@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +19 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +641 -118
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -0,0 +1,19 @@
1
+ export function createUniqueEditorSceneId(existingIds, preferredId) {
2
+ const used = new Set(existingIds);
3
+ const base = sanitizeEditorSceneId(preferredId) || 'game_object';
4
+ if (!used.has(base))
5
+ return base;
6
+ let suffix = 2;
7
+ while (used.has(`${base}_${suffix}`))
8
+ suffix += 1;
9
+ return `${base}_${suffix}`;
10
+ }
11
+ export function sanitizeEditorSceneId(value) {
12
+ return value
13
+ .trim()
14
+ .toLowerCase()
15
+ .replace(/[^a-z0-9_]+/g, '_')
16
+ .replace(/^_+|_+$/g, '')
17
+ || 'asset';
18
+ }
19
+ //# sourceMappingURL=identity.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"identity.js","sourceRoot":"","sources":["../../src/asset-placement/identity.ts"],"names":[],"mappings":"AAAA,MAAM,UAAU,yBAAyB,CAAC,WAA8B,EAAE,WAAmB;IAC3F,MAAM,IAAI,GAAG,IAAI,GAAG,CAAC,WAAW,CAAC,CAAC;IAClC,MAAM,IAAI,GAAG,qBAAqB,CAAC,WAAW,CAAC,IAAI,aAAa,CAAC;IACjE,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC;QAAE,OAAO,IAAI,CAAC;IACjC,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,IAAI,MAAM,EAAE,CAAC;QAAE,MAAM,IAAI,CAAC,CAAC;IAClD,OAAO,GAAG,IAAI,IAAI,MAAM,EAAE,CAAC;AAC7B,CAAC;AAED,MAAM,UAAU,qBAAqB,CAAC,KAAa;IACjD,OAAO,KAAK;SACT,IAAI,EAAE;SACN,WAAW,EAAE;SACb,OAAO,CAAC,cAAc,EAAE,GAAG,CAAC;SAC5B,OAAO,CAAC,UAAU,EAAE,EAAE,CAAC;WACrB,OAAO,CAAC;AACf,CAAC"}
@@ -0,0 +1,5 @@
1
+ export type { EditorSceneAssetPlacementOptions, EditorSceneAssetPlacementPatch, EditorSceneAssetPlacementPatchInput, EditorSceneAssetPlacementPatchResult, EditorSceneAssetPlacementResult, EditorSceneAssetPlacementTransformResolver, EditorSceneAssetPlacementTransformResolverInput, } from './types';
2
+ export { createUniqueEditorSceneId, sanitizeEditorSceneId, } from './identity';
3
+ export { createEditorSceneAssetPlacementPatch, createEditorScenePlacementWorldTransform, getNextEditorSceneAssetPlacementPosition, } from './placement';
4
+ export { addAssetLibraryItemToEditorSceneDocument, createEditorSceneAssetFromLibraryItem, createEditorSceneGroundDecalGameObjectForTextureAsset, createEditorSceneModelGameObjectForAsset, } from './document';
5
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/asset-placement/index.ts"],"names":[],"mappings":"AAAA,YAAY,EACV,gCAAgC,EAChC,8BAA8B,EAC9B,mCAAmC,EACnC,oCAAoC,EACpC,+BAA+B,EAC/B,0CAA0C,EAC1C,+CAA+C,GAChD,MAAM,SAAS,CAAC;AACjB,OAAO,EACL,yBAAyB,EACzB,qBAAqB,GACtB,MAAM,YAAY,CAAC;AACpB,OAAO,EACL,oCAAoC,EACpC,wCAAwC,EACxC,wCAAwC,GACzC,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,wCAAwC,EACxC,qCAAqC,EACrC,qDAAqD,EACrD,wCAAwC,GACzC,MAAM,YAAY,CAAC"}
@@ -0,0 +1,4 @@
1
+ export { createUniqueEditorSceneId, sanitizeEditorSceneId, } from './identity.js';
2
+ export { createEditorSceneAssetPlacementPatch, createEditorScenePlacementWorldTransform, getNextEditorSceneAssetPlacementPosition, } from './placement.js';
3
+ export { addAssetLibraryItemToEditorSceneDocument, createEditorSceneAssetFromLibraryItem, createEditorSceneGroundDecalGameObjectForTextureAsset, createEditorSceneModelGameObjectForAsset, } from './document.js';
4
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/asset-placement/index.ts"],"names":[],"mappings":"AASA,OAAO,EACL,yBAAyB,EACzB,qBAAqB,GACtB,MAAM,YAAY,CAAC;AACpB,OAAO,EACL,oCAAoC,EACpC,wCAAwC,EACxC,wCAAwC,GACzC,MAAM,aAAa,CAAC;AACrB,OAAO,EACL,wCAAwC,EACxC,qCAAqC,EACrC,qDAAqD,EACrD,wCAAwC,GACzC,MAAM,YAAY,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { EditorTransformSnapshot } from '@fps-games/editor-core';
2
+ import { type EditorSceneDocument, type EditorSceneVec3 } from '../document/index';
3
+ import type { EditorSceneAssetPlacementPatchInput, EditorSceneAssetPlacementPatchResult } from './types';
4
+ export declare function createEditorSceneAssetPlacementPatch(input: EditorSceneAssetPlacementPatchInput): EditorSceneAssetPlacementPatchResult;
5
+ export declare function getNextEditorSceneAssetPlacementPosition(document: EditorSceneDocument): EditorSceneVec3;
6
+ export declare function createEditorScenePlacementWorldTransform(document: EditorSceneDocument, placement?: EditorTransformSnapshot): EditorTransformSnapshot;
7
+ //# sourceMappingURL=placement.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"placement.d.ts","sourceRoot":"","sources":["../../src/asset-placement/placement.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAChC,OAAO,EAEL,KAAK,mBAAmB,EACxB,KAAK,eAAe,EACrB,MAAM,mBAAmB,CAAC;AAK3B,OAAO,KAAK,EACV,mCAAmC,EACnC,oCAAoC,EACrC,MAAM,SAAS,CAAC;AAEjB,wBAAgB,oCAAoC,CAClD,KAAK,EAAE,mCAAmC,GACzC,oCAAoC,CAmBtC;AAED,wBAAgB,wCAAwC,CAAC,QAAQ,EAAE,mBAAmB,GAAG,eAAe,CASvG;AAED,wBAAgB,wCAAwC,CACtD,QAAQ,EAAE,mBAAmB,EAC7B,SAAS,CAAC,EAAE,uBAAuB,GAClC,uBAAuB,CAMzB"}
@@ -0,0 +1,35 @@
1
+ import { findEditorSceneModelRenderer, } from '../document/index.js';
2
+ import { createUniqueEditorSceneId, sanitizeEditorSceneId, } from './identity.js';
3
+ export function createEditorSceneAssetPlacementPatch(input) {
4
+ const id = createUniqueEditorSceneId(input.document.scene.gameObjects.map((gameObject) => gameObject.id), sanitizeEditorSceneId(input.asset.displayName || input.asset.assetId));
5
+ return {
6
+ label: `Place ${input.asset.displayName}`,
7
+ patch: {
8
+ kind: 'game-object.create-from-asset',
9
+ assetItem: input.asset,
10
+ placement: {
11
+ position: { ...input.hit.position },
12
+ rotation: { x: 0, y: 0, z: 0 },
13
+ scale: { x: 1, y: 1, z: 1 },
14
+ },
15
+ },
16
+ createdId: id,
17
+ changedIds: [id],
18
+ };
19
+ }
20
+ export function getNextEditorSceneAssetPlacementPosition(document) {
21
+ const renderableCount = document.scene.gameObjects.filter((gameObject) => (!!findEditorSceneModelRenderer(gameObject) || !!gameObject.primitive)).length;
22
+ return {
23
+ x: (renderableCount % 5) * 1.8 - 3.6,
24
+ y: 0,
25
+ z: Math.floor(renderableCount / 5) * 1.8 + 1.8,
26
+ };
27
+ }
28
+ export function createEditorScenePlacementWorldTransform(document, placement) {
29
+ return {
30
+ position: placement?.position ? { ...placement.position } : getNextEditorSceneAssetPlacementPosition(document),
31
+ rotation: placement?.rotation ? { ...placement.rotation } : { x: 0, y: 0, z: 0 },
32
+ scale: placement?.scale ? { ...placement.scale } : { x: 1, y: 1, z: 1 },
33
+ };
34
+ }
35
+ //# sourceMappingURL=placement.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"placement.js","sourceRoot":"","sources":["../../src/asset-placement/placement.ts"],"names":[],"mappings":"AAGA,OAAO,EACL,4BAA4B,GAG7B,MAAM,mBAAmB,CAAC;AAC3B,OAAO,EACL,yBAAyB,EACzB,qBAAqB,GACtB,MAAM,YAAY,CAAC;AAMpB,MAAM,UAAU,oCAAoC,CAClD,KAA0C;IAE1C,MAAM,EAAE,GAAG,yBAAyB,CAClC,KAAK,CAAC,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,UAAU,CAAC,EAAE,CAAC,EACnE,qBAAqB,CAAC,KAAK,CAAC,KAAK,CAAC,WAAW,IAAI,KAAK,CAAC,KAAK,CAAC,OAAO,CAAC,CACtE,CAAC;IACF,OAAO;QACL,KAAK,EAAE,SAAS,KAAK,CAAC,KAAK,CAAC,WAAW,EAAE;QACzC,KAAK,EAAE;YACL,IAAI,EAAE,+BAA+B;YACrC,SAAS,EAAE,KAAK,CAAC,KAAK;YACtB,SAAS,EAAE;gBACT,QAAQ,EAAE,EAAE,GAAG,KAAK,CAAC,GAAG,CAAC,QAAQ,EAAE;gBACnC,QAAQ,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;gBAC9B,KAAK,EAAE,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;aAC5B;SACF;QACD,SAAS,EAAE,EAAE;QACb,UAAU,EAAE,CAAC,EAAE,CAAC;KACjB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,wCAAwC,CAAC,QAA6B;IACpF,MAAM,eAAe,GAAG,QAAQ,CAAC,KAAK,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,CACxE,CAAC,CAAC,4BAA4B,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,UAAU,CAAC,SAAS,CACrE,CAAC,CAAC,MAAM,CAAC;IACV,OAAO;QACL,CAAC,EAAE,CAAC,eAAe,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG;QACpC,CAAC,EAAE,CAAC;QACJ,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,eAAe,GAAG,CAAC,CAAC,GAAG,GAAG,GAAG,GAAG;KAC/C,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,wCAAwC,CACtD,QAA6B,EAC7B,SAAmC;IAEnC,OAAO;QACL,QAAQ,EAAE,SAAS,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,GAAG,SAAS,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,wCAAwC,CAAC,QAAQ,CAAC;QAC9G,QAAQ,EAAE,SAAS,EAAE,QAAQ,CAAC,CAAC,CAAC,EAAE,GAAG,SAAS,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;QAChF,KAAK,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC,EAAE,GAAG,SAAS,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE;KACxE,CAAC;AACJ,CAAC"}
@@ -0,0 +1,33 @@
1
+ import type { EditorPlacementHit, EditorTransformSnapshot } from '@fps-games/editor-core';
2
+ import type { EditorSceneAssetLibraryItem, EditorSceneDocument, EditorSceneGameObject } from '../document/index';
3
+ export interface EditorSceneAssetPlacementPatch<TAssetItem extends EditorSceneAssetLibraryItem = EditorSceneAssetLibraryItem> {
4
+ kind: 'game-object.create-from-asset';
5
+ assetItem: TAssetItem;
6
+ placement?: EditorTransformSnapshot;
7
+ }
8
+ export interface EditorSceneAssetPlacementPatchInput<TAssetItem extends EditorSceneAssetLibraryItem = EditorSceneAssetLibraryItem> {
9
+ document: EditorSceneDocument;
10
+ asset: TAssetItem;
11
+ hit: EditorPlacementHit;
12
+ }
13
+ export interface EditorSceneAssetPlacementPatchResult<TAssetItem extends EditorSceneAssetLibraryItem = EditorSceneAssetLibraryItem> {
14
+ patch: EditorSceneAssetPlacementPatch<TAssetItem>;
15
+ label: string;
16
+ createdId: string;
17
+ changedIds: string[];
18
+ }
19
+ export interface EditorSceneAssetPlacementTransformResolverInput {
20
+ document: EditorSceneDocument;
21
+ parentId: string;
22
+ worldTransform: EditorTransformSnapshot;
23
+ }
24
+ export type EditorSceneAssetPlacementTransformResolver = (input: EditorSceneAssetPlacementTransformResolverInput) => EditorTransformSnapshot | null;
25
+ export interface EditorSceneAssetPlacementOptions {
26
+ createGameObjectGuid?: () => string;
27
+ resolveLocalTransform?: EditorSceneAssetPlacementTransformResolver;
28
+ }
29
+ export interface EditorSceneAssetPlacementResult<TDocument extends EditorSceneDocument = EditorSceneDocument> {
30
+ document: TDocument;
31
+ gameObject: EditorSceneGameObject;
32
+ }
33
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/asset-placement/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,kBAAkB,EAClB,uBAAuB,EACxB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EACV,2BAA2B,EAC3B,mBAAmB,EACnB,qBAAqB,EACtB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,WAAW,8BAA8B,CAC7C,UAAU,SAAS,2BAA2B,GAAG,2BAA2B;IAE5E,IAAI,EAAE,+BAA+B,CAAC;IACtC,SAAS,EAAE,UAAU,CAAC;IACtB,SAAS,CAAC,EAAE,uBAAuB,CAAC;CACrC;AAED,MAAM,WAAW,mCAAmC,CAClD,UAAU,SAAS,2BAA2B,GAAG,2BAA2B;IAE5E,QAAQ,EAAE,mBAAmB,CAAC;IAC9B,KAAK,EAAE,UAAU,CAAC;IAClB,GAAG,EAAE,kBAAkB,CAAC;CACzB;AAED,MAAM,WAAW,oCAAoC,CACnD,UAAU,SAAS,2BAA2B,GAAG,2BAA2B;IAE5E,KAAK,EAAE,8BAA8B,CAAC,UAAU,CAAC,CAAC;IAClD,KAAK,EAAE,MAAM,CAAC;IACd,SAAS,EAAE,MAAM,CAAC;IAClB,UAAU,EAAE,MAAM,EAAE,CAAC;CACtB;AAED,MAAM,WAAW,+CAA+C;IAC9D,QAAQ,EAAE,mBAAmB,CAAC;IAC9B,QAAQ,EAAE,MAAM,CAAC;IACjB,cAAc,EAAE,uBAAuB,CAAC;CACzC;AAED,MAAM,MAAM,0CAA0C,GAAG,CACvD,KAAK,EAAE,+CAA+C,KACnD,uBAAuB,GAAG,IAAI,CAAC;AAEpC,MAAM,WAAW,gCAAgC;IAC/C,oBAAoB,CAAC,EAAE,MAAM,MAAM,CAAC;IACpC,qBAAqB,CAAC,EAAE,0CAA0C,CAAC;CACpE;AAED,MAAM,WAAW,+BAA+B,CAC9C,SAAS,SAAS,mBAAmB,GAAG,mBAAmB;IAE3D,QAAQ,EAAE,SAAS,CAAC;IACpB,UAAU,EAAE,qBAAqB,CAAC;CACnC"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/asset-placement/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,5 @@
1
+ export * from './types';
2
+ export * from './result';
3
+ export * from './transport';
4
+ export * from './workflow';
5
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/asset-registration/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,YAAY,CAAC"}
@@ -0,0 +1,5 @@
1
+ export * from './types.js';
2
+ export * from './result.js';
3
+ export * from './transport.js';
4
+ export * from './workflow.js';
5
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/asset-registration/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,aAAa,CAAC;AAC5B,cAAc,YAAY,CAAC"}
@@ -0,0 +1,4 @@
1
+ import type { PlayablePlatformAssetRegistrationAsset, PlayablePlatformAssetRegistrationResultInput } from './types';
2
+ export declare function readPlayableAssetRegistrationResultRecord(value: unknown): Record<string, unknown>;
3
+ export declare function resolvePlayablePlatformAssetRegistrationResult(input: PlayablePlatformAssetRegistrationResultInput): PlayablePlatformAssetRegistrationAsset;
4
+ //# sourceMappingURL=result.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"result.d.ts","sourceRoot":"","sources":["../../src/asset-registration/result.ts"],"names":[],"mappings":"AAOA,OAAO,KAAK,EACV,sCAAsC,EACtC,4CAA4C,EAC7C,MAAM,SAAS,CAAC;AAEjB,wBAAgB,yCAAyC,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAIjG;AAED,wBAAgB,8CAA8C,CAC5D,KAAK,EAAE,4CAA4C,GAClD,sCAAsC,CAaxC"}
@@ -0,0 +1,22 @@
1
+ import { readPlayablePlatformAssetExternal, } from '../asset-bridge/index.js';
2
+ import { readRecord, readString, } from '../shared/json.js';
3
+ export function readPlayableAssetRegistrationResultRecord(value) {
4
+ const record = readRecord(value);
5
+ const nestedResult = readRecord(record?.result);
6
+ return nestedResult ?? record ?? {};
7
+ }
8
+ export function resolvePlayablePlatformAssetRegistrationResult(input) {
9
+ const result = readPlayableAssetRegistrationResultRecord(input.result);
10
+ const fallback = input.fallback ?? {};
11
+ const externalRecord = readRecord(result.external);
12
+ const external = externalRecord
13
+ ? readPlayablePlatformAssetExternal({ external: externalRecord })
14
+ : undefined;
15
+ return {
16
+ ...(readString(result.guid) ?? fallback.guid ? { guid: readString(result.guid) ?? fallback.guid } : {}),
17
+ assetId: readString(result.assetId) ?? fallback.assetId ?? '',
18
+ ...(readString(result.assetUrl) ?? fallback.assetUrl ? { assetUrl: readString(result.assetUrl) ?? fallback.assetUrl } : {}),
19
+ ...(external ?? fallback.external ? { external: external ?? fallback.external } : {}),
20
+ };
21
+ }
22
+ //# sourceMappingURL=result.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"result.js","sourceRoot":"","sources":["../../src/asset-registration/result.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,iCAAiC,GAClC,MAAM,iBAAiB,CAAC;AACzB,OAAO,EACL,UAAU,EACV,UAAU,GACX,MAAM,gBAAgB,CAAC;AAMxB,MAAM,UAAU,yCAAyC,CAAC,KAAc;IACtE,MAAM,MAAM,GAAG,UAAU,CAAC,KAAK,CAAC,CAAC;IACjC,MAAM,YAAY,GAAG,UAAU,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAChD,OAAO,YAAY,IAAI,MAAM,IAAI,EAAE,CAAC;AACtC,CAAC;AAED,MAAM,UAAU,8CAA8C,CAC5D,KAAmD;IAEnD,MAAM,MAAM,GAAG,yCAAyC,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;IACvE,MAAM,QAAQ,GAAG,KAAK,CAAC,QAAQ,IAAI,EAAE,CAAC;IACtC,MAAM,cAAc,GAAG,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;IACnD,MAAM,QAAQ,GAAG,cAAc;QAC7B,CAAC,CAAC,iCAAiC,CAAC,EAAE,QAAQ,EAAE,cAAc,EAAE,CAAC;QACjE,CAAC,CAAC,SAAS,CAAC;IACd,OAAO;QACL,GAAG,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACvG,OAAO,EAAE,UAAU,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,QAAQ,CAAC,OAAO,IAAI,EAAE;QAC7D,GAAG,CAAC,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC3H,GAAG,CAAC,QAAQ,IAAI,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,QAAQ,IAAI,QAAQ,CAAC,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;KACtF,CAAC;AACJ,CAAC"}
@@ -0,0 +1,3 @@
1
+ import type { PlayablePlatformAssetRegistrationTransportPlan, PlayablePlatformAssetRegistrationTransportPlanOptions } from './types';
2
+ export declare function createPlayablePlatformAssetRegistrationTransportPlan(payload: Record<string, unknown>, options: PlayablePlatformAssetRegistrationTransportPlanOptions): PlayablePlatformAssetRegistrationTransportPlan;
3
+ //# sourceMappingURL=transport.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"transport.d.ts","sourceRoot":"","sources":["../../src/asset-registration/transport.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EACV,8CAA8C,EAC9C,qDAAqD,EACtD,MAAM,SAAS,CAAC;AAEjB,wBAAgB,oDAAoD,CAClE,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAChC,OAAO,EAAE,qDAAqD,GAC7D,8CAA8C,CAgBhD"}
@@ -0,0 +1,42 @@
1
+ import { createPlayablePlatformAssetRegistrationPayload, } from '../asset-bridge/index.js';
2
+ export function createPlayablePlatformAssetRegistrationTransportPlan(payload, options) {
3
+ const registration = createPlayablePlatformAssetRegistrationPayload(payload, options);
4
+ return {
5
+ registration,
6
+ transportPlan: {
7
+ writes: [
8
+ {
9
+ path: registration.payloadPath,
10
+ content: registration.content,
11
+ },
12
+ ],
13
+ commands: [
14
+ resolvePlayablePlatformAssetRegistrationCommand(registration.payloadPath, options),
15
+ ],
16
+ },
17
+ };
18
+ }
19
+ function resolvePlayablePlatformAssetRegistrationCommand(payloadPath, options) {
20
+ if (typeof options.command === 'string') {
21
+ return {
22
+ cmd: `${options.command} -- --payload ${payloadPath}`,
23
+ ...(options.cwd ? { cwd: options.cwd } : {}),
24
+ };
25
+ }
26
+ if (options.command) {
27
+ return {
28
+ ...options.command,
29
+ cmd: options.command.cmd.includes('--payload')
30
+ ? options.command.cmd
31
+ : `${options.command.cmd} -- --payload ${payloadPath}`,
32
+ };
33
+ }
34
+ if (!options.commandName) {
35
+ throw new Error('asset registration commandName or command is required');
36
+ }
37
+ return {
38
+ cmd: `${options.commandName} -- --payload ${payloadPath}`,
39
+ cwd: options.cwd ?? '.',
40
+ };
41
+ }
42
+ //# sourceMappingURL=transport.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"transport.js","sourceRoot":"","sources":["../../src/asset-registration/transport.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,8CAA8C,GAC/C,MAAM,iBAAiB,CAAC;AASzB,MAAM,UAAU,oDAAoD,CAClE,OAAgC,EAChC,OAA8D;IAE9D,MAAM,YAAY,GAAG,8CAA8C,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IACtF,OAAO;QACL,YAAY;QACZ,aAAa,EAAE;YACb,MAAM,EAAE;gBACN;oBACE,IAAI,EAAE,YAAY,CAAC,WAAW;oBAC9B,OAAO,EAAE,YAAY,CAAC,OAAO;iBAC9B;aACF;YACD,QAAQ,EAAE;gBACR,+CAA+C,CAAC,YAAY,CAAC,WAAW,EAAE,OAAO,CAAC;aACnF;SACF;KACF,CAAC;AACJ,CAAC;AAED,SAAS,+CAA+C,CACtD,WAAmB,EACnB,OAA8D;IAE9D,IAAI,OAAO,OAAO,CAAC,OAAO,KAAK,QAAQ,EAAE,CAAC;QACxC,OAAO;YACL,GAAG,EAAE,GAAG,OAAO,CAAC,OAAO,iBAAiB,WAAW,EAAE;YACrD,GAAG,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,OAAO,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;SAC7C,CAAC;IACJ,CAAC;IACD,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC;QACpB,OAAO;YACL,GAAG,OAAO,CAAC,OAAO;YAClB,GAAG,EAAE,OAAO,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,WAAW,CAAC;gBAC5C,CAAC,CAAC,OAAO,CAAC,OAAO,CAAC,GAAG;gBACrB,CAAC,CAAC,GAAG,OAAO,CAAC,OAAO,CAAC,GAAG,iBAAiB,WAAW,EAAE;SACzD,CAAC;IACJ,CAAC;IACD,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;QACzB,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;IAC3E,CAAC;IACD,OAAO;QACL,GAAG,EAAE,GAAG,OAAO,CAAC,WAAW,iBAAiB,WAAW,EAAE;QACzD,GAAG,EAAE,OAAO,CAAC,GAAG,IAAI,GAAG;KACxB,CAAC;AACJ,CAAC"}
@@ -0,0 +1,27 @@
1
+ import type { PlayableAssetTransportCommand, PlayableAssetTransportPlan } from '../authoring-client';
2
+ import type { PlayablePlatformAssetExternal, PlayablePlatformAssetRegistrationPayload, PlayablePlatformAssetRegistrationPayloadOptions } from '../asset-bridge';
3
+ export interface PlayablePlatformAssetRegistrationAsset {
4
+ guid?: string;
5
+ assetId: string;
6
+ assetUrl?: string;
7
+ external?: PlayablePlatformAssetExternal;
8
+ }
9
+ export interface PlayablePlatformAssetRegistrationResultInput {
10
+ result?: unknown;
11
+ fallback?: Partial<PlayablePlatformAssetRegistrationAsset>;
12
+ }
13
+ export type PlayablePlatformAssetRegistrationTransportPlanOptions = PlayablePlatformAssetRegistrationPayloadOptions & {
14
+ command?: string | PlayableAssetTransportCommand;
15
+ commandName?: string;
16
+ cwd?: string;
17
+ };
18
+ export interface PlayablePlatformAssetRegistrationTransportPlan {
19
+ registration: PlayablePlatformAssetRegistrationPayload;
20
+ transportPlan: PlayableAssetTransportPlan;
21
+ }
22
+ export type PlayablePlatformAssetRegistrationWorkflowOptions = PlayablePlatformAssetRegistrationTransportPlanOptions & {
23
+ findExistingAsset?: (payload: Record<string, unknown>) => PlayablePlatformAssetRegistrationAsset | null | Promise<PlayablePlatformAssetRegistrationAsset | null>;
24
+ writeFile: (path: string, content: unknown) => unknown | Promise<unknown>;
25
+ runCommand: (command: PlayableAssetTransportCommand) => Record<string, unknown> | Promise<Record<string, unknown>>;
26
+ };
27
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/asset-registration/types.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,6BAA6B,EAC7B,0BAA0B,EAC3B,MAAM,qBAAqB,CAAC;AAC7B,OAAO,KAAK,EACV,6BAA6B,EAC7B,wCAAwC,EACxC,+CAA+C,EAChD,MAAM,iBAAiB,CAAC;AAEzB,MAAM,WAAW,sCAAsC;IACrD,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,QAAQ,CAAC,EAAE,6BAA6B,CAAC;CAC1C;AAED,MAAM,WAAW,4CAA4C;IAC3D,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,QAAQ,CAAC,EAAE,OAAO,CAAC,sCAAsC,CAAC,CAAC;CAC5D;AAED,MAAM,MAAM,qDAAqD,GAC/D,+CAA+C,GAAG;IAChD,OAAO,CAAC,EAAE,MAAM,GAAG,6BAA6B,CAAC;IACjD,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,GAAG,CAAC,EAAE,MAAM,CAAC;CACd,CAAC;AAEJ,MAAM,WAAW,8CAA8C;IAC7D,YAAY,EAAE,wCAAwC,CAAC;IACvD,aAAa,EAAE,0BAA0B,CAAC;CAC3C;AAED,MAAM,MAAM,gDAAgD,GAC1D,qDAAqD,GAAG;IACxD,iBAAiB,CAAC,EAAE,CAClB,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAC7B,sCAAsC,GAAG,IAAI,GAAG,OAAO,CAAC,sCAAsC,GAAG,IAAI,CAAC,CAAC;IAC5G,SAAS,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,OAAO,KAAK,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;IAC1E,UAAU,EAAE,CAAC,OAAO,EAAE,6BAA6B,KAAK,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,GAAG,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;CACpH,CAAC"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/asset-registration/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,3 @@
1
+ import type { PlayablePlatformAssetRegistrationAsset, PlayablePlatformAssetRegistrationWorkflowOptions } from './types';
2
+ export declare function registerPlayablePlatformAssetIfNeeded(payload: Record<string, unknown>, options: PlayablePlatformAssetRegistrationWorkflowOptions): Promise<PlayablePlatformAssetRegistrationAsset>;
3
+ //# sourceMappingURL=workflow.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"workflow.d.ts","sourceRoot":"","sources":["../../src/asset-registration/workflow.ts"],"names":[],"mappings":"AAaA,OAAO,KAAK,EACV,sCAAsC,EACtC,gDAAgD,EACjD,MAAM,SAAS,CAAC;AAEjB,wBAAsB,qCAAqC,CACzD,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAChC,OAAO,EAAE,gDAAgD,GACxD,OAAO,CAAC,sCAAsC,CAAC,CAgCjD"}
@@ -0,0 +1,36 @@
1
+ import { readPlayablePlatformAssetExternal, readPlayablePlatformAssetPath, } from '../asset-bridge/index.js';
2
+ import { readString, } from '../shared/json.js';
3
+ import { resolvePlayablePlatformAssetRegistrationResult, } from './result.js';
4
+ import { createPlayablePlatformAssetRegistrationTransportPlan, } from './transport.js';
5
+ export async function registerPlayablePlatformAssetIfNeeded(payload, options) {
6
+ const existing = await options.findExistingAsset?.(payload);
7
+ if (existing)
8
+ return existing;
9
+ const assetPath = readPlayablePlatformAssetPath(payload);
10
+ const projectAssetId = readString(payload.projectAssetId);
11
+ if (!assetPath && projectAssetId) {
12
+ return {
13
+ assetId: projectAssetId,
14
+ ...(readPlayablePlatformAssetExternal(payload) ? { external: readPlayablePlatformAssetExternal(payload) } : {}),
15
+ };
16
+ }
17
+ if (!assetPath)
18
+ throw new Error('assetPath is required to register a new project asset');
19
+ const { registration, transportPlan } = createPlayablePlatformAssetRegistrationTransportPlan(payload, options);
20
+ for (const write of transportPlan.writes) {
21
+ await options.writeFile(write.path, write.content);
22
+ }
23
+ let lastResult = {};
24
+ for (const command of transportPlan.commands) {
25
+ lastResult = await options.runCommand(command);
26
+ }
27
+ return resolvePlayablePlatformAssetRegistrationResult({
28
+ result: lastResult,
29
+ fallback: {
30
+ assetId: projectAssetId ?? '',
31
+ external: readPlayablePlatformAssetExternal(payload),
32
+ assetUrl: readString(registration.content.assetUrl),
33
+ },
34
+ });
35
+ }
36
+ //# sourceMappingURL=workflow.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"workflow.js","sourceRoot":"","sources":["../../src/asset-registration/workflow.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,iCAAiC,EACjC,6BAA6B,GAC9B,MAAM,iBAAiB,CAAC;AACzB,OAAO,EACL,UAAU,GACX,MAAM,gBAAgB,CAAC;AACxB,OAAO,EACL,8CAA8C,GAC/C,MAAM,UAAU,CAAC;AAClB,OAAO,EACL,oDAAoD,GACrD,MAAM,aAAa,CAAC;AAMrB,MAAM,CAAC,KAAK,UAAU,qCAAqC,CACzD,OAAgC,EAChC,OAAyD;IAEzD,MAAM,QAAQ,GAAG,MAAM,OAAO,CAAC,iBAAiB,EAAE,CAAC,OAAO,CAAC,CAAC;IAC5D,IAAI,QAAQ;QAAE,OAAO,QAAQ,CAAC;IAE9B,MAAM,SAAS,GAAG,6BAA6B,CAAC,OAAO,CAAC,CAAC;IACzD,MAAM,cAAc,GAAG,UAAU,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;IAC1D,IAAI,CAAC,SAAS,IAAI,cAAc,EAAE,CAAC;QACjC,OAAO;YACL,OAAO,EAAE,cAAc;YACvB,GAAG,CAAC,iCAAiC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,iCAAiC,CAAC,OAAO,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;SAChH,CAAC;IACJ,CAAC;IACD,IAAI,CAAC,SAAS;QAAE,MAAM,IAAI,KAAK,CAAC,uDAAuD,CAAC,CAAC;IAEzF,MAAM,EAAE,YAAY,EAAE,aAAa,EAAE,GAAG,oDAAoD,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IAC/G,KAAK,MAAM,KAAK,IAAI,aAAa,CAAC,MAAM,EAAE,CAAC;QACzC,MAAM,OAAO,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,EAAE,KAAK,CAAC,OAAO,CAAC,CAAC;IACrD,CAAC;IAED,IAAI,UAAU,GAA4B,EAAE,CAAC;IAC7C,KAAK,MAAM,OAAO,IAAI,aAAa,CAAC,QAAQ,EAAE,CAAC;QAC7C,UAAU,GAAG,MAAM,OAAO,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC;IACjD,CAAC;IAED,OAAO,8CAA8C,CAAC;QACpD,MAAM,EAAE,UAAU;QAClB,QAAQ,EAAE;YACR,OAAO,EAAE,cAAc,IAAI,EAAE;YAC7B,QAAQ,EAAE,iCAAiC,CAAC,OAAO,CAAC;YACpD,QAAQ,EAAE,UAAU,CAAC,YAAY,CAAC,OAAO,CAAC,QAAQ,CAAC;SACpD;KACF,CAAC,CAAC;AACL,CAAC"}
@@ -0,0 +1,4 @@
1
+ export declare const EDITOR_SCENE_SOURCE_ID = "scene.main";
2
+ export declare const EDITOR_SCENE_SOURCE_TYPE = "scene";
3
+ export declare const EDITOR_SCENE_SCHEMA_VERSION = 1;
4
+ //# sourceMappingURL=constants.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"constants.d.ts","sourceRoot":"","sources":["../../src/authoring/constants.ts"],"names":[],"mappings":"AAAA,eAAO,MAAM,sBAAsB,eAAe,CAAC;AACnD,eAAO,MAAM,wBAAwB,UAAU,CAAC;AAChD,eAAO,MAAM,2BAA2B,IAAI,CAAC"}
@@ -0,0 +1,4 @@
1
+ export const EDITOR_SCENE_SOURCE_ID = 'scene.main';
2
+ export const EDITOR_SCENE_SOURCE_TYPE = 'scene';
3
+ export const EDITOR_SCENE_SCHEMA_VERSION = 1;
4
+ //# sourceMappingURL=constants.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"constants.js","sourceRoot":"","sources":["../../src/authoring/constants.ts"],"names":[],"mappings":"AAAA,MAAM,CAAC,MAAM,sBAAsB,GAAG,YAAY,CAAC;AACnD,MAAM,CAAC,MAAM,wBAAwB,GAAG,OAAO,CAAC;AAChD,MAAM,CAAC,MAAM,2BAA2B,GAAG,CAAC,CAAC"}
@@ -0,0 +1,11 @@
1
+ import type { EditorSceneDocument } from '../document';
2
+ export interface EditorSceneRuntimeInputDrift {
3
+ detected: boolean;
4
+ sourceId: string;
5
+ sourceType: string;
6
+ sourceRevision: number | null;
7
+ generatedRevision: number | null;
8
+ reason?: 'missing-generated-from' | 'source-mismatch' | 'revision-mismatch';
9
+ }
10
+ export declare function detectEditorSceneRuntimeInputDrift(document: Pick<EditorSceneDocument, 'meta'>, runtimeSceneConfig: unknown): EditorSceneRuntimeInputDrift;
11
+ //# sourceMappingURL=drift.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"drift.d.ts","sourceRoot":"","sources":["../../src/authoring/drift.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAGvD,MAAM,WAAW,4BAA4B;IAC3C,QAAQ,EAAE,OAAO,CAAC;IAClB,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,EAAE,MAAM,CAAC;IACnB,cAAc,EAAE,MAAM,GAAG,IAAI,CAAC;IAC9B,iBAAiB,EAAE,MAAM,GAAG,IAAI,CAAC;IACjC,MAAM,CAAC,EAAE,wBAAwB,GAAG,iBAAiB,GAAG,mBAAmB,CAAC;CAC7E;AAED,wBAAgB,kCAAkC,CAChD,QAAQ,EAAE,IAAI,CAAC,mBAAmB,EAAE,MAAM,CAAC,EAC3C,kBAAkB,EAAE,OAAO,GAC1B,4BAA4B,CA0C9B"}
@@ -0,0 +1,66 @@
1
+ import { getEditorSceneAuthoringSourceRef } from './source.js';
2
+ export function detectEditorSceneRuntimeInputDrift(document, runtimeSceneConfig) {
3
+ const sourceRef = getEditorSceneAuthoringSourceRef(document);
4
+ const generatedFrom = readGeneratedFrom(runtimeSceneConfig);
5
+ const sourceRevision = sourceRef.revision ?? null;
6
+ if (!generatedFrom) {
7
+ return {
8
+ detected: true,
9
+ sourceId: sourceRef.sourceId,
10
+ sourceType: sourceRef.sourceType,
11
+ sourceRevision,
12
+ generatedRevision: null,
13
+ reason: 'missing-generated-from',
14
+ };
15
+ }
16
+ const generatedRevision = typeof generatedFrom.revision === 'number' ? generatedFrom.revision : null;
17
+ if (generatedFrom.sourceId !== sourceRef.sourceId || generatedFrom.sourceType !== sourceRef.sourceType) {
18
+ return {
19
+ detected: true,
20
+ sourceId: sourceRef.sourceId,
21
+ sourceType: sourceRef.sourceType,
22
+ sourceRevision,
23
+ generatedRevision,
24
+ reason: 'source-mismatch',
25
+ };
26
+ }
27
+ if (sourceRevision !== generatedRevision) {
28
+ return {
29
+ detected: true,
30
+ sourceId: sourceRef.sourceId,
31
+ sourceType: sourceRef.sourceType,
32
+ sourceRevision,
33
+ generatedRevision,
34
+ reason: 'revision-mismatch',
35
+ };
36
+ }
37
+ return {
38
+ detected: false,
39
+ sourceId: sourceRef.sourceId,
40
+ sourceType: sourceRef.sourceType,
41
+ sourceRevision,
42
+ generatedRevision,
43
+ };
44
+ }
45
+ function readGeneratedFrom(runtimeSceneConfig) {
46
+ if (!runtimeSceneConfig || typeof runtimeSceneConfig !== 'object')
47
+ return null;
48
+ const meta = runtimeSceneConfig.meta;
49
+ if (!meta || typeof meta !== 'object')
50
+ return null;
51
+ const generatedFrom = meta.generatedFrom;
52
+ if (!generatedFrom || typeof generatedFrom !== 'object')
53
+ return null;
54
+ const sourceId = generatedFrom.sourceId;
55
+ const sourceType = generatedFrom.sourceType;
56
+ if (typeof sourceId !== 'string' || typeof sourceType !== 'string')
57
+ return null;
58
+ return {
59
+ sourceId,
60
+ sourceType: sourceType,
61
+ revision: typeof generatedFrom.revision === 'number'
62
+ ? generatedFrom.revision
63
+ : undefined,
64
+ };
65
+ }
66
+ //# sourceMappingURL=drift.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"drift.js","sourceRoot":"","sources":["../../src/authoring/drift.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gCAAgC,EAAE,MAAM,UAAU,CAAC;AAW5D,MAAM,UAAU,kCAAkC,CAChD,QAA2C,EAC3C,kBAA2B;IAE3B,MAAM,SAAS,GAAG,gCAAgC,CAAC,QAAQ,CAAC,CAAC;IAC7D,MAAM,aAAa,GAAG,iBAAiB,CAAC,kBAAkB,CAAC,CAAC;IAC5D,MAAM,cAAc,GAAG,SAAS,CAAC,QAAQ,IAAI,IAAI,CAAC;IAClD,IAAI,CAAC,aAAa,EAAE,CAAC;QACnB,OAAO;YACL,QAAQ,EAAE,IAAI;YACd,QAAQ,EAAE,SAAS,CAAC,QAAQ;YAC5B,UAAU,EAAE,SAAS,CAAC,UAAU;YAChC,cAAc;YACd,iBAAiB,EAAE,IAAI;YACvB,MAAM,EAAE,wBAAwB;SACjC,CAAC;IACJ,CAAC;IACD,MAAM,iBAAiB,GAAG,OAAO,aAAa,CAAC,QAAQ,KAAK,QAAQ,CAAC,CAAC,CAAC,aAAa,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC;IACrG,IAAI,aAAa,CAAC,QAAQ,KAAK,SAAS,CAAC,QAAQ,IAAI,aAAa,CAAC,UAAU,KAAK,SAAS,CAAC,UAAU,EAAE,CAAC;QACvG,OAAO;YACL,QAAQ,EAAE,IAAI;YACd,QAAQ,EAAE,SAAS,CAAC,QAAQ;YAC5B,UAAU,EAAE,SAAS,CAAC,UAAU;YAChC,cAAc;YACd,iBAAiB;YACjB,MAAM,EAAE,iBAAiB;SAC1B,CAAC;IACJ,CAAC;IACD,IAAI,cAAc,KAAK,iBAAiB,EAAE,CAAC;QACzC,OAAO;YACL,QAAQ,EAAE,IAAI;YACd,QAAQ,EAAE,SAAS,CAAC,QAAQ;YAC5B,UAAU,EAAE,SAAS,CAAC,UAAU;YAChC,cAAc;YACd,iBAAiB;YACjB,MAAM,EAAE,mBAAmB;SAC5B,CAAC;IACJ,CAAC;IACD,OAAO;QACL,QAAQ,EAAE,KAAK;QACf,QAAQ,EAAE,SAAS,CAAC,QAAQ;QAC5B,UAAU,EAAE,SAAS,CAAC,UAAU;QAChC,cAAc;QACd,iBAAiB;KAClB,CAAC;AACJ,CAAC;AAED,SAAS,iBAAiB,CAAC,kBAA2B;IACpD,IAAI,CAAC,kBAAkB,IAAI,OAAO,kBAAkB,KAAK,QAAQ;QAAE,OAAO,IAAI,CAAC;IAC/E,MAAM,IAAI,GAAI,kBAAyC,CAAC,IAAI,CAAC;IAC7D,IAAI,CAAC,IAAI,IAAI,OAAO,IAAI,KAAK,QAAQ;QAAE,OAAO,IAAI,CAAC;IACnD,MAAM,aAAa,GAAI,IAAoC,CAAC,aAAa,CAAC;IAC1E,IAAI,CAAC,aAAa,IAAI,OAAO,aAAa,KAAK,QAAQ;QAAE,OAAO,IAAI,CAAC;IACrE,MAAM,QAAQ,GAAI,aAAwC,CAAC,QAAQ,CAAC;IACpE,MAAM,UAAU,GAAI,aAA0C,CAAC,UAAU,CAAC;IAC1E,IAAI,OAAO,QAAQ,KAAK,QAAQ,IAAI,OAAO,UAAU,KAAK,QAAQ;QAAE,OAAO,IAAI,CAAC;IAChF,OAAO;QACL,QAAQ;QACR,UAAU,EAAE,UAA8C;QAC1D,QAAQ,EAAE,OAAQ,aAAwC,CAAC,QAAQ,KAAK,QAAQ;YAC9E,CAAC,CAAE,aAAsC,CAAC,QAAQ;YAClD,CAAC,CAAC,SAAS;KACd,CAAC;AACJ,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from './constants';
2
+ export * from './source';
3
+ export * from './drift';
4
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/authoring/index.ts"],"names":[],"mappings":"AAAA,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC"}
@@ -0,0 +1,4 @@
1
+ export * from './constants.js';
2
+ export * from './source.js';
3
+ export * from './drift.js';
4
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/authoring/index.ts"],"names":[],"mappings":"AAAA,cAAc,aAAa,CAAC;AAC5B,cAAc,UAAU,CAAC;AACzB,cAAc,SAAS,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { AuthoringSourceDescriptor, AuthoringSourceRef } from '@fps-games/editor-core';
2
+ import type { EditorSceneDocument } from '../document';
3
+ export declare function getEditorSceneAuthoringSourceRef(document: Pick<EditorSceneDocument, 'meta'>): AuthoringSourceRef;
4
+ export declare function createEditorSceneAuthoringSourceDescriptor(document: Pick<EditorSceneDocument, 'meta'>, filePath?: string): AuthoringSourceDescriptor;
5
+ export declare function ensureEditorSceneAuthoringSource<TDocument extends EditorSceneDocument>(document: TDocument): TDocument;
6
+ export declare function bumpEditorSceneAuthoringSourceRevision<TDocument extends EditorSceneDocument>(document: TDocument): TDocument;
7
+ //# sourceMappingURL=source.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"source.d.ts","sourceRoot":"","sources":["../../src/authoring/source.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,yBAAyB,EACzB,kBAAkB,EACnB,MAAM,wBAAwB,CAAC;AAChC,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,aAAa,CAAC;AAOvD,wBAAgB,gCAAgC,CAC9C,QAAQ,EAAE,IAAI,CAAC,mBAAmB,EAAE,MAAM,CAAC,GAC1C,kBAAkB,CAOpB;AAED,wBAAgB,0CAA0C,CACxD,QAAQ,EAAE,IAAI,CAAC,mBAAmB,EAAE,MAAM,CAAC,EAC3C,QAAQ,CAAC,EAAE,MAAM,GAChB,yBAAyB,CAY3B;AAED,wBAAgB,gCAAgC,CAAC,SAAS,SAAS,mBAAmB,EACpF,QAAQ,EAAE,SAAS,GAClB,SAAS,CAaX;AAED,wBAAgB,sCAAsC,CAAC,SAAS,SAAS,mBAAmB,EAC1F,QAAQ,EAAE,SAAS,GAClB,SAAS,CAaX"}
@@ -0,0 +1,51 @@
1
+ import { EDITOR_SCENE_SCHEMA_VERSION, EDITOR_SCENE_SOURCE_ID, EDITOR_SCENE_SOURCE_TYPE, } from './constants.js';
2
+ export function getEditorSceneAuthoringSourceRef(document) {
3
+ const existing = document.meta?.authoringSource;
4
+ return {
5
+ sourceId: existing?.sourceId || EDITOR_SCENE_SOURCE_ID,
6
+ sourceType: existing?.sourceType || EDITOR_SCENE_SOURCE_TYPE,
7
+ revision: typeof existing?.revision === 'number' ? existing.revision : 1,
8
+ };
9
+ }
10
+ export function createEditorSceneAuthoringSourceDescriptor(document, filePath) {
11
+ return {
12
+ ref: getEditorSceneAuthoringSourceRef(document),
13
+ filePath,
14
+ schemaVersion: EDITOR_SCENE_SCHEMA_VERSION,
15
+ capabilities: {
16
+ editable: true,
17
+ compilable: true,
18
+ runtimeApply: true,
19
+ aiWritable: true,
20
+ },
21
+ };
22
+ }
23
+ export function ensureEditorSceneAuthoringSource(document) {
24
+ const ref = getEditorSceneAuthoringSourceRef(document);
25
+ return {
26
+ ...document,
27
+ meta: {
28
+ ...document.meta,
29
+ authoringSource: {
30
+ sourceId: EDITOR_SCENE_SOURCE_ID,
31
+ sourceType: EDITOR_SCENE_SOURCE_TYPE,
32
+ revision: ref.revision ?? 1,
33
+ },
34
+ },
35
+ };
36
+ }
37
+ export function bumpEditorSceneAuthoringSourceRevision(document) {
38
+ const current = getEditorSceneAuthoringSourceRef(document);
39
+ return {
40
+ ...document,
41
+ meta: {
42
+ ...document.meta,
43
+ authoringSource: {
44
+ sourceId: EDITOR_SCENE_SOURCE_ID,
45
+ sourceType: EDITOR_SCENE_SOURCE_TYPE,
46
+ revision: (current.revision ?? 0) + 1,
47
+ },
48
+ },
49
+ };
50
+ }
51
+ //# sourceMappingURL=source.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"source.js","sourceRoot":"","sources":["../../src/authoring/source.ts"],"names":[],"mappings":"AAKA,OAAO,EACL,2BAA2B,EAC3B,sBAAsB,EACtB,wBAAwB,GACzB,MAAM,aAAa,CAAC;AAErB,MAAM,UAAU,gCAAgC,CAC9C,QAA2C;IAE3C,MAAM,QAAQ,GAAG,QAAQ,CAAC,IAAI,EAAE,eAAe,CAAC;IAChD,OAAO;QACL,QAAQ,EAAE,QAAQ,EAAE,QAAQ,IAAI,sBAAsB;QACtD,UAAU,EAAE,QAAQ,EAAE,UAAU,IAAI,wBAAwB;QAC5D,QAAQ,EAAE,OAAO,QAAQ,EAAE,QAAQ,KAAK,QAAQ,CAAC,CAAC,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;KACzE,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,0CAA0C,CACxD,QAA2C,EAC3C,QAAiB;IAEjB,OAAO;QACL,GAAG,EAAE,gCAAgC,CAAC,QAAQ,CAAC;QAC/C,QAAQ;QACR,aAAa,EAAE,2BAA2B;QAC1C,YAAY,EAAE;YACZ,QAAQ,EAAE,IAAI;YACd,UAAU,EAAE,IAAI;YAChB,YAAY,EAAE,IAAI;YAClB,UAAU,EAAE,IAAI;SACjB;KACF,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,gCAAgC,CAC9C,QAAmB;IAEnB,MAAM,GAAG,GAAG,gCAAgC,CAAC,QAAQ,CAAC,CAAC;IACvD,OAAO;QACL,GAAG,QAAQ;QACX,IAAI,EAAE;YACJ,GAAG,QAAQ,CAAC,IAAI;YAChB,eAAe,EAAE;gBACf,QAAQ,EAAE,sBAAsB;gBAChC,UAAU,EAAE,wBAAwB;gBACpC,QAAQ,EAAE,GAAG,CAAC,QAAQ,IAAI,CAAC;aAC5B;SACF;KACW,CAAC;AACjB,CAAC;AAED,MAAM,UAAU,sCAAsC,CACpD,QAAmB;IAEnB,MAAM,OAAO,GAAG,gCAAgC,CAAC,QAAQ,CAAC,CAAC;IAC3D,OAAO;QACL,GAAG,QAAQ;QACX,IAAI,EAAE;YACJ,GAAG,QAAQ,CAAC,IAAI;YAChB,eAAe,EAAE;gBACf,QAAQ,EAAE,sBAAsB;gBAChC,UAAU,EAAE,wBAAwB;gBACpC,QAAQ,EAAE,CAAC,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC;aACtC;SACF;KACW,CAAC;AACjB,CAAC"}
@@ -0,0 +1,7 @@
1
+ import type { PlayableAssetTransportCommand, PlayableAssetTransportPlan, PlayableAuthoringClient, PlayableAuthoringClientOptions, PlayableAuthoringFetchJson } from './types';
2
+ export declare function createPlayableAuthoringClient(options?: PlayableAuthoringClientOptions): PlayableAuthoringClient;
3
+ export declare function postPlayableAuthoringJson(route: string, body: Record<string, unknown>, options?: PlayableAuthoringClientOptions | PlayableAuthoringFetchJson): Promise<Record<string, unknown>>;
4
+ export declare function writePlayableAuthoringFile(path: string, content: unknown, options?: PlayableAuthoringClientOptions | PlayableAuthoringFetchJson): Promise<Record<string, unknown>>;
5
+ export declare function runPlayableAuthoringCommand(command: PlayableAssetTransportCommand, options?: PlayableAuthoringClientOptions | PlayableAuthoringFetchJson): Promise<Record<string, unknown>>;
6
+ export declare function executePlayableAssetTransportPlan(plan: PlayableAssetTransportPlan, options?: PlayableAuthoringClientOptions | PlayableAuthoringFetchJson): Promise<Record<string, unknown>>;
7
+ //# sourceMappingURL=client.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"client.d.ts","sourceRoot":"","sources":["../../src/authoring-client/client.ts"],"names":[],"mappings":"AAMA,OAAO,KAAK,EACV,6BAA6B,EAC7B,0BAA0B,EAC1B,uBAAuB,EACvB,8BAA8B,EAC9B,0BAA0B,EAC3B,MAAM,SAAS,CAAC;AAEjB,wBAAgB,6BAA6B,CAC3C,OAAO,GAAE,8BAAmC,GAC3C,uBAAuB,CAezB;AAED,wBAAsB,yBAAyB,CAC7C,KAAK,EAAE,MAAM,EACb,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC7B,OAAO,CAAC,EAAE,8BAA8B,GAAG,0BAA0B,GACpE,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAOlC;AAED,wBAAsB,0BAA0B,CAC9C,IAAI,EAAE,MAAM,EACZ,OAAO,EAAE,OAAO,EAChB,OAAO,CAAC,EAAE,8BAA8B,GAAG,0BAA0B,GACpE,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAElC;AAED,wBAAsB,2BAA2B,CAC/C,OAAO,EAAE,6BAA6B,EACtC,OAAO,CAAC,EAAE,8BAA8B,GAAG,0BAA0B,GACpE,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAKlC;AAED,wBAAsB,iCAAiC,CACrD,IAAI,EAAE,0BAA0B,EAChC,OAAO,CAAC,EAAE,8BAA8B,GAAG,0BAA0B,GACpE,OAAO,CAAC,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAYlC"}