@datamoc/mw_games 0.4.0 → 0.4.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/actors/Advancement.d.ts +17 -0
- package/dist/actors/Advancement.d.ts.map +1 -1
- package/dist/actors/Advancement.js +17 -0
- package/dist/actors/Advancement.js.map +1 -1
- package/dist/actors/Affix.d.ts +20 -0
- package/dist/actors/Affix.d.ts.map +1 -1
- package/dist/actors/Affix.js.map +1 -1
- package/dist/actors/Appearances.d.ts +12 -0
- package/dist/actors/Appearances.d.ts.map +1 -1
- package/dist/actors/Appearances.js +12 -0
- package/dist/actors/Appearances.js.map +1 -1
- package/dist/actors/Aura.d.ts +16 -0
- package/dist/actors/Aura.d.ts.map +1 -1
- package/dist/actors/Aura.js +16 -0
- package/dist/actors/Aura.js.map +1 -1
- package/dist/actors/Barrier.d.ts +13 -0
- package/dist/actors/Barrier.d.ts.map +1 -1
- package/dist/actors/Barrier.js.map +1 -1
- package/dist/actors/Charges.d.ts +13 -0
- package/dist/actors/Charges.d.ts.map +1 -1
- package/dist/actors/Charges.js.map +1 -1
- package/dist/actors/Equipment.d.ts +18 -0
- package/dist/actors/Equipment.d.ts.map +1 -1
- package/dist/actors/Equipment.js +18 -0
- package/dist/actors/Equipment.js.map +1 -1
- package/dist/actors/Inventory.d.ts +12 -0
- package/dist/actors/Inventory.d.ts.map +1 -1
- package/dist/actors/Inventory.js +12 -0
- package/dist/actors/Inventory.js.map +1 -1
- package/dist/actors/ItemState.d.ts +13 -0
- package/dist/actors/ItemState.d.ts.map +1 -1
- package/dist/actors/ItemState.js +13 -0
- package/dist/actors/ItemState.js.map +1 -1
- package/dist/actors/ItemStatusEffect.d.ts +13 -0
- package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
- package/dist/actors/ItemStatusEffect.js +13 -0
- package/dist/actors/ItemStatusEffect.js.map +1 -1
- package/dist/actors/Loot.d.ts +15 -1
- package/dist/actors/Loot.d.ts.map +1 -1
- package/dist/actors/Loot.js +15 -1
- package/dist/actors/Loot.js.map +1 -1
- package/dist/actors/Progression.d.ts +14 -1
- package/dist/actors/Progression.d.ts.map +1 -1
- package/dist/actors/Progression.js +14 -1
- package/dist/actors/Progression.js.map +1 -1
- package/dist/actors/Resource.d.ts +14 -0
- package/dist/actors/Resource.d.ts.map +1 -1
- package/dist/actors/Resource.js.map +1 -1
- package/dist/actors/Scaling.d.ts +8 -0
- package/dist/actors/Scaling.d.ts.map +1 -1
- package/dist/actors/Scaling.js.map +1 -1
- package/dist/actors/Shop.d.ts +15 -0
- package/dist/actors/Shop.d.ts.map +1 -1
- package/dist/actors/Shop.js.map +1 -1
- package/dist/actors/SkillPoints.d.ts +13 -0
- package/dist/actors/SkillPoints.d.ts.map +1 -1
- package/dist/actors/SkillPoints.js +13 -0
- package/dist/actors/SkillPoints.js.map +1 -1
- package/dist/actors/StatusEffect.d.ts +18 -0
- package/dist/actors/StatusEffect.d.ts.map +1 -1
- package/dist/actors/StatusEffect.js +18 -0
- package/dist/actors/StatusEffect.js.map +1 -1
- package/dist/actors/Support.d.ts +11 -0
- package/dist/actors/Support.d.ts.map +1 -1
- package/dist/actors/Support.js +11 -0
- package/dist/actors/Support.js.map +1 -1
- package/dist/actors/Traits.d.ts +14 -0
- package/dist/actors/Traits.d.ts.map +1 -1
- package/dist/actors/Traits.js +14 -0
- package/dist/actors/Traits.js.map +1 -1
- package/dist/actors/craft.d.ts +16 -0
- package/dist/actors/craft.d.ts.map +1 -1
- package/dist/actors/craft.js +16 -0
- package/dist/actors/craft.js.map +1 -1
- package/dist/actors/skillCheck.d.ts +8 -0
- package/dist/actors/skillCheck.d.ts.map +1 -1
- package/dist/actors/skillCheck.js +8 -0
- package/dist/actors/skillCheck.js.map +1 -1
- package/dist/assets/ByteProgress.d.ts +10 -0
- package/dist/assets/ByteProgress.d.ts.map +1 -1
- package/dist/assets/ByteProgress.js +10 -0
- package/dist/assets/ByteProgress.js.map +1 -1
- package/dist/assets/Streaming.d.ts +10 -0
- package/dist/assets/Streaming.d.ts.map +1 -1
- package/dist/assets/Streaming.js +10 -0
- package/dist/assets/Streaming.js.map +1 -1
- package/dist/assets/binary.d.ts +52 -0
- package/dist/assets/binary.d.ts.map +1 -0
- package/dist/assets/binary.js +57 -0
- package/dist/assets/binary.js.map +1 -0
- package/dist/assets/index.d.ts +10 -5
- package/dist/assets/index.d.ts.map +1 -1
- package/dist/assets/index.js +9 -5
- package/dist/assets/index.js.map +1 -1
- package/dist/assets/loader.d.ts +11 -0
- package/dist/assets/loader.d.ts.map +1 -1
- package/dist/assets/loader.js +11 -0
- package/dist/assets/loader.js.map +1 -1
- package/dist/assets/paths.d.ts +10 -0
- package/dist/assets/paths.d.ts.map +1 -1
- package/dist/assets/paths.js +10 -0
- package/dist/assets/paths.js.map +1 -1
- package/dist/audio/Captions.d.ts +13 -1
- package/dist/audio/Captions.d.ts.map +1 -1
- package/dist/audio/Captions.js +13 -1
- package/dist/audio/Captions.js.map +1 -1
- package/dist/audio/Midi.d.ts +19 -1
- package/dist/audio/Midi.d.ts.map +1 -1
- package/dist/audio/Midi.js +19 -1
- package/dist/audio/Midi.js.map +1 -1
- package/dist/audio/Music.d.ts +11 -0
- package/dist/audio/Music.d.ts.map +1 -1
- package/dist/audio/Music.js +11 -0
- package/dist/audio/Music.js.map +1 -1
- package/dist/audio/Orchestrator.d.ts +14 -0
- package/dist/audio/Orchestrator.d.ts.map +1 -1
- package/dist/audio/Orchestrator.js +14 -0
- package/dist/audio/Orchestrator.js.map +1 -1
- package/dist/audio/Playable.d.ts +11 -1
- package/dist/audio/Playable.d.ts.map +1 -1
- package/dist/audio/Playable.js +11 -1
- package/dist/audio/Playable.js.map +1 -1
- package/dist/audio/Sound.d.ts +8 -0
- package/dist/audio/Sound.d.ts.map +1 -1
- package/dist/audio/Sound.js +8 -0
- package/dist/audio/Sound.js.map +1 -1
- package/dist/audio/Synth.d.ts +15 -0
- package/dist/audio/Synth.d.ts.map +1 -1
- package/dist/audio/Synth.js +15 -0
- package/dist/audio/Synth.js.map +1 -1
- package/dist/battle/BattleAI.d.ts +18 -2
- package/dist/battle/BattleAI.d.ts.map +1 -1
- package/dist/battle/BattleAI.js +18 -2
- package/dist/battle/BattleAI.js.map +1 -1
- package/dist/battle/Evolution.d.ts +12 -0
- package/dist/battle/Evolution.d.ts.map +1 -1
- package/dist/battle/Evolution.js +12 -0
- package/dist/battle/Evolution.js.map +1 -1
- package/dist/battle/Field.d.ts +11 -0
- package/dist/battle/Field.d.ts.map +1 -1
- package/dist/battle/Field.js.map +1 -1
- package/dist/battle/Hooks.d.ts +16 -0
- package/dist/battle/Hooks.d.ts.map +1 -1
- package/dist/battle/Hooks.js +16 -0
- package/dist/battle/Hooks.js.map +1 -1
- package/dist/battle/Move.d.ts +13 -0
- package/dist/battle/Move.d.ts.map +1 -1
- package/dist/battle/Move.js +13 -0
- package/dist/battle/Move.js.map +1 -1
- package/dist/battle/Party.d.ts +11 -0
- package/dist/battle/Party.d.ts.map +1 -1
- package/dist/battle/Party.js +11 -0
- package/dist/battle/Party.js.map +1 -1
- package/dist/battle/Species.d.ts +10 -0
- package/dist/battle/Species.d.ts.map +1 -1
- package/dist/battle/Species.js +10 -0
- package/dist/battle/Species.js.map +1 -1
- package/dist/battle/StatStages.d.ts +14 -0
- package/dist/battle/StatStages.d.ts.map +1 -1
- package/dist/battle/StatStages.js.map +1 -1
- package/dist/battle/TypeMatrix.d.ts +11 -0
- package/dist/battle/TypeMatrix.d.ts.map +1 -1
- package/dist/battle/TypeMatrix.js +11 -0
- package/dist/battle/TypeMatrix.js.map +1 -1
- package/dist/board/Army.d.ts +75 -0
- package/dist/board/Army.d.ts.map +1 -1
- package/dist/board/Army.js +75 -0
- package/dist/board/Army.js.map +1 -1
- package/dist/board/Classics.d.ts +297 -1
- package/dist/board/Classics.d.ts.map +1 -1
- package/dist/board/Classics.js +297 -1
- package/dist/board/Classics.js.map +1 -1
- package/dist/board/Engine.d.ts +23 -0
- package/dist/board/Engine.d.ts.map +1 -1
- package/dist/board/Engine.js +23 -0
- package/dist/board/Engine.js.map +1 -1
- package/dist/board/FogOfWar.d.ts +20 -0
- package/dist/board/FogOfWar.d.ts.map +1 -1
- package/dist/board/FogOfWar.js +20 -0
- package/dist/board/FogOfWar.js.map +1 -1
- package/dist/board/Tactics.d.ts +158 -1
- package/dist/board/Tactics.d.ts.map +1 -1
- package/dist/board/Tactics.js +125 -1
- package/dist/board/Tactics.js.map +1 -1
- package/dist/board/chess.d.ts +87 -3
- package/dist/board/chess.d.ts.map +1 -1
- package/dist/board/chess.js +96 -4
- package/dist/board/chess.js.map +1 -1
- package/dist/core/Achievements.d.ts +15 -0
- package/dist/core/Achievements.d.ts.map +1 -1
- package/dist/core/Achievements.js +15 -0
- package/dist/core/Achievements.js.map +1 -1
- package/dist/core/Collection.d.ts +12 -0
- package/dist/core/Collection.d.ts.map +1 -1
- package/dist/core/Collection.js +12 -0
- package/dist/core/Collection.js.map +1 -1
- package/dist/core/Entity.d.ts +42 -0
- package/dist/core/Entity.d.ts.map +1 -0
- package/dist/core/Entity.js +47 -0
- package/dist/core/Entity.js.map +1 -0
- package/dist/core/Feedback.d.ts +11 -1
- package/dist/core/Feedback.d.ts.map +1 -1
- package/dist/core/Feedback.js +11 -1
- package/dist/core/Feedback.js.map +1 -1
- package/dist/core/Hex.d.ts +14 -0
- package/dist/core/Hex.d.ts.map +1 -1
- package/dist/core/Hex.js +14 -0
- package/dist/core/Hex.js.map +1 -1
- package/dist/core/Hooks.d.ts +14 -0
- package/dist/core/Hooks.d.ts.map +1 -1
- package/dist/core/Hooks.js.map +1 -1
- package/dist/core/Input.d.ts +12 -0
- package/dist/core/Input.d.ts.map +1 -1
- package/dist/core/Input.js.map +1 -1
- package/dist/core/Loading.d.ts +17 -0
- package/dist/core/Loading.d.ts.map +1 -1
- package/dist/core/Loading.js +17 -0
- package/dist/core/Loading.js.map +1 -1
- package/dist/core/Log.d.ts +9 -0
- package/dist/core/Log.d.ts.map +1 -1
- package/dist/core/Log.js +9 -0
- package/dist/core/Log.js.map +1 -1
- package/dist/core/Multiplayer.d.ts +12 -0
- package/dist/core/Multiplayer.d.ts.map +1 -1
- package/dist/core/Multiplayer.js +12 -0
- package/dist/core/Multiplayer.js.map +1 -1
- package/dist/core/News.d.ts +12 -0
- package/dist/core/News.d.ts.map +1 -1
- package/dist/core/News.js.map +1 -1
- package/dist/core/PlayerInput.d.ts +14 -0
- package/dist/core/PlayerInput.d.ts.map +1 -1
- package/dist/core/PlayerInput.js +14 -0
- package/dist/core/PlayerInput.js.map +1 -1
- package/dist/core/Presentation.d.ts +56 -0
- package/dist/core/Presentation.d.ts.map +1 -0
- package/dist/core/Presentation.js +78 -0
- package/dist/core/Presentation.js.map +1 -0
- package/dist/core/Random.d.ts +24 -0
- package/dist/core/Random.d.ts.map +1 -1
- package/dist/core/Random.js +24 -0
- package/dist/core/Random.js.map +1 -1
- package/dist/core/Replay.d.ts +31 -0
- package/dist/core/Replay.d.ts.map +1 -1
- package/dist/core/Replay.js +31 -0
- package/dist/core/Replay.js.map +1 -1
- package/dist/core/RunHistory.d.ts +12 -0
- package/dist/core/RunHistory.d.ts.map +1 -1
- package/dist/core/RunHistory.js.map +1 -1
- package/dist/core/Sanitize.d.ts +18 -0
- package/dist/core/Sanitize.d.ts.map +1 -1
- package/dist/core/Sanitize.js +18 -0
- package/dist/core/Sanitize.js.map +1 -1
- package/dist/core/Save.d.ts.map +1 -1
- package/dist/core/Save.js +13 -0
- package/dist/core/Save.js.map +1 -1
- package/dist/core/SaveSync.d.ts +14 -0
- package/dist/core/SaveSync.d.ts.map +1 -1
- package/dist/core/SaveSync.js.map +1 -1
- package/dist/core/Scene.d.ts +13 -0
- package/dist/core/Scene.d.ts.map +1 -1
- package/dist/core/Scene.js +13 -0
- package/dist/core/Scene.js.map +1 -1
- package/dist/core/SceneStack.d.ts +20 -0
- package/dist/core/SceneStack.d.ts.map +1 -1
- package/dist/core/SceneStack.js +20 -0
- package/dist/core/SceneStack.js.map +1 -1
- package/dist/core/Scramble.d.ts +8 -0
- package/dist/core/Scramble.d.ts.map +1 -1
- package/dist/core/Scramble.js +8 -0
- package/dist/core/Scramble.js.map +1 -1
- package/dist/core/Session.d.ts +10 -0
- package/dist/core/Session.d.ts.map +1 -1
- package/dist/core/Session.js.map +1 -1
- package/dist/core/Signal.d.ts +11 -0
- package/dist/core/Signal.d.ts.map +1 -1
- package/dist/core/Signal.js.map +1 -1
- package/dist/core/Spawner.d.ts +17 -0
- package/dist/core/Spawner.d.ts.map +1 -1
- package/dist/core/Spawner.js +17 -0
- package/dist/core/Spawner.js.map +1 -1
- package/dist/core/Stats.d.ts +14 -0
- package/dist/core/Stats.d.ts.map +1 -1
- package/dist/core/Stats.js +14 -0
- package/dist/core/Stats.js.map +1 -1
- package/dist/core/Telemetry.d.ts +11 -0
- package/dist/core/Telemetry.d.ts.map +1 -1
- package/dist/core/Telemetry.js +11 -0
- package/dist/core/Telemetry.js.map +1 -1
- package/dist/core/Tween.d.ts +16 -1
- package/dist/core/Tween.d.ts.map +1 -1
- package/dist/core/Tween.js +16 -1
- package/dist/core/Tween.js.map +1 -1
- package/dist/core/UndoHistory.d.ts +15 -0
- package/dist/core/UndoHistory.d.ts.map +1 -1
- package/dist/core/UndoHistory.js.map +1 -1
- package/dist/core/index.d.ts +4 -0
- package/dist/core/index.d.ts.map +1 -1
- package/dist/core/index.js +2 -0
- package/dist/core/index.js.map +1 -1
- package/dist/i18n/Content.d.ts +151 -0
- package/dist/i18n/Content.d.ts.map +1 -0
- package/dist/i18n/Content.js +219 -0
- package/dist/i18n/Content.js.map +1 -0
- package/dist/i18n/Format.d.ts +25 -0
- package/dist/i18n/Format.d.ts.map +1 -0
- package/dist/i18n/Format.js +32 -0
- package/dist/i18n/Format.js.map +1 -0
- package/dist/i18n/SemanticMessage.d.ts +71 -0
- package/dist/i18n/SemanticMessage.d.ts.map +1 -0
- package/dist/i18n/SemanticMessage.js +40 -0
- package/dist/i18n/SemanticMessage.js.map +1 -0
- package/dist/i18n/Validate.d.ts +56 -0
- package/dist/i18n/Validate.d.ts.map +1 -0
- package/dist/i18n/Validate.js +65 -0
- package/dist/i18n/Validate.js.map +1 -0
- package/dist/i18n/index.d.ts +74 -3
- package/dist/i18n/index.d.ts.map +1 -1
- package/dist/i18n/index.js +136 -7
- package/dist/i18n/index.js.map +1 -1
- package/dist/mw_games.global.js +153 -88
- package/dist/roguelike/Blob.d.ts +11 -0
- package/dist/roguelike/Blob.d.ts.map +1 -1
- package/dist/roguelike/Blob.js +11 -0
- package/dist/roguelike/Blob.js.map +1 -1
- package/dist/roguelike/Boss.d.ts +12 -0
- package/dist/roguelike/Boss.d.ts.map +1 -1
- package/dist/roguelike/Boss.js +12 -0
- package/dist/roguelike/Boss.js.map +1 -1
- package/dist/roguelike/Combat.d.ts +13 -0
- package/dist/roguelike/Combat.d.ts.map +1 -1
- package/dist/roguelike/Combat.js +13 -0
- package/dist/roguelike/Combat.js.map +1 -1
- package/dist/roguelike/ContentRoll.d.ts +10 -0
- package/dist/roguelike/ContentRoll.d.ts.map +1 -1
- package/dist/roguelike/ContentRoll.js +10 -0
- package/dist/roguelike/ContentRoll.js.map +1 -1
- package/dist/roguelike/Doors.d.ts +13 -0
- package/dist/roguelike/Doors.d.ts.map +1 -1
- package/dist/roguelike/Doors.js +13 -0
- package/dist/roguelike/Doors.js.map +1 -1
- package/dist/roguelike/DungeonParity.d.ts +15 -0
- package/dist/roguelike/DungeonParity.d.ts.map +1 -1
- package/dist/roguelike/DungeonParity.js +15 -0
- package/dist/roguelike/DungeonParity.js.map +1 -1
- package/dist/roguelike/Elevation.d.ts +15 -0
- package/dist/roguelike/Elevation.d.ts.map +1 -1
- package/dist/roguelike/Elevation.js +15 -0
- package/dist/roguelike/Elevation.js.map +1 -1
- package/dist/roguelike/Features.d.ts +17 -0
- package/dist/roguelike/Features.d.ts.map +1 -1
- package/dist/roguelike/Features.js +17 -0
- package/dist/roguelike/Features.js.map +1 -1
- package/dist/roguelike/FieldOfView.d.ts +13 -0
- package/dist/roguelike/FieldOfView.d.ts.map +1 -1
- package/dist/roguelike/FieldOfView.js +13 -0
- package/dist/roguelike/FieldOfView.js.map +1 -1
- package/dist/roguelike/Level.d.ts +26 -1
- package/dist/roguelike/Level.d.ts.map +1 -1
- package/dist/roguelike/Level.js +26 -1
- package/dist/roguelike/Level.js.map +1 -1
- package/dist/roguelike/MonsterAI.d.ts +14 -0
- package/dist/roguelike/MonsterAI.d.ts.map +1 -1
- package/dist/roguelike/MonsterAI.js +14 -0
- package/dist/roguelike/MonsterAI.js.map +1 -1
- package/dist/roguelike/MultiStageAbility.d.ts +16 -0
- package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
- package/dist/roguelike/MultiStageAbility.js +16 -0
- package/dist/roguelike/MultiStageAbility.js.map +1 -1
- package/dist/roguelike/Pathfinder.d.ts +23 -2
- package/dist/roguelike/Pathfinder.d.ts.map +1 -1
- package/dist/roguelike/Pathfinder.js +23 -2
- package/dist/roguelike/Pathfinder.js.map +1 -1
- package/dist/roguelike/Placement.d.ts +62 -0
- package/dist/roguelike/Placement.d.ts.map +1 -0
- package/dist/roguelike/Placement.js +79 -0
- package/dist/roguelike/Placement.js.map +1 -0
- package/dist/roguelike/RoomBuilders.d.ts +18 -1
- package/dist/roguelike/RoomBuilders.d.ts.map +1 -1
- package/dist/roguelike/RoomBuilders.js +18 -1
- package/dist/roguelike/RoomBuilders.js.map +1 -1
- package/dist/roguelike/Scheduler.d.ts +48 -1
- package/dist/roguelike/Scheduler.d.ts.map +1 -1
- package/dist/roguelike/Scheduler.js +58 -1
- package/dist/roguelike/Scheduler.js.map +1 -1
- package/dist/roguelike/Secrets.d.ts +13 -0
- package/dist/roguelike/Secrets.d.ts.map +1 -1
- package/dist/roguelike/Secrets.js +13 -0
- package/dist/roguelike/Secrets.js.map +1 -1
- package/dist/roguelike/Stealth.d.ts +13 -0
- package/dist/roguelike/Stealth.d.ts.map +1 -1
- package/dist/roguelike/Stealth.js +13 -0
- package/dist/roguelike/Stealth.js.map +1 -1
- package/dist/roguelike/Targeting.d.ts +45 -1
- package/dist/roguelike/Targeting.d.ts.map +1 -1
- package/dist/roguelike/Targeting.js +33 -1
- package/dist/roguelike/Targeting.js.map +1 -1
- package/dist/roguelike/TriggerTracker.d.ts +10 -0
- package/dist/roguelike/TriggerTracker.d.ts.map +1 -1
- package/dist/roguelike/TriggerTracker.js +10 -0
- package/dist/roguelike/TriggerTracker.js.map +1 -1
- package/dist/roguelike/generate.d.ts +41 -1
- package/dist/roguelike/generate.d.ts.map +1 -1
- package/dist/roguelike/generate.js +41 -1
- package/dist/roguelike/generate.js.map +1 -1
- package/dist/roguelike/index.d.ts +3 -1
- package/dist/roguelike/index.d.ts.map +1 -1
- package/dist/roguelike/index.js +1 -0
- package/dist/roguelike/index.js.map +1 -1
- package/dist/rpg/Collision.d.ts +19 -0
- package/dist/rpg/Collision.d.ts.map +1 -1
- package/dist/rpg/Collision.js +19 -0
- package/dist/rpg/Collision.js.map +1 -1
- package/dist/rpg/Event.d.ts +17 -0
- package/dist/rpg/Event.d.ts.map +1 -1
- package/dist/rpg/Event.js +17 -0
- package/dist/rpg/Event.js.map +1 -1
- package/dist/rpg/EventRunner.d.ts +14 -0
- package/dist/rpg/EventRunner.d.ts.map +1 -1
- package/dist/rpg/EventRunner.js +14 -0
- package/dist/rpg/EventRunner.js.map +1 -1
- package/dist/rpg/FreeMover.d.ts +14 -0
- package/dist/rpg/FreeMover.d.ts.map +1 -1
- package/dist/rpg/FreeMover.js +14 -0
- package/dist/rpg/FreeMover.js.map +1 -1
- package/dist/rpg/GameState.d.ts +14 -0
- package/dist/rpg/GameState.d.ts.map +1 -1
- package/dist/rpg/GameState.js +14 -0
- package/dist/rpg/GameState.js.map +1 -1
- package/dist/rpg/GridMover.d.ts +14 -0
- package/dist/rpg/GridMover.d.ts.map +1 -1
- package/dist/rpg/GridMover.js +14 -0
- package/dist/rpg/GridMover.js.map +1 -1
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- package/dist/rpg/Marshal.d.ts.map +1 -1
- package/dist/rpg/Marshal.js +16 -0
- package/dist/rpg/Marshal.js.map +1 -1
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- package/dist/rpg/Quest.js +15 -0
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- package/dist/rpg/automap.d.ts +15 -0
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- package/dist/rpg/automap.js +15 -0
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- package/dist/simulation/Runtime.d.ts.map +1 -0
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- package/dist/simulation/Scenario.js +15 -0
- package/dist/simulation/Scenario.js.map +1 -1
- package/dist/simulation/Turns.d.ts +11 -0
- package/dist/simulation/Turns.d.ts.map +1 -1
- package/dist/simulation/Turns.js +11 -0
- package/dist/simulation/Turns.js.map +1 -1
- package/dist/simulation/index.d.ts +10 -0
- package/dist/simulation/index.d.ts.map +1 -1
- package/dist/simulation/index.js +8 -0
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- package/dist/three-d/Models.d.ts +38 -1
- package/dist/three-d/Models.d.ts.map +1 -1
- package/dist/three-d/Models.js +66 -3
- package/dist/three-d/Models.js.map +1 -1
- package/dist/two-d/Game.d.ts +8 -11
- package/dist/two-d/Game.d.ts.map +1 -1
- package/dist/two-d/Game.js.map +1 -1
- package/dist/two-d/Scene2D.d.ts +2 -2
- package/dist/two-d/Scene2D.d.ts.map +1 -1
- package/dist/two-d/Scene2D.js.map +1 -1
- package/dist/two-d/pixi-interop.d.ts +13 -0
- package/dist/two-d/pixi-interop.d.ts.map +1 -0
- package/dist/two-d/pixi-interop.js +12 -0
- package/dist/two-d/pixi-interop.js.map +1 -0
- package/dist/two-d/render/ActorAnimator.d.ts +32 -0
- package/dist/two-d/render/ActorAnimator.d.ts.map +1 -1
- package/dist/two-d/render/ActorAnimator.js +21 -0
- package/dist/two-d/render/ActorAnimator.js.map +1 -1
- package/dist/two-d/render/AnimatedSprite.d.ts +28 -8
- package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
- package/dist/two-d/render/AnimatedSprite.js +24 -4
- package/dist/two-d/render/AnimatedSprite.js.map +1 -1
- package/dist/two-d/render/Autotile.d.ts +33 -1
- package/dist/two-d/render/Autotile.d.ts.map +1 -1
- package/dist/two-d/render/Autotile.js +33 -1
- package/dist/two-d/render/Autotile.js.map +1 -1
- package/dist/two-d/render/Camera.d.ts +53 -1
- package/dist/two-d/render/Camera.d.ts.map +1 -1
- package/dist/two-d/render/Camera.js +36 -1
- package/dist/two-d/render/Camera.js.map +1 -1
- package/dist/two-d/render/Capabilities.d.ts +33 -0
- package/dist/two-d/render/Capabilities.d.ts.map +1 -1
- package/dist/two-d/render/Capabilities.js +33 -0
- package/dist/two-d/render/Capabilities.js.map +1 -1
- package/dist/two-d/render/ColorBlindness.d.ts +23 -0
- package/dist/two-d/render/ColorBlindness.d.ts.map +1 -1
- package/dist/two-d/render/ColorBlindness.js +23 -4
- package/dist/two-d/render/ColorBlindness.js.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.d.ts +75 -4
- package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -1
- package/dist/two-d/render/ColorTransformBatcher.js +65 -4
- package/dist/two-d/render/ColorTransformBatcher.js.map +1 -1
- package/dist/two-d/render/LayeredSprite.d.ts +22 -3
- package/dist/two-d/render/LayeredSprite.d.ts.map +1 -1
- package/dist/two-d/render/LayeredSprite.js +19 -0
- package/dist/two-d/render/LayeredSprite.js.map +1 -1
- package/dist/two-d/render/Minimap.d.ts +25 -1
- package/dist/two-d/render/Minimap.d.ts.map +1 -1
- package/dist/two-d/render/Minimap.js +25 -1
- package/dist/two-d/render/Minimap.js.map +1 -1
- package/dist/two-d/render/Particles.d.ts +26 -2
- package/dist/two-d/render/Particles.d.ts.map +1 -1
- package/dist/two-d/render/Particles.js +23 -0
- package/dist/two-d/render/Particles.js.map +1 -1
- package/dist/two-d/render/Projectile.d.ts +14 -0
- package/dist/two-d/render/Projectile.d.ts.map +1 -1
- package/dist/two-d/render/Projectile.js +14 -0
- package/dist/two-d/render/Projectile.js.map +1 -1
- package/dist/two-d/render/ScreenEffects.d.ts +15 -0
- package/dist/two-d/render/ScreenEffects.d.ts.map +1 -1
- package/dist/two-d/render/ScreenEffects.js +15 -0
- package/dist/two-d/render/ScreenEffects.js.map +1 -1
- package/dist/two-d/render/Shape2D.d.ts +97 -0
- package/dist/two-d/render/Shape2D.d.ts.map +1 -0
- package/dist/two-d/render/Shape2D.js +97 -0
- package/dist/two-d/render/Shape2D.js.map +1 -0
- package/dist/two-d/render/SpriteSheet.d.ts +9 -6
- package/dist/two-d/render/SpriteSheet.d.ts.map +1 -1
- package/dist/two-d/render/SpriteSheet.js +7 -0
- package/dist/two-d/render/SpriteSheet.js.map +1 -1
- package/dist/two-d/render/StatusVisuals.d.ts +22 -0
- package/dist/two-d/render/StatusVisuals.d.ts.map +1 -1
- package/dist/two-d/render/StatusVisuals.js +22 -0
- package/dist/two-d/render/StatusVisuals.js.map +1 -1
- package/dist/two-d/render/TileMap.d.ts +65 -3
- package/dist/two-d/render/TileMap.d.ts.map +1 -1
- package/dist/two-d/render/TileMap.js +65 -3
- package/dist/two-d/render/TileMap.js.map +1 -1
- package/dist/two-d/render/TiledMap.d.ts +9 -3
- package/dist/two-d/render/TiledMap.d.ts.map +1 -1
- package/dist/two-d/render/TiledMap.js +9 -3
- package/dist/two-d/render/TiledMap.js.map +1 -1
- package/dist/two-d/render/TintedSprite.d.ts +12 -4
- package/dist/two-d/render/TintedSprite.d.ts.map +1 -1
- package/dist/two-d/render/TintedSprite.js +14 -3
- package/dist/two-d/render/TintedSprite.js.map +1 -1
- package/dist/two-d/render/Types2D.d.ts +39 -0
- package/dist/two-d/render/Types2D.d.ts.map +1 -0
- package/dist/two-d/render/Types2D.js +18 -0
- package/dist/two-d/render/Types2D.js.map +1 -0
- package/dist/two-d/render/Viewport.d.ts +22 -0
- package/dist/two-d/render/Viewport.d.ts.map +1 -1
- package/dist/two-d/render/Viewport.js +22 -0
- package/dist/two-d/render/Viewport.js.map +1 -1
- package/dist/two-d/render/index.d.ts +3 -0
- package/dist/two-d/render/index.d.ts.map +1 -1
- package/dist/two-d/render/index.js +2 -0
- package/dist/two-d/render/index.js.map +1 -1
- package/dist/two-d/stage/DialogueStage.d.ts +16 -0
- package/dist/two-d/stage/DialogueStage.d.ts.map +1 -1
- package/dist/two-d/stage/DialogueStage.js +16 -0
- package/dist/two-d/stage/DialogueStage.js.map +1 -1
- package/dist/two-d/stage/script.d.ts +20 -0
- package/dist/two-d/stage/script.d.ts.map +1 -1
- package/dist/two-d/stage/script.js +20 -0
- package/dist/two-d/stage/script.js.map +1 -1
- package/dist/two-d/stage/twee.d.ts +11 -0
- package/dist/two-d/stage/twee.d.ts.map +1 -1
- package/dist/two-d/stage/twee.js +11 -0
- package/dist/two-d/stage/twee.js.map +1 -1
- package/dist/two-d/ui/Bar.d.ts +16 -3
- package/dist/two-d/ui/Bar.d.ts.map +1 -1
- package/dist/two-d/ui/Bar.js +16 -1
- package/dist/two-d/ui/Bar.js.map +1 -1
- package/dist/two-d/ui/BitmapLabel.d.ts +23 -1
- package/dist/two-d/ui/BitmapLabel.d.ts.map +1 -1
- package/dist/two-d/ui/BitmapLabel.js +23 -1
- package/dist/two-d/ui/BitmapLabel.js.map +1 -1
- package/dist/two-d/ui/Button.d.ts +19 -3
- package/dist/two-d/ui/Button.d.ts.map +1 -1
- package/dist/two-d/ui/Button.js +15 -0
- package/dist/two-d/ui/Button.js.map +1 -1
- package/dist/two-d/ui/FloatingText.d.ts +15 -0
- package/dist/two-d/ui/FloatingText.d.ts.map +1 -1
- package/dist/two-d/ui/FloatingText.js +15 -0
- package/dist/two-d/ui/FloatingText.js.map +1 -1
- package/dist/two-d/ui/HelpScreen.d.ts +16 -0
- package/dist/two-d/ui/HelpScreen.d.ts.map +1 -1
- package/dist/two-d/ui/HelpScreen.js +23 -3
- package/dist/two-d/ui/HelpScreen.js.map +1 -1
- package/dist/two-d/ui/IconGrid.d.ts +27 -1
- package/dist/two-d/ui/IconGrid.d.ts.map +1 -1
- package/dist/two-d/ui/IconGrid.js +37 -5
- package/dist/two-d/ui/IconGrid.js.map +1 -1
- package/dist/two-d/ui/Label.d.ts +10 -0
- package/dist/two-d/ui/Label.d.ts.map +1 -1
- package/dist/two-d/ui/Label.js +10 -0
- package/dist/two-d/ui/Label.js.map +1 -1
- package/dist/two-d/ui/ListView.d.ts +21 -1
- package/dist/two-d/ui/ListView.d.ts.map +1 -1
- package/dist/two-d/ui/ListView.js +19 -0
- package/dist/two-d/ui/ListView.js.map +1 -1
- package/dist/two-d/ui/LoadingScreen.d.ts +24 -1
- package/dist/two-d/ui/LoadingScreen.d.ts.map +1 -1
- package/dist/two-d/ui/LoadingScreen.js +24 -1
- package/dist/two-d/ui/LoadingScreen.js.map +1 -1
- package/dist/two-d/ui/MessageBox.d.ts +21 -2
- package/dist/two-d/ui/MessageBox.d.ts.map +1 -1
- package/dist/two-d/ui/MessageBox.js +19 -0
- package/dist/two-d/ui/MessageBox.js.map +1 -1
- package/dist/two-d/ui/NinePatch.d.ts +15 -2
- package/dist/two-d/ui/NinePatch.d.ts.map +1 -1
- package/dist/two-d/ui/NinePatch.js +13 -1
- package/dist/two-d/ui/NinePatch.js.map +1 -1
- package/dist/two-d/ui/RebindScreen.d.ts +15 -0
- package/dist/two-d/ui/RebindScreen.d.ts.map +1 -1
- package/dist/two-d/ui/RebindScreen.js +15 -0
- package/dist/two-d/ui/RebindScreen.js.map +1 -1
- package/dist/two-d/ui/StatsScreen.d.ts +15 -0
- package/dist/two-d/ui/StatsScreen.d.ts.map +1 -1
- package/dist/two-d/ui/StatsScreen.js +15 -0
- package/dist/two-d/ui/StatsScreen.js.map +1 -1
- package/dist/two-d/ui/Toast.d.ts +14 -1
- package/dist/two-d/ui/Toast.d.ts.map +1 -1
- package/dist/two-d/ui/Toast.js +12 -0
- package/dist/two-d/ui/Toast.js.map +1 -1
- package/dist/two-d/ui/Tooltip.d.ts +14 -0
- package/dist/two-d/ui/Tooltip.d.ts.map +1 -1
- package/dist/two-d/ui/Tooltip.js +14 -0
- package/dist/two-d/ui/Tooltip.js.map +1 -1
- package/dist/two-d/ui/VerticalLabel.d.ts +18 -0
- package/dist/two-d/ui/VerticalLabel.d.ts.map +1 -1
- package/dist/two-d/ui/VerticalLabel.js +18 -0
- package/dist/two-d/ui/VerticalLabel.js.map +1 -1
- package/dist/two-d/ui/Window.d.ts +12 -0
- package/dist/two-d/ui/Window.d.ts.map +1 -1
- package/dist/two-d/ui/Window.js +12 -0
- package/dist/two-d/ui/Window.js.map +1 -1
- package/dist/two-d/ui/theme.d.ts +47 -3
- package/dist/two-d/ui/theme.d.ts.map +1 -1
- package/dist/two-d/ui/theme.js +45 -1
- package/dist/two-d/ui/theme.js.map +1 -1
- package/dist/version.d.ts +1 -1
- package/dist/version.js +1 -1
- package/dist/world/Encounters.d.ts +12 -0
- package/dist/world/Encounters.d.ts.map +1 -1
- package/dist/world/Encounters.js.map +1 -1
- package/dist/world/Environment.d.ts +15 -1
- package/dist/world/Environment.d.ts.map +1 -1
- package/dist/world/Environment.js +15 -1
- package/dist/world/Environment.js.map +1 -1
- package/dist/world/Overworld.d.ts +14 -0
- package/dist/world/Overworld.d.ts.map +1 -1
- package/dist/world/Overworld.js +14 -0
- package/dist/world/Overworld.js.map +1 -1
- package/dist/world/TurnClock.d.ts +16 -0
- package/dist/world/TurnClock.d.ts.map +1 -1
- package/dist/world/TurnClock.js +16 -0
- package/dist/world/TurnClock.js.map +1 -1
- package/dist/world/World.d.ts +14 -0
- package/dist/world/World.d.ts.map +1 -1
- package/dist/world/World.js +14 -0
- package/dist/world/World.js.map +1 -1
- package/package.json +10 -3
package/dist/roguelike/Blob.d.ts
CHANGED
|
@@ -7,6 +7,17 @@
|
|
|
7
7
|
* or corrode whoever stands there). Per-creature timers (`applyStatusEffect`) already
|
|
8
8
|
* cover "this victim burns for 3 turns"; this covers the other half, "this *place*
|
|
9
9
|
* burns until it burns out".
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { Blob } from '@datamoc/mw_games/roguelike';
|
|
14
|
+
*
|
|
15
|
+
* const fire = new Blob(20, 20);
|
|
16
|
+
* fire.seed(5, 5, 10); // a fireball lands
|
|
17
|
+
*
|
|
18
|
+
* fire.spread((x, y) => x >= 0 && y >= 0 && x < 20 && y < 20, 0.25, 0.9); // one turn of spreading
|
|
19
|
+
* for (const cell of fire.cellsAbove(0.5)) console.log('burning at', cell.x, cell.y);
|
|
20
|
+
* ```
|
|
10
21
|
*/
|
|
11
22
|
export declare class Blob {
|
|
12
23
|
readonly width: number;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Blob.d.ts","sourceRoot":"","sources":["../../src/roguelike/Blob.ts"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"Blob.d.ts","sourceRoot":"","sources":["../../src/roguelike/Blob.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH,qBAAa,IAAI;IAChB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IAExB,OAAO,CAAC,MAAM,CAAe;IAE7B,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAIxC;IAED,4DAA4D;IAC5D,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAGrC;IAED,iFAAiF;IACjF,KAAK,IAAI,MAAM,CAId;IAED,2EAA2E;IAC3E,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAG/C;IAED;;;;;OAKG;IACH,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,KAAK,OAAO,EAAE,MAAM,SAAO,EAAE,KAAK,SAAM,GAAG,IAAI,CAgCpF;IAED,qFAAqF;IACrF,UAAU,CAAC,OAAO,EAAE,MAAM,GAAG,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC,CAS3E;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,EAAE,CAAA;KAAE,CAE5D;IAED,MAAM,CAAC,QAAQ,CAAC,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,EAAE,CAAA;KAAE,GAAG,IAAI,CAI/E;CACD"}
|
package/dist/roguelike/Blob.js
CHANGED
|
@@ -8,6 +8,17 @@ import { neighbourOffsets } from './Level.js';
|
|
|
8
8
|
* or corrode whoever stands there). Per-creature timers (`applyStatusEffect`) already
|
|
9
9
|
* cover "this victim burns for 3 turns"; this covers the other half, "this *place*
|
|
10
10
|
* burns until it burns out".
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { Blob } from '@datamoc/mw_games/roguelike';
|
|
15
|
+
*
|
|
16
|
+
* const fire = new Blob(20, 20);
|
|
17
|
+
* fire.seed(5, 5, 10); // a fireball lands
|
|
18
|
+
*
|
|
19
|
+
* fire.spread((x, y) => x >= 0 && y >= 0 && x < 20 && y < 20, 0.25, 0.9); // one turn of spreading
|
|
20
|
+
* for (const cell of fire.cellsAbove(0.5)) console.log('burning at', cell.x, cell.y);
|
|
21
|
+
* ```
|
|
11
22
|
*/
|
|
12
23
|
export class Blob {
|
|
13
24
|
constructor(width, height) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Blob.js","sourceRoot":"","sources":["../../src/roguelike/Blob.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAC;AAE9C
|
|
1
|
+
{"version":3,"file":"Blob.js","sourceRoot":"","sources":["../../src/roguelike/Blob.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,gBAAgB,EAAE,MAAM,YAAY,CAAC;AAE9C;;;;;;;;;;;;;;;;;;;;GAoBG;AAEH,MAAM,OAAO,IAAI;IAMhB,YAAY,KAAa,EAAE,MAAc;QACxC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,MAAM,GAAG,IAAI,YAAY,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC;IAChD,CAAC;IAED,4DAA4D;IAC5D,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO,CAAC,CAAC;QACpE,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IACxC,CAAC;IAED,iFAAiF;IACjF,KAAK;QACJ,IAAI,GAAG,GAAG,CAAC,CAAC;QACZ,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE;YAAE,GAAG,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACnE,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,2EAA2E;IAC3E,IAAI,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc;QACxC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO;QAClE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,IAAI,MAAM,CAAC;IAC3C,CAAC;IAED;;;;;OAKG;IACH,MAAM,CAAC,QAA2C,EAAE,MAAM,GAAG,IAAI,EAAE,KAAK,GAAG,GAAG;QAC7E,MAAM,IAAI,GAAG,IAAI,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QAElD,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;gBACrC,MAAM,IAAI,GAAG,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;gBAChC,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;gBACjC,IAAI,MAAM,IAAI,CAAC;oBAAE,SAAS;gBAE1B,MAAM,IAAI,GAAa,EAAE,CAAC;gBAC1B,KAAK,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,gBAAgB,CAAC,CAAC,CAAC,EAAE,CAAC;oBAC5C,MAAM,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;oBAClB,MAAM,EAAE,GAAG,CAAC,GAAG,EAAE,CAAC;oBAClB,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,IAAI,IAAI,CAAC,KAAK,IAAI,EAAE,IAAI,IAAI,CAAC,MAAM;wBAAE,SAAS;oBACxE,IAAI,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC;wBAAE,IAAI,CAAC,IAAI,CAAC,EAAE,GAAG,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC,CAAC;gBACvD,CAAC;gBAED,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;oBACvB,IAAI,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC;gBACtB,CAAC;qBAAM,CAAC;oBACP,MAAM,KAAK,GAAG,CAAC,MAAM,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;oBAC9C,IAAI,CAAC,IAAI,CAAC,IAAI,MAAM,GAAG,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;oBAC3C,KAAK,MAAM,IAAI,IAAI,IAAI;wBAAE,IAAI,CAAC,IAAI,CAAC,IAAI,KAAK,CAAC;gBAC9C,CAAC;YACF,CAAC;QACF,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC,CAAC,GAAG,KAAK,CAAC;YAC7B,uEAAuE;YACvE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QAC1C,CAAC;IACF,CAAC;IAED,qFAAqF;IACrF,UAAU,CAAC,OAAe;QACzB,MAAM,GAAG,GAAoD,EAAE,CAAC;QAChE,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACtC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;gBACrC,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;gBAC/C,IAAI,MAAM,IAAI,OAAO;oBAAE,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,CAAC,CAAC;YACnD,CAAC;QACF,CAAC;QACD,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,EAAE,MAAM,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;IAC7E,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,IAAyD;QACxE,MAAM,IAAI,GAAG,IAAI,IAAI,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC/C,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC;QAC1D,OAAO,IAAI,CAAC;IACb,CAAC;CACD"}
|
package/dist/roguelike/Boss.d.ts
CHANGED
|
@@ -8,6 +8,18 @@
|
|
|
8
8
|
* tracks the ladder and the timers; what a phase *does* (relocate, spawn, change the
|
|
9
9
|
* arena) and what an ability *is* stay the game's own code, fired from the hooks and
|
|
10
10
|
* picks this returns.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { BossPhases, AbilityCycle } from '@datamoc/mw_games/roguelike';
|
|
15
|
+
*
|
|
16
|
+
* const phases = new BossPhases([0.66, 0.33]); // three stages
|
|
17
|
+
* const entered = phases.check(0.3); // [1, 2] if a massive hit skipped straight past phase 1
|
|
18
|
+
*
|
|
19
|
+
* const abilities = new AbilityCycle({ slam: 3, roar: 5 });
|
|
20
|
+
* abilities.advance(1); // one turn of cooldowns ticking down
|
|
21
|
+
* if (abilities.ready().includes('slam')) abilities.use('slam');
|
|
22
|
+
* ```
|
|
11
23
|
*/
|
|
12
24
|
export declare class BossPhases {
|
|
13
25
|
private thresholds;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Boss.d.ts","sourceRoot":"","sources":["../../src/roguelike/Boss.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"Boss.d.ts","sourceRoot":"","sources":["../../src/roguelike/Boss.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAEH,qBAAa,UAAU;IACtB,OAAO,CAAC,UAAU,CAAoB;IACtC,OAAO,CAAC,OAAO,CAAK;IAEpB;;;;OAIG;IACH,YAAY,UAAU,GAAE,SAAS,MAAM,EAAO,EAO7C;IAED,oFAAoF;IACpF,IAAI,KAAK,IAAI,MAAM,CAElB;IAED;;;;;;OAMG;IACH,KAAK,CAAC,UAAU,EAAE,MAAM,GAAG,MAAM,EAAE,CAUlC;IAED,2EAA2E;IAC3E,KAAK,IAAI,IAAI,CAEZ;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,CAE1B;IAED,MAAM,CAAC,QAAQ,CAAC,UAAU,EAAE,SAAS,MAAM,EAAE,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAA;KAAE,GAAG,UAAU,CAIlF;CACD;AAED;;;;;GAKG;AACH,qBAAa,YAAY;IACxB,OAAO,CAAC,SAAS,CAA8B;IAC/C,OAAO,CAAC,SAAS,CAA6B;IAE9C,YAAY,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,EAE5C;IAED,gEAAgE;IAChE,OAAO,CAAC,KAAK,SAAI,GAAG,IAAI,CAKvB;IAED,uDAAuD;IACvD,KAAK,IAAI,MAAM,EAAE,CAMhB;IAED;;;;OAIG;IACH,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAKvB;IAED,MAAM,IAAI;QAAE,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,CAE1C;IAED,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,IAAI,EAAE;QAAE,SAAS,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,GAAG,YAAY,CAIxG;CACD"}
|
package/dist/roguelike/Boss.js
CHANGED
|
@@ -8,6 +8,18 @@
|
|
|
8
8
|
* tracks the ladder and the timers; what a phase *does* (relocate, spawn, change the
|
|
9
9
|
* arena) and what an ability *is* stay the game's own code, fired from the hooks and
|
|
10
10
|
* picks this returns.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { BossPhases, AbilityCycle } from '@datamoc/mw_games/roguelike';
|
|
15
|
+
*
|
|
16
|
+
* const phases = new BossPhases([0.66, 0.33]); // three stages
|
|
17
|
+
* const entered = phases.check(0.3); // [1, 2] if a massive hit skipped straight past phase 1
|
|
18
|
+
*
|
|
19
|
+
* const abilities = new AbilityCycle({ slam: 3, roar: 5 });
|
|
20
|
+
* abilities.advance(1); // one turn of cooldowns ticking down
|
|
21
|
+
* if (abilities.ready().includes('slam')) abilities.use('slam');
|
|
22
|
+
* ```
|
|
11
23
|
*/
|
|
12
24
|
export class BossPhases {
|
|
13
25
|
/**
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Boss.js","sourceRoot":"","sources":["../../src/roguelike/Boss.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"Boss.js","sourceRoot":"","sources":["../../src/roguelike/Boss.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AAEH,MAAM,OAAO,UAAU;IAItB;;;;OAIG;IACH,YAAY,UAAU,GAAsB,EAAE;QAPtC,YAAO,GAAG,CAAC,CAAC;QAQnB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5C,IAAI,UAAU,CAAC,CAAC,CAAC,IAAI,UAAU,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC;gBACxC,MAAM,IAAI,KAAK,CAAC,oCAAoC,CAAC,CAAC;YACvD,CAAC;QACF,CAAC;QACD,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IAC9B,CAAC;IAED,oFAAoF;IACpF,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACrB,CAAC;IAED;;;;;;OAMG;IACH,KAAK,CAAC,UAAkB;QACvB,IAAI,KAAK,GAAG,CAAC,CAAC;QACd,OAAO,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,IAAI,UAAU,IAAI,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC;YAAE,KAAK,EAAE,CAAC;QAEvF,MAAM,OAAO,GAAa,EAAE,CAAC;QAC7B,OAAO,IAAI,CAAC,OAAO,GAAG,KAAK,EAAE,CAAC;YAC7B,IAAI,CAAC,OAAO,EAAE,CAAC;YACf,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QAC5B,CAAC;QACD,OAAO,OAAO,CAAC;IAChB,CAAC;IAED,2EAA2E;IAC3E,KAAK;QACJ,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC;IAClB,CAAC;IAED,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC;IAChC,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,UAA6B,EAAE,IAAuB;QACrE,MAAM,MAAM,GAAG,IAAI,UAAU,CAAC,UAAU,CAAC,CAAC;QAC1C,MAAM,CAAC,OAAO,GAAG,IAAI,CAAC,KAAK,CAAC;QAC5B,OAAO,MAAM,CAAC;IACf,CAAC;CACD;AAED;;;;;GAKG;AACH,MAAM,OAAO,YAAY;IAIxB,YAAY,SAAiC;QAFrC,cAAS,GAAG,IAAI,GAAG,EAAkB,CAAC;QAG7C,IAAI,CAAC,SAAS,GAAG,IAAI,GAAG,CAAC,MAAM,CAAC,OAAO,CAAC,SAAS,CAAC,CAAC,CAAC;IACrD,CAAC;IAED,gEAAgE;IAChE,OAAO,CAAC,KAAK,GAAG,CAAC;QAChB,KAAK,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;YACzC,IAAI,IAAI,IAAI,KAAK;gBAAE,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;;gBACxC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,GAAG,KAAK,CAAC,CAAC;QAC3C,CAAC;IACF,CAAC;IAED,uDAAuD;IACvD,KAAK;QACJ,MAAM,GAAG,GAAa,EAAE,CAAC;QACzB,KAAK,MAAM,EAAE,IAAI,IAAI,CAAC,SAAS,CAAC,IAAI,EAAE,EAAE,CAAC;YACxC,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC;gBAAE,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAC3C,CAAC;QACD,OAAO,GAAG,CAAC;IACZ,CAAC;IAED;;;;OAIG;IACH,GAAG,CAAC,EAAU;QACb,MAAM,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QACxC,IAAI,QAAQ,KAAK,SAAS,IAAI,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC;YAAE,OAAO,KAAK,CAAC;QACnE,IAAI,QAAQ,GAAG,CAAC;YAAE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;QACnD,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM;QACL,OAAO,EAAE,SAAS,EAAE,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,EAAE,CAAC;IAC3C,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,SAAiC,EAAE,IAAuC;QACzF,MAAM,KAAK,GAAG,IAAI,YAAY,CAAC,SAAS,CAAC,CAAC;QAC1C,KAAK,MAAM,CAAC,EAAE,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,SAAS;YAAE,KAAK,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,EAAE,IAAI,CAAC,CAAC;QACvE,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
|
|
@@ -13,6 +13,19 @@ export interface DamageContext<C> {
|
|
|
13
13
|
* The registry is `core.HookRegistry`, the same one `battle.BattleHooks` uses - these were two
|
|
14
14
|
* copies of one class for a while. What is combat-specific is that a handler receives a single
|
|
15
15
|
* mutable `DamageContext`, and the `modifyDamage` seam below built on it.
|
|
16
|
+
*
|
|
17
|
+
* @example
|
|
18
|
+
* ```ts
|
|
19
|
+
* import { CombatHooks } from '@datamoc/mw_games/roguelike';
|
|
20
|
+
*
|
|
21
|
+
* const hooks = new CombatHooks<{ name: string }>();
|
|
22
|
+
* const invulnerability = {};
|
|
23
|
+
*
|
|
24
|
+
* hooks.on('beforeDamage', (ctx) => { ctx.amount = 0; }, invulnerability);
|
|
25
|
+
*
|
|
26
|
+
* const result = hooks.modifyDamage({ name: 'hero' }, { name: 'rat' }, 5);
|
|
27
|
+
* console.log(result.amount, result.prevented); // 0 true
|
|
28
|
+
* ```
|
|
16
29
|
*/
|
|
17
30
|
export declare class CombatHooks<C> extends HookRegistry<[context: DamageContext<C>]> {
|
|
18
31
|
/** Runs the pre-damage seam and clamps the resulting amount at zero. */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Combat.d.ts","sourceRoot":"","sources":["../../src/roguelike/Combat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD,MAAM,MAAM,WAAW,GAAG,cAAc,GAAG,cAAc,GAAG,aAAa,GAAG,QAAQ,GAAG,MAAM,CAAC;AAE9F,MAAM,WAAW,aAAa,CAAC,CAAC;IAC/B,QAAQ,EAAE,CAAC,CAAC;IACZ,QAAQ,EAAE,CAAC,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,OAAO,CAAC;IACnB,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC;CACxB;AAED
|
|
1
|
+
{"version":3,"file":"Combat.d.ts","sourceRoot":"","sources":["../../src/roguelike/Combat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD,MAAM,MAAM,WAAW,GAAG,cAAc,GAAG,cAAc,GAAG,aAAa,GAAG,QAAQ,GAAG,MAAM,CAAC;AAE9F,MAAM,WAAW,aAAa,CAAC,CAAC;IAC/B,QAAQ,EAAE,CAAC,CAAC;IACZ,QAAQ,EAAE,CAAC,CAAC;IACZ,MAAM,EAAE,MAAM,CAAC;IACf,SAAS,EAAE,OAAO,CAAC;IACnB,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC;CACxB;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qBAAa,WAAW,CAAC,CAAC,CAAE,SAAQ,YAAY,CAAC,CAAC,OAAO,EAAE,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC;IAC5E,wEAAwE;IACxE,YAAY,CAAC,QAAQ,EAAE,CAAC,EAAE,QAAQ,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,GAAG,aAAa,CAAC,CAAC,CAAC,CAMvE;CACD;AAED,YAAY,EAAE,IAAI,IAAI,UAAU,EAAE,MAAM,kBAAkB,CAAC"}
|
package/dist/roguelike/Combat.js
CHANGED
|
@@ -5,6 +5,19 @@ import { HookRegistry } from '../core/Hooks.js';
|
|
|
5
5
|
* The registry is `core.HookRegistry`, the same one `battle.BattleHooks` uses - these were two
|
|
6
6
|
* copies of one class for a while. What is combat-specific is that a handler receives a single
|
|
7
7
|
* mutable `DamageContext`, and the `modifyDamage` seam below built on it.
|
|
8
|
+
*
|
|
9
|
+
* @example
|
|
10
|
+
* ```ts
|
|
11
|
+
* import { CombatHooks } from '@datamoc/mw_games/roguelike';
|
|
12
|
+
*
|
|
13
|
+
* const hooks = new CombatHooks<{ name: string }>();
|
|
14
|
+
* const invulnerability = {};
|
|
15
|
+
*
|
|
16
|
+
* hooks.on('beforeDamage', (ctx) => { ctx.amount = 0; }, invulnerability);
|
|
17
|
+
*
|
|
18
|
+
* const result = hooks.modifyDamage({ name: 'hero' }, { name: 'rat' }, 5);
|
|
19
|
+
* console.log(result.amount, result.prevented); // 0 true
|
|
20
|
+
* ```
|
|
8
21
|
*/
|
|
9
22
|
export class CombatHooks extends HookRegistry {
|
|
10
23
|
/** Runs the pre-damage seam and clamps the resulting amount at zero. */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Combat.js","sourceRoot":"","sources":["../../src/roguelike/Combat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAYhD
|
|
1
|
+
{"version":3,"file":"Combat.js","sourceRoot":"","sources":["../../src/roguelike/Combat.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAYhD;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,OAAO,WAAe,SAAQ,YAAyC;IAC5E,wEAAwE;IACxE,YAAY,CAAC,QAAW,EAAE,QAAW,EAAE,MAAc;QACpD,MAAM,OAAO,GAAqB,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC;QACnF,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,OAAO,CAAC,CAAC;QACnC,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;QAC7C,IAAI,OAAO,CAAC,MAAM,KAAK,CAAC;YAAE,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC;QACnD,OAAO,OAAO,CAAC;IAChB,CAAC;CACD"}
|
|
@@ -38,6 +38,16 @@ export interface ContentRollResult<T> {
|
|
|
38
38
|
* needs. Every roll, including a disabled rare entry's explicit non-roll, is recorded in
|
|
39
39
|
* `trace`, so two runs against the same seed can be diffed roll for roll rather than only by
|
|
40
40
|
* final roster.
|
|
41
|
+
*
|
|
42
|
+
* @example
|
|
43
|
+
* ```ts
|
|
44
|
+
* import { rollRoster } from '@datamoc/mw_games/roguelike';
|
|
45
|
+
*
|
|
46
|
+
* const { roster, trace } = rollRoster(
|
|
47
|
+
* [{ value: 'rat' }, { value: 'rat', alternative: { value: 'albino rat', chance: 0.02 } }],
|
|
48
|
+
* [{ value: 'boss-rat', chance: 0.01 }] // a rare addition, on top of the regulars
|
|
49
|
+
* );
|
|
50
|
+
* ```
|
|
41
51
|
*/
|
|
42
52
|
export declare function rollRoster<T>(regular: readonly RosterEntry<T>[], rare?: readonly RareEntry<T>[], shuffleResult?: boolean): ContentRollResult<T>;
|
|
43
53
|
//# sourceMappingURL=ContentRoll.d.ts.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ContentRoll.d.ts","sourceRoot":"","sources":["../../src/roguelike/ContentRoll.ts"],"names":[],"mappings":"AAEA;;;GAGG;AACH,MAAM,WAAW,WAAW,CAAC,CAAC;IAC7B,KAAK,EAAE,CAAC,CAAC;IAET,wEAAwE;IACxE,WAAW,CAAC,EAAE;QAAE,KAAK,EAAE,CAAC,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;CAC3C;AAED,4FAA4F;AAC5F,MAAM,WAAW,SAAS,CAAC,CAAC;IAC3B,KAAK,EAAE,CAAC,CAAC;IACT,MAAM,EAAE,MAAM,CAAC;IAEf;;;;OAIG;IACH,OAAO,CAAC,EAAE,OAAO,CAAC;CAClB;AAED,MAAM,MAAM,WAAW,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,GAAG,SAAS,GAAG,MAAM,GAAG,UAAU,CAAC;AAE7F,MAAM,WAAW,cAAc;IAC9B,IAAI,EAAE,MAAM,GAAG,aAAa,GAAG,SAAS,CAAC;IACzC,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,WAAW,CAAC;CACrB;AAED,MAAM,WAAW,iBAAiB,CAAC,CAAC;IACnC,MAAM,EAAE,CAAC,EAAE,CAAC;IACZ,KAAK,EAAE,cAAc,EAAE,CAAC;CACxB;AAED
|
|
1
|
+
{"version":3,"file":"ContentRoll.d.ts","sourceRoot":"","sources":["../../src/roguelike/ContentRoll.ts"],"names":[],"mappings":"AAEA;;;GAGG;AACH,MAAM,WAAW,WAAW,CAAC,CAAC;IAC7B,KAAK,EAAE,CAAC,CAAC;IAET,wEAAwE;IACxE,WAAW,CAAC,EAAE;QAAE,KAAK,EAAE,CAAC,CAAC;QAAC,MAAM,EAAE,MAAM,CAAA;KAAE,CAAC;CAC3C;AAED,4FAA4F;AAC5F,MAAM,WAAW,SAAS,CAAC,CAAC;IAC3B,KAAK,EAAE,CAAC,CAAC;IACT,MAAM,EAAE,MAAM,CAAC;IAEf;;;;OAIG;IACH,OAAO,CAAC,EAAE,OAAO,CAAC;CAClB;AAED,MAAM,MAAM,WAAW,GAAG,OAAO,GAAG,SAAS,GAAG,UAAU,GAAG,SAAS,GAAG,MAAM,GAAG,UAAU,CAAC;AAE7F,MAAM,WAAW,cAAc;IAC9B,IAAI,EAAE,MAAM,GAAG,aAAa,GAAG,SAAS,CAAC;IACzC,KAAK,EAAE,MAAM,CAAC;IACd,OAAO,EAAE,WAAW,CAAC;CACrB;AAED,MAAM,WAAW,iBAAiB,CAAC,CAAC;IACnC,MAAM,EAAE,CAAC,EAAE,CAAC;IACZ,KAAK,EAAE,cAAc,EAAE,CAAC;CACxB;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,UAAU,CAAC,CAAC,EAAE,OAAO,EAAE,SAAS,WAAW,CAAC,CAAC,CAAC,EAAE,EAAE,IAAI,GAAE,SAAS,SAAS,CAAC,CAAC,CAAC,EAAO,EAAE,aAAa,UAAO,GAAG,iBAAiB,CAAC,CAAC,CAAC,CA8BhJ"}
|
|
@@ -6,6 +6,16 @@ import * as Random from '../core/Random.js';
|
|
|
6
6
|
* needs. Every roll, including a disabled rare entry's explicit non-roll, is recorded in
|
|
7
7
|
* `trace`, so two runs against the same seed can be diffed roll for roll rather than only by
|
|
8
8
|
* final roster.
|
|
9
|
+
*
|
|
10
|
+
* @example
|
|
11
|
+
* ```ts
|
|
12
|
+
* import { rollRoster } from '@datamoc/mw_games/roguelike';
|
|
13
|
+
*
|
|
14
|
+
* const { roster, trace } = rollRoster(
|
|
15
|
+
* [{ value: 'rat' }, { value: 'rat', alternative: { value: 'albino rat', chance: 0.02 } }],
|
|
16
|
+
* [{ value: 'boss-rat', chance: 0.01 }] // a rare addition, on top of the regulars
|
|
17
|
+
* );
|
|
18
|
+
* ```
|
|
9
19
|
*/
|
|
10
20
|
export function rollRoster(regular, rare = [], shuffleResult = true) {
|
|
11
21
|
const trace = [];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ContentRoll.js","sourceRoot":"","sources":["../../src/roguelike/ContentRoll.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAuC5C
|
|
1
|
+
{"version":3,"file":"ContentRoll.js","sourceRoot":"","sources":["../../src/roguelike/ContentRoll.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAuC5C;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,UAAU,UAAU,CAAI,OAAkC,EAAE,IAAI,GAA4B,EAAE,EAAE,aAAa,GAAG,IAAI;IACzH,MAAM,KAAK,GAAqB,EAAE,CAAC;IACnC,MAAM,MAAM,GAAQ,OAAO,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IAExD,IAAI,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,KAAK,EAAE,EAAE;QAC7B,IAAI,KAAK,CAAC,OAAO,KAAK,KAAK,EAAE,CAAC;YAC7B,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC,CAAC;YACzD,OAAO;QACR,CAAC;QAED,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QAC3C,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,SAAS,EAAE,CAAC,CAAC;QAC3E,IAAI,MAAM;YAAE,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC,CAAC,CAAC;IAEH,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;QACzC,MAAM,WAAW,GAAG,OAAO,CAAC,CAAC,CAAC,CAAC,WAAW,CAAC;QAC3C,IAAI,CAAC,WAAW;YAAE,SAAS;QAE3B,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;QACjD,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,aAAa,EAAE,KAAK,EAAE,CAAC,EAAE,OAAO,EAAE,MAAM,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;QACpF,IAAI,MAAM;YAAE,MAAM,CAAC,CAAC,CAAC,GAAG,WAAW,CAAC,KAAK,CAAC;IAC3C,CAAC;IAED,IAAI,aAAa,EAAE,CAAC;QACnB,MAAM,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;QACvB,KAAK,CAAC,IAAI,CAAC,EAAE,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,CAAC,CAAC,EAAE,OAAO,EAAE,UAAU,EAAE,CAAC,CAAC;IACjE,CAAC;IAED,OAAO,EAAE,MAAM,EAAE,KAAK,EAAE,CAAC;AAC1B,CAAC"}
|
|
@@ -8,6 +8,19 @@ import type { Level } from './Level.ts';
|
|
|
8
8
|
* Locking is a separate flag from open/closed: a locked door is always closed and refuses to
|
|
9
9
|
* open until `unlock` is called (typically once a game confirms the actor holds the right
|
|
10
10
|
* key item), rather than open/closed and locked/unlocked being folded into one state.
|
|
11
|
+
*
|
|
12
|
+
* @example
|
|
13
|
+
* ```ts
|
|
14
|
+
* import { Doors, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
15
|
+
*
|
|
16
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
17
|
+
* const doors = new Doors(level);
|
|
18
|
+
*
|
|
19
|
+
* doors.place(5, 5, { open: 1, closed: 0, locked: 'brass-key' });
|
|
20
|
+
* doors.unlock(5, 5); // once the player is confirmed to hold the key
|
|
21
|
+
* doors.open(5, 5);
|
|
22
|
+
* console.log(doors.isOpen(5, 5));
|
|
23
|
+
* ```
|
|
11
24
|
*/
|
|
12
25
|
export declare class Doors {
|
|
13
26
|
private level;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Doors.d.ts","sourceRoot":"","sources":["../../src/roguelike/Doors.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC
|
|
1
|
+
{"version":3,"file":"Doors.d.ts","sourceRoot":"","sources":["../../src/roguelike/Doors.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,qBAAa,KAAK;IACjB,OAAO,CAAC,KAAK,CAAQ;IACrB,OAAO,CAAC,QAAQ,CAA6B;IAC7C,OAAO,CAAC,UAAU,CAA6B;IAC/C,OAAO,CAAC,QAAQ,CAA6B;IAC7C,OAAO,CAAC,KAAK,CAA8B;IAE3C,YAAY,KAAK,EAAE,KAAK,EAEvB;IAED,gFAAgF;IAChF,KAAK,CACJ,CAAC,EAAE,MAAM,EACT,CAAC,EAAE,MAAM,EACT,OAAO,EAAE;QAAE,IAAI,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,MAAM,CAAC,EAAE,MAAM,CAAC;QAAC,SAAS,CAAC,EAAE,OAAO,CAAA;KAAE,GAC7E,IAAI,CASN;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,sFAAsF;IACtF,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAEpD;IAED,8FAA8F;IAC9F,IAAI,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAOlC;IAED,iFAAiF;IACjF,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAOnC;IAED,4FAA4F;IAC5F,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAMpC;IAED,MAAM,IAAI;QAAE,KAAK,EAAE;YAAE,IAAI,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,MAAM,CAAC,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,OAAO,CAAA;SAAE,EAAE,CAAA;KAAE,CAYtG;IAED;;;OAGG;IACH,MAAM,CAAC,QAAQ,CACd,KAAK,EAAE,KAAK,EACZ,IAAI,EAAE;QAAE,KAAK,EAAE;YAAE,IAAI,EAAE,MAAM,CAAC;YAAC,IAAI,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,MAAM,CAAC;YAAC,MAAM,CAAC,EAAE,MAAM,CAAC;YAAC,MAAM,EAAE,OAAO,CAAA;SAAE,EAAE,CAAA;KAAE,GACjG,KAAK,CAaP;CACD"}
|
package/dist/roguelike/Doors.js
CHANGED
|
@@ -7,6 +7,19 @@
|
|
|
7
7
|
* Locking is a separate flag from open/closed: a locked door is always closed and refuses to
|
|
8
8
|
* open until `unlock` is called (typically once a game confirms the actor holds the right
|
|
9
9
|
* key item), rather than open/closed and locked/unlocked being folded into one state.
|
|
10
|
+
*
|
|
11
|
+
* @example
|
|
12
|
+
* ```ts
|
|
13
|
+
* import { Doors, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
14
|
+
*
|
|
15
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
16
|
+
* const doors = new Doors(level);
|
|
17
|
+
*
|
|
18
|
+
* doors.place(5, 5, { open: 1, closed: 0, locked: 'brass-key' });
|
|
19
|
+
* doors.unlock(5, 5); // once the player is confirmed to hold the key
|
|
20
|
+
* doors.open(5, 5);
|
|
21
|
+
* console.log(doors.isOpen(5, 5));
|
|
22
|
+
* ```
|
|
10
23
|
*/
|
|
11
24
|
export class Doors {
|
|
12
25
|
constructor(level) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Doors.js","sourceRoot":"","sources":["../../src/roguelike/Doors.ts"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"Doors.js","sourceRoot":"","sources":["../../src/roguelike/Doors.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,OAAO,KAAK;IAOjB,YAAY,KAAY;QALhB,aAAQ,GAAG,IAAI,GAAG,EAAkB,CAAC;QACrC,eAAU,GAAG,IAAI,GAAG,EAAkB,CAAC;QACvC,aAAQ,GAAG,IAAI,GAAG,EAAkB,CAAC;QACrC,UAAK,GAAG,IAAI,GAAG,EAAmB,CAAC;QAG1C,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,CAAC;IAED,gFAAgF;IAChF,KAAK,CACJ,CAAS,EACT,CAAS,EACT,OAA+E;QAE/E,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;QACtC,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;QAC1C,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,OAAO,CAAC,SAAS,IAAI,KAAK,CAAC,CAAC;QACjD,IAAI,OAAO,CAAC,MAAM,KAAK,SAAS;YAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,EAAE,OAAO,CAAC,MAAM,CAAC,CAAC;;YACrE,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAEhC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC;IAC5E,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC/C,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,KAAK,IAAI,CAAC;IACxD,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAClD,CAAC;IAED,sFAAsF;IACtF,WAAW,CAAC,CAAS,EAAE,CAAS;QAC/B,OAAO,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAClD,CAAC;IAED,8FAA8F;IAC9F,IAAI,CAAC,CAAS,EAAE,CAAS;QACxB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,OAAO,KAAK,CAAC;QAE3F,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC3B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC,CAAC;QAC/C,OAAO,IAAI,CAAC;IACb,CAAC;IAED,iFAAiF;IACjF,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,OAAO,KAAK,CAAC;QAEjE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QAC5B,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAE,CAAC,CAAC;QACjD,OAAO,IAAI,CAAC;IACb,CAAC;IAED,4FAA4F;IAC5F,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,OAAO,KAAK,CAAC;QAE3C,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAC3B,OAAO,IAAI,CAAC;IACb,CAAC;IAED,MAAM;QACL,MAAM,KAAK,GAAuF,EAAE,CAAC;QACrG,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC1C,KAAK,CAAC,IAAI,CAAC;gBACV,IAAI;gBACJ,IAAI;gBACJ,MAAM,EAAE,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,IAAI,CAAE;gBAClC,MAAM,EAAE,IAAI,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC;gBAC/B,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,IAAI;aACrC,CAAC,CAAC;QACJ,CAAC;QACD,OAAO,EAAE,KAAK,EAAE,CAAC;IAClB,CAAC;IAED;;;OAGG;IACH,MAAM,CAAC,QAAQ,CACd,KAAY,EACZ,IAAmG;QAEnG,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC;QAC/B,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YAChC,MAAM,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAChC,MAAM,CAAC,GAAG,KAAK,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;YAChC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,EAAE;gBACjB,IAAI,EAAE,KAAK,CAAC,IAAI;gBAChB,MAAM,EAAE,KAAK,CAAC,MAAM;gBACpB,MAAM,EAAE,KAAK,CAAC,MAAM;gBACpB,SAAS,EAAE,KAAK,CAAC,MAAM;aACvB,CAAC,CAAC;QACJ,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
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@@ -31,6 +31,21 @@ export interface DungeonMismatch {
|
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|
31
31
|
* a golden fixture), reporting every mismatch tagged with which stage it belongs to: `'graph'`
|
|
32
32
|
* for the room graph and retry count, `'paint'` for terrain, features, content placements and
|
|
33
33
|
* RNG draw count. An empty result means the two runs are equivalent by every artifact checked.
|
|
34
|
+
*
|
|
35
|
+
* @example
|
|
36
|
+
* ```ts
|
|
37
|
+
* import { compareDungeonArtifacts, checkDeterminism, type DungeonArtifacts } from '@datamoc/mw_games/roguelike';
|
|
38
|
+
*
|
|
39
|
+
* declare const mine: DungeonArtifacts;
|
|
40
|
+
* declare const golden: DungeonArtifacts; // a reference implementation's own run
|
|
41
|
+
*
|
|
42
|
+
* const mismatches = compareDungeonArtifacts(golden, mine);
|
|
43
|
+
* for (const m of mismatches) console.log(m.stage, m.field); // 'graph' or 'paint'
|
|
44
|
+
*
|
|
45
|
+
* // and the same seed must always reproduce itself, regardless of any reference
|
|
46
|
+
* declare function generate(): DungeonArtifacts;
|
|
47
|
+
* checkDeterminism(generate, 3);
|
|
48
|
+
* ```
|
|
34
49
|
*/
|
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35
50
|
export declare function compareDungeonArtifacts(expected: DungeonArtifacts, actual: DungeonArtifacts): DungeonMismatch[];
|
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36
51
|
/**
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|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"DungeonParity.d.ts","sourceRoot":"","sources":["../../src/roguelike/DungeonParity.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C;;;;;;GAMG;AACH,MAAM,WAAW,gBAAgB;IAChC,KAAK,EAAE,SAAS,QAAQ,EAAE,CAAC;IAC3B,OAAO,EAAE,MAAM,CAAC;IAEhB,8FAA8F;IAC9F,YAAY,EAAE,SAAS,MAAM,EAAE,CAAC;IAEhC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAC3B,QAAQ,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;IACtC,OAAO,EAAE,SAAS,OAAO,EAAE,CAAC;IAC5B,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,2GAA2G;AAC3G,MAAM,MAAM,kBAAkB,GAAG,OAAO,GAAG,OAAO,CAAC;AAEnD,MAAM,WAAW,eAAe;IAC/B,KAAK,EAAE,kBAAkB,CAAC;IAC1B,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,OAAO,CAAC;IAClB,MAAM,EAAE,OAAO,CAAC;CAChB;AAmBD
|
|
1
|
+
{"version":3,"file":"DungeonParity.d.ts","sourceRoot":"","sources":["../../src/roguelike/DungeonParity.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C;;;;;;GAMG;AACH,MAAM,WAAW,gBAAgB;IAChC,KAAK,EAAE,SAAS,QAAQ,EAAE,CAAC;IAC3B,OAAO,EAAE,MAAM,CAAC;IAEhB,8FAA8F;IAC9F,YAAY,EAAE,SAAS,MAAM,EAAE,CAAC;IAEhC,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;IACf,OAAO,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC;IAC3B,QAAQ,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAC;IACtC,OAAO,EAAE,SAAS,OAAO,EAAE,CAAC;IAC5B,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,2GAA2G;AAC3G,MAAM,MAAM,kBAAkB,GAAG,OAAO,GAAG,OAAO,CAAC;AAEnD,MAAM,WAAW,eAAe;IAC/B,KAAK,EAAE,kBAAkB,CAAC;IAC1B,KAAK,EAAE,MAAM,CAAC;IACd,QAAQ,EAAE,OAAO,CAAC;IAClB,MAAM,EAAE,OAAO,CAAC;CAChB;AAmBD;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,wBAAgB,uBAAuB,CAAC,QAAQ,EAAE,gBAAgB,EAAE,MAAM,EAAE,gBAAgB,GAAG,eAAe,EAAE,CA2B/G;AAED;;;;GAIG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,MAAM,gBAAgB,EAAE,IAAI,SAAI,GAAG,eAAe,EAAE,CAO9F"}
|
|
@@ -21,6 +21,21 @@ function featuresEqual(a, b) {
|
|
|
21
21
|
* a golden fixture), reporting every mismatch tagged with which stage it belongs to: `'graph'`
|
|
22
22
|
* for the room graph and retry count, `'paint'` for terrain, features, content placements and
|
|
23
23
|
* RNG draw count. An empty result means the two runs are equivalent by every artifact checked.
|
|
24
|
+
*
|
|
25
|
+
* @example
|
|
26
|
+
* ```ts
|
|
27
|
+
* import { compareDungeonArtifacts, checkDeterminism, type DungeonArtifacts } from '@datamoc/mw_games/roguelike';
|
|
28
|
+
*
|
|
29
|
+
* declare const mine: DungeonArtifacts;
|
|
30
|
+
* declare const golden: DungeonArtifacts; // a reference implementation's own run
|
|
31
|
+
*
|
|
32
|
+
* const mismatches = compareDungeonArtifacts(golden, mine);
|
|
33
|
+
* for (const m of mismatches) console.log(m.stage, m.field); // 'graph' or 'paint'
|
|
34
|
+
*
|
|
35
|
+
* // and the same seed must always reproduce itself, regardless of any reference
|
|
36
|
+
* declare function generate(): DungeonArtifacts;
|
|
37
|
+
* checkDeterminism(generate, 3);
|
|
38
|
+
* ```
|
|
24
39
|
*/
|
|
25
40
|
export function compareDungeonArtifacts(expected, actual) {
|
|
26
41
|
const mismatches = [];
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"DungeonParity.js","sourceRoot":"","sources":["../../src/roguelike/DungeonParity.ts"],"names":[],"mappings":"AAkCA,SAAS,UAAU,CAAC,CAAsB,EAAE,CAAsB;IACjE,OAAO,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;AAC3H,CAAC;AAED,SAAS,WAAW,CAAC,CAAoB,EAAE,CAAoB;IAC9D,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;QAAE,OAAO,KAAK,CAAC;IACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;IACnE,OAAO,IAAI,CAAC;AACb,CAAC;AAED,SAAS,aAAa,CAAC,CAA8B,EAAE,CAA8B;IACpF,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;QAAE,OAAO,KAAK,CAAC;IACxC,MAAM,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,MAAM,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,OAAO,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7F,CAAC;AAED
|
|
1
|
+
{"version":3,"file":"DungeonParity.js","sourceRoot":"","sources":["../../src/roguelike/DungeonParity.ts"],"names":[],"mappings":"AAkCA,SAAS,UAAU,CAAC,CAAsB,EAAE,CAAsB;IACjE,OAAO,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC;AAC3H,CAAC;AAED,SAAS,WAAW,CAAC,CAAoB,EAAE,CAAoB;IAC9D,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;QAAE,OAAO,KAAK,CAAC;IACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;IACnE,OAAO,IAAI,CAAC;AACb,CAAC;AAED,SAAS,aAAa,CAAC,CAA8B,EAAE,CAA8B;IACpF,IAAI,CAAC,CAAC,MAAM,KAAK,CAAC,CAAC,MAAM;QAAE,OAAO,KAAK,CAAC;IACxC,MAAM,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,MAAM,OAAO,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IACnD,OAAO,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,IAAI,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,KAAK,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;AAC7F,CAAC;AAED;;;;;;;;;;;;;;;;;;;;GAoBG;AACH,MAAM,UAAU,uBAAuB,CAAC,QAA0B,EAAE,MAAwB;IAC3F,MAAM,UAAU,GAAsB,EAAE,CAAC;IAEzC,IAAI,QAAQ,CAAC,OAAO,KAAK,MAAM,CAAC,OAAO,EAAE,CAAC;QACzC,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IAC3G,CAAC;IACD,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC,KAAK,CAAC,EAAE,CAAC;QAC/C,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,OAAO,EAAE,QAAQ,EAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC;IACrG,CAAC;IAED,IAAI,QAAQ,CAAC,KAAK,KAAK,MAAM,CAAC,KAAK,IAAI,QAAQ,CAAC,MAAM,KAAK,MAAM,CAAC,MAAM,IAAI,CAAC,WAAW,CAAC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;QAC5H,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IAC3G,CAAC;IACD,IAAI,QAAQ,CAAC,YAAY,CAAC,MAAM,KAAK,MAAM,CAAC,YAAY,CAAC,MAAM,IAAI,QAAQ,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,EAAE,KAAK,MAAM,CAAC,YAAY,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;QACzI,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,cAAc,EAAE,QAAQ,EAAE,QAAQ,CAAC,YAAY,EAAE,MAAM,EAAE,MAAM,CAAC,YAAY,EAAE,CAAC,CAAC;IAC1H,CAAC;IACD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,QAAQ,EAAE,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC;QACxD,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC9G,CAAC;IACD,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,OAAO,CAAC,KAAK,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,OAAO,CAAC,EAAE,CAAC;QACzE,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,SAAS,EAAE,QAAQ,EAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,EAAE,MAAM,CAAC,OAAO,EAAE,CAAC,CAAC;IAC3G,CAAC;IACD,IAAI,QAAQ,CAAC,QAAQ,KAAK,MAAM,CAAC,QAAQ,EAAE,CAAC;QAC3C,UAAU,CAAC,IAAI,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,KAAK,EAAE,UAAU,EAAE,QAAQ,EAAE,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAAE,MAAM,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC9G,CAAC;IAED,OAAO,UAAU,CAAC;AACnB,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,gBAAgB,CAAC,QAAgC,EAAE,IAAI,GAAG,CAAC;IAC1E,MAAM,KAAK,GAAG,QAAQ,EAAE,CAAC;IACzB,MAAM,UAAU,GAAsB,EAAE,CAAC;IACzC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,EAAE,CAAC,EAAE,EAAE,CAAC;QAC/B,UAAU,CAAC,IAAI,CAAC,GAAG,uBAAuB,CAAC,KAAK,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC;IAChE,CAAC;IACD,OAAO,UAAU,CAAC;AACnB,CAAC"}
|
|
@@ -13,6 +13,21 @@ import type { Level } from './Level.ts';
|
|
|
13
13
|
* tiles where the grid says, and sprites stand where the game puts them - a
|
|
14
14
|
* raised cell *looks* raised because the game offsets its occupants' sprites
|
|
15
15
|
* upward by their height, which is presentation, not pathing, and lives game-side.
|
|
16
|
+
*
|
|
17
|
+
* @example
|
|
18
|
+
* ```ts
|
|
19
|
+
* import { Elevation, Level, Pathfinder, FieldOfView, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
20
|
+
*
|
|
21
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
22
|
+
* const heights = new Elevation(level);
|
|
23
|
+
* heights.set(5, 5, 2); // a raised platform
|
|
24
|
+
*
|
|
25
|
+
* const pathfinder = new Pathfinder(level);
|
|
26
|
+
* pathfinder.find({ x: 0, y: 0 }, { x: 5, y: 5 }, { heights, climb: 1 });
|
|
27
|
+
*
|
|
28
|
+
* const fov = new FieldOfView(level);
|
|
29
|
+
* fov.update(0, 0, 10, { heights, height: 0 }); // sight from ground level
|
|
30
|
+
* ```
|
|
16
31
|
*/
|
|
17
32
|
export declare class Elevation {
|
|
18
33
|
private readonly level;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Elevation.d.ts","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC
|
|
1
|
+
{"version":3,"file":"Elevation.d.ts","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,qBAAa,SAAS;IACrB,OAAO,CAAC,QAAQ,CAAC,KAAK,CAAQ;IAC9B,OAAO,CAAC,QAAQ,CAAC,OAAO,CAAa;IAErC,YAAY,KAAK,EAAE,KAAK,EAGvB;IAED,qGAAqG;IACrG,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAGrC;IAED,0EAA0E;IAC1E,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,IAAI,CAM9C;CACD"}
|
|
@@ -12,6 +12,21 @@
|
|
|
12
12
|
* tiles where the grid says, and sprites stand where the game puts them - a
|
|
13
13
|
* raised cell *looks* raised because the game offsets its occupants' sprites
|
|
14
14
|
* upward by their height, which is presentation, not pathing, and lives game-side.
|
|
15
|
+
*
|
|
16
|
+
* @example
|
|
17
|
+
* ```ts
|
|
18
|
+
* import { Elevation, Level, Pathfinder, FieldOfView, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
19
|
+
*
|
|
20
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
21
|
+
* const heights = new Elevation(level);
|
|
22
|
+
* heights.set(5, 5, 2); // a raised platform
|
|
23
|
+
*
|
|
24
|
+
* const pathfinder = new Pathfinder(level);
|
|
25
|
+
* pathfinder.find({ x: 0, y: 0 }, { x: 5, y: 5 }, { heights, climb: 1 });
|
|
26
|
+
*
|
|
27
|
+
* const fov = new FieldOfView(level);
|
|
28
|
+
* fov.update(0, 0, 10, { heights, height: 0 }); // sight from ground level
|
|
29
|
+
* ```
|
|
15
30
|
*/
|
|
16
31
|
export class Elevation {
|
|
17
32
|
constructor(level) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Elevation.js","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAEA
|
|
1
|
+
{"version":3,"file":"Elevation.js","sourceRoot":"","sources":["../../src/roguelike/Elevation.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,MAAM,OAAO,SAAS;IAIrB,YAAY,KAAY;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IAChD,CAAC;IAED,qGAAqG;IACrG,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO,CAAC,CAAC;QACvC,OAAO,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;IAC7C,CAAC;IAED,0EAA0E;IAC1E,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc;QACvC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC;YAC/B,MAAM,IAAI,KAAK,CAAC,+CAA+C,MAAM,EAAE,CAAC,CAAC;QAC1E,CAAC;QACD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,OAAO;QACrC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC;IAC/C,CAAC;CACD"}
|
|
@@ -16,6 +16,23 @@ export interface CellFeatureDef<TContext = unknown> {
|
|
|
16
16
|
/** false removes the feature immediately after its consequence runs once; default true (repeatable) */
|
|
17
17
|
persistent?: boolean;
|
|
18
18
|
}
|
|
19
|
+
/**
|
|
20
|
+
* @example
|
|
21
|
+
* ```ts
|
|
22
|
+
* import { FeatureLayer } from '@datamoc/mw_games/roguelike';
|
|
23
|
+
*
|
|
24
|
+
* const features = new FeatureLayer<{ hp: number }>();
|
|
25
|
+
* features.define('trap', {
|
|
26
|
+
* interact: () => true,
|
|
27
|
+
* consequence: (_cell, ctx) => { ctx.hp -= 5; },
|
|
28
|
+
* persistent: false, // sprung once, then gone
|
|
29
|
+
* });
|
|
30
|
+
*
|
|
31
|
+
* features.place(42, 'trap');
|
|
32
|
+
* const hero = { hp: 20 };
|
|
33
|
+
* features.interact(42, hero); // hero.hp is now 15, and the trap is gone
|
|
34
|
+
* ```
|
|
35
|
+
*/
|
|
19
36
|
export declare class FeatureLayer<TContext = unknown> {
|
|
20
37
|
private defs;
|
|
21
38
|
private placed;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Features.d.ts","sourceRoot":"","sources":["../../src/roguelike/Features.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,MAAM,WAAW,cAAc,CAAC,QAAQ,GAAG,OAAO;IACjD,oEAAoE;IACpE,OAAO,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAAC;IAE5C,yGAAyG;IACzG,QAAQ,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,OAAO,GAAG,IAAI,CAAC;IAEvD,4FAA4F;IAC5F,WAAW,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAAC;IAEhD,uGAAuG;IACvG,UAAU,CAAC,EAAE,OAAO,CAAC;CACrB;AAED,qBAAa,YAAY,CAAC,QAAQ,GAAG,OAAO;IAC3C,OAAO,CAAC,IAAI,CAA+C;IAC3D,OAAO,CAAC,MAAM,CAA6B;IAE3C,4FAA4F;IAC5F,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,cAAc,CAAC,QAAQ,CAAC,GAAG,IAAI,CAExD;IAED,sEAAsE;IACtE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAGtC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEzB;IAED,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAEvC;IAED,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAEzB;IAED,+FAA+F;IAC/F,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAGzC;IAED,yFAAyF;IACzF,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAS1C;IAED,OAAO,CAAC,KAAK;IAKb,0FAA0F;IAC1F,MAAM,IAAI;QAAE,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,CAEtC;IAED,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,EAAE,WAAW,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,GAAG,YAAY,CAAC,CAAC,CAAC,CAKrH;CACD"}
|
|
1
|
+
{"version":3,"file":"Features.d.ts","sourceRoot":"","sources":["../../src/roguelike/Features.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,MAAM,WAAW,cAAc,CAAC,QAAQ,GAAG,OAAO;IACjD,oEAAoE;IACpE,OAAO,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAAC;IAE5C,yGAAyG;IACzG,QAAQ,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,OAAO,GAAG,IAAI,CAAC;IAEvD,4FAA4F;IAC5F,WAAW,CAAC,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAAC;IAEhD,uGAAuG;IACvG,UAAU,CAAC,EAAE,OAAO,CAAC;CACrB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,YAAY,CAAC,QAAQ,GAAG,OAAO;IAC3C,OAAO,CAAC,IAAI,CAA+C;IAC3D,OAAO,CAAC,MAAM,CAA6B;IAE3C,4FAA4F;IAC5F,MAAM,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,cAAc,CAAC,QAAQ,CAAC,GAAG,IAAI,CAExD;IAED,sEAAsE;IACtE,KAAK,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAGtC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEzB;IAED,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,GAAG,SAAS,CAEvC;IAED,MAAM,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAEzB;IAED,+FAA+F;IAC/F,OAAO,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAGzC;IAED,yFAAyF;IACzF,QAAQ,CAAC,IAAI,EAAE,MAAM,EAAE,GAAG,EAAE,QAAQ,GAAG,IAAI,CAS1C;IAED,OAAO,CAAC,KAAK;IAKb,0FAA0F;IAC1F,MAAM,IAAI;QAAE,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,CAEtC;IAED,MAAM,CAAC,QAAQ,CAAC,CAAC,EAAE,IAAI,EAAE,WAAW,CAAC,MAAM,EAAE,cAAc,CAAC,CAAC,CAAC,CAAC,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,CAAC,MAAM,EAAE,MAAM,CAAC,EAAE,CAAA;KAAE,GAAG,YAAY,CAAC,CAAC,CAAC,CAKrH;CACD"}
|
|
@@ -1,3 +1,20 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* @example
|
|
3
|
+
* ```ts
|
|
4
|
+
* import { FeatureLayer } from '@datamoc/mw_games/roguelike';
|
|
5
|
+
*
|
|
6
|
+
* const features = new FeatureLayer<{ hp: number }>();
|
|
7
|
+
* features.define('trap', {
|
|
8
|
+
* interact: () => true,
|
|
9
|
+
* consequence: (_cell, ctx) => { ctx.hp -= 5; },
|
|
10
|
+
* persistent: false, // sprung once, then gone
|
|
11
|
+
* });
|
|
12
|
+
*
|
|
13
|
+
* features.place(42, 'trap');
|
|
14
|
+
* const hero = { hp: 20 };
|
|
15
|
+
* features.interact(42, hero); // hero.hp is now 15, and the trap is gone
|
|
16
|
+
* ```
|
|
17
|
+
*/
|
|
1
18
|
export class FeatureLayer {
|
|
2
19
|
constructor() {
|
|
3
20
|
this.defs = new Map();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"Features.js","sourceRoot":"","sources":["../../src/roguelike/Features.ts"],"names":[],"mappings":"AAsBA,MAAM,OAAO,YAAY;IAAzB;QACS,SAAI,GAAG,IAAI,GAAG,EAAoC,CAAC;QACnD,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;IA2D5C,CAAC;IAzDA,4FAA4F;IAC5F,MAAM,CAAC,IAAY,EAAE,GAA6B;QACjD,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,sEAAsE;IACtE,KAAK,CAAC,IAAY,EAAE,IAAY;QAC/B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,+CAA+C,IAAI,GAAG,CAAC,CAAC;QAClG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAC7B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM,CAAC,IAAY;QAClB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM,CAAC,IAAY;QAClB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAED,+FAA+F;IAC/F,OAAO,CAAC,IAAY,EAAE,GAAa;QAClC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7B,GAAG,EAAE,OAAO,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,yFAAyF;IACzF,QAAQ,CAAC,IAAY,EAAE,GAAa;QACnC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7B,IAAI,CAAC,GAAG;YAAE,OAAO;QAEjB,MAAM,OAAO,GAAG,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,EAAE,GAAG,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;QACxE,IAAI,CAAC,OAAO;YAAE,OAAO;QAErB,GAAG,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QAC7B,IAAI,GAAG,CAAC,UAAU,KAAK,KAAK;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAEO,KAAK,CAAC,IAAY;QACzB,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACnC,OAAO,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC7D,CAAC;IAED,0FAA0F;IAC1F,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC;IAC9C,CAAC;IAED,MAAM,CAAC,QAAQ,CAAI,IAA4C,EAAE,IAAmC;QACnG,MAAM,KAAK,GAAG,IAAI,YAAY,EAAK,CAAC;QACpC,KAAK,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,IAAI;YAAE,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QACxD,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,KAAK;YAAE,KAAK,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/D,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
|
|
1
|
+
{"version":3,"file":"Features.js","sourceRoot":"","sources":["../../src/roguelike/Features.ts"],"names":[],"mappings":"AAsBA;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,OAAO,YAAY;IAAzB;QACS,SAAI,GAAG,IAAI,GAAG,EAAoC,CAAC;QACnD,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;IA2D5C,CAAC;IAzDA,4FAA4F;IAC5F,MAAM,CAAC,IAAY,EAAE,GAA6B;QACjD,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAC1B,CAAC;IAED,sEAAsE;IACtE,KAAK,CAAC,IAAY,EAAE,IAAY;QAC/B,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,+CAA+C,IAAI,GAAG,CAAC,CAAC;QAClG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;IAC7B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM,CAAC,IAAY;QAClB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC9B,CAAC;IAED,MAAM,CAAC,IAAY;QAClB,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IAC1B,CAAC;IAED,+FAA+F;IAC/F,OAAO,CAAC,IAAY,EAAE,GAAa;QAClC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7B,GAAG,EAAE,OAAO,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,yFAAyF;IACzF,QAAQ,CAAC,IAAY,EAAE,GAAa;QACnC,MAAM,GAAG,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC;QAC7B,IAAI,CAAC,GAAG;YAAE,OAAO;QAEjB,MAAM,OAAO,GAAG,GAAG,CAAC,QAAQ,CAAC,CAAC,CAAC,GAAG,CAAC,QAAQ,CAAC,IAAI,EAAE,GAAG,CAAC,KAAK,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC;QACxE,IAAI,CAAC,OAAO;YAAE,OAAO;QAErB,GAAG,CAAC,WAAW,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QAC7B,IAAI,GAAG,CAAC,UAAU,KAAK,KAAK;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;IACjD,CAAC;IAEO,KAAK,CAAC,IAAY;QACzB,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QACnC,OAAO,IAAI,KAAK,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IAC7D,CAAC;IAED,0FAA0F;IAC1F,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC,EAAE,CAAC;IAC9C,CAAC;IAED,MAAM,CAAC,QAAQ,CAAI,IAA4C,EAAE,IAAmC;QACnG,MAAM,KAAK,GAAG,IAAI,YAAY,EAAK,CAAC;QACpC,KAAK,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,IAAI,IAAI;YAAE,KAAK,CAAC,MAAM,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QACxD,KAAK,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,IAAI,IAAI,CAAC,KAAK;YAAE,KAAK,CAAC,KAAK,CAAC,IAAI,EAAE,IAAI,CAAC,CAAC;QAC/D,OAAO,KAAK,CAAC;IACd,CAAC;CACD"}
|
|
@@ -26,6 +26,19 @@ export interface HeightSight {
|
|
|
26
26
|
heights: Elevation;
|
|
27
27
|
height?: number;
|
|
28
28
|
}
|
|
29
|
+
/**
|
|
30
|
+
* @example
|
|
31
|
+
* ```ts
|
|
32
|
+
* import { FieldOfView, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
33
|
+
*
|
|
34
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
35
|
+
* const fov = new FieldOfView(level);
|
|
36
|
+
*
|
|
37
|
+
* fov.update(5, 5, 8); // the hero's own sight, radius 8
|
|
38
|
+
* console.log(fov.visible.has(level.index(6, 5))); // true - lit right now
|
|
39
|
+
* console.log(fov.explored.has(level.index(6, 5))); // true - stays remembered after leaving
|
|
40
|
+
* ```
|
|
41
|
+
*/
|
|
29
42
|
export declare class FieldOfView {
|
|
30
43
|
private level;
|
|
31
44
|
private fov;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"FieldOfView.d.ts","sourceRoot":"","sources":["../../src/roguelike/FieldOfView.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAIhD;;;;;;;;;;;;;GAaG;AACH;;;;;;;GAOG;AACH,MAAM,WAAW,WAAW;IAC3B,OAAO,EAAE,SAAS,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,qBAAa,WAAW;IAAG,OAAO,CAAC,KAAK,CAAQ;IAG/C,OAAO,CAAC,GAAG,CAAuD;IAElE,8BAA8B;IAC9B,QAAQ,CAAC,OAAO,cAAqB;IAErC,oDAAoD;IACpD,QAAQ,CAAC,QAAQ,cAAqB;IAEtC,6DAA6D;IAC7D,QAAQ,CAAC,KAAK,sBAA6B;IAE3C,YAAY,KAAK,EAAE,KAAK,EAGvB;IAED;;;;;;;;;;;OAWG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,WAAW,GAAG,IAAI,CAmCtE;IAED,8DAA8D;IAC9D,OAAO,CAAC,SAAS;IAOjB,0FAA0F;IAC1F,OAAO,CAAC,gBAAgB;IAyBxB;;;;;OAKG;IACH,OAAO,CAAC,aAAa;IAerB,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEvC;IAED,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAExC;IAED,sDAAsD;IACtD,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEpC;IAED,gDAAgD;IAChD,KAAK,IAAI,IAAI,CAIZ;IAED,wEAAwE;IACxE,SAAS,IAAI,IAAI,CAEhB;CACD"}
|
|
1
|
+
{"version":3,"file":"FieldOfView.d.ts","sourceRoot":"","sources":["../../src/roguelike/FieldOfView.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAIhD;;;;;;;;;;;;;GAaG;AACH;;;;;;;GAOG;AACH,MAAM,WAAW,WAAW;IAC3B,OAAO,EAAE,SAAS,CAAC;IACnB,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAED;;;;;;;;;;;;GAYG;AACH,qBAAa,WAAW;IAAG,OAAO,CAAC,KAAK,CAAQ;IAG/C,OAAO,CAAC,GAAG,CAAuD;IAElE,8BAA8B;IAC9B,QAAQ,CAAC,OAAO,cAAqB;IAErC,oDAAoD;IACpD,QAAQ,CAAC,QAAQ,cAAqB;IAEtC,6DAA6D;IAC7D,QAAQ,CAAC,KAAK,sBAA6B;IAE3C,YAAY,KAAK,EAAE,KAAK,EAGvB;IAED;;;;;;;;;;;OAWG;IACH,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,WAAW,GAAG,IAAI,CAmCtE;IAED,8DAA8D;IAC9D,OAAO,CAAC,SAAS;IAOjB,0FAA0F;IAC1F,OAAO,CAAC,gBAAgB;IAyBxB;;;;;OAKG;IACH,OAAO,CAAC,aAAa;IAerB,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEvC;IAED,UAAU,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAExC;IAED,sDAAsD;IACtD,OAAO,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEpC;IAED,gDAAgD;IAChD,KAAK,IAAI,IAAI,CAIZ;IAED,wEAAwE;IACxE,SAAS,IAAI,IAAI,CAEhB;CACD"}
|
|
@@ -1,6 +1,19 @@
|
|
|
1
1
|
import { FOV } from 'rot-js';
|
|
2
2
|
import { hexRange, hexLine } from '../core/Hex.js';
|
|
3
3
|
import { chebyshevDistance, traceLine } from './Targeting.js';
|
|
4
|
+
/**
|
|
5
|
+
* @example
|
|
6
|
+
* ```ts
|
|
7
|
+
* import { FieldOfView, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
|
|
8
|
+
*
|
|
9
|
+
* const level = new Level(20, 20, [WALL, FLOOR], 1);
|
|
10
|
+
* const fov = new FieldOfView(level);
|
|
11
|
+
*
|
|
12
|
+
* fov.update(5, 5, 8); // the hero's own sight, radius 8
|
|
13
|
+
* console.log(fov.visible.has(level.index(6, 5))); // true - lit right now
|
|
14
|
+
* console.log(fov.explored.has(level.index(6, 5))); // true - stays remembered after leaving
|
|
15
|
+
* ```
|
|
16
|
+
*/
|
|
4
17
|
export class FieldOfView {
|
|
5
18
|
constructor(level) {
|
|
6
19
|
/** cells currently in view */
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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