@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/index.d.ts +4 -0
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +3 -2
- package/dist/index.js.map +1 -1
- package/dist/local-editor-agent-actions.d.ts +38 -0
- package/dist/local-editor-agent-actions.d.ts.map +1 -0
- package/dist/local-editor-agent-actions.js +134 -0
- package/dist/local-editor-agent-actions.js.map +1 -0
- package/dist/local-editor-agent-context.d.ts +29 -0
- package/dist/local-editor-agent-context.d.ts.map +1 -0
- package/dist/local-editor-agent-context.js +266 -0
- package/dist/local-editor-agent-context.js.map +1 -0
- package/dist/local-editor-harness.d.ts +19 -1
- package/dist/local-editor-harness.d.ts.map +1 -1
- package/dist/local-editor-harness.js +641 -118
- package/dist/local-editor-harness.js.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
- package/dist/local-editor-viewport-render-coordinator.js +34 -14
- package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
- package/dist/playable-babylon-facade.d.ts +15 -0
- package/dist/playable-babylon-facade.d.ts.map +1 -0
- package/dist/playable-babylon-facade.js +12 -0
- package/dist/playable-babylon-facade.js.map +1 -0
- package/dist/playable-babylon-outline-inspector.d.ts +32 -0
- package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
- package/dist/playable-babylon-outline-inspector.js +182 -0
- package/dist/playable-babylon-outline-inspector.js.map +1 -0
- package/dist/playable-babylon-outline-runtime.d.ts +19 -0
- package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
- package/dist/playable-babylon-outline-runtime.js +67 -0
- package/dist/playable-babylon-outline-runtime.js.map +1 -0
- package/dist/playable-local-editor-host.d.ts +501 -0
- package/dist/playable-local-editor-host.d.ts.map +1 -0
- package/dist/playable-local-editor-host.js +526 -0
- package/dist/playable-local-editor-host.js.map +1 -0
- package/dist/playable-sdk.d.ts +8 -0
- package/dist/playable-sdk.d.ts.map +1 -0
- package/dist/playable-sdk.js +5 -0
- package/dist/playable-sdk.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
- package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
- package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
- package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
- package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
- package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
- package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
- package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
- package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
- package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
- package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
- package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
- package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
- package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
- package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-babylon/package.json +5 -5
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
- package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
- package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js +630 -140
- package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.js.map +1 -1
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts +40 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js +685 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-camera-debug-panel.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts +73 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js +370 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-debug-panel-shell.js.map +1 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts +15 -0
- package/node_modules/@fps-games/editor-browser/dist/runtime-lighting-debug-panel.d.ts.map +1 -0
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- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js +164 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/descriptors.js.map +1 -0
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- package/node_modules/@fps-games/editor-playable-sdk/dist/serialized-property/types.d.ts +34 -0
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- package/node_modules/@fps-games/editor-playable-sdk/dist/session/patches.js +579 -0
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- package/node_modules/@fps-games/editor-playable-sdk/dist/session/transform.d.ts.map +1 -0
- package/node_modules/@fps-games/editor-playable-sdk/dist/session/transform.js +90 -0
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- package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
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- package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
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- package/package.json +13 -7
|
@@ -0,0 +1,87 @@
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1
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+
import { waitForPlayableLocalEditorPaint, waitForPlayableMilliseconds, } from './timing.js';
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2
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+
export function createPlayableLocalEditorLifecycleController(options) {
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3
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+
const waitForPaint = options.waitForPaint ?? waitForPlayableLocalEditorPaint;
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4
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+
const waitForMilliseconds = options.waitForMilliseconds ?? waitForPlayableMilliseconds;
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5
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+
const now = options.now ?? (() => Date.now());
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6
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+
const minAssetLoadingOverlayMs = options.minAssetLoadingOverlayMs ?? 500;
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7
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+
const viewportRevealReason = options.viewportRevealReason ?? 'editor-loading-overlay-hidden';
|
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8
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+
let assetLoadingCount = 0;
|
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9
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+
let assetLoadingOverlayOwned = false;
|
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10
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+
let assetLoadingOverlayShownAt = 0;
|
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11
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+
const showLoadingOverlayIfNeeded = (content) => {
|
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12
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+
if (!options.loadingOverlay.isVisible())
|
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13
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options.loadingOverlay.show(content);
|
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14
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+
};
|
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15
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+
return {
|
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16
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+
async enterEditor() {
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17
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options.loadingOverlay.show(options.content.enter);
|
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18
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let entered = false;
|
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19
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+
try {
|
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20
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+
await waitForPaint();
|
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21
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+
await options.harness.enterEditor();
|
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22
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+
entered = true;
|
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23
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+
options.harness.render();
|
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24
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+
await waitForPaint();
|
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25
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+
}
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26
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+
finally {
|
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27
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+
options.loadingOverlay.hide();
|
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28
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+
if (entered)
|
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29
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+
options.harness.notifyViewportRevealed?.(viewportRevealReason);
|
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30
|
+
}
|
|
31
|
+
},
|
|
32
|
+
async saveAndRunGame() {
|
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33
|
+
showLoadingOverlayIfNeeded(options.content.saveAndRunGame);
|
|
34
|
+
try {
|
|
35
|
+
await waitForPaint();
|
|
36
|
+
const saved = await options.harness.saveScene();
|
|
37
|
+
if (!saved) {
|
|
38
|
+
options.loadingOverlay.hide();
|
|
39
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+
return false;
|
|
40
|
+
}
|
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41
|
+
await options.harness.discardAndRunGame();
|
|
42
|
+
return true;
|
|
43
|
+
}
|
|
44
|
+
catch (error) {
|
|
45
|
+
options.loadingOverlay.hide();
|
|
46
|
+
throw error;
|
|
47
|
+
}
|
|
48
|
+
},
|
|
49
|
+
async discardAndRunGame() {
|
|
50
|
+
showLoadingOverlayIfNeeded(options.content.discardAndRunGame);
|
|
51
|
+
try {
|
|
52
|
+
await waitForPaint();
|
|
53
|
+
await options.harness.discardAndRunGame();
|
|
54
|
+
}
|
|
55
|
+
catch (error) {
|
|
56
|
+
options.loadingOverlay.hide();
|
|
57
|
+
throw error;
|
|
58
|
+
}
|
|
59
|
+
},
|
|
60
|
+
async runWithAssetLoadingOverlay(operation) {
|
|
61
|
+
const shouldShowAssetLoading = !options.loadingOverlay.isVisible() && !assetLoadingOverlayOwned;
|
|
62
|
+
assetLoadingCount += 1;
|
|
63
|
+
if (shouldShowAssetLoading) {
|
|
64
|
+
assetLoadingOverlayOwned = true;
|
|
65
|
+
assetLoadingOverlayShownAt = now();
|
|
66
|
+
options.loadingOverlay.show(options.content.assetImport);
|
|
67
|
+
await waitForPaint();
|
|
68
|
+
}
|
|
69
|
+
try {
|
|
70
|
+
return await operation();
|
|
71
|
+
}
|
|
72
|
+
finally {
|
|
73
|
+
assetLoadingCount = Math.max(0, assetLoadingCount - 1);
|
|
74
|
+
if (assetLoadingCount === 0 && assetLoadingOverlayOwned) {
|
|
75
|
+
const remaining = minAssetLoadingOverlayMs - (now() - assetLoadingOverlayShownAt);
|
|
76
|
+
if (remaining > 0)
|
|
77
|
+
await waitForMilliseconds(remaining);
|
|
78
|
+
if (assetLoadingCount === 0 && assetLoadingOverlayOwned) {
|
|
79
|
+
assetLoadingOverlayOwned = false;
|
|
80
|
+
options.loadingOverlay.hide();
|
|
81
|
+
}
|
|
82
|
+
}
|
|
83
|
+
}
|
|
84
|
+
},
|
|
85
|
+
};
|
|
86
|
+
}
|
|
87
|
+
//# sourceMappingURL=lifecycle.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"lifecycle.js","sourceRoot":"","sources":["../../src/local-harness/lifecycle.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,+BAA+B,EAC/B,2BAA2B,GAC5B,MAAM,UAAU,CAAC;AAOlB,MAAM,UAAU,4CAA4C,CAC1D,OAAsD;IAEtD,MAAM,YAAY,GAAG,OAAO,CAAC,YAAY,IAAI,+BAA+B,CAAC;IAC7E,MAAM,mBAAmB,GAAG,OAAO,CAAC,mBAAmB,IAAI,2BAA2B,CAAC;IACvF,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC;IAC9C,MAAM,wBAAwB,GAAG,OAAO,CAAC,wBAAwB,IAAI,GAAG,CAAC;IACzE,MAAM,oBAAoB,GAAG,OAAO,CAAC,oBAAoB,IAAI,+BAA+B,CAAC;IAC7F,IAAI,iBAAiB,GAAG,CAAC,CAAC;IAC1B,IAAI,wBAAwB,GAAG,KAAK,CAAC;IACrC,IAAI,0BAA0B,GAAG,CAAC,CAAC;IAEnC,MAAM,0BAA0B,GAAG,CAAC,OAAiD,EAAQ,EAAE;QAC7F,IAAI,CAAC,OAAO,CAAC,cAAc,CAAC,SAAS,EAAE;YAAE,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;IAChF,CAAC,CAAC;IAEF,OAAO;QACL,KAAK,CAAC,WAAW;YACf,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YACnD,IAAI,OAAO,GAAG,KAAK,CAAC;YACpB,IAAI,CAAC;gBACH,MAAM,YAAY,EAAE,CAAC;gBACrB,MAAM,OAAO,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC;gBACpC,OAAO,GAAG,IAAI,CAAC;gBACf,OAAO,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC;gBACzB,MAAM,YAAY,EAAE,CAAC;YACvB,CAAC;oBAAS,CAAC;gBACT,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC;gBAC9B,IAAI,OAAO;oBAAE,OAAO,CAAC,OAAO,CAAC,sBAAsB,EAAE,CAAC,oBAAoB,CAAC,CAAC;YAC9E,CAAC;QACH,CAAC;QACD,KAAK,CAAC,cAAc;YAClB,0BAA0B,CAAC,OAAO,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;YAC3D,IAAI,CAAC;gBACH,MAAM,YAAY,EAAE,CAAC;gBACrB,MAAM,KAAK,GAAG,MAAM,OAAO,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;gBAChD,IAAI,CAAC,KAAK,EAAE,CAAC;oBACX,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC;oBAC9B,OAAO,KAAK,CAAC;gBACf,CAAC;gBACD,MAAM,OAAO,CAAC,OAAO,CAAC,iBAAiB,EAAE,CAAC;gBAC1C,OAAO,IAAI,CAAC;YACd,CAAC;YAAC,OAAO,KAAK,EAAE,CAAC;gBACf,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC;gBAC9B,MAAM,KAAK,CAAC;YACd,CAAC;QACH,CAAC;QACD,KAAK,CAAC,iBAAiB;YACrB,0BAA0B,CAAC,OAAO,CAAC,OAAO,CAAC,iBAAiB,CAAC,CAAC;YAC9D,IAAI,CAAC;gBACH,MAAM,YAAY,EAAE,CAAC;gBACrB,MAAM,OAAO,CAAC,OAAO,CAAC,iBAAiB,EAAE,CAAC;YAC5C,CAAC;YAAC,OAAO,KAAK,EAAE,CAAC;gBACf,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC;gBAC9B,MAAM,KAAK,CAAC;YACd,CAAC;QACH,CAAC;QACD,KAAK,CAAC,0BAA0B,CAAC,SAAS;YACxC,MAAM,sBAAsB,GAAG,CAAC,OAAO,CAAC,cAAc,CAAC,SAAS,EAAE,IAAI,CAAC,wBAAwB,CAAC;YAChG,iBAAiB,IAAI,CAAC,CAAC;YACvB,IAAI,sBAAsB,EAAE,CAAC;gBAC3B,wBAAwB,GAAG,IAAI,CAAC;gBAChC,0BAA0B,GAAG,GAAG,EAAE,CAAC;gBACnC,OAAO,CAAC,cAAc,CAAC,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;gBACzD,MAAM,YAAY,EAAE,CAAC;YACvB,CAAC;YAED,IAAI,CAAC;gBACH,OAAO,MAAM,SAAS,EAAE,CAAC;YAC3B,CAAC;oBAAS,CAAC;gBACT,iBAAiB,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,iBAAiB,GAAG,CAAC,CAAC,CAAC;gBACvD,IAAI,iBAAiB,KAAK,CAAC,IAAI,wBAAwB,EAAE,CAAC;oBACxD,MAAM,SAAS,GAAG,wBAAwB,GAAG,CAAC,GAAG,EAAE,GAAG,0BAA0B,CAAC,CAAC;oBAClF,IAAI,SAAS,GAAG,CAAC;wBAAE,MAAM,mBAAmB,CAAC,SAAS,CAAC,CAAC;oBACxD,IAAI,iBAAiB,KAAK,CAAC,IAAI,wBAAwB,EAAE,CAAC;wBACxD,wBAAwB,GAAG,KAAK,CAAC;wBACjC,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC;oBAChC,CAAC;gBACH,CAAC;YACH,CAAC;QACH,CAAC;KACF,CAAC;AACJ,CAAC"}
|
package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/loading-overlay.d.ts.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"loading-overlay.d.ts","sourceRoot":"","sources":["../../src/local-harness/loading-overlay.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAEV,2CAA2C,EAC5C,MAAM,SAAS,CAAC;AAEjB,wBAAgB,uCAAuC,CACrD,IAAI,EAAE,WAAW,GAChB,2CAA2C,CAyF7C"}
|
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
export function createPlayableLocalEditorLoadingOverlay(root) {
|
|
2
|
+
const ownerDocument = root.ownerDocument ?? document;
|
|
3
|
+
const host = ownerDocument.body ?? root;
|
|
4
|
+
const overlay = ownerDocument.createElement('div');
|
|
5
|
+
overlay.style.position = 'fixed';
|
|
6
|
+
overlay.style.inset = '0';
|
|
7
|
+
overlay.style.zIndex = '2147483000';
|
|
8
|
+
overlay.style.display = 'none';
|
|
9
|
+
overlay.style.alignItems = 'center';
|
|
10
|
+
overlay.style.justifyContent = 'center';
|
|
11
|
+
overlay.style.background = 'rgba(7, 11, 20, 0.72)';
|
|
12
|
+
overlay.style.backdropFilter = 'blur(3px)';
|
|
13
|
+
overlay.style.color = '#f8fbff';
|
|
14
|
+
overlay.style.fontFamily = 'system-ui, -apple-system, BlinkMacSystemFont, "Segoe UI", sans-serif';
|
|
15
|
+
overlay.style.pointerEvents = 'auto';
|
|
16
|
+
overlay.setAttribute('role', 'status');
|
|
17
|
+
overlay.setAttribute('aria-live', 'polite');
|
|
18
|
+
const panel = ownerDocument.createElement('div');
|
|
19
|
+
panel.style.minWidth = '260px';
|
|
20
|
+
panel.style.maxWidth = 'min(420px, calc(100vw - 48px))';
|
|
21
|
+
panel.style.padding = '24px 28px';
|
|
22
|
+
panel.style.borderRadius = '18px';
|
|
23
|
+
panel.style.background = 'rgba(15, 23, 42, 0.92)';
|
|
24
|
+
panel.style.boxShadow = '0 18px 60px rgba(0, 0, 0, 0.38)';
|
|
25
|
+
panel.style.border = '1px solid rgba(148, 163, 184, 0.26)';
|
|
26
|
+
panel.style.textAlign = 'center';
|
|
27
|
+
const spinner = ownerDocument.createElement('div');
|
|
28
|
+
spinner.style.width = '38px';
|
|
29
|
+
spinner.style.height = '38px';
|
|
30
|
+
spinner.style.margin = '0 auto 16px';
|
|
31
|
+
spinner.style.borderRadius = '999px';
|
|
32
|
+
spinner.style.border = '4px solid rgba(148, 163, 184, 0.28)';
|
|
33
|
+
spinner.style.borderTopColor = '#60a5fa';
|
|
34
|
+
spinner.style.animation = 'playable-local-editor-loading-spin 0.82s linear infinite';
|
|
35
|
+
const title = ownerDocument.createElement('div');
|
|
36
|
+
title.style.fontSize = '18px';
|
|
37
|
+
title.style.fontWeight = '700';
|
|
38
|
+
title.style.letterSpacing = '0.02em';
|
|
39
|
+
const desc = ownerDocument.createElement('div');
|
|
40
|
+
desc.style.marginTop = '8px';
|
|
41
|
+
desc.style.fontSize = '13px';
|
|
42
|
+
desc.style.lineHeight = '1.5';
|
|
43
|
+
desc.style.color = 'rgba(226, 232, 240, 0.82)';
|
|
44
|
+
const style = ownerDocument.createElement('style');
|
|
45
|
+
style.textContent = '@keyframes playable-local-editor-loading-spin { to { transform: rotate(360deg); } }';
|
|
46
|
+
panel.append(spinner, title, desc);
|
|
47
|
+
overlay.append(panel);
|
|
48
|
+
let attached = false;
|
|
49
|
+
let visible = false;
|
|
50
|
+
const ensureAttached = () => {
|
|
51
|
+
if (attached)
|
|
52
|
+
return;
|
|
53
|
+
host.append(style, overlay);
|
|
54
|
+
attached = true;
|
|
55
|
+
};
|
|
56
|
+
const setContent = (content) => {
|
|
57
|
+
title.textContent = content.title;
|
|
58
|
+
desc.textContent = content.description;
|
|
59
|
+
};
|
|
60
|
+
return {
|
|
61
|
+
show(content) {
|
|
62
|
+
ensureAttached();
|
|
63
|
+
setContent(content);
|
|
64
|
+
overlay.style.display = 'flex';
|
|
65
|
+
visible = true;
|
|
66
|
+
},
|
|
67
|
+
hide() {
|
|
68
|
+
overlay.style.display = 'none';
|
|
69
|
+
visible = false;
|
|
70
|
+
},
|
|
71
|
+
isVisible() {
|
|
72
|
+
return visible;
|
|
73
|
+
},
|
|
74
|
+
dispose() {
|
|
75
|
+
overlay.remove();
|
|
76
|
+
style.remove();
|
|
77
|
+
attached = false;
|
|
78
|
+
visible = false;
|
|
79
|
+
},
|
|
80
|
+
};
|
|
81
|
+
}
|
|
82
|
+
//# sourceMappingURL=loading-overlay.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"loading-overlay.js","sourceRoot":"","sources":["../../src/local-harness/loading-overlay.ts"],"names":[],"mappings":"AAKA,MAAM,UAAU,uCAAuC,CACrD,IAAiB;IAEjB,MAAM,aAAa,GAAG,IAAI,CAAC,aAAa,IAAI,QAAQ,CAAC;IACrD,MAAM,IAAI,GAAG,aAAa,CAAC,IAAI,IAAI,IAAI,CAAC;IACxC,MAAM,OAAO,GAAG,aAAa,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;IACnD,OAAO,CAAC,KAAK,CAAC,QAAQ,GAAG,OAAO,CAAC;IACjC,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,GAAG,CAAC;IAC1B,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,YAAY,CAAC;IACpC,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC;IAC/B,OAAO,CAAC,KAAK,CAAC,UAAU,GAAG,QAAQ,CAAC;IACpC,OAAO,CAAC,KAAK,CAAC,cAAc,GAAG,QAAQ,CAAC;IACxC,OAAO,CAAC,KAAK,CAAC,UAAU,GAAG,uBAAuB,CAAC;IACnD,OAAO,CAAC,KAAK,CAAC,cAAc,GAAG,WAAW,CAAC;IAC3C,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,SAAS,CAAC;IAChC,OAAO,CAAC,KAAK,CAAC,UAAU,GAAG,sEAAsE,CAAC;IAClG,OAAO,CAAC,KAAK,CAAC,aAAa,GAAG,MAAM,CAAC;IACrC,OAAO,CAAC,YAAY,CAAC,MAAM,EAAE,QAAQ,CAAC,CAAC;IACvC,OAAO,CAAC,YAAY,CAAC,WAAW,EAAE,QAAQ,CAAC,CAAC;IAE5C,MAAM,KAAK,GAAG,aAAa,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;IACjD,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,OAAO,CAAC;IAC/B,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,gCAAgC,CAAC;IACxD,KAAK,CAAC,KAAK,CAAC,OAAO,GAAG,WAAW,CAAC;IAClC,KAAK,CAAC,KAAK,CAAC,YAAY,GAAG,MAAM,CAAC;IAClC,KAAK,CAAC,KAAK,CAAC,UAAU,GAAG,wBAAwB,CAAC;IAClD,KAAK,CAAC,KAAK,CAAC,SAAS,GAAG,iCAAiC,CAAC;IAC1D,KAAK,CAAC,KAAK,CAAC,MAAM,GAAG,qCAAqC,CAAC;IAC3D,KAAK,CAAC,KAAK,CAAC,SAAS,GAAG,QAAQ,CAAC;IAEjC,MAAM,OAAO,GAAG,aAAa,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;IACnD,OAAO,CAAC,KAAK,CAAC,KAAK,GAAG,MAAM,CAAC;IAC7B,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;IAC9B,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,aAAa,CAAC;IACrC,OAAO,CAAC,KAAK,CAAC,YAAY,GAAG,OAAO,CAAC;IACrC,OAAO,CAAC,KAAK,CAAC,MAAM,GAAG,qCAAqC,CAAC;IAC7D,OAAO,CAAC,KAAK,CAAC,cAAc,GAAG,SAAS,CAAC;IACzC,OAAO,CAAC,KAAK,CAAC,SAAS,GAAG,0DAA0D,CAAC;IAErF,MAAM,KAAK,GAAG,aAAa,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;IACjD,KAAK,CAAC,KAAK,CAAC,QAAQ,GAAG,MAAM,CAAC;IAC9B,KAAK,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;IAC/B,KAAK,CAAC,KAAK,CAAC,aAAa,GAAG,QAAQ,CAAC;IAErC,MAAM,IAAI,GAAG,aAAa,CAAC,aAAa,CAAC,KAAK,CAAC,CAAC;IAChD,IAAI,CAAC,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC;IAC7B,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,MAAM,CAAC;IAC7B,IAAI,CAAC,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;IAC9B,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,2BAA2B,CAAC;IAE/C,MAAM,KAAK,GAAG,aAAa,CAAC,aAAa,CAAC,OAAO,CAAC,CAAC;IACnD,KAAK,CAAC,WAAW,GAAG,qFAAqF,CAAC;IAE1G,KAAK,CAAC,MAAM,CAAC,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;IACnC,OAAO,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;IAEtB,IAAI,QAAQ,GAAG,KAAK,CAAC;IACrB,IAAI,OAAO,GAAG,KAAK,CAAC;IAEpB,MAAM,cAAc,GAAG,GAAS,EAAE;QAChC,IAAI,QAAQ;YAAE,OAAO;QACrB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;QAC5B,QAAQ,GAAG,IAAI,CAAC;IAClB,CAAC,CAAC;IAEF,MAAM,UAAU,GAAG,CAAC,OAAiD,EAAQ,EAAE;QAC7E,KAAK,CAAC,WAAW,GAAG,OAAO,CAAC,KAAK,CAAC;QAClC,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;IACzC,CAAC,CAAC;IAEF,OAAO;QACL,IAAI,CAAC,OAAO;YACV,cAAc,EAAE,CAAC;YACjB,UAAU,CAAC,OAAO,CAAC,CAAC;YACpB,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC;YAC/B,OAAO,GAAG,IAAI,CAAC;QACjB,CAAC;QACD,IAAI;YACF,OAAO,CAAC,KAAK,CAAC,OAAO,GAAG,MAAM,CAAC;YAC/B,OAAO,GAAG,KAAK,CAAC;QAClB,CAAC;QACD,SAAS;YACP,OAAO,OAAO,CAAC;QACjB,CAAC;QACD,OAAO;YACL,OAAO,CAAC,MAAM,EAAE,CAAC;YACjB,KAAK,CAAC,MAAM,EAAE,CAAC;YACf,QAAQ,GAAG,KAAK,CAAC;YACjB,OAAO,GAAG,KAAK,CAAC;QAClB,CAAC;KACF,CAAC;AACJ,CAAC"}
|
package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/project-asset-commands.d.ts
ADDED
|
@@ -0,0 +1,37 @@
|
|
|
1
|
+
import type { PlayablePlatformAssetExternal, PlayablePlatformAssetPlacementOptions } from '../asset-bridge/index';
|
|
2
|
+
import type { PlayableLocalEditorHostBridgeContext, PlayableLocalEditorHostHarness } from './host-controller';
|
|
3
|
+
export interface PlayableProjectAssetCommandAsset {
|
|
4
|
+
guid?: string;
|
|
5
|
+
assetId: string;
|
|
6
|
+
external?: PlayablePlatformAssetExternal;
|
|
7
|
+
}
|
|
8
|
+
export interface PlayableProjectAssetCommandReloadResult {
|
|
9
|
+
ok: boolean;
|
|
10
|
+
assetCount: number;
|
|
11
|
+
status: string;
|
|
12
|
+
}
|
|
13
|
+
export interface PlayableProjectAssetCommandCreateResult {
|
|
14
|
+
ok: boolean;
|
|
15
|
+
assetId: string;
|
|
16
|
+
changed?: boolean;
|
|
17
|
+
createdId?: string | null;
|
|
18
|
+
status: string;
|
|
19
|
+
error?: string;
|
|
20
|
+
}
|
|
21
|
+
export interface PlayableProjectAssetCommandHarness extends PlayableLocalEditorHostHarness {
|
|
22
|
+
reloadAssets(): Promise<PlayableProjectAssetCommandReloadResult>;
|
|
23
|
+
createAssetFromAssetId(assetId: string, options?: {
|
|
24
|
+
placement?: unknown;
|
|
25
|
+
}): PlayableProjectAssetCommandCreateResult;
|
|
26
|
+
}
|
|
27
|
+
export interface PlayableProjectAssetCommandHandlerOptions {
|
|
28
|
+
normalizePayload?: (payload: Record<string, unknown>) => Record<string, unknown>;
|
|
29
|
+
registerAssetIfNeeded?: (payload: Record<string, unknown>) => PlayableProjectAssetCommandAsset | Promise<PlayableProjectAssetCommandAsset>;
|
|
30
|
+
resolveAssetId?: (payload: Record<string, unknown>) => string | Promise<string>;
|
|
31
|
+
placement?: PlayablePlatformAssetPlacementOptions;
|
|
32
|
+
readPlacement?: (payload: Record<string, unknown>) => unknown;
|
|
33
|
+
refreshFailedStatus?: string;
|
|
34
|
+
}
|
|
35
|
+
export type PlayableProjectAssetCommandHandler<THarness extends PlayableProjectAssetCommandHarness = PlayableProjectAssetCommandHarness> = (context: PlayableLocalEditorHostBridgeContext<THarness>) => Promise<void>;
|
|
36
|
+
export declare function createPlayableProjectAssetCommandHandler<THarness extends PlayableProjectAssetCommandHarness = PlayableProjectAssetCommandHarness>(options?: PlayableProjectAssetCommandHandlerOptions): PlayableProjectAssetCommandHandler<THarness>;
|
|
37
|
+
//# sourceMappingURL=project-asset-commands.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"project-asset-commands.d.ts","sourceRoot":"","sources":["../../src/local-harness/project-asset-commands.ts"],"names":[],"mappings":"AAKA,OAAO,KAAK,EACV,6BAA6B,EAC7B,qCAAqC,EACtC,MAAM,uBAAuB,CAAC;AAO/B,OAAO,KAAK,EACV,oCAAoC,EACpC,8BAA8B,EAC/B,MAAM,mBAAmB,CAAC;AAE3B,MAAM,WAAW,gCAAgC;IAC/C,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,MAAM,CAAC;IAChB,QAAQ,CAAC,EAAE,6BAA6B,CAAC;CAC1C;AAED,MAAM,WAAW,uCAAuC;IACtD,EAAE,EAAE,OAAO,CAAC;IACZ,UAAU,EAAE,MAAM,CAAC;IACnB,MAAM,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,uCAAuC;IACtD,EAAE,EAAE,OAAO,CAAC;IACZ,OAAO,EAAE,MAAM,CAAC;IAChB,OAAO,CAAC,EAAE,OAAO,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;IAC1B,MAAM,EAAE,MAAM,CAAC;IACf,KAAK,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,kCAAmC,SAAQ,8BAA8B;IACxF,YAAY,IAAI,OAAO,CAAC,uCAAuC,CAAC,CAAC;IACjE,sBAAsB,CACpB,OAAO,EAAE,MAAM,EACf,OAAO,CAAC,EAAE;QAAE,SAAS,CAAC,EAAE,OAAO,CAAA;KAAE,GAChC,uCAAuC,CAAC;CAC5C;AAED,MAAM,WAAW,yCAAyC;IACxD,gBAAgB,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;IACjF,qBAAqB,CAAC,EAAE,CACtB,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAC7B,gCAAgC,GAAG,OAAO,CAAC,gCAAgC,CAAC,CAAC;IAClF,cAAc,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,MAAM,GAAG,OAAO,CAAC,MAAM,CAAC,CAAC;IAChF,SAAS,CAAC,EAAE,qCAAqC,CAAC;IAClD,aAAa,CAAC,EAAE,CAAC,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,KAAK,OAAO,CAAC;IAC9D,mBAAmB,CAAC,EAAE,MAAM,CAAC;CAC9B;AAED,MAAM,MAAM,kCAAkC,CAC5C,QAAQ,SAAS,kCAAkC,GAAG,kCAAkC,IACtF,CAAC,OAAO,EAAE,oCAAoC,CAAC,QAAQ,CAAC,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;AAE/E,wBAAgB,wCAAwC,CACtD,QAAQ,SAAS,kCAAkC,GAAG,kCAAkC,EAExF,OAAO,GAAE,yCAA8C,GACtD,kCAAkC,CAAC,QAAQ,CAAC,CAe9C"}
|
package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/project-asset-commands.js
ADDED
|
@@ -0,0 +1,140 @@
|
|
|
1
|
+
import { readPlayablePlatformAssetExternal, readPlayablePlatformAssetKind, readPlayablePlatformAssetPlacement, } from '../asset-bridge/index.js';
|
|
2
|
+
import { PLAYABLE_FORGE_PLAY_COMMAND, PLAYABLE_FORGE_PLAY_EVENT, normalizePlayableForgePlayCommandName, readPlayableForgePlayRequestId, } from './forge-play.js';
|
|
3
|
+
export function createPlayableProjectAssetCommandHandler(options = {}) {
|
|
4
|
+
return async (context) => {
|
|
5
|
+
const commandName = normalizePlayableForgePlayCommandName(context.name);
|
|
6
|
+
if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSET_LIBRARY_REFRESH) {
|
|
7
|
+
await refreshPlayableProjectAssetLibrary(context, options);
|
|
8
|
+
return;
|
|
9
|
+
}
|
|
10
|
+
if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSET_IMPORT || commandName === PLAYABLE_FORGE_PLAY_COMMAND.ASSETS_LOADED) {
|
|
11
|
+
await importPlayableProjectAsset(context, options);
|
|
12
|
+
return;
|
|
13
|
+
}
|
|
14
|
+
if (commandName === PLAYABLE_FORGE_PLAY_COMMAND.EDITOR_ASSET_PLACE) {
|
|
15
|
+
await placePlayableProjectAsset(context, options);
|
|
16
|
+
}
|
|
17
|
+
};
|
|
18
|
+
}
|
|
19
|
+
async function refreshPlayableProjectAssetLibrary(context, options) {
|
|
20
|
+
const requestId = readPlayableForgePlayRequestId(context.payload);
|
|
21
|
+
try {
|
|
22
|
+
await context.ensureEditorMode();
|
|
23
|
+
await context.runWithAssetLoadingOverlay(async () => {
|
|
24
|
+
const result = await context.harness.reloadAssets();
|
|
25
|
+
context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_LIBRARY_REFRESHED, {
|
|
26
|
+
...(requestId ? { requestId } : {}),
|
|
27
|
+
...result,
|
|
28
|
+
});
|
|
29
|
+
});
|
|
30
|
+
}
|
|
31
|
+
catch (error) {
|
|
32
|
+
context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_LIBRARY_REFRESHED, {
|
|
33
|
+
...(requestId ? { requestId } : {}),
|
|
34
|
+
ok: false,
|
|
35
|
+
assetCount: 0,
|
|
36
|
+
status: options.refreshFailedStatus ?? 'Asset reload failed',
|
|
37
|
+
error: formatError(error),
|
|
38
|
+
});
|
|
39
|
+
}
|
|
40
|
+
}
|
|
41
|
+
async function importPlayableProjectAsset(context, options) {
|
|
42
|
+
const requestId = readPlayableForgePlayRequestId(context.payload);
|
|
43
|
+
const payload = normalizePayload(context.payload, options);
|
|
44
|
+
try {
|
|
45
|
+
await context.ensureEditorMode();
|
|
46
|
+
await context.runWithAssetLoadingOverlay(async () => {
|
|
47
|
+
const registered = await registerAssetIfNeeded(payload, options);
|
|
48
|
+
const refresh = await context.harness.reloadAssets();
|
|
49
|
+
const created = context.harness.createAssetFromAssetId(registered.assetId, {
|
|
50
|
+
placement: readPlacement(payload, options),
|
|
51
|
+
});
|
|
52
|
+
const assetType = readPlayablePlatformAssetKind(payload);
|
|
53
|
+
context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_IMPORT_RESULT, {
|
|
54
|
+
...(requestId ? { requestId } : {}),
|
|
55
|
+
ok: created.ok,
|
|
56
|
+
guid: registered.guid,
|
|
57
|
+
assetId: registered.assetId,
|
|
58
|
+
kind: assetType === 'texture' ? 'texture' : 'model',
|
|
59
|
+
external: registered.external,
|
|
60
|
+
nodeId: created.createdId ?? undefined,
|
|
61
|
+
assetCount: refresh.assetCount,
|
|
62
|
+
status: created.status,
|
|
63
|
+
...(created.error ? { error: created.error } : {}),
|
|
64
|
+
});
|
|
65
|
+
});
|
|
66
|
+
}
|
|
67
|
+
catch (error) {
|
|
68
|
+
context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.ASSET_IMPORT_RESULT, {
|
|
69
|
+
...(requestId ? { requestId } : {}),
|
|
70
|
+
ok: false,
|
|
71
|
+
assetId: readOptionalString(payload.projectAssetId) ?? '',
|
|
72
|
+
external: readPlayablePlatformAssetExternal(context.payload),
|
|
73
|
+
error: formatError(error),
|
|
74
|
+
});
|
|
75
|
+
}
|
|
76
|
+
}
|
|
77
|
+
async function placePlayableProjectAsset(context, options) {
|
|
78
|
+
const requestId = readPlayableForgePlayRequestId(context.payload);
|
|
79
|
+
const payload = normalizePayload(context.payload, options);
|
|
80
|
+
let assetId = readOptionalString(payload.projectAssetId) ?? '';
|
|
81
|
+
try {
|
|
82
|
+
await context.ensureEditorMode();
|
|
83
|
+
await context.runWithAssetLoadingOverlay(async () => {
|
|
84
|
+
assetId = await resolveAssetId(payload, options);
|
|
85
|
+
const created = context.harness.createAssetFromAssetId(assetId, {
|
|
86
|
+
placement: readPlacement(payload, options),
|
|
87
|
+
});
|
|
88
|
+
context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.EDITOR_ASSET_PLACE_RESULT, {
|
|
89
|
+
...(requestId ? { requestId } : {}),
|
|
90
|
+
ok: created.ok,
|
|
91
|
+
assetId,
|
|
92
|
+
nodeId: created.createdId ?? undefined,
|
|
93
|
+
status: created.status,
|
|
94
|
+
...(created.error ? { error: created.error } : {}),
|
|
95
|
+
});
|
|
96
|
+
});
|
|
97
|
+
}
|
|
98
|
+
catch (error) {
|
|
99
|
+
context.postEvent(PLAYABLE_FORGE_PLAY_EVENT.EDITOR_ASSET_PLACE_RESULT, {
|
|
100
|
+
...(requestId ? { requestId } : {}),
|
|
101
|
+
ok: false,
|
|
102
|
+
assetId,
|
|
103
|
+
error: formatError(error),
|
|
104
|
+
});
|
|
105
|
+
}
|
|
106
|
+
}
|
|
107
|
+
function normalizePayload(payload, options) {
|
|
108
|
+
return options.normalizePayload?.(payload) ?? payload;
|
|
109
|
+
}
|
|
110
|
+
async function registerAssetIfNeeded(payload, options) {
|
|
111
|
+
if (options.registerAssetIfNeeded)
|
|
112
|
+
return options.registerAssetIfNeeded(payload);
|
|
113
|
+
const assetId = readOptionalString(payload.projectAssetId);
|
|
114
|
+
if (!assetId)
|
|
115
|
+
throw new Error('projectAssetId is required when registerAssetIfNeeded is not provided');
|
|
116
|
+
return {
|
|
117
|
+
assetId,
|
|
118
|
+
external: readPlayablePlatformAssetExternal(payload),
|
|
119
|
+
};
|
|
120
|
+
}
|
|
121
|
+
async function resolveAssetId(payload, options) {
|
|
122
|
+
if (options.resolveAssetId)
|
|
123
|
+
return options.resolveAssetId(payload);
|
|
124
|
+
const assetId = readOptionalString(payload.projectAssetId);
|
|
125
|
+
if (!assetId)
|
|
126
|
+
throw new Error('projectAssetId is required to place an editor asset');
|
|
127
|
+
return assetId;
|
|
128
|
+
}
|
|
129
|
+
function readPlacement(payload, options) {
|
|
130
|
+
return options.readPlacement
|
|
131
|
+
? options.readPlacement(payload)
|
|
132
|
+
: readPlayablePlatformAssetPlacement(payload, options.placement);
|
|
133
|
+
}
|
|
134
|
+
function formatError(error) {
|
|
135
|
+
return error instanceof Error ? error.message : String(error);
|
|
136
|
+
}
|
|
137
|
+
function readOptionalString(value) {
|
|
138
|
+
return typeof value === 'string' && value.trim() ? value.trim() : undefined;
|
|
139
|
+
}
|
|
140
|
+
//# sourceMappingURL=project-asset-commands.js.map
|
package/node_modules/@fps-games/editor-playable-sdk/dist/local-harness/project-asset-commands.js.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"project-asset-commands.js","sourceRoot":"","sources":["../../src/local-harness/project-asset-commands.ts"],"names":[],"mappings":"AAAA,OAAO,EACL,iCAAiC,EACjC,6BAA6B,EAC7B,kCAAkC,GACnC,MAAM,uBAAuB,CAAC;AAK/B,OAAO,EACL,2BAA2B,EAC3B,yBAAyB,EACzB,qCAAqC,EACrC,8BAA8B,GAC/B,MAAM,cAAc,CAAC;AAkDtB,MAAM,UAAU,wCAAwC,CAGtD,UAAqD,EAAE;IAEvD,OAAO,KAAK,EAAE,OAAO,EAAE,EAAE;QACvB,MAAM,WAAW,GAAG,qCAAqC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACxE,IAAI,WAAW,KAAK,2BAA2B,CAAC,qBAAqB,EAAE,CAAC;YACtE,MAAM,kCAAkC,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YAC3D,OAAO;QACT,CAAC;QACD,IAAI,WAAW,KAAK,2BAA2B,CAAC,YAAY,IAAI,WAAW,KAAK,2BAA2B,CAAC,aAAa,EAAE,CAAC;YAC1H,MAAM,0BAA0B,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YACnD,OAAO;QACT,CAAC;QACD,IAAI,WAAW,KAAK,2BAA2B,CAAC,kBAAkB,EAAE,CAAC;YACnE,MAAM,yBAAyB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;QACpD,CAAC;IACH,CAAC,CAAC;AACJ,CAAC;AAED,KAAK,UAAU,kCAAkC,CAG/C,OAAuD,EACvD,OAAkD;IAElD,MAAM,SAAS,GAAG,8BAA8B,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;IAClE,IAAI,CAAC;QACH,MAAM,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjC,MAAM,OAAO,CAAC,0BAA0B,CAAC,KAAK,IAAI,EAAE;YAClD,MAAM,MAAM,GAAG,MAAM,OAAO,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC;YACpD,OAAO,CAAC,SAAS,CAAC,yBAAyB,CAAC,uBAAuB,EAAE;gBACnE,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;gBACnC,GAAG,MAAM;aACV,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAAC,OAAO,KAAK,EAAE,CAAC;QACf,OAAO,CAAC,SAAS,CAAC,yBAAyB,CAAC,uBAAuB,EAAE;YACnE,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;YACnC,EAAE,EAAE,KAAK;YACT,UAAU,EAAE,CAAC;YACb,MAAM,EAAE,OAAO,CAAC,mBAAmB,IAAI,qBAAqB;YAC5D,KAAK,EAAE,WAAW,CAAC,KAAK,CAAC;SAC1B,CAAC,CAAC;IACL,CAAC;AACH,CAAC;AAED,KAAK,UAAU,0BAA0B,CAGvC,OAAuD,EACvD,OAAkD;IAElD,MAAM,SAAS,GAAG,8BAA8B,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;IAClE,MAAM,OAAO,GAAG,gBAAgB,CAAC,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IAC3D,IAAI,CAAC;QACH,MAAM,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjC,MAAM,OAAO,CAAC,0BAA0B,CAAC,KAAK,IAAI,EAAE;YAClD,MAAM,UAAU,GAAG,MAAM,qBAAqB,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YACjE,MAAM,OAAO,GAAG,MAAM,OAAO,CAAC,OAAO,CAAC,YAAY,EAAE,CAAC;YACrD,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,sBAAsB,CAAC,UAAU,CAAC,OAAO,EAAE;gBACzE,SAAS,EAAE,aAAa,CAAC,OAAO,EAAE,OAAO,CAAC;aAC3C,CAAC,CAAC;YACH,MAAM,SAAS,GAAG,6BAA6B,CAAC,OAAO,CAAC,CAAC;YACzD,OAAO,CAAC,SAAS,CAAC,yBAAyB,CAAC,mBAAmB,EAAE;gBAC/D,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;gBACnC,EAAE,EAAE,OAAO,CAAC,EAAE;gBACd,IAAI,EAAE,UAAU,CAAC,IAAI;gBACrB,OAAO,EAAE,UAAU,CAAC,OAAO;gBAC3B,IAAI,EAAE,SAAS,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,OAAO;gBACnD,QAAQ,EAAE,UAAU,CAAC,QAAQ;gBAC7B,MAAM,EAAE,OAAO,CAAC,SAAS,IAAI,SAAS;gBACtC,UAAU,EAAE,OAAO,CAAC,UAAU;gBAC9B,MAAM,EAAE,OAAO,CAAC,MAAM;gBACtB,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;aACnD,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAAC,OAAO,KAAK,EAAE,CAAC;QACf,OAAO,CAAC,SAAS,CAAC,yBAAyB,CAAC,mBAAmB,EAAE;YAC/D,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;YACnC,EAAE,EAAE,KAAK;YACT,OAAO,EAAE,kBAAkB,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE;YACzD,QAAQ,EAAE,iCAAiC,CAAC,OAAO,CAAC,OAAO,CAAC;YAC5D,KAAK,EAAE,WAAW,CAAC,KAAK,CAAC;SAC1B,CAAC,CAAC;IACL,CAAC;AACH,CAAC;AAED,KAAK,UAAU,yBAAyB,CAGtC,OAAuD,EACvD,OAAkD;IAElD,MAAM,SAAS,GAAG,8BAA8B,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;IAClE,MAAM,OAAO,GAAG,gBAAgB,CAAC,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;IAC3D,IAAI,OAAO,GAAG,kBAAkB,CAAC,OAAO,CAAC,cAAc,CAAC,IAAI,EAAE,CAAC;IAC/D,IAAI,CAAC;QACH,MAAM,OAAO,CAAC,gBAAgB,EAAE,CAAC;QACjC,MAAM,OAAO,CAAC,0BAA0B,CAAC,KAAK,IAAI,EAAE;YAClD,OAAO,GAAG,MAAM,cAAc,CAAC,OAAO,EAAE,OAAO,CAAC,CAAC;YACjD,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,sBAAsB,CAAC,OAAO,EAAE;gBAC9D,SAAS,EAAE,aAAa,CAAC,OAAO,EAAE,OAAO,CAAC;aAC3C,CAAC,CAAC;YACH,OAAO,CAAC,SAAS,CAAC,yBAAyB,CAAC,yBAAyB,EAAE;gBACrE,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;gBACnC,EAAE,EAAE,OAAO,CAAC,EAAE;gBACd,OAAO;gBACP,MAAM,EAAE,OAAO,CAAC,SAAS,IAAI,SAAS;gBACtC,MAAM,EAAE,OAAO,CAAC,MAAM;gBACtB,GAAG,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;aACnD,CAAC,CAAC;QACL,CAAC,CAAC,CAAC;IACL,CAAC;IAAC,OAAO,KAAK,EAAE,CAAC;QACf,OAAO,CAAC,SAAS,CAAC,yBAAyB,CAAC,yBAAyB,EAAE;YACrE,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC;YACnC,EAAE,EAAE,KAAK;YACT,OAAO;YACP,KAAK,EAAE,WAAW,CAAC,KAAK,CAAC;SAC1B,CAAC,CAAC;IACL,CAAC;AACH,CAAC;AAED,SAAS,gBAAgB,CACvB,OAAgC,EAChC,OAAkD;IAElD,OAAO,OAAO,CAAC,gBAAgB,EAAE,CAAC,OAAO,CAAC,IAAI,OAAO,CAAC;AACxD,CAAC;AAED,KAAK,UAAU,qBAAqB,CAClC,OAAgC,EAChC,OAAkD;IAElD,IAAI,OAAO,CAAC,qBAAqB;QAAE,OAAO,OAAO,CAAC,qBAAqB,CAAC,OAAO,CAAC,CAAC;IACjF,MAAM,OAAO,GAAG,kBAAkB,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;IAC3D,IAAI,CAAC,OAAO;QAAE,MAAM,IAAI,KAAK,CAAC,uEAAuE,CAAC,CAAC;IACvG,OAAO;QACL,OAAO;QACP,QAAQ,EAAE,iCAAiC,CAAC,OAAO,CAAC;KACrD,CAAC;AACJ,CAAC;AAED,KAAK,UAAU,cAAc,CAC3B,OAAgC,EAChC,OAAkD;IAElD,IAAI,OAAO,CAAC,cAAc;QAAE,OAAO,OAAO,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC;IACnE,MAAM,OAAO,GAAG,kBAAkB,CAAC,OAAO,CAAC,cAAc,CAAC,CAAC;IAC3D,IAAI,CAAC,OAAO;QAAE,MAAM,IAAI,KAAK,CAAC,qDAAqD,CAAC,CAAC;IACrF,OAAO,OAAO,CAAC;AACjB,CAAC;AAED,SAAS,aAAa,CACpB,OAAgC,EAChC,OAAkD;IAElD,OAAO,OAAO,CAAC,aAAa;QAC1B,CAAC,CAAC,OAAO,CAAC,aAAa,CAAC,OAAO,CAAC;QAChC,CAAC,CAAC,kCAAkC,CAAC,OAAO,EAAE,OAAO,CAAC,SAAS,CAAC,CAAC;AACrE,CAAC;AAED,SAAS,WAAW,CAAC,KAAc;IACjC,OAAO,KAAK,YAAY,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;AAChE,CAAC;AAED,SAAS,kBAAkB,CAAC,KAAc;IACxC,OAAO,OAAO,KAAK,KAAK,QAAQ,IAAI,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,SAAS,CAAC;AAC9E,CAAC"}
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"timing.d.ts","sourceRoot":"","sources":["../../src/local-harness/timing.ts"],"names":[],"mappings":"AAAA,wBAAgB,+BAA+B,IAAI,OAAO,CAAC,IAAI,CAAC,CAQ/D;AAED,wBAAgB,2BAA2B,CAAC,YAAY,EAAE,MAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CAG/E"}
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@@ -0,0 +1,16 @@
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1
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export function waitForPlayableLocalEditorPaint() {
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const requestFrame = globalThis.requestAnimationFrame;
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if (typeof requestFrame !== 'function')
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return Promise.resolve();
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return new Promise(resolve => {
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requestFrame(() => {
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requestFrame(() => resolve());
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});
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});
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}
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export function waitForPlayableMilliseconds(milliseconds) {
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if (milliseconds <= 0)
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return Promise.resolve();
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return new Promise(resolve => globalThis.setTimeout(resolve, milliseconds));
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}
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//# sourceMappingURL=timing.js.map
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@@ -0,0 +1 @@
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1
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{"version":3,"file":"timing.js","sourceRoot":"","sources":["../../src/local-harness/timing.ts"],"names":[],"mappings":"AAAA,MAAM,UAAU,+BAA+B;IAC7C,MAAM,YAAY,GAAG,UAAU,CAAC,qBAAqB,CAAC;IACtD,IAAI,OAAO,YAAY,KAAK,UAAU;QAAE,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;IACjE,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC,EAAE;QAC3B,YAAY,CAAC,GAAG,EAAE;YAChB,YAAY,CAAC,GAAG,EAAE,CAAC,OAAO,EAAE,CAAC,CAAC;QAChC,CAAC,CAAC,CAAC;IACL,CAAC,CAAC,CAAC;AACL,CAAC;AAED,MAAM,UAAU,2BAA2B,CAAC,YAAoB;IAC9D,IAAI,YAAY,IAAI,CAAC;QAAE,OAAO,OAAO,CAAC,OAAO,EAAE,CAAC;IAChD,OAAO,IAAI,OAAO,CAAC,OAAO,CAAC,EAAE,CAAC,UAAU,CAAC,UAAU,CAAC,OAAO,EAAE,YAAY,CAAC,CAAC,CAAC;AAC9E,CAAC"}
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@@ -0,0 +1,40 @@
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1
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+
export interface PlayableLocalEditorLoadingOverlayContent {
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title: string;
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description: string;
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}
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export interface PlayableLocalEditorLoadingOverlayController {
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show(content: PlayableLocalEditorLoadingOverlayContent): void;
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hide(): void;
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isVisible(): boolean;
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dispose(): void;
|
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+
}
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11
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+
export interface PlayableLocalEditorLifecycleHarness {
|
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12
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+
enterEditor(): Promise<void>;
|
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13
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+
saveScene(): Promise<boolean>;
|
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14
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+
discardAndRunGame(): Promise<void>;
|
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15
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+
render(): void;
|
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16
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+
notifyViewportRevealed?(reason?: string): void;
|
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17
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+
}
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18
|
+
export interface PlayableLocalEditorLifecycleContent {
|
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19
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+
enter: PlayableLocalEditorLoadingOverlayContent;
|
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20
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+
saveAndRunGame: PlayableLocalEditorLoadingOverlayContent;
|
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21
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+
discardAndRunGame: PlayableLocalEditorLoadingOverlayContent;
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22
|
+
assetImport: PlayableLocalEditorLoadingOverlayContent;
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23
|
+
}
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24
|
+
export interface PlayableLocalEditorLifecycleControllerOptions {
|
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25
|
+
harness: PlayableLocalEditorLifecycleHarness;
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26
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+
loadingOverlay: Pick<PlayableLocalEditorLoadingOverlayController, 'show' | 'hide' | 'isVisible'>;
|
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27
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+
content: PlayableLocalEditorLifecycleContent;
|
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28
|
+
waitForPaint?: () => Promise<void>;
|
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29
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+
waitForMilliseconds?: (milliseconds: number) => Promise<void>;
|
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30
|
+
now?: () => number;
|
|
31
|
+
minAssetLoadingOverlayMs?: number;
|
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32
|
+
viewportRevealReason?: string;
|
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33
|
+
}
|
|
34
|
+
export interface PlayableLocalEditorLifecycleController {
|
|
35
|
+
enterEditor(): Promise<void>;
|
|
36
|
+
saveAndRunGame(): Promise<boolean>;
|
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37
|
+
discardAndRunGame(): Promise<void>;
|
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38
|
+
runWithAssetLoadingOverlay<T>(operation: () => Promise<T>): Promise<T>;
|
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39
|
+
}
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40
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+
//# sourceMappingURL=types.d.ts.map
|
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@@ -0,0 +1 @@
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1
|
+
{"version":3,"file":"types.d.ts","sourceRoot":"","sources":["../../src/local-harness/types.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,wCAAwC;IACvD,KAAK,EAAE,MAAM,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;CACrB;AAED,MAAM,WAAW,2CAA2C;IAC1D,IAAI,CAAC,OAAO,EAAE,wCAAwC,GAAG,IAAI,CAAC;IAC9D,IAAI,IAAI,IAAI,CAAC;IACb,SAAS,IAAI,OAAO,CAAC;IACrB,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,MAAM,WAAW,mCAAmC;IAClD,WAAW,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IAC7B,SAAS,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC;IAC9B,iBAAiB,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IACnC,MAAM,IAAI,IAAI,CAAC;IACf,sBAAsB,CAAC,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,IAAI,CAAC;CAChD;AAED,MAAM,WAAW,mCAAmC;IAClD,KAAK,EAAE,wCAAwC,CAAC;IAChD,cAAc,EAAE,wCAAwC,CAAC;IACzD,iBAAiB,EAAE,wCAAwC,CAAC;IAC5D,WAAW,EAAE,wCAAwC,CAAC;CACvD;AAED,MAAM,WAAW,6CAA6C;IAC5D,OAAO,EAAE,mCAAmC,CAAC;IAC7C,cAAc,EAAE,IAAI,CAAC,2CAA2C,EAAE,MAAM,GAAG,MAAM,GAAG,WAAW,CAAC,CAAC;IACjG,OAAO,EAAE,mCAAmC,CAAC;IAC7C,YAAY,CAAC,EAAE,MAAM,OAAO,CAAC,IAAI,CAAC,CAAC;IACnC,mBAAmB,CAAC,EAAE,CAAC,YAAY,EAAE,MAAM,KAAK,OAAO,CAAC,IAAI,CAAC,CAAC;IAC9D,GAAG,CAAC,EAAE,MAAM,MAAM,CAAC;IACnB,wBAAwB,CAAC,EAAE,MAAM,CAAC;IAClC,oBAAoB,CAAC,EAAE,MAAM,CAAC;CAC/B;AAED,MAAM,WAAW,sCAAsC;IACrD,WAAW,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IAC7B,cAAc,IAAI,OAAO,CAAC,OAAO,CAAC,CAAC;IACnC,iBAAiB,IAAI,OAAO,CAAC,IAAI,CAAC,CAAC;IACnC,0BAA0B,CAAC,CAAC,EAAE,SAAS,EAAE,MAAM,OAAO,CAAC,CAAC,CAAC,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC;CACxE"}
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"types.js","sourceRoot":"","sources":["../../src/local-harness/types.ts"],"names":[],"mappings":""}
|
|
@@ -0,0 +1,13 @@
|
|
|
1
|
+
import type { EditorSceneMaterialAsset, EditorSceneMaterialAssetOwnershipText, EditorSceneMaterialAssetOwnershipView, EditorSceneMaterialBinding, EditorSceneMaterialAssetIntegrityResult, EditorSceneMaterialAssetUsage, EditorSceneMaterialBindingSummary, EditorSceneMaterialDocument, EditorSceneMaterialGameObject, EditorSceneMaterialSlotDescriptor } from './types';
|
|
2
|
+
export declare function findEditorSceneMaterialAsset<TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset>(document: Pick<EditorSceneMaterialDocument<EditorSceneMaterialGameObject, TMaterialAsset>, 'scene'>, materialAssetId: string): TMaterialAsset | null;
|
|
3
|
+
export declare function hasEditorSceneMaterialAsset(document: Pick<EditorSceneMaterialDocument, 'scene'>, materialAssetId: string): boolean;
|
|
4
|
+
export declare function createEditorSceneMaterialBindingSummary<TMaterialAsset extends EditorSceneMaterialAsset = EditorSceneMaterialAsset>(binding: EditorSceneMaterialBinding | null | undefined, materialAsset: TMaterialAsset | null | undefined): EditorSceneMaterialBindingSummary<TMaterialAsset>;
|
|
5
|
+
export declare function collectEditorSceneMaterialAssetBindingIds(document: Pick<EditorSceneMaterialDocument, 'scene' | 'assets'>, materialAssetId: string): string[];
|
|
6
|
+
export declare function collectEditorSceneMaterialAssetUsages(document: Pick<EditorSceneMaterialDocument, 'scene' | 'assets'>, materialAssetId: string): EditorSceneMaterialAssetUsage[];
|
|
7
|
+
export declare function createEditorSceneMaterialAssetOwnershipView(document: Pick<EditorSceneMaterialDocument, 'scene' | 'assets'>, materialAssetId: string, text?: EditorSceneMaterialAssetOwnershipText): EditorSceneMaterialAssetOwnershipView;
|
|
8
|
+
export declare function collectEditorSceneMaterialAssetReferences(document: Pick<EditorSceneMaterialDocument, 'scene' | 'assets'>): EditorSceneMaterialAssetUsage[];
|
|
9
|
+
export declare function resolveEditorSceneMaterialAssetIntegrity(document: Pick<EditorSceneMaterialDocument, 'scene' | 'assets'>): EditorSceneMaterialAssetIntegrityResult;
|
|
10
|
+
export declare function collectEditorSceneChildMaterialSlots(document: Pick<EditorSceneMaterialDocument, 'assets'>, gameObject: EditorSceneMaterialGameObject): EditorSceneMaterialSlotDescriptor[];
|
|
11
|
+
export declare function readEditorSceneAssetMaterialSlots(document: Pick<EditorSceneMaterialDocument, 'assets'>, gameObject: EditorSceneMaterialGameObject): EditorSceneMaterialSlotDescriptor[];
|
|
12
|
+
export declare function readEditorSceneMaterialSlotDescriptor(value: unknown): EditorSceneMaterialSlotDescriptor | null;
|
|
13
|
+
//# sourceMappingURL=binding.d.ts.map
|
|
@@ -0,0 +1 @@
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1
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+
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