@fps-games/editor 0.2.0-beta.4 → 0.2.1-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1397) hide show
  1. package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
  2. package/dist/agent-bridge/capabilities/editor-state.js +12 -6
  3. package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
  4. package/dist/agent-bridge/capabilities/hierarchy.d.ts +4 -0
  5. package/dist/agent-bridge/capabilities/hierarchy.d.ts.map +1 -0
  6. package/dist/agent-bridge/capabilities/hierarchy.js +209 -0
  7. package/dist/agent-bridge/capabilities/hierarchy.js.map +1 -0
  8. package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
  9. package/dist/agent-bridge/capabilities/prefabs.js +208 -73
  10. package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
  11. package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -4
  12. package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
  13. package/dist/agent-bridge/capabilities/scene-objects.js +24 -23
  14. package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
  15. package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
  16. package/dist/agent-bridge/capabilities/shadows.js +829 -66
  17. package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
  18. package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
  19. package/dist/agent-bridge/capabilities/ui-regions.js +3 -1
  20. package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
  21. package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
  22. package/dist/agent-bridge/capabilities/viewport.js +22 -9
  23. package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
  24. package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
  25. package/dist/agent-bridge/capability-sources.js +2 -0
  26. package/dist/agent-bridge/capability-sources.js.map +1 -1
  27. package/dist/agent-bridge/register.d.ts.map +1 -1
  28. package/dist/agent-bridge/register.js +194 -0
  29. package/dist/agent-bridge/register.js.map +1 -1
  30. package/dist/agent-bridge/shared.d.ts +231 -11
  31. package/dist/agent-bridge/shared.d.ts.map +1 -1
  32. package/dist/agent-bridge/shared.js +162 -20
  33. package/dist/agent-bridge/shared.js.map +1 -1
  34. package/dist/agent-bridge/source-types.d.ts +17 -1
  35. package/dist/agent-bridge/source-types.d.ts.map +1 -1
  36. package/dist/agent-bridge/source-types.js.map +1 -1
  37. package/dist/build-info.json +57 -42
  38. package/dist/index.d.ts +7 -6
  39. package/dist/index.d.ts.map +1 -1
  40. package/dist/index.js +4 -3
  41. package/dist/index.js.map +1 -1
  42. package/dist/internal/babylon-preview-engine.d.ts +3 -0
  43. package/dist/internal/babylon-preview-engine.d.ts.map +1 -0
  44. package/dist/internal/babylon-preview-engine.js +11 -0
  45. package/dist/internal/babylon-preview-engine.js.map +1 -0
  46. package/dist/internal/product-local-editor-cleanup.d.ts +5 -0
  47. package/dist/internal/product-local-editor-cleanup.d.ts.map +1 -0
  48. package/dist/internal/product-local-editor-cleanup.js +20 -0
  49. package/dist/internal/product-local-editor-cleanup.js.map +1 -0
  50. package/dist/local-editor-agent-actions.d.ts +2 -4
  51. package/dist/local-editor-agent-actions.d.ts.map +1 -1
  52. package/dist/local-editor-agent-actions.js +56 -32
  53. package/dist/local-editor-agent-actions.js.map +1 -1
  54. package/dist/local-editor-agent-context.d.ts +5 -5
  55. package/dist/local-editor-agent-context.d.ts.map +1 -1
  56. package/dist/local-editor-agent-context.js.map +1 -1
  57. package/dist/local-editor-harness.d.ts +340 -35
  58. package/dist/local-editor-harness.d.ts.map +1 -1
  59. package/dist/local-editor-harness.js +3834 -1321
  60. package/dist/local-editor-harness.js.map +1 -1
  61. package/dist/local-editor-marker-graph.d.ts +15 -15
  62. package/dist/local-editor-marker-graph.d.ts.map +1 -1
  63. package/dist/local-editor-marker-graph.js +3 -0
  64. package/dist/local-editor-marker-graph.js.map +1 -1
  65. package/dist/local-editor-performance-stats.d.ts +3 -2
  66. package/dist/local-editor-performance-stats.d.ts.map +1 -1
  67. package/dist/local-editor-performance-stats.js.map +1 -1
  68. package/dist/local-editor-prefab-stage-transaction.d.ts +19 -0
  69. package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -0
  70. package/dist/local-editor-prefab-stage-transaction.js +45 -0
  71. package/dist/local-editor-prefab-stage-transaction.js.map +1 -0
  72. package/dist/local-editor-scene-view-interaction-runtime.d.ts +3 -1
  73. package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
  74. package/dist/local-editor-scene-view-interaction-runtime.js +24 -0
  75. package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
  76. package/dist/local-editor-tools.d.ts +18 -0
  77. package/dist/local-editor-tools.d.ts.map +1 -0
  78. package/dist/local-editor-tools.js +53 -0
  79. package/dist/local-editor-tools.js.map +1 -0
  80. package/dist/playable-babylon-rendering.d.ts +9 -0
  81. package/dist/playable-babylon-rendering.d.ts.map +1 -1
  82. package/dist/playable-babylon-rendering.js +162 -6
  83. package/dist/playable-babylon-rendering.js.map +1 -1
  84. package/dist/playable-local-editor-entry.d.ts +68 -0
  85. package/dist/playable-local-editor-entry.d.ts.map +1 -0
  86. package/dist/playable-local-editor-entry.js +424 -0
  87. package/dist/playable-local-editor-entry.js.map +1 -0
  88. package/dist/playable-local-editor-host.d.ts +51 -29
  89. package/dist/playable-local-editor-host.d.ts.map +1 -1
  90. package/dist/playable-local-editor-host.js +23 -11
  91. package/dist/playable-local-editor-host.js.map +1 -1
  92. package/dist/playable-product-local-editor.d.ts +10 -12
  93. package/dist/playable-product-local-editor.d.ts.map +1 -1
  94. package/dist/playable-product-local-editor.js +178 -85
  95. package/dist/playable-product-local-editor.js.map +1 -1
  96. package/dist/playable-product-projection-preview.d.ts +4 -1
  97. package/dist/playable-product-projection-preview.d.ts.map +1 -1
  98. package/dist/playable-product-projection-preview.js +122 -5
  99. package/dist/playable-product-projection-preview.js.map +1 -1
  100. package/dist/playable-product-rendering.d.ts +12 -0
  101. package/dist/playable-product-rendering.d.ts.map +1 -1
  102. package/dist/playable-product-rendering.js +128 -6
  103. package/dist/playable-product-rendering.js.map +1 -1
  104. package/dist/playable-product-scene-capabilities.d.ts +24 -7
  105. package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
  106. package/dist/playable-product-scene-capabilities.js +172 -15
  107. package/dist/playable-product-scene-capabilities.js.map +1 -1
  108. package/dist/playable-project-mode.d.ts +17 -0
  109. package/dist/playable-project-mode.d.ts.map +1 -0
  110. package/dist/playable-project-mode.js +2 -0
  111. package/dist/playable-project-mode.js.map +1 -0
  112. package/dist/playable-runtime-babylon.d.ts +3 -6
  113. package/dist/playable-runtime-babylon.d.ts.map +1 -1
  114. package/dist/playable-runtime-babylon.js +1 -5
  115. package/dist/playable-runtime-babylon.js.map +1 -1
  116. package/dist/playable-sdk.d.ts +16 -9
  117. package/dist/playable-sdk.d.ts.map +1 -1
  118. package/dist/playable-sdk.js +6 -4
  119. package/dist/playable-sdk.js.map +1 -1
  120. package/dist/playable-standard-project.d.ts +23 -14
  121. package/dist/playable-standard-project.d.ts.map +1 -1
  122. package/dist/playable-standard-project.js +53 -19
  123. package/dist/playable-standard-project.js.map +1 -1
  124. package/dist/vite-client.d.ts +4 -0
  125. package/node_modules/@babel/helper-string-parser/lib/index.js +0 -1
  126. package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +0 -1
  127. package/node_modules/@babel/helper-validator-identifier/lib/index.js +0 -1
  128. package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +0 -1
  129. package/node_modules/@babel/parser/lib/index.js +0 -1
  130. package/node_modules/@babel/types/lib/asserts/assertNode.js +0 -1
  131. package/node_modules/@babel/types/lib/asserts/generated/index.js +0 -1
  132. package/node_modules/@babel/types/lib/ast-types/generated/index.js +0 -1
  133. package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +0 -1
  134. package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +0 -1
  135. package/node_modules/@babel/types/lib/builders/generated/index.js +0 -1
  136. package/node_modules/@babel/types/lib/builders/generated/lowercase.js +0 -1
  137. package/node_modules/@babel/types/lib/builders/generated/uppercase.js +0 -1
  138. package/node_modules/@babel/types/lib/builders/productions.js +0 -1
  139. package/node_modules/@babel/types/lib/builders/react/buildChildren.js +0 -1
  140. package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +0 -1
  141. package/node_modules/@babel/types/lib/builders/validateNode.js +0 -1
  142. package/node_modules/@babel/types/lib/clone/clone.js +0 -1
  143. package/node_modules/@babel/types/lib/clone/cloneDeep.js +0 -1
  144. package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +0 -1
  145. package/node_modules/@babel/types/lib/clone/cloneNode.js +0 -1
  146. package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +0 -1
  147. package/node_modules/@babel/types/lib/comments/addComment.js +0 -1
  148. package/node_modules/@babel/types/lib/comments/addComments.js +0 -1
  149. package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +0 -1
  150. package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +0 -1
  151. package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +0 -1
  152. package/node_modules/@babel/types/lib/comments/inheritsComments.js +0 -1
  153. package/node_modules/@babel/types/lib/comments/removeComments.js +0 -1
  154. package/node_modules/@babel/types/lib/constants/generated/index.js +0 -1
  155. package/node_modules/@babel/types/lib/constants/index.js +0 -1
  156. package/node_modules/@babel/types/lib/converters/ensureBlock.js +0 -1
  157. package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +0 -1
  158. package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +0 -1
  159. package/node_modules/@babel/types/lib/converters/toBlock.js +0 -1
  160. package/node_modules/@babel/types/lib/converters/toComputedKey.js +0 -1
  161. package/node_modules/@babel/types/lib/converters/toExpression.js +0 -1
  162. package/node_modules/@babel/types/lib/converters/toIdentifier.js +0 -1
  163. package/node_modules/@babel/types/lib/converters/toKeyAlias.js +0 -1
  164. package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +0 -1
  165. package/node_modules/@babel/types/lib/converters/toStatement.js +0 -1
  166. package/node_modules/@babel/types/lib/converters/valueToNode.js +0 -1
  167. package/node_modules/@babel/types/lib/definitions/core.js +0 -1
  168. package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +0 -1
  169. package/node_modules/@babel/types/lib/definitions/experimental.js +0 -1
  170. package/node_modules/@babel/types/lib/definitions/flow.js +0 -1
  171. package/node_modules/@babel/types/lib/definitions/index.js +0 -1
  172. package/node_modules/@babel/types/lib/definitions/jsx.js +0 -1
  173. package/node_modules/@babel/types/lib/definitions/misc.js +0 -1
  174. package/node_modules/@babel/types/lib/definitions/placeholders.js +0 -1
  175. package/node_modules/@babel/types/lib/definitions/typescript.js +0 -1
  176. package/node_modules/@babel/types/lib/definitions/utils.js +0 -1
  177. package/node_modules/@babel/types/lib/index.js +0 -1
  178. package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +0 -1
  179. package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +0 -1
  180. package/node_modules/@babel/types/lib/modifications/inherits.js +0 -1
  181. package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +0 -1
  182. package/node_modules/@babel/types/lib/modifications/removeProperties.js +0 -1
  183. package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +0 -1
  184. package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +0 -1
  185. package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +0 -1
  186. package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +0 -1
  187. package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +0 -1
  188. package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +0 -1
  189. package/node_modules/@babel/types/lib/traverse/traverse.js +0 -1
  190. package/node_modules/@babel/types/lib/traverse/traverseFast.js +0 -1
  191. package/node_modules/@babel/types/lib/utils/deprecationWarning.js +0 -1
  192. package/node_modules/@babel/types/lib/utils/inherit.js +0 -1
  193. package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +0 -1
  194. package/node_modules/@babel/types/lib/utils/shallowEqual.js +0 -1
  195. package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +0 -1
  196. package/node_modules/@babel/types/lib/validators/generated/index.js +0 -1
  197. package/node_modules/@babel/types/lib/validators/is.js +0 -1
  198. package/node_modules/@babel/types/lib/validators/isBinding.js +0 -1
  199. package/node_modules/@babel/types/lib/validators/isBlockScoped.js +0 -1
  200. package/node_modules/@babel/types/lib/validators/isImmutable.js +0 -1
  201. package/node_modules/@babel/types/lib/validators/isLet.js +0 -1
  202. package/node_modules/@babel/types/lib/validators/isNode.js +0 -1
  203. package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js +0 -1
  204. package/node_modules/@babel/types/lib/validators/isPlaceholderType.js +0 -1
  205. package/node_modules/@babel/types/lib/validators/isReferenced.js +0 -1
  206. package/node_modules/@babel/types/lib/validators/isScope.js +0 -1
  207. package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js +0 -1
  208. package/node_modules/@babel/types/lib/validators/isType.js +0 -1
  209. package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js +0 -1
  210. package/node_modules/@babel/types/lib/validators/isValidIdentifier.js +0 -1
  211. package/node_modules/@babel/types/lib/validators/isVar.js +0 -1
  212. package/node_modules/@babel/types/lib/validators/matchesPattern.js +0 -1
  213. package/node_modules/@babel/types/lib/validators/react/isCompatTag.js +0 -1
  214. package/node_modules/@babel/types/lib/validators/react/isReactComponent.js +0 -1
  215. package/node_modules/@babel/types/lib/validators/validate.js +0 -1
  216. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.d.ts +69 -0
  217. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.js +132 -0
  218. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.d.ts +8 -0
  219. package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.js +7 -0
  220. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.d.ts +14 -0
  221. package/node_modules/@babylonjs/loaders/BVH/bvhLoader.js +328 -0
  222. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.d.ts +9 -0
  223. package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.js +1 -0
  224. package/node_modules/@babylonjs/loaders/BVH/index.d.ts +2 -0
  225. package/node_modules/@babylonjs/loaders/BVH/index.js +3 -0
  226. package/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
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  228. package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +41 -0
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  236. package/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +175 -0
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  238. package/node_modules/@babylonjs/loaders/SPLAT/index.d.ts +2 -0
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  271. package/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
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  273. package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.d.ts +41 -0
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  1387. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.d.ts.map +0 -1
  1388. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js +0 -186
  1389. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-projection.js.map +0 -1
  1390. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts +0 -5
  1391. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.d.ts.map +0 -1
  1392. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js +0 -98
  1393. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-scope.js.map +0 -1
  1394. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +0 -63
  1395. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +0 -1
  1396. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +0 -301
  1397. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +0 -1
@@ -1,4 +1,5 @@
1
1
  import type { ViteDevServer } from 'vite';
2
+ import { type PlayableEditorAssetRegistryRefreshEntry } from '../asset-database/node';
2
3
  export interface FpsGameEditorAssetAuthoringServicesOptions {
3
4
  projectRoot: string;
4
5
  assetCatalogConfigModulePath: string;
@@ -6,9 +7,24 @@ export interface FpsGameEditorAssetAuthoringServicesOptions {
6
7
  additionalInvalidationFiles?: readonly string[];
7
8
  }
8
9
  export type FpsGameEditorAssetAuthoringServices = ReturnType<typeof createFpsGameEditorAssetAuthoringServices>;
10
+ export interface FpsGameEditorAssetFreshnessResult {
11
+ scannedAssetCount: number;
12
+ refreshedAssets: PlayableEditorAssetRegistryRefreshEntry[];
13
+ }
9
14
  export declare function createFpsGameEditorAssetAuthoringServices(options: FpsGameEditorAssetAuthoringServicesOptions): {
10
- createProjectAssetAuthoringHandlers: (server: ViteDevServer) => Promise<Pick<import("..").PlayableAuthoringServerHandlers, "runCommand" | "loadManifest" | "loadEditorAssetLibrary">>;
15
+ createProjectAssetAuthoringHandlers: (server: ViteDevServer) => Promise<{
16
+ loadManifest: (route: Parameters<NonNullable<((route: import("..").PlayableAuthoringRouteMatch) => Record<string, unknown> | Promise<Record<string, unknown>>) | undefined>>[0]) => Promise<Record<string, unknown>>;
17
+ loadEditorAssetLibrary: (route: Parameters<NonNullable<((route: import("..").PlayableAuthoringRouteMatch) => Record<string, unknown> | Promise<Record<string, unknown>>) | undefined>>[0]) => Promise<Record<string, unknown>>;
18
+ runCommand: (input: Parameters<NonNullable<((input: {
19
+ body: Record<string, unknown>;
20
+ cmd: string;
21
+ payloadPath: string;
22
+ rawPayloadPath: string;
23
+ route: import("..").PlayableAuthoringRouteMatch;
24
+ }) => Record<string, unknown> | Promise<Record<string, unknown>>) | undefined>>[0]) => Promise<Record<string, unknown>>;
25
+ }>;
11
26
  listEditorAssetLibrary: (server: ViteDevServer) => Promise<Array<Record<string, unknown>>>;
12
27
  loadProjectAssetCatalogConfigModule: () => Promise<any>;
28
+ refreshProjectAssetCatalog: (server: ViteDevServer) => Promise<FpsGameEditorAssetFreshnessResult>;
13
29
  };
14
30
  //# sourceMappingURL=product-asset-authoring.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"product-asset-authoring.d.ts","sourceRoot":"","sources":["../../src/vite/product-asset-authoring.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,MAAM,CAAC;AAU1C,MAAM,WAAW,0CAA0C;IACzD,WAAW,EAAE,MAAM,CAAC;IACpB,4BAA4B,EAAE,MAAM,CAAC;IACrC,oBAAoB,EAAE,MAAM,CAAC;IAC7B,2BAA2B,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;CACjD;AAED,MAAM,MAAM,mCAAmC,GAAG,UAAU,CAAC,OAAO,yCAAyC,CAAC,CAAC;AAE/G,wBAAgB,yCAAyC,CACvD,OAAO,EAAE,0CAA0C;kDAEQ,aAAa;qCA0B1B,aAAa,KAAG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;;EAgBtG"}
1
+ {"version":3,"file":"product-asset-authoring.d.ts","sourceRoot":"","sources":["../../src/vite/product-asset-authoring.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,MAAM,CAAC;AAQ1C,OAAO,EAIL,KAAK,uCAAuC,EAC7C,MAAM,wBAAwB,CAAC;AAGhC,MAAM,WAAW,0CAA0C;IACzD,WAAW,EAAE,MAAM,CAAC;IACpB,4BAA4B,EAAE,MAAM,CAAC;IACrC,oBAAoB,EAAE,MAAM,CAAC;IAC7B,2BAA2B,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;CACjD;AAED,MAAM,MAAM,mCAAmC,GAAG,UAAU,CAAC,OAAO,yCAAyC,CAAC,CAAC;AAE/G,MAAM,WAAW,iCAAiC;IAChD,iBAAiB,EAAE,MAAM,CAAC;IAC1B,eAAe,EAAE,uCAAuC,EAAE,CAAC;CAC5D;AAED,wBAAgB,yCAAyC,CACvD,OAAO,EAAE,0CAA0C;kDA0CQ,aAAa;8BAY9C,UAAU,CAAC,WAAW,+HAA8B,CAAC,CAAC,CAAC,CAAC;wCAI9C,UAAU,CAAC,WAAW,+HAAwC,CAAC,CAAC,CAAC,CAAC;4BAI9E,UAAU,CAAC,WAAW;;;;;;sFAA4B,CAAC,CAAC,CAAC,CAAC;;qCAmBhC,aAAa,KAAG,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;;yCA5C3F,aAAa,KACpB,OAAO,CAAC,iCAAiC,CAAC;EA+D9C"}
@@ -2,11 +2,44 @@ import { resolve } from 'node:path';
2
2
  import { pathToFileURL } from 'node:url';
3
3
  import { createEditorSceneAssetHydrationCatalog, } from '../asset-library/index.js';
4
4
  import { createPlayableEditorAssetAuthoringHandlers, } from './asset-authoring.js';
5
+ import { loadPlayableEditorAssetRegistryRules, refreshPlayableEditorAssetRegistry, } from '../asset-database/node.js';
5
6
  import { invalidateFpsGameEditorViteFileModules } from './module-invalidation.js';
6
7
  export function createFpsGameEditorAssetAuthoringServices(options) {
8
+ let assetOperationQueue = Promise.resolve();
9
+ function runAssetOperation(operation) {
10
+ const result = assetOperationQueue.then(operation);
11
+ assetOperationQueue = result.then(() => undefined, () => undefined);
12
+ return result;
13
+ }
14
+ async function refreshProjectAssetCatalogUnlocked(server) {
15
+ const { projectAssetRegistryConfig, projectTextureRegistryConfig } = await loadProjectAssetCatalogConfigModule();
16
+ const configs = [projectAssetRegistryConfig, projectTextureRegistryConfig]
17
+ .filter((config) => Boolean(config));
18
+ const refreshedAssets = [];
19
+ let scannedAssetCount = 0;
20
+ for (const config of configs) {
21
+ const rules = await loadPlayableEditorAssetRegistryRules(config);
22
+ const errorCodes = typeof rules.errorCodes === 'object' && rules.errorCodes
23
+ ? rules.errorCodes
24
+ : {};
25
+ const result = await refreshPlayableEditorAssetRegistry(config, errorCodes);
26
+ scannedAssetCount += result.scannedAssetCount;
27
+ refreshedAssets.push(...result.refreshedAssets);
28
+ }
29
+ if (refreshedAssets.length > 0) {
30
+ invalidateFpsGameEditorViteFileModules(server, [
31
+ ...configs.flatMap(config => [config.manifestPath, config.registryPath]),
32
+ ...resolveAdditionalInvalidationFiles(options),
33
+ ]);
34
+ }
35
+ return { scannedAssetCount, refreshedAssets };
36
+ }
37
+ function refreshProjectAssetCatalog(server) {
38
+ return runAssetOperation(() => refreshProjectAssetCatalogUnlocked(server));
39
+ }
7
40
  async function createProjectAssetAuthoringHandlers(server) {
8
41
  const { projectAssetRegistryConfig, projectTextureRegistryConfig } = await loadProjectAssetCatalogConfigModule();
9
- return createPlayableEditorAssetAuthoringHandlers({
42
+ const handlers = createPlayableEditorAssetAuthoringHandlers({
10
43
  assetRegistryConfig: projectAssetRegistryConfig,
11
44
  textureRegistryConfig: projectTextureRegistryConfig,
12
45
  loadAssetCatalogEntries: () => loadProjectEditorAssetCatalogEntries(server, true),
@@ -15,6 +48,17 @@ export function createFpsGameEditorAssetAuthoringServices(options) {
15
48
  invalidateFpsGameEditorViteFileModules(server, files);
16
49
  },
17
50
  });
51
+ return {
52
+ loadManifest: (route) => runAssetOperation(async () => {
53
+ await refreshProjectAssetCatalogUnlocked(server);
54
+ return handlers.loadManifest(route);
55
+ }),
56
+ loadEditorAssetLibrary: (route) => runAssetOperation(async () => {
57
+ await refreshProjectAssetCatalogUnlocked(server);
58
+ return handlers.loadEditorAssetLibrary(route);
59
+ }),
60
+ runCommand: (input) => runAssetOperation(async () => handlers.runCommand(input)),
61
+ };
18
62
  }
19
63
  async function loadProjectEditorAssetCatalogEntries(server, placeableOnly) {
20
64
  const assetsModule = await server.ssrLoadModule(options.assetCatalogModuleId);
@@ -26,7 +70,10 @@ export function createFpsGameEditorAssetAuthoringServices(options) {
26
70
  ];
27
71
  }
28
72
  async function listEditorAssetLibrary(server) {
29
- return createEditorSceneAssetHydrationCatalog(await loadProjectEditorAssetCatalogEntries(server, false));
73
+ return runAssetOperation(async () => {
74
+ await refreshProjectAssetCatalogUnlocked(server);
75
+ return createEditorSceneAssetHydrationCatalog(await loadProjectEditorAssetCatalogEntries(server, false));
76
+ });
30
77
  }
31
78
  async function loadProjectAssetCatalogConfigModule() {
32
79
  const modulePath = pathToFileURL(resolve(options.projectRoot, options.assetCatalogConfigModulePath)).href;
@@ -36,6 +83,7 @@ export function createFpsGameEditorAssetAuthoringServices(options) {
36
83
  createProjectAssetAuthoringHandlers,
37
84
  listEditorAssetLibrary,
38
85
  loadProjectAssetCatalogConfigModule,
86
+ refreshProjectAssetCatalog,
39
87
  };
40
88
  }
41
89
  function resolveAdditionalInvalidationFiles(options) {
@@ -1 +1 @@
1
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1
+ 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{ resolve } from 'node:path';\nimport { pathToFileURL } from 'node:url';\nimport type { ViteDevServer } from 'vite';\nimport {\n createEditorSceneAssetHydrationCatalog,\n type EditorSceneAssetCatalogEntry,\n} from '../asset-library/index';\nimport {\n createPlayableEditorAssetAuthoringHandlers,\n} from './asset-authoring';\nimport {\n loadPlayableEditorAssetRegistryRules,\n refreshPlayableEditorAssetRegistry,\n type PlayableEditorAssetRegistryConfig,\n type PlayableEditorAssetRegistryRefreshEntry,\n} from '../asset-database/node';\nimport { invalidateFpsGameEditorViteFileModules } from './module-invalidation';\n\nexport interface FpsGameEditorAssetAuthoringServicesOptions {\n projectRoot: string;\n assetCatalogConfigModulePath: string;\n assetCatalogModuleId: string;\n additionalInvalidationFiles?: readonly string[];\n}\n\nexport type FpsGameEditorAssetAuthoringServices = ReturnType<typeof createFpsGameEditorAssetAuthoringServices>;\n\nexport interface FpsGameEditorAssetFreshnessResult {\n scannedAssetCount: number;\n refreshedAssets: PlayableEditorAssetRegistryRefreshEntry[];\n}\n\nexport function createFpsGameEditorAssetAuthoringServices(\n options: FpsGameEditorAssetAuthoringServicesOptions,\n) {\n let assetOperationQueue: Promise<void> = Promise.resolve();\n\n function runAssetOperation<T>(operation: () => Promise<T>): Promise<T> {\n const result = assetOperationQueue.then(operation);\n assetOperationQueue = result.then(() => undefined, () => undefined);\n return result;\n }\n\n async function refreshProjectAssetCatalogUnlocked(\n server: ViteDevServer,\n ): Promise<FpsGameEditorAssetFreshnessResult> {\n const { projectAssetRegistryConfig, projectTextureRegistryConfig } = await loadProjectAssetCatalogConfigModule();\n const configs = [projectAssetRegistryConfig, projectTextureRegistryConfig]\n .filter((config): config is PlayableEditorAssetRegistryConfig => Boolean(config));\n const refreshedAssets: PlayableEditorAssetRegistryRefreshEntry[] = [];\n let scannedAssetCount = 0;\n for (const config of configs) {\n const rules = await loadPlayableEditorAssetRegistryRules(config);\n const errorCodes = typeof rules.errorCodes === 'object' && rules.errorCodes\n ? rules.errorCodes as Record<string, string | undefined>\n : {};\n const result = await refreshPlayableEditorAssetRegistry(config, errorCodes);\n scannedAssetCount += result.scannedAssetCount;\n refreshedAssets.push(...result.refreshedAssets);\n }\n if (refreshedAssets.length > 0) {\n invalidateFpsGameEditorViteFileModules(server, [\n ...configs.flatMap(config => [config.manifestPath, config.registryPath]),\n ...resolveAdditionalInvalidationFiles(options),\n ]);\n }\n return { scannedAssetCount, refreshedAssets };\n }\n\n function refreshProjectAssetCatalog(\n server: ViteDevServer,\n ): Promise<FpsGameEditorAssetFreshnessResult> {\n return runAssetOperation(() => refreshProjectAssetCatalogUnlocked(server));\n }\n\n async function createProjectAssetAuthoringHandlers(server: ViteDevServer) {\n const { projectAssetRegistryConfig, projectTextureRegistryConfig } = await loadProjectAssetCatalogConfigModule();\n const handlers = createPlayableEditorAssetAuthoringHandlers({\n assetRegistryConfig: projectAssetRegistryConfig,\n textureRegistryConfig: projectTextureRegistryConfig,\n loadAssetCatalogEntries: () => loadProjectEditorAssetCatalogEntries(server, true),\n additionalInvalidationFiles: resolveAdditionalInvalidationFiles(options),\n invalidateFiles(files: readonly string[]) {\n invalidateFpsGameEditorViteFileModules(server, files);\n },\n });\n return {\n loadManifest: (route: Parameters<NonNullable<typeof handlers.loadManifest>>[0]) => runAssetOperation(async () => {\n await refreshProjectAssetCatalogUnlocked(server);\n return handlers.loadManifest!(route);\n }),\n loadEditorAssetLibrary: (route: Parameters<NonNullable<typeof handlers.loadEditorAssetLibrary>>[0]) => runAssetOperation(async () => {\n await refreshProjectAssetCatalogUnlocked(server);\n return handlers.loadEditorAssetLibrary!(route);\n }),\n runCommand: (input: Parameters<NonNullable<typeof handlers.runCommand>>[0]) => runAssetOperation(\n async () => handlers.runCommand!(input),\n ),\n };\n }\n\n async function loadProjectEditorAssetCatalogEntries(\n server: ViteDevServer,\n placeableOnly: boolean,\n ): Promise<EditorSceneAssetCatalogEntry[]> {\n const assetsModule = await server.ssrLoadModule(options.assetCatalogModuleId);\n return [\n ...assetsModule.getAssetCatalogEntries({ kind: 'model', ...(placeableOnly ? { placeable: true } : {}) }),\n ...(placeableOnly\n ? assetsModule.getAssetCatalogEntries({ kind: 'texture', placeable: true })\n : []),\n ] as EditorSceneAssetCatalogEntry[];\n }\n\n async function listEditorAssetLibrary(server: ViteDevServer): Promise<Array<Record<string, unknown>>> {\n return runAssetOperation(async () => {\n await refreshProjectAssetCatalogUnlocked(server);\n return createEditorSceneAssetHydrationCatalog(\n await loadProjectEditorAssetCatalogEntries(server, false) as any,\n ) as Array<Record<string, unknown>>;\n });\n }\n\n async function loadProjectAssetCatalogConfigModule() {\n const modulePath = pathToFileURL(resolve(options.projectRoot, options.assetCatalogConfigModulePath)).href;\n return import(`${modulePath}?project-asset-catalog-config=${Date.now()}`);\n }\n\n return {\n createProjectAssetAuthoringHandlers,\n listEditorAssetLibrary,\n loadProjectAssetCatalogConfigModule,\n refreshProjectAssetCatalog,\n };\n}\n\nfunction resolveAdditionalInvalidationFiles(options: FpsGameEditorAssetAuthoringServicesOptions): string[] {\n return (options.additionalInvalidationFiles ?? [])\n .map((file) => resolve(options.projectRoot, file));\n}\n"]}
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"product-authoring-api.d.ts","sourceRoot":"","sources":["../../src/vite/product-authoring-api.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAc,MAAM,EAAE,aAAa,EAAE,MAAM,MAAM,CAAC;AAC9D,OAAO,EAEL,KAAK,+BAA+B,EACpC,KAAK,+BAA+B,EACrC,MAAM,2BAA2B,CAAC;AACnC,OAAO,EAEL,6BAA6B,EAG9B,MAAM,kBAAkB,CAAC;AAG1B,MAAM,WAAW,6CAA6C;IAC5D,WAAW,EAAE,MAAM,CAAC;IACpB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,4BAA4B,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO,CAAC,IAAI,CAC/D,+BAA+B,EAC/B,cAAc,GAAG,wBAAwB,GAAG,YAAY,CACzD,CAAC,CAAC;IACH,wBAAwB,CAAC,EAAE,CAAC,MAAM,EAAE,aAAa,KAAK,OAAO,CAAC,SAAS,MAAM,EAAE,CAAC,CAAC;IACjF,2BAA2B,CAAC,EAAE,CAAC,KAAK,EAAE;QACpC,MAAM,EAAE,aAAa,CAAC;QACtB,GAAG,EAAE,OAAO,CAAC;QACb,YAAY,EAAE,OAAO,6BAA6B,CAAC;KACpD,KAAK,OAAO,CAAC,+BAA+B,CAAC,CAAC;IAC/C,eAAe,CAAC,MAAM,EAAE,aAAa,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IACzE,eAAe,CAAC,KAAK,EAAE;QACrB,MAAM,EAAE,aAAa,CAAC;QACtB,QAAQ,EAAE,MAAM,CAAC;QACjB,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;QACxC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;KAC/B,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IACrC,SAAS,CAAC,EAAE,+BAA+B,CAAC,WAAW,CAAC,CAAC;IACzD,MAAM,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,KAAK,GAAG,MAAM,CAAC,CAAC;CACxC;AAED,wBAAgB,4CAA4C,CAC1D,OAAO,EAAE,6CAA6C,GACrD,MAAM,CA2HR;AAED,wBAAgB,mCAAmC,CACjD,aAAa,EAAE,MAAM,EACrB,qBAAqB,EAAE,SAAS,MAAM,EAAE,GACvC,OAAO,CAQT"}
@@ -5,7 +5,6 @@ import { createPlayableAuthoringTransportPathNormalizer, readPlayableAuthoringJs
5
5
  import { resolveFpsGameEditorViteFilePath } from './module-invalidation.js';
6
6
  export function createFpsGameEditorProjectAuthoringApiPlugin(options) {
7
7
  let authoringWrittenFilesPromise = Promise.resolve([]);
8
- let clearActiveAuthoringWatcherEvent = () => { };
9
8
  return {
10
9
  name: options.name ?? 'fps-editor-project-authoring-api',
11
10
  enforce: 'post',
@@ -16,7 +15,7 @@ export function createFpsGameEditorProjectAuthoringApiPlugin(options) {
16
15
  authoringWrittenFilesPromise = options.getAuthoringWrittenFiles(server)
17
16
  .then(paths => paths.map(file => path.resolve(options.projectRoot, file)))
18
17
  .then(async (paths) => {
19
- clearActiveAuthoringWatcherEvent = suppressFpsGameEditorAuthoringFullReloads(server, paths);
18
+ suppressFpsGameEditorAuthoringFullReloads(server, paths);
20
19
  suppressFpsGameEditorAuthoringWatcherAdds(server.watcher, paths);
21
20
  await server.watcher?.unwatch?.(paths);
22
21
  options.logger?.log?.('[ProjectAuthoring][Vite] watcher and HMR suppressed for authoring-written files', paths);
@@ -118,7 +117,11 @@ export function createFpsGameEditorProjectAuthoringApiPlugin(options) {
118
117
  return;
119
118
  const authoringWrittenFiles = await authoringWrittenFilesPromise;
120
119
  if (isFpsGameEditorAuthoringWrittenFile(context.file, authoringWrittenFiles)) {
121
- clearActiveAuthoringWatcherEvent();
120
+ // Keep the watcher event active until Vite has finished running every
121
+ // hot-update hook. Vite may emit its full-reload message only after
122
+ // this hook resolves; clearing here lets canonical asset replacements
123
+ // reload the whole Editor before the freshness coordinator can rebase
124
+ // the active session.
122
125
  return [];
123
126
  }
124
127
  },
@@ -136,7 +139,7 @@ export function isFpsGameEditorAuthoringWrittenFile(candidateFile, authoringWrit
136
139
  }
137
140
  function suppressFpsGameEditorAuthoringFullReloads(server, authoringWrittenFiles) {
138
141
  if (!server.watcher?.prependListener || !server.ws?.send)
139
- return () => { };
142
+ return;
140
143
  let activeAuthoringFile = null;
141
144
  let clearTimer = null;
142
145
  const clearActiveFile = () => {
@@ -169,7 +172,6 @@ function suppressFpsGameEditorAuthoringFullReloads(server, authoringWrittenFiles
169
172
  }
170
173
  return send(payload, ...args);
171
174
  };
172
- return clearActiveFile;
173
175
  }
174
176
  function suppressFpsGameEditorAuthoringWatcherAdds(watcher, authoringWrittenFiles) {
175
177
  if (!watcher?.add)
@@ -1 +1 @@
1
- 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path from 'node:path';\nimport { mkdir, writeFile } from 'node:fs/promises';\nimport type { HmrContext, Plugin, ViteDevServer } from 'vite';\nimport {\n handlePlayableAuthoringServerRequest,\n type PlayableAuthoringServerHandlers,\n type PlayableAuthoringServerResponse,\n} from '../authoring-server/index';\nimport {\n createPlayableAuthoringTransportPathNormalizer,\n readPlayableAuthoringJsonBody,\n sendPlayableAuthoringHttpResponse,\n setPlayableAuthoringCorsHeaders,\n} from './authoring-http';\nimport { resolveFpsGameEditorViteFilePath } from './module-invalidation';\n\nexport interface FpsGameEditorProjectAuthoringApiPluginOptions {\n projectRoot: string;\n name?: string;\n createAssetAuthoringHandlers(server: ViteDevServer): Promise<Pick<\n PlayableAuthoringServerHandlers,\n 'loadManifest' | 'loadEditorAssetLibrary' | 'runCommand'\n >>;\n getAuthoringWrittenFiles?: (server: ViteDevServer) => Promise<readonly string[]>;\n handleRenderingProfileRoute?: (input: {\n server: ViteDevServer;\n req: unknown;\n readJsonBody: typeof readPlayableAuthoringJsonBody;\n }) => Promise<PlayableAuthoringServerResponse>;\n loadEditorScene(server: ViteDevServer): Promise<Record<string, unknown>>;\n saveEditorScene(input: {\n server: ViteDevServer;\n saveMode: string;\n rawEditorScene: Record<string, unknown>;\n body: Record<string, unknown>;\n }): Promise<Record<string, unknown>>;\n writeFile?: PlayableAuthoringServerHandlers['writeFile'];\n logger?: Pick<Console, 'log' | 'warn'>;\n}\n\nexport function createFpsGameEditorProjectAuthoringApiPlugin(\n options: FpsGameEditorProjectAuthoringApiPluginOptions,\n): Plugin {\n let authoringWrittenFilesPromise: Promise<readonly string[]> = Promise.resolve([]);\n let clearActiveAuthoringWatcherEvent = (): void => {};\n return {\n name: options.name ?? 'fps-editor-project-authoring-api',\n enforce: 'post' as const,\n apply: 'serve' as const,\n async configureServer(server) {\n const assetAuthoringHandlersPromise = options.createAssetAuthoringHandlers(server);\n if (options.getAuthoringWrittenFiles) {\n authoringWrittenFilesPromise = options.getAuthoringWrittenFiles(server)\n .then(paths => paths.map(file => path.resolve(options.projectRoot, file)))\n .then(async (paths) => {\n clearActiveAuthoringWatcherEvent = suppressFpsGameEditorAuthoringFullReloads(server, paths);\n suppressFpsGameEditorAuthoringWatcherAdds(server.watcher, paths);\n await server.watcher?.unwatch?.(paths);\n options.logger?.log?.('[ProjectAuthoring][Vite] watcher and HMR suppressed for authoring-written files', paths);\n return paths;\n })\n .catch((error) => {\n options.logger?.warn?.('[ProjectAuthoring][Vite] failed to resolve authoring files for HMR suppression', error);\n return [];\n });\n await authoringWrittenFilesPromise;\n }\n\n server.middlewares.use(async (req: any, res: any, next: any) => {\n const requestUrl = new URL(req.url ?? '', 'http://localhost');\n const pathname = requestUrl.pathname;\n const isProjectAuthoringRoute = pathname.startsWith('/__fps_editor_authoring');\n const route = isProjectAuthoringRoute\n ? pathname\n .replace(/^\\/__fps_editor_authoring/, '') || '/'\n : '/';\n\n if (isProjectAuthoringRoute && route.startsWith('/rendering-profile')) {\n if (!options.handleRenderingProfileRoute) {\n next();\n return;\n }\n setPlayableAuthoringCorsHeaders(res);\n if (req.method === 'OPTIONS') {\n res.statusCode = 204;\n res.end();\n return;\n }\n\n try {\n const response = await options.handleRenderingProfileRoute({\n server,\n req,\n readJsonBody: readPlayableAuthoringJsonBody,\n });\n sendPlayableAuthoringHttpResponse(res, response);\n } catch (error) {\n sendPlayableAuthoringHttpResponse(res, {\n statusCode: 500,\n body: {\n ok: false,\n error: error instanceof Error ? error.message : String(error),\n details: (error as any)?.details,\n },\n });\n }\n return;\n }\n\n const response = await handlePlayableAuthoringServerRequest({\n url: req.url ?? '',\n method: req.method ?? 'GET',\n }, {\n readBody: () => readPlayableAuthoringJsonBody(req),\n normalizeTransportPath: createPlayableAuthoringTransportPathNormalizer(options.projectRoot, {\n relativeRoot: '.platform-sim',\n }),\n async loadManifest(routeInput) {\n const handlers = await assetAuthoringHandlersPromise;\n if (!handlers.loadManifest) throw new Error('asset_manifest_handler_unavailable');\n return handlers.loadManifest(routeInput);\n },\n async loadEditorAssetLibrary(routeInput) {\n const handlers = await assetAuthoringHandlersPromise;\n if (!handlers.loadEditorAssetLibrary) throw new Error('asset_library_handler_unavailable');\n return handlers.loadEditorAssetLibrary(routeInput);\n },\n async loadEditorScene() {\n return options.loadEditorScene(server);\n },\n writeFile: options.writeFile ?? writePlayableAuthoringFile,\n async runCommand(commandInput) {\n const handlers = await assetAuthoringHandlersPromise;\n if (!handlers.runCommand) throw new Error('asset_command_handler_unavailable');\n return handlers.runCommand(commandInput);\n },\n async saveEditorScene({ mode: saveMode, rawEditorScene, body }) {\n return options.saveEditorScene({\n server,\n saveMode,\n rawEditorScene: rawEditorScene as Record<string, unknown>,\n body: body as Record<string, unknown>,\n });\n },\n });\n\n if (!response) {\n next();\n return;\n }\n sendPlayableAuthoringHttpResponse(res, response);\n });\n },\n async handleHotUpdate(context: HmrContext) {\n if (typeof context.file !== 'string') return;\n const authoringWrittenFiles = await authoringWrittenFilesPromise;\n if (isFpsGameEditorAuthoringWrittenFile(context.file, authoringWrittenFiles)) {\n clearActiveAuthoringWatcherEvent();\n return [];\n }\n },\n };\n}\n\nexport function isFpsGameEditorAuthoringWrittenFile(\n candidateFile: string,\n authoringWrittenFiles: readonly string[],\n): boolean {\n const candidate = resolveFpsGameEditorViteFilePath(candidateFile);\n return authoringWrittenFiles.some((configuredFile) => {\n const configured = resolveFpsGameEditorViteFilePath(configuredFile);\n if (candidate === configured) return true;\n const relative = path.relative(configured, candidate);\n return relative.length > 0 && relative !== '..' && !relative.startsWith(`..${path.sep}`) && !path.isAbsolute(relative);\n });\n}\n\nfunction suppressFpsGameEditorAuthoringFullReloads(\n server: {\n watcher?: { prependListener?: (event: string, listener: (file: unknown) => void) => unknown };\n ws?: { send?: (payload: any, ...args: any[]) => unknown };\n },\n authoringWrittenFiles: readonly string[],\n): () => void {\n if (!server.watcher?.prependListener || !server.ws?.send) return () => {};\n let activeAuthoringFile: string | null = null;\n let clearTimer: ReturnType<typeof setTimeout> | null = null;\n const clearActiveFile = (): void => {\n activeAuthoringFile = null;\n if (clearTimer) clearTimeout(clearTimer);\n clearTimer = null;\n };\n const markFile = (file: unknown): void => {\n clearActiveFile();\n activeAuthoringFile = typeof file === 'string'\n && isFpsGameEditorAuthoringWrittenFile(file, authoringWrittenFiles)\n ? resolveFpsGameEditorViteFilePath(file)\n : null;\n if (activeAuthoringFile) {\n clearTimer = setTimeout(clearActiveFile, 1_000);\n }\n };\n for (const event of ['add', 'change', 'unlink']) {\n server.watcher.prependListener(event, markFile);\n }\n\n const send = server.ws.send.bind(server.ws);\n server.ws.send = (payload: any, ...args: any[]) => {\n const triggeredBy = typeof payload?.triggeredBy === 'string' ? payload.triggeredBy : undefined;\n const isOwnedTriggeredFile = triggeredBy\n ? isFpsGameEditorAuthoringWrittenFile(triggeredBy, authoringWrittenFiles)\n : false;\n if (payload?.type === 'full-reload' && (isOwnedTriggeredFile || (activeAuthoringFile && !triggeredBy))) {\n return;\n }\n return send(payload, ...args);\n };\n return clearActiveFile;\n}\n\nfunction suppressFpsGameEditorAuthoringWatcherAdds(\n watcher: { add?: (paths: string | readonly string[]) => unknown } | undefined,\n authoringWrittenFiles: readonly string[],\n): void {\n if (!watcher?.add) return;\n const add = watcher.add.bind(watcher);\n watcher.add = (input) => {\n const paths = typeof input === 'string' ? [input] : [...input];\n const filtered = paths.filter(file => !isFpsGameEditorAuthoringWrittenFile(file, authoringWrittenFiles));\n if (filtered.length === 0) return watcher;\n return add(typeof input === 'string' ? filtered[0] : filtered);\n };\n}\n\nasync function writePlayableAuthoringFile({\n path: targetPath,\n text,\n}: Parameters<NonNullable<PlayableAuthoringServerHandlers['writeFile']>>[0]) {\n await mkdir(path.dirname(targetPath), { recursive: true });\n await writeFile(targetPath, text, 'utf8');\n return { ok: true, path: targetPath };\n}\n"]}
1
+ 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path from 'node:path';\nimport { mkdir, writeFile } from 'node:fs/promises';\nimport type { HmrContext, Plugin, ViteDevServer } from 'vite';\nimport {\n handlePlayableAuthoringServerRequest,\n type PlayableAuthoringServerHandlers,\n type PlayableAuthoringServerResponse,\n} from '../authoring-server/index';\nimport {\n createPlayableAuthoringTransportPathNormalizer,\n readPlayableAuthoringJsonBody,\n sendPlayableAuthoringHttpResponse,\n setPlayableAuthoringCorsHeaders,\n} from './authoring-http';\nimport { resolveFpsGameEditorViteFilePath } from './module-invalidation';\n\nexport interface FpsGameEditorProjectAuthoringApiPluginOptions {\n projectRoot: string;\n name?: string;\n createAssetAuthoringHandlers(server: ViteDevServer): Promise<Pick<\n PlayableAuthoringServerHandlers,\n 'loadManifest' | 'loadEditorAssetLibrary' | 'runCommand'\n >>;\n getAuthoringWrittenFiles?: (server: ViteDevServer) => Promise<readonly string[]>;\n handleRenderingProfileRoute?: (input: {\n server: ViteDevServer;\n req: unknown;\n readJsonBody: typeof readPlayableAuthoringJsonBody;\n }) => Promise<PlayableAuthoringServerResponse>;\n loadEditorScene(server: ViteDevServer): Promise<Record<string, unknown>>;\n saveEditorScene(input: {\n server: ViteDevServer;\n saveMode: string;\n rawEditorScene: Record<string, unknown>;\n body: Record<string, unknown>;\n }): Promise<Record<string, unknown>>;\n writeFile?: PlayableAuthoringServerHandlers['writeFile'];\n logger?: Pick<Console, 'log' | 'warn'>;\n}\n\nexport function createFpsGameEditorProjectAuthoringApiPlugin(\n options: FpsGameEditorProjectAuthoringApiPluginOptions,\n): Plugin {\n let authoringWrittenFilesPromise: Promise<readonly string[]> = Promise.resolve([]);\n return {\n name: options.name ?? 'fps-editor-project-authoring-api',\n enforce: 'post' as const,\n apply: 'serve' as const,\n async configureServer(server) {\n const assetAuthoringHandlersPromise = options.createAssetAuthoringHandlers(server);\n if (options.getAuthoringWrittenFiles) {\n authoringWrittenFilesPromise = options.getAuthoringWrittenFiles(server)\n .then(paths => paths.map(file => path.resolve(options.projectRoot, file)))\n .then(async (paths) => {\n suppressFpsGameEditorAuthoringFullReloads(server, paths);\n suppressFpsGameEditorAuthoringWatcherAdds(server.watcher, paths);\n await server.watcher?.unwatch?.(paths);\n options.logger?.log?.('[ProjectAuthoring][Vite] watcher and HMR suppressed for authoring-written files', paths);\n return paths;\n })\n .catch((error) => {\n options.logger?.warn?.('[ProjectAuthoring][Vite] failed to resolve authoring files for HMR suppression', error);\n return [];\n });\n await authoringWrittenFilesPromise;\n }\n\n server.middlewares.use(async (req: any, res: any, next: any) => {\n const requestUrl = new URL(req.url ?? '', 'http://localhost');\n const pathname = requestUrl.pathname;\n const isProjectAuthoringRoute = pathname.startsWith('/__fps_editor_authoring');\n const route = isProjectAuthoringRoute\n ? pathname\n .replace(/^\\/__fps_editor_authoring/, '') || '/'\n : '/';\n\n if (isProjectAuthoringRoute && route.startsWith('/rendering-profile')) {\n if (!options.handleRenderingProfileRoute) {\n next();\n return;\n }\n setPlayableAuthoringCorsHeaders(res);\n if (req.method === 'OPTIONS') {\n res.statusCode = 204;\n res.end();\n return;\n }\n\n try {\n const response = await options.handleRenderingProfileRoute({\n server,\n req,\n readJsonBody: readPlayableAuthoringJsonBody,\n });\n sendPlayableAuthoringHttpResponse(res, response);\n } catch (error) {\n sendPlayableAuthoringHttpResponse(res, {\n statusCode: 500,\n body: {\n ok: false,\n error: error instanceof Error ? error.message : String(error),\n details: (error as any)?.details,\n },\n });\n }\n return;\n }\n\n const response = await handlePlayableAuthoringServerRequest({\n url: req.url ?? '',\n method: req.method ?? 'GET',\n }, {\n readBody: () => readPlayableAuthoringJsonBody(req),\n normalizeTransportPath: createPlayableAuthoringTransportPathNormalizer(options.projectRoot, {\n relativeRoot: '.platform-sim',\n }),\n async loadManifest(routeInput) {\n const handlers = await assetAuthoringHandlersPromise;\n if (!handlers.loadManifest) throw new Error('asset_manifest_handler_unavailable');\n return handlers.loadManifest(routeInput);\n },\n async loadEditorAssetLibrary(routeInput) {\n const handlers = await assetAuthoringHandlersPromise;\n if (!handlers.loadEditorAssetLibrary) throw new Error('asset_library_handler_unavailable');\n return handlers.loadEditorAssetLibrary(routeInput);\n },\n async loadEditorScene() {\n return options.loadEditorScene(server);\n },\n writeFile: options.writeFile ?? writePlayableAuthoringFile,\n async runCommand(commandInput) {\n const handlers = await assetAuthoringHandlersPromise;\n if (!handlers.runCommand) throw new Error('asset_command_handler_unavailable');\n return handlers.runCommand(commandInput);\n },\n async saveEditorScene({ mode: saveMode, rawEditorScene, body }) {\n return options.saveEditorScene({\n server,\n saveMode,\n rawEditorScene: rawEditorScene as Record<string, unknown>,\n body: body as Record<string, unknown>,\n });\n },\n });\n\n if (!response) {\n next();\n return;\n }\n sendPlayableAuthoringHttpResponse(res, response);\n });\n },\n async handleHotUpdate(context: HmrContext) {\n if (typeof context.file !== 'string') return;\n const authoringWrittenFiles = await authoringWrittenFilesPromise;\n if (isFpsGameEditorAuthoringWrittenFile(context.file, authoringWrittenFiles)) {\n // Keep the watcher event active until Vite has finished running every\n // hot-update hook. Vite may emit its full-reload message only after\n // this hook resolves; clearing here lets canonical asset replacements\n // reload the whole Editor before the freshness coordinator can rebase\n // the active session.\n return [];\n }\n },\n };\n}\n\nexport function isFpsGameEditorAuthoringWrittenFile(\n candidateFile: string,\n authoringWrittenFiles: readonly string[],\n): boolean {\n const candidate = resolveFpsGameEditorViteFilePath(candidateFile);\n return authoringWrittenFiles.some((configuredFile) => {\n const configured = resolveFpsGameEditorViteFilePath(configuredFile);\n if (candidate === configured) return true;\n const relative = path.relative(configured, candidate);\n return relative.length > 0 && relative !== '..' && !relative.startsWith(`..${path.sep}`) && !path.isAbsolute(relative);\n });\n}\n\nfunction suppressFpsGameEditorAuthoringFullReloads(\n server: {\n watcher?: { prependListener?: (event: string, listener: (file: unknown) => void) => unknown };\n ws?: { send?: (payload: any, ...args: any[]) => unknown };\n },\n authoringWrittenFiles: readonly string[],\n): void {\n if (!server.watcher?.prependListener || !server.ws?.send) return;\n let activeAuthoringFile: string | null = null;\n let clearTimer: ReturnType<typeof setTimeout> | null = null;\n const clearActiveFile = (): void => {\n activeAuthoringFile = null;\n if (clearTimer) clearTimeout(clearTimer);\n clearTimer = null;\n };\n const markFile = (file: unknown): void => {\n clearActiveFile();\n activeAuthoringFile = typeof file === 'string'\n && isFpsGameEditorAuthoringWrittenFile(file, authoringWrittenFiles)\n ? resolveFpsGameEditorViteFilePath(file)\n : null;\n if (activeAuthoringFile) {\n clearTimer = setTimeout(clearActiveFile, 1_000);\n }\n };\n for (const event of ['add', 'change', 'unlink']) {\n server.watcher.prependListener(event, markFile);\n }\n\n const send = server.ws.send.bind(server.ws);\n server.ws.send = (payload: any, ...args: any[]) => {\n const triggeredBy = typeof payload?.triggeredBy === 'string' ? payload.triggeredBy : undefined;\n const isOwnedTriggeredFile = triggeredBy\n ? isFpsGameEditorAuthoringWrittenFile(triggeredBy, authoringWrittenFiles)\n : false;\n if (payload?.type === 'full-reload' && (isOwnedTriggeredFile || (activeAuthoringFile && !triggeredBy))) {\n return;\n }\n return send(payload, ...args);\n };\n}\n\nfunction suppressFpsGameEditorAuthoringWatcherAdds(\n watcher: { add?: (paths: string | readonly string[]) => unknown } | undefined,\n authoringWrittenFiles: readonly string[],\n): void {\n if (!watcher?.add) return;\n const add = watcher.add.bind(watcher);\n watcher.add = (input) => {\n const paths = typeof input === 'string' ? [input] : [...input];\n const filtered = paths.filter(file => !isFpsGameEditorAuthoringWrittenFile(file, authoringWrittenFiles));\n if (filtered.length === 0) return watcher;\n return add(typeof input === 'string' ? filtered[0] : filtered);\n };\n}\n\nasync function writePlayableAuthoringFile({\n path: targetPath,\n text,\n}: Parameters<NonNullable<PlayableAuthoringServerHandlers['writeFile']>>[0]) {\n await mkdir(path.dirname(targetPath), { recursive: true });\n await writeFile(targetPath, text, 'utf8');\n return { ok: true, path: targetPath };\n}\n"]}
@@ -3,17 +3,16 @@ import type { FpsGameEditorProjectDefinition } from '../product/index';
3
3
  import type { PlayableViteEditorScenePaths } from './editor-scene-workflow';
4
4
  import { summarizePlayableEditorScene } from './editor-scene-workflow';
5
5
  export interface FpsGameEditorProjectSceneAuthoringModuleIds {
6
- authoringSource: string;
7
- assetLibrary: string;
8
- sceneSession: string;
9
- sceneCompiler: string;
6
+ sceneModule?: string;
7
+ authoringSource?: string;
8
+ assetLibrary?: string;
9
+ sceneSession?: string;
10
+ sceneCompiler?: string;
10
11
  renderingProfile?: string;
11
12
  }
12
13
  export interface FpsGameEditorProjectSceneAuthoringServicesOptions {
13
14
  projectRoot: string;
14
15
  moduleIds: FpsGameEditorProjectSceneAuthoringModuleIds;
15
- assertRuntimeSceneConfigModulePath: string;
16
- assertRuntimeSceneConfigExportName: string;
17
16
  summarizeRenderingProfile?: (value: Record<string, unknown> | null) => Record<string, unknown> | null;
18
17
  createRenderingInvalidationFiles?: (projectRoot: string, renderingConfigPath: string) => string[];
19
18
  invalidateFiles?: (server: ViteDevServer, files: string[]) => void;
@@ -1 +1 @@
1
- {"version":3,"file":"product-scene-authoring.d.ts","sourceRoot":"","sources":["../../src/vite/product-scene-authoring.ts"],"names":[],"mappings":"AAEA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,MAAM,CAAC;AAC1C,OAAO,KAAK,EACV,8BAA8B,EAC/B,MAAM,kBAAkB,CAAC;AAC1B,OAAO,KAAK,EAEV,4BAA4B,EAE7B,MAAM,yBAAyB,CAAC;AACjC,OAAO,EAIL,4BAA4B,EAC7B,MAAM,yBAAyB,CAAC;AAEjC,MAAM,WAAW,2CAA2C;IAC1D,eAAe,EAAE,MAAM,CAAC;IACxB,YAAY,EAAE,MAAM,CAAC;IACrB,YAAY,EAAE,MAAM,CAAC;IACrB,aAAa,EAAE,MAAM,CAAC;IACtB,gBAAgB,CAAC,EAAE,MAAM,CAAC;CAC3B;AAED,MAAM,WAAW,iDAAiD;IAChE,WAAW,EAAE,MAAM,CAAC;IACpB,SAAS,EAAE,2CAA2C,CAAC;IACvD,kCAAkC,EAAE,MAAM,CAAC;IAC3C,kCAAkC,EAAE,MAAM,CAAC;IAC3C,yBAAyB,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI,KAAK,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC;IACtG,gCAAgC,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,MAAM,KAAK,MAAM,EAAE,CAAC;IAClG,eAAe,CAAC,EAAE,CAAC,MAAM,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,IAAI,CAAC;CACpE;AAED,MAAM,WAAW,2CAA2C;IAC1D,MAAM,EAAE,aAAa,CAAC;IACtB,sBAAsB,EAAE,CAAC,MAAM,EAAE,aAAa,KAAK,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;CAC5F;AAED,MAAM,WAAW,2CAA4C,SAAQ,2CAA2C;IAC9G,QAAQ,EAAE,MAAM,CAAC;IACjB,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACxC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC/B;AAED,MAAM,WAAW,0CAA0C;IACzD,KAAK,EAAE,4BAA4B,CAAC;IACpC,eAAe,CAAC,KAAK,EAAE,2CAA2C,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IACtG,eAAe,CAAC,KAAK,EAAE,2CAA2C,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;CACvG;AAED,wBAAgB,gDAAgD,CAC9D,OAAO,EAAE,8BAA8B,EACvC,OAAO,EAAE,iDAAiD,GACzD,0CAA0C,CA0B5C;AAED,wBAAgB,8CAA8C,CAC5D,OAAO,EAAE,8BAA8B,EACvC,WAAW,EAAE,MAAM,GAClB,4BAA4B,CAQ9B;AA4FD,eAAO,MAAM,kCAAkC,qCAA+B,CAAC"}
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+ {"version":3,"file":"product-scene-authoring.d.ts","sourceRoot":"","sources":["../../src/vite/product-scene-authoring.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,MAAM,CAAC;AAC1C,OAAO,KAAK,EACV,8BAA8B,EAC/B,MAAM,kBAAkB,CAAC;AAC1B,OAAO,KAAK,EAEV,4BAA4B,EAE7B,MAAM,yBAAyB,CAAC;AACjC,OAAO,EAIL,4BAA4B,EAC7B,MAAM,yBAAyB,CAAC;AAEjC,MAAM,WAAW,2CAA2C;IAC1D,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,gBAAgB,CAAC,EAAE,MAAM,CAAC;CAC3B;AAED,MAAM,WAAW,iDAAiD;IAChE,WAAW,EAAE,MAAM,CAAC;IACpB,SAAS,EAAE,2CAA2C,CAAC;IACvD,yBAAyB,CAAC,EAAE,CAAC,KAAK,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI,KAAK,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,IAAI,CAAC;IACtG,gCAAgC,CAAC,EAAE,CAAC,WAAW,EAAE,MAAM,EAAE,mBAAmB,EAAE,MAAM,KAAK,MAAM,EAAE,CAAC;IAClG,eAAe,CAAC,EAAE,CAAC,MAAM,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,IAAI,CAAC;CACpE;AAED,MAAM,WAAW,2CAA2C;IAC1D,MAAM,EAAE,aAAa,CAAC;IACtB,sBAAsB,EAAE,CAAC,MAAM,EAAE,aAAa,KAAK,OAAO,CAAC,KAAK,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC;CAC5F;AAED,MAAM,WAAW,2CAA4C,SAAQ,2CAA2C;IAC9G,QAAQ,EAAE,MAAM,CAAC;IACjB,cAAc,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACxC,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CAC/B;AAED,MAAM,WAAW,0CAA0C;IACzD,KAAK,EAAE,4BAA4B,CAAC;IACpC,eAAe,CAAC,KAAK,EAAE,2CAA2C,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IACtG,eAAe,CAAC,KAAK,EAAE,2CAA2C,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;CACvG;AAED,wBAAgB,gDAAgD,CAC9D,OAAO,EAAE,8BAA8B,EACvC,OAAO,EAAE,iDAAiD,GACzD,0CAA0C,CA0B5C;AAED,wBAAgB,8CAA8C,CAC5D,OAAO,EAAE,8BAA8B,EACvC,WAAW,EAAE,MAAM,GAClB,4BAA4B,CAW9B;AAiHD,eAAO,MAAM,kCAAkC,qCAA+B,CAAC"}
@@ -1,5 +1,4 @@
1
1
  import path from 'node:path';
2
- import { pathToFileURL } from 'node:url';
3
2
  import { assertPlayableEditorSceneDocument, loadPlayableViteEditorScene, savePlayableViteEditorScene, summarizePlayableEditorScene, } from './editor-scene-workflow.js';
4
3
  export function createFpsGameEditorProjectSceneAuthoringServices(project, options) {
5
4
  const paths = resolveFpsGameEditorProjectSceneAuthoringPaths(project, options.projectRoot);
@@ -35,49 +34,51 @@ export function resolveFpsGameEditorProjectSceneAuthoringPaths(project, projectR
35
34
  ...(project.source.rendering
36
35
  ? { renderingConfigPath: path.resolve(projectRoot, project.source.rendering) }
37
36
  : {}),
37
+ ...(project.source.shadows
38
+ ? { shadowsConfigPath: path.resolve(projectRoot, project.source.shadows) }
39
+ : {}),
38
40
  };
39
41
  }
40
42
  async function loadFpsGameEditorProjectSceneLoadServices(server, options) {
41
43
  const [authoringSource, assetLibrary, sceneSession,] = await Promise.all([
42
- loadViteSsrModule(server, options.moduleIds.authoringSource),
43
- loadViteSsrModule(server, options.moduleIds.assetLibrary),
44
- loadViteSsrModule(server, options.moduleIds.sceneSession),
44
+ loadViteSsrModule(server, readSceneAuthoringModuleId(options.moduleIds, 'authoringSource')),
45
+ loadViteSsrModule(server, readSceneAuthoringModuleId(options.moduleIds, 'assetLibrary')),
46
+ loadViteSsrModule(server, readSceneAuthoringModuleId(options.moduleIds, 'sceneSession')),
45
47
  ]);
46
48
  return {
47
49
  ensureAuthoringSource: readFunctionExport(authoringSource, 'ensureEditorSceneAuthoringSource'),
48
50
  detectRuntimeInputDrift: readFunctionExport(authoringSource, 'detectEditorSceneRuntimeInputDrift'),
49
51
  enrichEditorSceneDocumentAssets: readFunctionExport(assetLibrary, 'enrichEditorSceneDocumentAssets'),
50
- ensureEditorSceneEnvironmentDefaults: readFunctionExport(sceneSession, 'ensureEditorSceneEnvironmentDefaults'),
52
+ ensureEditorSceneEnvironmentDefaults: readSceneAssemblyFunctionExport(sceneSession, 'ensureEditorSceneEnvironmentDefaults', 'ensureEnvironmentDefaults'),
51
53
  };
52
54
  }
53
55
  async function loadFpsGameEditorProjectSceneSaveServices(server, options) {
54
- const [loadServices, authoringSource, sceneSession, sceneCompiler, assertRuntimeSceneConfig,] = await Promise.all([
56
+ const [loadServices, authoringSource, sceneSession, sceneCompiler,] = await Promise.all([
55
57
  loadFpsGameEditorProjectSceneLoadServices(server, options),
56
- loadViteSsrModule(server, options.moduleIds.authoringSource),
57
- loadViteSsrModule(server, options.moduleIds.sceneSession),
58
- loadViteSsrModule(server, options.moduleIds.sceneCompiler),
59
- loadRuntimeSceneConfigAssert(options),
58
+ loadViteSsrModule(server, readSceneAuthoringModuleId(options.moduleIds, 'authoringSource')),
59
+ loadViteSsrModule(server, readSceneAuthoringModuleId(options.moduleIds, 'sceneSession')),
60
+ loadViteSsrModule(server, readSceneAuthoringModuleId(options.moduleIds, 'sceneCompiler')),
60
61
  ]);
61
62
  return {
62
63
  ...loadServices,
63
64
  assertEditorSceneDocument: assertPlayableEditorSceneDocument,
64
- assertEditorSceneMaterialAssetIntegrity: readFunctionExport(sceneSession, 'assertEditorSceneMaterialAssetIntegrity'),
65
+ assertEditorSceneMaterialAssetIntegrity: readSceneAssemblyFunctionExport(sceneSession, 'assertEditorSceneMaterialAssetIntegrity', 'assertMaterialAssetIntegrity'),
65
66
  bumpEditorSceneAuthoringSourceRevision: readFunctionExport(authoringSource, 'bumpEditorSceneAuthoringSourceRevision'),
66
67
  compileEditorSceneDocumentToSceneConfig: readFunctionExport(sceneCompiler, 'compileEditorSceneDocumentToSceneConfig'),
67
- assertRuntimeSceneConfig,
68
68
  };
69
69
  }
70
+ function readSceneAuthoringModuleId(moduleIds, role) {
71
+ const moduleId = moduleIds[role] ?? moduleIds.sceneModule;
72
+ if (typeof moduleId === 'string' && moduleId.trim())
73
+ return moduleId;
74
+ throw new Error(`vite_scene_authoring_module_id_missing:${role}`);
75
+ }
70
76
  async function loadFpsGameEditorProjectRenderingProfileNormalizer(server, options) {
71
77
  if (!options.moduleIds.renderingProfile)
72
78
  return undefined;
73
79
  const renderingProfile = await loadViteSsrModule(server, options.moduleIds.renderingProfile);
74
80
  return readFunctionExport(renderingProfile, 'normalizeRenderingProfile');
75
81
  }
76
- async function loadRuntimeSceneConfigAssert(options) {
77
- const moduleUrl = pathToFileURL(path.resolve(options.projectRoot, options.assertRuntimeSceneConfigModulePath)).href;
78
- const schemaModule = await import(moduleUrl);
79
- return readFunctionExport(schemaModule, options.assertRuntimeSceneConfigExportName);
80
- }
81
82
  async function loadViteSsrModule(server, moduleId) {
82
83
  const loaded = await server.ssrLoadModule(moduleId);
83
84
  if (!loaded || typeof loaded !== 'object') {
@@ -92,5 +93,18 @@ function readFunctionExport(module, exportName) {
92
93
  }
93
94
  return value;
94
95
  }
96
+ function readSceneAssemblyFunctionExport(module, legacyExportName, assemblyMethodName) {
97
+ const legacyValue = module[legacyExportName];
98
+ if (typeof legacyValue === 'function')
99
+ return legacyValue;
100
+ const assembly = module.sceneAssembly;
101
+ if (assembly && typeof assembly === 'object') {
102
+ const method = assembly[assemblyMethodName];
103
+ if (typeof method === 'function') {
104
+ return method.bind(assembly);
105
+ }
106
+ }
107
+ throw new Error(`vite_module_missing_function_export:${legacyExportName};sceneAssembly.${assemblyMethodName}`);
108
+ }
95
109
  export const summarizeFpsGameEditorProjectScene = summarizePlayableEditorScene;
96
110
  //# sourceMappingURL=product-scene-authoring.js.map
@@ -1 +1 @@
1
- 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path from 'node:path';\nimport { pathToFileURL } from 'node:url';\nimport type { ViteDevServer } from 'vite';\nimport type {\n FpsGameEditorProjectDefinition,\n} from '../product/index';\nimport type {\n PlayableViteEditorSceneLoadServices,\n PlayableViteEditorScenePaths,\n PlayableViteEditorSceneSaveServices,\n} from './editor-scene-workflow';\nimport {\n assertPlayableEditorSceneDocument,\n loadPlayableViteEditorScene,\n savePlayableViteEditorScene,\n summarizePlayableEditorScene,\n} from './editor-scene-workflow';\n\nexport interface FpsGameEditorProjectSceneAuthoringModuleIds {\n authoringSource: string;\n assetLibrary: string;\n sceneSession: string;\n sceneCompiler: string;\n renderingProfile?: string;\n}\n\nexport interface FpsGameEditorProjectSceneAuthoringServicesOptions {\n projectRoot: string;\n moduleIds: FpsGameEditorProjectSceneAuthoringModuleIds;\n assertRuntimeSceneConfigModulePath: string;\n assertRuntimeSceneConfigExportName: string;\n summarizeRenderingProfile?: (value: Record<string, unknown> | null) => Record<string, unknown> | null;\n createRenderingInvalidationFiles?: (projectRoot: string, renderingConfigPath: string) => string[];\n invalidateFiles?: (server: ViteDevServer, files: string[]) => void;\n}\n\nexport interface FpsGameEditorProjectSceneAuthoringLoadInput {\n server: ViteDevServer;\n listEditorAssetLibrary: (server: ViteDevServer) => Promise<Array<Record<string, unknown>>>;\n}\n\nexport interface FpsGameEditorProjectSceneAuthoringSaveInput extends FpsGameEditorProjectSceneAuthoringLoadInput {\n saveMode: string;\n rawEditorScene: Record<string, unknown>;\n body: Record<string, unknown>;\n}\n\nexport interface FpsGameEditorProjectSceneAuthoringServices {\n paths: PlayableViteEditorScenePaths;\n loadEditorScene(input: FpsGameEditorProjectSceneAuthoringLoadInput): Promise<Record<string, unknown>>;\n saveEditorScene(input: FpsGameEditorProjectSceneAuthoringSaveInput): Promise<Record<string, unknown>>;\n}\n\nexport function createFpsGameEditorProjectSceneAuthoringServices(\n project: FpsGameEditorProjectDefinition,\n options: FpsGameEditorProjectSceneAuthoringServicesOptions,\n): FpsGameEditorProjectSceneAuthoringServices {\n const paths = resolveFpsGameEditorProjectSceneAuthoringPaths(project, options.projectRoot);\n return {\n paths,\n loadEditorScene(input) {\n return loadPlayableViteEditorScene({\n ...input,\n projectRoot: options.projectRoot,\n paths,\n loadServices: server => loadFpsGameEditorProjectSceneLoadServices(server, options),\n });\n },\n async saveEditorScene(input) {\n const normalizeRenderingProfile = await loadFpsGameEditorProjectRenderingProfileNormalizer(input.server, options);\n return savePlayableViteEditorScene({\n ...input,\n projectRoot: options.projectRoot,\n paths,\n saveServices: server => loadFpsGameEditorProjectSceneSaveServices(server, options),\n normalizeRenderingProfile,\n summarizeRenderingProfile: options.summarizeRenderingProfile,\n createRenderingInvalidationFiles: options.createRenderingInvalidationFiles,\n invalidateFiles: options.invalidateFiles,\n });\n },\n };\n}\n\nexport function resolveFpsGameEditorProjectSceneAuthoringPaths(\n project: FpsGameEditorProjectDefinition,\n projectRoot: string,\n): PlayableViteEditorScenePaths {\n return {\n editorScenePath: path.resolve(projectRoot, project.source.editorScene),\n scenePath: path.resolve(projectRoot, project.source.runtimeScene),\n ...(project.source.rendering\n ? { renderingConfigPath: path.resolve(projectRoot, project.source.rendering) }\n : {}),\n };\n}\n\nasync function loadFpsGameEditorProjectSceneLoadServices(\n server: ViteDevServer,\n options: FpsGameEditorProjectSceneAuthoringServicesOptions,\n): Promise<PlayableViteEditorSceneLoadServices> {\n const [\n authoringSource,\n assetLibrary,\n sceneSession,\n ] = await Promise.all([\n loadViteSsrModule(server, options.moduleIds.authoringSource),\n loadViteSsrModule(server, options.moduleIds.assetLibrary),\n loadViteSsrModule(server, options.moduleIds.sceneSession),\n ]);\n return {\n ensureAuthoringSource: readFunctionExport(authoringSource, 'ensureEditorSceneAuthoringSource'),\n detectRuntimeInputDrift: readFunctionExport(authoringSource, 'detectEditorSceneRuntimeInputDrift'),\n enrichEditorSceneDocumentAssets: readFunctionExport(assetLibrary, 'enrichEditorSceneDocumentAssets'),\n ensureEditorSceneEnvironmentDefaults: readFunctionExport(sceneSession, 'ensureEditorSceneEnvironmentDefaults'),\n };\n}\n\nasync function loadFpsGameEditorProjectSceneSaveServices(\n server: ViteDevServer,\n options: FpsGameEditorProjectSceneAuthoringServicesOptions,\n): Promise<PlayableViteEditorSceneSaveServices> {\n const [\n loadServices,\n authoringSource,\n sceneSession,\n sceneCompiler,\n assertRuntimeSceneConfig,\n ] = await Promise.all([\n loadFpsGameEditorProjectSceneLoadServices(server, options),\n loadViteSsrModule(server, options.moduleIds.authoringSource),\n loadViteSsrModule(server, options.moduleIds.sceneSession),\n loadViteSsrModule(server, options.moduleIds.sceneCompiler),\n loadRuntimeSceneConfigAssert(options),\n ]);\n return {\n ...loadServices,\n assertEditorSceneDocument: assertPlayableEditorSceneDocument,\n assertEditorSceneMaterialAssetIntegrity: readFunctionExport(sceneSession, 'assertEditorSceneMaterialAssetIntegrity'),\n bumpEditorSceneAuthoringSourceRevision: readFunctionExport(authoringSource, 'bumpEditorSceneAuthoringSourceRevision'),\n compileEditorSceneDocumentToSceneConfig: readFunctionExport(sceneCompiler, 'compileEditorSceneDocumentToSceneConfig'),\n assertRuntimeSceneConfig,\n };\n}\n\nasync function loadFpsGameEditorProjectRenderingProfileNormalizer(\n server: ViteDevServer,\n options: FpsGameEditorProjectSceneAuthoringServicesOptions,\n): Promise<((value: Record<string, unknown>) => Record<string, unknown>) | undefined> {\n if (!options.moduleIds.renderingProfile) return undefined;\n const renderingProfile = await loadViteSsrModule(server, options.moduleIds.renderingProfile);\n return readFunctionExport(renderingProfile, 'normalizeRenderingProfile');\n}\n\nasync function loadRuntimeSceneConfigAssert(\n options: FpsGameEditorProjectSceneAuthoringServicesOptions,\n): Promise<(value: Record<string, unknown>) => void> {\n const moduleUrl = pathToFileURL(path.resolve(\n options.projectRoot,\n options.assertRuntimeSceneConfigModulePath,\n )).href;\n const schemaModule = await import(moduleUrl) as Record<string, unknown>;\n return readFunctionExport(\n schemaModule,\n options.assertRuntimeSceneConfigExportName,\n );\n}\n\nasync function loadViteSsrModule(server: ViteDevServer, moduleId: string): Promise<Record<string, unknown>> {\n const loaded = await server.ssrLoadModule(moduleId);\n if (!loaded || typeof loaded !== 'object') {\n throw new Error(`vite_module_not_object:${moduleId}`);\n }\n return loaded as Record<string, unknown>;\n}\n\nfunction readFunctionExport<T extends (...args: any[]) => any>(\n module: Record<string, unknown>,\n exportName: string,\n): T {\n const value = module[exportName];\n if (typeof value !== 'function') {\n throw new Error(`vite_module_missing_function_export:${exportName}`);\n }\n return value as T;\n}\n\nexport const summarizeFpsGameEditorProjectScene = summarizePlayableEditorScene;\n"]}
1
+ 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path from 'node:path';\nimport type { ViteDevServer } from 'vite';\nimport type {\n FpsGameEditorProjectDefinition,\n} from '../product/index';\nimport type {\n PlayableViteEditorSceneLoadServices,\n PlayableViteEditorScenePaths,\n PlayableViteEditorSceneSaveServices,\n} from './editor-scene-workflow';\nimport {\n assertPlayableEditorSceneDocument,\n loadPlayableViteEditorScene,\n savePlayableViteEditorScene,\n summarizePlayableEditorScene,\n} from './editor-scene-workflow';\n\nexport interface FpsGameEditorProjectSceneAuthoringModuleIds {\n sceneModule?: string;\n authoringSource?: string;\n assetLibrary?: string;\n sceneSession?: string;\n sceneCompiler?: string;\n renderingProfile?: string;\n}\n\nexport interface FpsGameEditorProjectSceneAuthoringServicesOptions {\n projectRoot: string;\n moduleIds: FpsGameEditorProjectSceneAuthoringModuleIds;\n summarizeRenderingProfile?: (value: Record<string, unknown> | null) => Record<string, unknown> | null;\n createRenderingInvalidationFiles?: (projectRoot: string, renderingConfigPath: string) => string[];\n invalidateFiles?: (server: ViteDevServer, files: string[]) => void;\n}\n\nexport interface FpsGameEditorProjectSceneAuthoringLoadInput {\n server: ViteDevServer;\n listEditorAssetLibrary: (server: ViteDevServer) => Promise<Array<Record<string, unknown>>>;\n}\n\nexport interface FpsGameEditorProjectSceneAuthoringSaveInput extends FpsGameEditorProjectSceneAuthoringLoadInput {\n saveMode: string;\n rawEditorScene: Record<string, unknown>;\n body: Record<string, unknown>;\n}\n\nexport interface FpsGameEditorProjectSceneAuthoringServices {\n paths: PlayableViteEditorScenePaths;\n loadEditorScene(input: FpsGameEditorProjectSceneAuthoringLoadInput): Promise<Record<string, unknown>>;\n saveEditorScene(input: FpsGameEditorProjectSceneAuthoringSaveInput): Promise<Record<string, unknown>>;\n}\n\nexport function createFpsGameEditorProjectSceneAuthoringServices(\n project: FpsGameEditorProjectDefinition,\n options: FpsGameEditorProjectSceneAuthoringServicesOptions,\n): FpsGameEditorProjectSceneAuthoringServices {\n const paths = resolveFpsGameEditorProjectSceneAuthoringPaths(project, options.projectRoot);\n return {\n paths,\n loadEditorScene(input) {\n return loadPlayableViteEditorScene({\n ...input,\n projectRoot: options.projectRoot,\n paths,\n loadServices: server => loadFpsGameEditorProjectSceneLoadServices(server, options),\n });\n },\n async saveEditorScene(input) {\n const normalizeRenderingProfile = await loadFpsGameEditorProjectRenderingProfileNormalizer(input.server, options);\n return savePlayableViteEditorScene({\n ...input,\n projectRoot: options.projectRoot,\n paths,\n saveServices: server => loadFpsGameEditorProjectSceneSaveServices(server, options),\n normalizeRenderingProfile,\n summarizeRenderingProfile: options.summarizeRenderingProfile,\n createRenderingInvalidationFiles: options.createRenderingInvalidationFiles,\n invalidateFiles: options.invalidateFiles,\n });\n },\n };\n}\n\nexport function resolveFpsGameEditorProjectSceneAuthoringPaths(\n project: FpsGameEditorProjectDefinition,\n projectRoot: string,\n): PlayableViteEditorScenePaths {\n return {\n editorScenePath: path.resolve(projectRoot, project.source.editorScene),\n scenePath: path.resolve(projectRoot, project.source.runtimeScene),\n ...(project.source.rendering\n ? { renderingConfigPath: path.resolve(projectRoot, project.source.rendering) }\n : {}),\n ...(project.source.shadows\n ? { shadowsConfigPath: path.resolve(projectRoot, project.source.shadows) }\n : {}),\n };\n}\n\nasync function loadFpsGameEditorProjectSceneLoadServices(\n server: ViteDevServer,\n options: FpsGameEditorProjectSceneAuthoringServicesOptions,\n): Promise<PlayableViteEditorSceneLoadServices> {\n const [\n authoringSource,\n assetLibrary,\n sceneSession,\n ] = await Promise.all([\n loadViteSsrModule(server, readSceneAuthoringModuleId(options.moduleIds, 'authoringSource')),\n loadViteSsrModule(server, readSceneAuthoringModuleId(options.moduleIds, 'assetLibrary')),\n loadViteSsrModule(server, readSceneAuthoringModuleId(options.moduleIds, 'sceneSession')),\n ]);\n return {\n ensureAuthoringSource: readFunctionExport(authoringSource, 'ensureEditorSceneAuthoringSource'),\n detectRuntimeInputDrift: readFunctionExport(authoringSource, 'detectEditorSceneRuntimeInputDrift'),\n enrichEditorSceneDocumentAssets: readFunctionExport(assetLibrary, 'enrichEditorSceneDocumentAssets'),\n ensureEditorSceneEnvironmentDefaults: readSceneAssemblyFunctionExport(\n sceneSession,\n 'ensureEditorSceneEnvironmentDefaults',\n 'ensureEnvironmentDefaults',\n ),\n };\n}\n\nasync function loadFpsGameEditorProjectSceneSaveServices(\n server: ViteDevServer,\n options: FpsGameEditorProjectSceneAuthoringServicesOptions,\n): Promise<PlayableViteEditorSceneSaveServices> {\n const [\n loadServices,\n authoringSource,\n sceneSession,\n sceneCompiler,\n ] = await Promise.all([\n loadFpsGameEditorProjectSceneLoadServices(server, options),\n loadViteSsrModule(server, readSceneAuthoringModuleId(options.moduleIds, 'authoringSource')),\n loadViteSsrModule(server, readSceneAuthoringModuleId(options.moduleIds, 'sceneSession')),\n loadViteSsrModule(server, readSceneAuthoringModuleId(options.moduleIds, 'sceneCompiler')),\n ]);\n return {\n ...loadServices,\n assertEditorSceneDocument: assertPlayableEditorSceneDocument,\n assertEditorSceneMaterialAssetIntegrity: readSceneAssemblyFunctionExport(\n sceneSession,\n 'assertEditorSceneMaterialAssetIntegrity',\n 'assertMaterialAssetIntegrity',\n ),\n bumpEditorSceneAuthoringSourceRevision: readFunctionExport(authoringSource, 'bumpEditorSceneAuthoringSourceRevision'),\n compileEditorSceneDocumentToSceneConfig: readFunctionExport(sceneCompiler, 'compileEditorSceneDocumentToSceneConfig'),\n };\n}\n\nfunction readSceneAuthoringModuleId(\n moduleIds: FpsGameEditorProjectSceneAuthoringModuleIds,\n role: 'authoringSource' | 'assetLibrary' | 'sceneSession' | 'sceneCompiler',\n): string {\n const moduleId = moduleIds[role] ?? moduleIds.sceneModule;\n if (typeof moduleId === 'string' && moduleId.trim()) return moduleId;\n throw new Error(`vite_scene_authoring_module_id_missing:${role}`);\n}\n\nasync function loadFpsGameEditorProjectRenderingProfileNormalizer(\n server: ViteDevServer,\n options: FpsGameEditorProjectSceneAuthoringServicesOptions,\n): Promise<((value: Record<string, unknown>) => Record<string, unknown>) | undefined> {\n if (!options.moduleIds.renderingProfile) return undefined;\n const renderingProfile = await loadViteSsrModule(server, options.moduleIds.renderingProfile);\n return readFunctionExport(renderingProfile, 'normalizeRenderingProfile');\n}\n\nasync function loadViteSsrModule(server: ViteDevServer, moduleId: string): Promise<Record<string, unknown>> {\n const loaded = await server.ssrLoadModule(moduleId);\n if (!loaded || typeof loaded !== 'object') {\n throw new Error(`vite_module_not_object:${moduleId}`);\n }\n return loaded as Record<string, unknown>;\n}\n\nfunction readFunctionExport<T extends (...args: any[]) => any>(\n module: Record<string, unknown>,\n exportName: string,\n): T {\n const value = module[exportName];\n if (typeof value !== 'function') {\n throw new Error(`vite_module_missing_function_export:${exportName}`);\n }\n return value as T;\n}\n\nfunction readSceneAssemblyFunctionExport<T extends (...args: any[]) => any>(\n module: Record<string, unknown>,\n legacyExportName: string,\n assemblyMethodName: string,\n): T {\n const legacyValue = module[legacyExportName];\n if (typeof legacyValue === 'function') return legacyValue as T;\n\n const assembly = module.sceneAssembly;\n if (assembly && typeof assembly === 'object') {\n const method = (assembly as Record<string, unknown>)[assemblyMethodName];\n if (typeof method === 'function') {\n return method.bind(assembly) as T;\n }\n }\n\n throw new Error(\n `vite_module_missing_function_export:${legacyExportName};sceneAssembly.${assemblyMethodName}`,\n );\n}\n\nexport const summarizeFpsGameEditorProjectScene = summarizePlayableEditorScene;\n"]}
@@ -12,8 +12,14 @@ export interface PlayableEditorVitePluginOptions {
12
12
  cacheDir?: string | false;
13
13
  strictAliasFiles?: boolean;
14
14
  versionDiagnostics?: boolean;
15
+ editorEntry?: PlayableEditorViteEntryOptions;
15
16
  logger?: Pick<Console, 'info' | 'warn' | 'error'>;
16
17
  }
18
+ export interface PlayableEditorViteEntryOptions {
19
+ url: string;
20
+ cache?: 'revalidate' | 'immutable';
21
+ manifestPath?: string;
22
+ }
17
23
  export interface PlayableEditorViteCacheMarker {
18
24
  packageName: string;
19
25
  version: string;
@@ -1 +1 @@
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+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/vite/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,uBAAuB,EAAE,MAAM,mBAAmB,CAAC;AAEjE,MAAM,WAAW,kCAAkC;IACjD,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,eAAe,CAAC,EAAE,MAAM,CAAC;CAC1B;AAED,MAAM,WAAW,+BAA+B;IAC9C,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,eAAe,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAChC,mBAAmB,CAAC,EAAE,qCAAqC,CAAC;IAC5D,GAAG,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,CAAC,CAAC;IACzC,QAAQ,CAAC,EAAE,MAAM,GAAG,KAAK,CAAC;IAC1B,gBAAgB,CAAC,EAAE,OAAO,CAAC;IAC3B,kBAAkB,CAAC,EAAE,OAAO,CAAC;IAC7B,WAAW,CAAC,EAAE,8BAA8B,CAAC;IAC7C,MAAM,CAAC,EAAE,IAAI,CAAC,OAAO,EAAE,MAAM,GAAG,MAAM,GAAG,OAAO,CAAC,CAAC;CACnD;AAED,MAAM,WAAW,8BAA8B;IAC7C,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,CAAC,EAAE,YAAY,GAAG,WAAW,CAAC;IACnC,YAAY,CAAC,EAAE,MAAM,CAAC;CACvB;AAED,MAAM,WAAW,6BAA6B;IAC5C,WAAW,EAAE,MAAM,CAAC;IACpB,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,EAAE,MAAM,CAAC;IACjB,QAAQ,EAAE,MAAM,CAAC;IACjB,aAAa,EAAE,MAAM,CAAC;CACvB;AAED,MAAM,WAAW,qCAAqC;IACpD,WAAW,EAAE,MAAM,CAAC;IACpB,eAAe,EAAE,MAAM,GAAG,IAAI,CAAC;IAC/B,iBAAiB,EAAE,MAAM,CAAC;IAC1B,aAAa,EAAE,MAAM,CAAC;IACtB,SAAS,EAAE,uBAAuB,CAAC;IACnC,QAAQ,EAAE,MAAM,GAAG,IAAI,CAAC;CACzB"}
@@ -1 +1 @@
1
- {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/vite/types.ts"],"names":[],"mappings":"","sourcesContent":["import type { PlayableEditorBuildInfo } from './build-info-core';\n\nexport interface PlayableEditorBuildInfoReadOptions {\n editorPackageRoot?: string;\n buildInfoPath?: string;\n packageJsonPath?: string;\n}\n\nexport interface PlayableEditorVitePluginOptions {\n projectRoot?: string;\n localEditorRepo?: string | null;\n resolvedIntegration?: PlayableEditorViteResolvedIntegration;\n env?: Record<string, string | undefined>;\n cacheDir?: string | false;\n strictAliasFiles?: boolean;\n versionDiagnostics?: boolean;\n logger?: Pick<Console, 'info' | 'warn' | 'error'>;\n}\n\nexport interface PlayableEditorViteCacheMarker {\n packageName: string;\n version: string;\n cacheKey: string;\n distHash: string;\n buildInfoPath: string;\n}\n\nexport interface PlayableEditorViteResolvedIntegration {\n projectRoot: string;\n localEditorRepo: string | null;\n editorPackageRoot: string;\n buildInfoPath: string;\n buildInfo: PlayableEditorBuildInfo;\n cacheDir: string | null;\n}\n"]}
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/vite/types.ts"],"names":[],"mappings":"","sourcesContent":["import type { PlayableEditorBuildInfo } from './build-info-core';\n\nexport interface PlayableEditorBuildInfoReadOptions {\n editorPackageRoot?: string;\n buildInfoPath?: string;\n packageJsonPath?: string;\n}\n\nexport interface PlayableEditorVitePluginOptions {\n projectRoot?: string;\n localEditorRepo?: string | null;\n resolvedIntegration?: PlayableEditorViteResolvedIntegration;\n env?: Record<string, string | undefined>;\n cacheDir?: string | false;\n strictAliasFiles?: boolean;\n versionDiagnostics?: boolean;\n editorEntry?: PlayableEditorViteEntryOptions;\n logger?: Pick<Console, 'info' | 'warn' | 'error'>;\n}\n\nexport interface PlayableEditorViteEntryOptions {\n url: string;\n cache?: 'revalidate' | 'immutable';\n manifestPath?: string;\n}\n\nexport interface PlayableEditorViteCacheMarker {\n packageName: string;\n version: string;\n cacheKey: string;\n distHash: string;\n buildInfoPath: string;\n}\n\nexport interface PlayableEditorViteResolvedIntegration {\n projectRoot: string;\n localEditorRepo: string | null;\n editorPackageRoot: string;\n buildInfoPath: string;\n buildInfo: PlayableEditorBuildInfo;\n cacheDir: string | null;\n}\n"]}
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@fps-games/editor-playable-sdk",
3
- "version": "0.2.0-beta.4",
3
+ "version": "0.2.1-beta.1",
4
4
  "private": true,
5
5
  "type": "module",
6
6
  "description": "Playable project integration SDK for fps-game-editor.",
@@ -27,11 +27,11 @@
27
27
  },
28
28
  "dependencies": {
29
29
  "@babel/parser": "^7.28.5",
30
- "@fps-games/editor-core": "0.2.0-beta.4",
31
- "@fps-games/editor-protocol": "0.2.0-beta.4",
32
- "@fps-games/playable-assets": "0.2.0-beta.4",
33
- "@fps-games/playable-rendering": "0.2.0-beta.4",
34
- "@fps-games/plugin-api": "0.2.0-beta.4"
30
+ "@fps-games/editor-core": "0.2.1-beta.1",
31
+ "@fps-games/editor-protocol": "0.2.1-beta.1",
32
+ "@fps-games/playable-assets": "0.2.1-beta.1",
33
+ "@fps-games/playable-rendering": "0.2.1-beta.1",
34
+ "@fps-games/plugin-api": "0.2.1-beta.1"
35
35
  },
36
36
  "peerDependencies": {
37
37
  "vite": "^5.4.21"