@datamoc/mw_games 0.4.0 → 0.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (665) hide show
  1. package/README.md +2 -2
  2. package/dist/actors/Advancement.d.ts +17 -0
  3. package/dist/actors/Advancement.d.ts.map +1 -1
  4. package/dist/actors/Advancement.js +17 -0
  5. package/dist/actors/Advancement.js.map +1 -1
  6. package/dist/actors/Affix.d.ts +20 -0
  7. package/dist/actors/Affix.d.ts.map +1 -1
  8. package/dist/actors/Affix.js.map +1 -1
  9. package/dist/actors/Appearances.d.ts +12 -0
  10. package/dist/actors/Appearances.d.ts.map +1 -1
  11. package/dist/actors/Appearances.js +12 -0
  12. package/dist/actors/Appearances.js.map +1 -1
  13. package/dist/actors/Aura.d.ts +16 -0
  14. package/dist/actors/Aura.d.ts.map +1 -1
  15. package/dist/actors/Aura.js +16 -0
  16. package/dist/actors/Aura.js.map +1 -1
  17. package/dist/actors/Barrier.d.ts +13 -0
  18. package/dist/actors/Barrier.d.ts.map +1 -1
  19. package/dist/actors/Barrier.js.map +1 -1
  20. package/dist/actors/Charges.d.ts +13 -0
  21. package/dist/actors/Charges.d.ts.map +1 -1
  22. package/dist/actors/Charges.js.map +1 -1
  23. package/dist/actors/Equipment.d.ts +18 -0
  24. package/dist/actors/Equipment.d.ts.map +1 -1
  25. package/dist/actors/Equipment.js +18 -0
  26. package/dist/actors/Equipment.js.map +1 -1
  27. package/dist/actors/Inventory.d.ts +12 -0
  28. package/dist/actors/Inventory.d.ts.map +1 -1
  29. package/dist/actors/Inventory.js +12 -0
  30. package/dist/actors/Inventory.js.map +1 -1
  31. package/dist/actors/ItemState.d.ts +13 -0
  32. package/dist/actors/ItemState.d.ts.map +1 -1
  33. package/dist/actors/ItemState.js +13 -0
  34. package/dist/actors/ItemState.js.map +1 -1
  35. package/dist/actors/ItemStatusEffect.d.ts +13 -0
  36. package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
  37. package/dist/actors/ItemStatusEffect.js +13 -0
  38. package/dist/actors/ItemStatusEffect.js.map +1 -1
  39. package/dist/actors/Loot.d.ts +15 -1
  40. package/dist/actors/Loot.d.ts.map +1 -1
  41. package/dist/actors/Loot.js +15 -1
  42. package/dist/actors/Loot.js.map +1 -1
  43. package/dist/actors/Progression.d.ts +14 -1
  44. package/dist/actors/Progression.d.ts.map +1 -1
  45. package/dist/actors/Progression.js +14 -1
  46. package/dist/actors/Progression.js.map +1 -1
  47. package/dist/actors/Resource.d.ts +14 -0
  48. package/dist/actors/Resource.d.ts.map +1 -1
  49. package/dist/actors/Resource.js.map +1 -1
  50. package/dist/actors/Scaling.d.ts +8 -0
  51. package/dist/actors/Scaling.d.ts.map +1 -1
  52. package/dist/actors/Scaling.js.map +1 -1
  53. package/dist/actors/Shop.d.ts +15 -0
  54. package/dist/actors/Shop.d.ts.map +1 -1
  55. package/dist/actors/Shop.js.map +1 -1
  56. package/dist/actors/SkillPoints.d.ts +13 -0
  57. package/dist/actors/SkillPoints.d.ts.map +1 -1
  58. package/dist/actors/SkillPoints.js +13 -0
  59. package/dist/actors/SkillPoints.js.map +1 -1
  60. package/dist/actors/StatusEffect.d.ts +18 -0
  61. package/dist/actors/StatusEffect.d.ts.map +1 -1
  62. package/dist/actors/StatusEffect.js +18 -0
  63. package/dist/actors/StatusEffect.js.map +1 -1
  64. package/dist/actors/Support.d.ts +11 -0
  65. package/dist/actors/Support.d.ts.map +1 -1
  66. package/dist/actors/Support.js +11 -0
  67. package/dist/actors/Support.js.map +1 -1
  68. package/dist/actors/Traits.d.ts +14 -0
  69. package/dist/actors/Traits.d.ts.map +1 -1
  70. package/dist/actors/Traits.js +14 -0
  71. package/dist/actors/Traits.js.map +1 -1
  72. package/dist/actors/craft.d.ts +16 -0
  73. package/dist/actors/craft.d.ts.map +1 -1
  74. package/dist/actors/craft.js +16 -0
  75. package/dist/actors/craft.js.map +1 -1
  76. package/dist/actors/skillCheck.d.ts +8 -0
  77. package/dist/actors/skillCheck.d.ts.map +1 -1
  78. package/dist/actors/skillCheck.js +8 -0
  79. package/dist/actors/skillCheck.js.map +1 -1
  80. package/dist/assets/ByteProgress.d.ts +10 -0
  81. package/dist/assets/ByteProgress.d.ts.map +1 -1
  82. package/dist/assets/ByteProgress.js +10 -0
  83. package/dist/assets/ByteProgress.js.map +1 -1
  84. package/dist/assets/Streaming.d.ts +10 -0
  85. package/dist/assets/Streaming.d.ts.map +1 -1
  86. package/dist/assets/Streaming.js +10 -0
  87. package/dist/assets/Streaming.js.map +1 -1
  88. package/dist/assets/binary.d.ts +52 -0
  89. package/dist/assets/binary.d.ts.map +1 -0
  90. package/dist/assets/binary.js +57 -0
  91. package/dist/assets/binary.js.map +1 -0
  92. package/dist/assets/index.d.ts +10 -5
  93. package/dist/assets/index.d.ts.map +1 -1
  94. package/dist/assets/index.js +9 -5
  95. package/dist/assets/index.js.map +1 -1
  96. package/dist/assets/loader.d.ts +11 -0
  97. package/dist/assets/loader.d.ts.map +1 -1
  98. package/dist/assets/loader.js +11 -0
  99. package/dist/assets/loader.js.map +1 -1
  100. package/dist/assets/paths.d.ts +10 -0
  101. package/dist/assets/paths.d.ts.map +1 -1
  102. package/dist/assets/paths.js +10 -0
  103. package/dist/assets/paths.js.map +1 -1
  104. package/dist/audio/Captions.d.ts +13 -1
  105. package/dist/audio/Captions.d.ts.map +1 -1
  106. package/dist/audio/Captions.js +13 -1
  107. package/dist/audio/Captions.js.map +1 -1
  108. package/dist/audio/Midi.d.ts +19 -1
  109. package/dist/audio/Midi.d.ts.map +1 -1
  110. package/dist/audio/Midi.js +19 -1
  111. package/dist/audio/Midi.js.map +1 -1
  112. package/dist/audio/Music.d.ts +11 -0
  113. package/dist/audio/Music.d.ts.map +1 -1
  114. package/dist/audio/Music.js +11 -0
  115. package/dist/audio/Music.js.map +1 -1
  116. package/dist/audio/Orchestrator.d.ts +14 -0
  117. package/dist/audio/Orchestrator.d.ts.map +1 -1
  118. package/dist/audio/Orchestrator.js +14 -0
  119. package/dist/audio/Orchestrator.js.map +1 -1
  120. package/dist/audio/Playable.d.ts +11 -1
  121. package/dist/audio/Playable.d.ts.map +1 -1
  122. package/dist/audio/Playable.js +11 -1
  123. package/dist/audio/Playable.js.map +1 -1
  124. package/dist/audio/Sound.d.ts +8 -0
  125. package/dist/audio/Sound.d.ts.map +1 -1
  126. package/dist/audio/Sound.js +8 -0
  127. package/dist/audio/Sound.js.map +1 -1
  128. package/dist/audio/Synth.d.ts +15 -0
  129. package/dist/audio/Synth.d.ts.map +1 -1
  130. package/dist/audio/Synth.js +15 -0
  131. package/dist/audio/Synth.js.map +1 -1
  132. package/dist/battle/BattleAI.d.ts +18 -2
  133. package/dist/battle/BattleAI.d.ts.map +1 -1
  134. package/dist/battle/BattleAI.js +18 -2
  135. package/dist/battle/BattleAI.js.map +1 -1
  136. package/dist/battle/Evolution.d.ts +12 -0
  137. package/dist/battle/Evolution.d.ts.map +1 -1
  138. package/dist/battle/Evolution.js +12 -0
  139. package/dist/battle/Evolution.js.map +1 -1
  140. package/dist/battle/Field.d.ts +11 -0
  141. package/dist/battle/Field.d.ts.map +1 -1
  142. package/dist/battle/Field.js.map +1 -1
  143. package/dist/battle/Hooks.d.ts +16 -0
  144. package/dist/battle/Hooks.d.ts.map +1 -1
  145. package/dist/battle/Hooks.js +16 -0
  146. package/dist/battle/Hooks.js.map +1 -1
  147. package/dist/battle/Move.d.ts +13 -0
  148. package/dist/battle/Move.d.ts.map +1 -1
  149. package/dist/battle/Move.js +13 -0
  150. package/dist/battle/Move.js.map +1 -1
  151. package/dist/battle/Party.d.ts +11 -0
  152. package/dist/battle/Party.d.ts.map +1 -1
  153. package/dist/battle/Party.js +11 -0
  154. package/dist/battle/Party.js.map +1 -1
  155. package/dist/battle/Species.d.ts +10 -0
  156. package/dist/battle/Species.d.ts.map +1 -1
  157. package/dist/battle/Species.js +10 -0
  158. package/dist/battle/Species.js.map +1 -1
  159. package/dist/battle/StatStages.d.ts +14 -0
  160. package/dist/battle/StatStages.d.ts.map +1 -1
  161. package/dist/battle/StatStages.js.map +1 -1
  162. package/dist/battle/TypeMatrix.d.ts +11 -0
  163. package/dist/battle/TypeMatrix.d.ts.map +1 -1
  164. package/dist/battle/TypeMatrix.js +11 -0
  165. package/dist/battle/TypeMatrix.js.map +1 -1
  166. package/dist/board/Army.d.ts +75 -0
  167. package/dist/board/Army.d.ts.map +1 -1
  168. package/dist/board/Army.js +75 -0
  169. package/dist/board/Army.js.map +1 -1
  170. package/dist/board/Classics.d.ts +297 -1
  171. package/dist/board/Classics.d.ts.map +1 -1
  172. package/dist/board/Classics.js +297 -1
  173. package/dist/board/Classics.js.map +1 -1
  174. package/dist/board/Engine.d.ts +23 -0
  175. package/dist/board/Engine.d.ts.map +1 -1
  176. package/dist/board/Engine.js +23 -0
  177. package/dist/board/Engine.js.map +1 -1
  178. package/dist/board/FogOfWar.d.ts +20 -0
  179. package/dist/board/FogOfWar.d.ts.map +1 -1
  180. package/dist/board/FogOfWar.js +20 -0
  181. package/dist/board/FogOfWar.js.map +1 -1
  182. package/dist/board/Tactics.d.ts +158 -1
  183. package/dist/board/Tactics.d.ts.map +1 -1
  184. package/dist/board/Tactics.js +125 -1
  185. package/dist/board/Tactics.js.map +1 -1
  186. package/dist/board/chess.d.ts +87 -3
  187. package/dist/board/chess.d.ts.map +1 -1
  188. package/dist/board/chess.js +96 -4
  189. package/dist/board/chess.js.map +1 -1
  190. package/dist/core/Achievements.d.ts +15 -0
  191. package/dist/core/Achievements.d.ts.map +1 -1
  192. package/dist/core/Achievements.js +15 -0
  193. package/dist/core/Achievements.js.map +1 -1
  194. package/dist/core/Collection.d.ts +12 -0
  195. package/dist/core/Collection.d.ts.map +1 -1
  196. package/dist/core/Collection.js +12 -0
  197. package/dist/core/Collection.js.map +1 -1
  198. package/dist/core/Entity.d.ts +42 -0
  199. package/dist/core/Entity.d.ts.map +1 -0
  200. package/dist/core/Entity.js +47 -0
  201. package/dist/core/Entity.js.map +1 -0
  202. package/dist/core/Feedback.d.ts +11 -1
  203. package/dist/core/Feedback.d.ts.map +1 -1
  204. package/dist/core/Feedback.js +11 -1
  205. package/dist/core/Feedback.js.map +1 -1
  206. package/dist/core/Hex.d.ts +14 -0
  207. package/dist/core/Hex.d.ts.map +1 -1
  208. package/dist/core/Hex.js +14 -0
  209. package/dist/core/Hex.js.map +1 -1
  210. package/dist/core/Hooks.d.ts +14 -0
  211. package/dist/core/Hooks.d.ts.map +1 -1
  212. package/dist/core/Hooks.js.map +1 -1
  213. package/dist/core/Input.d.ts +12 -0
  214. package/dist/core/Input.d.ts.map +1 -1
  215. package/dist/core/Input.js.map +1 -1
  216. package/dist/core/Loading.d.ts +17 -0
  217. package/dist/core/Loading.d.ts.map +1 -1
  218. package/dist/core/Loading.js +17 -0
  219. package/dist/core/Loading.js.map +1 -1
  220. package/dist/core/Log.d.ts +9 -0
  221. package/dist/core/Log.d.ts.map +1 -1
  222. package/dist/core/Log.js +9 -0
  223. package/dist/core/Log.js.map +1 -1
  224. package/dist/core/Multiplayer.d.ts +12 -0
  225. package/dist/core/Multiplayer.d.ts.map +1 -1
  226. package/dist/core/Multiplayer.js +12 -0
  227. package/dist/core/Multiplayer.js.map +1 -1
  228. package/dist/core/News.d.ts +12 -0
  229. package/dist/core/News.d.ts.map +1 -1
  230. package/dist/core/News.js.map +1 -1
  231. package/dist/core/PlayerInput.d.ts +14 -0
  232. package/dist/core/PlayerInput.d.ts.map +1 -1
  233. package/dist/core/PlayerInput.js +14 -0
  234. package/dist/core/PlayerInput.js.map +1 -1
  235. package/dist/core/Presentation.d.ts +56 -0
  236. package/dist/core/Presentation.d.ts.map +1 -0
  237. package/dist/core/Presentation.js +78 -0
  238. package/dist/core/Presentation.js.map +1 -0
  239. package/dist/core/Random.d.ts +24 -0
  240. package/dist/core/Random.d.ts.map +1 -1
  241. package/dist/core/Random.js +24 -0
  242. package/dist/core/Random.js.map +1 -1
  243. package/dist/core/Replay.d.ts +31 -0
  244. package/dist/core/Replay.d.ts.map +1 -1
  245. package/dist/core/Replay.js +31 -0
  246. package/dist/core/Replay.js.map +1 -1
  247. package/dist/core/RunHistory.d.ts +12 -0
  248. package/dist/core/RunHistory.d.ts.map +1 -1
  249. package/dist/core/RunHistory.js.map +1 -1
  250. package/dist/core/Sanitize.d.ts +18 -0
  251. package/dist/core/Sanitize.d.ts.map +1 -1
  252. package/dist/core/Sanitize.js +18 -0
  253. package/dist/core/Sanitize.js.map +1 -1
  254. package/dist/core/Save.d.ts.map +1 -1
  255. package/dist/core/Save.js +13 -0
  256. package/dist/core/Save.js.map +1 -1
  257. package/dist/core/SaveSync.d.ts +14 -0
  258. package/dist/core/SaveSync.d.ts.map +1 -1
  259. package/dist/core/SaveSync.js.map +1 -1
  260. package/dist/core/Scene.d.ts +13 -0
  261. package/dist/core/Scene.d.ts.map +1 -1
  262. package/dist/core/Scene.js +13 -0
  263. package/dist/core/Scene.js.map +1 -1
  264. package/dist/core/SceneStack.d.ts +20 -0
  265. package/dist/core/SceneStack.d.ts.map +1 -1
  266. package/dist/core/SceneStack.js +20 -0
  267. package/dist/core/SceneStack.js.map +1 -1
  268. package/dist/core/Scramble.d.ts +8 -0
  269. package/dist/core/Scramble.d.ts.map +1 -1
  270. package/dist/core/Scramble.js +8 -0
  271. package/dist/core/Scramble.js.map +1 -1
  272. package/dist/core/Session.d.ts +10 -0
  273. package/dist/core/Session.d.ts.map +1 -1
  274. package/dist/core/Session.js.map +1 -1
  275. package/dist/core/Signal.d.ts +11 -0
  276. package/dist/core/Signal.d.ts.map +1 -1
  277. package/dist/core/Signal.js.map +1 -1
  278. package/dist/core/Spawner.d.ts +17 -0
  279. package/dist/core/Spawner.d.ts.map +1 -1
  280. package/dist/core/Spawner.js +17 -0
  281. package/dist/core/Spawner.js.map +1 -1
  282. package/dist/core/Stats.d.ts +14 -0
  283. package/dist/core/Stats.d.ts.map +1 -1
  284. package/dist/core/Stats.js +14 -0
  285. package/dist/core/Stats.js.map +1 -1
  286. package/dist/core/Telemetry.d.ts +11 -0
  287. package/dist/core/Telemetry.d.ts.map +1 -1
  288. package/dist/core/Telemetry.js +11 -0
  289. package/dist/core/Telemetry.js.map +1 -1
  290. package/dist/core/Tween.d.ts +16 -1
  291. package/dist/core/Tween.d.ts.map +1 -1
  292. package/dist/core/Tween.js +16 -1
  293. package/dist/core/Tween.js.map +1 -1
  294. package/dist/core/UndoHistory.d.ts +15 -0
  295. package/dist/core/UndoHistory.d.ts.map +1 -1
  296. package/dist/core/UndoHistory.js.map +1 -1
  297. package/dist/core/index.d.ts +4 -0
  298. package/dist/core/index.d.ts.map +1 -1
  299. package/dist/core/index.js +2 -0
  300. package/dist/core/index.js.map +1 -1
  301. package/dist/i18n/Content.d.ts +151 -0
  302. package/dist/i18n/Content.d.ts.map +1 -0
  303. package/dist/i18n/Content.js +219 -0
  304. package/dist/i18n/Content.js.map +1 -0
  305. package/dist/i18n/Format.d.ts +25 -0
  306. package/dist/i18n/Format.d.ts.map +1 -0
  307. package/dist/i18n/Format.js +32 -0
  308. package/dist/i18n/Format.js.map +1 -0
  309. package/dist/i18n/SemanticMessage.d.ts +71 -0
  310. package/dist/i18n/SemanticMessage.d.ts.map +1 -0
  311. package/dist/i18n/SemanticMessage.js +40 -0
  312. package/dist/i18n/SemanticMessage.js.map +1 -0
  313. package/dist/i18n/Validate.d.ts +56 -0
  314. package/dist/i18n/Validate.d.ts.map +1 -0
  315. package/dist/i18n/Validate.js +65 -0
  316. package/dist/i18n/Validate.js.map +1 -0
  317. package/dist/i18n/index.d.ts +74 -3
  318. package/dist/i18n/index.d.ts.map +1 -1
  319. package/dist/i18n/index.js +136 -7
  320. package/dist/i18n/index.js.map +1 -1
  321. package/dist/mw_games.global.js +153 -88
  322. package/dist/roguelike/Blob.d.ts +11 -0
  323. package/dist/roguelike/Blob.d.ts.map +1 -1
  324. package/dist/roguelike/Blob.js +11 -0
  325. package/dist/roguelike/Blob.js.map +1 -1
  326. package/dist/roguelike/Boss.d.ts +12 -0
  327. package/dist/roguelike/Boss.d.ts.map +1 -1
  328. package/dist/roguelike/Boss.js +12 -0
  329. package/dist/roguelike/Boss.js.map +1 -1
  330. package/dist/roguelike/Combat.d.ts +13 -0
  331. package/dist/roguelike/Combat.d.ts.map +1 -1
  332. package/dist/roguelike/Combat.js +13 -0
  333. package/dist/roguelike/Combat.js.map +1 -1
  334. package/dist/roguelike/ContentRoll.d.ts +10 -0
  335. package/dist/roguelike/ContentRoll.d.ts.map +1 -1
  336. package/dist/roguelike/ContentRoll.js +10 -0
  337. package/dist/roguelike/ContentRoll.js.map +1 -1
  338. package/dist/roguelike/Doors.d.ts +13 -0
  339. package/dist/roguelike/Doors.d.ts.map +1 -1
  340. package/dist/roguelike/Doors.js +13 -0
  341. package/dist/roguelike/Doors.js.map +1 -1
  342. package/dist/roguelike/DungeonParity.d.ts +15 -0
  343. package/dist/roguelike/DungeonParity.d.ts.map +1 -1
  344. package/dist/roguelike/DungeonParity.js +15 -0
  345. package/dist/roguelike/DungeonParity.js.map +1 -1
  346. package/dist/roguelike/Elevation.d.ts +15 -0
  347. package/dist/roguelike/Elevation.d.ts.map +1 -1
  348. package/dist/roguelike/Elevation.js +15 -0
  349. package/dist/roguelike/Elevation.js.map +1 -1
  350. package/dist/roguelike/Features.d.ts +17 -0
  351. package/dist/roguelike/Features.d.ts.map +1 -1
  352. package/dist/roguelike/Features.js +17 -0
  353. package/dist/roguelike/Features.js.map +1 -1
  354. package/dist/roguelike/FieldOfView.d.ts +13 -0
  355. package/dist/roguelike/FieldOfView.d.ts.map +1 -1
  356. package/dist/roguelike/FieldOfView.js +13 -0
  357. package/dist/roguelike/FieldOfView.js.map +1 -1
  358. package/dist/roguelike/Level.d.ts +26 -1
  359. package/dist/roguelike/Level.d.ts.map +1 -1
  360. package/dist/roguelike/Level.js +26 -1
  361. package/dist/roguelike/Level.js.map +1 -1
  362. package/dist/roguelike/MonsterAI.d.ts +14 -0
  363. package/dist/roguelike/MonsterAI.d.ts.map +1 -1
  364. package/dist/roguelike/MonsterAI.js +14 -0
  365. package/dist/roguelike/MonsterAI.js.map +1 -1
  366. package/dist/roguelike/MultiStageAbility.d.ts +16 -0
  367. package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
  368. package/dist/roguelike/MultiStageAbility.js +16 -0
  369. package/dist/roguelike/MultiStageAbility.js.map +1 -1
  370. package/dist/roguelike/Pathfinder.d.ts +23 -2
  371. package/dist/roguelike/Pathfinder.d.ts.map +1 -1
  372. package/dist/roguelike/Pathfinder.js +23 -2
  373. package/dist/roguelike/Pathfinder.js.map +1 -1
  374. package/dist/roguelike/Placement.d.ts +62 -0
  375. package/dist/roguelike/Placement.d.ts.map +1 -0
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1
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@@ -16,7 +16,21 @@ export interface LootTable {
16
16
  /** probability that this table drops anything at all, 0 to 1; defaults to 1 (always) */
17
17
  chance?: number;
18
18
  }
19
- /** @returns what dropped, or null when the roll misses or the table is empty */
19
+ /**
20
+ * @returns what dropped, or null when the roll misses or the table is empty
21
+ *
22
+ * @example
23
+ * ```ts
24
+ * import { rollLoot, type LootTable } from '@datamoc/mw_games/actors';
25
+ *
26
+ * const ratLoot: LootTable = {
27
+ * chance: 0.5,
28
+ * entries: [{ id: 'gold', weight: 3, quantity: 5 }, { id: 'cheese', weight: 1 }],
29
+ * };
30
+ *
31
+ * const drop = rollLoot(ratLoot); // { id: 'gold', quantity: 5 }, or null, most of the time
32
+ * ```
33
+ */
20
34
  export declare function rollLoot(table: LootTable): {
21
35
  id: string;
22
36
  quantity: number;
@@ -1 +1 @@
1
- {"version":3,"file":"Loot.d.ts","sourceRoot":"","sources":["../../src/actors/Loot.ts"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,MAAM,WAAW,SAAS;IACzB,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,MAAM,CAAC;IACf,wDAAwD;IACxD,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,SAAS;IACzB,OAAO,EAAE,SAAS,SAAS,EAAE,CAAC;IAE9B,wFAAwF;IACxF,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAED,gFAAgF;AAChF,wBAAgB,QAAQ,CAAC,KAAK,EAAE,SAAS,GAAG;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAE,GAAG,IAAI,CASlF"}
1
+ {"version":3,"file":"Loot.d.ts","sourceRoot":"","sources":["../../src/actors/Loot.ts"],"names":[],"mappings":"AAEA;;;;;;GAMG;AACH,MAAM,WAAW,SAAS;IACzB,EAAE,EAAE,MAAM,CAAC;IACX,MAAM,EAAE,MAAM,CAAC;IACf,wDAAwD;IACxD,QAAQ,CAAC,EAAE,MAAM,CAAC;CAClB;AAED,MAAM,WAAW,SAAS;IACzB,OAAO,EAAE,SAAS,SAAS,EAAE,CAAC;IAE9B,wFAAwF;IACxF,MAAM,CAAC,EAAE,MAAM,CAAC;CAChB;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,QAAQ,CAAC,KAAK,EAAE,SAAS,GAAG;IAAE,EAAE,EAAE,MAAM,CAAC;IAAC,QAAQ,EAAE,MAAM,CAAA;CAAE,GAAG,IAAI,CASlF"}
@@ -1,5 +1,19 @@
1
1
  import * as Random from '../core/Random.js';
2
- /** @returns what dropped, or null when the roll misses or the table is empty */
2
+ /**
3
+ * @returns what dropped, or null when the roll misses or the table is empty
4
+ *
5
+ * @example
6
+ * ```ts
7
+ * import { rollLoot, type LootTable } from '@datamoc/mw_games/actors';
8
+ *
9
+ * const ratLoot: LootTable = {
10
+ * chance: 0.5,
11
+ * entries: [{ id: 'gold', weight: 3, quantity: 5 }, { id: 'cheese', weight: 1 }],
12
+ * };
13
+ *
14
+ * const drop = rollLoot(ratLoot); // { id: 'gold', quantity: 5 }, or null, most of the time
15
+ * ```
16
+ */
3
17
  export function rollLoot(table) {
4
18
  if (table.entries.length === 0)
5
19
  return null;
@@ -1 +1 @@
1
- {"version":3,"file":"Loot.js","sourceRoot":"","sources":["../../src/actors/Loot.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAuB5C,gFAAgF;AAChF,MAAM,UAAU,QAAQ,CAAC,KAAgB;IACxC,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC5C,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC;QAAE,OAAO,IAAI,CAAC;IAEnD,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;IAC1E,IAAI,KAAK,KAAK,IAAI;QAAE,OAAO,IAAI,CAAC;IAEhC,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;IACnC,OAAO,EAAE,EAAE,EAAE,KAAK,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;AACxD,CAAC"}
1
+ {"version":3,"file":"Loot.js","sourceRoot":"","sources":["../../src/actors/Loot.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAuB5C;;;;;;;;;;;;;;GAcG;AACH,MAAM,UAAU,QAAQ,CAAC,KAAgB;IACxC,IAAI,KAAK,CAAC,OAAO,CAAC,MAAM,KAAK,CAAC;QAAE,OAAO,IAAI,CAAC;IAC5C,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,MAAM,IAAI,CAAC,CAAC;QAAE,OAAO,IAAI,CAAC;IAEnD,MAAM,KAAK,GAAG,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,OAAO,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC,CAAC;IAC1E,IAAI,KAAK,KAAK,IAAI;QAAE,OAAO,IAAI,CAAC;IAEhC,MAAM,KAAK,GAAG,KAAK,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;IACnC,OAAO,EAAE,EAAE,EAAE,KAAK,CAAC,EAAE,EAAE,QAAQ,EAAE,KAAK,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;AACxD,CAAC"}
@@ -12,7 +12,20 @@ export interface GrowthCurve {
12
12
  /** the highest level the curve defines; levelling stops here */
13
13
  maxLevel: number;
14
14
  }
15
- /** a curve reaching `maxLevel` at roughly `base * (level - 1) ^ power` total experience */
15
+ /**
16
+ * A curve reaching `maxLevel` at roughly `base * (level - 1) ^ power` total experience.
17
+ *
18
+ * @example
19
+ * ```ts
20
+ * import { powerCurve, Progression } from '@datamoc/mw_games/actors';
21
+ *
22
+ * const curve = powerCurve(100, 1.5, 50); // level 50 caps out around 100 * 49^1.5 experience
23
+ * const progression = new Progression(curve);
24
+ *
25
+ * const levelsGained = progression.addExperience(250);
26
+ * console.log(progression.level, progression.experienceToNext);
27
+ * ```
28
+ */
16
29
  export declare function powerCurve(base: number, power: number, maxLevel: number): GrowthCurve;
17
30
  export declare class Progression {
18
31
  private curve;
@@ -1 +1 @@
1
- {"version":3,"file":"Progression.d.ts","sourceRoot":"","sources":["../../src/actors/Progression.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,MAAM,WAAW,WAAW;IAC3B,yEAAyE;IACzE,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAErC,gEAAgE;IAChE,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,2FAA2F;AAC3F,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,WAAW,CAKrF;AAED,qBAAa,WAAW;IACvB,OAAO,CAAC,KAAK,CAAc;IAE3B,KAAK,EAAE,MAAM,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;IAEnB,YAAY,KAAK,EAAE,WAAW,EAAE,KAAK,GAAE;QAAE,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,UAAU,CAAC,EAAE,MAAM,CAAA;KAAO,EAIlF;IAED,uFAAuF;IACvF,IAAI,gBAAgB,IAAI,MAAM,GAAG,IAAI,CAGpC;IAED,6FAA6F;IAC7F,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CASpC;IAED,qFAAqF;IACrF,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAE,CAE9C;IAED,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,WAAW,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAE,GAAG,WAAW,CAE5F;CACD"}
1
+ {"version":3,"file":"Progression.d.ts","sourceRoot":"","sources":["../../src/actors/Progression.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAEH,MAAM,WAAW,WAAW;IAC3B,yEAAyE;IACzE,aAAa,CAAC,KAAK,EAAE,MAAM,GAAG,MAAM,CAAC;IAErC,gEAAgE;IAChE,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,QAAQ,EAAE,MAAM,GAAG,WAAW,CAKrF;AAED,qBAAa,WAAW;IACvB,OAAO,CAAC,KAAK,CAAc;IAE3B,KAAK,EAAE,MAAM,CAAC;IACd,UAAU,EAAE,MAAM,CAAC;IAEnB,YAAY,KAAK,EAAE,WAAW,EAAE,KAAK,GAAE;QAAE,KAAK,CAAC,EAAE,MAAM,CAAC;QAAC,UAAU,CAAC,EAAE,MAAM,CAAA;KAAO,EAIlF;IAED,uFAAuF;IACvF,IAAI,gBAAgB,IAAI,MAAM,GAAG,IAAI,CAGpC;IAED,6FAA6F;IAC7F,aAAa,CAAC,MAAM,EAAE,MAAM,GAAG,MAAM,CASpC;IAED,qFAAqF;IACrF,MAAM,IAAI;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAE,CAE9C;IAED,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,WAAW,EAAE,IAAI,EAAE;QAAE,KAAK,EAAE,MAAM,CAAC;QAAC,UAAU,EAAE,MAAM,CAAA;KAAE,GAAG,WAAW,CAE5F;CACD"}
@@ -6,7 +6,20 @@
6
6
  * read from a spreadsheet, supplies its own `GrowthCurve` and everything else here still
7
7
  * works unchanged.
8
8
  */
9
- /** a curve reaching `maxLevel` at roughly `base * (level - 1) ^ power` total experience */
9
+ /**
10
+ * A curve reaching `maxLevel` at roughly `base * (level - 1) ^ power` total experience.
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { powerCurve, Progression } from '@datamoc/mw_games/actors';
15
+ *
16
+ * const curve = powerCurve(100, 1.5, 50); // level 50 caps out around 100 * 49^1.5 experience
17
+ * const progression = new Progression(curve);
18
+ *
19
+ * const levelsGained = progression.addExperience(250);
20
+ * console.log(progression.level, progression.experienceToNext);
21
+ * ```
22
+ */
10
23
  export function powerCurve(base, power, maxLevel) {
11
24
  return {
12
25
  maxLevel,
@@ -1 +1 @@
1
- {"version":3,"file":"Progression.js","sourceRoot":"","sources":["../../src/actors/Progression.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAUH,2FAA2F;AAC3F,MAAM,UAAU,UAAU,CAAC,IAAY,EAAE,KAAa,EAAE,QAAgB;IACvE,OAAO;QACN,QAAQ;QACR,aAAa,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;KAC1F,CAAC;AACH,CAAC;AAED,MAAM,OAAO,WAAW;IAMvB,YAAY,KAAkB,EAAE,KAAK,GAA4C,EAAE;QAClF,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC5E,CAAC;IAED,uFAAuF;IACvF,IAAI,gBAAgB;QACnB,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ;YAAE,OAAO,IAAI,CAAC;QACnD,OAAO,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IACnE,CAAC;IAED,6FAA6F;IAC7F,aAAa,CAAC,MAAc;QAC3B,IAAI,CAAC,UAAU,IAAI,MAAM,CAAC;QAE1B,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;YACxG,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,MAAM,EAAE,CAAC;QACV,CAAC;QACD,OAAO,MAAM,CAAC;IACf,CAAC;IAED,qFAAqF;IACrF,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC;IAC3D,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,KAAkB,EAAE,IAA2C;QAC9E,OAAO,IAAI,WAAW,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACrC,CAAC;CACD"}
1
+ {"version":3,"file":"Progression.js","sourceRoot":"","sources":["../../src/actors/Progression.ts"],"names":[],"mappings":"AAAA;;;;;;;GAOG;AAUH;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,UAAU,CAAC,IAAY,EAAE,KAAa,EAAE,QAAgB;IACvE,OAAO;QACN,QAAQ;QACR,aAAa,EAAE,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,IAAI,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,KAAK,GAAG,CAAC,EAAE,KAAK,CAAC,CAAC,CAAC;KAC1F,CAAC;AACH,CAAC;AAED,MAAM,OAAO,WAAW;IAMvB,YAAY,KAAkB,EAAE,KAAK,GAA4C,EAAE;QAClF,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,IAAI,CAAC,CAAC;QAC9B,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC5E,CAAC;IAED,uFAAuF;IACvF,IAAI,gBAAgB;QACnB,IAAI,IAAI,CAAC,KAAK,IAAI,IAAI,CAAC,KAAK,CAAC,QAAQ;YAAE,OAAO,IAAI,CAAC;QACnD,OAAO,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC;IACnE,CAAC;IAED,6FAA6F;IAC7F,aAAa,CAAC,MAAc;QAC3B,IAAI,CAAC,UAAU,IAAI,MAAM,CAAC;QAE1B,IAAI,MAAM,GAAG,CAAC,CAAC;QACf,OAAO,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,QAAQ,IAAI,IAAI,CAAC,UAAU,IAAI,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC,EAAE,CAAC;YACxG,IAAI,CAAC,KAAK,EAAE,CAAC;YACb,MAAM,EAAE,CAAC;QACV,CAAC;QACD,OAAO,MAAM,CAAC;IACf,CAAC;IAED,qFAAqF;IACrF,MAAM;QACL,OAAO,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,UAAU,EAAE,IAAI,CAAC,UAAU,EAAE,CAAC;IAC3D,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,KAAkB,EAAE,IAA2C;QAC9E,OAAO,IAAI,WAAW,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;IACrC,CAAC;CACD"}
@@ -7,6 +7,20 @@ import type { Charges } from './Charges.ts';
7
7
  * total: a buff that raises maximum mana changes the ceiling, not what is left
8
8
  * to spend. Restoring the pool is just `stats.setBase`; only spending needed a
9
9
  * primitive of its own.
10
+ *
11
+ * @example
12
+ * ```ts
13
+ * import { canAfford, spend, refund, convertToCharges, StatBlock, Charges } from '@datamoc/mw_games/actors';
14
+ *
15
+ * const stats = new StatBlock({ base: { mana: 30 } });
16
+ * const cost = { stat: 'mana', amount: 10 };
17
+ *
18
+ * if (canAfford(stats, cost)) spend(stats, cost);
19
+ * refund(stats, cost, 0.5); // half the cost back, e.g. on a missed cast
20
+ *
21
+ * const battery = new Charges({ max: 5, regenRate: 10 });
22
+ * convertToCharges(stats, { stat: 'mana', amount: 20 }, battery, 5); // 20 mana -> 4 charges
23
+ * ```
10
24
  */
11
25
  export interface ResourceCost {
12
26
  stat: string;
@@ -1 +1 @@
1
- {"version":3,"file":"Resource.d.ts","sourceRoot":"","sources":["../../src/actors/Resource.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAE5C;;;;;;;GAOG;AACH,MAAM,WAAW,YAAY;IAC5B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,MAAM,CAAC;CACf;AAoBD,yFAAyF;AACzF,wBAAgB,SAAS,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,GAAG,OAAO,CAEjG;AAED;;;;;GAKG;AACH,wBAAgB,KAAK,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,GAAG,OAAO,CAK7F;AAED;;;;;GAKG;AACH,wBAAgB,MAAM,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,EAAE,QAAQ,SAAI,GAAG,IAAI,CAEzG;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,CAG7G"}
1
+ {"version":3,"file":"Resource.d.ts","sourceRoot":"","sources":["../../src/actors/Resource.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,OAAO,EAAE,MAAM,cAAc,CAAC;AAE5C;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,WAAW,YAAY;IAC5B,IAAI,EAAE,MAAM,CAAC;IACb,MAAM,EAAE,MAAM,CAAC;CACf;AAoBD,yFAAyF;AACzF,wBAAgB,SAAS,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,GAAG,OAAO,CAEjG;AAED;;;;;GAKG;AACH,wBAAgB,KAAK,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,GAAG,OAAO,CAK7F;AAED;;;;;GAKG;AACH,wBAAgB,MAAM,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,GAAG,SAAS,YAAY,EAAE,EAAE,QAAQ,SAAI,GAAG,IAAI,CAEzG;AAED;;;;;;GAMG;AACH,wBAAgB,gBAAgB,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,YAAY,EAAE,OAAO,EAAE,OAAO,EAAE,IAAI,EAAE,MAAM,GAAG,MAAM,CAG7G"}
@@ -1 +1 @@
1
- {"version":3,"file":"Resource.js","sourceRoot":"","sources":["../../src/actors/Resource.ts"],"names":[],"mappings":"AAgBA,SAAS,GAAG,CAAC,IAA4C;IACxD,MAAM,IAAI,GAAG,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACjD,KAAK,MAAM,CAAC,IAAI,IAAI,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAChD,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;QACjG,CAAC;IACF,CAAC;IACD,OAAO,IAAI,CAAC;AACb,CAAC;AAED,qFAAqF;AACrF,qFAAqF;AACrF,SAAS,MAAM,CAAC,IAA6B;IAC5C,MAAM,GAAG,GAAG,IAAI,GAAG,EAAkB,CAAC;IACtC,KAAK,MAAM,CAAC,IAAI,IAAI;QAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC;IACzE,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,yFAAyF;AACzF,MAAM,UAAU,SAAS,CAAC,KAAgB,EAAE,IAA4C;IACvF,OAAO,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,CAAC;AACrF,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,KAAK,CAAC,KAAgB,EAAE,IAA4C;IACnF,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IACnC,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC;QAAE,OAAO,KAAK,CAAC;IACvF,KAAK,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,QAAQ;QAAE,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;IACtF,OAAO,IAAI,CAAC;AACb,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,MAAM,CAAC,KAAgB,EAAE,IAA4C,EAAE,QAAQ,GAAG,CAAC;IAClG,KAAK,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAAE,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,QAAQ,CAAC,CAAC;AAC3G,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,gBAAgB,CAAC,KAAgB,EAAE,IAAkB,EAAE,OAAgB,EAAE,IAAY;IACpG,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC;QAAE,OAAO,CAAC,CAAC;IAClC,OAAO,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;AACvD,CAAC"}
1
+ {"version":3,"file":"Resource.js","sourceRoot":"","sources":["../../src/actors/Resource.ts"],"names":[],"mappings":"AA8BA,SAAS,GAAG,CAAC,IAA4C;IACxD,MAAM,IAAI,GAAG,KAAK,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IACjD,KAAK,MAAM,CAAC,IAAI,IAAI,EAAE,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAChD,MAAM,IAAI,KAAK,CAAC,mDAAmD,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC;QACjG,CAAC;IACF,CAAC;IACD,OAAO,IAAI,CAAC;AACb,CAAC;AAED,qFAAqF;AACrF,qFAAqF;AACrF,SAAS,MAAM,CAAC,IAA6B;IAC5C,MAAM,GAAG,GAAG,IAAI,GAAG,EAAkB,CAAC;IACtC,KAAK,MAAM,CAAC,IAAI,IAAI;QAAE,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC;IACzE,OAAO,GAAG,CAAC;AACZ,CAAC;AAED,yFAAyF;AACzF,MAAM,UAAU,SAAS,CAAC,KAAgB,EAAE,IAA4C;IACvF,OAAO,CAAC,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,CAAC;AACrF,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,KAAK,CAAC,KAAgB,EAAE,IAA4C;IACnF,MAAM,QAAQ,GAAG,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,CAAC;IACnC,IAAI,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,EAAE,MAAM,CAAC,EAAE,EAAE,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC;QAAE,OAAO,KAAK,CAAC;IACvF,KAAK,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,QAAQ;QAAE,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,MAAM,CAAC,CAAC;IACtF,OAAO,IAAI,CAAC;AACb,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,MAAM,CAAC,KAAgB,EAAE,IAA4C,EAAE,QAAQ,GAAG,CAAC;IAClG,KAAK,MAAM,CAAC,IAAI,EAAE,MAAM,CAAC,IAAI,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;QAAE,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,MAAM,GAAG,QAAQ,CAAC,CAAC;AAC3G,CAAC;AAED;;;;;;GAMG;AACH,MAAM,UAAU,gBAAgB,CAAC,KAAgB,EAAE,IAAkB,EAAE,OAAgB,EAAE,IAAY;IACpG,IAAI,CAAC,KAAK,CAAC,KAAK,EAAE,IAAI,CAAC;QAAE,OAAO,CAAC,CAAC;IAClC,OAAO,OAAO,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC;AACvD,CAAC"}
@@ -8,6 +8,14 @@ import type { Modifier, ModifierOp } from './StatBlock.ts';
8
8
  * increment, resolved to plain `Modifier`s for a given level. `mwg` picks no curve
9
9
  * beyond linear - anything fancier (diminishing returns, breakpoints) is a game's own
10
10
  * `from` function on a derived stat, not a framework formula.
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { scaledModifiers, type LevelScale } from '@datamoc/mw_games/actors';
15
+ *
16
+ * const ringScales: LevelScale[] = [{ stat: 'evasion', op: 'add', base: 1, perLevel: 1 }];
17
+ * const modifiers = scaledModifiers(3, ringScales); // [{ stat: 'evasion', op: 'add', value: 4 }]
18
+ * ```
11
19
  */
12
20
  export interface LevelScale {
13
21
  stat: string;
@@ -1 +1 @@
1
- {"version":3,"file":"Scaling.d.ts","sourceRoot":"","sources":["../../src/actors/Scaling.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAE3D;;;;;;;;;GASG;AAEH,MAAM,WAAW,UAAU;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,UAAU,CAAC;IAEf,oCAAoC;IACpC,IAAI,EAAE,MAAM,CAAC;IAEb,mCAAmC;IACnC,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,6EAA6E;AAC7E,wBAAgB,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,UAAU,EAAE,GAAG,QAAQ,EAAE,CAMxF"}
1
+ {"version":3,"file":"Scaling.d.ts","sourceRoot":"","sources":["../../src/actors/Scaling.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,QAAQ,EAAE,UAAU,EAAE,MAAM,gBAAgB,CAAC;AAE3D;;;;;;;;;;;;;;;;;GAiBG;AAEH,MAAM,WAAW,UAAU;IAC1B,IAAI,EAAE,MAAM,CAAC;IACb,EAAE,EAAE,UAAU,CAAC;IAEf,oCAAoC;IACpC,IAAI,EAAE,MAAM,CAAC;IAEb,mCAAmC;IACnC,QAAQ,EAAE,MAAM,CAAC;CACjB;AAED,6EAA6E;AAC7E,wBAAgB,eAAe,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,SAAS,UAAU,EAAE,GAAG,QAAQ,EAAE,CAMxF"}
@@ -1 +1 @@
1
- {"version":3,"file":"Scaling.js","sourceRoot":"","sources":["../../src/actors/Scaling.ts"],"names":[],"mappings":"AAwBA,6EAA6E;AAC7E,MAAM,UAAU,eAAe,CAAC,KAAa,EAAE,MAA6B;IAC3E,OAAO,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;QAC7B,IAAI,EAAE,KAAK,CAAC,IAAI;QAChB,EAAE,EAAE,KAAK,CAAC,EAAE;QACZ,KAAK,EAAE,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,QAAQ,GAAG,KAAK;KAC1C,CAAC,CAAC,CAAC;AACL,CAAC"}
1
+ {"version":3,"file":"Scaling.js","sourceRoot":"","sources":["../../src/actors/Scaling.ts"],"names":[],"mappings":"AAgCA,6EAA6E;AAC7E,MAAM,UAAU,eAAe,CAAC,KAAa,EAAE,MAA6B;IAC3E,OAAO,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC;QAC7B,IAAI,EAAE,KAAK,CAAC,IAAI;QAChB,EAAE,EAAE,KAAK,CAAC,EAAE;QACZ,KAAK,EAAE,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,QAAQ,GAAG,KAAK;KAC1C,CAAC,CAAC,CAAC;AACL,CAAC"}
@@ -6,6 +6,21 @@ import type { Inventory } from './Inventory.ts';
6
6
  * nothing until every check passes, and if any later step fails (the buyer's bag has no
7
7
  * room), roll back whatever the earlier steps already did rather than losing stock or coin
8
8
  * for nothing.
9
+ *
10
+ * @example
11
+ * ```ts
12
+ * import { buy, sell, StatBlock, Inventory, type ShopOptions } from '@datamoc/mw_games/actors';
13
+ *
14
+ * const wallet = new StatBlock({ base: { gold: 100 } });
15
+ * const shopStock = new Inventory();
16
+ * shopStock.add({ id: 'potion', quantity: 10, stackable: true });
17
+ * const bag = new Inventory();
18
+ *
19
+ * const options: ShopOptions = { currency: 'gold', prices: new Map([['potion', { buy: 15, sell: 5 }]]) };
20
+ *
21
+ * buy(wallet, shopStock, bag, 'potion', 2, options); // 30 gold spent, 2 potions in bag
22
+ * sell(wallet, shopStock, bag, 'potion', 1, options); // 5 gold refunded
23
+ * ```
9
24
  */
10
25
  export interface Price {
11
26
  /** cost to buy one unit from the shop */
@@ -1 +1 @@
1
- {"version":3,"file":"Shop.d.ts","sourceRoot":"","sources":["../../src/actors/Shop.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD;;;;;;GAMG;AACH,MAAM,WAAW,KAAK;IACrB,yCAAyC;IACzC,GAAG,EAAE,MAAM,CAAC;IACZ,gDAAgD;IAChD,IAAI,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,WAAW;IAC3B,+DAA+D;IAC/D,QAAQ,EAAE,MAAM,CAAC;IACjB,MAAM,EAAE,WAAW,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;CACnC;AAED,kGAAkG;AAClG,wBAAgB,GAAG,CAClB,MAAM,EAAE,SAAS,EACjB,KAAK,EAAE,SAAS,EAChB,GAAG,EAAE,SAAS,EACd,EAAE,EAAE,MAAM,EACV,QAAQ,EAAE,MAAM,EAChB,OAAO,EAAE,WAAW,GAClB,OAAO,CAkBT;AAED,iGAAiG;AACjG,wBAAgB,IAAI,CACnB,MAAM,EAAE,SAAS,EACjB,KAAK,EAAE,SAAS,EAChB,GAAG,EAAE,SAAS,EACd,EAAE,EAAE,MAAM,EACV,QAAQ,EAAE,MAAM,EAChB,OAAO,EAAE,WAAW,GAClB,OAAO,CAWT"}
1
+ {"version":3,"file":"Shop.d.ts","sourceRoot":"","sources":["../../src/actors/Shop.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAChD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD;;;;;;;;;;;;;;;;;;;;;GAqBG;AACH,MAAM,WAAW,KAAK;IACrB,yCAAyC;IACzC,GAAG,EAAE,MAAM,CAAC;IACZ,gDAAgD;IAChD,IAAI,EAAE,MAAM,CAAC;CACb;AAED,MAAM,WAAW,WAAW;IAC3B,+DAA+D;IAC/D,QAAQ,EAAE,MAAM,CAAC;IACjB,MAAM,EAAE,WAAW,CAAC,MAAM,EAAE,KAAK,CAAC,CAAC;CACnC;AAED,kGAAkG;AAClG,wBAAgB,GAAG,CAClB,MAAM,EAAE,SAAS,EACjB,KAAK,EAAE,SAAS,EAChB,GAAG,EAAE,SAAS,EACd,EAAE,EAAE,MAAM,EACV,QAAQ,EAAE,MAAM,EAChB,OAAO,EAAE,WAAW,GAClB,OAAO,CAkBT;AAED,iGAAiG;AACjG,wBAAgB,IAAI,CACnB,MAAM,EAAE,SAAS,EACjB,KAAK,EAAE,SAAS,EAChB,GAAG,EAAE,SAAS,EACd,EAAE,EAAE,MAAM,EACV,QAAQ,EAAE,MAAM,EAChB,OAAO,EAAE,WAAW,GAClB,OAAO,CAWT"}
@@ -1 +1 @@
1
- {"version":3,"file":"Shop.js","sourceRoot":"","sources":["../../src/actors/Shop.ts"],"names":[],"mappings":"AAuBA,kGAAkG;AAClG,MAAM,UAAU,GAAG,CAClB,MAAiB,EACjB,KAAgB,EAChB,GAAc,EACd,EAAU,EACV,QAAgB,EAChB,OAAoB;IAEpB,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,KAAK;QAAE,OAAO,KAAK,CAAC;IAEzB,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC/B,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,QAAQ,GAAG,QAAQ;QAAE,OAAO,KAAK,CAAC;IAE1D,MAAM,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,QAAQ,CAAC;IAClC,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,IAAI;QAAE,OAAO,KAAK,CAAC;IAEvD,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;IAC3B,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,OAAO,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC;QACxC,KAAK,CAAC,GAAG,CAAC,EAAE,GAAG,OAAO,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC,kDAAkD;QACvF,OAAO,KAAK,CAAC;IACd,CAAC;IAED,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,CAAC;IACvE,OAAO,IAAI,CAAC;AACb,CAAC;AAED,iGAAiG;AACjG,MAAM,UAAU,IAAI,CACnB,MAAiB,EACjB,KAAgB,EAChB,GAAc,EACd,EAAU,EACV,QAAgB,EAChB,OAAoB;IAEpB,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,KAAK;QAAE,OAAO,KAAK,CAAC;IAEzB,MAAM,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1B,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,QAAQ,GAAG,QAAQ;QAAE,OAAO,KAAK,CAAC;IAEpD,GAAG,CAAC,MAAM,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;IACzB,KAAK,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,EAAE,QAAQ,EAAE,CAAC,CAAC;IACjC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,IAAI,GAAG,QAAQ,CAAC,CAAC;IACxF,OAAO,IAAI,CAAC;AACb,CAAC"}
1
+ {"version":3,"file":"Shop.js","sourceRoot":"","sources":["../../src/actors/Shop.ts"],"names":[],"mappings":"AAsCA,kGAAkG;AAClG,MAAM,UAAU,GAAG,CAClB,MAAiB,EACjB,KAAgB,EAChB,GAAc,EACd,EAAU,EACV,QAAgB,EAChB,OAAoB;IAEpB,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,KAAK;QAAE,OAAO,KAAK,CAAC;IAEzB,MAAM,OAAO,GAAG,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC/B,IAAI,CAAC,OAAO,IAAI,OAAO,CAAC,QAAQ,GAAG,QAAQ;QAAE,OAAO,KAAK,CAAC;IAE1D,MAAM,IAAI,GAAG,KAAK,CAAC,GAAG,GAAG,QAAQ,CAAC;IAClC,IAAI,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,IAAI;QAAE,OAAO,KAAK,CAAC;IAEvD,KAAK,CAAC,MAAM,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;IAC3B,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE,GAAG,OAAO,EAAE,QAAQ,EAAE,CAAC,EAAE,CAAC;QACxC,KAAK,CAAC,GAAG,CAAC,EAAE,GAAG,OAAO,EAAE,QAAQ,EAAE,CAAC,CAAC,CAAC,kDAAkD;QACvF,OAAO,KAAK,CAAC;IACd,CAAC;IAED,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,IAAI,CAAC,CAAC;IACvE,OAAO,IAAI,CAAC;AACb,CAAC;AAED,iGAAiG;AACjG,MAAM,UAAU,IAAI,CACnB,MAAiB,EACjB,KAAgB,EAChB,GAAc,EACd,EAAU,EACV,QAAgB,EAChB,OAAoB;IAEpB,MAAM,KAAK,GAAG,OAAO,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IACrC,IAAI,CAAC,KAAK;QAAE,OAAO,KAAK,CAAC;IAEzB,MAAM,IAAI,GAAG,GAAG,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAC1B,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,QAAQ,GAAG,QAAQ;QAAE,OAAO,KAAK,CAAC;IAEpD,GAAG,CAAC,MAAM,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;IACzB,KAAK,CAAC,GAAG,CAAC,EAAE,GAAG,IAAI,EAAE,QAAQ,EAAE,CAAC,CAAC;IACjC,MAAM,CAAC,OAAO,CAAC,OAAO,CAAC,QAAQ,EAAE,MAAM,CAAC,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,GAAG,KAAK,CAAC,IAAI,GAAG,QAAQ,CAAC,CAAC;IACxF,OAAO,IAAI,CAAC;AACb,CAAC"}
@@ -18,6 +18,19 @@ export interface SkillPointsOptions {
18
18
  * number), from a quest reward, from a trainer NPC, or all three - this only tracks the
19
19
  * ledger and the spend rule, the same way `skillCheck` is a dice roll and nothing about who
20
20
  * is rolling it.
21
+ *
22
+ * @example
23
+ * ```ts
24
+ * import { SkillPoints, StatBlock } from '@datamoc/mw_games/actors';
25
+ *
26
+ * const stats = new StatBlock({ base: { lockpicking: 0 } });
27
+ * const points = new SkillPoints(stats, { cap: () => 10, cost: (_stat, rank) => rank });
28
+ *
29
+ * points.grant(3); // e.g. after Progression.addExperience returned levelsGained
30
+ * if (points.canSpend('lockpicking')) points.spend('lockpicking');
31
+ *
32
+ * console.log(stats.base('lockpicking'), points.points);
33
+ * ```
21
34
  */
22
35
  export declare class SkillPoints {
23
36
  private stats;
@@ -1 +1 @@
1
- {"version":3,"file":"SkillPoints.d.ts","sourceRoot":"","sources":["../../src/actors/SkillPoints.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,WAAW,kBAAkB;IAClC,gFAAgF;IAChF,GAAG,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,CAAC;IAE/B;yFACqF;IACrF,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,KAAK,MAAM,CAAC;CAC9C;AAED;;;;;;;;;;;;GAYG;AACH,qBAAa,WAAW;IACvB,OAAO,CAAC,KAAK,CAAY;IACzB,OAAO,CAAC,MAAM,CAA2B;IACzC,OAAO,CAAC,OAAO,CAAyC;IAExD,OAAO,CAAC,SAAS,CAAK;IAEtB,YAAY,KAAK,EAAE,SAAS,EAAE,OAAO,GAAE,kBAAuB,EAI7D;IAED,2BAA2B;IAC3B,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,4FAA4F;IAC5F,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1B;IAED,6FAA6F;IAC7F,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE9B;IAED;;;;OAIG;IACH,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAQ3B;IAED;;oCAEgC;IAChC,OAAO,CAAC,YAAY;IAQpB;;;;;;;OAOG;IACH,MAAM,IAAI;QAAE,MAAM,EAAE,MAAM,CAAA;KAAE,CAE3B;IAED,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,kBAAkB,EAAE,IAAI,EAAE;QAAE,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,WAAW,CAIpG;CACD"}
1
+ {"version":3,"file":"SkillPoints.d.ts","sourceRoot":"","sources":["../../src/actors/SkillPoints.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,gBAAgB,CAAC;AAEhD,MAAM,WAAW,kBAAkB;IAClC,gFAAgF;IAChF,GAAG,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,MAAM,CAAC;IAE/B;yFACqF;IACrF,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,KAAK,MAAM,CAAC;CAC9C;AAED;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,qBAAa,WAAW;IACvB,OAAO,CAAC,KAAK,CAAY;IACzB,OAAO,CAAC,MAAM,CAA2B;IACzC,OAAO,CAAC,OAAO,CAAyC;IAExD,OAAO,CAAC,SAAS,CAAK;IAEtB,YAAY,KAAK,EAAE,SAAS,EAAE,OAAO,GAAE,kBAAuB,EAI7D;IAED,2BAA2B;IAC3B,IAAI,MAAM,IAAI,MAAM,CAEnB;IAED,4FAA4F;IAC5F,KAAK,CAAC,MAAM,EAAE,MAAM,GAAG,IAAI,CAE1B;IAED,6FAA6F;IAC7F,QAAQ,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAE9B;IAED;;;;OAIG;IACH,KAAK,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAQ3B;IAED;;oCAEgC;IAChC,OAAO,CAAC,YAAY;IAQpB;;;;;;;OAOG;IACH,MAAM,IAAI;QAAE,MAAM,EAAE,MAAM,CAAA;KAAE,CAE3B;IAED,MAAM,CAAC,QAAQ,CAAC,KAAK,EAAE,SAAS,EAAE,OAAO,EAAE,kBAAkB,EAAE,IAAI,EAAE;QAAE,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,WAAW,CAIpG;CACD"}
@@ -10,6 +10,19 @@
10
10
  * number), from a quest reward, from a trainer NPC, or all three - this only tracks the
11
11
  * ledger and the spend rule, the same way `skillCheck` is a dice roll and nothing about who
12
12
  * is rolling it.
13
+ *
14
+ * @example
15
+ * ```ts
16
+ * import { SkillPoints, StatBlock } from '@datamoc/mw_games/actors';
17
+ *
18
+ * const stats = new StatBlock({ base: { lockpicking: 0 } });
19
+ * const points = new SkillPoints(stats, { cap: () => 10, cost: (_stat, rank) => rank });
20
+ *
21
+ * points.grant(3); // e.g. after Progression.addExperience returned levelsGained
22
+ * if (points.canSpend('lockpicking')) points.spend('lockpicking');
23
+ *
24
+ * console.log(stats.base('lockpicking'), points.points);
25
+ * ```
13
26
  */
14
27
  export class SkillPoints {
15
28
  constructor(stats, options = {}) {
@@ -1 +1 @@
1
- {"version":3,"file":"SkillPoints.js","sourceRoot":"","sources":["../../src/actors/SkillPoints.ts"],"names":[],"mappings":"AAWA;;;;;;;;;;;;GAYG;AACH,MAAM,OAAO,WAAW;IAOvB,YAAY,KAAgB,EAAE,OAAO,GAAuB,EAAE;QAFtD,cAAS,GAAG,CAAC,CAAC;QAGrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;IAC1C,CAAC;IAED,2BAA2B;IAC3B,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,4FAA4F;IAC5F,KAAK,CAAC,MAAc;QACnB,IAAI,CAAC,SAAS,IAAI,MAAM,CAAC;IAC1B,CAAC;IAED,6FAA6F;IAC7F,QAAQ,CAAC,IAAY;QACpB,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC;IACzC,CAAC;IAED;;;;OAIG;IACH,KAAK,CAAC,IAAY;QACjB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,IAAI,KAAK,IAAI;YAAE,OAAO,KAAK,CAAC;QAEhC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC;QACvB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC,CAAC;QACnC,OAAO,IAAI,CAAC;IACb,CAAC;IAED;;oCAEgC;IACxB,YAAY,CAAC,IAAY;QAChC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;YAAE,OAAO,IAAI,CAAC;QAE3C,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC,CAAC;QAC1C,OAAO,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;IAC7C,CAAC;IAED;;;;;;;OAOG;IACH,MAAM;QACL,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;IACnC,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,KAAgB,EAAE,OAA2B,EAAE,IAAwB;QACtF,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;QAC/C,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/B,OAAO,MAAM,CAAC;IACf,CAAC;CACD"}
1
+ {"version":3,"file":"SkillPoints.js","sourceRoot":"","sources":["../../src/actors/SkillPoints.ts"],"names":[],"mappings":"AAWA;;;;;;;;;;;;;;;;;;;;;;;;;GAyBG;AACH,MAAM,OAAO,WAAW;IAOvB,YAAY,KAAgB,EAAE,OAAO,GAAuB,EAAE;QAFtD,cAAS,GAAG,CAAC,CAAC;QAGrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,OAAO,CAAC,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC,QAAQ,CAAC,CAAC;QAC9C,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC,IAAI,IAAI,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC,CAAC;IAC1C,CAAC;IAED,2BAA2B;IAC3B,IAAI,MAAM;QACT,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,4FAA4F;IAC5F,KAAK,CAAC,MAAc;QACnB,IAAI,CAAC,SAAS,IAAI,MAAM,CAAC;IAC1B,CAAC;IAED,6FAA6F;IAC7F,QAAQ,CAAC,IAAY;QACpB,OAAO,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC;IACzC,CAAC;IAED;;;;OAIG;IACH,KAAK,CAAC,IAAY;QACjB,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACrC,IAAI,IAAI,KAAK,IAAI;YAAE,OAAO,KAAK,CAAC;QAEhC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC;QACvB,IAAI,CAAC,KAAK,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC,CAAC;QACnC,OAAO,IAAI,CAAC;IACb,CAAC;IAED;;oCAEgC;IACxB,YAAY,CAAC,IAAY;QAChC,MAAM,IAAI,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QACnC,IAAI,IAAI,IAAI,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC;YAAE,OAAO,IAAI,CAAC;QAE3C,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,IAAI,EAAE,IAAI,GAAG,CAAC,CAAC,CAAC;QAC1C,OAAO,IAAI,CAAC,SAAS,IAAI,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC;IAC7C,CAAC;IAED;;;;;;;OAOG;IACH,MAAM;QACL,OAAO,EAAE,MAAM,EAAE,IAAI,CAAC,SAAS,EAAE,CAAC;IACnC,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,KAAgB,EAAE,OAA2B,EAAE,IAAwB;QACtF,MAAM,MAAM,GAAG,IAAI,WAAW,CAAC,KAAK,EAAE,OAAO,CAAC,CAAC;QAC/C,MAAM,CAAC,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC;QAC/B,OAAO,MAAM,CAAC;IACf,CAAC;CACD"}
@@ -33,6 +33,24 @@ export interface StatusEffectHandle {
33
33
  * `cancel()` on the returned handle removes the modifiers immediately and unregisters the
34
34
  * clock entry - needed because `TurnClock.remove` alone only stops future ticks, it does not
35
35
  * know this entry ever touched a `StatBlock` at all.
36
+ *
37
+ * @example
38
+ * ```ts
39
+ * import { applyStatusEffect, StatBlock } from '@datamoc/mw_games/actors';
40
+ * import { TurnClock } from '@datamoc/mw_games/world';
41
+ *
42
+ * const stats = new StatBlock({ base: { hp: 20, attack: 5 } });
43
+ * const clock = new TurnClock();
44
+ *
45
+ * const poison = applyStatusEffect(stats, clock, {
46
+ * modifiers: [{ stat: 'attack', op: 'add', value: -2 }],
47
+ * duration: 3,
48
+ * tick: () => stats.setBase('hp', stats.base('hp') - 2),
49
+ * });
50
+ *
51
+ * clock.advance(); // one poison tick
52
+ * poison.cancel(); // a cure spell removes it early
53
+ * ```
36
54
  */
37
55
  export declare function applyStatusEffect(stats: StatBlock, clock: EffectClock, options: StatusEffectOptions): StatusEffectHandle;
38
56
  //# sourceMappingURL=StatusEffect.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"StatusEffect.d.ts","sourceRoot":"","sources":["../../src/actors/StatusEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAE1D;;;;GAIG;AACH,MAAM,WAAW,WAAW;IAC3B,GAAG,CAAC,MAAM,EAAE;QAAE,IAAI,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAA;KAAE,GAAG,MAAM,CAAC;IAChG,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAAC;CACzB;AAED,MAAM,WAAW,mBAAmB;IACnC,8FAA8F;IAC9F,SAAS,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,EAAE,CAAC;IAE/C,4CAA4C;IAC5C,QAAQ,EAAE,MAAM,CAAC;IAEjB,oFAAoF;IACpF,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;CAC9B;AAED,4FAA4F;AAC5F,MAAM,WAAW,kBAAkB;IAClC,MAAM,IAAI,IAAI,CAAC;CACf;AAED;;;;;;;;;GASG;AACH,wBAAgB,iBAAiB,CAChC,KAAK,EAAE,SAAS,EAChB,KAAK,EAAE,WAAW,EAClB,OAAO,EAAE,mBAAmB,GAC1B,kBAAkB,CAgBpB"}
1
+ {"version":3,"file":"StatusEffect.d.ts","sourceRoot":"","sources":["../../src/actors/StatusEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAE1D;;;;GAIG;AACH,MAAM,WAAW,WAAW;IAC3B,GAAG,CAAC,MAAM,EAAE;QAAE,IAAI,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAA;KAAE,GAAG,MAAM,CAAC;IAChG,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAAC;CACzB;AAED,MAAM,WAAW,mBAAmB;IACnC,8FAA8F;IAC9F,SAAS,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,EAAE,CAAC;IAE/C,4CAA4C;IAC5C,QAAQ,EAAE,MAAM,CAAC;IAEjB,oFAAoF;IACpF,IAAI,CAAC,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;CAC9B;AAED,4FAA4F;AAC5F,MAAM,WAAW,kBAAkB;IAClC,MAAM,IAAI,IAAI,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,wBAAgB,iBAAiB,CAChC,KAAK,EAAE,SAAS,EAChB,KAAK,EAAE,WAAW,EAClB,OAAO,EAAE,mBAAmB,GAC1B,kBAAkB,CAgBpB"}
@@ -8,6 +8,24 @@ import { StatBlock } from './StatBlock.js';
8
8
  * `cancel()` on the returned handle removes the modifiers immediately and unregisters the
9
9
  * clock entry - needed because `TurnClock.remove` alone only stops future ticks, it does not
10
10
  * know this entry ever touched a `StatBlock` at all.
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { applyStatusEffect, StatBlock } from '@datamoc/mw_games/actors';
15
+ * import { TurnClock } from '@datamoc/mw_games/world';
16
+ *
17
+ * const stats = new StatBlock({ base: { hp: 20, attack: 5 } });
18
+ * const clock = new TurnClock();
19
+ *
20
+ * const poison = applyStatusEffect(stats, clock, {
21
+ * modifiers: [{ stat: 'attack', op: 'add', value: -2 }],
22
+ * duration: 3,
23
+ * tick: () => stats.setBase('hp', stats.base('hp') - 2),
24
+ * });
25
+ *
26
+ * clock.advance(); // one poison tick
27
+ * poison.cancel(); // a cure spell removes it early
28
+ * ```
11
29
  */
12
30
  export function applyStatusEffect(stats, clock, options) {
13
31
  const source = Symbol('statusEffect');
@@ -1 +1 @@
1
- {"version":3,"file":"StatusEffect.js","sourceRoot":"","sources":["../../src/actors/StatusEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAiB,MAAM,gBAAgB,CAAC;AA4B1D;;;;;;;;;GASG;AACH,MAAM,UAAU,iBAAiB,CAChC,KAAgB,EAChB,KAAkB,EAClB,OAA4B;IAE5B,MAAM,MAAM,GAAG,MAAM,CAAC,cAAc,CAAC,CAAC;IACtC,KAAK,MAAM,QAAQ,IAAI,OAAO,CAAC,SAAS;QAAE,KAAK,CAAC,WAAW,CAAC,EAAE,GAAG,QAAQ,EAAE,MAAM,EAAE,CAAC,CAAC;IAErF,MAAM,EAAE,GAAG,KAAK,CAAC,GAAG,CAAC;QACpB,QAAQ,EAAE,OAAO,CAAC,QAAQ;QAC1B,IAAI,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC;QACpC,QAAQ,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC;KACjD,CAAC,CAAC;IAEH,OAAO;QACN,MAAM,EAAE,GAAG,EAAE;YACZ,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;YACjB,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;QACnC,CAAC;KACD,CAAC;AACH,CAAC"}
1
+ {"version":3,"file":"StatusEffect.js","sourceRoot":"","sources":["../../src/actors/StatusEffect.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAiB,MAAM,gBAAgB,CAAC;AA4B1D;;;;;;;;;;;;;;;;;;;;;;;;;;;GA2BG;AACH,MAAM,UAAU,iBAAiB,CAChC,KAAgB,EAChB,KAAkB,EAClB,OAA4B;IAE5B,MAAM,MAAM,GAAG,MAAM,CAAC,cAAc,CAAC,CAAC;IACtC,KAAK,MAAM,QAAQ,IAAI,OAAO,CAAC,SAAS;QAAE,KAAK,CAAC,WAAW,CAAC,EAAE,GAAG,QAAQ,EAAE,MAAM,EAAE,CAAC,CAAC;IAErF,MAAM,EAAE,GAAG,KAAK,CAAC,GAAG,CAAC;QACpB,QAAQ,EAAE,OAAO,CAAC,QAAQ;QAC1B,IAAI,EAAE,CAAC,IAAI,EAAE,EAAE,CAAC,OAAO,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC;QACpC,QAAQ,EAAE,GAAG,EAAE,CAAC,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC;KACjD,CAAC,CAAC;IAEH,OAAO;QACN,MAAM,EAAE,GAAG,EAAE;YACZ,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;YACjB,KAAK,CAAC,mBAAmB,CAAC,MAAM,CAAC,CAAC;QACnC,CAAC;KACD,CAAC;AACH,CAAC"}
@@ -18,6 +18,17 @@ export interface SupportSave {
18
18
  /**
19
19
  * Stores persistent progress for a relationship between a specific pair of units.
20
20
  * Pair order is ignored, so `add('alice', 'bob', 1)` and the reverse address one bond.
21
+ *
22
+ * @example
23
+ * ```ts
24
+ * import { SupportLedger, type SupportLevel } from '@datamoc/mw_games/actors';
25
+ *
26
+ * const levels: SupportLevel[] = [{ id: 'C', threshold: 10 }, { id: 'B', threshold: 30 }];
27
+ * const support = new SupportLedger(levels);
28
+ *
29
+ * support.add('hero', 'ally', 12); // proximity, a shared battle, whatever a game counts
30
+ * console.log(support.level('ally', 'hero')?.id); // 'C' - pair order does not matter
31
+ * ```
21
32
  */
22
33
  export declare class SupportLedger {
23
34
  private levels;
@@ -1 +1 @@
1
- {"version":3,"file":"Support.d.ts","sourceRoot":"","sources":["../../src/actors/Support.ts"],"names":[],"mappings":"AAAA,wDAAwD;AACxD,MAAM,WAAW,YAAY;IAC5B,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAE,MAAM,CAAC;IAClB,yEAAyE;IACzE,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED,MAAM,WAAW,aAAa;IAC7B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,YAAY,GAAG,IAAI,CAAC;IACnC,KAAK,EAAE,YAAY,GAAG,IAAI,CAAC;CAC3B;AAED,MAAM,WAAW,WAAW;IAC3B,KAAK,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CACvC;AAED;;;GAGG;AACH,qBAAa,aAAa;IACzB,OAAO,CAAC,MAAM,CAAiB;IAC/B,OAAO,CAAC,MAAM,CAA6B;IAE3C,YAAY,MAAM,EAAE,SAAS,YAAY,EAAE,EAK1C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,YAAY,GAAG,IAAI,CAQ/C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,aAAa,CAQvD;IAED,MAAM,IAAI,WAAW,CAMpB;IAED,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,SAAS,YAAY,EAAE,EAAE,IAAI,EAAE,WAAW,GAAG,aAAa,CASjF;CACD"}
1
+ {"version":3,"file":"Support.d.ts","sourceRoot":"","sources":["../../src/actors/Support.ts"],"names":[],"mappings":"AAAA,wDAAwD;AACxD,MAAM,WAAW,YAAY;IAC5B,EAAE,EAAE,MAAM,CAAC;IACX,SAAS,EAAE,MAAM,CAAC;IAClB,yEAAyE;IACzE,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED,MAAM,WAAW,aAAa;IAC7B,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IACV,MAAM,EAAE,MAAM,CAAC;IACf,aAAa,EAAE,YAAY,GAAG,IAAI,CAAC;IACnC,KAAK,EAAE,YAAY,GAAG,IAAI,CAAC;CAC3B;AAED,MAAM,WAAW,WAAW;IAC3B,KAAK,EAAE,KAAK,CAAC,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC,CAAC;CACvC;AAED;;;;;;;;;;;;;;GAcG;AACH,qBAAa,aAAa;IACzB,OAAO,CAAC,MAAM,CAAiB;IAC/B,OAAO,CAAC,MAAM,CAA6B;IAE3C,YAAY,MAAM,EAAE,SAAS,YAAY,EAAE,EAK1C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,MAAM,CAEhC;IAED,KAAK,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,YAAY,GAAG,IAAI,CAQ/C;IAED,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,GAAG,aAAa,CAQvD;IAED,MAAM,IAAI,WAAW,CAMpB;IAED,MAAM,CAAC,QAAQ,CAAC,MAAM,EAAE,SAAS,YAAY,EAAE,EAAE,IAAI,EAAE,WAAW,GAAG,aAAa,CASjF;CACD"}
@@ -1,6 +1,17 @@
1
1
  /**
2
2
  * Stores persistent progress for a relationship between a specific pair of units.
3
3
  * Pair order is ignored, so `add('alice', 'bob', 1)` and the reverse address one bond.
4
+ *
5
+ * @example
6
+ * ```ts
7
+ * import { SupportLedger, type SupportLevel } from '@datamoc/mw_games/actors';
8
+ *
9
+ * const levels: SupportLevel[] = [{ id: 'C', threshold: 10 }, { id: 'B', threshold: 30 }];
10
+ * const support = new SupportLedger(levels);
11
+ *
12
+ * support.add('hero', 'ally', 12); // proximity, a shared battle, whatever a game counts
13
+ * console.log(support.level('ally', 'hero')?.id); // 'C' - pair order does not matter
14
+ * ```
4
15
  */
5
16
  export class SupportLedger {
6
17
  constructor(levels) {
@@ -1 +1 @@
1
- {"version":3,"file":"Support.js","sourceRoot":"","sources":["../../src/actors/Support.ts"],"names":[],"mappings":"AAoBA;;;GAGG;AACH,MAAM,OAAO,aAAa;IAIzB,YAAY,MAA+B;QAFnC,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;QAG1C,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,CAAC;YACnG,MAAM,IAAI,KAAK,CAAC,wDAAwD,CAAC,CAAC;QAC3E,CAAC;QACD,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC;IACrE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IAC5C,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9B,IAAI,KAAK,GAAwB,IAAI,CAAC;QACtC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACjC,IAAI,KAAK,CAAC,SAAS,GAAG,MAAM;gBAAE,MAAM;YACpC,KAAK,GAAG,KAAK,CAAC;QACf,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc;QACvC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;QACpF,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,sCAAsC,MAAM,EAAE,CAAC,CAAC;QAC9F,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,MAAM,GAAG,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;QACjE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAC7B,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,aAAa,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;IACjE,CAAC;IAED,MAAM;QACL,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,MAAM,CAAC,EAAE,EAAE;YACpD,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YACnC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAA6B,CAAC;QACnD,CAAC,CAAC,CAAC;QACH,OAAO,EAAE,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,MAA+B,EAAE,IAAiB;QACjE,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,MAAM,CAAC,CAAC;QACzC,KAAK,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACzC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,GAAG,CAAC;gBAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;YAChH,MAAM,GAAG,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1B,IAAI,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC;gBAAE,MAAM,IAAI,KAAK,CAAC,8CAA8C,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACzG,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAChC,CAAC;QACD,OAAO,MAAM,CAAC;IACf,CAAC;CACD;AAED,SAAS,OAAO,CAAC,CAAS,EAAE,CAAS;IACpC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;AACrC,CAAC"}
1
+ {"version":3,"file":"Support.js","sourceRoot":"","sources":["../../src/actors/Support.ts"],"names":[],"mappings":"AAoBA;;;;;;;;;;;;;;GAcG;AACH,MAAM,OAAO,aAAa;IAIzB,YAAY,MAA+B;QAFnC,WAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;QAG1C,IAAI,MAAM,CAAC,IAAI,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,CAAC,KAAK,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,KAAK,CAAC,SAAS,GAAG,CAAC,CAAC,EAAE,CAAC;YACnG,MAAM,IAAI,KAAK,CAAC,wDAAwD,CAAC,CAAC;QAC3E,CAAC;QACD,IAAI,CAAC,MAAM,GAAG,CAAC,GAAG,MAAM,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,SAAS,GAAG,CAAC,CAAC,SAAS,CAAC,CAAC;IACrE,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,CAAC,CAAC;IAC5C,CAAC;IAED,KAAK,CAAC,CAAS,EAAE,CAAS;QACzB,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9B,IAAI,KAAK,GAAwB,IAAI,CAAC;QACtC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE,CAAC;YACjC,IAAI,KAAK,CAAC,SAAS,GAAG,MAAM;gBAAE,MAAM;YACpC,KAAK,GAAG,KAAK,CAAC;QACf,CAAC;QACD,OAAO,KAAK,CAAC;IACd,CAAC;IAED,GAAG,CAAC,CAAS,EAAE,CAAS,EAAE,MAAc;QACvC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;QACpF,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,sCAAsC,MAAM,EAAE,CAAC,CAAC;QAC9F,MAAM,aAAa,GAAG,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QACvC,MAAM,GAAG,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC1B,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;QACjE,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAC7B,OAAO,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,aAAa,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,CAAC;IACjE,CAAC;IAED,MAAM;QACL,MAAM,KAAK,GAAG,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,MAAM,CAAC,EAAE,EAAE;YACpD,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YACnC,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAA6B,CAAC;QACnD,CAAC,CAAC,CAAC;QACH,OAAO,EAAE,KAAK,EAAE,CAAC;IAClB,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,MAA+B,EAAE,IAAiB;QACjE,MAAM,MAAM,GAAG,IAAI,aAAa,CAAC,MAAM,CAAC,CAAC;QACzC,KAAK,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,IAAI,IAAI,CAAC,KAAK,EAAE,CAAC;YACzC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,IAAI,MAAM,GAAG,CAAC;gBAAE,MAAM,IAAI,KAAK,CAAC,2BAA2B,CAAC,CAAC;YAChH,MAAM,GAAG,GAAG,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;YAC1B,IAAI,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC;gBAAE,MAAM,IAAI,KAAK,CAAC,8CAA8C,CAAC,QAAQ,CAAC,GAAG,CAAC,CAAC;YACzG,MAAM,CAAC,MAAM,CAAC,GAAG,CAAC,GAAG,EAAE,MAAM,CAAC,CAAC;QAChC,CAAC;QACD,OAAO,MAAM,CAAC;IACf,CAAC;CACD;AAED,SAAS,OAAO,CAAC,CAAS,EAAE,CAAS;IACpC,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;AACrC,CAAC"}
@@ -24,6 +24,20 @@ export interface AssignedTrait {
24
24
  *
25
25
  * @param count clamped to `pool.length` - asking for more traits than exist in the pool
26
26
  * assigns every one of them rather than throwing
27
+ *
28
+ * @example
29
+ * ```ts
30
+ * import { assignTraits, StatBlock, type TraitDef } from '@datamoc/mw_games/actors';
31
+ *
32
+ * const stats = new StatBlock({ base: { strength: 10, speed: 10 } });
33
+ * const pool: TraitDef[] = [
34
+ * { name: 'strong', modifiers: [{ stat: 'strength', op: 'add', value: 3 }] },
35
+ * { name: 'fast', modifiers: [{ stat: 'speed', op: 'add', value: 3 }] },
36
+ * ];
37
+ *
38
+ * const assigned = assignTraits(stats, pool, 1); // one random trait, applied permanently
39
+ * console.log(assigned[0].trait.name);
40
+ * ```
27
41
  */
28
42
  export declare function assignTraits(stats: StatBlock, pool: readonly TraitDef[], count: number): AssignedTrait[];
29
43
  //# sourceMappingURL=Traits.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"Traits.d.ts","sourceRoot":"","sources":["../../src/actors/Traits.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAG1D;;;;;GAKG;AACH,MAAM,WAAW,QAAQ;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,SAAS,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,EAAE,CAAC;IAE/C,gEAAgE;IAChE,WAAW,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,uFAAuF;AACvF,MAAM,WAAW,aAAa;IAC7B,KAAK,EAAE,QAAQ,CAAC;IAChB,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;GAQG;AACH,wBAAgB,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,SAAS,QAAQ,EAAE,EAAE,KAAK,EAAE,MAAM,GAAG,aAAa,EAAE,CAOxG"}
1
+ {"version":3,"file":"Traits.d.ts","sourceRoot":"","sources":["../../src/actors/Traits.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,KAAK,QAAQ,EAAE,MAAM,gBAAgB,CAAC;AAG1D;;;;;GAKG;AACH,MAAM,WAAW,QAAQ;IACxB,IAAI,EAAE,MAAM,CAAC;IACb,SAAS,EAAE,SAAS,IAAI,CAAC,QAAQ,EAAE,QAAQ,CAAC,EAAE,CAAC;IAE/C,gEAAgE;IAChE,WAAW,CAAC,EAAE,MAAM,CAAC;CACrB;AAED,uFAAuF;AACvF,MAAM,WAAW,aAAa;IAC7B,KAAK,EAAE,QAAQ,CAAC;IAChB,MAAM,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,wBAAgB,YAAY,CAAC,KAAK,EAAE,SAAS,EAAE,IAAI,EAAE,SAAS,QAAQ,EAAE,EAAE,KAAK,EAAE,MAAM,GAAG,aAAa,EAAE,CAOxG"}
@@ -8,6 +8,20 @@ import * as Random from '../core/Random.js';
8
8
  *
9
9
  * @param count clamped to `pool.length` - asking for more traits than exist in the pool
10
10
  * assigns every one of them rather than throwing
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { assignTraits, StatBlock, type TraitDef } from '@datamoc/mw_games/actors';
15
+ *
16
+ * const stats = new StatBlock({ base: { strength: 10, speed: 10 } });
17
+ * const pool: TraitDef[] = [
18
+ * { name: 'strong', modifiers: [{ stat: 'strength', op: 'add', value: 3 }] },
19
+ * { name: 'fast', modifiers: [{ stat: 'speed', op: 'add', value: 3 }] },
20
+ * ];
21
+ *
22
+ * const assigned = assignTraits(stats, pool, 1); // one random trait, applied permanently
23
+ * console.log(assigned[0].trait.name);
24
+ * ```
11
25
  */
12
26
  export function assignTraits(stats, pool, count) {
13
27
  const picked = Random.shuffle([...pool]).slice(0, Math.min(count, pool.length));
@@ -1 +1 @@
1
- {"version":3,"file":"Traits.js","sourceRoot":"","sources":["../../src/actors/Traits.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAiB,MAAM,gBAAgB,CAAC;AAC1D,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAsB5C;;;;;;;;GAQG;AACH,MAAM,UAAU,YAAY,CAAC,KAAgB,EAAE,IAAyB,EAAE,KAAa;IACtF,MAAM,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAChF,OAAO,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;QAC3B,MAAM,MAAM,GAAG,MAAM,CAAC,SAAS,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC;QAC7C,KAAK,MAAM,QAAQ,IAAI,KAAK,CAAC,SAAS;YAAE,KAAK,CAAC,WAAW,CAAC,EAAE,GAAG,QAAQ,EAAE,MAAM,EAAE,CAAC,CAAC;QACnF,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;IAC1B,CAAC,CAAC,CAAC;AACJ,CAAC"}
1
+ {"version":3,"file":"Traits.js","sourceRoot":"","sources":["../../src/actors/Traits.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAiB,MAAM,gBAAgB,CAAC;AAC1D,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAsB5C;;;;;;;;;;;;;;;;;;;;;;GAsBG;AACH,MAAM,UAAU,YAAY,CAAC,KAAgB,EAAE,IAAyB,EAAE,KAAa;IACtF,MAAM,MAAM,GAAG,MAAM,CAAC,OAAO,CAAC,CAAC,GAAG,IAAI,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,EAAE,IAAI,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;IAChF,OAAO,MAAM,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;QAC3B,MAAM,MAAM,GAAG,MAAM,CAAC,SAAS,KAAK,CAAC,IAAI,EAAE,CAAC,CAAC;QAC7C,KAAK,MAAM,QAAQ,IAAI,KAAK,CAAC,SAAS;YAAE,KAAK,CAAC,WAAW,CAAC,EAAE,GAAG,QAAQ,EAAE,MAAM,EAAE,CAAC,CAAC;QACnF,OAAO,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;IAC1B,CAAC,CAAC,CAAC;AACJ,CAAC"}
@@ -21,6 +21,22 @@ export interface Recipe {
21
21
  * spent for nothing.
22
22
  *
23
23
  * @returns whether the recipe resolved
24
+ *
25
+ * @example
26
+ * ```ts
27
+ * import { craft, Inventory, type Recipe } from '@datamoc/mw_games/actors';
28
+ *
29
+ * const bag = new Inventory();
30
+ * bag.add({ id: 'wood', quantity: 3, stackable: true });
31
+ * bag.add({ id: 'iron', quantity: 1, stackable: true });
32
+ *
33
+ * const recipe: Recipe = {
34
+ * ingredients: [{ id: 'wood', quantity: 2 }, { id: 'iron', quantity: 1 }],
35
+ * result: { id: 'torch', quantity: 1 },
36
+ * };
37
+ *
38
+ * const made = craft(bag, recipe); // true - both ingredients present, consumed, torch added
39
+ * ```
24
40
  */
25
41
  export declare function craft(inventory: Inventory, recipe: Recipe): boolean;
26
42
  //# sourceMappingURL=craft.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"craft.d.ts","sourceRoot":"","sources":["../../src/actors/craft.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAE/D,MAAM,WAAW,MAAM;IACtB,qDAAqD;IACrD,WAAW,EAAE,KAAK,CAAC;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;IAErD,2FAA2F;IAC3F,MAAM,EAAE,aAAa,CAAC;CACtB;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,KAAK,CAAC,SAAS,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO,CAqBnE"}
1
+ {"version":3,"file":"craft.d.ts","sourceRoot":"","sources":["../../src/actors/craft.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,EAAE,SAAS,EAAE,aAAa,EAAE,MAAM,gBAAgB,CAAC;AAE/D,MAAM,WAAW,MAAM;IACtB,qDAAqD;IACrD,WAAW,EAAE,KAAK,CAAC;QAAE,EAAE,EAAE,MAAM,CAAC;QAAC,QAAQ,EAAE,MAAM,CAAA;KAAE,CAAC,CAAC;IAErD,2FAA2F;IAC3F,MAAM,EAAE,aAAa,CAAC;CACtB;AAED;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,wBAAgB,KAAK,CAAC,SAAS,EAAE,SAAS,EAAE,MAAM,EAAE,MAAM,GAAG,OAAO,CAqBnE"}
@@ -11,6 +11,22 @@
11
11
  * spent for nothing.
12
12
  *
13
13
  * @returns whether the recipe resolved
14
+ *
15
+ * @example
16
+ * ```ts
17
+ * import { craft, Inventory, type Recipe } from '@datamoc/mw_games/actors';
18
+ *
19
+ * const bag = new Inventory();
20
+ * bag.add({ id: 'wood', quantity: 3, stackable: true });
21
+ * bag.add({ id: 'iron', quantity: 1, stackable: true });
22
+ *
23
+ * const recipe: Recipe = {
24
+ * ingredients: [{ id: 'wood', quantity: 2 }, { id: 'iron', quantity: 1 }],
25
+ * result: { id: 'torch', quantity: 1 },
26
+ * };
27
+ *
28
+ * const made = craft(bag, recipe); // true - both ingredients present, consumed, torch added
29
+ * ```
14
30
  */
15
31
  export function craft(inventory, recipe) {
16
32
  const needed = new Map();
@@ -1 +1 @@
1
- {"version":3,"file":"craft.js","sourceRoot":"","sources":["../../src/actors/craft.ts"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;GAaG;AACH,MAAM,UAAU,KAAK,CAAC,SAAoB,EAAE,MAAc;IACzD,MAAM,MAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;IACzC,KAAK,MAAM,UAAU,IAAI,MAAM,CAAC,WAAW,EAAE,CAAC;QAC7C,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC;IACnF,CAAC;IACD,KAAK,MAAM,CAAC,EAAE,EAAE,QAAQ,CAAC,IAAI,MAAM,EAAE,CAAC;QACrC,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAChC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,QAAQ,GAAG,QAAQ;YAAE,OAAO,KAAK,CAAC;IACrD,CAAC;IAED,qFAAqF;IACrF,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC;QACxD,GAAG,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAE;QACjC,QAAQ,EAAE,UAAU,CAAC,QAAQ;KAC7B,CAAC,CAAC,CAAC;IAEJ,KAAK,MAAM,UAAU,IAAI,MAAM,CAAC,WAAW;QAAE,SAAS,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE,EAAE,UAAU,CAAC,QAAQ,CAAC,CAAC;IAClG,IAAI,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC;QAAE,OAAO,IAAI,CAAC;IAE9C,KAAK,MAAM,IAAI,IAAI,QAAQ;QAAE,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACjD,OAAO,KAAK,CAAC;AACd,CAAC"}
1
+ {"version":3,"file":"craft.js","sourceRoot":"","sources":["../../src/actors/craft.ts"],"names":[],"mappings":"AAUA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA6BG;AACH,MAAM,UAAU,KAAK,CAAC,SAAoB,EAAE,MAAc;IACzD,MAAM,MAAM,GAAG,IAAI,GAAG,EAAkB,CAAC;IACzC,KAAK,MAAM,UAAU,IAAI,MAAM,CAAC,WAAW,EAAE,CAAC;QAC7C,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,EAAE,CAAC,MAAM,CAAC,GAAG,CAAC,UAAU,CAAC,EAAE,CAAC,IAAI,CAAC,CAAC,GAAG,UAAU,CAAC,QAAQ,CAAC,CAAC;IACnF,CAAC;IACD,KAAK,MAAM,CAAC,EAAE,EAAE,QAAQ,CAAC,IAAI,MAAM,EAAE,CAAC;QACrC,MAAM,IAAI,GAAG,SAAS,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QAChC,IAAI,CAAC,IAAI,IAAI,IAAI,CAAC,QAAQ,GAAG,QAAQ;YAAE,OAAO,KAAK,CAAC;IACrD,CAAC;IAED,qFAAqF;IACrF,MAAM,QAAQ,GAAG,MAAM,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,UAAU,EAAE,EAAE,CAAC,CAAC;QACxD,GAAG,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,EAAE,CAAE;QACjC,QAAQ,EAAE,UAAU,CAAC,QAAQ;KAC7B,CAAC,CAAC,CAAC;IAEJ,KAAK,MAAM,UAAU,IAAI,MAAM,CAAC,WAAW;QAAE,SAAS,CAAC,MAAM,CAAC,UAAU,CAAC,EAAE,EAAE,UAAU,CAAC,QAAQ,CAAC,CAAC;IAClG,IAAI,SAAS,CAAC,GAAG,CAAC,MAAM,CAAC,MAAM,CAAC;QAAE,OAAO,IAAI,CAAC;IAE9C,KAAK,MAAM,IAAI,IAAI,QAAQ;QAAE,SAAS,CAAC,GAAG,CAAC,IAAI,CAAC,CAAC;IACjD,OAAO,KAAK,CAAC;AACd,CAAC"}
@@ -8,6 +8,14 @@
8
8
  * save file.
9
9
  *
10
10
  * @returns true if the check succeeds
11
+ *
12
+ * @example
13
+ * ```ts
14
+ * import { skillCheck } from '@datamoc/mw_games/actors';
15
+ *
16
+ * const success = skillCheck(5, 15); // proficiency 5, difficulty 15, default d20 roll
17
+ * const withCustomDice = skillCheck(5, 15, () => 12); // an injected, non-random roll
18
+ * ```
11
19
  */
12
20
  export declare function skillCheck(value: number, difficulty: number, roll?: () => number): boolean;
13
21
  //# sourceMappingURL=skillCheck.d.ts.map
@@ -1 +1 @@
1
- {"version":3,"file":"skillCheck.d.ts","sourceRoot":"","sources":["../../src/actors/skillCheck.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;GAUG;AACH,wBAAgB,UAAU,CACzB,KAAK,EAAE,MAAM,EACb,UAAU,EAAE,MAAM,EAClB,IAAI,GAAE,MAAM,MAAkC,GAC5C,OAAO,CAET"}
1
+ {"version":3,"file":"skillCheck.d.ts","sourceRoot":"","sources":["../../src/actors/skillCheck.ts"],"names":[],"mappings":"AAEA;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAgB,UAAU,CACzB,KAAK,EAAE,MAAM,EACb,UAAU,EAAE,MAAM,EAClB,IAAI,GAAE,MAAM,MAAkC,GAC5C,OAAO,CAET"}
@@ -9,6 +9,14 @@ import * as Random from '../core/Random.js';
9
9
  * save file.
10
10
  *
11
11
  * @returns true if the check succeeds
12
+ *
13
+ * @example
14
+ * ```ts
15
+ * import { skillCheck } from '@datamoc/mw_games/actors';
16
+ *
17
+ * const success = skillCheck(5, 15); // proficiency 5, difficulty 15, default d20 roll
18
+ * const withCustomDice = skillCheck(5, 15, () => 12); // an injected, non-random roll
19
+ * ```
12
20
  */
13
21
  export function skillCheck(value, difficulty, roll = () => Random.range(1, 20)) {
14
22
  return value + roll() >= difficulty;
@@ -1 +1 @@
1
- {"version":3,"file":"skillCheck.js","sourceRoot":"","sources":["../../src/actors/skillCheck.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAE5C;;;;;;;;;;GAUG;AACH,MAAM,UAAU,UAAU,CACzB,KAAa,EACb,UAAkB,EAClB,IAAI,GAAiB,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC;IAE9C,OAAO,KAAK,GAAG,IAAI,EAAE,IAAI,UAAU,CAAC;AACrC,CAAC"}
1
+ {"version":3,"file":"skillCheck.js","sourceRoot":"","sources":["../../src/actors/skillCheck.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,mBAAmB,CAAC;AAE5C;;;;;;;;;;;;;;;;;;GAkBG;AACH,MAAM,UAAU,UAAU,CACzB,KAAa,EACb,UAAkB,EAClB,IAAI,GAAiB,GAAG,EAAE,CAAC,MAAM,CAAC,KAAK,CAAC,CAAC,EAAE,EAAE,CAAC;IAE9C,OAAO,KAAK,GAAG,IAAI,EAAE,IAAI,UAAU,CAAC;AACrC,CAAC"}
@@ -22,6 +22,16 @@ export type OnByteProgress = (progress: ByteProgress) => void;
22
22
  * complete body as a `Blob` - handed to `URL.createObjectURL` to become something
23
23
  * `assets.load`'s own texture/audio/JSON decoding can take from there, the same as any other
24
24
  * resolved asset URL.
25
+ *
26
+ * @example
27
+ * ```ts
28
+ * import { fetchWithByteProgress } from '@datamoc/mw_games/assets';
29
+ *
30
+ * const blob = await fetchWithByteProgress('https://example.com/big-tileset.png', (progress) => {
31
+ * if (progress.total) console.log(`${progress.loaded} / ${progress.total} bytes`);
32
+ * });
33
+ * const url = URL.createObjectURL(blob);
34
+ * ```
25
35
  */
26
36
  export declare function fetchWithByteProgress(url: string, onProgress?: OnByteProgress, fetchFn?: typeof fetch): Promise<Blob>;
27
37
  //# sourceMappingURL=ByteProgress.d.ts.map