@datamoc/mw_games 0.4.0 → 0.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/actors/Advancement.d.ts +17 -0
- package/dist/actors/Advancement.d.ts.map +1 -1
- package/dist/actors/Advancement.js +17 -0
- package/dist/actors/Advancement.js.map +1 -1
- package/dist/actors/Affix.d.ts +20 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Appearances.d.ts +12 -0
- package/dist/actors/Appearances.d.ts.map +1 -1
- package/dist/actors/Appearances.js +12 -0
- package/dist/actors/Appearances.js.map +1 -1
- package/dist/actors/Aura.d.ts +16 -0
- package/dist/actors/Aura.d.ts.map +1 -1
- package/dist/actors/Aura.js +16 -0
- package/dist/actors/Aura.js.map +1 -1
- package/dist/actors/Barrier.d.ts +13 -0
- package/dist/actors/Barrier.d.ts.map +1 -1
- package/dist/actors/Barrier.js.map +1 -1
- package/dist/actors/Charges.d.ts +13 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +18 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +18 -0
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +12 -0
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +12 -0
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +13 -0
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +13 -0
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/ItemStatusEffect.d.ts +13 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +13 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/Loot.d.ts +15 -1
- package/dist/actors/Loot.d.ts.map +1 -1
- package/dist/actors/Loot.js +15 -1
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +14 -1
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +14 -1
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +14 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Scaling.d.ts +8 -0
- package/dist/actors/Scaling.d.ts.map +1 -1
- package/dist/actors/Scaling.js.map +1 -1
- package/dist/actors/Shop.d.ts +15 -0
- package/dist/actors/Shop.d.ts.map +1 -1
- package/dist/actors/Shop.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +13 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +13 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +18 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +18 -0
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/actors/Support.d.ts +11 -0
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +11 -0
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/Traits.d.ts +14 -0
- package/dist/actors/Traits.d.ts.map +1 -1
- package/dist/actors/Traits.js +14 -0
- package/dist/actors/Traits.js.map +1 -1
- package/dist/actors/craft.d.ts +16 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +16 -0
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/skillCheck.d.ts +8 -0
- package/dist/actors/skillCheck.d.ts.map +1 -1
- package/dist/actors/skillCheck.js +8 -0
- package/dist/actors/skillCheck.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +10 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -1
- package/dist/assets/ByteProgress.js +10 -0
- package/dist/assets/ByteProgress.js.map +1 -1
- package/dist/assets/Streaming.d.ts +10 -0
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +10 -0
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/binary.d.ts +52 -0
- package/dist/assets/binary.d.ts.map +1 -0
- package/dist/assets/binary.js +57 -0
- package/dist/assets/binary.js.map +1 -0
- package/dist/assets/index.d.ts +10 -5
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -5
- package/dist/assets/index.js.map +1 -1
- package/dist/assets/loader.d.ts +11 -0
- package/dist/assets/loader.d.ts.map +1 -1
- package/dist/assets/loader.js +11 -0
- package/dist/assets/loader.js.map +1 -1
- package/dist/assets/paths.d.ts +10 -0
- package/dist/assets/paths.d.ts.map +1 -1
- package/dist/assets/paths.js +10 -0
- package/dist/assets/paths.js.map +1 -1
- package/dist/audio/Captions.d.ts +13 -1
- package/dist/audio/Captions.d.ts.map +1 -1
- package/dist/audio/Captions.js +13 -1
- package/dist/audio/Captions.js.map +1 -1
- package/dist/audio/Midi.d.ts +19 -1
- package/dist/audio/Midi.d.ts.map +1 -1
- package/dist/audio/Midi.js +19 -1
- package/dist/audio/Midi.js.map +1 -1
- package/dist/audio/Music.d.ts +11 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +11 -0
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Orchestrator.d.ts +14 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -1
- package/dist/audio/Orchestrator.js +14 -0
- package/dist/audio/Orchestrator.js.map +1 -1
- package/dist/audio/Playable.d.ts +11 -1
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +11 -1
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +8 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +15 -0
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +15 -0
- package/dist/audio/Synth.js.map +1 -1
- package/dist/battle/BattleAI.d.ts +18 -2
- package/dist/battle/BattleAI.d.ts.map +1 -1
- package/dist/battle/BattleAI.js +18 -2
- package/dist/battle/BattleAI.js.map +1 -1
- package/dist/battle/Evolution.d.ts +12 -0
- package/dist/battle/Evolution.d.ts.map +1 -1
- package/dist/battle/Evolution.js +12 -0
- package/dist/battle/Evolution.js.map +1 -1
- package/dist/battle/Field.d.ts +11 -0
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +16 -0
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +16 -0
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/battle/Move.d.ts +13 -0
- package/dist/battle/Move.d.ts.map +1 -1
- package/dist/battle/Move.js +13 -0
- package/dist/battle/Move.js.map +1 -1
- package/dist/battle/Party.d.ts +11 -0
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +11 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/battle/Species.d.ts +10 -0
- package/dist/battle/Species.d.ts.map +1 -1
- package/dist/battle/Species.js +10 -0
- package/dist/battle/Species.js.map +1 -1
- package/dist/battle/StatStages.d.ts +14 -0
- package/dist/battle/StatStages.d.ts.map +1 -1
- package/dist/battle/StatStages.js.map +1 -1
- package/dist/battle/TypeMatrix.d.ts +11 -0
- package/dist/battle/TypeMatrix.d.ts.map +1 -1
- package/dist/battle/TypeMatrix.js +11 -0
- package/dist/battle/TypeMatrix.js.map +1 -1
- package/dist/board/Army.d.ts +75 -0
- package/dist/board/Army.d.ts.map +1 -1
- package/dist/board/Army.js +75 -0
- package/dist/board/Army.js.map +1 -1
- package/dist/board/Classics.d.ts +297 -1
- package/dist/board/Classics.d.ts.map +1 -1
- package/dist/board/Classics.js +297 -1
- package/dist/board/Classics.js.map +1 -1
- package/dist/board/Engine.d.ts +23 -0
- package/dist/board/Engine.d.ts.map +1 -1
- package/dist/board/Engine.js +23 -0
- package/dist/board/Engine.js.map +1 -1
- package/dist/board/FogOfWar.d.ts +20 -0
- package/dist/board/FogOfWar.d.ts.map +1 -1
- package/dist/board/FogOfWar.js +20 -0
- package/dist/board/FogOfWar.js.map +1 -1
- package/dist/board/Tactics.d.ts +158 -1
- package/dist/board/Tactics.d.ts.map +1 -1
- package/dist/board/Tactics.js +125 -1
- package/dist/board/Tactics.js.map +1 -1
- package/dist/board/chess.d.ts +87 -3
- package/dist/board/chess.d.ts.map +1 -1
- package/dist/board/chess.js +96 -4
- package/dist/board/chess.js.map +1 -1
- package/dist/core/Achievements.d.ts +15 -0
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +15 -0
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Collection.d.ts +12 -0
- package/dist/core/Collection.d.ts.map +1 -1
- package/dist/core/Collection.js +12 -0
- package/dist/core/Collection.js.map +1 -1
- package/dist/core/Entity.d.ts +42 -0
- package/dist/core/Entity.d.ts.map +1 -0
- package/dist/core/Entity.js +47 -0
- package/dist/core/Entity.js.map +1 -0
- package/dist/core/Feedback.d.ts +11 -1
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +11 -1
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hex.d.ts +14 -0
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +14 -0
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Hooks.d.ts +14 -0
- package/dist/core/Hooks.d.ts.map +1 -1
- package/dist/core/Hooks.js.map +1 -1
- package/dist/core/Input.d.ts +12 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +17 -0
- package/dist/core/Loading.d.ts.map +1 -1
- package/dist/core/Loading.js +17 -0
- package/dist/core/Loading.js.map +1 -1
- package/dist/core/Log.d.ts +9 -0
- package/dist/core/Log.d.ts.map +1 -1
- package/dist/core/Log.js +9 -0
- package/dist/core/Log.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +12 -0
- package/dist/core/Multiplayer.d.ts.map +1 -1
- package/dist/core/Multiplayer.js +12 -0
- package/dist/core/Multiplayer.js.map +1 -1
- package/dist/core/News.d.ts +12 -0
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +14 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +14 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Presentation.d.ts +56 -0
- package/dist/core/Presentation.d.ts.map +1 -0
- package/dist/core/Presentation.js +78 -0
- package/dist/core/Presentation.js.map +1 -0
- package/dist/core/Random.d.ts +24 -0
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +24 -0
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Replay.d.ts +31 -0
- package/dist/core/Replay.d.ts.map +1 -1
- package/dist/core/Replay.js +31 -0
- package/dist/core/Replay.js.map +1 -1
- package/dist/core/RunHistory.d.ts +12 -0
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Sanitize.d.ts +18 -0
- package/dist/core/Sanitize.d.ts.map +1 -1
- package/dist/core/Sanitize.js +18 -0
- package/dist/core/Sanitize.js.map +1 -1
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +13 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +14 -0
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +13 -0
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +13 -0
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +20 -0
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +20 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Scramble.d.ts +8 -0
- package/dist/core/Scramble.d.ts.map +1 -1
- package/dist/core/Scramble.js +8 -0
- package/dist/core/Scramble.js.map +1 -1
- package/dist/core/Session.d.ts +10 -0
- package/dist/core/Session.d.ts.map +1 -1
- package/dist/core/Session.js.map +1 -1
- package/dist/core/Signal.d.ts +11 -0
- package/dist/core/Signal.d.ts.map +1 -1
- package/dist/core/Signal.js.map +1 -1
- package/dist/core/Spawner.d.ts +17 -0
- package/dist/core/Spawner.d.ts.map +1 -1
- package/dist/core/Spawner.js +17 -0
- package/dist/core/Spawner.js.map +1 -1
- package/dist/core/Stats.d.ts +14 -0
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +14 -0
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/Telemetry.d.ts +11 -0
- package/dist/core/Telemetry.d.ts.map +1 -1
- package/dist/core/Telemetry.js +11 -0
- package/dist/core/Telemetry.js.map +1 -1
- package/dist/core/Tween.d.ts +16 -1
- package/dist/core/Tween.d.ts.map +1 -1
- package/dist/core/Tween.js +16 -1
- package/dist/core/Tween.js.map +1 -1
- package/dist/core/UndoHistory.d.ts +15 -0
- package/dist/core/UndoHistory.d.ts.map +1 -1
- package/dist/core/UndoHistory.js.map +1 -1
- package/dist/core/index.d.ts +4 -0
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +2 -0
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Content.d.ts +151 -0
- package/dist/i18n/Content.d.ts.map +1 -0
- package/dist/i18n/Content.js +219 -0
- package/dist/i18n/Content.js.map +1 -0
- package/dist/i18n/Format.d.ts +25 -0
- package/dist/i18n/Format.d.ts.map +1 -0
- package/dist/i18n/Format.js +32 -0
- package/dist/i18n/Format.js.map +1 -0
- package/dist/i18n/SemanticMessage.d.ts +71 -0
- package/dist/i18n/SemanticMessage.d.ts.map +1 -0
- package/dist/i18n/SemanticMessage.js +40 -0
- package/dist/i18n/SemanticMessage.js.map +1 -0
- package/dist/i18n/Validate.d.ts +56 -0
- package/dist/i18n/Validate.d.ts.map +1 -0
- package/dist/i18n/Validate.js +65 -0
- package/dist/i18n/Validate.js.map +1 -0
- package/dist/i18n/index.d.ts +74 -3
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +136 -7
- package/dist/i18n/index.js.map +1 -1
- package/dist/mw_games.global.js +153 -88
- package/dist/roguelike/Blob.d.ts +11 -0
- package/dist/roguelike/Blob.d.ts.map +1 -1
- package/dist/roguelike/Blob.js +11 -0
- package/dist/roguelike/Blob.js.map +1 -1
- package/dist/roguelike/Boss.d.ts +12 -0
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +12 -0
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +13 -0
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +13 -0
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +10 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -1
- package/dist/roguelike/ContentRoll.js +10 -0
- package/dist/roguelike/ContentRoll.js.map +1 -1
- package/dist/roguelike/Doors.d.ts +13 -0
- package/dist/roguelike/Doors.d.ts.map +1 -1
- package/dist/roguelike/Doors.js +13 -0
- package/dist/roguelike/Doors.js.map +1 -1
- package/dist/roguelike/DungeonParity.d.ts +15 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -1
- package/dist/roguelike/DungeonParity.js +15 -0
- package/dist/roguelike/DungeonParity.js.map +1 -1
- package/dist/roguelike/Elevation.d.ts +15 -0
- package/dist/roguelike/Elevation.d.ts.map +1 -1
- package/dist/roguelike/Elevation.js +15 -0
- package/dist/roguelike/Elevation.js.map +1 -1
- package/dist/roguelike/Features.d.ts +17 -0
- package/dist/roguelike/Features.d.ts.map +1 -1
- package/dist/roguelike/Features.js +17 -0
- package/dist/roguelike/Features.js.map +1 -1
- package/dist/roguelike/FieldOfView.d.ts +13 -0
- package/dist/roguelike/FieldOfView.d.ts.map +1 -1
- package/dist/roguelike/FieldOfView.js +13 -0
- package/dist/roguelike/FieldOfView.js.map +1 -1
- package/dist/roguelike/Level.d.ts +26 -1
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +26 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/MonsterAI.d.ts +14 -0
- package/dist/roguelike/MonsterAI.d.ts.map +1 -1
- package/dist/roguelike/MonsterAI.js +14 -0
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +16 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
- package/dist/roguelike/MultiStageAbility.js +16 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -1
- package/dist/roguelike/Pathfinder.d.ts +23 -2
- package/dist/roguelike/Pathfinder.d.ts.map +1 -1
- package/dist/roguelike/Pathfinder.js +23 -2
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/Placement.d.ts +62 -0
- package/dist/roguelike/Placement.d.ts.map +1 -0
- package/dist/roguelike/Placement.js +79 -0
- package/dist/roguelike/Placement.js.map +1 -0
- package/dist/roguelike/RoomBuilders.d.ts +18 -1
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -1
- package/dist/roguelike/RoomBuilders.js +18 -1
- package/dist/roguelike/RoomBuilders.js.map +1 -1
- package/dist/roguelike/Scheduler.d.ts +48 -1
- package/dist/roguelike/Scheduler.d.ts.map +1 -1
- package/dist/roguelike/Scheduler.js +58 -1
- package/dist/roguelike/Scheduler.js.map +1 -1
- package/dist/roguelike/Secrets.d.ts +13 -0
- package/dist/roguelike/Secrets.d.ts.map +1 -1
- package/dist/roguelike/Secrets.js +13 -0
- package/dist/roguelike/Secrets.js.map +1 -1
- package/dist/roguelike/Stealth.d.ts +13 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -1
- package/dist/roguelike/Stealth.js +13 -0
- package/dist/roguelike/Stealth.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +45 -1
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +33 -1
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +10 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -1
- package/dist/roguelike/TriggerTracker.js +10 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -1
- package/dist/roguelike/generate.d.ts +41 -1
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +41 -1
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +3 -1
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +1 -0
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/Collision.d.ts +19 -0
- package/dist/rpg/Collision.d.ts.map +1 -1
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+
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AQ,EACxC,CAAC,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,GAAG,QAAQ,CACjC,CAAC;AACH,CAAC;AAED,SAAS,QAAQ,CAAC,KAAa;IAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;AAC5D,CAAC;AAED;;;;;;;;;;GAUG;AACH,MAAM,CAAC,MAAM,YAAY,GAAG,MAAM,CAAC"}
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@@ -1,6 +1,6 @@
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1
1
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import { Container } from 'pixi.js';
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2
|
-
import type { Texture } from 'pixi.js';
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3
2
|
import { TintedSprite } from './TintedSprite.ts';
|
|
3
|
+
import type { Texture2D } from './Types2D.ts';
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4
4
|
/**
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5
5
|
* A character assembled from independently swappable, independently tintable layers -
|
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6
6
|
* skin, eyes, hair, garments, worn equipment - rather than one flat sprite per combination.
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@@ -8,6 +8,25 @@ import { TintedSprite } from './TintedSprite.ts';
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|
8
8
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* another layer added on top, not a redrawn sprite for every gear combination a game might
|
|
9
9
|
* have. `tools/make-example-assets.mjs` already draws its characters this way; this is the
|
|
10
10
|
* runtime counterpart that keeps the layers together as one sprite that moves as a unit.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { LayeredSprite } from '@datamoc/mw_games/two-d/render';
|
|
15
|
+
* import type { Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
16
|
+
*
|
|
17
|
+
* declare const skinTexture: Texture2D;
|
|
18
|
+
* declare const hairTexture: Texture2D;
|
|
19
|
+
* declare const swordTexture: Texture2D;
|
|
20
|
+
*
|
|
21
|
+
* const hero = new LayeredSprite();
|
|
22
|
+
* hero.addLayer('skin', skinTexture, 0);
|
|
23
|
+
* hero.addLayer('hair', hairTexture, 1);
|
|
24
|
+
* hero.addLayer('weapon', swordTexture, 2);
|
|
25
|
+
*
|
|
26
|
+
* hero.layer('hair')?.lerpTint(0x8b4513, 1); // dye it brown
|
|
27
|
+
* hero.setTexture('weapon', swordTexture); // equip a different sword later
|
|
28
|
+
* console.log(hero.hasLayer('weapon')); // true
|
|
29
|
+
* ```
|
|
11
30
|
*/
|
|
12
31
|
export declare class LayeredSprite extends Container {
|
|
13
32
|
private layers;
|
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@@ -16,12 +35,12 @@ export declare class LayeredSprite extends Container {
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16
35
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*
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17
36
|
* @param order stacking order, higher drawn on top; equal order keeps insertion order
|
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18
37
|
*/
|
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19
|
-
addLayer(name: string, texture:
|
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38
|
+
addLayer(name: string, texture: Texture2D, order?: number): TintedSprite;
|
|
20
39
|
removeLayer(name: string): void;
|
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21
40
|
layer(name: string): TintedSprite | undefined;
|
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22
41
|
hasLayer(name: string): boolean;
|
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23
42
|
/** swaps a layer's texture without touching its tint, order, or identity - gear changing */
|
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24
|
-
setTexture(name: string, texture:
|
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43
|
+
setTexture(name: string, texture: Texture2D): void;
|
|
25
44
|
private resort;
|
|
26
45
|
}
|
|
27
46
|
//# sourceMappingURL=LayeredSprite.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"LayeredSprite.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/LayeredSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,
|
|
1
|
+
{"version":3,"file":"LayeredSprite.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/LayeredSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AACjD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAO9C;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,qBAAa,aAAc,SAAQ,SAAS;IAC3C,OAAO,CAAC,MAAM,CAA4B;IAE1C;;;;OAIG;IACH,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,EAAE,KAAK,SAAI,GAAG,YAAY,CAQlE;IAED,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAM9B;IAED,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,YAAY,GAAG,SAAS,CAE5C;IAED,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE9B;IAED,4FAA4F;IAC5F,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,SAAS,GAAG,IAAI,CAGjD;IAED,OAAO,CAAC,MAAM;CAId"}
|
|
@@ -7,6 +7,25 @@ import { TintedSprite } from './TintedSprite.js';
|
|
|
7
7
|
* another layer added on top, not a redrawn sprite for every gear combination a game might
|
|
8
8
|
* have. `tools/make-example-assets.mjs` already draws its characters this way; this is the
|
|
9
9
|
* runtime counterpart that keeps the layers together as one sprite that moves as a unit.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { LayeredSprite } from '@datamoc/mw_games/two-d/render';
|
|
14
|
+
* import type { Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
15
|
+
*
|
|
16
|
+
* declare const skinTexture: Texture2D;
|
|
17
|
+
* declare const hairTexture: Texture2D;
|
|
18
|
+
* declare const swordTexture: Texture2D;
|
|
19
|
+
*
|
|
20
|
+
* const hero = new LayeredSprite();
|
|
21
|
+
* hero.addLayer('skin', skinTexture, 0);
|
|
22
|
+
* hero.addLayer('hair', hairTexture, 1);
|
|
23
|
+
* hero.addLayer('weapon', swordTexture, 2);
|
|
24
|
+
*
|
|
25
|
+
* hero.layer('hair')?.lerpTint(0x8b4513, 1); // dye it brown
|
|
26
|
+
* hero.setTexture('weapon', swordTexture); // equip a different sword later
|
|
27
|
+
* console.log(hero.hasLayer('weapon')); // true
|
|
28
|
+
* ```
|
|
10
29
|
*/
|
|
11
30
|
export class LayeredSprite extends Container {
|
|
12
31
|
constructor() {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"LayeredSprite.js","sourceRoot":"","sources":["../../../src/two-d/render/LayeredSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;
|
|
1
|
+
{"version":3,"file":"LayeredSprite.js","sourceRoot":"","sources":["../../../src/two-d/render/LayeredSprite.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AACpC,OAAO,EAAE,YAAY,EAAE,MAAM,mBAAmB,CAAC;AAQjD;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,MAAM,OAAO,aAAc,SAAQ,SAAS;IAA5C;;QACS,WAAM,GAAG,IAAI,GAAG,EAAiB,CAAC;IA2C3C,CAAC;IAzCA;;;;OAIG;IACH,QAAQ,CAAC,IAAY,EAAE,OAAkB,EAAE,KAAK,GAAG,CAAC;QACnD,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,CAAC;QAEvB,MAAM,MAAM,GAAG,IAAI,YAAY,CAAC,OAAO,CAAC,CAAC;QACzC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC;QACzC,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACtB,IAAI,CAAC,MAAM,EAAE,CAAC;QACd,OAAO,MAAM,CAAC;IACf,CAAC;IAED,WAAW,CAAC,IAAY;QACvB,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACvC,IAAI,CAAC,QAAQ;YAAE,OAAO;QAEtB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QACzB,QAAQ,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IAC3B,CAAC;IAED,KAAK,CAAC,IAAY;QACjB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,MAAM,CAAC;IACtC,CAAC;IAED,QAAQ,CAAC,IAAY;QACpB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,4FAA4F;IAC5F,UAAU,CAAC,IAAY,EAAE,OAAkB;QAC1C,MAAM,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACpC,IAAI,KAAK;YAAE,KAAK,CAAC,MAAM,CAAC,OAAO,GAAG,OAAO,CAAC;IAC3C,CAAC;IAEO,MAAM;QACb,MAAM,MAAM,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;QAC3E,MAAM,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,aAAa,CAAC,KAAK,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC,CAAC;IAC3E,CAAC;CACD"}
|
|
@@ -1,6 +1,17 @@
|
|
|
1
1
|
import { Container } from 'pixi.js';
|
|
2
2
|
/** the cell indices in `explored` not yet baked into a minimap's texture - pure, so it can
|
|
3
|
-
* be tested without a renderer
|
|
3
|
+
* be tested without a renderer
|
|
4
|
+
*
|
|
5
|
+
* @example
|
|
6
|
+
* ```ts
|
|
7
|
+
* import { newlyRevealed } from '@datamoc/mw_games/two-d/render';
|
|
8
|
+
*
|
|
9
|
+
* const explored = new Set([4, 9, 12]);
|
|
10
|
+
* const alreadyDrawn = new Set([4]);
|
|
11
|
+
*
|
|
12
|
+
* console.log(newlyRevealed(explored, alreadyDrawn)); // [9, 12]
|
|
13
|
+
* ```
|
|
14
|
+
*/
|
|
4
15
|
export declare function newlyRevealed(explored: ReadonlySet<number>, alreadyDrawn: ReadonlySet<number>): number[];
|
|
5
16
|
export interface MinimapOptions {
|
|
6
17
|
/** the level's own width, in cells - needed to turn a cell index back into x/y */
|
|
@@ -25,6 +36,19 @@ export interface MinimapOptions {
|
|
|
25
36
|
* whole map from scratch on every call, which is the one open engineering question this
|
|
26
37
|
* item named: how an explored-cell set becomes a small texture without becoming a
|
|
27
38
|
* per-frame cost that grows with how much of the level has been seen.
|
|
39
|
+
*
|
|
40
|
+
* @example
|
|
41
|
+
* ```ts
|
|
42
|
+
* import { Minimap } from '@datamoc/mw_games/two-d/render';
|
|
43
|
+
*
|
|
44
|
+
* const minimap = new Minimap({ widthInCells: 40, heightInCells: 24, cellSize: 2 });
|
|
45
|
+
*
|
|
46
|
+
* const explored = new Set([0, 1, 40]);
|
|
47
|
+
* minimap.sync(explored, (x, y) => ((x + y) % 2 === 0 ? 0x3a3a2a : 0x2f5a2f));
|
|
48
|
+
* minimap.setMarker(0, 0, Math.PI / 2); // the hero, facing down
|
|
49
|
+
*
|
|
50
|
+
* console.log(minimap.exploredCount); // 3
|
|
51
|
+
* ```
|
|
28
52
|
*/
|
|
29
53
|
export declare class Minimap extends Container {
|
|
30
54
|
private readonly widthInCells;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Minimap.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAmC,MAAM,SAAS,CAAC;AAGrE;
|
|
1
|
+
{"version":3,"file":"Minimap.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAmC,MAAM,SAAS,CAAC;AAGrE;;;;;;;;;;;;GAYG;AACH,wBAAgB,aAAa,CAAC,QAAQ,EAAE,WAAW,CAAC,MAAM,CAAC,EAAE,YAAY,EAAE,WAAW,CAAC,MAAM,CAAC,GAAG,MAAM,EAAE,CAMxG;AAED,MAAM,WAAW,cAAc;IAC9B,kFAAkF;IAClF,YAAY,EAAE,MAAM,CAAC;IACrB,aAAa,EAAE,MAAM,CAAC;IAEtB,6FAA6F;IAC7F,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,qBAAa,OAAQ,SAAQ,SAAS;IACrC,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IACtC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAElC,OAAO,CAAC,aAAa,CAAgB;IACrC,OAAO,CAAC,MAAM,CAAS;IACvB,OAAO,CAAC,KAAK,CAAqB;IAElC,OAAO,CAAC,MAAM,CAAkB;IAEhC,YAAY,OAAO,EAAE,cAAc,EAalC;IAED,2FAA2F;IAC3F,IAAI,aAAa,IAAI,MAAM,CAE1B;IAED;;;;;OAKG;IACH,IAAI,CAAC,QAAQ,EAAE,WAAW,CAAC,MAAM,CAAC,EAAE,QAAQ,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,MAAM,GAAG,IAAI,CAgBpF;IAED,2FAA2F;IAC3F,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,MAAM,EAAE,KAAK,SAAW,GAAG,IAAI,CAcvE;IAED,iGAAiG;IACjG,KAAK,IAAI,IAAI,CAGZ;IAEQ,OAAO,CAAC,OAAO,CAAC,EAAE,UAAU,CAAC,SAAS,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,IAAI,CAGpE;CACD"}
|
|
@@ -1,7 +1,18 @@
|
|
|
1
1
|
import { Container, Graphics, RenderTexture, Sprite } from 'pixi.js';
|
|
2
2
|
import { Game } from '../Game.js';
|
|
3
3
|
/** the cell indices in `explored` not yet baked into a minimap's texture - pure, so it can
|
|
4
|
-
* be tested without a renderer
|
|
4
|
+
* be tested without a renderer
|
|
5
|
+
*
|
|
6
|
+
* @example
|
|
7
|
+
* ```ts
|
|
8
|
+
* import { newlyRevealed } from '@datamoc/mw_games/two-d/render';
|
|
9
|
+
*
|
|
10
|
+
* const explored = new Set([4, 9, 12]);
|
|
11
|
+
* const alreadyDrawn = new Set([4]);
|
|
12
|
+
*
|
|
13
|
+
* console.log(newlyRevealed(explored, alreadyDrawn)); // [9, 12]
|
|
14
|
+
* ```
|
|
15
|
+
*/
|
|
5
16
|
export function newlyRevealed(explored, alreadyDrawn) {
|
|
6
17
|
const result = [];
|
|
7
18
|
for (const index of explored) {
|
|
@@ -26,6 +37,19 @@ export function newlyRevealed(explored, alreadyDrawn) {
|
|
|
26
37
|
* whole map from scratch on every call, which is the one open engineering question this
|
|
27
38
|
* item named: how an explored-cell set becomes a small texture without becoming a
|
|
28
39
|
* per-frame cost that grows with how much of the level has been seen.
|
|
40
|
+
*
|
|
41
|
+
* @example
|
|
42
|
+
* ```ts
|
|
43
|
+
* import { Minimap } from '@datamoc/mw_games/two-d/render';
|
|
44
|
+
*
|
|
45
|
+
* const minimap = new Minimap({ widthInCells: 40, heightInCells: 24, cellSize: 2 });
|
|
46
|
+
*
|
|
47
|
+
* const explored = new Set([0, 1, 40]);
|
|
48
|
+
* minimap.sync(explored, (x, y) => ((x + y) % 2 === 0 ? 0x3a3a2a : 0x2f5a2f));
|
|
49
|
+
* minimap.setMarker(0, 0, Math.PI / 2); // the hero, facing down
|
|
50
|
+
*
|
|
51
|
+
* console.log(minimap.exploredCount); // 3
|
|
52
|
+
* ```
|
|
29
53
|
*/
|
|
30
54
|
export class Minimap extends Container {
|
|
31
55
|
constructor(options) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Minimap.js","sourceRoot":"","sources":["../../../src/two-d/render/Minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AACrE,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAElC;
|
|
1
|
+
{"version":3,"file":"Minimap.js","sourceRoot":"","sources":["../../../src/two-d/render/Minimap.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,aAAa,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AACrE,OAAO,EAAE,IAAI,EAAE,MAAM,YAAY,CAAC;AAElC;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,aAAa,CAAC,QAA6B,EAAE,YAAiC;IAC7F,MAAM,MAAM,GAAa,EAAE,CAAC;IAC5B,KAAK,MAAM,KAAK,IAAI,QAAQ,EAAE,CAAC;QAC9B,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,KAAK,CAAC;YAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAClD,CAAC;IACD,OAAO,MAAM,CAAC;AACf,CAAC;AAWD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,MAAM,OAAO,OAAQ,SAAQ,SAAS;IAUrC,YAAY,OAAuB;QAClC,KAAK,EAAE,CAAC;QALD,UAAK,GAAG,IAAI,GAAG,EAAU,CAAC;QAE1B,WAAM,GAAG,IAAI,QAAQ,EAAE,CAAC;QAK/B,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,YAAY,CAAC;QACzC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,aAAa,GAAG,aAAa,CAAC,MAAM,CAAC;YACzC,KAAK,EAAE,OAAO,CAAC,YAAY,GAAG,IAAI,CAAC,QAAQ;YAC3C,MAAM,EAAE,OAAO,CAAC,aAAa,GAAG,IAAI,CAAC,QAAQ;SAC7C,CAAC,CAAC;QACH,IAAI,CAAC,MAAM,GAAG,IAAI,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QAC7C,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC3B,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC5B,CAAC;IAED,2FAA2F;IAC3F,IAAI,aAAa;QAChB,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC;IACxB,CAAC;IAED;;;;;OAKG;IACH,IAAI,CAAC,QAA6B,EAAE,QAA0C;QAC7E,MAAM,KAAK,GAAG,aAAa,CAAC,QAAQ,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QAClD,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO;QAE/B,MAAM,KAAK,GAAG,IAAI,QAAQ,EAAE,CAAC;QAC7B,KAAK,MAAM,KAAK,IAAI,KAAK,EAAE,CAAC;YAC3B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;YACtB,MAAM,CAAC,GAAG,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC;YACpC,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,CAAC;YAChD,KAAK;iBACH,IAAI,CAAC,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC;iBACxE,IAAI,CAAC,EAAE,KAAK,EAAE,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,CAAC;QACnC,CAAC;QAED,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,SAAS,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,aAAa,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,CAAC;QACjG,KAAK,CAAC,OAAO,EAAE,CAAC;IACjB,CAAC;IAED,2FAA2F;IAC3F,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,MAAe,EAAE,KAAK,GAAG,QAAQ;QAChE,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC;QACpB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,CAAC,CAAC;QAErE,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;YAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,GAAG,CAAC,CAAC;YACjC,IAAI,CAAC,MAAM;iBACT,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;iBACZ,MAAM,CAAC,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,MAAM,EAAE,IAAI,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;iBAC5D,MAAM,CAAC,EAAE,KAAK,EAAE,KAAK,EAAE,CAAC,EAAE,CAAC,CAAC;QAC/B,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC1C,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;IAC3C,CAAC;IAED,iGAAiG;IACjG,KAAK;QACJ,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,CAAC;QACnB,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE,SAAS,EAAE,IAAI,SAAS,EAAE,EAAE,MAAM,EAAE,IAAI,CAAC,aAAa,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC;IAC3G,CAAC;IAEQ,OAAO,CAAC,OAA6C;QAC7D,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACjC,KAAK,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;IACxB,CAAC;CACD"}
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@@ -1,4 +1,5 @@
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1
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-
import { Container
|
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1
|
+
import { Container } from 'pixi.js';
|
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2
|
+
import type { Texture2D } from './Types2D.ts';
|
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2
3
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/**
|
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3
4
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* One live particle. Exposed as plain readable state rather than hidden inside the emitter,
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4
5
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* because that is what makes the simulation testable without a renderer at all: an emitter
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@@ -27,7 +28,7 @@ export interface Particle {
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27
28
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export type ParticleRange = number | readonly [number, number];
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export interface ParticleEmitterOptions {
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/** drawn per particle; omit for a pure simulation that renders nothing (tests, headless) */
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-
texture?:
|
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31
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+
texture?: Texture2D;
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31
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/** how many particles can live at once. The pool is allocated once at this size and never grows */
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max?: number;
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33
34
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/** particles emitted per second while `start()`ed; 0 makes the emitter burst-only */
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@@ -65,6 +66,29 @@ export interface ParticleEmitterOptions {
|
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65
66
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* Every random draw goes through `mwg/core`'s seeded `Random`, so a replayed or
|
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66
67
|
* seeded run produces the same spray, rather than particles being the one thing on screen
|
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67
68
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* that a deterministic replay cannot reproduce.
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69
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+
*
|
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70
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+
* @example
|
|
71
|
+
* ```ts
|
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72
|
+
* import { ParticleEmitter, type Texture2D } from '@datamoc/mw_games/two-d/render';
|
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73
|
+
*
|
|
74
|
+
* declare const sparkTexture: Texture2D;
|
|
75
|
+
*
|
|
76
|
+
* const sparks = new ParticleEmitter({
|
|
77
|
+
* texture: sparkTexture,
|
|
78
|
+
* max: 64,
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79
|
+
* life: [0.2, 0.4],
|
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80
|
+
* speed: [80, 160],
|
|
81
|
+
* gravity: { x: 0, y: 300 },
|
|
82
|
+
* scale: [1, 0.2],
|
|
83
|
+
* alpha: [1, 0],
|
|
84
|
+
* });
|
|
85
|
+
* sparks.x = 100;
|
|
86
|
+
* sparks.y = 60;
|
|
87
|
+
*
|
|
88
|
+
* sparks.burst(12); // a sword hit: 12 particles at once, fewer if the pool is nearly full
|
|
89
|
+
* sparks.update(1 / 60); // steps physics and, since a texture was given, the sprites too
|
|
90
|
+
* console.log(sparks.activeCount); // 12 - still alive right after the burst
|
|
91
|
+
* ```
|
|
68
92
|
*/
|
|
69
93
|
export declare class ParticleEmitter extends Container {
|
|
70
94
|
private readonly pool;
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|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Particles.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Particles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAU,
|
|
1
|
+
{"version":3,"file":"Particles.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Particles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAU,MAAM,SAAS,CAAC;AAE5C,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAE9C;;;;;;GAMG;AACH,MAAM,WAAW,QAAQ;IACxB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,EAAE,EAAE,MAAM,CAAC;IACX,EAAE,EAAE,MAAM,CAAC;IAEX,0BAA0B;IAC1B,GAAG,EAAE,MAAM,CAAC;IAEZ,sCAAsC;IACtC,IAAI,EAAE,MAAM,CAAC;IAEb,QAAQ,EAAE,MAAM,CAAC;IACjB,IAAI,EAAE,MAAM,CAAC;IAEb,mFAAmF;IACnF,KAAK,EAAE,MAAM,CAAC;IACd,KAAK,EAAE,MAAM,CAAC;IAEd,uDAAuD;IACvD,MAAM,EAAE,OAAO,CAAC;CAChB;AAED,uFAAuF;AACvF,MAAM,MAAM,aAAa,GAAG,MAAM,GAAG,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;AAE/D,MAAM,WAAW,sBAAsB;IACtC,4FAA4F;IAC5F,OAAO,CAAC,EAAE,SAAS,CAAC;IAEpB,mGAAmG;IACnG,GAAG,CAAC,EAAE,MAAM,CAAC;IAEb,qFAAqF;IACrF,IAAI,CAAC,EAAE,MAAM,CAAC;IAEd,+BAA+B;IAC/B,IAAI,CAAC,EAAE,aAAa,CAAC;IAErB,4CAA4C;IAC5C,KAAK,CAAC,EAAE,aAAa,CAAC;IAEtB,2EAA2E;IAC3E,KAAK,CAAC,EAAE,aAAa,CAAC;IAEtB,wFAAwF;IACxF,OAAO,CAAC,EAAE;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC;IAEnC,yEAAyE;IACzE,KAAK,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAElC,kCAAkC;IAClC,KAAK,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAElC,4CAA4C;IAC5C,IAAI,CAAC,EAAE,aAAa,CAAC;IAErB,yEAAyE;IACzE,IAAI,CAAC,EAAE,MAAM,CAAC;CACd;AAMD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,qBAAa,eAAgB,SAAQ,SAAS;IAC7C,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAkB;IACvC,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAgB;IAExC,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAS;IAC9B,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAgB;IACrC,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAgB;IACtC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAAgB;IAC3C,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAS;IAClC,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA4B;IACvD,OAAO,CAAC,QAAQ,CAAC,UAAU,CAA4B;IACvD,OAAO,CAAC,QAAQ,CAAC,IAAI,CAAgB;IAErC,OAAO,CAAC,QAAQ,CAAS;IAEzB,2FAA2F;IAC3F,OAAO,CAAC,UAAU,CAAK;IAEvB,2FAA2F;IAC3F,OAAO,CAAC,IAAI,CAAK;IAEjB,YAAY,OAAO,GAAE,sBAA2B,EA0B/C;IAED,gEAAgE;IAChE,KAAK,IAAI,IAAI,CAEZ;IAED,uEAAuE;IACvE,IAAI,IAAI,IAAI,CAGX;IAED,IAAI,UAAU,IAAI,OAAO,CAExB;IAED,6CAA6C;IAC7C,IAAI,WAAW,IAAI,MAAM,CAIxB;IAED,oFAAoF;IACpF,IAAI,SAAS,IAAI,SAAS,QAAQ,EAAE,CAEnC;IAED;;;;OAIG;IACH,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAO3B;IAED,OAAO,CAAC,KAAK;IA+Bb,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAkCvB;IAED,2EAA2E;IAC3E,OAAO,CAAC,IAAI;IAmBZ,2EAA2E;IAC3E,KAAK,IAAI,IAAI,CAIZ;CACD"}
|
|
@@ -16,6 +16,29 @@ function pick(range) {
|
|
|
16
16
|
* Every random draw goes through `mwg/core`'s seeded `Random`, so a replayed or
|
|
17
17
|
* seeded run produces the same spray, rather than particles being the one thing on screen
|
|
18
18
|
* that a deterministic replay cannot reproduce.
|
|
19
|
+
*
|
|
20
|
+
* @example
|
|
21
|
+
* ```ts
|
|
22
|
+
* import { ParticleEmitter, type Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
23
|
+
*
|
|
24
|
+
* declare const sparkTexture: Texture2D;
|
|
25
|
+
*
|
|
26
|
+
* const sparks = new ParticleEmitter({
|
|
27
|
+
* texture: sparkTexture,
|
|
28
|
+
* max: 64,
|
|
29
|
+
* life: [0.2, 0.4],
|
|
30
|
+
* speed: [80, 160],
|
|
31
|
+
* gravity: { x: 0, y: 300 },
|
|
32
|
+
* scale: [1, 0.2],
|
|
33
|
+
* alpha: [1, 0],
|
|
34
|
+
* });
|
|
35
|
+
* sparks.x = 100;
|
|
36
|
+
* sparks.y = 60;
|
|
37
|
+
*
|
|
38
|
+
* sparks.burst(12); // a sword hit: 12 particles at once, fewer if the pool is nearly full
|
|
39
|
+
* sparks.update(1 / 60); // steps physics and, since a texture was given, the sprites too
|
|
40
|
+
* console.log(sparks.activeCount); // 12 - still alive right after the burst
|
|
41
|
+
* ```
|
|
19
42
|
*/
|
|
20
43
|
export class ParticleEmitter extends Container {
|
|
21
44
|
constructor(options = {}) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Particles.js","sourceRoot":"","sources":["../../../src/two-d/render/Particles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,
|
|
1
|
+
{"version":3,"file":"Particles.js","sourceRoot":"","sources":["../../../src/two-d/render/Particles.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,SAAS,CAAC;AAC5C,OAAO,KAAK,MAAM,MAAM,sBAAsB,CAAC;AAuE/C,SAAS,IAAI,CAAC,KAAoB;IACjC,OAAO,OAAO,KAAK,KAAK,QAAQ,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7E,CAAC;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AACH,MAAM,OAAO,eAAgB,SAAQ,SAAS;IAsB7C,YAAY,OAAO,GAA2B,EAAE;QAC/C,KAAK,EAAE,CAAC;QAtBQ,SAAI,GAAe,EAAE,CAAC;QACtB,YAAO,GAAa,EAAE,CAAC;QAYhC,aAAQ,GAAG,KAAK,CAAC;QAEzB,2FAA2F;QACnF,eAAU,GAAG,CAAC,CAAC;QAEvB,2FAA2F;QACnF,SAAI,GAAG,CAAC,CAAC;QAKhB,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,IAAI,GAAG,CAAC,CAAC,CAAC;QACxD,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QACvC,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACvC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,CAAC;QACpD,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,OAAO,EAAE,CAAC,IAAI,CAAC,CAAC;QACxC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1C,IAAI,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;QAE9B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,KAAK,EAAE,CAAC,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC,CAAC;YAEvH,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC;gBACrB,MAAM,MAAM,GAAG,IAAI,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;gBAC3C,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;gBACvB,MAAM,CAAC,OAAO,GAAG,KAAK,CAAC;gBACvB,IAAI,OAAO,CAAC,IAAI,KAAK,SAAS;oBAAE,MAAM,CAAC,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;gBAC3D,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;gBAC1B,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;YACvB,CAAC;QACF,CAAC;IACF,CAAC;IAED,gEAAgE;IAChE,KAAK;QACJ,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACtB,CAAC;IAED,uEAAuE;IACvE,IAAI;QACH,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;IACf,CAAC;IAED,IAAI,UAAU;QACb,OAAO,IAAI,CAAC,QAAQ,CAAC;IACtB,CAAC;IAED,6CAA6C;IAC7C,IAAI,WAAW;QACd,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,IAAI;YAAE,IAAI,QAAQ,CAAC,MAAM;gBAAE,KAAK,EAAE,CAAC;QAC/D,OAAO,KAAK,CAAC;IACd,CAAC;IAED,oFAAoF;IACpF,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,IAAI,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACH,KAAK,CAAC,KAAa;QAClB,IAAI,OAAO,GAAG,CAAC,CAAC;QAChB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;YAChC,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE;gBAAE,MAAM;YACzB,OAAO,EAAE,CAAC;QACX,CAAC;QACD,OAAO,OAAO,CAAC;IAChB,CAAC;IAEO,KAAK;QACZ,qFAAqF;QACrF,6EAA6E;QAC7E,IAAI,QAAQ,GAAoB,IAAI,CAAC;QACrC,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE,CAAC;YACvD,MAAM,SAAS,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;YAC7C,IAAI,CAAC,UAAU,GAAG,CAAC,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;YAC3D,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC;gBACvB,QAAQ,GAAG,SAAS,CAAC;gBACrB,MAAM;YACP,CAAC;QACF,CAAC;QACD,IAAI,CAAC,QAAQ;YAAE,OAAO,KAAK,CAAC;QAE5B,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;QACpC,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE/B,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,QAAQ,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC;QACtC,QAAQ,CAAC,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,GAAG,KAAK,CAAC;QACtC,QAAQ,CAAC,GAAG,GAAG,CAAC,CAAC;QACjB,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC;QAChD,QAAQ,CAAC,QAAQ,GAAG,CAAC,CAAC;QACtB,QAAQ,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAChC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QACpC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QACpC,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC;QACvB,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,QAAQ,IAAI,IAAI,CAAC,IAAI,GAAG,CAAC,EAAE,CAAC;YACpC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,IAAI,GAAG,EAAE,CAAC;YAC5B,OAAO,IAAI,CAAC,IAAI,IAAI,CAAC,EAAE,CAAC;gBACvB,IAAI,CAAC,IAAI,IAAI,CAAC,CAAC;gBACf,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,EAAE,CAAC;oBACnB,sEAAsE;oBACtE,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;oBACd,MAAM;gBACP,CAAC;YACF,CAAC;QACF,CAAC;QAED,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YAClC,IAAI,CAAC,QAAQ,CAAC,MAAM;gBAAE,SAAS;YAE/B,QAAQ,CAAC,GAAG,IAAI,EAAE,CAAC;YACnB,IAAI,QAAQ,CAAC,GAAG,IAAI,QAAQ,CAAC,IAAI,EAAE,CAAC;gBACnC,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;gBACxB,SAAS;YACV,CAAC;YAED,QAAQ,CAAC,EAAE,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;YAClC,QAAQ,CAAC,EAAE,IAAI,IAAI,CAAC,QAAQ,GAAG,EAAE,CAAC;YAClC,QAAQ,CAAC,CAAC,IAAI,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC;YAC/B,QAAQ,CAAC,CAAC,IAAI,QAAQ,CAAC,EAAE,GAAG,EAAE,CAAC;YAC/B,QAAQ,CAAC,QAAQ,IAAI,QAAQ,CAAC,IAAI,GAAG,EAAE,CAAC;YAExC,MAAM,CAAC,GAAG,QAAQ,CAAC,GAAG,GAAG,QAAQ,CAAC,IAAI,CAAC;YACvC,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;YACpF,QAAQ,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QACrF,CAAC;QAED,IAAI,CAAC,IAAI,EAAE,CAAC;IACb,CAAC;IAED,2EAA2E;IACnE,IAAI;QACX,IAAI,IAAI,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO;QAEtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC3C,MAAM,QAAQ,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;YAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,OAAO,GAAG,QAAQ,CAAC,MAAM,CAAC;YACjC,IAAI,CAAC,QAAQ,CAAC,MAAM;gBAAE,SAAS;YAE/B,kFAAkF;YAClF,8EAA8E;YAC9E,MAAM,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;YAC/B,MAAM,CAAC,QAAQ,GAAG,QAAQ,CAAC,QAAQ,CAAC;YACpC,MAAM,CAAC,KAAK,GAAG,QAAQ,CAAC,KAAK,CAAC;YAC9B,MAAM,CAAC,KAAK,CAAC,GAAG,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QAClC,CAAC;IACF,CAAC;IAED,2EAA2E;IAC3E,KAAK;QACJ,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,IAAI;YAAE,QAAQ,CAAC,MAAM,GAAG,KAAK,CAAC;QAC1D,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;QACd,IAAI,CAAC,IAAI,EAAE,CAAC;IACb,CAAC;CACD"}
|
|
@@ -17,6 +17,20 @@ export interface ProjectileOptions {
|
|
|
17
17
|
* before a `Projectile` is ever created. What is here is just "this point moves to that
|
|
18
18
|
* point over time", because a thrown potion and a wand bolt both need exactly that and
|
|
19
19
|
* nothing about the game's own arithmetic.
|
|
20
|
+
*
|
|
21
|
+
* @example
|
|
22
|
+
* ```ts
|
|
23
|
+
* import { Projectile } from '@datamoc/mw_games/two-d/render';
|
|
24
|
+
*
|
|
25
|
+
* declare const boltSprite: { x: number; y: number };
|
|
26
|
+
*
|
|
27
|
+
* const bolt = new Projectile(boltSprite, { x: 0, y: 0 }, { x: 200, y: 0 }, { speed: 400 });
|
|
28
|
+
*
|
|
29
|
+
* const arrived = bolt.update(1 / 60);
|
|
30
|
+
* console.log(bolt.progress); // small, just past 0 - one frame into the flight
|
|
31
|
+
* console.log(arrived); // false - not there yet
|
|
32
|
+
* console.log(boltSprite.x); // moved partway from 0 towards 200
|
|
33
|
+
* ```
|
|
20
34
|
*/
|
|
21
35
|
export declare class Projectile {
|
|
22
36
|
private sprite;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Projectile.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Projectile.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,eAAe;IAC/B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACV;AAED,MAAM,WAAW,iBAAiB;IACjC,6DAA6D;IAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,+EAA+E;IAC/E,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED
|
|
1
|
+
{"version":3,"file":"Projectile.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Projectile.ts"],"names":[],"mappings":"AAAA,MAAM,WAAW,eAAe;IAC/B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACV;AAED,MAAM,WAAW,iBAAiB;IACjC,6DAA6D;IAC7D,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf,+EAA+E;IAC/E,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,MAAM,CAAkB;IAChC,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,KAAK,CAAS;IACtB,OAAO,CAAC,GAAG,CAAS;IACpB,OAAO,CAAC,GAAG,CAAS;IACpB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,OAAO,CAAS;IAExB,YAAY,MAAM,EAAE,eAAe,EAAE,IAAI,EAAE,eAAe,EAAE,EAAE,EAAE,eAAe,EAAE,OAAO,GAAE,iBAAsB,EAc/G;IAED,IAAI,IAAI,IAAI,OAAO,CAElB;IAED,gCAAgC;IAChC,IAAI,QAAQ,IAAI,MAAM,CAErB;IAED,wFAAwF;IACxF,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAa1B;CACD"}
|
|
@@ -7,6 +7,20 @@
|
|
|
7
7
|
* before a `Projectile` is ever created. What is here is just "this point moves to that
|
|
8
8
|
* point over time", because a thrown potion and a wand bolt both need exactly that and
|
|
9
9
|
* nothing about the game's own arithmetic.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { Projectile } from '@datamoc/mw_games/two-d/render';
|
|
14
|
+
*
|
|
15
|
+
* declare const boltSprite: { x: number; y: number };
|
|
16
|
+
*
|
|
17
|
+
* const bolt = new Projectile(boltSprite, { x: 0, y: 0 }, { x: 200, y: 0 }, { speed: 400 });
|
|
18
|
+
*
|
|
19
|
+
* const arrived = bolt.update(1 / 60);
|
|
20
|
+
* console.log(bolt.progress); // small, just past 0 - one frame into the flight
|
|
21
|
+
* console.log(arrived); // false - not there yet
|
|
22
|
+
* console.log(boltSprite.x); // moved partway from 0 towards 200
|
|
23
|
+
* ```
|
|
10
24
|
*/
|
|
11
25
|
export class Projectile {
|
|
12
26
|
constructor(sprite, from, to, options = {}) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Projectile.js","sourceRoot":"","sources":["../../../src/two-d/render/Projectile.ts"],"names":[],"mappings":"AAaA
|
|
1
|
+
{"version":3,"file":"Projectile.js","sourceRoot":"","sources":["../../../src/two-d/render/Projectile.ts"],"names":[],"mappings":"AAaA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AACH,MAAM,OAAO,UAAU;IAUtB,YAAY,MAAuB,EAAE,IAAqB,EAAE,EAAmB,EAAE,OAAO,GAAsB,EAAE;QAHxG,YAAO,GAAG,CAAC,CAAC;QACZ,YAAO,GAAG,KAAK,CAAC;QAGvB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,CAAC,CAAC;QACpB,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;QAChB,IAAI,CAAC,GAAG,GAAG,EAAE,CAAC,CAAC,CAAC;QAEhB,MAAM,QAAQ,GAAG,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,CAAC;QAC1D,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,QAAQ,GAAG,CAAC,OAAO,CAAC,KAAK,IAAI,GAAG,CAAC,CAAC;QACtE,4EAA4E;QAC5E,IAAI,IAAI,CAAC,QAAQ,IAAI,CAAC;YAAE,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QAE7C,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;QAClB,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC;IACnB,CAAC;IAED,IAAI,IAAI;QACP,OAAO,IAAI,CAAC,OAAO,CAAC;IACrB,CAAC;IAED,gCAAgC;IAChC,IAAI,QAAQ;QACX,OAAO,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;IAClD,CAAC;IAED,wFAAwF;IACxF,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,OAAO;YAAE,OAAO,KAAK,CAAC;QAE/B,IAAI,CAAC,OAAO,IAAI,EAAE,CAAC;QACnB,MAAM,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC;QACxB,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QACzD,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAEzD,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YACZ,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;YACpB,OAAO,IAAI,CAAC;QACb,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
|
|
@@ -20,6 +20,21 @@ export interface ScreenEffectsOptions {
|
|
|
20
20
|
*
|
|
21
21
|
* Add the container last, or to a layer above the world: this draws over whatever is beneath
|
|
22
22
|
* it in the display list and nothing else about draw order is its business.
|
|
23
|
+
*
|
|
24
|
+
* @example
|
|
25
|
+
* ```ts
|
|
26
|
+
* import { ScreenEffects } from '@datamoc/mw_games/two-d/render';
|
|
27
|
+
*
|
|
28
|
+
* const effects = new ScreenEffects({ width: 640, height: 360 });
|
|
29
|
+
* // add effects last: game.stage.addChild(effects);
|
|
30
|
+
*
|
|
31
|
+
* effects.flash(0.2, 0xffffff); // a critical hit
|
|
32
|
+
* const done = effects.update(1 / 60);
|
|
33
|
+
* console.log(done); // false - still mid-flash
|
|
34
|
+
* console.log(effects.isBusy); // true
|
|
35
|
+
*
|
|
36
|
+
* effects.setTint(0x336633, 0.3); // held green cast while poisoned
|
|
37
|
+
* ```
|
|
23
38
|
*/
|
|
24
39
|
export declare class ScreenEffects extends Container {
|
|
25
40
|
private readonly overlay;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ScreenEffects.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/ScreenEffects.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAY,MAAM,SAAS,CAAC;AAG9C,4FAA4F;AAC5F,MAAM,MAAM,iBAAiB,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,OAAO,CAAC;AAExE,MAAM,WAAW,oBAAoB;IACpC,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,uEAAuE;IACvE,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED
|
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1
|
+
{"version":3,"file":"ScreenEffects.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/ScreenEffects.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAY,MAAM,SAAS,CAAC;AAG9C,4FAA4F;AAC5F,MAAM,MAAM,iBAAiB,GAAG,MAAM,GAAG,SAAS,GAAG,QAAQ,GAAG,OAAO,CAAC;AAExE,MAAM,WAAW,oBAAoB;IACpC,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,uEAAuE;IACvE,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qBAAa,aAAc,SAAQ,SAAS;IAC3C,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAkB;IAC1C,OAAO,CAAC,QAAQ,CAAC,YAAY,CAAS;IAEtC,OAAO,CAAC,SAAS,CAAS;IAC1B,OAAO,CAAC,UAAU,CAAS;IAE3B,OAAO,CAAC,KAAK,CAA6B;IAC1C,OAAO,CAAC,OAAO,CAAK;IACpB,OAAO,CAAC,QAAQ,CAAK;IAErB,6DAA6D;IAC7D,OAAO,CAAC,SAAS,CAAK;IACtB,OAAO,CAAC,OAAO,CAAK;IAEpB,YAAY,OAAO,GAAE,oBAAyB,EAU7C;IAED,oFAAoF;IACpF,WAAW,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAI/C;IAED,OAAO,CAAC,MAAM;IAOd,2EAA2E;IAC3E,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED;;;;;OAKG;IACH,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,wFAAwF;IACxF,OAAO,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI,CAE9C;IAED,sFAAsF;IACtF,MAAM,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAAG,IAAI,CAE7C;IAED;;;;;;OAMG;IACH,KAAK,CAAC,QAAQ,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,EAAE,IAAI,SAAI,GAAG,IAAI,CAEtD;IAED;;;OAGG;IACH,OAAO,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAK1C;IAED,sEAAsE;IACtE,KAAK,IAAI,IAAI,CAKZ;IAED,OAAO,CAAC,KAAK;IAkBb,qEAAqE;IACrE,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAqB1B;CACD"}
|
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@@ -13,6 +13,21 @@ import { Easing } from '../../core/Tween.js';
|
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13
13
|
*
|
|
14
14
|
* Add the container last, or to a layer above the world: this draws over whatever is beneath
|
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15
15
|
* it in the display list and nothing else about draw order is its business.
|
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16
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+
*
|
|
17
|
+
* @example
|
|
18
|
+
* ```ts
|
|
19
|
+
* import { ScreenEffects } from '@datamoc/mw_games/two-d/render';
|
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20
|
+
*
|
|
21
|
+
* const effects = new ScreenEffects({ width: 640, height: 360 });
|
|
22
|
+
* // add effects last: game.stage.addChild(effects);
|
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+
*
|
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24
|
+
* effects.flash(0.2, 0xffffff); // a critical hit
|
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25
|
+
* const done = effects.update(1 / 60);
|
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26
|
+
* console.log(done); // false - still mid-flash
|
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27
|
+
* console.log(effects.isBusy); // true
|
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|
+
*
|
|
29
|
+
* effects.setTint(0x336633, 0.3); // held green cast while poisoned
|
|
30
|
+
* ```
|
|
16
31
|
*/
|
|
17
32
|
export class ScreenEffects extends Container {
|
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18
33
|
constructor(options = {}) {
|
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@@ -1 +1 @@
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1
|
-
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|
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1
|
+
{"version":3,"file":"ScreenEffects.js","sourceRoot":"","sources":["../../../src/two-d/render/ScreenEffects.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,MAAM,SAAS,CAAC;AAC9C,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAa7C;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,MAAM,OAAO,aAAc,SAAQ,SAAS;IAe3C,YAAY,OAAO,GAAyB,EAAE;QAC7C,KAAK,EAAE,CAAC;QAfQ,YAAO,GAAG,IAAI,QAAQ,EAAE,CAAC;QAMlC,UAAK,GAAsB,MAAM,CAAC;QAClC,YAAO,GAAG,CAAC,CAAC;QACZ,aAAQ,GAAG,CAAC,CAAC;QAErB,6DAA6D;QACrD,cAAS,GAAG,CAAC,CAAC;QACd,YAAO,GAAG,CAAC,CAAC;QAInB,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,KAAK,IAAI,QAAQ,CAAC;QAC9C,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QACpC,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;QAEtC,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC;QACtC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC5B,IAAI,CAAC,MAAM,EAAE,CAAC;IACf,CAAC;IAED,oFAAoF;IACpF,WAAW,CAAC,KAAa,EAAE,MAAc;QACxC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,UAAU,GAAG,MAAM,CAAC;QACzB,IAAI,CAAC,MAAM,EAAE,CAAC;IACf,CAAC;IAEO,MAAM;QACb,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC;QACrB,IAAI,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC;YAC/C,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,QAAQ,EAAE,CAAC,CAAC;QACpF,CAAC;IACF,CAAC;IAED,2EAA2E;IAC3E,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,KAAK,KAAK,MAAM,CAAC;IAC9B,CAAC;IAED;;;;;OAKG;IACH,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC;IAC3B,CAAC;IAED,wFAAwF;IACxF,OAAO,CAAC,QAAgB,EAAE,KAAc;QACvC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;IAC/D,CAAC;IAED,sFAAsF;IACtF,MAAM,CAAC,QAAgB,EAAE,KAAc;QACtC,IAAI,CAAC,KAAK,CAAC,QAAQ,EAAE,QAAQ,EAAE,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,CAAC,EAAE,KAAK,CAAC,CAAC;IAC9D,CAAC;IAED;;;;;;OAMG;IACH,KAAK,CAAC,QAAgB,EAAE,KAAc,EAAE,IAAI,GAAG,CAAC;QAC/C,IAAI,CAAC,KAAK,CAAC,OAAO,EAAE,QAAQ,EAAE,CAAC,EAAE,IAAI,EAAE,KAAK,CAAC,CAAC;IAC/C,CAAC;IAED;;;OAGG;IACH,OAAO,CAAC,KAAa,EAAE,KAAa;QACnC,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACjB,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;IACtD,CAAC;IAED,sEAAsE;IACtE,KAAK;QACJ,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACjB,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,CAAC,CAAC;QACvB,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC;IACvC,CAAC;IAEO,KAAK,CAAC,KAAwB,EAAE,QAAgB,EAAE,IAAY,EAAE,EAAU,EAAE,KAAc;QACjG,IAAI,CAAC,OAAO,CAAC,IAAI,GAAG,KAAK,IAAI,IAAI,CAAC,YAAY,CAAC;QAC/C,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QACtB,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;QAClB,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;QACjB,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAEzB,kFAAkF;QAClF,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC,EAAE,CAAC;YACrB,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,KAAK,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YAChD,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;YACpB,OAAO;QACR,CAAC;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,KAAK,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACnD,CAAC;IAED,qEAAqE;IACrE,MAAM,CAAC,EAAU;QAChB,IAAI,IAAI,CAAC,KAAK,KAAK,MAAM;YAAE,OAAO,KAAK,CAAC;QAExC,IAAI,CAAC,OAAO,IAAI,EAAE,CAAC;QACnB,MAAM,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC;QAEpD,IAAI,IAAI,CAAC,KAAK,KAAK,OAAO,EAAE,CAAC;YAC5B,oEAAoE;YACpE,MAAM,KAAK,GAAG,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,MAAM,CAAC,WAAW,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;YACzF,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QAC3C,CAAC;aAAM,CAAC;YACP,MAAM,KAAK,GAAG,MAAM,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC;YACtC,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,SAAS,GAAG,CAAC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,KAAK,CAAC;QAC/E,CAAC;QAED,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC;YACZ,IAAI,CAAC,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC;YAC/D,IAAI,CAAC,KAAK,GAAG,MAAM,CAAC;YACpB,OAAO,IAAI,CAAC;QACb,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
|
|
@@ -0,0 +1,97 @@
|
|
|
1
|
+
import { Container, Graphics, Text, TilingSprite, FillGradient } from 'pixi.js';
|
|
2
|
+
/**
|
|
3
|
+
* A plain grouping container under an MWG-owned name, for the common "just group some
|
|
4
|
+
* children" need `Scene2D.stage` itself covers for the whole scene - a sub-layer inside it
|
|
5
|
+
* (a HUD strip, a creature layer, a popup stack) still needs its own constructible class,
|
|
6
|
+
* and `Container2D` (`Types2D.ts`) is a type alias, not something a game can `new`.
|
|
7
|
+
*
|
|
8
|
+
* A bare re-export under this name, deliberately: Pixi's own `Container` already does
|
|
9
|
+
* everything this needs, so the point is not to add behaviour but to give a game a name it
|
|
10
|
+
* can import without naming `pixi.js` itself.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { Node2D, Shape2D } from '@datamoc/mw_games/two-d/render';
|
|
15
|
+
*
|
|
16
|
+
* const hud = new Node2D();
|
|
17
|
+
* hud.addChild(new Shape2D().rect(0, 0, 100, 20).fill(0x202020));
|
|
18
|
+
* hud.x = 12;
|
|
19
|
+
* hud.y = 12;
|
|
20
|
+
* ```
|
|
21
|
+
*/
|
|
22
|
+
export declare class Node2D extends Container {
|
|
23
|
+
}
|
|
24
|
+
/**
|
|
25
|
+
* Vector drawing - rectangles, circles, polygons, lines - under an MWG-owned name.
|
|
26
|
+
*
|
|
27
|
+
* Pixi's own `Graphics` API (`.rect(...).fill(...)`, `.circle(...).stroke(...)`, `moveTo`/
|
|
28
|
+
* `lineTo`) is already the right shape for this; wrapping it class-for-method would only
|
|
29
|
+
* duplicate an API this project does not own and would drift from every Pixi upgrade. The
|
|
30
|
+
* bare re-export is what lets a game draw shapes without importing `pixi.js` itself.
|
|
31
|
+
*
|
|
32
|
+
* @example
|
|
33
|
+
* ```ts
|
|
34
|
+
* import { Shape2D } from '@datamoc/mw_games/two-d/render';
|
|
35
|
+
*
|
|
36
|
+
* const marker = new Shape2D().circle(0, 0, 6).fill(0xff4040).stroke({ color: 0x000000, width: 1 });
|
|
37
|
+
* marker.x = 100;
|
|
38
|
+
* marker.y = 60;
|
|
39
|
+
* ```
|
|
40
|
+
*/
|
|
41
|
+
export declare class Shape2D extends Graphics {
|
|
42
|
+
}
|
|
43
|
+
/**
|
|
44
|
+
* Text under an MWG-owned name, for the case `ui.Label`/`ui.BitmapLabel` do not cover - a
|
|
45
|
+
* one-off caption inside a `Shape2D`-drawn diagram, say, rather than themed game-wide UI
|
|
46
|
+
* text. Prefer `Label`/`BitmapLabel` for anything styled through `ui.theme()`.
|
|
47
|
+
*
|
|
48
|
+
* @example
|
|
49
|
+
* ```ts
|
|
50
|
+
* import { Text2D } from '@datamoc/mw_games/two-d/render';
|
|
51
|
+
*
|
|
52
|
+
* const caption = new Text2D({ text: 'N', style: { fill: 0xffffff, fontSize: 14 } });
|
|
53
|
+
* caption.x = 40;
|
|
54
|
+
* caption.y = 4;
|
|
55
|
+
* ```
|
|
56
|
+
*/
|
|
57
|
+
export declare class Text2D extends Text {
|
|
58
|
+
}
|
|
59
|
+
/**
|
|
60
|
+
* A texture that repeats/scrolls to fill a shape, rather than stretching - a parallax
|
|
61
|
+
* background, a scrolling water or lava tile. `TilingSprite`'s own `tilePosition`/`tileScale`
|
|
62
|
+
* already covers the "scrolling tile layer" need in full; this is a name, not new behaviour.
|
|
63
|
+
*
|
|
64
|
+
* @example
|
|
65
|
+
* ```ts
|
|
66
|
+
* import { TiledSprite } from '@datamoc/mw_games/two-d/render';
|
|
67
|
+
* import type { Texture2D } from '@datamoc/mw_games/two-d/render';
|
|
68
|
+
*
|
|
69
|
+
* declare const waterTexture: Texture2D;
|
|
70
|
+
*
|
|
71
|
+
* const water = new TiledSprite({ texture: waterTexture, width: 320, height: 96 });
|
|
72
|
+
* water.tilePosition.x -= 12; // scroll it a little each frame, from update(dt)
|
|
73
|
+
* ```
|
|
74
|
+
*/
|
|
75
|
+
export declare class TiledSprite extends TilingSprite {
|
|
76
|
+
}
|
|
77
|
+
/** A gradient fill/stroke, passed to `Shape2D.fill`/`.stroke` the same way a plain colour is.
|
|
78
|
+
*
|
|
79
|
+
* @example
|
|
80
|
+
* ```ts
|
|
81
|
+
* import { Shape2D, Gradient } from '@datamoc/mw_games/two-d/render';
|
|
82
|
+
*
|
|
83
|
+
* const sky = new Gradient({
|
|
84
|
+
* type: 'linear',
|
|
85
|
+
* start: { x: 0, y: 0 },
|
|
86
|
+
* end: { x: 0, y: 1 },
|
|
87
|
+
* colorStops: [
|
|
88
|
+
* { offset: 0, color: 0x1a1a3a },
|
|
89
|
+
* { offset: 1, color: 0x3a2a4a },
|
|
90
|
+
* ],
|
|
91
|
+
* });
|
|
92
|
+
*
|
|
93
|
+
* const backdrop = new Shape2D().rect(0, 0, 320, 180).fill(sky);
|
|
94
|
+
* ```
|
|
95
|
+
*/
|
|
96
|
+
export declare const Gradient: typeof FillGradient;
|
|
97
|
+
//# sourceMappingURL=Shape2D.d.ts.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"Shape2D.d.ts","sourceRoot":"","sources":["../../../src/two-d/render/Shape2D.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,QAAQ,EAAE,IAAI,EAAE,YAAY,EAAE,YAAY,EAAE,MAAM,SAAS,CAAC;AAEhF;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qBAAa,MAAO,SAAQ,SAAS;CAAG;AAExC;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,OAAQ,SAAQ,QAAQ;CAAG;AAExC;;;;;;;;;;;;;GAaG;AACH,qBAAa,MAAO,SAAQ,IAAI;CAAG;AAEnC;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,WAAY,SAAQ,YAAY;CAAG;AAEhD;;;;;;;;;;;;;;;;;;GAkBG;AACH,eAAO,MAAM,QAAQ,qBAAe,CAAC"}
|