@datamoc/mw_games 0.4.0 → 0.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/actors/Advancement.d.ts +17 -0
- package/dist/actors/Advancement.d.ts.map +1 -1
- package/dist/actors/Advancement.js +17 -0
- package/dist/actors/Advancement.js.map +1 -1
- package/dist/actors/Affix.d.ts +20 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Appearances.d.ts +12 -0
- package/dist/actors/Appearances.d.ts.map +1 -1
- package/dist/actors/Appearances.js +12 -0
- package/dist/actors/Appearances.js.map +1 -1
- package/dist/actors/Aura.d.ts +16 -0
- package/dist/actors/Aura.d.ts.map +1 -1
- package/dist/actors/Aura.js +16 -0
- package/dist/actors/Aura.js.map +1 -1
- package/dist/actors/Barrier.d.ts +13 -0
- package/dist/actors/Barrier.d.ts.map +1 -1
- package/dist/actors/Barrier.js.map +1 -1
- package/dist/actors/Charges.d.ts +13 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +18 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +18 -0
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +12 -0
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +12 -0
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +13 -0
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +13 -0
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/ItemStatusEffect.d.ts +13 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +13 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/Loot.d.ts +15 -1
- package/dist/actors/Loot.d.ts.map +1 -1
- package/dist/actors/Loot.js +15 -1
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +14 -1
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +14 -1
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +14 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Scaling.d.ts +8 -0
- package/dist/actors/Scaling.d.ts.map +1 -1
- package/dist/actors/Scaling.js.map +1 -1
- package/dist/actors/Shop.d.ts +15 -0
- package/dist/actors/Shop.d.ts.map +1 -1
- package/dist/actors/Shop.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +13 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +13 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +18 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +18 -0
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/actors/Support.d.ts +11 -0
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +11 -0
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/Traits.d.ts +14 -0
- package/dist/actors/Traits.d.ts.map +1 -1
- package/dist/actors/Traits.js +14 -0
- package/dist/actors/Traits.js.map +1 -1
- package/dist/actors/craft.d.ts +16 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +16 -0
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/skillCheck.d.ts +8 -0
- package/dist/actors/skillCheck.d.ts.map +1 -1
- package/dist/actors/skillCheck.js +8 -0
- package/dist/actors/skillCheck.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +10 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -1
- package/dist/assets/ByteProgress.js +10 -0
- package/dist/assets/ByteProgress.js.map +1 -1
- package/dist/assets/Streaming.d.ts +10 -0
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +10 -0
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/binary.d.ts +52 -0
- package/dist/assets/binary.d.ts.map +1 -0
- package/dist/assets/binary.js +57 -0
- package/dist/assets/binary.js.map +1 -0
- package/dist/assets/index.d.ts +10 -5
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -5
- package/dist/assets/index.js.map +1 -1
- package/dist/assets/loader.d.ts +11 -0
- package/dist/assets/loader.d.ts.map +1 -1
- package/dist/assets/loader.js +11 -0
- package/dist/assets/loader.js.map +1 -1
- package/dist/assets/paths.d.ts +10 -0
- package/dist/assets/paths.d.ts.map +1 -1
- package/dist/assets/paths.js +10 -0
- package/dist/assets/paths.js.map +1 -1
- package/dist/audio/Captions.d.ts +13 -1
- package/dist/audio/Captions.d.ts.map +1 -1
- package/dist/audio/Captions.js +13 -1
- package/dist/audio/Captions.js.map +1 -1
- package/dist/audio/Midi.d.ts +19 -1
- package/dist/audio/Midi.d.ts.map +1 -1
- package/dist/audio/Midi.js +19 -1
- package/dist/audio/Midi.js.map +1 -1
- package/dist/audio/Music.d.ts +11 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +11 -0
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Orchestrator.d.ts +14 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -1
- package/dist/audio/Orchestrator.js +14 -0
- package/dist/audio/Orchestrator.js.map +1 -1
- package/dist/audio/Playable.d.ts +11 -1
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +11 -1
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +8 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +15 -0
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +15 -0
- package/dist/audio/Synth.js.map +1 -1
- package/dist/battle/BattleAI.d.ts +18 -2
- package/dist/battle/BattleAI.d.ts.map +1 -1
- package/dist/battle/BattleAI.js +18 -2
- package/dist/battle/BattleAI.js.map +1 -1
- package/dist/battle/Evolution.d.ts +12 -0
- package/dist/battle/Evolution.d.ts.map +1 -1
- package/dist/battle/Evolution.js +12 -0
- package/dist/battle/Evolution.js.map +1 -1
- package/dist/battle/Field.d.ts +11 -0
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +16 -0
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +16 -0
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/battle/Move.d.ts +13 -0
- package/dist/battle/Move.d.ts.map +1 -1
- package/dist/battle/Move.js +13 -0
- package/dist/battle/Move.js.map +1 -1
- package/dist/battle/Party.d.ts +11 -0
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +11 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/battle/Species.d.ts +10 -0
- package/dist/battle/Species.d.ts.map +1 -1
- package/dist/battle/Species.js +10 -0
- package/dist/battle/Species.js.map +1 -1
- package/dist/battle/StatStages.d.ts +14 -0
- package/dist/battle/StatStages.d.ts.map +1 -1
- package/dist/battle/StatStages.js.map +1 -1
- package/dist/battle/TypeMatrix.d.ts +11 -0
- package/dist/battle/TypeMatrix.d.ts.map +1 -1
- package/dist/battle/TypeMatrix.js +11 -0
- package/dist/battle/TypeMatrix.js.map +1 -1
- package/dist/board/Army.d.ts +75 -0
- package/dist/board/Army.d.ts.map +1 -1
- package/dist/board/Army.js +75 -0
- package/dist/board/Army.js.map +1 -1
- package/dist/board/Classics.d.ts +297 -1
- package/dist/board/Classics.d.ts.map +1 -1
- package/dist/board/Classics.js +297 -1
- package/dist/board/Classics.js.map +1 -1
- package/dist/board/Engine.d.ts +23 -0
- package/dist/board/Engine.d.ts.map +1 -1
- package/dist/board/Engine.js +23 -0
- package/dist/board/Engine.js.map +1 -1
- package/dist/board/FogOfWar.d.ts +20 -0
- package/dist/board/FogOfWar.d.ts.map +1 -1
- package/dist/board/FogOfWar.js +20 -0
- package/dist/board/FogOfWar.js.map +1 -1
- package/dist/board/Tactics.d.ts +158 -1
- package/dist/board/Tactics.d.ts.map +1 -1
- package/dist/board/Tactics.js +125 -1
- package/dist/board/Tactics.js.map +1 -1
- package/dist/board/chess.d.ts +87 -3
- package/dist/board/chess.d.ts.map +1 -1
- package/dist/board/chess.js +96 -4
- package/dist/board/chess.js.map +1 -1
- package/dist/core/Achievements.d.ts +15 -0
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +15 -0
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Collection.d.ts +12 -0
- package/dist/core/Collection.d.ts.map +1 -1
- package/dist/core/Collection.js +12 -0
- package/dist/core/Collection.js.map +1 -1
- package/dist/core/Entity.d.ts +42 -0
- package/dist/core/Entity.d.ts.map +1 -0
- package/dist/core/Entity.js +47 -0
- package/dist/core/Entity.js.map +1 -0
- package/dist/core/Feedback.d.ts +11 -1
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +11 -1
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hex.d.ts +14 -0
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +14 -0
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Hooks.d.ts +14 -0
- package/dist/core/Hooks.d.ts.map +1 -1
- package/dist/core/Hooks.js.map +1 -1
- package/dist/core/Input.d.ts +12 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +17 -0
- package/dist/core/Loading.d.ts.map +1 -1
- package/dist/core/Loading.js +17 -0
- package/dist/core/Loading.js.map +1 -1
- package/dist/core/Log.d.ts +9 -0
- package/dist/core/Log.d.ts.map +1 -1
- package/dist/core/Log.js +9 -0
- package/dist/core/Log.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +12 -0
- package/dist/core/Multiplayer.d.ts.map +1 -1
- package/dist/core/Multiplayer.js +12 -0
- package/dist/core/Multiplayer.js.map +1 -1
- package/dist/core/News.d.ts +12 -0
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +14 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +14 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Presentation.d.ts +56 -0
- package/dist/core/Presentation.d.ts.map +1 -0
- package/dist/core/Presentation.js +78 -0
- package/dist/core/Presentation.js.map +1 -0
- package/dist/core/Random.d.ts +24 -0
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +24 -0
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Replay.d.ts +31 -0
- package/dist/core/Replay.d.ts.map +1 -1
- package/dist/core/Replay.js +31 -0
- package/dist/core/Replay.js.map +1 -1
- package/dist/core/RunHistory.d.ts +12 -0
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Sanitize.d.ts +18 -0
- package/dist/core/Sanitize.d.ts.map +1 -1
- package/dist/core/Sanitize.js +18 -0
- package/dist/core/Sanitize.js.map +1 -1
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +13 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +14 -0
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +13 -0
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +13 -0
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +20 -0
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +20 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Scramble.d.ts +8 -0
- package/dist/core/Scramble.d.ts.map +1 -1
- package/dist/core/Scramble.js +8 -0
- package/dist/core/Scramble.js.map +1 -1
- package/dist/core/Session.d.ts +10 -0
- package/dist/core/Session.d.ts.map +1 -1
- package/dist/core/Session.js.map +1 -1
- package/dist/core/Signal.d.ts +11 -0
- package/dist/core/Signal.d.ts.map +1 -1
- package/dist/core/Signal.js.map +1 -1
- package/dist/core/Spawner.d.ts +17 -0
- package/dist/core/Spawner.d.ts.map +1 -1
- package/dist/core/Spawner.js +17 -0
- package/dist/core/Spawner.js.map +1 -1
- package/dist/core/Stats.d.ts +14 -0
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +14 -0
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/Telemetry.d.ts +11 -0
- package/dist/core/Telemetry.d.ts.map +1 -1
- package/dist/core/Telemetry.js +11 -0
- package/dist/core/Telemetry.js.map +1 -1
- package/dist/core/Tween.d.ts +16 -1
- package/dist/core/Tween.d.ts.map +1 -1
- package/dist/core/Tween.js +16 -1
- package/dist/core/Tween.js.map +1 -1
- package/dist/core/UndoHistory.d.ts +15 -0
- package/dist/core/UndoHistory.d.ts.map +1 -1
- package/dist/core/UndoHistory.js.map +1 -1
- package/dist/core/index.d.ts +4 -0
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +2 -0
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Content.d.ts +151 -0
- package/dist/i18n/Content.d.ts.map +1 -0
- package/dist/i18n/Content.js +219 -0
- package/dist/i18n/Content.js.map +1 -0
- package/dist/i18n/Format.d.ts +25 -0
- package/dist/i18n/Format.d.ts.map +1 -0
- package/dist/i18n/Format.js +32 -0
- package/dist/i18n/Format.js.map +1 -0
- package/dist/i18n/SemanticMessage.d.ts +71 -0
- package/dist/i18n/SemanticMessage.d.ts.map +1 -0
- package/dist/i18n/SemanticMessage.js +40 -0
- package/dist/i18n/SemanticMessage.js.map +1 -0
- package/dist/i18n/Validate.d.ts +56 -0
- package/dist/i18n/Validate.d.ts.map +1 -0
- package/dist/i18n/Validate.js +65 -0
- package/dist/i18n/Validate.js.map +1 -0
- package/dist/i18n/index.d.ts +74 -3
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +136 -7
- package/dist/i18n/index.js.map +1 -1
- package/dist/mw_games.global.js +153 -88
- package/dist/roguelike/Blob.d.ts +11 -0
- package/dist/roguelike/Blob.d.ts.map +1 -1
- package/dist/roguelike/Blob.js +11 -0
- package/dist/roguelike/Blob.js.map +1 -1
- package/dist/roguelike/Boss.d.ts +12 -0
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +12 -0
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +13 -0
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +13 -0
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +10 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -1
- package/dist/roguelike/ContentRoll.js +10 -0
- package/dist/roguelike/ContentRoll.js.map +1 -1
- package/dist/roguelike/Doors.d.ts +13 -0
- package/dist/roguelike/Doors.d.ts.map +1 -1
- package/dist/roguelike/Doors.js +13 -0
- package/dist/roguelike/Doors.js.map +1 -1
- package/dist/roguelike/DungeonParity.d.ts +15 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -1
- package/dist/roguelike/DungeonParity.js +15 -0
- package/dist/roguelike/DungeonParity.js.map +1 -1
- package/dist/roguelike/Elevation.d.ts +15 -0
- package/dist/roguelike/Elevation.d.ts.map +1 -1
- package/dist/roguelike/Elevation.js +15 -0
- package/dist/roguelike/Elevation.js.map +1 -1
- package/dist/roguelike/Features.d.ts +17 -0
- package/dist/roguelike/Features.d.ts.map +1 -1
- package/dist/roguelike/Features.js +17 -0
- package/dist/roguelike/Features.js.map +1 -1
- package/dist/roguelike/FieldOfView.d.ts +13 -0
- package/dist/roguelike/FieldOfView.d.ts.map +1 -1
- package/dist/roguelike/FieldOfView.js +13 -0
- package/dist/roguelike/FieldOfView.js.map +1 -1
- package/dist/roguelike/Level.d.ts +26 -1
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +26 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/MonsterAI.d.ts +14 -0
- package/dist/roguelike/MonsterAI.d.ts.map +1 -1
- package/dist/roguelike/MonsterAI.js +14 -0
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +16 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
- package/dist/roguelike/MultiStageAbility.js +16 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -1
- package/dist/roguelike/Pathfinder.d.ts +23 -2
- package/dist/roguelike/Pathfinder.d.ts.map +1 -1
- package/dist/roguelike/Pathfinder.js +23 -2
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/Placement.d.ts +62 -0
- package/dist/roguelike/Placement.d.ts.map +1 -0
- package/dist/roguelike/Placement.js +79 -0
- package/dist/roguelike/Placement.js.map +1 -0
- package/dist/roguelike/RoomBuilders.d.ts +18 -1
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -1
- package/dist/roguelike/RoomBuilders.js +18 -1
- package/dist/roguelike/RoomBuilders.js.map +1 -1
- package/dist/roguelike/Scheduler.d.ts +48 -1
- package/dist/roguelike/Scheduler.d.ts.map +1 -1
- package/dist/roguelike/Scheduler.js +58 -1
- package/dist/roguelike/Scheduler.js.map +1 -1
- package/dist/roguelike/Secrets.d.ts +13 -0
- package/dist/roguelike/Secrets.d.ts.map +1 -1
- package/dist/roguelike/Secrets.js +13 -0
- package/dist/roguelike/Secrets.js.map +1 -1
- package/dist/roguelike/Stealth.d.ts +13 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -1
- package/dist/roguelike/Stealth.js +13 -0
- package/dist/roguelike/Stealth.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +45 -1
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +33 -1
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +10 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -1
- package/dist/roguelike/TriggerTracker.js +10 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -1
- package/dist/roguelike/generate.d.ts +41 -1
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +41 -1
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +3 -1
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +1 -0
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/Collision.d.ts +19 -0
- package/dist/rpg/Collision.d.ts.map +1 -1
- package/dist/rpg/Collision.js +19 -0
- package/dist/rpg/Collision.js.map +1 -1
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- package/dist/two-d/render/ColorBlindness.js +23 -4
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- package/dist/two-d/render/ColorTransformBatcher.js +65 -4
- package/dist/two-d/render/ColorTransformBatcher.js.map +1 -1
- package/dist/two-d/render/LayeredSprite.d.ts +22 -3
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- package/dist/two-d/render/Minimap.js.map +1 -1
- package/dist/two-d/render/Particles.d.ts +26 -2
- package/dist/two-d/render/Particles.d.ts.map +1 -1
- package/dist/two-d/render/Particles.js +23 -0
- package/dist/two-d/render/Particles.js.map +1 -1
- package/dist/two-d/render/Projectile.d.ts +14 -0
- package/dist/two-d/render/Projectile.d.ts.map +1 -1
- package/dist/two-d/render/Projectile.js +14 -0
- package/dist/two-d/render/Projectile.js.map +1 -1
- package/dist/two-d/render/ScreenEffects.d.ts +15 -0
- package/dist/two-d/render/ScreenEffects.d.ts.map +1 -1
- package/dist/two-d/render/ScreenEffects.js +15 -0
- package/dist/two-d/render/ScreenEffects.js.map +1 -1
- package/dist/two-d/render/Shape2D.d.ts +97 -0
- package/dist/two-d/render/Shape2D.d.ts.map +1 -0
- package/dist/two-d/render/Shape2D.js +97 -0
- package/dist/two-d/render/Shape2D.js.map +1 -0
- package/dist/two-d/render/SpriteSheet.d.ts +9 -6
- package/dist/two-d/render/SpriteSheet.d.ts.map +1 -1
- package/dist/two-d/render/SpriteSheet.js +7 -0
- package/dist/two-d/render/SpriteSheet.js.map +1 -1
- package/dist/two-d/render/StatusVisuals.d.ts +22 -0
- package/dist/two-d/render/StatusVisuals.d.ts.map +1 -1
- package/dist/two-d/render/StatusVisuals.js +22 -0
- package/dist/two-d/render/StatusVisuals.js.map +1 -1
- package/dist/two-d/render/TileMap.d.ts +65 -3
- package/dist/two-d/render/TileMap.d.ts.map +1 -1
- package/dist/two-d/render/TileMap.js +65 -3
- package/dist/two-d/render/TileMap.js.map +1 -1
- package/dist/two-d/render/TiledMap.d.ts +9 -3
- package/dist/two-d/render/TiledMap.d.ts.map +1 -1
- package/dist/two-d/render/TiledMap.js +9 -3
- package/dist/two-d/render/TiledMap.js.map +1 -1
- package/dist/two-d/render/TintedSprite.d.ts +12 -4
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -1
- package/dist/two-d/render/TintedSprite.js +14 -3
- package/dist/two-d/render/TintedSprite.js.map +1 -1
- package/dist/two-d/render/Types2D.d.ts +39 -0
- package/dist/two-d/render/Types2D.d.ts.map +1 -0
- package/dist/two-d/render/Types2D.js +18 -0
- package/dist/two-d/render/Types2D.js.map +1 -0
- package/dist/two-d/render/Viewport.d.ts +22 -0
- package/dist/two-d/render/Viewport.d.ts.map +1 -1
- package/dist/two-d/render/Viewport.js +22 -0
- package/dist/two-d/render/Viewport.js.map +1 -1
- package/dist/two-d/render/index.d.ts +3 -0
- package/dist/two-d/render/index.d.ts.map +1 -1
- package/dist/two-d/render/index.js +2 -0
- package/dist/two-d/render/index.js.map +1 -1
- package/dist/two-d/stage/DialogueStage.d.ts +16 -0
- package/dist/two-d/stage/DialogueStage.d.ts.map +1 -1
- package/dist/two-d/stage/DialogueStage.js +16 -0
- package/dist/two-d/stage/DialogueStage.js.map +1 -1
- package/dist/two-d/stage/script.d.ts +20 -0
- package/dist/two-d/stage/script.d.ts.map +1 -1
- package/dist/two-d/stage/script.js +20 -0
- package/dist/two-d/stage/script.js.map +1 -1
- package/dist/two-d/stage/twee.d.ts +11 -0
- package/dist/two-d/stage/twee.d.ts.map +1 -1
- package/dist/two-d/stage/twee.js +11 -0
- package/dist/two-d/stage/twee.js.map +1 -1
- package/dist/two-d/ui/Bar.d.ts +16 -3
- package/dist/two-d/ui/Bar.d.ts.map +1 -1
- package/dist/two-d/ui/Bar.js +16 -1
- package/dist/two-d/ui/Bar.js.map +1 -1
- package/dist/two-d/ui/BitmapLabel.d.ts +23 -1
- package/dist/two-d/ui/BitmapLabel.d.ts.map +1 -1
- package/dist/two-d/ui/BitmapLabel.js +23 -1
- package/dist/two-d/ui/BitmapLabel.js.map +1 -1
- package/dist/two-d/ui/Button.d.ts +19 -3
- package/dist/two-d/ui/Button.d.ts.map +1 -1
- package/dist/two-d/ui/Button.js +15 -0
- package/dist/two-d/ui/Button.js.map +1 -1
- package/dist/two-d/ui/FloatingText.d.ts +15 -0
- package/dist/two-d/ui/FloatingText.d.ts.map +1 -1
- package/dist/two-d/ui/FloatingText.js +15 -0
- package/dist/two-d/ui/FloatingText.js.map +1 -1
- package/dist/two-d/ui/HelpScreen.d.ts +16 -0
- package/dist/two-d/ui/HelpScreen.d.ts.map +1 -1
- package/dist/two-d/ui/HelpScreen.js +23 -3
- package/dist/two-d/ui/HelpScreen.js.map +1 -1
- package/dist/two-d/ui/IconGrid.d.ts +27 -1
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -1
- package/dist/two-d/ui/IconGrid.js +37 -5
- package/dist/two-d/ui/IconGrid.js.map +1 -1
- package/dist/two-d/ui/Label.d.ts +10 -0
- package/dist/two-d/ui/Label.d.ts.map +1 -1
- package/dist/two-d/ui/Label.js +10 -0
- package/dist/two-d/ui/Label.js.map +1 -1
- package/dist/two-d/ui/ListView.d.ts +21 -1
- package/dist/two-d/ui/ListView.d.ts.map +1 -1
- package/dist/two-d/ui/ListView.js +19 -0
- package/dist/two-d/ui/ListView.js.map +1 -1
- package/dist/two-d/ui/LoadingScreen.d.ts +24 -1
- package/dist/two-d/ui/LoadingScreen.d.ts.map +1 -1
- package/dist/two-d/ui/LoadingScreen.js +24 -1
- package/dist/two-d/ui/LoadingScreen.js.map +1 -1
- package/dist/two-d/ui/MessageBox.d.ts +21 -2
- package/dist/two-d/ui/MessageBox.d.ts.map +1 -1
- package/dist/two-d/ui/MessageBox.js +19 -0
- package/dist/two-d/ui/MessageBox.js.map +1 -1
- package/dist/two-d/ui/NinePatch.d.ts +15 -2
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -1
- package/dist/two-d/ui/NinePatch.js +13 -1
- package/dist/two-d/ui/NinePatch.js.map +1 -1
- package/dist/two-d/ui/RebindScreen.d.ts +15 -0
- package/dist/two-d/ui/RebindScreen.d.ts.map +1 -1
- package/dist/two-d/ui/RebindScreen.js +15 -0
- package/dist/two-d/ui/RebindScreen.js.map +1 -1
- package/dist/two-d/ui/StatsScreen.d.ts +15 -0
- package/dist/two-d/ui/StatsScreen.d.ts.map +1 -1
- package/dist/two-d/ui/StatsScreen.js +15 -0
- package/dist/two-d/ui/StatsScreen.js.map +1 -1
- package/dist/two-d/ui/Toast.d.ts +14 -1
- package/dist/two-d/ui/Toast.d.ts.map +1 -1
- package/dist/two-d/ui/Toast.js +12 -0
- package/dist/two-d/ui/Toast.js.map +1 -1
- package/dist/two-d/ui/Tooltip.d.ts +14 -0
- package/dist/two-d/ui/Tooltip.d.ts.map +1 -1
- package/dist/two-d/ui/Tooltip.js +14 -0
- package/dist/two-d/ui/Tooltip.js.map +1 -1
- package/dist/two-d/ui/VerticalLabel.d.ts +18 -0
- package/dist/two-d/ui/VerticalLabel.d.ts.map +1 -1
- package/dist/two-d/ui/VerticalLabel.js +18 -0
- package/dist/two-d/ui/VerticalLabel.js.map +1 -1
- package/dist/two-d/ui/Window.d.ts +12 -0
- package/dist/two-d/ui/Window.d.ts.map +1 -1
- package/dist/two-d/ui/Window.js +12 -0
- package/dist/two-d/ui/Window.js.map +1 -1
- package/dist/two-d/ui/theme.d.ts +47 -3
- package/dist/two-d/ui/theme.d.ts.map +1 -1
- package/dist/two-d/ui/theme.js +45 -1
- package/dist/two-d/ui/theme.js.map +1 -1
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/dist/world/Encounters.d.ts +12 -0
- package/dist/world/Encounters.d.ts.map +1 -1
- package/dist/world/Encounters.js.map +1 -1
- package/dist/world/Environment.d.ts +15 -1
- package/dist/world/Environment.d.ts.map +1 -1
- package/dist/world/Environment.js +15 -1
- package/dist/world/Environment.js.map +1 -1
- package/dist/world/Overworld.d.ts +14 -0
- package/dist/world/Overworld.d.ts.map +1 -1
- package/dist/world/Overworld.js +14 -0
- package/dist/world/Overworld.js.map +1 -1
- package/dist/world/TurnClock.d.ts +16 -0
- package/dist/world/TurnClock.d.ts.map +1 -1
- package/dist/world/TurnClock.js +16 -0
- package/dist/world/TurnClock.js.map +1 -1
- package/dist/world/World.d.ts +14 -0
- package/dist/world/World.d.ts.map +1 -1
- package/dist/world/World.js +14 -0
- package/dist/world/World.js.map +1 -1
- package/package.json +10 -3
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{"version":3,"file":"Species.js","sourceRoot":"","sources":["../../src/battle/Species.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAE,UAAU,EAAoB,MAAM,0BAA0B,CAAC;AA4BrF,2FAA2F;AAC3F,MAAM,cAAc,GAAG,UAAU,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAE9C
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{"version":3,"file":"Species.js","sourceRoot":"","sources":["../../src/battle/Species.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAE,UAAU,EAAoB,MAAM,0BAA0B,CAAC;AA4BrF,2FAA2F;AAC3F,MAAM,cAAc,GAAG,UAAU,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAE9C;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,QAAQ;IAMpB,YAAY,OAAwB;QACnC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;QACvC,IAAI,CAAC,WAAW,GAAG,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,IAAI,cAAc,EAAE;YAC5E,KAAK,EAAE,OAAO,CAAC,KAAK,IAAI,CAAC;SACzB,CAAC,CAAC;QACH,IAAI,CAAC,KAAK,GAAG,IAAI,SAAS,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;IAC1D,CAAC;IAED,yFAAyF;IACzF,YAAY;QACX,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAChC,KAAK,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACnF,CAAC;IAEO,WAAW;QAClB,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC;QACrC,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;IAC3G,CAAC;CACD"}
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@@ -7,6 +7,20 @@ import type { StatBlock } from '../actors/StatBlock.ts';
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* seam that shape needed: `mwg` supplies the clamp and the one-modifier-per-stat bookkeeping,
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* a game supplies `multiplier` - there is no "official" stage-to-multiplier curve to default
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*
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* @example
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* ```ts
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* import { StatStages } from '@datamoc/mw_games/battle';
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* import { StatBlock } from '@datamoc/mw_games/actors';
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*
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* const stats = new StatBlock({ base: { attack: 10 } });
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* const stages = new StatStages(stats, { max: 6, multiplier: (stage) => 1 + stage * 0.5 });
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* stages.change('attack', 2); // two stages up
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* ```
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export interface StatStagesOptions {
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/** the furthest a stage can go, either direction (Infinity for no cap at all) */
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{"version":3,"file":"StatStages.d.ts","sourceRoot":"","sources":["../../src/battle/StatStages.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAY,MAAM,wBAAwB,CAAC;AAElE
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{"version":3,"file":"StatStages.d.ts","sourceRoot":"","sources":["../../src/battle/StatStages.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAY,MAAM,wBAAwB,CAAC;AAElE;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,WAAW,iBAAiB;IACjC,iFAAiF;IACjF,GAAG,EAAE,MAAM,CAAC;IAEZ,6EAA6E;IAC7E,UAAU,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,MAAM,CAAC;CACtC;AAED,qBAAa,UAAU;IACtB,OAAO,CAAC,KAAK,CAAY;IACzB,OAAO,CAAC,GAAG,CAAS;IACpB,OAAO,CAAC,aAAa,CAA4B;IAEjD,OAAO,CAAC,MAAM,CAA6B;IAC3C,OAAO,CAAC,SAAS,CAA+B;IAEhD,YAAY,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,iBAAiB,EAIvD;IAED,sDAAsD;IACtD,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED;;;;;;OAMG;IACH,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,CAS1C;IAED,OAAO,CAAC,aAAa;IAcrB,0FAA0F;IAC1F,QAAQ,IAAI,IAAI,CAIf;CACD"}
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{"version":3,"file":"StatStages.js","sourceRoot":"","sources":["../../src/battle/StatStages.ts"],"names":[],"mappings":"
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|
+
{"version":3,"file":"StatStages.js","sourceRoot":"","sources":["../../src/battle/StatStages.ts"],"names":[],"mappings":"AAiCA,MAAM,OAAO,UAAU;IAQtB,YAAY,KAAgB,EAAE,OAA0B;QAHhD,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;QACnC,cAAS,GAAG,IAAI,GAAG,EAAoB,CAAC;QAG/C,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC;QACvB,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,UAAU,CAAC;IACzC,CAAC;IAED,sDAAsD;IACtD,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAED;;;;;;OAMG;IACH,MAAM,CAAC,IAAY,EAAE,KAAa;QACjC,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC/B,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC;QACtE,MAAM,OAAO,GAAG,IAAI,GAAG,OAAO,CAAC;QAC/B,IAAI,OAAO,KAAK,CAAC;YAAE,OAAO,CAAC,CAAC;QAE5B,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/B,OAAO,OAAO,CAAC;IAChB,CAAC;IAEO,aAAa,CAAC,IAAY,EAAE,KAAa;QAChD,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAI,QAAQ;YAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QAElD,IAAI,KAAK,KAAK,CAAC,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAC5B,OAAO;QACR,CAAC;QAED,MAAM,QAAQ,GAAa,EAAE,IAAI,EAAE,EAAE,EAAE,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE,CAAC;QACtF,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;QACjC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACpC,CAAC;IAED,0FAA0F;IAC1F,QAAQ;QACP,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;YAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QACpF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;IACrB,CAAC;CACD"}
|
|
@@ -2,6 +2,17 @@
|
|
|
2
2
|
* An effectiveness matrix between arbitrary types - `mwg` supplies the matrix, not a type
|
|
3
3
|
* chart. Type names are whatever strings a game defines; an unset pairing multiplies by 1,
|
|
4
4
|
* so a matrix only has to name the pairings that are not neutral.
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { TypeMatrix } from '@datamoc/mw_games/battle';
|
|
9
|
+
*
|
|
10
|
+
* const matrix = new TypeMatrix();
|
|
11
|
+
* matrix.set('fire', 'grass', 2); // super effective
|
|
12
|
+
* matrix.set('fire', 'water', 0.5); // not very effective
|
|
13
|
+
*
|
|
14
|
+
* const total = matrix.multiplierFor('fire', ['grass', 'ice']); // 2 * 1 = 2
|
|
15
|
+
* ```
|
|
5
16
|
*/
|
|
6
17
|
export declare class TypeMatrix {
|
|
7
18
|
private multipliers;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TypeMatrix.d.ts","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"TypeMatrix.d.ts","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,WAAW,CAA6B;IAEhD,OAAO,CAAC,GAAG;IAIX,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI,CAElE;IAED,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM,CAEhD;IAED,0FAA0F;IAC1F,aAAa,CAAC,SAAS,EAAE,MAAM,EAAE,cAAc,EAAE,SAAS,MAAM,EAAE,GAAG,MAAM,CAE1E;CACD"}
|
|
@@ -2,6 +2,17 @@
|
|
|
2
2
|
* An effectiveness matrix between arbitrary types - `mwg` supplies the matrix, not a type
|
|
3
3
|
* chart. Type names are whatever strings a game defines; an unset pairing multiplies by 1,
|
|
4
4
|
* so a matrix only has to name the pairings that are not neutral.
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { TypeMatrix } from '@datamoc/mw_games/battle';
|
|
9
|
+
*
|
|
10
|
+
* const matrix = new TypeMatrix();
|
|
11
|
+
* matrix.set('fire', 'grass', 2); // super effective
|
|
12
|
+
* matrix.set('fire', 'water', 0.5); // not very effective
|
|
13
|
+
*
|
|
14
|
+
* const total = matrix.multiplierFor('fire', ['grass', 'ice']); // 2 * 1 = 2
|
|
15
|
+
* ```
|
|
5
16
|
*/
|
|
6
17
|
export class TypeMatrix {
|
|
7
18
|
constructor() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TypeMatrix.js","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"TypeMatrix.js","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,UAAU;IAAvB;QACS,gBAAW,GAAG,IAAI,GAAG,EAAkB,CAAC;IAkBjD,CAAC;IAhBQ,GAAG,CAAC,SAAiB,EAAE,SAAiB;QAC/C,OAAO,GAAG,SAAS,IAAI,SAAS,EAAE,CAAC;IACpC,CAAC;IAED,GAAG,CAAC,SAAiB,EAAE,SAAiB,EAAE,UAAkB;QAC3D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,UAAU,CAAC,CAAC;IAClE,CAAC;IAED,GAAG,CAAC,SAAiB,EAAE,SAAiB;QACvC,OAAO,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC;IAClE,CAAC;IAED,0FAA0F;IAC1F,aAAa,CAAC,SAAiB,EAAE,cAAiC;QACjE,OAAO,cAAc,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/F,CAAC;CACD"}
|
package/dist/board/Army.d.ts
CHANGED
|
@@ -4,14 +4,89 @@ export interface ArmyState {
|
|
|
4
4
|
currency: number;
|
|
5
5
|
pool: UnitTemplate[];
|
|
6
6
|
}
|
|
7
|
+
/**
|
|
8
|
+
* Recruit/income economy layered on top of `Tactics`'s board: a currency total plus a pool of
|
|
9
|
+
* banked unit templates waiting to be recalled onto the map. See `recruit`/`bankUnit`/
|
|
10
|
+
* `recall`/`armyIncome`/`applyUpkeep` for the rest of the economy this state drives.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { startingArmy } from '@datamoc/mw_games/board';
|
|
15
|
+
*
|
|
16
|
+
* console.log(startingArmy(100)); // { currency: 100, pool: [] }
|
|
17
|
+
* ```
|
|
18
|
+
*/
|
|
7
19
|
export declare function startingArmy(currency: number): ArmyState;
|
|
20
|
+
/**
|
|
21
|
+
* @example
|
|
22
|
+
* ```ts
|
|
23
|
+
* import { startingArmy, recruit, startingTactics } from '@datamoc/mw_games/board';
|
|
24
|
+
*
|
|
25
|
+
* const board = startingTactics(6, 6, 'square');
|
|
26
|
+
* const army = startingArmy(100);
|
|
27
|
+
*
|
|
28
|
+
* recruit(army, board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 }, 30);
|
|
29
|
+
* console.log(army.currency); // 70 - 100 minus the 30 cost
|
|
30
|
+
* ```
|
|
31
|
+
*/
|
|
8
32
|
export declare function recruit(army: ArmyState, board: TacticalState, unit: TacticalUnit, cost: number): boolean;
|
|
33
|
+
/**
|
|
34
|
+
* @example
|
|
35
|
+
* ```ts
|
|
36
|
+
* import { startingArmy, recruit, bankUnit, recall, startingTactics } from '@datamoc/mw_games/board';
|
|
37
|
+
*
|
|
38
|
+
* const board = startingTactics(6, 6, 'square');
|
|
39
|
+
* const army = startingArmy(100);
|
|
40
|
+
* recruit(army, board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 }, 30);
|
|
41
|
+
* bankUnit(army, board, 'scout');
|
|
42
|
+
*
|
|
43
|
+
* recall(army, board, 'scout', 1, 1);
|
|
44
|
+
* console.log(board.units.some((unit) => unit.id === 'scout')); // true - fielded again, at its new position
|
|
45
|
+
* ```
|
|
46
|
+
*/
|
|
9
47
|
export declare function recall(army: ArmyState, board: TacticalState, unitId: string, x: number, y: number): boolean;
|
|
48
|
+
/**
|
|
49
|
+
* @example
|
|
50
|
+
* ```ts
|
|
51
|
+
* import { startingArmy, recruit, bankUnit, startingTactics } from '@datamoc/mw_games/board';
|
|
52
|
+
*
|
|
53
|
+
* const board = startingTactics(6, 6, 'square');
|
|
54
|
+
* const army = startingArmy(100);
|
|
55
|
+
* recruit(army, board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 }, 30);
|
|
56
|
+
*
|
|
57
|
+
* bankUnit(army, board, 'scout');
|
|
58
|
+
* console.log(board.units.length, army.pool.length); // 0 1 - pulled off the map, into the pool
|
|
59
|
+
* ```
|
|
60
|
+
*/
|
|
10
61
|
export declare function bankUnit(army: ArmyState, board: TacticalState, unitId: string): boolean;
|
|
11
62
|
export interface UpkeepRates {
|
|
12
63
|
incomePerUnit: number;
|
|
13
64
|
upkeepPerUnit: number;
|
|
14
65
|
}
|
|
66
|
+
/**
|
|
67
|
+
* @example
|
|
68
|
+
* ```ts
|
|
69
|
+
* import { startingTactics, addTacticalUnit, armyIncome } from '@datamoc/mw_games/board';
|
|
70
|
+
*
|
|
71
|
+
* const board = startingTactics(6, 6, 'square');
|
|
72
|
+
* addTacticalUnit(board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 });
|
|
73
|
+
*
|
|
74
|
+
* console.log(armyIncome(board, 'blue', { incomePerUnit: 5, upkeepPerUnit: 2 })); // 3 - one unit, net of upkeep
|
|
75
|
+
* ```
|
|
76
|
+
*/
|
|
15
77
|
export declare function armyIncome(board: TacticalState, owner: string, rates: UpkeepRates): number;
|
|
78
|
+
/**
|
|
79
|
+
* @example
|
|
80
|
+
* ```ts
|
|
81
|
+
* import { startingArmy, startingTactics, addTacticalUnit, applyUpkeep } from '@datamoc/mw_games/board';
|
|
82
|
+
*
|
|
83
|
+
* const board = startingTactics(6, 6, 'square');
|
|
84
|
+
* addTacticalUnit(board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 });
|
|
85
|
+
* const army = startingArmy(100);
|
|
86
|
+
*
|
|
87
|
+
* applyUpkeep(army, board, 'blue', { incomePerUnit: 5, upkeepPerUnit: 2 });
|
|
88
|
+
* console.log(army.currency); // 103 - this turn's net income applied
|
|
89
|
+
* ```
|
|
90
|
+
*/
|
|
16
91
|
export declare function applyUpkeep(army: ArmyState, board: TacticalState, owner: string, rates: UpkeepRates): number;
|
|
17
92
|
//# sourceMappingURL=Army.d.ts.map
|
package/dist/board/Army.d.ts.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Army.d.ts","sourceRoot":"","sources":["../../src/board/Army.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAKhE,MAAM,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;AAEzD,MAAM,WAAW,SAAS;IACzB,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,YAAY,EAAE,CAAC;CACrB;AAED,wBAAgB,YAAY,CAAC,QAAQ,EAAE,MAAM,GAAG,SAAS,CAExD;AAKD,wBAAgB,OAAO,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAKxG;AAID,wBAAgB,MAAM,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAM3G;AAID,wBAAgB,QAAQ,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO,CAOvF;AAED,MAAM,WAAW,WAAW;IAAG,aAAa,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;CAAE;AAK9E,wBAAgB,UAAU,CAAC,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,GAAG,MAAM,CAG1F;AAGD,wBAAgB,WAAW,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,GAAG,MAAM,CAG5G"}
|
|
1
|
+
{"version":3,"file":"Army.d.ts","sourceRoot":"","sources":["../../src/board/Army.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAKhE,MAAM,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;AAEzD,MAAM,WAAW,SAAS;IACzB,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,YAAY,EAAE,CAAC;CACrB;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,YAAY,CAAC,QAAQ,EAAE,MAAM,GAAG,SAAS,CAExD;AAKD;;;;;;;;;;;GAWG;AACH,wBAAgB,OAAO,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAKxG;AAID;;;;;;;;;;;;;GAaG;AACH,wBAAgB,MAAM,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAM3G;AAID;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO,CAOvF;AAED,MAAM,WAAW,WAAW;IAAG,aAAa,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;CAAE;AAK9E;;;;;;;;;;GAUG;AACH,wBAAgB,UAAU,CAAC,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,GAAG,MAAM,CAG1F;AAGD;;;;;;;;;;;;GAYG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,GAAG,MAAM,CAG5G"}
|
package/dist/board/Army.js
CHANGED
|
@@ -1,10 +1,34 @@
|
|
|
1
1
|
import { addTacticalUnit, canPlaceTacticalUnit } from './Tactics.js';
|
|
2
|
+
/**
|
|
3
|
+
* Recruit/income economy layered on top of `Tactics`'s board: a currency total plus a pool of
|
|
4
|
+
* banked unit templates waiting to be recalled onto the map. See `recruit`/`bankUnit`/
|
|
5
|
+
* `recall`/`armyIncome`/`applyUpkeep` for the rest of the economy this state drives.
|
|
6
|
+
*
|
|
7
|
+
* @example
|
|
8
|
+
* ```ts
|
|
9
|
+
* import { startingArmy } from '@datamoc/mw_games/board';
|
|
10
|
+
*
|
|
11
|
+
* console.log(startingArmy(100)); // { currency: 100, pool: [] }
|
|
12
|
+
* ```
|
|
13
|
+
*/
|
|
2
14
|
export function startingArmy(currency) {
|
|
3
15
|
return { currency, pool: [] };
|
|
4
16
|
}
|
|
5
17
|
//deducts cost and places a fresh unit, all-or-nothing like actors.Shop's buy/sell: touches
|
|
6
18
|
//neither currency nor the board unless every check already passed - canPlaceTacticalUnit is
|
|
7
19
|
//checked up front rather than letting addTacticalUnit's own throw escape a boolean contract
|
|
20
|
+
/**
|
|
21
|
+
* @example
|
|
22
|
+
* ```ts
|
|
23
|
+
* import { startingArmy, recruit, startingTactics } from '@datamoc/mw_games/board';
|
|
24
|
+
*
|
|
25
|
+
* const board = startingTactics(6, 6, 'square');
|
|
26
|
+
* const army = startingArmy(100);
|
|
27
|
+
*
|
|
28
|
+
* recruit(army, board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 }, 30);
|
|
29
|
+
* console.log(army.currency); // 70 - 100 minus the 30 cost
|
|
30
|
+
* ```
|
|
31
|
+
*/
|
|
8
32
|
export function recruit(army, board, unit, cost) {
|
|
9
33
|
if (army.currency < cost || !canPlaceTacticalUnit(board, unit.x, unit.y))
|
|
10
34
|
return false;
|
|
@@ -14,6 +38,20 @@ export function recruit(army, board, unit, cost) {
|
|
|
14
38
|
}
|
|
15
39
|
//pulls a previously-fielded unit back onto the map instead of minting a fresh one - the
|
|
16
40
|
//template stays in the pool until recalled, then leaves it the way stock leaves a shop's shelf
|
|
41
|
+
/**
|
|
42
|
+
* @example
|
|
43
|
+
* ```ts
|
|
44
|
+
* import { startingArmy, recruit, bankUnit, recall, startingTactics } from '@datamoc/mw_games/board';
|
|
45
|
+
*
|
|
46
|
+
* const board = startingTactics(6, 6, 'square');
|
|
47
|
+
* const army = startingArmy(100);
|
|
48
|
+
* recruit(army, board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 }, 30);
|
|
49
|
+
* bankUnit(army, board, 'scout');
|
|
50
|
+
*
|
|
51
|
+
* recall(army, board, 'scout', 1, 1);
|
|
52
|
+
* console.log(board.units.some((unit) => unit.id === 'scout')); // true - fielded again, at its new position
|
|
53
|
+
* ```
|
|
54
|
+
*/
|
|
17
55
|
export function recall(army, board, unitId, x, y) {
|
|
18
56
|
const index = army.pool.findIndex((template) => template.id === unitId);
|
|
19
57
|
if (index === -1 || !canPlaceTacticalUnit(board, x, y))
|
|
@@ -24,6 +62,19 @@ export function recall(army, board, unitId, x, y) {
|
|
|
24
62
|
}
|
|
25
63
|
//moves a fielded unit into the recall pool instead of discarding it outright - the inverse of
|
|
26
64
|
//recall, for retreating a unit off the map between engagements rather than losing it for good
|
|
65
|
+
/**
|
|
66
|
+
* @example
|
|
67
|
+
* ```ts
|
|
68
|
+
* import { startingArmy, recruit, bankUnit, startingTactics } from '@datamoc/mw_games/board';
|
|
69
|
+
*
|
|
70
|
+
* const board = startingTactics(6, 6, 'square');
|
|
71
|
+
* const army = startingArmy(100);
|
|
72
|
+
* recruit(army, board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 }, 30);
|
|
73
|
+
*
|
|
74
|
+
* bankUnit(army, board, 'scout');
|
|
75
|
+
* console.log(board.units.length, army.pool.length); // 0 1 - pulled off the map, into the pool
|
|
76
|
+
* ```
|
|
77
|
+
*/
|
|
27
78
|
export function bankUnit(army, board, unitId) {
|
|
28
79
|
const index = board.units.findIndex((unit) => unit.id === unitId);
|
|
29
80
|
if (index === -1)
|
|
@@ -36,11 +87,35 @@ export function bankUnit(army, board, unitId) {
|
|
|
36
87
|
//net currency delta for one turn's income minus upkeep, purely a function of how many units
|
|
37
88
|
//an owner controls on the board - no formula beyond that belongs here, per this project's
|
|
38
89
|
//policy against borrowing any specific game's numbers
|
|
90
|
+
/**
|
|
91
|
+
* @example
|
|
92
|
+
* ```ts
|
|
93
|
+
* import { startingTactics, addTacticalUnit, armyIncome } from '@datamoc/mw_games/board';
|
|
94
|
+
*
|
|
95
|
+
* const board = startingTactics(6, 6, 'square');
|
|
96
|
+
* addTacticalUnit(board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 });
|
|
97
|
+
*
|
|
98
|
+
* console.log(armyIncome(board, 'blue', { incomePerUnit: 5, upkeepPerUnit: 2 })); // 3 - one unit, net of upkeep
|
|
99
|
+
* ```
|
|
100
|
+
*/
|
|
39
101
|
export function armyIncome(board, owner, rates) {
|
|
40
102
|
const controlled = board.units.filter((unit) => unit.owner === owner).length;
|
|
41
103
|
return controlled * (rates.incomePerUnit - rates.upkeepPerUnit);
|
|
42
104
|
}
|
|
43
105
|
//applies one turn's income/upkeep tick to an army's currency and returns the new total
|
|
106
|
+
/**
|
|
107
|
+
* @example
|
|
108
|
+
* ```ts
|
|
109
|
+
* import { startingArmy, startingTactics, addTacticalUnit, applyUpkeep } from '@datamoc/mw_games/board';
|
|
110
|
+
*
|
|
111
|
+
* const board = startingTactics(6, 6, 'square');
|
|
112
|
+
* addTacticalUnit(board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 });
|
|
113
|
+
* const army = startingArmy(100);
|
|
114
|
+
*
|
|
115
|
+
* applyUpkeep(army, board, 'blue', { incomePerUnit: 5, upkeepPerUnit: 2 });
|
|
116
|
+
* console.log(army.currency); // 103 - this turn's net income applied
|
|
117
|
+
* ```
|
|
118
|
+
*/
|
|
44
119
|
export function applyUpkeep(army, board, owner, rates) {
|
|
45
120
|
army.currency += armyIncome(board, owner, rates);
|
|
46
121
|
return army.currency;
|
package/dist/board/Army.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"Army.js","sourceRoot":"","sources":["../../src/board/Army.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,eAAe,EAAE,oBAAoB,EAAE,MAAM,cAAc,CAAC;AAWrE;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,YAAY,CAAC,QAAgB;IAC5C,OAAO,EAAE,QAAQ,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC;AAC/B,CAAC;AAED,2FAA2F;AAC3F,4FAA4F;AAC5F,4FAA4F;AAC5F;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,OAAO,CAAC,IAAe,EAAE,KAAoB,EAAE,IAAkB,EAAE,IAAY;IAC9F,IAAI,IAAI,CAAC,QAAQ,GAAG,IAAI,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;QAAE,OAAO,KAAK,CAAC;IACvF,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IAC7B,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC;IACtB,OAAO,IAAI,CAAC;AACb,CAAC;AAED,wFAAwF;AACxF,+FAA+F;AAC/F;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,MAAM,CAAC,IAAe,EAAE,KAAoB,EAAE,MAAc,EAAE,CAAS,EAAE,CAAS;IACjG,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,KAAK,MAAM,CAAC,CAAC;IACxE,IAAI,KAAK,KAAK,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;QAAE,OAAO,KAAK,CAAC;IACrE,eAAe,CAAC,KAAK,EAAE,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACtD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC3B,OAAO,IAAI,CAAC;AACb,CAAC;AAED,8FAA8F;AAC9F,8FAA8F;AAC9F;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,QAAQ,CAAC,IAAe,EAAE,KAAoB,EAAE,MAAc;IAC7E,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,MAAM,CAAC,CAAC;IAClE,IAAI,KAAK,KAAK,CAAC,CAAC;QAAE,OAAO,KAAK,CAAC;IAC/B,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,QAAQ,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IACzD,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzB,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC7B,OAAO,IAAI,CAAC;AACb,CAAC;AAID,4FAA4F;AAC5F,0FAA0F;AAC1F,sDAAsD;AACtD;;;;;;;;;;GAUG;AACH,MAAM,UAAU,UAAU,CAAC,KAAoB,EAAE,KAAa,EAAE,KAAkB;IACjF,MAAM,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC,MAAM,CAAC;IAC7E,OAAO,UAAU,GAAG,CAAC,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC,CAAC;AACjE,CAAC;AAED,uFAAuF;AACvF;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,WAAW,CAAC,IAAe,EAAE,KAAoB,EAAE,KAAa,EAAE,KAAkB;IACnG,IAAI,CAAC,QAAQ,IAAI,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IACjD,OAAO,IAAI,CAAC,QAAQ,CAAC;AACtB,CAAC"}
|