@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +19 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +641 -118
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -0,0 +1,579 @@
1
+ import { getTopLevelSceneGraphNodeIds, toEditorLocalTransformFromWorld, validateSceneGraphGroupSelection, validateSceneGraphMove, } from '@fps-games/editor-core';
2
+ import { findEditorSceneTransform, } from '../document/index.js';
3
+ import { isEditorSceneCameraGameObject, canEditorSceneGameObjectHaveChildren, } from './classification.js';
4
+ import { createEditorSceneGameObjectGuid, isEditorSceneRootGameObject, isEditorSceneRootGameObjectId, } from './identity.js';
5
+ import { collectEditorSceneSubtreeIds, collectEditorSceneSubtreeIdList, getEditorSceneHierarchyItems, } from './hierarchy.js';
6
+ import { createEditorSceneGameObjectMap, findEditorSceneGameObject, getEditorSceneGameObjectWorldTransform, readEditorSceneGameObjectLocalTransform, resolveEditorSceneRootContainerId, toEditorSceneLocalTransformForParent, } from './transform.js';
7
+ export function createEditorSceneRenamePatch(document, intent) {
8
+ const name = intent.name.trim();
9
+ if (!name)
10
+ return null;
11
+ const gameObject = findEditorSceneGameObject(document, intent.id);
12
+ if (!gameObject || gameObject.name === name)
13
+ return null;
14
+ return {
15
+ label: `Rename ${gameObject.name ?? gameObject.id} to ${name}`,
16
+ patch: {
17
+ kind: 'game-object.rename',
18
+ targetId: intent.id,
19
+ name,
20
+ },
21
+ changedId: intent.id,
22
+ };
23
+ }
24
+ export function createEditorSceneCreateGroupPatch(document, intent) {
25
+ const parentId = resolveCreateGroupParentId(document, intent);
26
+ if (parentId === null)
27
+ return null;
28
+ const id = createUniqueEditorSceneId(document.scene.gameObjects.map((gameObject) => gameObject.id), 'empty');
29
+ const name = intent.name?.trim() || 'Empty';
30
+ const gameObject = {
31
+ id,
32
+ guid: createEditorSceneGameObjectGuid(),
33
+ name,
34
+ kind: 'transform',
35
+ transformType: 'plain',
36
+ ...(parentId ? { parentId } : {}),
37
+ active: true,
38
+ components: [
39
+ {
40
+ type: 'Transform',
41
+ position: { x: 0, y: 0, z: 0 },
42
+ rotation: { x: 0, y: 0, z: 0 },
43
+ scale: { x: 1, y: 1, z: 1 },
44
+ },
45
+ ],
46
+ };
47
+ return {
48
+ label: `Create empty ${name}`,
49
+ patch: {
50
+ kind: 'game-object.create-group',
51
+ gameObject,
52
+ },
53
+ createdId: id,
54
+ };
55
+ }
56
+ export function createEditorSceneCreatePrimitivePatch(document, intent) {
57
+ const shape = normalizeEditorScenePrimitiveShape(intent.shape);
58
+ if (!shape)
59
+ return null;
60
+ const parentId = resolveCreatePrimitiveParentId(document, intent);
61
+ if (parentId === null)
62
+ return null;
63
+ const id = createUniqueEditorSceneId(document.scene.gameObjects.map((gameObject) => gameObject.id), shape);
64
+ const name = intent.name?.trim() || getEditorScenePrimitiveDisplayName(shape);
65
+ const localTransform = createDefaultEditorScenePrimitiveTransform(shape);
66
+ const gameObject = {
67
+ id,
68
+ guid: createEditorSceneGameObjectGuid(),
69
+ name,
70
+ kind: 'primitive',
71
+ ...(parentId ? { parentId } : {}),
72
+ active: true,
73
+ primitive: { shape },
74
+ components: [
75
+ {
76
+ type: 'Transform',
77
+ position: localTransform.position,
78
+ rotation: localTransform.rotation,
79
+ scale: localTransform.scale,
80
+ },
81
+ ],
82
+ };
83
+ return {
84
+ label: `Create ${name}`,
85
+ patch: {
86
+ kind: 'game-object.create-primitive',
87
+ gameObject,
88
+ },
89
+ createdId: id,
90
+ changedIds: [id],
91
+ };
92
+ }
93
+ export function createEditorSceneDeleteSubtreePatch(document, intent) {
94
+ if (intent.ids.some(isEditorSceneRootGameObjectId))
95
+ return null;
96
+ const deletedIds = collectEditorSceneSubtreeIdList(document, intent.ids);
97
+ if (deletedIds.length === 0)
98
+ return null;
99
+ if (document.scene.gameObjects.some((gameObject) => deletedIds.includes(gameObject.id) && isEditorSceneCameraGameObject(gameObject))) {
100
+ return null;
101
+ }
102
+ const fallbackSelectionId = resolveDeleteFallbackSelectionId(document, deletedIds, intent.activeId ?? null);
103
+ return {
104
+ label: `Delete ${deletedIds.length} GameObject${deletedIds.length === 1 ? '' : 's'}`,
105
+ patch: {
106
+ kind: 'game-object.delete-subtree',
107
+ targetIds: intent.ids,
108
+ },
109
+ deletedIds,
110
+ fallbackSelectionId,
111
+ };
112
+ }
113
+ export function validateEditorSceneReparent(document, intent) {
114
+ if (intent.placement !== 'inside')
115
+ return { ok: false, reason: 'Only inside reparent is supported.' };
116
+ const dragged = findEditorSceneGameObject(document, intent.draggedId);
117
+ const target = findEditorSceneGameObject(document, intent.targetId);
118
+ if (!dragged)
119
+ return { ok: false, reason: `GameObject not found: ${intent.draggedId}` };
120
+ if (isEditorSceneRootGameObject(dragged))
121
+ return { ok: false, reason: 'Root GameObject cannot be reparented.' };
122
+ if (!target)
123
+ return { ok: false, reason: `Parent GameObject not found: ${intent.targetId}` };
124
+ if (!findEditorSceneTransform(dragged))
125
+ return { ok: false, reason: `${intent.draggedId} has no Transform to preserve.` };
126
+ if (!canEditorSceneGameObjectHaveChildren(target))
127
+ return { ok: false, reason: `${intent.targetId} cannot have children.` };
128
+ if (dragged.id === target.id)
129
+ return { ok: false, reason: 'GameObject cannot be parented to itself.' };
130
+ if (isEditorSceneAncestor(document, dragged.id, target.id)) {
131
+ return { ok: false, reason: 'GameObject cannot be parented to its descendant.' };
132
+ }
133
+ if (intent.preserveWorldTransform !== false && !computeLocalTransformForParent(document, dragged.id, target.id)) {
134
+ return { ok: false, reason: 'Cannot preserve world transform under the target parent.' };
135
+ }
136
+ return { ok: true };
137
+ }
138
+ export function createEditorSceneReparentPatch(document, intent) {
139
+ const validation = validateEditorSceneReparent(document, intent);
140
+ if (!validation.ok)
141
+ return null;
142
+ const target = findEditorSceneGameObject(document, intent.draggedId);
143
+ if (!target || !findEditorSceneTransform(target))
144
+ return null;
145
+ const parentId = intent.targetId;
146
+ const transform = intent.preserveWorldTransform === false
147
+ ? readEditorSceneGameObjectLocalTransform(target)
148
+ : computeLocalTransformForParent(document, target.id, parentId);
149
+ if (!transform)
150
+ return null;
151
+ if (target.parentId === parentId && editorSceneTransformsEqual(readEditorSceneGameObjectLocalTransform(target), transform))
152
+ return null;
153
+ return {
154
+ label: `Reparent ${target.name ?? target.id}`,
155
+ patch: {
156
+ kind: 'game-object.reparent',
157
+ targetId: target.id,
158
+ parentId,
159
+ transform,
160
+ },
161
+ changedIds: [target.id],
162
+ };
163
+ }
164
+ export function validateEditorSceneHierarchyMove(document, intent) {
165
+ const hierarchy = getEditorSceneHierarchyItems(document);
166
+ const validation = validateSceneGraphMove(hierarchy, intent);
167
+ if (!validation.ok)
168
+ return validation;
169
+ const ids = getTopLevelSceneGraphNodeIds(hierarchy, intent.ids);
170
+ if (ids.some(isEditorSceneRootGameObjectId))
171
+ return { ok: false, reason: 'Root GameObject cannot be moved.' };
172
+ const parentId = resolveEditorSceneMoveParentId(document, intent);
173
+ if (parentId && !isEditorSceneContainer(document, parentId)) {
174
+ return { ok: false, reason: `${parentId} cannot have children.` };
175
+ }
176
+ if (intent.preserveWorldTransform !== false) {
177
+ for (const id of ids) {
178
+ const gameObject = findEditorSceneGameObject(document, id);
179
+ if (!gameObject)
180
+ return { ok: false, reason: `GameObject not found: ${id}` };
181
+ if (!findEditorSceneTransform(gameObject))
182
+ return { ok: false, reason: `${id} has no Transform to preserve.` };
183
+ if (!computeLocalTransformForParent(document, id, parentId)) {
184
+ return { ok: false, reason: 'Cannot preserve world transform under the target parent.' };
185
+ }
186
+ }
187
+ }
188
+ return { ok: true };
189
+ }
190
+ export function createEditorSceneHierarchyMovePatch(document, intent) {
191
+ const validation = validateEditorSceneHierarchyMove(document, intent);
192
+ if (!validation.ok)
193
+ return null;
194
+ const hierarchy = getEditorSceneHierarchyItems(document);
195
+ const ids = getTopLevelSceneGraphNodeIds(hierarchy, intent.ids);
196
+ const parentId = resolveEditorSceneMoveParentId(document, intent);
197
+ const moves = ids
198
+ .map((id) => {
199
+ const gameObject = findEditorSceneGameObject(document, id);
200
+ if (!gameObject || !findEditorSceneTransform(gameObject))
201
+ return null;
202
+ const transform = intent.preserveWorldTransform === false
203
+ ? readEditorSceneGameObjectLocalTransform(gameObject)
204
+ : computeLocalTransformForParent(document, id, parentId);
205
+ if (!transform)
206
+ return null;
207
+ return parentId
208
+ ? { targetId: id, parentId, transform }
209
+ : { targetId: id, transform };
210
+ })
211
+ .filter((move) => !!move);
212
+ if (moves.length !== ids.length)
213
+ return null;
214
+ const order = createEditorSceneMoveOrder(document, ids, intent);
215
+ const currentOrder = document.scene.gameObjects.map((gameObject) => gameObject.id);
216
+ const moved = moves.some((move) => {
217
+ const gameObject = findEditorSceneGameObject(document, move.targetId);
218
+ return !gameObject
219
+ || gameObject.parentId !== move.parentId
220
+ || !editorSceneTransformsEqual(readEditorSceneGameObjectLocalTransform(gameObject), move.transform);
221
+ });
222
+ if (!moved && arraysEqual(currentOrder, order))
223
+ return null;
224
+ return {
225
+ label: `Move ${ids.length} GameObject${ids.length === 1 ? '' : 's'}`,
226
+ patch: {
227
+ kind: 'game-object.hierarchy-move',
228
+ moves,
229
+ order,
230
+ },
231
+ changedIds: ids,
232
+ };
233
+ }
234
+ export function validateEditorSceneGroupSelection(document, intent) {
235
+ const hierarchy = getEditorSceneHierarchyItems(document);
236
+ const validation = validateSceneGraphGroupSelection(hierarchy, intent);
237
+ if (!validation.ok)
238
+ return validation;
239
+ const ids = getTopLevelSceneGraphNodeIds(hierarchy, intent.ids);
240
+ if (ids.some(isEditorSceneRootGameObjectId))
241
+ return { ok: false, reason: 'Root GameObject cannot be grouped.' };
242
+ const parentId = resolveEditorSceneGroupSelectionParentId(document, intent.parentId ?? null);
243
+ if (parentId && !isEditorSceneContainer(document, parentId)) {
244
+ return { ok: false, reason: `${parentId} cannot have children.` };
245
+ }
246
+ if (intent.preserveWorldTransform !== false) {
247
+ const center = computeEditorSceneSelectionWorldCenter(document, ids);
248
+ const groupWorld = center
249
+ ? {
250
+ position: center,
251
+ rotation: { x: 0, y: 0, z: 0 },
252
+ scale: { x: 1, y: 1, z: 1 },
253
+ }
254
+ : null;
255
+ if (!groupWorld || !toEditorSceneLocalTransformForParent(document, parentId, groupWorld)) {
256
+ return { ok: false, reason: 'Cannot preserve world transform under the target parent.' };
257
+ }
258
+ for (const id of ids) {
259
+ const gameObject = findEditorSceneGameObject(document, id);
260
+ if (!gameObject)
261
+ return { ok: false, reason: `GameObject not found: ${id}` };
262
+ if (!findEditorSceneTransform(gameObject))
263
+ return { ok: false, reason: `${id} has no Transform to preserve.` };
264
+ if (!getEditorSceneGameObjectWorldTransform(document, id)) {
265
+ return { ok: false, reason: 'Cannot preserve world transform under the target parent.' };
266
+ }
267
+ }
268
+ }
269
+ return { ok: true };
270
+ }
271
+ export function createEditorSceneGroupSelectionPatch(document, intent) {
272
+ const validation = validateEditorSceneGroupSelection(document, intent);
273
+ if (!validation.ok)
274
+ return null;
275
+ const hierarchy = getEditorSceneHierarchyItems(document);
276
+ const ids = getTopLevelSceneGraphNodeIds(hierarchy, intent.ids);
277
+ if (ids.length === 0)
278
+ return null;
279
+ const parentId = resolveEditorSceneGroupSelectionParentId(document, intent.parentId ?? null);
280
+ const center = computeEditorSceneSelectionWorldCenter(document, ids);
281
+ if (!center)
282
+ return null;
283
+ const groupWorld = {
284
+ position: center,
285
+ rotation: { x: 0, y: 0, z: 0 },
286
+ scale: { x: 1, y: 1, z: 1 },
287
+ };
288
+ const groupLocal = toEditorSceneLocalTransformForParent(document, parentId, groupWorld);
289
+ if (!groupLocal)
290
+ return null;
291
+ const id = createUniqueEditorSceneId(document.scene.gameObjects.map((gameObject) => gameObject.id), 'parent');
292
+ const gameObject = {
293
+ id,
294
+ guid: createEditorSceneGameObjectGuid(),
295
+ name: intent.name?.trim() || 'Parent',
296
+ kind: 'transform',
297
+ transformType: 'plain',
298
+ ...(parentId ? { parentId } : {}),
299
+ active: true,
300
+ components: [
301
+ {
302
+ type: 'Transform',
303
+ position: groupLocal.position,
304
+ rotation: groupLocal.rotation,
305
+ scale: groupLocal.scale,
306
+ },
307
+ ],
308
+ };
309
+ const childTransforms = {};
310
+ for (const childId of ids) {
311
+ const child = findEditorSceneGameObject(document, childId);
312
+ if (!child)
313
+ return null;
314
+ if (intent.preserveWorldTransform === false) {
315
+ childTransforms[childId] = readEditorSceneGameObjectLocalTransform(child);
316
+ continue;
317
+ }
318
+ const childWorld = getEditorSceneGameObjectWorldTransform(document, childId);
319
+ if (!childWorld)
320
+ return null;
321
+ const childLocal = toEditorLocalTransformFromParentWorld(groupWorld, childWorld);
322
+ if (!childLocal)
323
+ return null;
324
+ childTransforms[childId] = childLocal;
325
+ }
326
+ const order = createEditorSceneGroupSelectionOrder(document, id, ids, intent.insertBeforeId ?? null);
327
+ return {
328
+ label: `Parent ${ids.length} GameObject${ids.length === 1 ? '' : 's'}`,
329
+ patch: {
330
+ kind: 'game-object.group-selection',
331
+ gameObject,
332
+ childIds: ids,
333
+ childTransforms,
334
+ order,
335
+ },
336
+ createdId: id,
337
+ changedIds: [id, ...ids],
338
+ };
339
+ }
340
+ export function createEditorSceneDuplicateSelectionPatch(input) {
341
+ const idMap = new Map();
342
+ const usedIds = new Set(input.document.scene.gameObjects.map((gameObject) => gameObject.id));
343
+ for (const targetId of input.targetIds) {
344
+ const source = findEditorSceneGameObject(input.document, targetId);
345
+ if (!source || isEditorSceneRootGameObject(source) || isEditorSceneCameraGameObject(source))
346
+ continue;
347
+ const duplicateId = createUniqueEditorSceneId([...usedIds], `${source.id}_copy`);
348
+ usedIds.add(duplicateId);
349
+ idMap.set(source.id, duplicateId);
350
+ }
351
+ const gameObjects = input.targetIds
352
+ .map((targetId) => findEditorSceneGameObject(input.document, targetId))
353
+ .filter((source) => !!source && idMap.has(source.id))
354
+ .map((source) => {
355
+ const duplicate = structuredClone(source);
356
+ duplicate.id = idMap.get(source.id);
357
+ duplicate.guid = createEditorSceneGameObjectGuid();
358
+ duplicate.name = `${source.name ?? source.id} Copy`;
359
+ if (duplicate.parentId && idMap.has(duplicate.parentId)) {
360
+ duplicate.parentId = idMap.get(duplicate.parentId);
361
+ }
362
+ return duplicate;
363
+ });
364
+ if (gameObjects.length === 0)
365
+ return null;
366
+ const createdIds = gameObjects.map((gameObject) => gameObject.id);
367
+ const activeId = input.activeId && idMap.has(input.activeId)
368
+ ? idMap.get(input.activeId)
369
+ : createdIds[createdIds.length - 1] ?? null;
370
+ return {
371
+ label: `Duplicate ${createdIds.length} object${createdIds.length === 1 ? '' : 's'}`,
372
+ patch: {
373
+ kind: 'game-object.duplicate-selection',
374
+ gameObjects,
375
+ },
376
+ createdIds,
377
+ activeId,
378
+ changedIds: createdIds,
379
+ };
380
+ }
381
+ function resolveCreateGroupParentId(document, intent) {
382
+ if (intent.parentId) {
383
+ const parent = findEditorSceneGameObject(document, intent.parentId);
384
+ return parent && canEditorSceneGameObjectHaveChildren(parent) ? parent.id : null;
385
+ }
386
+ const active = intent.activeId ? findEditorSceneGameObject(document, intent.activeId) : null;
387
+ if (active && canEditorSceneGameObjectHaveChildren(active))
388
+ return active.id;
389
+ if (active?.parentId) {
390
+ const activeParent = findEditorSceneGameObject(document, active.parentId);
391
+ if (activeParent && canEditorSceneGameObjectHaveChildren(activeParent))
392
+ return activeParent.id;
393
+ }
394
+ return resolveEditorSceneRootContainerId(document);
395
+ }
396
+ function resolveCreatePrimitiveParentId(document, intent) {
397
+ if (intent.parentId === null)
398
+ return resolveEditorSceneRootContainerId(document);
399
+ return resolveCreateGroupParentId(document, intent);
400
+ }
401
+ function resolveEditorSceneMoveParentId(document, intent) {
402
+ if (intent.placement === 'root')
403
+ return resolveEditorSceneRootContainerId(document);
404
+ if (intent.placement === 'inside' && intent.targetId)
405
+ return intent.targetId;
406
+ const target = intent.targetId ? findEditorSceneGameObject(document, intent.targetId) : null;
407
+ return intent.parentId ?? target?.parentId ?? resolveEditorSceneRootContainerId(document);
408
+ }
409
+ function resolveEditorSceneGroupSelectionParentId(document, parentId) {
410
+ return parentId && isEditorSceneContainer(document, parentId) ? parentId : resolveEditorSceneRootContainerId(document);
411
+ }
412
+ function isEditorSceneContainer(document, gameObjectId) {
413
+ const gameObject = findEditorSceneGameObject(document, gameObjectId);
414
+ return !!gameObject && canEditorSceneGameObjectHaveChildren(gameObject);
415
+ }
416
+ function computeLocalTransformForParent(document, gameObjectId, parentId) {
417
+ const world = getEditorSceneGameObjectWorldTransform(document, gameObjectId);
418
+ if (!world)
419
+ return null;
420
+ return toEditorSceneLocalTransformForParent(document, parentId, world);
421
+ }
422
+ function toEditorLocalTransformFromParentWorld(parentWorld, world) {
423
+ return toEditorLocalTransformFromWorld(parentWorld, world);
424
+ }
425
+ function createEditorSceneMoveOrder(document, ids, intent) {
426
+ const blockIds = collectOrderedEditorSceneSubtreeBlockIds(document, ids);
427
+ const blockSet = new Set(blockIds);
428
+ const remaining = document.scene.gameObjects
429
+ .map((gameObject) => gameObject.id)
430
+ .filter((id) => !blockSet.has(id));
431
+ const index = resolveEditorSceneInsertIndex(document, remaining, {
432
+ placement: intent.placement,
433
+ targetId: intent.targetId ?? null,
434
+ beforeId: intent.beforeId ?? null,
435
+ afterId: intent.afterId ?? null,
436
+ parentId: resolveEditorSceneMoveParentId(document, intent),
437
+ });
438
+ return insertEditorSceneIdsAt(remaining, blockIds, index);
439
+ }
440
+ function createEditorSceneGroupSelectionOrder(document, groupId, ids, insertBeforeId) {
441
+ const blockIds = collectOrderedEditorSceneSubtreeBlockIds(document, ids);
442
+ const blockSet = new Set(blockIds);
443
+ const currentOrder = document.scene.gameObjects.map((gameObject) => gameObject.id);
444
+ const remaining = currentOrder.filter((id) => !blockSet.has(id));
445
+ const firstSelectedIndex = Math.min(...ids.map((id) => currentOrder.indexOf(id)).filter((index) => index >= 0));
446
+ const fallbackIndex = Number.isFinite(firstSelectedIndex)
447
+ ? remaining.filter((id) => currentOrder.indexOf(id) < firstSelectedIndex).length
448
+ : remaining.length;
449
+ const index = insertBeforeId
450
+ ? Math.max(0, remaining.indexOf(insertBeforeId))
451
+ : fallbackIndex;
452
+ return insertEditorSceneIdsAt(remaining, [groupId, ...blockIds], index);
453
+ }
454
+ function collectOrderedEditorSceneSubtreeBlockIds(document, rootIds) {
455
+ const subtreeIds = collectEditorSceneSubtreeIds(document, [...rootIds]);
456
+ return document.scene.gameObjects
457
+ .map((gameObject) => gameObject.id)
458
+ .filter((id) => subtreeIds.has(id));
459
+ }
460
+ function resolveEditorSceneInsertIndex(document, remaining, input) {
461
+ if (input.beforeId)
462
+ return boundedInsertIndex(remaining.indexOf(input.beforeId), remaining.length);
463
+ if (input.afterId)
464
+ return indexAfterEditorSceneSubtree(document, remaining, input.afterId);
465
+ if (input.placement === 'before' && input.targetId)
466
+ return boundedInsertIndex(remaining.indexOf(input.targetId), remaining.length);
467
+ if (input.placement === 'after' && input.targetId)
468
+ return indexAfterEditorSceneSubtree(document, remaining, input.targetId);
469
+ if (input.placement === 'inside' && input.targetId)
470
+ return indexAfterEditorSceneSubtree(document, remaining, input.targetId);
471
+ if (input.placement === 'root')
472
+ return remaining.length;
473
+ if (input.parentId)
474
+ return indexAfterEditorSceneSubtree(document, remaining, input.parentId);
475
+ return remaining.length;
476
+ }
477
+ function indexAfterEditorSceneSubtree(document, remaining, anchorId) {
478
+ const subtreeIds = collectEditorSceneSubtreeIds(document, [anchorId]);
479
+ let index = remaining.indexOf(anchorId);
480
+ if (index < 0)
481
+ return remaining.length;
482
+ for (let cursor = index + 1; cursor < remaining.length; cursor += 1) {
483
+ if (!subtreeIds.has(remaining[cursor]))
484
+ break;
485
+ index = cursor;
486
+ }
487
+ return index + 1;
488
+ }
489
+ function insertEditorSceneIdsAt(base, ids, index) {
490
+ const safeIndex = Math.max(0, Math.min(index, base.length));
491
+ return [
492
+ ...base.slice(0, safeIndex),
493
+ ...ids,
494
+ ...base.slice(safeIndex),
495
+ ];
496
+ }
497
+ function boundedInsertIndex(index, fallback) {
498
+ return index >= 0 ? index : fallback;
499
+ }
500
+ function computeEditorSceneSelectionWorldCenter(document, ids) {
501
+ const worlds = ids
502
+ .map((id) => getEditorSceneGameObjectWorldTransform(document, id))
503
+ .filter((transform) => !!transform);
504
+ if (worlds.length === 0)
505
+ return null;
506
+ return {
507
+ x: worlds.reduce((sum, transform) => sum + transform.position.x, 0) / worlds.length,
508
+ y: worlds.reduce((sum, transform) => sum + transform.position.y, 0) / worlds.length,
509
+ z: worlds.reduce((sum, transform) => sum + transform.position.z, 0) / worlds.length,
510
+ };
511
+ }
512
+ function resolveDeleteFallbackSelectionId(document, deletedIds, activeId) {
513
+ const deleted = new Set(deletedIds);
514
+ const active = activeId ? findEditorSceneGameObject(document, activeId) : null;
515
+ if (active?.parentId && !deleted.has(active.parentId) && findEditorSceneGameObject(document, active.parentId)) {
516
+ return active.parentId;
517
+ }
518
+ const remaining = document.scene.gameObjects.filter((gameObject) => !deleted.has(gameObject.id));
519
+ return remaining[remaining.length - 1]?.id ?? null;
520
+ }
521
+ function isEditorSceneAncestor(document, ancestorId, descendantId) {
522
+ const byId = createEditorSceneGameObjectMap(document);
523
+ const seen = new Set();
524
+ let cursor = byId.get(descendantId);
525
+ while (cursor?.parentId && !seen.has(cursor.parentId)) {
526
+ if (cursor.parentId === ancestorId)
527
+ return true;
528
+ seen.add(cursor.parentId);
529
+ cursor = byId.get(cursor.parentId);
530
+ }
531
+ return false;
532
+ }
533
+ function normalizeEditorScenePrimitiveShape(shape) {
534
+ return shape === 'cube' || shape === 'sphere' || shape === 'plane' || shape === 'capsule'
535
+ ? shape
536
+ : null;
537
+ }
538
+ function getEditorScenePrimitiveDisplayName(shape) {
539
+ return shape[0].toUpperCase() + shape.slice(1);
540
+ }
541
+ function createDefaultEditorScenePrimitiveTransform(_shape) {
542
+ return {
543
+ position: { x: 0, y: 0, z: 0 },
544
+ rotation: { x: 0, y: 0, z: 0 },
545
+ scale: { x: 1, y: 1, z: 1 },
546
+ };
547
+ }
548
+ function createUniqueEditorSceneId(existingIds, preferredId) {
549
+ const used = new Set(existingIds);
550
+ const base = sanitizeEditorSceneId(preferredId) || 'game_object';
551
+ if (!used.has(base))
552
+ return base;
553
+ let suffix = 2;
554
+ while (used.has(`${base}_${suffix}`))
555
+ suffix += 1;
556
+ return `${base}_${suffix}`;
557
+ }
558
+ function sanitizeEditorSceneId(value) {
559
+ return value
560
+ .trim()
561
+ .toLowerCase()
562
+ .replace(/[^a-z0-9_]+/g, '_')
563
+ .replace(/^_+|_+$/g, '')
564
+ || 'asset';
565
+ }
566
+ function editorSceneTransformsEqual(left, right) {
567
+ return editorSceneVec3Equal(left.position, right.position)
568
+ && editorSceneVec3Equal(left.rotation, right.rotation)
569
+ && editorSceneVec3Equal(left.scale, right.scale);
570
+ }
571
+ function editorSceneVec3Equal(left, right) {
572
+ return Math.abs(left.x - right.x) < 0.000001
573
+ && Math.abs(left.y - right.y) < 0.000001
574
+ && Math.abs(left.z - right.z) < 0.000001;
575
+ }
576
+ function arraysEqual(left, right) {
577
+ return left.length === right.length && left.every((value, index) => value === right[index]);
578
+ }
579
+ //# sourceMappingURL=patches.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,14 @@
1
+ import { type EditorTransformSnapshot } from '@fps-games/editor-core';
2
+ import { type EditorSceneDocument, type EditorSceneGameObject, type EditorSceneTransformComponent, type EditorSceneVec3 } from '../document/index';
3
+ export declare function getEditorSceneGameObjectWorldTransform(document: EditorSceneDocument, gameObjectId: string): EditorTransformSnapshot | null;
4
+ export declare function toEditorSceneLocalTransformFromWorld(document: EditorSceneDocument, gameObjectId: string, worldTransform: EditorTransformSnapshot): EditorTransformSnapshot | null;
5
+ export declare function findEditorSceneGameObject(document: EditorSceneDocument, gameObjectId: string): EditorSceneGameObject | null;
6
+ export declare function createEditorSceneGameObjectMap(document: EditorSceneDocument): Map<string, EditorSceneGameObject>;
7
+ export declare function toEditorSceneLocalTransformForParent(document: EditorSceneDocument, parentId: string | undefined, world: EditorTransformSnapshot): EditorTransformSnapshot | null;
8
+ export declare function readEditorSceneGameObjectLocalTransform(gameObject: EditorSceneGameObject): EditorTransformSnapshot;
9
+ export declare function readRawEditorSceneGameObjectLocalTransform(gameObject: Pick<EditorSceneGameObject, 'components'>): EditorTransformSnapshot;
10
+ export declare function patchEditorSceneGameObjectLocalTransform<TGameObject extends EditorSceneGameObject>(gameObject: TGameObject, transform: EditorTransformSnapshot): TGameObject;
11
+ export declare function getEditorSceneGameObjectDepth(document: EditorSceneDocument, gameObject: EditorSceneGameObject): number;
12
+ export declare function readEditorSceneTransformVector(transform: Pick<EditorSceneTransformComponent, 'position' | 'rotation' | 'scale'>, vectorName: 'position' | 'rotation' | 'scale'): EditorSceneVec3;
13
+ export declare function resolveEditorSceneRootContainerId(document: EditorSceneDocument): string | undefined;
14
+ //# sourceMappingURL=transform.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"transform.d.ts","sourceRoot":"","sources":["../../src/session/transform.ts"],"names":[],"mappings":"AAAA,OAAO,EAIL,KAAK,uBAAuB,EAC7B,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAEL,KAAK,mBAAmB,EACxB,KAAK,qBAAqB,EAC1B,KAAK,6BAA6B,EAClC,KAAK,eAAe,EACrB,MAAM,mBAAmB,CAAC;AAO3B,wBAAgB,sCAAsC,CACpD,QAAQ,EAAE,mBAAmB,EAC7B,YAAY,EAAE,MAAM,GACnB,uBAAuB,GAAG,IAAI,CAgBhC;AAED,wBAAgB,oCAAoC,CAClD,QAAQ,EAAE,mBAAmB,EAC7B,YAAY,EAAE,MAAM,EACpB,cAAc,EAAE,uBAAuB,GACtC,uBAAuB,GAAG,IAAI,CAIhC;AAED,wBAAgB,yBAAyB,CACvC,QAAQ,EAAE,mBAAmB,EAC7B,YAAY,EAAE,MAAM,GACnB,qBAAqB,GAAG,IAAI,CAE9B;AAED,wBAAgB,8BAA8B,CAC5C,QAAQ,EAAE,mBAAmB,GAC5B,GAAG,CAAC,MAAM,EAAE,qBAAqB,CAAC,CAEpC;AAED,wBAAgB,oCAAoC,CAClD,QAAQ,EAAE,mBAAmB,EAC7B,QAAQ,EAAE,MAAM,GAAG,SAAS,EAC5B,KAAK,EAAE,uBAAuB,GAC7B,uBAAuB,GAAG,IAAI,CAGhC;AAED,wBAAgB,uCAAuC,CAAC,UAAU,EAAE,qBAAqB,GAAG,uBAAuB,CAGlH;AAED,wBAAgB,0CAA0C,CAAC,UAAU,EAAE,IAAI,CAAC,qBAAqB,EAAE,YAAY,CAAC,GAAG,uBAAuB,CAQzI;AAED,wBAAgB,wCAAwC,CAAC,WAAW,SAAS,qBAAqB,EAChG,UAAU,EAAE,WAAW,EACvB,SAAS,EAAE,uBAAuB,GACjC,WAAW,CAab;AAED,wBAAgB,6BAA6B,CAC3C,QAAQ,EAAE,mBAAmB,EAC7B,UAAU,EAAE,qBAAqB,GAChC,MAAM,CAWR;AAED,wBAAgB,8BAA8B,CAC5C,SAAS,EAAE,IAAI,CAAC,6BAA6B,EAAE,UAAU,GAAG,UAAU,GAAG,OAAO,CAAC,EACjF,UAAU,EAAE,UAAU,GAAG,UAAU,GAAG,OAAO,GAC5C,eAAe,CAGjB;AAED,wBAAgB,iCAAiC,CAAC,QAAQ,EAAE,mBAAmB,GAAG,MAAM,GAAG,SAAS,CASnG"}