@fps-games/editor 0.2.0-beta.4 → 0.2.1-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1397) hide show
  1. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
  2. package/dist/agent-bridge/capabilities/editor-state.js +12 -6
  3. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/hierarchy.d.ts +4 -0
  5. package/dist/agent-bridge/capabilities/hierarchy.d.ts.map +1 -0
  6. package/dist/agent-bridge/capabilities/hierarchy.js +209 -0
  7. package/dist/agent-bridge/capabilities/hierarchy.js.map +1 -0
  8. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
  9. package/dist/agent-bridge/capabilities/prefabs.js +208 -73
  10. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  11. package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -4
  12. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
  13. package/dist/agent-bridge/capabilities/scene-objects.js +24 -23
  14. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  15. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
  16. package/dist/agent-bridge/capabilities/shadows.js +829 -66
  17. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  18. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  19. package/dist/agent-bridge/capabilities/ui-regions.js +3 -1
  20. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
  21. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
  22. package/dist/agent-bridge/capabilities/viewport.js +22 -9
  23. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  24. package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
  25. package/dist/agent-bridge/capability-sources.js +2 -0
  26. package/dist/agent-bridge/capability-sources.js.map +1 -1
  27. package/dist/agent-bridge/register.d.ts.map +1 -1
  28. package/dist/agent-bridge/register.js +194 -0
  29. package/dist/agent-bridge/register.js.map +1 -1
  30. package/dist/agent-bridge/shared.d.ts +231 -11
  31. package/dist/agent-bridge/shared.d.ts.map +1 -1
  32. package/dist/agent-bridge/shared.js +162 -20
  33. package/dist/agent-bridge/shared.js.map +1 -1
  34. package/dist/agent-bridge/source-types.d.ts +17 -1
  35. package/dist/agent-bridge/source-types.d.ts.map +1 -1
  36. package/dist/agent-bridge/source-types.js.map +1 -1
  37. package/dist/build-info.json +57 -42
  38. package/dist/index.d.ts +7 -6
  39. package/dist/index.d.ts.map +1 -1
  40. package/dist/index.js +4 -3
  41. package/dist/index.js.map +1 -1
  42. package/dist/internal/babylon-preview-engine.d.ts +3 -0
  43. package/dist/internal/babylon-preview-engine.d.ts.map +1 -0
  44. package/dist/internal/babylon-preview-engine.js +11 -0
  45. package/dist/internal/babylon-preview-engine.js.map +1 -0
  46. package/dist/internal/product-local-editor-cleanup.d.ts +5 -0
  47. package/dist/internal/product-local-editor-cleanup.d.ts.map +1 -0
  48. package/dist/internal/product-local-editor-cleanup.js +20 -0
  49. package/dist/internal/product-local-editor-cleanup.js.map +1 -0
  50. package/dist/local-editor-agent-actions.d.ts +2 -4
  51. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  52. package/dist/local-editor-agent-actions.js +56 -32
  53. package/dist/local-editor-agent-actions.js.map +1 -1
  54. package/dist/local-editor-agent-context.d.ts +5 -5
  55. package/dist/local-editor-agent-context.d.ts.map +1 -1
  56. package/dist/local-editor-agent-context.js.map +1 -1
  57. package/dist/local-editor-harness.d.ts +340 -35
  58. package/dist/local-editor-harness.d.ts.map +1 -1
  59. package/dist/local-editor-harness.js +3834 -1321
  60. package/dist/local-editor-harness.js.map +1 -1
  61. package/dist/local-editor-marker-graph.d.ts +15 -15
  62. package/dist/local-editor-marker-graph.d.ts.map +1 -1
  63. package/dist/local-editor-marker-graph.js +3 -0
  64. package/dist/local-editor-marker-graph.js.map +1 -1
  65. package/dist/local-editor-performance-stats.d.ts +3 -2
  66. package/dist/local-editor-performance-stats.d.ts.map +1 -1
  67. package/dist/local-editor-performance-stats.js.map +1 -1
  68. package/dist/local-editor-prefab-stage-transaction.d.ts +19 -0
  69. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -0
  70. package/dist/local-editor-prefab-stage-transaction.js +45 -0
  71. package/dist/local-editor-prefab-stage-transaction.js.map +1 -0
  72. package/dist/local-editor-scene-view-interaction-runtime.d.ts +3 -1
  73. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  74. package/dist/local-editor-scene-view-interaction-runtime.js +24 -0
  75. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  76. package/dist/local-editor-tools.d.ts +18 -0
  77. package/dist/local-editor-tools.d.ts.map +1 -0
  78. package/dist/local-editor-tools.js +53 -0
  79. package/dist/local-editor-tools.js.map +1 -0
  80. package/dist/playable-babylon-rendering.d.ts +9 -0
  81. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  82. package/dist/playable-babylon-rendering.js +162 -6
  83. package/dist/playable-babylon-rendering.js.map +1 -1
  84. package/dist/playable-local-editor-entry.d.ts +68 -0
  85. package/dist/playable-local-editor-entry.d.ts.map +1 -0
  86. package/dist/playable-local-editor-entry.js +424 -0
  87. package/dist/playable-local-editor-entry.js.map +1 -0
  88. package/dist/playable-local-editor-host.d.ts +51 -29
  89. package/dist/playable-local-editor-host.d.ts.map +1 -1
  90. package/dist/playable-local-editor-host.js +23 -11
  91. package/dist/playable-local-editor-host.js.map +1 -1
  92. package/dist/playable-product-local-editor.d.ts +10 -12
  93. package/dist/playable-product-local-editor.d.ts.map +1 -1
  94. package/dist/playable-product-local-editor.js +178 -85
  95. package/dist/playable-product-local-editor.js.map +1 -1
  96. package/dist/playable-product-projection-preview.d.ts +4 -1
  97. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  98. package/dist/playable-product-projection-preview.js +122 -5
  99. package/dist/playable-product-projection-preview.js.map +1 -1
  100. package/dist/playable-product-rendering.d.ts +12 -0
  101. package/dist/playable-product-rendering.d.ts.map +1 -1
  102. package/dist/playable-product-rendering.js +128 -6
  103. package/dist/playable-product-rendering.js.map +1 -1
  104. package/dist/playable-product-scene-capabilities.d.ts +24 -7
  105. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  106. package/dist/playable-product-scene-capabilities.js +172 -15
  107. package/dist/playable-product-scene-capabilities.js.map +1 -1
  108. package/dist/playable-project-mode.d.ts +17 -0
  109. package/dist/playable-project-mode.d.ts.map +1 -0
  110. package/dist/playable-project-mode.js +2 -0
  111. package/dist/playable-project-mode.js.map +1 -0
  112. package/dist/playable-runtime-babylon.d.ts +3 -6
  113. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  114. package/dist/playable-runtime-babylon.js +1 -5
  115. package/dist/playable-runtime-babylon.js.map +1 -1
  116. package/dist/playable-sdk.d.ts +16 -9
  117. package/dist/playable-sdk.d.ts.map +1 -1
  118. package/dist/playable-sdk.js +6 -4
  119. package/dist/playable-sdk.js.map +1 -1
  120. package/dist/playable-standard-project.d.ts +23 -14
  121. package/dist/playable-standard-project.d.ts.map +1 -1
  122. package/dist/playable-standard-project.js +53 -19
  123. package/dist/playable-standard-project.js.map +1 -1
  124. package/dist/vite-client.d.ts +4 -0
  125. package/node_modules/@babel/helper-string-parser/lib/index.js +0 -1
  126. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +0 -1
  127. package/node_modules/@babel/helper-validator-identifier/lib/index.js +0 -1
  128. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +0 -1
  129. package/node_modules/@babel/parser/lib/index.js +0 -1
  130. package/node_modules/@babel/types/lib/asserts/assertNode.js +0 -1
  131. package/node_modules/@babel/types/lib/asserts/generated/index.js +0 -1
  132. package/node_modules/@babel/types/lib/ast-types/generated/index.js +0 -1
  133. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +0 -1
  134. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +0 -1
  135. package/node_modules/@babel/types/lib/builders/generated/index.js +0 -1
  136. package/node_modules/@babel/types/lib/builders/generated/lowercase.js +0 -1
  137. package/node_modules/@babel/types/lib/builders/generated/uppercase.js +0 -1
  138. package/node_modules/@babel/types/lib/builders/productions.js +0 -1
  139. package/node_modules/@babel/types/lib/builders/react/buildChildren.js +0 -1
  140. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +0 -1
  141. package/node_modules/@babel/types/lib/builders/validateNode.js +0 -1
  142. package/node_modules/@babel/types/lib/clone/clone.js +0 -1
  143. package/node_modules/@babel/types/lib/clone/cloneDeep.js +0 -1
  144. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +0 -1
  145. package/node_modules/@babel/types/lib/clone/cloneNode.js +0 -1
  146. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +0 -1
  147. package/node_modules/@babel/types/lib/comments/addComment.js +0 -1
  148. package/node_modules/@babel/types/lib/comments/addComments.js +0 -1
  149. package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +0 -1
  150. package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +0 -1
  151. package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +0 -1
  152. package/node_modules/@babel/types/lib/comments/inheritsComments.js +0 -1
  153. package/node_modules/@babel/types/lib/comments/removeComments.js +0 -1
  154. package/node_modules/@babel/types/lib/constants/generated/index.js +0 -1
  155. package/node_modules/@babel/types/lib/constants/index.js +0 -1
  156. package/node_modules/@babel/types/lib/converters/ensureBlock.js +0 -1
  157. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +0 -1
  158. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +0 -1
  159. package/node_modules/@babel/types/lib/converters/toBlock.js +0 -1
  160. package/node_modules/@babel/types/lib/converters/toComputedKey.js +0 -1
  161. package/node_modules/@babel/types/lib/converters/toExpression.js +0 -1
  162. package/node_modules/@babel/types/lib/converters/toIdentifier.js +0 -1
  163. package/node_modules/@babel/types/lib/converters/toKeyAlias.js +0 -1
  164. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +0 -1
  165. package/node_modules/@babel/types/lib/converters/toStatement.js +0 -1
  166. package/node_modules/@babel/types/lib/converters/valueToNode.js +0 -1
  167. package/node_modules/@babel/types/lib/definitions/core.js +0 -1
  168. package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +0 -1
  169. package/node_modules/@babel/types/lib/definitions/experimental.js +0 -1
  170. package/node_modules/@babel/types/lib/definitions/flow.js +0 -1
  171. package/node_modules/@babel/types/lib/definitions/index.js +0 -1
  172. package/node_modules/@babel/types/lib/definitions/jsx.js +0 -1
  173. package/node_modules/@babel/types/lib/definitions/misc.js +0 -1
  174. package/node_modules/@babel/types/lib/definitions/placeholders.js +0 -1
  175. package/node_modules/@babel/types/lib/definitions/typescript.js +0 -1
  176. package/node_modules/@babel/types/lib/definitions/utils.js +0 -1
  177. package/node_modules/@babel/types/lib/index.js +0 -1
  178. package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +0 -1
  179. package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +0 -1
  180. package/node_modules/@babel/types/lib/modifications/inherits.js +0 -1
  181. package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +0 -1
  182. package/node_modules/@babel/types/lib/modifications/removeProperties.js +0 -1
  183. package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +0 -1
  184. package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +0 -1
  185. package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +0 -1
  186. package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +0 -1
  187. package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +0 -1
  188. package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +0 -1
  189. package/node_modules/@babel/types/lib/traverse/traverse.js +0 -1
  190. package/node_modules/@babel/types/lib/traverse/traverseFast.js +0 -1
  191. package/node_modules/@babel/types/lib/utils/deprecationWarning.js +0 -1
  192. package/node_modules/@babel/types/lib/utils/inherit.js +0 -1
  193. package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +0 -1
  194. package/node_modules/@babel/types/lib/utils/shallowEqual.js +0 -1
  195. package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +0 -1
  196. package/node_modules/@babel/types/lib/validators/generated/index.js +0 -1
  197. package/node_modules/@babel/types/lib/validators/is.js +0 -1
  198. package/node_modules/@babel/types/lib/validators/isBinding.js +0 -1
  199. package/node_modules/@babel/types/lib/validators/isBlockScoped.js +0 -1
  200. package/node_modules/@babel/types/lib/validators/isImmutable.js +0 -1
  201. package/node_modules/@babel/types/lib/validators/isLet.js +0 -1
  202. package/node_modules/@babel/types/lib/validators/isNode.js +0 -1
  203. package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js +0 -1
  204. package/node_modules/@babel/types/lib/validators/isPlaceholderType.js +0 -1
  205. package/node_modules/@babel/types/lib/validators/isReferenced.js +0 -1
  206. package/node_modules/@babel/types/lib/validators/isScope.js +0 -1
  207. package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js +0 -1
  208. package/node_modules/@babel/types/lib/validators/isType.js +0 -1
  209. package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js +0 -1
  210. package/node_modules/@babel/types/lib/validators/isValidIdentifier.js +0 -1
  211. package/node_modules/@babel/types/lib/validators/isVar.js +0 -1
  212. package/node_modules/@babel/types/lib/validators/matchesPattern.js +0 -1
  213. package/node_modules/@babel/types/lib/validators/react/isCompatTag.js +0 -1
  214. package/node_modules/@babel/types/lib/validators/react/isReactComponent.js +0 -1
  215. package/node_modules/@babel/types/lib/validators/validate.js +0 -1
  216. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.d.ts +69 -0
  217. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.js +132 -0
  218. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.d.ts +8 -0
  219. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.js +7 -0
  220. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.d.ts +14 -0
  221. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.js +328 -0
  222. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.d.ts +9 -0
  223. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.js +1 -0
  224. package/node_modules/@babylonjs/loaders/BVH/index.d.ts +2 -0
  225. package/node_modules/@babylonjs/loaders/BVH/index.js +3 -0
  226. package/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
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  228. package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +41 -0
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  236. package/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +175 -0
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  238. package/node_modules/@babylonjs/loaders/SPLAT/index.d.ts +2 -0
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  271. package/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
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  273. package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.d.ts +41 -0
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  1387. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.d.ts.map +0 -1
  1388. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js +0 -186
  1389. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js.map +0 -1
  1390. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +0 -5
  1391. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +0 -1
  1392. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +0 -98
  1393. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +0 -1
  1394. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +0 -63
  1395. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +0 -1
  1396. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +0 -301
  1397. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +0 -1
@@ -1,21 +1,55 @@
1
1
  import { createFpsRuntimeDataSnapshot, } from '@fps-games/playable-runtime-data';
2
- import { normalizeEditorSceneRenderingProfile, } from '@fps-games/playable-rendering/runtime';
2
+ import { FPS_SHADOW_MAP_EXPERIMENT_PLUGIN_ID, createShadowMapExperimentPlanSnapshot, normalizeEditorSceneRenderingProfile, } from '@fps-games/playable-rendering/runtime';
3
3
  import { defineFpsPluginEntry, defineFpsPluginManifest, defineFpsServiceToken, } from '@fps-games/plugin-api';
4
4
  import { createFpsPluginHost } from '@fps-games/plugin-host';
5
5
  import { createBabylonEnvironmentTextureController } from './environment/environment-texture-controller.js';
6
6
  import { FPS_BABYLON_RENDERER_PLUGIN_ID, } from './reference.js';
7
- import { createBabylonDefaultPostProcessPipelineController } from './post-process/babylon-default-pipeline.js';
7
+ import { createBabylonDefaultPostProcessPipelineController, readBabylonDefaultPostProcessPipelineControllerCleanup, } from './post-process/babylon-default-pipeline.js';
8
+ import { createBabylonShadowMapExperimentSystem, readBabylonShadowMapExperimentSystemCleanup, } from './shadows/shadow-map-experiment-system.js';
8
9
  export { FPS_BABYLON_RENDERER_PLUGIN_ID } from './reference.js';
9
10
  export const FPS_BABYLON_RENDERER_CONTEXT = defineFpsServiceToken('fps.renderer.babylon.context');
10
11
  export const FPS_BABYLON_RENDERER_DATA = defineFpsServiceToken('fps.renderer.babylon.runtime-data');
11
12
  export const FPS_BABYLON_RENDERER_SERVICE = defineFpsServiceToken('fps.renderer.babylon.service');
13
+ const fpsBabylonRendererSceneOwners = new WeakMap();
12
14
  export const pluginEntry = defineFpsPluginEntry({
13
15
  pluginId: FPS_BABYLON_RENDERER_PLUGIN_ID,
14
16
  environment: 'renderer',
15
17
  register(context) {
16
18
  const rendererContext = context.services.get(FPS_BABYLON_RENDERER_CONTEXT);
17
19
  const runtimeData = context.services.get(FPS_BABYLON_RENDERER_DATA);
18
- const createdService = createFpsBabylonRendererService(runtimeData, rendererContext, (context.config ?? {}));
20
+ const releaseSceneOwnership = reserveFpsBabylonRendererScene(rendererContext.scene);
21
+ let createdService;
22
+ try {
23
+ createdService = createFpsBabylonRendererService(runtimeData, rendererContext, (context.config ?? {}), releaseSceneOwnership);
24
+ }
25
+ catch (error) {
26
+ const recoverConstruction = readFpsBabylonRendererConstructionCleanup(error)
27
+ ?? readBabylonShadowMapExperimentSystemCleanup(error)
28
+ ?? readBabylonDefaultPostProcessPipelineControllerCleanup(error);
29
+ if (recoverConstruction) {
30
+ context.add(() => {
31
+ const cleanupErrors = [...recoverConstruction()];
32
+ if (cleanupErrors.length > 0) {
33
+ throw Object.assign(new Error('Babylon renderer construction cleanup failed.'), { cleanupErrors: Object.freeze(cleanupErrors) });
34
+ }
35
+ releaseSceneOwnership();
36
+ });
37
+ }
38
+ else {
39
+ try {
40
+ releaseSceneOwnership();
41
+ }
42
+ catch (cleanupError) {
43
+ const recoverRelease = createFpsBabylonRendererConstructionCleanup([releaseSceneOwnership]);
44
+ context.add(() => throwCleanupResult(recoverRelease()));
45
+ throw createFailureWithMetadata(error, 'Babylon renderer construction failed.', {
46
+ cleanupErrors: Object.freeze([cleanupError]),
47
+ fpsBabylonRendererConstructionCleanup: recoverRelease,
48
+ });
49
+ }
50
+ }
51
+ throw error;
52
+ }
19
53
  context.add(context.services.register(FPS_BABYLON_RENDERER_SERVICE, createdService));
20
54
  context.add(() => createdService.dispose());
21
55
  },
@@ -101,7 +135,7 @@ export async function createFpsBabylonRendererHost(options) {
101
135
  },
102
136
  };
103
137
  }
104
- function createFpsBabylonRendererService(initialData, context, config) {
138
+ function createFpsBabylonRendererService(initialData, context, config, releaseSceneOwnership) {
105
139
  const initialPrepared = prepareFpsBabylonRendererUpdate(initialData, context, config);
106
140
  let data = initialPrepared.data;
107
141
  let disposed = false;
@@ -112,10 +146,6 @@ function createFpsBabylonRendererService(initialData, context, config) {
112
146
  const originalEnvironmentTexture = context.scene.environmentTexture;
113
147
  const sceneWithIntensity = context.scene;
114
148
  const originalEnvironmentIntensity = sceneWithIntensity.environmentIntensity;
115
- const environment = createBabylonEnvironmentTextureController(context.scene, null, {
116
- createTexture: context.createEnvironmentTexture,
117
- });
118
- const postProcess = createBabylonDefaultPostProcessPipelineController(context.scene, [...context.cameras], null);
119
149
  const restoreOriginalSceneEnvironment = () => {
120
150
  context.scene.environmentTexture = originalEnvironmentTexture;
121
151
  if (originalEnvironmentIntensity === undefined)
@@ -123,10 +153,53 @@ function createFpsBabylonRendererService(initialData, context, config) {
123
153
  else
124
154
  sceneWithIntensity.environmentIntensity = originalEnvironmentIntensity;
125
155
  };
156
+ const postProcess = createBabylonDefaultPostProcessPipelineController(context.scene, [...context.cameras], null);
157
+ let environment;
158
+ try {
159
+ environment = createBabylonEnvironmentTextureController(context.scene, null, {
160
+ createTexture: context.createEnvironmentTexture,
161
+ });
162
+ }
163
+ catch (error) {
164
+ throwFpsBabylonRendererConstructionFailure(error, [
165
+ () => postProcess.dispose(),
166
+ restoreOriginalSceneEnvironment,
167
+ ]);
168
+ }
169
+ let shadowMapExperiment;
170
+ try {
171
+ shadowMapExperiment = createBabylonShadowMapExperimentSystem(context.scene);
172
+ }
173
+ catch (error) {
174
+ const shadowCleanup = readBabylonShadowMapExperimentSystemCleanup(error);
175
+ throwFpsBabylonRendererConstructionFailure(error, [
176
+ ...(shadowCleanup ? [() => throwCleanupResult(shadowCleanup())] : []),
177
+ () => environment.dispose(),
178
+ () => postProcess.dispose(),
179
+ restoreOriginalSceneEnvironment,
180
+ ]);
181
+ }
182
+ const assertAcceptingShadowOwnership = () => {
183
+ if (!acceptingUpdates || disposed) {
184
+ throw new Error('Babylon renderer service is disposed.');
185
+ }
186
+ };
187
+ const shadows = Object.freeze({
188
+ registerRuntimeShadowObjects: (input) => {
189
+ assertAcceptingShadowOwnership();
190
+ return shadowMapExperiment.registerRuntimeShadowObjects(input);
191
+ },
192
+ registerActivitySource: (input) => {
193
+ assertAcceptingShadowOwnership();
194
+ return shadowMapExperiment.registerCasterActivitySource(input);
195
+ },
196
+ getRuntimeSnapshot: () => shadowMapExperiment.getEvidence().runtime,
197
+ getEvidence: () => shadowMapExperiment.getEvidence(),
198
+ });
126
199
  const cleanup = () => {
127
200
  const cleanupErrors = [];
128
201
  try {
129
- postProcess.dispose();
202
+ shadowMapExperiment.dispose();
130
203
  }
131
204
  catch (error) {
132
205
  cleanupErrors.push(error);
@@ -137,12 +210,26 @@ function createFpsBabylonRendererService(initialData, context, config) {
137
210
  catch (error) {
138
211
  cleanupErrors.push(error);
139
212
  }
213
+ try {
214
+ postProcess.dispose();
215
+ }
216
+ catch (error) {
217
+ cleanupErrors.push(error);
218
+ }
140
219
  try {
141
220
  restoreOriginalSceneEnvironment();
142
221
  }
143
222
  catch (error) {
144
223
  cleanupErrors.push(error);
145
224
  }
225
+ if (cleanupErrors.length === 0) {
226
+ try {
227
+ releaseSceneOwnership();
228
+ }
229
+ catch (error) {
230
+ cleanupErrors.push(error);
231
+ }
232
+ }
146
233
  if (cleanupErrors.length > 0) {
147
234
  const error = new Error('Babylon renderer cleanup failed.');
148
235
  Object.assign(error, { cleanupErrors });
@@ -155,7 +242,9 @@ function createFpsBabylonRendererService(initialData, context, config) {
155
242
  const previousSceneTexture = context.scene.environmentTexture;
156
243
  const previousSceneIntensity = sceneWithIntensity.environmentIntensity;
157
244
  const previousPostProcess = postProcess.getProfile();
245
+ const previousShadowMapExperimentPlan = shadowMapExperiment.getPlan();
158
246
  try {
247
+ shadowMapExperiment.setPlan(prepared.shadowMapExperimentPlan);
159
248
  postProcess.setProfile(prepared.postProcess);
160
249
  await environment.setProfileAsync(prepared.environment, signal);
161
250
  if (signal.aborted)
@@ -170,12 +259,6 @@ function createFpsBabylonRendererService(initialData, context, config) {
170
259
  catch (rollbackError) {
171
260
  rollbackErrors.push(rollbackError);
172
261
  }
173
- try {
174
- postProcess.setProfile(previousPostProcess);
175
- }
176
- catch (rollbackError) {
177
- rollbackErrors.push(rollbackError);
178
- }
179
262
  try {
180
263
  if (previousSceneTexture !== previousControllerTexture) {
181
264
  context.scene.environmentTexture = previousSceneTexture;
@@ -188,8 +271,20 @@ function createFpsBabylonRendererService(initialData, context, config) {
188
271
  catch (rollbackError) {
189
272
  rollbackErrors.push(rollbackError);
190
273
  }
191
- if (rollbackErrors.length > 0 && error && typeof error === 'object') {
192
- Object.assign(error, { rollbackErrors });
274
+ try {
275
+ postProcess.setProfile(previousPostProcess);
276
+ }
277
+ catch (rollbackError) {
278
+ rollbackErrors.push(rollbackError);
279
+ }
280
+ try {
281
+ shadowMapExperiment.setPlan(previousShadowMapExperimentPlan);
282
+ }
283
+ catch (rollbackError) {
284
+ rollbackErrors.push(rollbackError);
285
+ }
286
+ if (rollbackErrors.length > 0) {
287
+ throw createFailureWithMetadata(error, 'Babylon renderer update failed.', { rollbackErrors: Object.freeze(rollbackErrors) });
193
288
  }
194
289
  throw error;
195
290
  }
@@ -214,6 +309,8 @@ function createFpsBabylonRendererService(initialData, context, config) {
214
309
  const service = {
215
310
  environment,
216
311
  postProcess,
312
+ shadows,
313
+ shadowMapExperimentSystem: shadowMapExperiment,
217
314
  getRuntimeData: () => data,
218
315
  initialize: () => enqueue(initialPrepared),
219
316
  async update(nextData) {
@@ -242,6 +339,80 @@ function createFpsBabylonRendererService(initialData, context, config) {
242
339
  };
243
340
  return service;
244
341
  }
342
+ function throwFpsBabylonRendererConstructionFailure(failure, operations) {
343
+ const cleanup = createFpsBabylonRendererConstructionCleanup(operations);
344
+ const cleanupErrors = cleanup();
345
+ if (cleanupErrors.length === 0)
346
+ throw failure;
347
+ throw createFailureWithMetadata(failure, 'Babylon renderer construction failed.', {
348
+ cleanupErrors,
349
+ fpsBabylonRendererConstructionCleanup: cleanup,
350
+ });
351
+ }
352
+ function createFpsBabylonRendererConstructionCleanup(operations) {
353
+ let pending = [...operations];
354
+ return () => {
355
+ const cleanupErrors = [];
356
+ const retry = [];
357
+ for (const operation of pending) {
358
+ try {
359
+ operation();
360
+ }
361
+ catch (error) {
362
+ cleanupErrors.push(error);
363
+ retry.push(operation);
364
+ }
365
+ }
366
+ pending = retry;
367
+ return Object.freeze(cleanupErrors);
368
+ };
369
+ }
370
+ function readFpsBabylonRendererConstructionCleanup(error) {
371
+ if (!error || (typeof error !== 'object' && typeof error !== 'function'))
372
+ return null;
373
+ const cleanup = error
374
+ .fpsBabylonRendererConstructionCleanup;
375
+ return typeof cleanup === 'function' ? cleanup : null;
376
+ }
377
+ function throwCleanupResult(cleanupErrors) {
378
+ if (cleanupErrors.length === 0)
379
+ return;
380
+ if (cleanupErrors.length === 1)
381
+ throw cleanupErrors[0];
382
+ throw Object.assign(new Error('Babylon renderer construction cleanup failed.'), {
383
+ cleanupErrors: Object.freeze([...cleanupErrors]),
384
+ });
385
+ }
386
+ function createFailureWithMetadata(failure, fallbackMessage, metadata) {
387
+ if (failure && (typeof failure === 'object' || typeof failure === 'function')) {
388
+ try {
389
+ Object.assign(failure, metadata);
390
+ if (Object.entries(metadata).every(([key, value]) => (failure[key] === value)))
391
+ return failure;
392
+ }
393
+ catch {
394
+ // A non-extensible primary error is wrapped so recovery metadata remains reachable.
395
+ }
396
+ }
397
+ return Object.assign(new Error(failure instanceof Error ? failure.message : fallbackMessage), { cause: failure, ...metadata });
398
+ }
399
+ function reserveFpsBabylonRendererScene(scene) {
400
+ if (fpsBabylonRendererSceneOwners.has(scene)) {
401
+ throw new Error('Babylon renderer Scene already has an active owner.');
402
+ }
403
+ const owner = Object.freeze({});
404
+ fpsBabylonRendererSceneOwners.set(scene, owner);
405
+ let released = false;
406
+ return () => {
407
+ if (released)
408
+ return;
409
+ if (fpsBabylonRendererSceneOwners.get(scene) !== owner) {
410
+ throw new Error('Babylon renderer Scene ownership was replaced before cleanup completed.');
411
+ }
412
+ fpsBabylonRendererSceneOwners.delete(scene);
413
+ released = true;
414
+ };
415
+ }
245
416
  function getFpsBabylonRendererInternalService(context) {
246
417
  return context.services.get(FPS_BABYLON_RENDERER_SERVICE);
247
418
  }
@@ -261,6 +432,7 @@ function prepareFpsBabylonRendererUpdate(input, context, config) {
261
432
  : null)
262
433
  ?? config.environmentTexture
263
434
  ?? null;
435
+ const shadowMapExperimentEntry = data.plugins?.find(entry => entry.pluginId === FPS_SHADOW_MAP_EXPERIMENT_PLUGIN_ID);
264
436
  return Object.freeze({
265
437
  data,
266
438
  environment: Object.freeze({
@@ -269,6 +441,9 @@ function prepareFpsBabylonRendererUpdate(input, context, config) {
269
441
  rotationY: profile.environment.rotationY,
270
442
  }),
271
443
  postProcess: profile.postProcess,
444
+ shadowMapExperimentPlan: shadowMapExperimentEntry
445
+ ? createShadowMapExperimentPlanSnapshot(shadowMapExperimentEntry.data)
446
+ : null,
272
447
  });
273
448
  }
274
449
  //# sourceMappingURL=plugin.js.map
@@ -1 +1 @@
1
- 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type { Camera } from '@babylonjs/core/Cameras/camera.js';\nimport type { Scene } from '@babylonjs/core/scene.js';\nimport type { FpsRuntimeAsset, FpsRuntimeData } from '@fps-games/playable-contracts';\nimport {\n createFpsRuntimeDataSnapshot,\n} from '@fps-games/playable-runtime-data';\nimport {\n normalizeEditorSceneRenderingProfile,\n} from '@fps-games/playable-rendering/runtime';\nimport {\n defineFpsPluginEntry,\n defineFpsPluginManifest,\n defineFpsServiceToken,\n type FpsPluginEntry,\n type FpsPluginManifest,\n} from '@fps-games/plugin-api';\nimport { createFpsPluginHost, type FpsPluginHost } from '@fps-games/plugin-host';\nimport { createBabylonEnvironmentTextureController } from './environment/environment-texture-controller.js';\nimport {\n FPS_BABYLON_RENDERER_PLUGIN_ID,\n type FpsBabylonRendererPluginConfig,\n} from './reference.js';\nimport type {\n BabylonEnvironmentTextureController,\n BabylonEnvironmentTextureFactory,\n} from './environment/types.js';\nimport { createBabylonDefaultPostProcessPipelineController } from './post-process/babylon-default-pipeline.js';\nimport type {\n BabylonDefaultPostProcessPipelineController,\n} from './post-process/types.js';\n\nexport { FPS_BABYLON_RENDERER_PLUGIN_ID } from './reference.js';\n\nexport interface FpsBabylonRendererContext {\n readonly scene: Scene;\n readonly cameras: readonly Camera[];\n readonly resolveAssetUrl?: (\n assetId: string,\n asset: FpsRuntimeAsset | null,\n ) => string | null;\n readonly createEnvironmentTexture?: BabylonEnvironmentTextureFactory;\n}\n\nexport interface FpsBabylonRendererService {\n readonly environment: BabylonEnvironmentTextureController;\n readonly postProcess: BabylonDefaultPostProcessPipelineController;\n getRuntimeData(): FpsRuntimeData;\n update(data: FpsRuntimeData): Promise<void>;\n dispose(): Promise<void>;\n}\n\nexport interface FpsBabylonRendererPlugin {\n readonly manifest: Readonly<FpsPluginManifest>;\n readonly renderer: Readonly<FpsPluginEntry>;\n}\n\nexport interface FpsBabylonRendererPluginOptions {\n readonly pluginVersion: string;\n}\n\nexport interface FpsBabylonRendererHostOptions extends FpsBabylonRendererPluginOptions {\n readonly data: FpsRuntimeData;\n readonly context: FpsBabylonRendererContext;\n readonly config?: FpsBabylonRendererPluginConfig;\n readonly report?: Parameters<typeof createFpsPluginHost>[0]['report'];\n}\n\nexport interface FpsBabylonRendererHost {\n readonly pluginId: typeof FPS_BABYLON_RENDERER_PLUGIN_ID;\n readonly host: FpsPluginHost;\n readonly renderer: FpsBabylonRendererService;\n dispose(): Promise<void>;\n}\n\nexport const FPS_BABYLON_RENDERER_CONTEXT = defineFpsServiceToken<FpsBabylonRendererContext>(\n 'fps.renderer.babylon.context',\n);\nexport const FPS_BABYLON_RENDERER_DATA = defineFpsServiceToken<FpsRuntimeData>(\n 'fps.renderer.babylon.runtime-data',\n);\nexport const FPS_BABYLON_RENDERER_SERVICE = defineFpsServiceToken<FpsBabylonRendererService>(\n 'fps.renderer.babylon.service',\n);\n\nexport const pluginEntry = defineFpsPluginEntry({\n pluginId: FPS_BABYLON_RENDERER_PLUGIN_ID,\n environment: 'renderer',\n register(context) {\n const rendererContext = context.services.get(FPS_BABYLON_RENDERER_CONTEXT);\n const runtimeData = context.services.get(FPS_BABYLON_RENDERER_DATA);\n const createdService = createFpsBabylonRendererService(\n runtimeData,\n rendererContext,\n (context.config ?? {}) as FpsBabylonRendererPluginConfig,\n );\n context.add(context.services.register(FPS_BABYLON_RENDERER_SERVICE, createdService));\n context.add(() => createdService.dispose());\n },\n async start(context) {\n await getFpsBabylonRendererInternalService(context).initialize();\n },\n async dispose(context) {\n await (context.services.getOptional(FPS_BABYLON_RENDERER_SERVICE) as FpsBabylonRendererInternalService | undefined)?.dispose();\n },\n});\n\nexport function createFpsBabylonRendererPlugin(\n options: FpsBabylonRendererPluginOptions,\n): FpsBabylonRendererPlugin {\n const manifest = defineFpsPluginManifest({\n id: FPS_BABYLON_RENDERER_PLUGIN_ID,\n version: options.pluginVersion,\n apiVersion: 1,\n requires: {},\n provides: { features: ['fps.renderer.babylon'] },\n entries: { renderer: './renderer' },\n environmentContracts: {\n renderer: {\n requires: {\n services: [\n FPS_BABYLON_RENDERER_CONTEXT.id,\n FPS_BABYLON_RENDERER_DATA.id,\n ],\n },\n provides: { services: [FPS_BABYLON_RENDERER_SERVICE.id] },\n scopes: ['application'],\n },\n },\n });\n return Object.freeze({ manifest, renderer: pluginEntry });\n}\n\nexport async function createFpsBabylonRendererHost(\n options: FpsBabylonRendererHostOptions,\n): Promise<FpsBabylonRendererHost> {\n const plugin = createFpsBabylonRendererPlugin(options);\n const host = createFpsPluginHost({\n environment: 'renderer',\n apiVersion: 1,\n manifests: [plugin.manifest],\n pluginConfigs: { [FPS_BABYLON_RENDERER_PLUGIN_ID]: options.config ?? {} },\n initialServices: [\n { token: FPS_BABYLON_RENDERER_CONTEXT, value: options.context },\n { token: FPS_BABYLON_RENDERER_DATA, value: options.data },\n ],\n loadEntry: async manifest => manifest.id === plugin.manifest.id ? plugin.renderer : null,\n report: options.report,\n });\n await host.start();\n const renderer = host.services.get(FPS_BABYLON_RENDERER_SERVICE);\n let hostDisposePromise: Promise<void> | null = null;\n return {\n pluginId: FPS_BABYLON_RENDERER_PLUGIN_ID,\n host,\n renderer,\n dispose: () => {\n if (!hostDisposePromise) {\n const operation = (async () => {\n const errors: unknown[] = [];\n try { await renderer.dispose(); } catch (error) { errors.push(error); }\n try { await host.dispose(); } catch (error) { errors.push(error); }\n if (errors.length === 1) throw errors[0];\n if (errors.length > 1) {\n throw Object.assign(new Error('Babylon renderer host disposal failed.'), { errors });\n }\n })();\n hostDisposePromise = operation.catch(error => {\n hostDisposePromise = null;\n throw error;\n });\n }\n return hostDisposePromise;\n },\n };\n}\n\ninterface FpsBabylonRendererInternalService extends FpsBabylonRendererService {\n initialize(): Promise<void>;\n}\n\nfunction createFpsBabylonRendererService(\n initialData: FpsRuntimeData,\n context: FpsBabylonRendererContext,\n config: FpsBabylonRendererPluginConfig,\n): FpsBabylonRendererInternalService {\n const initialPrepared = prepareFpsBabylonRendererUpdate(initialData, context, config);\n let data = initialPrepared.data;\n let disposed = false;\n let acceptingUpdates = true;\n let activeAbort: AbortController | null = null;\n let queue: Promise<void> = Promise.resolve();\n let disposePromise: Promise<void> | null = null;\n const originalEnvironmentTexture = context.scene.environmentTexture;\n const sceneWithIntensity = context.scene as unknown as { environmentIntensity?: number };\n const originalEnvironmentIntensity = sceneWithIntensity.environmentIntensity;\n const environment = createBabylonEnvironmentTextureController(context.scene, null, {\n createTexture: context.createEnvironmentTexture,\n });\n const postProcess = createBabylonDefaultPostProcessPipelineController(\n context.scene,\n [...context.cameras],\n null,\n );\n\n const restoreOriginalSceneEnvironment = (): void => {\n context.scene.environmentTexture = originalEnvironmentTexture;\n if (originalEnvironmentIntensity === undefined) delete sceneWithIntensity.environmentIntensity;\n else sceneWithIntensity.environmentIntensity = originalEnvironmentIntensity;\n };\n\n const cleanup = (): void => {\n const cleanupErrors: unknown[] = [];\n try { postProcess.dispose(); } catch (error) { cleanupErrors.push(error); }\n try { environment.dispose(); } catch (error) { cleanupErrors.push(error); }\n try { restoreOriginalSceneEnvironment(); } catch (error) { cleanupErrors.push(error); }\n if (cleanupErrors.length > 0) {\n const error = new Error('Babylon renderer cleanup failed.');\n Object.assign(error, { cleanupErrors });\n throw error;\n }\n };\n\n const commit = async (\n prepared: FpsBabylonRendererPreparedUpdate,\n signal: AbortSignal,\n ): Promise<void> => {\n const previousEnvironment = environment.getProfile();\n const previousControllerTexture = environment.getTexture();\n const previousSceneTexture = context.scene.environmentTexture;\n const previousSceneIntensity = sceneWithIntensity.environmentIntensity;\n const previousPostProcess = postProcess.getProfile();\n try {\n postProcess.setProfile(prepared.postProcess);\n await environment.setProfileAsync(prepared.environment, signal);\n if (signal.aborted) throw createFpsBabylonRendererAbortError();\n data = prepared.data;\n } catch (error) {\n const rollbackErrors: unknown[] = [];\n try { await environment.setProfileAsync(previousEnvironment); } catch (rollbackError) { rollbackErrors.push(rollbackError); }\n try { postProcess.setProfile(previousPostProcess); } catch (rollbackError) { rollbackErrors.push(rollbackError); }\n try {\n if (previousSceneTexture !== previousControllerTexture) {\n context.scene.environmentTexture = previousSceneTexture;\n }\n if (previousSceneIntensity === undefined) delete sceneWithIntensity.environmentIntensity;\n else sceneWithIntensity.environmentIntensity = previousSceneIntensity;\n } catch (rollbackError) {\n rollbackErrors.push(rollbackError);\n }\n if (rollbackErrors.length > 0 && error && typeof error === 'object') {\n Object.assign(error, { rollbackErrors });\n }\n throw error;\n }\n };\n\n const enqueue = (prepared: FpsBabylonRendererPreparedUpdate): Promise<void> => {\n const operation = queue.then(async () => {\n if (!acceptingUpdates || disposed) throw new Error('Babylon renderer service is disposed.');\n const abort = new AbortController();\n activeAbort = abort;\n try {\n await commit(prepared, abort.signal);\n } finally {\n if (activeAbort === abort) activeAbort = null;\n }\n });\n queue = operation.then(() => undefined, () => undefined);\n return operation;\n };\n\n const service: FpsBabylonRendererInternalService = {\n environment,\n postProcess,\n getRuntimeData: () => data,\n initialize: () => enqueue(initialPrepared),\n async update(nextData) {\n if (!acceptingUpdates || disposed) throw new Error('Babylon renderer service is disposed.');\n await enqueue(prepareFpsBabylonRendererUpdate(nextData, context, config));\n },\n async dispose() {\n if (disposePromise) return disposePromise;\n acceptingUpdates = false;\n activeAbort?.abort();\n const operation = (async () => {\n await queue;\n if (disposed) return;\n cleanup();\n disposed = true;\n })();\n disposePromise = operation.catch(error => {\n disposePromise = null;\n throw error;\n });\n return disposePromise;\n },\n };\n return service;\n}\n\nfunction getFpsBabylonRendererInternalService(\n context: Parameters<NonNullable<FpsPluginEntry['start']>>[0],\n): FpsBabylonRendererInternalService {\n return context.services.get(FPS_BABYLON_RENDERER_SERVICE) as FpsBabylonRendererInternalService;\n}\n\nfunction createFpsBabylonRendererAbortError(): Error {\n return Object.assign(new Error('Babylon renderer update aborted.'), { name: 'AbortError' });\n}\n\ninterface FpsBabylonRendererPreparedUpdate {\n readonly data: FpsRuntimeData;\n readonly environment: {\n readonly textureUrl: string | null;\n readonly intensity: number;\n readonly rotationY: number;\n };\n readonly postProcess: ReturnType<typeof normalizeEditorSceneRenderingProfile>['postProcess'];\n}\n\nfunction prepareFpsBabylonRendererUpdate(\n input: FpsRuntimeData,\n context: FpsBabylonRendererContext,\n config: FpsBabylonRendererPluginConfig,\n): FpsBabylonRendererPreparedUpdate {\n const data = createFpsRuntimeDataSnapshot(input);\n const profile = normalizeEditorSceneRenderingProfile(data.rendering);\n const textureRef = profile.environment.texture;\n const textureAsset = textureRef?.textureAssetId\n ? data.assets.find(asset => asset.id === textureRef.textureAssetId) ?? null\n : null;\n const textureUrl = textureRef?.url\n ?? (textureRef?.textureAssetId\n ? context.resolveAssetUrl?.(textureRef.textureAssetId, textureAsset) ?? textureAsset?.url ?? null\n : null)\n ?? config.environmentTexture\n ?? null;\n return Object.freeze({\n data,\n environment: Object.freeze({\n textureUrl,\n intensity: profile.environment.iblIntensity,\n rotationY: profile.environment.rotationY,\n }),\n postProcess: profile.postProcess,\n });\n}\n"]}
1
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type { Camera } from '@babylonjs/core/Cameras/camera.js';\nimport type { Scene } from '@babylonjs/core/scene.js';\nimport type { FpsRuntimeAsset, FpsRuntimeData } from '@fps-games/playable-contracts';\nimport {\n createFpsRuntimeDataSnapshot,\n} from '@fps-games/playable-runtime-data';\nimport {\n FPS_SHADOW_MAP_EXPERIMENT_PLUGIN_ID,\n createShadowMapExperimentPlanSnapshot,\n normalizeEditorSceneRenderingProfile,\n type ShadowMapExperimentPlan,\n} from '@fps-games/playable-rendering/runtime';\nimport {\n defineFpsPluginEntry,\n defineFpsPluginManifest,\n defineFpsServiceToken,\n type FpsPluginEntry,\n type FpsPluginManifest,\n} from '@fps-games/plugin-api';\nimport { createFpsPluginHost, type FpsPluginHost } from '@fps-games/plugin-host';\nimport { createBabylonEnvironmentTextureController } from './environment/environment-texture-controller.js';\nimport {\n FPS_BABYLON_RENDERER_PLUGIN_ID,\n type FpsBabylonRendererPluginConfig,\n} from './reference.js';\nimport type {\n BabylonEnvironmentTextureController,\n BabylonEnvironmentTextureFactory,\n} from './environment/types.js';\nimport {\n createBabylonDefaultPostProcessPipelineController,\n readBabylonDefaultPostProcessPipelineControllerCleanup,\n} from './post-process/babylon-default-pipeline.js';\nimport type {\n BabylonDefaultPostProcessPipelineController,\n} from './post-process/types.js';\nimport {\n createBabylonShadowMapExperimentSystem,\n readBabylonShadowMapExperimentSystemCleanup,\n type BabylonRuntimeShadowObjectsOwner,\n type BabylonRuntimeShadowObjectsRegistration,\n type BabylonRuntimeShadowObjectsSnapshot,\n type BabylonShadowMapExperimentEvidence,\n type BabylonShadowMapExperimentSystem,\n} from './shadows/shadow-map-experiment-system.js';\nimport type {\n ShadowMapExperimentActivityKind,\n ShadowMapExperimentActivitySourceController,\n} from '@fps-games/playable-rendering/runtime';\n\nexport { FPS_BABYLON_RENDERER_PLUGIN_ID } from './reference.js';\n\nexport interface FpsBabylonRendererContext {\n readonly scene: Scene;\n readonly cameras: readonly Camera[];\n readonly resolveAssetUrl?: (\n assetId: string,\n asset: FpsRuntimeAsset | null,\n ) => string | null;\n readonly createEnvironmentTexture?: BabylonEnvironmentTextureFactory;\n}\n\nexport interface FpsBabylonRendererService {\n readonly shadows: FpsBabylonRendererShadowService;\n}\n\nexport interface FpsBabylonRendererHostController extends FpsBabylonRendererService {\n readonly environment: BabylonEnvironmentTextureController;\n readonly postProcess: BabylonDefaultPostProcessPipelineController;\n getRuntimeData(): FpsRuntimeData;\n update(data: FpsRuntimeData): Promise<void>;\n dispose(): Promise<void>;\n}\n\nexport interface FpsBabylonRendererShadowService {\n registerRuntimeShadowObjects(\n input: BabylonRuntimeShadowObjectsRegistration,\n ): BabylonRuntimeShadowObjectsOwner;\n registerActivitySource(input: {\n readonly entityId: string;\n readonly kind: ShadowMapExperimentActivityKind;\n readonly sourceId: string;\n }): ShadowMapExperimentActivitySourceController;\n getRuntimeSnapshot(): BabylonRuntimeShadowObjectsSnapshot;\n getEvidence(): BabylonShadowMapExperimentEvidence;\n}\n\nexport interface FpsBabylonRendererPlugin {\n readonly manifest: Readonly<FpsPluginManifest>;\n readonly renderer: Readonly<FpsPluginEntry>;\n}\n\nexport interface FpsBabylonRendererPluginOptions {\n readonly pluginVersion: string;\n}\n\nexport interface FpsBabylonRendererHostOptions extends FpsBabylonRendererPluginOptions {\n readonly data: FpsRuntimeData;\n readonly context: FpsBabylonRendererContext;\n readonly config?: FpsBabylonRendererPluginConfig;\n readonly report?: Parameters<typeof createFpsPluginHost>[0]['report'];\n}\n\nexport interface FpsBabylonRendererHost {\n readonly pluginId: typeof FPS_BABYLON_RENDERER_PLUGIN_ID;\n readonly host: FpsPluginHost;\n readonly renderer: FpsBabylonRendererHostController;\n dispose(): Promise<void>;\n}\n\nexport const FPS_BABYLON_RENDERER_CONTEXT = defineFpsServiceToken<FpsBabylonRendererContext>(\n 'fps.renderer.babylon.context',\n);\nexport const FPS_BABYLON_RENDERER_DATA = defineFpsServiceToken<FpsRuntimeData>(\n 'fps.renderer.babylon.runtime-data',\n);\nexport const FPS_BABYLON_RENDERER_SERVICE = defineFpsServiceToken<FpsBabylonRendererHostController>(\n 'fps.renderer.babylon.service',\n);\n\nconst fpsBabylonRendererSceneOwners = new WeakMap<Scene, object>();\n\nexport const pluginEntry = defineFpsPluginEntry({\n pluginId: FPS_BABYLON_RENDERER_PLUGIN_ID,\n environment: 'renderer',\n register(context) {\n const rendererContext = context.services.get(FPS_BABYLON_RENDERER_CONTEXT);\n const runtimeData = context.services.get(FPS_BABYLON_RENDERER_DATA);\n const releaseSceneOwnership = reserveFpsBabylonRendererScene(rendererContext.scene);\n let createdService: FpsBabylonRendererInternalService;\n try {\n createdService = createFpsBabylonRendererService(\n runtimeData,\n rendererContext,\n (context.config ?? {}) as FpsBabylonRendererPluginConfig,\n releaseSceneOwnership,\n );\n } catch (error) {\n const recoverConstruction = readFpsBabylonRendererConstructionCleanup(error)\n ?? readBabylonShadowMapExperimentSystemCleanup(error)\n ?? readBabylonDefaultPostProcessPipelineControllerCleanup(error);\n if (recoverConstruction) {\n context.add(() => {\n const cleanupErrors = [...recoverConstruction()];\n if (cleanupErrors.length > 0) {\n throw Object.assign(\n new Error('Babylon renderer construction cleanup failed.'),\n { cleanupErrors: Object.freeze(cleanupErrors) },\n );\n }\n releaseSceneOwnership();\n });\n } else {\n try { releaseSceneOwnership(); }\n catch (cleanupError) {\n const recoverRelease = createFpsBabylonRendererConstructionCleanup([releaseSceneOwnership]);\n context.add(() => throwCleanupResult(recoverRelease()));\n throw createFailureWithMetadata(\n error,\n 'Babylon renderer construction failed.',\n {\n cleanupErrors: Object.freeze([cleanupError]),\n fpsBabylonRendererConstructionCleanup: recoverRelease,\n },\n );\n }\n }\n throw error;\n }\n context.add(context.services.register(FPS_BABYLON_RENDERER_SERVICE, createdService));\n context.add(() => createdService.dispose());\n },\n async start(context) {\n await getFpsBabylonRendererInternalService(context).initialize();\n },\n async dispose(context) {\n await (context.services.getOptional(FPS_BABYLON_RENDERER_SERVICE) as FpsBabylonRendererInternalService | undefined)?.dispose();\n },\n});\n\nexport function createFpsBabylonRendererPlugin(\n options: FpsBabylonRendererPluginOptions,\n): FpsBabylonRendererPlugin {\n const manifest = defineFpsPluginManifest({\n id: FPS_BABYLON_RENDERER_PLUGIN_ID,\n version: options.pluginVersion,\n apiVersion: 1,\n requires: {},\n provides: { features: ['fps.renderer.babylon'] },\n entries: { renderer: './renderer' },\n environmentContracts: {\n renderer: {\n requires: {\n services: [\n FPS_BABYLON_RENDERER_CONTEXT.id,\n FPS_BABYLON_RENDERER_DATA.id,\n ],\n },\n provides: { services: [FPS_BABYLON_RENDERER_SERVICE.id] },\n scopes: ['application'],\n },\n },\n });\n return Object.freeze({ manifest, renderer: pluginEntry });\n}\n\nexport async function createFpsBabylonRendererHost(\n options: FpsBabylonRendererHostOptions,\n): Promise<FpsBabylonRendererHost> {\n const plugin = createFpsBabylonRendererPlugin(options);\n const host = createFpsPluginHost({\n environment: 'renderer',\n apiVersion: 1,\n manifests: [plugin.manifest],\n pluginConfigs: { [FPS_BABYLON_RENDERER_PLUGIN_ID]: options.config ?? {} },\n initialServices: [\n { token: FPS_BABYLON_RENDERER_CONTEXT, value: options.context },\n { token: FPS_BABYLON_RENDERER_DATA, value: options.data },\n ],\n loadEntry: async manifest => manifest.id === plugin.manifest.id ? plugin.renderer : null,\n report: options.report,\n });\n await host.start();\n const renderer = host.services.get(FPS_BABYLON_RENDERER_SERVICE);\n let hostDisposePromise: Promise<void> | null = null;\n return {\n pluginId: FPS_BABYLON_RENDERER_PLUGIN_ID,\n host,\n renderer,\n dispose: () => {\n if (!hostDisposePromise) {\n const operation = (async () => {\n const errors: unknown[] = [];\n try { await renderer.dispose(); } catch (error) { errors.push(error); }\n try { await host.dispose(); } catch (error) { errors.push(error); }\n if (errors.length === 1) throw errors[0];\n if (errors.length > 1) {\n throw Object.assign(new Error('Babylon renderer host disposal failed.'), { errors });\n }\n })();\n hostDisposePromise = operation.catch(error => {\n hostDisposePromise = null;\n throw error;\n });\n }\n return hostDisposePromise;\n },\n };\n}\n\ninterface FpsBabylonRendererInternalService extends FpsBabylonRendererHostController {\n readonly shadowMapExperimentSystem: BabylonShadowMapExperimentSystem;\n initialize(): Promise<void>;\n}\n\nfunction createFpsBabylonRendererService(\n initialData: FpsRuntimeData,\n context: FpsBabylonRendererContext,\n config: FpsBabylonRendererPluginConfig,\n releaseSceneOwnership: () => void,\n): FpsBabylonRendererInternalService {\n const initialPrepared = prepareFpsBabylonRendererUpdate(initialData, context, config);\n let data = initialPrepared.data;\n let disposed = false;\n let acceptingUpdates = true;\n let activeAbort: AbortController | null = null;\n let queue: Promise<void> = Promise.resolve();\n let disposePromise: Promise<void> | null = null;\n const originalEnvironmentTexture = context.scene.environmentTexture;\n const sceneWithIntensity = context.scene as unknown as { environmentIntensity?: number };\n const originalEnvironmentIntensity = sceneWithIntensity.environmentIntensity;\n const restoreOriginalSceneEnvironment = (): void => {\n context.scene.environmentTexture = originalEnvironmentTexture;\n if (originalEnvironmentIntensity === undefined) delete sceneWithIntensity.environmentIntensity;\n else sceneWithIntensity.environmentIntensity = originalEnvironmentIntensity;\n };\n const postProcess = createBabylonDefaultPostProcessPipelineController(\n context.scene,\n [...context.cameras],\n null,\n );\n let environment: BabylonEnvironmentTextureController;\n try {\n environment = createBabylonEnvironmentTextureController(context.scene, null, {\n createTexture: context.createEnvironmentTexture,\n });\n } catch (error) {\n throwFpsBabylonRendererConstructionFailure(error, [\n () => postProcess.dispose(),\n restoreOriginalSceneEnvironment,\n ]);\n }\n let shadowMapExperiment: BabylonShadowMapExperimentSystem;\n try {\n shadowMapExperiment = createBabylonShadowMapExperimentSystem(context.scene);\n } catch (error) {\n const shadowCleanup = readBabylonShadowMapExperimentSystemCleanup(error);\n throwFpsBabylonRendererConstructionFailure(error, [\n ...(shadowCleanup ? [() => throwCleanupResult(shadowCleanup())] : []),\n () => environment.dispose(),\n () => postProcess.dispose(),\n restoreOriginalSceneEnvironment,\n ]);\n }\n const assertAcceptingShadowOwnership = (): void => {\n if (!acceptingUpdates || disposed) {\n throw new Error('Babylon renderer service is disposed.');\n }\n };\n const shadows: FpsBabylonRendererShadowService = Object.freeze({\n registerRuntimeShadowObjects: (input: BabylonRuntimeShadowObjectsRegistration) => {\n assertAcceptingShadowOwnership();\n return shadowMapExperiment.registerRuntimeShadowObjects(input);\n },\n registerActivitySource: (input: {\n readonly entityId: string;\n readonly kind: ShadowMapExperimentActivityKind;\n readonly sourceId: string;\n }) => {\n assertAcceptingShadowOwnership();\n return shadowMapExperiment.registerCasterActivitySource(input);\n },\n getRuntimeSnapshot: () => shadowMapExperiment.getEvidence().runtime,\n getEvidence: () => shadowMapExperiment.getEvidence(),\n });\n\n const cleanup = (): void => {\n const cleanupErrors: unknown[] = [];\n try { shadowMapExperiment.dispose(); } catch (error) { cleanupErrors.push(error); }\n try { environment.dispose(); } catch (error) { cleanupErrors.push(error); }\n try { postProcess.dispose(); } catch (error) { cleanupErrors.push(error); }\n try { restoreOriginalSceneEnvironment(); } catch (error) { cleanupErrors.push(error); }\n if (cleanupErrors.length === 0) {\n try { releaseSceneOwnership(); } catch (error) { cleanupErrors.push(error); }\n }\n if (cleanupErrors.length > 0) {\n const error = new Error('Babylon renderer cleanup failed.');\n Object.assign(error, { cleanupErrors });\n throw error;\n }\n };\n\n const commit = async (\n prepared: FpsBabylonRendererPreparedUpdate,\n signal: AbortSignal,\n ): Promise<void> => {\n const previousEnvironment = environment.getProfile();\n const previousControllerTexture = environment.getTexture();\n const previousSceneTexture = context.scene.environmentTexture;\n const previousSceneIntensity = sceneWithIntensity.environmentIntensity;\n const previousPostProcess = postProcess.getProfile();\n const previousShadowMapExperimentPlan = shadowMapExperiment.getPlan();\n try {\n shadowMapExperiment.setPlan(prepared.shadowMapExperimentPlan);\n postProcess.setProfile(prepared.postProcess);\n await environment.setProfileAsync(prepared.environment, signal);\n if (signal.aborted) throw createFpsBabylonRendererAbortError();\n data = prepared.data;\n } catch (error) {\n const rollbackErrors: unknown[] = [];\n try { await environment.setProfileAsync(previousEnvironment); } catch (rollbackError) { rollbackErrors.push(rollbackError); }\n try {\n if (previousSceneTexture !== previousControllerTexture) {\n context.scene.environmentTexture = previousSceneTexture;\n }\n if (previousSceneIntensity === undefined) delete sceneWithIntensity.environmentIntensity;\n else sceneWithIntensity.environmentIntensity = previousSceneIntensity;\n } catch (rollbackError) {\n rollbackErrors.push(rollbackError);\n }\n try { postProcess.setProfile(previousPostProcess); } catch (rollbackError) { rollbackErrors.push(rollbackError); }\n try { shadowMapExperiment.setPlan(previousShadowMapExperimentPlan); } catch (rollbackError) { rollbackErrors.push(rollbackError); }\n if (rollbackErrors.length > 0) {\n throw createFailureWithMetadata(\n error,\n 'Babylon renderer update failed.',\n { rollbackErrors: Object.freeze(rollbackErrors) },\n );\n }\n throw error;\n }\n };\n\n const enqueue = (prepared: FpsBabylonRendererPreparedUpdate): Promise<void> => {\n const operation = queue.then(async () => {\n if (!acceptingUpdates || disposed) throw new Error('Babylon renderer service is disposed.');\n const abort = new AbortController();\n activeAbort = abort;\n try {\n await commit(prepared, abort.signal);\n } finally {\n if (activeAbort === abort) activeAbort = null;\n }\n });\n queue = operation.then(() => undefined, () => undefined);\n return operation;\n };\n\n const service: FpsBabylonRendererInternalService = {\n environment,\n postProcess,\n shadows,\n shadowMapExperimentSystem: shadowMapExperiment,\n getRuntimeData: () => data,\n initialize: () => enqueue(initialPrepared),\n async update(nextData) {\n if (!acceptingUpdates || disposed) throw new Error('Babylon renderer service is disposed.');\n await enqueue(prepareFpsBabylonRendererUpdate(nextData, context, config));\n },\n async dispose() {\n if (disposePromise) return disposePromise;\n acceptingUpdates = false;\n activeAbort?.abort();\n const operation = (async () => {\n await queue;\n if (disposed) return;\n cleanup();\n disposed = true;\n })();\n disposePromise = operation.catch(error => {\n disposePromise = null;\n throw error;\n });\n return disposePromise;\n },\n };\n return service;\n}\n\ntype FpsBabylonRendererConstructionCleanup = () => readonly unknown[];\n\nfunction throwFpsBabylonRendererConstructionFailure(\n failure: unknown,\n operations: readonly (() => void)[],\n): never {\n const cleanup = createFpsBabylonRendererConstructionCleanup(operations);\n const cleanupErrors = cleanup();\n if (cleanupErrors.length === 0) throw failure;\n throw createFailureWithMetadata(\n failure,\n 'Babylon renderer construction failed.',\n {\n cleanupErrors,\n fpsBabylonRendererConstructionCleanup: cleanup,\n },\n );\n}\n\nfunction createFpsBabylonRendererConstructionCleanup(\n operations: readonly (() => void)[],\n): FpsBabylonRendererConstructionCleanup {\n let pending = [...operations];\n return () => {\n const cleanupErrors: unknown[] = [];\n const retry: (() => void)[] = [];\n for (const operation of pending) {\n try { operation(); }\n catch (error) {\n cleanupErrors.push(error);\n retry.push(operation);\n }\n }\n pending = retry;\n return Object.freeze(cleanupErrors);\n };\n}\n\nfunction readFpsBabylonRendererConstructionCleanup(\n error: unknown,\n): FpsBabylonRendererConstructionCleanup | null {\n if (!error || (typeof error !== 'object' && typeof error !== 'function')) return null;\n const cleanup = (error as { fpsBabylonRendererConstructionCleanup?: unknown })\n .fpsBabylonRendererConstructionCleanup;\n return typeof cleanup === 'function' ? cleanup as FpsBabylonRendererConstructionCleanup : null;\n}\n\nfunction throwCleanupResult(cleanupErrors: readonly unknown[]): void {\n if (cleanupErrors.length === 0) return;\n if (cleanupErrors.length === 1) throw cleanupErrors[0];\n throw Object.assign(new Error('Babylon renderer construction cleanup failed.'), {\n cleanupErrors: Object.freeze([...cleanupErrors]),\n });\n}\n\nfunction createFailureWithMetadata(\n failure: unknown,\n fallbackMessage: string,\n metadata: Readonly<Record<string, unknown>>,\n): object {\n if (failure && (typeof failure === 'object' || typeof failure === 'function')) {\n try {\n Object.assign(failure, metadata);\n if (Object.entries(metadata).every(([key, value]) => (\n (failure as Record<string, unknown>)[key] === value\n ))) return failure;\n } catch {\n // A non-extensible primary error is wrapped so recovery metadata remains reachable.\n }\n }\n return Object.assign(\n new Error(failure instanceof Error ? failure.message : fallbackMessage),\n { cause: failure, ...metadata },\n );\n}\n\nfunction reserveFpsBabylonRendererScene(scene: Scene): () => void {\n if (fpsBabylonRendererSceneOwners.has(scene)) {\n throw new Error('Babylon renderer Scene already has an active owner.');\n }\n const owner = Object.freeze({});\n fpsBabylonRendererSceneOwners.set(scene, owner);\n let released = false;\n return () => {\n if (released) return;\n if (fpsBabylonRendererSceneOwners.get(scene) !== owner) {\n throw new Error('Babylon renderer Scene ownership was replaced before cleanup completed.');\n }\n fpsBabylonRendererSceneOwners.delete(scene);\n released = true;\n };\n}\n\nfunction getFpsBabylonRendererInternalService(\n context: Parameters<NonNullable<FpsPluginEntry['start']>>[0],\n): FpsBabylonRendererInternalService {\n return context.services.get(FPS_BABYLON_RENDERER_SERVICE) as FpsBabylonRendererInternalService;\n}\n\nfunction createFpsBabylonRendererAbortError(): Error {\n return Object.assign(new Error('Babylon renderer update aborted.'), { name: 'AbortError' });\n}\n\ninterface FpsBabylonRendererPreparedUpdate {\n readonly data: FpsRuntimeData;\n readonly environment: {\n readonly textureUrl: string | null;\n readonly intensity: number;\n readonly rotationY: number;\n };\n readonly postProcess: ReturnType<typeof normalizeEditorSceneRenderingProfile>['postProcess'];\n readonly shadowMapExperimentPlan: ShadowMapExperimentPlan | null;\n}\n\nfunction prepareFpsBabylonRendererUpdate(\n input: FpsRuntimeData,\n context: FpsBabylonRendererContext,\n config: FpsBabylonRendererPluginConfig,\n): FpsBabylonRendererPreparedUpdate {\n const data = createFpsRuntimeDataSnapshot(input);\n const profile = normalizeEditorSceneRenderingProfile(data.rendering);\n const textureRef = profile.environment.texture;\n const textureAsset = textureRef?.textureAssetId\n ? data.assets.find(asset => asset.id === textureRef.textureAssetId) ?? null\n : null;\n const textureUrl = textureRef?.url\n ?? (textureRef?.textureAssetId\n ? context.resolveAssetUrl?.(textureRef.textureAssetId, textureAsset) ?? textureAsset?.url ?? null\n : null)\n ?? config.environmentTexture\n ?? null;\n const shadowMapExperimentEntry = data.plugins?.find(\n entry => entry.pluginId === FPS_SHADOW_MAP_EXPERIMENT_PLUGIN_ID,\n );\n return Object.freeze({\n data,\n environment: Object.freeze({\n textureUrl,\n intensity: profile.environment.iblIntensity,\n rotationY: profile.environment.rotationY,\n }),\n postProcess: profile.postProcess,\n shadowMapExperimentPlan: shadowMapExperimentEntry\n ? createShadowMapExperimentPlanSnapshot(shadowMapExperimentEntry.data)\n : null,\n });\n}\n"]}
@@ -1,5 +1,7 @@
1
1
  import type { Camera } from '@babylonjs/core/Cameras/camera.js';
2
2
  import type { Scene } from '@babylonjs/core/scene.js';
3
3
  import { type BabylonDefaultPostProcessPipelineController, type BabylonDefaultPostProcessPipelineControllerOptions, type BabylonDefaultPostProcessProfile } from './types.js';
4
+ export type BabylonDefaultPostProcessPipelineControllerCleanup = () => readonly unknown[];
5
+ export declare function readBabylonDefaultPostProcessPipelineControllerCleanup(error: unknown): BabylonDefaultPostProcessPipelineControllerCleanup | null;
4
6
  export declare function createBabylonDefaultPostProcessPipelineController(scene: Scene, cameras: Camera[], initialProfile?: BabylonDefaultPostProcessProfile | null, options?: BabylonDefaultPostProcessPipelineControllerOptions): BabylonDefaultPostProcessPipelineController;
5
7
  //# sourceMappingURL=babylon-default-pipeline.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"babylon-default-pipeline.d.ts","sourceRoot":"","sources":["../../src/post-process/babylon-default-pipeline.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mCAAmC,CAAC;AAChE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EACL,KAAK,2CAA2C,EAChD,KAAK,kDAAkD,EACvD,KAAK,gCAAgC,EACtC,MAAM,YAAY,CAAC;AAIpB,wBAAgB,iDAAiD,CAC/D,KAAK,EAAE,KAAK,EACZ,OAAO,EAAE,MAAM,EAAE,EACjB,cAAc,CAAC,EAAE,gCAAgC,GAAG,IAAI,EACxD,OAAO,GAAE,kDAAuD,GAC/D,2CAA2C,CAO7C"}
1
+ {"version":3,"file":"babylon-default-pipeline.d.ts","sourceRoot":"","sources":["../../src/post-process/babylon-default-pipeline.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,MAAM,EAAE,MAAM,mCAAmC,CAAC;AAChE,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,0BAA0B,CAAC;AACtD,OAAO,EACL,KAAK,2CAA2C,EAChD,KAAK,kDAAkD,EACvD,KAAK,gCAAgC,EACtC,MAAM,YAAY,CAAC;AASpB,MAAM,MAAM,kDAAkD,GAAG,MAAM,SAAS,OAAO,EAAE,CAAC;AAE1F,wBAAgB,sDAAsD,CACpE,KAAK,EAAE,OAAO,GACb,kDAAkD,GAAG,IAAI,CAO3D;AAED,wBAAgB,iDAAiD,CAC/D,KAAK,EAAE,KAAK,EACZ,OAAO,EAAE,MAAM,EAAE,EACjB,cAAc,CAAC,EAAE,gCAAgC,GAAG,IAAI,EACxD,OAAO,GAAE,kDAAuD,GAC/D,2CAA2C,CAsB7C"}
@@ -3,18 +3,80 @@ import { DefaultRenderingPipeline } from '@babylonjs/core/PostProcesses/RenderPi
3
3
  import {} from './types.js';
4
4
  import { normalizeBabylonDefaultPostProcessProfile } from './profile.js';
5
5
  import { createPostProcessStructuralKey } from './volume-stack.js';
6
+ const babylonDefaultPostProcessSceneOwners = new WeakMap();
7
+ export function readBabylonDefaultPostProcessPipelineControllerCleanup(error) {
8
+ if (!error || (typeof error !== 'object' && typeof error !== 'function'))
9
+ return null;
10
+ const cleanup = error
11
+ .babylonDefaultPostProcessPipelineControllerCleanup;
12
+ return typeof cleanup === 'function'
13
+ ? cleanup
14
+ : null;
15
+ }
6
16
  export function createBabylonDefaultPostProcessPipelineController(scene, cameras, initialProfile, options = {}) {
7
- return new BabylonDefaultPostProcessPipelineControllerImpl(scene, cameras, options.name ?? 'defaultPostProcessPipeline', initialProfile ?? null);
17
+ const name = options.name ?? 'defaultPostProcessPipeline';
18
+ const releaseOwnership = reserveBabylonDefaultPostProcessScene(scene, name);
19
+ let controller = null;
20
+ try {
21
+ controller = new BabylonDefaultPostProcessPipelineControllerImpl(scene, [...cameras], name, options.fxaaEnabled === true, releaseOwnership);
22
+ controller.setProfile(initialProfile ?? null);
23
+ return controller;
24
+ }
25
+ catch (error) {
26
+ const allocatedController = controller;
27
+ const cleanup = createRetryableCleanup(allocatedController ? () => allocatedController.dispose() : releaseOwnership);
28
+ const cleanupErrors = cleanup();
29
+ throw createInitializationFailure(error, cleanup, cleanupErrors);
30
+ }
8
31
  }
9
32
  class BabylonDefaultPostProcessPipelineControllerImpl {
10
- constructor(scene, cameras, name, initialProfile) {
33
+ constructor(scene, cameras, name, fxaaEnabled, releaseOwnership) {
11
34
  this.scene = scene;
12
35
  this.cameras = cameras;
13
36
  this.name = name;
37
+ this.fxaaEnabled = fxaaEnabled;
38
+ this.releaseOwnership = releaseOwnership;
14
39
  this.pipeline = null;
15
40
  this.profile = null;
16
41
  this.structuralKey = '';
17
- this.setProfile(initialProfile);
42
+ this.pendingCameraAttachments = new Set();
43
+ }
44
+ addCamera(camera) {
45
+ const knownCamera = this.cameras.includes(camera);
46
+ if (knownCamera && !this.pendingCameraAttachments.has(camera))
47
+ return;
48
+ if (knownCamera && this.pendingCameraAttachments.has(camera)) {
49
+ this.pipeline?.removeCamera(camera);
50
+ }
51
+ try {
52
+ this.pipeline?.addCamera(camera);
53
+ }
54
+ catch (error) {
55
+ let failure = error;
56
+ if (this.pipeline?.cameras.includes(camera)) {
57
+ try {
58
+ this.pipeline.removeCamera(camera);
59
+ }
60
+ catch (cleanupError) {
61
+ if (!knownCamera)
62
+ this.cameras.push(camera);
63
+ this.pendingCameraAttachments.add(camera);
64
+ failure = createFailureWithMetadata(error, 'babylon.postProcess.cameraAttachmentFailed', { cleanupErrors: Object.freeze([cleanupError]) });
65
+ }
66
+ }
67
+ throw failure;
68
+ }
69
+ if (!knownCamera)
70
+ this.cameras.push(camera);
71
+ this.pendingCameraAttachments.delete(camera);
72
+ }
73
+ removeCamera(camera) {
74
+ const index = this.cameras.indexOf(camera);
75
+ if (index < 0)
76
+ return;
77
+ this.pipeline?.removeCamera(camera);
78
+ this.cameras.splice(index, 1);
79
+ this.pendingCameraAttachments.delete(camera);
18
80
  }
19
81
  setProfile(profile) {
20
82
  if (!profile) {
@@ -46,6 +108,7 @@ class BabylonDefaultPostProcessPipelineControllerImpl {
46
108
  }
47
109
  dispose() {
48
110
  this.disposePipeline();
111
+ this.releaseOwnership();
49
112
  this.profile = null;
50
113
  this.structuralKey = '';
51
114
  }
@@ -67,12 +130,85 @@ class BabylonDefaultPostProcessPipelineControllerImpl {
67
130
  this.pipeline.chromaticAberrationEnabled = false;
68
131
  this.pipeline.depthOfFieldEnabled = false;
69
132
  this.pipeline.grainEnabled = false;
133
+ this.pipeline.fxaaEnabled = this.fxaaEnabled;
70
134
  }
71
135
  disposePipeline() {
72
136
  this.pipeline?.dispose();
73
137
  this.pipeline = null;
138
+ this.pendingCameraAttachments.clear();
74
139
  }
75
140
  }
141
+ function createRetryableCleanup(operation) {
142
+ let pending = true;
143
+ return () => {
144
+ if (!pending)
145
+ return Object.freeze([]);
146
+ try {
147
+ operation();
148
+ pending = false;
149
+ return Object.freeze([]);
150
+ }
151
+ catch (error) {
152
+ return Object.freeze([error]);
153
+ }
154
+ };
155
+ }
156
+ function createInitializationFailure(error, cleanup, cleanupErrors) {
157
+ if (cleanupErrors.length === 0)
158
+ return error;
159
+ const metadata = {
160
+ cleanupErrors: Object.freeze([...cleanupErrors]),
161
+ babylonDefaultPostProcessPipelineControllerCleanup: cleanup,
162
+ };
163
+ if (error && (typeof error === 'object' || typeof error === 'function')) {
164
+ try {
165
+ Object.assign(error, metadata);
166
+ if (readBabylonDefaultPostProcessPipelineControllerCleanup(error) === cleanup)
167
+ return error;
168
+ }
169
+ catch {
170
+ // A non-extensible primary error is wrapped so cleanup ownership remains reachable.
171
+ }
172
+ }
173
+ return Object.assign(new Error(error instanceof Error ? error.message : 'babylon.postProcess.initializationFailed'), { cause: error, ...metadata });
174
+ }
175
+ function createFailureWithMetadata(failure, fallbackMessage, metadata) {
176
+ if (failure && (typeof failure === 'object' || typeof failure === 'function')) {
177
+ try {
178
+ Object.assign(failure, metadata);
179
+ if (Object.entries(metadata).every(([key, value]) => (failure[key] === value)))
180
+ return failure;
181
+ }
182
+ catch {
183
+ // A non-extensible primary error is wrapped so cleanup diagnostics remain reachable.
184
+ }
185
+ }
186
+ return Object.assign(new Error(failure instanceof Error ? failure.message : fallbackMessage), { cause: failure, ...metadata });
187
+ }
188
+ function reserveBabylonDefaultPostProcessScene(scene, name) {
189
+ const activeOwner = babylonDefaultPostProcessSceneOwners.get(scene);
190
+ if (activeOwner) {
191
+ throw Object.assign(new Error(`Babylon default post-process Scene already has an active owner "${activeOwner.name}"; `
192
+ + `cannot create "${name}".`), {
193
+ code: 'babylon.postProcess.ownerConflict',
194
+ activeOwnerName: activeOwner.name,
195
+ requestedOwnerName: name,
196
+ });
197
+ }
198
+ const token = Object.freeze({});
199
+ babylonDefaultPostProcessSceneOwners.set(scene, { name, token });
200
+ let released = false;
201
+ return () => {
202
+ if (released)
203
+ return;
204
+ const currentOwner = babylonDefaultPostProcessSceneOwners.get(scene);
205
+ if (currentOwner?.token !== token) {
206
+ throw new Error('Babylon default post-process Scene ownership changed before cleanup completed.');
207
+ }
208
+ babylonDefaultPostProcessSceneOwners.delete(scene);
209
+ released = true;
210
+ };
211
+ }
76
212
  function resolveToneMappingType(type) {
77
213
  if (type === 'aces')
78
214
  return ImageProcessingConfiguration.TONEMAPPING_ACES;