeight > 0) {
649
+ return this._material.subSurface.tintColor;
650
+ }
651
+ else if (this.subsurfaceWeight > 0) {
652
+ return this._material.subSurface.diffusionDistance;
653
+ }
654
+ return new Color3(0, 0, 0);
655
+ }
656
+ /**
657
+ * Sets the transmission scatter coefficient.
658
+ * @param value The scatter coefficient as a Color3
659
+ */
660
+ set transmissionScatter(value) {
661
+ // TODO convert from scatter coefficient to diffusion distance
662
+ this._material.subSurface.diffusionDistance = value;
663
+ }
664
+ /**
665
+ * Sets the transmission scatter coefficient.
666
+ * @returns The scatter coefficient as a Color3
667
+ */
668
+ get transmissionScatter() {
669
+ // TODO convert from diffusion distance to scatter coefficient
670
+ return this._material.subSurface.diffusionDistance;
671
+ }
672
+ /**
673
+ * Sets the transmission scattering anisotropy.
674
+ * @param value The anisotropy intensity value (-1 to 1)
675
+ */
676
+ set transmissionScatterAnisotropy(value) {
677
+ // No direct mapping in PBRMaterial
678
+ }
679
+ /**
680
+ * Sets the transmission dispersion Abbe number.
681
+ * @param value The Abbe number value
682
+ */
683
+ set transmissionDispersionAbbeNumber(value) {
684
+ // PBRMaterial assumes a fixed Abbe number of 20.0 for dispersion calculations.
685
+ }
686
+ /**
687
+ * Sets the transmission dispersion scale.
688
+ * @param value The dispersion scale value
689
+ */
690
+ set transmissionDispersionScale(value) {
691
+ if (value > 0) {
692
+ this._material.subSurface.isDispersionEnabled = true;
693
+ this._material.subSurface.dispersion = 20.0 / value;
694
+ }
695
+ else {
696
+ this._material.subSurface.isDispersionEnabled = false;
697
+ this._material.subSurface.dispersion = 0;
698
+ }
699
+ }
700
+ /**
701
+ * Gets the refraction background texture
702
+ * @returns The refraction background texture or null
703
+ */
704
+ get refractionBackgroundTexture() {
705
+ return this._material.subSurface.refractionTexture;
706
+ }
707
+ /**
708
+ * Sets the refraction background texture
709
+ * @param value The refraction background texture or null
710
+ */
711
+ set refractionBackgroundTexture(value) {
712
+ this._material.subSurface.refractionTexture = value;
713
+ }
714
+ /**
715
+ * Configures transmission for thin-surface transmission (KHR_materials_transmission).
716
+ * Sets up the material for proper thin-surface transmission behavior.
717
+ */
718
+ configureTransmission() {
719
+ // Since this extension models thin-surface transmission only, we must make IOR = 1.0
720
+ this._material.subSurface.volumeIndexOfRefraction = 1.0;
721
+ // Albedo colour will tint transmission.
722
+ this._material.subSurface.useAlbedoToTintRefraction = true;
723
+ this._material.subSurface.minimumThickness = 0.0;
724
+ this._material.subSurface.maximumThickness = 0.0;
725
+ }
726
+ // ========================================
727
+ // VOLUME PROPERTIES
728
+ // ========================================
729
+ /**
730
+ * Sets the thickness texture (mapped to PBR subSurface.thicknessTexture).
731
+ * Automatically enables refraction.
732
+ * @param value The thickness texture or null
733
+ */
734
+ set volumeThicknessTexture(value) {
735
+ this._material.subSurface.thicknessTexture = value;
736
+ this._material.subSurface.useGltfStyleTextures = true;
737
+ }
738
+ /**
739
+ * Sets the thickness factor (mapped to PBR subSurface.maximumThickness).
740
+ * Automatically enables refraction.
741
+ * @param value The thickness value
742
+ */
743
+ set volumeThickness(value) {
744
+ this._material.subSurface.minimumThickness = 0.0;
745
+ this._material.subSurface.maximumThickness = value;
746
+ this._material.subSurface.useThicknessAsDepth = true;
747
+ if (value > 0) {
748
+ this._material.subSurface.volumeIndexOfRefraction = this._material.indexOfRefraction;
749
+ }
750
+ }
751
+ // ========================================
752
+ // SUBSURFACE PROPERTIES (Subsurface Scattering)
753
+ // ========================================
754
+ /**
755
+ * Configures subsurface properties for PBR material
756
+ */
757
+ configureSubsurface() {
758
+ this._material.subSurface.useGltfStyleTextures = true;
759
+ // Since this extension models thin-surface transmission only, we must make the
760
+ // internal IOR == 1.0 and set the thickness to 0.
761
+ this._material.subSurface.volumeIndexOfRefraction = 1.0;
762
+ this._material.subSurface.minimumThickness = 0.0;
763
+ this._material.subSurface.maximumThickness = 0.0;
764
+ // Tint color will be used for transmission.
765
+ this._material.subSurface.useAlbedoToTintTranslucency = false;
766
+ }
767
+ /**
768
+ * Sets the extinction coefficient of the volume.
769
+ * @param value The extinction coefficient as a Vector3
770
+ */
771
+ set extinctionCoefficient(value) {
772
+ this._extinctionCoefficient = value;
773
+ }
774
+ /**
775
+ * Gets the extinction coefficient of the volume.
776
+ */
777
+ get extinctionCoefficient() {
778
+ return this._extinctionCoefficient;
779
+ }
780
+ /**
781
+ * Sets the subsurface weight
782
+ */
783
+ set subsurfaceWeight(value) {
784
+ this._material.subSurface.isTranslucencyEnabled = value > 0;
785
+ this._material.subSurface.translucencyIntensity = value;
786
+ }
787
+ /**
788
+ * Gets the subsurface weight
789
+ * @returns The subsurface weight value
790
+ */
791
+ get subsurfaceWeight() {
792
+ return this._material.subSurface.isTranslucencyEnabled ? this._material.subSurface.translucencyIntensity : 0;
793
+ }
794
+ /**
795
+ * Sets the subsurface weight texture
796
+ */
797
+ set subsurfaceWeightTexture(value) {
798
+ this._material.subSurface.translucencyIntensityTexture = value;
799
+ }
800
+ /**
801
+ * Sets the subsurface color.
802
+ * @param value The subsurface tint color as a Color3
803
+ */
804
+ set subsurfaceColor(value) {
805
+ // PBRMaterial does not have a direct equivalent for subsurface color,
806
+ // We could set the base color to this value, wherever subsurfaceWeight > 0
807
+ // When scatterAnisotropy is 1, I believe we can approximate the subsurface effect quite well with
808
+ // Translucency and a diffusion distance
809
+ const absorptionCoeff = this.extinctionCoefficient;
810
+ const maxChannel = Math.max(absorptionCoeff.x, Math.max(absorptionCoeff.y, absorptionCoeff.z));
811
+ const attenuationDistance = maxChannel > 0 ? 1.0 / maxChannel : 1;
812
+ this._material.subSurface.diffusionDistance = new Color3(Math.exp(-absorptionCoeff.x * attenuationDistance), Math.exp(-absorptionCoeff.y * attenuationDistance), Math.exp(-absorptionCoeff.z * attenuationDistance));
813
+ }
814
+ /**
815
+ * Sets the subsurface color texture.
816
+ * @param value The subsurface tint texture or null
817
+ */
818
+ set subsurfaceColorTexture(value) {
819
+ // PBRMaterial does not have a direct equivalent for subsurface color texture,
820
+ }
821
+ /**
822
+ * Sets the surface tint of the material (when using subsurface scattering)
823
+ */
824
+ set subsurfaceConstantTint(value) {
825
+ this._material.subSurface.tintColor = value;
826
+ }
827
+ /**
828
+ * Gets the subsurface constant tint (when using subsurface scattering)
829
+ * @returns The subsurface constant tint as a Color3
830
+ */
831
+ get subsurfaceConstantTint() {
832
+ return this._material.subSurface.tintColor;
833
+ }
834
+ /**
835
+ * Sets the subsurface constant tint texture (when using subsurface scattering)
836
+ * @param value The subsurface constant tint texture or null
837
+ */
838
+ set subsurfaceConstantTintTexture(value) {
839
+ this._material.subSurface.translucencyColorTexture = value;
840
+ }
841
+ /**
842
+ * Gets the subsurface radius (used for subsurface scattering)
843
+ * subsurfaceRadiusScale * subsurfaceRadius gives the mean free path per color channel.
844
+ * @returns The subsurface radius as a Color3
845
+ */
846
+ get subsurfaceRadius() {
847
+ return 1.0;
848
+ }
849
+ /**
850
+ * Sets the subsurface radius (used for subsurface scattering)
851
+ * subsurfaceRadiusScale * subsurfaceRadius gives the mean free path per color channel.
852
+ * @param value The subsurface radius as a number
853
+ */
854
+ set subsurfaceRadius(value) {
855
+ //
856
+ }
857
+ /**
858
+ * Gets the subsurface radius scale (used for subsurface scattering)
859
+ * subsurfaceRadiusScale * subsurfaceRadius gives the mean free path per color channel.
860
+ * @returns The subsurface radius scale as a Color3
861
+ */
862
+ get subsurfaceRadiusScale() {
863
+ return this._material.subSurface.scatteringDiffusionProfile ?? Color3.White();
864
+ }
865
+ /**
866
+ * Sets the subsurface radius scale (used for subsurface scattering)
867
+ * subsurfaceRadiusScale * subsurfaceRadius gives the mean free path per color channel.
868
+ * @param value The subsurface radius scale as a Color3
869
+ */
870
+ set subsurfaceRadiusScale(value) {
871
+ this._material.subSurface.scatteringDiffusionProfile = value;
872
+ }
873
+ /**
874
+ * Sets the subsurface scattering anisotropy.
875
+ * Note: PBRMaterial does not have a direct equivalent, so this is a no-op.
876
+ * @param value The anisotropy intensity value (ignored for PBR)
877
+ */
878
+ set subsurfaceScatterAnisotropy(value) {
879
+ // No equivalent in PBRMaterial
880
+ }
881
+ // ========================================
882
+ // FUZZ LAYER (Sheen)
883
+ // ========================================
884
+ /**
885
+ * Configures sheen for PBR material.
886
+ * Enables sheen and sets up proper configuration.
887
+ */
888
+ configureFuzz() {
889
+ this._material.sheen.isEnabled = true;
890
+ this._material.sheen.useRoughnessFromMainTexture = false;
891
+ this._material.sheen.albedoScaling = true;
892
+ }
893
+ /**
894
+ * Sets the sheen weight (mapped to PBR sheen.intensity).
895
+ * Automatically enables sheen.
896
+ * @param value The sheen weight value
897
+ */
898
+ set fuzzWeight(value) {
899
+ this._material.sheen.isEnabled = true;
900
+ this._material.sheen.intensity = value;
901
+ }
902
+ /**
903
+ * Sets the fuzz weight texture.
904
+ * @param value The fuzz weight texture or null
905
+ */
906
+ set fuzzWeightTexture(value) {
907
+ // PBRMaterial sheen supports glTF-style sheen which doesn't
908
+ // use a separate texture for intensity. So we'll only set the
909
+ // weight texture if none is already assigned. If one's already
910
+ // assigned, we assume it contains the sheen color data.
911
+ if (!this._material.sheen.texture) {
912
+ this._material.sheen.texture = value;
913
+ }
914
+ }
915
+ /**
916
+ * Sets the sheen color (mapped to PBR sheen.color).
917
+ * Automatically enables sheen.
918
+ * @param value The sheen color as a Color3
919
+ */
920
+ set fuzzColor(value) {
921
+ this._material.sheen.isEnabled = true;
922
+ this._material.sheen.color = value;
923
+ }
924
+ /**
925
+ * Sets the sheen color texture (mapped to PBR sheen.texture).
926
+ * Automatically enables sheen.
927
+ * @param value The sheen color texture or null
928
+ */
929
+ set fuzzColorTexture(value) {
930
+ this._material.sheen.texture = value;
931
+ }
932
+ /**
933
+ * Sets the sheen roughness (mapped to PBR sheen.roughness).
934
+ * Automatically enables sheen.
935
+ * @param value The sheen roughness value (0-1)
936
+ */
937
+ set fuzzRoughness(value) {
938
+ this._material.sheen.isEnabled = true;
939
+ this._material.sheen.roughness = value;
940
+ }
941
+ /**
942
+ * Sets the sheen roughness texture (mapped to PBR sheen.textureRoughness).
943
+ * Automatically enables sheen.
944
+ * @param value The sheen roughness texture or null
945
+ */
946
+ set fuzzRoughnessTexture(value) {
947
+ this._material.sheen.isEnabled = true;
948
+ this._material.sheen.textureRoughness = value;
949
+ }
950
+ // ========================================
951
+ // ANISOTROPY
952
+ // ========================================
953
+ /**
954
+ * Sets the specular roughness anisotropy (mapped to PBR anisotropy.intensity).
955
+ * Automatically enables anisotropy.
956
+ * @param value The anisotropy intensity value
957
+ */
958
+ set specularRoughnessAnisotropy(value) {
959
+ this._material.anisotropy.isEnabled = true;
960
+ this._material.anisotropy.intensity = value;
961
+ }
962
+ /**
963
+ * Gets the specular roughness anisotropy.
964
+ * @returns The anisotropy intensity value
965
+ */
966
+ get specularRoughnessAnisotropy() {
967
+ return this._material.anisotropy.intensity;
968
+ }
969
+ /**
970
+ * Sets the anisotropy rotation (mapped to PBR anisotropy.angle).
971
+ * Automatically enables anisotropy.
972
+ * @param value The anisotropy rotation angle in radians
973
+ */
974
+ set geometryTangentAngle(value) {
975
+ this._material.anisotropy.isEnabled = true;
976
+ this._material.anisotropy.angle = value;
977
+ }
978
+ /**
979
+ * Sets the geometry tangent texture (mapped to PBR anisotropy.texture).
980
+ * Automatically enables anisotropy.
981
+ * @param value The anisotropy texture or null
982
+ */
983
+ set geometryTangentTexture(value) {
984
+ this._material.anisotropy.isEnabled = true;
985
+ this._material.anisotropy.texture = value;
986
+ }
987
+ /**
988
+ * Gets the geometry tangent texture.
989
+ * @returns The anisotropy texture or null
990
+ */
991
+ get geometryTangentTexture() {
992
+ return this._material.anisotropy.texture;
993
+ }
994
+ /**
995
+ * Configures glTF-style anisotropy for the material.
996
+ * Note: PBR materials don't need this configuration, so this is a no-op.
997
+ * @param useGltfStyle Whether to use glTF-style anisotropy (ignored for PBR)
998
+ */
999
+ configureGltfStyleAnisotropy(useGltfStyle = true) {
1000
+ // PBR materials don't need this configuration
1001
+ }
1002
+ // ========================================
1003
+ // THIN FILM IRIDESCENCE
1004
+ // ========================================
1005
+ /**
1006
+ * Sets the iridescence weight (mapped to PBR iridescence.intensity).
1007
+ * Automatically enables iridescence.
1008
+ * @param value The iridescence intensity value
1009
+ */
1010
+ set thinFilmWeight(value) {
1011
+ this._material.iridescence.isEnabled = value > 0;
1012
+ this._material.iridescence.intensity = value;
1013
+ }
1014
+ /**
1015
+ * Sets the iridescence IOR (mapped to PBR iridescence.indexOfRefraction).
1016
+ * @param value The iridescence IOR value
1017
+ */
1018
+ set thinFilmIor(value) {
1019
+ this._material.iridescence.indexOfRefraction = value;
1020
+ }
1021
+ /**
1022
+ * Sets the iridescence thickness minimum (mapped to PBR iridescence.minimumThickness).
1023
+ * @param value The minimum thickness value in nanometers
1024
+ */
1025
+ set thinFilmThicknessMinimum(value) {
1026
+ this._material.iridescence.minimumThickness = value;
1027
+ }
1028
+ /**
1029
+ * Sets the iridescence thickness maximum (mapped to PBR iridescence.maximumThickness).
1030
+ * @param value The maximum thickness value in nanometers
1031
+ */
1032
+ set thinFilmThicknessMaximum(value) {
1033
+ this._material.iridescence.maximumThickness = value;
1034
+ }
1035
+ /**
1036
+ * Sets the thin film weight texture (mapped to PBR iridescence.texture).
1037
+ * @param value The thin film weight texture or null
1038
+ */
1039
+ set thinFilmWeightTexture(value) {
1040
+ this._material.iridescence.texture = value;
1041
+ }
1042
+ /**
1043
+ * Sets the iridescence thickness texture (mapped to PBR iridescence.thicknessTexture).
1044
+ * @param value The iridescence thickness texture or null
1045
+ */
1046
+ set thinFilmThicknessTexture(value) {
1047
+ this._material.iridescence.thicknessTexture = value;
1048
+ }
1049
+ // ========================================
1050
+ // UNLIT MATERIALS
1051
+ // ========================================
1052
+ /**
1053
+ * Sets whether the material is unlit.
1054
+ * @param value True to make the material unlit
1055
+ */
1056
+ set unlit(value) {
1057
+ this._material.unlit = value;
1058
+ }
1059
+ // ========================================
1060
+ // GEOMETRY PARAMETERS
1061
+ // ========================================
1062
+ /**
1063
+ * Sets the geometry opacity (mapped to PBR alpha).
1064
+ * @param value The opacity value (0-1)
1065
+ */
1066
+ set geometryOpacity(value) {
1067
+ this._material.alpha = value;
1068
+ }
1069
+ /**
1070
+ * Gets the geometry opacity.
1071
+ * @returns The opacity value (0-1)
1072
+ */
1073
+ get geometryOpacity() {
1074
+ return this._material.alpha;
1075
+ }
1076
+ /**
1077
+ * Sets the geometry normal texture (mapped to PBR bumpTexture).
1078
+ * Also forces irradiance computation in fragment shader for better lighting.
1079
+ * @param value The normal texture or null
1080
+ */
1081
+ set geometryNormalTexture(value) {
1082
+ this._material.bumpTexture = value;
1083
+ this._material.forceIrradianceInFragment = true;
1084
+ }
1085
+ /**
1086
+ * Gets the geometry normal texture.
1087
+ * @returns The normal texture or null
1088
+ */
1089
+ get geometryNormalTexture() {
1090
+ return this._material.bumpTexture;
1091
+ }
1092
+ /**
1093
+ * Sets the normal map inversions for the material.
1094
+ * @param invertX Whether to invert the normal map on the X axis
1095
+ * @param invertY Whether to invert the normal map on the Y axis
1096
+ */
1097
+ setNormalMapInversions(invertX, invertY) {
1098
+ this._material.invertNormalMapX = invertX;
1099
+ this._material.invertNormalMapY = invertY;
1100
+ }
1101
+ /**
1102
+ * Sets the geometry coat normal texture (mapped to PBR clearCoat.bumpTexture).
1103
+ * Automatically enables clear coat.
1104
+ * @param value The coat normal texture or null
1105
+ */
1106
+ set geometryCoatNormalTexture(value) {
1107
+ this._material.clearCoat.isEnabled = true;
1108
+ this._material.clearCoat.bumpTexture = value;
1109
+ }
1110
+ /**
1111
+ * Gets the geometry coat normal texture.
1112
+ * @returns The coat normal texture or null
1113
+ */
1114
+ get geometryCoatNormalTexture() {
1115
+ return this._material.clearCoat.bumpTexture;
1116
+ }
1117
+ /**
1118
+ * Sets the geometry coat normal texture scale.
1119
+ * @param value The scale value for the coat normal texture
1120
+ */
1121
+ set geometryCoatNormalTextureScale(value) {
1122
+ if (this._material.clearCoat.bumpTexture) {
1123
+ this._material.clearCoat.bumpTexture.level = value;
1124
+ }
1125
+ }
1126
+ }