@datamoc/mw_games 0.4.0 → 0.4.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (665) hide show
  1. package/README.md +2 -2
  2. package/dist/actors/Advancement.d.ts +17 -0
  3. package/dist/actors/Advancement.d.ts.map +1 -1
  4. package/dist/actors/Advancement.js +17 -0
  5. package/dist/actors/Advancement.js.map +1 -1
  6. package/dist/actors/Affix.d.ts +20 -0
  7. package/dist/actors/Affix.d.ts.map +1 -1
  8. package/dist/actors/Affix.js.map +1 -1
  9. package/dist/actors/Appearances.d.ts +12 -0
  10. package/dist/actors/Appearances.d.ts.map +1 -1
  11. package/dist/actors/Appearances.js +12 -0
  12. package/dist/actors/Appearances.js.map +1 -1
  13. package/dist/actors/Aura.d.ts +16 -0
  14. package/dist/actors/Aura.d.ts.map +1 -1
  15. package/dist/actors/Aura.js +16 -0
  16. package/dist/actors/Aura.js.map +1 -1
  17. package/dist/actors/Barrier.d.ts +13 -0
  18. package/dist/actors/Barrier.d.ts.map +1 -1
  19. package/dist/actors/Barrier.js.map +1 -1
  20. package/dist/actors/Charges.d.ts +13 -0
  21. package/dist/actors/Charges.d.ts.map +1 -1
  22. package/dist/actors/Charges.js.map +1 -1
  23. package/dist/actors/Equipment.d.ts +18 -0
  24. package/dist/actors/Equipment.d.ts.map +1 -1
  25. package/dist/actors/Equipment.js +18 -0
  26. package/dist/actors/Equipment.js.map +1 -1
  27. package/dist/actors/Inventory.d.ts +12 -0
  28. package/dist/actors/Inventory.d.ts.map +1 -1
  29. package/dist/actors/Inventory.js +12 -0
  30. package/dist/actors/Inventory.js.map +1 -1
  31. package/dist/actors/ItemState.d.ts +13 -0
  32. package/dist/actors/ItemState.d.ts.map +1 -1
  33. package/dist/actors/ItemState.js +13 -0
  34. package/dist/actors/ItemState.js.map +1 -1
  35. package/dist/actors/ItemStatusEffect.d.ts +13 -0
  36. package/dist/actors/ItemStatusEffect.d.ts.map +1 -1
  37. package/dist/actors/ItemStatusEffect.js +13 -0
  38. package/dist/actors/ItemStatusEffect.js.map +1 -1
  39. package/dist/actors/Loot.d.ts +15 -1
  40. package/dist/actors/Loot.d.ts.map +1 -1
  41. package/dist/actors/Loot.js +15 -1
  42. package/dist/actors/Loot.js.map +1 -1
  43. package/dist/actors/Progression.d.ts +14 -1
  44. package/dist/actors/Progression.d.ts.map +1 -1
  45. package/dist/actors/Progression.js +14 -1
  46. package/dist/actors/Progression.js.map +1 -1
  47. package/dist/actors/Resource.d.ts +14 -0
  48. package/dist/actors/Resource.d.ts.map +1 -1
  49. package/dist/actors/Resource.js.map +1 -1
  50. package/dist/actors/Scaling.d.ts +8 -0
  51. package/dist/actors/Scaling.d.ts.map +1 -1
  52. package/dist/actors/Scaling.js.map +1 -1
  53. package/dist/actors/Shop.d.ts +15 -0
  54. package/dist/actors/Shop.d.ts.map +1 -1
  55. package/dist/actors/Shop.js.map +1 -1
  56. package/dist/actors/SkillPoints.d.ts +13 -0
  57. package/dist/actors/SkillPoints.d.ts.map +1 -1
  58. package/dist/actors/SkillPoints.js +13 -0
  59. package/dist/actors/SkillPoints.js.map +1 -1
  60. package/dist/actors/StatusEffect.d.ts +18 -0
  61. package/dist/actors/StatusEffect.d.ts.map +1 -1
  62. package/dist/actors/StatusEffect.js +18 -0
  63. package/dist/actors/StatusEffect.js.map +1 -1
  64. package/dist/actors/Support.d.ts +11 -0
  65. package/dist/actors/Support.d.ts.map +1 -1
  66. package/dist/actors/Support.js +11 -0
  67. package/dist/actors/Support.js.map +1 -1
  68. package/dist/actors/Traits.d.ts +14 -0
  69. package/dist/actors/Traits.d.ts.map +1 -1
  70. package/dist/actors/Traits.js +14 -0
  71. package/dist/actors/Traits.js.map +1 -1
  72. package/dist/actors/craft.d.ts +16 -0
  73. package/dist/actors/craft.d.ts.map +1 -1
  74. package/dist/actors/craft.js +16 -0
  75. package/dist/actors/craft.js.map +1 -1
  76. package/dist/actors/skillCheck.d.ts +8 -0
  77. package/dist/actors/skillCheck.d.ts.map +1 -1
  78. package/dist/actors/skillCheck.js +8 -0
  79. package/dist/actors/skillCheck.js.map +1 -1
  80. package/dist/assets/ByteProgress.d.ts +10 -0
  81. package/dist/assets/ByteProgress.d.ts.map +1 -1
  82. package/dist/assets/ByteProgress.js +10 -0
  83. package/dist/assets/ByteProgress.js.map +1 -1
  84. package/dist/assets/Streaming.d.ts +10 -0
  85. package/dist/assets/Streaming.d.ts.map +1 -1
  86. package/dist/assets/Streaming.js +10 -0
  87. package/dist/assets/Streaming.js.map +1 -1
  88. package/dist/assets/binary.d.ts +52 -0
  89. package/dist/assets/binary.d.ts.map +1 -0
  90. package/dist/assets/binary.js +57 -0
  91. package/dist/assets/binary.js.map +1 -0
  92. package/dist/assets/index.d.ts +10 -5
  93. package/dist/assets/index.d.ts.map +1 -1
  94. package/dist/assets/index.js +9 -5
  95. package/dist/assets/index.js.map +1 -1
  96. package/dist/assets/loader.d.ts +11 -0
  97. package/dist/assets/loader.d.ts.map +1 -1
  98. package/dist/assets/loader.js +11 -0
  99. package/dist/assets/loader.js.map +1 -1
  100. package/dist/assets/paths.d.ts +10 -0
  101. package/dist/assets/paths.d.ts.map +1 -1
  102. package/dist/assets/paths.js +10 -0
  103. package/dist/assets/paths.js.map +1 -1
  104. package/dist/audio/Captions.d.ts +13 -1
  105. package/dist/audio/Captions.d.ts.map +1 -1
  106. package/dist/audio/Captions.js +13 -1
  107. package/dist/audio/Captions.js.map +1 -1
  108. package/dist/audio/Midi.d.ts +19 -1
  109. package/dist/audio/Midi.d.ts.map +1 -1
  110. package/dist/audio/Midi.js +19 -1
  111. package/dist/audio/Midi.js.map +1 -1
  112. package/dist/audio/Music.d.ts +11 -0
  113. package/dist/audio/Music.d.ts.map +1 -1
  114. package/dist/audio/Music.js +11 -0
  115. package/dist/audio/Music.js.map +1 -1
  116. package/dist/audio/Orchestrator.d.ts +14 -0
  117. package/dist/audio/Orchestrator.d.ts.map +1 -1
  118. package/dist/audio/Orchestrator.js +14 -0
  119. package/dist/audio/Orchestrator.js.map +1 -1
  120. package/dist/audio/Playable.d.ts +11 -1
  121. package/dist/audio/Playable.d.ts.map +1 -1
  122. package/dist/audio/Playable.js +11 -1
  123. package/dist/audio/Playable.js.map +1 -1
  124. package/dist/audio/Sound.d.ts +8 -0
  125. package/dist/audio/Sound.d.ts.map +1 -1
  126. package/dist/audio/Sound.js +8 -0
  127. package/dist/audio/Sound.js.map +1 -1
  128. package/dist/audio/Synth.d.ts +15 -0
  129. package/dist/audio/Synth.d.ts.map +1 -1
  130. package/dist/audio/Synth.js +15 -0
  131. package/dist/audio/Synth.js.map +1 -1
  132. package/dist/battle/BattleAI.d.ts +18 -2
  133. package/dist/battle/BattleAI.d.ts.map +1 -1
  134. package/dist/battle/BattleAI.js +18 -2
  135. package/dist/battle/BattleAI.js.map +1 -1
  136. package/dist/battle/Evolution.d.ts +12 -0
  137. package/dist/battle/Evolution.d.ts.map +1 -1
  138. package/dist/battle/Evolution.js +12 -0
  139. package/dist/battle/Evolution.js.map +1 -1
  140. package/dist/battle/Field.d.ts +11 -0
  141. package/dist/battle/Field.d.ts.map +1 -1
  142. package/dist/battle/Field.js.map +1 -1
  143. package/dist/battle/Hooks.d.ts +16 -0
  144. package/dist/battle/Hooks.d.ts.map +1 -1
  145. package/dist/battle/Hooks.js +16 -0
  146. package/dist/battle/Hooks.js.map +1 -1
  147. package/dist/battle/Move.d.ts +13 -0
  148. package/dist/battle/Move.d.ts.map +1 -1
  149. package/dist/battle/Move.js +13 -0
  150. package/dist/battle/Move.js.map +1 -1
  151. package/dist/battle/Party.d.ts +11 -0
  152. package/dist/battle/Party.d.ts.map +1 -1
  153. package/dist/battle/Party.js +11 -0
  154. package/dist/battle/Party.js.map +1 -1
  155. package/dist/battle/Species.d.ts +10 -0
  156. package/dist/battle/Species.d.ts.map +1 -1
  157. package/dist/battle/Species.js +10 -0
  158. package/dist/battle/Species.js.map +1 -1
  159. package/dist/battle/StatStages.d.ts +14 -0
  160. package/dist/battle/StatStages.d.ts.map +1 -1
  161. package/dist/battle/StatStages.js.map +1 -1
  162. package/dist/battle/TypeMatrix.d.ts +11 -0
  163. package/dist/battle/TypeMatrix.d.ts.map +1 -1
  164. package/dist/battle/TypeMatrix.js +11 -0
  165. package/dist/battle/TypeMatrix.js.map +1 -1
  166. package/dist/board/Army.d.ts +75 -0
  167. package/dist/board/Army.d.ts.map +1 -1
  168. package/dist/board/Army.js +75 -0
  169. package/dist/board/Army.js.map +1 -1
  170. package/dist/board/Classics.d.ts +297 -1
  171. package/dist/board/Classics.d.ts.map +1 -1
  172. package/dist/board/Classics.js +297 -1
  173. package/dist/board/Classics.js.map +1 -1
  174. package/dist/board/Engine.d.ts +23 -0
  175. package/dist/board/Engine.d.ts.map +1 -1
  176. package/dist/board/Engine.js +23 -0
  177. package/dist/board/Engine.js.map +1 -1
  178. package/dist/board/FogOfWar.d.ts +20 -0
  179. package/dist/board/FogOfWar.d.ts.map +1 -1
  180. package/dist/board/FogOfWar.js +20 -0
  181. package/dist/board/FogOfWar.js.map +1 -1
  182. package/dist/board/Tactics.d.ts +158 -1
  183. package/dist/board/Tactics.d.ts.map +1 -1
  184. package/dist/board/Tactics.js +125 -1
  185. package/dist/board/Tactics.js.map +1 -1
  186. package/dist/board/chess.d.ts +87 -3
  187. package/dist/board/chess.d.ts.map +1 -1
  188. package/dist/board/chess.js +96 -4
  189. package/dist/board/chess.js.map +1 -1
  190. package/dist/core/Achievements.d.ts +15 -0
  191. package/dist/core/Achievements.d.ts.map +1 -1
  192. package/dist/core/Achievements.js +15 -0
  193. package/dist/core/Achievements.js.map +1 -1
  194. package/dist/core/Collection.d.ts +12 -0
  195. package/dist/core/Collection.d.ts.map +1 -1
  196. package/dist/core/Collection.js +12 -0
  197. package/dist/core/Collection.js.map +1 -1
  198. package/dist/core/Entity.d.ts +42 -0
  199. package/dist/core/Entity.d.ts.map +1 -0
  200. package/dist/core/Entity.js +47 -0
  201. package/dist/core/Entity.js.map +1 -0
  202. package/dist/core/Feedback.d.ts +11 -1
  203. package/dist/core/Feedback.d.ts.map +1 -1
  204. package/dist/core/Feedback.js +11 -1
  205. package/dist/core/Feedback.js.map +1 -1
  206. package/dist/core/Hex.d.ts +14 -0
  207. package/dist/core/Hex.d.ts.map +1 -1
  208. package/dist/core/Hex.js +14 -0
  209. package/dist/core/Hex.js.map +1 -1
  210. package/dist/core/Hooks.d.ts +14 -0
  211. package/dist/core/Hooks.d.ts.map +1 -1
  212. package/dist/core/Hooks.js.map +1 -1
  213. package/dist/core/Input.d.ts +12 -0
  214. package/dist/core/Input.d.ts.map +1 -1
  215. package/dist/core/Input.js.map +1 -1
  216. package/dist/core/Loading.d.ts +17 -0
  217. package/dist/core/Loading.d.ts.map +1 -1
  218. package/dist/core/Loading.js +17 -0
  219. package/dist/core/Loading.js.map +1 -1
  220. package/dist/core/Log.d.ts +9 -0
  221. package/dist/core/Log.d.ts.map +1 -1
  222. package/dist/core/Log.js +9 -0
  223. package/dist/core/Log.js.map +1 -1
  224. package/dist/core/Multiplayer.d.ts +12 -0
  225. package/dist/core/Multiplayer.d.ts.map +1 -1
  226. package/dist/core/Multiplayer.js +12 -0
  227. package/dist/core/Multiplayer.js.map +1 -1
  228. package/dist/core/News.d.ts +12 -0
  229. package/dist/core/News.d.ts.map +1 -1
  230. package/dist/core/News.js.map +1 -1
  231. package/dist/core/PlayerInput.d.ts +14 -0
  232. package/dist/core/PlayerInput.d.ts.map +1 -1
  233. package/dist/core/PlayerInput.js +14 -0
  234. package/dist/core/PlayerInput.js.map +1 -1
  235. package/dist/core/Presentation.d.ts +56 -0
  236. package/dist/core/Presentation.d.ts.map +1 -0
  237. package/dist/core/Presentation.js +78 -0
  238. package/dist/core/Presentation.js.map +1 -0
  239. package/dist/core/Random.d.ts +24 -0
  240. package/dist/core/Random.d.ts.map +1 -1
  241. package/dist/core/Random.js +24 -0
  242. package/dist/core/Random.js.map +1 -1
  243. package/dist/core/Replay.d.ts +31 -0
  244. package/dist/core/Replay.d.ts.map +1 -1
  245. package/dist/core/Replay.js +31 -0
  246. package/dist/core/Replay.js.map +1 -1
  247. package/dist/core/RunHistory.d.ts +12 -0
  248. package/dist/core/RunHistory.d.ts.map +1 -1
  249. package/dist/core/RunHistory.js.map +1 -1
  250. package/dist/core/Sanitize.d.ts +18 -0
  251. package/dist/core/Sanitize.d.ts.map +1 -1
  252. package/dist/core/Sanitize.js +18 -0
  253. package/dist/core/Sanitize.js.map +1 -1
  254. package/dist/core/Save.d.ts.map +1 -1
  255. package/dist/core/Save.js +13 -0
  256. package/dist/core/Save.js.map +1 -1
  257. package/dist/core/SaveSync.d.ts +14 -0
  258. package/dist/core/SaveSync.d.ts.map +1 -1
  259. package/dist/core/SaveSync.js.map +1 -1
  260. package/dist/core/Scene.d.ts +13 -0
  261. package/dist/core/Scene.d.ts.map +1 -1
  262. package/dist/core/Scene.js +13 -0
  263. package/dist/core/Scene.js.map +1 -1
  264. package/dist/core/SceneStack.d.ts +20 -0
  265. package/dist/core/SceneStack.d.ts.map +1 -1
  266. package/dist/core/SceneStack.js +20 -0
  267. package/dist/core/SceneStack.js.map +1 -1
  268. package/dist/core/Scramble.d.ts +8 -0
  269. package/dist/core/Scramble.d.ts.map +1 -1
  270. package/dist/core/Scramble.js +8 -0
  271. package/dist/core/Scramble.js.map +1 -1
  272. package/dist/core/Session.d.ts +10 -0
  273. package/dist/core/Session.d.ts.map +1 -1
  274. package/dist/core/Session.js.map +1 -1
  275. package/dist/core/Signal.d.ts +11 -0
  276. package/dist/core/Signal.d.ts.map +1 -1
  277. package/dist/core/Signal.js.map +1 -1
  278. package/dist/core/Spawner.d.ts +17 -0
  279. package/dist/core/Spawner.d.ts.map +1 -1
  280. package/dist/core/Spawner.js +17 -0
  281. package/dist/core/Spawner.js.map +1 -1
  282. package/dist/core/Stats.d.ts +14 -0
  283. package/dist/core/Stats.d.ts.map +1 -1
  284. package/dist/core/Stats.js +14 -0
  285. package/dist/core/Stats.js.map +1 -1
  286. package/dist/core/Telemetry.d.ts +11 -0
  287. package/dist/core/Telemetry.d.ts.map +1 -1
  288. package/dist/core/Telemetry.js +11 -0
  289. package/dist/core/Telemetry.js.map +1 -1
  290. package/dist/core/Tween.d.ts +16 -1
  291. package/dist/core/Tween.d.ts.map +1 -1
  292. package/dist/core/Tween.js +16 -1
  293. package/dist/core/Tween.js.map +1 -1
  294. package/dist/core/UndoHistory.d.ts +15 -0
  295. package/dist/core/UndoHistory.d.ts.map +1 -1
  296. package/dist/core/UndoHistory.js.map +1 -1
  297. package/dist/core/index.d.ts +4 -0
  298. package/dist/core/index.d.ts.map +1 -1
  299. package/dist/core/index.js +2 -0
  300. package/dist/core/index.js.map +1 -1
  301. package/dist/i18n/Content.d.ts +151 -0
  302. package/dist/i18n/Content.d.ts.map +1 -0
  303. package/dist/i18n/Content.js +219 -0
  304. package/dist/i18n/Content.js.map +1 -0
  305. package/dist/i18n/Format.d.ts +25 -0
  306. package/dist/i18n/Format.d.ts.map +1 -0
  307. package/dist/i18n/Format.js +32 -0
  308. package/dist/i18n/Format.js.map +1 -0
  309. package/dist/i18n/SemanticMessage.d.ts +71 -0
  310. package/dist/i18n/SemanticMessage.d.ts.map +1 -0
  311. package/dist/i18n/SemanticMessage.js +40 -0
  312. package/dist/i18n/SemanticMessage.js.map +1 -0
  313. package/dist/i18n/Validate.d.ts +56 -0
  314. package/dist/i18n/Validate.d.ts.map +1 -0
  315. package/dist/i18n/Validate.js +65 -0
  316. package/dist/i18n/Validate.js.map +1 -0
  317. package/dist/i18n/index.d.ts +74 -3
  318. package/dist/i18n/index.d.ts.map +1 -1
  319. package/dist/i18n/index.js +136 -7
  320. package/dist/i18n/index.js.map +1 -1
  321. package/dist/mw_games.global.js +153 -88
  322. package/dist/roguelike/Blob.d.ts +11 -0
  323. package/dist/roguelike/Blob.d.ts.map +1 -1
  324. package/dist/roguelike/Blob.js +11 -0
  325. package/dist/roguelike/Blob.js.map +1 -1
  326. package/dist/roguelike/Boss.d.ts +12 -0
  327. package/dist/roguelike/Boss.d.ts.map +1 -1
  328. package/dist/roguelike/Boss.js +12 -0
  329. package/dist/roguelike/Boss.js.map +1 -1
  330. package/dist/roguelike/Combat.d.ts +13 -0
  331. package/dist/roguelike/Combat.d.ts.map +1 -1
  332. package/dist/roguelike/Combat.js +13 -0
  333. package/dist/roguelike/Combat.js.map +1 -1
  334. package/dist/roguelike/ContentRoll.d.ts +10 -0
  335. package/dist/roguelike/ContentRoll.d.ts.map +1 -1
  336. package/dist/roguelike/ContentRoll.js +10 -0
  337. package/dist/roguelike/ContentRoll.js.map +1 -1
  338. package/dist/roguelike/Doors.d.ts +13 -0
  339. package/dist/roguelike/Doors.d.ts.map +1 -1
  340. package/dist/roguelike/Doors.js +13 -0
  341. package/dist/roguelike/Doors.js.map +1 -1
  342. package/dist/roguelike/DungeonParity.d.ts +15 -0
  343. package/dist/roguelike/DungeonParity.d.ts.map +1 -1
  344. package/dist/roguelike/DungeonParity.js +15 -0
  345. package/dist/roguelike/DungeonParity.js.map +1 -1
  346. package/dist/roguelike/Elevation.d.ts +15 -0
  347. package/dist/roguelike/Elevation.d.ts.map +1 -1
  348. package/dist/roguelike/Elevation.js +15 -0
  349. package/dist/roguelike/Elevation.js.map +1 -1
  350. package/dist/roguelike/Features.d.ts +17 -0
  351. package/dist/roguelike/Features.d.ts.map +1 -1
  352. package/dist/roguelike/Features.js +17 -0
  353. package/dist/roguelike/Features.js.map +1 -1
  354. package/dist/roguelike/FieldOfView.d.ts +13 -0
  355. package/dist/roguelike/FieldOfView.d.ts.map +1 -1
  356. package/dist/roguelike/FieldOfView.js +13 -0
  357. package/dist/roguelike/FieldOfView.js.map +1 -1
  358. package/dist/roguelike/Level.d.ts +26 -1
  359. package/dist/roguelike/Level.d.ts.map +1 -1
  360. package/dist/roguelike/Level.js +26 -1
  361. package/dist/roguelike/Level.js.map +1 -1
  362. package/dist/roguelike/MonsterAI.d.ts +14 -0
  363. package/dist/roguelike/MonsterAI.d.ts.map +1 -1
  364. package/dist/roguelike/MonsterAI.js +14 -0
  365. package/dist/roguelike/MonsterAI.js.map +1 -1
  366. package/dist/roguelike/MultiStageAbility.d.ts +16 -0
  367. package/dist/roguelike/MultiStageAbility.d.ts.map +1 -1
  368. package/dist/roguelike/MultiStageAbility.js +16 -0
  369. package/dist/roguelike/MultiStageAbility.js.map +1 -1
  370. package/dist/roguelike/Pathfinder.d.ts +23 -2
  371. package/dist/roguelike/Pathfinder.d.ts.map +1 -1
  372. package/dist/roguelike/Pathfinder.js +23 -2
  373. package/dist/roguelike/Pathfinder.js.map +1 -1
  374. package/dist/roguelike/Placement.d.ts +62 -0
  375. package/dist/roguelike/Placement.d.ts.map +1 -0
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@@ -14,7 +14,21 @@ export interface EnvironmentOptions {
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  /** Four phase boundaries as fractions of a day, in dawn/day/dusk/night order. */
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  phaseBoundaries?: readonly [number, number, number];
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  }
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- /** A continuous world clock that maps elapsed time to day phase and weather. */
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+ /**
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+ * A continuous world clock that maps elapsed time to day phase and weather.
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+ *
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+ * @example
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+ * ```ts
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+ * import { EnvironmentClock } from '@datamoc/mw_games/world';
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+ *
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+ * const clock = new EnvironmentClock({ dayLength: 600 }); // a 10-minute day
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+ * clock.setWeather('rain');
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+ *
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+ * // in the game loop:
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+ * const snapshot = clock.update(1 / 60);
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+ * console.log(snapshot.phase, snapshot.weather);
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+ * ```
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+ */
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  export declare class EnvironmentClock {
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  readonly changed: Signal<EnvironmentSnapshot>;
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  readonly dayLength: number;
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+ {"version":3,"file":"Environment.d.ts","sourceRoot":"","sources":["../../src/world/Environment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,MAAM,MAAM,QAAQ,GAAG,MAAM,GAAG,KAAK,GAAG,MAAM,GAAG,OAAO,CAAC;AAEzD,MAAM,WAAW,mBAAmB;IACnC,GAAG,EAAE,MAAM,CAAC;IACZ,OAAO,EAAE,MAAM,CAAC;IAChB,KAAK,EAAE,QAAQ,CAAC;IAChB,OAAO,EAAE,MAAM,CAAC;CAChB;AAED,MAAM,WAAW,kBAAkB;IAClC,oCAAoC;IACpC,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB,iFAAiF;IACjF,eAAe,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;CACpD;AAED;;;;;;;;;;;;;;GAcG;AACH,qBAAa,gBAAgB;IAC5B,QAAQ,CAAC,OAAO,8BAAqC;IACrD,QAAQ,CAAC,SAAS,EAAE,MAAM,CAAC;IAC3B,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,QAAQ,CAAS;IACzB,OAAO,CAAC,UAAU,CAAoC;IAEtD,YAAY,OAAO,GAAE,kBAAuB,EAU3C;IAED,IAAI,GAAG,IAAI,MAAM,CAAuD;IACxE,IAAI,OAAO,IAAI,MAAM,CAA0B;IAC/C,IAAI,OAAO,IAAI,MAAM,CAA0B;IAC/C,IAAI,KAAK,IAAI,QAAQ,CAMpB;IACD,IAAI,KAAK,IAAI,OAAO,CAAmC;IAEvD;;;;;;;OAOG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,mBAAmB,CAMtC;IAED,UAAU,CAAC,OAAO,EAAE,MAAM,GAAG,mBAAmB,CAM/C;IAED,iFAAiF;IACjF,MAAM,IAAI,mBAAmB,CAE5B;IAED,MAAM,CAAC,QAAQ,CAAC,OAAO,EAAE,kBAAkB,EAAE,IAAI,EAAE,mBAAmB,GAAG,gBAAgB,CAExF;CACD"}
@@ -1,5 +1,19 @@
1
1
  import { Signal } from '../core/Signal.js';
2
- /** A continuous world clock that maps elapsed time to day phase and weather. */
2
+ /**
3
+ * A continuous world clock that maps elapsed time to day phase and weather.
4
+ *
5
+ * @example
6
+ * ```ts
7
+ * import { EnvironmentClock } from '@datamoc/mw_games/world';
8
+ *
9
+ * const clock = new EnvironmentClock({ dayLength: 600 }); // a 10-minute day
10
+ * clock.setWeather('rain');
11
+ *
12
+ * // in the game loop:
13
+ * const snapshot = clock.update(1 / 60);
14
+ * console.log(snapshot.phase, snapshot.weather);
15
+ * ```
16
+ */
3
17
  export class EnvironmentClock {
4
18
  constructor(options = {}) {
5
19
  this.changed = new Signal();
@@ -1 +1 @@
1
- {"version":3,"file":"Environment.js","sourceRoot":"","sources":["../../src/world/Environment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAoB3C,gFAAgF;AAChF,MAAM,OAAO,gBAAgB;IAO5B,YAAY,OAAO,GAAuB,EAAE;QANnC,YAAO,GAAG,IAAI,MAAM,EAAuB,CAAC;QAOpD,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC;QAC1C,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,qDAAqD,CAAC,CAAC;QAClG,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,eAAe,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC7D,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;YAChJ,MAAM,IAAI,KAAK,CAAC,mFAAmF,CAAC,CAAC;QACtG,CAAC;QACD,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,YAAY,IAAI,OAAO,CAAC;QAChD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;IACjG,CAAC;IAED,IAAI,GAAG,KAAa,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;IACxE,IAAI,OAAO,KAAa,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC/C,IAAI,OAAO,KAAa,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC/C,IAAI,KAAK;QACR,MAAM,QAAQ,GAAG,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACvG,IAAI,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAAE,OAAO,MAAM,CAAC;QACjD,IAAI,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;QAChD,IAAI,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAAE,OAAO,MAAM,CAAC;QACjD,OAAO,OAAO,CAAC;IAChB,CAAC;IACD,IAAI,KAAK,KAAc,OAAO,IAAI,CAAC,KAAK,KAAK,OAAO,CAAC,CAAC,CAAC;IAEvD;;;;;;;OAOG;IACH,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,gDAAgD,EAAE,EAAE,CAAC,CAAC;QAC1G,IAAI,CAAC,QAAQ,IAAI,EAAE,CAAC;QACpB,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;QAC/B,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAChC,OAAO,QAAQ,CAAC;IACjB,CAAC;IAED,UAAU,CAAC,OAAe;QACzB,IAAI,CAAC,OAAO;YAAE,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;QAC/B,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAChC,OAAO,QAAQ,CAAC;IACjB,CAAC;IAED,iFAAiF;IACjF,MAAM;QACL,OAAO,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC7F,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,OAA2B,EAAE,IAAyB;QACrE,OAAO,IAAI,gBAAgB,CAAC,EAAE,GAAG,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC;IACrG,CAAC;CACD"}
1
+ {"version":3,"file":"Environment.js","sourceRoot":"","sources":["../../src/world/Environment.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAoB3C;;;;;;;;;;;;;;GAcG;AACH,MAAM,OAAO,gBAAgB;IAO5B,YAAY,OAAO,GAAuB,EAAE;QANnC,YAAO,GAAG,IAAI,MAAM,EAAuB,CAAC;QAOpD,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,SAAS,IAAI,GAAG,CAAC;QAC1C,IAAI,CAAC,CAAC,IAAI,CAAC,SAAS,GAAG,CAAC,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,qDAAqD,CAAC,CAAC;QAClG,IAAI,CAAC,UAAU,GAAG,OAAO,CAAC,eAAe,IAAI,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC;QAC7D,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,EAAE,CAAC;YAChJ,MAAM,IAAI,KAAK,CAAC,mFAAmF,CAAC,CAAC;QACtG,CAAC;QACD,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,YAAY,IAAI,CAAC,CAAC;QAC1C,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,YAAY,IAAI,OAAO,CAAC;QAChD,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,yCAAyC,CAAC,CAAC;IACjG,CAAC;IAED,IAAI,GAAG,KAAa,OAAO,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC;IACxE,IAAI,OAAO,KAAa,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC/C,IAAI,OAAO,KAAa,OAAO,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC;IAC/C,IAAI,KAAK;QACR,MAAM,QAAQ,GAAG,CAAC,CAAC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,SAAS,CAAC;QACvG,IAAI,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAAE,OAAO,MAAM,CAAC;QACjD,IAAI,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAAE,OAAO,KAAK,CAAC;QAChD,IAAI,QAAQ,GAAG,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;YAAE,OAAO,MAAM,CAAC;QACjD,OAAO,OAAO,CAAC;IAChB,CAAC;IACD,IAAI,KAAK,KAAc,OAAO,IAAI,CAAC,KAAK,KAAK,OAAO,CAAC,CAAC,CAAC;IAEvD;;;;;;;OAOG;IACH,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,EAAE,CAAC,IAAI,EAAE,GAAG,CAAC;YAAE,MAAM,IAAI,KAAK,CAAC,gDAAgD,EAAE,EAAE,CAAC,CAAC;QAC1G,IAAI,CAAC,QAAQ,IAAI,EAAE,CAAC;QACpB,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;QAC/B,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAChC,OAAO,QAAQ,CAAC;IACjB,CAAC;IAED,UAAU,CAAC,OAAe;QACzB,IAAI,CAAC,OAAO;YAAE,MAAM,IAAI,KAAK,CAAC,8BAA8B,CAAC,CAAC;QAC9D,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,MAAM,QAAQ,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC;QAC/B,IAAI,CAAC,OAAO,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAChC,OAAO,QAAQ,CAAC;IACjB,CAAC;IAED,iFAAiF;IACjF,MAAM;QACL,OAAO,EAAE,GAAG,EAAE,IAAI,CAAC,GAAG,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,KAAK,EAAE,IAAI,CAAC,KAAK,EAAE,OAAO,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC;IAC7F,CAAC;IAED,MAAM,CAAC,QAAQ,CAAC,OAA2B,EAAE,IAAyB;QACrE,OAAO,IAAI,gBAAgB,CAAC,EAAE,GAAG,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,OAAO,EAAE,YAAY,EAAE,IAAI,CAAC,OAAO,EAAE,CAAC,CAAC;IACrG,CAAC;CACD"}
@@ -13,6 +13,20 @@ export interface Location {
13
13
  /** the spawn point to enter that map at, passed straight to `World.enter` */
14
14
  spawn?: string;
15
15
  }
16
+ /**
17
+ * @example
18
+ * ```ts
19
+ * import { Overworld } from '@datamoc/mw_games/world';
20
+ *
21
+ * declare const world: import('@datamoc/mw_games/world').World<unknown>;
22
+ *
23
+ * const overworld = new Overworld();
24
+ * overworld.add({ id: 'cave', x: 12, y: 4, leadsTo: 'caveLevel1', spawn: 'entrance' });
25
+ *
26
+ * const location = overworld.get('cave');
27
+ * if (location) world.enter(location.leadsTo, location.spawn);
28
+ * ```
29
+ */
16
30
  export declare class Overworld {
17
31
  private locations;
18
32
  add(location: Location): void;
@@ -1 +1 @@
1
- {"version":3,"file":"Overworld.d.ts","sourceRoot":"","sources":["../../src/world/Overworld.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,wCAAwC;IACxC,OAAO,EAAE,MAAM,CAAC;IAEhB,6EAA6E;IAC7E,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED,qBAAa,SAAS;IACrB,OAAO,CAAC,SAAS,CAA+B;IAEhD,GAAG,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAE5B;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEvB;IAED,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS,CAEpC;IAED,yFAAyF;IACzF,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS,CAK7C;IAED,IAAI,GAAG,IAAI,SAAS,QAAQ,EAAE,CAE7B;CACD"}
1
+ {"version":3,"file":"Overworld.d.ts","sourceRoot":"","sources":["../../src/world/Overworld.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,WAAW,QAAQ;IACxB,EAAE,EAAE,MAAM,CAAC;IACX,CAAC,EAAE,MAAM,CAAC;IACV,CAAC,EAAE,MAAM,CAAC;IAEV,wCAAwC;IACxC,OAAO,EAAE,MAAM,CAAC;IAEhB,6EAA6E;IAC7E,KAAK,CAAC,EAAE,MAAM,CAAC;CACf;AAED;;;;;;;;;;;;;GAaG;AACH,qBAAa,SAAS;IACrB,OAAO,CAAC,SAAS,CAA+B;IAEhD,GAAG,CAAC,QAAQ,EAAE,QAAQ,GAAG,IAAI,CAE5B;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEvB;IAED,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS,CAEpC;IAED,yFAAyF;IACzF,EAAE,CAAC,CAAC,EAAE,MAAM,EAAE,CAAC,EAAE,MAAM,GAAG,QAAQ,GAAG,SAAS,CAK7C;IAED,IAAI,GAAG,IAAI,SAAS,QAAQ,EAAE,CAE7B;CACD"}
@@ -1,3 +1,17 @@
1
+ /**
2
+ * @example
3
+ * ```ts
4
+ * import { Overworld } from '@datamoc/mw_games/world';
5
+ *
6
+ * declare const world: import('@datamoc/mw_games/world').World<unknown>;
7
+ *
8
+ * const overworld = new Overworld();
9
+ * overworld.add({ id: 'cave', x: 12, y: 4, leadsTo: 'caveLevel1', spawn: 'entrance' });
10
+ *
11
+ * const location = overworld.get('cave');
12
+ * if (location) world.enter(location.leadsTo, location.spawn);
13
+ * ```
14
+ */
1
15
  export class Overworld {
2
16
  constructor() {
3
17
  this.locations = new Map();
@@ -1 +1 @@
1
- {"version":3,"file":"Overworld.js","sourceRoot":"","sources":["../../src/world/Overworld.ts"],"names":[],"mappings":"AAkBA,MAAM,OAAO,SAAS;IAAtB;QACS,cAAS,GAAG,IAAI,GAAG,EAAoB,CAAC;IAyBjD,CAAC;IAvBA,GAAG,CAAC,QAAkB;QACrB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;IAC3C,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IAC3B,CAAC;IAED,GAAG,CAAC,EAAU;QACb,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAC/B,CAAC;IAED,yFAAyF;IACzF,EAAE,CAAC,CAAS,EAAE,CAAS;QACtB,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,CAAC;YAChD,IAAI,QAAQ,CAAC,CAAC,KAAK,CAAC,IAAI,QAAQ,CAAC,CAAC,KAAK,CAAC;gBAAE,OAAO,QAAQ,CAAC;QAC3D,CAAC;QACD,OAAO,SAAS,CAAC;IAClB,CAAC;IAED,IAAI,GAAG;QACN,OAAO,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;IACrC,CAAC;CACD"}
1
+ {"version":3,"file":"Overworld.js","sourceRoot":"","sources":["../../src/world/Overworld.ts"],"names":[],"mappings":"AAkBA;;;;;;;;;;;;;GAaG;AACH,MAAM,OAAO,SAAS;IAAtB;QACS,cAAS,GAAG,IAAI,GAAG,EAAoB,CAAC;IAyBjD,CAAC;IAvBA,GAAG,CAAC,QAAkB;QACrB,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,QAAQ,CAAC,EAAE,EAAE,QAAQ,CAAC,CAAC;IAC3C,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,SAAS,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IAC3B,CAAC;IAED,GAAG,CAAC,EAAU;QACb,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAC/B,CAAC;IAED,yFAAyF;IACzF,EAAE,CAAC,CAAS,EAAE,CAAS;QACtB,KAAK,MAAM,QAAQ,IAAI,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,EAAE,CAAC;YAChD,IAAI,QAAQ,CAAC,CAAC,KAAK,CAAC,IAAI,QAAQ,CAAC,CAAC,KAAK,CAAC;gBAAE,OAAO,QAAQ,CAAC;QAC3D,CAAC;QACD,OAAO,SAAS,CAAC;IAClB,CAAC;IAED,IAAI,GAAG;QACN,OAAO,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,MAAM,EAAE,CAAC,CAAC;IACrC,CAAC;CACD"}
@@ -12,6 +12,22 @@ export interface TimedEffect {
12
12
  /** called once, the moment `duration` runs out, right before the effect is removed */
13
13
  onExpire?: () => void;
14
14
  }
15
+ /**
16
+ * @example
17
+ * ```ts
18
+ * import { TurnClock } from '@datamoc/mw_games/world';
19
+ *
20
+ * const clock = new TurnClock();
21
+ * const poisonId = clock.add({
22
+ * tick: () => console.log('poison ticks'),
23
+ * duration: 5,
24
+ * onExpire: () => console.log('poison wears off'),
25
+ * });
26
+ *
27
+ * clock.advance(); // one turn passes; every registered effect ticks
28
+ * clock.remove(poisonId); // cured early
29
+ * ```
30
+ */
15
31
  export declare class TurnClock {
16
32
  turn: number;
17
33
  private effects;
@@ -1 +1 @@
1
- {"version":3,"file":"TurnClock.d.ts","sourceRoot":"","sources":["../../src/world/TurnClock.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,WAAW,WAAW;IAC3B,4DAA4D;IAC5D,IAAI,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAE7B,uFAAuF;IACvF,QAAQ,CAAC,EAAE,MAAM,CAAC;IAElB,sFAAsF;IACtF,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;CACtB;AAED,qBAAa,SAAS;IACrB,IAAI,SAAK;IAET,OAAO,CAAC,OAAO,CAAkC;IAEjD,4DAA4D;IAC5D,GAAG,CAAC,MAAM,EAAE,WAAW,GAAG,MAAM,CAI/B;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEvB;IAED,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAEvB;IAED,yFAAyF;IACzF,OAAO,CAAC,KAAK,SAAI,GAAG,IAAI,CAcvB;CACD"}
1
+ {"version":3,"file":"TurnClock.d.ts","sourceRoot":"","sources":["../../src/world/TurnClock.ts"],"names":[],"mappings":"AAAA;;;;;GAKG;AACH,MAAM,WAAW,WAAW;IAC3B,4DAA4D;IAC5D,IAAI,EAAE,CAAC,IAAI,EAAE,MAAM,KAAK,IAAI,CAAC;IAE7B,uFAAuF;IACvF,QAAQ,CAAC,EAAE,MAAM,CAAC;IAElB,sFAAsF;IACtF,QAAQ,CAAC,EAAE,MAAM,IAAI,CAAC;CACtB;AAED;;;;;;;;;;;;;;;GAeG;AACH,qBAAa,SAAS;IACrB,IAAI,SAAK;IAET,OAAO,CAAC,OAAO,CAAkC;IAEjD,4DAA4D;IAC5D,GAAG,CAAC,MAAM,EAAE,WAAW,GAAG,MAAM,CAI/B;IAED,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAEvB;IAED,GAAG,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAEvB;IAED,yFAAyF;IACzF,OAAO,CAAC,KAAK,SAAI,GAAG,IAAI,CAcvB;CACD"}
@@ -1,3 +1,19 @@
1
+ /**
2
+ * @example
3
+ * ```ts
4
+ * import { TurnClock } from '@datamoc/mw_games/world';
5
+ *
6
+ * const clock = new TurnClock();
7
+ * const poisonId = clock.add({
8
+ * tick: () => console.log('poison ticks'),
9
+ * duration: 5,
10
+ * onExpire: () => console.log('poison wears off'),
11
+ * });
12
+ *
13
+ * clock.advance(); // one turn passes; every registered effect ticks
14
+ * clock.remove(poisonId); // cured early
15
+ * ```
16
+ */
1
17
  export class TurnClock {
2
18
  constructor() {
3
19
  this.turn = 0;
@@ -1 +1 @@
1
- {"version":3,"file":"TurnClock.js","sourceRoot":"","sources":["../../src/world/TurnClock.ts"],"names":[],"mappings":"AAiBA,MAAM,OAAO,SAAS;IAAtB;QACC,SAAI,GAAG,CAAC,CAAC;QAED,YAAO,GAAG,IAAI,GAAG,EAAuB,CAAC;IAiClD,CAAC;IA/BA,4DAA4D;IAC5D,GAAG,CAAC,MAAmB;QACtB,MAAM,EAAE,GAAG,MAAM,EAAE,CAAC;QACpB,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC;QACpC,OAAO,EAAE,CAAC;IACX,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACzB,CAAC;IAED,GAAG,CAAC,EAAU;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAC7B,CAAC;IAED,yFAAyF;IACzF,OAAO,CAAC,KAAK,GAAG,CAAC;QAChB,IAAI,CAAC,IAAI,IAAI,KAAK,CAAC;QAEnB,KAAK,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACzC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAEvB,IAAI,MAAM,CAAC,QAAQ,KAAK,SAAS,EAAE,CAAC;gBACnC,MAAM,CAAC,QAAQ,IAAI,KAAK,CAAC;gBACzB,IAAI,MAAM,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;oBAC1B,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;oBACxB,MAAM,CAAC,QAAQ,EAAE,EAAE,CAAC;gBACrB,CAAC;YACF,CAAC;QACF,CAAC;IACF,CAAC;CACD"}
1
+ {"version":3,"file":"TurnClock.js","sourceRoot":"","sources":["../../src/world/TurnClock.ts"],"names":[],"mappings":"AAiBA;;;;;;;;;;;;;;;GAeG;AACH,MAAM,OAAO,SAAS;IAAtB;QACC,SAAI,GAAG,CAAC,CAAC;QAED,YAAO,GAAG,IAAI,GAAG,EAAuB,CAAC;IAiClD,CAAC;IA/BA,4DAA4D;IAC5D,GAAG,CAAC,MAAmB;QACtB,MAAM,EAAE,GAAG,MAAM,EAAE,CAAC;QACpB,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC;QACpC,OAAO,EAAE,CAAC;IACX,CAAC;IAED,MAAM,CAAC,EAAU;QAChB,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACzB,CAAC;IAED,GAAG,CAAC,EAAU;QACb,OAAO,IAAI,CAAC,OAAO,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAC7B,CAAC;IAED,yFAAyF;IACzF,OAAO,CAAC,KAAK,GAAG,CAAC;QAChB,IAAI,CAAC,IAAI,IAAI,KAAK,CAAC;QAEnB,KAAK,MAAM,CAAC,EAAE,EAAE,MAAM,CAAC,IAAI,IAAI,CAAC,OAAO,EAAE,CAAC;YACzC,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;YAEvB,IAAI,MAAM,CAAC,QAAQ,KAAK,SAAS,EAAE,CAAC;gBACnC,MAAM,CAAC,QAAQ,IAAI,KAAK,CAAC;gBACzB,IAAI,MAAM,CAAC,QAAQ,IAAI,CAAC,EAAE,CAAC;oBAC1B,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;oBACxB,MAAM,CAAC,QAAQ,EAAE,EAAE,CAAC;gBACrB,CAAC;YACF,CAAC;QACF,CAAC;IACF,CAAC;CACD"}
@@ -12,6 +12,20 @@
12
12
  * `persistent: false` at `define` time: `enter` then rebuilds them from the factory every
13
13
  * time, discarding whatever was there. Both live in the same `World`; a game's overworld and
14
14
  * towns can stay persistent while its dungeon floors do not.
15
+ *
16
+ * @example
17
+ * ```ts
18
+ * import { World } from '@datamoc/mw_games/world';
19
+ *
20
+ * interface MyMap { name: string }
21
+ *
22
+ * const world = new World<MyMap>();
23
+ * world.define('town', () => ({ name: 'town' })); // persistent by default
24
+ * world.define('dungeon1', () => ({ name: 'dungeon1' }), { persistent: false });
25
+ *
26
+ * world.enter('town');
27
+ * console.log(world.current?.name); // 'town'
28
+ * ```
15
29
  */
16
30
  export declare class World<M> {
17
31
  private factories;
@@ -1 +1 @@
1
- {"version":3,"file":"World.d.ts","sourceRoot":"","sources":["../../src/world/World.ts"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;GAcG;AACH,qBAAa,KAAK,CAAC,CAAC;IACnB,OAAO,CAAC,SAAS,CAAuC;IACxD,OAAO,CAAC,MAAM,CAAwB;IAEtC,OAAO,CAAC,SAAS,CAAuB;IACxC,OAAO,CAAC,SAAS,CAAqB;IAEtC;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAE;QAAE,UAAU,CAAC,EAAE,OAAO,CAAA;KAAO,GAAG,IAAI,CAEhF;IAED;;;;;;;OAOG;IACH,KAAK,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAAG,CAAC,CAanC;IAED,IAAI,OAAO,IAAI,CAAC,GAAG,IAAI,CAEtB;IAED,IAAI,YAAY,IAAI,MAAM,GAAG,IAAI,CAEhC;IAED,6FAA6F;IAC7F,IAAI,KAAK,IAAI,MAAM,GAAG,SAAS,CAE9B;IAED,6EAA6E;IAC7E,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAE5B;IAED,6DAA6D;IAC7D,YAAY,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAEhC;IAED,0FAA0F;IAC1F,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAGvB;CACD"}
1
+ {"version":3,"file":"World.d.ts","sourceRoot":"","sources":["../../src/world/World.ts"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,qBAAa,KAAK,CAAC,CAAC;IACnB,OAAO,CAAC,SAAS,CAAuC;IACxD,OAAO,CAAC,MAAM,CAAwB;IAEtC,OAAO,CAAC,SAAS,CAAuB;IACxC,OAAO,CAAC,SAAS,CAAqB;IAEtC;;;;;OAKG;IACH,MAAM,CAAC,EAAE,EAAE,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,GAAE;QAAE,UAAU,CAAC,EAAE,OAAO,CAAA;KAAO,GAAG,IAAI,CAEhF;IAED;;;;;;;OAOG;IACH,KAAK,CAAC,EAAE,EAAE,MAAM,EAAE,KAAK,CAAC,EAAE,MAAM,GAAG,CAAC,CAanC;IAED,IAAI,OAAO,IAAI,CAAC,GAAG,IAAI,CAEtB;IAED,IAAI,YAAY,IAAI,MAAM,GAAG,IAAI,CAEhC;IAED,6FAA6F;IAC7F,IAAI,KAAK,IAAI,MAAM,GAAG,SAAS,CAE9B;IAED,6EAA6E;IAC7E,QAAQ,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAE5B;IAED,6DAA6D;IAC7D,YAAY,CAAC,EAAE,EAAE,MAAM,GAAG,OAAO,CAEhC;IAED,0FAA0F;IAC1F,MAAM,CAAC,EAAE,EAAE,MAAM,GAAG,IAAI,CAGvB;CACD"}
@@ -12,6 +12,20 @@
12
12
  * `persistent: false` at `define` time: `enter` then rebuilds them from the factory every
13
13
  * time, discarding whatever was there. Both live in the same `World`; a game's overworld and
14
14
  * towns can stay persistent while its dungeon floors do not.
15
+ *
16
+ * @example
17
+ * ```ts
18
+ * import { World } from '@datamoc/mw_games/world';
19
+ *
20
+ * interface MyMap { name: string }
21
+ *
22
+ * const world = new World<MyMap>();
23
+ * world.define('town', () => ({ name: 'town' })); // persistent by default
24
+ * world.define('dungeon1', () => ({ name: 'dungeon1' }), { persistent: false });
25
+ *
26
+ * world.enter('town');
27
+ * console.log(world.current?.name); // 'town'
28
+ * ```
15
29
  */
16
30
  export class World {
17
31
  constructor() {
@@ -1 +1 @@
1
- {"version":3,"file":"World.js","sourceRoot":"","sources":["../../src/world/World.ts"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;GAcG;AACH,MAAM,OAAO,KAAK;IAAlB;QACS,cAAS,GAAG,IAAI,GAAG,EAA4B,CAAC;QAChD,WAAM,GAAG,IAAI,GAAG,EAAa,CAAC;QAE9B,cAAS,GAAkB,IAAI,CAAC;IAgEzC,CAAC;IA7DA;;;;;OAKG;IACH,MAAM,CAAC,EAAU,EAAE,MAAe,EAAE,OAAO,GAA6B,EAAE;QACzE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,CAAC,UAAU,IAAI,IAAI,EAAE,CAAC,CAAC;IAC5E,CAAC;IAED;;;;;;;OAOG;IACH,KAAK,CAAC,EAAU,EAAE,KAAc;QAC/B,MAAM,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC1C,IAAI,CAAC,UAAU;YAAE,MAAM,IAAI,KAAK,CAAC,iBAAiB,EAAE,GAAG,CAAC,CAAC;QAEzD,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC9B,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,CAAC;YACpC,GAAG,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC;YAC1B,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QAC1B,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC1E,CAAC;IAED,IAAI,YAAY;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,6FAA6F;IAC7F,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,6EAA6E;IAC7E,QAAQ,CAAC,EAAU;QAClB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAC5B,CAAC;IAED,6DAA6D;IAC7D,YAAY,CAAC,EAAU;QACtB,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,UAAU,IAAI,IAAI,CAAC;IACnD,CAAC;IAED,0FAA0F;IAC1F,MAAM,CAAC,EAAU;QAChB,IAAI,EAAE,KAAK,IAAI,CAAC,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,mCAAmC,EAAE,GAAG,CAAC,CAAC;QACrF,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACxB,CAAC;CACD"}
1
+ {"version":3,"file":"World.js","sourceRoot":"","sources":["../../src/world/World.ts"],"names":[],"mappings":"AAKA;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA4BG;AACH,MAAM,OAAO,KAAK;IAAlB;QACS,cAAS,GAAG,IAAI,GAAG,EAA4B,CAAC;QAChD,WAAM,GAAG,IAAI,GAAG,EAAa,CAAC;QAE9B,cAAS,GAAkB,IAAI,CAAC;IAgEzC,CAAC;IA7DA;;;;;OAKG;IACH,MAAM,CAAC,EAAU,EAAE,MAAe,EAAE,OAAO,GAA6B,EAAE;QACzE,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,EAAE,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,CAAC,UAAU,IAAI,IAAI,EAAE,CAAC,CAAC;IAC5E,CAAC;IAED;;;;;;;OAOG;IACH,KAAK,CAAC,EAAU,EAAE,KAAc;QAC/B,MAAM,UAAU,GAAG,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC1C,IAAI,CAAC,UAAU;YAAE,MAAM,IAAI,KAAK,CAAC,iBAAiB,EAAE,GAAG,CAAC,CAAC;QAEzD,IAAI,GAAG,GAAG,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;QAC9B,IAAI,CAAC,GAAG,IAAI,CAAC,UAAU,CAAC,UAAU,EAAE,CAAC;YACpC,GAAG,GAAG,UAAU,CAAC,MAAM,EAAE,CAAC;YAC1B,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QAC1B,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,EAAE,CAAC;QACpB,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,OAAO,GAAG,CAAC;IACZ,CAAC;IAED,IAAI,OAAO;QACV,OAAO,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,IAAI,IAAI,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;IAC1E,CAAC;IAED,IAAI,YAAY;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,6FAA6F;IAC7F,IAAI,KAAK;QACR,OAAO,IAAI,CAAC,SAAS,CAAC;IACvB,CAAC;IAED,6EAA6E;IAC7E,QAAQ,CAAC,EAAU;QAClB,OAAO,IAAI,CAAC,MAAM,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC;IAC5B,CAAC;IAED,6DAA6D;IAC7D,YAAY,CAAC,EAAU;QACtB,OAAO,IAAI,CAAC,SAAS,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,UAAU,IAAI,IAAI,CAAC;IACnD,CAAC;IAED,0FAA0F;IAC1F,MAAM,CAAC,EAAU;QAChB,IAAI,EAAE,KAAK,IAAI,CAAC,SAAS;YAAE,MAAM,IAAI,KAAK,CAAC,mCAAmC,EAAE,GAAG,CAAC,CAAC;QACrF,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,EAAE,CAAC,CAAC;IACxB,CAAC;CACD"}
package/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@datamoc/mw_games",
3
- "version": "0.4.0",
3
+ "version": "0.4.2",
4
4
  "description": "A local-file game framework: renderer-free game logic, drawn through PixiJS in 2D or Babylon.js in 3D, with mobile and desktop packaging.",
5
5
  "license": "MPL-2.0",
6
6
  "repository": {
@@ -30,7 +30,8 @@
30
30
  "type": "module",
31
31
  "sideEffects": [
32
32
  "./dist/three-d/Models.js",
33
- "./dist/three-d/TileGrid3D.js"
33
+ "./dist/three-d/TileGrid3D.js",
34
+ "./dist/two-d/render/TintedSprite.js"
34
35
  ],
35
36
  "publishConfig": {
36
37
  "access": "public"
@@ -66,6 +67,10 @@
66
67
  "types": "./dist/assets/paths.d.ts",
67
68
  "import": "./dist/assets/paths.js"
68
69
  },
70
+ "./assets/binary": {
71
+ "types": "./dist/assets/binary.d.ts",
72
+ "import": "./dist/assets/binary.js"
73
+ },
69
74
  "./audio": {
70
75
  "types": "./dist/audio/index.d.ts",
71
76
  "import": "./dist/audio/index.js"
@@ -185,7 +190,9 @@
185
190
  "cap:open:ios": "npm run cap:cli -- open ios",
186
191
  "desktop:build": "npm run mobile:build && dotnet build desktop/MwgDesktopHost",
187
192
  "desktop:run": "npm run mobile:build && dotnet run --project desktop/MwgDesktopHost",
188
- "multiplayer:server": "node tools/multiplayer-server.mjs"
193
+ "multiplayer:server": "node tools/multiplayer-server.mjs",
194
+ "roadmap:progress": "node tools/roadmap-progress.mjs",
195
+ "roadmap:browser": "node tools/roadmap-progress.mjs --browser"
189
196
  },
190
197
  "dependencies": {
191
198
  "pixi.js": "^8.20.1",