@fps-games/editor 0.1.3-beta.4 → 0.1.4-beta.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (887) hide show
  1. package/dist/index.d.ts +4 -0
  2. package/dist/index.d.ts.map +1 -1
  3. package/dist/index.js +3 -2
  4. package/dist/index.js.map +1 -1
  5. package/dist/local-editor-agent-actions.d.ts +38 -0
  6. package/dist/local-editor-agent-actions.d.ts.map +1 -0
  7. package/dist/local-editor-agent-actions.js +134 -0
  8. package/dist/local-editor-agent-actions.js.map +1 -0
  9. package/dist/local-editor-agent-context.d.ts +29 -0
  10. package/dist/local-editor-agent-context.d.ts.map +1 -0
  11. package/dist/local-editor-agent-context.js +266 -0
  12. package/dist/local-editor-agent-context.js.map +1 -0
  13. package/dist/local-editor-harness.d.ts +19 -1
  14. package/dist/local-editor-harness.d.ts.map +1 -1
  15. package/dist/local-editor-harness.js +641 -118
  16. package/dist/local-editor-harness.js.map +1 -1
  17. package/dist/local-editor-viewport-render-coordinator.d.ts.map +1 -1
  18. package/dist/local-editor-viewport-render-coordinator.js +34 -14
  19. package/dist/local-editor-viewport-render-coordinator.js.map +1 -1
  20. package/dist/playable-babylon-facade.d.ts +15 -0
  21. package/dist/playable-babylon-facade.d.ts.map +1 -0
  22. package/dist/playable-babylon-facade.js +12 -0
  23. package/dist/playable-babylon-facade.js.map +1 -0
  24. package/dist/playable-babylon-outline-inspector.d.ts +32 -0
  25. package/dist/playable-babylon-outline-inspector.d.ts.map +1 -0
  26. package/dist/playable-babylon-outline-inspector.js +182 -0
  27. package/dist/playable-babylon-outline-inspector.js.map +1 -0
  28. package/dist/playable-babylon-outline-runtime.d.ts +19 -0
  29. package/dist/playable-babylon-outline-runtime.d.ts.map +1 -0
  30. package/dist/playable-babylon-outline-runtime.js +67 -0
  31. package/dist/playable-babylon-outline-runtime.js.map +1 -0
  32. package/dist/playable-local-editor-host.d.ts +501 -0
  33. package/dist/playable-local-editor-host.d.ts.map +1 -0
  34. package/dist/playable-local-editor-host.js +526 -0
  35. package/dist/playable-local-editor-host.js.map +1 -0
  36. package/dist/playable-sdk.d.ts +8 -0
  37. package/dist/playable-sdk.d.ts.map +1 -0
  38. package/dist/playable-sdk.js +5 -0
  39. package/dist/playable-sdk.js.map +1 -0
  40. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts +4 -0
  41. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.d.ts.map +1 -0
  42. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js +79 -0
  43. package/node_modules/@fps-games/babylon-renderer/dist/environment/environment-texture-controller.js.map +1 -0
  44. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts +4 -0
  45. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.d.ts.map +1 -0
  46. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js +4 -0
  47. package/node_modules/@fps-games/babylon-renderer/dist/environment/index.js.map +1 -0
  48. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts +3 -0
  49. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.d.ts.map +1 -0
  50. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js +26 -0
  51. package/node_modules/@fps-games/babylon-renderer/dist/environment/profile.js.map +1 -0
  52. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts +13 -0
  53. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.d.ts.map +1 -0
  54. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js +6 -0
  55. package/node_modules/@fps-games/babylon-renderer/dist/environment/types.js.map +1 -0
  56. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts +3 -0
  57. package/node_modules/@fps-games/babylon-renderer/dist/index.d.ts.map +1 -1
  58. package/node_modules/@fps-games/babylon-renderer/dist/index.js +7 -4
  59. package/node_modules/@fps-games/babylon-renderer/dist/index.js.map +1 -1
  60. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts +4 -0
  61. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.d.ts.map +1 -0
  62. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js +45 -0
  63. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/apply.js.map +1 -0
  64. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts +3 -0
  65. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.d.ts.map +1 -0
  66. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js +2 -0
  67. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/index.js.map +1 -0
  68. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts +7 -0
  69. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.d.ts.map +1 -0
  70. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js +2 -0
  71. package/node_modules/@fps-games/babylon-renderer/dist/outlines/babylon-default/types.js.map +1 -0
  72. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts +3 -0
  73. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.d.ts.map +1 -0
  74. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js +2 -0
  75. package/node_modules/@fps-games/babylon-renderer/dist/outlines/index.js.map +1 -0
  76. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts +7 -0
  77. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.d.ts.map +1 -0
  78. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js +2 -0
  79. package/node_modules/@fps-games/babylon-renderer/dist/outlines/types.js.map +1 -0
  80. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts +5 -0
  81. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.d.ts.map +1 -0
  82. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js +83 -0
  83. package/node_modules/@fps-games/babylon-renderer/dist/post-process/babylon-default-pipeline.js.map +1 -0
  84. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts +5 -0
  85. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.d.ts.map +1 -0
  86. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js +5 -0
  87. package/node_modules/@fps-games/babylon-renderer/dist/post-process/index.js.map +1 -0
  88. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts +5 -0
  89. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.d.ts.map +1 -0
  90. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js +155 -0
  91. package/node_modules/@fps-games/babylon-renderer/dist/post-process/profile.js.map +1 -0
  92. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts +77 -0
  93. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.d.ts.map +1 -0
  94. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js +24 -0
  95. package/node_modules/@fps-games/babylon-renderer/dist/post-process/types.js.map +1 -0
  96. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts +4 -0
  97. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.d.ts.map +1 -0
  98. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js +105 -0
  99. package/node_modules/@fps-games/babylon-renderer/dist/post-process/volume-stack.js.map +1 -0
  100. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-shaders.js +1 -1
  101. package/node_modules/@fps-games/babylon-renderer/dist/shadows/planar-shadow-system.js +14 -14
  102. package/node_modules/@fps-games/babylon-renderer/package.json +1 -1
  103. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.d.ts.map +1 -1
  104. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js +15 -5
  105. package/node_modules/@fps-games/editor-babylon/dist/camera-controller.js.map +1 -1
  106. package/node_modules/@fps-games/editor-babylon/dist/edit-session.js +4 -4
  107. package/node_modules/@fps-games/editor-babylon/dist/editor-world.js +1 -1
  108. package/node_modules/@fps-games/editor-babylon/dist/index.js +24 -24
  109. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts +3 -0
  110. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.d.ts.map +1 -0
  111. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js +396 -0
  112. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid-layer.js.map +1 -0
  113. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts +3 -0
  114. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.d.ts.map +1 -1
  115. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js +2 -567
  116. package/node_modules/@fps-games/editor-babylon/dist/infinite-grid.js.map +1 -1
  117. package/node_modules/@fps-games/editor-babylon/dist/inspector-host.js +4 -4
  118. package/node_modules/@fps-games/editor-babylon/dist/legacy-runtime.js +4 -4
  119. package/node_modules/@fps-games/editor-babylon/dist/main-camera-preview.js +1 -1
  120. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts +3 -2
  121. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.d.ts.map +1 -1
  122. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js +401 -96
  123. package/node_modules/@fps-games/editor-babylon/dist/material-property-adapter.js.map +1 -1
  124. package/node_modules/@fps-games/editor-babylon/dist/monitor.js +2 -2
  125. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.d.ts.map +1 -1
  126. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js +7 -23
  127. package/node_modules/@fps-games/editor-babylon/dist/outline-adapter.js.map +1 -1
  128. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js +1 -1
  129. package/node_modules/@fps-games/editor-babylon/dist/projection-selection-controller.js.map +1 -1
  130. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts +10 -1
  131. package/node_modules/@fps-games/editor-babylon/dist/projection.d.ts.map +1 -1
  132. package/node_modules/@fps-games/editor-babylon/dist/projection.js +234 -150
  133. package/node_modules/@fps-games/editor-babylon/dist/projection.js.map +1 -1
  134. package/node_modules/@fps-games/editor-babylon/dist/scene-camera-preview.js +1 -1
  135. package/node_modules/@fps-games/editor-babylon/dist/scene-view-camera-controller.js +4 -4
  136. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js +10 -10
  137. package/node_modules/@fps-games/editor-babylon/dist/scene-view-input-controller.js.map +1 -1
  138. package/node_modules/@fps-games/editor-babylon/dist/tool-controller.js +1 -1
  139. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts +12 -2
  140. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.d.ts.map +1 -1
  141. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js +69 -17
  142. package/node_modules/@fps-games/editor-babylon/dist/transform-gizmo-controller.js.map +1 -1
  143. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts +1 -0
  144. package/node_modules/@fps-games/editor-babylon/dist/types.d.ts.map +1 -1
  145. package/node_modules/@fps-games/editor-babylon/package.json +5 -5
  146. package/node_modules/@fps-games/editor-browser/dist/index.d.ts +9 -2
  147. package/node_modules/@fps-games/editor-browser/dist/index.d.ts.map +1 -1
  148. package/node_modules/@fps-games/editor-browser/dist/index.js +8 -2
  149. package/node_modules/@fps-games/editor-browser/dist/index.js.map +1 -1
  150. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts +20 -0
  151. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.d.ts.map +1 -0
  152. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js +88 -0
  153. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-clipboard.js.map +1 -0
  154. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts +12 -0
  155. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.d.ts.map +1 -0
  156. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js +34 -0
  157. package/node_modules/@fps-games/editor-browser/dist/local-editor-inspector-groups.js.map +1 -0
  158. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-context-menu.js +2 -2
  159. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts +55 -0
  160. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.d.ts.map +1 -0
  161. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js +144 -0
  162. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-dock-panel.js.map +1 -0
  163. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.d.ts.map +1 -1
  164. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js +40 -7
  165. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-actions.js.map +1 -1
  166. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts +5 -0
  167. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.d.ts.map +1 -0
  168. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js +5 -0
  169. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-auto-scroll.js.map +1 -0
  170. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.d.ts.map +1 -1
  171. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js +312 -126
  172. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-controller.js.map +1 -1
  173. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts +43 -0
  174. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.d.ts.map +1 -0
  175. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js +28 -0
  176. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-drag-policy.js.map +1 -0
  177. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts +4 -0
  178. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.d.ts.map +1 -1
  179. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js +48 -0
  180. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-tree.js.map +1 -1
  181. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts +3 -0
  182. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.d.ts.map +1 -1
  183. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js +182 -20
  184. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-hierarchy-view.js.map +1 -1
  185. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts +1 -1
  186. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.d.ts.map +1 -1
  187. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js +24 -0
  188. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-icons.js.map +1 -1
  189. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts +2 -0
  190. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.d.ts.map +1 -1
  191. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js +373 -63
  192. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-panels.js.map +1 -1
  193. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts +2 -0
  194. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.d.ts.map +1 -1
  195. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js +17 -12
  196. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-primitives.js.map +1 -1
  197. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts +2 -0
  198. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.d.ts.map +1 -1
  199. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js +9 -1
  200. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shared.js.map +1 -1
  201. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.d.ts.map +1 -1
  202. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js +42 -19
  203. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-shortcuts.js.map +1 -1
  204. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts +19 -0
  205. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.d.ts.map +1 -0
  206. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js +40 -0
  207. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-auto-scroll.js.map +1 -0
  208. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts +59 -0
  209. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.d.ts.map +1 -0
  210. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js +182 -0
  211. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-policy.js.map +1 -0
  212. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts +16 -0
  213. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.d.ts.map +1 -0
  214. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js +14 -0
  215. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-preview.js.map +1 -0
  216. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts +11 -0
  217. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.d.ts.map +1 -0
  218. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js +18 -0
  219. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-structured-drag-session.js.map +1 -0
  220. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-tooltip.js +1 -1
  221. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts +34 -6
  222. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-types.d.ts.map +1 -1
  223. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts +14 -0
  224. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.d.ts.map +1 -1
  225. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js +88 -37
  226. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui-workbench.js.map +1 -1
  227. package/node_modules/@fps-games/editor-browser/dist/local-editor-ui.d.ts +16 -2
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  866. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.d.ts.map +1 -0
  867. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js +268 -0
  868. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/inspectors.js.map +1 -0
  869. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts +7 -0
  870. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.d.ts.map +1 -0
  871. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js +38 -0
  872. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/report.js.map +1 -0
  873. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts +87 -0
  874. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.d.ts.map +1 -0
  875. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js +2 -0
  876. package/node_modules/@fps-games/editor-playable-sdk/dist/upgrade-doctor/types.js.map +1 -0
  877. package/node_modules/@fps-games/editor-playable-sdk/package.json +20 -0
  878. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts +113 -0
  879. package/node_modules/@fps-games/editor-protocol/dist/agent.d.ts.map +1 -0
  880. package/node_modules/@fps-games/editor-protocol/dist/agent.js +5 -0
  881. package/node_modules/@fps-games/editor-protocol/dist/agent.js.map +1 -0
  882. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts +45 -4
  883. package/node_modules/@fps-games/editor-protocol/dist/index.d.ts.map +1 -1
  884. package/node_modules/@fps-games/editor-protocol/dist/index.js +115 -2
  885. package/node_modules/@fps-games/editor-protocol/dist/index.js.map +1 -1
  886. package/node_modules/@fps-games/editor-protocol/package.json +1 -1
  887. package/package.json +13 -7
@@ -0,0 +1,3 @@
1
+ import type { BabylonEditorGridController, BabylonEditorInfiniteGridOptions } from './infinite-grid';
2
+ export declare function createBabylonEditorInfiniteGridLayer(options: BabylonEditorInfiniteGridOptions): BabylonEditorGridController;
3
+ //# sourceMappingURL=infinite-grid-layer.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"infinite-grid-layer.d.ts","sourceRoot":"","sources":["../src/infinite-grid-layer.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,2BAA2B,EAAiC,gCAAgC,EAAE,MAAM,iBAAiB,CAAC;AAqJpI,wBAAgB,oCAAoC,CAClD,OAAO,EAAE,gCAAgC,GACxC,2BAA2B,CAgK7B"}
@@ -0,0 +1,396 @@
1
+ const DEFAULT_STEP = 1;
2
+ const DEFAULT_MAJOR_STEP_MULTIPLIER = 5;
3
+ const DEFAULT_HALF_LINE_COUNT = 80;
4
+ const DEFAULT_TARGET_SCREEN_SPACING_PX = 48;
5
+ const DEFAULT_OPACITY = 0.82;
6
+ const DEFAULT_MAX_VISIBLE_DISTANCE = 600;
7
+ const GRID_FADE_START_RATIO = 0.72;
8
+ const DEFAULT_GRID_COLOR = { r: 0.18, g: 0.27, b: 0.42 };
9
+ const DEFAULT_MAJOR_GRID_COLOR = { r: 0.24, g: 0.36, b: 0.56 };
10
+ const DEFAULT_AXIS_X_COLOR = { r: 0.8, g: 0.22, b: 0.22 };
11
+ const DEFAULT_AXIS_Z_COLOR = { r: 0.22, g: 0.55, b: 0.85 };
12
+ const DEFAULT_ADAPTIVE_STEPS = [
13
+ 1,
14
+ 2,
15
+ 5,
16
+ 10,
17
+ 20,
18
+ 50,
19
+ 100,
20
+ 200,
21
+ 500,
22
+ 1000,
23
+ 2000,
24
+ 5000,
25
+ 10000,
26
+ 20000,
27
+ 50000,
28
+ 100000,
29
+ ];
30
+ const GRID_SHADER_NAME = 'fpsEditorScreenSpaceInfiniteGrid';
31
+ const GRID_VERTEX_SHADER = `
32
+ precision highp float;
33
+
34
+ attribute vec3 position;
35
+
36
+ varying vec2 vUv;
37
+
38
+ void main(void) {
39
+ vUv = position.xy * 0.5 + 0.5;
40
+ gl_Position = vec4(position.xy, 0.0, 1.0);
41
+ }
42
+ `;
43
+ const GRID_FRAGMENT_SHADER = `
44
+ #ifdef GL_OES_standard_derivatives
45
+ #extension GL_OES_standard_derivatives : enable
46
+ #endif
47
+ #ifdef GL_EXT_frag_depth
48
+ #extension GL_EXT_frag_depth : enable
49
+ #define GRID_FRAGMENT_DEPTH gl_FragDepthEXT
50
+ #else
51
+ #define GRID_FRAGMENT_DEPTH gl_FragDepth
52
+ #endif
53
+
54
+ precision highp float;
55
+
56
+ uniform mat4 viewProjection;
57
+ uniform mat4 inverseViewProjection;
58
+ uniform float gridStep;
59
+ uniform float majorStep;
60
+ uniform float fadeStart;
61
+ uniform float fadeEnd;
62
+ uniform float opacity;
63
+ uniform vec3 gridColor;
64
+ uniform vec3 majorGridColor;
65
+ uniform vec3 axisXColor;
66
+ uniform vec3 axisZColor;
67
+
68
+ varying vec2 vUv;
69
+
70
+ vec3 unprojectPoint(float depth) {
71
+ vec4 clip = vec4(vUv * 2.0 - 1.0, depth, 1.0);
72
+ vec4 world = inverseViewProjection * clip;
73
+ return world.xyz / max(world.w, 0.000001);
74
+ }
75
+
76
+ float gridLine(vec2 worldXZ, float spacing, float fadeStartValue, float fadeEndValue) {
77
+ vec2 coord = worldXZ / max(spacing, 0.0001);
78
+ vec2 derivative = max(fwidth(coord), vec2(0.0001));
79
+ vec2 grid = abs(fract(coord - 0.5) - 0.5) / derivative;
80
+ float lineDistance = min(grid.x, grid.y);
81
+ float coverage = 1.0 - smoothstep(0.0, 1.0, lineDistance);
82
+ float densityFade = 1.0 - smoothstep(fadeStartValue, fadeEndValue, max(derivative.x, derivative.y));
83
+ return coverage * densityFade;
84
+ }
85
+
86
+ float axisLine(float distanceToAxis, float width) {
87
+ float derivative = max(fwidth(distanceToAxis), 0.0001);
88
+ return 1.0 - smoothstep(width - derivative, width + derivative, abs(distanceToAxis));
89
+ }
90
+
91
+ void main(void) {
92
+ vec3 nearPoint = unprojectPoint(-1.0);
93
+ vec3 farPoint = unprojectPoint(1.0);
94
+ vec3 ray = farPoint - nearPoint;
95
+ if (abs(ray.y) < 0.000001) discard;
96
+
97
+ float t = -nearPoint.y / ray.y;
98
+ if (t < 0.0 || t > 1.0) discard;
99
+
100
+ vec3 worldPosition = nearPoint + ray * t;
101
+ vec4 gridClip = viewProjection * vec4(worldPosition, 1.0);
102
+ float normalizedDepth = gridClip.z / gridClip.w * 0.5 + 0.5;
103
+ GRID_FRAGMENT_DEPTH = clamp(normalizedDepth, 0.0, 1.0);
104
+
105
+ vec2 worldXZ = worldPosition.xz;
106
+ float distanceToCamera = length(worldPosition - nearPoint);
107
+ float rangeFade = 1.0 - smoothstep(fadeStart, fadeEnd, distanceToCamera);
108
+ if (rangeFade <= 0.001) discard;
109
+
110
+ float resolvedMajorStep = max(majorStep, gridStep);
111
+ float coarseStep = max(resolvedMajorStep * 5.0, gridStep);
112
+ float farStep = max(coarseStep * 5.0, gridStep);
113
+ float minor = gridLine(worldXZ, gridStep, 1.0, 4.0);
114
+ float major = gridLine(worldXZ, resolvedMajorStep, 1.5, 7.0);
115
+ float coarse = gridLine(worldXZ, coarseStep, 2.0, 12.0);
116
+ float far = gridLine(worldXZ, farStep, 3.0, 20.0);
117
+ float axisWidth = max(gridStep * 0.035, 0.02);
118
+ float axisX = axisLine(worldXZ.y, axisWidth);
119
+ float axisZ = axisLine(worldXZ.x, axisWidth);
120
+ float lineAlpha = max(max(max(minor * 0.34, major * 0.76), max(coarse * 0.62, far * 0.48)), max(axisX, axisZ));
121
+
122
+ vec3 color = gridColor;
123
+ color = mix(color, majorGridColor, major);
124
+ color = mix(color, majorGridColor, coarse);
125
+ color = mix(color, majorGridColor, far);
126
+ color = mix(color, axisXColor, axisX);
127
+ color = mix(color, axisZColor, axisZ);
128
+
129
+ float alpha = clamp(lineAlpha * rangeFade * opacity, 0.0, 1.0);
130
+ if (alpha <= 0.001) discard;
131
+ gl_FragColor = vec4(color, alpha);
132
+ }
133
+ `;
134
+ export function createBabylonEditorInfiniteGridLayer(options) {
135
+ const MeshBuilder = options.babylon.MeshBuilder;
136
+ const ShaderMaterial = options.babylon.ShaderMaterial;
137
+ const Effect = options.babylon.Effect;
138
+ const Color3 = options.babylon.Color3;
139
+ const Matrix = options.babylon.Matrix;
140
+ const scene = options.scene;
141
+ if (!scene || !MeshBuilder?.CreatePlane || !ShaderMaterial || !Effect?.ShadersStore || !Color3 || !Matrix?.Invert) {
142
+ throw new Error('Babylon editor infinite grid layer requires MeshBuilder.CreatePlane, ShaderMaterial, Effect.ShadersStore, Color3 and Matrix.Invert.');
143
+ }
144
+ registerGridShader(Effect);
145
+ const minStep = normalizePositive(options.step, DEFAULT_STEP);
146
+ const adaptiveSteps = normalizeAdaptiveSteps(options.adaptiveSteps, minStep);
147
+ const targetScreenSpacingPx = normalizePositive(options.targetScreenSpacingPx, DEFAULT_TARGET_SCREEN_SPACING_PX);
148
+ const halfLineCount = Math.max(4, Math.floor(normalizePositive(options.halfLineCount, DEFAULT_HALF_LINE_COUNT)));
149
+ const fadeEnd = normalizePositive(options.maxVisibleDistance ?? options.fadeDistance, Math.max(DEFAULT_MAX_VISIBLE_DISTANCE, halfLineCount * minStep * DEFAULT_MAJOR_STEP_MULTIPLIER));
150
+ const name = options.name ?? 'editor-infinite-grid';
151
+ const defaultColors = {
152
+ gridColor: options.gridColor ?? DEFAULT_GRID_COLOR,
153
+ majorGridColor: options.majorGridColor ?? DEFAULT_MAJOR_GRID_COLOR,
154
+ axisXColor: options.axisXColor ?? DEFAULT_AXIS_X_COLOR,
155
+ axisZColor: options.axisZColor ?? DEFAULT_AXIS_Z_COLOR,
156
+ };
157
+ let gridColor = createColor(Color3, defaultColors.gridColor);
158
+ let majorGridColor = createColor(Color3, defaultColors.majorGridColor);
159
+ let axisXColor = createColor(Color3, defaultColors.axisXColor);
160
+ let axisZColor = createColor(Color3, defaultColors.axisZColor);
161
+ let visible = true;
162
+ let disposed = false;
163
+ let currentStep = minStep;
164
+ let lastFrameState = null;
165
+ let renderObserver = null;
166
+ const mesh = MeshBuilder.CreatePlane(`${name}-screen-layer`, { size: 2 }, scene);
167
+ mesh.isPickable = false;
168
+ mesh.alwaysSelectAsActiveMesh = true;
169
+ mesh.infiniteDistance = true;
170
+ mesh.renderingGroupId = 0;
171
+ mesh.metadata = {
172
+ ...(mesh.metadata ?? {}),
173
+ editorProjectionHelper: true,
174
+ editorGrid: true,
175
+ editorGridKind: 'screen-space-layer',
176
+ };
177
+ mesh.onBeforeRenderObservable?.add?.(() => {
178
+ const camera = readGridCamera();
179
+ if (camera)
180
+ mesh.position = camera.position?.clone?.() ?? mesh.position;
181
+ });
182
+ const material = new ShaderMaterial(`${name}-material`, scene, {
183
+ vertex: GRID_SHADER_NAME,
184
+ fragment: GRID_SHADER_NAME,
185
+ }, {
186
+ attributes: ['position'],
187
+ uniforms: [
188
+ 'viewProjection',
189
+ 'inverseViewProjection',
190
+ 'gridStep',
191
+ 'majorStep',
192
+ 'fadeStart',
193
+ 'fadeEnd',
194
+ 'opacity',
195
+ 'gridColor',
196
+ 'majorGridColor',
197
+ 'axisXColor',
198
+ 'axisZColor',
199
+ ],
200
+ needAlphaBlending: true,
201
+ });
202
+ material.backFaceCulling = false;
203
+ material.alpha = 1;
204
+ material.disableDepthWrite = true;
205
+ if (options.babylon.Constants?.ALPHA_COMBINE != null) {
206
+ material.alphaMode = options.babylon.Constants.ALPHA_COMBINE;
207
+ }
208
+ mesh.material = material;
209
+ updateGrid(true);
210
+ renderObserver = scene.onBeforeRenderObservable?.add?.(() => updateGrid(false)) ?? null;
211
+ function readGridCamera() {
212
+ return options.getCamera?.() ?? options.camera ?? scene?.activeCamera ?? null;
213
+ }
214
+ function readGridFrameState() {
215
+ const camera = readGridCamera();
216
+ const step = resolveAdaptiveStep(scene, camera, adaptiveSteps, targetScreenSpacingPx);
217
+ const majorStep = normalizePositive(options.majorStep, step * DEFAULT_MAJOR_STEP_MULTIPLIER);
218
+ const viewProjection = readViewProjection(camera, Matrix);
219
+ const inverseViewProjection = Matrix.Invert(viewProjection);
220
+ return {
221
+ step,
222
+ majorStep,
223
+ fadeStart: Math.max(step, fadeEnd * GRID_FADE_START_RATIO),
224
+ fadeEnd,
225
+ viewProjection,
226
+ inverseViewProjection,
227
+ };
228
+ }
229
+ function updateGrid(force) {
230
+ if (disposed)
231
+ return;
232
+ const frameState = readGridFrameState();
233
+ if (!force && lastFrameState && isSameGridFrameState(lastFrameState, frameState))
234
+ return;
235
+ lastFrameState = frameState;
236
+ currentStep = frameState.step;
237
+ mesh.setEnabled?.(visible);
238
+ updateMaterialUniforms(frameState);
239
+ }
240
+ function updateMaterialUniforms(frameState) {
241
+ material.setMatrix?.('viewProjection', frameState.viewProjection);
242
+ material.setMatrix?.('inverseViewProjection', frameState.inverseViewProjection);
243
+ material.setFloat?.('gridStep', frameState.step);
244
+ material.setFloat?.('majorStep', frameState.majorStep);
245
+ material.setFloat?.('fadeStart', frameState.fadeStart);
246
+ material.setFloat?.('fadeEnd', frameState.fadeEnd);
247
+ material.setFloat?.('opacity', visible ? normalizeOpacity(options.opacity) : 0);
248
+ material.setColor3?.('gridColor', gridColor);
249
+ material.setColor3?.('majorGridColor', majorGridColor);
250
+ material.setColor3?.('axisXColor', axisXColor);
251
+ material.setColor3?.('axisZColor', axisZColor);
252
+ }
253
+ return {
254
+ setVisible(nextVisible) {
255
+ visible = nextVisible;
256
+ mesh.setEnabled?.(nextVisible);
257
+ updateGrid(true);
258
+ },
259
+ setColors(colors) {
260
+ gridColor = createColor(Color3, colors.gridColor ?? defaultColors.gridColor);
261
+ majorGridColor = createColor(Color3, colors.majorGridColor ?? defaultColors.majorGridColor);
262
+ axisXColor = createColor(Color3, colors.axisXColor ?? defaultColors.axisXColor);
263
+ axisZColor = createColor(Color3, colors.axisZColor ?? defaultColors.axisZColor);
264
+ if (lastFrameState)
265
+ updateMaterialUniforms(lastFrameState);
266
+ },
267
+ isVisible() {
268
+ return visible;
269
+ },
270
+ getStep() {
271
+ return currentStep;
272
+ },
273
+ dispose() {
274
+ if (disposed)
275
+ return;
276
+ disposed = true;
277
+ if (renderObserver && scene.onBeforeRenderObservable?.remove) {
278
+ scene.onBeforeRenderObservable.remove(renderObserver);
279
+ }
280
+ renderObserver = null;
281
+ mesh.dispose?.();
282
+ material.dispose?.();
283
+ lastFrameState = null;
284
+ },
285
+ };
286
+ }
287
+ function registerGridShader(Effect) {
288
+ const shadersStore = Effect.ShadersStore;
289
+ const vertexKey = `${GRID_SHADER_NAME}VertexShader`;
290
+ const fragmentKey = `${GRID_SHADER_NAME}FragmentShader`;
291
+ if (!shadersStore[vertexKey])
292
+ shadersStore[vertexKey] = GRID_VERTEX_SHADER;
293
+ if (!shadersStore[fragmentKey])
294
+ shadersStore[fragmentKey] = GRID_FRAGMENT_SHADER;
295
+ }
296
+ function readViewProjection(camera, Matrix) {
297
+ if (!camera?.getViewMatrix || !camera?.getProjectionMatrix)
298
+ return Matrix.Identity();
299
+ const view = camera.getViewMatrix();
300
+ const projection = camera.getProjectionMatrix();
301
+ return view?.multiply ? view.multiply(projection) : Matrix.Identity();
302
+ }
303
+ function isSameGridFrameState(left, right) {
304
+ return left.step === right.step
305
+ && left.majorStep === right.majorStep
306
+ && left.fadeStart === right.fadeStart
307
+ && left.fadeEnd === right.fadeEnd
308
+ && isSameMatrix(left.viewProjection, right.viewProjection)
309
+ && isSameMatrix(left.inverseViewProjection, right.inverseViewProjection);
310
+ }
311
+ function isSameMatrix(left, right) {
312
+ const leftValues = left?.m;
313
+ const rightValues = right?.m;
314
+ if (!leftValues || !rightValues || leftValues.length !== rightValues.length)
315
+ return false;
316
+ for (let index = 0; index < leftValues.length; index += 1) {
317
+ if (leftValues[index] !== rightValues[index])
318
+ return false;
319
+ }
320
+ return true;
321
+ }
322
+ function normalizePositive(value, fallback) {
323
+ return Number.isFinite(value) && Number(value) > 0 ? Number(value) : fallback;
324
+ }
325
+ function normalizeOpacity(value) {
326
+ const opacity = value == null ? DEFAULT_OPACITY : Number(value);
327
+ if (!Number.isFinite(opacity))
328
+ return DEFAULT_OPACITY;
329
+ return Math.min(1, Math.max(0, opacity));
330
+ }
331
+ function normalizeAdaptiveSteps(steps, minStep) {
332
+ const source = steps?.length ? steps : DEFAULT_ADAPTIVE_STEPS;
333
+ const normalized = Array.from(new Set(source
334
+ .map(value => normalizePositive(value, 0))
335
+ .filter(value => value >= minStep))).sort((left, right) => left - right);
336
+ return normalized.length > 0 ? normalized : [minStep];
337
+ }
338
+ function resolveAdaptiveStep(scene, camera, steps, targetScreenSpacingPx) {
339
+ const pixelsPerWorldUnit = estimatePixelsPerWorldUnit(scene, camera);
340
+ if (!Number.isFinite(pixelsPerWorldUnit) || pixelsPerWorldUnit <= 0)
341
+ return steps[0] ?? DEFAULT_STEP;
342
+ let bestStep = steps[0] ?? DEFAULT_STEP;
343
+ let bestScore = Number.POSITIVE_INFINITY;
344
+ for (const step of steps) {
345
+ const screenSpacing = step * pixelsPerWorldUnit;
346
+ const score = Math.abs(Math.log(Math.max(screenSpacing, 0.0001) / targetScreenSpacingPx));
347
+ if (score < bestScore) {
348
+ bestScore = score;
349
+ bestStep = step;
350
+ }
351
+ }
352
+ return bestStep;
353
+ }
354
+ function estimatePixelsPerWorldUnit(scene, camera) {
355
+ const activeCamera = camera ?? scene?.activeCamera ?? null;
356
+ const engine = scene?.getEngine?.();
357
+ const viewportHeight = readViewportHeight(engine);
358
+ if (!activeCamera || viewportHeight <= 0)
359
+ return 1;
360
+ const orthoTop = Number(activeCamera.orthoTop);
361
+ const orthoBottom = Number(activeCamera.orthoBottom);
362
+ if (Number.isFinite(orthoTop) && Number.isFinite(orthoBottom) && orthoTop !== orthoBottom) {
363
+ return viewportHeight / Math.abs(orthoTop - orthoBottom);
364
+ }
365
+ const distance = estimateCameraDistanceToTarget(activeCamera);
366
+ const fov = normalizePositive(Number(activeCamera.fov), Math.PI / 4);
367
+ const visibleHeight = 2 * distance * Math.tan(fov / 2);
368
+ return visibleHeight > 0 ? viewportHeight / visibleHeight : 1;
369
+ }
370
+ function readViewportHeight(engine) {
371
+ const renderHeight = Number(engine?.getRenderHeight?.());
372
+ if (Number.isFinite(renderHeight) && renderHeight > 0)
373
+ return renderHeight;
374
+ const canvasHeight = Number(engine?.getRenderingCanvas?.()?.clientHeight);
375
+ if (Number.isFinite(canvasHeight) && canvasHeight > 0)
376
+ return canvasHeight;
377
+ return 720;
378
+ }
379
+ function estimateCameraDistanceToTarget(camera) {
380
+ const radius = Number(camera?.radius);
381
+ if (Number.isFinite(radius) && radius > 0)
382
+ return radius;
383
+ const position = camera?.position;
384
+ const target = camera?.target;
385
+ if (position && target) {
386
+ const distance = Math.hypot((Number(position.x) || 0) - (Number(target.x) || 0), (Number(position.y) || 0) - (Number(target.y) || 0), (Number(position.z) || 0) - (Number(target.z) || 0));
387
+ if (Number.isFinite(distance) && distance > 0)
388
+ return distance;
389
+ }
390
+ const height = Math.abs(Number(position?.y) || 0);
391
+ return height > 0 ? height : 8;
392
+ }
393
+ function createColor(Color3, color) {
394
+ return new Color3(color.r, color.g, color.b);
395
+ }
396
+ //# sourceMappingURL=infinite-grid-layer.js.map
@@ -0,0 +1 @@
1
+ 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@@ -10,6 +10,9 @@ export interface BabylonEditorInfiniteGridOptions {
10
10
  targetScreenSpacingPx?: number;
11
11
  majorStep?: number;
12
12
  halfLineCount?: number;
13
+ fadeDistance?: number;
14
+ maxVisibleDistance?: number;
15
+ opacity?: number;
13
16
  gridColor?: {
14
17
  r: number;
15
18
  g: number;
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"infinite-grid.d.ts","sourceRoot":"","sources":["../src/infinite-grid.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EACV,oBAAoB,EACpB,aAAa,EACb,YAAY,EACb,MAAM,SAAS,CAAC;AAGjB,MAAM,WAAW,gCAAgC;IAC/C,OAAO,EAAE,oBAAoB,GAAG,MAAM,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC;IACpD,KAAK,EAAE,YAAY,CAAC;IACpB,MAAM,CAAC,EAAE,aAAa,GAAG,IAAI,CAAC;IAC9B,SAAS,CAAC,EAAE,MAAM,aAAa,GAAG,IAAI,GAAG,SAAS,CAAC;IACnD,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,IAAI,CAAC,EAAE,MAAM,CAAC;IACd,aAAa,CAAC,EAAE,MAAM,EAAE,CAAC;IACzB,qBAAqB,CAAC,EAAE,MAAM,CAAC;IAC/B,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,aAAa,CAAC,EAAE,MAAM,CAAC;IACvB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,kBAAkB,CAAC,EAAE,MAAM,CAAC;IAC5B,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,SAAS,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAChD,cAAc,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACrD,UAAU,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACjD,UAAU,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;CAClD;AAED,MAAM,WAAW,6BAA6B;IAC5C,SAAS,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAChD,cAAc,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACrD,UAAU,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IACjD,UAAU,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;CAClD;AAED,MAAM,WAAW,2BAA2B;IAC1C,UAAU,CAAC,OAAO,EAAE,OAAO,GAAG,IAAI,CAAC;IACnC,SAAS,CAAC,MAAM,EAAE,6BAA6B,GAAG,IAAI,CAAC;IACvD,SAAS,IAAI,OAAO,CAAC;IACrB,OAAO,IAAI,MAAM,CAAC;IAClB,OAAO,IAAI,IAAI,CAAC;CACjB;AAED,wBAAgB,+BAA+B,CAC7C,OAAO,EAAE,gCAAgC,GACxC,2BAA2B,CAE7B"}