@datamoc/mw_games 0.4.0 → 0.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (665) hide show
  1. package/README.md +2 -2
  2. package/dist/actors/Advancement.d.ts +17 -0
  3. package/dist/actors/Advancement.d.ts.map +1 -1
  4. package/dist/actors/Advancement.js +17 -0
  5. package/dist/actors/Advancement.js.map +1 -1
  6. package/dist/actors/Affix.d.ts +20 -0
  7. package/dist/actors/Affix.d.ts.map +1 -1
  8. package/dist/actors/Affix.js.map +1 -1
  9. package/dist/actors/Appearances.d.ts +12 -0
  10. package/dist/actors/Appearances.d.ts.map +1 -1
  11. package/dist/actors/Appearances.js +12 -0
  12. package/dist/actors/Appearances.js.map +1 -1
  13. package/dist/actors/Aura.d.ts +16 -0
  14. package/dist/actors/Aura.d.ts.map +1 -1
  15. package/dist/actors/Aura.js +16 -0
  16. package/dist/actors/Aura.js.map +1 -1
  17. package/dist/actors/Barrier.d.ts +13 -0
  18. package/dist/actors/Barrier.d.ts.map +1 -1
  19. package/dist/actors/Barrier.js.map +1 -1
  20. package/dist/actors/Charges.d.ts +13 -0
  21. package/dist/actors/Charges.d.ts.map +1 -1
  22. package/dist/actors/Charges.js.map +1 -1
  23. package/dist/actors/Equipment.d.ts +18 -0
  24. package/dist/actors/Equipment.d.ts.map +1 -1
  25. package/dist/actors/Equipment.js +18 -0
  26. package/dist/actors/Equipment.js.map +1 -1
  27. package/dist/actors/Inventory.d.ts +12 -0
  28. package/dist/actors/Inventory.d.ts.map +1 -1
  29. package/dist/actors/Inventory.js +12 -0
  30. package/dist/actors/Inventory.js.map +1 -1
  31. package/dist/actors/ItemState.d.ts +13 -0
  32. package/dist/actors/ItemState.d.ts.map +1 -1
  33. package/dist/actors/ItemState.js +13 -0
  34. package/dist/actors/ItemState.js.map +1 -1
  35. package/dist/actors/ItemStatusEffect.d.ts +13 -0
  36. package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
  37. package/dist/actors/ItemStatusEffect.js +13 -0
  38. package/dist/actors/ItemStatusEffect.js.map +1 -1
  39. package/dist/actors/Loot.d.ts +15 -1
  40. package/dist/actors/Loot.d.ts.map +1 -1
  41. package/dist/actors/Loot.js +15 -1
  42. package/dist/actors/Loot.js.map +1 -1
  43. package/dist/actors/Progression.d.ts +14 -1
  44. package/dist/actors/Progression.d.ts.map +1 -1
  45. package/dist/actors/Progression.js +14 -1
  46. package/dist/actors/Progression.js.map +1 -1
  47. package/dist/actors/Resource.d.ts +14 -0
  48. package/dist/actors/Resource.d.ts.map +1 -1
  49. package/dist/actors/Resource.js.map +1 -1
  50. package/dist/actors/Scaling.d.ts +8 -0
  51. package/dist/actors/Scaling.d.ts.map +1 -1
  52. package/dist/actors/Scaling.js.map +1 -1
  53. package/dist/actors/Shop.d.ts +15 -0
  54. package/dist/actors/Shop.d.ts.map +1 -1
  55. package/dist/actors/Shop.js.map +1 -1
  56. package/dist/actors/SkillPoints.d.ts +13 -0
  57. package/dist/actors/SkillPoints.d.ts.map +1 -1
  58. package/dist/actors/SkillPoints.js +13 -0
  59. package/dist/actors/SkillPoints.js.map +1 -1
  60. package/dist/actors/StatusEffect.d.ts +18 -0
  61. package/dist/actors/StatusEffect.d.ts.map +1 -1
  62. package/dist/actors/StatusEffect.js +18 -0
  63. package/dist/actors/StatusEffect.js.map +1 -1
  64. package/dist/actors/Support.d.ts +11 -0
  65. package/dist/actors/Support.d.ts.map +1 -1
  66. package/dist/actors/Support.js +11 -0
  67. package/dist/actors/Support.js.map +1 -1
  68. package/dist/actors/Traits.d.ts +14 -0
  69. package/dist/actors/Traits.d.ts.map +1 -1
  70. package/dist/actors/Traits.js +14 -0
  71. package/dist/actors/Traits.js.map +1 -1
  72. package/dist/actors/craft.d.ts +16 -0
  73. package/dist/actors/craft.d.ts.map +1 -1
  74. package/dist/actors/craft.js +16 -0
  75. package/dist/actors/craft.js.map +1 -1
  76. package/dist/actors/skillCheck.d.ts +8 -0
  77. package/dist/actors/skillCheck.d.ts.map +1 -1
  78. package/dist/actors/skillCheck.js +8 -0
  79. package/dist/actors/skillCheck.js.map +1 -1
  80. package/dist/assets/ByteProgress.d.ts +10 -0
  81. package/dist/assets/ByteProgress.d.ts.map +1 -1
  82. package/dist/assets/ByteProgress.js +10 -0
  83. package/dist/assets/ByteProgress.js.map +1 -1
  84. package/dist/assets/Streaming.d.ts +10 -0
  85. package/dist/assets/Streaming.d.ts.map +1 -1
  86. package/dist/assets/Streaming.js +10 -0
  87. package/dist/assets/Streaming.js.map +1 -1
  88. package/dist/assets/binary.d.ts +52 -0
  89. package/dist/assets/binary.d.ts.map +1 -0
  90. package/dist/assets/binary.js +57 -0
  91. package/dist/assets/binary.js.map +1 -0
  92. package/dist/assets/index.d.ts +10 -5
  93. package/dist/assets/index.d.ts.map +1 -1
  94. package/dist/assets/index.js +9 -5
  95. package/dist/assets/index.js.map +1 -1
  96. package/dist/assets/loader.d.ts +11 -0
  97. package/dist/assets/loader.d.ts.map +1 -1
  98. package/dist/assets/loader.js +11 -0
  99. package/dist/assets/loader.js.map +1 -1
  100. package/dist/assets/paths.d.ts +10 -0
  101. package/dist/assets/paths.d.ts.map +1 -1
  102. package/dist/assets/paths.js +10 -0
  103. package/dist/assets/paths.js.map +1 -1
  104. package/dist/audio/Captions.d.ts +13 -1
  105. package/dist/audio/Captions.d.ts.map +1 -1
  106. package/dist/audio/Captions.js +13 -1
  107. package/dist/audio/Captions.js.map +1 -1
  108. package/dist/audio/Midi.d.ts +19 -1
  109. package/dist/audio/Midi.d.ts.map +1 -1
  110. package/dist/audio/Midi.js +19 -1
  111. package/dist/audio/Midi.js.map +1 -1
  112. package/dist/audio/Music.d.ts +11 -0
  113. package/dist/audio/Music.d.ts.map +1 -1
  114. package/dist/audio/Music.js +11 -0
  115. package/dist/audio/Music.js.map +1 -1
  116. package/dist/audio/Orchestrator.d.ts +14 -0
  117. package/dist/audio/Orchestrator.d.ts.map +1 -1
  118. package/dist/audio/Orchestrator.js +14 -0
  119. package/dist/audio/Orchestrator.js.map +1 -1
  120. package/dist/audio/Playable.d.ts +11 -1
  121. package/dist/audio/Playable.d.ts.map +1 -1
  122. package/dist/audio/Playable.js +11 -1
  123. package/dist/audio/Playable.js.map +1 -1
  124. package/dist/audio/Sound.d.ts +8 -0
  125. package/dist/audio/Sound.d.ts.map +1 -1
  126. package/dist/audio/Sound.js +8 -0
  127. package/dist/audio/Sound.js.map +1 -1
  128. package/dist/audio/Synth.d.ts +15 -0
  129. package/dist/audio/Synth.d.ts.map +1 -1
  130. package/dist/audio/Synth.js +15 -0
  131. package/dist/audio/Synth.js.map +1 -1
  132. package/dist/battle/BattleAI.d.ts +18 -2
  133. package/dist/battle/BattleAI.d.ts.map +1 -1
  134. package/dist/battle/BattleAI.js +18 -2
  135. package/dist/battle/BattleAI.js.map +1 -1
  136. package/dist/battle/Evolution.d.ts +12 -0
  137. package/dist/battle/Evolution.d.ts.map +1 -1
  138. package/dist/battle/Evolution.js +12 -0
  139. package/dist/battle/Evolution.js.map +1 -1
  140. package/dist/battle/Field.d.ts +11 -0
  141. package/dist/battle/Field.d.ts.map +1 -1
  142. package/dist/battle/Field.js.map +1 -1
  143. package/dist/battle/Hooks.d.ts +16 -0
  144. package/dist/battle/Hooks.d.ts.map +1 -1
  145. package/dist/battle/Hooks.js +16 -0
  146. package/dist/battle/Hooks.js.map +1 -1
  147. package/dist/battle/Move.d.ts +13 -0
  148. package/dist/battle/Move.d.ts.map +1 -1
  149. package/dist/battle/Move.js +13 -0
  150. package/dist/battle/Move.js.map +1 -1
  151. package/dist/battle/Party.d.ts +11 -0
  152. package/dist/battle/Party.d.ts.map +1 -1
  153. package/dist/battle/Party.js +11 -0
  154. package/dist/battle/Party.js.map +1 -1
  155. package/dist/battle/Species.d.ts +10 -0
  156. package/dist/battle/Species.d.ts.map +1 -1
  157. package/dist/battle/Species.js +10 -0
  158. package/dist/battle/Species.js.map +1 -1
  159. package/dist/battle/StatStages.d.ts +14 -0
  160. package/dist/battle/StatStages.d.ts.map +1 -1
  161. package/dist/battle/StatStages.js.map +1 -1
  162. package/dist/battle/TypeMatrix.d.ts +11 -0
  163. package/dist/battle/TypeMatrix.d.ts.map +1 -1
  164. package/dist/battle/TypeMatrix.js +11 -0
  165. package/dist/battle/TypeMatrix.js.map +1 -1
  166. package/dist/board/Army.d.ts +75 -0
  167. package/dist/board/Army.d.ts.map +1 -1
  168. package/dist/board/Army.js +75 -0
  169. package/dist/board/Army.js.map +1 -1
  170. package/dist/board/Classics.d.ts +297 -1
  171. package/dist/board/Classics.d.ts.map +1 -1
  172. package/dist/board/Classics.js +297 -1
  173. package/dist/board/Classics.js.map +1 -1
  174. package/dist/board/Engine.d.ts +23 -0
  175. package/dist/board/Engine.d.ts.map +1 -1
  176. package/dist/board/Engine.js +23 -0
  177. package/dist/board/Engine.js.map +1 -1
  178. package/dist/board/FogOfWar.d.ts +20 -0
  179. package/dist/board/FogOfWar.d.ts.map +1 -1
  180. package/dist/board/FogOfWar.js +20 -0
  181. package/dist/board/FogOfWar.js.map +1 -1
  182. package/dist/board/Tactics.d.ts +158 -1
  183. package/dist/board/Tactics.d.ts.map +1 -1
  184. package/dist/board/Tactics.js +125 -1
  185. package/dist/board/Tactics.js.map +1 -1
  186. package/dist/board/chess.d.ts +87 -3
  187. package/dist/board/chess.d.ts.map +1 -1
  188. package/dist/board/chess.js +96 -4
  189. package/dist/board/chess.js.map +1 -1
  190. package/dist/core/Achievements.d.ts +15 -0
  191. package/dist/core/Achievements.d.ts.map +1 -1
  192. package/dist/core/Achievements.js +15 -0
  193. package/dist/core/Achievements.js.map +1 -1
  194. package/dist/core/Collection.d.ts +12 -0
  195. package/dist/core/Collection.d.ts.map +1 -1
  196. package/dist/core/Collection.js +12 -0
  197. package/dist/core/Collection.js.map +1 -1
  198. package/dist/core/Entity.d.ts +42 -0
  199. package/dist/core/Entity.d.ts.map +1 -0
  200. package/dist/core/Entity.js +47 -0
  201. package/dist/core/Entity.js.map +1 -0
  202. package/dist/core/Feedback.d.ts +11 -1
  203. package/dist/core/Feedback.d.ts.map +1 -1
  204. package/dist/core/Feedback.js +11 -1
  205. package/dist/core/Feedback.js.map +1 -1
  206. package/dist/core/Hex.d.ts +14 -0
  207. package/dist/core/Hex.d.ts.map +1 -1
  208. package/dist/core/Hex.js +14 -0
  209. package/dist/core/Hex.js.map +1 -1
  210. package/dist/core/Hooks.d.ts +14 -0
  211. package/dist/core/Hooks.d.ts.map +1 -1
  212. package/dist/core/Hooks.js.map +1 -1
  213. package/dist/core/Input.d.ts +12 -0
  214. package/dist/core/Input.d.ts.map +1 -1
  215. package/dist/core/Input.js.map +1 -1
  216. package/dist/core/Loading.d.ts +17 -0
  217. package/dist/core/Loading.d.ts.map +1 -1
  218. package/dist/core/Loading.js +17 -0
  219. package/dist/core/Loading.js.map +1 -1
  220. package/dist/core/Log.d.ts +9 -0
  221. package/dist/core/Log.d.ts.map +1 -1
  222. package/dist/core/Log.js +9 -0
  223. package/dist/core/Log.js.map +1 -1
  224. package/dist/core/Multiplayer.d.ts +12 -0
  225. package/dist/core/Multiplayer.d.ts.map +1 -1
  226. package/dist/core/Multiplayer.js +12 -0
  227. package/dist/core/Multiplayer.js.map +1 -1
  228. package/dist/core/News.d.ts +12 -0
  229. package/dist/core/News.d.ts.map +1 -1
  230. package/dist/core/News.js.map +1 -1
  231. package/dist/core/PlayerInput.d.ts +14 -0
  232. package/dist/core/PlayerInput.d.ts.map +1 -1
  233. package/dist/core/PlayerInput.js +14 -0
  234. package/dist/core/PlayerInput.js.map +1 -1
  235. package/dist/core/Presentation.d.ts +56 -0
  236. package/dist/core/Presentation.d.ts.map +1 -0
  237. package/dist/core/Presentation.js +78 -0
  238. package/dist/core/Presentation.js.map +1 -0
  239. package/dist/core/Random.d.ts +24 -0
  240. package/dist/core/Random.d.ts.map +1 -1
  241. package/dist/core/Random.js +24 -0
  242. package/dist/core/Random.js.map +1 -1
  243. package/dist/core/Replay.d.ts +31 -0
  244. package/dist/core/Replay.d.ts.map +1 -1
  245. package/dist/core/Replay.js +31 -0
  246. package/dist/core/Replay.js.map +1 -1
  247. package/dist/core/RunHistory.d.ts +12 -0
  248. package/dist/core/RunHistory.d.ts.map +1 -1
  249. package/dist/core/RunHistory.js.map +1 -1
  250. package/dist/core/Sanitize.d.ts +18 -0
  251. package/dist/core/Sanitize.d.ts.map +1 -1
  252. package/dist/core/Sanitize.js +18 -0
  253. package/dist/core/Sanitize.js.map +1 -1
  254. package/dist/core/Save.d.ts.map +1 -1
  255. package/dist/core/Save.js +13 -0
  256. package/dist/core/Save.js.map +1 -1
  257. package/dist/core/SaveSync.d.ts +14 -0
  258. package/dist/core/SaveSync.d.ts.map +1 -1
  259. package/dist/core/SaveSync.js.map +1 -1
  260. package/dist/core/Scene.d.ts +13 -0
  261. package/dist/core/Scene.d.ts.map +1 -1
  262. package/dist/core/Scene.js +13 -0
  263. package/dist/core/Scene.js.map +1 -1
  264. package/dist/core/SceneStack.d.ts +20 -0
  265. package/dist/core/SceneStack.d.ts.map +1 -1
  266. package/dist/core/SceneStack.js +20 -0
  267. package/dist/core/SceneStack.js.map +1 -1
  268. package/dist/core/Scramble.d.ts +8 -0
  269. package/dist/core/Scramble.d.ts.map +1 -1
  270. package/dist/core/Scramble.js +8 -0
  271. package/dist/core/Scramble.js.map +1 -1
  272. package/dist/core/Session.d.ts +10 -0
  273. package/dist/core/Session.d.ts.map +1 -1
  274. package/dist/core/Session.js.map +1 -1
  275. package/dist/core/Signal.d.ts +11 -0
  276. package/dist/core/Signal.d.ts.map +1 -1
  277. package/dist/core/Signal.js.map +1 -1
  278. package/dist/core/Spawner.d.ts +17 -0
  279. package/dist/core/Spawner.d.ts.map +1 -1
  280. package/dist/core/Spawner.js +17 -0
  281. package/dist/core/Spawner.js.map +1 -1
  282. package/dist/core/Stats.d.ts +14 -0
  283. package/dist/core/Stats.d.ts.map +1 -1
  284. package/dist/core/Stats.js +14 -0
  285. package/dist/core/Stats.js.map +1 -1
  286. package/dist/core/Telemetry.d.ts +11 -0
  287. package/dist/core/Telemetry.d.ts.map +1 -1
  288. package/dist/core/Telemetry.js +11 -0
  289. package/dist/core/Telemetry.js.map +1 -1
  290. package/dist/core/Tween.d.ts +16 -1
  291. package/dist/core/Tween.d.ts.map +1 -1
  292. package/dist/core/Tween.js +16 -1
  293. package/dist/core/Tween.js.map +1 -1
  294. package/dist/core/UndoHistory.d.ts +15 -0
  295. package/dist/core/UndoHistory.d.ts.map +1 -1
  296. package/dist/core/UndoHistory.js.map +1 -1
  297. package/dist/core/index.d.ts +4 -0
  298. package/dist/core/index.d.ts.map +1 -1
  299. package/dist/core/index.js +2 -0
  300. package/dist/core/index.js.map +1 -1
  301. package/dist/i18n/Content.d.ts +151 -0
  302. package/dist/i18n/Content.d.ts.map +1 -0
  303. package/dist/i18n/Content.js +219 -0
  304. package/dist/i18n/Content.js.map +1 -0
  305. package/dist/i18n/Format.d.ts +25 -0
  306. package/dist/i18n/Format.d.ts.map +1 -0
  307. package/dist/i18n/Format.js +32 -0
  308. package/dist/i18n/Format.js.map +1 -0
  309. package/dist/i18n/SemanticMessage.d.ts +71 -0
  310. package/dist/i18n/SemanticMessage.d.ts.map +1 -0
  311. package/dist/i18n/SemanticMessage.js +40 -0
  312. package/dist/i18n/SemanticMessage.js.map +1 -0
  313. package/dist/i18n/Validate.d.ts +56 -0
  314. package/dist/i18n/Validate.d.ts.map +1 -0
  315. package/dist/i18n/Validate.js +65 -0
  316. package/dist/i18n/Validate.js.map +1 -0
  317. package/dist/i18n/index.d.ts +74 -3
  318. package/dist/i18n/index.d.ts.map +1 -1
  319. package/dist/i18n/index.js +136 -7
  320. package/dist/i18n/index.js.map +1 -1
  321. package/dist/mw_games.global.js +153 -88
  322. package/dist/roguelike/Blob.d.ts +11 -0
  323. package/dist/roguelike/Blob.d.ts.map +1 -1
  324. package/dist/roguelike/Blob.js +11 -0
  325. package/dist/roguelike/Blob.js.map +1 -1
  326. package/dist/roguelike/Boss.d.ts +12 -0
  327. package/dist/roguelike/Boss.d.ts.map +1 -1
  328. package/dist/roguelike/Boss.js +12 -0
  329. package/dist/roguelike/Boss.js.map +1 -1
  330. package/dist/roguelike/Combat.d.ts +13 -0
  331. package/dist/roguelike/Combat.d.ts.map +1 -1
  332. package/dist/roguelike/Combat.js +13 -0
  333. package/dist/roguelike/Combat.js.map +1 -1
  334. package/dist/roguelike/ContentRoll.d.ts +10 -0
  335. package/dist/roguelike/ContentRoll.d.ts.map +1 -1
  336. package/dist/roguelike/ContentRoll.js +10 -0
  337. package/dist/roguelike/ContentRoll.js.map +1 -1
  338. package/dist/roguelike/Doors.d.ts +13 -0
  339. package/dist/roguelike/Doors.d.ts.map +1 -1
  340. package/dist/roguelike/Doors.js +13 -0
  341. package/dist/roguelike/Doors.js.map +1 -1
  342. package/dist/roguelike/DungeonParity.d.ts +15 -0
  343. package/dist/roguelike/DungeonParity.d.ts.map +1 -1
  344. package/dist/roguelike/DungeonParity.js +15 -0
  345. package/dist/roguelike/DungeonParity.js.map +1 -1
  346. package/dist/roguelike/Elevation.d.ts +15 -0
  347. package/dist/roguelike/Elevation.d.ts.map +1 -1
  348. package/dist/roguelike/Elevation.js +15 -0
  349. package/dist/roguelike/Elevation.js.map +1 -1
  350. package/dist/roguelike/Features.d.ts +17 -0
  351. package/dist/roguelike/Features.d.ts.map +1 -1
  352. package/dist/roguelike/Features.js +17 -0
  353. package/dist/roguelike/Features.js.map +1 -1
  354. package/dist/roguelike/FieldOfView.d.ts +13 -0
  355. package/dist/roguelike/FieldOfView.d.ts.map +1 -1
  356. package/dist/roguelike/FieldOfView.js +13 -0
  357. package/dist/roguelike/FieldOfView.js.map +1 -1
  358. package/dist/roguelike/Level.d.ts +26 -1
  359. package/dist/roguelike/Level.d.ts.map +1 -1
  360. package/dist/roguelike/Level.js +26 -1
  361. package/dist/roguelike/Level.js.map +1 -1
  362. package/dist/roguelike/MonsterAI.d.ts +14 -0
  363. package/dist/roguelike/MonsterAI.d.ts.map +1 -1
  364. package/dist/roguelike/MonsterAI.js +14 -0
  365. package/dist/roguelike/MonsterAI.js.map +1 -1
  366. package/dist/roguelike/MultiStageAbility.d.ts +16 -0
  367. package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
  368. package/dist/roguelike/MultiStageAbility.js +16 -0
  369. package/dist/roguelike/MultiStageAbility.js.map +1 -1
  370. package/dist/roguelike/Pathfinder.d.ts +23 -2
  371. package/dist/roguelike/Pathfinder.d.ts.map +1 -1
  372. package/dist/roguelike/Pathfinder.js +23 -2
  373. package/dist/roguelike/Pathfinder.js.map +1 -1
  374. package/dist/roguelike/Placement.d.ts +62 -0
  375. package/dist/roguelike/Placement.d.ts.map +1 -0
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+ {"version":3,"file":"Species.js","sourceRoot":"","sources":["../../src/battle/Species.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAE,UAAU,EAAoB,MAAM,0BAA0B,CAAC;AA4BrF,2FAA2F;AAC3F,MAAM,cAAc,GAAG,UAAU,CAAC,EAAE,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC;AAE9C;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,QAAQ;IAMpB,YAAY,OAAwB;QACnC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,WAAW,CAAC;QACvC,IAAI,CAAC,WAAW,GAAG,IAAI,WAAW,CAAC,OAAO,CAAC,OAAO,CAAC,MAAM,IAAI,cAAc,EAAE;YAC5E,KAAK,EAAE,OAAO,CAAC,KAAK,IAAI,CAAC;SACzB,CAAC,CAAC;QACH,IAAI,CAAC,KAAK,GAAG,IAAI,SAAS,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,WAAW,EAAE,EAAE,CAAC,CAAC;IAC1D,CAAC;IAED,yFAAyF;IACzF,YAAY;QACX,MAAM,IAAI,GAAG,IAAI,CAAC,WAAW,EAAE,CAAC;QAChC,KAAK,MAAM,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC;YAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IACnF,CAAC;IAEO,WAAW;QAClB,MAAM,KAAK,GAAG,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC;QACrC,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC,SAAS,EAAE,CAAC;IAC3G,CAAC;CACD"}
@@ -7,6 +7,20 @@ import type { StatBlock } from '../actors/StatBlock.ts';
7
7
  * seam that shape needed: `mwg` supplies the clamp and the one-modifier-per-stat bookkeeping,
8
8
  * a game supplies `multiplier` - there is no "official" stage-to-multiplier curve to default
9
9
  * to without copying a specific existing game's numbers.
10
+ *
11
+ * @example
12
+ * ```ts
13
+ * import { StatStages } from '@datamoc/mw_games/battle';
14
+ * import { StatBlock } from '@datamoc/mw_games/actors';
15
+ *
16
+ * const stats = new StatBlock({ base: { attack: 10 } });
17
+ * const stages = new StatStages(stats, { max: 6, multiplier: (stage) => 1 + stage * 0.5 });
18
+ *
19
+ * stages.change('attack', 2); // two stages up
20
+ * console.log(stats.get('attack')); // 20
21
+ *
22
+ * stages.resetAll(); // switching out clears every stage at once
23
+ * ```
10
24
  */
11
25
  export interface StatStagesOptions {
12
26
  /** the furthest a stage can go, either direction (Infinity for no cap at all) */
@@ -1 +1 @@
1
- {"version":3,"file":"StatStages.d.ts","sourceRoot":"","sources":["../../src/battle/StatStages.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAY,MAAM,wBAAwB,CAAC;AAElE;;;;;;;;GAQG;AACH,MAAM,WAAW,iBAAiB;IACjC,iFAAiF;IACjF,GAAG,EAAE,MAAM,CAAC;IAEZ,6EAA6E;IAC7E,UAAU,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,MAAM,CAAC;CACtC;AAED,qBAAa,UAAU;IACtB,OAAO,CAAC,KAAK,CAAY;IACzB,OAAO,CAAC,GAAG,CAAS;IACpB,OAAO,CAAC,aAAa,CAA4B;IAEjD,OAAO,CAAC,MAAM,CAA6B;IAC3C,OAAO,CAAC,SAAS,CAA+B;IAEhD,YAAY,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,iBAAiB,EAIvD;IAED,sDAAsD;IACtD,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED;;;;;;OAMG;IACH,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,CAS1C;IAED,OAAO,CAAC,aAAa;IAcrB,0FAA0F;IAC1F,QAAQ,IAAI,IAAI,CAIf;CACD"}
1
+ {"version":3,"file":"StatStages.d.ts","sourceRoot":"","sources":["../../src/battle/StatStages.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAY,MAAM,wBAAwB,CAAC;AAElE;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,WAAW,iBAAiB;IACjC,iFAAiF;IACjF,GAAG,EAAE,MAAM,CAAC;IAEZ,6EAA6E;IAC7E,UAAU,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,MAAM,CAAC;CACtC;AAED,qBAAa,UAAU;IACtB,OAAO,CAAC,KAAK,CAAY;IACzB,OAAO,CAAC,GAAG,CAAS;IACpB,OAAO,CAAC,aAAa,CAA4B;IAEjD,OAAO,CAAC,MAAM,CAA6B;IAC3C,OAAO,CAAC,SAAS,CAA+B;IAEhD,YAAY,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,iBAAiB,EAIvD;IAED,sDAAsD;IACtD,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED;;;;;;OAMG;IACH,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,MAAM,CAS1C;IAED,OAAO,CAAC,aAAa;IAcrB,0FAA0F;IAC1F,QAAQ,IAAI,IAAI,CAIf;CACD"}
@@ -1 +1 @@
1
- {"version":3,"file":"StatStages.js","sourceRoot":"","sources":["../../src/battle/StatStages.ts"],"names":[],"mappings":"AAmBA,MAAM,OAAO,UAAU;IAQtB,YAAY,KAAgB,EAAE,OAA0B;QAHhD,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;QACnC,cAAS,GAAG,IAAI,GAAG,EAAoB,CAAC;QAG/C,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC;QACvB,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,UAAU,CAAC;IACzC,CAAC;IAED,sDAAsD;IACtD,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAED;;;;;;OAMG;IACH,MAAM,CAAC,IAAY,EAAE,KAAa;QACjC,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC/B,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC;QACtE,MAAM,OAAO,GAAG,IAAI,GAAG,OAAO,CAAC;QAC/B,IAAI,OAAO,KAAK,CAAC;YAAE,OAAO,CAAC,CAAC;QAE5B,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/B,OAAO,OAAO,CAAC;IAChB,CAAC;IAEO,aAAa,CAAC,IAAY,EAAE,KAAa;QAChD,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAI,QAAQ;YAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QAElD,IAAI,KAAK,KAAK,CAAC,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAC5B,OAAO;QACR,CAAC;QAED,MAAM,QAAQ,GAAa,EAAE,IAAI,EAAE,EAAE,EAAE,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE,CAAC;QACtF,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;QACjC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACpC,CAAC;IAED,0FAA0F;IAC1F,QAAQ;QACP,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;YAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QACpF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;IACrB,CAAC;CACD"}
1
+ {"version":3,"file":"StatStages.js","sourceRoot":"","sources":["../../src/battle/StatStages.ts"],"names":[],"mappings":"AAiCA,MAAM,OAAO,UAAU;IAQtB,YAAY,KAAgB,EAAE,OAA0B;QAHhD,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;QACnC,cAAS,GAAG,IAAI,GAAG,EAAoB,CAAC;QAG/C,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC;QACvB,IAAI,CAAC,aAAa,GAAG,OAAO,CAAC,UAAU,CAAC;IACzC,CAAC;IAED,sDAAsD;IACtD,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IAED;;;;;;OAMG;IACH,MAAM,CAAC,IAAY,EAAE,KAAa;QACjC,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC/B,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,GAAG,EAAE,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,EAAE,OAAO,GAAG,KAAK,CAAC,CAAC,CAAC;QACtE,MAAM,OAAO,GAAG,IAAI,GAAG,OAAO,CAAC;QAC/B,IAAI,OAAO,KAAK,CAAC;YAAE,OAAO,CAAC,CAAC;QAE5B,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC5B,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/B,OAAO,OAAO,CAAC;IAChB,CAAC;IAEO,aAAa,CAAC,IAAY,EAAE,KAAa;QAChD,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAC1C,IAAI,QAAQ;YAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QAElD,IAAI,KAAK,KAAK,CAAC,EAAE,CAAC;YACjB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;YAC5B,OAAO;QACR,CAAC;QAED,MAAM,QAAQ,GAAa,EAAE,IAAI,EAAE,EAAE,EAAE,UAAU,EAAE,KAAK,EAAE,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,EAAE,CAAC;QACtF,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;QACjC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC;IACpC,CAAC;IAED,0FAA0F;IAC1F,QAAQ;QACP,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE;YAAE,IAAI,CAAC,KAAK,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QACpF,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;IACrB,CAAC;CACD"}
@@ -2,6 +2,17 @@
2
2
  * An effectiveness matrix between arbitrary types - `mwg` supplies the matrix, not a type
3
3
  * chart. Type names are whatever strings a game defines; an unset pairing multiplies by 1,
4
4
  * so a matrix only has to name the pairings that are not neutral.
5
+ *
6
+ * @example
7
+ * ```ts
8
+ * import { TypeMatrix } from '@datamoc/mw_games/battle';
9
+ *
10
+ * const matrix = new TypeMatrix();
11
+ * matrix.set('fire', 'grass', 2); // super effective
12
+ * matrix.set('fire', 'water', 0.5); // not very effective
13
+ *
14
+ * const total = matrix.multiplierFor('fire', ['grass', 'ice']); // 2 * 1 = 2
15
+ * ```
5
16
  */
6
17
  export declare class TypeMatrix {
7
18
  private multipliers;
@@ -1 +1 @@
1
- {"version":3,"file":"TypeMatrix.d.ts","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,WAAW,CAA6B;IAEhD,OAAO,CAAC,GAAG;IAIX,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI,CAElE;IAED,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM,CAEhD;IAED,0FAA0F;IAC1F,aAAa,CAAC,SAAS,EAAE,MAAM,EAAE,cAAc,EAAE,SAAS,MAAM,EAAE,GAAG,MAAM,CAE1E;CACD"}
1
+ {"version":3,"file":"TypeMatrix.d.ts","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,WAAW,CAA6B;IAEhD,OAAO,CAAC,GAAG;IAIX,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI,CAElE;IAED,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,GAAG,MAAM,CAEhD;IAED,0FAA0F;IAC1F,aAAa,CAAC,SAAS,EAAE,MAAM,EAAE,cAAc,EAAE,SAAS,MAAM,EAAE,GAAG,MAAM,CAE1E;CACD"}
@@ -2,6 +2,17 @@
2
2
  * An effectiveness matrix between arbitrary types - `mwg` supplies the matrix, not a type
3
3
  * chart. Type names are whatever strings a game defines; an unset pairing multiplies by 1,
4
4
  * so a matrix only has to name the pairings that are not neutral.
5
+ *
6
+ * @example
7
+ * ```ts
8
+ * import { TypeMatrix } from '@datamoc/mw_games/battle';
9
+ *
10
+ * const matrix = new TypeMatrix();
11
+ * matrix.set('fire', 'grass', 2); // super effective
12
+ * matrix.set('fire', 'water', 0.5); // not very effective
13
+ *
14
+ * const total = matrix.multiplierFor('fire', ['grass', 'ice']); // 2 * 1 = 2
15
+ * ```
5
16
  */
6
17
  export class TypeMatrix {
7
18
  constructor() {
@@ -1 +1 @@
1
- {"version":3,"file":"TypeMatrix.js","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,OAAO,UAAU;IAAvB;QACS,gBAAW,GAAG,IAAI,GAAG,EAAkB,CAAC;IAkBjD,CAAC;IAhBQ,GAAG,CAAC,SAAiB,EAAE,SAAiB;QAC/C,OAAO,GAAG,SAAS,IAAI,SAAS,EAAE,CAAC;IACpC,CAAC;IAED,GAAG,CAAC,SAAiB,EAAE,SAAiB,EAAE,UAAkB;QAC3D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,UAAU,CAAC,CAAC;IAClE,CAAC;IAED,GAAG,CAAC,SAAiB,EAAE,SAAiB;QACvC,OAAO,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC;IAClE,CAAC;IAED,0FAA0F;IAC1F,aAAa,CAAC,SAAiB,EAAE,cAAiC;QACjE,OAAO,cAAc,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/F,CAAC;CACD"}
1
+ {"version":3,"file":"TypeMatrix.js","sourceRoot":"","sources":["../../src/battle/TypeMatrix.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,UAAU;IAAvB;QACS,gBAAW,GAAG,IAAI,GAAG,EAAkB,CAAC;IAkBjD,CAAC;IAhBQ,GAAG,CAAC,SAAiB,EAAE,SAAiB;QAC/C,OAAO,GAAG,SAAS,IAAI,SAAS,EAAE,CAAC;IACpC,CAAC;IAED,GAAG,CAAC,SAAiB,EAAE,SAAiB,EAAE,UAAkB;QAC3D,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,UAAU,CAAC,CAAC;IAClE,CAAC;IAED,GAAG,CAAC,SAAiB,EAAE,SAAiB;QACvC,OAAO,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC;IAClE,CAAC;IAED,0FAA0F;IAC1F,aAAa,CAAC,SAAiB,EAAE,cAAiC;QACjE,OAAO,cAAc,CAAC,MAAM,CAAC,CAAC,KAAK,EAAE,SAAS,EAAE,EAAE,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,SAAS,EAAE,SAAS,CAAC,EAAE,CAAC,CAAC,CAAC;IAC/F,CAAC;CACD"}
@@ -4,14 +4,89 @@ export interface ArmyState {
4
4
  currency: number;
5
5
  pool: UnitTemplate[];
6
6
  }
7
+ /**
8
+ * Recruit/income economy layered on top of `Tactics`'s board: a currency total plus a pool of
9
+ * banked unit templates waiting to be recalled onto the map. See `recruit`/`bankUnit`/
10
+ * `recall`/`armyIncome`/`applyUpkeep` for the rest of the economy this state drives.
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { startingArmy } from '@datamoc/mw_games/board';
15
+ *
16
+ * console.log(startingArmy(100)); // { currency: 100, pool: [] }
17
+ * ```
18
+ */
7
19
  export declare function startingArmy(currency: number): ArmyState;
20
+ /**
21
+ * @example
22
+ * ```ts
23
+ * import { startingArmy, recruit, startingTactics } from '@datamoc/mw_games/board';
24
+ *
25
+ * const board = startingTactics(6, 6, 'square');
26
+ * const army = startingArmy(100);
27
+ *
28
+ * recruit(army, board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 }, 30);
29
+ * console.log(army.currency); // 70 - 100 minus the 30 cost
30
+ * ```
31
+ */
8
32
  export declare function recruit(army: ArmyState, board: TacticalState, unit: TacticalUnit, cost: number): boolean;
33
+ /**
34
+ * @example
35
+ * ```ts
36
+ * import { startingArmy, recruit, bankUnit, recall, startingTactics } from '@datamoc/mw_games/board';
37
+ *
38
+ * const board = startingTactics(6, 6, 'square');
39
+ * const army = startingArmy(100);
40
+ * recruit(army, board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 }, 30);
41
+ * bankUnit(army, board, 'scout');
42
+ *
43
+ * recall(army, board, 'scout', 1, 1);
44
+ * console.log(board.units.some((unit) => unit.id === 'scout')); // true - fielded again, at its new position
45
+ * ```
46
+ */
9
47
  export declare function recall(army: ArmyState, board: TacticalState, unitId: string, x: number, y: number): boolean;
48
+ /**
49
+ * @example
50
+ * ```ts
51
+ * import { startingArmy, recruit, bankUnit, startingTactics } from '@datamoc/mw_games/board';
52
+ *
53
+ * const board = startingTactics(6, 6, 'square');
54
+ * const army = startingArmy(100);
55
+ * recruit(army, board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 }, 30);
56
+ *
57
+ * bankUnit(army, board, 'scout');
58
+ * console.log(board.units.length, army.pool.length); // 0 1 - pulled off the map, into the pool
59
+ * ```
60
+ */
10
61
  export declare function bankUnit(army: ArmyState, board: TacticalState, unitId: string): boolean;
11
62
  export interface UpkeepRates {
12
63
  incomePerUnit: number;
13
64
  upkeepPerUnit: number;
14
65
  }
66
+ /**
67
+ * @example
68
+ * ```ts
69
+ * import { startingTactics, addTacticalUnit, armyIncome } from '@datamoc/mw_games/board';
70
+ *
71
+ * const board = startingTactics(6, 6, 'square');
72
+ * addTacticalUnit(board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 });
73
+ *
74
+ * console.log(armyIncome(board, 'blue', { incomePerUnit: 5, upkeepPerUnit: 2 })); // 3 - one unit, net of upkeep
75
+ * ```
76
+ */
15
77
  export declare function armyIncome(board: TacticalState, owner: string, rates: UpkeepRates): number;
78
+ /**
79
+ * @example
80
+ * ```ts
81
+ * import { startingArmy, startingTactics, addTacticalUnit, applyUpkeep } from '@datamoc/mw_games/board';
82
+ *
83
+ * const board = startingTactics(6, 6, 'square');
84
+ * addTacticalUnit(board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 });
85
+ * const army = startingArmy(100);
86
+ *
87
+ * applyUpkeep(army, board, 'blue', { incomePerUnit: 5, upkeepPerUnit: 2 });
88
+ * console.log(army.currency); // 103 - this turn's net income applied
89
+ * ```
90
+ */
16
91
  export declare function applyUpkeep(army: ArmyState, board: TacticalState, owner: string, rates: UpkeepRates): number;
17
92
  //# sourceMappingURL=Army.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Army.d.ts","sourceRoot":"","sources":["../../src/board/Army.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAKhE,MAAM,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;AAEzD,MAAM,WAAW,SAAS;IACzB,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,YAAY,EAAE,CAAC;CACrB;AAED,wBAAgB,YAAY,CAAC,QAAQ,EAAE,MAAM,GAAG,SAAS,CAExD;AAKD,wBAAgB,OAAO,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAKxG;AAID,wBAAgB,MAAM,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAM3G;AAID,wBAAgB,QAAQ,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO,CAOvF;AAED,MAAM,WAAW,WAAW;IAAG,aAAa,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;CAAE;AAK9E,wBAAgB,UAAU,CAAC,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,GAAG,MAAM,CAG1F;AAGD,wBAAgB,WAAW,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,GAAG,MAAM,CAG5G"}
1
+ {"version":3,"file":"Army.d.ts","sourceRoot":"","sources":["../../src/board/Army.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,aAAa,EAAE,YAAY,EAAE,MAAM,cAAc,CAAC;AAKhE,MAAM,MAAM,YAAY,GAAG,IAAI,CAAC,YAAY,EAAE,GAAG,GAAG,GAAG,CAAC,CAAC;AAEzD,MAAM,WAAW,SAAS;IACzB,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,YAAY,EAAE,CAAC;CACrB;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,YAAY,CAAC,QAAQ,EAAE,MAAM,GAAG,SAAS,CAExD;AAKD;;;;;;;;;;;GAWG;AACH,wBAAgB,OAAO,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,IAAI,EAAE,YAAY,EAAE,IAAI,EAAE,MAAM,GAAG,OAAO,CAKxG;AAID;;;;;;;;;;;;;GAaG;AACH,wBAAgB,MAAM,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAM3G;AAID;;;;;;;;;;;;GAYG;AACH,wBAAgB,QAAQ,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO,CAOvF;AAED,MAAM,WAAW,WAAW;IAAG,aAAa,EAAE,MAAM,CAAC;IAAC,aAAa,EAAE,MAAM,CAAC;CAAE;AAK9E;;;;;;;;;;GAUG;AACH,wBAAgB,UAAU,CAAC,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,GAAG,MAAM,CAG1F;AAGD;;;;;;;;;;;;GAYG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,aAAa,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,GAAG,MAAM,CAG5G"}
@@ -1,10 +1,34 @@
1
1
  import { addTacticalUnit, canPlaceTacticalUnit } from './Tactics.js';
2
+ /**
3
+ * Recruit/income economy layered on top of `Tactics`'s board: a currency total plus a pool of
4
+ * banked unit templates waiting to be recalled onto the map. See `recruit`/`bankUnit`/
5
+ * `recall`/`armyIncome`/`applyUpkeep` for the rest of the economy this state drives.
6
+ *
7
+ * @example
8
+ * ```ts
9
+ * import { startingArmy } from '@datamoc/mw_games/board';
10
+ *
11
+ * console.log(startingArmy(100)); // { currency: 100, pool: [] }
12
+ * ```
13
+ */
2
14
  export function startingArmy(currency) {
3
15
  return { currency, pool: [] };
4
16
  }
5
17
  //deducts cost and places a fresh unit, all-or-nothing like actors.Shop's buy/sell: touches
6
18
  //neither currency nor the board unless every check already passed - canPlaceTacticalUnit is
7
19
  //checked up front rather than letting addTacticalUnit's own throw escape a boolean contract
20
+ /**
21
+ * @example
22
+ * ```ts
23
+ * import { startingArmy, recruit, startingTactics } from '@datamoc/mw_games/board';
24
+ *
25
+ * const board = startingTactics(6, 6, 'square');
26
+ * const army = startingArmy(100);
27
+ *
28
+ * recruit(army, board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 }, 30);
29
+ * console.log(army.currency); // 70 - 100 minus the 30 cost
30
+ * ```
31
+ */
8
32
  export function recruit(army, board, unit, cost) {
9
33
  if (army.currency < cost || !canPlaceTacticalUnit(board, unit.x, unit.y))
10
34
  return false;
@@ -14,6 +38,20 @@ export function recruit(army, board, unit, cost) {
14
38
  }
15
39
  //pulls a previously-fielded unit back onto the map instead of minting a fresh one - the
16
40
  //template stays in the pool until recalled, then leaves it the way stock leaves a shop's shelf
41
+ /**
42
+ * @example
43
+ * ```ts
44
+ * import { startingArmy, recruit, bankUnit, recall, startingTactics } from '@datamoc/mw_games/board';
45
+ *
46
+ * const board = startingTactics(6, 6, 'square');
47
+ * const army = startingArmy(100);
48
+ * recruit(army, board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 }, 30);
49
+ * bankUnit(army, board, 'scout');
50
+ *
51
+ * recall(army, board, 'scout', 1, 1);
52
+ * console.log(board.units.some((unit) => unit.id === 'scout')); // true - fielded again, at its new position
53
+ * ```
54
+ */
17
55
  export function recall(army, board, unitId, x, y) {
18
56
  const index = army.pool.findIndex((template) => template.id === unitId);
19
57
  if (index === -1 || !canPlaceTacticalUnit(board, x, y))
@@ -24,6 +62,19 @@ export function recall(army, board, unitId, x, y) {
24
62
  }
25
63
  //moves a fielded unit into the recall pool instead of discarding it outright - the inverse of
26
64
  //recall, for retreating a unit off the map between engagements rather than losing it for good
65
+ /**
66
+ * @example
67
+ * ```ts
68
+ * import { startingArmy, recruit, bankUnit, startingTactics } from '@datamoc/mw_games/board';
69
+ *
70
+ * const board = startingTactics(6, 6, 'square');
71
+ * const army = startingArmy(100);
72
+ * recruit(army, board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 }, 30);
73
+ *
74
+ * bankUnit(army, board, 'scout');
75
+ * console.log(board.units.length, army.pool.length); // 0 1 - pulled off the map, into the pool
76
+ * ```
77
+ */
27
78
  export function bankUnit(army, board, unitId) {
28
79
  const index = board.units.findIndex((unit) => unit.id === unitId);
29
80
  if (index === -1)
@@ -36,11 +87,35 @@ export function bankUnit(army, board, unitId) {
36
87
  //net currency delta for one turn's income minus upkeep, purely a function of how many units
37
88
  //an owner controls on the board - no formula beyond that belongs here, per this project's
38
89
  //policy against borrowing any specific game's numbers
90
+ /**
91
+ * @example
92
+ * ```ts
93
+ * import { startingTactics, addTacticalUnit, armyIncome } from '@datamoc/mw_games/board';
94
+ *
95
+ * const board = startingTactics(6, 6, 'square');
96
+ * addTacticalUnit(board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 });
97
+ *
98
+ * console.log(armyIncome(board, 'blue', { incomePerUnit: 5, upkeepPerUnit: 2 })); // 3 - one unit, net of upkeep
99
+ * ```
100
+ */
39
101
  export function armyIncome(board, owner, rates) {
40
102
  const controlled = board.units.filter((unit) => unit.owner === owner).length;
41
103
  return controlled * (rates.incomePerUnit - rates.upkeepPerUnit);
42
104
  }
43
105
  //applies one turn's income/upkeep tick to an army's currency and returns the new total
106
+ /**
107
+ * @example
108
+ * ```ts
109
+ * import { startingArmy, startingTactics, addTacticalUnit, applyUpkeep } from '@datamoc/mw_games/board';
110
+ *
111
+ * const board = startingTactics(6, 6, 'square');
112
+ * addTacticalUnit(board, { id: 'scout', owner: 'blue', x: 0, y: 0, hp: 6, maxHp: 6, actions: 2 });
113
+ * const army = startingArmy(100);
114
+ *
115
+ * applyUpkeep(army, board, 'blue', { incomePerUnit: 5, upkeepPerUnit: 2 });
116
+ * console.log(army.currency); // 103 - this turn's net income applied
117
+ * ```
118
+ */
44
119
  export function applyUpkeep(army, board, owner, rates) {
45
120
  army.currency += armyIncome(board, owner, rates);
46
121
  return army.currency;
@@ -1 +1 @@
1
- {"version":3,"file":"Army.js","sourceRoot":"","sources":["../../src/board/Army.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,eAAe,EAAE,oBAAoB,EAAE,MAAM,cAAc,CAAC;AAWrE,MAAM,UAAU,YAAY,CAAC,QAAgB;IAC5C,OAAO,EAAE,QAAQ,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC;AAC/B,CAAC;AAED,2FAA2F;AAC3F,4FAA4F;AAC5F,4FAA4F;AAC5F,MAAM,UAAU,OAAO,CAAC,IAAe,EAAE,KAAoB,EAAE,IAAkB,EAAE,IAAY;IAC9F,IAAI,IAAI,CAAC,QAAQ,GAAG,IAAI,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;QAAE,OAAO,KAAK,CAAC;IACvF,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IAC7B,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC;IACtB,OAAO,IAAI,CAAC;AACb,CAAC;AAED,wFAAwF;AACxF,+FAA+F;AAC/F,MAAM,UAAU,MAAM,CAAC,IAAe,EAAE,KAAoB,EAAE,MAAc,EAAE,CAAS,EAAE,CAAS;IACjG,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,KAAK,MAAM,CAAC,CAAC;IACxE,IAAI,KAAK,KAAK,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;QAAE,OAAO,KAAK,CAAC;IACrE,eAAe,CAAC,KAAK,EAAE,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACtD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC3B,OAAO,IAAI,CAAC;AACb,CAAC;AAED,8FAA8F;AAC9F,8FAA8F;AAC9F,MAAM,UAAU,QAAQ,CAAC,IAAe,EAAE,KAAoB,EAAE,MAAc;IAC7E,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,MAAM,CAAC,CAAC;IAClE,IAAI,KAAK,KAAK,CAAC,CAAC;QAAE,OAAO,KAAK,CAAC;IAC/B,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,QAAQ,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IACzD,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzB,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC7B,OAAO,IAAI,CAAC;AACb,CAAC;AAID,4FAA4F;AAC5F,0FAA0F;AAC1F,sDAAsD;AACtD,MAAM,UAAU,UAAU,CAAC,KAAoB,EAAE,KAAa,EAAE,KAAkB;IACjF,MAAM,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC,MAAM,CAAC;IAC7E,OAAO,UAAU,GAAG,CAAC,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC,CAAC;AACjE,CAAC;AAED,uFAAuF;AACvF,MAAM,UAAU,WAAW,CAAC,IAAe,EAAE,KAAoB,EAAE,KAAa,EAAE,KAAkB;IACnG,IAAI,CAAC,QAAQ,IAAI,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IACjD,OAAO,IAAI,CAAC,QAAQ,CAAC;AACtB,CAAC"}
1
+ {"version":3,"file":"Army.js","sourceRoot":"","sources":["../../src/board/Army.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,eAAe,EAAE,oBAAoB,EAAE,MAAM,cAAc,CAAC;AAWrE;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,YAAY,CAAC,QAAgB;IAC5C,OAAO,EAAE,QAAQ,EAAE,IAAI,EAAE,EAAE,EAAE,CAAC;AAC/B,CAAC;AAED,2FAA2F;AAC3F,4FAA4F;AAC5F,4FAA4F;AAC5F;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,OAAO,CAAC,IAAe,EAAE,KAAoB,EAAE,IAAkB,EAAE,IAAY;IAC9F,IAAI,IAAI,CAAC,QAAQ,GAAG,IAAI,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;QAAE,OAAO,KAAK,CAAC;IACvF,eAAe,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IAC7B,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC;IACtB,OAAO,IAAI,CAAC;AACb,CAAC;AAED,wFAAwF;AACxF,+FAA+F;AAC/F;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,MAAM,CAAC,IAAe,EAAE,KAAoB,EAAE,MAAc,EAAE,CAAS,EAAE,CAAS;IACjG,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,KAAK,MAAM,CAAC,CAAC;IACxE,IAAI,KAAK,KAAK,CAAC,CAAC,IAAI,CAAC,oBAAoB,CAAC,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;QAAE,OAAO,KAAK,CAAC;IACrE,eAAe,CAAC,KAAK,EAAE,EAAE,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC;IACtD,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC3B,OAAO,IAAI,CAAC;AACb,CAAC;AAED,8FAA8F;AAC9F,8FAA8F;AAC9F;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,QAAQ,CAAC,IAAe,EAAE,KAAoB,EAAE,MAAc;IAC7E,MAAM,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,EAAE,KAAK,MAAM,CAAC,CAAC;IAClE,IAAI,KAAK,KAAK,CAAC,CAAC;QAAE,OAAO,KAAK,CAAC;IAC/B,MAAM,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,GAAG,QAAQ,EAAE,GAAG,KAAK,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IACzD,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IACzB,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IAC7B,OAAO,IAAI,CAAC;AACb,CAAC;AAID,4FAA4F;AAC5F,0FAA0F;AAC1F,sDAAsD;AACtD;;;;;;;;;;GAUG;AACH,MAAM,UAAU,UAAU,CAAC,KAAoB,EAAE,KAAa,EAAE,KAAkB;IACjF,MAAM,UAAU,GAAG,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC,MAAM,CAAC;IAC7E,OAAO,UAAU,GAAG,CAAC,KAAK,CAAC,aAAa,GAAG,KAAK,CAAC,aAAa,CAAC,CAAC;AACjE,CAAC;AAED,uFAAuF;AACvF;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,WAAW,CAAC,IAAe,EAAE,KAAoB,EAAE,KAAa,EAAE,KAAkB;IACnG,IAAI,CAAC,QAAQ,IAAI,UAAU,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,CAAC,CAAC;IACjD,OAAO,IAAI,CAAC,QAAQ,CAAC;AACtB,CAAC"}