@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +19 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +641 -118
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -0,0 +1,11 @@
1
+ export * from './types.js';
2
+ export * from './preview.js';
3
+ export * from './paths.js';
4
+ export * from './profile.js';
5
+ export * from './binding.js';
6
+ export * from './resolver.js';
7
+ export * from './duplicate.js';
8
+ export * from './reimport.js';
9
+ export * from './inspector.js';
10
+ export * from './inspector.js';
11
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../src/material-binding/index.ts"],"names":[],"mappings":"AAAA,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,SAAS,CAAC;AACxB,cAAc,WAAW,CAAC;AAC1B,cAAc,WAAW,CAAC;AAC1B,cAAc,YAAY,CAAC;AAC3B,cAAc,aAAa,CAAC;AAC5B,cAAc,YAAY,CAAC;AAC3B,cAAc,aAAa,CAAC;AAC5B,cAAc,aAAa,CAAC"}
@@ -0,0 +1,28 @@
1
+ import type { InspectorProperty } from '@fps-games/editor-core';
2
+ import type { EditorSceneInspectorTextureAsset, EditorSceneMaterialAsset, EditorSceneMaterialAssetDisplayText, EditorSceneMaterialAssetFieldInspectorPropertyInput, EditorSceneMaterialAssetOwnershipText, EditorSceneMaterialBrowserAssetItem, EditorSceneMaterialDocument, EditorSceneMaterialGameObject, EditorSceneMaterialPickerControlOptions, EditorSceneMaterialPickerText, EditorSceneTextureAssetPreview, EditorSceneTexturePickerControlOptions, EditorSceneTexturePickerText } from './types';
3
+ export declare function getEditorSceneMaterialAssetDefaultPreset(materialAsset: Pick<EditorSceneMaterialAsset, 'system'> | null | undefined): string | undefined;
4
+ export declare function getEditorSceneMaterialAssetDisplayName(materialAsset: Pick<EditorSceneMaterialAsset, 'id' | 'name' | 'system'>, text: EditorSceneMaterialAssetDisplayText): string;
5
+ export declare function getEditorSceneMaterialAssetDisplayMeta(materialAsset: Pick<EditorSceneMaterialAsset, 'id' | 'profile' | 'system'>, text: EditorSceneMaterialAssetDisplayText): string;
6
+ export declare function createEditorSceneMaterialPickerControlOptions<TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset>(input: {
7
+ materialAssets: readonly TMaterialAsset[];
8
+ currentAsset?: TMaterialAsset | null;
9
+ currentValue: string;
10
+ pickerText: EditorSceneMaterialPickerText;
11
+ displayText: EditorSceneMaterialAssetDisplayText;
12
+ document?: Pick<EditorSceneMaterialDocument<EditorSceneMaterialGameObject, TMaterialAsset>, 'scene' | 'assets'>;
13
+ ownershipText?: EditorSceneMaterialAssetOwnershipText;
14
+ }): EditorSceneMaterialPickerControlOptions;
15
+ export declare function findEditorSceneInspectorTextureAsset(textureAssets: readonly EditorSceneInspectorTextureAsset[] | undefined, value: string): EditorSceneInspectorTextureAsset | null;
16
+ export declare function createEditorSceneTextureAssetPreview(texture: Pick<EditorSceneInspectorTextureAsset, 'url' | 'label'>): EditorSceneTextureAssetPreview;
17
+ export declare function createEditorSceneTexturePickerControlOptions(input: {
18
+ textureAssets?: readonly EditorSceneInspectorTextureAsset[];
19
+ currentTexture?: EditorSceneInspectorTextureAsset | null;
20
+ currentValue: string;
21
+ pickerText: EditorSceneTexturePickerText;
22
+ candidateValue?: 'assetId' | 'url';
23
+ }): EditorSceneTexturePickerControlOptions;
24
+ export declare function createEditorSceneMaterialBrowserAssetItems<TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset>(document: Pick<EditorSceneMaterialDocument<EditorSceneMaterialGameObject, TMaterialAsset>, 'scene' | 'assets'>): Array<EditorSceneMaterialBrowserAssetItem<NonNullable<TMaterialAsset['profile']>>>;
25
+ export declare function isEditorSceneMaterialAssetReadonlyForInspector(materialAsset: EditorSceneMaterialAsset | null | undefined, defaultMaterialAssetIds?: readonly string[]): boolean;
26
+ export declare function createEditorSceneMaterialAssetFieldInspectorPropertyInput<TDocument, TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset>(input: EditorSceneMaterialAssetFieldInspectorPropertyInput<TDocument, TMaterialAsset>): Omit<InspectorProperty<TDocument>, 'validate' | 'coerce'>;
27
+ export declare function isEditorSceneDuplicateMaterialAssetPickerValue(value: unknown): boolean;
28
+ //# sourceMappingURL=inspector.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"inspector.d.ts","sourceRoot":"","sources":["../../src/material-binding/inspector.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,iBAAiB,EAClB,MAAM,wBAAwB,CAAC;AAkBhC,OAAO,KAAK,EACV,gCAAgC,EAChC,wBAAwB,EACxB,mCAAmC,EACnC,mDAAmD,EACnD,qCAAqC,EAErC,mCAAmC,EACnC,2BAA2B,EAC3B,6BAA6B,EAC7B,uCAAuC,EACvC,6BAA6B,EAC7B,8BAA8B,EAC9B,sCAAsC,EACtC,4BAA4B,EAC7B,MAAM,SAAS,CAAC;AAEjB,wBAAgB,wCAAwC,CACtD,aAAa,EAAE,IAAI,CAAC,wBAAwB,EAAE,QAAQ,CAAC,GAAG,IAAI,GAAG,SAAS,GACzE,MAAM,GAAG,SAAS,CAEpB;AAED,wBAAgB,sCAAsC,CACpD,aAAa,EAAE,IAAI,CAAC,wBAAwB,EAAE,IAAI,GAAG,MAAM,GAAG,QAAQ,CAAC,EACvE,IAAI,EAAE,mCAAmC,GACxC,MAAM,CAKR;AAED,wBAAgB,sCAAsC,CACpD,aAAa,EAAE,IAAI,CAAC,wBAAwB,EAAE,IAAI,GAAG,SAAS,GAAG,QAAQ,CAAC,EAC1E,IAAI,EAAE,mCAAmC,GACxC,MAAM,CAKR;AAED,wBAAgB,6CAA6C,CAC3D,cAAc,SAAS,wBAAwB,GAAG,wBAAwB,EAC1E,KAAK,EAAE;IACP,cAAc,EAAE,SAAS,cAAc,EAAE,CAAC;IAC1C,YAAY,CAAC,EAAE,cAAc,GAAG,IAAI,CAAC;IACrC,YAAY,EAAE,MAAM,CAAC;IACrB,UAAU,EAAE,6BAA6B,CAAC;IAC1C,WAAW,EAAE,mCAAmC,CAAC;IACjD,QAAQ,CAAC,EAAE,IAAI,CAAC,2BAA2B,CAAC,6BAA6B,EAAE,cAAc,CAAC,EAAE,OAAO,GAAG,QAAQ,CAAC,CAAC;IAChH,aAAa,CAAC,EAAE,qCAAqC,CAAC;CACvD,GAAG,uCAAuC,CAoD1C;AA+BD,wBAAgB,oCAAoC,CAClD,aAAa,EAAE,SAAS,gCAAgC,EAAE,GAAG,SAAS,EACtE,KAAK,EAAE,MAAM,GACZ,gCAAgC,GAAG,IAAI,CAIzC;AAED,wBAAgB,oCAAoC,CAClD,OAAO,EAAE,IAAI,CAAC,gCAAgC,EAAE,KAAK,GAAG,OAAO,CAAC,GAC/D,8BAA8B,CAOhC;AAED,wBAAgB,4CAA4C,CAAC,KAAK,EAAE;IAClE,aAAa,CAAC,EAAE,SAAS,gCAAgC,EAAE,CAAC;IAC5D,cAAc,CAAC,EAAE,gCAAgC,GAAG,IAAI,CAAC;IACzD,YAAY,EAAE,MAAM,CAAC;IACrB,UAAU,EAAE,4BAA4B,CAAC;IACzC,cAAc,CAAC,EAAE,SAAS,GAAG,KAAK,CAAC;CACpC,GAAG,sCAAsC,CA2BzC;AAQD,wBAAgB,0CAA0C,CACxD,cAAc,SAAS,wBAAwB,GAAG,wBAAwB,EAE1E,QAAQ,EAAE,IAAI,CAAC,2BAA2B,CAAC,6BAA6B,EAAE,cAAc,CAAC,EAAE,OAAO,GAAG,QAAQ,CAAC,GAC7G,KAAK,CAAC,mCAAmC,CAAC,WAAW,CAAC,cAAc,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAwBpF;AAED,wBAAgB,8CAA8C,CAC5D,aAAa,EAAE,wBAAwB,GAAG,IAAI,GAAG,SAAS,EAC1D,uBAAuB,GAAE,SAAS,MAAM,EAAO,GAC9C,OAAO,CAET;AAED,wBAAgB,yDAAyD,CACvE,SAAS,EACT,cAAc,SAAS,wBAAwB,GAAG,wBAAwB,EAE1E,KAAK,EAAE,mDAAmD,CAAC,SAAS,EAAE,cAAc,CAAC,GACpF,IAAI,CAAC,iBAAiB,CAAC,SAAS,CAAC,EAAE,UAAU,GAAG,QAAQ,CAAC,CAgB3D;AAED,wBAAgB,8CAA8C,CAAC,KAAK,EAAE,OAAO,GAAG,OAAO,CAEtF"}
@@ -0,0 +1,188 @@
1
+ import { EDITOR_SCENE_DUPLICATE_MATERIAL_ASSET_VALUE_PREFIX, EDITOR_SCENE_MATERIAL_ASSET_FIELD_PATH_PREFIX, createEditorSceneDuplicateMaterialAssetValue, } from './paths.js';
2
+ import { createEditorSceneMaterialAssetMeta, createEditorSceneMaterialAssetPreview, } from './preview.js';
3
+ import { collectEditorSceneMaterialAssetUsages, createEditorSceneMaterialAssetOwnershipView, } from './binding.js';
4
+ import { isReadonlyEditorSceneMaterialAsset, resolveEditorSceneMaterialAssetKind, } from './profile.js';
5
+ export function getEditorSceneMaterialAssetDefaultPreset(materialAsset) {
6
+ return materialAsset?.system?.preset;
7
+ }
8
+ export function getEditorSceneMaterialAssetDisplayName(materialAsset, text) {
9
+ const preset = getEditorSceneMaterialAssetDefaultPreset(materialAsset);
10
+ if (preset === 'default-pbr')
11
+ return text.defaultMaterial;
12
+ if (preset === 'default-standard')
13
+ return text.defaultStandardMaterial;
14
+ return materialAsset.name || materialAsset.id;
15
+ }
16
+ export function getEditorSceneMaterialAssetDisplayMeta(materialAsset, text) {
17
+ const preset = getEditorSceneMaterialAssetDefaultPreset(materialAsset);
18
+ if (preset === 'default-pbr')
19
+ return text.defaultMaterialMeta;
20
+ if (preset === 'default-standard')
21
+ return text.defaultStandardMaterialMeta;
22
+ return text.formatMaterialMeta(materialAsset.id);
23
+ }
24
+ export function createEditorSceneMaterialPickerControlOptions(input) {
25
+ const currentAsset = input.currentAsset ?? null;
26
+ const currentOwnership = currentAsset
27
+ ? createEditorSceneMaterialPickerOwnership(input.document, currentAsset.id, input.ownershipText)
28
+ : null;
29
+ const currentBaseMeta = currentAsset
30
+ ? getEditorSceneMaterialAssetDisplayMeta(currentAsset, input.displayText)
31
+ : (input.currentValue ? input.pickerText.summaryMissingAsset : input.pickerText.summaryInherit);
32
+ const currentMeta = currentOwnership
33
+ ? createEditorSceneMaterialPickerMeta(currentBaseMeta, currentOwnership)
34
+ : currentBaseMeta;
35
+ return {
36
+ pickerKind: 'material',
37
+ pickerTitle: input.pickerText.materialPickerTitle,
38
+ actionLabel: input.pickerText.replace,
39
+ copyActionLabel: currentAsset ? input.pickerText.duplicateForObject : '',
40
+ copyActionValue: currentAsset ? createEditorSceneDuplicateMaterialAssetValue(currentAsset.id) : '',
41
+ copyActionTooltip: currentAsset
42
+ ? createEditorSceneMaterialPickerCopyTooltip(input.pickerText.duplicateForObjectTooltip, currentOwnership)
43
+ : '',
44
+ placeholder: input.currentValue ? input.pickerText.summaryMissingAsset : input.pickerText.inheritNone,
45
+ currentLabel: currentAsset
46
+ ? getEditorSceneMaterialAssetDisplayName(currentAsset, input.displayText)
47
+ : (input.currentValue ? input.currentValue : input.pickerText.inheritNone),
48
+ currentMeta,
49
+ ...(currentOwnership?.usageLabel ? { currentUsageLabel: currentOwnership.usageLabel } : {}),
50
+ ...(currentOwnership?.editImpactLabel ? { currentEditImpactLabel: currentOwnership.editImpactLabel } : {}),
51
+ ...(currentOwnership ? { currentOwnership } : {}),
52
+ currentPreview: currentAsset ? createEditorSceneMaterialAssetPreview(currentAsset.profile) : undefined,
53
+ candidates: [
54
+ {
55
+ label: input.pickerText.inheritNone,
56
+ value: '',
57
+ meta: input.pickerText.summaryInherit,
58
+ },
59
+ ...input.materialAssets.map((materialAsset) => {
60
+ const ownership = createEditorSceneMaterialPickerOwnership(input.document, materialAsset.id, input.ownershipText);
61
+ return {
62
+ label: getEditorSceneMaterialAssetDisplayName(materialAsset, input.displayText),
63
+ value: materialAsset.id,
64
+ meta: createEditorSceneMaterialPickerMeta(getEditorSceneMaterialAssetDisplayMeta(materialAsset, input.displayText), ownership),
65
+ kind: 'material',
66
+ preview: createEditorSceneMaterialAssetPreview(materialAsset.profile),
67
+ ...(ownership?.usageLabel ? { usageLabel: ownership.usageLabel } : {}),
68
+ ...(ownership ? { ownership } : {}),
69
+ };
70
+ }),
71
+ ],
72
+ };
73
+ }
74
+ function createEditorSceneMaterialPickerOwnership(document, materialAssetId, text) {
75
+ if (!document)
76
+ return null;
77
+ return createEditorSceneMaterialAssetOwnershipView(document, materialAssetId, text);
78
+ }
79
+ function createEditorSceneMaterialPickerMeta(baseMeta, ownership) {
80
+ return [
81
+ baseMeta,
82
+ ownership?.usageLabel,
83
+ ].filter(Boolean).join(' · ');
84
+ }
85
+ function createEditorSceneMaterialPickerCopyTooltip(baseTooltip, ownership) {
86
+ return [
87
+ baseTooltip,
88
+ ownership?.duplicateImpactLabel,
89
+ ].filter(Boolean).join(' · ');
90
+ }
91
+ export function findEditorSceneInspectorTextureAsset(textureAssets, value) {
92
+ const normalized = value.trim();
93
+ if (!normalized)
94
+ return null;
95
+ return textureAssets?.find(texture => texture.url === normalized || texture.id === normalized) ?? null;
96
+ }
97
+ export function createEditorSceneTextureAssetPreview(texture) {
98
+ return {
99
+ kind: 'image',
100
+ url: texture.url,
101
+ alt: texture.label,
102
+ fit: 'contain',
103
+ };
104
+ }
105
+ export function createEditorSceneTexturePickerControlOptions(input) {
106
+ const currentTexture = input.currentTexture ?? findEditorSceneInspectorTextureAsset(input.textureAssets, input.currentValue);
107
+ const candidateValue = input.candidateValue ?? 'url';
108
+ const candidateTextures = (input.textureAssets ?? []).filter(isEditorSceneMaterialTextureAsset);
109
+ return {
110
+ pickerKind: 'texture',
111
+ pickerTitle: input.pickerText.texturePickerTitle,
112
+ actionLabel: input.pickerText.replace,
113
+ placeholder: input.pickerText.inheritNone,
114
+ currentLabel: currentTexture?.label ?? (input.currentValue ? input.currentValue : input.pickerText.inheritNone),
115
+ currentMeta: currentTexture?.meta ?? (input.currentValue ? input.currentValue : input.pickerText.summaryInherit),
116
+ currentPreview: currentTexture ? createEditorSceneTextureAssetPreview(currentTexture) : undefined,
117
+ candidates: [
118
+ {
119
+ label: input.pickerText.inheritNone,
120
+ value: '',
121
+ meta: input.pickerText.summaryInherit,
122
+ },
123
+ ...candidateTextures.map(texture => ({
124
+ label: texture.label,
125
+ value: candidateValue === 'assetId' ? texture.id : texture.url,
126
+ meta: texture.meta ?? texture.id,
127
+ kind: 'texture',
128
+ preview: createEditorSceneTextureAssetPreview(texture),
129
+ })),
130
+ ],
131
+ };
132
+ }
133
+ function isEditorSceneMaterialTextureAsset(texture) {
134
+ if (texture.capabilities?.materialTexture === true)
135
+ return true;
136
+ if (texture.capabilities?.materialTexture === false)
137
+ return false;
138
+ return texture.usage !== 'environment';
139
+ }
140
+ export function createEditorSceneMaterialBrowserAssetItems(document) {
141
+ return (document.scene.materialAssets ?? []).map((materialAsset) => {
142
+ const usages = collectEditorSceneMaterialAssetUsages(document, materialAsset.id);
143
+ return {
144
+ id: `material:${materialAsset.id}`,
145
+ assetId: materialAsset.id,
146
+ kind: 'material',
147
+ label: materialAsset.name || materialAsset.id,
148
+ meta: createEditorSceneMaterialAssetMeta(materialAsset.profile, materialAsset.id),
149
+ preview: createEditorSceneMaterialAssetPreview(materialAsset.profile),
150
+ material: {
151
+ id: materialAsset.id,
152
+ name: materialAsset.name || materialAsset.id,
153
+ materialKind: resolveEditorSceneMaterialAssetKind(materialAsset),
154
+ readonly: materialAsset.system?.readonly === true || getEditorSceneMaterialAssetDefaultPreset(materialAsset) != null,
155
+ usage: {
156
+ count: usages.length,
157
+ items: usages.map(usage => structuredClone(usage)),
158
+ },
159
+ profile: structuredClone(materialAsset.profile ?? {}),
160
+ },
161
+ placeable: false,
162
+ };
163
+ });
164
+ }
165
+ export function isEditorSceneMaterialAssetReadonlyForInspector(materialAsset, defaultMaterialAssetIds = []) {
166
+ return isReadonlyEditorSceneMaterialAsset(materialAsset, defaultMaterialAssetIds);
167
+ }
168
+ export function createEditorSceneMaterialAssetFieldInspectorPropertyInput(input) {
169
+ const pathPrefix = input.pathPrefix ?? EDITOR_SCENE_MATERIAL_ASSET_FIELD_PATH_PREFIX;
170
+ return {
171
+ path: `${pathPrefix}${input.materialAsset.id}.${input.fieldPath}`,
172
+ label: input.label,
173
+ valueType: input.valueType,
174
+ control: input.control,
175
+ value: input.value,
176
+ readOnly: false,
177
+ persistence: 'document',
178
+ commitMode: input.commitMode,
179
+ order: input.order,
180
+ tooltip: input.tooltip,
181
+ tags: input.tags ?? ['ArtistMaterial', 'MaterialAsset'],
182
+ document: input.document,
183
+ };
184
+ }
185
+ export function isEditorSceneDuplicateMaterialAssetPickerValue(value) {
186
+ return typeof value === 'string' && value.startsWith(EDITOR_SCENE_DUPLICATE_MATERIAL_ASSET_VALUE_PREFIX);
187
+ }
188
+ //# sourceMappingURL=inspector.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,26 @@
1
+ import type { EditorSceneMaterialAssetFieldPath } from './types';
2
+ export declare const EDITOR_SCENE_MATERIAL_ASSET_FIELD_PATH_PREFIX = "scene.materialAssets.";
3
+ export declare const EDITOR_SCENE_DUPLICATE_MATERIAL_ASSET_VALUE_PREFIX = "__fps_duplicate_material_asset__:";
4
+ export declare const EDITOR_SCENE_CREATE_CHILD_MATERIAL_SLOT_PATH = "overrides.childMaterialBindings.$create.ownerNodePath";
5
+ export declare const EDITOR_SCENE_MATERIAL_ASSET_ID_PREFIX = "mat_";
6
+ export declare function editorSceneGuidToStableToken(guid: string): string;
7
+ export declare function createEditorSceneMaterialAssetId(guid: string): string;
8
+ export declare function createEditorSceneMaterialAssetGuid(): string;
9
+ export declare function createStableEditorSceneMaterialAssetGuid(seed: string): string;
10
+ export declare function parseEditorSceneMaterialAssetFieldPath(path: string, prefix?: string): EditorSceneMaterialAssetFieldPath | null;
11
+ export declare function isEditorSceneMaterialBindingPath(path: string): boolean;
12
+ export declare function isEditorSceneArtistMaterialPatchPath(path: string): boolean;
13
+ export declare function readEditorSceneMaterialSlotBindingSlotId(path: string, kind: 'materialAssetId' | 'override'): string | null;
14
+ export declare function readEditorSceneChildMaterialBindingOwnerPath(path: string, kind: 'materialAssetId' | 'override'): string | null;
15
+ export declare function normalizeEditorSceneMaterialAssetValue(path: string, value: unknown): unknown;
16
+ export declare function validateEditorSceneMaterialAssetFieldValue(path: string, value: unknown): boolean;
17
+ export declare function createEditorSceneDuplicateMaterialAssetValue(materialAssetId: string): string;
18
+ export declare function parseEditorSceneDuplicateMaterialAssetValue(value: unknown): string | null;
19
+ export declare function normalizeEditorSceneMaterialSlotOwnerPath(value: string): string;
20
+ export declare function sanitizeEditorSceneMaterialAssetIdPart(value: string): string;
21
+ export declare function isEditorSceneMaterialColorRgb(value: unknown): value is {
22
+ r: number;
23
+ g: number;
24
+ b: number;
25
+ };
26
+ //# sourceMappingURL=paths.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"paths.d.ts","sourceRoot":"","sources":["../../src/material-binding/paths.ts"],"names":[],"mappings":"AAGA,OAAO,KAAK,EACV,iCAAiC,EAClC,MAAM,SAAS,CAAC;AAEjB,eAAO,MAAM,6CAA6C,0BAA0B,CAAC;AACrF,eAAO,MAAM,kDAAkD,sCAAsC,CAAC;AACtG,eAAO,MAAM,4CAA4C,0DAA0D,CAAC;AACpH,eAAO,MAAM,qCAAqC,SAAS,CAAC;AAoD5D,wBAAgB,4BAA4B,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAEjE;AAED,wBAAgB,gCAAgC,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAGrE;AAED,wBAAgB,kCAAkC,IAAI,MAAM,CAM3D;AAED,wBAAgB,wCAAwC,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAM7E;AAWD,wBAAgB,sCAAsC,CACpD,IAAI,EAAE,MAAM,EACZ,MAAM,SAAgD,GACrD,iCAAiC,GAAG,IAAI,CAe1C;AAED,wBAAgB,gCAAgC,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAItE;AAED,wBAAgB,oCAAoC,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAO1E;AAED,wBAAgB,wCAAwC,CACtD,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,iBAAiB,GAAG,UAAU,GACnC,MAAM,GAAG,IAAI,CAgBf;AAED,wBAAgB,4CAA4C,CAC1D,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE,iBAAiB,GAAG,UAAU,GACnC,MAAM,GAAG,IAAI,CAgBf;AAED,wBAAgB,sCAAsC,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,GAAG,OAAO,CAgB5F;AAED,wBAAgB,0CAA0C,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,GAAG,OAAO,CAsBhG;AAED,wBAAgB,4CAA4C,CAAC,eAAe,EAAE,MAAM,GAAG,MAAM,CAE5F;AAED,wBAAgB,2CAA2C,CAAC,KAAK,EAAE,OAAO,GAAG,MAAM,GAAG,IAAI,CAIzF;AAED,wBAAgB,yCAAyC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAE/E;AAED,wBAAgB,sCAAsC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAO5E;AAED,wBAAgB,6BAA6B,CAAC,KAAK,EAAE,OAAO,GAAG,KAAK,IAAI;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAM1G"}
@@ -0,0 +1,222 @@
1
+ import { isEditorSceneFiniteNumber, } from '../field-schema/index.js';
2
+ export const EDITOR_SCENE_MATERIAL_ASSET_FIELD_PATH_PREFIX = 'scene.materialAssets.';
3
+ export const EDITOR_SCENE_DUPLICATE_MATERIAL_ASSET_VALUE_PREFIX = '__fps_duplicate_material_asset__:';
4
+ export const EDITOR_SCENE_CREATE_CHILD_MATERIAL_SLOT_PATH = 'overrides.childMaterialBindings.$create.ownerNodePath';
5
+ export const EDITOR_SCENE_MATERIAL_ASSET_ID_PREFIX = 'mat_';
6
+ const EDITOR_SCENE_MATERIAL_TEXTURE_URL_FIELD_PATHS = new Set([
7
+ 'profile.baseColor.texture.url',
8
+ 'profile.normal.texture.url',
9
+ 'profile.metallicRoughness.texture.url',
10
+ 'profile.occlusion.texture.url',
11
+ 'profile.emission.texture.url',
12
+ 'profile.emission.maskTexture.url',
13
+ 'profile.alpha.texture.url',
14
+ ]);
15
+ const EDITOR_SCENE_MATERIAL_TEXTURE_ASSET_ID_FIELD_PATHS = new Set([
16
+ 'profile.baseColor.texture.textureAssetId',
17
+ 'profile.normal.texture.textureAssetId',
18
+ 'profile.metallicRoughness.texture.textureAssetId',
19
+ 'profile.occlusion.texture.textureAssetId',
20
+ 'profile.emission.texture.textureAssetId',
21
+ 'profile.emission.maskTexture.textureAssetId',
22
+ 'profile.alpha.texture.textureAssetId',
23
+ ]);
24
+ const EDITOR_SCENE_MATERIAL_COLOR_FIELD_PATHS = new Set([
25
+ 'profile.baseColor.color',
26
+ 'profile.emission.color',
27
+ ]);
28
+ const EDITOR_SCENE_MATERIAL_NUMBER_FIELD_PATHS = new Set([
29
+ 'profile.baseColor.brightness',
30
+ 'profile.baseColor.saturation',
31
+ 'profile.baseColor.contrast',
32
+ 'profile.baseColor.hue',
33
+ 'profile.normal.strength',
34
+ 'profile.metallic',
35
+ 'profile.roughness',
36
+ 'profile.occlusion.strength',
37
+ 'profile.emission.intensity',
38
+ 'profile.alpha.opacity',
39
+ 'profile.alpha.cutoff',
40
+ ]);
41
+ const EDITOR_SCENE_MATERIAL_ALPHA_MODES = new Set([
42
+ 'opaque',
43
+ 'mask',
44
+ 'blend',
45
+ ]);
46
+ const EDITOR_SCENE_MATERIAL_LIGHTING_MODELS = new Set([
47
+ 'lit',
48
+ 'unlit',
49
+ ]);
50
+ export function editorSceneGuidToStableToken(guid) {
51
+ return String(guid ?? '').trim().toLowerCase().replace(/[^a-z0-9]+/g, '');
52
+ }
53
+ export function createEditorSceneMaterialAssetId(guid) {
54
+ const token = editorSceneGuidToStableToken(guid);
55
+ return `${EDITOR_SCENE_MATERIAL_ASSET_ID_PREFIX}${token || 'material'}`;
56
+ }
57
+ export function createEditorSceneMaterialAssetGuid() {
58
+ const uuid = globalThis.crypto?.randomUUID?.();
59
+ if (uuid)
60
+ return uuid;
61
+ const random = Math.random().toString(36).slice(2, 12);
62
+ const timestamp = Date.now().toString(36);
63
+ return `${timestamp}-${random}`;
64
+ }
65
+ export function createStableEditorSceneMaterialAssetGuid(seed) {
66
+ const normalizedSeed = String(seed ?? '').trim() || 'material';
67
+ const hex = [0, 1, 2, 3]
68
+ .map(index => hashEditorSceneMaterialIdentitySeed(`${normalizedSeed}\0${index}`))
69
+ .join('');
70
+ return `${hex.slice(0, 8)}-${hex.slice(8, 12)}-4${hex.slice(13, 16)}-a${hex.slice(17, 20)}-${hex.slice(20, 32)}`;
71
+ }
72
+ function hashEditorSceneMaterialIdentitySeed(value) {
73
+ let hash = 0x811c9dc5;
74
+ for (let index = 0; index < value.length; index += 1) {
75
+ hash ^= value.charCodeAt(index);
76
+ hash = Math.imul(hash, 0x01000193);
77
+ }
78
+ return (hash >>> 0).toString(16).padStart(8, '0');
79
+ }
80
+ export function parseEditorSceneMaterialAssetFieldPath(path, prefix = EDITOR_SCENE_MATERIAL_ASSET_FIELD_PATH_PREFIX) {
81
+ if (!path.startsWith(prefix))
82
+ return null;
83
+ const body = path.slice(prefix.length);
84
+ if (!body)
85
+ return null;
86
+ if (body.endsWith('.name')) {
87
+ const materialAssetId = body.slice(0, -'.name'.length);
88
+ return materialAssetId ? { materialAssetId, fieldPath: 'name' } : null;
89
+ }
90
+ const marker = '.profile.';
91
+ const markerIndex = body.lastIndexOf(marker);
92
+ if (markerIndex < 0)
93
+ return null;
94
+ const materialAssetId = body.slice(0, markerIndex);
95
+ const profilePath = body.slice(markerIndex + marker.length);
96
+ if (!materialAssetId || !profilePath)
97
+ return null;
98
+ return { materialAssetId, fieldPath: `profile.${profilePath}` };
99
+ }
100
+ export function isEditorSceneMaterialBindingPath(path) {
101
+ return path === 'overrides.materialBinding.materialAssetId'
102
+ || readEditorSceneMaterialSlotBindingSlotId(path, 'materialAssetId') != null
103
+ || readEditorSceneChildMaterialBindingOwnerPath(path, 'materialAssetId') != null;
104
+ }
105
+ export function isEditorSceneArtistMaterialPatchPath(path) {
106
+ return path === 'overrides.materialBinding.materialAssetId'
107
+ || path.startsWith('overrides.materialBinding.override.')
108
+ || readEditorSceneMaterialSlotBindingSlotId(path, 'materialAssetId') != null
109
+ || readEditorSceneMaterialSlotBindingSlotId(path, 'override') != null
110
+ || readEditorSceneChildMaterialBindingOwnerPath(path, 'materialAssetId') != null
111
+ || readEditorSceneChildMaterialBindingOwnerPath(path, 'override') != null;
112
+ }
113
+ export function readEditorSceneMaterialSlotBindingSlotId(path, kind) {
114
+ const prefix = 'overrides.materialSlotBindings.';
115
+ if (!path.startsWith(prefix))
116
+ return null;
117
+ const remainder = path.slice(prefix.length);
118
+ if (kind === 'materialAssetId') {
119
+ const suffix = '.materialAssetId';
120
+ if (!remainder.endsWith(suffix))
121
+ return null;
122
+ const slotId = remainder.slice(0, -suffix.length);
123
+ return slotId ? slotId : null;
124
+ }
125
+ const marker = '.override.';
126
+ const markerIndex = remainder.lastIndexOf(marker);
127
+ if (markerIndex < 0)
128
+ return null;
129
+ const slotId = remainder.slice(0, markerIndex);
130
+ const overridePath = remainder.slice(markerIndex + marker.length);
131
+ return slotId && overridePath ? slotId : null;
132
+ }
133
+ export function readEditorSceneChildMaterialBindingOwnerPath(path, kind) {
134
+ const prefix = 'overrides.childMaterialBindings.';
135
+ if (!path.startsWith(prefix))
136
+ return null;
137
+ const remainder = path.slice(prefix.length);
138
+ if (kind === 'materialAssetId') {
139
+ const suffix = '.materialAssetId';
140
+ if (!remainder.endsWith(suffix))
141
+ return null;
142
+ const ownerNodePath = remainder.slice(0, -suffix.length);
143
+ return ownerNodePath ? ownerNodePath : null;
144
+ }
145
+ const marker = '.override.';
146
+ const markerIndex = remainder.lastIndexOf(marker);
147
+ if (markerIndex < 0)
148
+ return null;
149
+ const ownerNodePath = remainder.slice(0, markerIndex);
150
+ const overridePath = remainder.slice(markerIndex + marker.length);
151
+ return ownerNodePath && overridePath ? ownerNodePath : null;
152
+ }
153
+ export function normalizeEditorSceneMaterialAssetValue(path, value) {
154
+ if (path === 'name' && typeof value === 'string') {
155
+ return value.trim();
156
+ }
157
+ if (EDITOR_SCENE_MATERIAL_TEXTURE_URL_FIELD_PATHS.has(path) && typeof value === 'string') {
158
+ const trimmed = value.trim();
159
+ return trimmed ? trimmed : null;
160
+ }
161
+ if (EDITOR_SCENE_MATERIAL_TEXTURE_ASSET_ID_FIELD_PATHS.has(path) && typeof value === 'string') {
162
+ const trimmed = value.trim();
163
+ return trimmed ? trimmed : null;
164
+ }
165
+ if ((path === 'profile.alpha.mode' || path === 'profile.lightingModel') && typeof value === 'string') {
166
+ return value.trim();
167
+ }
168
+ return value;
169
+ }
170
+ export function validateEditorSceneMaterialAssetFieldValue(path, value) {
171
+ const normalizedValue = normalizeEditorSceneMaterialAssetValue(path, value);
172
+ if (path === 'name')
173
+ return typeof normalizedValue === 'string' && normalizedValue.length > 0;
174
+ if (EDITOR_SCENE_MATERIAL_COLOR_FIELD_PATHS.has(path)) {
175
+ return normalizedValue == null || isEditorSceneMaterialColorRgb(normalizedValue);
176
+ }
177
+ if (EDITOR_SCENE_MATERIAL_NUMBER_FIELD_PATHS.has(path)) {
178
+ return normalizedValue == null || isEditorSceneFiniteNumber(normalizedValue);
179
+ }
180
+ if (EDITOR_SCENE_MATERIAL_TEXTURE_URL_FIELD_PATHS.has(path)) {
181
+ return normalizedValue == null || (typeof normalizedValue === 'string' && normalizedValue.trim().length > 0);
182
+ }
183
+ if (EDITOR_SCENE_MATERIAL_TEXTURE_ASSET_ID_FIELD_PATHS.has(path)) {
184
+ return normalizedValue == null || (typeof normalizedValue === 'string' && normalizedValue.trim().length > 0);
185
+ }
186
+ if (path === 'profile.alpha.mode') {
187
+ return normalizedValue == null || (typeof normalizedValue === 'string' && EDITOR_SCENE_MATERIAL_ALPHA_MODES.has(normalizedValue));
188
+ }
189
+ if (path === 'profile.lightingModel') {
190
+ return normalizedValue == null || (typeof normalizedValue === 'string' && EDITOR_SCENE_MATERIAL_LIGHTING_MODELS.has(normalizedValue));
191
+ }
192
+ return false;
193
+ }
194
+ export function createEditorSceneDuplicateMaterialAssetValue(materialAssetId) {
195
+ return `${EDITOR_SCENE_DUPLICATE_MATERIAL_ASSET_VALUE_PREFIX}${materialAssetId}`;
196
+ }
197
+ export function parseEditorSceneDuplicateMaterialAssetValue(value) {
198
+ if (typeof value !== 'string' || !value.startsWith(EDITOR_SCENE_DUPLICATE_MATERIAL_ASSET_VALUE_PREFIX))
199
+ return null;
200
+ const materialAssetId = value.slice(EDITOR_SCENE_DUPLICATE_MATERIAL_ASSET_VALUE_PREFIX.length).trim();
201
+ return materialAssetId || null;
202
+ }
203
+ export function normalizeEditorSceneMaterialSlotOwnerPath(value) {
204
+ return value.trim().replace(/^\/+|\/+$/g, '');
205
+ }
206
+ export function sanitizeEditorSceneMaterialAssetIdPart(value) {
207
+ return value
208
+ .trim()
209
+ .toLowerCase()
210
+ .replace(/[^a-z0-9]+/g, '_')
211
+ .replace(/^_+|_+$/g, '')
212
+ .slice(0, 48);
213
+ }
214
+ export function isEditorSceneMaterialColorRgb(value) {
215
+ if (!value || typeof value !== 'object')
216
+ return false;
217
+ const candidate = value;
218
+ return isEditorSceneFiniteNumber(candidate.r)
219
+ && isEditorSceneFiniteNumber(candidate.g)
220
+ && isEditorSceneFiniteNumber(candidate.b);
221
+ }
222
+ //# sourceMappingURL=paths.js.map
@@ -0,0 +1 @@
1
+ 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@@ -0,0 +1,15 @@
1
+ import type { EditorSceneColorRgb } from '../document/index';
2
+ import type { EditorSceneArtistMaterialProfile, EditorSceneMaterialAssetPreview } from './types';
3
+ export declare function createEditorSceneMaterialAssetPreview(profile: EditorSceneArtistMaterialProfile | null | undefined): EditorSceneMaterialAssetPreview;
4
+ export declare function createEditorSceneMaterialAssetMeta(profile: EditorSceneArtistMaterialProfile | null | undefined, materialAssetId: string): string;
5
+ export declare function transformEditorSceneMaterialPreviewBaseColor(profile: EditorSceneArtistMaterialProfile): EditorSceneColorRgb;
6
+ export declare function rgbToEditorSceneMaterialPreviewHsl(r: number, g: number, b: number): {
7
+ h: number;
8
+ s: number;
9
+ l: number;
10
+ };
11
+ export declare function hslToEditorSceneMaterialPreviewRgb(h: number, s: number, l: number): EditorSceneColorRgb;
12
+ export declare function normalizeEditorSceneMaterialPreviewHue(value: number): number;
13
+ export declare function clampEditorSceneMaterialPreview01(value: number): number;
14
+ export declare function formatEditorSceneMaterialPreviewNumber(value: number): string;
15
+ //# sourceMappingURL=preview.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"preview.d.ts","sourceRoot":"","sources":["../../src/material-binding/preview.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,mBAAmB,EACpB,MAAM,mBAAmB,CAAC;AAC3B,OAAO,KAAK,EACV,gCAAgC,EAChC,+BAA+B,EAChC,MAAM,SAAS,CAAC;AAIjB,wBAAgB,qCAAqC,CACnD,OAAO,EAAE,gCAAgC,GAAG,IAAI,GAAG,SAAS,GAC3D,+BAA+B,CAWjC;AAED,wBAAgB,kCAAkC,CAChD,OAAO,EAAE,gCAAgC,GAAG,IAAI,GAAG,SAAS,EAC5D,eAAe,EAAE,MAAM,GACtB,MAAM,CAKR;AAED,wBAAgB,4CAA4C,CAC1D,OAAO,EAAE,gCAAgC,GACxC,mBAAmB,CAIrB;AAUD,wBAAgB,kCAAkC,CAChD,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,GACR;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAqBrC;AAED,wBAAgB,kCAAkC,CAChD,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,GACR,mBAAmB,CAWrB;AAED,wBAAgB,sCAAsC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAG5E;AAED,wBAAgB,iCAAiC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAGvE;AAED,wBAAgB,sCAAsC,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAG5E"}