@fps-games/editor 0.2.0-beta.4 → 0.2.1-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/agent-bridge/capabilities/editor-state.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/editor-state.js +12 -6
- package/dist/agent-bridge/capabilities/editor-state.js.map +1 -1
- package/dist/agent-bridge/capabilities/hierarchy.d.ts +4 -0
- package/dist/agent-bridge/capabilities/hierarchy.d.ts.map +1 -0
- package/dist/agent-bridge/capabilities/hierarchy.js +209 -0
- package/dist/agent-bridge/capabilities/hierarchy.js.map +1 -0
- package/dist/agent-bridge/capabilities/prefabs.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/prefabs.js +208 -73
- package/dist/agent-bridge/capabilities/prefabs.js.map +1 -1
- package/dist/agent-bridge/capabilities/scene-objects.d.ts +3 -4
- package/dist/agent-bridge/capabilities/scene-objects.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/scene-objects.js +24 -23
- package/dist/agent-bridge/capabilities/scene-objects.js.map +1 -1
- package/dist/agent-bridge/capabilities/shadows.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/shadows.js +829 -66
- package/dist/agent-bridge/capabilities/shadows.js.map +1 -1
- package/dist/agent-bridge/capabilities/ui-regions.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/ui-regions.js +3 -1
- package/dist/agent-bridge/capabilities/ui-regions.js.map +1 -1
- package/dist/agent-bridge/capabilities/viewport.d.ts.map +1 -1
- package/dist/agent-bridge/capabilities/viewport.js +22 -9
- package/dist/agent-bridge/capabilities/viewport.js.map +1 -1
- package/dist/agent-bridge/capability-sources.d.ts.map +1 -1
- package/dist/agent-bridge/capability-sources.js +2 -0
- package/dist/agent-bridge/capability-sources.js.map +1 -1
- package/dist/agent-bridge/register.d.ts.map +1 -1
- package/dist/agent-bridge/register.js +194 -0
- package/dist/agent-bridge/register.js.map +1 -1
- package/dist/agent-bridge/shared.d.ts +231 -11
- package/dist/agent-bridge/shared.d.ts.map +1 -1
- package/dist/agent-bridge/shared.js +162 -20
- package/dist/agent-bridge/shared.js.map +1 -1
- package/dist/agent-bridge/source-types.d.ts +17 -1
- package/dist/agent-bridge/source-types.d.ts.map +1 -1
- package/dist/agent-bridge/source-types.js.map +1 -1
- package/dist/build-info.json +57 -42
- package/dist/index.d.ts +7 -6
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +4 -3
- package/dist/index.js.map +1 -1
- package/dist/internal/babylon-preview-engine.d.ts +3 -0
- package/dist/internal/babylon-preview-engine.d.ts.map +1 -0
- package/dist/internal/babylon-preview-engine.js +11 -0
- package/dist/internal/babylon-preview-engine.js.map +1 -0
- package/dist/internal/product-local-editor-cleanup.d.ts +5 -0
- package/dist/internal/product-local-editor-cleanup.d.ts.map +1 -0
- package/dist/internal/product-local-editor-cleanup.js +20 -0
- package/dist/internal/product-local-editor-cleanup.js.map +1 -0
- package/dist/local-editor-agent-actions.d.ts +2 -4
- package/dist/local-editor-agent-actions.d.ts.map +1 -1
- package/dist/local-editor-agent-actions.js +56 -32
- package/dist/local-editor-agent-actions.js.map +1 -1
- package/dist/local-editor-agent-context.d.ts +5 -5
- package/dist/local-editor-agent-context.d.ts.map +1 -1
- package/dist/local-editor-agent-context.js.map +1 -1
- package/dist/local-editor-harness.d.ts +340 -35
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +3834 -1321
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-marker-graph.d.ts +15 -15
- package/dist/local-editor-marker-graph.d.ts.map +1 -1
- package/dist/local-editor-marker-graph.js +3 -0
- package/dist/local-editor-marker-graph.js.map +1 -1
- package/dist/local-editor-performance-stats.d.ts +3 -2
- package/dist/local-editor-performance-stats.d.ts.map +1 -1
- package/dist/local-editor-performance-stats.js.map +1 -1
- package/dist/local-editor-prefab-stage-transaction.d.ts +19 -0
- package/dist/local-editor-prefab-stage-transaction.d.ts.map +1 -0
- package/dist/local-editor-prefab-stage-transaction.js +45 -0
- package/dist/local-editor-prefab-stage-transaction.js.map +1 -0
- package/dist/local-editor-scene-view-interaction-runtime.d.ts +3 -1
- package/dist/local-editor-scene-view-interaction-runtime.d.ts.map +1 -1
- package/dist/local-editor-scene-view-interaction-runtime.js +24 -0
- package/dist/local-editor-scene-view-interaction-runtime.js.map +1 -1
- package/dist/local-editor-tools.d.ts +18 -0
- package/dist/local-editor-tools.d.ts.map +1 -0
- package/dist/local-editor-tools.js +53 -0
- package/dist/local-editor-tools.js.map +1 -0
- package/dist/playable-babylon-rendering.d.ts +9 -0
- package/dist/playable-babylon-rendering.d.ts.map +1 -1
- package/dist/playable-babylon-rendering.js +162 -6
- package/dist/playable-babylon-rendering.js.map +1 -1
- package/dist/playable-local-editor-entry.d.ts +68 -0
- package/dist/playable-local-editor-entry.d.ts.map +1 -0
- package/dist/playable-local-editor-entry.js +424 -0
- package/dist/playable-local-editor-entry.js.map +1 -0
- package/dist/playable-local-editor-host.d.ts +51 -29
- package/dist/playable-local-editor-host.d.ts.map +1 -1
- package/dist/playable-local-editor-host.js +23 -11
- package/dist/playable-local-editor-host.js.map +1 -1
- package/dist/playable-product-local-editor.d.ts +10 -12
- package/dist/playable-product-local-editor.d.ts.map +1 -1
- package/dist/playable-product-local-editor.js +178 -85
- package/dist/playable-product-local-editor.js.map +1 -1
- package/dist/playable-product-projection-preview.d.ts +4 -1
- package/dist/playable-product-projection-preview.d.ts.map +1 -1
- package/dist/playable-product-projection-preview.js +122 -5
- package/dist/playable-product-projection-preview.js.map +1 -1
- package/dist/playable-product-rendering.d.ts +12 -0
- package/dist/playable-product-rendering.d.ts.map +1 -1
- package/dist/playable-product-rendering.js +128 -6
- package/dist/playable-product-rendering.js.map +1 -1
- package/dist/playable-product-scene-capabilities.d.ts +24 -7
- package/dist/playable-product-scene-capabilities.d.ts.map +1 -1
- package/dist/playable-product-scene-capabilities.js +172 -15
- package/dist/playable-product-scene-capabilities.js.map +1 -1
- package/dist/playable-project-mode.d.ts +17 -0
- package/dist/playable-project-mode.d.ts.map +1 -0
- package/dist/playable-project-mode.js +2 -0
- package/dist/playable-project-mode.js.map +1 -0
- package/dist/playable-runtime-babylon.d.ts +3 -6
- package/dist/playable-runtime-babylon.d.ts.map +1 -1
- package/dist/playable-runtime-babylon.js +1 -5
- package/dist/playable-runtime-babylon.js.map +1 -1
- package/dist/playable-sdk.d.ts +16 -9
- package/dist/playable-sdk.d.ts.map +1 -1
- package/dist/playable-sdk.js +6 -4
- package/dist/playable-sdk.js.map +1 -1
- package/dist/playable-standard-project.d.ts +23 -14
- package/dist/playable-standard-project.d.ts.map +1 -1
- package/dist/playable-standard-project.js +53 -19
- package/dist/playable-standard-project.js.map +1 -1
- package/dist/vite-client.d.ts +4 -0
- package/node_modules/@babel/helper-string-parser/lib/index.js +0 -1
- package/node_modules/@babel/helper-validator-identifier/lib/identifier.js +0 -1
- package/node_modules/@babel/helper-validator-identifier/lib/index.js +0 -1
- package/node_modules/@babel/helper-validator-identifier/lib/keyword.js +0 -1
- package/node_modules/@babel/parser/lib/index.js +0 -1
- package/node_modules/@babel/types/lib/asserts/assertNode.js +0 -1
- package/node_modules/@babel/types/lib/asserts/generated/index.js +0 -1
- package/node_modules/@babel/types/lib/ast-types/generated/index.js +0 -1
- package/node_modules/@babel/types/lib/builders/flow/createFlowUnionType.js +0 -1
- package/node_modules/@babel/types/lib/builders/flow/createTypeAnnotationBasedOnTypeof.js +0 -1
- package/node_modules/@babel/types/lib/builders/generated/index.js +0 -1
- package/node_modules/@babel/types/lib/builders/generated/lowercase.js +0 -1
- package/node_modules/@babel/types/lib/builders/generated/uppercase.js +0 -1
- package/node_modules/@babel/types/lib/builders/productions.js +0 -1
- package/node_modules/@babel/types/lib/builders/react/buildChildren.js +0 -1
- package/node_modules/@babel/types/lib/builders/typescript/createTSUnionType.js +0 -1
- package/node_modules/@babel/types/lib/builders/validateNode.js +0 -1
- package/node_modules/@babel/types/lib/clone/clone.js +0 -1
- package/node_modules/@babel/types/lib/clone/cloneDeep.js +0 -1
- package/node_modules/@babel/types/lib/clone/cloneDeepWithoutLoc.js +0 -1
- package/node_modules/@babel/types/lib/clone/cloneNode.js +0 -1
- package/node_modules/@babel/types/lib/clone/cloneWithoutLoc.js +0 -1
- package/node_modules/@babel/types/lib/comments/addComment.js +0 -1
- package/node_modules/@babel/types/lib/comments/addComments.js +0 -1
- package/node_modules/@babel/types/lib/comments/inheritInnerComments.js +0 -1
- package/node_modules/@babel/types/lib/comments/inheritLeadingComments.js +0 -1
- package/node_modules/@babel/types/lib/comments/inheritTrailingComments.js +0 -1
- package/node_modules/@babel/types/lib/comments/inheritsComments.js +0 -1
- package/node_modules/@babel/types/lib/comments/removeComments.js +0 -1
- package/node_modules/@babel/types/lib/constants/generated/index.js +0 -1
- package/node_modules/@babel/types/lib/constants/index.js +0 -1
- package/node_modules/@babel/types/lib/converters/ensureBlock.js +0 -1
- package/node_modules/@babel/types/lib/converters/gatherSequenceExpressions.js +0 -1
- package/node_modules/@babel/types/lib/converters/toBindingIdentifierName.js +0 -1
- package/node_modules/@babel/types/lib/converters/toBlock.js +0 -1
- package/node_modules/@babel/types/lib/converters/toComputedKey.js +0 -1
- package/node_modules/@babel/types/lib/converters/toExpression.js +0 -1
- package/node_modules/@babel/types/lib/converters/toIdentifier.js +0 -1
- package/node_modules/@babel/types/lib/converters/toKeyAlias.js +0 -1
- package/node_modules/@babel/types/lib/converters/toSequenceExpression.js +0 -1
- package/node_modules/@babel/types/lib/converters/toStatement.js +0 -1
- package/node_modules/@babel/types/lib/converters/valueToNode.js +0 -1
- package/node_modules/@babel/types/lib/definitions/core.js +0 -1
- package/node_modules/@babel/types/lib/definitions/deprecated-aliases.js +0 -1
- package/node_modules/@babel/types/lib/definitions/experimental.js +0 -1
- package/node_modules/@babel/types/lib/definitions/flow.js +0 -1
- package/node_modules/@babel/types/lib/definitions/index.js +0 -1
- package/node_modules/@babel/types/lib/definitions/jsx.js +0 -1
- package/node_modules/@babel/types/lib/definitions/misc.js +0 -1
- package/node_modules/@babel/types/lib/definitions/placeholders.js +0 -1
- package/node_modules/@babel/types/lib/definitions/typescript.js +0 -1
- package/node_modules/@babel/types/lib/definitions/utils.js +0 -1
- package/node_modules/@babel/types/lib/index.js +0 -1
- package/node_modules/@babel/types/lib/modifications/appendToMemberExpression.js +0 -1
- package/node_modules/@babel/types/lib/modifications/flow/removeTypeDuplicates.js +0 -1
- package/node_modules/@babel/types/lib/modifications/inherits.js +0 -1
- package/node_modules/@babel/types/lib/modifications/prependToMemberExpression.js +0 -1
- package/node_modules/@babel/types/lib/modifications/removeProperties.js +0 -1
- package/node_modules/@babel/types/lib/modifications/removePropertiesDeep.js +0 -1
- package/node_modules/@babel/types/lib/modifications/typescript/removeTypeDuplicates.js +0 -1
- package/node_modules/@babel/types/lib/retrievers/getAssignmentIdentifiers.js +0 -1
- package/node_modules/@babel/types/lib/retrievers/getBindingIdentifiers.js +0 -1
- package/node_modules/@babel/types/lib/retrievers/getFunctionName.js +0 -1
- package/node_modules/@babel/types/lib/retrievers/getOuterBindingIdentifiers.js +0 -1
- package/node_modules/@babel/types/lib/traverse/traverse.js +0 -1
- package/node_modules/@babel/types/lib/traverse/traverseFast.js +0 -1
- package/node_modules/@babel/types/lib/utils/deprecationWarning.js +0 -1
- package/node_modules/@babel/types/lib/utils/inherit.js +0 -1
- package/node_modules/@babel/types/lib/utils/react/cleanJSXElementLiteralChild.js +0 -1
- package/node_modules/@babel/types/lib/utils/shallowEqual.js +0 -1
- package/node_modules/@babel/types/lib/validators/buildMatchMemberExpression.js +0 -1
- package/node_modules/@babel/types/lib/validators/generated/index.js +0 -1
- package/node_modules/@babel/types/lib/validators/is.js +0 -1
- package/node_modules/@babel/types/lib/validators/isBinding.js +0 -1
- package/node_modules/@babel/types/lib/validators/isBlockScoped.js +0 -1
- package/node_modules/@babel/types/lib/validators/isImmutable.js +0 -1
- package/node_modules/@babel/types/lib/validators/isLet.js +0 -1
- package/node_modules/@babel/types/lib/validators/isNode.js +0 -1
- package/node_modules/@babel/types/lib/validators/isNodesEquivalent.js +0 -1
- package/node_modules/@babel/types/lib/validators/isPlaceholderType.js +0 -1
- package/node_modules/@babel/types/lib/validators/isReferenced.js +0 -1
- package/node_modules/@babel/types/lib/validators/isScope.js +0 -1
- package/node_modules/@babel/types/lib/validators/isSpecifierDefault.js +0 -1
- package/node_modules/@babel/types/lib/validators/isType.js +0 -1
- package/node_modules/@babel/types/lib/validators/isValidES3Identifier.js +0 -1
- package/node_modules/@babel/types/lib/validators/isValidIdentifier.js +0 -1
- package/node_modules/@babel/types/lib/validators/isVar.js +0 -1
- package/node_modules/@babel/types/lib/validators/matchesPattern.js +0 -1
- package/node_modules/@babel/types/lib/validators/react/isCompatTag.js +0 -1
- package/node_modules/@babel/types/lib/validators/react/isReactComponent.js +0 -1
- package/node_modules/@babel/types/lib/validators/validate.js +0 -1
- package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.d.ts +69 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.js +132 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.d.ts +8 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhFileLoader.metadata.js +7 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhLoader.d.ts +14 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhLoader.js +328 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.d.ts +9 -0
- package/node_modules/@babylonjs/loaders/BVH/bvhLoadingOptions.js +1 -0
- package/node_modules/@babylonjs/loaders/BVH/index.d.ts +2 -0
- package/node_modules/@babylonjs/loaders/BVH/index.js +3 -0
- package/node_modules/@babylonjs/loaders/OBJ/index.d.ts +4 -0
- package/node_modules/@babylonjs/loaders/OBJ/index.js +4 -0
- package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.d.ts +41 -0
- package/node_modules/@babylonjs/loaders/OBJ/mtlFileLoader.js +230 -0
- package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.d.ts +136 -0
- package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.js +317 -0
- package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.metadata.d.ts +4 -0
- package/node_modules/@babylonjs/loaders/OBJ/objFileLoader.metadata.js +4 -0
- package/node_modules/@babylonjs/loaders/OBJ/objLoadingOptions.d.ts +47 -0
- package/node_modules/@babylonjs/loaders/OBJ/objLoadingOptions.js +1 -0
- package/node_modules/@babylonjs/loaders/OBJ/solidParser.d.ts +175 -0
- package/node_modules/@babylonjs/loaders/OBJ/solidParser.js +903 -0
- package/node_modules/@babylonjs/loaders/SPLAT/index.d.ts +2 -0
- package/node_modules/@babylonjs/loaders/SPLAT/index.js +3 -0
- package/node_modules/@babylonjs/loaders/SPLAT/sog.d.ts +84 -0
- package/node_modules/@babylonjs/loaders/SPLAT/sog.js +294 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatDefs.d.ts +26 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatDefs.js +10 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.d.ts +100 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.js +536 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.metadata.d.ts +20 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatFileLoader.metadata.js +15 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatLoadingOptions.d.ts +33 -0
- package/node_modules/@babylonjs/loaders/SPLAT/splatLoadingOptions.js +1 -0
- package/node_modules/@babylonjs/loaders/SPLAT/spz.d.ts +11 -0
- package/node_modules/@babylonjs/loaders/SPLAT/spz.js +168 -0
- package/node_modules/@babylonjs/loaders/STL/index.d.ts +1 -0
- package/node_modules/@babylonjs/loaders/STL/index.js +1 -0
- package/node_modules/@babylonjs/loaders/STL/stlFileLoader.d.ts +78 -0
- package/node_modules/@babylonjs/loaders/STL/stlFileLoader.js +238 -0
- package/node_modules/@babylonjs/loaders/STL/stlFileLoader.metadata.d.ts +8 -0
- package/node_modules/@babylonjs/loaders/STL/stlFileLoader.metadata.js +7 -0
- package/node_modules/@babylonjs/loaders/bvh/license.md +21 -0
- package/node_modules/@babylonjs/loaders/dynamic.d.ts +5 -0
- package/node_modules/@babylonjs/loaders/dynamic.js +56 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.d.ts +16 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFBinaryExtension.js +64 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.d.ts +144 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoader.js +1841 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.d.ts +412 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderInterfaces.js +95 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.d.ts +71 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFLoaderUtils.js +254 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.d.ts +13 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/glTFMaterialsCommonExtension.js +130 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/index.d.ts +5 -0
- package/node_modules/@babylonjs/loaders/glTF/1.0/index.js +5 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.d.ts +41 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_area.js +93 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_ies.d.ts +41 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_ies.js +83 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.d.ts +48 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_lights_image_based.js +115 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.d.ts +39 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_mesh_gpu_instancing.js +94 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.d.ts +39 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_meshopt_compression.js +50 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_avif.d.ts +34 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_avif.js +38 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.d.ts +33 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/EXT_texture_webp.js +37 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.d.ts +53 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/ExtrasAsMetadata.js +73 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.d.ts +47 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.d.ts +1 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.data.js +251 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_animation_pointer.js +77 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.d.ts +47 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_draco_mesh_compression.js +92 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_interactivity/declarationMapper.d.ts +355 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_interactivity/declarationMapper.js +1678 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_interactivity/flowGraphGLTFDataProvider.d.ts +33 -0
- package/node_modules/@babylonjs/loaders/glTF/2.0/Extensions/KHR_interactivity/flowGraphGLTFDataProvider.js +19 -0
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{ FreeCamera } from '@babylonjs/core/Cameras/freeCamera.js';\nimport { Camera } from '@babylonjs/core/Cameras/camera.js';\nimport type { AbstractEngine } from '@babylonjs/core/Engines/abstractEngine.js';\nimport { DirectionalLight } from '@babylonjs/core/Lights/directionalLight.js';\nimport { ShadowGenerator } from '@babylonjs/core/Lights/Shadows/shadowGenerator.js';\nimport { Material } from '@babylonjs/core/Materials/material.js';\nimport { EffectRenderer, EffectWrapper } from '@babylonjs/core/Materials/effectRenderer.js';\nimport { RenderTargetTexture } from '@babylonjs/core/Materials/Textures/renderTargetTexture.js';\nimport { Vector3 } from '@babylonjs/core/Maths/math.vector.js';\nimport type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh.js';\nimport { MeshBuilder } from '@babylonjs/core/Meshes/meshBuilder.js';\nimport type { Scene } from '@babylonjs/core/scene.js';\nimport type {\n ShadowMapExperimentDepthLayer,\n ShadowMapExperimentDepthRefreshDecision,\n ShadowMapExperimentDirtyReason,\n ShadowMapExperimentPlan,\n} from '@fps-games/playable-rendering/runtime';\n\nconst COMPOSITOR_COMPILE_RETRY_LIMIT = 240;\nconst SPLIT_POISSON_KERNEL_TEXELS = 0.5;\n\nexport type BabylonShadowMapExperimentBackendMode = 'split-static-dynamic' | 'single-map' | 'single-map-fallback';\nexport type BabylonShadowMapExperimentReceiverFilter = 'hard' | 'poisson-low-pcf' | 'native-low-pcf';\nexport type BabylonShadowMapExperimentCompositorLifecycleEvent = 'pending' | 'ready' | 'failed';\n\nexport interface BabylonShadowMapExperimentDepthBackendOptions {\n readonly onCompositorLifecycleEvent?: (\n event: BabylonShadowMapExperimentCompositorLifecycleEvent,\n ) => void;\n}\n\nexport interface BabylonShadowMapExperimentDepthLayerEvidence {\n readonly resolution: number;\n readonly candidateMeshCount: number;\n readonly retainedMeshCount: number;\n readonly culledMeshCount: number;\n readonly renderListCount: number;\n readonly refreshCount: number;\n readonly renderCount: number;\n readonly lastRefreshReasons: readonly ShadowMapExperimentDirtyReason[];\n}\n\nexport interface BabylonShadowMapExperimentDepthBackendEvidence {\n readonly backend: BabylonShadowMapExperimentBackendMode;\n readonly fallbackReason: string | null;\n readonly receiverFilter: BabylonShadowMapExperimentReceiverFilter;\n readonly gpuCapability: {\n readonly engine: 'webgl' | 'webgpu';\n readonly maxRenderTextureSize: number;\n readonly halfFloatRender: boolean;\n readonly halfFloatLinearFiltering: boolean;\n readonly splitSupported: boolean;\n };\n readonly textureFormat: 'r-half-float' | 'single-map';\n readonly static: BabylonShadowMapExperimentDepthLayerEvidence;\n readonly dynamic: BabylonShadowMapExperimentDepthLayerEvidence;\n readonly compositeResolution: number;\n readonly compositeRefreshCount: number;\n readonly compositeRenderCount: number;\n readonly compositorReady: boolean;\n}\n\nexport interface BabylonShadowMapExperimentDepthBackend {\n readonly generator: ShadowGenerator;\n readonly mode: BabylonShadowMapExperimentBackendMode;\n readonly fallbackReason: string | null;\n getRuntimeFailureReason(): string | null;\n addCaster(mesh: AbstractMesh, layer: ShadowMapExperimentDepthLayer): void;\n removeCaster(mesh: AbstractMesh): void;\n hasCaster(mesh: AbstractMesh, layer?: ShadowMapExperimentDepthLayer): boolean;\n setCandidateCounts(staticCount: number, dynamicCount: number): void;\n refresh(decision: ShadowMapExperimentDepthRefreshDecision): void;\n getEvidence(): BabylonShadowMapExperimentDepthBackendEvidence;\n dispose(): void;\n}\n\ntype AllocationCleanup = () => readonly unknown[];\n\ninterface TrackedDisposable {\n readonly resource: { dispose(): void };\n disposed: boolean;\n}\n\nexport function readBabylonShadowMapExperimentAllocationCleanup(error: unknown): AllocationCleanup | null {\n const cleanup = (error as { shadowMapExperimentAllocationCleanup?: unknown } | null)\n ?.shadowMapExperimentAllocationCleanup;\n return typeof cleanup === 'function' ? cleanup as AllocationCleanup : null;\n}\n\nexport function createBabylonShadowMapExperimentDepthBackend(\n scene: Scene,\n light: DirectionalLight,\n plan: ShadowMapExperimentPlan,\n options: BabylonShadowMapExperimentDepthBackendOptions = {},\n): BabylonShadowMapExperimentDepthBackend {\n const gpuCapability = readGpuCapability(scene.getEngine(), plan);\n if (plan.generator.backend.mode === 'single') {\n assertSingleBackendSupported(plan, gpuCapability);\n return createSingleBackend(light, plan, null, gpuCapability);\n }\n const unsupportedReason = readSplitUnsupportedReason(gpuCapability, plan);\n if (unsupportedReason) return fallbackOrThrow(light, plan, unsupportedReason, gpuCapability);\n try {\n return createSplitBackend(scene, light, plan, gpuCapability, options);\n } catch (error) {\n const retryCleanup = readBabylonShadowMapExperimentAllocationCleanup(error);\n if (retryCleanup) {\n const cleanupErrors = retryCleanup();\n if (cleanupErrors.length > 0) throw attachAllocationCleanup(error, retryCleanup, cleanupErrors);\n }\n return fallbackOrThrow(light, plan, `split-initialization-failed:${errorMessage(error)}`, gpuCapability);\n }\n}\n\nexport function createBabylonShadowMapExperimentSingleDepthBackend(\n light: DirectionalLight,\n plan: ShadowMapExperimentPlan,\n fallbackReason: string,\n): BabylonShadowMapExperimentDepthBackend {\n const gpuCapability = readGpuCapability(light.getScene().getEngine(), plan);\n assertSingleBackendSupported(plan, gpuCapability);\n return createSingleBackend(\n light,\n plan,\n fallbackReason,\n gpuCapability,\n );\n}\n\nfunction createSplitBackend(\n scene: Scene,\n light: DirectionalLight,\n plan: ShadowMapExperimentPlan,\n gpuCapability: BabylonShadowMapExperimentDepthBackendEvidence['gpuCapability'],\n options: BabylonShadowMapExperimentDepthBackendOptions,\n): BabylonShadowMapExperimentDepthBackend {\n const resources: TrackedDisposable[] = [];\n const existingGenerators = snapshotShadowGenerators(light);\n const existingSceneMeshes = new Set(scene.meshes);\n const leakedFacadeSentinels = new Set<AbstractMesh>();\n const existingSceneCameras = new Set(scene.cameras);\n const leakedHelperCameras = new Set<Camera>();\n const leakedGenerators = new Set<{ dispose(): void }>();\n try {\n const staticCamera = createHelperCamera(scene, 'static');\n trackDisposable(resources, staticCamera);\n const dynamicCamera = createHelperCamera(scene, 'dynamic');\n trackDisposable(resources, dynamicCamera);\n\n const staticGenerator = new ShadowGenerator(plan.generator.maps.staticResolution, light, false, staticCamera, true, true);\n trackDisposable(resources, staticGenerator);\n const dynamicGenerator = new ShadowGenerator(plan.generator.maps.dynamicResolution, light, false, dynamicCamera, true, true);\n trackDisposable(resources, dynamicGenerator);\n const facadeGenerator = new ShadowGenerator(plan.generator.maps.compositeResolution, light, false, null, true, true);\n trackDisposable(resources, facadeGenerator);\n configureHardGenerator(staticGenerator, plan);\n configureHardGenerator(dynamicGenerator, plan);\n configureSplitFacadeGenerator(facadeGenerator, plan);\n\n const staticMap = requireShadowMap(staticGenerator, 'static');\n const dynamicMap = requireShadowMap(dynamicGenerator, 'dynamic');\n const compositeMap = requireShadowMap(facadeGenerator, 'composite');\n configureRenderOnce(staticMap);\n configureRenderOnce(dynamicMap);\n configureRenderOnce(compositeMap);\n staticMap.renderList = [];\n dynamicMap.renderList = [];\n const facadeEligibilityMesh = MeshBuilder.CreatePlane(\n '__fps_shadow_facade_eligibility__',\n { size: 0.001 },\n scene,\n );\n trackDisposable(resources, facadeEligibilityMesh);\n facadeEligibilityMesh.doNotSerialize = true;\n scene.removeMesh(facadeEligibilityMesh);\n compositeMap.renderList = [facadeEligibilityMesh];\n scene.markAllMaterialsAsDirty(Material.LightDirtyFlag);\n\n const compositor = createDepthCompositor(\n scene.getEngine(),\n staticMap,\n dynamicMap,\n compositeMap,\n options.onCompositorLifecycleEvent,\n );\n trackDisposable(resources, compositor);\n const compositorFailure = compositor.getFailureReason();\n if (compositorFailure) throw new Error(compositorFailure);\n compositeMap.customRenderFunction = () => compositor.render();\n\n return createOwnedBackend({\n mode: 'split-static-dynamic',\n fallbackReason: null,\n gpuCapability,\n textureFormat: 'r-half-float',\n receiverFilter: plan.generator.filter === 'low-pcf' ? 'poisson-low-pcf' : 'hard',\n generator: facadeGenerator,\n staticGenerator,\n dynamicGenerator,\n compositor,\n staticResolution: plan.generator.maps.staticResolution,\n dynamicResolution: plan.generator.maps.dynamicResolution,\n compositeResolution: plan.generator.maps.compositeResolution,\n disposeResources: () => disposeTrackedReverse(resources),\n });\n } catch (error) {\n const nestedCleanup = readBabylonShadowMapExperimentAllocationCleanup(error);\n const retryCleanup = () => Object.freeze([\n ...(nestedCleanup?.() ?? []),\n ...cleanupFailedGeneratorAllocation(\n light,\n existingGenerators,\n resources,\n leakedGenerators,\n scene,\n existingSceneMeshes,\n leakedFacadeSentinels,\n existingSceneCameras,\n leakedHelperCameras,\n ),\n ]);\n const cleanupErrors = retryCleanup();\n throw cleanupErrors.length > 0 ? attachAllocationCleanup(error, retryCleanup, cleanupErrors) : error;\n }\n}\n\nfunction createSingleBackend(\n light: DirectionalLight,\n plan: ShadowMapExperimentPlan,\n fallbackReason: string | null,\n gpuCapability: BabylonShadowMapExperimentDepthBackendEvidence['gpuCapability'],\n): BabylonShadowMapExperimentDepthBackend {\n const existingGenerators = snapshotShadowGenerators(light);\n const resources: TrackedDisposable[] = [];\n const leakedGenerators = new Set<{ dispose(): void }>();\n try {\n const generator = new ShadowGenerator(plan.generator.maps.compositeResolution, light);\n trackDisposable(resources, generator);\n configureGenerator(generator, plan);\n const map = requireShadowMap(generator, 'single');\n configureRenderOnce(map);\n return createOwnedBackend({\n mode: fallbackReason ? 'single-map-fallback' : 'single-map',\n fallbackReason,\n gpuCapability,\n textureFormat: 'single-map',\n receiverFilter: plan.generator.filter === 'low-pcf' ? 'native-low-pcf' : 'hard',\n generator,\n staticGenerator: generator,\n dynamicGenerator: generator,\n compositor: null,\n staticResolution: plan.generator.maps.compositeResolution,\n dynamicResolution: plan.generator.maps.compositeResolution,\n compositeResolution: plan.generator.maps.compositeResolution,\n disposeResources: () => generator.dispose(),\n });\n } catch (error) {\n const retryCleanup = () => cleanupFailedGeneratorAllocation(\n light,\n existingGenerators,\n resources,\n leakedGenerators,\n );\n const cleanupErrors = retryCleanup();\n throw cleanupErrors.length > 0 ? attachAllocationCleanup(error, retryCleanup, cleanupErrors) : error;\n }\n}\n\nfunction createOwnedBackend(input: {\n readonly mode: BabylonShadowMapExperimentBackendMode;\n readonly fallbackReason: string | null;\n readonly gpuCapability: BabylonShadowMapExperimentDepthBackendEvidence['gpuCapability'];\n readonly textureFormat: 'r-half-float' | 'single-map';\n readonly receiverFilter: BabylonShadowMapExperimentReceiverFilter;\n readonly generator: ShadowGenerator;\n readonly staticGenerator: ShadowGenerator;\n readonly dynamicGenerator: ShadowGenerator;\n readonly compositor: DepthCompositor | null;\n readonly staticResolution?: number;\n readonly dynamicResolution?: number;\n readonly compositeResolution?: number;\n readonly disposeResources: () => void;\n}): BabylonShadowMapExperimentDepthBackend {\n let disposed = false;\n let staticCandidateCount = 0;\n let dynamicCandidateCount = 0;\n let staticRefreshCount = 0;\n let dynamicRefreshCount = 0;\n let compositeRefreshCount = 0;\n let staticRenderCount = 0;\n let dynamicRenderCount = 0;\n let compositeRenderCount = 0;\n let staticLastReasons: readonly ShadowMapExperimentDirtyReason[] = Object.freeze([]);\n let dynamicLastReasons: readonly ShadowMapExperimentDirtyReason[] = Object.freeze([]);\n const staticCasters = new Set<AbstractMesh>();\n const dynamicCasters = new Set<AbstractMesh>();\n input.staticGenerator.getShadowMap()?.onBeforeRenderObservable.add(() => { staticRenderCount += 1; });\n input.dynamicGenerator.getShadowMap()?.onBeforeRenderObservable.add(() => { dynamicRenderCount += 1; });\n input.generator.getShadowMap()?.onBeforeRenderObservable.add(() => { compositeRenderCount += 1; });\n\n const assertUsable = (): void => {\n if (disposed) throw new Error('shadowMapExperiment.depthBackendDisposed');\n };\n const generatorForLayer = (layer: ShadowMapExperimentDepthLayer): ShadowGenerator => (\n layer === 'static' ? input.staticGenerator : input.dynamicGenerator\n );\n const casterSetForLayer = (layer: ShadowMapExperimentDepthLayer): Set<AbstractMesh> => (\n layer === 'static' ? staticCasters : dynamicCasters\n );\n\n return {\n generator: input.generator,\n mode: input.mode,\n fallbackReason: input.fallbackReason,\n getRuntimeFailureReason() {\n return input.compositor?.getFailureReason() ?? null;\n },\n addCaster(mesh, layer) {\n assertUsable();\n const target = casterSetForLayer(layer);\n const other = casterSetForLayer(layer === 'static' ? 'dynamic' : 'static');\n const wasStatic = staticCasters.has(mesh);\n const wasDynamic = dynamicCasters.has(mesh);\n if (target.has(mesh) && !other.has(mesh)) return;\n try {\n if (isSingleMapMode(input.mode)) {\n if (!wasStatic && !wasDynamic) input.generator.addShadowCaster(mesh, false);\n } else {\n generatorForLayer(layer).addShadowCaster(mesh, false);\n if (other.has(mesh)) {\n generatorForLayer(layer === 'static' ? 'dynamic' : 'static').removeShadowCaster(mesh, false);\n }\n }\n } catch (error) {\n const rollbackErrors = restoreCasterMembership(input, mesh, wasStatic, wasDynamic);\n throw attachCasterMutationRollback(error, rollbackErrors);\n }\n staticCasters.delete(mesh);\n dynamicCasters.delete(mesh);\n target.add(mesh);\n },\n removeCaster(mesh) {\n assertUsable();\n const wasStatic = staticCasters.has(mesh);\n const wasDynamic = dynamicCasters.has(mesh);\n if (!wasStatic && !wasDynamic) return;\n try {\n if (isSingleMapMode(input.mode)) {\n input.generator.removeShadowCaster(mesh, false);\n } else {\n if (wasStatic) input.staticGenerator.removeShadowCaster(mesh, false);\n if (wasDynamic) input.dynamicGenerator.removeShadowCaster(mesh, false);\n }\n } catch (error) {\n const rollbackErrors = restoreCasterMembership(input, mesh, wasStatic, wasDynamic);\n throw attachCasterMutationRollback(error, rollbackErrors);\n }\n staticCasters.delete(mesh);\n dynamicCasters.delete(mesh);\n },\n hasCaster(mesh, layer) {\n if (layer) return casterSetForLayer(layer).has(mesh);\n return staticCasters.has(mesh) || dynamicCasters.has(mesh);\n },\n setCandidateCounts(staticCount, dynamicCount) {\n assertUsable();\n staticCandidateCount = Math.max(0, Math.floor(staticCount));\n dynamicCandidateCount = Math.max(0, Math.floor(dynamicCount));\n },\n refresh(decision) {\n assertUsable();\n if (decision.static.shouldRefresh) {\n input.staticGenerator.getShadowMap()?.resetRefreshCounter();\n staticRefreshCount += 1;\n staticLastReasons = decision.static.reasons;\n }\n if (decision.dynamic.shouldRefresh) {\n input.dynamicGenerator.getShadowMap()?.resetRefreshCounter();\n dynamicRefreshCount += 1;\n dynamicLastReasons = decision.dynamic.reasons;\n }\n if (decision.composite.shouldRefresh) {\n input.generator.getShadowMap()?.resetRefreshCounter();\n compositeRefreshCount += 1;\n }\n },\n getEvidence() {\n const staticRetained = staticCasters.size;\n const dynamicRetained = dynamicCasters.size;\n return Object.freeze({\n backend: input.mode,\n fallbackReason: input.fallbackReason,\n receiverFilter: input.receiverFilter,\n gpuCapability: input.gpuCapability,\n textureFormat: input.textureFormat,\n static: layerEvidence(\n input.staticResolution ?? input.generator.getShadowMap()?.getSize().width ?? 0,\n staticCandidateCount,\n staticRetained,\n staticRefreshCount,\n staticRenderCount,\n staticLastReasons,\n ),\n dynamic: layerEvidence(\n input.dynamicResolution ?? input.generator.getShadowMap()?.getSize().width ?? 0,\n dynamicCandidateCount,\n dynamicRetained,\n dynamicRefreshCount,\n dynamicRenderCount,\n dynamicLastReasons,\n ),\n compositeResolution: input.compositeResolution ?? input.generator.getShadowMap()?.getSize().width ?? 0,\n compositeRefreshCount,\n compositeRenderCount,\n compositorReady: input.compositor?.isReady() ?? true,\n });\n },\n dispose() {\n if (disposed) return;\n input.disposeResources();\n staticCasters.clear();\n dynamicCasters.clear();\n disposed = true;\n },\n };\n}\n\nfunction restoreCasterMembership(\n input: {\n readonly mode: BabylonShadowMapExperimentBackendMode;\n readonly generator: ShadowGenerator;\n readonly staticGenerator: ShadowGenerator;\n readonly dynamicGenerator: ShadowGenerator;\n },\n mesh: AbstractMesh,\n wasStatic: boolean,\n wasDynamic: boolean,\n): readonly unknown[] {\n const rollbackErrors: unknown[] = [];\n const attempt = (operation: () => void): void => {\n try { operation(); } catch (error) { rollbackErrors.push(error); }\n };\n if (isSingleMapMode(input.mode)) {\n attempt(() => forceGeneratorCasterMembership(input.generator, mesh, wasStatic || wasDynamic, false));\n } else {\n attempt(() => forceGeneratorCasterMembership(input.staticGenerator, mesh, wasStatic, false));\n attempt(() => forceGeneratorCasterMembership(input.dynamicGenerator, mesh, wasDynamic, false));\n }\n return Object.freeze(rollbackErrors);\n}\n\nfunction isSingleMapMode(mode: BabylonShadowMapExperimentBackendMode): boolean {\n return mode === 'single-map' || mode === 'single-map-fallback';\n}\n\nfunction forceGeneratorCasterMembership(\n generator: ShadowGenerator,\n mesh: AbstractMesh,\n retained: boolean,\n markFacadeEligibility: boolean,\n): void {\n const map = generator.getShadowMap();\n if (!map) return;\n const wasEligible = (map.renderList?.length ?? 0) > 0;\n const renderList = map.renderList ?? (map.renderList = []);\n const index = renderList.indexOf(mesh);\n if (retained && index === -1) renderList.push(mesh);\n if (!retained && index !== -1) renderList.splice(index, 1);\n const isEligible = renderList.length > 0;\n if (markFacadeEligibility && wasEligible !== isEligible) {\n generator.getLight().getScene().markAllMaterialsAsDirty(Material.LightDirtyFlag);\n }\n}\n\nfunction attachCasterMutationRollback(error: unknown, rollbackErrors: readonly unknown[]): unknown {\n if (rollbackErrors.length === 0) return error;\n if (error && (typeof error === 'object' || typeof error === 'function')) {\n try {\n Object.assign(error, { casterMutationRollbackErrors: rollbackErrors });\n return error;\n } catch {\n // Preserve the primary failure as cause when it cannot carry rollback diagnostics.\n }\n }\n return Object.assign(new Error(errorMessage(error)), {\n cause: error,\n casterMutationRollbackErrors: rollbackErrors,\n });\n}\n\ninterface DepthCompositor {\n isReady(): boolean;\n getFailureReason(): string | null;\n render(): void;\n dispose(): void;\n}\n\nfunction createDepthCompositor(\n engine: AbstractEngine,\n staticMap: RenderTargetTexture,\n dynamicMap: RenderTargetTexture,\n compositeMap: RenderTargetTexture,\n onLifecycleEvent?: (event: BabylonShadowMapExperimentCompositorLifecycleEvent) => void,\n): DepthCompositor {\n const renderer = new EffectRenderer(engine);\n let wrapper: EffectWrapper | null = null;\n let compiled = false;\n let compileError: string | null = null;\n let runtimeError: string | null = null;\n let pendingRenderAttemptCount = 0;\n let lifecycleDisposed = false;\n let readyNotified = false;\n let failureNotified = false;\n const notifyLifecycle = (event: BabylonShadowMapExperimentCompositorLifecycleEvent): void => {\n if (lifecycleDisposed) return;\n if (event === 'ready') {\n if (readyNotified || failureNotified) return;\n readyNotified = true;\n } else if (event === 'failed') {\n if (failureNotified) return;\n failureNotified = true;\n } else if (readyNotified || failureNotified) {\n return;\n }\n onLifecycleEvent?.(event);\n };\n const queueLifecycle = (event: BabylonShadowMapExperimentCompositorLifecycleEvent): void => {\n queueMicrotask(() => notifyLifecycle(event));\n };\n try {\n wrapper = new EffectWrapper({\n engine,\n name: 'fpsShadowDepthMinCompositor',\n fragmentShader: `\nprecision highp float;\nvarying vec2 vUV;\nuniform sampler2D staticDepthSampler;\nuniform sampler2D dynamicDepthSampler;\nvoid main(void) {\n float staticDepth = texture2D(staticDepthSampler, vUV).r;\n float dynamicDepth = texture2D(dynamicDepthSampler, vUV).r;\n gl_FragColor = vec4(min(staticDepth, dynamicDepth), 1.0, 1.0, 1.0);\n}`,\n samplerNames: ['staticDepthSampler', 'dynamicDepthSampler'],\n blockCompilation: true,\n });\n const ownedWrapper = wrapper;\n ownedWrapper.onApplyObservable.add(() => {\n ownedWrapper.effect.setTexture('staticDepthSampler', staticMap);\n ownedWrapper.effect.setTexture('dynamicDepthSampler', dynamicMap);\n });\n ownedWrapper.updateEffect(\n null,\n ['scale'],\n ['staticDepthSampler', 'dynamicDepthSampler'],\n undefined,\n () => {\n if (lifecycleDisposed) return;\n compiled = true;\n pendingRenderAttemptCount = 0;\n compositeMap.resetRefreshCounter();\n queueLifecycle('ready');\n },\n (_effect, errors) => {\n if (lifecycleDisposed) return;\n compileError = errors || 'unknown';\n queueLifecycle('failed');\n },\n );\n } catch (error) {\n const cleanupErrors: unknown[] = [];\n let wrapperDisposed = wrapper === null;\n let rendererDisposed = false;\n const retryCleanup = (): readonly unknown[] => {\n const retryErrors: unknown[] = [];\n if (!wrapperDisposed && wrapper) {\n try {\n wrapper.dispose();\n wrapperDisposed = true;\n } catch (cleanupError) {\n retryErrors.push(cleanupError);\n }\n }\n if (!rendererDisposed) {\n try {\n renderer.dispose();\n rendererDisposed = true;\n } catch (cleanupError) {\n retryErrors.push(cleanupError);\n }\n }\n return Object.freeze(retryErrors);\n };\n cleanupErrors.push(...retryCleanup());\n if (cleanupErrors.length > 0) {\n throw attachAllocationCleanup(error, retryCleanup, cleanupErrors);\n }\n throw error;\n }\n const ownedWrapper = wrapper;\n let wrapperDisposed = false;\n let rendererDisposed = false;\n const readCompileError = (): string | null => {\n if (compileError) return compileError;\n const effect = ownedWrapper.effect as typeof ownedWrapper.effect | null;\n const effectError = effect?.getCompilationError() ?? '';\n if (effectError) {\n compileError = effectError;\n queueLifecycle('failed');\n }\n return compileError;\n };\n\n return {\n isReady() {\n return runtimeError === null && readCompileError() === null && compiled && ownedWrapper.isReady();\n },\n getFailureReason() {\n if (runtimeError) return runtimeError;\n const currentCompileError = readCompileError();\n if (currentCompileError) return `compositor-compile-failed:${currentCompileError}`;\n return null;\n },\n render() {\n if (runtimeError || readCompileError()) return;\n if (!compiled || !ownedWrapper.isReady()) {\n pendingRenderAttemptCount += 1;\n if (pendingRenderAttemptCount >= COMPOSITOR_COMPILE_RETRY_LIMIT) {\n runtimeError = `compositor-compile-timeout:${COMPOSITOR_COMPILE_RETRY_LIMIT}-render-attempts`;\n notifyLifecycle('failed');\n return;\n }\n compositeMap.resetRefreshCounter();\n notifyLifecycle('pending');\n return;\n }\n try {\n renderer.render(ownedWrapper);\n } catch (error) {\n runtimeError = `compositor-render-failed:${errorMessage(error)}`;\n notifyLifecycle('failed');\n }\n },\n dispose() {\n lifecycleDisposed = true;\n const cleanupErrors: unknown[] = [];\n if (!wrapperDisposed) {\n try {\n ownedWrapper.dispose();\n wrapperDisposed = true;\n } catch (error) {\n cleanupErrors.push(error);\n }\n }\n if (!rendererDisposed) {\n try {\n renderer.dispose();\n rendererDisposed = true;\n } catch (error) {\n cleanupErrors.push(error);\n }\n }\n if (cleanupErrors.length > 0) {\n throw Object.assign(new Error('shadowMapExperiment.depthCompositorDisposeFailed'), { cleanupErrors });\n }\n },\n };\n}\n\nfunction createHelperCamera(scene: Scene, layer: ShadowMapExperimentDepthLayer): FreeCamera {\n const camera = new FreeCamera(`__fps_shadow_${layer}_camera__`, Vector3.Zero(), scene, false);\n camera.doNotSerialize = true;\n camera.layerMask = 0;\n camera.minZ = 0.01;\n camera.maxZ = 10_000;\n camera.metadata = Object.freeze({ helper: true, shadowMapExperimentLayer: layer });\n return camera;\n}\n\nfunction configureGenerator(generator: ShadowGenerator, plan: ShadowMapExperimentPlan): void {\n configureGeneratorCommon(generator, plan);\n generator.usePercentageCloserFiltering = plan.generator.filter === 'low-pcf';\n}\n\nfunction configureGeneratorCommon(generator: ShadowGenerator, plan: ShadowMapExperimentPlan): void {\n generator.filteringQuality = ShadowGenerator.QUALITY_LOW;\n generator.bias = plan.generator.bias;\n generator.normalBias = plan.generator.normalBias;\n generator.setDarkness(plan.generator.darkness);\n generator.doNotSerialize = true;\n}\n\nfunction configureHardGenerator(generator: ShadowGenerator, plan: ShadowMapExperimentPlan): void {\n configureGeneratorCommon(generator, plan);\n generator.filter = ShadowGenerator.FILTER_NONE;\n}\n\nfunction configureSplitFacadeGenerator(generator: ShadowGenerator, plan: ShadowMapExperimentPlan): void {\n configureHardGenerator(generator, plan);\n // The compositor owns a color depth texture, so native PCF cannot sample it as a\n // depth-stencil comparison texture. Babylon's four-tap Poisson path performs the\n // same percentage-closer comparisons against the composed depth while preserving\n // one receiver sampler and the static/dynamic split lifecycle.\n if (plan.generator.filter === 'low-pcf') {\n // Babylon reuses blurScale as the Poisson disk radius. Its default (2 texels)\n // can completely miss thin composed silhouettes because the four-tap kernel\n // has no centre sample. Keep the low-cost filter, but constrain the split\n // facade kernel so at least the sub-texel footprint remains representative.\n generator.blurScale = SPLIT_POISSON_KERNEL_TEXELS;\n generator.filter = ShadowGenerator.FILTER_POISSONSAMPLING;\n return;\n }\n generator.filter = ShadowGenerator.FILTER_NONE;\n}\n\nfunction configureRenderOnce(map: RenderTargetTexture): void {\n map.refreshRate = RenderTargetTexture.REFRESHRATE_RENDER_ONCE;\n map.renderParticles = false;\n}\n\nfunction requireShadowMap(generator: ShadowGenerator, layer: string): RenderTargetTexture {\n const map = generator.getShadowMap();\n if (!map) throw new Error(`shadowMapExperiment.shadowMapUnavailable:${layer}`);\n return map;\n}\n\nfunction readGpuCapability(\n engine: AbstractEngine,\n plan: ShadowMapExperimentPlan,\n): BabylonShadowMapExperimentDepthBackendEvidence['gpuCapability'] {\n const caps = engine.getCaps();\n const engineKind = engine.isWebGPU ? 'webgpu' : 'webgl';\n const requiredResolution = Math.max(\n plan.generator.maps.staticResolution,\n plan.generator.maps.dynamicResolution,\n plan.generator.maps.compositeResolution,\n );\n const halfFloatRender = caps.textureHalfFloatRender === true;\n const halfFloatLinearFiltering = caps.textureHalfFloatLinearFiltering === true;\n return Object.freeze({\n engine: engineKind,\n maxRenderTextureSize: caps.maxRenderTextureSize,\n halfFloatRender,\n halfFloatLinearFiltering,\n splitSupported: engineKind === 'webgl'\n && caps.maxRenderTextureSize >= requiredResolution\n && halfFloatRender\n && halfFloatLinearFiltering,\n });\n}\n\nfunction readSplitUnsupportedReason(\n capability: BabylonShadowMapExperimentDepthBackendEvidence['gpuCapability'],\n plan: ShadowMapExperimentPlan,\n): string | null {\n if (capability.engine === 'webgpu') return 'unsupported-engine:webgpu';\n const requiredResolution = Math.max(\n plan.generator.maps.staticResolution,\n plan.generator.maps.dynamicResolution,\n plan.generator.maps.compositeResolution,\n );\n if (capability.maxRenderTextureSize < requiredResolution) {\n return `insufficient-max-render-texture-size:${capability.maxRenderTextureSize}`;\n }\n if (!(capability.halfFloatRender && capability.halfFloatLinearFiltering)) {\n return 'half-float-render-target-unavailable';\n }\n return null;\n}\n\nfunction fallbackOrThrow(\n light: DirectionalLight,\n plan: ShadowMapExperimentPlan,\n reason: string,\n gpuCapability: BabylonShadowMapExperimentDepthBackendEvidence['gpuCapability'],\n): BabylonShadowMapExperimentDepthBackend {\n if (plan.generator.backend.fallback === 'disable') {\n throw new Error(`shadowMapExperiment.splitBackendUnavailable:${reason}`);\n }\n assertSingleBackendSupported(plan, gpuCapability);\n return createSingleBackend(light, plan, reason, gpuCapability);\n}\n\nfunction assertSingleBackendSupported(\n plan: ShadowMapExperimentPlan,\n gpuCapability: BabylonShadowMapExperimentDepthBackendEvidence['gpuCapability'],\n): void {\n const resolution = plan.generator.maps.compositeResolution;\n if (resolution > gpuCapability.maxRenderTextureSize) {\n throw new Error(\n `shadowMapExperiment.singleBackendUnavailable:insufficient-max-render-texture-size:${gpuCapability.maxRenderTextureSize}:required:${resolution}`,\n );\n }\n}\n\nfunction layerEvidence(\n resolution: number,\n candidateMeshCount: number,\n retainedMeshCount: number,\n refreshCount: number,\n renderCount: number,\n lastRefreshReasons: readonly ShadowMapExperimentDirtyReason[],\n): BabylonShadowMapExperimentDepthLayerEvidence {\n return Object.freeze({\n resolution,\n candidateMeshCount,\n retainedMeshCount,\n culledMeshCount: Math.max(0, candidateMeshCount - retainedMeshCount),\n renderListCount: retainedMeshCount,\n refreshCount,\n renderCount,\n lastRefreshReasons,\n });\n}\n\nfunction trackDisposable<T extends { dispose(): void }>(resources: TrackedDisposable[], resource: T): T {\n resources.push({ resource, disposed: false });\n return resource;\n}\n\nfunction disposeTrackedReverse(resources: readonly TrackedDisposable[]): void {\n const errors: unknown[] = [];\n for (const owner of [...resources].reverse()) {\n if (owner.disposed) continue;\n try {\n owner.resource.dispose();\n owner.disposed = true;\n } catch (error) {\n errors.push(error);\n }\n }\n if (errors.length > 0) {\n throw Object.assign(new Error('shadowMapExperiment.depthBackendDisposeFailed'), { cleanupErrors: errors });\n }\n}\n\nfunction snapshotShadowGenerators(light: DirectionalLight): ReadonlySet<unknown> {\n return new Set(light.getShadowGenerators()?.values() ?? []);\n}\n\nfunction cleanupFailedGeneratorAllocation(\n light: DirectionalLight,\n existingGenerators: ReadonlySet<unknown>,\n resources: readonly TrackedDisposable[],\n leakedGenerators: Set<{ dispose(): void }>,\n scene?: Scene,\n existingSceneMeshes?: ReadonlySet<AbstractMesh>,\n leakedFacadeSentinels?: Set<AbstractMesh>,\n existingSceneCameras?: ReadonlySet<Camera>,\n leakedHelperCameras?: Set<Camera>,\n): readonly unknown[] {\n const errors: unknown[] = [];\n const trackedResources = new Set(resources.map(owner => owner.resource));\n for (const generator of light.getShadowGenerators()?.values() ?? []) {\n if (!existingGenerators.has(generator) && !trackedResources.has(generator)) {\n leakedGenerators.add(generator);\n }\n }\n if (scene && existingSceneCameras && leakedHelperCameras) {\n for (const camera of scene.cameras) {\n const helperName = camera.name === '__fps_shadow_static_camera__'\n || camera.name === '__fps_shadow_dynamic_camera__';\n if (helperName && !existingSceneCameras.has(camera) && !trackedResources.has(camera)) {\n leakedHelperCameras.add(camera);\n }\n }\n }\n for (const generator of [...leakedGenerators].reverse()) {\n try {\n generator.dispose();\n leakedGenerators.delete(generator);\n } catch (error) {\n errors.push(error);\n }\n }\n try {\n disposeTrackedReverse(resources);\n } catch (error) {\n errors.push(error);\n }\n if (scene && existingSceneMeshes && leakedFacadeSentinels) {\n for (const mesh of scene.meshes) {\n if (mesh.name === '__fps_shadow_facade_eligibility__'\n && !existingSceneMeshes.has(mesh)\n && !trackedResources.has(mesh)) {\n leakedFacadeSentinels.add(mesh);\n }\n }\n for (const mesh of [...leakedFacadeSentinels]) {\n try {\n mesh.dispose();\n leakedFacadeSentinels.delete(mesh);\n } catch (error) {\n errors.push(error);\n }\n }\n }\n if (scene && leakedHelperCameras) {\n for (const camera of [...leakedHelperCameras]) {\n let removed = false;\n try {\n scene.removeCamera(camera);\n removed = true;\n } catch (error) {\n errors.push(error);\n }\n if (!removed) continue;\n try {\n Camera.prototype.dispose.call(camera);\n leakedHelperCameras.delete(camera);\n } catch (error) {\n errors.push(error);\n }\n }\n }\n return Object.freeze(errors);\n}\n\nfunction errorMessage(error: unknown): string {\n return error instanceof Error ? error.message : String(error);\n}\n\nfunction attachAllocationCleanup(\n error: unknown,\n retryCleanup: AllocationCleanup,\n cleanupErrors: readonly unknown[],\n): unknown {\n const metadata = {\n cleanupErrors: Object.freeze([...cleanupErrors]),\n shadowMapExperimentAllocationCleanup: retryCleanup,\n };\n if (error && typeof error === 'object' && Object.isExtensible(error)) {\n Object.assign(error, metadata);\n return error;\n }\n return Object.assign(new Error(errorMessage(error)), { cause: error }, metadata);\n}\n"]}
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package/node_modules/@fps-games/babylon-renderer/dist/shadows/shadow-map-experiment-system.d.ts
ADDED
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@@ -0,0 +1,136 @@
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|
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1
|
+
import { ShadowGenerator } from '@babylonjs/core/Lights/Shadows/shadowGenerator.js';
|
|
2
|
+
import './shadow-generator-shaders.js';
|
|
3
|
+
import type { AbstractMesh } from '@babylonjs/core/Meshes/abstractMesh.js';
|
|
4
|
+
import type { Scene } from '@babylonjs/core/scene.js';
|
|
5
|
+
import { type ShadowMapExperimentActivityKind, type ShadowMapExperimentActivitySchedulerSnapshot, type ShadowMapExperimentActivitySourceController, type ShadowMapExperimentDirtyReason, type ShadowMapExperimentInfluenceCullingSnapshot, type ShadowMapExperimentPlan, type ShadowMapExperimentRegistrySnapshot } from '@fps-games/playable-rendering/runtime';
|
|
6
|
+
import { type BabylonShadowMapExperimentDepthBackendEvidence, type BabylonShadowMapExperimentBackendMode } from './shadow-map-experiment-depth-backend.js';
|
|
7
|
+
import '@babylonjs/core/Lights/Shadows/shadowGeneratorSceneComponent.js';
|
|
8
|
+
export interface BabylonShadowMapExperimentEvidence {
|
|
9
|
+
readonly enabled: boolean;
|
|
10
|
+
readonly planRevision: number | null;
|
|
11
|
+
readonly planFingerprint: string | null;
|
|
12
|
+
readonly effectivePlan: ShadowMapExperimentPlan | null;
|
|
13
|
+
readonly lightEntityId: string | null;
|
|
14
|
+
readonly generatorAllocated: boolean;
|
|
15
|
+
readonly resolution: number | null;
|
|
16
|
+
readonly mapResolutions: {
|
|
17
|
+
readonly static: number;
|
|
18
|
+
readonly dynamic: number;
|
|
19
|
+
readonly composite: number;
|
|
20
|
+
} | null;
|
|
21
|
+
readonly configuredMapResolutions: {
|
|
22
|
+
readonly static: number;
|
|
23
|
+
readonly dynamic: number;
|
|
24
|
+
readonly composite: number;
|
|
25
|
+
} | null;
|
|
26
|
+
readonly diagnosticThresholds: ShadowMapExperimentPlan['diagnosticThresholds'] | null;
|
|
27
|
+
readonly filter: 'hard' | 'low-pcf' | null;
|
|
28
|
+
readonly renderListCount: number;
|
|
29
|
+
readonly receiverMeshCount: number;
|
|
30
|
+
readonly boundMeshCount: number;
|
|
31
|
+
readonly activity: ShadowMapExperimentActivitySchedulerSnapshot;
|
|
32
|
+
readonly automaticActivity: BabylonShadowMapExperimentAutomaticActivityEvidence;
|
|
33
|
+
readonly runtime: BabylonRuntimeShadowObjectsSnapshot;
|
|
34
|
+
readonly refreshCount: number;
|
|
35
|
+
readonly lastRefreshReasons: readonly ShadowMapExperimentDirtyReason[];
|
|
36
|
+
readonly worldUnitsPerTexel: readonly [number, number] | null;
|
|
37
|
+
readonly worldUnitsPerTexelByMap: {
|
|
38
|
+
readonly static: readonly [number, number];
|
|
39
|
+
readonly dynamic: readonly [number, number];
|
|
40
|
+
readonly composite: readonly [number, number];
|
|
41
|
+
} | null;
|
|
42
|
+
readonly registry: ShadowMapExperimentRegistrySnapshot | null;
|
|
43
|
+
readonly backend: BabylonShadowMapExperimentBackendMode | null;
|
|
44
|
+
readonly fallbackReason: string | null;
|
|
45
|
+
readonly fallbackWarningEmitted: boolean;
|
|
46
|
+
readonly depth: BabylonShadowMapExperimentDepthBackendEvidence | null;
|
|
47
|
+
readonly culling: ShadowMapExperimentInfluenceCullingSnapshot & {
|
|
48
|
+
readonly enabled: boolean;
|
|
49
|
+
readonly stable: boolean;
|
|
50
|
+
readonly lastInvalidationReason: string | null;
|
|
51
|
+
readonly coverageMode: 'fixed' | 'scene-fit';
|
|
52
|
+
readonly authoredCenter: readonly [number, number, number] | null;
|
|
53
|
+
readonly effectiveCenter: readonly [number, number, number] | null;
|
|
54
|
+
readonly authoredExtent: readonly [number, number, number] | null;
|
|
55
|
+
readonly effectiveExtent: readonly [number, number, number] | null;
|
|
56
|
+
readonly anchor: readonly [number, number, number] | null;
|
|
57
|
+
};
|
|
58
|
+
readonly diagnostics: readonly {
|
|
59
|
+
readonly code: string;
|
|
60
|
+
readonly message: string;
|
|
61
|
+
readonly entityId?: string;
|
|
62
|
+
readonly renderableId?: string;
|
|
63
|
+
}[];
|
|
64
|
+
}
|
|
65
|
+
export interface BabylonShadowMapExperimentAutomaticActivityEvidence {
|
|
66
|
+
readonly observedAnimationGroupCount: number;
|
|
67
|
+
readonly boundAnimationGroupCount: number;
|
|
68
|
+
readonly activeAnimationGroupCount: number;
|
|
69
|
+
readonly registeredActivitySourceCount: number;
|
|
70
|
+
readonly unresolvedActiveAnimationGroupCount: number;
|
|
71
|
+
}
|
|
72
|
+
export interface BabylonRuntimeShadowObjectRenderable {
|
|
73
|
+
readonly renderableId: string;
|
|
74
|
+
readonly mesh: AbstractMesh;
|
|
75
|
+
}
|
|
76
|
+
export interface BabylonRuntimeShadowObjectActivityDescriptor {
|
|
77
|
+
readonly kind: ShadowMapExperimentActivityKind;
|
|
78
|
+
readonly sourceId: string;
|
|
79
|
+
readonly initiallyActive?: boolean;
|
|
80
|
+
}
|
|
81
|
+
export interface BabylonRuntimeShadowObjectRegistration {
|
|
82
|
+
readonly entityId: string;
|
|
83
|
+
readonly behaviorProfileId: string;
|
|
84
|
+
readonly renderables: readonly BabylonRuntimeShadowObjectRenderable[];
|
|
85
|
+
readonly activities?: readonly BabylonRuntimeShadowObjectActivityDescriptor[];
|
|
86
|
+
}
|
|
87
|
+
export interface BabylonRuntimeShadowObjectsRegistration {
|
|
88
|
+
readonly objects: readonly BabylonRuntimeShadowObjectRegistration[];
|
|
89
|
+
}
|
|
90
|
+
export interface BabylonRuntimeShadowObjectsOwner {
|
|
91
|
+
readonly entityIds: readonly string[];
|
|
92
|
+
readonly renderableIds: readonly string[];
|
|
93
|
+
getBehaviorProfileId(entityId: string): string | null;
|
|
94
|
+
getActivityController(entityId: string, sourceId: string): ShadowMapExperimentActivitySourceController | null;
|
|
95
|
+
dispose(): void;
|
|
96
|
+
}
|
|
97
|
+
export interface BabylonRuntimeShadowObjectsSnapshot {
|
|
98
|
+
readonly planSchemaVersion: 2 | 3 | null;
|
|
99
|
+
readonly sourcePlanRevision: number | null;
|
|
100
|
+
readonly effectivePlanRevision: number | null;
|
|
101
|
+
readonly overlayRevision: number;
|
|
102
|
+
readonly registrationCount: number;
|
|
103
|
+
readonly activityOwnerCount: number;
|
|
104
|
+
readonly registrations: readonly {
|
|
105
|
+
readonly entityId: string;
|
|
106
|
+
readonly behaviorProfileId: string;
|
|
107
|
+
readonly renderableIds: readonly string[];
|
|
108
|
+
readonly activitySourceIds: readonly string[];
|
|
109
|
+
}[];
|
|
110
|
+
}
|
|
111
|
+
export interface BabylonShadowMapExperimentSystem {
|
|
112
|
+
setPlan(plan: ShadowMapExperimentPlan | null): void;
|
|
113
|
+
getPlan(): ShadowMapExperimentPlan | null;
|
|
114
|
+
getShadowGenerator(): ShadowGenerator | null;
|
|
115
|
+
registerMesh(mesh: AbstractMesh): boolean;
|
|
116
|
+
unregisterMesh(mesh: AbstractMesh): void;
|
|
117
|
+
setRenderableVisible(renderableId: string, visible: boolean): void;
|
|
118
|
+
registerCasterActivitySource(input: {
|
|
119
|
+
readonly entityId: string;
|
|
120
|
+
readonly kind: ShadowMapExperimentActivityKind;
|
|
121
|
+
readonly sourceId: string;
|
|
122
|
+
}): ShadowMapExperimentActivitySourceController;
|
|
123
|
+
registerRuntimeShadowObjects(input: BabylonRuntimeShadowObjectsRegistration): BabylonRuntimeShadowObjectsOwner;
|
|
124
|
+
markDirty(reason: ShadowMapExperimentDirtyReason, targetEntityOrRenderableId?: string): void;
|
|
125
|
+
getEvidence(): BabylonShadowMapExperimentEvidence;
|
|
126
|
+
dispose(): void;
|
|
127
|
+
}
|
|
128
|
+
export interface BabylonShadowMapExperimentSystemOptions {
|
|
129
|
+
readonly requestFrame?: (reason: string) => void;
|
|
130
|
+
readonly coverageMode?: 'fixed' | 'scene-fit';
|
|
131
|
+
}
|
|
132
|
+
export type BabylonShadowMapExperimentSystemCleanup = () => readonly unknown[];
|
|
133
|
+
export declare function readBabylonShadowMapExperimentSystemCleanup(error: unknown): BabylonShadowMapExperimentSystemCleanup | null;
|
|
134
|
+
export declare function readBabylonRuntimeShadowObjectsRecoveryOwner(error: unknown): BabylonRuntimeShadowObjectsOwner | null;
|
|
135
|
+
export declare function createBabylonShadowMapExperimentSystem(scene: Scene, initialPlan?: ShadowMapExperimentPlan | null, options?: BabylonShadowMapExperimentSystemOptions): BabylonShadowMapExperimentSystem;
|
|
136
|
+
//# sourceMappingURL=shadow-map-experiment-system.d.ts.map
|
package/node_modules/@fps-games/babylon-renderer/dist/shadows/shadow-map-experiment-system.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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|