@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +19 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +641 -118
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -0,0 +1,557 @@
1
+ import { createEditorSceneReadonlyInspectorProperty, createEditorSceneReadonlyInspectorSection, createEditorSceneReadonlyVector3Properties, } from './readonly.js';
2
+ import { callEditorSceneRuntimeMethod, describeEditorSceneRuntimeObject, readEditorSceneRuntimeBoolean, readEditorSceneRuntimeClassName, readEditorSceneRuntimeNumber, readEditorSceneRuntimeString, readEditorSceneRuntimeValue, } from './runtime.js';
3
+ import { readEditorScenePhysicsParam, readEditorSceneRuntimeArrayLength, readEditorSceneRuntimeArrayLengthFromMethod, readEditorSceneRuntimeBounds, readEditorSceneRuntimeIsEnabled, sumEditorSceneRuntimeMeshNumbers, } from './runtime-summary.js';
4
+ export function createEditorSceneRuntimeInspectorSections(input) {
5
+ return [
6
+ createEditorSceneRuntimeBindingSection(input),
7
+ createEditorSceneRuntimeGeometryBoxSection(input.runtime),
8
+ createEditorSceneRuntimeRenderingSection(input.runtime),
9
+ createEditorSceneRuntimeCollisionsSection(input.runtime),
10
+ createEditorSceneRuntimePhysicsSection(input.runtime),
11
+ createEditorSceneRuntimeShadowsSection(input.runtime),
12
+ createEditorSceneRuntimeMaterialSection(input.runtime),
13
+ createEditorSceneRuntimeMaterialTexturesSection(input.runtime),
14
+ createEditorSceneRuntimeMaterialColorsSection(input.runtime),
15
+ createEditorSceneRuntimeMetallicRoughnessSection(input.runtime),
16
+ createEditorSceneRuntimeIntensityPropertiesSection(input.runtime),
17
+ createEditorSceneRuntimeAnimationSkeletonSection(input.runtime),
18
+ createEditorSceneRuntimeRawMiscSection(input),
19
+ ].filter((section) => !!section);
20
+ }
21
+ export function createEditorSceneRuntimeBindingSection(input) {
22
+ const { binding, runtime } = input;
23
+ const properties = [];
24
+ appendEditorSceneRuntimeInspectorProperty(properties, {
25
+ path: 'runtime.binding.sourceId',
26
+ label: 'Source ID',
27
+ value: binding?.sourceId ?? 'none',
28
+ order: 0,
29
+ source: 'Document',
30
+ });
31
+ appendEditorSceneRuntimeInspectorProperty(properties, {
32
+ path: 'runtime.binding.sourceType',
33
+ label: 'Source Type',
34
+ value: binding?.sourceType ?? 'none',
35
+ order: 1,
36
+ source: 'Document',
37
+ });
38
+ appendEditorSceneRuntimeInspectorProperty(properties, {
39
+ path: 'runtime.binding.objectId',
40
+ label: 'Object ID',
41
+ value: binding?.objectId ?? 'none',
42
+ order: 2,
43
+ source: 'Document',
44
+ });
45
+ appendEditorSceneRuntimeInspectorProperty(properties, {
46
+ path: 'runtime.binding.component',
47
+ label: 'Component',
48
+ value: binding?.component ?? 'GameObject',
49
+ order: 3,
50
+ source: 'Derived',
51
+ });
52
+ appendEditorSceneRuntimeInspectorProperty(properties, {
53
+ path: 'runtime.projection.nodeId',
54
+ label: 'Projection Node ID',
55
+ value: binding?.projectionNodeId ?? 'none',
56
+ order: 4,
57
+ source: 'Derived',
58
+ });
59
+ appendEditorSceneRuntimeInspectorProperty(properties, {
60
+ path: 'runtime.projection.name',
61
+ label: 'Projection Name',
62
+ value: binding?.projectionName ?? 'none',
63
+ order: 5,
64
+ source: 'Derived',
65
+ });
66
+ appendEditorSceneRuntimeInspectorProperty(properties, {
67
+ path: 'runtime.projection.parentId',
68
+ label: 'Projection Parent',
69
+ value: binding?.projectionParentId ?? 'none',
70
+ order: 6,
71
+ source: 'Derived',
72
+ });
73
+ appendEditorSceneRuntimeInspectorProperty(properties, {
74
+ path: 'runtime.projection.assetId',
75
+ label: 'Projection Asset ID',
76
+ value: binding?.projectionAssetId ?? 'none',
77
+ order: 7,
78
+ source: 'Asset',
79
+ });
80
+ appendEditorSceneRuntimeInspectorProperty(properties, {
81
+ path: 'runtime.root.status',
82
+ label: 'Projected Root',
83
+ value: runtime.root ? 'available' : 'not projected',
84
+ order: 8,
85
+ source: 'Runtime',
86
+ });
87
+ appendEditorSceneRuntimeInspectorProperty(properties, {
88
+ path: 'runtime.root.className',
89
+ label: 'Runtime Class',
90
+ value: readEditorSceneRuntimeClassName(runtime.root) ?? 'none',
91
+ order: 9,
92
+ source: 'Runtime',
93
+ });
94
+ appendEditorSceneRuntimeInspectorProperty(properties, {
95
+ path: 'runtime.root.name',
96
+ label: 'Runtime Name',
97
+ value: readEditorSceneRuntimeString(runtime.root, 'name') ?? 'none',
98
+ order: 10,
99
+ source: 'Runtime',
100
+ });
101
+ appendEditorSceneRuntimeInspectorProperty(properties, {
102
+ path: 'runtime.binding.primaryMesh',
103
+ label: 'Primary Mesh',
104
+ value: describeEditorSceneRuntimeObject(runtime.primaryMesh) ?? 'none',
105
+ order: 11,
106
+ source: 'Derived',
107
+ });
108
+ appendEditorSceneRuntimeInspectorProperty(properties, {
109
+ path: 'runtime.binding.primaryMaterial',
110
+ label: 'Primary Material',
111
+ value: describeEditorSceneRuntimeObject(runtime.material) ?? 'none',
112
+ order: 12,
113
+ source: 'Derived',
114
+ });
115
+ appendEditorSceneRuntimeInspectorProperty(properties, {
116
+ path: 'runtime.material.kind',
117
+ label: 'Material Kind',
118
+ value: resolveEditorSceneProjectedMaterialRuntimeKind(runtime.material) ?? 'none',
119
+ order: 13,
120
+ source: 'Runtime',
121
+ });
122
+ return createEditorSceneRuntimeInspectorSection({
123
+ id: 'runtimeBinding',
124
+ title: 'Runtime Binding',
125
+ order: 910,
126
+ summary: runtime.root ? describeEditorSceneRuntimeObject(runtime.root) ?? 'Runtime' : 'not projected',
127
+ collapsedByDefault: true,
128
+ properties,
129
+ });
130
+ }
131
+ export function createEditorSceneRuntimeGeometryBoxSection(runtime) {
132
+ const properties = [];
133
+ const bounds = readEditorSceneRuntimeBounds(runtime.root) ?? readEditorSceneRuntimeBounds(runtime.primaryMesh);
134
+ if (bounds) {
135
+ appendEditorSceneRuntimeVector3Properties(properties, 'runtime.bounds.min', 'Bounds Min', bounds.min, properties.length, 'Derived');
136
+ appendEditorSceneRuntimeVector3Properties(properties, 'runtime.bounds.max', 'Bounds Max', bounds.max, properties.length, 'Derived');
137
+ appendEditorSceneRuntimeVector3Properties(properties, 'runtime.bounds.center', 'Bounds Center', bounds.center, properties.length, 'Derived');
138
+ appendEditorSceneRuntimeVector3Properties(properties, 'runtime.bounds.size', 'Bounds Size', bounds.size, properties.length, 'Derived');
139
+ }
140
+ else {
141
+ appendEditorSceneRuntimeInspectorProperty(properties, {
142
+ path: 'runtime.bounds.status',
143
+ label: 'Bounds',
144
+ value: 'not available',
145
+ source: 'Derived',
146
+ });
147
+ }
148
+ appendEditorSceneRuntimeInspectorProperty(properties, {
149
+ path: 'runtime.geometry.meshCount',
150
+ label: 'Mesh Count',
151
+ value: runtime.meshes.length,
152
+ source: 'Derived',
153
+ });
154
+ appendEditorSceneRuntimeInspectorProperty(properties, {
155
+ path: 'runtime.geometry.childNodeCount',
156
+ label: 'Child Nodes',
157
+ value: runtime.childNodes.length,
158
+ source: 'Derived',
159
+ });
160
+ appendEditorSceneRuntimeInspectorProperty(properties, {
161
+ path: 'runtime.geometry.totalVertices',
162
+ label: 'Total Vertices',
163
+ value: sumEditorSceneRuntimeMeshNumbers(runtime.meshes, 'getTotalVertices'),
164
+ source: 'Derived',
165
+ });
166
+ appendEditorSceneRuntimeInspectorProperty(properties, {
167
+ path: 'runtime.geometry.totalIndices',
168
+ label: 'Total Indices',
169
+ value: sumEditorSceneRuntimeMeshNumbers(runtime.meshes, 'getTotalIndices'),
170
+ source: 'Derived',
171
+ });
172
+ appendEditorSceneRuntimeInspectorProperty(properties, {
173
+ path: 'runtime.geometry.subMeshCount',
174
+ label: 'SubMeshes',
175
+ value: runtime.meshes.reduce((total, mesh) => total + readEditorSceneRuntimeArrayLength(mesh, 'subMeshes'), 0),
176
+ source: 'Derived',
177
+ });
178
+ return createEditorSceneRuntimeInspectorSection({
179
+ id: 'geometryBox',
180
+ title: 'Geometry / Box',
181
+ order: 920,
182
+ summary: bounds ? `${runtime.meshes.length} mesh${runtime.meshes.length === 1 ? '' : 'es'}` : 'no bounds',
183
+ collapsedByDefault: false,
184
+ properties,
185
+ });
186
+ }
187
+ export function createEditorSceneRuntimeRenderingSection(runtime) {
188
+ const target = runtime.primaryMesh ?? runtime.root;
189
+ const properties = [];
190
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.nodeClass', label: 'Node Class', value: readEditorSceneRuntimeClassName(target) ?? 'none' });
191
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.nodeName', label: 'Node Name', value: readEditorSceneRuntimeString(target, 'name') ?? 'none' });
192
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.isEnabled', label: 'Enabled', value: readEditorSceneRuntimeIsEnabled(target) ?? 'not available' });
193
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.isVisible', label: 'Is Visible', value: readEditorSceneRuntimeBoolean(target, 'isVisible') ?? 'not available' });
194
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.visibility', label: 'Visibility', value: readEditorSceneRuntimeNumber(target, 'visibility') ?? 'not available' });
195
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.layerMask', label: 'Layer Mask', value: readEditorSceneRuntimeNumber(target, 'layerMask') ?? 'not available' });
196
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.renderingGroupId', label: 'Rendering Group', value: readEditorSceneRuntimeNumber(target, 'renderingGroupId') ?? 'not available' });
197
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.alphaIndex', label: 'Alpha Index', value: readEditorSceneRuntimeNumber(target, 'alphaIndex') ?? 'not available' });
198
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.alwaysSelectAsActiveMesh', label: 'Always Active Mesh', value: readEditorSceneRuntimeBoolean(target, 'alwaysSelectAsActiveMesh') ?? 'not available' });
199
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.rendering.billboardMode', label: 'Billboard Mode', value: readEditorSceneRuntimeNumber(target, 'billboardMode') ?? 'not available' });
200
+ return createEditorSceneRuntimeInspectorSection({
201
+ id: 'rendering',
202
+ title: 'Rendering',
203
+ order: 930,
204
+ summary: readEditorSceneRuntimeString(target, 'name') ?? readEditorSceneRuntimeClassName(target) ?? 'not available',
205
+ collapsedByDefault: true,
206
+ properties,
207
+ });
208
+ }
209
+ export function createEditorSceneRuntimeCollisionsSection(runtime) {
210
+ const target = runtime.primaryMesh ?? runtime.root;
211
+ const properties = [];
212
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.collisions.checkCollisions', label: 'Check Collisions', value: readEditorSceneRuntimeBoolean(target, 'checkCollisions') ?? 'not configured' });
213
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.collisions.collisionMask', label: 'Collision Mask', value: readEditorSceneRuntimeNumber(target, 'collisionMask') ?? 'not configured' });
214
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.collisions.collisionGroup', label: 'Collision Group', value: readEditorSceneRuntimeNumber(target, 'collisionGroup') ?? 'not configured' });
215
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.collisions.collisionResponse', label: 'Collision Response', value: readEditorSceneRuntimeBoolean(target, 'collisionResponse') ?? 'not configured' });
216
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.collisions.moveWithCollisions', label: 'Move With Collisions', value: typeof readEditorSceneRuntimeValue(target, 'moveWithCollisions') === 'function' ? 'available' : 'not available' });
217
+ appendEditorSceneRuntimeVector3Properties(properties, 'runtime.collisions.ellipsoid', 'Ellipsoid', readEditorSceneRuntimeValue(target, 'ellipsoid'), properties.length, 'Runtime', 'not configured');
218
+ appendEditorSceneRuntimeVector3Properties(properties, 'runtime.collisions.ellipsoidOffset', 'Ellipsoid Offset', readEditorSceneRuntimeValue(target, 'ellipsoidOffset'), properties.length, 'Runtime', 'not configured');
219
+ return createEditorSceneRuntimeInspectorSection({
220
+ id: 'collisions',
221
+ title: 'Collisions',
222
+ order: 940,
223
+ summary: readEditorSceneRuntimeBoolean(target, 'checkCollisions') === true ? 'enabled' : 'not configured',
224
+ collapsedByDefault: true,
225
+ properties,
226
+ });
227
+ }
228
+ export function createEditorSceneRuntimePhysicsSection(runtime) {
229
+ const target = runtime.primaryMesh ?? runtime.root;
230
+ const physicsBody = readEditorSceneRuntimeValue(target, 'physicsBody');
231
+ const physicsImpostor = readEditorSceneRuntimeValue(target, 'physicsImpostor');
232
+ const body = physicsBody ?? physicsImpostor;
233
+ const properties = [];
234
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.physics.status', label: 'Physics', value: body ? 'configured' : 'not configured' });
235
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.physics.bodyClass', label: 'Body Class', value: readEditorSceneRuntimeClassName(body) ?? 'none' });
236
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.physics.bodyName', label: 'Body Name', value: readEditorSceneRuntimeString(body, 'name') ?? readEditorSceneRuntimeString(body, 'id') ?? 'none' });
237
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.physics.mass', label: 'Mass', value: readEditorScenePhysicsParam(body, 'mass') ?? 'not available' });
238
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.physics.friction', label: 'Friction', value: readEditorScenePhysicsParam(body, 'friction') ?? 'not available' });
239
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.physics.restitution', label: 'Restitution', value: readEditorScenePhysicsParam(body, 'restitution') ?? 'not available' });
240
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.physics.disablePreStep', label: 'Disable Pre Step', value: readEditorSceneRuntimeBoolean(body, 'disablePreStep') ?? 'not available' });
241
+ return createEditorSceneRuntimeInspectorSection({
242
+ id: 'physics',
243
+ title: 'Physics',
244
+ order: 950,
245
+ summary: body ? describeEditorSceneRuntimeObject(body) ?? 'configured' : 'not configured',
246
+ collapsedByDefault: true,
247
+ properties,
248
+ });
249
+ }
250
+ export function createEditorSceneRuntimeShadowsSection(runtime) {
251
+ const target = runtime.primaryMesh ?? runtime.root;
252
+ const properties = [];
253
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.shadows.receiveShadows', label: 'Receive Shadows', value: readEditorSceneRuntimeBoolean(target, 'receiveShadows') ?? 'not configured' });
254
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.shadows.shadowEnabled', label: 'Shadow Enabled', value: callEditorSceneRuntimeMethod(target, 'isShadowEnabled') ?? 'not available' });
255
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.shadows.shadowDepthWrapper', label: 'Shadow Depth Wrapper', value: describeEditorSceneRuntimeObject(readEditorSceneRuntimeValue(runtime.material, 'shadowDepthWrapper')) ?? 'none' });
256
+ appendEditorSceneRuntimeInspectorProperty(properties, {
257
+ path: 'runtime.shadows.receivingMeshCount',
258
+ label: 'Receiving Meshes',
259
+ value: runtime.meshes.filter((mesh) => readEditorSceneRuntimeBoolean(mesh, 'receiveShadows') === true).length,
260
+ source: 'Derived',
261
+ });
262
+ return createEditorSceneRuntimeInspectorSection({
263
+ id: 'shadows',
264
+ title: 'Shadows',
265
+ order: 960,
266
+ summary: readEditorSceneRuntimeBoolean(target, 'receiveShadows') === true ? 'receiving' : 'not configured',
267
+ collapsedByDefault: true,
268
+ properties,
269
+ });
270
+ }
271
+ export function createEditorSceneRuntimeMaterialSection(runtime) {
272
+ const material = runtime.material;
273
+ const properties = [];
274
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.status', label: 'Material', value: material ? 'available' : 'none' });
275
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.className', label: 'Class', value: readEditorSceneRuntimeClassName(material) ?? 'none' });
276
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.name', label: 'Name', value: readEditorSceneRuntimeString(material, 'name') ?? 'none' });
277
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.id', label: 'ID', value: readEditorSceneRuntimeString(material, 'id') ?? 'none' });
278
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.uniqueId', label: 'Unique ID', value: readEditorSceneRuntimeNumber(material, 'uniqueId') ?? 'not available' });
279
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.alpha', label: 'Alpha', value: readEditorSceneRuntimeNumber(material, 'alpha') ?? 'not available' });
280
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.backFaceCulling', label: 'Back Face Culling', value: readEditorSceneRuntimeBoolean(material, 'backFaceCulling') ?? 'not available' });
281
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.twoSidedLighting', label: 'Two Sided Lighting', value: readEditorSceneRuntimeBoolean(material, 'twoSidedLighting') ?? 'not available' });
282
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.disableLighting', label: 'Disable Lighting', value: readEditorSceneRuntimeBoolean(material, 'disableLighting') ?? 'not available' });
283
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.wireframe', label: 'Wireframe', value: readEditorSceneRuntimeBoolean(material, 'wireframe') ?? 'not available' });
284
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.pointsCloud', label: 'Points Cloud', value: readEditorSceneRuntimeBoolean(material, 'pointsCloud') ?? 'not available' });
285
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.fillMode', label: 'Fill Mode', value: readEditorSceneRuntimeNumber(material, 'fillMode') ?? 'not available' });
286
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.activeTextureCount', label: 'Active Textures', value: readEditorSceneRuntimeArrayLengthFromMethod(material, 'getActiveTextures'), source: 'Derived' });
287
+ return createEditorSceneRuntimeInspectorSection({
288
+ id: 'material',
289
+ title: 'Material',
290
+ order: 970,
291
+ summary: describeEditorSceneRuntimeObject(material) ?? 'none',
292
+ collapsedByDefault: true,
293
+ properties,
294
+ });
295
+ }
296
+ export function createEditorSceneRuntimeMaterialTexturesSection(runtime) {
297
+ const material = runtime.material;
298
+ const properties = [];
299
+ appendEditorSceneRuntimeInspectorProperty(properties, {
300
+ path: 'runtime.material.textures.activeCount',
301
+ label: 'Active Texture Count',
302
+ value: readEditorSceneRuntimeArrayLengthFromMethod(material, 'getActiveTextures'),
303
+ source: 'Derived',
304
+ });
305
+ let textureCount = 0;
306
+ for (const slot of EDITOR_SCENE_RUNTIME_TEXTURE_SLOTS) {
307
+ const texture = readEditorSceneRuntimeValue(material, slot);
308
+ if (!texture)
309
+ continue;
310
+ textureCount += 1;
311
+ appendEditorSceneRuntimeTextureProperties(properties, `runtime.material.textures.${slot}`, toEditorSceneInspectorLabel(slot), texture);
312
+ }
313
+ if (textureCount === 0) {
314
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.textures.status', label: 'Textures', value: 'none' });
315
+ }
316
+ return createEditorSceneRuntimeInspectorSection({
317
+ id: 'materialTextures',
318
+ title: 'Material Textures',
319
+ order: 980,
320
+ summary: textureCount > 0 ? `${textureCount} slot${textureCount === 1 ? '' : 's'}` : 'none',
321
+ collapsedByDefault: true,
322
+ properties,
323
+ });
324
+ }
325
+ export function createEditorSceneRuntimeMaterialColorsSection(runtime) {
326
+ const properties = [];
327
+ let colorCount = 0;
328
+ for (const slot of EDITOR_SCENE_RUNTIME_COLOR_SLOTS) {
329
+ const color = readEditorSceneRuntimeValue(runtime.material, slot);
330
+ if (!appendEditorSceneRuntimeColorProperties(properties, `runtime.material.colors.${slot}`, toEditorSceneInspectorLabel(slot), color, properties.length))
331
+ continue;
332
+ colorCount += 1;
333
+ }
334
+ if (colorCount === 0) {
335
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.material.colors.status', label: 'Colors', value: 'none' });
336
+ }
337
+ return createEditorSceneRuntimeInspectorSection({
338
+ id: 'materialColors',
339
+ title: 'Material Colors',
340
+ order: 990,
341
+ summary: colorCount > 0 ? `${colorCount} color${colorCount === 1 ? '' : 's'}` : 'none',
342
+ collapsedByDefault: true,
343
+ properties,
344
+ });
345
+ }
346
+ export function createEditorSceneRuntimeMetallicRoughnessSection(runtime) {
347
+ const properties = [];
348
+ for (const slot of EDITOR_SCENE_RUNTIME_METALLIC_ROUGHNESS_SLOTS) {
349
+ appendEditorSceneRuntimeInspectorProperty(properties, {
350
+ path: `runtime.material.metallicRoughness.${slot}`,
351
+ label: toEditorSceneInspectorLabel(slot),
352
+ value: readEditorSceneRuntimeNumber(runtime.material, slot) ?? 'not available',
353
+ });
354
+ }
355
+ return createEditorSceneRuntimeInspectorSection({
356
+ id: 'metallicRoughness',
357
+ title: 'Metallic / Roughness',
358
+ order: 1000,
359
+ summary: runtime.material ? 'runtime material' : 'none',
360
+ collapsedByDefault: true,
361
+ properties,
362
+ });
363
+ }
364
+ export function createEditorSceneRuntimeIntensityPropertiesSection(runtime) {
365
+ const properties = [];
366
+ for (const slot of EDITOR_SCENE_RUNTIME_INTENSITY_SLOTS) {
367
+ appendEditorSceneRuntimeInspectorProperty(properties, {
368
+ path: `runtime.material.intensity.${slot}`,
369
+ label: toEditorSceneInspectorLabel(slot),
370
+ value: readEditorSceneRuntimeNumber(runtime.material, slot) ?? 'not available',
371
+ });
372
+ }
373
+ return createEditorSceneRuntimeInspectorSection({
374
+ id: 'intensityProperties',
375
+ title: 'Intensity Properties',
376
+ order: 1010,
377
+ summary: runtime.material ? 'runtime material' : 'none',
378
+ collapsedByDefault: true,
379
+ properties,
380
+ });
381
+ }
382
+ export function createEditorSceneRuntimeAnimationSkeletonSection(runtime) {
383
+ const target = runtime.primaryMesh ?? runtime.root;
384
+ const skeleton = readEditorSceneRuntimeValue(target, 'skeleton');
385
+ const properties = [];
386
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.animation.rootAnimationCount', label: 'Root Animations', value: readEditorSceneRuntimeArrayLength(runtime.root, 'animations'), source: 'Derived' });
387
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.animation.meshAnimationCount', label: 'Mesh Animations', value: readEditorSceneRuntimeArrayLength(target, 'animations'), source: 'Derived' });
388
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.skeleton.status', label: 'Skeleton', value: skeleton ? 'available' : 'none' });
389
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.skeleton.className', label: 'Skeleton Class', value: readEditorSceneRuntimeClassName(skeleton) ?? 'none' });
390
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.skeleton.name', label: 'Skeleton Name', value: readEditorSceneRuntimeString(skeleton, 'name') ?? 'none' });
391
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.skeleton.id', label: 'Skeleton ID', value: readEditorSceneRuntimeString(skeleton, 'id') ?? 'none' });
392
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.skeleton.boneCount', label: 'Bones', value: readEditorSceneRuntimeArrayLength(skeleton, 'bones'), source: 'Derived' });
393
+ return createEditorSceneRuntimeInspectorSection({
394
+ id: 'animationSkeleton',
395
+ title: 'Animation / Skeleton',
396
+ order: 1020,
397
+ summary: skeleton ? readEditorSceneRuntimeString(skeleton, 'name') ?? 'skeleton' : 'none',
398
+ collapsedByDefault: true,
399
+ properties,
400
+ });
401
+ }
402
+ export function createEditorSceneRuntimeRawMiscSection(input) {
403
+ const { runtime } = input;
404
+ const properties = [];
405
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.raw.rootMetadata', label: 'Root Metadata', value: readEditorSceneRuntimeValue(runtime.root, 'metadata') ?? 'none', tags: ['Raw'] });
406
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.raw.primaryMeshMetadata', label: 'Mesh Metadata', value: readEditorSceneRuntimeValue(runtime.primaryMesh, 'metadata') ?? 'none', tags: ['Raw'] });
407
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.raw.materialMetadata', label: 'Material Metadata', value: readEditorSceneRuntimeValue(runtime.material, 'metadata') ?? 'none', tags: ['Raw'] });
408
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: 'runtime.raw.projectionAssetMetadata', label: 'Projection Asset Metadata', value: input.projectionAssetMetadata ?? 'none', source: 'Asset', tags: ['Raw'] });
409
+ appendEditorSceneRuntimeInspectorProperty(properties, {
410
+ path: 'runtime.misc.isDisposed',
411
+ label: 'Root Disposed',
412
+ value: callEditorSceneRuntimeMethod(runtime.root, 'isDisposed') ?? 'not available',
413
+ });
414
+ return createEditorSceneRuntimeInspectorSection({
415
+ id: 'rawMisc',
416
+ title: 'Raw / Misc',
417
+ order: 1030,
418
+ summary: 'metadata',
419
+ collapsedByDefault: true,
420
+ properties,
421
+ });
422
+ }
423
+ export function createEditorSceneRuntimeInspectorSection(input) {
424
+ return createEditorSceneReadonlyInspectorSection({
425
+ id: input.id,
426
+ title: input.title,
427
+ order: input.order,
428
+ summary: input.summary,
429
+ persistence: 'runtime',
430
+ runtimeOnly: true,
431
+ collapsedByDefault: input.collapsedByDefault,
432
+ omitWhenEmpty: false,
433
+ tags: ['Runtime'],
434
+ properties: input.properties,
435
+ });
436
+ }
437
+ export function appendEditorSceneRuntimeInspectorProperty(properties, input) {
438
+ const property = createEditorSceneReadonlyInspectorProperty({
439
+ ...input,
440
+ persistence: 'runtime',
441
+ source: input.source ?? 'Runtime',
442
+ });
443
+ if (property)
444
+ properties.push(property);
445
+ }
446
+ export function appendEditorSceneRuntimeVector3Properties(properties, basePath, label, value, order, source = 'Runtime', missingValue) {
447
+ const vectorProperties = createEditorSceneReadonlyVector3Properties({
448
+ basePath,
449
+ label,
450
+ value,
451
+ order,
452
+ persistence: 'runtime',
453
+ source,
454
+ });
455
+ if (vectorProperties.length > 0)
456
+ properties.push(...vectorProperties);
457
+ else if (missingValue) {
458
+ appendEditorSceneRuntimeInspectorProperty(properties, {
459
+ path: `${basePath}.status`,
460
+ label,
461
+ value: missingValue,
462
+ order,
463
+ source,
464
+ });
465
+ }
466
+ }
467
+ export function appendEditorSceneRuntimeColorProperties(properties, basePath, label, value, order) {
468
+ const color = readEditorSceneInspectorColor(value);
469
+ if (!color)
470
+ return false;
471
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.r`, label: `${label}.r`, value: color.r, order, valueType: 'number' });
472
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.g`, label: `${label}.g`, value: color.g, order: order + 1, valueType: 'number' });
473
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.b`, label: `${label}.b`, value: color.b, order: order + 2, valueType: 'number' });
474
+ if (color.a != null)
475
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.a`, label: `${label}.a`, value: color.a, order: order + 3, valueType: 'number' });
476
+ return true;
477
+ }
478
+ export function appendEditorSceneRuntimeTextureProperties(properties, basePath, label, texture) {
479
+ const order = properties.length;
480
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.className`, label: `${label} Class`, value: readEditorSceneRuntimeClassName(texture) ?? 'Texture', order });
481
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.name`, label: `${label} Name`, value: readEditorSceneRuntimeString(texture, 'name') ?? 'none', order: order + 1 });
482
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.url`, label: `${label} URL`, value: readEditorSceneTextureUrl(texture) ?? 'none', order: order + 2 });
483
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.level`, label: `${label} Level`, value: readEditorSceneRuntimeNumber(texture, 'level') ?? 'not available', order: order + 3 });
484
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.coordinatesIndex`, label: `${label} UV Set`, value: readEditorSceneRuntimeNumber(texture, 'coordinatesIndex') ?? 'not available', order: order + 4 });
485
+ appendEditorSceneRuntimeInspectorProperty(properties, { path: `${basePath}.hasAlpha`, label: `${label} Has Alpha`, value: readEditorSceneRuntimeBoolean(texture, 'hasAlpha') ?? 'not available', order: order + 5 });
486
+ }
487
+ export function readEditorSceneTextureUrl(texture) {
488
+ return readEditorSceneRuntimeString(texture, 'url')
489
+ ?? readEditorSceneRuntimeString(texture, 'name')
490
+ ?? readEditorSceneRuntimeString(callEditorSceneRuntimeMethod(texture, 'getInternalTexture'), 'url');
491
+ }
492
+ export function readEditorSceneInspectorColor(value) {
493
+ if (!value || typeof value !== 'object')
494
+ return null;
495
+ const r = readEditorSceneRuntimeNumber(value, 'r');
496
+ const g = readEditorSceneRuntimeNumber(value, 'g');
497
+ const b = readEditorSceneRuntimeNumber(value, 'b');
498
+ if (r == null || g == null || b == null)
499
+ return null;
500
+ const a = readEditorSceneRuntimeNumber(value, 'a');
501
+ return a == null ? { r, g, b } : { r, g, b, a };
502
+ }
503
+ export function resolveEditorSceneProjectedMaterialRuntimeKind(material) {
504
+ const className = readEditorSceneRuntimeClassName(material);
505
+ if (!className)
506
+ return null;
507
+ if (className.includes('PBR'))
508
+ return 'pbr';
509
+ if (className.includes('Standard'))
510
+ return 'standard';
511
+ return className;
512
+ }
513
+ export function toEditorSceneInspectorLabel(value) {
514
+ return value
515
+ .replace(/([a-z0-9])([A-Z])/g, '$1 $2')
516
+ .replace(/^./, (letter) => letter.toUpperCase());
517
+ }
518
+ export const EDITOR_SCENE_RUNTIME_TEXTURE_SLOTS = [
519
+ 'albedoTexture',
520
+ 'diffuseTexture',
521
+ 'emissiveTexture',
522
+ 'ambientTexture',
523
+ 'opacityTexture',
524
+ 'bumpTexture',
525
+ 'normalTexture',
526
+ 'metallicTexture',
527
+ 'reflectionTexture',
528
+ 'refractionTexture',
529
+ 'lightmapTexture',
530
+ 'specularTexture',
531
+ 'roughnessTexture',
532
+ ];
533
+ export const EDITOR_SCENE_RUNTIME_COLOR_SLOTS = [
534
+ 'albedoColor',
535
+ 'diffuseColor',
536
+ 'emissiveColor',
537
+ 'ambientColor',
538
+ 'specularColor',
539
+ 'reflectivityColor',
540
+ ];
541
+ export const EDITOR_SCENE_RUNTIME_METALLIC_ROUGHNESS_SLOTS = [
542
+ 'metallic',
543
+ 'roughness',
544
+ 'microSurface',
545
+ 'specularPower',
546
+ 'baseWeight',
547
+ 'indexOfRefraction',
548
+ ];
549
+ export const EDITOR_SCENE_RUNTIME_INTENSITY_SLOTS = [
550
+ 'directIntensity',
551
+ 'emissiveIntensity',
552
+ 'environmentIntensity',
553
+ 'specularIntensity',
554
+ 'cameraExposure',
555
+ 'cameraContrast',
556
+ ];
557
+ //# sourceMappingURL=runtime-sections.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,30 @@
1
+ import type { EditorSceneVec3 } from '../document/index';
2
+ export interface EditorSceneRuntimeInspectorSnapshot {
3
+ root: unknown;
4
+ projectionNode: unknown;
5
+ childNodes: unknown[];
6
+ meshes: unknown[];
7
+ primaryMesh: unknown;
8
+ material: unknown;
9
+ }
10
+ export interface EditorSceneRuntimeBounds {
11
+ min: EditorSceneVec3;
12
+ max: EditorSceneVec3;
13
+ center: EditorSceneVec3;
14
+ size: EditorSceneVec3;
15
+ }
16
+ export declare function createEditorSceneRuntimeInspectorSnapshot(input: {
17
+ root?: unknown;
18
+ projectedRoot?: unknown;
19
+ projectionNode?: unknown;
20
+ }): EditorSceneRuntimeInspectorSnapshot;
21
+ export declare function readEditorSceneRuntimeBounds(value: unknown): EditorSceneRuntimeBounds | null;
22
+ export declare function collectEditorSceneRuntimeMeshes(root: unknown): unknown[];
23
+ export declare function collectEditorSceneRuntimeChildNodes(root: unknown): unknown[];
24
+ export declare function isEditorSceneRuntimeMeshLike(value: unknown): boolean;
25
+ export declare function sumEditorSceneRuntimeMeshNumbers(meshes: unknown[], methodName: string): number | string;
26
+ export declare function readEditorSceneRuntimeArrayLength(value: unknown, key: string): number;
27
+ export declare function readEditorSceneRuntimeArrayLengthFromMethod(value: unknown, key: string): number | string;
28
+ export declare function readEditorSceneRuntimeIsEnabled(value: unknown): boolean | null;
29
+ export declare function readEditorScenePhysicsParam(value: unknown, key: string): number | null;
30
+ //# sourceMappingURL=runtime-summary.d.ts.map
@@ -0,0 +1 @@
1
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