@fps-games/editor 0.2.0-beta.4 → 0.2.1-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1397) hide show
  1. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
  2. package/dist/agent-bridge/capabilities/editor-state.js +12 -6
  3. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/hierarchy.d.ts +4 -0
  5. package/dist/agent-bridge/capabilities/hierarchy.d.ts.map +1 -0
  6. package/dist/agent-bridge/capabilities/hierarchy.js +209 -0
  7. package/dist/agent-bridge/capabilities/hierarchy.js.map +1 -0
  8. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
  9. package/dist/agent-bridge/capabilities/prefabs.js +208 -73
  10. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  11. package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -4
  12. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
  13. package/dist/agent-bridge/capabilities/scene-objects.js +24 -23
  14. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  15. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
  16. package/dist/agent-bridge/capabilities/shadows.js +829 -66
  17. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  18. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  19. package/dist/agent-bridge/capabilities/ui-regions.js +3 -1
  20. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
  21. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
  22. package/dist/agent-bridge/capabilities/viewport.js +22 -9
  23. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  24. package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
  25. package/dist/agent-bridge/capability-sources.js +2 -0
  26. package/dist/agent-bridge/capability-sources.js.map +1 -1
  27. package/dist/agent-bridge/register.d.ts.map +1 -1
  28. package/dist/agent-bridge/register.js +194 -0
  29. package/dist/agent-bridge/register.js.map +1 -1
  30. package/dist/agent-bridge/shared.d.ts +231 -11
  31. package/dist/agent-bridge/shared.d.ts.map +1 -1
  32. package/dist/agent-bridge/shared.js +162 -20
  33. package/dist/agent-bridge/shared.js.map +1 -1
  34. package/dist/agent-bridge/source-types.d.ts +17 -1
  35. package/dist/agent-bridge/source-types.d.ts.map +1 -1
  36. package/dist/agent-bridge/source-types.js.map +1 -1
  37. package/dist/build-info.json +57 -42
  38. package/dist/index.d.ts +7 -6
  39. package/dist/index.d.ts.map +1 -1
  40. package/dist/index.js +4 -3
  41. package/dist/index.js.map +1 -1
  42. package/dist/internal/babylon-preview-engine.d.ts +3 -0
  43. package/dist/internal/babylon-preview-engine.d.ts.map +1 -0
  44. package/dist/internal/babylon-preview-engine.js +11 -0
  45. package/dist/internal/babylon-preview-engine.js.map +1 -0
  46. package/dist/internal/product-local-editor-cleanup.d.ts +5 -0
  47. package/dist/internal/product-local-editor-cleanup.d.ts.map +1 -0
  48. package/dist/internal/product-local-editor-cleanup.js +20 -0
  49. package/dist/internal/product-local-editor-cleanup.js.map +1 -0
  50. package/dist/local-editor-agent-actions.d.ts +2 -4
  51. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  52. package/dist/local-editor-agent-actions.js +56 -32
  53. package/dist/local-editor-agent-actions.js.map +1 -1
  54. package/dist/local-editor-agent-context.d.ts +5 -5
  55. package/dist/local-editor-agent-context.d.ts.map +1 -1
  56. package/dist/local-editor-agent-context.js.map +1 -1
  57. package/dist/local-editor-harness.d.ts +340 -35
  58. package/dist/local-editor-harness.d.ts.map +1 -1
  59. package/dist/local-editor-harness.js +3834 -1321
  60. package/dist/local-editor-harness.js.map +1 -1
  61. package/dist/local-editor-marker-graph.d.ts +15 -15
  62. package/dist/local-editor-marker-graph.d.ts.map +1 -1
  63. package/dist/local-editor-marker-graph.js +3 -0
  64. package/dist/local-editor-marker-graph.js.map +1 -1
  65. package/dist/local-editor-performance-stats.d.ts +3 -2
  66. package/dist/local-editor-performance-stats.d.ts.map +1 -1
  67. package/dist/local-editor-performance-stats.js.map +1 -1
  68. package/dist/local-editor-prefab-stage-transaction.d.ts +19 -0
  69. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -0
  70. package/dist/local-editor-prefab-stage-transaction.js +45 -0
  71. package/dist/local-editor-prefab-stage-transaction.js.map +1 -0
  72. package/dist/local-editor-scene-view-interaction-runtime.d.ts +3 -1
  73. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  74. package/dist/local-editor-scene-view-interaction-runtime.js +24 -0
  75. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  76. package/dist/local-editor-tools.d.ts +18 -0
  77. package/dist/local-editor-tools.d.ts.map +1 -0
  78. package/dist/local-editor-tools.js +53 -0
  79. package/dist/local-editor-tools.js.map +1 -0
  80. package/dist/playable-babylon-rendering.d.ts +9 -0
  81. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  82. package/dist/playable-babylon-rendering.js +162 -6
  83. package/dist/playable-babylon-rendering.js.map +1 -1
  84. package/dist/playable-local-editor-entry.d.ts +68 -0
  85. package/dist/playable-local-editor-entry.d.ts.map +1 -0
  86. package/dist/playable-local-editor-entry.js +424 -0
  87. package/dist/playable-local-editor-entry.js.map +1 -0
  88. package/dist/playable-local-editor-host.d.ts +51 -29
  89. package/dist/playable-local-editor-host.d.ts.map +1 -1
  90. package/dist/playable-local-editor-host.js +23 -11
  91. package/dist/playable-local-editor-host.js.map +1 -1
  92. package/dist/playable-product-local-editor.d.ts +10 -12
  93. package/dist/playable-product-local-editor.d.ts.map +1 -1
  94. package/dist/playable-product-local-editor.js +178 -85
  95. package/dist/playable-product-local-editor.js.map +1 -1
  96. package/dist/playable-product-projection-preview.d.ts +4 -1
  97. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  98. package/dist/playable-product-projection-preview.js +122 -5
  99. package/dist/playable-product-projection-preview.js.map +1 -1
  100. package/dist/playable-product-rendering.d.ts +12 -0
  101. package/dist/playable-product-rendering.d.ts.map +1 -1
  102. package/dist/playable-product-rendering.js +128 -6
  103. package/dist/playable-product-rendering.js.map +1 -1
  104. package/dist/playable-product-scene-capabilities.d.ts +24 -7
  105. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  106. package/dist/playable-product-scene-capabilities.js +172 -15
  107. package/dist/playable-product-scene-capabilities.js.map +1 -1
  108. package/dist/playable-project-mode.d.ts +17 -0
  109. package/dist/playable-project-mode.d.ts.map +1 -0
  110. package/dist/playable-project-mode.js +2 -0
  111. package/dist/playable-project-mode.js.map +1 -0
  112. package/dist/playable-runtime-babylon.d.ts +3 -6
  113. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  114. package/dist/playable-runtime-babylon.js +1 -5
  115. package/dist/playable-runtime-babylon.js.map +1 -1
  116. package/dist/playable-sdk.d.ts +16 -9
  117. package/dist/playable-sdk.d.ts.map +1 -1
  118. package/dist/playable-sdk.js +6 -4
  119. package/dist/playable-sdk.js.map +1 -1
  120. package/dist/playable-standard-project.d.ts +23 -14
  121. package/dist/playable-standard-project.d.ts.map +1 -1
  122. package/dist/playable-standard-project.js +53 -19
  123. package/dist/playable-standard-project.js.map +1 -1
  124. package/dist/vite-client.d.ts +4 -0
  125. package/node_modules/@babel/helper-string-parser/lib/index.js +0 -1
  126. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +0 -1
  127. package/node_modules/@babel/helper-validator-identifier/lib/index.js +0 -1
  128. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +0 -1
  129. package/node_modules/@babel/parser/lib/index.js +0 -1
  130. package/node_modules/@babel/types/lib/asserts/assertNode.js +0 -1
  131. package/node_modules/@babel/types/lib/asserts/generated/index.js +0 -1
  132. package/node_modules/@babel/types/lib/ast-types/generated/index.js +0 -1
  133. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +0 -1
  134. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +0 -1
  135. package/node_modules/@babel/types/lib/builders/generated/index.js +0 -1
  136. package/node_modules/@babel/types/lib/builders/generated/lowercase.js +0 -1
  137. package/node_modules/@babel/types/lib/builders/generated/uppercase.js +0 -1
  138. package/node_modules/@babel/types/lib/builders/productions.js +0 -1
  139. package/node_modules/@babel/types/lib/builders/react/buildChildren.js +0 -1
  140. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +0 -1
  141. package/node_modules/@babel/types/lib/builders/validateNode.js +0 -1
  142. package/node_modules/@babel/types/lib/clone/clone.js +0 -1
  143. package/node_modules/@babel/types/lib/clone/cloneDeep.js +0 -1
  144. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +0 -1
  145. package/node_modules/@babel/types/lib/clone/cloneNode.js +0 -1
  146. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +0 -1
  147. package/node_modules/@babel/types/lib/comments/addComment.js +0 -1
  148. package/node_modules/@babel/types/lib/comments/addComments.js +0 -1
  149. package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +0 -1
  150. package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +0 -1
  151. package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +0 -1
  152. package/node_modules/@babel/types/lib/comments/inheritsComments.js +0 -1
  153. package/node_modules/@babel/types/lib/comments/removeComments.js +0 -1
  154. package/node_modules/@babel/types/lib/constants/generated/index.js +0 -1
  155. package/node_modules/@babel/types/lib/constants/index.js +0 -1
  156. package/node_modules/@babel/types/lib/converters/ensureBlock.js +0 -1
  157. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +0 -1
  158. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +0 -1
  159. package/node_modules/@babel/types/lib/converters/toBlock.js +0 -1
  160. package/node_modules/@babel/types/lib/converters/toComputedKey.js +0 -1
  161. package/node_modules/@babel/types/lib/converters/toExpression.js +0 -1
  162. package/node_modules/@babel/types/lib/converters/toIdentifier.js +0 -1
  163. package/node_modules/@babel/types/lib/converters/toKeyAlias.js +0 -1
  164. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +0 -1
  165. package/node_modules/@babel/types/lib/converters/toStatement.js +0 -1
  166. package/node_modules/@babel/types/lib/converters/valueToNode.js +0 -1
  167. package/node_modules/@babel/types/lib/definitions/core.js +0 -1
  168. package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +0 -1
  169. package/node_modules/@babel/types/lib/definitions/experimental.js +0 -1
  170. package/node_modules/@babel/types/lib/definitions/flow.js +0 -1
  171. package/node_modules/@babel/types/lib/definitions/index.js +0 -1
  172. package/node_modules/@babel/types/lib/definitions/jsx.js +0 -1
  173. package/node_modules/@babel/types/lib/definitions/misc.js +0 -1
  174. package/node_modules/@babel/types/lib/definitions/placeholders.js +0 -1
  175. package/node_modules/@babel/types/lib/definitions/typescript.js +0 -1
  176. package/node_modules/@babel/types/lib/definitions/utils.js +0 -1
  177. package/node_modules/@babel/types/lib/index.js +0 -1
  178. package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +0 -1
  179. package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +0 -1
  180. package/node_modules/@babel/types/lib/modifications/inherits.js +0 -1
  181. package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +0 -1
  182. package/node_modules/@babel/types/lib/modifications/removeProperties.js +0 -1
  183. package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +0 -1
  184. package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +0 -1
  185. package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +0 -1
  186. package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +0 -1
  187. package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +0 -1
  188. package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +0 -1
  189. package/node_modules/@babel/types/lib/traverse/traverse.js +0 -1
  190. package/node_modules/@babel/types/lib/traverse/traverseFast.js +0 -1
  191. package/node_modules/@babel/types/lib/utils/deprecationWarning.js +0 -1
  192. package/node_modules/@babel/types/lib/utils/inherit.js +0 -1
  193. package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +0 -1
  194. package/node_modules/@babel/types/lib/utils/shallowEqual.js +0 -1
  195. package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +0 -1
  196. package/node_modules/@babel/types/lib/validators/generated/index.js +0 -1
  197. package/node_modules/@babel/types/lib/validators/is.js +0 -1
  198. package/node_modules/@babel/types/lib/validators/isBinding.js +0 -1
  199. package/node_modules/@babel/types/lib/validators/isBlockScoped.js +0 -1
  200. package/node_modules/@babel/types/lib/validators/isImmutable.js +0 -1
  201. package/node_modules/@babel/types/lib/validators/isLet.js +0 -1
  202. package/node_modules/@babel/types/lib/validators/isNode.js +0 -1
  203. package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js +0 -1
  204. package/node_modules/@babel/types/lib/validators/isPlaceholderType.js +0 -1
  205. package/node_modules/@babel/types/lib/validators/isReferenced.js +0 -1
  206. package/node_modules/@babel/types/lib/validators/isScope.js +0 -1
  207. package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js +0 -1
  208. package/node_modules/@babel/types/lib/validators/isType.js +0 -1
  209. package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js +0 -1
  210. package/node_modules/@babel/types/lib/validators/isValidIdentifier.js +0 -1
  211. package/node_modules/@babel/types/lib/validators/isVar.js +0 -1
  212. package/node_modules/@babel/types/lib/validators/matchesPattern.js +0 -1
  213. package/node_modules/@babel/types/lib/validators/react/isCompatTag.js +0 -1
  214. package/node_modules/@babel/types/lib/validators/react/isReactComponent.js +0 -1
  215. package/node_modules/@babel/types/lib/validators/validate.js +0 -1
  216. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.d.ts +69 -0
  217. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.js +132 -0
  218. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.d.ts +8 -0
  219. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.js +7 -0
  220. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.d.ts +14 -0
  221. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.js +328 -0
  222. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.d.ts +9 -0
  223. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.js +1 -0
  224. package/node_modules/@babylonjs/loaders/BVH/index.d.ts +2 -0
  225. package/node_modules/@babylonjs/loaders/BVH/index.js +3 -0
  226. package/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
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  228. package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +41 -0
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  236. package/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +175 -0
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  238. package/node_modules/@babylonjs/loaders/SPLAT/index.d.ts +2 -0
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  271. package/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
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  273. package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.d.ts +41 -0
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  1387. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.d.ts.map +0 -1
  1388. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js +0 -186
  1389. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js.map +0 -1
  1390. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +0 -5
  1391. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +0 -1
  1392. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +0 -98
  1393. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +0 -1
  1394. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +0 -63
  1395. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +0 -1
  1396. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +0 -301
  1397. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"file":"project-asset-commands.d.ts","sourceRoot":"","sources":["../../src/local-harness/project-asset-commands.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EACV,6BAA6B,EAC7B,qCAAqC,EACtC,MAAM,uBAAuB,CAAC;AAO/B,OAAO,KAAK,EACV,oCAAoC,EACpC,8BAA8B,EAC/B,MAAM,mBAAmB,CAAC;AAE3B,MAAM,WAAW,gCAAgC;IAC/C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,MAAM,CAAC;IAChB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,EAAE,6BAA6B,CAAC;CAC1C;AAED,MAAM,WAAW,uCAAuC;IACtD,EAAE,EAAE,OAAO,CAAC;IACZ,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,8CAA+C,SAAQ,uCAAuC;IAC7G,OAAO,EAAE,MAAM,CAAC;IAChB,sBAAsB,EAAE,MAAM,CAAC;IAC/B,QAAQ,EAAE,KAAK,CAAC;QACd,IAAI,EAAE,MAAM,CAAC;QACb,YAAY,CAAC,EAAE,MAAM,CAAC;QACtB,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,eAAe,CAAC,EAAE,MAAM,CAAC;QACzB,gBAAgB,CAAC,EAAE,MAAM,EAAE,CAAC;KAC7B,CAAC,CAAC;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,uCAAuC;IACtD,EAAE,EAAE,OAAO,CAAC;IACZ,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,kCAAmC,SAAQ,8BAA8B;IACxF,YAAY,IAAI,OAAO,CAAC,uCAAuC,CAAC,CAAC;IACjE,mBAAmB,CAAC,KAAK,EAAE;QACzB,OAAO,EAAE,MAAM,CAAC;QAChB,mBAAmB,EAAE,MAAM,CAAC;KAC7B,GAAG,OAAO,CAAC,8CAA8C,CAAC,CAAC;IAC5D,sBAAsB,CACpB,OAAO,EAAE,MAAM,EACf,OAAO,CAAC,EAAE;QAAE,SAAS,CAAC,EAAE,OAAO,CAAA;KAAE,GAChC,uCAAuC,CAAC;CAC5C;AAED,MAAM,WAAW,yCAAyC;IACxD,gBAAgB,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACjF,qBAAqB,CAAC,EAAE,CACtB,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAC7B,gCAAgC,GAAG,OAAO,CAAC,gCAAgC,CAAC,CAAC;IAClF,aAAa,CAAC,EAAE,CACd,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAC7B,gCAAgC,GAAG,OAAO,CAAC,gCAAgC,CAAC,CAAC;IAClF,cAAc,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;IAChF,SAAS,CAAC,EAAE,qCAAqC,CAAC;IAClD,aAAa,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,OAAO,CAAC;IAC9D,mBAAmB,CAAC,EAAE,MAAM,CAAC;CAC9B;AAED,MAAM,MAAM,kCAAkC,CAC5C,QAAQ,SAAS,kCAAkC,GAAG,kCAAkC,IACtF,CAAC,OAAO,EAAE,oCAAoC,CAAC,QAAQ,CAAC,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;AAE/E,wBAAgB,wCAAwC,CACtD,QAAQ,SAAS,kCAAkC,GAAG,kCAAkC,EAExF,OAAO,GAAE,yCAA8C,GACtD,kCAAkC,CAAC,QAAQ,CAAC,CAsB9C"}
1
+ {"version":3,"file":"project-asset-commands.d.ts","sourceRoot":"","sources":["../../src/local-harness/project-asset-commands.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EACV,6BAA6B,EAC7B,qCAAqC,EACtC,MAAM,uBAAuB,CAAC;AAO/B,OAAO,KAAK,EACV,oCAAoC,EACpC,8BAA8B,EAC/B,MAAM,mBAAmB,CAAC;AAC3B,OAAO,KAAK,EAAE,4CAA4C,EAAE,MAAM,SAAS,CAAC;AAE5E,MAAM,WAAW,gCAAgC;IAC/C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,MAAM,CAAC;IAChB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,EAAE,6BAA6B,CAAC;CAC1C;AAED,MAAM,WAAW,uCAAuC;IACtD,EAAE,EAAE,OAAO,CAAC;IACZ,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,8CAA+C,SAAQ,uCAAuC;IAC7G,OAAO,EAAE,MAAM,CAAC;IAChB,sBAAsB,EAAE,MAAM,CAAC;IAC/B,QAAQ,EAAE,KAAK,CAAC;QACd,IAAI,EAAE,MAAM,CAAC;QACb,YAAY,CAAC,EAAE,MAAM,CAAC;QACtB,MAAM,CAAC,EAAE,MAAM,CAAC;QAChB,eAAe,CAAC,EAAE,MAAM,CAAC;QACzB,gBAAgB,CAAC,EAAE,MAAM,EAAE,CAAC;KAC7B,CAAC,CAAC;IACH,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,uCAAuC;IACtD,EAAE,EAAE,OAAO,CAAC;IACZ,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,kCAAmC,SAAQ,8BAA8B;IACxF,6BAA6B,CAAC,OAAO,EACnC,SAAS,EAAE,CAAC,QAAQ,EAAE,4CAA4C,KAAK,OAAO,CAAC,OAAO,CAAC,GACtF,OAAO,CAAC,OAAO,CAAC,CAAC;IACpB,YAAY,IAAI,OAAO,CAAC,uCAAuC,CAAC,CAAC;IACjE,mBAAmB,CAAC,KAAK,EAAE;QACzB,OAAO,EAAE,MAAM,CAAC;QAChB,mBAAmB,EAAE,MAAM,CAAC;KAC7B,GAAG,OAAO,CAAC,8CAA8C,CAAC,CAAC;IAC5D,sBAAsB,CACpB,OAAO,EAAE,MAAM,EACf,OAAO,CAAC,EAAE;QAAE,SAAS,CAAC,EAAE,OAAO,CAAA;KAAE,GAChC,uCAAuC,CAAC;IAC3C,qBAAqB,CAAC,CAAC,KAAK,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI,GAAG;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,GAAG,IAAI,CAAC;CAC5G;AAED,MAAM,WAAW,yCAAyC;IACxD,gBAAgB,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACjF,qBAAqB,CAAC,EAAE,CACtB,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAC7B,gCAAgC,GAAG,OAAO,CAAC,gCAAgC,CAAC,CAAC;IAClF,aAAa,CAAC,EAAE,CACd,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAC7B,gCAAgC,GAAG,OAAO,CAAC,gCAAgC,CAAC,CAAC;IAClF,cAAc,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;IAChF,SAAS,CAAC,EAAE,qCAAqC,CAAC;IAClD,aAAa,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,OAAO,CAAC;IAC9D,mBAAmB,CAAC,EAAE,MAAM,CAAC;CAC9B;AAED,MAAM,MAAM,kCAAkC,CAC5C,QAAQ,SAAS,kCAAkC,GAAG,kCAAkC,IACtF,CAAC,OAAO,EAAE,oCAAoC,CAAC,QAAQ,CAAC,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;AAE/E,wBAAgB,wCAAwC,CACtD,QAAQ,SAAS,kCAAkC,GAAG,kCAAkC,EAExF,OAAO,GAAE,yCAA8C,GACtD,kCAAkC,CAAC,QAAQ,CAAC,CAsB9C"}
@@ -28,7 +28,7 @@ async function updatePlayableProjectAsset(context, options) {
28
28
  const payload = normalizePayload(context.payload, options);
29
29
  try {
30
30
  await context.ensureEditorMode();
31
- await context.runWithAssetLoadingOverlay(async () => {
31
+ await context.harness.runExclusiveDocumentOperation(() => (context.runWithAssetLoadingOverlay(async () => {
32
32
  if (!options.registerAsset)
33
33
  throw new Error('asset update registration is unavailable');
34
34
  const registered = await options.registerAsset(payload);
@@ -51,7 +51,7 @@ async function updatePlayableProjectAsset(context, options) {
51
51
  status: refresh.status,
52
52
  ...(refresh.error ? { error: refresh.error } : {}),
53
53
  });
54
- });
54
+ })));
55
55
  }
56
56
  catch (error) {
57
57
  const external = readFailureExternal(context.payload);
@@ -70,13 +70,13 @@ async function refreshPlayableProjectAssetLibrary(context, options) {
70
70
  const requestId = readPlayableForgePlayRequestId(context.payload);
71
71
  try {
72
72
  await context.ensureEditorMode();
73
- await context.runWithAssetLoadingOverlay(async () => {
73
+ await context.harness.runExclusiveDocumentOperation(() => (context.runWithAssetLoadingOverlay(async () => {
74
74
  const result = await context.harness.reloadAssets();
75
75
  context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_LIBRARY_REFRESHED, {
76
76
  ...(requestId ? { requestId } : {}),
77
77
  ...result,
78
78
  });
79
- });
79
+ })));
80
80
  }
81
81
  catch (error) {
82
82
  context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_LIBRARY_REFRESHED, {
@@ -93,11 +93,13 @@ async function importPlayableProjectAsset(context, options) {
93
93
  const payload = normalizePayload(context.payload, options);
94
94
  try {
95
95
  await context.ensureEditorMode();
96
- await context.runWithAssetLoadingOverlay(async () => {
96
+ await context.harness.runExclusiveDocumentOperation(() => (context.runWithAssetLoadingOverlay(async () => {
97
97
  const registered = await registerAssetIfNeeded(payload, options);
98
98
  const refresh = await context.harness.reloadAssets();
99
+ if (!refresh.ok)
100
+ throw new Error(refresh.error ?? refresh.status);
99
101
  const created = context.harness.createAssetFromAssetId(registered.assetId, {
100
- placement: readPlacement(payload, options),
102
+ placement: readPlacement(payload, options, context.harness),
101
103
  });
102
104
  const assetType = readPlayablePlatformAssetKind(payload);
103
105
  context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_IMPORT_RESULT, {
@@ -112,7 +114,7 @@ async function importPlayableProjectAsset(context, options) {
112
114
  status: created.status,
113
115
  ...(created.error ? { error: created.error } : {}),
114
116
  });
115
- });
117
+ })));
116
118
  }
117
119
  catch (error) {
118
120
  const external = readFailureExternal(context.payload);
@@ -139,10 +141,10 @@ async function placePlayableProjectAsset(context, options) {
139
141
  let assetId = readOptionalString(payload.projectAssetId) ?? '';
140
142
  try {
141
143
  await context.ensureEditorMode();
142
- await context.runWithAssetLoadingOverlay(async () => {
144
+ await context.harness.runExclusiveDocumentOperation(() => (context.runWithAssetLoadingOverlay(async () => {
143
145
  assetId = await resolveAssetId(payload, options);
144
146
  const created = context.harness.createAssetFromAssetId(assetId, {
145
- placement: readPlacement(payload, options),
147
+ placement: readPlacement(payload, options, context.harness),
146
148
  });
147
149
  context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.EDITOR_ASSET_PLACE_RESULT, {
148
150
  ...(requestId ? { requestId } : {}),
@@ -152,7 +154,7 @@ async function placePlayableProjectAsset(context, options) {
152
154
  status: created.status,
153
155
  ...(created.error ? { error: created.error } : {}),
154
156
  });
155
- });
157
+ })));
156
158
  }
157
159
  catch (error) {
158
160
  context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.EDITOR_ASSET_PLACE_RESULT, {
@@ -185,10 +187,15 @@ async function resolveAssetId(payload, options) {
185
187
  throw new Error('projectAssetId is required to place an editor asset');
186
188
  return assetId;
187
189
  }
188
- function readPlacement(payload, options) {
189
- return options.readPlacement
190
- ? options.readPlacement(payload)
191
- : readPlayablePlatformAssetPlacement(payload, options.placement);
190
+ function readPlacement(payload, options, harness) {
191
+ if (options.readPlacement)
192
+ return options.readPlacement(payload);
193
+ const customProjector = options.placement?.projectDropPoint;
194
+ return readPlayablePlatformAssetPlacement(payload, {
195
+ projectDropPoint: customProjector
196
+ ? point => customProjector(point)
197
+ : point => harness.projectAssetDropPoint?.(point) ?? null,
198
+ });
192
199
  }
193
200
  function formatError(error) {
194
201
  return error instanceof Error ? error.message : String(error);
@@ -1 +1 @@
1
- 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{\n readPlayablePlatformAssetExternal,\n readPlayablePlatformAssetKind,\n readPlayablePlatformAssetPlacement,\n} from '../asset-bridge/index';\nimport type {\n PlayablePlatformAssetExternal,\n PlayablePlatformAssetPlacementOptions,\n} from '../asset-bridge/index';\nimport {\n PLAYABLE_FORGE_PLAY_COMMAND,\n PLAYABLE_FORGE_PLAY_EVENT,\n normalizePlayableForgePlayCommandName,\n readPlayableForgePlayRequestId,\n} from './forge-play';\nimport type {\n PlayableLocalEditorHostBridgeContext,\n PlayableLocalEditorHostHarness,\n} from './host-controller';\n\nexport interface PlayableProjectAssetCommandAsset {\n guid?: string;\n assetId: string;\n contentHash?: string;\n external?: PlayablePlatformAssetExternal;\n}\n\nexport interface PlayableProjectAssetCommandReloadResult {\n ok: boolean;\n assetCount: number;\n status: string;\n}\n\nexport interface PlayableProjectAssetCommandUpdateRefreshResult extends PlayableProjectAssetCommandReloadResult {\n assetId: string;\n reconciledBindingCount: number;\n warnings: Array<{\n code: string;\n gameObjectId?: string;\n slotId?: string;\n materialAssetId?: string;\n candidateSlotIds?: string[];\n }>;\n error?: string;\n}\n\nexport interface PlayableProjectAssetCommandCreateResult {\n ok: boolean;\n assetId: string;\n changed?: boolean;\n createdId?: string | null;\n status: string;\n error?: string;\n}\n\nexport interface PlayableProjectAssetCommandHarness extends PlayableLocalEditorHostHarness {\n reloadAssets(): Promise<PlayableProjectAssetCommandReloadResult>;\n refreshUpdatedAsset(input: {\n assetId: string;\n expectedContentHash: string;\n }): Promise<PlayableProjectAssetCommandUpdateRefreshResult>;\n createAssetFromAssetId(\n assetId: string,\n options?: { placement?: unknown },\n ): PlayableProjectAssetCommandCreateResult;\n}\n\nexport interface PlayableProjectAssetCommandHandlerOptions {\n normalizePayload?: (payload: Record<string, unknown>) => Record<string, unknown>;\n registerAssetIfNeeded?: (\n payload: Record<string, unknown>,\n ) => PlayableProjectAssetCommandAsset | Promise<PlayableProjectAssetCommandAsset>;\n registerAsset?: (\n payload: Record<string, unknown>,\n ) => PlayableProjectAssetCommandAsset | Promise<PlayableProjectAssetCommandAsset>;\n resolveAssetId?: (payload: Record<string, unknown>) => string | Promise<string>;\n placement?: PlayablePlatformAssetPlacementOptions;\n readPlacement?: (payload: Record<string, unknown>) => unknown;\n refreshFailedStatus?: string;\n}\n\nexport type PlayableProjectAssetCommandHandler<\n THarness extends PlayableProjectAssetCommandHarness = PlayableProjectAssetCommandHarness,\n> = (context: PlayableLocalEditorHostBridgeContext<THarness>) => Promise<void>;\n\nexport function createPlayableProjectAssetCommandHandler<\n THarness extends PlayableProjectAssetCommandHarness = PlayableProjectAssetCommandHarness,\n>(\n options: PlayableProjectAssetCommandHandlerOptions = {},\n): PlayableProjectAssetCommandHandler<THarness> {\n let assetUpdateQueue: Promise<void> = Promise.resolve();\n return async (context) => {\n const commandName = normalizePlayableForgePlayCommandName(context.name);\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSET_LIBRARY_REFRESH) {\n await refreshPlayableProjectAssetLibrary(context, options);\n return;\n }\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSET_IMPORT || commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSETS_LOADED) {\n await importPlayableProjectAsset(context, options);\n return;\n }\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSET_UPDATE) {\n const operation = assetUpdateQueue.then(() => updatePlayableProjectAsset(context, options));\n assetUpdateQueue = operation.catch(() => undefined);\n await operation;\n return;\n }\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.EDITOR_ASSET_PLACE) {\n await placePlayableProjectAsset(context, options);\n }\n };\n}\n\nasync function updatePlayableProjectAsset<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n const payload = normalizePayload(context.payload, options);\n try {\n await context.ensureEditorMode();\n await context.runWithAssetLoadingOverlay(async () => {\n if (!options.registerAsset) throw new Error('asset update registration is unavailable');\n const registered = await options.registerAsset(payload);\n if (!registered.contentHash) throw new Error('asset_update_registration_missing_content_hash');\n const refresh = await context.harness.refreshUpdatedAsset({\n assetId: registered.assetId,\n expectedContentHash: registered.contentHash,\n });\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_UPDATE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: refresh.ok,\n guid: registered.guid,\n assetId: registered.assetId,\n contentHash: registered.contentHash,\n external: registered.external,\n assetCount: refresh.assetCount,\n reconciledBindingCount: refresh.reconciledBindingCount,\n warnings: refresh.warnings,\n status: refresh.status,\n ...(refresh.error ? { error: refresh.error } : {}),\n });\n });\n } catch (error) {\n const external = readFailureExternal(context.payload);\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_UPDATE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetId: readOptionalString(payload.projectAssetId) ?? '',\n ...(external ? { external } : {}),\n reconciledBindingCount: 0,\n warnings: [],\n error: formatError(error),\n });\n }\n}\n\nasync function refreshPlayableProjectAssetLibrary<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n try {\n await context.ensureEditorMode();\n await context.runWithAssetLoadingOverlay(async () => {\n const result = await context.harness.reloadAssets();\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_LIBRARY_REFRESHED, {\n ...(requestId ? { requestId } : {}),\n ...result,\n });\n });\n } catch (error) {\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_LIBRARY_REFRESHED, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetCount: 0,\n status: options.refreshFailedStatus ?? 'Asset reload failed',\n error: formatError(error),\n });\n }\n}\n\nasync function importPlayableProjectAsset<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n const payload = normalizePayload(context.payload, options);\n try {\n await context.ensureEditorMode();\n await context.runWithAssetLoadingOverlay(async () => {\n const registered = await registerAssetIfNeeded(payload, options);\n const refresh = await context.harness.reloadAssets();\n const created = context.harness.createAssetFromAssetId(registered.assetId, {\n placement: readPlacement(payload, options),\n });\n const assetType = readPlayablePlatformAssetKind(payload);\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_IMPORT_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: created.ok,\n guid: registered.guid,\n assetId: registered.assetId,\n kind: assetType === 'texture' ? 'texture' : 'model',\n external: registered.external,\n nodeId: created.createdId ?? undefined,\n assetCount: refresh.assetCount,\n status: created.status,\n ...(created.error ? { error: created.error } : {}),\n });\n });\n } catch (error) {\n const external = readFailureExternal(context.payload);\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_IMPORT_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetId: readOptionalString(payload.projectAssetId) ?? '',\n ...(external ? { external } : {}),\n error: formatError(error),\n });\n }\n}\n\nfunction readFailureExternal(payload: Record<string, unknown>): PlayablePlatformAssetExternal | undefined {\n try {\n return readPlayablePlatformAssetExternal(payload);\n } catch {\n return undefined;\n }\n}\n\nasync function placePlayableProjectAsset<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n const payload = normalizePayload(context.payload, options);\n let assetId = readOptionalString(payload.projectAssetId) ?? '';\n try {\n await context.ensureEditorMode();\n await context.runWithAssetLoadingOverlay(async () => {\n assetId = await resolveAssetId(payload, options);\n const created = context.harness.createAssetFromAssetId(assetId, {\n placement: readPlacement(payload, options),\n });\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.EDITOR_ASSET_PLACE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: created.ok,\n assetId,\n nodeId: created.createdId ?? undefined,\n status: created.status,\n ...(created.error ? { error: created.error } : {}),\n });\n });\n } catch (error) {\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.EDITOR_ASSET_PLACE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetId,\n error: formatError(error),\n });\n }\n}\n\nfunction normalizePayload(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Record<string, unknown> {\n return options.normalizePayload?.(payload) ?? payload;\n}\n\nasync function registerAssetIfNeeded(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<PlayableProjectAssetCommandAsset> {\n if (options.registerAssetIfNeeded) return options.registerAssetIfNeeded(payload);\n const assetId = readOptionalString(payload.projectAssetId);\n if (!assetId) throw new Error('projectAssetId is required when registerAssetIfNeeded is not provided');\n return {\n assetId,\n external: readPlayablePlatformAssetExternal(payload),\n };\n}\n\nasync function resolveAssetId(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<string> {\n if (options.resolveAssetId) return options.resolveAssetId(payload);\n const assetId = readOptionalString(payload.projectAssetId);\n if (!assetId) throw new Error('projectAssetId is required to place an editor asset');\n return assetId;\n}\n\nfunction readPlacement(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): unknown {\n return options.readPlacement\n ? options.readPlacement(payload)\n : readPlayablePlatformAssetPlacement(payload, options.placement);\n}\n\nfunction formatError(error: unknown): string {\n return error instanceof Error ? error.message : String(error);\n}\n\nfunction readOptionalString(value: unknown): string | undefined {\n return typeof value === 'string' && value.trim() ? value.trim() : undefined;\n}\n"]}
1
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extends PlayableProjectAssetCommandReloadResult {\n assetId: string;\n reconciledBindingCount: number;\n warnings: Array<{\n code: string;\n gameObjectId?: string;\n slotId?: string;\n materialAssetId?: string;\n candidateSlotIds?: string[];\n }>;\n error?: string;\n}\n\nexport interface PlayableProjectAssetCommandCreateResult {\n ok: boolean;\n assetId: string;\n changed?: boolean;\n createdId?: string | null;\n status: string;\n error?: string;\n}\n\nexport interface PlayableProjectAssetCommandHarness extends PlayableLocalEditorHostHarness {\n runExclusiveDocumentOperation<TResult>(\n operation: (executor: PlayableLocalEditorDocumentOperationExecutor) => Promise<TResult>,\n ): Promise<TResult>;\n reloadAssets(): Promise<PlayableProjectAssetCommandReloadResult>;\n refreshUpdatedAsset(input: {\n assetId: string;\n expectedContentHash: string;\n }): Promise<PlayableProjectAssetCommandUpdateRefreshResult>;\n createAssetFromAssetId(\n assetId: string,\n options?: { placement?: unknown },\n ): PlayableProjectAssetCommandCreateResult;\n projectAssetDropPoint?(point: { x: number; y: number } | null): { x: number; y: number; z: number } | null;\n}\n\nexport interface PlayableProjectAssetCommandHandlerOptions {\n normalizePayload?: (payload: Record<string, unknown>) => Record<string, unknown>;\n registerAssetIfNeeded?: (\n payload: Record<string, unknown>,\n ) => PlayableProjectAssetCommandAsset | Promise<PlayableProjectAssetCommandAsset>;\n registerAsset?: (\n payload: Record<string, unknown>,\n ) => PlayableProjectAssetCommandAsset | Promise<PlayableProjectAssetCommandAsset>;\n resolveAssetId?: (payload: Record<string, unknown>) => string | Promise<string>;\n placement?: PlayablePlatformAssetPlacementOptions;\n readPlacement?: (payload: Record<string, unknown>) => unknown;\n refreshFailedStatus?: string;\n}\n\nexport type PlayableProjectAssetCommandHandler<\n THarness extends PlayableProjectAssetCommandHarness = PlayableProjectAssetCommandHarness,\n> = (context: PlayableLocalEditorHostBridgeContext<THarness>) => Promise<void>;\n\nexport function createPlayableProjectAssetCommandHandler<\n THarness extends PlayableProjectAssetCommandHarness = PlayableProjectAssetCommandHarness,\n>(\n options: PlayableProjectAssetCommandHandlerOptions = {},\n): PlayableProjectAssetCommandHandler<THarness> {\n let assetUpdateQueue: Promise<void> = Promise.resolve();\n return async (context) => {\n const commandName = normalizePlayableForgePlayCommandName(context.name);\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSET_LIBRARY_REFRESH) {\n await refreshPlayableProjectAssetLibrary(context, options);\n return;\n }\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSET_IMPORT || commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSETS_LOADED) {\n await importPlayableProjectAsset(context, options);\n return;\n }\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSET_UPDATE) {\n const operation = assetUpdateQueue.then(() => updatePlayableProjectAsset(context, options));\n assetUpdateQueue = operation.catch(() => undefined);\n await operation;\n return;\n }\n if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.EDITOR_ASSET_PLACE) {\n await placePlayableProjectAsset(context, options);\n }\n };\n}\n\nasync function updatePlayableProjectAsset<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n const payload = normalizePayload(context.payload, options);\n try {\n await context.ensureEditorMode();\n await context.harness.runExclusiveDocumentOperation(() => (\n context.runWithAssetLoadingOverlay(async () => {\n if (!options.registerAsset) throw new Error('asset update registration is unavailable');\n const registered = await options.registerAsset(payload);\n if (!registered.contentHash) throw new Error('asset_update_registration_missing_content_hash');\n const refresh = await context.harness.refreshUpdatedAsset({\n assetId: registered.assetId,\n expectedContentHash: registered.contentHash,\n });\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_UPDATE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: refresh.ok,\n guid: registered.guid,\n assetId: registered.assetId,\n contentHash: registered.contentHash,\n external: registered.external,\n assetCount: refresh.assetCount,\n reconciledBindingCount: refresh.reconciledBindingCount,\n warnings: refresh.warnings,\n status: refresh.status,\n ...(refresh.error ? { error: refresh.error } : {}),\n });\n })\n ));\n } catch (error) {\n const external = readFailureExternal(context.payload);\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_UPDATE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetId: readOptionalString(payload.projectAssetId) ?? '',\n ...(external ? { external } : {}),\n reconciledBindingCount: 0,\n warnings: [],\n error: formatError(error),\n });\n }\n}\n\nasync function refreshPlayableProjectAssetLibrary<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n try {\n await context.ensureEditorMode();\n await context.harness.runExclusiveDocumentOperation(() => (\n context.runWithAssetLoadingOverlay(async () => {\n const result = await context.harness.reloadAssets();\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_LIBRARY_REFRESHED, {\n ...(requestId ? { requestId } : {}),\n ...result,\n });\n })\n ));\n } catch (error) {\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_LIBRARY_REFRESHED, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetCount: 0,\n status: options.refreshFailedStatus ?? 'Asset reload failed',\n error: formatError(error),\n });\n }\n}\n\nasync function importPlayableProjectAsset<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n const payload = normalizePayload(context.payload, options);\n try {\n await context.ensureEditorMode();\n await context.harness.runExclusiveDocumentOperation(() => (\n context.runWithAssetLoadingOverlay(async () => {\n const registered = await registerAssetIfNeeded(payload, options);\n const refresh = await context.harness.reloadAssets();\n if (!refresh.ok) throw new Error(refresh.error ?? refresh.status);\n const created = context.harness.createAssetFromAssetId(registered.assetId, {\n placement: readPlacement(payload, options, context.harness),\n });\n const assetType = readPlayablePlatformAssetKind(payload);\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_IMPORT_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: created.ok,\n guid: registered.guid,\n assetId: registered.assetId,\n kind: assetType === 'texture' ? 'texture' : 'model',\n external: registered.external,\n nodeId: created.createdId ?? undefined,\n assetCount: refresh.assetCount,\n status: created.status,\n ...(created.error ? { error: created.error } : {}),\n });\n })\n ));\n } catch (error) {\n const external = readFailureExternal(context.payload);\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_IMPORT_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetId: readOptionalString(payload.projectAssetId) ?? '',\n ...(external ? { external } : {}),\n error: formatError(error),\n });\n }\n}\n\nfunction readFailureExternal(payload: Record<string, unknown>): PlayablePlatformAssetExternal | undefined {\n try {\n return readPlayablePlatformAssetExternal(payload);\n } catch {\n return undefined;\n }\n}\n\nasync function placePlayableProjectAsset<\n THarness extends PlayableProjectAssetCommandHarness,\n>(\n context: PlayableLocalEditorHostBridgeContext<THarness>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<void> {\n const requestId = readPlayableForgePlayRequestId(context.payload);\n const payload = normalizePayload(context.payload, options);\n let assetId = readOptionalString(payload.projectAssetId) ?? '';\n try {\n await context.ensureEditorMode();\n await context.harness.runExclusiveDocumentOperation(() => (\n context.runWithAssetLoadingOverlay(async () => {\n assetId = await resolveAssetId(payload, options);\n const created = context.harness.createAssetFromAssetId(assetId, {\n placement: readPlacement(payload, options, context.harness),\n });\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.EDITOR_ASSET_PLACE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: created.ok,\n assetId,\n nodeId: created.createdId ?? undefined,\n status: created.status,\n ...(created.error ? { error: created.error } : {}),\n });\n })\n ));\n } catch (error) {\n context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.EDITOR_ASSET_PLACE_RESULT, {\n ...(requestId ? { requestId } : {}),\n ok: false,\n assetId,\n error: formatError(error),\n });\n }\n}\n\nfunction normalizePayload(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Record<string, unknown> {\n return options.normalizePayload?.(payload) ?? payload;\n}\n\nasync function registerAssetIfNeeded(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<PlayableProjectAssetCommandAsset> {\n if (options.registerAssetIfNeeded) return options.registerAssetIfNeeded(payload);\n const assetId = readOptionalString(payload.projectAssetId);\n if (!assetId) throw new Error('projectAssetId is required when registerAssetIfNeeded is not provided');\n return {\n assetId,\n external: readPlayablePlatformAssetExternal(payload),\n };\n}\n\nasync function resolveAssetId(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n): Promise<string> {\n if (options.resolveAssetId) return options.resolveAssetId(payload);\n const assetId = readOptionalString(payload.projectAssetId);\n if (!assetId) throw new Error('projectAssetId is required to place an editor asset');\n return assetId;\n}\n\nfunction readPlacement(\n payload: Record<string, unknown>,\n options: PlayableProjectAssetCommandHandlerOptions,\n harness: PlayableProjectAssetCommandHarness,\n): unknown {\n if (options.readPlacement) return options.readPlacement(payload);\n const customProjector = options.placement?.projectDropPoint;\n return readPlayablePlatformAssetPlacement(payload, {\n projectDropPoint: customProjector\n ? point => customProjector(point)\n : point => harness.projectAssetDropPoint?.(point) ?? null,\n });\n}\n\nfunction formatError(error: unknown): string {\n return error instanceof Error ? error.message : String(error);\n}\n\nfunction readOptionalString(value: unknown): string | undefined {\n return typeof value === 'string' && value.trim() ? value.trim() : undefined;\n}\n"]}
@@ -35,17 +35,24 @@ export interface PlayableLocalEditorInteractionPolicy {
35
35
  confirmDiscardUnsavedChanges?(input: PlayableLocalEditorDiscardConfirmationInput): boolean | Promise<boolean>;
36
36
  notifySaveFailed?(input: PlayableLocalEditorSaveFailureInput): void | Promise<void>;
37
37
  }
38
+ export type PlayableLocalEditorDocumentOperationExecutor = <TResult>(operation: () => Promise<TResult>) => Promise<TResult>;
39
+ export interface PlayableLocalEditorSaveOptions {
40
+ validationPhases?: readonly ('save' | 'run' | 'export')[];
41
+ }
38
42
  export interface PlayableLocalEditorLifecycleHarness {
39
43
  enterEditor(): Promise<void>;
40
- saveScene(): Promise<boolean>;
41
- discardAndRunGame(): Promise<void>;
44
+ saveScene(executor?: PlayableLocalEditorDocumentOperationExecutor, options?: PlayableLocalEditorSaveOptions): Promise<boolean>;
45
+ discardAndRunGame(executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<void>;
42
46
  render(): void;
43
47
  notifyViewportRevealed?(reason?: string): void;
48
+ getDocumentRevision?(): number;
49
+ runExclusiveDocumentOperation<TResult>(operation: (executor: PlayableLocalEditorDocumentOperationExecutor) => Promise<TResult>, executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<TResult>;
44
50
  getUnsavedChangesState?(): PlayableLocalEditorUnsavedChangesState;
45
51
  getSaveFailureState?(): PlayableLocalEditorSaveFailureState | null;
46
52
  }
47
53
  export interface PlayableLocalEditorLifecycleOperations {
48
54
  runGame(reason: 'save' | 'discard'): Promise<void>;
55
+ validateRun?(): Promise<boolean>;
49
56
  attachApplicationAuthority?(): void;
50
57
  attachSessionAuthority?(): void;
51
58
  loadDocument?(): Promise<void>;
@@ -83,7 +90,7 @@ export type PlayableLocalEditorPreparedRun = {
83
90
  accepted: false;
84
91
  } | {
85
92
  accepted: true;
86
- run(): Promise<void>;
93
+ run(executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<void>;
87
94
  };
88
95
  export interface PlayableLocalEditorLifecycleOperationContext {
89
96
  readonly traceId?: string;
@@ -104,15 +111,16 @@ export interface PlayableLocalEditorLifecycleController {
104
111
  readonly lifecycle: FpsEditorLifecycleService;
105
112
  registerParticipant: FpsEditorLifecycleCoordinator['registerParticipant'];
106
113
  enterEditor(context?: PlayableLocalEditorLifecycleOperationContext): Promise<void>;
107
- saveScene(operation?: PlayableLocalEditorDataSafetyOperation, context?: PlayableLocalEditorLifecycleOperationContext): Promise<boolean>;
114
+ saveScene(operation?: PlayableLocalEditorDataSafetyOperation, context?: PlayableLocalEditorLifecycleOperationContext, executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<boolean>;
108
115
  synchronizeDocumentState(dirty: boolean): Promise<void>;
109
116
  prepareDocumentSave(operation: () => Promise<void>, context?: PlayableLocalEditorLifecycleOperationContext): Promise<void>;
110
117
  commitDocumentSave(operation?: () => Promise<void>, context?: PlayableLocalEditorLifecycleOperationContext): Promise<void>;
111
- runCommittedDocument(context?: PlayableLocalEditorLifecycleOperationContext): Promise<void>;
112
- prepareSaveAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext): Promise<PlayableLocalEditorPreparedRun>;
113
- prepareDiscardAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext): Promise<PlayableLocalEditorPreparedRun>;
114
- saveAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext): Promise<boolean>;
115
- discardAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext): Promise<boolean>;
118
+ preflightRun(): Promise<boolean>;
119
+ runCommittedDocument(context?: PlayableLocalEditorLifecycleOperationContext): Promise<boolean>;
120
+ prepareSaveAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext, executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<PlayableLocalEditorPreparedRun>;
121
+ prepareDiscardAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext, executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<PlayableLocalEditorPreparedRun>;
122
+ saveAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext, executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<boolean>;
123
+ discardAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext, executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<boolean>;
116
124
  openScope(input: PlayableLocalEditorLifecycleScopeInput): Promise<void>;
117
125
  addScopeResource(scopeId: string, disposer: FpsEditorLifecycleResourceDisposer): FpsEditorLifecycleResourceDisposer;
118
126
  closeScope(scopeId: string): Promise<void>;
@@ -1 +1 @@
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- {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/local-harness/types.ts"],"names":[],"mappings":"","sourcesContent":["import type {\n FpsEditorLifecycleResourceDisposer,\n FpsEditorLifecycleCoordinator,\n FpsEditorLifecycleScopeType,\n FpsEditorLifecycleService,\n} from '@fps-games/editor-core/lifecycle';\nimport type { FpsEditorEventPublisher } from '@fps-games/editor-core/events';\nimport type { FpsDiagnostic } from '@fps-games/plugin-api';\n\nexport type PlayableLocalEditorLoadingOverlayPresentation = 'panel' | 'editor-shell';\n\nexport interface PlayableLocalEditorLoadingOverlayContent {\n title: string;\n description: string;\n presentation?: PlayableLocalEditorLoadingOverlayPresentation;\n}\n\nexport interface PlayableLocalEditorLoadingOverlayController {\n show(content: PlayableLocalEditorLoadingOverlayContent): void;\n hide(): void;\n isVisible(): boolean;\n isOwned?(): boolean;\n dispose(): void;\n}\n\nexport type PlayableLocalEditorDataSafetyOperation =\n | 'save-scene'\n | 'save-and-run-game'\n | 'discard-and-run-game'\n | 'forge-play-mode-change'\n | 'forge-play-document-export'\n | 'forge-play-document-commit';\n\nexport interface PlayableLocalEditorUnsavedChangesState {\n dirty: boolean;\n hasWorkingDocument: boolean;\n}\n\nexport interface PlayableLocalEditorSaveFailureState {\n status?: string;\n details?: string;\n error?: unknown;\n}\n\nexport interface PlayableLocalEditorSaveFailureInput extends PlayableLocalEditorSaveFailureState {\n operation: PlayableLocalEditorDataSafetyOperation;\n}\n\nexport interface PlayableLocalEditorDiscardConfirmationInput {\n operation: PlayableLocalEditorDataSafetyOperation;\n unsavedChanges: PlayableLocalEditorUnsavedChangesState;\n}\n\nexport interface PlayableLocalEditorInteractionPolicy {\n confirmDiscardUnsavedChanges?(\n input: PlayableLocalEditorDiscardConfirmationInput,\n ): boolean | Promise<boolean>;\n notifySaveFailed?(\n input: PlayableLocalEditorSaveFailureInput,\n ): void | Promise<void>;\n}\n\nexport interface PlayableLocalEditorLifecycleHarness {\n enterEditor(): Promise<void>;\n saveScene(): Promise<boolean>;\n discardAndRunGame(): Promise<void>;\n render(): void;\n notifyViewportRevealed?(reason?: string): void;\n getUnsavedChangesState?(): PlayableLocalEditorUnsavedChangesState;\n getSaveFailureState?(): PlayableLocalEditorSaveFailureState | null;\n}\n\nexport interface PlayableLocalEditorLifecycleOperations {\n runGame(reason: 'save' | 'discard'): Promise<void>;\n attachApplicationAuthority?(): void;\n attachSessionAuthority?(): void;\n loadDocument?(): Promise<void>;\n enterWorld?(): Promise<void>;\n restoreDocument?(): Promise<void>;\n markDocumentCommitted?(expectedDocumentFingerprint: string | null): Promise<void>;\n}\n\nexport interface PlayableLocalEditorLifecycleContent {\n enter: PlayableLocalEditorLoadingOverlayContent;\n saveAndRunGame: PlayableLocalEditorLoadingOverlayContent;\n discardAndRunGame: PlayableLocalEditorLoadingOverlayContent;\n assetImport: PlayableLocalEditorLoadingOverlayContent;\n}\n\nexport interface PlayableLocalEditorLifecycleControllerOptions {\n harness: PlayableLocalEditorLifecycleHarness;\n operations: PlayableLocalEditorLifecycleOperations;\n scopeHost?: PlayableLocalEditorLifecycleScopeHost;\n eventPublisher?: FpsEditorEventPublisher;\n reportDiagnostic?: (diagnostic: FpsDiagnostic) => void;\n loadingOverlay: Pick<PlayableLocalEditorLoadingOverlayController, 'show' | 'hide' | 'isVisible'> & {\n isOwned?: () => boolean;\n };\n content: PlayableLocalEditorLifecycleContent;\n interactions?: PlayableLocalEditorInteractionPolicy;\n waitForPaint?: () => Promise<void>;\n waitForMilliseconds?: (milliseconds: number) => Promise<void>;\n now?: () => number;\n minAssetLoadingOverlayMs?: number;\n viewportRevealReason?: string;\n /** Set false when harness.enterEditor already renders the initial editor frame. */\n renderAfterEnter?: boolean;\n initialMode?: 'play' | 'edit';\n}\n\nexport type PlayableLocalEditorPreparedRun =\n | { accepted: false }\n | { accepted: true; run(): Promise<void> };\n\nexport interface PlayableLocalEditorLifecycleOperationContext {\n readonly traceId?: string;\n readonly transactionId?: string;\n readonly sourcePluginId?: string;\n}\n\nexport interface PlayableLocalEditorLifecycleScopeInput {\n readonly id: string;\n readonly scope: FpsEditorLifecycleScopeType;\n readonly parentId?: string;\n}\n\nexport interface PlayableLocalEditorLifecycleScopeHost {\n openScope(input: PlayableLocalEditorLifecycleScopeInput): Promise<void>;\n reserveScopeClose(scopeId: string): void;\n closeScope(scopeId: string): Promise<void>;\n}\n\nexport interface PlayableLocalEditorLifecycleController {\n readonly lifecycle: FpsEditorLifecycleService;\n registerParticipant: FpsEditorLifecycleCoordinator['registerParticipant'];\n enterEditor(context?: PlayableLocalEditorLifecycleOperationContext): Promise<void>;\n saveScene(\n operation?: PlayableLocalEditorDataSafetyOperation,\n context?: PlayableLocalEditorLifecycleOperationContext,\n ): Promise<boolean>;\n synchronizeDocumentState(dirty: boolean): Promise<void>;\n prepareDocumentSave(\n operation: () => Promise<void>,\n context?: PlayableLocalEditorLifecycleOperationContext,\n ): Promise<void>;\n commitDocumentSave(\n operation?: () => Promise<void>,\n context?: PlayableLocalEditorLifecycleOperationContext,\n ): Promise<void>;\n runCommittedDocument(context?: PlayableLocalEditorLifecycleOperationContext): Promise<void>;\n prepareSaveAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext): Promise<PlayableLocalEditorPreparedRun>;\n prepareDiscardAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext): Promise<PlayableLocalEditorPreparedRun>;\n saveAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext): Promise<boolean>;\n discardAndRunGame(context?: PlayableLocalEditorLifecycleOperationContext): Promise<boolean>;\n openScope(input: PlayableLocalEditorLifecycleScopeInput): Promise<void>;\n addScopeResource(\n scopeId: string,\n disposer: FpsEditorLifecycleResourceDisposer,\n ): FpsEditorLifecycleResourceDisposer;\n closeScope(scopeId: string): Promise<void>;\n dispose(context?: PlayableLocalEditorLifecycleOperationContext): Promise<void>;\n runWithAssetLoadingOverlay<T>(operation: () => Promise<T>): Promise<T>;\n}\n"]}
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+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/local-harness/types.ts"],"names":[],"mappings":"","sourcesContent":["import type {\n FpsEditorLifecycleResourceDisposer,\n FpsEditorLifecycleCoordinator,\n FpsEditorLifecycleScopeType,\n FpsEditorLifecycleService,\n} from '@fps-games/editor-core/lifecycle';\nimport type { FpsEditorEventPublisher } from '@fps-games/editor-core/events';\nimport type { FpsDiagnostic } from '@fps-games/plugin-api';\n\nexport type PlayableLocalEditorLoadingOverlayPresentation = 'panel' | 'editor-shell';\n\nexport interface PlayableLocalEditorLoadingOverlayContent {\n title: string;\n description: string;\n presentation?: PlayableLocalEditorLoadingOverlayPresentation;\n}\n\nexport interface PlayableLocalEditorLoadingOverlayController {\n show(content: PlayableLocalEditorLoadingOverlayContent): void;\n hide(): void;\n isVisible(): boolean;\n isOwned?(): boolean;\n dispose(): void;\n}\n\nexport type PlayableLocalEditorDataSafetyOperation =\n | 'save-scene'\n | 'save-and-run-game'\n | 'discard-and-run-game'\n | 'forge-play-mode-change'\n | 'forge-play-document-export'\n | 'forge-play-document-commit';\n\nexport interface PlayableLocalEditorUnsavedChangesState {\n dirty: boolean;\n hasWorkingDocument: boolean;\n}\n\nexport interface PlayableLocalEditorSaveFailureState {\n status?: string;\n details?: string;\n error?: unknown;\n}\n\nexport interface PlayableLocalEditorSaveFailureInput extends PlayableLocalEditorSaveFailureState {\n operation: PlayableLocalEditorDataSafetyOperation;\n}\n\nexport interface PlayableLocalEditorDiscardConfirmationInput {\n operation: PlayableLocalEditorDataSafetyOperation;\n unsavedChanges: PlayableLocalEditorUnsavedChangesState;\n}\n\nexport interface PlayableLocalEditorInteractionPolicy {\n confirmDiscardUnsavedChanges?(\n input: PlayableLocalEditorDiscardConfirmationInput,\n ): boolean | Promise<boolean>;\n notifySaveFailed?(\n input: PlayableLocalEditorSaveFailureInput,\n ): void | Promise<void>;\n}\n\nexport type PlayableLocalEditorDocumentOperationExecutor = <TResult>(\n operation: () => Promise<TResult>,\n) => Promise<TResult>;\n\nexport interface PlayableLocalEditorSaveOptions {\n validationPhases?: readonly ('save' | 'run' | 'export')[];\n}\n\nexport interface PlayableLocalEditorLifecycleHarness {\n enterEditor(): Promise<void>;\n saveScene(\n executor?: PlayableLocalEditorDocumentOperationExecutor,\n options?: PlayableLocalEditorSaveOptions,\n ): Promise<boolean>;\n discardAndRunGame(executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<void>;\n render(): void;\n notifyViewportRevealed?(reason?: string): void;\n getDocumentRevision?(): number;\n runExclusiveDocumentOperation<TResult>(\n operation: (executor: PlayableLocalEditorDocumentOperationExecutor) => Promise<TResult>,\n executor?: PlayableLocalEditorDocumentOperationExecutor,\n ): Promise<TResult>;\n getUnsavedChangesState?(): PlayableLocalEditorUnsavedChangesState;\n getSaveFailureState?(): PlayableLocalEditorSaveFailureState | null;\n}\n\nexport interface PlayableLocalEditorLifecycleOperations {\n runGame(reason: 'save' | 'discard'): Promise<void>;\n validateRun?(): Promise<boolean>;\n attachApplicationAuthority?(): void;\n attachSessionAuthority?(): void;\n loadDocument?(): Promise<void>;\n enterWorld?(): Promise<void>;\n restoreDocument?(): Promise<void>;\n markDocumentCommitted?(expectedDocumentFingerprint: string | null): Promise<void>;\n}\n\nexport interface PlayableLocalEditorLifecycleContent {\n enter: PlayableLocalEditorLoadingOverlayContent;\n saveAndRunGame: PlayableLocalEditorLoadingOverlayContent;\n discardAndRunGame: PlayableLocalEditorLoadingOverlayContent;\n assetImport: PlayableLocalEditorLoadingOverlayContent;\n}\n\nexport interface PlayableLocalEditorLifecycleControllerOptions {\n harness: PlayableLocalEditorLifecycleHarness;\n operations: PlayableLocalEditorLifecycleOperations;\n scopeHost?: PlayableLocalEditorLifecycleScopeHost;\n eventPublisher?: FpsEditorEventPublisher;\n reportDiagnostic?: (diagnostic: FpsDiagnostic) => void;\n loadingOverlay: Pick<PlayableLocalEditorLoadingOverlayController, 'show' | 'hide' | 'isVisible'> & {\n isOwned?: () => boolean;\n };\n content: PlayableLocalEditorLifecycleContent;\n interactions?: PlayableLocalEditorInteractionPolicy;\n waitForPaint?: () => Promise<void>;\n waitForMilliseconds?: (milliseconds: number) => Promise<void>;\n now?: () => number;\n minAssetLoadingOverlayMs?: number;\n viewportRevealReason?: string;\n /** Set false when harness.enterEditor already renders the initial editor frame. */\n renderAfterEnter?: boolean;\n initialMode?: 'play' | 'edit';\n}\n\nexport type PlayableLocalEditorPreparedRun =\n | { accepted: false }\n | { accepted: true; run(executor?: PlayableLocalEditorDocumentOperationExecutor): Promise<void> };\n\nexport interface PlayableLocalEditorLifecycleOperationContext {\n readonly traceId?: string;\n readonly transactionId?: string;\n readonly sourcePluginId?: string;\n}\n\nexport interface PlayableLocalEditorLifecycleScopeInput {\n readonly id: string;\n readonly scope: FpsEditorLifecycleScopeType;\n readonly parentId?: string;\n}\n\nexport interface PlayableLocalEditorLifecycleScopeHost {\n openScope(input: PlayableLocalEditorLifecycleScopeInput): Promise<void>;\n reserveScopeClose(scopeId: string): void;\n closeScope(scopeId: string): Promise<void>;\n}\n\nexport interface PlayableLocalEditorLifecycleController {\n readonly lifecycle: FpsEditorLifecycleService;\n registerParticipant: FpsEditorLifecycleCoordinator['registerParticipant'];\n enterEditor(context?: PlayableLocalEditorLifecycleOperationContext): Promise<void>;\n saveScene(\n operation?: PlayableLocalEditorDataSafetyOperation,\n context?: PlayableLocalEditorLifecycleOperationContext,\n executor?: PlayableLocalEditorDocumentOperationExecutor,\n ): Promise<boolean>;\n synchronizeDocumentState(dirty: boolean): Promise<void>;\n prepareDocumentSave(\n operation: () => Promise<void>,\n context?: PlayableLocalEditorLifecycleOperationContext,\n ): Promise<void>;\n commitDocumentSave(\n operation?: () => Promise<void>,\n context?: PlayableLocalEditorLifecycleOperationContext,\n ): Promise<void>;\n preflightRun(): Promise<boolean>;\n runCommittedDocument(context?: PlayableLocalEditorLifecycleOperationContext): Promise<boolean>;\n prepareSaveAndRunGame(\n context?: PlayableLocalEditorLifecycleOperationContext,\n executor?: PlayableLocalEditorDocumentOperationExecutor,\n ): Promise<PlayableLocalEditorPreparedRun>;\n prepareDiscardAndRunGame(\n context?: PlayableLocalEditorLifecycleOperationContext,\n executor?: PlayableLocalEditorDocumentOperationExecutor,\n ): Promise<PlayableLocalEditorPreparedRun>;\n saveAndRunGame(\n context?: PlayableLocalEditorLifecycleOperationContext,\n executor?: PlayableLocalEditorDocumentOperationExecutor,\n ): Promise<boolean>;\n discardAndRunGame(\n context?: PlayableLocalEditorLifecycleOperationContext,\n executor?: PlayableLocalEditorDocumentOperationExecutor,\n ): Promise<boolean>;\n openScope(input: PlayableLocalEditorLifecycleScopeInput): Promise<void>;\n addScopeResource(\n scopeId: string,\n disposer: FpsEditorLifecycleResourceDisposer,\n ): FpsEditorLifecycleResourceDisposer;\n closeScope(scopeId: string): Promise<void>;\n dispose(context?: PlayableLocalEditorLifecycleOperationContext): Promise<void>;\n runWithAssetLoadingOverlay<T>(operation: () => Promise<T>): Promise<T>;\n}\n"]}
@@ -1 +1 @@
1
- {"version":3,"file":"field-patch.d.ts","sourceRoot":"","sources":["../../src/mutation/field-patch.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,KAAK,mBAAmB,EACxB,KAAK,qBAAqB,EAE3B,MAAM,mBAAmB,CAAC;AAiC3B,OAAO,KAAK,EACV,kCAAkC,EAElC,+BAA+B,EAC/B,6BAA6B,EAC9B,MAAM,SAAS,CAAC;AAMjB,wBAAgB,+BAA+B,CAC7C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,QAAQ,EAAE,SAAS,EACnB,QAAQ,EAAE,MAAM,EAChB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,EACd,OAAO,GAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAM,GACpE,SAAS,CAQX;AAED,wBAAgB,qCAAqC,CAAC,KAAK,EAAE;IAC3D,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,OAAO,CAAC;CAChB,GAAG,6BAA6B,CAOhC;AAED,wBAAgB,sCAAsC,CAAC,KAAK,EAAE;IAC5D,SAAS,EAAE,SAAS,MAAM,EAAE,CAAC;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,OAAO,CAAC;CAChB,GAAG,kCAAkC,CAOrC;AAED,wBAAgB,gCAAgC,CAC9C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,QAAQ,EAAE,SAAS,EACnB,SAAS,EAAE,SAAS,MAAM,EAAE,EAC5B,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,EACd,OAAO,GAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAM,GACpE,SAAS,CAuCX;AA2CD,wBAAgB,iCAAiC,CAC/C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,UAAU,EAAE,WAAW,EACvB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,EACd,OAAO,GAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAM,GACpE,WAAW,CAyGb"}
1
+ {"version":3,"file":"field-patch.d.ts","sourceRoot":"","sources":["../../src/mutation/field-patch.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,KAAK,mBAAmB,EACxB,KAAK,qBAAqB,EAE3B,MAAM,mBAAmB,CAAC;AAiC3B,OAAO,KAAK,EACV,kCAAkC,EAElC,+BAA+B,EAC/B,6BAA6B,EAC9B,MAAM,SAAS,CAAC;AAMjB,wBAAgB,+BAA+B,CAC7C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,QAAQ,EAAE,SAAS,EACnB,QAAQ,EAAE,MAAM,EAChB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,EACd,OAAO,GAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAM,GACpE,SAAS,CAQX;AAED,wBAAgB,qCAAqC,CAAC,KAAK,EAAE;IAC3D,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,OAAO,CAAC;CAChB,GAAG,6BAA6B,CAOhC;AAED,wBAAgB,sCAAsC,CAAC,KAAK,EAAE;IAC5D,SAAS,EAAE,SAAS,MAAM,EAAE,CAAC;IAC7B,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,OAAO,CAAC;CAChB,GAAG,kCAAkC,CAOrC;AAED,wBAAgB,gCAAgC,CAC9C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,QAAQ,EAAE,SAAS,EACnB,SAAS,EAAE,SAAS,MAAM,EAAE,EAC5B,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,EACd,OAAO,GAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAM,GACpE,SAAS,CAuCX;AA2CD,wBAAgB,iCAAiC,CAC/C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB,EAC3D,WAAW,SAAS,qBAAqB,GAAG,qBAAqB,EAEjE,UAAU,EAAE,WAAW,EACvB,IAAI,EAAE,MAAM,EACZ,KAAK,EAAE,OAAO,EACd,OAAO,GAAE,+BAA+B,CAAC,SAAS,EAAE,WAAW,CAAM,GACpE,WAAW,CA6Gb"}
@@ -133,6 +133,10 @@ export function patchEditorSceneGameObjectByField(gameObject, path, value, optio
133
133
  patchEditorSceneGameObjectShadowField(next, path, value);
134
134
  return next;
135
135
  }
136
+ if (path.startsWith('shadowMapExperiment.')) {
137
+ patchEditorSceneGameObjectShadowMapExperimentField(next, path, value);
138
+ return next;
139
+ }
136
140
  if (path.startsWith('rendering.')) {
137
141
  if (readEditorSceneNodeKind(next) === 'group')
138
142
  next.kind = 'instance';
@@ -297,6 +301,22 @@ function cleanupEditorSceneGameObjectShadow(gameObject) {
297
301
  if (Object.keys(shadowRecord).length === 0)
298
302
  delete gameObject.shadow;
299
303
  }
304
+ function patchEditorSceneGameObjectShadowMapExperimentField(gameObject, path, value) {
305
+ if (!isEditorSceneShadowMapExperimentFieldPatchValue(path, value))
306
+ return;
307
+ applyEditorSceneJsonFieldPatch(gameObject, path, value);
308
+ const policy = gameObject.shadowMapExperiment;
309
+ if (!policy || typeof policy !== 'object' || Object.keys(policy).length === 0) {
310
+ delete gameObject.shadowMapExperiment;
311
+ }
312
+ }
313
+ function isEditorSceneShadowMapExperimentFieldPatchValue(path, value) {
314
+ if (path !== 'shadowMapExperiment.behaviorProfile')
315
+ return false;
316
+ return value == null || (typeof value === 'string'
317
+ && value.trim().length > 0
318
+ && value === value.trim());
319
+ }
300
320
  function normalizeEditorSceneRenderingFieldPatchValue(path, value) {
301
321
  if (path === 'rendering.renderingGroupId')
302
322
  return value === 1 || value === 2 || value === 3 ? value : 0;
@@ -1 +1 @@
1
- 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{\n findEditorSceneModelRenderer,\n findEditorSceneTransform,\n readEditorSceneNodeKind,\n type EditorSceneDocument,\n type EditorSceneGameObject,\n type EditorSceneVec3,\n} from '../document/index';\nimport {\n isEditorSceneFiniteNumber,\n isEditorSceneShadowCastMode,\n isEditorSceneShadowLightMode,\n isEditorSceneShadowPolicyMode,\n isEditorSceneShadowQuality,\n isEditorSceneShadowReceiveMode,\n isEditorSceneNonNegativeFiniteNumber,\n isEditorScenePositiveFiniteNumber,\n isEditorSceneUnitRangeNumber,\n isEditorSceneVec3,\n} from '../field-schema/index';\nimport {\n degreesToEditorSceneRadians,\n readEditorSceneTransformVector,\n} from '../inspector/index';\nimport {\n normalizeEditorSceneLightDirectionVector,\n syncEditorSceneDirectionalLightOrientationAfterTransformPatch,\n syncEditorSceneDirectionalLightTransformRotationAfterDirectionPatch,\n} from '../lighting-debug/index';\nimport {\n isEditorSceneRootGameObjectId,\n} from '../session/identity';\nimport {\n findEditorSceneGameObject,\n isEditorSceneMatrixTransformComponent,\n} from '../session/transform';\nimport {\n applyEditorSceneJsonFieldPatch,\n cleanupEditorSceneGameObjectOverrides,\n} from './json-field';\nimport type {\n EditorSceneFieldBatchMutationPatch,\n EditorSceneFieldMutationInput,\n EditorSceneFieldMutationOptions,\n EditorSceneFieldMutationPatch,\n} from './types';\n\nconst ROOT_TRANSFORM_PATH_PATTERN = /^transform(?:\\.(position|rotation|scale)(?:\\.(x|y|z))?)?$/;\nconst TRANSFORM_VECTOR_PATH_PATTERN = /^transform\\.(position|rotation|scale)$/;\nconst TRANSFORM_AXIS_PATH_PATTERN = /^transform\\.(position|rotation|scale)\\.(x|y|z)$/;\n\nexport function patchEditorSceneGameObjectField<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n document: TDocument,\n targetId: string,\n path: string,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject> = {},\n): TDocument {\n return patchEditorSceneGameObjectFieldInput({\n document,\n targetId,\n path,\n value,\n options,\n });\n}\n\nexport function createEditorSceneGameObjectFieldPatch(input: {\n targetId: string;\n path: string;\n value: unknown;\n}): EditorSceneFieldMutationPatch {\n return {\n kind: 'game-object.field',\n targetId: input.targetId,\n path: input.path,\n value: input.value,\n };\n}\n\nexport function createEditorSceneGameObjectsFieldPatch(input: {\n targetIds: readonly string[];\n path: string;\n value: unknown;\n}): EditorSceneFieldBatchMutationPatch {\n return {\n kind: 'game-object.field-batch',\n targetIds: input.targetIds,\n path: input.path,\n value: input.value,\n };\n}\n\nexport function patchEditorSceneGameObjectsField<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n document: TDocument,\n targetIds: readonly string[],\n path: string,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject> = {},\n): TDocument {\n const uniqueTargetIds = new Set(targetIds.filter(Boolean));\n if (uniqueTargetIds.size === 0) return document;\n const normalizedValue = options.normalizeFieldValue?.(path, value) ?? value;\n let changed = false;\n const gameObjects = document.scene.gameObjects.map((entry) => {\n if (!uniqueTargetIds.has(entry.id)) return entry;\n if (isEditorSceneRootTransformPath(entry.id, path)) return entry;\n const gameObject = entry as TGameObject;\n if (options.validateField?.({\n document,\n gameObject,\n path,\n value: normalizedValue,\n })?.ok === false) {\n return entry;\n }\n if (options.blockFieldPatch?.({\n document,\n gameObject,\n targetId: entry.id,\n path,\n value: normalizedValue,\n })) {\n return entry;\n }\n const next = patchEditorSceneGameObjectByField(gameObject, path, normalizedValue, options);\n if (next === entry) return entry;\n changed = true;\n return next;\n });\n if (!changed) return document;\n return {\n ...document,\n scene: {\n ...document.scene,\n gameObjects,\n },\n } as TDocument;\n}\n\nfunction patchEditorSceneGameObjectFieldInput<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n input: EditorSceneFieldMutationInput<TDocument, TGameObject>,\n): TDocument {\n if (isEditorSceneRootTransformPath(input.targetId, input.path)) return input.document;\n const gameObject = findEditorSceneGameObject(input.document, input.targetId) as TGameObject | null;\n if (!gameObject) return input.document;\n const normalizedValue = input.options?.normalizeFieldValue?.(input.path, input.value) ?? input.value;\n if (input.options?.validateField?.({\n document: input.document,\n gameObject,\n path: input.path,\n value: normalizedValue,\n })?.ok === false) {\n return input.document;\n }\n if (input.options?.blockFieldPatch?.({\n document: input.document,\n gameObject,\n targetId: input.targetId,\n path: input.path,\n value: normalizedValue,\n })) {\n return input.document;\n }\n\n return {\n ...input.document,\n scene: {\n ...input.document.scene,\n gameObjects: input.document.scene.gameObjects.map((entry) => (\n entry.id === input.targetId\n ? patchEditorSceneGameObjectByField(entry as TGameObject, input.path, normalizedValue, input.options)\n : entry\n )),\n },\n } as TDocument;\n}\n\nexport function patchEditorSceneGameObjectByField<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n gameObject: TGameObject,\n path: string,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject> = {},\n): TGameObject {\n const next = structuredClone(gameObject) as TGameObject;\n const beforeRotation = path.startsWith('transform.rotation') ? readEditorSceneTrsRotation(next) : null;\n const beforeDirection = path === 'light.direction' || path.startsWith('light.direction.')\n ? readEditorSceneDirectionalLightDirection(next)\n : null;\n if (path === 'name') {\n if (typeof value === 'string' && value.trim()) next.name = value.trim();\n else delete next.name;\n return next;\n }\n if (path === 'enabled') {\n next.active = value !== false;\n return next;\n }\n if (path.startsWith('shadow.')) {\n patchEditorSceneGameObjectShadowField(next, path, value);\n return next;\n }\n if (path.startsWith('rendering.')) {\n if (readEditorSceneNodeKind(next) === 'group') next.kind = 'instance';\n const normalizedValue = normalizeEditorSceneRenderingFieldPatchValue(path, value);\n applyEditorSceneJsonFieldPatch(\n next as unknown as Record<string, unknown>,\n path,\n normalizedValue,\n );\n cleanupEditorSceneGameObjectRendering(next);\n return next;\n }\n if (path.startsWith('metadata.')) {\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n if (next.metadata && Object.keys(next.metadata).length === 0) delete next.metadata;\n return next;\n }\n if (path === 'instance.assetId') {\n const renderer = findEditorSceneModelRenderer(next);\n if (renderer && typeof value === 'string') renderer.assetId = value;\n next.kind = 'instance';\n delete next.primitive;\n return next;\n }\n if (path === 'primitive.shape') {\n const shape = (options.normalizePrimitiveShape ?? normalizeEditorScenePrimitiveShape)(value);\n if (shape) {\n next.kind = 'primitive';\n next.primitive = { shape };\n }\n return next;\n }\n if (path === 'transformType') {\n patchEditorSceneTransformType(next, value, options);\n return next;\n }\n if (patchEditorSceneTransformVector(next, path, value)) {\n const afterRotation = beforeRotation ? readEditorSceneTrsRotation(next) : null;\n return beforeRotation && afterRotation && !areEditorSceneVec3Equal(beforeRotation, afterRotation)\n ? syncEditorSceneDirectionalLightOrientationAfterTransformPatch(next)\n : next;\n }\n if (options.patchCustomTransformField?.(next, path, value)) {\n return next;\n }\n if (path.startsWith('marker.')) {\n if (!next.marker || typeof next.marker !== 'object') return next;\n next.kind = 'transform';\n delete next.primitive;\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n return next;\n }\n if (path.startsWith('camera.')) {\n next.kind = 'transform';\n next.transformType = 'camera';\n next.camera = mergeEditorSceneCameraDefaults(next.camera, options);\n delete next.light;\n options.clearCustomTransformState?.(next, 'camera');\n delete next.primitive;\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n next.camera = normalizeEditorSceneCameraAfterFieldPatch(next.camera, path, options);\n return next;\n }\n if (path.startsWith('light.')) {\n next.kind = 'transform';\n next.transformType = 'light';\n next.light = mergeEditorSceneLightDefaults(next.light, options);\n delete next.camera;\n options.clearCustomTransformState?.(next, 'light');\n delete next.primitive;\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n if ((path === 'light.direction' || path.startsWith('light.direction.')) && next.light?.type === 'directional') {\n next.light.direction = normalizeEditorSceneLightDirectionVector(next.light.direction, beforeDirection ?? undefined);\n }\n const afterDirection = beforeDirection ? readEditorSceneDirectionalLightDirection(next) : null;\n if (beforeDirection && afterDirection && !areEditorSceneVec3Equal(beforeDirection, afterDirection)) {\n return syncEditorSceneDirectionalLightTransformRotationAfterDirectionPatch(next);\n }\n return next;\n }\n if (path.startsWith('overrides.')) {\n if (readEditorSceneNodeKind(next) === 'group') next.kind = 'instance';\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n cleanupEditorSceneGameObjectOverrides(next);\n return next;\n }\n return next;\n}\n\nfunction readEditorSceneTrsRotation(gameObject: EditorSceneGameObject): EditorSceneVec3 | null {\n const transform = findEditorSceneTransform(gameObject);\n return transform && !isEditorSceneMatrixTransformComponent(transform) ? { ...transform.rotation } : null;\n}\n\nfunction readEditorSceneDirectionalLightDirection(gameObject: EditorSceneGameObject): EditorSceneVec3 | null {\n return gameObject.light?.type === 'directional' ? { ...gameObject.light.direction } : null;\n}\n\nfunction areEditorSceneVec3Equal(a: EditorSceneVec3, b: EditorSceneVec3, epsilon = 0.000001): boolean {\n return Math.abs(a.x - b.x) <= epsilon\n && Math.abs(a.y - b.y) <= epsilon\n && Math.abs(a.z - b.z) <= epsilon;\n}\n\nfunction patchEditorSceneGameObjectShadowField(gameObject: EditorSceneGameObject, path: string, value: unknown): void {\n if (!isEditorSceneShadowFieldPatchValue(path, value)) return;\n const normalizedValue = normalizeEditorSceneShadowFieldPatchValue(path, value);\n applyEditorSceneJsonFieldPatch(\n gameObject as unknown as Record<string, unknown>,\n path,\n normalizedValue,\n );\n cleanupEditorSceneGameObjectShadow(gameObject);\n}\n\nfunction isEditorSceneShadowFieldPatchValue(path: string, value: unknown): boolean {\n if (value == null) return true;\n if (path === 'shadow.cast') return isEditorSceneShadowCastMode(value);\n if (path === 'shadow.receive') return isEditorSceneShadowReceiveMode(value);\n if (path === 'shadow.mode') return isEditorSceneShadowPolicyMode(value);\n if (path === 'shadow.quality') return isEditorSceneShadowQuality(value);\n if (path === 'shadow.light.mode') return isEditorSceneShadowLightMode(value);\n if (path === 'shadow.light.lightId') return typeof value === 'string';\n if (path === 'shadow.params.opacity') return isEditorSceneUnitRangeNumber(value);\n if (path === 'shadow.params.softness') return isEditorSceneNonNegativeFiniteNumber(value);\n if (path === 'shadow.params.bias' || path === 'shadow.params.normalBias') return isEditorSceneFiniteNumber(value);\n if (path === 'shadow.params.resolution') return value === 512 || value === 1024 || value === 2048 || value === 4096;\n if (path === 'shadow.params.cascadeCount') return value === 1 || value === 2 || value === 4;\n if (path === 'shadow.params.maxDistance' || path === 'shadow.params.bakeSamples') {\n return isEditorScenePositiveFiniteNumber(value);\n }\n if (path === 'shadow.params.blurKernel') return isEditorSceneNonNegativeFiniteNumber(value);\n return false;\n}\n\nfunction normalizeEditorSceneShadowFieldPatchValue(path: string, value: unknown): unknown {\n if (path === 'shadow.light.lightId' && typeof value === 'string') {\n const trimmed = value.trim();\n return trimmed ? trimmed : null;\n }\n return value;\n}\n\nfunction cleanupEditorSceneGameObjectShadow(gameObject: EditorSceneGameObject): void {\n const shadow = gameObject.shadow as unknown;\n if (!shadow || typeof shadow !== 'object' || Array.isArray(shadow)) {\n delete gameObject.shadow;\n return;\n }\n const shadowRecord = shadow as Record<string, unknown>;\n const light = shadowRecord.light;\n if (light && typeof light === 'object' && !Array.isArray(light) && Object.keys(light).length === 0) {\n delete shadowRecord.light;\n }\n const params = shadowRecord.params;\n if (params && typeof params === 'object' && !Array.isArray(params) && Object.keys(params).length === 0) {\n delete shadowRecord.params;\n }\n if (Object.keys(shadowRecord).length === 0) delete gameObject.shadow;\n}\n\nfunction normalizeEditorSceneRenderingFieldPatchValue(path: string, value: unknown): unknown {\n if (path === 'rendering.renderingGroupId') return value === 1 || value === 2 || value === 3 ? value : 0;\n if (path === 'rendering.alphaIndex') return isEditorSceneFiniteNumber(value) ? value : null;\n return value;\n}\n\nfunction cleanupEditorSceneGameObjectRendering(gameObject: EditorSceneGameObject): void {\n const rendering = gameObject.rendering;\n if (!rendering || typeof rendering !== 'object' || Array.isArray(rendering)) {\n delete gameObject.rendering;\n return;\n }\n if (Object.keys(rendering).length === 0) delete gameObject.rendering;\n}\n\nfunction isEditorSceneRootTransformPath(targetId: string, path: string): boolean {\n return isEditorSceneRootGameObjectId(targetId) && ROOT_TRANSFORM_PATH_PATTERN.test(path);\n}\n\nfunction patchEditorSceneTransformType<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n gameObject: TGameObject,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): void {\n const isBuiltinTransformType = value === 'plain' || value === 'light' || value === 'camera';\n const isCustomTransformType = !isBuiltinTransformType && options.isCustomTransformType?.(value) === true;\n if (!isBuiltinTransformType && !isCustomTransformType) return;\n const transformType = value as string;\n gameObject.kind = 'transform';\n gameObject.transformType = transformType;\n delete gameObject.primitive;\n if (transformType === 'camera') gameObject.camera = mergeEditorSceneCameraDefaults(gameObject.camera, options);\n else delete gameObject.camera;\n if (transformType === 'light') gameObject.light = mergeEditorSceneLightDefaults(gameObject.light, options);\n else delete gameObject.light;\n if (isCustomTransformType) options.applyCustomTransformType?.(gameObject, transformType);\n else options.clearCustomTransformState?.(gameObject, transformType);\n}\n\nfunction patchEditorSceneTransformVector(\n gameObject: EditorSceneGameObject,\n path: string,\n value: unknown,\n): boolean {\n const transformVectorMatch = path.match(TRANSFORM_VECTOR_PATH_PATTERN);\n if (transformVectorMatch) {\n const transform = findEditorSceneTransform(gameObject);\n if (!transform) return true;\n if (isEditorSceneMatrixTransformComponent(transform)) return true;\n const vectorName = transformVectorMatch[1] as 'position' | 'rotation' | 'scale';\n if (vectorName === 'scale') {\n if (isEditorSceneFiniteNumber(value)) transform.scale = { x: value, y: value, z: value };\n else if (isEditorSceneVec3(value)) transform.scale = { ...value };\n return true;\n }\n if (!isEditorSceneVec3(value)) return true;\n transform[vectorName] = vectorName === 'rotation'\n ? {\n x: degreesToEditorSceneRadians(value.x),\n y: degreesToEditorSceneRadians(value.y),\n z: degreesToEditorSceneRadians(value.z),\n }\n : { ...value };\n return true;\n }\n\n const transformMatch = path.match(TRANSFORM_AXIS_PATH_PATTERN);\n if (transformMatch && isEditorSceneFiniteNumber(value)) {\n const transform = findEditorSceneTransform(gameObject);\n if (!transform) return true;\n if (isEditorSceneMatrixTransformComponent(transform)) return true;\n const vectorName = transformMatch[1] as 'position' | 'rotation' | 'scale';\n const axis = transformMatch[2] as 'x' | 'y' | 'z';\n const storedValue = vectorName === 'rotation' ? degreesToEditorSceneRadians(value) : value;\n if (vectorName === 'scale') transform.scale = { ...readEditorSceneTransformVector(transform, 'scale'), [axis]: storedValue };\n else transform[vectorName] = { ...transform[vectorName], [axis]: storedValue };\n return true;\n }\n return false;\n}\n\nfunction mergeEditorSceneCameraDefaults<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n camera: TGameObject['camera'],\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): TGameObject['camera'] {\n return options.mergeCameraDefaults\n ? options.mergeCameraDefaults(camera)\n : cloneObjectOrEmpty(camera) as TGameObject['camera'];\n}\n\nfunction normalizeEditorSceneCameraAfterFieldPatch<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n camera: TGameObject['camera'],\n path: string,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): TGameObject['camera'] {\n return options.normalizeCameraAfterFieldPatch\n ? options.normalizeCameraAfterFieldPatch(camera, path)\n : camera;\n}\n\nfunction mergeEditorSceneLightDefaults<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n light: TGameObject['light'],\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): TGameObject['light'] {\n return options.mergeLightDefaults\n ? options.mergeLightDefaults(light)\n : cloneObjectOrEmpty(light) as unknown as TGameObject['light'];\n}\n\nfunction normalizeEditorScenePrimitiveShape(value: unknown): string | null {\n return value === 'cube' || value === 'sphere' || value === 'plane' || value === 'capsule'\n ? value\n : null;\n}\n\nfunction cloneObjectOrEmpty(value: unknown): Record<string, unknown> {\n return cloneObjectOrNull(value) ?? {};\n}\n\nfunction cloneObjectOrNull(value: unknown): Record<string, unknown> | null {\n return value && typeof value === 'object' && !Array.isArray(value)\n ? structuredClone(value) as Record<string, unknown>\n : null;\n}\n"]}
1
+ 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{\n findEditorSceneModelRenderer,\n findEditorSceneTransform,\n readEditorSceneNodeKind,\n type EditorSceneDocument,\n type EditorSceneGameObject,\n type EditorSceneVec3,\n} from '../document/index';\nimport {\n isEditorSceneFiniteNumber,\n isEditorSceneShadowCastMode,\n isEditorSceneShadowLightMode,\n isEditorSceneShadowPolicyMode,\n isEditorSceneShadowQuality,\n isEditorSceneShadowReceiveMode,\n isEditorSceneNonNegativeFiniteNumber,\n isEditorScenePositiveFiniteNumber,\n isEditorSceneUnitRangeNumber,\n isEditorSceneVec3,\n} from '../field-schema/index';\nimport {\n degreesToEditorSceneRadians,\n readEditorSceneTransformVector,\n} from '../inspector/index';\nimport {\n normalizeEditorSceneLightDirectionVector,\n syncEditorSceneDirectionalLightOrientationAfterTransformPatch,\n syncEditorSceneDirectionalLightTransformRotationAfterDirectionPatch,\n} from '../lighting-debug/index';\nimport {\n isEditorSceneRootGameObjectId,\n} from '../session/identity';\nimport {\n 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TDocument {\n return patchEditorSceneGameObjectFieldInput({\n document,\n targetId,\n path,\n value,\n options,\n });\n}\n\nexport function createEditorSceneGameObjectFieldPatch(input: {\n targetId: string;\n path: string;\n value: unknown;\n}): EditorSceneFieldMutationPatch {\n return {\n kind: 'game-object.field',\n targetId: input.targetId,\n path: input.path,\n value: input.value,\n };\n}\n\nexport function createEditorSceneGameObjectsFieldPatch(input: {\n targetIds: readonly string[];\n path: string;\n value: unknown;\n}): EditorSceneFieldBatchMutationPatch {\n return {\n kind: 'game-object.field-batch',\n targetIds: input.targetIds,\n path: input.path,\n value: input.value,\n };\n}\n\nexport function patchEditorSceneGameObjectsField<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n document: TDocument,\n targetIds: readonly string[],\n path: string,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject> = {},\n): TDocument {\n const uniqueTargetIds = new Set(targetIds.filter(Boolean));\n if (uniqueTargetIds.size === 0) return document;\n const normalizedValue = options.normalizeFieldValue?.(path, value) ?? value;\n let changed = false;\n const gameObjects = document.scene.gameObjects.map((entry) => {\n if (!uniqueTargetIds.has(entry.id)) return entry;\n if (isEditorSceneRootTransformPath(entry.id, path)) return entry;\n const gameObject = entry as TGameObject;\n if (options.validateField?.({\n document,\n gameObject,\n path,\n value: normalizedValue,\n })?.ok === false) {\n return entry;\n }\n if (options.blockFieldPatch?.({\n document,\n gameObject,\n targetId: entry.id,\n path,\n value: normalizedValue,\n })) {\n return entry;\n }\n const next = patchEditorSceneGameObjectByField(gameObject, path, normalizedValue, options);\n if (next === entry) return entry;\n changed = true;\n return next;\n });\n if (!changed) return document;\n return {\n ...document,\n scene: {\n ...document.scene,\n gameObjects,\n },\n } as TDocument;\n}\n\nfunction patchEditorSceneGameObjectFieldInput<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n input: EditorSceneFieldMutationInput<TDocument, TGameObject>,\n): TDocument {\n if (isEditorSceneRootTransformPath(input.targetId, input.path)) return input.document;\n const gameObject = findEditorSceneGameObject(input.document, input.targetId) as TGameObject | null;\n if (!gameObject) return input.document;\n const normalizedValue = input.options?.normalizeFieldValue?.(input.path, input.value) ?? input.value;\n if (input.options?.validateField?.({\n document: input.document,\n gameObject,\n path: input.path,\n value: normalizedValue,\n })?.ok === false) {\n return input.document;\n }\n if (input.options?.blockFieldPatch?.({\n document: input.document,\n gameObject,\n targetId: input.targetId,\n path: input.path,\n value: normalizedValue,\n })) {\n return input.document;\n }\n\n return {\n ...input.document,\n scene: {\n ...input.document.scene,\n gameObjects: input.document.scene.gameObjects.map((entry) => (\n entry.id === input.targetId\n ? patchEditorSceneGameObjectByField(entry as TGameObject, input.path, normalizedValue, input.options)\n : entry\n )),\n },\n } as TDocument;\n}\n\nexport function patchEditorSceneGameObjectByField<\n TDocument extends EditorSceneDocument = EditorSceneDocument,\n TGameObject extends EditorSceneGameObject = EditorSceneGameObject,\n>(\n gameObject: TGameObject,\n path: string,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject> = {},\n): TGameObject {\n const next = structuredClone(gameObject) as TGameObject;\n const beforeRotation = path.startsWith('transform.rotation') ? readEditorSceneTrsRotation(next) : null;\n const beforeDirection = path === 'light.direction' || path.startsWith('light.direction.')\n ? readEditorSceneDirectionalLightDirection(next)\n : null;\n if (path === 'name') {\n if (typeof value === 'string' && value.trim()) next.name = value.trim();\n else delete next.name;\n return next;\n }\n if (path === 'enabled') {\n next.active = value !== false;\n return next;\n }\n if (path.startsWith('shadow.')) {\n patchEditorSceneGameObjectShadowField(next, path, value);\n return next;\n }\n if (path.startsWith('shadowMapExperiment.')) {\n patchEditorSceneGameObjectShadowMapExperimentField(next, path, value);\n return next;\n }\n if (path.startsWith('rendering.')) {\n if (readEditorSceneNodeKind(next) === 'group') next.kind = 'instance';\n const normalizedValue = normalizeEditorSceneRenderingFieldPatchValue(path, value);\n applyEditorSceneJsonFieldPatch(\n next as unknown as Record<string, unknown>,\n path,\n normalizedValue,\n );\n cleanupEditorSceneGameObjectRendering(next);\n return next;\n }\n if (path.startsWith('metadata.')) {\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n if (next.metadata && Object.keys(next.metadata).length === 0) delete next.metadata;\n return next;\n }\n if (path === 'instance.assetId') {\n const renderer = findEditorSceneModelRenderer(next);\n if (renderer && typeof value === 'string') renderer.assetId = value;\n next.kind = 'instance';\n delete next.primitive;\n return next;\n }\n if (path === 'primitive.shape') {\n const shape = (options.normalizePrimitiveShape ?? normalizeEditorScenePrimitiveShape)(value);\n if (shape) {\n next.kind = 'primitive';\n next.primitive = { shape };\n }\n return next;\n }\n if (path === 'transformType') {\n patchEditorSceneTransformType(next, value, options);\n return next;\n }\n if (patchEditorSceneTransformVector(next, path, value)) {\n const afterRotation = beforeRotation ? readEditorSceneTrsRotation(next) : null;\n return beforeRotation && afterRotation && !areEditorSceneVec3Equal(beforeRotation, afterRotation)\n ? syncEditorSceneDirectionalLightOrientationAfterTransformPatch(next)\n : next;\n }\n if (options.patchCustomTransformField?.(next, path, value)) {\n return next;\n }\n if (path.startsWith('marker.')) {\n if (!next.marker || typeof next.marker !== 'object') return next;\n next.kind = 'transform';\n delete next.primitive;\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n return next;\n }\n if (path.startsWith('camera.')) {\n next.kind = 'transform';\n next.transformType = 'camera';\n next.camera = mergeEditorSceneCameraDefaults(next.camera, options);\n delete next.light;\n options.clearCustomTransformState?.(next, 'camera');\n delete next.primitive;\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n next.camera = normalizeEditorSceneCameraAfterFieldPatch(next.camera, path, options);\n return next;\n }\n if (path.startsWith('light.')) {\n next.kind = 'transform';\n next.transformType = 'light';\n next.light = mergeEditorSceneLightDefaults(next.light, options);\n delete next.camera;\n options.clearCustomTransformState?.(next, 'light');\n delete next.primitive;\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n if ((path === 'light.direction' || path.startsWith('light.direction.')) && next.light?.type === 'directional') {\n next.light.direction = normalizeEditorSceneLightDirectionVector(next.light.direction, beforeDirection ?? undefined);\n }\n const afterDirection = beforeDirection ? readEditorSceneDirectionalLightDirection(next) : null;\n if (beforeDirection && afterDirection && !areEditorSceneVec3Equal(beforeDirection, afterDirection)) {\n return syncEditorSceneDirectionalLightTransformRotationAfterDirectionPatch(next);\n }\n return next;\n }\n if (path.startsWith('overrides.')) {\n if (readEditorSceneNodeKind(next) === 'group') next.kind = 'instance';\n applyEditorSceneJsonFieldPatch(next as unknown as Record<string, unknown>, path, value);\n cleanupEditorSceneGameObjectOverrides(next);\n return next;\n }\n return next;\n}\n\nfunction readEditorSceneTrsRotation(gameObject: EditorSceneGameObject): EditorSceneVec3 | null {\n const transform = findEditorSceneTransform(gameObject);\n return transform && !isEditorSceneMatrixTransformComponent(transform) ? { ...transform.rotation } : null;\n}\n\nfunction readEditorSceneDirectionalLightDirection(gameObject: EditorSceneGameObject): EditorSceneVec3 | null {\n return gameObject.light?.type === 'directional' ? { ...gameObject.light.direction } : null;\n}\n\nfunction areEditorSceneVec3Equal(a: EditorSceneVec3, b: EditorSceneVec3, epsilon = 0.000001): boolean {\n return Math.abs(a.x - b.x) <= epsilon\n && Math.abs(a.y - b.y) <= epsilon\n && Math.abs(a.z - b.z) <= epsilon;\n}\n\nfunction patchEditorSceneGameObjectShadowField(gameObject: EditorSceneGameObject, path: string, value: unknown): void {\n if (!isEditorSceneShadowFieldPatchValue(path, value)) return;\n const normalizedValue = normalizeEditorSceneShadowFieldPatchValue(path, value);\n applyEditorSceneJsonFieldPatch(\n gameObject as unknown as Record<string, unknown>,\n path,\n normalizedValue,\n );\n cleanupEditorSceneGameObjectShadow(gameObject);\n}\n\nfunction isEditorSceneShadowFieldPatchValue(path: string, value: unknown): boolean {\n if (value == null) return true;\n if (path === 'shadow.cast') return isEditorSceneShadowCastMode(value);\n if (path === 'shadow.receive') return isEditorSceneShadowReceiveMode(value);\n if (path === 'shadow.mode') return isEditorSceneShadowPolicyMode(value);\n if (path === 'shadow.quality') return isEditorSceneShadowQuality(value);\n if (path === 'shadow.light.mode') return isEditorSceneShadowLightMode(value);\n if (path === 'shadow.light.lightId') return typeof value === 'string';\n if (path === 'shadow.params.opacity') return isEditorSceneUnitRangeNumber(value);\n if (path === 'shadow.params.softness') return isEditorSceneNonNegativeFiniteNumber(value);\n if (path === 'shadow.params.bias' || path === 'shadow.params.normalBias') return isEditorSceneFiniteNumber(value);\n if (path === 'shadow.params.resolution') return value === 512 || value === 1024 || value === 2048 || value === 4096;\n if (path === 'shadow.params.cascadeCount') return value === 1 || value === 2 || value === 4;\n if (path === 'shadow.params.maxDistance' || path === 'shadow.params.bakeSamples') {\n return isEditorScenePositiveFiniteNumber(value);\n }\n if (path === 'shadow.params.blurKernel') return isEditorSceneNonNegativeFiniteNumber(value);\n return false;\n}\n\nfunction normalizeEditorSceneShadowFieldPatchValue(path: string, value: unknown): unknown {\n if (path === 'shadow.light.lightId' && typeof value === 'string') {\n const trimmed = value.trim();\n return trimmed ? trimmed : null;\n }\n return value;\n}\n\nfunction cleanupEditorSceneGameObjectShadow(gameObject: EditorSceneGameObject): void {\n const shadow = gameObject.shadow as unknown;\n if (!shadow || typeof shadow !== 'object' || Array.isArray(shadow)) {\n delete gameObject.shadow;\n return;\n }\n const shadowRecord = shadow as Record<string, unknown>;\n const light = shadowRecord.light;\n if (light && typeof light === 'object' && !Array.isArray(light) && Object.keys(light).length === 0) {\n delete shadowRecord.light;\n }\n const params = shadowRecord.params;\n if (params && typeof params === 'object' && !Array.isArray(params) && Object.keys(params).length === 0) {\n delete shadowRecord.params;\n }\n if (Object.keys(shadowRecord).length === 0) delete gameObject.shadow;\n}\n\nfunction patchEditorSceneGameObjectShadowMapExperimentField(\n gameObject: EditorSceneGameObject,\n path: string,\n value: unknown,\n): void {\n if (!isEditorSceneShadowMapExperimentFieldPatchValue(path, value)) return;\n applyEditorSceneJsonFieldPatch(\n gameObject as unknown as Record<string, unknown>,\n path,\n value,\n );\n const policy = gameObject.shadowMapExperiment;\n if (!policy || typeof policy !== 'object' || Object.keys(policy).length === 0) {\n delete gameObject.shadowMapExperiment;\n }\n}\n\nfunction isEditorSceneShadowMapExperimentFieldPatchValue(path: string, value: unknown): boolean {\n if (path !== 'shadowMapExperiment.behaviorProfile') return false;\n return value == null || (\n typeof value === 'string'\n && value.trim().length > 0\n && value === value.trim()\n );\n}\n\nfunction normalizeEditorSceneRenderingFieldPatchValue(path: string, value: unknown): unknown {\n if (path === 'rendering.renderingGroupId') return value === 1 || value === 2 || value === 3 ? value : 0;\n if (path === 'rendering.alphaIndex') return isEditorSceneFiniteNumber(value) ? value : null;\n return value;\n}\n\nfunction cleanupEditorSceneGameObjectRendering(gameObject: EditorSceneGameObject): void {\n const rendering = gameObject.rendering;\n if (!rendering || typeof rendering !== 'object' || Array.isArray(rendering)) {\n delete gameObject.rendering;\n return;\n }\n if (Object.keys(rendering).length === 0) delete gameObject.rendering;\n}\n\nfunction isEditorSceneRootTransformPath(targetId: string, path: string): boolean {\n return isEditorSceneRootGameObjectId(targetId) && ROOT_TRANSFORM_PATH_PATTERN.test(path);\n}\n\nfunction patchEditorSceneTransformType<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n gameObject: TGameObject,\n value: unknown,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): void {\n const isBuiltinTransformType = value === 'plain' || value === 'light' || value === 'camera';\n const isCustomTransformType = !isBuiltinTransformType && options.isCustomTransformType?.(value) === true;\n if (!isBuiltinTransformType && !isCustomTransformType) return;\n const transformType = value as string;\n gameObject.kind = 'transform';\n gameObject.transformType = transformType;\n delete gameObject.primitive;\n if (transformType === 'camera') gameObject.camera = mergeEditorSceneCameraDefaults(gameObject.camera, options);\n else delete gameObject.camera;\n if (transformType === 'light') gameObject.light = mergeEditorSceneLightDefaults(gameObject.light, options);\n else delete gameObject.light;\n if (isCustomTransformType) options.applyCustomTransformType?.(gameObject, transformType);\n else options.clearCustomTransformState?.(gameObject, transformType);\n}\n\nfunction patchEditorSceneTransformVector(\n gameObject: EditorSceneGameObject,\n path: string,\n value: unknown,\n): boolean {\n const transformVectorMatch = path.match(TRANSFORM_VECTOR_PATH_PATTERN);\n if (transformVectorMatch) {\n const transform = findEditorSceneTransform(gameObject);\n if (!transform) return true;\n if (isEditorSceneMatrixTransformComponent(transform)) return true;\n const vectorName = transformVectorMatch[1] as 'position' | 'rotation' | 'scale';\n if (vectorName === 'scale') {\n if (isEditorSceneFiniteNumber(value)) transform.scale = { x: value, y: value, z: value };\n else if (isEditorSceneVec3(value)) transform.scale = { ...value };\n return true;\n }\n if (!isEditorSceneVec3(value)) return true;\n transform[vectorName] = vectorName === 'rotation'\n ? {\n x: degreesToEditorSceneRadians(value.x),\n y: degreesToEditorSceneRadians(value.y),\n z: degreesToEditorSceneRadians(value.z),\n }\n : { ...value };\n return true;\n }\n\n const transformMatch = path.match(TRANSFORM_AXIS_PATH_PATTERN);\n if (transformMatch && isEditorSceneFiniteNumber(value)) {\n const transform = findEditorSceneTransform(gameObject);\n if (!transform) return true;\n if (isEditorSceneMatrixTransformComponent(transform)) return true;\n const vectorName = transformMatch[1] as 'position' | 'rotation' | 'scale';\n const axis = transformMatch[2] as 'x' | 'y' | 'z';\n const storedValue = vectorName === 'rotation' ? degreesToEditorSceneRadians(value) : value;\n if (vectorName === 'scale') transform.scale = { ...readEditorSceneTransformVector(transform, 'scale'), [axis]: storedValue };\n else transform[vectorName] = { ...transform[vectorName], [axis]: storedValue };\n return true;\n }\n return false;\n}\n\nfunction mergeEditorSceneCameraDefaults<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n camera: TGameObject['camera'],\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): TGameObject['camera'] {\n return options.mergeCameraDefaults\n ? options.mergeCameraDefaults(camera)\n : cloneObjectOrEmpty(camera) as TGameObject['camera'];\n}\n\nfunction normalizeEditorSceneCameraAfterFieldPatch<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n camera: TGameObject['camera'],\n path: string,\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): TGameObject['camera'] {\n return options.normalizeCameraAfterFieldPatch\n ? options.normalizeCameraAfterFieldPatch(camera, path)\n : camera;\n}\n\nfunction mergeEditorSceneLightDefaults<\n TDocument extends EditorSceneDocument,\n TGameObject extends EditorSceneGameObject,\n>(\n light: TGameObject['light'],\n options: EditorSceneFieldMutationOptions<TDocument, TGameObject>,\n): TGameObject['light'] {\n return options.mergeLightDefaults\n ? options.mergeLightDefaults(light)\n : cloneObjectOrEmpty(light) as unknown as TGameObject['light'];\n}\n\nfunction normalizeEditorScenePrimitiveShape(value: unknown): string | null {\n return value === 'cube' || value === 'sphere' || value === 'plane' || value === 'capsule'\n ? value\n : null;\n}\n\nfunction cloneObjectOrEmpty(value: unknown): Record<string, unknown> {\n return cloneObjectOrNull(value) ?? {};\n}\n\nfunction cloneObjectOrNull(value: unknown): Record<string, unknown> | null {\n return value && typeof value === 'object' && !Array.isArray(value)\n ? structuredClone(value) as Record<string, unknown>\n : null;\n}\n"]}
@@ -1 +1 @@
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