@datamoc/mw_games 0.4.0 → 0.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (665) hide show
  1. package/README.md +2 -2
  2. package/dist/actors/Advancement.d.ts +17 -0
  3. package/dist/actors/Advancement.d.ts.map +1 -1
  4. package/dist/actors/Advancement.js +17 -0
  5. package/dist/actors/Advancement.js.map +1 -1
  6. package/dist/actors/Affix.d.ts +20 -0
  7. package/dist/actors/Affix.d.ts.map +1 -1
  8. package/dist/actors/Affix.js.map +1 -1
  9. package/dist/actors/Appearances.d.ts +12 -0
  10. package/dist/actors/Appearances.d.ts.map +1 -1
  11. package/dist/actors/Appearances.js +12 -0
  12. package/dist/actors/Appearances.js.map +1 -1
  13. package/dist/actors/Aura.d.ts +16 -0
  14. package/dist/actors/Aura.d.ts.map +1 -1
  15. package/dist/actors/Aura.js +16 -0
  16. package/dist/actors/Aura.js.map +1 -1
  17. package/dist/actors/Barrier.d.ts +13 -0
  18. package/dist/actors/Barrier.d.ts.map +1 -1
  19. package/dist/actors/Barrier.js.map +1 -1
  20. package/dist/actors/Charges.d.ts +13 -0
  21. package/dist/actors/Charges.d.ts.map +1 -1
  22. package/dist/actors/Charges.js.map +1 -1
  23. package/dist/actors/Equipment.d.ts +18 -0
  24. package/dist/actors/Equipment.d.ts.map +1 -1
  25. package/dist/actors/Equipment.js +18 -0
  26. package/dist/actors/Equipment.js.map +1 -1
  27. package/dist/actors/Inventory.d.ts +12 -0
  28. package/dist/actors/Inventory.d.ts.map +1 -1
  29. package/dist/actors/Inventory.js +12 -0
  30. package/dist/actors/Inventory.js.map +1 -1
  31. package/dist/actors/ItemState.d.ts +13 -0
  32. package/dist/actors/ItemState.d.ts.map +1 -1
  33. package/dist/actors/ItemState.js +13 -0
  34. package/dist/actors/ItemState.js.map +1 -1
  35. package/dist/actors/ItemStatusEffect.d.ts +13 -0
  36. package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
  37. package/dist/actors/ItemStatusEffect.js +13 -0
  38. package/dist/actors/ItemStatusEffect.js.map +1 -1
  39. package/dist/actors/Loot.d.ts +15 -1
  40. package/dist/actors/Loot.d.ts.map +1 -1
  41. package/dist/actors/Loot.js +15 -1
  42. package/dist/actors/Loot.js.map +1 -1
  43. package/dist/actors/Progression.d.ts +14 -1
  44. package/dist/actors/Progression.d.ts.map +1 -1
  45. package/dist/actors/Progression.js +14 -1
  46. package/dist/actors/Progression.js.map +1 -1
  47. package/dist/actors/Resource.d.ts +14 -0
  48. package/dist/actors/Resource.d.ts.map +1 -1
  49. package/dist/actors/Resource.js.map +1 -1
  50. package/dist/actors/Scaling.d.ts +8 -0
  51. package/dist/actors/Scaling.d.ts.map +1 -1
  52. package/dist/actors/Scaling.js.map +1 -1
  53. package/dist/actors/Shop.d.ts +15 -0
  54. package/dist/actors/Shop.d.ts.map +1 -1
  55. package/dist/actors/Shop.js.map +1 -1
  56. package/dist/actors/SkillPoints.d.ts +13 -0
  57. package/dist/actors/SkillPoints.d.ts.map +1 -1
  58. package/dist/actors/SkillPoints.js +13 -0
  59. package/dist/actors/SkillPoints.js.map +1 -1
  60. package/dist/actors/StatusEffect.d.ts +18 -0
  61. package/dist/actors/StatusEffect.d.ts.map +1 -1
  62. package/dist/actors/StatusEffect.js +18 -0
  63. package/dist/actors/StatusEffect.js.map +1 -1
  64. package/dist/actors/Support.d.ts +11 -0
  65. package/dist/actors/Support.d.ts.map +1 -1
  66. package/dist/actors/Support.js +11 -0
  67. package/dist/actors/Support.js.map +1 -1
  68. package/dist/actors/Traits.d.ts +14 -0
  69. package/dist/actors/Traits.d.ts.map +1 -1
  70. package/dist/actors/Traits.js +14 -0
  71. package/dist/actors/Traits.js.map +1 -1
  72. package/dist/actors/craft.d.ts +16 -0
  73. package/dist/actors/craft.d.ts.map +1 -1
  74. package/dist/actors/craft.js +16 -0
  75. package/dist/actors/craft.js.map +1 -1
  76. package/dist/actors/skillCheck.d.ts +8 -0
  77. package/dist/actors/skillCheck.d.ts.map +1 -1
  78. package/dist/actors/skillCheck.js +8 -0
  79. package/dist/actors/skillCheck.js.map +1 -1
  80. package/dist/assets/ByteProgress.d.ts +10 -0
  81. package/dist/assets/ByteProgress.d.ts.map +1 -1
  82. package/dist/assets/ByteProgress.js +10 -0
  83. package/dist/assets/ByteProgress.js.map +1 -1
  84. package/dist/assets/Streaming.d.ts +10 -0
  85. package/dist/assets/Streaming.d.ts.map +1 -1
  86. package/dist/assets/Streaming.js +10 -0
  87. package/dist/assets/Streaming.js.map +1 -1
  88. package/dist/assets/binary.d.ts +52 -0
  89. package/dist/assets/binary.d.ts.map +1 -0
  90. package/dist/assets/binary.js +57 -0
  91. package/dist/assets/binary.js.map +1 -0
  92. package/dist/assets/index.d.ts +10 -5
  93. package/dist/assets/index.d.ts.map +1 -1
  94. package/dist/assets/index.js +9 -5
  95. package/dist/assets/index.js.map +1 -1
  96. package/dist/assets/loader.d.ts +11 -0
  97. package/dist/assets/loader.d.ts.map +1 -1
  98. package/dist/assets/loader.js +11 -0
  99. package/dist/assets/loader.js.map +1 -1
  100. package/dist/assets/paths.d.ts +10 -0
  101. package/dist/assets/paths.d.ts.map +1 -1
  102. package/dist/assets/paths.js +10 -0
  103. package/dist/assets/paths.js.map +1 -1
  104. package/dist/audio/Captions.d.ts +13 -1
  105. package/dist/audio/Captions.d.ts.map +1 -1
  106. package/dist/audio/Captions.js +13 -1
  107. package/dist/audio/Captions.js.map +1 -1
  108. package/dist/audio/Midi.d.ts +19 -1
  109. package/dist/audio/Midi.d.ts.map +1 -1
  110. package/dist/audio/Midi.js +19 -1
  111. package/dist/audio/Midi.js.map +1 -1
  112. package/dist/audio/Music.d.ts +11 -0
  113. package/dist/audio/Music.d.ts.map +1 -1
  114. package/dist/audio/Music.js +11 -0
  115. package/dist/audio/Music.js.map +1 -1
  116. package/dist/audio/Orchestrator.d.ts +14 -0
  117. package/dist/audio/Orchestrator.d.ts.map +1 -1
  118. package/dist/audio/Orchestrator.js +14 -0
  119. package/dist/audio/Orchestrator.js.map +1 -1
  120. package/dist/audio/Playable.d.ts +11 -1
  121. package/dist/audio/Playable.d.ts.map +1 -1
  122. package/dist/audio/Playable.js +11 -1
  123. package/dist/audio/Playable.js.map +1 -1
  124. package/dist/audio/Sound.d.ts +8 -0
  125. package/dist/audio/Sound.d.ts.map +1 -1
  126. package/dist/audio/Sound.js +8 -0
  127. package/dist/audio/Sound.js.map +1 -1
  128. package/dist/audio/Synth.d.ts +15 -0
  129. package/dist/audio/Synth.d.ts.map +1 -1
  130. package/dist/audio/Synth.js +15 -0
  131. package/dist/audio/Synth.js.map +1 -1
  132. package/dist/battle/BattleAI.d.ts +18 -2
  133. package/dist/battle/BattleAI.d.ts.map +1 -1
  134. package/dist/battle/BattleAI.js +18 -2
  135. package/dist/battle/BattleAI.js.map +1 -1
  136. package/dist/battle/Evolution.d.ts +12 -0
  137. package/dist/battle/Evolution.d.ts.map +1 -1
  138. package/dist/battle/Evolution.js +12 -0
  139. package/dist/battle/Evolution.js.map +1 -1
  140. package/dist/battle/Field.d.ts +11 -0
  141. package/dist/battle/Field.d.ts.map +1 -1
  142. package/dist/battle/Field.js.map +1 -1
  143. package/dist/battle/Hooks.d.ts +16 -0
  144. package/dist/battle/Hooks.d.ts.map +1 -1
  145. package/dist/battle/Hooks.js +16 -0
  146. package/dist/battle/Hooks.js.map +1 -1
  147. package/dist/battle/Move.d.ts +13 -0
  148. package/dist/battle/Move.d.ts.map +1 -1
  149. package/dist/battle/Move.js +13 -0
  150. package/dist/battle/Move.js.map +1 -1
  151. package/dist/battle/Party.d.ts +11 -0
  152. package/dist/battle/Party.d.ts.map +1 -1
  153. package/dist/battle/Party.js +11 -0
  154. package/dist/battle/Party.js.map +1 -1
  155. package/dist/battle/Species.d.ts +10 -0
  156. package/dist/battle/Species.d.ts.map +1 -1
  157. package/dist/battle/Species.js +10 -0
  158. package/dist/battle/Species.js.map +1 -1
  159. package/dist/battle/StatStages.d.ts +14 -0
  160. package/dist/battle/StatStages.d.ts.map +1 -1
  161. package/dist/battle/StatStages.js.map +1 -1
  162. package/dist/battle/TypeMatrix.d.ts +11 -0
  163. package/dist/battle/TypeMatrix.d.ts.map +1 -1
  164. package/dist/battle/TypeMatrix.js +11 -0
  165. package/dist/battle/TypeMatrix.js.map +1 -1
  166. package/dist/board/Army.d.ts +75 -0
  167. package/dist/board/Army.d.ts.map +1 -1
  168. package/dist/board/Army.js +75 -0
  169. package/dist/board/Army.js.map +1 -1
  170. package/dist/board/Classics.d.ts +297 -1
  171. package/dist/board/Classics.d.ts.map +1 -1
  172. package/dist/board/Classics.js +297 -1
  173. package/dist/board/Classics.js.map +1 -1
  174. package/dist/board/Engine.d.ts +23 -0
  175. package/dist/board/Engine.d.ts.map +1 -1
  176. package/dist/board/Engine.js +23 -0
  177. package/dist/board/Engine.js.map +1 -1
  178. package/dist/board/FogOfWar.d.ts +20 -0
  179. package/dist/board/FogOfWar.d.ts.map +1 -1
  180. package/dist/board/FogOfWar.js +20 -0
  181. package/dist/board/FogOfWar.js.map +1 -1
  182. package/dist/board/Tactics.d.ts +158 -1
  183. package/dist/board/Tactics.d.ts.map +1 -1
  184. package/dist/board/Tactics.js +125 -1
  185. package/dist/board/Tactics.js.map +1 -1
  186. package/dist/board/chess.d.ts +87 -3
  187. package/dist/board/chess.d.ts.map +1 -1
  188. package/dist/board/chess.js +96 -4
  189. package/dist/board/chess.js.map +1 -1
  190. package/dist/core/Achievements.d.ts +15 -0
  191. package/dist/core/Achievements.d.ts.map +1 -1
  192. package/dist/core/Achievements.js +15 -0
  193. package/dist/core/Achievements.js.map +1 -1
  194. package/dist/core/Collection.d.ts +12 -0
  195. package/dist/core/Collection.d.ts.map +1 -1
  196. package/dist/core/Collection.js +12 -0
  197. package/dist/core/Collection.js.map +1 -1
  198. package/dist/core/Entity.d.ts +42 -0
  199. package/dist/core/Entity.d.ts.map +1 -0
  200. package/dist/core/Entity.js +47 -0
  201. package/dist/core/Entity.js.map +1 -0
  202. package/dist/core/Feedback.d.ts +11 -1
  203. package/dist/core/Feedback.d.ts.map +1 -1
  204. package/dist/core/Feedback.js +11 -1
  205. package/dist/core/Feedback.js.map +1 -1
  206. package/dist/core/Hex.d.ts +14 -0
  207. package/dist/core/Hex.d.ts.map +1 -1
  208. package/dist/core/Hex.js +14 -0
  209. package/dist/core/Hex.js.map +1 -1
  210. package/dist/core/Hooks.d.ts +14 -0
  211. package/dist/core/Hooks.d.ts.map +1 -1
  212. package/dist/core/Hooks.js.map +1 -1
  213. package/dist/core/Input.d.ts +12 -0
  214. package/dist/core/Input.d.ts.map +1 -1
  215. package/dist/core/Input.js.map +1 -1
  216. package/dist/core/Loading.d.ts +17 -0
  217. package/dist/core/Loading.d.ts.map +1 -1
  218. package/dist/core/Loading.js +17 -0
  219. package/dist/core/Loading.js.map +1 -1
  220. package/dist/core/Log.d.ts +9 -0
  221. package/dist/core/Log.d.ts.map +1 -1
  222. package/dist/core/Log.js +9 -0
  223. package/dist/core/Log.js.map +1 -1
  224. package/dist/core/Multiplayer.d.ts +12 -0
  225. package/dist/core/Multiplayer.d.ts.map +1 -1
  226. package/dist/core/Multiplayer.js +12 -0
  227. package/dist/core/Multiplayer.js.map +1 -1
  228. package/dist/core/News.d.ts +12 -0
  229. package/dist/core/News.d.ts.map +1 -1
  230. package/dist/core/News.js.map +1 -1
  231. package/dist/core/PlayerInput.d.ts +14 -0
  232. package/dist/core/PlayerInput.d.ts.map +1 -1
  233. package/dist/core/PlayerInput.js +14 -0
  234. package/dist/core/PlayerInput.js.map +1 -1
  235. package/dist/core/Presentation.d.ts +56 -0
  236. package/dist/core/Presentation.d.ts.map +1 -0
  237. package/dist/core/Presentation.js +78 -0
  238. package/dist/core/Presentation.js.map +1 -0
  239. package/dist/core/Random.d.ts +24 -0
  240. package/dist/core/Random.d.ts.map +1 -1
  241. package/dist/core/Random.js +24 -0
  242. package/dist/core/Random.js.map +1 -1
  243. package/dist/core/Replay.d.ts +31 -0
  244. package/dist/core/Replay.d.ts.map +1 -1
  245. package/dist/core/Replay.js +31 -0
  246. package/dist/core/Replay.js.map +1 -1
  247. package/dist/core/RunHistory.d.ts +12 -0
  248. package/dist/core/RunHistory.d.ts.map +1 -1
  249. package/dist/core/RunHistory.js.map +1 -1
  250. package/dist/core/Sanitize.d.ts +18 -0
  251. package/dist/core/Sanitize.d.ts.map +1 -1
  252. package/dist/core/Sanitize.js +18 -0
  253. package/dist/core/Sanitize.js.map +1 -1
  254. package/dist/core/Save.d.ts.map +1 -1
  255. package/dist/core/Save.js +13 -0
  256. package/dist/core/Save.js.map +1 -1
  257. package/dist/core/SaveSync.d.ts +14 -0
  258. package/dist/core/SaveSync.d.ts.map +1 -1
  259. package/dist/core/SaveSync.js.map +1 -1
  260. package/dist/core/Scene.d.ts +13 -0
  261. package/dist/core/Scene.d.ts.map +1 -1
  262. package/dist/core/Scene.js +13 -0
  263. package/dist/core/Scene.js.map +1 -1
  264. package/dist/core/SceneStack.d.ts +20 -0
  265. package/dist/core/SceneStack.d.ts.map +1 -1
  266. package/dist/core/SceneStack.js +20 -0
  267. package/dist/core/SceneStack.js.map +1 -1
  268. package/dist/core/Scramble.d.ts +8 -0
  269. package/dist/core/Scramble.d.ts.map +1 -1
  270. package/dist/core/Scramble.js +8 -0
  271. package/dist/core/Scramble.js.map +1 -1
  272. package/dist/core/Session.d.ts +10 -0
  273. package/dist/core/Session.d.ts.map +1 -1
  274. package/dist/core/Session.js.map +1 -1
  275. package/dist/core/Signal.d.ts +11 -0
  276. package/dist/core/Signal.d.ts.map +1 -1
  277. package/dist/core/Signal.js.map +1 -1
  278. package/dist/core/Spawner.d.ts +17 -0
  279. package/dist/core/Spawner.d.ts.map +1 -1
  280. package/dist/core/Spawner.js +17 -0
  281. package/dist/core/Spawner.js.map +1 -1
  282. package/dist/core/Stats.d.ts +14 -0
  283. package/dist/core/Stats.d.ts.map +1 -1
  284. package/dist/core/Stats.js +14 -0
  285. package/dist/core/Stats.js.map +1 -1
  286. package/dist/core/Telemetry.d.ts +11 -0
  287. package/dist/core/Telemetry.d.ts.map +1 -1
  288. package/dist/core/Telemetry.js +11 -0
  289. package/dist/core/Telemetry.js.map +1 -1
  290. package/dist/core/Tween.d.ts +16 -1
  291. package/dist/core/Tween.d.ts.map +1 -1
  292. package/dist/core/Tween.js +16 -1
  293. package/dist/core/Tween.js.map +1 -1
  294. package/dist/core/UndoHistory.d.ts +15 -0
  295. package/dist/core/UndoHistory.d.ts.map +1 -1
  296. package/dist/core/UndoHistory.js.map +1 -1
  297. package/dist/core/index.d.ts +4 -0
  298. package/dist/core/index.d.ts.map +1 -1
  299. package/dist/core/index.js +2 -0
  300. package/dist/core/index.js.map +1 -1
  301. package/dist/i18n/Content.d.ts +151 -0
  302. package/dist/i18n/Content.d.ts.map +1 -0
  303. package/dist/i18n/Content.js +219 -0
  304. package/dist/i18n/Content.js.map +1 -0
  305. package/dist/i18n/Format.d.ts +25 -0
  306. package/dist/i18n/Format.d.ts.map +1 -0
  307. package/dist/i18n/Format.js +32 -0
  308. package/dist/i18n/Format.js.map +1 -0
  309. package/dist/i18n/SemanticMessage.d.ts +71 -0
  310. package/dist/i18n/SemanticMessage.d.ts.map +1 -0
  311. package/dist/i18n/SemanticMessage.js +40 -0
  312. package/dist/i18n/SemanticMessage.js.map +1 -0
  313. package/dist/i18n/Validate.d.ts +56 -0
  314. package/dist/i18n/Validate.d.ts.map +1 -0
  315. package/dist/i18n/Validate.js +65 -0
  316. package/dist/i18n/Validate.js.map +1 -0
  317. package/dist/i18n/index.d.ts +74 -3
  318. package/dist/i18n/index.d.ts.map +1 -1
  319. package/dist/i18n/index.js +136 -7
  320. package/dist/i18n/index.js.map +1 -1
  321. package/dist/mw_games.global.js +153 -88
  322. package/dist/roguelike/Blob.d.ts +11 -0
  323. package/dist/roguelike/Blob.d.ts.map +1 -1
  324. package/dist/roguelike/Blob.js +11 -0
  325. package/dist/roguelike/Blob.js.map +1 -1
  326. package/dist/roguelike/Boss.d.ts +12 -0
  327. package/dist/roguelike/Boss.d.ts.map +1 -1
  328. package/dist/roguelike/Boss.js +12 -0
  329. package/dist/roguelike/Boss.js.map +1 -1
  330. package/dist/roguelike/Combat.d.ts +13 -0
  331. package/dist/roguelike/Combat.d.ts.map +1 -1
  332. package/dist/roguelike/Combat.js +13 -0
  333. package/dist/roguelike/Combat.js.map +1 -1
  334. package/dist/roguelike/ContentRoll.d.ts +10 -0
  335. package/dist/roguelike/ContentRoll.d.ts.map +1 -1
  336. package/dist/roguelike/ContentRoll.js +10 -0
  337. package/dist/roguelike/ContentRoll.js.map +1 -1
  338. package/dist/roguelike/Doors.d.ts +13 -0
  339. package/dist/roguelike/Doors.d.ts.map +1 -1
  340. package/dist/roguelike/Doors.js +13 -0
  341. package/dist/roguelike/Doors.js.map +1 -1
  342. package/dist/roguelike/DungeonParity.d.ts +15 -0
  343. package/dist/roguelike/DungeonParity.d.ts.map +1 -1
  344. package/dist/roguelike/DungeonParity.js +15 -0
  345. package/dist/roguelike/DungeonParity.js.map +1 -1
  346. package/dist/roguelike/Elevation.d.ts +15 -0
  347. package/dist/roguelike/Elevation.d.ts.map +1 -1
  348. package/dist/roguelike/Elevation.js +15 -0
  349. package/dist/roguelike/Elevation.js.map +1 -1
  350. package/dist/roguelike/Features.d.ts +17 -0
  351. package/dist/roguelike/Features.d.ts.map +1 -1
  352. package/dist/roguelike/Features.js +17 -0
  353. package/dist/roguelike/Features.js.map +1 -1
  354. package/dist/roguelike/FieldOfView.d.ts +13 -0
  355. package/dist/roguelike/FieldOfView.d.ts.map +1 -1
  356. package/dist/roguelike/FieldOfView.js +13 -0
  357. package/dist/roguelike/FieldOfView.js.map +1 -1
  358. package/dist/roguelike/Level.d.ts +26 -1
  359. package/dist/roguelike/Level.d.ts.map +1 -1
  360. package/dist/roguelike/Level.js +26 -1
  361. package/dist/roguelike/Level.js.map +1 -1
  362. package/dist/roguelike/MonsterAI.d.ts +14 -0
  363. package/dist/roguelike/MonsterAI.d.ts.map +1 -1
  364. package/dist/roguelike/MonsterAI.js +14 -0
  365. package/dist/roguelike/MonsterAI.js.map +1 -1
  366. package/dist/roguelike/MultiStageAbility.d.ts +16 -0
  367. package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
  368. package/dist/roguelike/MultiStageAbility.js +16 -0
  369. package/dist/roguelike/MultiStageAbility.js.map +1 -1
  370. package/dist/roguelike/Pathfinder.d.ts +23 -2
  371. package/dist/roguelike/Pathfinder.d.ts.map +1 -1
  372. package/dist/roguelike/Pathfinder.js +23 -2
  373. package/dist/roguelike/Pathfinder.js.map +1 -1
  374. package/dist/roguelike/Placement.d.ts +62 -0
  375. package/dist/roguelike/Placement.d.ts.map +1 -0
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@@ -21,6 +21,20 @@ export interface OrchestratorState {
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  * Cues are separate from states because they are fire-and-forget one-shots (`Sound`, not
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  * `Music`) - folding them into `enter` would conflate "this is where we are" with "this just
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  * happened".
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+ *
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+ * @example
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+ * ```ts
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+ * import { Orchestrator, Music, Sound } from '@datamoc/mw_games/audio';
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+ *
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+ * const orchestrator = new Orchestrator(new Music());
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+ * orchestrator.define('exploring', { track: 'music/town.mp3' });
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+ * orchestrator.define('combat', { track: 'music/battle.mp3', fadeDuration: 0.5 });
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+ * orchestrator.on('levelUp', new Sound('sounds/level-up.mp3'));
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+ *
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+ * orchestrator.enter('combat'); // crossfades in
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+ * orchestrator.enter('combat'); // already playing - a no-op, does not refade
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+ * orchestrator.trigger('levelUp'); // fires the one-shot cue
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+ * ```
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  */
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  export declare class Orchestrator {
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  private states;
@@ -1 +1 @@
1
- {"version":3,"file":"Orchestrator.d.ts","sourceRoot":"","sources":["../../src/audio/Orchestrator.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC,2GAA2G;AAC3G,MAAM,WAAW,iBAAiB;IACjC,KAAK,EAAE,MAAM,CAAC;IACd,YAAY,CAAC,EAAE,MAAM,CAAC;CACtB;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,qBAAa,YAAY;IACxB,OAAO,CAAC,MAAM,CAAwC;IACtD,OAAO,CAAC,IAAI,CAA4B;IACxC,OAAO,CAAC,YAAY,CAAuB;IAC3C,OAAO,CAAC,KAAK,CAAQ;IAErB,YAAY,KAAK,EAAE,KAAK,EAEvB;IAED,oDAAoD;IACpD,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,iBAAiB,GAAG,IAAI,CAEtD;IAED,yFAAyF;IACzF,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAQzB;IAED,8DAA8D;IAC9D,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,GAAG,IAAI,CAElC;IAED,sFAAsF;IACtF,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAE3B;CACD"}
1
+ {"version":3,"file":"Orchestrator.d.ts","sourceRoot":"","sources":["../../src/audio/Orchestrator.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AACxC,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC,2GAA2G;AAC3G,MAAM,WAAW,iBAAiB;IACjC,KAAK,EAAE,MAAM,CAAC;IACd,YAAY,CAAC,EAAE,MAAM,CAAC;CACtB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,qBAAa,YAAY;IACxB,OAAO,CAAC,MAAM,CAAwC;IACtD,OAAO,CAAC,IAAI,CAA4B;IACxC,OAAO,CAAC,YAAY,CAAuB;IAC3C,OAAO,CAAC,KAAK,CAAQ;IAErB,YAAY,KAAK,EAAE,KAAK,EAEvB;IAED,oDAAoD;IACpD,MAAM,CAAC,KAAK,EAAE,MAAM,EAAE,OAAO,EAAE,iBAAiB,GAAG,IAAI,CAEtD;IAED,yFAAyF;IACzF,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAQzB;IAED,8DAA8D;IAC9D,EAAE,CAAC,KAAK,EAAE,MAAM,EAAE,GAAG,EAAE,KAAK,GAAG,IAAI,CAElC;IAED,sFAAsF;IACtF,OAAO,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAE3B;CACD"}
@@ -14,6 +14,20 @@
14
14
  * Cues are separate from states because they are fire-and-forget one-shots (`Sound`, not
15
15
  * `Music`) - folding them into `enter` would conflate "this is where we are" with "this just
16
16
  * happened".
17
+ *
18
+ * @example
19
+ * ```ts
20
+ * import { Orchestrator, Music, Sound } from '@datamoc/mw_games/audio';
21
+ *
22
+ * const orchestrator = new Orchestrator(new Music());
23
+ * orchestrator.define('exploring', { track: 'music/town.mp3' });
24
+ * orchestrator.define('combat', { track: 'music/battle.mp3', fadeDuration: 0.5 });
25
+ * orchestrator.on('levelUp', new Sound('sounds/level-up.mp3'));
26
+ *
27
+ * orchestrator.enter('combat'); // crossfades in
28
+ * orchestrator.enter('combat'); // already playing - a no-op, does not refade
29
+ * orchestrator.trigger('levelUp'); // fires the one-shot cue
30
+ * ```
17
31
  */
18
32
  export class Orchestrator {
19
33
  constructor(music) {
@@ -1 +1 @@
1
- {"version":3,"file":"Orchestrator.js","sourceRoot":"","sources":["../../src/audio/Orchestrator.ts"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;GAgBG;AACH,MAAM,OAAO,YAAY;IAMxB,YAAY,KAAY;QALhB,WAAM,GAAG,IAAI,GAAG,EAA6B,CAAC;QAC9C,SAAI,GAAG,IAAI,GAAG,EAAiB,CAAC;QAChC,iBAAY,GAAkB,IAAI,CAAC;QAI1C,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,CAAC;IAED,oDAAoD;IACpD,MAAM,CAAC,KAAa,EAAE,OAA0B;QAC/C,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACjC,CAAC;IAED,yFAAyF;IACzF,KAAK,CAAC,KAAa;QAClB,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACvC,IAAI,CAAC,OAAO;YAAE,MAAM,IAAI,KAAK,CAAC,uCAAuC,KAAK,GAAG,CAAC,CAAC;QAE/E,IAAI,OAAO,CAAC,KAAK,KAAK,IAAI,CAAC,YAAY;YAAE,OAAO;QAEhD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,KAAK,CAAC;IACnC,CAAC;IAED,8DAA8D;IAC9D,EAAE,CAAC,KAAa,EAAE,GAAU;QAC3B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,sFAAsF;IACtF,OAAO,CAAC,KAAa;QACpB,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,IAAI,EAAE,CAAC;IAC9B,CAAC;CACD"}
1
+ {"version":3,"file":"Orchestrator.js","sourceRoot":"","sources":["../../src/audio/Orchestrator.ts"],"names":[],"mappings":"AASA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AACH,MAAM,OAAO,YAAY;IAMxB,YAAY,KAAY;QALhB,WAAM,GAAG,IAAI,GAAG,EAA6B,CAAC;QAC9C,SAAI,GAAG,IAAI,GAAG,EAAiB,CAAC;QAChC,iBAAY,GAAkB,IAAI,CAAC;QAI1C,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,CAAC;IAED,oDAAoD;IACpD,MAAM,CAAC,KAAa,EAAE,OAA0B;QAC/C,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;IACjC,CAAC;IAED,yFAAyF;IACzF,KAAK,CAAC,KAAa;QAClB,MAAM,OAAO,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACvC,IAAI,CAAC,OAAO;YAAE,MAAM,IAAI,KAAK,CAAC,uCAAuC,KAAK,GAAG,CAAC,CAAC;QAE/E,IAAI,OAAO,CAAC,KAAK,KAAK,IAAI,CAAC,YAAY;YAAE,OAAO;QAEhD,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACrD,IAAI,CAAC,YAAY,GAAG,OAAO,CAAC,KAAK,CAAC;IACnC,CAAC;IAED,8DAA8D;IAC9D,EAAE,CAAC,KAAa,EAAE,GAAU;QAC3B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,sFAAsF;IACtF,OAAO,CAAC,KAAa;QACpB,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,EAAE,IAAI,EAAE,CAAC;IAC9B,CAAC;CACD"}
@@ -14,6 +14,16 @@ export interface Playable {
14
14
  * end event can omit it; single-track Music remains fully usable there. */
15
15
  onended?: ((event: Event) => unknown) | null;
16
16
  }
17
- /** the real thing: an `HTMLAudioElement` pointed at a resolved asset path */
17
+ /**
18
+ * The real thing: an `HTMLAudioElement` pointed at a resolved asset path.
19
+ *
20
+ * @example
21
+ * ```ts
22
+ * import { createAudio, Sound } from '@datamoc/mw_games/audio';
23
+ *
24
+ * // Sound/Music both default to this; supply your own only for a test or a non-browser backend
25
+ * const hit = new Sound('sounds/hit.mp3', { create: createAudio });
26
+ * ```
27
+ */
18
28
  export declare function createAudio(path: string): Playable;
19
29
  //# sourceMappingURL=Playable.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Playable.d.ts","sourceRoot":"","sources":["../../src/audio/Playable.ts"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,MAAM,WAAW,QAAQ;IACxB,IAAI,IAAI,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAC7B,KAAK,IAAI,IAAI,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,OAAO,CAAC;IACd;+EAC2E;IAC3E,OAAO,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,KAAK,OAAO,CAAC,GAAG,IAAI,CAAC;CAC7C;AAED,6EAA6E;AAC7E,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,QAAQ,CAElD"}
1
+ {"version":3,"file":"Playable.d.ts","sourceRoot":"","sources":["../../src/audio/Playable.ts"],"names":[],"mappings":"AAEA;;;;;GAKG;AACH,MAAM,WAAW,QAAQ;IACxB,IAAI,IAAI,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC,CAAC;IAC7B,KAAK,IAAI,IAAI,CAAC;IACd,WAAW,EAAE,MAAM,CAAC;IACpB,MAAM,EAAE,MAAM,CAAC;IACf,IAAI,EAAE,OAAO,CAAC;IACd;+EAC2E;IAC3E,OAAO,CAAC,EAAE,CAAC,CAAC,KAAK,EAAE,KAAK,KAAK,OAAO,CAAC,GAAG,IAAI,CAAC;CAC7C;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,WAAW,CAAC,IAAI,EAAE,MAAM,GAAG,QAAQ,CAElD"}
@@ -1,5 +1,15 @@
1
1
  import * as Resources from '../assets/paths.js';
2
- /** the real thing: an `HTMLAudioElement` pointed at a resolved asset path */
2
+ /**
3
+ * The real thing: an `HTMLAudioElement` pointed at a resolved asset path.
4
+ *
5
+ * @example
6
+ * ```ts
7
+ * import { createAudio, Sound } from '@datamoc/mw_games/audio';
8
+ *
9
+ * // Sound/Music both default to this; supply your own only for a test or a non-browser backend
10
+ * const hit = new Sound('sounds/hit.mp3', { create: createAudio });
11
+ * ```
12
+ */
3
13
  export function createAudio(path) {
4
14
  return new Audio(Resources.resolve(path));
5
15
  }
@@ -1 +1 @@
1
- {"version":3,"file":"Playable.js","sourceRoot":"","sources":["../../src/audio/Playable.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,SAAS,MAAM,oBAAoB,CAAC;AAmBhD,6EAA6E;AAC7E,MAAM,UAAU,WAAW,CAAC,IAAY;IACvC,OAAO,IAAI,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;AAC3C,CAAC"}
1
+ {"version":3,"file":"Playable.js","sourceRoot":"","sources":["../../src/audio/Playable.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,SAAS,MAAM,oBAAoB,CAAC;AAmBhD;;;;;;;;;;GAUG;AACH,MAAM,UAAU,WAAW,CAAC,IAAY;IACvC,OAAO,IAAI,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC;AAC3C,CAAC"}
@@ -13,6 +13,14 @@ export interface SoundOptions {
13
13
  * same second must not cut each other off, which a single `<audio>` element would - the
14
14
  * next play just steals the oldest of the pool, round-robin, rather than restarting the one
15
15
  * already mid-sound.
16
+ *
17
+ * @example
18
+ * ```ts
19
+ * import { Sound } from '@datamoc/mw_games/audio';
20
+ *
21
+ * const hit = new Sound('sounds/hit.mp3', { poolSize: 6, caption: 'a sword strikes' });
22
+ * hit.play(); // safe to call several times in the same second
23
+ * ```
16
24
  */
17
25
  export declare class Sound {
18
26
  private pool;
@@ -1 +1 @@
1
- {"version":3,"file":"Sound.d.ts","sourceRoot":"","sources":["../../src/audio/Sound.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,KAAK,QAAQ,EAAE,MAAM,eAAe,CAAC;AAG3D,MAAM,WAAW,YAAY;IAC5B,4FAA4F;IAC5F,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,8FAA8F;IAC9F,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,QAAQ,CAAC;IAEpC,2FAA2F;IAC3F,OAAO,CAAC,EAAE,MAAM,CAAC;CACjB;AAED;;;;;GAKG;AACH,qBAAa,KAAK;IACjB,OAAO,CAAC,IAAI,CAAa;IACzB,OAAO,CAAC,IAAI,CAAK;IACjB,OAAO,CAAC,OAAO,CAAC,CAAS;IACzB,MAAM,EAAE,MAAM,CAAC;IAEf,YAAY,IAAI,EAAE,MAAM,EAAE,OAAO,GAAE,YAAiB,EAMnD;IAED,IAAI,IAAI,IAAI,CAYX;IAED,OAAO,IAAI,IAAI,CAKd;CACD"}
1
+ {"version":3,"file":"Sound.d.ts","sourceRoot":"","sources":["../../src/audio/Sound.ts"],"names":[],"mappings":"AAAA,OAAO,EAAe,KAAK,QAAQ,EAAE,MAAM,eAAe,CAAC;AAG3D,MAAM,WAAW,YAAY;IAC5B,4FAA4F;IAC5F,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,8FAA8F;IAC9F,MAAM,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,QAAQ,CAAC;IAEpC,2FAA2F;IAC3F,OAAO,CAAC,EAAE,MAAM,CAAC;CACjB;AAED;;;;;;;;;;;;;GAaG;AACH,qBAAa,KAAK;IACjB,OAAO,CAAC,IAAI,CAAa;IACzB,OAAO,CAAC,IAAI,CAAK;IACjB,OAAO,CAAC,OAAO,CAAC,CAAS;IACzB,MAAM,EAAE,MAAM,CAAC;IAEf,YAAY,IAAI,EAAE,MAAM,EAAE,OAAO,GAAE,YAAiB,EAMnD;IAED,IAAI,IAAI,IAAI,CAYX;IAED,OAAO,IAAI,IAAI,CAKd;CACD"}
@@ -5,6 +5,14 @@ import { onCaption } from './Captions.js';
5
5
  * same second must not cut each other off, which a single `<audio>` element would - the
6
6
  * next play just steals the oldest of the pool, round-robin, rather than restarting the one
7
7
  * already mid-sound.
8
+ *
9
+ * @example
10
+ * ```ts
11
+ * import { Sound } from '@datamoc/mw_games/audio';
12
+ *
13
+ * const hit = new Sound('sounds/hit.mp3', { poolSize: 6, caption: 'a sword strikes' });
14
+ * hit.play(); // safe to call several times in the same second
15
+ * ```
8
16
  */
9
17
  export class Sound {
10
18
  constructor(path, options = {}) {
@@ -1 +1 @@
1
- {"version":3,"file":"Sound.js","sourceRoot":"","sources":["../../src/audio/Sound.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAiB,MAAM,eAAe,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAc1C;;;;;GAKG;AACH,MAAM,OAAO,KAAK;IAMjB,YAAY,IAAY,EAAE,OAAO,GAAiB,EAAE;QAJ5C,SAAI,GAAG,CAAC,CAAC;QAKhB,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,CAAC;QAChD,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,WAAW,CAAC;QAC7C,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;IAC9D,CAAC;IAED,IAAI;QACH,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,IAAI,GAAG,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;QAE/C,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC;QACtB,mFAAmF;QACnF,qFAAqF;QACrF,wFAAwF;QACxF,KAAK,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,OAAO;YAAE,SAAS,CAAC,QAAQ,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC;IAC9D,CAAC;IAED,OAAO;QACN,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YAC/B,KAAK,CAAC,KAAK,EAAE,CAAC;YACd,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC;QACvB,CAAC;IACF,CAAC;CACD"}
1
+ {"version":3,"file":"Sound.js","sourceRoot":"","sources":["../../src/audio/Sound.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAiB,MAAM,eAAe,CAAC;AAC3D,OAAO,EAAE,SAAS,EAAE,MAAM,eAAe,CAAC;AAc1C;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,KAAK;IAMjB,YAAY,IAAY,EAAE,OAAO,GAAiB,EAAE;QAJ5C,SAAI,GAAG,CAAC,CAAC;QAKhB,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,CAAC;QAChD,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,WAAW,CAAC;QAC7C,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC;QAClC,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAC/B,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,EAAE,GAAG,EAAE,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,CAAC;IAC9D,CAAC;IAED,IAAI;QACH,MAAM,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,IAAI,GAAG,CAAC,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,MAAM,CAAC;QAE/C,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAC3B,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC;QACtB,mFAAmF;QACnF,qFAAqF;QACrF,wFAAwF;QACxF,KAAK,OAAO,CAAC,OAAO,CAAC,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;QAEnD,IAAI,IAAI,CAAC,OAAO;YAAE,SAAS,CAAC,QAAQ,CAAC,EAAE,IAAI,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC;IAC9D,CAAC;IAED,OAAO;QACN,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,IAAI,EAAE,CAAC;YAC/B,KAAK,CAAC,KAAK,EAAE,CAAC;YACd,KAAK,CAAC,WAAW,GAAG,CAAC,CAAC;QACvB,CAAC;IACF,CAAC;CACD"}
@@ -24,12 +24,27 @@ export interface ToneOptions {
24
24
  * Renders a short tone to a `data:audio/wav` URI, ready to hand to an `Audio` element (or
25
25
  * any other `Playable` source) without touching the network or `mwg/assets` - nothing here
26
26
  * is loaded, only computed.
27
+ *
28
+ * @example
29
+ * ```ts
30
+ * import { synthesizeTone } from '@datamoc/mw_games/audio';
31
+ *
32
+ * const dataUri = synthesizeTone({ waveform: 'square', frequency: 880, duration: 0.1 });
33
+ * const audio = new Audio(dataUri);
34
+ * ```
27
35
  */
28
36
  export declare function synthesizeTone(options?: ToneOptions): string;
29
37
  /**
30
38
  * Synthesizes a tone and plays it once, fire-and-forget - the runtime counterpart to
31
39
  * `Sound.play`, generating instead of loading. `create` is injectable the same way
32
40
  * `Sound`/`Music` already are, so a test never needs a real `Audio` element.
41
+ *
42
+ * @example
43
+ * ```ts
44
+ * import { playTone } from '@datamoc/mw_games/audio';
45
+ *
46
+ * playTone({ waveform: 'sine', frequency: 660, duration: 0.08 }); // a quick UI blip
47
+ * ```
33
48
  */
34
49
  export declare function playTone(options?: ToneOptions, create?: (dataUri: string) => Playable): Playable;
35
50
  //# sourceMappingURL=Synth.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Synth.d.ts","sourceRoot":"","sources":["../../src/audio/Synth.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C;;;;;GAKG;AACH,MAAM,MAAM,QAAQ,GAAG,QAAQ,GAAG,UAAU,GAAG,MAAM,GAAG,OAAO,CAAC;AAEhE,MAAM,WAAW,WAAW;IAC3B,QAAQ,CAAC,EAAE,QAAQ,CAAC;IACpB,gCAAgC;IAChC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,cAAc;IACd,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,oCAAoC;IACpC,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,kFAAkF;IAClF,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,uEAAuE;IACvE,IAAI,CAAC,EAAE,MAAM,CAAC;CACd;AAED;;;;GAIG;AACH,wBAAgB,cAAc,CAAC,OAAO,GAAE,WAAgB,GAAG,MAAM,CAsBhE;AAED;;;;GAIG;AACH,wBAAgB,QAAQ,CAAC,OAAO,GAAE,WAAgB,EAAE,MAAM,GAAE,CAAC,OAAO,EAAE,MAAM,KAAK,QAAkC,GAAG,QAAQ,CAM7H"}
1
+ {"version":3,"file":"Synth.d.ts","sourceRoot":"","sources":["../../src/audio/Synth.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,eAAe,CAAC;AAE9C;;;;;GAKG;AACH,MAAM,MAAM,QAAQ,GAAG,QAAQ,GAAG,UAAU,GAAG,MAAM,GAAG,OAAO,CAAC;AAEhE,MAAM,WAAW,WAAW;IAC3B,QAAQ,CAAC,EAAE,QAAQ,CAAC;IACpB,gCAAgC;IAChC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,cAAc;IACd,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,oCAAoC;IACpC,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,kFAAkF;IAClF,KAAK,CAAC,EAAE,MAAM,CAAC;IACf,UAAU,CAAC,EAAE,MAAM,CAAC;IACpB,uEAAuE;IACvE,IAAI,CAAC,EAAE,MAAM,CAAC;CACd;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,cAAc,CAAC,OAAO,GAAE,WAAgB,GAAG,MAAM,CAsBhE;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,QAAQ,CAAC,OAAO,GAAE,WAAgB,EAAE,MAAM,GAAE,CAAC,OAAO,EAAE,MAAM,KAAK,QAAkC,GAAG,QAAQ,CAM7H"}
@@ -2,6 +2,14 @@
2
2
  * Renders a short tone to a `data:audio/wav` URI, ready to hand to an `Audio` element (or
3
3
  * any other `Playable` source) without touching the network or `mwg/assets` - nothing here
4
4
  * is loaded, only computed.
5
+ *
6
+ * @example
7
+ * ```ts
8
+ * import { synthesizeTone } from '@datamoc/mw_games/audio';
9
+ *
10
+ * const dataUri = synthesizeTone({ waveform: 'square', frequency: 880, duration: 0.1 });
11
+ * const audio = new Audio(dataUri);
12
+ * ```
5
13
  */
6
14
  export function synthesizeTone(options = {}) {
7
15
  const waveform = options.waveform ?? 'square';
@@ -31,6 +39,13 @@ export function synthesizeTone(options = {}) {
31
39
  * Synthesizes a tone and plays it once, fire-and-forget - the runtime counterpart to
32
40
  * `Sound.play`, generating instead of loading. `create` is injectable the same way
33
41
  * `Sound`/`Music` already are, so a test never needs a real `Audio` element.
42
+ *
43
+ * @example
44
+ * ```ts
45
+ * import { playTone } from '@datamoc/mw_games/audio';
46
+ *
47
+ * playTone({ waveform: 'sine', frequency: 660, duration: 0.08 }); // a quick UI blip
48
+ * ```
34
49
  */
35
50
  export function playTone(options = {}, create = (uri) => new Audio(uri)) {
36
51
  const playable = create(synthesizeTone(options));
@@ -1 +1 @@
1
- {"version":3,"file":"Synth.js","sourceRoot":"","sources":["../../src/audio/Synth.ts"],"names":[],"mappings":"AAyBA;;;;GAIG;AACH,MAAM,UAAU,cAAc,CAAC,OAAO,GAAgB,EAAE;IACvD,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,QAAQ,CAAC;IAC9C,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC;IAC3C,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,IAAI,CAAC;IAC1C,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,GAAG,CAAC;IACrC,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;IACjC,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,KAAK,CAAC;IAC/C,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;IAE/B,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IACvE,IAAI,QAAQ,KAAK,OAAO,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;IACjG,IAAI,CAAC,CAAC,UAAU,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,mCAAmC,CAAC,CAAC;IAE5E,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC,CAAC,CAAC;IAC7D,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,KAAK,CAAC,CAAC;IACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;QAChC,MAAM,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC;QACzB,MAAM,QAAQ,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,SAAS,GAAG,CAAC,CAAC;QAC1C,OAAO,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,QAAQ,GAAG,UAAU,CAAC,QAAQ,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;IACvE,CAAC;IACD,OAAO,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;AACvC,CAAC;AAED;;;;GAIG;AACH,MAAM,UAAU,QAAQ,CAAC,OAAO,GAAgB,EAAE,EAAE,MAAM,GAAkC,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC,GAAG,CAAC;IAClH,MAAM,QAAQ,GAAG,MAAM,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC;IACjD,wFAAwF;IACxF,yEAAyE;IACzE,KAAK,OAAO,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;IACtD,OAAO,QAAQ,CAAC;AACjB,CAAC;AAED,SAAS,UAAU,CAAC,QAAkB,EAAE,KAAa,EAAE,IAAY,EAAE,KAAa;IACjF,QAAQ,QAAQ,EAAE,CAAC;QAClB,KAAK,MAAM;YACV,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACxB,KAAK,QAAQ;YACZ,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtC,KAAK,UAAU,EAAE,CAAC;YACjB,MAAM,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YACrC,MAAM,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;YACtC,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAClC,CAAC;QACD,KAAK,OAAO;YACX,OAAO,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAClC,CAAC;AACF,CAAC;AAED,mHAAmH;AACnH,SAAS,WAAW,CAAC,IAAY,EAAE,KAAa;IAC/C,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,KAAK,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IAClD,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IAChD,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IAChD,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;IACd,OAAO,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,GAAG,CAAC,CAAC;AACvC,CAAC;AAED,SAAS,SAAS,CAAC,OAAqB,EAAE,UAAkB;IAC3D,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IACpC,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,EAAE,GAAG,QAAQ,CAAC,CAAC;IAC9C,MAAM,IAAI,GAAG,IAAI,QAAQ,CAAC,MAAM,CAAC,CAAC;IAElC,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;IAC5B,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,GAAG,QAAQ,EAAE,IAAI,CAAC,CAAC;IACvC,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;IAC5B,UAAU,CAAC,IAAI,EAAE,EAAE,EAAE,MAAM,CAAC,CAAC;IAC7B,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,iBAAiB;IAC/C,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,MAAM;IACnC,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,OAAO;IACpC,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;IACrC,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,UAAU,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,YAAY;IACtD,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,cAAc;IAC3C,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,kBAAkB;IAChD,UAAU,CAAC,IAAI,EAAE,EAAE,EAAE,MAAM,CAAC,CAAC;IAC7B,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;IAEnC,IAAI,MAAM,GAAG,EAAE,CAAC;IAChB,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;QAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACnF,MAAM,IAAI,CAAC,CAAC;IACb,CAAC;IAED,IAAI,MAAM,GAAG,EAAE,CAAC;IAChB,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;IACrC,KAAK,MAAM,IAAI,IAAI,KAAK;QAAE,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAC9D,OAAO,yBAAyB,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;AAChD,CAAC;AAED,SAAS,UAAU,CAAC,IAAc,EAAE,MAAc,EAAE,IAAY;IAC/D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;AACrF,CAAC"}
1
+ {"version":3,"file":"Synth.js","sourceRoot":"","sources":["../../src/audio/Synth.ts"],"names":[],"mappings":"AAyBA;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,cAAc,CAAC,OAAO,GAAgB,EAAE;IACvD,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,QAAQ,CAAC;IAC9C,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC;IAC3C,MAAM,QAAQ,GAAG,OAAO,CAAC,QAAQ,IAAI,IAAI,CAAC;IAC1C,MAAM,MAAM,GAAG,OAAO,CAAC,MAAM,IAAI,GAAG,CAAC;IACrC,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;IACjC,MAAM,UAAU,GAAG,OAAO,CAAC,UAAU,IAAI,KAAK,CAAC;IAC/C,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,CAAC;IAE/B,IAAI,CAAC,CAAC,QAAQ,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,gCAAgC,CAAC,CAAC;IACvE,IAAI,QAAQ,KAAK,OAAO,IAAI,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,iCAAiC,CAAC,CAAC;IACjG,IAAI,CAAC,CAAC,UAAU,GAAG,CAAC,CAAC;QAAE,MAAM,IAAI,KAAK,CAAC,mCAAmC,CAAC,CAAC;IAE5E,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,QAAQ,GAAG,UAAU,CAAC,CAAC,CAAC;IAC7D,MAAM,OAAO,GAAG,IAAI,YAAY,CAAC,KAAK,CAAC,CAAC;IACxC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,EAAE,CAAC,EAAE,EAAE,CAAC;QAChC,MAAM,CAAC,GAAG,CAAC,GAAG,UAAU,CAAC;QACzB,MAAM,QAAQ,GAAG,KAAK,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,EAAE,GAAG,SAAS,GAAG,CAAC,CAAC;QAC1C,OAAO,CAAC,CAAC,CAAC,GAAG,MAAM,GAAG,QAAQ,GAAG,UAAU,CAAC,QAAQ,EAAE,KAAK,EAAE,IAAI,EAAE,CAAC,CAAC,CAAC;IACvE,CAAC;IACD,OAAO,SAAS,CAAC,OAAO,EAAE,UAAU,CAAC,CAAC;AACvC,CAAC;AAED;;;;;;;;;;;GAWG;AACH,MAAM,UAAU,QAAQ,CAAC,OAAO,GAAgB,EAAE,EAAE,MAAM,GAAkC,CAAC,GAAG,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC,GAAG,CAAC;IAClH,MAAM,QAAQ,GAAG,MAAM,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,CAAC;IACjD,wFAAwF;IACxF,yEAAyE;IACzE,KAAK,OAAO,CAAC,OAAO,CAAC,QAAQ,CAAC,IAAI,EAAE,CAAC,CAAC,KAAK,CAAC,GAAG,EAAE,GAAE,CAAC,CAAC,CAAC;IACtD,OAAO,QAAQ,CAAC;AACjB,CAAC;AAED,SAAS,UAAU,CAAC,QAAkB,EAAE,KAAa,EAAE,IAAY,EAAE,KAAa;IACjF,QAAQ,QAAQ,EAAE,CAAC;QAClB,KAAK,MAAM;YACV,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;QACxB,KAAK,QAAQ;YACZ,OAAO,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACtC,KAAK,UAAU,EAAE,CAAC;YACjB,MAAM,MAAM,GAAG,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAAC,CAAC;YACrC,MAAM,CAAC,GAAG,MAAM,GAAG,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;YACtC,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,GAAG,CAAC,GAAG,CAAC,CAAC;QAClC,CAAC;QACD,KAAK,OAAO;YACX,OAAO,WAAW,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAClC,CAAC;AACF,CAAC;AAED,mHAAmH;AACnH,SAAS,WAAW,CAAC,IAAY,EAAE,KAAa;IAC/C,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,GAAG,KAAK,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IAClD,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IAChD,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,EAAE,UAAU,CAAC,KAAK,CAAC,CAAC;IAChD,CAAC,IAAI,CAAC,KAAK,EAAE,CAAC;IACd,OAAO,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC,GAAG,CAAC,CAAC;AACvC,CAAC;AAED,SAAS,SAAS,CAAC,OAAqB,EAAE,UAAkB;IAC3D,MAAM,QAAQ,GAAG,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;IACpC,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,EAAE,GAAG,QAAQ,CAAC,CAAC;IAC9C,MAAM,IAAI,GAAG,IAAI,QAAQ,CAAC,MAAM,CAAC,CAAC;IAElC,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;IAC5B,IAAI,CAAC,SAAS,CAAC,CAAC,EAAE,EAAE,GAAG,QAAQ,EAAE,IAAI,CAAC,CAAC;IACvC,UAAU,CAAC,IAAI,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;IAC5B,UAAU,CAAC,IAAI,EAAE,EAAE,EAAE,MAAM,CAAC,CAAC;IAC7B,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,iBAAiB;IAC/C,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,MAAM;IACnC,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,OAAO;IACpC,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,UAAU,EAAE,IAAI,CAAC,CAAC;IACrC,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,UAAU,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,YAAY;IACtD,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,cAAc;IAC3C,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC,CAAC,kBAAkB;IAChD,UAAU,CAAC,IAAI,EAAE,EAAE,EAAE,MAAM,CAAC,CAAC;IAC7B,IAAI,CAAC,SAAS,CAAC,EAAE,EAAE,QAAQ,EAAE,IAAI,CAAC,CAAC;IAEnC,IAAI,MAAM,GAAG,EAAE,CAAC;IAChB,KAAK,MAAM,MAAM,IAAI,OAAO,EAAE,CAAC;QAC9B,MAAM,OAAO,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC;QAClD,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,IAAI,CAAC,KAAK,CAAC,OAAO,GAAG,CAAC,OAAO,GAAG,CAAC,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC;QACnF,MAAM,IAAI,CAAC,CAAC;IACb,CAAC;IAED,IAAI,MAAM,GAAG,EAAE,CAAC;IAChB,MAAM,KAAK,GAAG,IAAI,UAAU,CAAC,MAAM,CAAC,CAAC;IACrC,KAAK,MAAM,IAAI,IAAI,KAAK;QAAE,MAAM,IAAI,MAAM,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;IAC9D,OAAO,yBAAyB,IAAI,CAAC,MAAM,CAAC,EAAE,CAAC;AAChD,CAAC;AAED,SAAS,UAAU,CAAC,IAAc,EAAE,MAAc,EAAE,IAAY;IAC/D,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE;QAAE,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC,CAAC;AACrF,CAAC"}
@@ -7,8 +7,24 @@ import type { TypeMatrix } from './TypeMatrix.ts';
7
7
  * conditions, and move priority are free to override the choice this suggests, the same way
8
8
  * a game is free to ignore `decideMonsterAI`'s step and hand-roll a boss's own behaviour.
9
9
  */
10
- /** picks the move whose type is most effective against `opponentTypes`, ties keeping the
11
- * first candidate; `null` for an empty list */
10
+ /**
11
+ * Picks the move whose type is most effective against `opponentTypes`, ties keeping the
12
+ * first candidate; `null` for an empty list.
13
+ *
14
+ * @example
15
+ * ```ts
16
+ * import { chooseMove, chooseSwitch, TypeMatrix } from '@datamoc/mw_games/battle';
17
+ *
18
+ * const matrix = new TypeMatrix();
19
+ * matrix.set('fire', 'grass', 2);
20
+ *
21
+ * const moves = [{ type: 'fire' }, { type: 'normal' }];
22
+ * const best = chooseMove(moves, matrix, ['grass']); // the fire move
23
+ *
24
+ * const bench = [{ types: ['water'] }, { types: ['grass'] }];
25
+ * const swapTo = chooseSwitch(['grass'], bench, matrix, ['fire']); // index of the water one
26
+ * ```
27
+ */
12
28
  export declare function chooseMove<M extends {
13
29
  type: string;
14
30
  }>(moves: readonly M[], matrix: TypeMatrix, opponentTypes: readonly string[], score?: (move: M, opponentTypes: readonly string[]) => number): M | null;
@@ -1 +1 @@
1
- {"version":3,"file":"BattleAI.d.ts","sourceRoot":"","sources":["../../src/battle/BattleAI.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAElD;;;;;;;GAOG;AAEH;+CAC+C;AAC/C,wBAAgB,UAAU,CAAC,CAAC,SAAS;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,EACpD,KAAK,EAAE,SAAS,CAAC,EAAE,EACnB,MAAM,EAAE,UAAU,EAClB,aAAa,EAAE,SAAS,MAAM,EAAE,EAChC,KAAK,GAAE,CAAC,IAAI,EAAE,CAAC,EAAE,aAAa,EAAE,SAAS,MAAM,EAAE,KAAK,MACf,GACrC,CAAC,GAAG,IAAI,CAeV;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAC3B,WAAW,EAAE,SAAS,MAAM,EAAE,EAC9B,KAAK,EAAE,SAAS;IAAE,KAAK,EAAE,SAAS,MAAM,EAAE,CAAA;CAAE,EAAE,EAC9C,MAAM,EAAE,UAAU,EAClB,aAAa,EAAE,SAAS,MAAM,EAAE,GAC9B,MAAM,GAAG,IAAI,CAaf"}
1
+ {"version":3,"file":"BattleAI.d.ts","sourceRoot":"","sources":["../../src/battle/BattleAI.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,UAAU,EAAE,MAAM,iBAAiB,CAAC;AAElD;;;;;;;GAOG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,UAAU,CAAC,CAAC,SAAS;IAAE,IAAI,EAAE,MAAM,CAAA;CAAE,EACpD,KAAK,EAAE,SAAS,CAAC,EAAE,EACnB,MAAM,EAAE,UAAU,EAClB,aAAa,EAAE,SAAS,MAAM,EAAE,EAChC,KAAK,GAAE,CAAC,IAAI,EAAE,CAAC,EAAE,aAAa,EAAE,SAAS,MAAM,EAAE,KAAK,MACf,GACrC,CAAC,GAAG,IAAI,CAeV;AAED;;;;;GAKG;AACH,wBAAgB,YAAY,CAC3B,WAAW,EAAE,SAAS,MAAM,EAAE,EAC9B,KAAK,EAAE,SAAS;IAAE,KAAK,EAAE,SAAS,MAAM,EAAE,CAAA;CAAE,EAAE,EAC9C,MAAM,EAAE,UAAU,EAClB,aAAa,EAAE,SAAS,MAAM,EAAE,GAC9B,MAAM,GAAG,IAAI,CAaf"}
@@ -6,8 +6,24 @@
6
6
  * conditions, and move priority are free to override the choice this suggests, the same way
7
7
  * a game is free to ignore `decideMonsterAI`'s step and hand-roll a boss's own behaviour.
8
8
  */
9
- /** picks the move whose type is most effective against `opponentTypes`, ties keeping the
10
- * first candidate; `null` for an empty list */
9
+ /**
10
+ * Picks the move whose type is most effective against `opponentTypes`, ties keeping the
11
+ * first candidate; `null` for an empty list.
12
+ *
13
+ * @example
14
+ * ```ts
15
+ * import { chooseMove, chooseSwitch, TypeMatrix } from '@datamoc/mw_games/battle';
16
+ *
17
+ * const matrix = new TypeMatrix();
18
+ * matrix.set('fire', 'grass', 2);
19
+ *
20
+ * const moves = [{ type: 'fire' }, { type: 'normal' }];
21
+ * const best = chooseMove(moves, matrix, ['grass']); // the fire move
22
+ *
23
+ * const bench = [{ types: ['water'] }, { types: ['grass'] }];
24
+ * const swapTo = chooseSwitch(['grass'], bench, matrix, ['fire']); // index of the water one
25
+ * ```
26
+ */
11
27
  export function chooseMove(moves, matrix, opponentTypes, score = (move, types) => matrix.multiplierFor(move.type, types)) {
12
28
  if (moves.length === 0)
13
29
  return null;
@@ -1 +1 @@
1
- {"version":3,"file":"BattleAI.js","sourceRoot":"","sources":["../../src/battle/BattleAI.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH;+CAC+C;AAC/C,MAAM,UAAU,UAAU,CACzB,KAAmB,EACnB,MAAkB,EAClB,aAAgC,EAChC,KAAK,GAA0D,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAC9E,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC;IAEvC,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAEpC,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,IAAI,SAAS,GAAG,KAAK,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;IAE3C,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;QACnC,MAAM,cAAc,GAAG,KAAK,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;QAClD,IAAI,cAAc,GAAG,SAAS,EAAE,CAAC;YAChC,SAAS,GAAG,cAAc,CAAC;YAC3B,IAAI,GAAG,IAAI,CAAC;QACb,CAAC;IACF,CAAC;IAED,OAAO,IAAI,CAAC;AACb,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,YAAY,CAC3B,WAA8B,EAC9B,KAA8C,EAC9C,MAAkB,EAClB,aAAgC;IAEhC,IAAI,SAAS,GAAkB,IAAI,CAAC;IACpC,IAAI,UAAU,GAAG,aAAa,CAAC,WAAW,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;IAEnE,KAAK,CAAC,OAAO,CAAC,CAAC,SAAS,EAAE,KAAK,EAAE,EAAE;QAClC,MAAM,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;QACrE,IAAI,MAAM,GAAG,UAAU,EAAE,CAAC;YACzB,UAAU,GAAG,MAAM,CAAC;YACpB,SAAS,GAAG,KAAK,CAAC;QACnB,CAAC;IACF,CAAC,CAAC,CAAC;IAEH,OAAO,SAAS,CAAC;AAClB,CAAC;AAED,0FAA0F;AAC1F,SAAS,aAAa,CAAC,cAAiC,EAAE,MAAkB,EAAE,cAAiC;IAC9G,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,EAAE,cAAc,CAAC,CAAC,CAAC,CAAC;AAC9F,CAAC"}
1
+ {"version":3,"file":"BattleAI.js","sourceRoot":"","sources":["../../src/battle/BattleAI.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,UAAU,UAAU,CACzB,KAAmB,EACnB,MAAkB,EAClB,aAAgC,EAChC,KAAK,GAA0D,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE,CAC9E,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC;IAEvC,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAEpC,IAAI,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;IACpB,IAAI,SAAS,GAAG,KAAK,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;IAE3C,KAAK,MAAM,IAAI,IAAI,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,EAAE,CAAC;QACnC,MAAM,cAAc,GAAG,KAAK,CAAC,IAAI,EAAE,aAAa,CAAC,CAAC;QAClD,IAAI,cAAc,GAAG,SAAS,EAAE,CAAC;YAChC,SAAS,GAAG,cAAc,CAAC;YAC3B,IAAI,GAAG,IAAI,CAAC;QACb,CAAC;IACF,CAAC;IAED,OAAO,IAAI,CAAC;AACb,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,YAAY,CAC3B,WAA8B,EAC9B,KAA8C,EAC9C,MAAkB,EAClB,aAAgC;IAEhC,IAAI,SAAS,GAAkB,IAAI,CAAC;IACpC,IAAI,UAAU,GAAG,aAAa,CAAC,WAAW,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;IAEnE,KAAK,CAAC,OAAO,CAAC,CAAC,SAAS,EAAE,KAAK,EAAE,EAAE;QAClC,MAAM,MAAM,GAAG,aAAa,CAAC,SAAS,CAAC,KAAK,EAAE,MAAM,EAAE,aAAa,CAAC,CAAC;QACrE,IAAI,MAAM,GAAG,UAAU,EAAE,CAAC;YACzB,UAAU,GAAG,MAAM,CAAC;YACpB,SAAS,GAAG,KAAK,CAAC;QACnB,CAAC;IACF,CAAC,CAAC,CAAC;IAEH,OAAO,SAAS,CAAC;AAClB,CAAC;AAED,0FAA0F;AAC1F,SAAS,aAAa,CAAC,cAAiC,EAAE,MAAkB,EAAE,cAAiC;IAC9G,OAAO,IAAI,CAAC,GAAG,CAAC,GAAG,cAAc,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,MAAM,CAAC,aAAa,CAAC,IAAI,EAAE,cAAc,CAAC,CAAC,CAAC,CAAC;AAC9F,CAAC"}
@@ -17,6 +17,18 @@ export interface EvolutionRule<S> {
17
17
  * "ordered low to high, most-specific-that-matches wins" convention `mwg/rpg`'s event pages
18
18
  * use, so a chain authored `[16 -> adult, 32 -> elder]` reaches "elder" at level 40 rather
19
19
  * than getting stuck on the first threshold it ever crossed.
20
+ *
21
+ * @example
22
+ * ```ts
23
+ * import { checkEvolution, type EvolutionRule } from '@datamoc/mw_games/battle';
24
+ *
25
+ * const rules: EvolutionRule<string>[] = [
26
+ * { at: (level) => level >= 16, into: 'adult-form' },
27
+ * { at: (level) => level >= 32, into: 'elder-form' },
28
+ * ];
29
+ *
30
+ * const evolvedInto = checkEvolution(rules, 40); // 'elder-form'
31
+ * ```
20
32
  */
21
33
  export declare function checkEvolution<S>(rules: readonly EvolutionRule<S>[], level: number): S | null;
22
34
  //# sourceMappingURL=Evolution.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Evolution.d.ts","sourceRoot":"","sources":["../../src/battle/Evolution.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,MAAM,WAAW,aAAa,CAAC,CAAC;IAC/B,EAAE,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,OAAO,CAAC;IAC/B,IAAI,EAAE,CAAC,CAAC;CACR;AAED;;;;;GAKG;AACH,wBAAgB,cAAc,CAAC,CAAC,EAAE,KAAK,EAAE,SAAS,aAAa,CAAC,CAAC,CAAC,EAAE,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG,IAAI,CAM7F"}
1
+ {"version":3,"file":"Evolution.d.ts","sourceRoot":"","sources":["../../src/battle/Evolution.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAEH,MAAM,WAAW,aAAa,CAAC,CAAC;IAC/B,EAAE,EAAE,CAAC,KAAK,EAAE,MAAM,KAAK,OAAO,CAAC;IAC/B,IAAI,EAAE,CAAC,CAAC;CACR;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,cAAc,CAAC,CAAC,EAAE,KAAK,EAAE,SAAS,aAAa,CAAC,CAAC,CAAC,EAAE,EAAE,KAAK,EAAE,MAAM,GAAG,CAAC,GAAG,IAAI,CAM7F"}
@@ -13,6 +13,18 @@
13
13
  * "ordered low to high, most-specific-that-matches wins" convention `mwg/rpg`'s event pages
14
14
  * use, so a chain authored `[16 -> adult, 32 -> elder]` reaches "elder" at level 40 rather
15
15
  * than getting stuck on the first threshold it ever crossed.
16
+ *
17
+ * @example
18
+ * ```ts
19
+ * import { checkEvolution, type EvolutionRule } from '@datamoc/mw_games/battle';
20
+ *
21
+ * const rules: EvolutionRule<string>[] = [
22
+ * { at: (level) => level >= 16, into: 'adult-form' },
23
+ * { at: (level) => level >= 32, into: 'elder-form' },
24
+ * ];
25
+ *
26
+ * const evolvedInto = checkEvolution(rules, 40); // 'elder-form'
27
+ * ```
16
28
  */
17
29
  export function checkEvolution(rules, level) {
18
30
  let match = null;
@@ -1 +1 @@
1
- {"version":3,"file":"Evolution.js","sourceRoot":"","sources":["../../src/battle/Evolution.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAOH;;;;;GAKG;AACH,MAAM,UAAU,cAAc,CAAI,KAAkC,EAAE,KAAa;IAClF,IAAI,KAAK,GAAa,IAAI,CAAC;IAC3B,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QAC1B,IAAI,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC;YAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC;IACvC,CAAC;IACD,OAAO,KAAK,CAAC;AACd,CAAC"}
1
+ {"version":3,"file":"Evolution.js","sourceRoot":"","sources":["../../src/battle/Evolution.ts"],"names":[],"mappings":"AAAA;;;;;;;;;GASG;AAOH;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,UAAU,cAAc,CAAI,KAAkC,EAAE,KAAa;IAClF,IAAI,KAAK,GAAa,IAAI,CAAC;IAC3B,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE,CAAC;QAC1B,IAAI,IAAI,CAAC,EAAE,CAAC,KAAK,CAAC;YAAE,KAAK,GAAG,IAAI,CAAC,IAAI,CAAC;IACvC,CAAC;IACD,OAAO,KAAK,CAAC;AACd,CAAC"}
@@ -6,6 +6,17 @@
6
6
  * stat block by hand. Deliberately just a named, optionally-timed flag set - it does
7
7
  * nothing on its own, the same way `mwg` supplies no move-damage formula: a game reads
8
8
  * `field.has('rain')` itself wherever a formula needs to know.
9
+ *
10
+ * @example
11
+ * ```ts
12
+ * import { Field } from '@datamoc/mw_games/battle';
13
+ *
14
+ * const field = new Field();
15
+ * field.set({ id: 'rain', duration: 5 });
16
+ *
17
+ * if (field.has('rain')) console.log('water moves are boosted');
18
+ * field.advance(); // one round passes; duration counts down, expiring at 0
19
+ * ```
9
20
  */
10
21
  export interface FieldCondition {
11
22
  id: string;
@@ -1 +1 @@
1
- {"version":3,"file":"Field.d.ts","sourceRoot":"","sources":["../../src/battle/Field.ts"],"names":[],"mappings":"AAAA;;;;;;;;GAQG;AACH,MAAM,WAAW,cAAc;IAC9B,EAAE,EAAE,MAAM,CAAC;IACX,iFAAiF;IACjF,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,qBAAa,KAAK;IACjB,OAAO,CAAC,UAAU,CAAqC;IAEvD,GAAG,CAAC,SAAS,EAAE,cAAc,GAAG,IAAI,CAEnC;IAED,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAEvB;IAED,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,cAAc,GAAG,SAAS,CAE1C;IAED,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEtB;IAED,IAAI,MAAM,IAAI,SAAS,cAAc,EAAE,CAEtC;IAED,mFAAmF;IACnF,OAAO,CAAC,MAAM,SAAI,GAAG,IAAI,CAOxB;CACD"}
1
+ {"version":3,"file":"Field.d.ts","sourceRoot":"","sources":["../../src/battle/Field.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,WAAW,cAAc;IAC9B,EAAE,EAAE,MAAM,CAAC;IACX,iFAAiF;IACjF,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,qBAAa,KAAK;IACjB,OAAO,CAAC,UAAU,CAAqC;IAEvD,GAAG,CAAC,SAAS,EAAE,cAAc,GAAG,IAAI,CAEnC;IAED,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAEvB;IAED,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,cAAc,GAAG,SAAS,CAE1C;IAED,KAAK,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEtB;IAED,IAAI,MAAM,IAAI,SAAS,cAAc,EAAE,CAEtC;IAED,mFAAmF;IACnF,OAAO,CAAC,MAAM,SAAI,GAAG,IAAI,CAOxB;CACD"}
@@ -1 +1 @@
1
- {"version":3,"file":"Field.js","sourceRoot":"","sources":["../../src/battle/Field.ts"],"names":[],"mappings":"AAeA,MAAM,OAAO,KAAK;IAAlB;QACS,eAAU,GAAG,IAAI,GAAG,EAA0B,CAAC;IA+BxD,CAAC;IA7BA,GAAG,CAAC,SAAyB;QAC5B,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,GAAG,SAAS,EAAE,CAAC,CAAC;IACrD,CAAC;IAED,GAAG,CAAC,EAAU;QACb,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAChC,CAAC;IAED,GAAG,CAAC,EAAU;QACb,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAChC,CAAC;IAED,KAAK,CAAC,EAAU;QACf,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IAC5B,CAAC;IAED,IAAI,MAAM;QACT,OAAO,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC;IACtC,CAAC;IAED,mFAAmF;IACnF,OAAO,CAAC,MAAM,GAAG,CAAC;QACjB,KAAK,MAAM,CAAC,EAAE,EAAE,SAAS,CAAC,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAC/C,IAAI,SAAS,CAAC,QAAQ,KAAK,SAAS;gBAAE,SAAS;YAE/C,SAAS,CAAC,QAAQ,IAAI,MAAM,CAAC;YAC7B,IAAI,SAAS,CAAC,QAAQ,IAAI,CAAC;gBAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QACzD,CAAC;IACF,CAAC;CACD"}
1
+ {"version":3,"file":"Field.js","sourceRoot":"","sources":["../../src/battle/Field.ts"],"names":[],"mappings":"AA0BA,MAAM,OAAO,KAAK;IAAlB;QACS,eAAU,GAAG,IAAI,GAAG,EAA0B,CAAC;IA+BxD,CAAC;IA7BA,GAAG,CAAC,SAAyB;QAC5B,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,GAAG,SAAS,EAAE,CAAC,CAAC;IACrD,CAAC;IAED,GAAG,CAAC,EAAU;QACb,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAChC,CAAC;IAED,GAAG,CAAC,EAAU;QACb,OAAO,IAAI,CAAC,UAAU,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAChC,CAAC;IAED,KAAK,CAAC,EAAU;QACf,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IAC5B,CAAC;IAED,IAAI,MAAM;QACT,OAAO,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,MAAM,EAAE,CAAC,CAAC;IACtC,CAAC;IAED,mFAAmF;IACnF,OAAO,CAAC,MAAM,GAAG,CAAC;QACjB,KAAK,MAAM,CAAC,EAAE,EAAE,SAAS,CAAC,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAC/C,IAAI,SAAS,CAAC,QAAQ,KAAK,SAAS;gBAAE,SAAS;YAE/C,SAAS,CAAC,QAAQ,IAAI,MAAM,CAAC;YAC7B,IAAI,SAAS,CAAC,QAAQ,IAAI,CAAC;gBAAE,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;QACzD,CAAC;IACF,CAAC;CACD"}
@@ -16,6 +16,22 @@ import { HookRegistry } from '../core/Hooks.ts';
16
16
  * The registry itself is `core.HookRegistry`, shared with `roguelike.CombatHooks`. What is
17
17
  * battle-specific is only the shape of what a handler receives: the creature the event is
18
18
  * about, plus that optional shared context.
19
+ *
20
+ * @example
21
+ * ```ts
22
+ * import { BattleHooks } from '@datamoc/mw_games/battle';
23
+ *
24
+ * const hooks = new BattleHooks<{ name: string }>();
25
+ * const paralysis = {};
26
+ *
27
+ * hooks.on('turnStart', (creature, context) => {
28
+ * if ((context as { skip: boolean }).skip === undefined) return;
29
+ * (context as { skip: boolean }).skip = true; // this creature cannot act this turn
30
+ * }, paralysis);
31
+ *
32
+ * const context = { skip: false };
33
+ * hooks.emit('turnStart', { name: 'hero' }, context);
34
+ * ```
19
35
  */
20
36
  export declare class BattleHooks<C> extends HookRegistry<[creature: C, context?: unknown]> {
21
37
  }
@@ -1 +1 @@
1
- {"version":3,"file":"Hooks.d.ts","sourceRoot":"","sources":["../../src/battle/Hooks.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD;;;;;;;;;;;;;;;;;GAiBG;AACH,qBAAa,WAAW,CAAC,CAAC,CAAE,SAAQ,YAAY,CAAC,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAO,CAAC,EAAE,OAAO,CAAC,CAAC;CAAG;AAErF,YAAY,EAAE,IAAI,IAAI,UAAU,EAAE,MAAM,kBAAkB,CAAC"}
1
+ {"version":3,"file":"Hooks.d.ts","sourceRoot":"","sources":["../../src/battle/Hooks.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,qBAAa,WAAW,CAAC,CAAC,CAAE,SAAQ,YAAY,CAAC,CAAC,QAAQ,EAAE,CAAC,EAAE,OAAO,CAAC,EAAE,OAAO,CAAC,CAAC;CAAG;AAErF,YAAY,EAAE,IAAI,IAAI,UAAU,EAAE,MAAM,kBAAkB,CAAC"}
@@ -16,6 +16,22 @@ import { HookRegistry } from '../core/Hooks.js';
16
16
  * The registry itself is `core.HookRegistry`, shared with `roguelike.CombatHooks`. What is
17
17
  * battle-specific is only the shape of what a handler receives: the creature the event is
18
18
  * about, plus that optional shared context.
19
+ *
20
+ * @example
21
+ * ```ts
22
+ * import { BattleHooks } from '@datamoc/mw_games/battle';
23
+ *
24
+ * const hooks = new BattleHooks<{ name: string }>();
25
+ * const paralysis = {};
26
+ *
27
+ * hooks.on('turnStart', (creature, context) => {
28
+ * if ((context as { skip: boolean }).skip === undefined) return;
29
+ * (context as { skip: boolean }).skip = true; // this creature cannot act this turn
30
+ * }, paralysis);
31
+ *
32
+ * const context = { skip: false };
33
+ * hooks.emit('turnStart', { name: 'hero' }, context);
34
+ * ```
19
35
  */
20
36
  export class BattleHooks extends HookRegistry {
21
37
  }
@@ -1 +1 @@
1
- {"version":3,"file":"Hooks.js","sourceRoot":"","sources":["../../src/battle/Hooks.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,OAAO,WAAe,SAAQ,YAA8C;CAAG"}
1
+ {"version":3,"file":"Hooks.js","sourceRoot":"","sources":["../../src/battle/Hooks.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,kBAAkB,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAiCG;AACH,MAAM,OAAO,WAAe,SAAQ,YAA8C;CAAG"}
@@ -24,6 +24,19 @@ export interface BattleAction<C = unknown> {
24
24
  * not a persistent queue. `mwg/roguelike`'s `Scheduler` already covers continuous
25
25
  * energy-cost time for a dungeon; a battle round picks everyone's action first and then
26
26
  * needs only this, a single stable sort.
27
+ *
28
+ * @example
29
+ * ```ts
30
+ * import { battleOrder, type BattleAction } from '@datamoc/mw_games/battle';
31
+ *
32
+ * const actions: BattleAction<string>[] = [
33
+ * { actor: 'hero', speed: 12 },
34
+ * { actor: 'wolf', speed: 18 },
35
+ * { actor: 'hero-item', speed: 12, priority: 1 }, // items go first regardless of speed
36
+ * ];
37
+ *
38
+ * const order = battleOrder(actions).map((a) => a.actor); // ['hero-item', 'wolf', 'hero']
39
+ * ```
27
40
  */
28
41
  export declare function battleOrder<A extends {
29
42
  speed: number;
@@ -1 +1 @@
1
- {"version":3,"file":"Move.d.ts","sourceRoot":"","sources":["../../src/battle/Move.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,WAAW,IAAI,CAAC,OAAO,GAAG,OAAO;IACtC,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IAEb,yEAAyE;IACzE,IAAI,CAAC,EAAE,MAAM,CAAC;IAEd,uFAAuF;IACvF,MAAM,EAAE,MAAM,CAAC;IAEf,OAAO,CAAC,EAAE,OAAO,CAAC;CAClB;AAED,MAAM,WAAW,YAAY,CAAC,CAAC,GAAG,OAAO;IACxC,KAAK,EAAE,CAAC,CAAC;IACT,KAAK,EAAE,MAAM,CAAC;IAEd,qEAAqE;IACrE,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED;;;;;GAKG;AACH,wBAAgB,WAAW,CAAC,CAAC,SAAS;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;CAAE,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,GAAG,CAAC,EAAE,CAEtG"}
1
+ {"version":3,"file":"Move.d.ts","sourceRoot":"","sources":["../../src/battle/Move.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,WAAW,IAAI,CAAC,OAAO,GAAG,OAAO;IACtC,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IAEb,yEAAyE;IACzE,IAAI,CAAC,EAAE,MAAM,CAAC;IAEd,uFAAuF;IACvF,MAAM,EAAE,MAAM,CAAC;IAEf,OAAO,CAAC,EAAE,OAAO,CAAC;CAClB;AAED,MAAM,WAAW,YAAY,CAAC,CAAC,GAAG,OAAO;IACxC,KAAK,EAAE,CAAC,CAAC;IACT,KAAK,EAAE,MAAM,CAAC;IAEd,qEAAqE;IACrE,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,WAAW,CAAC,CAAC,SAAS;IAAE,KAAK,EAAE,MAAM,CAAC;IAAC,QAAQ,CAAC,EAAE,MAAM,CAAA;CAAE,EAAE,OAAO,EAAE,SAAS,CAAC,EAAE,GAAG,CAAC,EAAE,CAEtG"}
@@ -3,6 +3,19 @@
3
3
  * not a persistent queue. `mwg/roguelike`'s `Scheduler` already covers continuous
4
4
  * energy-cost time for a dungeon; a battle round picks everyone's action first and then
5
5
  * needs only this, a single stable sort.
6
+ *
7
+ * @example
8
+ * ```ts
9
+ * import { battleOrder, type BattleAction } from '@datamoc/mw_games/battle';
10
+ *
11
+ * const actions: BattleAction<string>[] = [
12
+ * { actor: 'hero', speed: 12 },
13
+ * { actor: 'wolf', speed: 18 },
14
+ * { actor: 'hero-item', speed: 12, priority: 1 }, // items go first regardless of speed
15
+ * ];
16
+ *
17
+ * const order = battleOrder(actions).map((a) => a.actor); // ['hero-item', 'wolf', 'hero']
18
+ * ```
6
19
  */
7
20
  export function battleOrder(actions) {
8
21
  return [...actions].sort((a, b) => (b.priority ?? 0) - (a.priority ?? 0) || b.speed - a.speed);
@@ -1 +1 @@
1
- {"version":3,"file":"Move.js","sourceRoot":"","sources":["../../src/battle/Move.ts"],"names":[],"mappings":"AA2BA;;;;;GAKG;AACH,MAAM,UAAU,WAAW,CAAiD,OAAqB;IAChG,OAAO,CAAC,GAAG,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,QAAQ,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;AAChG,CAAC"}
1
+ {"version":3,"file":"Move.js","sourceRoot":"","sources":["../../src/battle/Move.ts"],"names":[],"mappings":"AA2BA;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,UAAU,WAAW,CAAiD,OAAqB;IAChG,OAAO,CAAC,GAAG,OAAO,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,QAAQ,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,QAAQ,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,KAAK,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;AAChG,CAAC"}
@@ -2,6 +2,17 @@
2
2
  * A roster with a limited active lineup and unlimited off-party storage - a box, a PC,
3
3
  * whatever a game calls it. Active slots can hold a gap (a fainted, withdrawn, or simply
4
4
  * empty slot); storage is just an overflow list in the order creatures were added to it.
5
+ *
6
+ * @example
7
+ * ```ts
8
+ * import { Party, Creature, type Species } from '@datamoc/mw_games/battle';
9
+ *
10
+ * const species: Species = { id: 'fireling', types: ['fire'], baseStats: { attack: 10 } };
11
+ * const party = new Party<Creature>(3); // 3 active slots
12
+ *
13
+ * party.add(new Creature({ species })); // fills an active slot, then overflows to storage
14
+ * console.log(party.members.length, party.boxed.length);
15
+ * ```
5
16
  */
6
17
  export declare class Party<C> {
7
18
  private active;
@@ -1 +1 @@
1
- {"version":3,"file":"Party.d.ts","sourceRoot":"","sources":["../../src/battle/Party.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,qBAAa,KAAK,CAAC,CAAC;IACnB,OAAO,CAAC,MAAM,CAAkB;IAChC,OAAO,CAAC,OAAO,CAAW;IAE1B,YAAY,UAAU,EAAE,MAAM,EAE7B;IAED,IAAI,OAAO,IAAI,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAEnC;IAED,IAAI,KAAK,IAAI,SAAS,CAAC,EAAE,CAExB;IAED,sEAAsE;IACtE,GAAG,CAAC,QAAQ,EAAE,CAAC,GAAG,IAAI,CAIrB;IAED,gEAAgE;IAChE,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAMzB;IAED,2FAA2F;IAC3F,QAAQ,CAAC,YAAY,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI,CASvD;IAED,qCAAqC;IACrC,IAAI,aAAa,IAAI,CAAC,EAAE,CAEvB;CACD"}
1
+ {"version":3,"file":"Party.d.ts","sourceRoot":"","sources":["../../src/battle/Party.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,KAAK,CAAC,CAAC;IACnB,OAAO,CAAC,MAAM,CAAkB;IAChC,OAAO,CAAC,OAAO,CAAW;IAE1B,YAAY,UAAU,EAAE,MAAM,EAE7B;IAED,IAAI,OAAO,IAAI,SAAS,CAAC,CAAC,GAAG,IAAI,CAAC,EAAE,CAEnC;IAED,IAAI,KAAK,IAAI,SAAS,CAAC,EAAE,CAExB;IAED,sEAAsE;IACtE,GAAG,CAAC,QAAQ,EAAE,CAAC,GAAG,IAAI,CAIrB;IAED,gEAAgE;IAChE,KAAK,CAAC,KAAK,EAAE,MAAM,GAAG,IAAI,CAMzB;IAED,2FAA2F;IAC3F,QAAQ,CAAC,YAAY,EAAE,MAAM,EAAE,UAAU,EAAE,MAAM,GAAG,IAAI,CASvD;IAED,qCAAqC;IACrC,IAAI,aAAa,IAAI,CAAC,EAAE,CAEvB;CACD"}
@@ -2,6 +2,17 @@
2
2
  * A roster with a limited active lineup and unlimited off-party storage - a box, a PC,
3
3
  * whatever a game calls it. Active slots can hold a gap (a fainted, withdrawn, or simply
4
4
  * empty slot); storage is just an overflow list in the order creatures were added to it.
5
+ *
6
+ * @example
7
+ * ```ts
8
+ * import { Party, Creature, type Species } from '@datamoc/mw_games/battle';
9
+ *
10
+ * const species: Species = { id: 'fireling', types: ['fire'], baseStats: { attack: 10 } };
11
+ * const party = new Party<Creature>(3); // 3 active slots
12
+ *
13
+ * party.add(new Creature({ species })); // fills an active slot, then overflows to storage
14
+ * console.log(party.members.length, party.boxed.length);
15
+ * ```
5
16
  */
6
17
  export class Party {
7
18
  constructor(activeSize) {
@@ -1 +1 @@
1
- {"version":3,"file":"Party.js","sourceRoot":"","sources":["../../src/battle/Party.ts"],"names":[],"mappings":"AAAA;;;;GAIG;AACH,MAAM,OAAO,KAAK;IAIjB,YAAY,UAAkB;QAFtB,YAAO,GAAQ,EAAE,CAAC;QAGzB,IAAI,CAAC,MAAM,GAAG,IAAI,KAAK,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACrB,CAAC;IAED,sEAAsE;IACtE,GAAG,CAAC,QAAW;QACd,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACvC,IAAI,IAAI,KAAK,CAAC,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;;YACzC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAClC,CAAC;IAED,gEAAgE;IAChE,KAAK,CAAC,KAAa;QAClB,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACpC,IAAI,CAAC,QAAQ;YAAE,OAAO;QAEtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC7B,CAAC;IAED,2FAA2F;IAC3F,QAAQ,CAAC,YAAoB,EAAE,UAAkB;QAChD,IAAI,UAAU,GAAG,CAAC,IAAI,UAAU,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM;YAAE,OAAO;QAC/D,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;QAC5C,IAAI,CAAC,QAAQ;YAAE,OAAO;QAEtB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACrC,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;QAC1C,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,QAAQ,CAAC;QACnC,IAAI,SAAS;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC7C,CAAC;IAED,qCAAqC;IACrC,IAAI,aAAa;QAChB,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAU,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC;IACtD,CAAC;CACD"}
1
+ {"version":3,"file":"Party.js","sourceRoot":"","sources":["../../src/battle/Party.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,KAAK;IAIjB,YAAY,UAAkB;QAFtB,YAAO,GAAQ,EAAE,CAAC;QAGzB,IAAI,CAAC,MAAM,GAAG,IAAI,KAAK,CAAC,UAAU,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAChD,CAAC;IAED,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,MAAM,CAAC;IACpB,CAAC;IAED,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,OAAO,CAAC;IACrB,CAAC;IAED,sEAAsE;IACtE,GAAG,CAAC,QAAW;QACd,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;QACvC,IAAI,IAAI,KAAK,CAAC,CAAC;YAAE,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,GAAG,QAAQ,CAAC;;YACzC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAClC,CAAC;IAED,gEAAgE;IAChE,KAAK,CAAC,KAAa;QAClB,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC;QACpC,IAAI,CAAC,QAAQ;YAAE,OAAO;QAEtB,IAAI,CAAC,MAAM,CAAC,KAAK,CAAC,GAAG,IAAI,CAAC;QAC1B,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;IAC7B,CAAC;IAED,2FAA2F;IAC3F,QAAQ,CAAC,YAAoB,EAAE,UAAkB;QAChD,IAAI,UAAU,GAAG,CAAC,IAAI,UAAU,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM;YAAE,OAAO;QAC/D,MAAM,QAAQ,GAAG,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC;QAC5C,IAAI,CAAC,QAAQ;YAAE,OAAO;QAEtB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,YAAY,EAAE,CAAC,CAAC,CAAC;QACrC,MAAM,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC;QAC1C,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,GAAG,QAAQ,CAAC;QACnC,IAAI,SAAS;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;IAC7C,CAAC;IAED,qCAAqC;IACrC,IAAI,aAAa;QAChB,OAAO,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,EAAU,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC;IACtD,CAAC;CACD"}
@@ -26,6 +26,16 @@ export interface CreatureOptions {
26
26
  * a `StatBlock` so it can carry the same equipment modifiers any other actor can. Reuses
27
27
  * both rather than reimplementing them, since a creature's stats are not a different shape
28
28
  * from a character's - a level and a growth curve, feeding a `StatBlock`.
29
+ *
30
+ * @example
31
+ * ```ts
32
+ * import { Creature, type Species } from '@datamoc/mw_games/battle';
33
+ *
34
+ * const fireling: Species = { id: 'fireling', types: ['fire'], baseStats: { attack: 10, speed: 8 } };
35
+ *
36
+ * const wild = new Creature({ species: fireling, level: 5 });
37
+ * console.log(wild.stats.get('attack'));
38
+ * ```
29
39
  */
30
40
  export declare class Creature {
31
41
  readonly species: Species;
@@ -1 +1 @@
1
- {"version":3,"file":"Species.d.ts","sourceRoot":"","sources":["../../src/battle/Species.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAc,KAAK,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAErF;;;GAGG;AACH,MAAM,WAAW,OAAO;IACvB,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,SAAS,MAAM,EAAE,CAAC;IAEzB,8FAA8F;IAC9F,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAElC,MAAM,CAAC,EAAE,WAAW,CAAC;CACrB;AAED,MAAM,WAAW,eAAe;IAC/B,OAAO,EAAE,OAAO,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf;;;;OAIG;IACH,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,KAAK,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CAChG;AAKD;;;;;GAKG;AACH,qBAAa,QAAQ;IACpB,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC;IAC1B,QAAQ,CAAC,WAAW,EAAE,WAAW,CAAC;IAClC,OAAO,CAAC,WAAW,CAAC,CAAiC;IAErD,YAAY,OAAO,EAAE,eAAe,EAOnC;IAED,yFAAyF;IACzF,YAAY,IAAI,IAAI,CAGnB;IAED,OAAO,CAAC,WAAW;CAInB"}
1
+ {"version":3,"file":"Species.d.ts","sourceRoot":"","sources":["../../src/battle/Species.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,wBAAwB,CAAC;AACnD,OAAO,EAAE,WAAW,EAAc,KAAK,WAAW,EAAE,MAAM,0BAA0B,CAAC;AAErF;;;GAGG;AACH,MAAM,WAAW,OAAO;IACvB,EAAE,EAAE,MAAM,CAAC;IACX,KAAK,EAAE,SAAS,MAAM,EAAE,CAAC;IAEzB,8FAA8F;IAC9F,SAAS,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;IAElC,MAAM,CAAC,EAAE,WAAW,CAAC;CACrB;AAED,MAAM,WAAW,eAAe;IAC/B,OAAO,EAAE,OAAO,CAAC;IACjB,KAAK,CAAC,EAAE,MAAM,CAAC;IAEf;;;;OAIG;IACH,WAAW,CAAC,EAAE,CAAC,IAAI,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,MAAM,KAAK,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CAChG;AAKD;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,QAAQ;IACpB,QAAQ,CAAC,OAAO,EAAE,OAAO,CAAC;IAC1B,QAAQ,CAAC,KAAK,EAAE,SAAS,CAAC;IAC1B,QAAQ,CAAC,WAAW,EAAE,WAAW,CAAC;IAClC,OAAO,CAAC,WAAW,CAAC,CAAiC;IAErD,YAAY,OAAO,EAAE,eAAe,EAOnC;IAED,yFAAyF;IACzF,YAAY,IAAI,IAAI,CAGnB;IAED,OAAO,CAAC,WAAW;CAInB"}
@@ -7,6 +7,16 @@ const DEFAULT_GROWTH = powerCurve(20, 2, 100);
7
7
  * a `StatBlock` so it can carry the same equipment modifiers any other actor can. Reuses
8
8
  * both rather than reimplementing them, since a creature's stats are not a different shape
9
9
  * from a character's - a level and a growth curve, feeding a `StatBlock`.
10
+ *
11
+ * @example
12
+ * ```ts
13
+ * import { Creature, type Species } from '@datamoc/mw_games/battle';
14
+ *
15
+ * const fireling: Species = { id: 'fireling', types: ['fire'], baseStats: { attack: 10, speed: 8 } };
16
+ *
17
+ * const wild = new Creature({ species: fireling, level: 5 });
18
+ * console.log(wild.stats.get('attack'));
19
+ * ```
10
20
  */
11
21
  export class Creature {
12
22
  constructor(options) {