@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +19 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +641 -118
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -0,0 +1,89 @@
1
+ import { readRecord, } from '../shared/json.js';
2
+ export function readPlayableBridgeRequestId(params) {
3
+ return readCommandString(params.requestId);
4
+ }
5
+ export function readPlayableAssetRegistrationPlanInput(params) {
6
+ return {
7
+ requestId: readPlayableBridgeRequestId(params),
8
+ assetName: readCommandString(params.assetName),
9
+ assetPath: readCommandString(params.assetPath),
10
+ assetUrl: readCommandString(params.assetUrl),
11
+ guid: readCommandString(params.guid),
12
+ assetId: readCommandString(params.projectAssetId),
13
+ kind: readCommandString(params.assetType) ?? readCommandString(params.kind),
14
+ platformAssetId: readCommandString(params.platformAssetId) ?? readCommandString(params.assetId),
15
+ displayName: readCommandString(params.displayName),
16
+ category: readCommandString(params.category),
17
+ materialMode: params.materialMode,
18
+ scale: params.scale,
19
+ defaultScale: params.defaultScale,
20
+ metadata: readRecord(params.metadata),
21
+ payloadPath: readCommandString(params.payloadPath),
22
+ };
23
+ }
24
+ export function readPlayableAssetUnregistrationPlanInput(params) {
25
+ return {
26
+ requestId: readPlayableBridgeRequestId(params),
27
+ guid: readCommandString(params.guid),
28
+ assetId: readCommandString(params.projectAssetId) ?? readCommandString(params.assetId),
29
+ payloadPath: readCommandString(params.payloadPath),
30
+ deleteFile: typeof params.deleteFile === 'boolean' ? params.deleteFile : undefined,
31
+ };
32
+ }
33
+ export function readPlayableAssetImportInput(params) {
34
+ const rawAssetName = readCommandString(params.assetName) ?? '';
35
+ const inferredAssetPath = readCommandString(params.assetPath);
36
+ return {
37
+ ...readPlayableAssetRegistrationPlanInput(params),
38
+ kind: readCommandString(params.assetType) ?? readCommandString(params.kind) ?? 'model',
39
+ rawAssetName,
40
+ inferredAssetPath,
41
+ inferredAssetUrl: readCommandString(params.assetUrl) ?? (inferredAssetPath ? `/@fs${inferredAssetPath}` : ''),
42
+ instanceScale: params.instanceScale,
43
+ dropSurfaceName: readCommandString(params.dropSurfaceName),
44
+ clientX: typeof params.clientX === 'number' && Number.isFinite(params.clientX) ? params.clientX : undefined,
45
+ clientY: typeof params.clientY === 'number' && Number.isFinite(params.clientY) ? params.clientY : undefined,
46
+ position: params.position,
47
+ };
48
+ }
49
+ export function readPlayableSceneNodeCreateInput(params) {
50
+ return {
51
+ requestId: readPlayableBridgeRequestId(params),
52
+ id: readCommandString(params.id),
53
+ name: readCommandString(params.name),
54
+ kind: params.kind,
55
+ parentId: readCommandString(params.parentId),
56
+ enabled: typeof params.enabled === 'boolean' ? params.enabled : undefined,
57
+ transform: params.transform,
58
+ instance: params.instance,
59
+ primitive: params.primitive,
60
+ transformType: params.transformType,
61
+ groundDecal: params.groundDecal,
62
+ camera: params.camera,
63
+ light: params.light,
64
+ };
65
+ }
66
+ export function readPlayableSceneNodePatchInput(params) {
67
+ return {
68
+ requestId: readPlayableBridgeRequestId(params),
69
+ nodeId: readCommandString(params.nodeId) ?? '',
70
+ patches: Array.isArray(params.patches)
71
+ ? params.patches
72
+ : readCommandString(params.path)
73
+ ? [{ path: params.path, value: params.value }]
74
+ : [],
75
+ };
76
+ }
77
+ export function readPlayableSceneNodeRemoveInput(params) {
78
+ return {
79
+ requestId: readPlayableBridgeRequestId(params),
80
+ nodeId: readCommandString(params.nodeId),
81
+ };
82
+ }
83
+ function readCommandString(value) {
84
+ if (typeof value !== 'string')
85
+ return undefined;
86
+ const trimmed = value.trim();
87
+ return trimmed ? trimmed : undefined;
88
+ }
89
+ //# sourceMappingURL=readers.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"readers.js","sourceRoot":"","sources":["../../src/bridge-command/readers.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,UAAU,GACX,MAAM,gBAAgB,CAAC;AAUxB,MAAM,UAAU,2BAA2B,CAAC,MAA+B;IACzE,OAAO,iBAAiB,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;AAC7C,CAAC;AAED,MAAM,UAAU,sCAAsC,CACpD,MAA+B;IAE/B,OAAO;QACL,SAAS,EAAE,2BAA2B,CAAC,MAAM,CAAC;QAC9C,SAAS,EAAE,iBAAiB,CAAC,MAAM,CAAC,SAAS,CAAC;QAC9C,SAAS,EAAE,iBAAiB,CAAC,MAAM,CAAC,SAAS,CAAC;QAC9C,QAAQ,EAAE,iBAAiB,CAAC,MAAM,CAAC,QAAQ,CAAC;QAC5C,IAAI,EAAE,iBAAiB,CAAC,MAAM,CAAC,IAAI,CAAC;QACpC,OAAO,EAAE,iBAAiB,CAAC,MAAM,CAAC,cAAc,CAAC;QACjD,IAAI,EAAE,iBAAiB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,iBAAiB,CAAC,MAAM,CAAC,IAAI,CAAC;QAC3E,eAAe,EAAE,iBAAiB,CAAC,MAAM,CAAC,eAAe,CAAC,IAAI,iBAAiB,CAAC,MAAM,CAAC,OAAO,CAAC;QAC/F,WAAW,EAAE,iBAAiB,CAAC,MAAM,CAAC,WAAW,CAAC;QAClD,QAAQ,EAAE,iBAAiB,CAAC,MAAM,CAAC,QAAQ,CAAC;QAC5C,YAAY,EAAE,MAAM,CAAC,YAAY;QACjC,KAAK,EAAE,MAAM,CAAC,KAAK;QACnB,YAAY,EAAE,MAAM,CAAC,YAAY;QACjC,QAAQ,EAAE,UAAU,CAAC,MAAM,CAAC,QAAQ,CAAC;QACrC,WAAW,EAAE,iBAAiB,CAAC,MAAM,CAAC,WAAW,CAAC;KACnD,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,wCAAwC,CACtD,MAA+B;IAE/B,OAAO;QACL,SAAS,EAAE,2BAA2B,CAAC,MAAM,CAAC;QAC9C,IAAI,EAAE,iBAAiB,CAAC,MAAM,CAAC,IAAI,CAAC;QACpC,OAAO,EAAE,iBAAiB,CAAC,MAAM,CAAC,cAAc,CAAC,IAAI,iBAAiB,CAAC,MAAM,CAAC,OAAO,CAAC;QACtF,WAAW,EAAE,iBAAiB,CAAC,MAAM,CAAC,WAAW,CAAC;QAClD,UAAU,EAAE,OAAO,MAAM,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,SAAS;KACnF,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,4BAA4B,CAC1C,MAA+B;IAE/B,MAAM,YAAY,GAAG,iBAAiB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,EAAE,CAAC;IAC/D,MAAM,iBAAiB,GAAG,iBAAiB,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;IAC9D,OAAO;QACL,GAAG,sCAAsC,CAAC,MAAM,CAAC;QACjD,IAAI,EAAE,iBAAiB,CAAC,MAAM,CAAC,SAAS,CAAC,IAAI,iBAAiB,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,OAAO;QACtF,YAAY;QACZ,iBAAiB;QACjB,gBAAgB,EAAE,iBAAiB,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC,CAAC,OAAO,iBAAiB,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QAC7G,aAAa,EAAE,MAAM,CAAC,aAAa;QACnC,eAAe,EAAE,iBAAiB,CAAC,MAAM,CAAC,eAAe,CAAC;QAC1D,OAAO,EAAE,OAAO,MAAM,CAAC,OAAO,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS;QAC3G,OAAO,EAAE,OAAO,MAAM,CAAC,OAAO,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS;QAC3G,QAAQ,EAAE,MAAM,CAAC,QAAQ;KAC1B,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,gCAAgC,CAC9C,MAA+B;IAE/B,OAAO;QACL,SAAS,EAAE,2BAA2B,CAAC,MAAM,CAAC;QAC9C,EAAE,EAAE,iBAAiB,CAAC,MAAM,CAAC,EAAE,CAAC;QAChC,IAAI,EAAE,iBAAiB,CAAC,MAAM,CAAC,IAAI,CAAC;QACpC,IAAI,EAAE,MAAM,CAAC,IAAI;QACjB,QAAQ,EAAE,iBAAiB,CAAC,MAAM,CAAC,QAAQ,CAAC;QAC5C,OAAO,EAAE,OAAO,MAAM,CAAC,OAAO,KAAK,SAAS,CAAC,CAAC,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS;QACzE,SAAS,EAAE,MAAM,CAAC,SAAS;QAC3B,QAAQ,EAAE,MAAM,CAAC,QAAQ;QACzB,SAAS,EAAE,MAAM,CAAC,SAAS;QAC3B,aAAa,EAAE,MAAM,CAAC,aAAa;QACnC,WAAW,EAAE,MAAM,CAAC,WAAW;QAC/B,MAAM,EAAE,MAAM,CAAC,MAAM;QACrB,KAAK,EAAE,MAAM,CAAC,KAAK;KACpB,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,+BAA+B,CAC7C,MAA+B;IAE/B,OAAO;QACL,SAAS,EAAE,2BAA2B,CAAC,MAAM,CAAC;QAC9C,MAAM,EAAE,iBAAiB,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,EAAE;QAC9C,OAAO,EAAE,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC;YACpC,CAAC,CAAC,MAAM,CAAC,OAAO;YAChB,CAAC,CAAC,iBAAiB,CAAC,MAAM,CAAC,IAAI,CAAC;gBAC9B,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE,MAAM,CAAC,IAAI,EAAE,KAAK,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC;gBAC9C,CAAC,CAAC,EAAE;KACT,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,gCAAgC,CAC9C,MAA+B;IAE/B,OAAO;QACL,SAAS,EAAE,2BAA2B,CAAC,MAAM,CAAC;QAC9C,MAAM,EAAE,iBAAiB,CAAC,MAAM,CAAC,MAAM,CAAC;KACzC,CAAC;AACJ,CAAC;AAED,SAAS,iBAAiB,CAAC,KAAc;IACvC,IAAI,OAAO,KAAK,KAAK,QAAQ;QAAE,OAAO,SAAS,CAAC;IAChD,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,EAAE,CAAC;IAC7B,OAAO,OAAO,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS,CAAC;AACvC,CAAC"}
@@ -0,0 +1,79 @@
1
+ export type PlayableMaybePromise<T> = T | Promise<T>;
2
+ export interface PlayableEditorAdapterContext {
3
+ browserHost: unknown;
4
+ engine?: unknown;
5
+ scene: unknown | null;
6
+ game: unknown | null;
7
+ }
8
+ export interface PlayableAssetAdapter {
9
+ handleCommand?(name: string, params: Record<string, unknown>, context: PlayableEditorAdapterContext): PlayableMaybePromise<boolean>;
10
+ }
11
+ export interface PlayableBridgeCommandErrorPayload {
12
+ code: string;
13
+ error: string;
14
+ details?: Record<string, unknown>;
15
+ }
16
+ export interface PlayableBridgeCommandErrorLike {
17
+ code?: unknown;
18
+ message?: unknown;
19
+ details?: unknown;
20
+ }
21
+ export interface PlayableAssetRegistrationPlanInput {
22
+ requestId?: string;
23
+ assetName?: string;
24
+ assetPath?: string;
25
+ assetUrl?: string;
26
+ guid?: string;
27
+ assetId?: string;
28
+ kind?: string;
29
+ platformAssetId?: string;
30
+ displayName?: string;
31
+ category?: string;
32
+ materialMode?: unknown;
33
+ scale?: unknown;
34
+ defaultScale?: unknown;
35
+ metadata?: Record<string, unknown>;
36
+ payloadPath?: string;
37
+ }
38
+ export interface PlayableAssetUnregistrationPlanInput {
39
+ requestId?: string;
40
+ guid?: string;
41
+ assetId?: string;
42
+ payloadPath?: string;
43
+ deleteFile?: boolean;
44
+ }
45
+ export interface PlayableAssetImportInput extends PlayableAssetRegistrationPlanInput {
46
+ rawAssetName: string;
47
+ inferredAssetPath?: string;
48
+ inferredAssetUrl: string;
49
+ instanceScale?: unknown;
50
+ dropSurfaceName?: string;
51
+ clientX?: number;
52
+ clientY?: number;
53
+ position?: unknown;
54
+ }
55
+ export interface PlayableSceneNodeCreateInput {
56
+ requestId?: string;
57
+ id?: string;
58
+ name?: string;
59
+ kind?: unknown;
60
+ parentId?: string;
61
+ enabled?: boolean;
62
+ transform?: unknown;
63
+ instance?: unknown;
64
+ primitive?: unknown;
65
+ transformType?: unknown;
66
+ groundDecal?: unknown;
67
+ camera?: unknown;
68
+ light?: unknown;
69
+ }
70
+ export interface PlayableSceneNodePatchInput {
71
+ requestId?: string;
72
+ nodeId: string;
73
+ patches: unknown[];
74
+ }
75
+ export interface PlayableSceneNodeRemoveInput {
76
+ requestId?: string;
77
+ nodeId?: string;
78
+ }
79
+ //# sourceMappingURL=types.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/bridge-command/types.ts"],"names":[],"mappings":"AAAA,MAAM,MAAM,oBAAoB,CAAC,CAAC,IAAI,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;AAErD,MAAM,WAAW,4BAA4B;IAC3C,WAAW,EAAE,OAAO,CAAC;IACrB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC;IACtB,IAAI,EAAE,OAAO,GAAG,IAAI,CAAC;CACtB;AAED,MAAM,WAAW,oBAAoB;IACnC,aAAa,CAAC,CACZ,IAAI,EAAE,MAAM,EACZ,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,EAC/B,OAAO,EAAE,4BAA4B,GACpC,oBAAoB,CAAC,OAAO,CAAC,CAAC;CAClC;AAED,MAAM,WAAW,iCAAiC;IAChD,IAAI,EAAE,MAAM,CAAC;IACb,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACnC;AAED,MAAM,WAAW,8BAA8B;IAC7C,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,OAAO,CAAC,EAAE,OAAO,CAAC;CACnB;AAED,MAAM,WAAW,kCAAkC;IACjD,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,KAAK,CAAC,EAAE,OAAO,CAAC;IAChB,YAAY,CAAC,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACnC,WAAW,CAAC,EAAE,MAAM,CAAC;CACtB;AAED,MAAM,WAAW,oCAAoC;IACnD,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,WAAW,CAAC,EAAE,MAAM,CAAC;IACrB,UAAU,CAAC,EAAE,OAAO,CAAC;CACtB;AAED,MAAM,WAAW,wBAAyB,SAAQ,kCAAkC;IAClF,YAAY,EAAE,MAAM,CAAC;IACrB,iBAAiB,CAAC,EAAE,MAAM,CAAC;IAC3B,gBAAgB,EAAE,MAAM,CAAC;IACzB,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,eAAe,CAAC,EAAE,MAAM,CAAC;IACzB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,QAAQ,CAAC,EAAE,OAAO,CAAC;CACpB;AAED,MAAM,WAAW,4BAA4B;IAC3C,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,EAAE,CAAC,EAAE,MAAM,CAAC;IACZ,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,OAAO,CAAC;IACf,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,SAAS,CAAC,EAAE,OAAO,CAAC;IACpB,aAAa,CAAC,EAAE,OAAO,CAAC;IACxB,WAAW,CAAC,EAAE,OAAO,CAAC;IACtB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,KAAK,CAAC,EAAE,OAAO,CAAC;CACjB;AAED,MAAM,WAAW,2BAA2B;IAC1C,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,OAAO,EAAE,CAAC;CACpB;AAED,MAAM,WAAW,4BAA4B;IAC3C,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;CACjB"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=types.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/bridge-command/types.ts"],"names":[],"mappings":""}
@@ -0,0 +1,10 @@
1
+ export interface EditorSceneRuntimeCameraBinding {
2
+ sourceId: string;
3
+ objectGuid?: string;
4
+ objectId?: string;
5
+ propertyPath: 'camera' | string;
6
+ }
7
+ export type NormalizedEditorSceneRuntimeCameraBinding = Required<Pick<EditorSceneRuntimeCameraBinding, 'sourceId' | 'propertyPath'>> & Pick<EditorSceneRuntimeCameraBinding, 'objectGuid' | 'objectId'>;
8
+ export declare function readEditorSceneRuntimeCameraBinding(metadata: unknown): EditorSceneRuntimeCameraBinding | null;
9
+ export declare function normalizeEditorSceneRuntimeCameraBinding(binding: EditorSceneRuntimeCameraBinding): NormalizedEditorSceneRuntimeCameraBinding;
10
+ //# sourceMappingURL=binding.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"binding.d.ts","sourceRoot":"","sources":["../../src/camera-debug/binding.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,+BAA+B;IAC9C,QAAQ,EAAE,MAAM,CAAC;IACjB,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,YAAY,EAAE,QAAQ,GAAG,MAAM,CAAC;CACjC;AAED,MAAM,MAAM,yCAAyC,GACnD,QAAQ,CAAC,IAAI,CAAC,+BAA+B,EAAE,UAAU,GAAG,cAAc,CAAC,CAAC,GAC1E,IAAI,CAAC,+BAA+B,EAAE,YAAY,GAAG,UAAU,CAAC,CAAC;AAErE,wBAAgB,mCAAmC,CAAC,QAAQ,EAAE,OAAO,GAAG,+BAA+B,GAAG,IAAI,CAa7G;AAED,wBAAgB,wCAAwC,CACtD,OAAO,EAAE,+BAA+B,GACvC,yCAAyC,CAc3C"}
@@ -0,0 +1,42 @@
1
+ export function readEditorSceneRuntimeCameraBinding(metadata) {
2
+ const fpsEditor = readRecord(readRecord(metadata)?.__fpsEditor);
3
+ const sourceId = readNonEmptyString(fpsEditor?.sourceId);
4
+ const objectGuid = readNonEmptyString(fpsEditor?.objectGuid);
5
+ const objectId = readNonEmptyString(fpsEditor?.objectId);
6
+ const propertyPath = readNonEmptyString(fpsEditor?.propertyPath);
7
+ if (!sourceId || propertyPath !== 'camera' || (!objectGuid && !objectId))
8
+ return null;
9
+ return {
10
+ sourceId,
11
+ propertyPath: 'camera',
12
+ ...(objectGuid ? { objectGuid } : {}),
13
+ ...(objectId ? { objectId } : {}),
14
+ };
15
+ }
16
+ export function normalizeEditorSceneRuntimeCameraBinding(binding) {
17
+ const sourceId = readNonEmptyString(binding.sourceId);
18
+ const propertyPath = readNonEmptyString(binding.propertyPath);
19
+ const objectGuid = readNonEmptyString(binding.objectGuid);
20
+ const objectId = readNonEmptyString(binding.objectId);
21
+ if (!sourceId)
22
+ throw new Error('Runtime camera binding is missing sourceId.');
23
+ if (propertyPath !== 'camera')
24
+ throw new Error(`Runtime camera binding is not for camera: ${propertyPath ?? 'missing'}`);
25
+ if (!objectGuid && !objectId)
26
+ throw new Error('Runtime camera binding is missing objectGuid/objectId.');
27
+ return {
28
+ sourceId,
29
+ propertyPath,
30
+ ...(objectGuid ? { objectGuid } : {}),
31
+ ...(objectId ? { objectId } : {}),
32
+ };
33
+ }
34
+ function readRecord(value) {
35
+ return value && typeof value === 'object' && !Array.isArray(value)
36
+ ? value
37
+ : null;
38
+ }
39
+ function readNonEmptyString(value) {
40
+ return typeof value === 'string' && value.trim() ? value.trim() : null;
41
+ }
42
+ //# sourceMappingURL=binding.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"binding.js","sourceRoot":"","sources":["../../src/camera-debug/binding.ts"],"names":[],"mappings":"AAWA,MAAM,UAAU,mCAAmC,CAAC,QAAiB;IACnE,MAAM,SAAS,GAAG,UAAU,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,WAAW,CAAC,CAAC;IAChE,MAAM,QAAQ,GAAG,kBAAkB,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;IACzD,MAAM,UAAU,GAAG,kBAAkB,CAAC,SAAS,EAAE,UAAU,CAAC,CAAC;IAC7D,MAAM,QAAQ,GAAG,kBAAkB,CAAC,SAAS,EAAE,QAAQ,CAAC,CAAC;IACzD,MAAM,YAAY,GAAG,kBAAkB,CAAC,SAAS,EAAE,YAAY,CAAC,CAAC;IACjE,IAAI,CAAC,QAAQ,IAAI,YAAY,KAAK,QAAQ,IAAI,CAAC,CAAC,UAAU,IAAI,CAAC,QAAQ,CAAC;QAAE,OAAO,IAAI,CAAC;IACtF,OAAO;QACL,QAAQ;QACR,YAAY,EAAE,QAAQ;QACtB,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACrC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;KAClC,CAAC;AACJ,CAAC;AAED,MAAM,UAAU,wCAAwC,CACtD,OAAwC;IAExC,MAAM,QAAQ,GAAG,kBAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IACtD,MAAM,YAAY,GAAG,kBAAkB,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;IAC9D,MAAM,UAAU,GAAG,kBAAkB,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;IAC1D,MAAM,QAAQ,GAAG,kBAAkB,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC;IACtD,IAAI,CAAC,QAAQ;QAAE,MAAM,IAAI,KAAK,CAAC,6CAA6C,CAAC,CAAC;IAC9E,IAAI,YAAY,KAAK,QAAQ;QAAE,MAAM,IAAI,KAAK,CAAC,6CAA6C,YAAY,IAAI,SAAS,EAAE,CAAC,CAAC;IACzH,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ;QAAE,MAAM,IAAI,KAAK,CAAC,wDAAwD,CAAC,CAAC;IACxG,OAAO;QACL,QAAQ;QACR,YAAY;QACZ,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,UAAU,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;QACrC,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;KAClC,CAAC;AACJ,CAAC;AAED,SAAS,UAAU,CAAC,KAAc;IAChC,OAAO,KAAK,IAAI,OAAO,KAAK,KAAK,QAAQ,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC;QAChE,CAAC,CAAC,KAAgC;QAClC,CAAC,CAAC,IAAI,CAAC;AACX,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAc;IACxC,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC;AACzE,CAAC"}
@@ -0,0 +1,74 @@
1
+ export declare const EDITOR_SCENE_CAMERA_DEBUG_NUMBER_FIELDS: readonly [{
2
+ readonly field: "alpha";
3
+ readonly step: 1;
4
+ }, {
5
+ readonly field: "beta";
6
+ readonly step: 1;
7
+ }, {
8
+ readonly field: "radius";
9
+ readonly step: 0.1;
10
+ readonly min: 0.001;
11
+ }, {
12
+ readonly field: "orthoSize";
13
+ readonly step: 0.1;
14
+ readonly min: 0.001;
15
+ readonly projection: "orthographic";
16
+ }, {
17
+ readonly field: "fovDeg";
18
+ readonly step: 1;
19
+ readonly min: 1;
20
+ readonly max: 179;
21
+ readonly projection: "perspective";
22
+ }, {
23
+ readonly field: "targetOffsetX";
24
+ readonly step: 0.05;
25
+ }, {
26
+ readonly field: "targetOffsetY";
27
+ readonly step: 0.05;
28
+ }, {
29
+ readonly field: "targetOffsetZ";
30
+ readonly step: 0.05;
31
+ }, {
32
+ readonly field: "minZ";
33
+ readonly step: 0.1;
34
+ readonly min: 0.001;
35
+ }, {
36
+ readonly field: "maxZ";
37
+ readonly step: 1;
38
+ readonly min: 0.001;
39
+ }, {
40
+ readonly field: "lowerBetaLimit";
41
+ readonly step: 1;
42
+ }, {
43
+ readonly field: "upperBetaLimit";
44
+ readonly step: 1;
45
+ }, {
46
+ readonly field: "lowerRadiusLimit";
47
+ readonly step: 0.1;
48
+ readonly min: 0.001;
49
+ }, {
50
+ readonly field: "upperRadiusLimit";
51
+ readonly step: 0.1;
52
+ readonly min: 0.001;
53
+ }, {
54
+ readonly field: "inertia";
55
+ readonly step: 0.05;
56
+ readonly min: 0;
57
+ readonly max: 1;
58
+ }, {
59
+ readonly field: "targetScreenOffsetX";
60
+ readonly step: 0.01;
61
+ }, {
62
+ readonly field: "targetScreenOffsetY";
63
+ readonly step: 0.01;
64
+ }];
65
+ export declare const EDITOR_SCENE_CAMERA_DEBUG_RANGE_FIELD_PAIRS: readonly [{
66
+ readonly value: "beta";
67
+ readonly lower: "lowerBetaLimit";
68
+ readonly upper: "upperBetaLimit";
69
+ }, {
70
+ readonly value: "radius";
71
+ readonly lower: "lowerRadiusLimit";
72
+ readonly upper: "upperRadiusLimit";
73
+ }];
74
+ //# sourceMappingURL=fields.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fields.d.ts","sourceRoot":"","sources":["../../src/camera-debug/fields.ts"],"names":[],"mappings":"AAKA,eAAO,MAAM,uCAAuC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;EAkBuB,CAAC;AAE5E,eAAO,MAAM,2CAA2C;;;;;;;;EAGgB,CAAC"}
@@ -0,0 +1,24 @@
1
+ export const EDITOR_SCENE_CAMERA_DEBUG_NUMBER_FIELDS = [
2
+ { field: 'alpha', step: 1 },
3
+ { field: 'beta', step: 1 },
4
+ { field: 'radius', step: 0.1, min: 0.001 },
5
+ { field: 'orthoSize', step: 0.1, min: 0.001, projection: 'orthographic' },
6
+ { field: 'fovDeg', step: 1, min: 1, max: 179, projection: 'perspective' },
7
+ { field: 'targetOffsetX', step: 0.05 },
8
+ { field: 'targetOffsetY', step: 0.05 },
9
+ { field: 'targetOffsetZ', step: 0.05 },
10
+ { field: 'minZ', step: 0.1, min: 0.001 },
11
+ { field: 'maxZ', step: 1, min: 0.001 },
12
+ { field: 'lowerBetaLimit', step: 1 },
13
+ { field: 'upperBetaLimit', step: 1 },
14
+ { field: 'lowerRadiusLimit', step: 0.1, min: 0.001 },
15
+ { field: 'upperRadiusLimit', step: 0.1, min: 0.001 },
16
+ { field: 'inertia', step: 0.05, min: 0, max: 1 },
17
+ { field: 'targetScreenOffsetX', step: 0.01 },
18
+ { field: 'targetScreenOffsetY', step: 0.01 },
19
+ ];
20
+ export const EDITOR_SCENE_CAMERA_DEBUG_RANGE_FIELD_PAIRS = [
21
+ { value: 'beta', lower: 'lowerBetaLimit', upper: 'upperBetaLimit' },
22
+ { value: 'radius', lower: 'lowerRadiusLimit', upper: 'upperRadiusLimit' },
23
+ ];
24
+ //# sourceMappingURL=fields.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"fields.js","sourceRoot":"","sources":["../../src/camera-debug/fields.ts"],"names":[],"mappings":"AAKA,MAAM,CAAC,MAAM,uCAAuC,GAAG;IACrD,EAAE,KAAK,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC,EAAE;IAC3B,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,EAAE;IAC1B,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE;IAC1C,EAAE,KAAK,EAAE,WAAW,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE,UAAU,EAAE,cAAc,EAAE;IACzE,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,UAAU,EAAE,aAAa,EAAE;IACzE,EAAE,KAAK,EAAE,eAAe,EAAE,IAAI,EAAE,IAAI,EAAE;IACtC,EAAE,KAAK,EAAE,eAAe,EAAE,IAAI,EAAE,IAAI,EAAE;IACtC,EAAE,KAAK,EAAE,eAAe,EAAE,IAAI,EAAE,IAAI,EAAE;IACtC,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE;IACxC,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,EAAE,KAAK,EAAE;IACtC,EAAE,KAAK,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,EAAE;IACpC,EAAE,KAAK,EAAE,gBAAgB,EAAE,IAAI,EAAE,CAAC,EAAE;IACpC,EAAE,KAAK,EAAE,kBAAkB,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE;IACpD,EAAE,KAAK,EAAE,kBAAkB,EAAE,IAAI,EAAE,GAAG,EAAE,GAAG,EAAE,KAAK,EAAE;IACpD,EAAE,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE;IAChD,EAAE,KAAK,EAAE,qBAAqB,EAAE,IAAI,EAAE,IAAI,EAAE;IAC5C,EAAE,KAAK,EAAE,qBAAqB,EAAE,IAAI,EAAE,IAAI,EAAE;CAC6B,CAAC;AAE5E,MAAM,CAAC,MAAM,2CAA2C,GAAG;IACzD,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,gBAAgB,EAAE,KAAK,EAAE,gBAAgB,EAAE;IACnE,EAAE,KAAK,EAAE,QAAQ,EAAE,KAAK,EAAE,kBAAkB,EAAE,KAAK,EAAE,kBAAkB,EAAE;CACH,CAAC"}
@@ -0,0 +1,13 @@
1
+ export * from './types';
2
+ export * from './fields';
3
+ export * from './math';
4
+ export * from './rig';
5
+ export * from './binding';
6
+ export * from './save-patch';
7
+ export * from './snapshot';
8
+ export * from './pan';
9
+ export * from './panel-text';
10
+ export * from './panel-state';
11
+ export * from './panel-storage';
12
+ export * from './panel-format';
13
+ //# sourceMappingURL=index.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/camera-debug/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,QAAQ,CAAC;AACvB,cAAc,OAAO,CAAC;AACtB,cAAc,WAAW,CAAC;AAC1B,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC;AAC3B,cAAc,OAAO,CAAC;AACtB,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC"}
@@ -0,0 +1,13 @@
1
+ export * from './types.js';
2
+ export * from './fields.js';
3
+ export * from './math.js';
4
+ export * from './rig.js';
5
+ export * from './binding.js';
6
+ export * from './save-patch.js';
7
+ export * from './snapshot.js';
8
+ export * from './pan.js';
9
+ export * from './panel-text.js';
10
+ export * from './panel-state.js';
11
+ export * from './panel-storage.js';
12
+ export * from './panel-format.js';
13
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/camera-debug/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,UAAU,CAAC;AACzB,cAAc,QAAQ,CAAC;AACvB,cAAc,OAAO,CAAC;AACtB,cAAc,WAAW,CAAC;AAC1B,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC;AAC3B,cAAc,OAAO,CAAC;AACtB,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC"}
@@ -0,0 +1,7 @@
1
+ export declare function radiansToEditorSceneCameraDebugDegrees(value: number): number;
2
+ export declare function degreesToEditorSceneCameraDebugRadians(value: number): number;
3
+ export declare function roundEditorSceneCameraDebugNumber(value: number): number;
4
+ export declare function clampEditorSceneCameraDebugNumber(value: number, min: number, max: number): number;
5
+ export declare function readEditorSceneCameraDebugFiniteNumber(value: unknown, fallback: number): number;
6
+ export declare function readEditorSceneCameraDebugPositiveNumber(value: unknown, fallback: number): number;
7
+ //# sourceMappingURL=math.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"math.d.ts","sourceRoot":"","sources":["../../src/camera-debug/math.ts"],"names":[],"mappings":"AAAA,wBAAgB,sCAAsC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAE5E;AAED,wBAAgB,sCAAsC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAE5E;AAED,wBAAgB,iCAAiC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAEvE;AAED,wBAAgB,iCAAiC,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,EAAE,GAAG,EAAE,MAAM,GAAG,MAAM,CAEjG;AAED,wBAAgB,sCAAsC,CAAC,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,CAE/F;AAED,wBAAgB,wCAAwC,CAAC,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,MAAM,GAAG,MAAM,CAEjG"}
@@ -0,0 +1,19 @@
1
+ export function radiansToEditorSceneCameraDebugDegrees(value) {
2
+ return (value * 180) / Math.PI;
3
+ }
4
+ export function degreesToEditorSceneCameraDebugRadians(value) {
5
+ return (value * Math.PI) / 180;
6
+ }
7
+ export function roundEditorSceneCameraDebugNumber(value) {
8
+ return Number.isFinite(value) ? Number(value.toFixed(4)) : 0;
9
+ }
10
+ export function clampEditorSceneCameraDebugNumber(value, min, max) {
11
+ return Math.min(max, Math.max(min, value));
12
+ }
13
+ export function readEditorSceneCameraDebugFiniteNumber(value, fallback) {
14
+ return typeof value === 'number' && Number.isFinite(value) ? value : fallback;
15
+ }
16
+ export function readEditorSceneCameraDebugPositiveNumber(value, fallback) {
17
+ return typeof value === 'number' && Number.isFinite(value) && value > 0 ? value : fallback;
18
+ }
19
+ //# sourceMappingURL=math.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"math.js","sourceRoot":"","sources":["../../src/camera-debug/math.ts"],"names":[],"mappings":"AAAA,MAAM,UAAU,sCAAsC,CAAC,KAAa;IAClE,OAAO,CAAC,KAAK,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC;AACjC,CAAC;AAED,MAAM,UAAU,sCAAsC,CAAC,KAAa;IAClE,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC;AACjC,CAAC;AAED,MAAM,UAAU,iCAAiC,CAAC,KAAa;IAC7D,OAAO,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC/D,CAAC;AAED,MAAM,UAAU,iCAAiC,CAAC,KAAa,EAAE,GAAW,EAAE,GAAW;IACvF,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,KAAK,CAAC,CAAC,CAAC;AAC7C,CAAC;AAED,MAAM,UAAU,sCAAsC,CAAC,KAAc,EAAE,QAAgB;IACrF,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC;AAChF,CAAC;AAED,MAAM,UAAU,wCAAwC,CAAC,KAAc,EAAE,QAAgB;IACvF,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,QAAQ,CAAC;AAC7F,CAAC"}
@@ -0,0 +1,12 @@
1
+ import type { EditorSceneVec3 } from '../document/index';
2
+ export interface EditorSceneCameraPanMovementInput {
3
+ pressedKeys: Iterable<string>;
4
+ cameraPosition: EditorSceneVec3;
5
+ cameraTarget: EditorSceneVec3;
6
+ projection: 'orthographic' | 'perspective';
7
+ radius: number;
8
+ orthoSize: number;
9
+ deltaSeconds: number;
10
+ }
11
+ export declare function createEditorSceneCameraPanMovement(input: EditorSceneCameraPanMovementInput): EditorSceneVec3 | null;
12
+ //# sourceMappingURL=pan.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"pan.d.ts","sourceRoot":"","sources":["../../src/camera-debug/pan.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAE3B,MAAM,WAAW,iCAAiC;IAChD,WAAW,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;IAC9B,cAAc,EAAE,eAAe,CAAC;IAChC,YAAY,EAAE,eAAe,CAAC;IAC9B,UAAU,EAAE,cAAc,GAAG,aAAa,CAAC;IAC3C,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,MAAM,CAAC;IAClB,YAAY,EAAE,MAAM,CAAC;CACtB;AAED,wBAAgB,kCAAkC,CAChD,KAAK,EAAE,iCAAiC,GACvC,eAAe,GAAG,IAAI,CAgCxB"}
@@ -0,0 +1,46 @@
1
+ export function createEditorSceneCameraPanMovement(input) {
2
+ if (input.deltaSeconds <= 0)
3
+ return null;
4
+ const pressedKeys = new Set(Array.from(input.pressedKeys, (key) => key.toLowerCase()));
5
+ const direction = {
6
+ x: (pressedKeys.has('d') ? 1 : 0) + (pressedKeys.has('a') ? -1 : 0),
7
+ z: (pressedKeys.has('w') ? 1 : 0) + (pressedKeys.has('s') ? -1 : 0),
8
+ };
9
+ if (direction.x === 0 && direction.z === 0)
10
+ return null;
11
+ let forward = {
12
+ x: input.cameraTarget.x - input.cameraPosition.x,
13
+ y: 0,
14
+ z: input.cameraTarget.z - input.cameraPosition.z,
15
+ };
16
+ forward = normalizeEditorSceneCameraDebugVec3(lengthSquared(forward) <= 0.000001 ? { x: 0, y: 0, z: 1 } : forward);
17
+ const right = normalizeEditorSceneCameraDebugVec3({ x: -forward.z, y: 0, z: forward.x });
18
+ const rawMovement = {
19
+ x: forward.x * direction.z + right.x * direction.x,
20
+ y: 0,
21
+ z: forward.z * direction.z + right.z * direction.x,
22
+ };
23
+ if (lengthSquared(rawMovement) === 0)
24
+ return null;
25
+ const speed = Math.max(0.75, input.projection === 'perspective' ? input.radius * 0.12 : input.orthoSize * 1.6);
26
+ const movement = normalizeEditorSceneCameraDebugVec3(rawMovement);
27
+ return {
28
+ x: movement.x * speed * input.deltaSeconds,
29
+ y: 0,
30
+ z: movement.z * speed * input.deltaSeconds,
31
+ };
32
+ }
33
+ function normalizeEditorSceneCameraDebugVec3(vector) {
34
+ const length = Math.sqrt(lengthSquared(vector));
35
+ if (length <= 0.000001)
36
+ return { x: 0, y: 0, z: 0 };
37
+ return {
38
+ x: vector.x / length,
39
+ y: vector.y / length,
40
+ z: vector.z / length,
41
+ };
42
+ }
43
+ function lengthSquared(vector) {
44
+ return vector.x * vector.x + vector.y * vector.y + vector.z * vector.z;
45
+ }
46
+ //# sourceMappingURL=pan.js.map
@@ -0,0 +1 @@
1
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@@ -0,0 +1,5 @@
1
+ import type { EditorSceneVec3 } from '../document/index';
2
+ export declare function cloneEditorSceneCameraDebugTarget<TTarget extends EditorSceneVec3>(target: TTarget): TTarget;
3
+ export declare function formatEditorSceneCameraDebugErrorMessage(error: unknown, prefix: string): string;
4
+ export declare function formatEditorSceneCameraDebugCoordinate(value: number): string;
5
+ //# sourceMappingURL=panel-format.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"panel-format.d.ts","sourceRoot":"","sources":["../../src/camera-debug/panel-format.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,eAAe,EAChB,MAAM,mBAAmB,CAAC;AAK3B,wBAAgB,iCAAiC,CAAC,OAAO,SAAS,eAAe,EAAE,MAAM,EAAE,OAAO,GAAG,OAAO,CAE3G;AAED,wBAAgB,wCAAwC,CAAC,KAAK,EAAE,OAAO,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,CAG/F;AAED,wBAAgB,sCAAsC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAE5E"}
@@ -0,0 +1,12 @@
1
+ import { roundEditorSceneCameraDebugNumber, } from './math.js';
2
+ export function cloneEditorSceneCameraDebugTarget(target) {
3
+ return { ...target };
4
+ }
5
+ export function formatEditorSceneCameraDebugErrorMessage(error, prefix) {
6
+ const message = error instanceof Error ? error.message : String(error);
7
+ return message ? `${prefix}: ${message}` : `${prefix}.`;
8
+ }
9
+ export function formatEditorSceneCameraDebugCoordinate(value) {
10
+ return roundEditorSceneCameraDebugNumber(value).toFixed(3);
11
+ }
12
+ //# sourceMappingURL=panel-format.js.map
@@ -0,0 +1 @@
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+ {"version":3,"file":"panel-format.js","sourceRoot":"","sources":["../../src/camera-debug/panel-format.ts"],"names":[],"mappings":"AAGA,OAAO,EACL,iCAAiC,GAClC,MAAM,QAAQ,CAAC;AAEhB,MAAM,UAAU,iCAAiC,CAAkC,MAAe;IAChG,OAAO,EAAE,GAAG,MAAM,EAAE,CAAC;AACvB,CAAC;AAED,MAAM,UAAU,wCAAwC,CAAC,KAAc,EAAE,MAAc;IACrF,MAAM,OAAO,GAAG,KAAK,YAAY,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IACvE,OAAO,OAAO,CAAC,CAAC,CAAC,GAAG,MAAM,KAAK,OAAO,EAAE,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,CAAC;AAC1D,CAAC;AAED,MAAM,UAAU,sCAAsC,CAAC,KAAa;IAClE,OAAO,iCAAiC,CAAC,KAAK,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;AAC7D,CAAC"}
@@ -0,0 +1,38 @@
1
+ import type { EditorSceneCameraDebugNumberField, EditorSceneCameraDebugNumberFieldConfig, EditorSceneCameraDebugSnapshot } from './types';
2
+ import type { EditorSceneCameraDebugTextKey, EditorSceneCameraDebugTooltipTextKey } from './panel-text';
3
+ export interface EditorSceneCameraDebugPanelNumberFieldConfig extends EditorSceneCameraDebugNumberFieldConfig {
4
+ textKey: EditorSceneCameraDebugTextKey;
5
+ }
6
+ export interface EditorSceneCameraDebugPanelRangeFieldPair {
7
+ labelKey: EditorSceneCameraDebugTextKey;
8
+ tooltipKey: EditorSceneCameraDebugTooltipTextKey;
9
+ lower: EditorSceneCameraDebugNumberField;
10
+ upper: EditorSceneCameraDebugNumberField;
11
+ }
12
+ export type EditorSceneCameraDebugPanelInputValue = string | number | null | undefined;
13
+ export type EditorSceneCameraDebugPanelInputValues = Partial<Record<EditorSceneCameraDebugNumberField, EditorSceneCameraDebugPanelInputValue>> & {
14
+ projection?: EditorSceneCameraDebugPanelInputValue;
15
+ };
16
+ export interface EditorSceneCameraDebugPanelInputSnapshotOptions {
17
+ activeField?: EditorSceneCameraDebugNumberField | null;
18
+ }
19
+ export interface EditorSceneCameraDebugPanKeyInput {
20
+ key: string;
21
+ active: boolean;
22
+ saving?: boolean;
23
+ editable?: boolean;
24
+ metaKey?: boolean;
25
+ ctrlKey?: boolean;
26
+ altKey?: boolean;
27
+ }
28
+ export declare const EDITOR_SCENE_CAMERA_DEBUG_NUMBER_FIELD_TEXT_KEYS: Record<EditorSceneCameraDebugNumberField, EditorSceneCameraDebugTextKey>;
29
+ export declare const EDITOR_SCENE_CAMERA_DEBUG_PAN_KEYS: readonly ["w", "a", "s", "d"];
30
+ export declare function createEditorSceneCameraDebugPanelNumberFields(): ReadonlyArray<EditorSceneCameraDebugPanelNumberFieldConfig>;
31
+ export declare function createEditorSceneCameraDebugPanelRangeFieldPairs(): ReadonlyArray<EditorSceneCameraDebugPanelRangeFieldPair>;
32
+ export declare function createEditorSceneCameraDebugPanelRangeFieldEnds(): ReadonlySet<EditorSceneCameraDebugNumberField>;
33
+ export declare function isEditorSceneCameraDebugPanelFieldVisible(config: Pick<EditorSceneCameraDebugNumberFieldConfig, 'projection'>, projection: EditorSceneCameraDebugSnapshot['projection']): boolean;
34
+ export declare function readEditorSceneCameraDebugPanelInputSnapshot(fallback: EditorSceneCameraDebugSnapshot, values: EditorSceneCameraDebugPanelInputValues, options?: EditorSceneCameraDebugPanelInputSnapshotOptions): EditorSceneCameraDebugSnapshot;
35
+ export declare function readEditorSceneCameraDebugProjectionSelectValue(value: unknown): EditorSceneCameraDebugSnapshot['projection'];
36
+ export declare function isEditorSceneCameraDebugPanKey(key: string): boolean;
37
+ export declare function canHandleEditorSceneCameraDebugPanKey(input: EditorSceneCameraDebugPanKeyInput): boolean;
38
+ //# sourceMappingURL=panel-state.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"panel-state.d.ts","sourceRoot":"","sources":["../../src/camera-debug/panel-state.ts"],"names":[],"mappings":"AAYA,OAAO,KAAK,EACV,iCAAiC,EACjC,uCAAuC,EACvC,8BAA8B,EAC/B,MAAM,SAAS,CAAC;AACjB,OAAO,KAAK,EACV,6BAA6B,EAC7B,oCAAoC,EACrC,MAAM,cAAc,CAAC;AAEtB,MAAM,WAAW,4CAA6C,SAAQ,uCAAuC;IAC3G,OAAO,EAAE,6BAA6B,CAAC;CACxC;AAED,MAAM,WAAW,yCAAyC;IACxD,QAAQ,EAAE,6BAA6B,CAAC;IACxC,UAAU,EAAE,oCAAoC,CAAC;IACjD,KAAK,EAAE,iCAAiC,CAAC;IACzC,KAAK,EAAE,iCAAiC,CAAC;CAC1C;AAED,MAAM,MAAM,qCAAqC,GAAG,MAAM,GAAG,MAAM,GAAG,IAAI,GAAG,SAAS,CAAC;AAEvF,MAAM,MAAM,sCAAsC,GAAG,OAAO,CAAC,MAAM,CACjE,iCAAiC,EACjC,qCAAqC,CACtC,CAAC,GAAG;IACH,UAAU,CAAC,EAAE,qCAAqC,CAAC;CACpD,CAAC;AAEF,MAAM,WAAW,+CAA+C;IAC9D,WAAW,CAAC,EAAE,iCAAiC,GAAG,IAAI,CAAC;CACxD;AAED,MAAM,WAAW,iCAAiC;IAChD,GAAG,EAAE,MAAM,CAAC;IACZ,MAAM,EAAE,OAAO,CAAC;IAChB,MAAM,CAAC,EAAE,OAAO,CAAC;IACjB,QAAQ,CAAC,EAAE,OAAO,CAAC;IACnB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,MAAM,CAAC,EAAE,OAAO,CAAC;CAClB;AAED,eAAO,MAAM,gDAAgD,EAAE,MAAM,CAAC,iCAAiC,EAAE,6BAA6B,CAkBrI,CAAC;AAEF,eAAO,MAAM,kCAAkC,+BAAgC,CAAC;AAEhF,wBAAgB,6CAA6C,IAAI,aAAa,CAAC,4CAA4C,CAAC,CAK3H;AAED,wBAAgB,gDAAgD,IAAI,aAAa,CAAC,yCAAyC,CAAC,CAM3H;AAED,wBAAgB,+CAA+C,IAAI,WAAW,CAAC,iCAAiC,CAAC,CAEhH;AAED,wBAAgB,yCAAyC,CACvD,MAAM,EAAE,IAAI,CAAC,uCAAuC,EAAE,YAAY,CAAC,EACnE,UAAU,EAAE,8BAA8B,CAAC,YAAY,CAAC,GACvD,OAAO,CAET;AAED,wBAAgB,4CAA4C,CAC1D,QAAQ,EAAE,8BAA8B,EACxC,MAAM,EAAE,sCAAsC,EAC9C,OAAO,GAAE,+CAAoD,GAC5D,8BAA8B,CAkDhC;AAED,wBAAgB,+CAA+C,CAC7D,KAAK,EAAE,OAAO,GACb,8BAA8B,CAAC,YAAY,CAAC,CAE9C;AAED,wBAAgB,8BAA8B,CAAC,GAAG,EAAE,MAAM,GAAG,OAAO,CAEnE;AAED,wBAAgB,qCAAqC,CAAC,KAAK,EAAE,iCAAiC,GAAG,OAAO,CAQvG"}