@datamoc/mw_games 0.4.0 → 0.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (665) hide show
  1. package/README.md +2 -2
  2. package/dist/actors/Advancement.d.ts +17 -0
  3. package/dist/actors/Advancement.d.ts.map +1 -1
  4. package/dist/actors/Advancement.js +17 -0
  5. package/dist/actors/Advancement.js.map +1 -1
  6. package/dist/actors/Affix.d.ts +20 -0
  7. package/dist/actors/Affix.d.ts.map +1 -1
  8. package/dist/actors/Affix.js.map +1 -1
  9. package/dist/actors/Appearances.d.ts +12 -0
  10. package/dist/actors/Appearances.d.ts.map +1 -1
  11. package/dist/actors/Appearances.js +12 -0
  12. package/dist/actors/Appearances.js.map +1 -1
  13. package/dist/actors/Aura.d.ts +16 -0
  14. package/dist/actors/Aura.d.ts.map +1 -1
  15. package/dist/actors/Aura.js +16 -0
  16. package/dist/actors/Aura.js.map +1 -1
  17. package/dist/actors/Barrier.d.ts +13 -0
  18. package/dist/actors/Barrier.d.ts.map +1 -1
  19. package/dist/actors/Barrier.js.map +1 -1
  20. package/dist/actors/Charges.d.ts +13 -0
  21. package/dist/actors/Charges.d.ts.map +1 -1
  22. package/dist/actors/Charges.js.map +1 -1
  23. package/dist/actors/Equipment.d.ts +18 -0
  24. package/dist/actors/Equipment.d.ts.map +1 -1
  25. package/dist/actors/Equipment.js +18 -0
  26. package/dist/actors/Equipment.js.map +1 -1
  27. package/dist/actors/Inventory.d.ts +12 -0
  28. package/dist/actors/Inventory.d.ts.map +1 -1
  29. package/dist/actors/Inventory.js +12 -0
  30. package/dist/actors/Inventory.js.map +1 -1
  31. package/dist/actors/ItemState.d.ts +13 -0
  32. package/dist/actors/ItemState.d.ts.map +1 -1
  33. package/dist/actors/ItemState.js +13 -0
  34. package/dist/actors/ItemState.js.map +1 -1
  35. package/dist/actors/ItemStatusEffect.d.ts +13 -0
  36. package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
  37. package/dist/actors/ItemStatusEffect.js +13 -0
  38. package/dist/actors/ItemStatusEffect.js.map +1 -1
  39. package/dist/actors/Loot.d.ts +15 -1
  40. package/dist/actors/Loot.d.ts.map +1 -1
  41. package/dist/actors/Loot.js +15 -1
  42. package/dist/actors/Loot.js.map +1 -1
  43. package/dist/actors/Progression.d.ts +14 -1
  44. package/dist/actors/Progression.d.ts.map +1 -1
  45. package/dist/actors/Progression.js +14 -1
  46. package/dist/actors/Progression.js.map +1 -1
  47. package/dist/actors/Resource.d.ts +14 -0
  48. package/dist/actors/Resource.d.ts.map +1 -1
  49. package/dist/actors/Resource.js.map +1 -1
  50. package/dist/actors/Scaling.d.ts +8 -0
  51. package/dist/actors/Scaling.d.ts.map +1 -1
  52. package/dist/actors/Scaling.js.map +1 -1
  53. package/dist/actors/Shop.d.ts +15 -0
  54. package/dist/actors/Shop.d.ts.map +1 -1
  55. package/dist/actors/Shop.js.map +1 -1
  56. package/dist/actors/SkillPoints.d.ts +13 -0
  57. package/dist/actors/SkillPoints.d.ts.map +1 -1
  58. package/dist/actors/SkillPoints.js +13 -0
  59. package/dist/actors/SkillPoints.js.map +1 -1
  60. package/dist/actors/StatusEffect.d.ts +18 -0
  61. package/dist/actors/StatusEffect.d.ts.map +1 -1
  62. package/dist/actors/StatusEffect.js +18 -0
  63. package/dist/actors/StatusEffect.js.map +1 -1
  64. package/dist/actors/Support.d.ts +11 -0
  65. package/dist/actors/Support.d.ts.map +1 -1
  66. package/dist/actors/Support.js +11 -0
  67. package/dist/actors/Support.js.map +1 -1
  68. package/dist/actors/Traits.d.ts +14 -0
  69. package/dist/actors/Traits.d.ts.map +1 -1
  70. package/dist/actors/Traits.js +14 -0
  71. package/dist/actors/Traits.js.map +1 -1
  72. package/dist/actors/craft.d.ts +16 -0
  73. package/dist/actors/craft.d.ts.map +1 -1
  74. package/dist/actors/craft.js +16 -0
  75. package/dist/actors/craft.js.map +1 -1
  76. package/dist/actors/skillCheck.d.ts +8 -0
  77. package/dist/actors/skillCheck.d.ts.map +1 -1
  78. package/dist/actors/skillCheck.js +8 -0
  79. package/dist/actors/skillCheck.js.map +1 -1
  80. package/dist/assets/ByteProgress.d.ts +10 -0
  81. package/dist/assets/ByteProgress.d.ts.map +1 -1
  82. package/dist/assets/ByteProgress.js +10 -0
  83. package/dist/assets/ByteProgress.js.map +1 -1
  84. package/dist/assets/Streaming.d.ts +10 -0
  85. package/dist/assets/Streaming.d.ts.map +1 -1
  86. package/dist/assets/Streaming.js +10 -0
  87. package/dist/assets/Streaming.js.map +1 -1
  88. package/dist/assets/binary.d.ts +52 -0
  89. package/dist/assets/binary.d.ts.map +1 -0
  90. package/dist/assets/binary.js +57 -0
  91. package/dist/assets/binary.js.map +1 -0
  92. package/dist/assets/index.d.ts +10 -5
  93. package/dist/assets/index.d.ts.map +1 -1
  94. package/dist/assets/index.js +9 -5
  95. package/dist/assets/index.js.map +1 -1
  96. package/dist/assets/loader.d.ts +11 -0
  97. package/dist/assets/loader.d.ts.map +1 -1
  98. package/dist/assets/loader.js +11 -0
  99. package/dist/assets/loader.js.map +1 -1
  100. package/dist/assets/paths.d.ts +10 -0
  101. package/dist/assets/paths.d.ts.map +1 -1
  102. package/dist/assets/paths.js +10 -0
  103. package/dist/assets/paths.js.map +1 -1
  104. package/dist/audio/Captions.d.ts +13 -1
  105. package/dist/audio/Captions.d.ts.map +1 -1
  106. package/dist/audio/Captions.js +13 -1
  107. package/dist/audio/Captions.js.map +1 -1
  108. package/dist/audio/Midi.d.ts +19 -1
  109. package/dist/audio/Midi.d.ts.map +1 -1
  110. package/dist/audio/Midi.js +19 -1
  111. package/dist/audio/Midi.js.map +1 -1
  112. package/dist/audio/Music.d.ts +11 -0
  113. package/dist/audio/Music.d.ts.map +1 -1
  114. package/dist/audio/Music.js +11 -0
  115. package/dist/audio/Music.js.map +1 -1
  116. package/dist/audio/Orchestrator.d.ts +14 -0
  117. package/dist/audio/Orchestrator.d.ts.map +1 -1
  118. package/dist/audio/Orchestrator.js +14 -0
  119. package/dist/audio/Orchestrator.js.map +1 -1
  120. package/dist/audio/Playable.d.ts +11 -1
  121. package/dist/audio/Playable.d.ts.map +1 -1
  122. package/dist/audio/Playable.js +11 -1
  123. package/dist/audio/Playable.js.map +1 -1
  124. package/dist/audio/Sound.d.ts +8 -0
  125. package/dist/audio/Sound.d.ts.map +1 -1
  126. package/dist/audio/Sound.js +8 -0
  127. package/dist/audio/Sound.js.map +1 -1
  128. package/dist/audio/Synth.d.ts +15 -0
  129. package/dist/audio/Synth.d.ts.map +1 -1
  130. package/dist/audio/Synth.js +15 -0
  131. package/dist/audio/Synth.js.map +1 -1
  132. package/dist/battle/BattleAI.d.ts +18 -2
  133. package/dist/battle/BattleAI.d.ts.map +1 -1
  134. package/dist/battle/BattleAI.js +18 -2
  135. package/dist/battle/BattleAI.js.map +1 -1
  136. package/dist/battle/Evolution.d.ts +12 -0
  137. package/dist/battle/Evolution.d.ts.map +1 -1
  138. package/dist/battle/Evolution.js +12 -0
  139. package/dist/battle/Evolution.js.map +1 -1
  140. package/dist/battle/Field.d.ts +11 -0
  141. package/dist/battle/Field.d.ts.map +1 -1
  142. package/dist/battle/Field.js.map +1 -1
  143. package/dist/battle/Hooks.d.ts +16 -0
  144. package/dist/battle/Hooks.d.ts.map +1 -1
  145. package/dist/battle/Hooks.js +16 -0
  146. package/dist/battle/Hooks.js.map +1 -1
  147. package/dist/battle/Move.d.ts +13 -0
  148. package/dist/battle/Move.d.ts.map +1 -1
  149. package/dist/battle/Move.js +13 -0
  150. package/dist/battle/Move.js.map +1 -1
  151. package/dist/battle/Party.d.ts +11 -0
  152. package/dist/battle/Party.d.ts.map +1 -1
  153. package/dist/battle/Party.js +11 -0
  154. package/dist/battle/Party.js.map +1 -1
  155. package/dist/battle/Species.d.ts +10 -0
  156. package/dist/battle/Species.d.ts.map +1 -1
  157. package/dist/battle/Species.js +10 -0
  158. package/dist/battle/Species.js.map +1 -1
  159. package/dist/battle/StatStages.d.ts +14 -0
  160. package/dist/battle/StatStages.d.ts.map +1 -1
  161. package/dist/battle/StatStages.js.map +1 -1
  162. package/dist/battle/TypeMatrix.d.ts +11 -0
  163. package/dist/battle/TypeMatrix.d.ts.map +1 -1
  164. package/dist/battle/TypeMatrix.js +11 -0
  165. package/dist/battle/TypeMatrix.js.map +1 -1
  166. package/dist/board/Army.d.ts +75 -0
  167. package/dist/board/Army.d.ts.map +1 -1
  168. package/dist/board/Army.js +75 -0
  169. package/dist/board/Army.js.map +1 -1
  170. package/dist/board/Classics.d.ts +297 -1
  171. package/dist/board/Classics.d.ts.map +1 -1
  172. package/dist/board/Classics.js +297 -1
  173. package/dist/board/Classics.js.map +1 -1
  174. package/dist/board/Engine.d.ts +23 -0
  175. package/dist/board/Engine.d.ts.map +1 -1
  176. package/dist/board/Engine.js +23 -0
  177. package/dist/board/Engine.js.map +1 -1
  178. package/dist/board/FogOfWar.d.ts +20 -0
  179. package/dist/board/FogOfWar.d.ts.map +1 -1
  180. package/dist/board/FogOfWar.js +20 -0
  181. package/dist/board/FogOfWar.js.map +1 -1
  182. package/dist/board/Tactics.d.ts +158 -1
  183. package/dist/board/Tactics.d.ts.map +1 -1
  184. package/dist/board/Tactics.js +125 -1
  185. package/dist/board/Tactics.js.map +1 -1
  186. package/dist/board/chess.d.ts +87 -3
  187. package/dist/board/chess.d.ts.map +1 -1
  188. package/dist/board/chess.js +96 -4
  189. package/dist/board/chess.js.map +1 -1
  190. package/dist/core/Achievements.d.ts +15 -0
  191. package/dist/core/Achievements.d.ts.map +1 -1
  192. package/dist/core/Achievements.js +15 -0
  193. package/dist/core/Achievements.js.map +1 -1
  194. package/dist/core/Collection.d.ts +12 -0
  195. package/dist/core/Collection.d.ts.map +1 -1
  196. package/dist/core/Collection.js +12 -0
  197. package/dist/core/Collection.js.map +1 -1
  198. package/dist/core/Entity.d.ts +42 -0
  199. package/dist/core/Entity.d.ts.map +1 -0
  200. package/dist/core/Entity.js +47 -0
  201. package/dist/core/Entity.js.map +1 -0
  202. package/dist/core/Feedback.d.ts +11 -1
  203. package/dist/core/Feedback.d.ts.map +1 -1
  204. package/dist/core/Feedback.js +11 -1
  205. package/dist/core/Feedback.js.map +1 -1
  206. package/dist/core/Hex.d.ts +14 -0
  207. package/dist/core/Hex.d.ts.map +1 -1
  208. package/dist/core/Hex.js +14 -0
  209. package/dist/core/Hex.js.map +1 -1
  210. package/dist/core/Hooks.d.ts +14 -0
  211. package/dist/core/Hooks.d.ts.map +1 -1
  212. package/dist/core/Hooks.js.map +1 -1
  213. package/dist/core/Input.d.ts +12 -0
  214. package/dist/core/Input.d.ts.map +1 -1
  215. package/dist/core/Input.js.map +1 -1
  216. package/dist/core/Loading.d.ts +17 -0
  217. package/dist/core/Loading.d.ts.map +1 -1
  218. package/dist/core/Loading.js +17 -0
  219. package/dist/core/Loading.js.map +1 -1
  220. package/dist/core/Log.d.ts +9 -0
  221. package/dist/core/Log.d.ts.map +1 -1
  222. package/dist/core/Log.js +9 -0
  223. package/dist/core/Log.js.map +1 -1
  224. package/dist/core/Multiplayer.d.ts +12 -0
  225. package/dist/core/Multiplayer.d.ts.map +1 -1
  226. package/dist/core/Multiplayer.js +12 -0
  227. package/dist/core/Multiplayer.js.map +1 -1
  228. package/dist/core/News.d.ts +12 -0
  229. package/dist/core/News.d.ts.map +1 -1
  230. package/dist/core/News.js.map +1 -1
  231. package/dist/core/PlayerInput.d.ts +14 -0
  232. package/dist/core/PlayerInput.d.ts.map +1 -1
  233. package/dist/core/PlayerInput.js +14 -0
  234. package/dist/core/PlayerInput.js.map +1 -1
  235. package/dist/core/Presentation.d.ts +56 -0
  236. package/dist/core/Presentation.d.ts.map +1 -0
  237. package/dist/core/Presentation.js +78 -0
  238. package/dist/core/Presentation.js.map +1 -0
  239. package/dist/core/Random.d.ts +24 -0
  240. package/dist/core/Random.d.ts.map +1 -1
  241. package/dist/core/Random.js +24 -0
  242. package/dist/core/Random.js.map +1 -1
  243. package/dist/core/Replay.d.ts +31 -0
  244. package/dist/core/Replay.d.ts.map +1 -1
  245. package/dist/core/Replay.js +31 -0
  246. package/dist/core/Replay.js.map +1 -1
  247. package/dist/core/RunHistory.d.ts +12 -0
  248. package/dist/core/RunHistory.d.ts.map +1 -1
  249. package/dist/core/RunHistory.js.map +1 -1
  250. package/dist/core/Sanitize.d.ts +18 -0
  251. package/dist/core/Sanitize.d.ts.map +1 -1
  252. package/dist/core/Sanitize.js +18 -0
  253. package/dist/core/Sanitize.js.map +1 -1
  254. package/dist/core/Save.d.ts.map +1 -1
  255. package/dist/core/Save.js +13 -0
  256. package/dist/core/Save.js.map +1 -1
  257. package/dist/core/SaveSync.d.ts +14 -0
  258. package/dist/core/SaveSync.d.ts.map +1 -1
  259. package/dist/core/SaveSync.js.map +1 -1
  260. package/dist/core/Scene.d.ts +13 -0
  261. package/dist/core/Scene.d.ts.map +1 -1
  262. package/dist/core/Scene.js +13 -0
  263. package/dist/core/Scene.js.map +1 -1
  264. package/dist/core/SceneStack.d.ts +20 -0
  265. package/dist/core/SceneStack.d.ts.map +1 -1
  266. package/dist/core/SceneStack.js +20 -0
  267. package/dist/core/SceneStack.js.map +1 -1
  268. package/dist/core/Scramble.d.ts +8 -0
  269. package/dist/core/Scramble.d.ts.map +1 -1
  270. package/dist/core/Scramble.js +8 -0
  271. package/dist/core/Scramble.js.map +1 -1
  272. package/dist/core/Session.d.ts +10 -0
  273. package/dist/core/Session.d.ts.map +1 -1
  274. package/dist/core/Session.js.map +1 -1
  275. package/dist/core/Signal.d.ts +11 -0
  276. package/dist/core/Signal.d.ts.map +1 -1
  277. package/dist/core/Signal.js.map +1 -1
  278. package/dist/core/Spawner.d.ts +17 -0
  279. package/dist/core/Spawner.d.ts.map +1 -1
  280. package/dist/core/Spawner.js +17 -0
  281. package/dist/core/Spawner.js.map +1 -1
  282. package/dist/core/Stats.d.ts +14 -0
  283. package/dist/core/Stats.d.ts.map +1 -1
  284. package/dist/core/Stats.js +14 -0
  285. package/dist/core/Stats.js.map +1 -1
  286. package/dist/core/Telemetry.d.ts +11 -0
  287. package/dist/core/Telemetry.d.ts.map +1 -1
  288. package/dist/core/Telemetry.js +11 -0
  289. package/dist/core/Telemetry.js.map +1 -1
  290. package/dist/core/Tween.d.ts +16 -1
  291. package/dist/core/Tween.d.ts.map +1 -1
  292. package/dist/core/Tween.js +16 -1
  293. package/dist/core/Tween.js.map +1 -1
  294. package/dist/core/UndoHistory.d.ts +15 -0
  295. package/dist/core/UndoHistory.d.ts.map +1 -1
  296. package/dist/core/UndoHistory.js.map +1 -1
  297. package/dist/core/index.d.ts +4 -0
  298. package/dist/core/index.d.ts.map +1 -1
  299. package/dist/core/index.js +2 -0
  300. package/dist/core/index.js.map +1 -1
  301. package/dist/i18n/Content.d.ts +151 -0
  302. package/dist/i18n/Content.d.ts.map +1 -0
  303. package/dist/i18n/Content.js +219 -0
  304. package/dist/i18n/Content.js.map +1 -0
  305. package/dist/i18n/Format.d.ts +25 -0
  306. package/dist/i18n/Format.d.ts.map +1 -0
  307. package/dist/i18n/Format.js +32 -0
  308. package/dist/i18n/Format.js.map +1 -0
  309. package/dist/i18n/SemanticMessage.d.ts +71 -0
  310. package/dist/i18n/SemanticMessage.d.ts.map +1 -0
  311. package/dist/i18n/SemanticMessage.js +40 -0
  312. package/dist/i18n/SemanticMessage.js.map +1 -0
  313. package/dist/i18n/Validate.d.ts +56 -0
  314. package/dist/i18n/Validate.d.ts.map +1 -0
  315. package/dist/i18n/Validate.js +65 -0
  316. package/dist/i18n/Validate.js.map +1 -0
  317. package/dist/i18n/index.d.ts +74 -3
  318. package/dist/i18n/index.d.ts.map +1 -1
  319. package/dist/i18n/index.js +136 -7
  320. package/dist/i18n/index.js.map +1 -1
  321. package/dist/mw_games.global.js +153 -88
  322. package/dist/roguelike/Blob.d.ts +11 -0
  323. package/dist/roguelike/Blob.d.ts.map +1 -1
  324. package/dist/roguelike/Blob.js +11 -0
  325. package/dist/roguelike/Blob.js.map +1 -1
  326. package/dist/roguelike/Boss.d.ts +12 -0
  327. package/dist/roguelike/Boss.d.ts.map +1 -1
  328. package/dist/roguelike/Boss.js +12 -0
  329. package/dist/roguelike/Boss.js.map +1 -1
  330. package/dist/roguelike/Combat.d.ts +13 -0
  331. package/dist/roguelike/Combat.d.ts.map +1 -1
  332. package/dist/roguelike/Combat.js +13 -0
  333. package/dist/roguelike/Combat.js.map +1 -1
  334. package/dist/roguelike/ContentRoll.d.ts +10 -0
  335. package/dist/roguelike/ContentRoll.d.ts.map +1 -1
  336. package/dist/roguelike/ContentRoll.js +10 -0
  337. package/dist/roguelike/ContentRoll.js.map +1 -1
  338. package/dist/roguelike/Doors.d.ts +13 -0
  339. package/dist/roguelike/Doors.d.ts.map +1 -1
  340. package/dist/roguelike/Doors.js +13 -0
  341. package/dist/roguelike/Doors.js.map +1 -1
  342. package/dist/roguelike/DungeonParity.d.ts +15 -0
  343. package/dist/roguelike/DungeonParity.d.ts.map +1 -1
  344. package/dist/roguelike/DungeonParity.js +15 -0
  345. package/dist/roguelike/DungeonParity.js.map +1 -1
  346. package/dist/roguelike/Elevation.d.ts +15 -0
  347. package/dist/roguelike/Elevation.d.ts.map +1 -1
  348. package/dist/roguelike/Elevation.js +15 -0
  349. package/dist/roguelike/Elevation.js.map +1 -1
  350. package/dist/roguelike/Features.d.ts +17 -0
  351. package/dist/roguelike/Features.d.ts.map +1 -1
  352. package/dist/roguelike/Features.js +17 -0
  353. package/dist/roguelike/Features.js.map +1 -1
  354. package/dist/roguelike/FieldOfView.d.ts +13 -0
  355. package/dist/roguelike/FieldOfView.d.ts.map +1 -1
  356. package/dist/roguelike/FieldOfView.js +13 -0
  357. package/dist/roguelike/FieldOfView.js.map +1 -1
  358. package/dist/roguelike/Level.d.ts +26 -1
  359. package/dist/roguelike/Level.d.ts.map +1 -1
  360. package/dist/roguelike/Level.js +26 -1
  361. package/dist/roguelike/Level.js.map +1 -1
  362. package/dist/roguelike/MonsterAI.d.ts +14 -0
  363. package/dist/roguelike/MonsterAI.d.ts.map +1 -1
  364. package/dist/roguelike/MonsterAI.js +14 -0
  365. package/dist/roguelike/MonsterAI.js.map +1 -1
  366. package/dist/roguelike/MultiStageAbility.d.ts +16 -0
  367. package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
  368. package/dist/roguelike/MultiStageAbility.js +16 -0
  369. package/dist/roguelike/MultiStageAbility.js.map +1 -1
  370. package/dist/roguelike/Pathfinder.d.ts +23 -2
  371. package/dist/roguelike/Pathfinder.d.ts.map +1 -1
  372. package/dist/roguelike/Pathfinder.js +23 -2
  373. package/dist/roguelike/Pathfinder.js.map +1 -1
  374. package/dist/roguelike/Placement.d.ts +62 -0
  375. package/dist/roguelike/Placement.d.ts.map +1 -0
  376. package/dist/roguelike/Placement.js +79 -0
  377. package/dist/roguelike/Placement.js.map +1 -0
  378. package/dist/roguelike/RoomBuilders.d.ts +18 -1
  379. package/dist/roguelike/RoomBuilders.d.ts.map +1 -1
  380. package/dist/roguelike/RoomBuilders.js +18 -1
  381. package/dist/roguelike/RoomBuilders.js.map +1 -1
  382. package/dist/roguelike/Scheduler.d.ts +48 -1
  383. package/dist/roguelike/Scheduler.d.ts.map +1 -1
  384. package/dist/roguelike/Scheduler.js +58 -1
  385. package/dist/roguelike/Scheduler.js.map +1 -1
  386. package/dist/roguelike/Secrets.d.ts +13 -0
  387. package/dist/roguelike/Secrets.d.ts.map +1 -1
  388. package/dist/roguelike/Secrets.js +13 -0
  389. package/dist/roguelike/Secrets.js.map +1 -1
  390. package/dist/roguelike/Stealth.d.ts +13 -0
  391. package/dist/roguelike/Stealth.d.ts.map +1 -1
  392. package/dist/roguelike/Stealth.js +13 -0
  393. package/dist/roguelike/Stealth.js.map +1 -1
  394. package/dist/roguelike/Targeting.d.ts +45 -1
  395. package/dist/roguelike/Targeting.d.ts.map +1 -1
  396. package/dist/roguelike/Targeting.js +33 -1
  397. package/dist/roguelike/Targeting.js.map +1 -1
  398. package/dist/roguelike/TriggerTracker.d.ts +10 -0
  399. package/dist/roguelike/TriggerTracker.d.ts.map +1 -1
  400. package/dist/roguelike/TriggerTracker.js +10 -0
  401. package/dist/roguelike/TriggerTracker.js.map +1 -1
  402. package/dist/roguelike/generate.d.ts +41 -1
  403. package/dist/roguelike/generate.d.ts.map +1 -1
  404. package/dist/roguelike/generate.js +41 -1
  405. package/dist/roguelike/generate.js.map +1 -1
  406. package/dist/roguelike/index.d.ts +3 -1
  407. package/dist/roguelike/index.d.ts.map +1 -1
  408. package/dist/roguelike/index.js +1 -0
  409. package/dist/roguelike/index.js.map +1 -1
  410. package/dist/rpg/Collision.d.ts +19 -0
  411. package/dist/rpg/Collision.d.ts.map +1 -1
  412. package/dist/rpg/Collision.js +19 -0
  413. package/dist/rpg/Collision.js.map +1 -1
  414. package/dist/rpg/Event.d.ts +17 -0
  415. package/dist/rpg/Event.d.ts.map +1 -1
  416. package/dist/rpg/Event.js +17 -0
  417. package/dist/rpg/Event.js.map +1 -1
  418. package/dist/rpg/EventRunner.d.ts +14 -0
  419. package/dist/rpg/EventRunner.d.ts.map +1 -1
  420. package/dist/rpg/EventRunner.js +14 -0
  421. package/dist/rpg/EventRunner.js.map +1 -1
  422. package/dist/rpg/FreeMover.d.ts +14 -0
  423. package/dist/rpg/FreeMover.d.ts.map +1 -1
  424. package/dist/rpg/FreeMover.js +14 -0
  425. package/dist/rpg/FreeMover.js.map +1 -1
  426. package/dist/rpg/GameState.d.ts +14 -0
  427. package/dist/rpg/GameState.d.ts.map +1 -1
  428. package/dist/rpg/GameState.js +14 -0
  429. package/dist/rpg/GameState.js.map +1 -1
  430. package/dist/rpg/GridMover.d.ts +14 -0
  431. package/dist/rpg/GridMover.d.ts.map +1 -1
  432. package/dist/rpg/GridMover.js +14 -0
  433. package/dist/rpg/GridMover.js.map +1 -1
  434. package/dist/rpg/Marshal.d.ts +16 -0
  435. package/dist/rpg/Marshal.d.ts.map +1 -1
  436. package/dist/rpg/Marshal.js +16 -0
  437. package/dist/rpg/Marshal.js.map +1 -1
  438. package/dist/rpg/Quest.d.ts +15 -0
  439. package/dist/rpg/Quest.d.ts.map +1 -1
  440. package/dist/rpg/Quest.js +15 -0
  441. package/dist/rpg/Quest.js.map +1 -1
  442. package/dist/rpg/automap.d.ts +15 -0
  443. package/dist/rpg/automap.d.ts.map +1 -1
  444. package/dist/rpg/automap.js +15 -0
  445. package/dist/rpg/automap.js.map +1 -1
  446. package/dist/simulation/Runtime.d.ts +98 -0
  447. package/dist/simulation/Runtime.d.ts.map +1 -0
  448. package/dist/simulation/Runtime.js +91 -0
  449. package/dist/simulation/Runtime.js.map +1 -0
  450. package/dist/simulation/Scenario.d.ts +15 -0
  451. package/dist/simulation/Scenario.d.ts.map +1 -1
  452. package/dist/simulation/Scenario.js +15 -0
  453. package/dist/simulation/Scenario.js.map +1 -1
  454. package/dist/simulation/Turns.d.ts +11 -0
  455. package/dist/simulation/Turns.d.ts.map +1 -1
  456. package/dist/simulation/Turns.js +11 -0
  457. package/dist/simulation/Turns.js.map +1 -1
  458. package/dist/simulation/index.d.ts +10 -0
  459. package/dist/simulation/index.d.ts.map +1 -1
  460. package/dist/simulation/index.js +8 -0
  461. package/dist/simulation/index.js.map +1 -1
  462. package/dist/three-d/Models.d.ts +38 -1
  463. package/dist/three-d/Models.d.ts.map +1 -1
  464. package/dist/three-d/Models.js +66 -3
  465. package/dist/three-d/Models.js.map +1 -1
  466. package/dist/two-d/Game.d.ts +8 -11
  467. package/dist/two-d/Game.d.ts.map +1 -1
  468. package/dist/two-d/Game.js.map +1 -1
  469. package/dist/two-d/Scene2D.d.ts +2 -2
  470. package/dist/two-d/Scene2D.d.ts.map +1 -1
  471. package/dist/two-d/Scene2D.js.map +1 -1
  472. package/dist/two-d/pixi-interop.d.ts +13 -0
  473. package/dist/two-d/pixi-interop.d.ts.map +1 -0
  474. package/dist/two-d/pixi-interop.js +12 -0
  475. package/dist/two-d/pixi-interop.js.map +1 -0
  476. package/dist/two-d/render/ActorAnimator.d.ts +32 -0
  477. package/dist/two-d/render/ActorAnimator.d.ts.map +1 -1
  478. package/dist/two-d/render/ActorAnimator.js +21 -0
  479. package/dist/two-d/render/ActorAnimator.js.map +1 -1
  480. package/dist/two-d/render/AnimatedSprite.d.ts +28 -8
  481. package/dist/two-d/render/AnimatedSprite.d.ts.map +1 -1
  482. package/dist/two-d/render/AnimatedSprite.js +24 -4
  483. package/dist/two-d/render/AnimatedSprite.js.map +1 -1
  484. package/dist/two-d/render/Autotile.d.ts +33 -1
  485. package/dist/two-d/render/Autotile.d.ts.map +1 -1
  486. package/dist/two-d/render/Autotile.js +33 -1
  487. package/dist/two-d/render/Autotile.js.map +1 -1
  488. package/dist/two-d/render/Camera.d.ts +53 -1
  489. package/dist/two-d/render/Camera.d.ts.map +1 -1
  490. package/dist/two-d/render/Camera.js +36 -1
  491. package/dist/two-d/render/Camera.js.map +1 -1
  492. package/dist/two-d/render/Capabilities.d.ts +33 -0
  493. package/dist/two-d/render/Capabilities.d.ts.map +1 -1
  494. package/dist/two-d/render/Capabilities.js +33 -0
  495. package/dist/two-d/render/Capabilities.js.map +1 -1
  496. package/dist/two-d/render/ColorBlindness.d.ts +23 -0
  497. package/dist/two-d/render/ColorBlindness.d.ts.map +1 -1
  498. package/dist/two-d/render/ColorBlindness.js +23 -4
  499. package/dist/two-d/render/ColorBlindness.js.map +1 -1
  500. package/dist/two-d/render/ColorTransformBatcher.d.ts +75 -4
  501. package/dist/two-d/render/ColorTransformBatcher.d.ts.map +1 -1
  502. package/dist/two-d/render/ColorTransformBatcher.js +65 -4
  503. package/dist/two-d/render/ColorTransformBatcher.js.map +1 -1
  504. package/dist/two-d/render/LayeredSprite.d.ts +22 -3
  505. package/dist/two-d/render/LayeredSprite.d.ts.map +1 -1
  506. package/dist/two-d/render/LayeredSprite.js +19 -0
  507. package/dist/two-d/render/LayeredSprite.js.map +1 -1
  508. package/dist/two-d/render/Minimap.d.ts +25 -1
  509. package/dist/two-d/render/Minimap.d.ts.map +1 -1
  510. package/dist/two-d/render/Minimap.js +25 -1
  511. package/dist/two-d/render/Minimap.js.map +1 -1
  512. package/dist/two-d/render/Particles.d.ts +26 -2
  513. package/dist/two-d/render/Particles.d.ts.map +1 -1
  514. package/dist/two-d/render/Particles.js +23 -0
  515. package/dist/two-d/render/Particles.js.map +1 -1
  516. package/dist/two-d/render/Projectile.d.ts +14 -0
  517. package/dist/two-d/render/Projectile.d.ts.map +1 -1
  518. package/dist/two-d/render/Projectile.js +14 -0
  519. package/dist/two-d/render/Projectile.js.map +1 -1
  520. package/dist/two-d/render/ScreenEffects.d.ts +15 -0
  521. package/dist/two-d/render/ScreenEffects.d.ts.map +1 -1
  522. package/dist/two-d/render/ScreenEffects.js +15 -0
  523. package/dist/two-d/render/ScreenEffects.js.map +1 -1
  524. package/dist/two-d/render/Shape2D.d.ts +97 -0
  525. package/dist/two-d/render/Shape2D.d.ts.map +1 -0
  526. package/dist/two-d/render/Shape2D.js +97 -0
  527. package/dist/two-d/render/Shape2D.js.map +1 -0
  528. package/dist/two-d/render/SpriteSheet.d.ts +9 -6
  529. package/dist/two-d/render/SpriteSheet.d.ts.map +1 -1
  530. package/dist/two-d/render/SpriteSheet.js +7 -0
  531. package/dist/two-d/render/SpriteSheet.js.map +1 -1
  532. package/dist/two-d/render/StatusVisuals.d.ts +22 -0
  533. package/dist/two-d/render/StatusVisuals.d.ts.map +1 -1
  534. package/dist/two-d/render/StatusVisuals.js +22 -0
  535. package/dist/two-d/render/StatusVisuals.js.map +1 -1
  536. package/dist/two-d/render/TileMap.d.ts +65 -3
  537. package/dist/two-d/render/TileMap.d.ts.map +1 -1
  538. package/dist/two-d/render/TileMap.js +65 -3
  539. package/dist/two-d/render/TileMap.js.map +1 -1
  540. package/dist/two-d/render/TiledMap.d.ts +9 -3
  541. package/dist/two-d/render/TiledMap.d.ts.map +1 -1
  542. package/dist/two-d/render/TiledMap.js +9 -3
  543. package/dist/two-d/render/TiledMap.js.map +1 -1
  544. package/dist/two-d/render/TintedSprite.d.ts +12 -4
  545. package/dist/two-d/render/TintedSprite.d.ts.map +1 -1
  546. package/dist/two-d/render/TintedSprite.js +14 -3
  547. package/dist/two-d/render/TintedSprite.js.map +1 -1
  548. package/dist/two-d/render/Types2D.d.ts +39 -0
  549. package/dist/two-d/render/Types2D.d.ts.map +1 -0
  550. package/dist/two-d/render/Types2D.js +18 -0
  551. package/dist/two-d/render/Types2D.js.map +1 -0
  552. package/dist/two-d/render/Viewport.d.ts +22 -0
  553. package/dist/two-d/render/Viewport.d.ts.map +1 -1
  554. package/dist/two-d/render/Viewport.js +22 -0
  555. package/dist/two-d/render/Viewport.js.map +1 -1
  556. package/dist/two-d/render/index.d.ts +3 -0
  557. package/dist/two-d/render/index.d.ts.map +1 -1
  558. package/dist/two-d/render/index.js +2 -0
  559. package/dist/two-d/render/index.js.map +1 -1
  560. package/dist/two-d/stage/DialogueStage.d.ts +16 -0
  561. package/dist/two-d/stage/DialogueStage.d.ts.map +1 -1
  562. package/dist/two-d/stage/DialogueStage.js +16 -0
  563. package/dist/two-d/stage/DialogueStage.js.map +1 -1
  564. package/dist/two-d/stage/script.d.ts +20 -0
  565. package/dist/two-d/stage/script.d.ts.map +1 -1
  566. package/dist/two-d/stage/script.js +20 -0
  567. package/dist/two-d/stage/script.js.map +1 -1
  568. package/dist/two-d/stage/twee.d.ts +11 -0
  569. package/dist/two-d/stage/twee.d.ts.map +1 -1
  570. package/dist/two-d/stage/twee.js +11 -0
  571. package/dist/two-d/stage/twee.js.map +1 -1
  572. package/dist/two-d/ui/Bar.d.ts +16 -3
  573. package/dist/two-d/ui/Bar.d.ts.map +1 -1
  574. package/dist/two-d/ui/Bar.js +16 -1
  575. package/dist/two-d/ui/Bar.js.map +1 -1
  576. package/dist/two-d/ui/BitmapLabel.d.ts +23 -1
  577. package/dist/two-d/ui/BitmapLabel.d.ts.map +1 -1
  578. package/dist/two-d/ui/BitmapLabel.js +23 -1
  579. package/dist/two-d/ui/BitmapLabel.js.map +1 -1
  580. package/dist/two-d/ui/Button.d.ts +19 -3
  581. package/dist/two-d/ui/Button.d.ts.map +1 -1
  582. package/dist/two-d/ui/Button.js +15 -0
  583. package/dist/two-d/ui/Button.js.map +1 -1
  584. package/dist/two-d/ui/FloatingText.d.ts +15 -0
  585. package/dist/two-d/ui/FloatingText.d.ts.map +1 -1
  586. package/dist/two-d/ui/FloatingText.js +15 -0
  587. package/dist/two-d/ui/FloatingText.js.map +1 -1
  588. package/dist/two-d/ui/HelpScreen.d.ts +16 -0
  589. package/dist/two-d/ui/HelpScreen.d.ts.map +1 -1
  590. package/dist/two-d/ui/HelpScreen.js +23 -3
  591. package/dist/two-d/ui/HelpScreen.js.map +1 -1
  592. package/dist/two-d/ui/IconGrid.d.ts +27 -1
  593. package/dist/two-d/ui/IconGrid.d.ts.map +1 -1
  594. package/dist/two-d/ui/IconGrid.js +37 -5
  595. package/dist/two-d/ui/IconGrid.js.map +1 -1
  596. package/dist/two-d/ui/Label.d.ts +10 -0
  597. package/dist/two-d/ui/Label.d.ts.map +1 -1
  598. package/dist/two-d/ui/Label.js +10 -0
  599. package/dist/two-d/ui/Label.js.map +1 -1
  600. package/dist/two-d/ui/ListView.d.ts +21 -1
  601. package/dist/two-d/ui/ListView.d.ts.map +1 -1
  602. package/dist/two-d/ui/ListView.js +19 -0
  603. package/dist/two-d/ui/ListView.js.map +1 -1
  604. package/dist/two-d/ui/LoadingScreen.d.ts +24 -1
  605. package/dist/two-d/ui/LoadingScreen.d.ts.map +1 -1
  606. package/dist/two-d/ui/LoadingScreen.js +24 -1
  607. package/dist/two-d/ui/LoadingScreen.js.map +1 -1
  608. package/dist/two-d/ui/MessageBox.d.ts +21 -2
  609. package/dist/two-d/ui/MessageBox.d.ts.map +1 -1
  610. package/dist/two-d/ui/MessageBox.js +19 -0
  611. package/dist/two-d/ui/MessageBox.js.map +1 -1
  612. package/dist/two-d/ui/NinePatch.d.ts +15 -2
  613. package/dist/two-d/ui/NinePatch.d.ts.map +1 -1
  614. package/dist/two-d/ui/NinePatch.js +13 -1
  615. package/dist/two-d/ui/NinePatch.js.map +1 -1
  616. package/dist/two-d/ui/RebindScreen.d.ts +15 -0
  617. package/dist/two-d/ui/RebindScreen.d.ts.map +1 -1
  618. package/dist/two-d/ui/RebindScreen.js +15 -0
  619. package/dist/two-d/ui/RebindScreen.js.map +1 -1
  620. package/dist/two-d/ui/StatsScreen.d.ts +15 -0
  621. package/dist/two-d/ui/StatsScreen.d.ts.map +1 -1
  622. package/dist/two-d/ui/StatsScreen.js +15 -0
  623. package/dist/two-d/ui/StatsScreen.js.map +1 -1
  624. package/dist/two-d/ui/Toast.d.ts +14 -1
  625. package/dist/two-d/ui/Toast.d.ts.map +1 -1
  626. package/dist/two-d/ui/Toast.js +12 -0
  627. package/dist/two-d/ui/Toast.js.map +1 -1
  628. package/dist/two-d/ui/Tooltip.d.ts +14 -0
  629. package/dist/two-d/ui/Tooltip.d.ts.map +1 -1
  630. package/dist/two-d/ui/Tooltip.js +14 -0
  631. package/dist/two-d/ui/Tooltip.js.map +1 -1
  632. package/dist/two-d/ui/VerticalLabel.d.ts +18 -0
  633. package/dist/two-d/ui/VerticalLabel.d.ts.map +1 -1
  634. package/dist/two-d/ui/VerticalLabel.js +18 -0
  635. package/dist/two-d/ui/VerticalLabel.js.map +1 -1
  636. package/dist/two-d/ui/Window.d.ts +12 -0
  637. package/dist/two-d/ui/Window.d.ts.map +1 -1
  638. package/dist/two-d/ui/Window.js +12 -0
  639. package/dist/two-d/ui/Window.js.map +1 -1
  640. package/dist/two-d/ui/theme.d.ts +47 -3
  641. package/dist/two-d/ui/theme.d.ts.map +1 -1
  642. package/dist/two-d/ui/theme.js +45 -1
  643. package/dist/two-d/ui/theme.js.map +1 -1
  644. package/dist/version.d.ts +1 -1
  645. package/dist/version.js +1 -1
  646. package/dist/world/Encounters.d.ts +12 -0
  647. package/dist/world/Encounters.d.ts.map +1 -1
  648. package/dist/world/Encounters.js.map +1 -1
  649. package/dist/world/Environment.d.ts +15 -1
  650. package/dist/world/Environment.d.ts.map +1 -1
  651. package/dist/world/Environment.js +15 -1
  652. package/dist/world/Environment.js.map +1 -1
  653. package/dist/world/Overworld.d.ts +14 -0
  654. package/dist/world/Overworld.d.ts.map +1 -1
  655. package/dist/world/Overworld.js +14 -0
  656. package/dist/world/Overworld.js.map +1 -1
  657. package/dist/world/TurnClock.d.ts +16 -0
  658. package/dist/world/TurnClock.d.ts.map +1 -1
  659. package/dist/world/TurnClock.js +16 -0
  660. package/dist/world/TurnClock.js.map +1 -1
  661. package/dist/world/World.d.ts +14 -0
  662. package/dist/world/World.d.ts.map +1 -1
  663. package/dist/world/World.js +14 -0
  664. package/dist/world/World.js.map +1 -1
  665. package/package.json +10 -3
@@ -16,7 +16,18 @@ export interface TerrainKind {
16
16
  /** can something be seen through it */
17
17
  transparent: boolean;
18
18
  }
19
- /** the two that every map needs; a game adds its own alongside */
19
+ /**
20
+ * The two terrain kinds every map needs; a game adds its own alongside.
21
+ *
22
+ * @example
23
+ * ```ts
24
+ * import { Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
25
+ *
26
+ * const level = new Level(20, 15, [WALL, FLOOR], 0); // 0 = WALL, everything starts solid
27
+ * level.set(5, 5, 1); // 1 = FLOOR
28
+ * console.log(level.passable(5, 5)); // true
29
+ * ```
30
+ */
20
31
  export declare const WALL: TerrainKind;
21
32
  export declare const FLOOR: TerrainKind;
22
33
  export interface Rect {
@@ -92,5 +103,19 @@ export declare function rectCenter(rect: Rect): {
92
103
  x: number;
93
104
  y: number;
94
105
  };
106
+ /**
107
+ * Whether two rectangles overlap, optionally requiring `margin` cells of clearance between
108
+ * them - the check `generateDungeon` itself uses so rooms never end up sharing a wall.
109
+ *
110
+ * @example
111
+ * ```ts
112
+ * import { rectsOverlap } from '@datamoc/mw_games/roguelike';
113
+ *
114
+ * const roomA = { left: 0, top: 0, right: 4, bottom: 4 };
115
+ * const roomB = { left: 5, top: 0, right: 9, bottom: 4 };
116
+ * rectsOverlap(roomA, roomB); // false - adjacent, not overlapping
117
+ * rectsOverlap(roomA, roomB, 2); // true - too close with a 2-cell margin required
118
+ * ```
119
+ */
95
120
  export declare function rectsOverlap(a: Rect, b: Rect, margin?: number): boolean;
96
121
  //# sourceMappingURL=Level.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;AAE1C,gGAAgG;AAChG,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAkB1F;AAED,MAAM,WAAW,WAAW;IAC3B,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAElB,uCAAuC;IACvC,WAAW,EAAE,OAAO,CAAC;CACrB;AAED,kEAAkE;AAClE,eAAO,MAAM,IAAI,EAAE,WAAqD,CAAC;AACzE,eAAO,MAAM,KAAK,EAAE,WAAmD,CAAC;AAExE,MAAM,WAAW,IAAI;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,KAAK;IACjB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAE3B,iDAAiD;IACjD,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAE7B,OAAO,CAAC,KAAK,CAAgB;IAE7B,4EAA4E;IAC5E,KAAK,EAAE,IAAI,EAAE,CAAM;IAEnB,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,SAAI,EAAE,KAAK,GAAE,UAAqB,EAMtG;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,GAAE,CAAC,GAAG,CAAK,GAAG,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAGpF;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAE9C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,WAAW,CAExC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEzC;IAED,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAIvC;IAED,mEAAmE;IACnE,aAAa,IAAI,MAAM,EAAE,CAMxB;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,CAQ/F;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAK,EAAE,WAAW,EAAE,EACpB,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,GAC1F,KAAK,CAKP;CACD;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAK/D;AAED,wBAAgB,YAAY,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,SAAI,GAAG,OAAO,CAOlE"}
1
+ {"version":3,"file":"Level.d.ts","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAEA;;;;;;;GAOG;AAEH,yFAAyF;AACzF,MAAM,MAAM,UAAU,GAAG,QAAQ,GAAG,KAAK,CAAC;AAE1C,gGAAgG;AAChG,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,CAAC,GAAG,CAAC,GAAG,aAAa,CAAC,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,CAkB1F;AAED,MAAM,WAAW,WAAW;IAC3B,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAElB,uCAAuC;IACvC,WAAW,EAAE,OAAO,CAAC;CACrB;AAED;;;;;;;;;;;GAWG;AACH,eAAO,MAAM,IAAI,EAAE,WAAqD,CAAC;AACzE,eAAO,MAAM,KAAK,EAAE,WAAmD,CAAC;AAExE,MAAM,WAAW,IAAI;IACpB,IAAI,EAAE,MAAM,CAAC;IACb,GAAG,EAAE,MAAM,CAAC;IACZ,KAAK,EAAE,MAAM,CAAC;IACd,MAAM,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,KAAK;IACjB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;IACvB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,KAAK,EAAE,UAAU,CAAC;IAE3B,iDAAiD;IACjD,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC;IAE7B,OAAO,CAAC,KAAK,CAAgB;IAE7B,4EAA4E;IAC5E,KAAK,EAAE,IAAI,EAAE,CAAM;IAEnB,YAAY,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,KAAK,EAAE,WAAW,EAAE,EAAE,IAAI,SAAI,EAAE,KAAK,GAAE,UAAqB,EAMtG;IAED,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAElC;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,GAAG,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAExB;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEpC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,QAAQ,GAAE,CAAC,GAAG,CAAK,GAAG,KAAK,CAAC;QAAE,CAAC,EAAE,MAAM,CAAC;QAAC,CAAC,EAAE,MAAM,CAAA;KAAE,CAAC,CAGpF;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAE9C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAE5C;IAED,MAAM,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,WAAW,CAExC;IAED,QAAQ,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEtC;IAED,WAAW,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,OAAO,CAEzC;IAED,QAAQ,CAAC,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,GAAG,IAAI,CAIvC;IAED,mEAAmE;IACnE,aAAa,IAAI,MAAM,EAAE,CAMxB;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,CAQ/F;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAK,EAAE,WAAW,EAAE,EACpB,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,MAAM,EAAE,MAAM,CAAC;QAAC,KAAK,EAAE,UAAU,CAAC;QAAC,OAAO,EAAE,MAAM,EAAE,CAAC;QAAC,KAAK,EAAE,IAAI,EAAE,CAAA;KAAE,GAC1F,KAAK,CAKP;CACD;AAED,wBAAgB,UAAU,CAAC,IAAI,EAAE,IAAI,GAAG;IAAE,CAAC,EAAE,MAAM,CAAC;IAAC,CAAC,EAAE,MAAM,CAAA;CAAE,CAK/D;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,CAAC,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,MAAM,SAAI,GAAG,OAAO,CAOlE"}
@@ -19,7 +19,18 @@ export function neighbourOffsets(topology) {
19
19
  [-1, -1],
20
20
  ];
21
21
  }
22
- /** the two that every map needs; a game adds its own alongside */
22
+ /**
23
+ * The two terrain kinds every map needs; a game adds its own alongside.
24
+ *
25
+ * @example
26
+ * ```ts
27
+ * import { Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
28
+ *
29
+ * const level = new Level(20, 15, [WALL, FLOOR], 0); // 0 = WALL, everything starts solid
30
+ * level.set(5, 5, 1); // 1 = FLOOR
31
+ * console.log(level.passable(5, 5)); // true
32
+ * ```
33
+ */
23
34
  export const WALL = { passable: false, transparent: false };
24
35
  export const FLOOR = { passable: true, transparent: true };
25
36
  export class Level {
@@ -128,6 +139,20 @@ export function rectCenter(rect) {
128
139
  y: Math.floor((rect.top + rect.bottom) / 2),
129
140
  };
130
141
  }
142
+ /**
143
+ * Whether two rectangles overlap, optionally requiring `margin` cells of clearance between
144
+ * them - the check `generateDungeon` itself uses so rooms never end up sharing a wall.
145
+ *
146
+ * @example
147
+ * ```ts
148
+ * import { rectsOverlap } from '@datamoc/mw_games/roguelike';
149
+ *
150
+ * const roomA = { left: 0, top: 0, right: 4, bottom: 4 };
151
+ * const roomB = { left: 5, top: 0, right: 9, bottom: 4 };
152
+ * rectsOverlap(roomA, roomB); // false - adjacent, not overlapping
153
+ * rectsOverlap(roomA, roomB, 2); // true - too close with a 2-cell margin required
154
+ * ```
155
+ */
131
156
  export function rectsOverlap(a, b, margin = 0) {
132
157
  return !(a.right + margin < b.left ||
133
158
  b.right + margin < a.left ||
@@ -1 +1 @@
1
- {"version":3,"file":"Level.js","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAc9C,gGAAgG;AAChG,MAAM,UAAU,gBAAgB,CAAC,QAAe;IAC/C,OAAO,QAAQ,KAAK,CAAC;QACpB,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;SACP;QACF,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACR,CAAC;AACL,CAAC;AAUD,kEAAkE;AAClE,MAAM,CAAC,MAAM,IAAI,GAAgB,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;AACzE,MAAM,CAAC,MAAM,KAAK,GAAgB,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;AASxE,MAAM,OAAO,KAAK;IAajB,YAAY,KAAa,EAAE,MAAc,EAAE,KAAoB,EAAE,IAAI,GAAG,CAAC,EAAE,KAAK,GAAe,QAAQ;QAHvG,4EAA4E;QAC5E,UAAK,GAAW,EAAE,CAAC;QAGlB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IACjC,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;IAC1B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;IAC9D,CAAC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,QAAQ,GAAU,CAAC;QAClD,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK;YAAE,OAAO,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpD,OAAO,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;IACjF,CAAC;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAS,EAAE,CAAS;QACpC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACpE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY;QACrC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAC9D,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IAC3C,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC;IACxD,CAAC;IAED,WAAW,CAAC,CAAS,EAAE,CAAS;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,CAAC;IAC3D,CAAC;IAED,QAAQ,CAAC,IAAU,EAAE,IAAY;QAChC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE;gBAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACpE,CAAC;IACF,CAAC;IAED,mEAAmE;IACnE,aAAa;QACZ,MAAM,GAAG,GAAa,EAAE,CAAC;QACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ;gBAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACxD,CAAC;QACD,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,MAAM;QACL,OAAO;YACN,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,OAAO,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;YAC1B,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC;SAC9C,CAAC;IACH,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAoB,EACpB,IAA4F;QAE5F,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACvE,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;QAC/D,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACtD,OAAO,KAAK,CAAC;IACd,CAAC;CACD;AAED,MAAM,UAAU,UAAU,CAAC,IAAU;IACpC,OAAO;QACN,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC3C,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;KAC3C,CAAC;AACH,CAAC;AAED,MAAM,UAAU,YAAY,CAAC,CAAO,EAAE,CAAO,EAAE,MAAM,GAAG,CAAC;IACxD,OAAO,CAAC,CACP,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG,CACzB,CAAC;AACH,CAAC"}
1
+ {"version":3,"file":"Level.js","sourceRoot":"","sources":["../../src/roguelike/Level.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAc9C,gGAAgG;AAChG,MAAM,UAAU,gBAAgB,CAAC,QAAe;IAC/C,OAAO,QAAQ,KAAK,CAAC;QACpB,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;SACP;QACF,CAAC,CAAC;YACA,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YACP,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,EAAE,CAAC,CAAC;YACN,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC;YACP,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;SACR,CAAC;AACL,CAAC;AAUD;;;;;;;;;;;GAWG;AACH,MAAM,CAAC,MAAM,IAAI,GAAgB,EAAE,QAAQ,EAAE,KAAK,EAAE,WAAW,EAAE,KAAK,EAAE,CAAC;AACzE,MAAM,CAAC,MAAM,KAAK,GAAgB,EAAE,QAAQ,EAAE,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,CAAC;AASxE,MAAM,OAAO,KAAK;IAajB,YAAY,KAAa,EAAE,MAAc,EAAE,KAAoB,EAAE,IAAI,GAAG,CAAC,EAAE,KAAK,GAAe,QAAQ;QAHvG,4EAA4E;QAC5E,UAAK,GAAW,EAAE,CAAC;QAGlB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,OAAO,GAAG,IAAI,UAAU,CAAC,KAAK,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAC1D,CAAC;IAED,IAAI,SAAS;QACZ,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,MAAM,CAAC;IACjC,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,OAAO,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;IAC3B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC;IAC1B,CAAC;IAED,GAAG,CAAC,IAAY;QACf,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC;IACtC,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;IAC9D,CAAC;IAED;;;;;;;OAOG;IACH,SAAS,CAAC,CAAS,EAAE,CAAS,EAAE,QAAQ,GAAU,CAAC;QAClD,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK;YAAE,OAAO,YAAY,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACpD,OAAO,gBAAgB,CAAC,QAAQ,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC;IACjF,CAAC;IAED;;;;;;OAMG;IACH,gBAAgB,CAAC,CAAS,EAAE,CAAS;QACpC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,GAAG,CAAC,IAAI,CAAC,GAAG,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;IACpE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC/D,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,IAAY;QACrC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;YAAE,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,GAAG,IAAI,CAAC;IAC9D,CAAC;IAED,MAAM,CAAC,CAAS,EAAE,CAAS;QAC1B,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IAC3C,CAAC;IAED,QAAQ,CAAC,CAAS,EAAE,CAAS;QAC5B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,QAAQ,CAAC;IACxD,CAAC;IAED,WAAW,CAAC,CAAS,EAAE,CAAS;QAC/B,OAAO,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,WAAW,CAAC;IAC3D,CAAC;IAED,QAAQ,CAAC,IAAU,EAAE,IAAY;QAChC,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,KAAK,IAAI,CAAC,GAAG,IAAI,CAAC,IAAI,EAAE,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC,EAAE;gBAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC;QACpE,CAAC;IACF,CAAC;IAED,mEAAmE;IACnE,aAAa;QACZ,MAAM,GAAG,GAAa,EAAE,CAAC;QACzB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC9C,IAAI,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ;gBAAE,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;QACxD,CAAC;QACD,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,MAAM;QACL,OAAO;YACN,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,MAAM,EAAE,IAAI,CAAC,MAAM;YACnB,KAAK,EAAE,IAAI,CAAC,KAAK;YACjB,OAAO,EAAE,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;YAC1B,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC;SAC9C,CAAC;IACH,CAAC;IAED;;;;OAIG;IACH,MAAM,CAAC,QAAQ,CACd,KAAoB,EACpB,IAA4F;QAE5F,MAAM,KAAK,GAAG,IAAI,KAAK,CAAC,IAAI,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,KAAK,EAAE,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC;QACvE,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,EAAE,KAAK,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC;QAC/D,KAAK,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,EAAE,GAAG,IAAI,EAAE,CAAC,CAAC,CAAC;QACtD,OAAO,KAAK,CAAC;IACd,CAAC;CACD;AAED,MAAM,UAAU,UAAU,CAAC,IAAU;IACpC,OAAO;QACN,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;QAC3C,CAAC,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;KAC3C,CAAC;AACH,CAAC;AAED;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,YAAY,CAAC,CAAO,EAAE,CAAO,EAAE,MAAM,GAAG,CAAC;IACxD,OAAO,CAAC,CACP,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,KAAK,GAAG,MAAM,GAAG,CAAC,CAAC,IAAI;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG;QACzB,CAAC,CAAC,MAAM,GAAG,MAAM,GAAG,CAAC,CAAC,GAAG,CACzB,CAAC;AACH,CAAC"}
@@ -35,6 +35,20 @@ export interface MonsterAIOptions extends PathOptions {
35
35
  * the monster counts a level actually has. `mwg` does not decide what a monster does with
36
36
  * the result - a game's own turn loop calls this once per monster and acts on the `step`
37
37
  * (or doesn't, for wander's "nowhere in particular").
38
+ *
39
+ * @example
40
+ * ```ts
41
+ * import { decideMonsterAI, Pathfinder, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
42
+ *
43
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
44
+ * const pathfinder = new Pathfinder(level);
45
+ *
46
+ * const decision = decideMonsterAI(level, pathfinder, { x: 5, y: 5 }, 0.8, { x: 8, y: 5 }, {
47
+ * sightRadius: 6,
48
+ * fleeBelow: 0.2,
49
+ * });
50
+ * if (decision.step) console.log(decision.state, decision.step); // 'hunt', a step towards the player
51
+ * ```
38
52
  */
39
53
  export declare function decideMonsterAI(level: Level, pathfinder: Pathfinder, self: Step, hpFraction: number, target: Step, options?: MonsterAIOptions): AIDecision;
40
54
  //# sourceMappingURL=MonsterAI.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"MonsterAI.d.ts","sourceRoot":"","sources":["../../src/roguelike/MonsterAI.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC,OAAO,EAAoB,KAAK,WAAW,EAAE,KAAK,UAAU,EAAE,KAAK,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEjG,MAAM,MAAM,OAAO,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,CAAC;AAEjD,0FAA0F;AAC1F,MAAM,MAAM,WAAW,GAAG,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;AAE7D,MAAM,WAAW,UAAU;IAC1B,KAAK,EAAE,OAAO,CAAC;IACf,yEAAyE;IACzE,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC;CAClB;AAED,MAAM,WAAW,gBAAiB,SAAQ,WAAW;IACpD,oFAAoF;IACpF,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB,yFAAyF;IACzF,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB,wFAAwF;IACxF,WAAW,CAAC,EAAE,WAAW,CAAC;IAE1B;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;CACnB;AAED;;;;;;;;;;;;GAYG;AACH,wBAAgB,eAAe,CAC9B,KAAK,EAAE,KAAK,EACZ,UAAU,EAAE,UAAU,EACtB,IAAI,EAAE,IAAI,EACV,UAAU,EAAE,MAAM,EAClB,MAAM,EAAE,IAAI,EACZ,OAAO,GAAE,gBAAqB,GAC5B,UAAU,CAqBZ"}
1
+ {"version":3,"file":"MonsterAI.d.ts","sourceRoot":"","sources":["../../src/roguelike/MonsterAI.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC,OAAO,EAAoB,KAAK,WAAW,EAAE,KAAK,UAAU,EAAE,KAAK,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAEjG,MAAM,MAAM,OAAO,GAAG,QAAQ,GAAG,MAAM,GAAG,MAAM,CAAC;AAEjD,0FAA0F;AAC1F,MAAM,MAAM,WAAW,GAAG,SAAS,GAAG,SAAS,GAAG,UAAU,CAAC;AAE7D,MAAM,WAAW,UAAU;IAC1B,KAAK,EAAE,OAAO,CAAC;IACf,yEAAyE;IACzE,IAAI,EAAE,IAAI,GAAG,IAAI,CAAC;CAClB;AAED,MAAM,WAAW,gBAAiB,SAAQ,WAAW;IACpD,oFAAoF;IACpF,WAAW,CAAC,EAAE,MAAM,CAAC;IAErB,yFAAyF;IACzF,SAAS,CAAC,EAAE,MAAM,CAAC;IAEnB,wFAAwF;IACxF,WAAW,CAAC,EAAE,WAAW,CAAC;IAE1B;;;;;OAKG;IACH,QAAQ,CAAC,EAAE,OAAO,CAAC;CACnB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,wBAAgB,eAAe,CAC9B,KAAK,EAAE,KAAK,EACZ,UAAU,EAAE,UAAU,EACtB,IAAI,EAAE,IAAI,EACV,UAAU,EAAE,MAAM,EAClB,MAAM,EAAE,IAAI,EACZ,OAAO,GAAE,gBAAqB,GAC5B,UAAU,CAqBZ"}
@@ -13,6 +13,20 @@ import { neighbourOffsets } from './Pathfinder.js';
13
13
  * the monster counts a level actually has. `mwg` does not decide what a monster does with
14
14
  * the result - a game's own turn loop calls this once per monster and acts on the `step`
15
15
  * (or doesn't, for wander's "nowhere in particular").
16
+ *
17
+ * @example
18
+ * ```ts
19
+ * import { decideMonsterAI, Pathfinder, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
20
+ *
21
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
22
+ * const pathfinder = new Pathfinder(level);
23
+ *
24
+ * const decision = decideMonsterAI(level, pathfinder, { x: 5, y: 5 }, 0.8, { x: 8, y: 5 }, {
25
+ * sightRadius: 6,
26
+ * fleeBelow: 0.2,
27
+ * });
28
+ * if (decision.step) console.log(decision.state, decision.step); // 'hunt', a step towards the player
29
+ * ```
16
30
  */
17
31
  export function decideMonsterAI(level, pathfinder, self, hpFraction, target, options = {}) {
18
32
  const sightRadius = options.sightRadius ?? 6;
@@ -1 +1 @@
1
- {"version":3,"file":"MonsterAI.js","sourceRoot":"","sources":["../../src/roguelike/MonsterAI.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAE5C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,gBAAgB,EAAgD,MAAM,iBAAiB,CAAC;AAgCjG;;;;;;;;;;;;GAYG;AACH,MAAM,UAAU,eAAe,CAC9B,KAAY,EACZ,UAAsB,EACtB,IAAU,EACV,UAAkB,EAClB,MAAY,EACZ,OAAO,GAAqB,EAAE;IAE9B,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW,IAAI,CAAC,CAAC;IAC7C,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC;IACzC,MAAM,KAAK,GAAG,CAAC,OAAO,CAAC,WAAW,IAAI,SAAS,CAAC,KAAK,SAAS,IAAI,OAAO,CAAC,QAAQ,KAAK,IAAI,CAAC;IAE5F,IAAI,CAAC,KAAK,EAAE,CAAC;QACZ,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC;IACpE,CAAC;IAED,MAAM,GAAG,GAAG,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;IACnC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;IAExC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC;QACxC,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC;IACpE,CAAC;IAED,IAAI,UAAU,IAAI,SAAS,EAAE,CAAC;QAC7B,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,CAAC,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;IACxE,CAAC;IAED,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;AACxE,CAAC;AAED,4FAA4F;AAC5F,SAAS,UAAU,CAAC,KAAY,EAAE,IAAU,EAAE,OAAoB;IACjE,MAAM,IAAI,GAAG,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;IAClD,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;AAC7B,CAAC;AAED,qFAAqF;AACrF,SAAS,QAAQ,CAAC,KAAY,EAAE,IAAU,EAAE,MAAY,EAAE,OAAoB;IAC7E,MAAM,IAAI,GAAG,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;IAClD,IAAI,IAAI,GAAgB,IAAI,CAAC;IAC7B,IAAI,YAAY,GAAG,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAEjD,KAAK,MAAM,IAAI,IAAI,IAAI,EAAE,CAAC;QACzB,MAAM,QAAQ,GAAG,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAC/C,IAAI,QAAQ,GAAG,YAAY,EAAE,CAAC;YAC7B,YAAY,GAAG,QAAQ,CAAC;YACxB,IAAI,GAAG,IAAI,CAAC;QACb,CAAC;IACF,CAAC;IACD,OAAO,IAAI,CAAC;AACb,CAAC;AAED,SAAS,cAAc,CAAC,KAAY,EAAE,IAAU,EAAE,OAAoB;IACrE,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAChC,MAAM,GAAG,GAAW,EAAE,CAAC;IAEvB,KAAK,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,gBAAgB,CAAC,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC;QAChE,MAAM,IAAI,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;YAAE,SAAS;QAC9C,IAAI,OAAO,EAAE,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;YAAE,SAAS;QACxD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAChB,CAAC;IACD,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,SAAS,eAAe,CAAC,CAAO,EAAE,CAAO;IACxC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC"}
1
+ {"version":3,"file":"MonsterAI.js","sourceRoot":"","sources":["../../src/roguelike/MonsterAI.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAE5C,OAAO,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAC/C,OAAO,EAAE,gBAAgB,EAAgD,MAAM,iBAAiB,CAAC;AAgCjG;;;;;;;;;;;;;;;;;;;;;;;;;;GA0BG;AACH,MAAM,UAAU,eAAe,CAC9B,KAAY,EACZ,UAAsB,EACtB,IAAU,EACV,UAAkB,EAClB,MAAY,EACZ,OAAO,GAAqB,EAAE;IAE9B,MAAM,WAAW,GAAG,OAAO,CAAC,WAAW,IAAI,CAAC,CAAC;IAC7C,MAAM,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,CAAC,CAAC;IACzC,MAAM,KAAK,GAAG,CAAC,OAAO,CAAC,WAAW,IAAI,SAAS,CAAC,KAAK,SAAS,IAAI,OAAO,CAAC,QAAQ,KAAK,IAAI,CAAC;IAE5F,IAAI,CAAC,KAAK,EAAE,CAAC;QACZ,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC;IACpE,CAAC;IAED,MAAM,GAAG,GAAG,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC;IACnC,GAAG,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,WAAW,CAAC,CAAC;IAExC,IAAI,CAAC,GAAG,CAAC,SAAS,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,CAAC,EAAE,CAAC;QACxC,OAAO,EAAE,KAAK,EAAE,QAAQ,EAAE,IAAI,EAAE,UAAU,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,EAAE,CAAC;IACpE,CAAC;IAED,IAAI,UAAU,IAAI,SAAS,EAAE,CAAC;QAC7B,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,QAAQ,CAAC,KAAK,EAAE,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;IACxE,CAAC;IAED,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,IAAI,EAAE,UAAU,CAAC,IAAI,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,CAAC,EAAE,CAAC;AACxE,CAAC;AAED,4FAA4F;AAC5F,SAAS,UAAU,CAAC,KAAY,EAAE,IAAU,EAAE,OAAoB;IACjE,MAAM,IAAI,GAAG,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;IAClD,OAAO,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;AAC7B,CAAC;AAED,qFAAqF;AACrF,SAAS,QAAQ,CAAC,KAAY,EAAE,IAAU,EAAE,MAAY,EAAE,OAAoB;IAC7E,MAAM,IAAI,GAAG,cAAc,CAAC,KAAK,EAAE,IAAI,EAAE,OAAO,CAAC,CAAC;IAClD,IAAI,IAAI,GAAgB,IAAI,CAAC;IAC7B,IAAI,YAAY,GAAG,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;IAEjD,KAAK,MAAM,IAAI,IAAI,IAAI,EAAE,CAAC;QACzB,MAAM,QAAQ,GAAG,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAC/C,IAAI,QAAQ,GAAG,YAAY,EAAE,CAAC;YAC7B,YAAY,GAAG,QAAQ,CAAC;YACxB,IAAI,GAAG,IAAI,CAAC;QACb,CAAC;IACF,CAAC;IACD,OAAO,IAAI,CAAC;AACb,CAAC;AAED,SAAS,cAAc,CAAC,KAAY,EAAE,IAAU,EAAE,OAAoB;IACrE,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;IAChC,MAAM,GAAG,GAAW,EAAE,CAAC;IAEvB,KAAK,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,gBAAgB,CAAC,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC;QAChE,MAAM,IAAI,GAAG,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,IAAI,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC;QAChD,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;YAAE,SAAS;QAC9C,IAAI,OAAO,EAAE,GAAG,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;YAAE,SAAS;QACxD,GAAG,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;IAChB,CAAC;IACD,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,SAAS,eAAe,CAAC,CAAO,EAAE,CAAO;IACxC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;AAC5C,CAAC"}
@@ -11,6 +11,22 @@ export interface AbilityStage {
11
11
  /** turns this stage lasts once entered */
12
12
  duration: number;
13
13
  }
14
+ /**
15
+ * @example
16
+ * ```ts
17
+ * import { MultiStageAbility } from '@datamoc/mw_games/roguelike';
18
+ *
19
+ * const dive = new MultiStageAbility([
20
+ * { name: 'windup', duration: 1 },
21
+ * { name: 'active', duration: 1 },
22
+ * { name: 'recovery', duration: 2 },
23
+ * ]);
24
+ *
25
+ * dive.start();
26
+ * console.log(dive.stage?.name); // 'windup'
27
+ * dive.advance(); // one turn passes; moves to 'active' once windup's duration elapses
28
+ * ```
29
+ */
14
30
  export declare class MultiStageAbility {
15
31
  private stages;
16
32
  private index;
@@ -1 +1 @@
1
- {"version":3,"file":"MultiStageAbility.d.ts","sourceRoot":"","sources":["../../src/roguelike/MultiStageAbility.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,MAAM,WAAW,YAAY;IAC5B,IAAI,EAAE,MAAM,CAAC;IAEb,0CAA0C;IAC1C,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,qBAAa,iBAAiB;IAC7B,OAAO,CAAC,MAAM,CAA0B;IACxC,OAAO,CAAC,KAAK,CAAM;IACnB,OAAO,CAAC,SAAS,CAAK;IAEtB,YAAY,MAAM,EAAE,SAAS,YAAY,EAAE,EAG1C;IAED,oDAAoD;IACpD,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,0DAA0D;IAC1D,IAAI,KAAK,IAAI,YAAY,GAAG,IAAI,CAE/B;IAED,4FAA4F;IAC5F,KAAK,IAAI,OAAO,CAKf;IAED;;;;;OAKG;IACH,OAAO,IAAI,MAAM,GAAG,IAAI,CAYvB;IAED,2DAA2D;IAC3D,MAAM,IAAI,IAAI,CAGb;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,CAE7C;IAED,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,SAAS,YAAY,EAAE,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,GAAG,iBAAiB,CAK9G;CACD"}
1
+ {"version":3,"file":"MultiStageAbility.d.ts","sourceRoot":"","sources":["../../src/roguelike/MultiStageAbility.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AACH,MAAM,WAAW,YAAY;IAC5B,IAAI,EAAE,MAAM,CAAC;IAEb,0CAA0C;IAC1C,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,iBAAiB;IAC7B,OAAO,CAAC,MAAM,CAA0B;IACxC,OAAO,CAAC,KAAK,CAAM;IACnB,OAAO,CAAC,SAAS,CAAK;IAEtB,YAAY,MAAM,EAAE,SAAS,YAAY,EAAE,EAG1C;IAED,oDAAoD;IACpD,IAAI,MAAM,IAAI,OAAO,CAEpB;IAED,0DAA0D;IAC1D,IAAI,KAAK,IAAI,YAAY,GAAG,IAAI,CAE/B;IAED,4FAA4F;IAC5F,KAAK,IAAI,OAAO,CAKf;IAED;;;;;OAKG;IACH,OAAO,IAAI,MAAM,GAAG,IAAI,CAYvB;IAED,2DAA2D;IAC3D,MAAM,IAAI,IAAI,CAGb;IAED,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,CAE7C;IAED,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,SAAS,YAAY,EAAE,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,SAAS,EAAE,MAAM,CAAA;KAAE,GAAG,iBAAiB,CAK9G;CACD"}
@@ -1,3 +1,19 @@
1
+ /**
2
+ * @example
3
+ * ```ts
4
+ * import { MultiStageAbility } from '@datamoc/mw_games/roguelike';
5
+ *
6
+ * const dive = new MultiStageAbility([
7
+ * { name: 'windup', duration: 1 },
8
+ * { name: 'active', duration: 1 },
9
+ * { name: 'recovery', duration: 2 },
10
+ * ]);
11
+ *
12
+ * dive.start();
13
+ * console.log(dive.stage?.name); // 'windup'
14
+ * dive.advance(); // one turn passes; moves to 'active' once windup's duration elapses
15
+ * ```
16
+ */
1
17
  export class MultiStageAbility {
2
18
  constructor(stages) {
3
19
  this.index = -1;
@@ -1 +1 @@
1
- {"version":3,"file":"MultiStageAbility.js","sourceRoot":"","sources":["../../src/roguelike/MultiStageAbility.ts"],"names":[],"mappings":"AAeA,MAAM,OAAO,iBAAiB;IAK7B,YAAY,MAA+B;QAHnC,UAAK,GAAG,CAAC,CAAC,CAAC;QACX,cAAS,GAAG,CAAC,CAAC;QAGrB,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,gDAAgD,CAAC,CAAC;QAC3F,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACtB,CAAC;IAED,oDAAoD;IACpD,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC;IACxB,CAAC;IAED,0DAA0D;IAC1D,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACzD,CAAC;IAED,4FAA4F;IAC5F,KAAK;QACJ,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;QACzC,OAAO,IAAI,CAAC;IACb,CAAC;IAED;;;;;OAKG;IACH,OAAO;QACN,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO,IAAI,CAAC;QAC9B,IAAI,CAAC,SAAS,EAAE,CAAC;QACjB,IAAI,IAAI,CAAC,SAAS,GAAG,CAAC;YAAE,OAAO,IAAI,CAAC;QAEpC,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACtC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,MAAM,CAAC;QACf,CAAC;QACD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC;QAClD,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC;IACrC,CAAC;IAED,2DAA2D;IAC3D,MAAM;QACL,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAChB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;IACpB,CAAC;IAED,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;IACzD,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,MAA+B,EAAE,IAA0C;QAC1F,MAAM,OAAO,GAAG,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAC9C,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACnC,OAAO,OAAO,CAAC;IAChB,CAAC;CACD"}
1
+ {"version":3,"file":"MultiStageAbility.js","sourceRoot":"","sources":["../../src/roguelike/MultiStageAbility.ts"],"names":[],"mappings":"AAeA;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,iBAAiB;IAK7B,YAAY,MAA+B;QAHnC,UAAK,GAAG,CAAC,CAAC,CAAC;QACX,cAAS,GAAG,CAAC,CAAC;QAGrB,IAAI,MAAM,CAAC,MAAM,KAAK,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,gDAAgD,CAAC,CAAC;QAC3F,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACtB,CAAC;IAED,oDAAoD;IACpD,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC;IACxB,CAAC;IAED,0DAA0D;IAC1D,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IACzD,CAAC;IAED,4FAA4F;IAC5F,KAAK;QACJ,IAAI,IAAI,CAAC,MAAM;YAAE,OAAO,KAAK,CAAC;QAC9B,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;QACf,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC;QACzC,OAAO,IAAI,CAAC;IACb,CAAC;IAED;;;;;OAKG;IACH,OAAO;QACN,IAAI,CAAC,IAAI,CAAC,MAAM;YAAE,OAAO,IAAI,CAAC;QAC9B,IAAI,CAAC,SAAS,EAAE,CAAC;QACjB,IAAI,IAAI,CAAC,SAAS,GAAG,CAAC;YAAE,OAAO,IAAI,CAAC;QAEpC,IAAI,CAAC,KAAK,EAAE,CAAC;QACb,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,CAAC;YACtC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;YAChB,OAAO,MAAM,CAAC;QACf,CAAC;QACD,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,QAAQ,CAAC;QAClD,OAAO,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,IAAI,CAAC;IACrC,CAAC;IAED,2DAA2D;IAC3D,MAAM;QACL,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;QAChB,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;IACpB,CAAC;IAED,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;IACzD,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,MAA+B,EAAE,IAA0C;QAC1F,MAAM,OAAO,GAAG,IAAI,iBAAiB,CAAC,MAAM,CAAC,CAAC;QAC9C,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,OAAO,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACnC,OAAO,OAAO,CAAC;IAChB,CAAC;CACD"}
@@ -1,8 +1,17 @@
1
1
  import { neighbourOffsets, type Level } from './Level.ts';
2
2
  import type { FieldOfView } from './FieldOfView.ts';
3
3
  import type { Elevation } from './Elevation.ts';
4
- /** re-exported here for anyone already importing it from `Pathfinder` - it now lives on
5
- * `Level`, which is what needs it for a square level's own `neighbors()` */
4
+ /**
5
+ * Re-exported here for anyone already importing it from `Pathfinder` - it now lives on
6
+ * `Level`, which is what needs it for a square level's own `neighbors()`.
7
+ *
8
+ * @example
9
+ * ```ts
10
+ * import { neighbourOffsets } from '@datamoc/mw_games/roguelike';
11
+ *
12
+ * const offsets = neighbourOffsets(8); // the 8 (x, y) deltas around a cell, diagonals included
13
+ * ```
14
+ */
6
15
  export { neighbourOffsets };
7
16
  export interface Step {
8
17
  x: number;
@@ -35,6 +44,18 @@ export interface PathOptions {
35
44
  * needs. A Dijkstra map for "which way is the player from anywhere", which is what a dozen
36
45
  * monsters chasing the player need, computed once for the whole level rather than once
37
46
  * per monster.
47
+ *
48
+ * @example
49
+ * ```ts
50
+ * import { Pathfinder, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
51
+ *
52
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
53
+ * const pathfinder = new Pathfinder(level);
54
+ *
55
+ * const route = pathfinder.find({ x: 0, y: 0 }, { x: 10, y: 10 }); // one monster's own route
56
+ *
57
+ * const distances = pathfinder.distanceMap({ x: 10, y: 10 }); // every monster reads the same map
58
+ * ```
38
59
  */
39
60
  export declare class Pathfinder {
40
61
  private level;
@@ -1 +1 @@
1
- {"version":3,"file":"Pathfinder.d.ts","sourceRoot":"","sources":["../../src/roguelike/Pathfinder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,KAAK,KAAK,EAAE,MAAM,YAAY,CAAC;AAC1D,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD;4EAC4E;AAC5E,OAAO,EAAE,gBAAgB,EAAE,CAAC;AAE5B,MAAM,WAAW,IAAI;IACpB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACV;AAED,MAAM,WAAW,WAAW;IAC3B,sDAAsD;IACtD,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;IAEjB;;;;;OAKG;IACH,OAAO,CAAC,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC;IAE9B;;;;;OAKG;IACH,OAAO,CAAC,EAAE,SAAS,CAAC;IAEpB,uFAAuF;IACvF,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;GAOG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,KAAK,CAAQ;IAErB,YAAY,KAAK,EAAE,KAAK,EAEvB;IAED,OAAO,CAAC,QAAQ;IAQhB;;;;OAIG;IACH,OAAO,CAAC,OAAO;IAoBf;;;;;;OAMG;IACH,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,OAAO,GAAE,WAAgB,GAAG,IAAI,EAAE,CA8B5D;IAED,gFAAgF;IAChF,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,OAAO,GAAE,WAAgB,GAAG,IAAI,GAAG,IAAI,CAEjE;IAED;;;;;;OAMG;IACH,WAAW,CAAC,EAAE,EAAE,IAAI,EAAE,OAAO,GAAE,WAAgB,GAAG,UAAU,CAiC3D;IAED,sEAAsE;IACtE,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,UAAU,EAAE,OAAO,GAAE,WAAgB,GAAG,IAAI,GAAG,IAAI,CAmBjF;IAED;;;;;;;;OAQG;IACH,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,OAAO,GAAE,WAAgB,GAAG,IAAI,EAAE,CA4BhF;IAED,mFAAmF;IACnF,OAAO,CAAC,WAAW;CAWnB"}
1
+ {"version":3,"file":"Pathfinder.d.ts","sourceRoot":"","sources":["../../src/roguelike/Pathfinder.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,gBAAgB,EAAE,KAAK,KAAK,EAAE,MAAM,YAAY,CAAC;AAC1D,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD;;;;;;;;;;GAUG;AACH,OAAO,EAAE,gBAAgB,EAAE,CAAC;AAE5B,MAAM,WAAW,IAAI;IACpB,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;CACV;AAED,MAAM,WAAW,WAAW;IAC3B,sDAAsD;IACtD,QAAQ,CAAC,EAAE,CAAC,GAAG,CAAC,CAAC;IAEjB;;;;;OAKG;IACH,OAAO,CAAC,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC;IAE9B;;;;;OAKG;IACH,OAAO,CAAC,EAAE,SAAS,CAAC;IAEpB,uFAAuF;IACvF,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,qBAAa,UAAU;IACtB,OAAO,CAAC,KAAK,CAAQ;IAErB,YAAY,KAAK,EAAE,KAAK,EAEvB;IAED,OAAO,CAAC,QAAQ;IAQhB;;;;OAIG;IACH,OAAO,CAAC,OAAO;IAoBf;;;;;;OAMG;IACH,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,OAAO,GAAE,WAAgB,GAAG,IAAI,EAAE,CA8B5D;IAED,gFAAgF;IAChF,IAAI,CAAC,IAAI,EAAE,IAAI,EAAE,EAAE,EAAE,IAAI,EAAE,OAAO,GAAE,WAAgB,GAAG,IAAI,GAAG,IAAI,CAEjE;IAED;;;;;;OAMG;IACH,WAAW,CAAC,EAAE,EAAE,IAAI,EAAE,OAAO,GAAE,WAAgB,GAAG,UAAU,CAiC3D;IAED,sEAAsE;IACtE,OAAO,CAAC,IAAI,EAAE,IAAI,EAAE,SAAS,EAAE,UAAU,EAAE,OAAO,GAAE,WAAgB,GAAG,IAAI,GAAG,IAAI,CAmBjF;IAED;;;;;;;;OAQG;IACH,WAAW,CAAC,IAAI,EAAE,IAAI,EAAE,QAAQ,EAAE,WAAW,EAAE,OAAO,GAAE,WAAgB,GAAG,IAAI,EAAE,CA4BhF;IAED,mFAAmF;IACnF,OAAO,CAAC,WAAW;CAWnB"}
@@ -1,7 +1,16 @@
1
1
  import { Path } from 'rot-js';
2
2
  import { neighbourOffsets } from './Level.js';
3
- /** re-exported here for anyone already importing it from `Pathfinder` - it now lives on
4
- * `Level`, which is what needs it for a square level's own `neighbors()` */
3
+ /**
4
+ * Re-exported here for anyone already importing it from `Pathfinder` - it now lives on
5
+ * `Level`, which is what needs it for a square level's own `neighbors()`.
6
+ *
7
+ * @example
8
+ * ```ts
9
+ * import { neighbourOffsets } from '@datamoc/mw_games/roguelike';
10
+ *
11
+ * const offsets = neighbourOffsets(8); // the 8 (x, y) deltas around a cell, diagonals included
12
+ * ```
13
+ */
5
14
  export { neighbourOffsets };
6
15
  /**
7
16
  * Routes across the map.
@@ -10,6 +19,18 @@ export { neighbourOffsets };
10
19
  * needs. A Dijkstra map for "which way is the player from anywhere", which is what a dozen
11
20
  * monsters chasing the player need, computed once for the whole level rather than once
12
21
  * per monster.
22
+ *
23
+ * @example
24
+ * ```ts
25
+ * import { Pathfinder, Level, WALL, FLOOR } from '@datamoc/mw_games/roguelike';
26
+ *
27
+ * const level = new Level(20, 20, [WALL, FLOOR], 1);
28
+ * const pathfinder = new Pathfinder(level);
29
+ *
30
+ * const route = pathfinder.find({ x: 0, y: 0 }, { x: 10, y: 10 }); // one monster's own route
31
+ *
32
+ * const distances = pathfinder.distanceMap({ x: 10, y: 10 }); // every monster reads the same map
33
+ * ```
13
34
  */
14
35
  export class Pathfinder {
15
36
  constructor(level) {
@@ -1 +1 @@
1
- {"version":3,"file":"Pathfinder.js","sourceRoot":"","sources":["../../src/roguelike/Pathfinder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAC9B,OAAO,EAAE,gBAAgB,EAAc,MAAM,YAAY,CAAC;AAI1D;4EAC4E;AAC5E,OAAO,EAAE,gBAAgB,EAAE,CAAC;AA+B5B;;;;;;;GAOG;AACH,MAAM,OAAO,UAAU;IAGtB,YAAY,KAAY;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,CAAC;IAEO,QAAQ,CAAC,OAAoB;QACpC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAChC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YACf,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC;gBAAE,OAAO,KAAK,CAAC;YAC7C,OAAO,CAAC,OAAO,EAAE,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9C,CAAC,CAAC;IACH,CAAC;IAED;;;;OAIG;IACK,OAAO,CAAC,OAAoB;QACnC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACxC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAChC,2EAA2E;QAC3E,wEAAwE;QACxE,qEAAqE;QACrE,IAAI,CAAC,OAAO,EAAE,CAAC;YACd,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACvG,CAAC;QACD,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;YAC3C,MAAM,IAAI,KAAK,CAAC,0DAA0D,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC;QAC5F,CAAC;QACD,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CACzB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC;YACzB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC;YACzB,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC;YAChB,OAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC;IAC/D,CAAC;IAED;;;;;;OAMG;IACH,IAAI,CAAC,IAAU,EAAE,EAAQ,EAAE,OAAO,GAAgB,EAAE;QACnD,oFAAoF;QACpF,kFAAkF;QAClF,gFAAgF;QAChF,oFAAoF;QACpF,kFAAkF;QAClF,oFAAoF;QACpF,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,KAAK,KAAK,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC;YACnD,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC;YAChD,MAAM,KAAK,GAAW,EAAE,CAAC;YACzB,IAAI,OAAO,GAAG,IAAI,CAAC;YACnB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC3D,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;gBACvD,IAAI,CAAC,IAAI;oBAAE,MAAM;gBACjB,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACjB,IAAI,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;oBAAE,MAAM;gBAC9C,OAAO,GAAG,IAAI,CAAC;YAChB,CAAC;YACD,OAAO,KAAK,CAAC;QACd,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;YAChE,QAAQ,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC;SAC/B,CAAC,CAAC;QAEH,MAAM,KAAK,GAAW,EAAE,CAAC;QACzB,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE9D,gFAAgF;QAChF,OAAO,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACvB,CAAC;IAED,gFAAgF;IAChF,IAAI,CAAC,IAAU,EAAE,EAAQ,EAAE,OAAO,GAAgB,EAAE;QACnD,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,EAAE,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IAChD,CAAC;IAED;;;;;;OAMG;IACH,WAAW,CAAC,EAAQ,EAAE,OAAO,GAAgB,EAAE;QAC9C,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACxC,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAEtC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YAAE,OAAO,SAAS,CAAC;QAE5C,8DAA8D;QAC9D,MAAM,KAAK,GAAa,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACvD,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAExB,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;YAChD,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;YACzB,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;YAChC,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;YAChC,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAEjC,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC;gBACrE,mEAAmE;gBACnE,oEAAoE;gBACpE,mEAAmE;gBACnE,qDAAqD;gBACrD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;oBAAE,SAAS;gBAEzC,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC7C,IAAI,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;oBAAE,SAAS;gBAE1C,SAAS,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;gBAC5B,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YACvB,CAAC;QACF,CAAC;QAED,OAAO,SAAS,CAAC;IAClB,CAAC;IAED,sEAAsE;IACtE,OAAO,CAAC,IAAU,EAAE,SAAqB,EAAE,OAAO,GAAgB,EAAE;QACnE,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QACtC,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,IAAI,IAAI,CAAC;YAAE,OAAO,IAAI,CAAC;QAE3B,IAAI,IAAI,GAAgB,IAAI,CAAC;QAC7B,IAAI,YAAY,GAAG,IAAI,CAAC;QAExB,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC;YAC7E,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBAAE,SAAS;YAEjD,MAAM,QAAQ,GAAG,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvD,IAAI,QAAQ,KAAK,CAAC,CAAC,IAAI,QAAQ,GAAG,YAAY,EAAE,CAAC;gBAChD,YAAY,GAAG,QAAQ,CAAC;gBACxB,IAAI,GAAG,CAAC,CAAC;YACV,CAAC;QACF,CAAC;QAED,OAAO,IAAI,CAAC;IACb,CAAC;IAED;;;;;;;;OAQG;IACH,WAAW,CAAC,IAAU,EAAE,QAAqB,EAAE,OAAO,GAAgB,EAAE;QACvE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACxC,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QACtC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;YAAE,OAAO,EAAE,CAAC;QAEzC,MAAM,QAAQ,GAAG,IAAI,GAAG,EAAgB,CAAC;QACzC,MAAM,OAAO,GAAG,IAAI,GAAG,CAAS,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpE,MAAM,KAAK,GAAW,CAAC,IAAI,CAAC,CAAC;QAE7B,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;YAChD,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;YAC5B,IAAI,IAAI,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC5D,OAAO,IAAI,CAAC,WAAW,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;YAC5C,CAAC;YAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC;gBACtF,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;oBAAE,SAAS;gBAE7D,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;gBAC/C,IAAI,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC;oBAAE,SAAS;gBAEjC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;gBACnB,QAAQ,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;gBAC7B,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAClB,CAAC;QACF,CAAC;QAED,OAAO,EAAE,CAAC;IACX,CAAC;IAED,mFAAmF;IAC3E,WAAW,CAAC,QAA2B,EAAE,EAAQ;QACxD,MAAM,IAAI,GAAW,CAAC,EAAE,CAAC,CAAC;QAE1B,IAAI,IAAI,GAAG,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACtD,OAAO,IAAI,EAAE,CAAC;YACb,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAChB,IAAI,GAAG,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACvD,CAAC;QAED,OAAO,IAAI,CAAC,OAAO,EAAE,CAAC;IACvB,CAAC;CACD"}
1
+ {"version":3,"file":"Pathfinder.js","sourceRoot":"","sources":["../../src/roguelike/Pathfinder.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,IAAI,EAAE,MAAM,QAAQ,CAAC;AAC9B,OAAO,EAAE,gBAAgB,EAAc,MAAM,YAAY,CAAC;AAI1D;;;;;;;;;;GAUG;AACH,OAAO,EAAE,gBAAgB,EAAE,CAAC;AA+B5B;;;;;;;;;;;;;;;;;;;GAmBG;AACH,MAAM,OAAO,UAAU;IAGtB,YAAY,KAAY;QACvB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;IACpB,CAAC;IAEO,QAAQ,CAAC,OAAoB;QACpC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAChC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE;YACf,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC,EAAE,CAAC,CAAC;gBAAE,OAAO,KAAK,CAAC;YAC7C,OAAO,CAAC,OAAO,EAAE,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QAC9C,CAAC,CAAC;IACH,CAAC;IAED;;;;OAIG;IACK,OAAO,CAAC,OAAoB;QACnC,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACxC,MAAM,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC;QAChC,2EAA2E;QAC3E,wEAAwE;QACxE,qEAAqE;QACrE,IAAI,CAAC,OAAO,EAAE,CAAC;YACd,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC;QACvG,CAAC;QACD,MAAM,KAAK,GAAG,OAAO,CAAC,KAAK,IAAI,CAAC,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,IAAI,KAAK,GAAG,CAAC,EAAE,CAAC;YAC3C,MAAM,IAAI,KAAK,CAAC,0DAA0D,OAAO,CAAC,KAAK,EAAE,CAAC,CAAC;QAC5F,CAAC;QACD,OAAO,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CACzB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC;YACzB,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,EAAE,CAAC;YACzB,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC;YAChB,OAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC,GAAG,OAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,CAAC,IAAI,KAAK,CAAC;IAC/D,CAAC;IAED;;;;;;OAMG;IACH,IAAI,CAAC,IAAU,EAAE,EAAQ,EAAE,OAAO,GAAgB,EAAE;QACnD,oFAAoF;QACpF,kFAAkF;QAClF,gFAAgF;QAChF,oFAAoF;QACpF,kFAAkF;QAClF,oFAAoF;QACpF,IAAI,IAAI,CAAC,KAAK,CAAC,KAAK,KAAK,KAAK,IAAI,OAAO,CAAC,OAAO,EAAE,CAAC;YACnD,MAAM,SAAS,GAAG,IAAI,CAAC,WAAW,CAAC,EAAE,EAAE,OAAO,CAAC,CAAC;YAChD,MAAM,KAAK,GAAW,EAAE,CAAC;YACzB,IAAI,OAAO,GAAG,IAAI,CAAC;YACnB,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,KAAK,EAAE,EAAE,CAAC;gBAC3D,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,EAAE,SAAS,EAAE,OAAO,CAAC,CAAC;gBACvD,IAAI,CAAC,IAAI;oBAAE,MAAM;gBACjB,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;gBACjB,IAAI,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,IAAI,IAAI,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC;oBAAE,MAAM;gBAC9C,OAAO,GAAG,IAAI,CAAC;YAChB,CAAC;YACD,OAAO,KAAK,CAAC;QACd,CAAC;QAED,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,EAAE;YAChE,QAAQ,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC;SAC/B,CAAC,CAAC;QAEH,MAAM,KAAK,GAAW,EAAE,CAAC;QACzB,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE9D,gFAAgF;QAChF,OAAO,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC;IACvB,CAAC;IAED,gFAAgF;IAChF,IAAI,CAAC,IAAU,EAAE,EAAQ,EAAE,OAAO,GAAgB,EAAE;QACnD,OAAO,IAAI,CAAC,IAAI,CAAC,IAAI,EAAE,EAAE,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC;IAChD,CAAC;IAED;;;;;;OAMG;IACH,WAAW,CAAC,EAAQ,EAAE,OAAO,GAAgB,EAAE;QAC9C,MAAM,SAAS,GAAG,IAAI,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QAChE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACxC,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAEtC,IAAI,CAAC,QAAQ,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC;YAAE,OAAO,SAAS,CAAC;QAE5C,8DAA8D;QAC9D,MAAM,KAAK,GAAa,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACvD,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;QAExB,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;YAChD,MAAM,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;YACzB,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;YAChC,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;YAChC,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;YAEjC,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,EAAE,EAAE,EAAE,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC;gBACrE,mEAAmE;gBACnE,oEAAoE;gBACpE,mEAAmE;gBACnE,qDAAqD;gBACrD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,EAAE,EAAE,EAAE,CAAC;oBAAE,SAAS;gBAEzC,MAAM,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC7C,IAAI,SAAS,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;oBAAE,SAAS;gBAE1C,SAAS,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC;gBAC5B,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC;YACvB,CAAC;QACF,CAAC;QAED,OAAO,SAAS,CAAC;IAClB,CAAC;IAED,sEAAsE;IACtE,OAAO,CAAC,IAAU,EAAE,SAAqB,EAAE,OAAO,GAAgB,EAAE;QACnE,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QACtC,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACzD,IAAI,IAAI,IAAI,CAAC;YAAE,OAAO,IAAI,CAAC;QAE3B,IAAI,IAAI,GAAgB,IAAI,CAAC;QAC7B,IAAI,YAAY,GAAG,IAAI,CAAC;QAExB,KAAK,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC;YAC7E,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBAAE,SAAS;YAEjD,MAAM,QAAQ,GAAG,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvD,IAAI,QAAQ,KAAK,CAAC,CAAC,IAAI,QAAQ,GAAG,YAAY,EAAE,CAAC;gBAChD,YAAY,GAAG,QAAQ,CAAC;gBACxB,IAAI,GAAG,CAAC,CAAC;YACV,CAAC;QACF,CAAC;QAED,OAAO,IAAI,CAAC;IACb,CAAC;IAED;;;;;;;;OAQG;IACH,WAAW,CAAC,IAAU,EAAE,QAAqB,EAAE,OAAO,GAAgB,EAAE;QACvE,MAAM,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;QACxC,MAAM,OAAO,GAAG,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QACtC,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;YAAE,OAAO,EAAE,CAAC;QAEzC,MAAM,QAAQ,GAAG,IAAI,GAAG,EAAgB,CAAC;QACzC,MAAM,OAAO,GAAG,IAAI,GAAG,CAAS,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QACpE,MAAM,KAAK,GAAW,CAAC,IAAI,CAAC,CAAC;QAE7B,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,EAAE,CAAC;YAChD,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,CAAC;YAC5B,IAAI,IAAI,GAAG,CAAC,IAAI,CAAC,QAAQ,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,EAAE,CAAC;gBAC5D,OAAO,IAAI,CAAC,WAAW,CAAC,QAAQ,EAAE,OAAO,CAAC,CAAC;YAC5C,CAAC;YAED,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,QAAQ,IAAI,CAAC,CAAC,EAAE,CAAC;gBACtF,IAAI,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;oBAAE,SAAS;gBAE7D,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC;gBAC/C,IAAI,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC;oBAAE,SAAS;gBAEjC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC;gBACnB,QAAQ,CAAC,GAAG,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;gBAC7B,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAClB,CAAC;QACF,CAAC;QAED,OAAO,EAAE,CAAC;IACX,CAAC;IAED,mFAAmF;IAC3E,WAAW,CAAC,QAA2B,EAAE,EAAQ;QACxD,MAAM,IAAI,GAAW,CAAC,EAAE,CAAC,CAAC;QAE1B,IAAI,IAAI,GAAG,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;QACtD,OAAO,IAAI,EAAE,CAAC;YACb,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAChB,IAAI,GAAG,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC;QACvD,CAAC;QAED,OAAO,IAAI,CAAC,OAAO,EAAE,CAAC;IACvB,CAAC;CACD"}
@@ -0,0 +1,62 @@
1
+ import type { Level } from './Level.ts';
2
+ /**
3
+ * Filters over terrain and occupancy for a placement pool - the seam a dungeon's
4
+ * feature/content hooks use to ask "which cells could this go on" without `FeatureLayer` or
5
+ * a game's own item/monster classes ever entering the picture. Every field is optional and
6
+ * narrows the pool further; omitting all of them is every cell on the level.
7
+ */
8
+ export interface PlacementFilter {
9
+ /** raw terrain kind ids eligible (indices into the `Level`'s own `kinds`); omit for any kind */
10
+ terrain?: ReadonlySet<number>;
11
+ /** cells to exclude - already taken by another feature, a monster, an item */
12
+ occupied?: ReadonlySet<number>;
13
+ /** restrict the search to these cells (a room's interior, a hand-picked region); omit for the whole level */
14
+ within?: Iterable<number>;
15
+ }
16
+ /** Every cell on `level` matching `filter` - the pool a placement selects from. */
17
+ export declare function candidateCells(level: Level, filter?: PlacementFilter): number[];
18
+ /** Cells within `radius` neighbour-steps of `center` (via `Level.neighbors`, so hex and square both work), never including `center` itself. */
19
+ export declare function cellsNear(level: Level, center: number, radius: number): number[];
20
+ export interface PlacementTraceEntry {
21
+ requested: number;
22
+ available: number;
23
+ selected: number[];
24
+ }
25
+ export interface PlacementResult {
26
+ cells: number[];
27
+ trace: PlacementTraceEntry;
28
+ }
29
+ /**
30
+ * Picks `count` distinct cells out of `candidates` without replacement, falling back to
31
+ * however many exist when fewer are available rather than throwing or looping forever - a
32
+ * crowded region just gets fewer placements, the same "fail gracefully, place fewer" shape
33
+ * `generateDungeonGraph`'s own room placement already uses. Pure: nothing is placed or
34
+ * marked taken until the caller acts on `cells` itself (typically `FeatureLayer.place`, or
35
+ * folding `cells` into the next call's own `occupied` set). `trace` is plain, JSON-safe data
36
+ * a game can push straight into `DungeonArtifacts.content` for a parity check, or persist
37
+ * across save/load the same way any other roll trace does.
38
+ *
39
+ * Composes with `candidateCells` and `cellsNear` for the three shapes a regional generator
40
+ * needs: several neighbouring items (`cellsNear` around one anchor, intersected with a
41
+ * terrain/occupancy pool, then selected from), scattered decorations across a whole region
42
+ * (`candidateCells` with a large `within`, then selected from with a larger `count`), and a
43
+ * single branch or room reward (`candidateCells` scoped to one room, `count: 1`).
44
+ *
45
+ * @example
46
+ * ```ts
47
+ * import { candidateCells, cellsNear, selectDistinctCells } from '@datamoc/mw_games/roguelike';
48
+ *
49
+ * declare const level: import('@datamoc/mw_games/roguelike').Level;
50
+ * const FLOOR = new Set([1]);
51
+ *
52
+ * // scatter 3 decorations anywhere on the floor
53
+ * const pool = candidateCells(level, { terrain: FLOOR });
54
+ * const { cells: decorations, trace } = selectDistinctCells(pool, 3);
55
+ *
56
+ * // then release 2 more items clustered around one of those cells
57
+ * const nearby = cellsNear(level, decorations[0], 2).filter((c) => pool.includes(c));
58
+ * const { cells: cluster } = selectDistinctCells(nearby, 2);
59
+ * ```
60
+ */
61
+ export declare function selectDistinctCells(candidates: readonly number[], count: number): PlacementResult;
62
+ //# sourceMappingURL=Placement.d.ts.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Placement.d.ts","sourceRoot":"","sources":["../../src/roguelike/Placement.ts"],"names":[],"mappings":"AACA,OAAO,KAAK,EAAE,KAAK,EAAE,MAAM,YAAY,CAAC;AAExC;;;;;GAKG;AACH,MAAM,WAAW,eAAe;IAC/B,gGAAgG;IAChG,OAAO,CAAC,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC;IAE9B,8EAA8E;IAC9E,QAAQ,CAAC,EAAE,WAAW,CAAC,MAAM,CAAC,CAAC;IAE/B,6GAA6G;IAC7G,MAAM,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,CAAC;CAC1B;AAED,mFAAmF;AACnF,wBAAgB,cAAc,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,GAAE,eAAoB,GAAG,MAAM,EAAE,CAOnF;AAED,+IAA+I;AAC/I,wBAAgB,SAAS,CAAC,KAAK,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,MAAM,EAAE,CAoBhF;AAED,MAAM,WAAW,mBAAmB;IACnC,SAAS,EAAE,MAAM,CAAC;IAClB,SAAS,EAAE,MAAM,CAAC;IAClB,QAAQ,EAAE,MAAM,EAAE,CAAC;CACnB;AAED,MAAM,WAAW,eAAe;IAC/B,KAAK,EAAE,MAAM,EAAE,CAAC;IAChB,KAAK,EAAE,mBAAmB,CAAC;CAC3B;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,wBAAgB,mBAAmB,CAAC,UAAU,EAAE,SAAS,MAAM,EAAE,EAAE,KAAK,EAAE,MAAM,GAAG,eAAe,CAKjG"}
@@ -0,0 +1,79 @@
1
+ import * as Random from '../core/Random.js';
2
+ /** Every cell on `level` matching `filter` - the pool a placement selects from. */
3
+ export function candidateCells(level, filter = {}) {
4
+ const source = filter.within ? [...filter.within] : range(level.cellCount);
5
+ return source.filter((cell) => {
6
+ if (filter.occupied?.has(cell))
7
+ return false;
8
+ if (filter.terrain && !filter.terrain.has(level.terrain[cell]))
9
+ return false;
10
+ return true;
11
+ });
12
+ }
13
+ /** Cells within `radius` neighbour-steps of `center` (via `Level.neighbors`, so hex and square both work), never including `center` itself. */
14
+ export function cellsNear(level, center, radius) {
15
+ const seen = new Set([center]);
16
+ let frontier = [center];
17
+ for (let step = 0; step < Math.max(0, radius); step++) {
18
+ const next = [];
19
+ for (const cell of frontier) {
20
+ for (const { x, y } of level.neighbors(level.xOf(cell), level.yOf(cell))) {
21
+ if (!level.inside(x, y))
22
+ continue;
23
+ const neighbor = level.index(x, y);
24
+ if (seen.has(neighbor))
25
+ continue;
26
+ seen.add(neighbor);
27
+ next.push(neighbor);
28
+ }
29
+ }
30
+ frontier = next;
31
+ }
32
+ seen.delete(center);
33
+ return [...seen];
34
+ }
35
+ /**
36
+ * Picks `count` distinct cells out of `candidates` without replacement, falling back to
37
+ * however many exist when fewer are available rather than throwing or looping forever - a
38
+ * crowded region just gets fewer placements, the same "fail gracefully, place fewer" shape
39
+ * `generateDungeonGraph`'s own room placement already uses. Pure: nothing is placed or
40
+ * marked taken until the caller acts on `cells` itself (typically `FeatureLayer.place`, or
41
+ * folding `cells` into the next call's own `occupied` set). `trace` is plain, JSON-safe data
42
+ * a game can push straight into `DungeonArtifacts.content` for a parity check, or persist
43
+ * across save/load the same way any other roll trace does.
44
+ *
45
+ * Composes with `candidateCells` and `cellsNear` for the three shapes a regional generator
46
+ * needs: several neighbouring items (`cellsNear` around one anchor, intersected with a
47
+ * terrain/occupancy pool, then selected from), scattered decorations across a whole region
48
+ * (`candidateCells` with a large `within`, then selected from with a larger `count`), and a
49
+ * single branch or room reward (`candidateCells` scoped to one room, `count: 1`).
50
+ *
51
+ * @example
52
+ * ```ts
53
+ * import { candidateCells, cellsNear, selectDistinctCells } from '@datamoc/mw_games/roguelike';
54
+ *
55
+ * declare const level: import('@datamoc/mw_games/roguelike').Level;
56
+ * const FLOOR = new Set([1]);
57
+ *
58
+ * // scatter 3 decorations anywhere on the floor
59
+ * const pool = candidateCells(level, { terrain: FLOOR });
60
+ * const { cells: decorations, trace } = selectDistinctCells(pool, 3);
61
+ *
62
+ * // then release 2 more items clustered around one of those cells
63
+ * const nearby = cellsNear(level, decorations[0], 2).filter((c) => pool.includes(c));
64
+ * const { cells: cluster } = selectDistinctCells(nearby, 2);
65
+ * ```
66
+ */
67
+ export function selectDistinctCells(candidates, count) {
68
+ const pool = [...new Set(candidates)];
69
+ Random.shuffle(pool);
70
+ const cells = pool.slice(0, Math.max(0, count));
71
+ return { cells, trace: { requested: count, available: pool.length, selected: cells } };
72
+ }
73
+ function range(n) {
74
+ const out = new Array(n);
75
+ for (let i = 0; i < n; i++)
76
+ out[i] = i;
77
+ return out;
78
+ }
79
+ //# sourceMappingURL=Placement.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"Placement.js","sourceRoot":"","sources":["../../src/roguelike/Placement.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAoB5C,mFAAmF;AACnF,MAAM,UAAU,cAAc,CAAC,KAAY,EAAE,MAAM,GAAoB,EAAE;IACxE,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,KAAK,CAAC,SAAS,CAAC,CAAC;IAC3E,OAAO,MAAM,CAAC,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE;QAC7B,IAAI,MAAM,CAAC,QAAQ,EAAE,GAAG,CAAC,IAAI,CAAC;YAAE,OAAO,KAAK,CAAC;QAC7C,IAAI,MAAM,CAAC,OAAO,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;QAC7E,OAAO,IAAI,CAAC;IACb,CAAC,CAAC,CAAC;AACJ,CAAC;AAED,+IAA+I;AAC/I,MAAM,UAAU,SAAS,CAAC,KAAY,EAAE,MAAc,EAAE,MAAc;IACrE,MAAM,IAAI,GAAG,IAAI,GAAG,CAAS,CAAC,MAAM,CAAC,CAAC,CAAC;IACvC,IAAI,QAAQ,GAAG,CAAC,MAAM,CAAC,CAAC;IAExB,KAAK,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,EAAE,IAAI,EAAE,EAAE,CAAC;QACvD,MAAM,IAAI,GAAa,EAAE,CAAC;QAC1B,KAAK,MAAM,IAAI,IAAI,QAAQ,EAAE,CAAC;YAC7B,KAAK,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,IAAI,KAAK,CAAC,SAAS,CAAC,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,EAAE,KAAK,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,EAAE,CAAC;gBAC1E,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC;oBAAE,SAAS;gBAClC,MAAM,QAAQ,GAAG,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;gBACnC,IAAI,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC;oBAAE,SAAS;gBACjC,IAAI,CAAC,GAAG,CAAC,QAAQ,CAAC,CAAC;gBACnB,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;YACrB,CAAC;QACF,CAAC;QACD,QAAQ,GAAG,IAAI,CAAC;IACjB,CAAC;IAED,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;IACpB,OAAO,CAAC,GAAG,IAAI,CAAC,CAAC;AAClB,CAAC;AAaD;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA+BG;AACH,MAAM,UAAU,mBAAmB,CAAC,UAA6B,EAAE,KAAa;IAC/E,MAAM,IAAI,GAAG,CAAC,GAAG,IAAI,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC;IACtC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC;IACrB,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;IAChD,OAAO,EAAE,KAAK,EAAE,KAAK,EAAE,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,EAAE,IAAI,CAAC,MAAM,EAAE,QAAQ,EAAE,KAAK,EAAE,EAAE,CAAC;AACxF,CAAC;AAED,SAAS,KAAK,CAAC,CAAS;IACvB,MAAM,GAAG,GAAG,IAAI,KAAK,CAAS,CAAC,CAAC,CAAC;IACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE;QAAE,GAAG,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;IACvC,OAAO,GAAG,CAAC;AACZ,CAAC"}
@@ -22,7 +22,24 @@ export interface RoomBuilder {
22
22
  /** carves the room into the level. The rectangle is still solid when this is called */
23
23
  paint(level: Level, room: Rect, floor: number): void;
24
24
  }
25
- /** a plain filled rectangle: the generator's own original behaviour, as a builder */
25
+ /**
26
+ * A plain filled rectangle: the generator's own original behaviour, as a builder.
27
+ *
28
+ * @example
29
+ * ```ts
30
+ * import { generateDungeon, hallBuilder, pickBuilder, eligibleBuilders, type RoomBuilder } from '@datamoc/mw_games/roguelike';
31
+ *
32
+ * const pillaredHall: RoomBuilder = {
33
+ * id: 'pillared',
34
+ * minSize: 6,
35
+ * paint(level, room, floor) {
36
+ * level.fillRect(room, floor); // then carve pillars into the interior, game-side
37
+ * },
38
+ * };
39
+ *
40
+ * const level = generateDungeon({ width: 60, height: 40, builders: [hallBuilder, pillaredHall] });
41
+ * ```
42
+ */
26
43
  export declare const hallBuilder: RoomBuilder;
27
44
  /**
28
45
  * Which builders could fill this room at all, by size.
@@ -1 +1 @@
1
- {"version":3,"file":"RoomBuilders.d.ts","sourceRoot":"","sources":["../../src/roguelike/RoomBuilders.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,KAAK,IAAI,EAAE,MAAM,YAAY,CAAC;AAE9C;;;;;;;;;;GAUG;AACH,MAAM,WAAW,WAAW;IAC3B,iGAAiG;IACjG,EAAE,EAAE,MAAM,CAAC;IAEX,yEAAyE;IACzE,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,oEAAoE;IACpE,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,6EAA6E;IAC7E,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,uFAAuF;IACvF,KAAK,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;CACrD;AAED,qFAAqF;AACrF,eAAO,MAAM,WAAW,EAAE,WAGzB,CAAC;AAUF;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,SAAS,WAAW,EAAE,EAAE,IAAI,EAAE,IAAI,GAAG,WAAW,EAAE,CAI5F;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,SAAS,WAAW,EAAE,EAAE,IAAI,EAAE,IAAI,GAAG,WAAW,GAAG,IAAI,CAM5F"}
1
+ {"version":3,"file":"RoomBuilders.d.ts","sourceRoot":"","sources":["../../src/roguelike/RoomBuilders.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,KAAK,EAAE,KAAK,IAAI,EAAE,MAAM,YAAY,CAAC;AAE9C;;;;;;;;;;GAUG;AACH,MAAM,WAAW,WAAW;IAC3B,iGAAiG;IACjG,EAAE,EAAE,MAAM,CAAC;IAEX,yEAAyE;IACzE,MAAM,CAAC,EAAE,MAAM,CAAC;IAEhB,oEAAoE;IACpE,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,6EAA6E;IAC7E,OAAO,CAAC,EAAE,MAAM,CAAC;IAEjB,uFAAuF;IACvF,KAAK,CAAC,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,KAAK,EAAE,MAAM,GAAG,IAAI,CAAC;CACrD;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,eAAO,MAAM,WAAW,EAAE,WAGzB,CAAC;AAUF;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,QAAQ,EAAE,SAAS,WAAW,EAAE,EAAE,IAAI,EAAE,IAAI,GAAG,WAAW,EAAE,CAI5F;AAED;;;;;;;GAOG;AACH,wBAAgB,WAAW,CAAC,QAAQ,EAAE,SAAS,WAAW,EAAE,EAAE,IAAI,EAAE,IAAI,GAAG,WAAW,GAAG,IAAI,CAM5F"}
@@ -1,6 +1,23 @@
1
1
  import * as Random from '../core/Random.js';
2
2
  import { Level } from './Level.js';
3
- /** a plain filled rectangle: the generator's own original behaviour, as a builder */
3
+ /**
4
+ * A plain filled rectangle: the generator's own original behaviour, as a builder.
5
+ *
6
+ * @example
7
+ * ```ts
8
+ * import { generateDungeon, hallBuilder, pickBuilder, eligibleBuilders, type RoomBuilder } from '@datamoc/mw_games/roguelike';
9
+ *
10
+ * const pillaredHall: RoomBuilder = {
11
+ * id: 'pillared',
12
+ * minSize: 6,
13
+ * paint(level, room, floor) {
14
+ * level.fillRect(room, floor); // then carve pillars into the interior, game-side
15
+ * },
16
+ * };
17
+ *
18
+ * const level = generateDungeon({ width: 60, height: 40, builders: [hallBuilder, pillaredHall] });
19
+ * ```
20
+ */
4
21
  export const hallBuilder = {
5
22
  id: 'hall',
6
23
  paint: (level, room, floor) => level.fillRect(room, floor),
@@ -1 +1 @@
1
- {"version":3,"file":"RoomBuilders.js","sourceRoot":"","sources":["../../src/roguelike/RoomBuilders.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAa,MAAM,YAAY,CAAC;AA8B9C,qFAAqF;AACrF,MAAM,CAAC,MAAM,WAAW,GAAgB;IACvC,EAAE,EAAE,MAAM;IACV,KAAK,EAAE,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC;CAC1D,CAAC;AAEF,SAAS,WAAW,CAAC,IAAU;IAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,GAAG,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;AACzE,CAAC;AAED,SAAS,UAAU,CAAC,IAAU;IAC7B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,GAAG,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;AACzE,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,gBAAgB,CAAC,QAAgC,EAAE,IAAU;IAC5E,MAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC;IAChC,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;IAC9B,OAAO,QAAQ,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,IAAI,QAAQ,CAAC,CAAC,CAAC;AAC/G,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,WAAW,CAAC,QAAgC,EAAE,IAAU;IACvE,MAAM,QAAQ,GAAG,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;IAClD,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAEvC,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC;IAC9E,OAAO,KAAK,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;AAChD,CAAC"}
1
+ {"version":3,"file":"RoomBuilders.js","sourceRoot":"","sources":["../../src/roguelike/RoomBuilders.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAC5C,OAAO,EAAE,KAAK,EAAa,MAAM,YAAY,CAAC;AA8B9C;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,CAAC,MAAM,WAAW,GAAgB;IACvC,EAAE,EAAE,MAAM;IACV,KAAK,EAAE,CAAC,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC;CAC1D,CAAC;AAEF,SAAS,WAAW,CAAC,IAAU;IAC9B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,GAAG,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;AACzE,CAAC;AAED,SAAS,UAAU,CAAC,IAAU;IAC7B,OAAO,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,GAAG,CAAC,EAAE,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC;AACzE,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,gBAAgB,CAAC,QAAgC,EAAE,IAAU;IAC5E,MAAM,KAAK,GAAG,WAAW,CAAC,IAAI,CAAC,CAAC;IAChC,MAAM,IAAI,GAAG,UAAU,CAAC,IAAI,CAAC,CAAC;IAC9B,OAAO,QAAQ,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,KAAK,IAAI,CAAC,OAAO,CAAC,OAAO,IAAI,CAAC,CAAC,IAAI,IAAI,IAAI,CAAC,OAAO,CAAC,OAAO,IAAI,QAAQ,CAAC,CAAC,CAAC;AAC/G,CAAC;AAED;;;;;;;GAOG;AACH,MAAM,UAAU,WAAW,CAAC,QAAgC,EAAE,IAAU;IACvE,MAAM,QAAQ,GAAG,gBAAgB,CAAC,QAAQ,EAAE,IAAI,CAAC,CAAC;IAClD,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAEvC,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,IAAI,CAAC,CAAC,CAAC,CAAC;IAC9E,OAAO,KAAK,KAAK,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;AAChD,CAAC"}