@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +19 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +641 -118
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -0,0 +1,526 @@
1
+ import { createEditorAgentInteractionController, createProjectAuthoringHost, } from '@fps-games/editor-core';
2
+ import { createForgePlayAgentTransport } from '@fps-games/editor-forge-play';
3
+ import { createPlayableLocalEditorHostController, createPlayableLocalEditorLoadingOverlay, } from '@fps-games/editor-playable-sdk';
4
+ import { createLocalEditorHarness, } from './local-editor-harness.js';
5
+ import { createLocalEditorAgentHierarchyContextActions } from './local-editor-agent-actions.js';
6
+ export const PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION = 1;
7
+ /**
8
+ * Frozen required contract for playable local editor host manifests.
9
+ *
10
+ * This contract defines the minimum set of methods that a host manifest must provide.
11
+ * The contract is deeply frozen to prevent accidental modifications that would break
12
+ * backward compatibility.
13
+ *
14
+ * IMPORTANT: Adding new required methods is a BREAKING CHANGE and requires:
15
+ * - Incrementing PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION
16
+ * - Providing migration documentation
17
+ * - Updating all reference consumers
18
+ */
19
+ export const PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT = Object.freeze({
20
+ document: Object.freeze([
21
+ 'reduceDocument',
22
+ 'getSerializedObject',
23
+ 'getHierarchyItems',
24
+ 'getProjectionNodes',
25
+ 'getProjectionNode',
26
+ 'createPatchFromAsset',
27
+ 'createSerializedPropertyPatch',
28
+ ]),
29
+ persistence: Object.freeze([
30
+ 'loadAssets',
31
+ 'runGame',
32
+ ]),
33
+ world: Object.freeze({
34
+ direct: Object.freeze([
35
+ 'getCanvas',
36
+ ]),
37
+ methodPairs: Object.freeze([
38
+ Object.freeze({ neutralName: 'disposeWorld', legacyName: 'disposeGameWorld' }),
39
+ Object.freeze({ neutralName: 'loadPreviewEngine', legacyName: 'loadBabylon' }),
40
+ Object.freeze({ neutralName: 'createPreviewEngine', legacyName: 'createEngine' }),
41
+ Object.freeze({ neutralName: 'importPreviewAsset', legacyName: 'importProjectionModel' }),
42
+ ]),
43
+ }),
44
+ });
45
+ export function inspectPlayableLocalEditorHostManifest(manifest) {
46
+ const diagnostics = [];
47
+ const report = {
48
+ supportedManifestVersion: PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION,
49
+ ok: true,
50
+ diagnostics,
51
+ };
52
+ if (!isRecord(manifest)) {
53
+ diagnostics.push(createDiagnostic('error', 'manifest.invalid', 'Playable local editor host manifest must be an object.', 'manifest'));
54
+ report.ok = false;
55
+ return report;
56
+ }
57
+ inspectMetadata(manifest.metadata, report, diagnostics);
58
+ inspectRequiredCapability(manifest, diagnostics, 'documentAdapter', 'documentCapability', PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT.document);
59
+ inspectRequiredCapability(manifest, diagnostics, 'persistenceAdapter', 'persistenceCapability', PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT.persistence);
60
+ inspectWorldCapability(manifest.worldAdapter, diagnostics);
61
+ inspectLifecycle(manifest.lifecycle, diagnostics);
62
+ inspectForgePlay(manifest.forgePlay, diagnostics);
63
+ inspectAuthoring(manifest.authoring, diagnostics);
64
+ inspectCapabilities(manifest.capabilities, manifest.documentAdapter, diagnostics);
65
+ report.ok = !diagnostics.some(diagnostic => diagnostic.severity === 'error');
66
+ return report;
67
+ }
68
+ export function formatPlayableLocalEditorHostCompatibilityReport(report) {
69
+ const project = report.projectName ?? report.projectId ?? 'unknown project';
70
+ const header = report.ok
71
+ ? `Playable local editor host compatibility: PASS (${project})`
72
+ : `Playable local editor host compatibility: BLOCKED (${project})`;
73
+ if (report.diagnostics.length === 0)
74
+ return header;
75
+ const lines = report.diagnostics.map((diagnostic) => {
76
+ const path = diagnostic.path ? ` ${diagnostic.path}` : '';
77
+ return `[${diagnostic.severity.toUpperCase()}] ${diagnostic.code}${path}: ${diagnostic.message}`;
78
+ });
79
+ return [header, ...lines].join('\n');
80
+ }
81
+ function createHarnessDocumentAdapter(documentCapability, capabilities) {
82
+ return {
83
+ ...documentCapability,
84
+ cloneDocument: capabilities?.documentLifecycle?.cloneDocument ?? documentCapability.cloneDocument,
85
+ compareDocuments: capabilities?.documentLifecycle?.compareDocuments ?? documentCapability.compareDocuments,
86
+ prepareDocument: capabilities?.documentLifecycle?.prepareDocument ?? documentCapability.prepareDocument,
87
+ summarize: capabilities?.documentLifecycle?.summarize ?? documentCapability.summarize,
88
+ isSelectable: capabilities?.selection?.isSelectable ?? documentCapability.isSelectable,
89
+ isLocked: capabilities?.selection?.isLocked ?? documentCapability.isLocked,
90
+ getSerializedObject: capabilities?.inspector?.getSerializedObject ?? documentCapability.getSerializedObject,
91
+ getSerializedMultiObject: capabilities?.inspector?.getSerializedMultiObject ?? documentCapability.getSerializedMultiObject,
92
+ getInspectorObject: capabilities?.inspector?.getInspectorObject ?? documentCapability.getInspectorObject,
93
+ getInspectorMultiObject: capabilities?.inspector?.getInspectorMultiObject ?? documentCapability.getInspectorMultiObject,
94
+ getRuntimeInspectorSections: capabilities?.inspector?.getRuntimeInspectorSections ?? documentCapability.getRuntimeInspectorSections,
95
+ getBrowserAssetItems: capabilities?.assetBrowser?.getBrowserAssetItems ?? documentCapability.getBrowserAssetItems,
96
+ createPatchFromAsset: capabilities?.assetActions?.createPatchFromAsset ?? documentCapability.createPatchFromAsset,
97
+ createAssetActionPatch: capabilities?.assetActions?.createAssetActionPatch ?? documentCapability.createAssetActionPatch,
98
+ createPlacedAssetPatch: capabilities?.assetActions?.createPlacedAssetPatch ?? documentCapability.createPlacedAssetPatch,
99
+ findCreatedId: capabilities?.assetActions?.findCreatedId ?? documentCapability.findCreatedId,
100
+ canCreateSerializedMultiPropertyPatch: capabilities?.transformCommands?.canCreateSerializedMultiPropertyPatch
101
+ ?? documentCapability.canCreateSerializedMultiPropertyPatch,
102
+ createSerializedMultiPropertyPatch: capabilities?.transformCommands?.createSerializedMultiPropertyPatch ?? documentCapability.createSerializedMultiPropertyPatch,
103
+ createTransformPatch: capabilities?.transformCommands?.createTransformPatch ?? documentCapability.createTransformPatch,
104
+ createTransformBatchPatch: capabilities?.transformCommands?.createTransformBatchPatch ?? documentCapability.createTransformBatchPatch,
105
+ createDuplicateSelectionPatch: capabilities?.transformCommands?.createDuplicateSelectionPatch ?? documentCapability.createDuplicateSelectionPatch,
106
+ validateSceneGraphDrop: capabilities?.sceneGraph?.validateSceneGraphDrop ?? documentCapability.validateSceneGraphDrop,
107
+ createSceneGraphRenamePatch: capabilities?.sceneGraph?.createSceneGraphRenamePatch ?? documentCapability.createSceneGraphRenamePatch,
108
+ createSceneGraphCreateGroupPatch: capabilities?.sceneGraph?.createSceneGraphCreateGroupPatch ?? documentCapability.createSceneGraphCreateGroupPatch,
109
+ createSceneGraphCreatePrimitivePatch: capabilities?.sceneGraph?.createSceneGraphCreatePrimitivePatch ?? documentCapability.createSceneGraphCreatePrimitivePatch,
110
+ createSceneGraphDeletePatch: capabilities?.sceneGraph?.createSceneGraphDeletePatch ?? documentCapability.createSceneGraphDeletePatch,
111
+ createSceneGraphDropPatch: capabilities?.sceneGraph?.createSceneGraphDropPatch ?? documentCapability.createSceneGraphDropPatch,
112
+ validateSceneGraphMove: capabilities?.sceneGraph?.validateSceneGraphMove ?? documentCapability.validateSceneGraphMove,
113
+ createSceneGraphMovePatch: capabilities?.sceneGraph?.createSceneGraphMovePatch ?? documentCapability.createSceneGraphMovePatch,
114
+ validateSceneGraphGroupSelection: capabilities?.sceneGraph?.validateSceneGraphGroupSelection ?? documentCapability.validateSceneGraphGroupSelection,
115
+ createSceneGraphGroupSelectionPatch: capabilities?.sceneGraph?.createSceneGraphGroupSelectionPatch ?? documentCapability.createSceneGraphGroupSelectionPatch,
116
+ getSceneCameraPreviewRig: capabilities?.worldPreview?.getSceneCameraPreviewRig ?? documentCapability.getSceneCameraPreviewRig,
117
+ getWorldAppearance: capabilities?.worldPreview?.getWorldAppearance ?? documentCapability.getWorldAppearance,
118
+ getWorldRendering: capabilities?.rendering?.getWorldRendering ?? documentCapability.getWorldRendering,
119
+ getRenderingPanelState: capabilities?.rendering?.getRenderingPanelState ?? documentCapability.getRenderingPanelState,
120
+ onRenderingAction: capabilities?.rendering?.onRenderingAction ?? documentCapability.onRenderingAction,
121
+ onRenderingPropertyChange: capabilities?.rendering?.onRenderingPropertyChange ?? documentCapability.onRenderingPropertyChange,
122
+ };
123
+ }
124
+ function createHarnessHierarchyOptions(manifest) {
125
+ const agentController = createEditorAgentInteractionController({
126
+ transport: createForgePlayAgentTransport({ window: manifest.forgePlay?.window }),
127
+ });
128
+ const agentActions = createLocalEditorAgentHierarchyContextActions({
129
+ sendContext: context => agentController.sendContext(context),
130
+ getProjectionNode: (document, id) => manifest.documentAdapter.getProjectionNode(document, id),
131
+ describeSceneObject: manifest.capabilities?.agentContext?.describeSceneObject,
132
+ describeSceneObjectSet: manifest.capabilities?.agentContext?.describeSceneObjectSet,
133
+ describeRegionBinding: manifest.capabilities?.agentContext?.describeRegionBinding,
134
+ source: {
135
+ projectId: manifest.metadata?.projectId,
136
+ projectName: manifest.metadata?.projectName,
137
+ },
138
+ reportError: manifest.forgePlay?.reportError,
139
+ });
140
+ const capabilities = manifest.capabilities;
141
+ const contextActions = capabilities?.hierarchyActions?.contextActions;
142
+ return {
143
+ contextActions: [
144
+ ...agentActions,
145
+ ...(contextActions ?? []),
146
+ ],
147
+ };
148
+ }
149
+ export function createPlayableLocalEditorHost(manifest) {
150
+ const compatibilityReport = inspectPlayableLocalEditorHostManifest(manifest);
151
+ if (!compatibilityReport.ok) {
152
+ throw new Error(formatPlayableLocalEditorHostCompatibilityReport(compatibilityReport));
153
+ }
154
+ const authoringHost = manifest.authoring
155
+ ? manifest.authoring.host
156
+ ?? createProjectAuthoringHost({ drivers: [...(manifest.authoring.drivers ?? [])] })
157
+ : undefined;
158
+ const harnessOptions = {
159
+ root: manifest.root,
160
+ localTestActions: manifest.localTestActions,
161
+ authoringHost,
162
+ documentAdapter: createHarnessDocumentAdapter(manifest.documentAdapter, manifest.capabilities),
163
+ persistenceAdapter: manifest.persistenceAdapter,
164
+ worldAdapter: createHarnessWorldAdapter(manifest.worldAdapter),
165
+ transformDocumentCapabilities: manifest.capabilities?.transformCommands?.documentCapabilities,
166
+ world: manifest.world,
167
+ createGrid: manifest.createGrid,
168
+ hierarchy: createHarnessHierarchyOptions(manifest),
169
+ };
170
+ const harness = createLocalEditorHarness(harnessOptions);
171
+ const loadingOverlay = createPlayableLocalEditorLoadingOverlay(manifest.root ?? document.body);
172
+ const controller = createPlayableLocalEditorHostController({
173
+ harness,
174
+ loadingOverlay,
175
+ loadingContent: manifest.lifecycle.loadingContent,
176
+ beforeDiscardAndRunGame: manifest.lifecycle.beforeDiscardAndRunGame,
177
+ minAssetLoadingOverlayMs: manifest.lifecycle.minAssetLoadingOverlayMs,
178
+ forgePlay: manifest.forgePlay
179
+ ? {
180
+ enabled: manifest.forgePlay.enabled,
181
+ window: manifest.forgePlay.window,
182
+ hasUnsavedPlatformChanges: manifest.forgePlay.hasUnsavedPlatformChanges,
183
+ handleProjectAssetCommand: manifest.forgePlay.handleProjectAssetCommand,
184
+ handleAssetDrop: manifest.forgePlay.handleAssetDrop,
185
+ exportDocument: manifest.forgePlay.exportDocument,
186
+ reportError: manifest.forgePlay.reportError,
187
+ }
188
+ : undefined,
189
+ });
190
+ const hostHarness = controller.harness;
191
+ patchHarnessLifecycle(harness, controller);
192
+ let disposed = false;
193
+ return {
194
+ harness: hostHarness,
195
+ enterEditor: controller.enterEditor,
196
+ saveAndRunGame: controller.saveAndRunGame,
197
+ discardAndRunGame: controller.discardAndRunGame,
198
+ runWithAssetLoadingOverlay: controller.runWithAssetLoadingOverlay,
199
+ getBridge: controller.getBridge,
200
+ getCompatibilityReport() {
201
+ return cloneCompatibilityReport(compatibilityReport);
202
+ },
203
+ dispose() {
204
+ if (disposed)
205
+ return;
206
+ disposed = true;
207
+ controller.dispose();
208
+ harness.dispose();
209
+ },
210
+ };
211
+ }
212
+ function patchHarnessLifecycle(harness, controller) {
213
+ harness.enterEditor = controller.enterEditor;
214
+ harness.saveAndRunGame = controller.saveAndRunGame;
215
+ harness.discardAndRunGame = controller.discardAndRunGame;
216
+ }
217
+ function inspectMetadata(metadata, report, diagnostics) {
218
+ if (metadata === undefined) {
219
+ diagnostics.push(createDiagnostic('warning', 'metadata.missing', 'Manifest metadata is missing; add metadata to make package upgrade compatibility explicit.', 'metadata'));
220
+ return;
221
+ }
222
+ if (!isRecord(metadata)) {
223
+ diagnostics.push(createDiagnostic('warning', 'metadata.invalid', 'Manifest metadata should be an object. Runtime can continue, but compatibility reporting is incomplete.', 'metadata'));
224
+ return;
225
+ }
226
+ report.manifestVersion = metadata.manifestVersion;
227
+ report.projectId = readOptionalString(metadata.projectId);
228
+ report.projectName = readOptionalString(metadata.projectName);
229
+ report.compatibilityTag = readOptionalString(metadata.compatibilityTag);
230
+ if (metadata.manifestVersion !== undefined && metadata.manifestVersion !== PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION) {
231
+ diagnostics.push(createDiagnostic('error', 'metadata.manifest-version.unsupported', `Manifest version ${String(metadata.manifestVersion)} is incompatible with supported version ${PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION}. Upgrade the manifest or use a compatible editor package version.`, 'metadata.manifestVersion'));
232
+ }
233
+ }
234
+ function inspectRequiredCapability(manifest, diagnostics, fieldName, capabilityName, requiredFunctions) {
235
+ const capability = manifest[fieldName];
236
+ if (!isRecord(capability)) {
237
+ diagnostics.push(createDiagnostic('error', `${capabilityName}.missing`, `${capabilityName} is required.`, capabilityName));
238
+ return;
239
+ }
240
+ for (const functionName of requiredFunctions) {
241
+ const fn = capability[functionName];
242
+ if (typeof fn !== 'function') {
243
+ diagnostics.push(createDiagnostic('error', `${capabilityName}.${functionName}.missing`, `${capabilityName}.${functionName} must be a function.`, `${capabilityName}.${functionName}`));
244
+ }
245
+ else {
246
+ // Validate function signature: check parameter count
247
+ validateFunctionSignature(fn, functionName, capabilityName, diagnostics);
248
+ }
249
+ }
250
+ }
251
+ /**
252
+ * Validates function signature by checking parameter count.
253
+ * Issues warnings when declared parameter count differs from expected.
254
+ *
255
+ * Note: Function.length is not fully reliable (rest params, default values,
256
+ * destructured params all affect it), so signature mismatches are reported as
257
+ * warnings rather than blocking errors.
258
+ */
259
+ function validateFunctionSignature(fn, functionName, capabilityName, diagnostics) {
260
+ const expectedArity = getExpectedFunctionArity(capabilityName, functionName);
261
+ if (expectedArity === undefined)
262
+ return; // No validation defined for this function
263
+ const actualArity = fn.length;
264
+ if (actualArity > 0 && actualArity < expectedArity.min) {
265
+ diagnostics.push(createDiagnostic('warning', `${capabilityName}.${functionName}.arity-mismatch`, `${capabilityName}.${functionName} declares ${actualArity} parameter(s), but SDK expects at least ${expectedArity.min}. Verify the function signature matches the SDK contract.`, `${capabilityName}.${functionName}`));
266
+ }
267
+ }
268
+ /**
269
+ * Returns expected parameter count for required functions.
270
+ * min: minimum required parameters
271
+ * max: maximum expected parameters (undefined = no limit)
272
+ */
273
+ function getExpectedFunctionArity(capabilityName, functionName) {
274
+ // Document capability function signatures
275
+ if (capabilityName === 'documentCapability') {
276
+ switch (functionName) {
277
+ case 'reduceDocument': return { min: 2, max: 2 }; // (document, command)
278
+ case 'getSerializedObject': return { min: 2, max: 2 }; // (document, activeId)
279
+ case 'getHierarchyItems': return { min: 1, max: 1 }; // (document)
280
+ case 'getProjectionNodes': return { min: 1, max: 1 }; // (document)
281
+ case 'getProjectionNode': return { min: 2, max: 2 }; // (document, id)
282
+ case 'createPatchFromAsset': return { min: 1, max: 2 }; // (asset, input?)
283
+ case 'createSerializedPropertyPatch': return { min: 1, max: 1 }; // (input)
284
+ }
285
+ }
286
+ // Persistence capability function signatures
287
+ if (capabilityName === 'persistenceCapability') {
288
+ switch (functionName) {
289
+ case 'loadAssets': return { min: 1, max: 1 }; // (document)
290
+ case 'runGame': return { min: 0, max: 0 }; // ()
291
+ }
292
+ }
293
+ // World capability function signatures
294
+ if (capabilityName === 'worldCapability') {
295
+ switch (functionName) {
296
+ case 'getCanvas': return { min: 0, max: 0 }; // ()
297
+ case 'disposeWorld': return { min: 0, max: 0 }; // ()
298
+ case 'disposeGameWorld': return { min: 0, max: 0 }; // ()
299
+ case 'loadPreviewEngine': return { min: 0, max: 0 }; // ()
300
+ case 'loadBabylon': return { min: 0, max: 0 }; // ()
301
+ case 'createPreviewEngine': return { min: 1, max: 1 }; // (canvas)
302
+ case 'createEngine': return { min: 1, max: 1 }; // (canvas)
303
+ case 'importPreviewAsset': return { min: 1, max: 1 }; // (context)
304
+ case 'importProjectionModel': return { min: 1, max: 1 }; // (context)
305
+ }
306
+ }
307
+ return undefined;
308
+ }
309
+ function inspectWorldCapability(worldCapability, diagnostics) {
310
+ if (!isRecord(worldCapability)) {
311
+ diagnostics.push(createDiagnostic('error', 'worldCapability.missing', 'worldCapability is required.', 'worldCapability'));
312
+ return;
313
+ }
314
+ for (const functionName of PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT.world.direct) {
315
+ const fn = worldCapability[functionName];
316
+ if (typeof fn !== 'function') {
317
+ diagnostics.push(createDiagnostic('error', `worldCapability.${functionName}.missing`, `worldCapability.${functionName} must be a function.`, `worldCapability.${functionName}`));
318
+ }
319
+ else {
320
+ validateFunctionSignature(fn, functionName, 'worldCapability', diagnostics);
321
+ }
322
+ }
323
+ for (const pair of PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT.world.methodPairs) {
324
+ inspectWorldMethodPair(worldCapability, diagnostics, pair);
325
+ }
326
+ }
327
+ function inspectWorldMethodPair(worldCapability, diagnostics, pair) {
328
+ const neutralFn = worldCapability[pair.neutralName];
329
+ const legacyFn = worldCapability[pair.legacyName];
330
+ const hasNeutral = typeof neutralFn === 'function';
331
+ const hasLegacy = typeof legacyFn === 'function';
332
+ if (!hasNeutral && !hasLegacy) {
333
+ diagnostics.push(createDiagnostic('error', `worldCapability.${pair.neutralName}.missing`, `worldCapability.${pair.neutralName} must be a function.`, `worldCapability.${pair.neutralName}`));
334
+ return;
335
+ }
336
+ if (!hasNeutral && hasLegacy) {
337
+ diagnostics.push(createDiagnostic('warning', `worldCapability.${pair.legacyName}.legacy`, `worldCapability.${pair.legacyName} is supported for compatibility; prefer ${pair.neutralName} for new host manifests.`, `worldCapability.${pair.legacyName}`));
338
+ // Validate legacy function signature
339
+ validateFunctionSignature(legacyFn, pair.legacyName, 'worldCapability', diagnostics);
340
+ }
341
+ else if (hasNeutral) {
342
+ // Validate neutral function signature
343
+ validateFunctionSignature(neutralFn, pair.neutralName, 'worldCapability', diagnostics);
344
+ }
345
+ }
346
+ function createHarnessWorldAdapter(worldCapability) {
347
+ const adapter = {
348
+ disposeGameWorld() {
349
+ const disposeWorld = worldCapability.disposeWorld ?? worldCapability.disposeGameWorld;
350
+ return disposeWorld?.();
351
+ },
352
+ getCanvas() {
353
+ return worldCapability.getCanvas();
354
+ },
355
+ loadBabylon() {
356
+ const loadPreviewEngine = worldCapability.loadPreviewEngine ?? worldCapability.loadBabylon;
357
+ return loadPreviewEngine?.();
358
+ },
359
+ createEngine(engineModule, canvas) {
360
+ const createPreviewEngine = worldCapability.createPreviewEngine ?? worldCapability.createEngine;
361
+ return createPreviewEngine?.(engineModule, canvas);
362
+ },
363
+ importProjectionModel(context) {
364
+ const importPreviewAsset = worldCapability.importPreviewAsset ?? worldCapability.importProjectionModel;
365
+ return importPreviewAsset?.(context);
366
+ },
367
+ };
368
+ if (worldCapability.toBrowserAssetItem) {
369
+ adapter.toBrowserAssetItem = worldCapability.toBrowserAssetItem;
370
+ }
371
+ if (worldCapability.resolveAssetId) {
372
+ adapter.resolveAssetId = worldCapability.resolveAssetId;
373
+ }
374
+ if (worldCapability.resolveMaterialTextureUrl) {
375
+ adapter.resolveMaterialTextureUrl = worldCapability.resolveMaterialTextureUrl;
376
+ }
377
+ return adapter;
378
+ }
379
+ function inspectLifecycle(lifecycle, diagnostics) {
380
+ if (!isRecord(lifecycle)) {
381
+ diagnostics.push(createDiagnostic('error', 'lifecycle.missing', 'lifecycle is required.', 'lifecycle'));
382
+ return;
383
+ }
384
+ if (!isRecord(lifecycle.loadingContent)) {
385
+ diagnostics.push(createDiagnostic('error', 'lifecycle.loading-content.missing', 'lifecycle.loadingContent is required.', 'lifecycle.loadingContent'));
386
+ }
387
+ }
388
+ function inspectForgePlay(forgePlay, diagnostics) {
389
+ if (!isRecord(forgePlay))
390
+ return;
391
+ if (forgePlay.enabled !== false && !forgePlay.window) {
392
+ diagnostics.push(createDiagnostic('warning', 'forge-play.window.missing', 'Forge Play bridge is enabled but no window was provided; mode and document bridge commands will not be installed.', 'forgePlay.window'));
393
+ }
394
+ }
395
+ function inspectAuthoring(authoring, diagnostics) {
396
+ if (!isRecord(authoring))
397
+ return;
398
+ const drivers = Array.isArray(authoring.drivers) ? authoring.drivers : [];
399
+ if (authoring.host && drivers.length > 0) {
400
+ diagnostics.push(createDiagnostic('info', 'authoring.host-overrides-drivers', 'authoring.host and authoring.drivers are both present; the provided host will be used.', 'authoring'));
401
+ }
402
+ }
403
+ const PLAYABLE_LOCAL_EDITOR_CAPABILITY_LEGACY_FIELDS = [
404
+ {
405
+ namespace: 'documentLifecycle',
406
+ fields: ['cloneDocument', 'compareDocuments', 'prepareDocument', 'summarize'],
407
+ },
408
+ {
409
+ namespace: 'selection',
410
+ fields: ['isSelectable', 'isLocked'],
411
+ },
412
+ {
413
+ namespace: 'inspector',
414
+ fields: [
415
+ 'getSerializedObject',
416
+ 'getSerializedMultiObject',
417
+ 'getInspectorObject',
418
+ 'getInspectorMultiObject',
419
+ 'getRuntimeInspectorSections',
420
+ ],
421
+ },
422
+ {
423
+ namespace: 'assetBrowser',
424
+ fields: ['getBrowserAssetItems'],
425
+ },
426
+ {
427
+ namespace: 'assetActions',
428
+ fields: ['createPatchFromAsset', 'createAssetActionPatch', 'createPlacedAssetPatch', 'findCreatedId'],
429
+ },
430
+ {
431
+ namespace: 'transformCommands',
432
+ fields: [
433
+ 'canCreateSerializedMultiPropertyPatch',
434
+ 'createSerializedMultiPropertyPatch',
435
+ 'createTransformPatch',
436
+ 'createTransformBatchPatch',
437
+ 'createDuplicateSelectionPatch',
438
+ ],
439
+ },
440
+ {
441
+ namespace: 'sceneGraph',
442
+ fields: [
443
+ 'validateSceneGraphDrop',
444
+ 'createSceneGraphRenamePatch',
445
+ 'createSceneGraphCreateGroupPatch',
446
+ 'createSceneGraphCreatePrimitivePatch',
447
+ 'createSceneGraphDeletePatch',
448
+ 'createSceneGraphDropPatch',
449
+ 'validateSceneGraphMove',
450
+ 'createSceneGraphMovePatch',
451
+ 'validateSceneGraphGroupSelection',
452
+ 'createSceneGraphGroupSelectionPatch',
453
+ ],
454
+ },
455
+ {
456
+ namespace: 'worldPreview',
457
+ fields: ['getSceneCameraPreviewRig', 'getWorldAppearance'],
458
+ },
459
+ {
460
+ namespace: 'rendering',
461
+ fields: ['getWorldRendering', 'getRenderingPanelState', 'onRenderingAction', 'onRenderingPropertyChange'],
462
+ },
463
+ {
464
+ namespace: 'hierarchyActions',
465
+ fields: ['contextActions'],
466
+ },
467
+ {
468
+ namespace: 'agentContext',
469
+ fields: ['describeSceneObject', 'describeSceneObjectSet', 'describeRegionBinding'],
470
+ },
471
+ ];
472
+ function inspectCapabilities(capabilities, documentCapability, diagnostics) {
473
+ if (capabilities === undefined)
474
+ return;
475
+ if (!isRecord(capabilities)) {
476
+ diagnostics.push(createDiagnostic('warning', 'capabilities.invalid', 'capabilities should be an object. Legacy documentAdapter optional fields will still be used.', 'capabilities'));
477
+ return;
478
+ }
479
+ const legacy = isRecord(documentCapability) ? documentCapability : {};
480
+ for (const entry of PLAYABLE_LOCAL_EDITOR_CAPABILITY_LEGACY_FIELDS) {
481
+ const namespace = capabilities[entry.namespace];
482
+ if (namespace === undefined)
483
+ continue;
484
+ if (!isRecord(namespace)) {
485
+ diagnostics.push(createDiagnostic('warning', `capabilities.${entry.namespace}.invalid`, `capabilities.${entry.namespace} should be an object. Legacy documentAdapter optional fields will still be used for this capability group.`, `capabilities.${entry.namespace}`));
486
+ continue;
487
+ }
488
+ for (const field of entry.fields) {
489
+ if (field === 'contextActions') {
490
+ if (namespace[field] !== undefined && !Array.isArray(namespace[field])) {
491
+ diagnostics.push(createDiagnostic('warning', `capabilities.${entry.namespace}.${field}.invalid`, `capabilities.${entry.namespace}.${field} should be an array of hierarchy action registrations.`, `capabilities.${entry.namespace}.${field}`));
492
+ }
493
+ continue;
494
+ }
495
+ if (typeof namespace[field] === 'function' && typeof legacy[field] === 'function') {
496
+ diagnostics.push(createDiagnostic('info', `capabilities.${entry.namespace}.${field}.overrides-documentAdapter`, `capabilities.${entry.namespace}.${field} overrides legacy documentAdapter.${field}.`, `capabilities.${entry.namespace}.${field}`));
497
+ }
498
+ }
499
+ }
500
+ }
501
+ function createDiagnostic(severity, code, message, path) {
502
+ return {
503
+ severity,
504
+ code,
505
+ message,
506
+ path,
507
+ };
508
+ }
509
+ function cloneCompatibilityReport(report) {
510
+ return {
511
+ supportedManifestVersion: report.supportedManifestVersion,
512
+ manifestVersion: report.manifestVersion,
513
+ projectId: report.projectId,
514
+ projectName: report.projectName,
515
+ compatibilityTag: report.compatibilityTag,
516
+ ok: report.ok,
517
+ diagnostics: report.diagnostics.map(diagnostic => ({ ...diagnostic })),
518
+ };
519
+ }
520
+ function isRecord(value) {
521
+ return typeof value === 'object' && value !== null;
522
+ }
523
+ function readOptionalString(value) {
524
+ return typeof value === 'string' ? value : undefined;
525
+ }
526
+ //# sourceMappingURL=playable-local-editor-host.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,8 @@
1
+ export * from '@fps-games/editor-playable-sdk';
2
+ export { mountEditorRuntimeCameraDebugPanel, mountEditorRuntimeDebugPanelShell, mountEditorRuntimeLightingDebugPanel, } from '@fps-games/editor-browser';
3
+ export type { EditorRuntimeCameraDebugPanel, EditorRuntimeCameraDebugPanelOptions, EditorRuntimeCameraDebugPanInput, EditorRuntimeCameraDebugScreenPoint, EditorRuntimeCameraDebugViewportRect, EditorRuntimeDebugPanelLanguage, EditorRuntimeDebugPanelPlacement, EditorRuntimeDebugPanelShell, EditorRuntimeDebugPanelShellOptions, EditorRuntimeDebugPanelStatusOptions, EditorRuntimeLightingDebugPanel, EditorRuntimeLightingDebugPanelOptions, } from '@fps-games/editor-browser';
4
+ export { createPlayableBabylonEditorGrid, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade';
5
+ export type { PlayableBabylonProjectionImportContext, PlayableBabylonProjectionImportResult, PlayableBabylonProjectionNode, PlayableBabylonSceneCameraPreviewRig, CanonicalMaterialChange, CanonicalOutlineChange, BabylonDefaultOutlineOptions, BabylonRendererOutlineStrategy, BabylonEnvironmentTextureController, BabylonEnvironmentTextureProfile, PlayableBabylonOutlineInspectorLanguage, PlayableBabylonOutlineInspectorSectionInput, PlayableBabylonOutlineInspectorSeedPatchInput, PlayableBabylonOutlineOverrideConfig, PlayableBabylonOutlineStrategy, PlayableBabylonOutlineRuntimeApplyResult, PlayableBabylonOutlineRuntimeOverride, PlanarShadowOptions, BabylonDefaultPostProcessPipelineController, BabylonDefaultPostProcessProfile, BabylonDefaultPostProcessResolveInput, BabylonDefaultPostProcessResolveResult, BabylonDefaultPostProcessResolvedVolume, BabylonDefaultPostProcessSamples, BabylonDefaultPostProcessVolume, BabylonDefaultPostProcessVolumeStack, BabylonDefaultToneMappingType, PostProcessVolumeShape, } from './playable-babylon-facade';
6
+ export { createPlayableLocalEditorHost, formatPlayableLocalEditorHostCompatibilityReport, inspectPlayableLocalEditorHostManifest, PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION, PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT, } from './playable-local-editor-host';
7
+ export type { PlayableLocalEditorAuthoringHostLike, PlayableLocalEditorAuthoringSourceDriverLike, PlayableLocalEditorAssetCreationOptions, PlayableLocalEditorAssetCreationResult, PlayableLocalEditorAssetReloadResult, PlayableLocalEditorAgentContextCapability, PlayableLocalEditorAgentContextObjectInput, PlayableLocalEditorAgentContextObjectSetInput, PlayableLocalEditorAgentContextRegionBindingInput, PlayableLocalEditorAssetActionsCapability, PlayableLocalEditorAssetBrowserCapability, PlayableLocalEditorDocumentLifecycleCapability, PlayableLocalEditorHostCompatibilityDiagnostic, PlayableLocalEditorHostCompatibilityReport, PlayableLocalEditorHostCompatibilitySeverity, PlayableLocalEditorHost, PlayableLocalEditorHostCapabilities, PlayableLocalEditorHostManifest, PlayableLocalEditorHostManifestMetadata, PlayableLocalEditorDocumentCapability, PlayableLocalEditorGridContext, PlayableLocalEditorGridFactory, PlayableLocalEditorHarnessApi, PlayableLocalEditorHierarchyActionsCapability, PlayableLocalEditorHierarchyContextActionContext, PlayableLocalEditorHierarchyContextActionPlacement, PlayableLocalEditorHierarchyContextActionRegistration, PlayableLocalEditorMultiPropertyCapabilityInput, PlayableLocalEditorMultiPropertyPatchInput, PlayableLocalEditorPatchResult, PlayableLocalEditorPersistenceCapability, PlayableLocalEditorPropertyPatchInput, PlayableLocalEditorRenderingCapability, PlayableLocalEditorRenderingPropertyChangeResult, PlayableLocalEditorRuntimeInspectorContext, PlayableLocalEditorSceneGraphCapability, PlayableLocalEditorSelectionCapability, PlayableLocalEditorTransformBatchPatchInput, PlayableLocalEditorTransformCommandsCapability, PlayableLocalEditorTransformPatchInput, PlayableLocalEditorWorldCapability, PlayableLocalEditorWorldOptions, PlayableLocalEditorWorldPreviewCapability, PlayableLocalEditorInspectorCapability, } from './playable-local-editor-host';
8
+ //# sourceMappingURL=playable-sdk.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"playable-sdk.d.ts","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AACnC,YAAY,EACV,6BAA6B,EAC7B,oCAAoC,EACpC,gCAAgC,EAChC,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,gCAAgC,EAChC,4BAA4B,EAC5B,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,sCAAsC,GACvC,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,+BAA+B,EAC/B,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,2BAA2B,CAAC;AACnC,YAAY,EACV,sCAAsC,EACtC,qCAAqC,EACrC,6BAA6B,EAC7B,oCAAoC,EACpC,uBAAuB,EACvB,sBAAsB,EACtB,4BAA4B,EAC5B,8BAA8B,EAC9B,mCAAmC,EACnC,gCAAgC,EAChC,uCAAuC,EACvC,2CAA2C,EAC3C,6CAA6C,EAC7C,oCAAoC,EACpC,8BAA8B,EAC9B,wCAAwC,EACxC,qCAAqC,EACrC,mBAAmB,EACnB,2CAA2C,EAC3C,gCAAgC,EAChC,qCAAqC,EACrC,sCAAsC,EACtC,uCAAuC,EACvC,gCAAgC,EAChC,+BAA+B,EAC/B,oCAAoC,EACpC,6BAA6B,EAC7B,sBAAsB,GACvB,MAAM,2BAA2B,CAAC;AACnC,OAAO,EACL,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,8BAA8B,CAAC;AACtC,YAAY,EACV,oCAAoC,EACpC,4CAA4C,EAC5C,uCAAuC,EACvC,sCAAsC,EACtC,oCAAoC,EACpC,yCAAyC,EACzC,0CAA0C,EAC1C,6CAA6C,EAC7C,iDAAiD,EACjD,yCAAyC,EACzC,yCAAyC,EACzC,8CAA8C,EAC9C,8CAA8C,EAC9C,0CAA0C,EAC1C,4CAA4C,EAC5C,uBAAuB,EACvB,mCAAmC,EACnC,+BAA+B,EAC/B,uCAAuC,EACvC,qCAAqC,EACrC,8BAA8B,EAC9B,8BAA8B,EAC9B,6BAA6B,EAC7B,6CAA6C,EAC7C,gDAAgD,EAChD,kDAAkD,EAClD,qDAAqD,EACrD,+CAA+C,EAC/C,0CAA0C,EAC1C,8BAA8B,EAC9B,wCAAwC,EACxC,qCAAqC,EACrC,sCAAsC,EACtC,gDAAgD,EAChD,0CAA0C,EAC1C,uCAAuC,EACvC,sCAAsC,EACtC,2CAA2C,EAC3C,8CAA8C,EAC9C,sCAAsC,EACtC,kCAAkC,EAClC,+BAA+B,EAC/B,yCAAyC,EACzC,sCAAsC,GACvC,MAAM,8BAA8B,CAAC"}
@@ -0,0 +1,5 @@
1
+ export * from '@fps-games/editor-playable-sdk';
2
+ export { mountEditorRuntimeCameraDebugPanel, mountEditorRuntimeDebugPanelShell, mountEditorRuntimeLightingDebugPanel, } from '@fps-games/editor-browser';
3
+ export { createPlayableBabylonEditorGrid, applyArtistMaterialProfileToRuntimeMaterial, applyMaterialValueToRuntimeMaterial, applyMaterialValueToRuntimeNode, resolveMaterialOwnerNode, resolveMaterialRuntimeKind, applyOutlineValueToRuntimeNode, resolveOutlineOwnerNode, resolveOutlineTarget, applyBabylonDefaultOutline, createBabylonEnvironmentTextureController, createBabylonDefaultPostProcessPipelineController, createPlayableBabylonOutlineInspectorSection, createPlayableBabylonOutlineInspectorSeedPatchValue, isPlayableBabylonOutlineInspectorPatchPath, PLAYABLE_BABYLON_DEFAULT_OUTLINE_OVERRIDE, applyPlayableBabylonOutlineOverrideToRuntimeNode, applyPlayableBabylonOutlineOverrideToRuntimeTarget, createPlanarShadowSystem, normalizeBabylonEnvironmentTextureProfile, normalizeBabylonDefaultPostProcessProfile, normalizeBabylonDefaultPostProcessVolumeStack, resolveBabylonDefaultPostProcessVolumeStack, } from './playable-babylon-facade.js';
4
+ export { createPlayableLocalEditorHost, formatPlayableLocalEditorHostCompatibilityReport, inspectPlayableLocalEditorHostManifest, PLAYABLE_LOCAL_EDITOR_HOST_MANIFEST_VERSION, PLAYABLE_LOCAL_EDITOR_HOST_REQUIRED_CONTRACT, } from './playable-local-editor-host.js';
5
+ //# sourceMappingURL=playable-sdk.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"playable-sdk.js","sourceRoot":"","sources":["../src/playable-sdk.ts"],"names":[],"mappings":"AAAA,cAAc,gCAAgC,CAAC;AAC/C,OAAO,EACL,kCAAkC,EAClC,iCAAiC,EACjC,oCAAoC,GACrC,MAAM,2BAA2B,CAAC;AAenC,OAAO,EACL,+BAA+B,EAC/B,2CAA2C,EAC3C,mCAAmC,EACnC,+BAA+B,EAC/B,wBAAwB,EACxB,0BAA0B,EAC1B,8BAA8B,EAC9B,uBAAuB,EACvB,oBAAoB,EACpB,0BAA0B,EAC1B,yCAAyC,EACzC,iDAAiD,EACjD,4CAA4C,EAC5C,mDAAmD,EACnD,0CAA0C,EAC1C,yCAAyC,EACzC,gDAAgD,EAChD,kDAAkD,EAClD,wBAAwB,EACxB,yCAAyC,EACzC,yCAAyC,EACzC,6CAA6C,EAC7C,2CAA2C,GAC5C,MAAM,2BAA2B,CAAC;AA+BnC,OAAO,EACL,6BAA6B,EAC7B,gDAAgD,EAChD,sCAAsC,EACtC,2CAA2C,EAC3C,4CAA4C,GAC7C,MAAM,8BAA8B,CAAC"}
@@ -0,0 +1,4 @@
1
+ import type { Scene } from '@babylonjs/core/scene';
2
+ import { type BabylonEnvironmentTextureController, type BabylonEnvironmentTextureProfile } from './types';
3
+ export declare function createBabylonEnvironmentTextureController(scene: Scene, initialProfile?: BabylonEnvironmentTextureProfile | null): BabylonEnvironmentTextureController;
4
+ //# sourceMappingURL=environment-texture-controller.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"environment-texture-controller.d.ts","sourceRoot":"","sources":["../../src/environment/environment-texture-controller.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AACnD,OAAO,EACL,KAAK,mCAAmC,EACxC,KAAK,gCAAgC,EACtC,MAAM,SAAS,CAAC;AAGjB,wBAAgB,yCAAyC,CACvD,KAAK,EAAE,KAAK,EACZ,cAAc,CAAC,EAAE,gCAAgC,GAAG,IAAI,GACvD,mCAAmC,CAErC"}