@datamoc/mw_games 0.4.0 → 0.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/actors/Advancement.d.ts +17 -0
- package/dist/actors/Advancement.d.ts.map +1 -1
- package/dist/actors/Advancement.js +17 -0
- package/dist/actors/Advancement.js.map +1 -1
- package/dist/actors/Affix.d.ts +20 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Appearances.d.ts +12 -0
- package/dist/actors/Appearances.d.ts.map +1 -1
- package/dist/actors/Appearances.js +12 -0
- package/dist/actors/Appearances.js.map +1 -1
- package/dist/actors/Aura.d.ts +16 -0
- package/dist/actors/Aura.d.ts.map +1 -1
- package/dist/actors/Aura.js +16 -0
- package/dist/actors/Aura.js.map +1 -1
- package/dist/actors/Barrier.d.ts +13 -0
- package/dist/actors/Barrier.d.ts.map +1 -1
- package/dist/actors/Barrier.js.map +1 -1
- package/dist/actors/Charges.d.ts +13 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +18 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +18 -0
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +12 -0
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +12 -0
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +13 -0
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +13 -0
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/ItemStatusEffect.d.ts +13 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +13 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/Loot.d.ts +15 -1
- package/dist/actors/Loot.d.ts.map +1 -1
- package/dist/actors/Loot.js +15 -1
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +14 -1
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +14 -1
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +14 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Scaling.d.ts +8 -0
- package/dist/actors/Scaling.d.ts.map +1 -1
- package/dist/actors/Scaling.js.map +1 -1
- package/dist/actors/Shop.d.ts +15 -0
- package/dist/actors/Shop.d.ts.map +1 -1
- package/dist/actors/Shop.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +13 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +13 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +18 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +18 -0
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/actors/Support.d.ts +11 -0
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +11 -0
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/Traits.d.ts +14 -0
- package/dist/actors/Traits.d.ts.map +1 -1
- package/dist/actors/Traits.js +14 -0
- package/dist/actors/Traits.js.map +1 -1
- package/dist/actors/craft.d.ts +16 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +16 -0
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/skillCheck.d.ts +8 -0
- package/dist/actors/skillCheck.d.ts.map +1 -1
- package/dist/actors/skillCheck.js +8 -0
- package/dist/actors/skillCheck.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +10 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -1
- package/dist/assets/ByteProgress.js +10 -0
- package/dist/assets/ByteProgress.js.map +1 -1
- package/dist/assets/Streaming.d.ts +10 -0
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +10 -0
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/binary.d.ts +52 -0
- package/dist/assets/binary.d.ts.map +1 -0
- package/dist/assets/binary.js +57 -0
- package/dist/assets/binary.js.map +1 -0
- package/dist/assets/index.d.ts +10 -5
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -5
- package/dist/assets/index.js.map +1 -1
- package/dist/assets/loader.d.ts +11 -0
- package/dist/assets/loader.d.ts.map +1 -1
- package/dist/assets/loader.js +11 -0
- package/dist/assets/loader.js.map +1 -1
- package/dist/assets/paths.d.ts +10 -0
- package/dist/assets/paths.d.ts.map +1 -1
- package/dist/assets/paths.js +10 -0
- package/dist/assets/paths.js.map +1 -1
- package/dist/audio/Captions.d.ts +13 -1
- package/dist/audio/Captions.d.ts.map +1 -1
- package/dist/audio/Captions.js +13 -1
- package/dist/audio/Captions.js.map +1 -1
- package/dist/audio/Midi.d.ts +19 -1
- package/dist/audio/Midi.d.ts.map +1 -1
- package/dist/audio/Midi.js +19 -1
- package/dist/audio/Midi.js.map +1 -1
- package/dist/audio/Music.d.ts +11 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +11 -0
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Orchestrator.d.ts +14 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -1
- package/dist/audio/Orchestrator.js +14 -0
- package/dist/audio/Orchestrator.js.map +1 -1
- package/dist/audio/Playable.d.ts +11 -1
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +11 -1
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +8 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +15 -0
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +15 -0
- package/dist/audio/Synth.js.map +1 -1
- package/dist/battle/BattleAI.d.ts +18 -2
- package/dist/battle/BattleAI.d.ts.map +1 -1
- package/dist/battle/BattleAI.js +18 -2
- package/dist/battle/BattleAI.js.map +1 -1
- package/dist/battle/Evolution.d.ts +12 -0
- package/dist/battle/Evolution.d.ts.map +1 -1
- package/dist/battle/Evolution.js +12 -0
- package/dist/battle/Evolution.js.map +1 -1
- package/dist/battle/Field.d.ts +11 -0
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +16 -0
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +16 -0
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/battle/Move.d.ts +13 -0
- package/dist/battle/Move.d.ts.map +1 -1
- package/dist/battle/Move.js +13 -0
- package/dist/battle/Move.js.map +1 -1
- package/dist/battle/Party.d.ts +11 -0
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +11 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/battle/Species.d.ts +10 -0
- package/dist/battle/Species.d.ts.map +1 -1
- package/dist/battle/Species.js +10 -0
- package/dist/battle/Species.js.map +1 -1
- package/dist/battle/StatStages.d.ts +14 -0
- package/dist/battle/StatStages.d.ts.map +1 -1
- package/dist/battle/StatStages.js.map +1 -1
- package/dist/battle/TypeMatrix.d.ts +11 -0
- package/dist/battle/TypeMatrix.d.ts.map +1 -1
- package/dist/battle/TypeMatrix.js +11 -0
- package/dist/battle/TypeMatrix.js.map +1 -1
- package/dist/board/Army.d.ts +75 -0
- package/dist/board/Army.d.ts.map +1 -1
- package/dist/board/Army.js +75 -0
- package/dist/board/Army.js.map +1 -1
- package/dist/board/Classics.d.ts +297 -1
- package/dist/board/Classics.d.ts.map +1 -1
- package/dist/board/Classics.js +297 -1
- package/dist/board/Classics.js.map +1 -1
- package/dist/board/Engine.d.ts +23 -0
- package/dist/board/Engine.d.ts.map +1 -1
- package/dist/board/Engine.js +23 -0
- package/dist/board/Engine.js.map +1 -1
- package/dist/board/FogOfWar.d.ts +20 -0
- package/dist/board/FogOfWar.d.ts.map +1 -1
- package/dist/board/FogOfWar.js +20 -0
- package/dist/board/FogOfWar.js.map +1 -1
- package/dist/board/Tactics.d.ts +158 -1
- package/dist/board/Tactics.d.ts.map +1 -1
- package/dist/board/Tactics.js +125 -1
- package/dist/board/Tactics.js.map +1 -1
- package/dist/board/chess.d.ts +87 -3
- package/dist/board/chess.d.ts.map +1 -1
- package/dist/board/chess.js +96 -4
- package/dist/board/chess.js.map +1 -1
- package/dist/core/Achievements.d.ts +15 -0
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +15 -0
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Collection.d.ts +12 -0
- package/dist/core/Collection.d.ts.map +1 -1
- package/dist/core/Collection.js +12 -0
- package/dist/core/Collection.js.map +1 -1
- package/dist/core/Entity.d.ts +42 -0
- package/dist/core/Entity.d.ts.map +1 -0
- package/dist/core/Entity.js +47 -0
- package/dist/core/Entity.js.map +1 -0
- package/dist/core/Feedback.d.ts +11 -1
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +11 -1
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hex.d.ts +14 -0
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +14 -0
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Hooks.d.ts +14 -0
- package/dist/core/Hooks.d.ts.map +1 -1
- package/dist/core/Hooks.js.map +1 -1
- package/dist/core/Input.d.ts +12 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +17 -0
- package/dist/core/Loading.d.ts.map +1 -1
- package/dist/core/Loading.js +17 -0
- package/dist/core/Loading.js.map +1 -1
- package/dist/core/Log.d.ts +9 -0
- package/dist/core/Log.d.ts.map +1 -1
- package/dist/core/Log.js +9 -0
- package/dist/core/Log.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +12 -0
- package/dist/core/Multiplayer.d.ts.map +1 -1
- package/dist/core/Multiplayer.js +12 -0
- package/dist/core/Multiplayer.js.map +1 -1
- package/dist/core/News.d.ts +12 -0
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +14 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +14 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Presentation.d.ts +56 -0
- package/dist/core/Presentation.d.ts.map +1 -0
- package/dist/core/Presentation.js +78 -0
- package/dist/core/Presentation.js.map +1 -0
- package/dist/core/Random.d.ts +24 -0
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +24 -0
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Replay.d.ts +31 -0
- package/dist/core/Replay.d.ts.map +1 -1
- package/dist/core/Replay.js +31 -0
- package/dist/core/Replay.js.map +1 -1
- package/dist/core/RunHistory.d.ts +12 -0
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Sanitize.d.ts +18 -0
- package/dist/core/Sanitize.d.ts.map +1 -1
- package/dist/core/Sanitize.js +18 -0
- package/dist/core/Sanitize.js.map +1 -1
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +13 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +14 -0
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +13 -0
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +13 -0
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +20 -0
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +20 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Scramble.d.ts +8 -0
- package/dist/core/Scramble.d.ts.map +1 -1
- package/dist/core/Scramble.js +8 -0
- package/dist/core/Scramble.js.map +1 -1
- package/dist/core/Session.d.ts +10 -0
- package/dist/core/Session.d.ts.map +1 -1
- package/dist/core/Session.js.map +1 -1
- package/dist/core/Signal.d.ts +11 -0
- package/dist/core/Signal.d.ts.map +1 -1
- package/dist/core/Signal.js.map +1 -1
- package/dist/core/Spawner.d.ts +17 -0
- package/dist/core/Spawner.d.ts.map +1 -1
- package/dist/core/Spawner.js +17 -0
- package/dist/core/Spawner.js.map +1 -1
- package/dist/core/Stats.d.ts +14 -0
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +14 -0
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/Telemetry.d.ts +11 -0
- package/dist/core/Telemetry.d.ts.map +1 -1
- package/dist/core/Telemetry.js +11 -0
- package/dist/core/Telemetry.js.map +1 -1
- package/dist/core/Tween.d.ts +16 -1
- package/dist/core/Tween.d.ts.map +1 -1
- package/dist/core/Tween.js +16 -1
- package/dist/core/Tween.js.map +1 -1
- package/dist/core/UndoHistory.d.ts +15 -0
- package/dist/core/UndoHistory.d.ts.map +1 -1
- package/dist/core/UndoHistory.js.map +1 -1
- package/dist/core/index.d.ts +4 -0
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +2 -0
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Content.d.ts +151 -0
- package/dist/i18n/Content.d.ts.map +1 -0
- package/dist/i18n/Content.js +219 -0
- package/dist/i18n/Content.js.map +1 -0
- package/dist/i18n/Format.d.ts +25 -0
- package/dist/i18n/Format.d.ts.map +1 -0
- package/dist/i18n/Format.js +32 -0
- package/dist/i18n/Format.js.map +1 -0
- package/dist/i18n/SemanticMessage.d.ts +71 -0
- package/dist/i18n/SemanticMessage.d.ts.map +1 -0
- package/dist/i18n/SemanticMessage.js +40 -0
- package/dist/i18n/SemanticMessage.js.map +1 -0
- package/dist/i18n/Validate.d.ts +56 -0
- package/dist/i18n/Validate.d.ts.map +1 -0
- package/dist/i18n/Validate.js +65 -0
- package/dist/i18n/Validate.js.map +1 -0
- package/dist/i18n/index.d.ts +74 -3
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +136 -7
- package/dist/i18n/index.js.map +1 -1
- package/dist/mw_games.global.js +153 -88
- package/dist/roguelike/Blob.d.ts +11 -0
- package/dist/roguelike/Blob.d.ts.map +1 -1
- package/dist/roguelike/Blob.js +11 -0
- package/dist/roguelike/Blob.js.map +1 -1
- package/dist/roguelike/Boss.d.ts +12 -0
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +12 -0
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +13 -0
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +13 -0
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +10 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -1
- package/dist/roguelike/ContentRoll.js +10 -0
- package/dist/roguelike/ContentRoll.js.map +1 -1
- package/dist/roguelike/Doors.d.ts +13 -0
- package/dist/roguelike/Doors.d.ts.map +1 -1
- package/dist/roguelike/Doors.js +13 -0
- package/dist/roguelike/Doors.js.map +1 -1
- package/dist/roguelike/DungeonParity.d.ts +15 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -1
- package/dist/roguelike/DungeonParity.js +15 -0
- package/dist/roguelike/DungeonParity.js.map +1 -1
- package/dist/roguelike/Elevation.d.ts +15 -0
- package/dist/roguelike/Elevation.d.ts.map +1 -1
- package/dist/roguelike/Elevation.js +15 -0
- package/dist/roguelike/Elevation.js.map +1 -1
- package/dist/roguelike/Features.d.ts +17 -0
- package/dist/roguelike/Features.d.ts.map +1 -1
- package/dist/roguelike/Features.js +17 -0
- package/dist/roguelike/Features.js.map +1 -1
- package/dist/roguelike/FieldOfView.d.ts +13 -0
- package/dist/roguelike/FieldOfView.d.ts.map +1 -1
- package/dist/roguelike/FieldOfView.js +13 -0
- package/dist/roguelike/FieldOfView.js.map +1 -1
- package/dist/roguelike/Level.d.ts +26 -1
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +26 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/MonsterAI.d.ts +14 -0
- package/dist/roguelike/MonsterAI.d.ts.map +1 -1
- package/dist/roguelike/MonsterAI.js +14 -0
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +16 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
- package/dist/roguelike/MultiStageAbility.js +16 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -1
- package/dist/roguelike/Pathfinder.d.ts +23 -2
- package/dist/roguelike/Pathfinder.d.ts.map +1 -1
- package/dist/roguelike/Pathfinder.js +23 -2
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/Placement.d.ts +62 -0
- package/dist/roguelike/Placement.d.ts.map +1 -0
- package/dist/roguelike/Placement.js +79 -0
- package/dist/roguelike/Placement.js.map +1 -0
- package/dist/roguelike/RoomBuilders.d.ts +18 -1
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -1
- package/dist/roguelike/RoomBuilders.js +18 -1
- package/dist/roguelike/RoomBuilders.js.map +1 -1
- package/dist/roguelike/Scheduler.d.ts +48 -1
- package/dist/roguelike/Scheduler.d.ts.map +1 -1
- package/dist/roguelike/Scheduler.js +58 -1
- package/dist/roguelike/Scheduler.js.map +1 -1
- package/dist/roguelike/Secrets.d.ts +13 -0
- package/dist/roguelike/Secrets.d.ts.map +1 -1
- package/dist/roguelike/Secrets.js +13 -0
- package/dist/roguelike/Secrets.js.map +1 -1
- package/dist/roguelike/Stealth.d.ts +13 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -1
- package/dist/roguelike/Stealth.js +13 -0
- package/dist/roguelike/Stealth.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +45 -1
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +33 -1
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +10 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -1
- package/dist/roguelike/TriggerTracker.js +10 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -1
- package/dist/roguelike/generate.d.ts +41 -1
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +41 -1
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +3 -1
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +1 -0
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/Collision.d.ts +19 -0
- package/dist/rpg/Collision.d.ts.map +1 -1
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{"version":3,"file":"TiledMap.js","sourceRoot":"","sources":["../../../src/two-d/render/TiledMap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AACzD,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AA6D/C,kFAAkF;AAClF,MAAM,aAAa,GAAG,UAAU,CAAC;AAEjC,MAAM,oBAAoB,GAAyD;IAClF,UAAU,EAAE,QAAQ;IACpB,SAAS,EAAE,WAAW;IACtB,SAAS,EAAE,WAAW;CACtB,CAAC;AAEF,6FAA6F;AAC7F,SAAS,aAAa,CAAC,KAAkB,EAAE,IAAkB,EAAE,QAAgB;IAC9E,IAAI,KAAK,CAAC,UAAU,KAAK,IAAI,CAAC,SAAS,IAAI,KAAK,CAAC,WAAW,KAAK,IAAI,CAAC,UAAU,EAAE,CAAC;QAClF,MAAM,IAAI,KAAK,CACd,2BAA2B,QAAQ,cAAc,KAAK,CAAC,UAAU,IAAI,KAAK,CAAC,WAAW,oBAAoB,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,UAAU,EAAE,CAC7I,CAAC;IACH,CAAC;AACF,CAAC;AAED,+FAA+F;AAC/F,SAAS,OAAO,CAAC,GAAW,EAAE,MAAgB,EAAE,SAAiB;IAChE,IAAI,KAAK,GAAG,CAAC,CAAC,CAAC;IACf,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACxC,IAAI,MAAM,CAAC,CAAC,CAAC,IAAI,GAAG;YAAE,KAAK,GAAG,CAAC,CAAC;;YAC3B,MAAM;IACZ,CAAC;IACD,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;QAClB,MAAM,IAAI,KAAK,CAAC,UAAU,SAAS,cAAc,GAAG,qCAAqC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IAChH,CAAC;IACD,OAAO,KAAK,CAAC;AACd,CAAC;AAkBD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,MAAM,UAAU,YAAY,CAAC,IAAkB,EAAE,MAAoC;IACpF,MAAM,WAAW,GAAG,IAAI,CAAC,WAAW,IAAI,YAAY,CAAC;IACrD,MAAM,KAAK,GAAG,oBAAoB,CAAC,WAAW,CAAC,CAAC;IAChD,IAAI,CAAC,KAAK,EAAE,CAAC;QACZ,MAAM,IAAI,KAAK,CAAC,+BAA+B,WAAW,YAAY,CAAC,CAAC;IACzE,CAAC;IACD,IAAI,KAAK,KAAK,WAAW,IAAI,CAAC,IAAI,CAAC,WAAW,IAAI,GAAG,CAAC,KAAK,GAAG,EAAE,CAAC;QAChE,MAAM,IAAI,KAAK,CAAC,sFAAsF,IAAI,CAAC,WAAW,GAAG,CAAC,CAAC;IAC5H,CAAC;IACD,IAAI,KAAK,KAAK,WAAW,IAAI,CAAC,IAAI,CAAC,YAAY,IAAI,KAAK,CAAC,KAAK,KAAK,EAAE,CAAC;QACrE,MAAM,IAAI,KAAK,CACd,kFAAkF,IAAI,CAAC,YAAY,GAAG,CACtG,CAAC;IACH,CAAC;IACD,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;QAChC,MAAM,IAAI,KAAK,CAAC,4DAA4D,CAAC,CAAC;IAC/E,CAAC;IAED,uFAAuF;IACvF,MAAM,OAAO,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,QAAQ,CAAC,CAAC;IAC3E,IAAI,SAAwB,CAAC;IAC7B,IAAI,MAAgB,CAAC;IACrB,IAAI,MAAM,YAAY,WAAW,EAAE,CAAC;QACnC,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YAChC,MAAM,IAAI,KAAK,CACd,qDAAqD,IAAI,CAAC,QAAQ,CAAC,MAAM,wCAAwC,CACjH,CAAC;QACH,CAAC;QACD,aAAa,CAAC,MAAM,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC;QACjD,SAAS,GAAG,CAAC,MAAM,CAAC,CAAC;QACrB,MAAM,GAAG,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,CAAC;IAChC,CAAC;SAAM,CAAC;QACP,IAAI,MAAM,CAAC,MAAM,KAAK,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC;YAC5C,MAAM,IAAI,KAAK,CACd,0BAA0B,MAAM,CAAC,MAAM,4BAA4B,IAAI,CAAC,QAAQ,CAAC,MAAM,wCAAwC,CAC/H,CAAC;QACH,CAAC;QACD,SAAS,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE;YAC/B,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,QAAQ,KAAK,GAAG,CAAC,QAAQ,CAAC,CAAC;YAC9D,IAAI,CAAC,KAAK;gBAAE,MAAM,IAAI,KAAK,CAAC,+DAA+D,GAAG,CAAC,QAAQ,EAAE,CAAC,CAAC;YAC3G,aAAa,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,EAAE,GAAG,CAAC,QAAQ,CAAC,CAAC;YAC/C,OAAO,KAAK,CAAC,KAAK,CAAC;QACpB,CAAC,CAAC,CAAC;QACH,MAAM,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;IAC7C,CAAC;IAED,MAAM,GAAG,GAAG,IAAI,OAAO,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,CAAC;IAC7F,MAAM,OAAO,GAA8B,EAAE,CAAC;IAE9C,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;QACjC,IAAI,KAAK,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;YAChC,IAAI,KAAK,CAAC,QAAQ,IAAI,KAAK,CAAC,QAAQ,KAAK,KAAK,EAAE,CAAC;gBAChD,MAAM,IAAI,KAAK,CACd,UAAU,KAAK,CAAC,IAAI,WAAW,KAAK,CAAC,QAAQ,8DAA8D,CAC3G,CAAC;YACH,CAAC;YAED,MAAM,MAAM,GAAG,CAAC,KAAK,CAAC,IAAI,IAAI,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE;gBAC7C,MAAM,GAAG,GAAG,GAAG,GAAG,aAAa,CAAC;gBAChC,IAAI,GAAG,KAAK,CAAC;oBAAE,OAAO,KAAK,CAAC;gBAC5B,MAAM,KAAK,GAAG,OAAO,CAAC,GAAG,EAAE,MAAM,EAAE,KAAK,CAAC,IAAI,CAAC,CAAC;gBAC/C,OAAO,MAAM,CAAC,MAAM,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,KAAK,EAAE,GAAG,GAAG,MAAM,CAAC,KAAK,CAAC,CAAC,CAAC;YACtF,CAAC,CAAC,CAAC;YACH,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAClC,CAAC;aAAM,IAAI,KAAK,CAAC,IAAI,KAAK,aAAa,EAAE,CAAC;YACzC,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,OAAO,IAAI,EAAE,EAAE,CAAC;gBAC1C,OAAO,CAAC,IAAI,CAAC;oBACZ,GAAG,MAAM;oBACT,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;oBAC5C,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;iBAC7C,CAAC,CAAC;YACJ,CAAC;QACF,CAAC;IACF,CAAC;IAED,OAAO,EAAE,GAAG,EAAE,OAAO,EAAE,CAAC;AACzB,CAAC"}
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@@ -1,17 +1,25 @@
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1
1
|
import { Sprite } from 'pixi.js';
|
|
2
|
-
import type {
|
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2
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+
import type { SpriteOptions } from 'pixi.js';
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3
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+
import type { Texture2D } from './Types2D.ts';
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3
4
|
export { registerColorTransform } from './ColorTransformBatcher.ts';
|
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4
5
|
/**
|
|
5
6
|
* A sprite that can be pulled *towards* a colour, not just darkened.
|
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6
7
|
*
|
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7
8
|
* `tint` multiplies, as it does on any Pixi sprite. `colorAdd` is added on top, which is
|
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8
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-
* what makes effects like these possible
|
|
9
|
+
* what makes effects like these possible.
|
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9
10
|
*
|
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11
|
+
* @example
|
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10
12
|
* ```ts
|
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13
|
+
* import { TintedSprite } from '@datamoc/mw_games/two-d/render';
|
|
14
|
+
* import type { Texture2D } from '@datamoc/mw_games/two-d/render';
|
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15
|
+
*
|
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16
|
+
* declare const texture: Texture2D;
|
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17
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+
*
|
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11
18
|
* const rat = new TintedSprite({ texture });
|
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12
19
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* rat.lerpTint(0x00ff00, 0.5); // half-way to green: poisoned
|
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-
* rat.
|
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20
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+
* rat.lerpTint(0xffffff, 0.8); // nearly white: just took a hit
|
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14
21
|
* rat.tint = 0x404060; // plain multiply: standing in the dark
|
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22
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+
* rat.silhouette(0x000000); // a solid black shape, keeping only the sprite's outline
|
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15
23
|
* ```
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24
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*
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25
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* Both terms ride in the same batch, so a screen full of tinted sprites is still one draw
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@@ -19,7 +27,7 @@ export { registerColorTransform } from './ColorTransformBatcher.ts';
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*/
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28
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export declare class TintedSprite extends Sprite {
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29
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private _colorAdd;
|
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-
constructor(options?: SpriteOptions |
|
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30
|
+
constructor(options?: SpriteOptions | Texture2D);
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23
31
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/** the packed additive colour; use `setColorAdd` or `lerpTint` rather than setting it raw */
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24
32
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get colorAdd(): number;
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25
33
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set colorAdd(value: number);
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"TintedSprite.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/TintedSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AACjC,OAAO,KAAK,EAAE,OAAO,EAAE,
|
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1
|
+
{"version":3,"file":"TintedSprite.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/TintedSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AACjC,OAAO,KAAK,EAAE,aAAa,EAAE,MAAM,SAAS,CAAC;AAE7C,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAE9C,OAAO,EAAE,sBAAsB,EAAE,MAAM,4BAA4B,CAAC;AAOpE;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qBAAa,YAAa,SAAQ,MAAM;IACvC,OAAO,CAAC,SAAS,CAAK;IAEtB,YAAY,OAAO,CAAC,EAAE,aAAa,GAAG,SAAS,EAM9C;IAED,6FAA6F;IAC7F,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,IAAI,QAAQ,CAAC,KAAK,EAAE,MAAM,EAKzB;IAED,oFAAoF;IACpF,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,SAAI,GAAG,IAAI,CAExD;IAED;;;;;OAKG;IACH,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,IAAI,CAI9C;IAED,qEAAqE;IACrE,UAAU,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAG9B;IAED,wCAAwC;IACxC,UAAU,IAAI,IAAI,CAGjB;CACD"}
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@@ -1,17 +1,28 @@
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1
1
|
import { Sprite } from 'pixi.js';
|
|
2
|
-
import { TINTED_SPRITE_PIPE, packColorAdd, packTintAdd } from './ColorTransformBatcher.js';
|
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2
|
+
import { TINTED_SPRITE_PIPE, packColorAdd, packTintAdd, registerColorTransform } from './ColorTransformBatcher.js';
|
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3
3
|
export { registerColorTransform } from './ColorTransformBatcher.js';
|
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4
|
+
//registers the pipe the moment anything imports this file - see registerColorTransform's own
|
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5
|
+
//doc comment for why a module-scope call, rather than "on first render", is what makes this
|
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6
|
+
//genuinely automatic
|
|
7
|
+
registerColorTransform();
|
|
4
8
|
/**
|
|
5
9
|
* A sprite that can be pulled *towards* a colour, not just darkened.
|
|
6
10
|
*
|
|
7
11
|
* `tint` multiplies, as it does on any Pixi sprite. `colorAdd` is added on top, which is
|
|
8
|
-
* what makes effects like these possible
|
|
12
|
+
* what makes effects like these possible.
|
|
9
13
|
*
|
|
14
|
+
* @example
|
|
10
15
|
* ```ts
|
|
16
|
+
* import { TintedSprite } from '@datamoc/mw_games/two-d/render';
|
|
17
|
+
* import type { Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
18
|
+
*
|
|
19
|
+
* declare const texture: Texture2D;
|
|
20
|
+
*
|
|
11
21
|
* const rat = new TintedSprite({ texture });
|
|
12
22
|
* rat.lerpTint(0x00ff00, 0.5); // half-way to green: poisoned
|
|
13
|
-
* rat.
|
|
23
|
+
* rat.lerpTint(0xffffff, 0.8); // nearly white: just took a hit
|
|
14
24
|
* rat.tint = 0x404060; // plain multiply: standing in the dark
|
|
25
|
+
* rat.silhouette(0x000000); // a solid black shape, keeping only the sprite's outline
|
|
15
26
|
* ```
|
|
16
27
|
*
|
|
17
28
|
* Both terms ride in the same batch, so a screen full of tinted sprites is still one draw
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"TintedSprite.js","sourceRoot":"","sources":["../../../src/two-d/render/TintedSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAEjC,OAAO,EAAE,kBAAkB,EAAE,YAAY,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;
|
|
1
|
+
{"version":3,"file":"TintedSprite.js","sourceRoot":"","sources":["../../../src/two-d/render/TintedSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAEjC,OAAO,EAAE,kBAAkB,EAAE,YAAY,EAAE,WAAW,EAAE,sBAAsB,EAAE,MAAM,4BAA4B,CAAC;AAGnH,OAAO,EAAE,sBAAsB,EAAE,MAAM,4BAA4B,CAAC;AAEpE,6FAA6F;AAC7F,4FAA4F;AAC5F,qBAAqB;AACrB,sBAAsB,EAAE,CAAC;AAEzB;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,OAAO,YAAa,SAAQ,MAAM;IAGvC,YAAY,OAAmC;QAC9C,KAAK,CAAC,OAAwB,CAAC,CAAC;QAHzB,cAAS,GAAG,CAAC,CAAC;QAKrB,iFAAiF;QACjF,wDAAwD;QACvD,IAA4C,CAAC,YAAY,GAAG,kBAAkB,CAAC;IACjF,CAAC;IAED,6FAA6F;IAC7F,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,IAAI,QAAQ,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK;YAAE,OAAO;QACrC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,0EAA0E;QAC1E,IAAI,CAAC,YAAY,EAAE,CAAC;IACrB,CAAC;IAED,oFAAoF;IACpF,WAAW,CAAC,CAAS,EAAE,CAAS,EAAE,CAAS,EAAE,CAAC,GAAG,CAAC;QACjD,IAAI,CAAC,QAAQ,GAAG,YAAY,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IAC1C,CAAC;IAED;;;;;OAKG;IACH,QAAQ,CAAC,KAAa,EAAE,QAAgB;QACvC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,GAAG,IAAI,CAAC,CAAC;QAC/C,IAAI,CAAC,IAAI,GAAG,CAAC,IAAI,IAAI,EAAE,CAAC,GAAG,CAAC,IAAI,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC;QAC9C,IAAI,CAAC,QAAQ,GAAG,WAAW,CAAC,KAAK,EAAE,QAAQ,CAAC,CAAC;IAC9C,CAAC;IAED,qEAAqE;IACrE,UAAU,CAAC,KAAa;QACvB,IAAI,CAAC,IAAI,GAAG,QAAQ,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,WAAW,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;IACvC,CAAC;IAED,wCAAwC;IACxC,UAAU;QACT,IAAI,CAAC,IAAI,GAAG,QAAQ,CAAC;QACrB,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;IACnB,CAAC;CACD"}
|
|
@@ -0,0 +1,39 @@
|
|
|
1
|
+
import type { Container, Texture, Rectangle } from 'pixi.js';
|
|
2
|
+
/**
|
|
3
|
+
* The scene-graph container type a 2D game names in its own code - `Scene2D.stage` and any
|
|
4
|
+
* other public container field are typed this way rather than as `pixi.js`'s own `Container`,
|
|
5
|
+
* so naming the type does not require importing the renderer directly. It is the same object
|
|
6
|
+
* at runtime; only the public name a game writes down changes.
|
|
7
|
+
*/
|
|
8
|
+
export type Container2D = Container;
|
|
9
|
+
/** The texture type a 2D game names in its own code, for the same reason as `Container2D`. */
|
|
10
|
+
export type Texture2D = Texture;
|
|
11
|
+
/** A plain, renderer-free rectangle: the shape `TextureRegion.frame` and similar public
|
|
12
|
+
* fields use in place of `pixi.js`'s `Rectangle`. */
|
|
13
|
+
export interface Rect {
|
|
14
|
+
x: number;
|
|
15
|
+
y: number;
|
|
16
|
+
width: number;
|
|
17
|
+
height: number;
|
|
18
|
+
}
|
|
19
|
+
/** A texture together with the frame it was cut from - what `SpriteSheet.region` returns. */
|
|
20
|
+
export interface TextureRegion {
|
|
21
|
+
texture: Texture2D;
|
|
22
|
+
frame: Rect;
|
|
23
|
+
}
|
|
24
|
+
/**
|
|
25
|
+
* Converts a `pixi.js` `Rectangle` to the plain `Rect` shape public APIs use. Internal to
|
|
26
|
+
* `two-d`; a game never constructs a `pixi.js` `Rectangle` to call this.
|
|
27
|
+
*
|
|
28
|
+
* @example
|
|
29
|
+
* ```ts
|
|
30
|
+
* import { rectOf, type Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
31
|
+
*
|
|
32
|
+
* declare const texture: Texture2D;
|
|
33
|
+
*
|
|
34
|
+
* const frame = rectOf(texture.frame);
|
|
35
|
+
* console.log(frame); // { x: 0, y: 0, width: 32, height: 32 }, or whatever the texture was cut to
|
|
36
|
+
* ```
|
|
37
|
+
*/
|
|
38
|
+
export declare function rectOf(rectangle: Rectangle): Rect;
|
|
39
|
+
//# sourceMappingURL=Types2D.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Types2D.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Types2D.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAE7D;;;;;GAKG;AACH,MAAM,MAAM,WAAW,GAAG,SAAS,CAAC;AAEpC,8FAA8F;AAC9F,MAAM,MAAM,SAAS,GAAG,OAAO,CAAC;AAEhC;qDACqD;AACrD,MAAM,WAAW,IAAI;IACpB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED,6FAA6F;AAC7F,MAAM,WAAW,aAAa;IAC7B,OAAO,EAAE,SAAS,CAAC;IACnB,KAAK,EAAE,IAAI,CAAC;CACZ;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,MAAM,CAAC,SAAS,EAAE,SAAS,GAAG,IAAI,CAEjD"}
|
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@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* Converts a `pixi.js` `Rectangle` to the plain `Rect` shape public APIs use. Internal to
|
|
3
|
+
* `two-d`; a game never constructs a `pixi.js` `Rectangle` to call this.
|
|
4
|
+
*
|
|
5
|
+
* @example
|
|
6
|
+
* ```ts
|
|
7
|
+
* import { rectOf, type Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
8
|
+
*
|
|
9
|
+
* declare const texture: Texture2D;
|
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|
+
*
|
|
11
|
+
* const frame = rectOf(texture.frame);
|
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12
|
+
* console.log(frame); // { x: 0, y: 0, width: 32, height: 32 }, or whatever the texture was cut to
|
|
13
|
+
* ```
|
|
14
|
+
*/
|
|
15
|
+
export function rectOf(rectangle) {
|
|
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|
+
return { x: rectangle.x, y: rectangle.y, width: rectangle.width, height: rectangle.height };
|
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}
|
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|
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//# sourceMappingURL=Types2D.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Types2D.js","sourceRoot":"","sources":["../../../src/two-d/render/Types2D.ts"],"names":[],"mappings":"AA4BA;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,MAAM,CAAC,SAAoB;IAC1C,OAAO,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,CAAC,EAAE,SAAS,CAAC,CAAC,EAAE,KAAK,EAAE,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,CAAC;AAC7F,CAAC"}
|
|
@@ -14,6 +14,19 @@ export interface ViewportOptions extends CameraOptions {
|
|
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14
14
|
* the screen. A game with a single `Viewport` covering the whole canvas behaves exactly like
|
|
15
15
|
* a game using a bare `Camera` directly - this adds a screen region and a mask around it,
|
|
16
16
|
* nothing else.
|
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17
|
+
*
|
|
18
|
+
* @example
|
|
19
|
+
* ```ts
|
|
20
|
+
* import { Viewport, splitScreenHalves } from '@datamoc/mw_games/two-d/render';
|
|
21
|
+
*
|
|
22
|
+
* const [left, right] = splitScreenHalves(640, 360);
|
|
23
|
+
* const player1 = new Viewport({ ...left, zoom: 2 });
|
|
24
|
+
* const player2 = new Viewport({ ...right, zoom: 2 });
|
|
25
|
+
* // add both containers: game.stage.addChild(player1.container, player2.container);
|
|
26
|
+
*
|
|
27
|
+
* player1.camera.follow({ x: 50, y: 50 });
|
|
28
|
+
* player1.update(1 / 60);
|
|
29
|
+
* ```
|
|
17
30
|
*/
|
|
18
31
|
export declare class Viewport {
|
|
19
32
|
readonly camera: Camera;
|
|
@@ -31,6 +44,15 @@ export declare class Viewport {
|
|
|
31
44
|
* game hands straight to two `Viewport`s (or to `resize` on a resize event). Not the only
|
|
32
45
|
* reasonable split, so not baked into `Viewport` itself: a game wanting an L-shaped, uneven,
|
|
33
46
|
* or three/four-player layout lays out its own rectangles the same way.
|
|
47
|
+
*
|
|
48
|
+
* @example
|
|
49
|
+
* ```ts
|
|
50
|
+
* import { splitScreenHalves } from '@datamoc/mw_games/two-d/render';
|
|
51
|
+
*
|
|
52
|
+
* const [top, bottom] = splitScreenHalves(400, 600); // taller than wide: stacks vertically
|
|
53
|
+
* console.log(top); // { x: 0, y: 0, width: 400, height: 300 }
|
|
54
|
+
* console.log(bottom); // { x: 0, y: 300, width: 400, height: 300 }
|
|
55
|
+
* ```
|
|
34
56
|
*/
|
|
35
57
|
export declare function splitScreenHalves(width: number, height: number): [{
|
|
36
58
|
x: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Viewport.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Viewport.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAY,MAAM,SAAS,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,KAAK,aAAa,EAAE,MAAM,aAAa,CAAC;AAEzD,MAAM,WAAW,eAAgB,SAAQ,aAAa;IACrD,6DAA6D;IAC7D,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED
|
|
1
|
+
{"version":3,"file":"Viewport.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Viewport.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAY,MAAM,SAAS,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,KAAK,aAAa,EAAE,MAAM,aAAa,CAAC;AAEzD,MAAM,WAAW,eAAgB,SAAQ,aAAa;IACrD,6DAA6D;IAC7D,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,qBAAa,QAAQ;IACpB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IAExB,iGAAiG;IACjG,QAAQ,CAAC,SAAS,8CAAmB;IAErC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAkB;IAEvC,YAAY,OAAO,EAAE,eAAe,EAMnC;IAED,uEAAuE;IACvE,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAGhE;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEvB;CACD;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,iBAAiB,CAChC,KAAK,EAAE,MAAM,EACb,MAAM,EAAE,MAAM,GACZ,CAAC;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,EAAE;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAC;IAAC,KAAK,EAAE,MAAM,CAAC;IAAC,MAAM,EAAE,MAAM,CAAA;CAAE,CAAC,CAapH"}
|
|
@@ -7,6 +7,19 @@ import { Camera } from './Camera.js';
|
|
|
7
7
|
* the screen. A game with a single `Viewport` covering the whole canvas behaves exactly like
|
|
8
8
|
* a game using a bare `Camera` directly - this adds a screen region and a mask around it,
|
|
9
9
|
* nothing else.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { Viewport, splitScreenHalves } from '@datamoc/mw_games/two-d/render';
|
|
14
|
+
*
|
|
15
|
+
* const [left, right] = splitScreenHalves(640, 360);
|
|
16
|
+
* const player1 = new Viewport({ ...left, zoom: 2 });
|
|
17
|
+
* const player2 = new Viewport({ ...right, zoom: 2 });
|
|
18
|
+
* // add both containers: game.stage.addChild(player1.container, player2.container);
|
|
19
|
+
*
|
|
20
|
+
* player1.camera.follow({ x: 50, y: 50 });
|
|
21
|
+
* player1.update(1 / 60);
|
|
22
|
+
* ```
|
|
10
23
|
*/
|
|
11
24
|
export class Viewport {
|
|
12
25
|
constructor(options) {
|
|
@@ -34,6 +47,15 @@ export class Viewport {
|
|
|
34
47
|
* game hands straight to two `Viewport`s (or to `resize` on a resize event). Not the only
|
|
35
48
|
* reasonable split, so not baked into `Viewport` itself: a game wanting an L-shaped, uneven,
|
|
36
49
|
* or three/four-player layout lays out its own rectangles the same way.
|
|
50
|
+
*
|
|
51
|
+
* @example
|
|
52
|
+
* ```ts
|
|
53
|
+
* import { splitScreenHalves } from '@datamoc/mw_games/two-d/render';
|
|
54
|
+
*
|
|
55
|
+
* const [top, bottom] = splitScreenHalves(400, 600); // taller than wide: stacks vertically
|
|
56
|
+
* console.log(top); // { x: 0, y: 0, width: 400, height: 300 }
|
|
57
|
+
* console.log(bottom); // { x: 0, y: 300, width: 400, height: 300 }
|
|
58
|
+
* ```
|
|
37
59
|
*/
|
|
38
60
|
export function splitScreenHalves(width, height) {
|
|
39
61
|
if (width >= height) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Viewport.js","sourceRoot":"","sources":["../../../src/two-d/render/Viewport.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAsB,MAAM,aAAa,CAAC;AAUzD
|
|
1
|
+
{"version":3,"file":"Viewport.js","sourceRoot":"","sources":["../../../src/two-d/render/Viewport.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAsB,MAAM,aAAa,CAAC;AAUzD;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,MAAM,OAAO,QAAQ;IAQpB,YAAY,OAAwB;QALpC,iGAAiG;QACxF,cAAS,GAAG,IAAI,SAAS,EAAE,CAAC;QAEpB,SAAI,GAAG,IAAI,QAAQ,EAAE,CAAC;QAGtC,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,OAAO,CAAC,CAAC;QAClC,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QAC3C,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,SAAS,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QAChC,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;IAClE,CAAC;IAED,uEAAuE;IACvE,MAAM,CAAC,CAAS,EAAE,CAAS,EAAE,KAAa,EAAE,MAAc;QACzD,IAAI,CAAC,MAAM,CAAC,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC7C,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,CAAC,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC5D,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACxB,CAAC;CACD;AAED;;;;;;;;;;;;;;;GAeG;AACH,MAAM,UAAU,iBAAiB,CAChC,KAAa,EACb,MAAc;IAEd,IAAI,KAAK,IAAI,MAAM,EAAE,CAAC;QACrB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QACnC,OAAO;YACN,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE;YACnC,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,KAAK,GAAG,IAAI,EAAE,MAAM,EAAE;SAC9C,CAAC;IACH,CAAC;IACD,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,CAAC,CAAC,CAAC;IACpC,OAAO;QACN,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE;QACnC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,EAAE;KAC/C,CAAC;AACH,CAAC"}
|
|
@@ -29,6 +29,9 @@ export { blobIndex, autotileFrames, BLOB_SHAPES } from './Autotile.ts';
|
|
|
29
29
|
export type { NeighborMask } from './Autotile.ts';
|
|
30
30
|
export { inspectGraphicsCapabilities, detectWebGpu, RENDERING_DECISIONS } from './Capabilities.ts';
|
|
31
31
|
export type { GraphicsCapabilities, GraphicsProbe, GraphicsWorkload, RenderingDecision, WebGpuDetection } from './Capabilities.ts';
|
|
32
|
+
export { rectOf } from './Types2D.ts';
|
|
33
|
+
export type { Container2D, Texture2D, Rect, TextureRegion } from './Types2D.ts';
|
|
34
|
+
export { Node2D, Shape2D, Text2D, TiledSprite, Gradient } from './Shape2D.ts';
|
|
32
35
|
export { loadTiledMap } from './TiledMap.ts';
|
|
33
36
|
export type { TiledMapData, TiledTilesetData, TilesetSheet, LoadedTiledMap, TiledObject, TiledLayer } from './TiledMap.ts';
|
|
34
37
|
//# sourceMappingURL=index.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AACpC,YAAY,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAE9D,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChE,YAAY,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC7D,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAC5D,YAAY,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAC3F,YAAY,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAE9D,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AACtD,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACzF,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAE1E,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,QAAQ,EAAE,aAAa,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAEtF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAElF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAEpF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,UAAU,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9F,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AACvE,YAAY,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AACnG,YAAY,EAAE,oBAAoB,EAAE,aAAa,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEnI,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,YAAY,EAAE,YAAY,EAAE,gBAAgB,EAAE,YAAY,EAAE,cAAc,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC"}
|
|
1
|
+
{"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AACpC,YAAY,EAAE,WAAW,EAAE,MAAM,4BAA4B,CAAC;AAE9D,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAChE,YAAY,EAAE,gBAAgB,EAAE,MAAM,qBAAqB,CAAC;AAC5D,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAC7D,YAAY,EAAE,aAAa,EAAE,MAAM,aAAa,CAAC;AACjD,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAC5D,YAAY,EAAE,eAAe,EAAE,MAAM,eAAe,CAAC;AACrD,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAC3F,YAAY,EAAE,kBAAkB,EAAE,MAAM,qBAAqB,CAAC;AAE9D,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AACtD,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACzF,YAAY,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AACnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAC7C,YAAY,EAAE,eAAe,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAE1E,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AACjD,YAAY,EAAE,QAAQ,EAAE,aAAa,EAAE,sBAAsB,EAAE,MAAM,gBAAgB,CAAC;AAEtF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAElF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,mBAAmB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAEpF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,YAAY,EAAE,UAAU,EAAE,iBAAiB,EAAE,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAE9F,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AACvE,YAAY,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAElD,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AACnG,YAAY,EAAE,oBAAoB,EAAE,aAAa,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,mBAAmB,CAAC;AAEnI,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AACtC,YAAY,EAAE,WAAW,EAAE,SAAS,EAAE,IAAI,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAChF,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAC;AAE9E,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAC7C,YAAY,EAAE,YAAY,EAAE,gBAAgB,EAAE,YAAY,EAAE,cAAc,EAAE,WAAW,EAAE,UAAU,EAAE,MAAM,eAAe,CAAC"}
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@@ -15,5 +15,7 @@ export { ActorAnimator } from './ActorAnimator.js';
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export { StatusVisuals } from './StatusVisuals.js';
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export { blobIndex, autotileFrames, BLOB_SHAPES } from './Autotile.js';
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export { inspectGraphicsCapabilities, detectWebGpu, RENDERING_DECISIONS } from './Capabilities.js';
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+
export { rectOf } from './Types2D.js';
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+
export { Node2D, Shape2D, Text2D, TiledSprite, Gradient } from './Shape2D.js';
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export { loadTiledMap } from './TiledMap.js';
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//# sourceMappingURL=index.js.map
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@@ -1 +1 @@
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1
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-
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AAGpC,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEhE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAE7D,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAE5D,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAG3F,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAEzF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAGvE,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AAGnG,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC"}
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1
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+
{"version":3,"file":"index.js","sourceRoot":"","sources":["../../../src/two-d/render/index.ts"],"names":[],"mappings":"AAAA,OAAO,EACN,qBAAqB,EACrB,YAAY,EACZ,WAAW,EACX,YAAY,GACZ,MAAM,4BAA4B,CAAC;AAGpC,OAAO,EAAE,YAAY,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AACzE,OAAO,EAAE,cAAc,EAAE,SAAS,EAAE,MAAM,qBAAqB,CAAC;AAEhE,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,MAAM,EAAE,YAAY,EAAE,QAAQ,EAAE,MAAM,aAAa,CAAC;AAE7D,OAAO,EAAE,QAAQ,EAAE,iBAAiB,EAAE,MAAM,eAAe,CAAC;AAE5D,OAAO,EAAE,0BAA0B,EAAE,wBAAwB,EAAE,MAAM,qBAAqB,CAAC;AAG3F,OAAO,EAAE,OAAO,EAAE,aAAa,EAAE,MAAM,cAAc,CAAC;AAEtD,OAAO,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,cAAc,EAAE,cAAc,EAAE,MAAM,cAAc,CAAC;AAEzF,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AACnD,OAAO,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAG7C,OAAO,EAAE,eAAe,EAAE,MAAM,gBAAgB,CAAC;AAGjD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,aAAa,EAAE,MAAM,oBAAoB,CAAC;AAGnD,OAAO,EAAE,SAAS,EAAE,cAAc,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAGvE,OAAO,EAAE,2BAA2B,EAAE,YAAY,EAAE,mBAAmB,EAAE,MAAM,mBAAmB,CAAC;AAGnG,OAAO,EAAE,MAAM,EAAE,MAAM,cAAc,CAAC;AAEtC,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,EAAE,WAAW,EAAE,QAAQ,EAAE,MAAM,cAAc,CAAC;AAE9E,OAAO,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC"}
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@@ -27,6 +27,22 @@ export interface ShowOptions {
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* It draws only the scene. The words go in a `MessageBox` from `mwg/ui`, so a game gets
|
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|
* the same dialogue box whether it is talking to a shopkeeper on a tile map or running a
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* scripted scene here.
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*
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+
* @example
|
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+
* ```ts
|
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33
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+
* import { DialogueStage } from '@datamoc/mw_games/two-d';
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34
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+
* import type { Texture } from 'pixi.js';
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35
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+
* import type { SpriteSheet } from '@datamoc/mw_games/two-d/render';
|
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36
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+
*
|
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37
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+
* declare const backdropTexture: Texture;
|
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38
|
+
* declare const heroSheet: SpriteSheet;
|
|
39
|
+
*
|
|
40
|
+
* const stage = new DialogueStage(1280, 720);
|
|
41
|
+
* stage.defineCharacter('hero', { sheet: heroSheet, expressions: { neutral: 0, happy: 1 } });
|
|
42
|
+
*
|
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43
|
+
* await stage.setBackdrop(backdropTexture);
|
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44
|
+
* await stage.show('hero', { at: 'center', expression: 'happy' });
|
|
45
|
+
* ```
|
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|
*/
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47
|
export declare class DialogueStage extends Container {
|
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32
48
|
private backdropLayer;
|
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@@ -1 +1 @@
|
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1
|
-
{"version":3,"file":"DialogueStage.d.ts","sourceRoot":"","sources":["../../../src/two-d/stage/DialogueStage.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAU,OAAO,EAAE,MAAM,SAAS,CAAC;AAGrD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAE5D,MAAM,MAAM,QAAQ,GAAG,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,CAAC;AAW5E,MAAM,WAAW,mBAAmB;IACnC,KAAK,EAAE,WAAW,CAAC;IAEnB,kDAAkD;IAClD,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAEpC,uEAAuE;IACvE,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,wEAAwE;IACxE,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,WAAW;IAC3B,EAAE,CAAC,EAAE,QAAQ,GAAG,MAAM,CAAC;IACvB,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB,4CAA4C;IAC5C,IAAI,CAAC,EAAE,MAAM,CAAC;CACd;AAUD
|
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1
|
+
{"version":3,"file":"DialogueStage.d.ts","sourceRoot":"","sources":["../../../src/two-d/stage/DialogueStage.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAU,OAAO,EAAE,MAAM,SAAS,CAAC;AAGrD,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAE5D,MAAM,MAAM,QAAQ,GAAG,MAAM,GAAG,QAAQ,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,CAAC;AAW5E,MAAM,WAAW,mBAAmB;IACnC,KAAK,EAAE,WAAW,CAAC;IAEnB,kDAAkD;IAClD,WAAW,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAEpC,uEAAuE;IACvE,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,wEAAwE;IACxE,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,WAAW;IAC3B,EAAE,CAAC,EAAE,QAAQ,GAAG,MAAM,CAAC;IACvB,UAAU,CAAC,EAAE,MAAM,CAAC;IAEpB,4CAA4C;IAC5C,IAAI,CAAC,EAAE,MAAM,CAAC;CACd;AAUD;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,qBAAa,aAAc,SAAQ,SAAS;IAC3C,OAAO,CAAC,aAAa,CAAmB;IACxC,OAAO,CAAC,UAAU,CAAmB;IAErC,OAAO,CAAC,QAAQ,CAAuB;IACvC,OAAO,CAAC,gBAAgB,CAAuB;IAE/C,OAAO,CAAC,MAAM,CAA4B;IAC1C,OAAO,CAAC,WAAW,CAA0C;IAE7D,OAAO,CAAC,OAAO,CAAuB;IAEtC,OAAO,CAAC,UAAU,CAAS;IAC3B,OAAO,CAAC,WAAW,CAAS;IAE5B,OAAO,CAAC,OAAO,CAAiB;IAEhC,6EAA6E;IAC7E,SAAS,SAAQ;IAEjB,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAOxC;IAED,sEAAsE;IACtE,eAAe,CAAC,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,mBAAmB,GAAG,IAAI,CAEjE;IAED,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAQ1C;IAED;;;;;OAKG;IACH,WAAW,CAAC,OAAO,EAAE,OAAO,EAAE,IAAI,SAAM,GAAG,OAAO,CAAC,IAAI,CAAC,CA6BvD;IAED,OAAO,CAAC,WAAW;IASnB,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,OAAO,GAAE,WAAgB,GAAG,OAAO,CAAC,IAAI,CAAC,CAoCzD;IAED,IAAI,CAAC,EAAE,EAAE,MAAM,EAAE,IAAI,SAAO,GAAG,OAAO,CAAC,IAAI,CAAC,CAgB3C;IAED,OAAO,CAAC,IAAI,SAAO,GAAG,OAAO,CAAC,IAAI,CAAC,CAElC;IAED,aAAa,CAAC,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI,CAWlD;IAED;;;;;OAKG;IACH,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,GAAG,IAAI,CAG7B;IAED,OAAO,CAAC,UAAU;IAUlB,OAAO,CAAC,MAAM;IAId,OAAO,CAAC,UAAU;IAWlB,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEvB;IAED,gEAAgE;IAChE,IAAI,MAAM,IAAI,OAAO,CAEpB;CACD"}
|
|
@@ -20,6 +20,22 @@ const SLOTS = {
|
|
|
20
20
|
* It draws only the scene. The words go in a `MessageBox` from `mwg/ui`, so a game gets
|
|
21
21
|
* the same dialogue box whether it is talking to a shopkeeper on a tile map or running a
|
|
22
22
|
* scripted scene here.
|
|
23
|
+
*
|
|
24
|
+
* @example
|
|
25
|
+
* ```ts
|
|
26
|
+
* import { DialogueStage } from '@datamoc/mw_games/two-d';
|
|
27
|
+
* import type { Texture } from 'pixi.js';
|
|
28
|
+
* import type { SpriteSheet } from '@datamoc/mw_games/two-d/render';
|
|
29
|
+
*
|
|
30
|
+
* declare const backdropTexture: Texture;
|
|
31
|
+
* declare const heroSheet: SpriteSheet;
|
|
32
|
+
*
|
|
33
|
+
* const stage = new DialogueStage(1280, 720);
|
|
34
|
+
* stage.defineCharacter('hero', { sheet: heroSheet, expressions: { neutral: 0, happy: 1 } });
|
|
35
|
+
*
|
|
36
|
+
* await stage.setBackdrop(backdropTexture);
|
|
37
|
+
* await stage.show('hero', { at: 'center', expression: 'happy' });
|
|
38
|
+
* ```
|
|
23
39
|
*/
|
|
24
40
|
export class DialogueStage extends Container {
|
|
25
41
|
constructor(width, height) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"DialogueStage.js","sourceRoot":"","sources":["../../../src/two-d/stage/DialogueStage.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AACrD,OAAO,EAAE,OAAO,EAAE,MAAM,qBAAqB,CAAC;AAC9C,OAAO,EAAE,YAAY,EAAE,MAAM,2BAA2B,CAAC;AAKzD,0DAA0D;AAC1D,MAAM,KAAK,GAA6B;IACvC,OAAO,EAAE,IAAI;IACb,IAAI,EAAE,IAAI;IACV,MAAM,EAAE,GAAG;IACX,KAAK,EAAE,IAAI;IACX,QAAQ,EAAE,IAAI;CACd,CAAC;AA+BF
|
|
1
|
+
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@@ -93,6 +93,26 @@ export interface ScriptOptions {
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93
93
|
* `run` resolves when the list is exhausted, so a caller can simply await a conversation
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94
94
|
* and carry on afterwards, which is what makes a cutscene readable at the call site
|
|
95
95
|
* instead of a chain of callbacks.
|
|
96
|
+
*
|
|
97
|
+
* @example
|
|
98
|
+
* ```ts
|
|
99
|
+
* import { StageScript, DialogueStage, type StageCommand } from '@datamoc/mw_games/two-d';
|
|
100
|
+
* import { WindowStack } from '@datamoc/mw_games/two-d';
|
|
101
|
+
* import type { Texture } from 'pixi.js';
|
|
102
|
+
*
|
|
103
|
+
* declare const backdropTexture: Texture;
|
|
104
|
+
*
|
|
105
|
+
* const stage = new DialogueStage(1280, 720);
|
|
106
|
+
* const windows = new WindowStack();
|
|
107
|
+
* const script = new StageScript({ stage, windows, backdrop: () => backdropTexture });
|
|
108
|
+
*
|
|
109
|
+
* const commands: StageCommand[] = [
|
|
110
|
+
* { backdrop: 'town-square' },
|
|
111
|
+
* { show: 'hero', at: 'center' },
|
|
112
|
+
* { say: 'A new adventure begins.', as: 'hero' },
|
|
113
|
+
* ];
|
|
114
|
+
* await script.run(commands);
|
|
115
|
+
* ```
|
|
96
116
|
*/
|
|
97
117
|
export declare class StageScript {
|
|
98
118
|
private options;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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|
|
1
|
+
{"version":3,"file":"script.d.ts","sourceRoot":"","sources":["../../../src/two-d/stage/script.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,SAAS,CAAC;AACvC,OAAO,EAAc,KAAK,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC9D,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,sBAAsB,CAAC;AACxD,OAAO,KAAK,EAAE,aAAa,EAAE,QAAQ,EAAE,MAAM,oBAAoB,CAAC;AAElE;;;;;;;;GAQG;AACH,MAAM,MAAM,YAAY,GACrB;IAAE,QAAQ,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAA;CAAE,GACnC;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,EAAE,CAAC,EAAE,QAAQ,GAAG,MAAM,CAAC;IAAC,UAAU,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAA;CAAE,GAC5E;IAAE,IAAI,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAA;CAAE,GAC/B;IAAE,OAAO,EAAE,IAAI,CAAC;IAAC,IAAI,CAAC,EAAE,MAAM,CAAA;CAAE,GAChC;IAAE,UAAU,EAAE,MAAM,CAAC;IAAC,EAAE,EAAE,MAAM,CAAA;CAAE,GAClC;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,EAAE,CAAC,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAA;CAAE,GAC9C;IAAE,GAAG,EAAE,MAAM,CAAC;IAAC,EAAE,CAAC,EAAE,MAAM,CAAC;IAAC,OAAO,CAAC,EAAE,MAAM,CAAC;IAAC,OAAO,EAAE,WAAW,EAAE,CAAC;IAAC,KAAK,CAAC,EAAE,MAAM,CAAA;CAAE,GACtF;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,GAChB;IAAE,IAAI,EAAE,CAAC,KAAK,EAAE,WAAW,KAAK,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAA;CAAE,CAAC;AAE1D;;;;;GAKG;AACH,MAAM,MAAM,WAAW,GAAG,MAAM,GAAG;IAClC,+EAA+E;IAC/E,IAAI,CAAC,EAAE,MAAM,CAAC;CACd,CAAC;AAEF;;;;GAIG;AACH,MAAM,MAAM,WAAW,GAAG,MAAM,CAAC,MAAM,EAAE,SAAS,YAAY,EAAE,CAAC,CAAC;AAElE,MAAM,WAAW,WAAW;IAC3B,uEAAuE;IACvE,OAAO,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC;CACjC;AAED,oEAAoE;AACpE,MAAM,WAAW,YAAY;IAC5B,IAAI,EAAE,MAAM,CAAC;IACb,OAAO,CAAC,EAAE,MAAM,CAAC;IACjB,oFAAoF;IACpF,MAAM,CAAC,EAAE,OAAO,CAAC;CACjB;AAED,MAAM,WAAW,aAAa;IAC7B,KAAK,EAAE,aAAa,CAAC;IACrB,OAAO,EAAE,WAAW,CAAC;IAErB,2DAA2D;IAC3D,QAAQ,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,OAAO,CAAC;IAEpC,gFAAgF;IAChF,WAAW,CAAC,EAAE,CAAC,EAAE,EAAE,MAAM,KAAK,MAAM,CAAC;IAErC,+DAA+D;IAC/D,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB,qCAAqC;IACrC,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,mGAAmG;IACnG,IAAI,CAAC,EAAE,KAAK,GAAG,KAAK,CAAC;CACrB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,qBAAa,WAAW;IACvB,OAAO,CAAC,OAAO,CAAgB;IAC/B,QAAQ,CAAC,KAAK,EAAE,WAAW,CAAmB;IAE9C,OAAO,CAAC,SAAS,CAAS;IAE1B,OAAO,CAAC,UAAU,CAAsB;IACxC,OAAO,CAAC,SAAS,CAAqB;IAEtC;;;;;OAKG;IACH,QAAQ,UAAS;IAEjB,YAAY,OAAO,EAAE,aAAa,EAEjC;IAED,MAAM,IAAI,IAAI,CAEb;IAED,gDAAgD;IAChD,IAAI,OAAO,IAAI,SAAS,YAAY,EAAE,CAErC;IAED;;;;;;OAMG;IACG,QAAQ,IAAI,OAAO,CAAC,OAAO,CAAC,CAmBjC;IAEK,GAAG,CAAC,QAAQ,EAAE,SAAS,YAAY,EAAE,GAAG,OAAO,CAAC,WAAW,CAAC,CASjE;IAED;;;OAGG;IACG,QAAQ,CAAC,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,MAAM,GAAG,OAAO,CAAC,WAAW,CAAC,CAmBtE;IAED,sFAAsF;YACxE,IAAI;IA6DlB,OAAO,CAAC,aAAa;IAMrB;;;;;;OAMG;IACH,SAAS,CAAC,KAAK,CACd,IAAI,EAAE,MAAM,EACZ,EAAE,EAAE,MAAM,GAAG,SAAS,EACtB,OAAO,CAAC,EAAE,MAAM,EAChB,OAAO,CAAC,EAAE,MAAM,EAAE,GAChB,OAAO,CAAC,OAAO,CAAC,CA+BlB;CACD"}
|
|
@@ -5,6 +5,26 @@ import { MessageBox } from '../ui/MessageBox.js';
|
|
|
5
5
|
* `run` resolves when the list is exhausted, so a caller can simply await a conversation
|
|
6
6
|
* and carry on afterwards, which is what makes a cutscene readable at the call site
|
|
7
7
|
* instead of a chain of callbacks.
|
|
8
|
+
*
|
|
9
|
+
* @example
|
|
10
|
+
* ```ts
|
|
11
|
+
* import { StageScript, DialogueStage, type StageCommand } from '@datamoc/mw_games/two-d';
|
|
12
|
+
* import { WindowStack } from '@datamoc/mw_games/two-d';
|
|
13
|
+
* import type { Texture } from 'pixi.js';
|
|
14
|
+
*
|
|
15
|
+
* declare const backdropTexture: Texture;
|
|
16
|
+
*
|
|
17
|
+
* const stage = new DialogueStage(1280, 720);
|
|
18
|
+
* const windows = new WindowStack();
|
|
19
|
+
* const script = new StageScript({ stage, windows, backdrop: () => backdropTexture });
|
|
20
|
+
*
|
|
21
|
+
* const commands: StageCommand[] = [
|
|
22
|
+
* { backdrop: 'town-square' },
|
|
23
|
+
* { show: 'hero', at: 'center' },
|
|
24
|
+
* { say: 'A new adventure begins.', as: 'hero' },
|
|
25
|
+
* ];
|
|
26
|
+
* await script.run(commands);
|
|
27
|
+
* ```
|
|
8
28
|
*/
|
|
9
29
|
export class StageScript {
|
|
10
30
|
constructor(options) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"script.js","sourceRoot":"","sources":["../../../src/two-d/stage/script.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAe,MAAM,qBAAqB,CAAC;AA6E9D
|
|
1
|
+
{"version":3,"file":"script.js","sourceRoot":"","sources":["../../../src/two-d/stage/script.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAe,MAAM,qBAAqB,CAAC;AA6E9D;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,MAAM,OAAO,WAAW;IAiBvB,YAAY,OAAsB;QAfzB,UAAK,GAAgB,EAAE,OAAO,EAAE,EAAE,EAAE,CAAC;QAEtC,cAAS,GAAG,KAAK,CAAC;QAElB,eAAU,GAAmB,EAAE,CAAC;QAChC,cAAS,GAAG,IAAI,GAAG,EAAU,CAAC;QAEtC;;;;;WAKG;QACH,aAAQ,GAAG,KAAK,CAAC;QAGhB,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;IACxB,CAAC;IAED,MAAM;QACL,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;IACvB,CAAC;IAED,gDAAgD;IAChD,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,UAAU,CAAC;IACxB,CAAC;IAED;;;;;;OAMG;IACH,KAAK,CAAC,QAAQ;QACb,MAAM,IAAI,GAAG,IAAI,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACpC,IAAI,CAAC,IAAI;YAAE,OAAO,KAAK,CAAC;QAExB,MAAM,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC;QACjC,MAAM,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,EAAE;YACnC,OAAO,CAAC,IAAI,CACX,IAAI,UAAU,CAAC;gBACd,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,GAAG;gBACnC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,GAAG;gBACrC,KAAK,EAAE,CAAC;gBACR,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,EAAE,OAAO,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;gBACnD,IAAI,EAAE,KAAK;gBACX,MAAM,EAAE,QAAQ;gBAChB,MAAM,EAAE,GAAG,EAAE,CAAC,OAAO,EAAE;aACvB,CAAC,CACF,CAAC;QACH,CAAC,CAAC,CAAC;QACH,OAAO,IAAI,CAAC;IACb,CAAC;IAED,KAAK,CAAC,GAAG,CAAC,QAAiC;QAC1C,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,SAAS;gBAAE,MAAM;YAC1B,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;YACtC,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;gBACxB,MAAM,IAAI,KAAK,CAAC,WAAW,IAAI,iDAAiD,CAAC,CAAC;YACnF,CAAC;QACF,CAAC;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACnB,CAAC;IAED;;;OAGG;IACH,KAAK,CAAC,QAAQ,CAAC,KAAkB,EAAE,KAAa;QAC/C,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,EAAE,CAAC;YACzD,MAAM,IAAI,KAAK,CAAC,oCAAoC,KAAK,GAAG,CAAC,CAAC;QAC/D,CAAC;QACD,IAAI,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC;QAC5B,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,OAAO,KAAK,GAAG,QAAQ,CAAC,MAAM,EAAE,CAAC;YAChC,IAAI,IAAI,CAAC,SAAS;gBAAE,MAAM;YAC1B,MAAM,IAAI,GAAG,MAAM,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC,CAAC;YAC9C,KAAK,EAAE,CAAC;YACR,IAAI,IAAI,KAAK,SAAS,EAAE,CAAC;gBACxB,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,EAAE,CAAC;oBACxD,MAAM,IAAI,KAAK,CAAC,oCAAoC,IAAI,GAAG,CAAC,CAAC;gBAC9D,CAAC;gBACD,QAAQ,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;gBACvB,KAAK,GAAG,CAAC,CAAC;YACX,CAAC;QACF,CAAC;QACD,OAAO,IAAI,CAAC,KAAK,CAAC;IACnB,CAAC;IAED,sFAAsF;IAC9E,KAAK,CAAC,IAAI,CAAC,OAAqB;QACvC,MAAM,EAAE,KAAK,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC;QAE/B,IAAI,UAAU,IAAI,OAAO,EAAE,CAAC;YAC3B,MAAM,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;YAC/E,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE;gBAC9B,EAAE,EAAE,OAAO,CAAC,EAAE;gBACd,UAAU,EAAE,OAAO,CAAC,UAAU;gBAC9B,IAAI,EAAE,OAAO,CAAC,IAAI;aAClB,CAAC,CAAC;YACH,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;YAC7C,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,IAAI,SAAS,IAAI,OAAO,EAAE,CAAC;YAC1B,MAAM,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAClC,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,IAAI,YAAY,IAAI,OAAO,EAAE,CAAC;YAC7B,KAAK,CAAC,aAAa,CAAC,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,UAAU,CAAC,CAAC;YACpD,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC3D,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC7D,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;YACtB,MAAM,MAAM,GAAG,MAAM,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,OAAO,EAAE,OAAO,CAAC,OAAO,CAAC,CAAC;YAC3F,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,GAAG,EAAE,OAAO,CAAC,EAAE,EAAE,OAAO,CAAC,OAAO,EAAE,MAAM,CAAC,CAAC;YACrE,IAAI,OAAO,CAAC,KAAK;gBAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,GAAG,MAAM,CAAC;YAC9D,yEAAyE;YACzE,OAAO,OAAO,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,MAAM,CAAC,EAAE,IAAI,CAAC;QAC1E,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,OAAO,OAAO,CAAC,IAAI,CAAC;QACrB,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,IAAI,OAAO,CAAO,CAAC,OAAO,EAAE,EAAE,CAAC,UAAU,CAAC,OAAO,EAAE,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/E,OAAO,SAAS,CAAC;QAClB,CAAC;QAED,IAAI,MAAM,IAAI,OAAO,EAAE,CAAC;YACvB,MAAM,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;QACD,OAAO,SAAS,CAAC;IAClB,CAAC;IAEO,aAAa,CAAC,IAAY,EAAE,EAAsB,EAAE,OAA2B,EAAE,MAAgB;QACxG,MAAM,IAAI,GAAG,OAAO,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QAClF,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC;QACtC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC;IACvD,CAAC;IAED;;;;;;OAMG;IACO,KAAK,CACd,IAAY,EACZ,EAAsB,EACtB,OAAgB,EAChB,OAAkB;QAElB,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,GAAG,IAAI,CAAC,OAAO,CAAC;QAExC,mFAAmF;QACnF,KAAK,CAAC,KAAK,CAAC,EAAE,IAAI,IAAI,CAAC,CAAC;QAExB,MAAM,IAAI,GAAG,OAAO,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,WAAW,EAAE,CAAC,EAAE,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;QAElF,kFAAkF;QAClF,6DAA6D;QAC7D,MAAM,OAAO,GAAG,IAAI,CAAC,QAAQ,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,OAAO,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC;QAEnF,OAAO,IAAI,OAAO,CAAC,CAAC,OAAO,EAAE,EAAE;YAC9B,OAAO,CAAC,IAAI,CACX,IAAI,UAAU,CAAC;gBACd,KAAK,EAAE,IAAI,CAAC,OAAO,CAAC,QAAQ,IAAI,GAAG;gBACnC,MAAM,EAAE,IAAI,CAAC,OAAO,CAAC,SAAS,IAAI,GAAG;gBACrC,KAAK,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,IAAI,EAAE,CAAC;gBAC/C,WAAW,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,SAAS;gBACpC,IAAI,EAAE,IAAI,CAAC,OAAO,CAAC,IAAI;gBACvB,KAAK,EAAE,CAAC,EAAE,IAAI,EAAE,OAAO,EAAE,IAAI,EAAE,CAAC;gBAChC,+DAA+D;gBAC/D,OAAO;gBACP,sEAAsE;gBACtE,0CAA0C;gBAC1C,IAAI,EAAE,KAAK;gBACX,MAAM,EAAE,QAAQ;gBAChB,MAAM,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC;aACnC,CAAC,CACF,CAAC;QACH,CAAC,CAAC,CAAC;IACJ,CAAC;CACD;AAED,uGAAuG;AACvG,SAAS,OAAO,CAAC,EAAsB,EAAE,IAAY;IACpD,OAAO,GAAG,EAAE,IAAI,EAAE,SAAS,IAAI,EAAE,CAAC;AACnC,CAAC"}
|
|
@@ -37,6 +37,17 @@ export interface TwineStory {
|
|
|
37
37
|
* The path ends at a wall.
|
|
38
38
|
* [[Go back->Start]]
|
|
39
39
|
* ```
|
|
40
|
+
*
|
|
41
|
+
* @example
|
|
42
|
+
* ```ts
|
|
43
|
+
* import { importTwee, StageScript } from '@datamoc/mw_games/two-d';
|
|
44
|
+
*
|
|
45
|
+
* declare const tweeSource: string;
|
|
46
|
+
* declare const script: StageScript;
|
|
47
|
+
*
|
|
48
|
+
* const story = importTwee(tweeSource);
|
|
49
|
+
* await script.runStory(story.story, story.start);
|
|
50
|
+
* ```
|
|
40
51
|
*/
|
|
41
52
|
export declare function importTwee(source: string): TwineStory;
|
|
42
53
|
//# sourceMappingURL=twee.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"twee.d.ts","sourceRoot":"","sources":["../../../src/two-d/stage/twee.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAe,WAAW,EAAE,MAAM,aAAa,CAAC;AAE5D;;GAEG;AACH,MAAM,WAAW,UAAU;IAC1B,KAAK,EAAE,WAAW,CAAC;IACnB,kFAAkF;IAClF,KAAK,EAAE,MAAM,CAAC;IACd,sDAAsD;IACtD,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED
|
|
1
|
+
{"version":3,"file":"twee.d.ts","sourceRoot":"","sources":["../../../src/two-d/stage/twee.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAe,WAAW,EAAE,MAAM,aAAa,CAAC;AAE5D;;GAEG;AACH,MAAM,WAAW,UAAU;IAC1B,KAAK,EAAE,WAAW,CAAC;IACnB,kFAAkF;IAClF,KAAK,EAAE,MAAM,CAAC;IACd,sDAAsD;IACtD,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,wBAAgB,UAAU,CAAC,MAAM,EAAE,MAAM,GAAG,UAAU,CAwCrD"}
|
package/dist/two-d/stage/twee.js
CHANGED
|
@@ -26,6 +26,17 @@
|
|
|
26
26
|
* The path ends at a wall.
|
|
27
27
|
* [[Go back->Start]]
|
|
28
28
|
* ```
|
|
29
|
+
*
|
|
30
|
+
* @example
|
|
31
|
+
* ```ts
|
|
32
|
+
* import { importTwee, StageScript } from '@datamoc/mw_games/two-d';
|
|
33
|
+
*
|
|
34
|
+
* declare const tweeSource: string;
|
|
35
|
+
* declare const script: StageScript;
|
|
36
|
+
*
|
|
37
|
+
* const story = importTwee(tweeSource);
|
|
38
|
+
* await script.runStory(story.story, story.start);
|
|
39
|
+
* ```
|
|
29
40
|
*/
|
|
30
41
|
export function importTwee(source) {
|
|
31
42
|
const passages = splitPassages(source);
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"twee.js","sourceRoot":"","sources":["../../../src/two-d/stage/twee.ts"],"names":[],"mappings":"AAaA
|
|
1
|
+
{"version":3,"file":"twee.js","sourceRoot":"","sources":["../../../src/two-d/stage/twee.ts"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAuCG;AACH,MAAM,UAAU,UAAU,CAAC,MAAc;IACxC,MAAM,QAAQ,GAAG,aAAa,CAAC,MAAM,CAAC,CAAC;IACvC,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,kEAAkE,CAAC,CAAC;IAE/G,MAAM,KAAK,GAAgB,EAAE,CAAC;IAC9B,IAAI,KAAyB,CAAC;IAC9B,IAAI,KAAyB,CAAC;IAC9B,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;QAChC,IAAI,OAAO,CAAC,IAAI,KAAK,YAAY,EAAE,CAAC;YACnC,KAAK,GAAG,OAAO,CAAC,IAAI,CAAC,IAAI,EAAE,IAAI,SAAS,CAAC;YACzC,SAAS;QACV,CAAC;QACD,IAAI,OAAO,CAAC,IAAI,KAAK,WAAW,EAAE,CAAC;YAClC,KAAK,GAAG,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAChC,SAAS;QACV,CAAC;QACD,IAAI,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,EAAE,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;YAC/D,MAAM,IAAI,KAAK,CAAC,6BAA6B,OAAO,CAAC,IAAI,SAAS,CAAC,CAAC;QACrE,CAAC;QACD,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,GAAG,eAAe,CAAC,OAAO,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;IACnE,CAAC;IAED,MAAM,KAAK,GAAG,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IACjC,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,mEAAmE,CAAC,CAAC;IAC7G,IAAI,KAAK,KAAK,SAAS,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,EAAE,KAAK,CAAC,EAAE,CAAC;QAChF,MAAM,IAAI,KAAK,CAAC,wBAAwB,KAAK,wCAAwC,CAAC,CAAC;IACxF,CAAC;IACD,KAAK,MAAM,CAAC,IAAI,EAAE,QAAQ,CAAC,IAAI,MAAM,CAAC,OAAO,CAAC,KAAK,CAAC,EAAE,CAAC;QACtD,KAAK,MAAM,OAAO,IAAI,QAAQ,EAAE,CAAC;YAChC,IAAI,KAAK,IAAI,OAAO,EAAE,CAAC;gBACtB,KAAK,MAAM,MAAM,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC;oBACtC,IAAI,MAAM,CAAC,IAAI,KAAK,SAAS,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,cAAc,CAAC,IAAI,CAAC,KAAK,EAAE,MAAM,CAAC,IAAI,CAAC,EAAE,CAAC;wBAC5F,MAAM,IAAI,KAAK,CAAC,YAAY,IAAI,eAAe,MAAM,CAAC,IAAI,wCAAwC,CAAC,CAAC;oBACrG,CAAC;gBACF,CAAC;YACF,CAAC;QACF,CAAC;IACF,CAAC;IAED,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,IAAI,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,EAAE,CAAC;AACnD,CAAC;AAOD,mFAAmF;AACnF,SAAS,aAAa,CAAC,MAAc;IACpC,MAAM,GAAG,GAAiB,EAAE,CAAC;IAC7B,IAAI,IAAI,GAAkB,IAAI,CAAC;IAC/B,IAAI,IAAI,GAAa,EAAE,CAAC;IACxB,MAAM,KAAK,GAAG,GAAG,EAAE;QAClB,IAAI,IAAI,KAAK,IAAI;YAAE,GAAG,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC9D,CAAC,CAAC;IACF,KAAK,MAAM,IAAI,IAAI,MAAM,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;QACvC,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,EAAE,CAAC;YAC3B,KAAK,EAAE,CAAC;YACR,IAAI,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC;YACzB,IAAI,GAAG,EAAE,CAAC;QACX,CAAC;aAAM,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC;YAC1B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACjB,CAAC;IACF,CAAC;IACD,KAAK,EAAE,CAAC;IACR,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,sGAAsG;AACtG,SAAS,WAAW,CAAC,IAAY;IAChC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;IAClC,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IAClC,MAAM,IAAI,GAAG,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC;IACjE,IAAI,CAAC,IAAI;QAAE,MAAM,IAAI,KAAK,CAAC,4CAA4C,IAAI,GAAG,CAAC,CAAC;IAChF,OAAO,IAAI,CAAC;AACb,CAAC;AAED,0FAA0F;AAC1F,SAAS,SAAS,CAAC,IAAY;IAC9B,IAAI,IAAa,CAAC;IAClB,IAAI,CAAC;QACJ,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,EAAE,CAAC,CAAC;IAChC,CAAC;IAAC,MAAM,CAAC;QACR,MAAM,IAAI,KAAK,CAAC,2CAA2C,CAAC,CAAC;IAC9D,CAAC;IACD,IAAI,OAAO,IAAI,KAAK,QAAQ,IAAI,IAAI,KAAK,IAAI,IAAI,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;QACtE,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;IACpD,CAAC;IACD,MAAM,KAAK,GAAI,IAA4B,CAAC,KAAK,CAAC;IAClD,IAAI,KAAK,KAAK,SAAS,IAAI,OAAO,KAAK,KAAK,QAAQ,EAAE,CAAC;QACtD,MAAM,IAAI,KAAK,CAAC,0CAA0C,CAAC,CAAC;IAC7D,CAAC;IACD,OAAO,KAAK,CAAC;AACd,CAAC;AAED,yFAAyF;AACzF,SAAS,eAAe,CAAC,OAAe,EAAE,IAAY;IACrD,MAAM,KAAK,GAAa,EAAE,CAAC;IAC3B,MAAM,OAAO,GAAkB,EAAE,CAAC;IAClC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;QACrC,MAAM,IAAI,GAAG,YAAY,CAAC,IAAI,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC,OAAO,CAAC,MAAM,EAAE,GAAG,CAAC,CAAC,IAAI,EAAE,CAAC;QAC9E,IAAI,IAAI,KAAK,EAAE;YAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IACnC,CAAC;IACD,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,CAAC;IAC/D,MAAM,MAAM,GAAG,KAAK,CAAC,GAAG,EAAE,IAAI,EAAE,CAAC;IACjC,OAAO,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,EAAE,GAAG,EAAE,MAAM,EAAE,OAAO,EAAE,CAAC,CAAC;AACrE,CAAC;AAED;;;GAGG;AACH,SAAS,YAAY,CAAC,IAAY,EAAE,OAAsB,EAAE,OAAe;IAC1E,IAAI,GAAG,GAAG,EAAE,CAAC;IACb,IAAI,IAAI,GAAG,IAAI,CAAC;IAChB,SAAS,CAAC;QACT,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QAChC,IAAI,IAAI,KAAK,CAAC,CAAC;YAAE,OAAO,GAAG,GAAG,IAAI,CAAC;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QACvC,IAAI,KAAK,KAAK,CAAC,CAAC,EAAE,CAAC;YAClB,MAAM,IAAI,KAAK,CAAC,YAAY,OAAO,yCAAyC,IAAI,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QAC7F,CAAC;QACD,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QAC3B,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,CAAC,EAAE,KAAK,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC;QAC9D,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IAC9B,CAAC;AACF,CAAC;AAED,SAAS,SAAS,CAAC,KAAa,EAAE,OAAe;IAChD,IAAI,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,KAAK,CAAC,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;QAChD,MAAM,IAAI,KAAK,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|