@cesium/engine 1.1.0 → 2.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/Build/Workers/{ArcType-ce2e50ab.js → ArcType-2d9abbbc.js} +4 -4
  2. package/Build/Workers/{AttributeCompression-b646d393.js → AttributeCompression-8a5a065e.js} +24 -24
  3. package/Build/Workers/{AxisAlignedBoundingBox-a4321399.js → AxisAlignedBoundingBox-a6f9f0e5.js} +3 -3
  4. package/Build/Workers/{BoundingRectangle-80d8801f.js → BoundingRectangle-b0a68595.js} +18 -18
  5. package/Build/Workers/{BoxGeometry-33c10a4f.js → BoxGeometry-baedd794.js} +9 -9
  6. package/Build/Workers/{Check-666ab1a0.js → Check-6ede7e26.js} +22 -22
  7. package/Build/Workers/{Color-1bf9a6e0.js → Color-f85df1be.js} +59 -59
  8. package/Build/Workers/{ComponentDatatype-f7b11d02.js → ComponentDatatype-cf1fa08e.js} +16 -16
  9. package/Build/Workers/{CoplanarPolygonGeometryLibrary-5c5b981b.js → CoplanarPolygonGeometryLibrary-30516950.js} +1 -1
  10. package/Build/Workers/{CorridorGeometryLibrary-7cbae7a0.js → CorridorGeometryLibrary-5d5d3b3a.js} +1 -1
  11. package/Build/Workers/{CylinderGeometry-42740df0.js → CylinderGeometry-d899ae26.js} +12 -12
  12. package/Build/Workers/{CylinderGeometryLibrary-372c07d8.js → CylinderGeometryLibrary-135b0858.js} +1 -1
  13. package/Build/Workers/{EllipseGeometry-49a3ac21.js → EllipseGeometry-a49f8449.js} +20 -20
  14. package/Build/Workers/{EllipseGeometryLibrary-b891b2f8.js → EllipseGeometryLibrary-cba7edde.js} +1 -1
  15. package/Build/Workers/{EllipseOutlineGeometry-fbd72e07.js → EllipseOutlineGeometry-8095c8cb.js} +15 -15
  16. package/Build/Workers/{EllipsoidGeodesic-98c62a56.js → EllipsoidGeodesic-dcff5cbd.js} +6 -6
  17. package/Build/Workers/{EllipsoidGeometry-a351dba8.js → EllipsoidGeometry-ed93f571.js} +14 -14
  18. package/Build/Workers/{EllipsoidOutlineGeometry-3e8779bf.js → EllipsoidOutlineGeometry-e4854854.js} +15 -15
  19. package/Build/Workers/{EllipsoidRhumbLine-19756602.js → EllipsoidRhumbLine-b672d507.js} +9 -9
  20. package/Build/Workers/{EllipsoidTangentPlane-cfb50678.js → EllipsoidTangentPlane-7ae1aa9a.js} +1 -1
  21. package/Build/Workers/{EncodedCartesian3-81f70735.js → EncodedCartesian3-e8bbca36.js} +6 -6
  22. package/Build/Workers/{FrustumGeometry-c5754412.js → FrustumGeometry-b62db3e3.js} +108 -108
  23. package/Build/Workers/{GeometryAttribute-0bfd05e8.js → GeometryAttribute-780af4fa.js} +20 -20
  24. package/Build/Workers/{GeometryAttributes-f06a2792.js → GeometryAttributes-ad136444.js} +1 -1
  25. package/Build/Workers/{GeometryInstance-451dc1cd.js → GeometryInstance-3fb607b7.js} +6 -6
  26. package/Build/Workers/{GeometryPipeline-0166905d.js → GeometryPipeline-36b61c99.js} +22 -22
  27. package/Build/Workers/{IndexDatatype-a55ceaa1.js → IndexDatatype-b8f3e09d.js} +13 -13
  28. package/Build/Workers/{IntersectionTests-a93d3de9.js → IntersectionTests-e889fcf0.js} +37 -37
  29. package/Build/Workers/{Math-2dbd6b93.js → Math-dad82b4d.js} +137 -137
  30. package/Build/Workers/{Matrix2-13178034.js → Matrix2-1e403d0e.js} +256 -256
  31. package/Build/Workers/{Matrix3-315394f6.js → Matrix3-fa806b97.js} +150 -150
  32. package/Build/Workers/{OrientedBoundingBox-b450cb61.js → OrientedBoundingBox-43478ac8.js} +15 -15
  33. package/Build/Workers/{Plane-900aa728.js → Plane-c27e1ac6.js} +5 -5
  34. package/Build/Workers/{PolygonGeometryLibrary-f918ac26.js → PolygonGeometryLibrary-38a98276.js} +6 -6
  35. package/Build/Workers/{PolygonPipeline-f59a8f0a.js → PolygonPipeline-d31ff61c.js} +14 -14
  36. package/Build/Workers/{PolylinePipeline-d8e6bd9b.js → PolylinePipeline-30e4cec9.js} +16 -16
  37. package/Build/Workers/{PolylineVolumeGeometryLibrary-125d2edf.js → PolylineVolumeGeometryLibrary-90551d26.js} +7 -7
  38. package/Build/Workers/{PrimitivePipeline-0d7b5ed4.js → PrimitivePipeline-558d9cb0.js} +6 -6
  39. package/Build/Workers/{RectangleGeometryLibrary-0768db63.js → RectangleGeometryLibrary-815c68df.js} +1 -1
  40. package/Build/Workers/{RuntimeError-06c93819.js → RuntimeError-ef395448.js} +5 -5
  41. package/Build/Workers/{TerrainEncoding-06470d7f.js → TerrainEncoding-341ead52.js} +30 -30
  42. package/Build/Workers/{Transforms-26539bce.js → Transforms-9e9df299.js} +541 -524
  43. package/Build/Workers/{VertexFormat-6b480673.js → VertexFormat-030f11ff.js} +14 -14
  44. package/Build/Workers/{WallGeometryLibrary-6167b0fc.js → WallGeometryLibrary-ccf90976.js} +1 -1
  45. package/Build/Workers/{WebGLConstants-a8cc3e8c.js → WebGLConstants-0b1ce7ba.js} +1 -1
  46. package/Build/Workers/{WebMercatorProjection-13a90d41.js → WebMercatorProjection-76a3fcc0.js} +6 -6
  47. package/Build/Workers/{arrayRemoveDuplicates-c2038105.js → arrayRemoveDuplicates-fac118a8.js} +5 -5
  48. package/Build/Workers/cesiumWorkerBootstrapper.js +70 -4
  49. package/Build/Workers/{combine-ca22a614.js → combine-d9581036.js} +5 -5
  50. package/Build/Workers/combineGeometry.js +1 -1
  51. package/Build/Workers/createBoxGeometry.js +1 -1
  52. package/Build/Workers/createBoxOutlineGeometry.js +9 -9
  53. package/Build/Workers/createCircleGeometry.js +13 -13
  54. package/Build/Workers/createCircleOutlineGeometry.js +13 -13
  55. package/Build/Workers/createCoplanarPolygonGeometry.js +11 -11
  56. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +9 -9
  57. package/Build/Workers/createCorridorGeometry.js +14 -14
  58. package/Build/Workers/createCorridorOutlineGeometry.js +12 -12
  59. package/Build/Workers/createCylinderGeometry.js +1 -1
  60. package/Build/Workers/createCylinderOutlineGeometry.js +13 -13
  61. package/Build/Workers/createEllipseGeometry.js +1 -1
  62. package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
  63. package/Build/Workers/createEllipsoidGeometry.js +1 -1
  64. package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
  65. package/Build/Workers/createFrustumGeometry.js +1 -1
  66. package/Build/Workers/createFrustumOutlineGeometry.js +8 -8
  67. package/Build/Workers/createGeometry.js +1 -1
  68. package/Build/Workers/createGroundPolylineGeometry.js +33 -33
  69. package/Build/Workers/createPlaneGeometry.js +8 -8
  70. package/Build/Workers/createPlaneOutlineGeometry.js +6 -6
  71. package/Build/Workers/createPolygonGeometry.js +25 -25
  72. package/Build/Workers/createPolygonOutlineGeometry.js +17 -17
  73. package/Build/Workers/createPolylineGeometry.js +11 -11
  74. package/Build/Workers/createPolylineVolumeGeometry.js +9 -9
  75. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +9 -9
  76. package/Build/Workers/createRectangleGeometry.js +16 -16
  77. package/Build/Workers/createRectangleOutlineGeometry.js +12 -12
  78. package/Build/Workers/createSimplePolylineGeometry.js +10 -10
  79. package/Build/Workers/createSphereGeometry.js +11 -11
  80. package/Build/Workers/createSphereOutlineGeometry.js +12 -12
  81. package/Build/Workers/createTaskProcessorWorker.js +2 -2
  82. package/Build/Workers/createVectorTileClampedPolylines.js +1 -1
  83. package/Build/Workers/createVectorTileGeometries.js +8 -8
  84. package/Build/Workers/createVectorTilePoints.js +1 -1
  85. package/Build/Workers/createVectorTilePolygons.js +1 -1
  86. package/Build/Workers/createVectorTilePolylines.js +1 -1
  87. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
  88. package/Build/Workers/createVerticesFromHeightmap.js +23 -21
  89. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +24 -24
  90. package/Build/Workers/createWallGeometry.js +14 -14
  91. package/Build/Workers/createWallOutlineGeometry.js +14 -14
  92. package/Build/Workers/decodeDraco.js +10 -2
  93. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +15 -15
  94. package/Build/Workers/decodeI3S.js +1 -1
  95. package/Build/Workers/{defaultValue-0a909f67.js → defaultValue-fe22d8c0.js} +2 -2
  96. package/Build/Workers/package.js +1 -1
  97. package/Build/Workers/transcodeKTX2.js +46 -26
  98. package/Build/Workers/transferTypedArrayTest.js +1 -1
  99. package/Build/Workers/upsampleQuantizedTerrainMesh.js +24 -24
  100. package/README.md +14 -16
  101. package/Source/Core/ApproximateTerrainHeights.js +3 -3
  102. package/Source/Core/ArcGISTiledElevationTerrainProvider.js +20 -20
  103. package/Source/Core/ArcType.js +4 -4
  104. package/Source/Core/ArticulationStageType.js +1 -1
  105. package/Source/Core/AssociativeArray.js +7 -7
  106. package/Source/Core/AttributeCompression.js +12 -12
  107. package/Source/Core/AxisAlignedBoundingBox.js +2 -2
  108. package/Source/Core/BingMapsGeocoderService.js +6 -6
  109. package/Source/Core/BoundingRectangle.js +17 -17
  110. package/Source/Core/BoundingSphere.js +25 -25
  111. package/Source/Core/BoxGeometry.js +8 -8
  112. package/Source/Core/BoxOutlineGeometry.js +8 -8
  113. package/Source/Core/Cartesian2.js +38 -38
  114. package/Source/Core/Cartesian3.js +50 -50
  115. package/Source/Core/Cartesian4.js +44 -44
  116. package/Source/Core/Cartographic.js +19 -19
  117. package/Source/Core/CartographicGeocoderService.js +1 -1
  118. package/Source/Core/CatmullRomSpline.js +10 -10
  119. package/Source/Core/CesiumTerrainProvider.js +33 -33
  120. package/Source/Core/Check.js +17 -17
  121. package/Source/Core/CircleGeometry.js +12 -12
  122. package/Source/Core/CircleOutlineGeometry.js +12 -12
  123. package/Source/Core/Clock.js +7 -7
  124. package/Source/Core/ClockRange.js +4 -4
  125. package/Source/Core/ClockStep.js +4 -4
  126. package/Source/Core/Color.js +58 -58
  127. package/Source/Core/ColorGeometryInstanceAttribute.js +7 -7
  128. package/Source/Core/ComponentDatatype.js +15 -15
  129. package/Source/Core/CompressedTextureBuffer.js +7 -7
  130. package/Source/Core/ConstantSpline.js +9 -9
  131. package/Source/Core/CoplanarPolygonGeometry.js +10 -10
  132. package/Source/Core/CoplanarPolygonOutlineGeometry.js +8 -8
  133. package/Source/Core/CornerType.js +4 -4
  134. package/Source/Core/CorridorGeometry.js +13 -13
  135. package/Source/Core/CorridorOutlineGeometry.js +11 -11
  136. package/Source/Core/Credit.js +7 -7
  137. package/Source/Core/CubicRealPolynomial.js +10 -10
  138. package/Source/Core/CullingVolume.js +7 -7
  139. package/Source/Core/CustomHeightmapTerrainProvider.js +28 -28
  140. package/Source/Core/CylinderGeometry.js +11 -11
  141. package/Source/Core/CylinderOutlineGeometry.js +12 -12
  142. package/Source/Core/DefaultProxy.js +3 -3
  143. package/Source/Core/DeveloperError.js +4 -4
  144. package/Source/Core/DistanceDisplayCondition.js +12 -12
  145. package/Source/Core/DistanceDisplayConditionGeometryInstanceAttribute.js +5 -5
  146. package/Source/Core/DoubleEndedPriorityQueue.js +5 -5
  147. package/Source/Core/EarthOrientationParameters.js +6 -6
  148. package/Source/Core/EarthOrientationParametersSample.js +10 -10
  149. package/Source/Core/EasingFunction.js +2 -2
  150. package/Source/Core/EllipseGeometry.js +19 -19
  151. package/Source/Core/EllipseOutlineGeometry.js +14 -14
  152. package/Source/Core/Ellipsoid.js +20 -20
  153. package/Source/Core/EllipsoidGeodesic.js +5 -5
  154. package/Source/Core/EllipsoidGeometry.js +13 -13
  155. package/Source/Core/EllipsoidOutlineGeometry.js +14 -14
  156. package/Source/Core/EllipsoidRhumbLine.js +8 -8
  157. package/Source/Core/EllipsoidTerrainProvider.js +18 -18
  158. package/Source/Core/EllipsoidalOccluder.js +9 -9
  159. package/Source/Core/EncodedCartesian3.js +5 -5
  160. package/Source/Core/Event.js +4 -4
  161. package/Source/Core/EventHelper.js +1 -1
  162. package/Source/Core/ExtrapolationType.js +4 -4
  163. package/Source/Core/FeatureDetection.js +26 -8
  164. package/Source/Core/FrustumGeometry.js +7 -7
  165. package/Source/Core/FrustumOutlineGeometry.js +7 -7
  166. package/Source/Core/Fullscreen.js +8 -8
  167. package/Source/Core/GeocodeType.js +3 -3
  168. package/Source/Core/GeocoderService.js +3 -3
  169. package/Source/Core/GeographicTilingScheme.js +16 -16
  170. package/Source/Core/Geometry.js +5 -5
  171. package/Source/Core/GeometryAttribute.js +6 -6
  172. package/Source/Core/GeometryInstance.js +5 -5
  173. package/Source/Core/GeometryInstanceAttribute.js +7 -7
  174. package/Source/Core/GeometryPipeline.js +11 -11
  175. package/Source/Core/GoogleEarthEnterpriseMetadata.js +22 -22
  176. package/Source/Core/GoogleEarthEnterpriseTerrainData.js +29 -29
  177. package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +21 -21
  178. package/Source/Core/GoogleEarthEnterpriseTileInformation.js +14 -14
  179. package/Source/Core/GregorianDate.js +16 -16
  180. package/Source/Core/GroundPolylineGeometry.js +13 -13
  181. package/Source/Core/HeadingPitchRange.js +6 -6
  182. package/Source/Core/HeadingPitchRoll.js +18 -18
  183. package/Source/Core/Heap.js +7 -7
  184. package/Source/Core/HeightmapEncoding.js +3 -3
  185. package/Source/Core/HeightmapTerrainData.js +44 -44
  186. package/Source/Core/HeightmapTessellator.js +16 -16
  187. package/Source/Core/HermitePolynomialApproximation.js +17 -17
  188. package/Source/Core/HermiteSpline.js +17 -17
  189. package/Source/Core/HilbertOrder.js +7 -7
  190. package/Source/Core/Iau2006XysData.js +13 -13
  191. package/Source/Core/Iau2006XysSample.js +6 -6
  192. package/Source/Core/IauOrientationParameters.js +4 -4
  193. package/Source/Core/IndexDatatype.js +12 -12
  194. package/Source/Core/InterpolationAlgorithm.js +17 -17
  195. package/Source/Core/InterpolationType.js +1 -1
  196. package/Source/Core/Intersect.js +4 -4
  197. package/Source/Core/IntersectionTests.js +5 -5
  198. package/Source/Core/Intersections2D.js +23 -23
  199. package/Source/Core/Interval.js +4 -4
  200. package/Source/Core/Ion.js +3 -4
  201. package/Source/Core/IonGeocoderService.js +4 -4
  202. package/Source/Core/IonResource.js +6 -6
  203. package/Source/Core/JulianDate.js +27 -27
  204. package/Source/Core/KeyboardEventModifier.js +4 -4
  205. package/Source/Core/LagrangePolynomialApproximation.js +8 -8
  206. package/Source/Core/LeapSecond.js +2 -2
  207. package/Source/Core/LinearApproximation.js +8 -8
  208. package/Source/Core/LinearSpline.js +13 -13
  209. package/Source/Core/ManagedArray.js +8 -8
  210. package/Source/Core/Math.js +136 -136
  211. package/Source/Core/Matrix2.js +44 -44
  212. package/Source/Core/Matrix3.js +59 -59
  213. package/Source/Core/Matrix4.js +91 -91
  214. package/Source/Core/MorphWeightSpline.js +14 -14
  215. package/Source/Core/MortonOrder.js +21 -21
  216. package/Source/Core/NearFarScalar.js +16 -16
  217. package/Source/Core/Occluder.js +5 -5
  218. package/Source/Core/OffsetGeometryInstanceAttribute.js +5 -5
  219. package/Source/Core/OpenCageGeocoderService.js +18 -18
  220. package/Source/Core/OrientedBoundingBox.js +14 -14
  221. package/Source/Core/OrthographicFrustum.js +23 -23
  222. package/Source/Core/OrthographicOffCenterFrustum.js +21 -21
  223. package/Source/Core/Packable.js +7 -7
  224. package/Source/Core/PackableForInterpolation.js +11 -11
  225. package/Source/Core/PeliasGeocoderService.js +2 -2
  226. package/Source/Core/PerspectiveFrustum.js +28 -28
  227. package/Source/Core/PerspectiveOffCenterFrustum.js +21 -21
  228. package/Source/Core/PinBuilder.js +9 -9
  229. package/Source/Core/PixelFormat.js +43 -23
  230. package/Source/Core/Plane.js +4 -4
  231. package/Source/Core/PlaneGeometry.js +7 -7
  232. package/Source/Core/PlaneOutlineGeometry.js +5 -5
  233. package/Source/Core/PolygonGeometry.js +24 -24
  234. package/Source/Core/PolygonGeometryLibrary.js +4 -4
  235. package/Source/Core/PolygonOutlineGeometry.js +16 -16
  236. package/Source/Core/PolygonPipeline.js +10 -10
  237. package/Source/Core/PolylineGeometry.js +10 -10
  238. package/Source/Core/PolylinePipeline.js +15 -15
  239. package/Source/Core/PolylineVolumeGeometry.js +8 -8
  240. package/Source/Core/PolylineVolumeOutlineGeometry.js +8 -8
  241. package/Source/Core/PrimitiveType.js +8 -8
  242. package/Source/Core/Proxy.js +2 -2
  243. package/Source/Core/QuadraticRealPolynomial.js +8 -8
  244. package/Source/Core/QuantizedMeshTerrainData.js +37 -37
  245. package/Source/Core/QuarticRealPolynomial.js +12 -12
  246. package/Source/Core/Quaternion.js +42 -42
  247. package/Source/Core/QuaternionSpline.js +10 -10
  248. package/Source/Core/Queue.js +2 -2
  249. package/Source/Core/Ray.js +1 -1
  250. package/Source/Core/Rectangle.js +38 -38
  251. package/Source/Core/RectangleCollisionChecker.js +3 -3
  252. package/Source/Core/RectangleGeometry.js +15 -15
  253. package/Source/Core/RectangleOutlineGeometry.js +11 -11
  254. package/Source/Core/ReferenceFrame.js +3 -3
  255. package/Source/Core/Request.js +13 -13
  256. package/Source/Core/RequestErrorEvent.js +7 -7
  257. package/Source/Core/RequestScheduler.js +14 -14
  258. package/Source/Core/RequestState.js +7 -7
  259. package/Source/Core/RequestType.js +5 -5
  260. package/Source/Core/Resource.js +223 -223
  261. package/Source/Core/RuntimeError.js +4 -4
  262. package/Source/Core/S2Cell.js +15 -15
  263. package/Source/Core/ScreenSpaceEventHandler.js +7 -7
  264. package/Source/Core/ScreenSpaceEventType.js +16 -16
  265. package/Source/Core/ShowGeometryInstanceAttribute.js +4 -4
  266. package/Source/Core/SimplePolylineGeometry.js +9 -9
  267. package/Source/Core/SphereGeometry.js +10 -10
  268. package/Source/Core/SphereOutlineGeometry.js +11 -11
  269. package/Source/Core/Spherical.js +13 -13
  270. package/Source/Core/Spline.js +14 -14
  271. package/Source/Core/SteppedSpline.js +14 -14
  272. package/Source/Core/TaskProcessor.js +10 -10
  273. package/Source/Core/TerrainData.js +25 -25
  274. package/Source/Core/TerrainEncoding.js +14 -14
  275. package/Source/Core/TerrainExaggeration.js +3 -3
  276. package/Source/Core/TerrainMesh.js +18 -18
  277. package/Source/Core/TerrainProvider.js +23 -23
  278. package/Source/Core/TerrainQuantization.js +3 -3
  279. package/Source/Core/TileAvailability.js +16 -16
  280. package/Source/Core/TileProviderError.js +15 -15
  281. package/Source/Core/TilingScheme.js +13 -13
  282. package/Source/Core/TimeConstants.js +10 -10
  283. package/Source/Core/TimeInterval.js +23 -23
  284. package/Source/Core/TimeIntervalCollection.js +39 -39
  285. package/Source/Core/TimeStandard.js +3 -3
  286. package/Source/Core/Tipsify.js +10 -10
  287. package/Source/Core/Transforms.js +2 -2
  288. package/Source/Core/TranslationRotationScale.js +1 -1
  289. package/Source/Core/TridiagonalSystemSolver.js +3 -3
  290. package/Source/Core/TrustedServers.js +5 -5
  291. package/Source/Core/VRTheWorldTerrainProvider.js +20 -20
  292. package/Source/Core/VertexFormat.js +13 -13
  293. package/Source/Core/VideoSynchronizer.js +4 -4
  294. package/Source/Core/Visibility.js +4 -4
  295. package/Source/Core/VulkanConstants.js +1 -1
  296. package/Source/Core/WallGeometry.js +13 -13
  297. package/Source/Core/WallOutlineGeometry.js +13 -13
  298. package/Source/Core/WebGLConstants.js +1 -1
  299. package/Source/Core/WebMercatorProjection.js +5 -5
  300. package/Source/Core/WebMercatorTilingScheme.js +16 -16
  301. package/Source/Core/WindingOrder.js +3 -3
  302. package/Source/Core/WireframeIndexGenerator.js +3 -3
  303. package/Source/Core/arrayRemoveDuplicates.js +4 -4
  304. package/Source/Core/binarySearch.js +2 -2
  305. package/Source/Core/buildModuleUrl.js +4 -4
  306. package/Source/Core/clone.js +3 -3
  307. package/Source/Core/combine.js +4 -4
  308. package/Source/Core/createGuid.js +1 -1
  309. package/Source/Core/createWorldTerrain.js +3 -3
  310. package/Source/Core/defaultValue.js +1 -1
  311. package/Source/Core/defer.js +1 -1
  312. package/Source/Core/defined.js +1 -1
  313. package/Source/Core/deprecationWarning.js +2 -2
  314. package/Source/Core/destroyObject.js +2 -2
  315. package/Source/Core/formatError.js +1 -1
  316. package/Source/Core/getAbsoluteUri.js +3 -3
  317. package/Source/Core/getBaseUri.js +3 -3
  318. package/Source/Core/getExtensionFromUri.js +2 -2
  319. package/Source/Core/getFilenameFromUri.js +2 -2
  320. package/Source/Core/getImageFromTypedArray.js +2 -2
  321. package/Source/Core/getImagePixels.js +4 -3
  322. package/Source/Core/getJsonFromTypedArray.js +3 -3
  323. package/Source/Core/getStringFromTypedArray.js +3 -3
  324. package/Source/Core/getTimestamp.js +1 -1
  325. package/Source/Core/isBlobUri.js +2 -2
  326. package/Source/Core/isDataUri.js +2 -2
  327. package/Source/Core/isLeapYear.js +2 -2
  328. package/Source/Core/loadKTX2.js +8 -8
  329. package/Source/Core/mergeSort.js +1 -1
  330. package/Source/Core/objectToQuery.js +2 -2
  331. package/Source/Core/oneTimeWarning.js +2 -2
  332. package/Source/Core/parseResponseHeaders.js +2 -2
  333. package/Source/Core/pointInsideTriangle.js +1 -1
  334. package/Source/Core/queryToObject.js +2 -2
  335. package/Source/Core/sampleTerrain.js +12 -7
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  1037. package/Source/Shaders/Voxels/Megatexture.glsl +1 -1
  1038. package/Source/Shaders/Voxels/Megatexture.js +1 -1
  1039. package/Source/Shaders/Voxels/Octree.glsl +75 -76
  1040. package/Source/Shaders/Voxels/Octree.js +75 -76
  1041. package/Source/Shaders/Voxels/VoxelFS.glsl +44 -24
  1042. package/Source/Shaders/Voxels/VoxelFS.js +44 -24
  1043. package/Source/Shaders/Voxels/VoxelVS.glsl +1 -1
  1044. package/Source/Shaders/Voxels/VoxelVS.js +1 -1
  1045. package/Source/Shaders/Voxels/convertUvToBox.glsl +13 -5
  1046. package/Source/Shaders/Voxels/convertUvToBox.js +13 -5
  1047. package/Source/Shaders/Voxels/convertUvToCylinder.glsl +5 -9
  1048. package/Source/Shaders/Voxels/convertUvToCylinder.js +5 -9
  1049. package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +3 -6
  1050. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +3 -6
  1051. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +91 -91
  1052. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1053. package/Source/Widget/CesiumWidget.js +23 -23
  1054. package/Source/Workers/cesiumWorkerBootstrapper.js +18 -18
  1055. package/Source/WorkersES6/createTaskProcessorWorker.js +3 -3
  1056. package/Source/WorkersES6/decodeDraco.js +9 -1
  1057. package/index.d.ts +37 -46
  1058. package/index.js +103 -104
  1059. package/package.json +1 -1
  1060. package/Source/Core/cancelAnimationFrame.js +0 -53
  1061. package/Source/Core/requestAnimationFrame.js +0 -83
  1062. package/Source/Renderer/modernizeShader.js +0 -242
  1063. /package/Build/Workers/{GeometryOffsetAttribute-04332ce7.js → GeometryOffsetAttribute-9ad0019c.js} +0 -0
@@ -126,25 +126,30 @@ function getECShaderProgram(context, shaderProgram) {
126
126
 
127
127
  const fs = shaderProgram.fragmentShaderSource.clone();
128
128
 
129
+ fs.sources.splice(
130
+ 0,
131
+ 0,
132
+ `layout (location = 0) out vec4 out_FragData_0;\nlayout (location = 1) out vec4 out_FragData_1;`
133
+ );
134
+
129
135
  fs.sources = fs.sources.map(function (source) {
130
136
  source = ShaderSource.replaceMain(
131
137
  source,
132
138
  "czm_point_cloud_post_process_main"
133
139
  );
134
- source = source.replace(/gl_FragColor/g, "gl_FragData[0]");
140
+ source = source.replaceAll(/out_FragColor/g, "out_FragData_0");
135
141
  return source;
136
142
  });
137
143
 
138
- fs.sources.unshift("#extension GL_EXT_draw_buffers : enable \n");
139
144
  fs.sources.push(
140
145
  "void main() \n" +
141
146
  "{ \n" +
142
147
  " czm_point_cloud_post_process_main(); \n" +
143
148
  "#ifdef LOG_DEPTH\n" +
144
149
  " czm_writeLogDepth();\n" +
145
- " gl_FragData[1] = czm_packDepth(gl_FragDepthEXT); \n" +
150
+ " out_FragData_1 = czm_packDepth(gl_FragDepth); \n" +
146
151
  "#else\n" +
147
- " gl_FragData[1] = czm_packDepth(gl_FragCoord.z);\n" +
152
+ " out_FragData_1 = czm_packDepth(gl_FragCoord.z);\n" +
148
153
  "#endif\n" +
149
154
  "}"
150
155
  );
@@ -249,7 +254,7 @@ PointCloudEyeDomeLighting.prototype.update = function (
249
254
  * If this object was destroyed, it should not be used; calling any function other than
250
255
  * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
251
256
  *
252
- * @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
257
+ * @returns {boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
253
258
  *
254
259
  * @see PointCloudEyeDomeLighting#destroy
255
260
  */
@@ -5,16 +5,16 @@ import PointCloudEyeDomeLighting from "./PointCloudEyeDomeLighting.js";
5
5
  * Options for performing point attenuation based on geometric error when rendering
6
6
  * point clouds using 3D Tiles.
7
7
  *
8
- * @param {Object} [options] Object with the following properties:
9
- * @param {Boolean} [options.attenuation=false] Perform point attenuation based on geometric error.
10
- * @param {Number} [options.geometricErrorScale=1.0] Scale to be applied to each tile's geometric error.
11
- * @param {Number} [options.maximumAttenuation] Maximum attenuation in pixels. Defaults to the Cesium3DTileset's maximumScreenSpaceError.
12
- * @param {Number} [options.baseResolution] Average base resolution for the dataset in meters. Substitute for Geometric Error when not available.
13
- * @param {Boolean} [options.eyeDomeLighting=true] When true, use eye dome lighting when drawing with point attenuation.
14
- * @param {Number} [options.eyeDomeLightingStrength=1.0] Increasing this value increases contrast on slopes and edges.
15
- * @param {Number} [options.eyeDomeLightingRadius=1.0] Increase the thickness of contours from eye dome lighting.
16
- * @param {Boolean} [options.backFaceCulling=false] Determines whether back-facing points are hidden. This option works only if data has normals included.
17
- * @param {Boolean} [options.normalShading=true] Determines whether a point cloud that contains normals is shaded by the scene's light source.
8
+ * @param {object} [options] Object with the following properties:
9
+ * @param {boolean} [options.attenuation=false] Perform point attenuation based on geometric error.
10
+ * @param {number} [options.geometricErrorScale=1.0] Scale to be applied to each tile's geometric error.
11
+ * @param {number} [options.maximumAttenuation] Maximum attenuation in pixels. Defaults to the Cesium3DTileset's maximumScreenSpaceError.
12
+ * @param {number} [options.baseResolution] Average base resolution for the dataset in meters. Substitute for Geometric Error when not available.
13
+ * @param {boolean} [options.eyeDomeLighting=true] When true, use eye dome lighting when drawing with point attenuation.
14
+ * @param {number} [options.eyeDomeLightingStrength=1.0] Increasing this value increases contrast on slopes and edges.
15
+ * @param {number} [options.eyeDomeLightingRadius=1.0] Increase the thickness of contours from eye dome lighting.
16
+ * @param {boolean} [options.backFaceCulling=false] Determines whether back-facing points are hidden. This option works only if data has normals included.
17
+ * @param {boolean} [options.normalShading=true] Determines whether a point cloud that contains normals is shaded by the scene's light source.
18
18
  *
19
19
  * @alias PointCloudShading
20
20
  * @constructor
@@ -24,14 +24,14 @@ function PointCloudShading(options) {
24
24
 
25
25
  /**
26
26
  * Perform point attenuation based on geometric error.
27
- * @type {Boolean}
27
+ * @type {boolean}
28
28
  * @default false
29
29
  */
30
30
  this.attenuation = defaultValue(pointCloudShading.attenuation, false);
31
31
 
32
32
  /**
33
33
  * Scale to be applied to the geometric error before computing attenuation.
34
- * @type {Number}
34
+ * @type {number}
35
35
  * @default 1.0
36
36
  */
37
37
  this.geometricErrorScale = defaultValue(
@@ -41,7 +41,7 @@ function PointCloudShading(options) {
41
41
 
42
42
  /**
43
43
  * Maximum point attenuation in pixels. If undefined, the Cesium3DTileset's maximumScreenSpaceError will be used.
44
- * @type {Number}
44
+ * @type {number}
45
45
  */
46
46
  this.maximumAttenuation = pointCloudShading.maximumAttenuation;
47
47
 
@@ -49,7 +49,7 @@ function PointCloudShading(options) {
49
49
  * Average base resolution for the dataset in meters.
50
50
  * Used in place of geometric error when geometric error is 0.
51
51
  * If undefined, an approximation will be computed for each tile that has geometric error of 0.
52
- * @type {Number}
52
+ * @type {number}
53
53
  */
54
54
  this.baseResolution = pointCloudShading.baseResolution;
55
55
 
@@ -58,14 +58,14 @@ function PointCloudShading(options) {
58
58
  * Requires support for EXT_frag_depth, OES_texture_float, and WEBGL_draw_buffers extensions in WebGL 1.0,
59
59
  * otherwise eye dome lighting is ignored.
60
60
  *
61
- * @type {Boolean}
61
+ * @type {boolean}
62
62
  * @default true
63
63
  */
64
64
  this.eyeDomeLighting = defaultValue(pointCloudShading.eyeDomeLighting, true);
65
65
 
66
66
  /**
67
67
  * Eye dome lighting strength (apparent contrast)
68
- * @type {Number}
68
+ * @type {number}
69
69
  * @default 1.0
70
70
  */
71
71
  this.eyeDomeLightingStrength = defaultValue(
@@ -75,7 +75,7 @@ function PointCloudShading(options) {
75
75
 
76
76
  /**
77
77
  * Thickness of contours from eye dome lighting
78
- * @type {Number}
78
+ * @type {number}
79
79
  * @default 1.0
80
80
  */
81
81
  this.eyeDomeLightingRadius = defaultValue(
@@ -87,7 +87,7 @@ function PointCloudShading(options) {
87
87
  * Determines whether back-facing points are hidden.
88
88
  * This option works only if data has normals included.
89
89
  *
90
- * @type {Boolean}
90
+ * @type {boolean}
91
91
  * @default false
92
92
  */
93
93
  this.backFaceCulling = defaultValue(pointCloudShading.backFaceCulling, false);
@@ -95,7 +95,7 @@ function PointCloudShading(options) {
95
95
  /**
96
96
  * Determines whether a point cloud that contains normals is shaded by the scene's light source.
97
97
  *
98
- * @type {Boolean}
98
+ * @type {boolean}
99
99
  * @default true
100
100
  */
101
101
  this.normalShading = defaultValue(pointCloudShading.normalShading, true);
@@ -105,7 +105,7 @@ function PointCloudShading(options) {
105
105
  * Determines if point cloud shading is supported.
106
106
  *
107
107
  * @param {Scene} scene The scene.
108
- * @returns {Boolean} <code>true</code> if point cloud shading is supported; otherwise, returns <code>false</code>
108
+ * @returns {boolean} <code>true</code> if point cloud shading is supported; otherwise, returns <code>false</code>
109
109
  */
110
110
  PointCloudShading.isSupported = function (scene) {
111
111
  return PointCloudEyeDomeLighting.isSupported(scene.context);
@@ -147,7 +147,7 @@ Object.defineProperties(PointPrimitive.prototype, {
147
147
  * Determines if this point will be shown. Use this to hide or show a point, instead
148
148
  * of removing it and re-adding it to the collection.
149
149
  * @memberof PointPrimitive.prototype
150
- * @type {Boolean}
150
+ * @type {boolean}
151
151
  */
152
152
  show: {
153
153
  get: function () {
@@ -286,7 +286,7 @@ Object.defineProperties(PointPrimitive.prototype, {
286
286
  /**
287
287
  * Gets or sets the inner size of the point in pixels.
288
288
  * @memberof PointPrimitive.prototype
289
- * @type {Number}
289
+ * @type {number}
290
290
  */
291
291
  pixelSize: {
292
292
  get: function () {
@@ -369,7 +369,7 @@ Object.defineProperties(PointPrimitive.prototype, {
369
369
  * Gets or sets the outline width in pixels. This width adds to pixelSize,
370
370
  * increasing the total size of the point.
371
371
  * @memberof PointPrimitive.prototype
372
- * @type {Number}
372
+ * @type {number}
373
373
  */
374
374
  outlineWidth: {
375
375
  get: function () {
@@ -421,7 +421,7 @@ Object.defineProperties(PointPrimitive.prototype, {
421
421
  * Gets or sets the distance from the camera at which to disable the depth test to, for example, prevent clipping against terrain.
422
422
  * When set to zero, the depth test is always applied. When set to Number.POSITIVE_INFINITY, the depth test is never applied.
423
423
  * @memberof PointPrimitive.prototype
424
- * @type {Number}
424
+ * @type {number}
425
425
  * @default 0.0
426
426
  */
427
427
  disableDepthTestDistance: {
@@ -472,7 +472,7 @@ Object.defineProperties(PointPrimitive.prototype, {
472
472
  /**
473
473
  * Determines whether or not this point will be shown or hidden because it was clustered.
474
474
  * @memberof PointPrimitive.prototype
475
- * @type {Boolean}
475
+ * @type {boolean}
476
476
  * @private
477
477
  */
478
478
  clusterShow: {
@@ -635,7 +635,7 @@ PointPrimitive.getScreenSpaceBoundingBox = function (
635
635
  * are equal. Points in different collections can be equal.
636
636
  *
637
637
  * @param {PointPrimitive} other The point to compare for equality.
638
- * @returns {Boolean} <code>true</code> if the points are equal; otherwise, <code>false</code>.
638
+ * @returns {boolean} <code>true</code> if the points are equal; otherwise, <code>false</code>.
639
639
  */
640
640
  PointPrimitive.prototype.equals = function (other) {
641
641
  return (
@@ -58,13 +58,13 @@ const attributeLocations = {
58
58
  * @alias PointPrimitiveCollection
59
59
  * @constructor
60
60
  *
61
- * @param {Object} [options] Object with the following properties:
61
+ * @param {object} [options] Object with the following properties:
62
62
  * @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The 4x4 transformation matrix that transforms each point from model to world coordinates.
63
- * @param {Boolean} [options.debugShowBoundingVolume=false] For debugging only. Determines if this primitive's commands' bounding spheres are shown.
63
+ * @param {boolean} [options.debugShowBoundingVolume=false] For debugging only. Determines if this primitive's commands' bounding spheres are shown.
64
64
  * @param {BlendOption} [options.blendOption=BlendOption.OPAQUE_AND_TRANSLUCENT] The point blending option. The default
65
65
  * is used for rendering both opaque and translucent points. However, if either all of the points are completely opaque or all are completely translucent,
66
66
  * setting the technique to BlendOption.OPAQUE or BlendOption.TRANSLUCENT can improve performance by up to 2x.
67
- * @param {Boolean} [options.show=true] Determines if the primitives in the collection will be shown.
67
+ * @param {boolean} [options.show=true] Determines if the primitives in the collection will be shown.
68
68
  *
69
69
  * @performance For best performance, prefer a few collections, each with many points, to
70
70
  * many collections with only a few points each. Organize collections so that points
@@ -131,7 +131,7 @@ function PointPrimitiveCollection(options) {
131
131
  /**
132
132
  * Determines if primitives in this collection will be shown.
133
133
  *
134
- * @type {Boolean}
134
+ * @type {boolean}
135
135
  * @default true
136
136
  */
137
137
  this.show = defaultValue(options.show, true);
@@ -179,7 +179,7 @@ function PointPrimitiveCollection(options) {
179
179
  * Draws the bounding sphere for each draw command in the primitive.
180
180
  * </p>
181
181
  *
182
- * @type {Boolean}
182
+ * @type {boolean}
183
183
  *
184
184
  * @default false
185
185
  */
@@ -232,7 +232,7 @@ Object.defineProperties(PointPrimitiveCollection.prototype, {
232
232
  * {@link PointPrimitiveCollection#get} to iterate over all the points
233
233
  * in the collection.
234
234
  * @memberof PointPrimitiveCollection.prototype
235
- * @type {Number}
235
+ * @type {number}
236
236
  */
237
237
  length: {
238
238
  get: function () {
@@ -255,7 +255,7 @@ function destroyPointPrimitives(pointPrimitives) {
255
255
  * Creates and adds a point with the specified initial properties to the collection.
256
256
  * The added point is returned so it can be modified or removed from the collection later.
257
257
  *
258
- * @param {Object}[options] A template describing the point's properties as shown in Example 1.
258
+ * @param {object}[options] A template describing the point's properties as shown in Example 1.
259
259
  * @returns {PointPrimitive} The point that was added to the collection.
260
260
  *
261
261
  * @performance Calling <code>add</code> is expected constant time. However, the collection's vertex buffer
@@ -300,7 +300,7 @@ PointPrimitiveCollection.prototype.add = function (options) {
300
300
  * Removes a point from the collection.
301
301
  *
302
302
  * @param {PointPrimitive} pointPrimitive The point to remove.
303
- * @returns {Boolean} <code>true</code> if the point was removed; <code>false</code> if the point was not found in the collection.
303
+ * @returns {boolean} <code>true</code> if the point was removed; <code>false</code> if the point was not found in the collection.
304
304
  *
305
305
  * @performance Calling <code>remove</code> is expected constant time. However, the collection's vertex buffer
306
306
  * is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead. For
@@ -394,7 +394,7 @@ PointPrimitiveCollection.prototype._updatePointPrimitive = function (
394
394
  * Check whether this collection contains a given point.
395
395
  *
396
396
  * @param {PointPrimitive} [pointPrimitive] The point to check for.
397
- * @returns {Boolean} true if this collection contains the point, false otherwise.
397
+ * @returns {boolean} true if this collection contains the point, false otherwise.
398
398
  *
399
399
  * @see PointPrimitiveCollection#get
400
400
  */
@@ -411,7 +411,7 @@ PointPrimitiveCollection.prototype.contains = function (pointPrimitive) {
411
411
  * {@link PointPrimitiveCollection#length} to iterate over all the points
412
412
  * in the collection.
413
413
  *
414
- * @param {Number} index The zero-based index of the point.
414
+ * @param {number} index The zero-based index of the point.
415
415
  * @returns {PointPrimitive} The point at the specified index.
416
416
  *
417
417
  * @performance Expected constant time. If points were removed from the collection and
@@ -1181,7 +1181,7 @@ PointPrimitiveCollection.prototype.update = function (frameState) {
1181
1181
  * If this object was destroyed, it should not be used; calling any function other than
1182
1182
  * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
1183
1183
  *
1184
- * @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
1184
+ * @returns {boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
1185
1185
  *
1186
1186
  * @see PointPrimitiveCollection#destroy
1187
1187
  */
@@ -21,13 +21,13 @@ import Material from "./Material.js";
21
21
  * @internalConstructor
22
22
  * @class
23
23
  *
24
- * @privateParam {Object} options Object with the following properties:
25
- * @privateParam {Boolean} [options.show=true] <code>true</code> if this polyline will be shown; otherwise, <code>false</code>.
26
- * @privateParam {Number} [options.width=1.0] The width of the polyline in pixels.
27
- * @privateParam {Boolean} [options.loop=false] Whether a line segment will be added between the last and first line positions to make this line a loop.
24
+ * @privateParam {object} options Object with the following properties:
25
+ * @privateParam {boolean} [options.show=true] <code>true</code> if this polyline will be shown; otherwise, <code>false</code>.
26
+ * @privateParam {number} [options.width=1.0] The width of the polyline in pixels.
27
+ * @privateParam {boolean} [options.loop=false] Whether a line segment will be added between the last and first line positions to make this line a loop.
28
28
  * @privateParam {Material} [options.material=Material.ColorType] The material.
29
29
  * @privateParam {Cartesian3[]} [options.positions] The positions.
30
- * @privateParam {Object} [options.id] The user-defined object to be returned when this polyline is picked.
30
+ * @privateParam {object} [options.id] The user-defined object to be returned when this polyline is picked.
31
31
  * @privateParam {DistanceDisplayCondition} [options.distanceDisplayCondition] The condition specifying at what distance from the camera that this polyline will be displayed.
32
32
  * @privateParam {PolylineCollection} polylineCollection The renderable polyline collection.
33
33
  *
@@ -118,7 +118,7 @@ Object.defineProperties(Polyline.prototype, {
118
118
  * Determines if this polyline will be shown. Use this to hide or show a polyline, instead
119
119
  * of removing it and re-adding it to the collection.
120
120
  * @memberof Polyline.prototype
121
- * @type {Boolean}
121
+ * @type {boolean}
122
122
  */
123
123
  show: {
124
124
  get: function () {
@@ -221,7 +221,7 @@ Object.defineProperties(Polyline.prototype, {
221
221
  /**
222
222
  * Gets or sets the width of the polyline.
223
223
  * @memberof Polyline.prototype
224
- * @type {Number}
224
+ * @type {number}
225
225
  */
226
226
  width: {
227
227
  get: function () {
@@ -245,7 +245,7 @@ Object.defineProperties(Polyline.prototype, {
245
245
  /**
246
246
  * Gets or sets whether a line segment will be added between the first and last polyline positions.
247
247
  * @memberof Polyline.prototype
248
- * @type {Boolean}
248
+ * @type {boolean}
249
249
  */
250
250
  loop: {
251
251
  get: function () {
@@ -316,7 +316,7 @@ Object.defineProperties(Polyline.prototype, {
316
316
  /**
317
317
  * Gets the destruction status of this polyline
318
318
  * @memberof Polyline.prototype
319
- * @type {Boolean}
319
+ * @type {boolean}
320
320
  * @default false
321
321
  * @private
322
322
  */
@@ -77,10 +77,10 @@ const attributeLocations = {
77
77
  * @alias PolylineCollection
78
78
  * @constructor
79
79
  *
80
- * @param {Object} [options] Object with the following properties:
80
+ * @param {object} [options] Object with the following properties:
81
81
  * @param {Matrix4} [options.modelMatrix=Matrix4.IDENTITY] The 4x4 transformation matrix that transforms each polyline from model to world coordinates.
82
- * @param {Boolean} [options.debugShowBoundingVolume=false] For debugging only. Determines if this primitive's commands' bounding spheres are shown.
83
- * @param {Boolean} [options.show=true] Determines if the polylines in the collection will be shown.
82
+ * @param {boolean} [options.debugShowBoundingVolume=false] For debugging only. Determines if this primitive's commands' bounding spheres are shown.
83
+ * @param {boolean} [options.show=true] Determines if the polylines in the collection will be shown.
84
84
  *
85
85
  * @performance For best performance, prefer a few collections, each with many polylines, to
86
86
  * many collections with only a few polylines each. Organize collections so that polylines
@@ -120,7 +120,7 @@ function PolylineCollection(options) {
120
120
  /**
121
121
  * Determines if polylines in this collection will be shown.
122
122
  *
123
- * @type {Boolean}
123
+ * @type {boolean}
124
124
  * @default true
125
125
  */
126
126
  this.show = defaultValue(options.show, true);
@@ -145,7 +145,7 @@ function PolylineCollection(options) {
145
145
  * Draws the bounding sphere for each draw command in the primitive.
146
146
  * </p>
147
147
  *
148
- * @type {Boolean}
148
+ * @type {boolean}
149
149
  *
150
150
  * @default false
151
151
  */
@@ -200,7 +200,7 @@ Object.defineProperties(PolylineCollection.prototype, {
200
200
  * {@link PolylineCollection#get} to iterate over all the polylines
201
201
  * in the collection.
202
202
  * @memberof PolylineCollection.prototype
203
- * @type {Number}
203
+ * @type {number}
204
204
  */
205
205
  length: {
206
206
  get: function () {
@@ -214,7 +214,7 @@ Object.defineProperties(PolylineCollection.prototype, {
214
214
  * Creates and adds a polyline with the specified initial properties to the collection.
215
215
  * The added polyline is returned so it can be modified or removed from the collection later.
216
216
  *
217
- * @param {Object}[options] A template describing the polyline's properties as shown in Example 1.
217
+ * @param {object}[options] A template describing the polyline's properties as shown in Example 1.
218
218
  * @returns {Polyline} The polyline that was added to the collection.
219
219
  *
220
220
  * @performance After calling <code>add</code>, {@link PolylineCollection#update} is called and
@@ -251,7 +251,7 @@ PolylineCollection.prototype.add = function (options) {
251
251
  * Removes a polyline from the collection.
252
252
  *
253
253
  * @param {Polyline} polyline The polyline to remove.
254
- * @returns {Boolean} <code>true</code> if the polyline was removed; <code>false</code> if the polyline was not found in the collection.
254
+ * @returns {boolean} <code>true</code> if the polyline was removed; <code>false</code> if the polyline was not found in the collection.
255
255
  *
256
256
  * @performance After calling <code>remove</code>, {@link PolylineCollection#update} is called and
257
257
  * the collection's vertex buffer is rewritten - an <code>O(n)</code> operation that also incurs CPU to GPU overhead.
@@ -320,7 +320,7 @@ PolylineCollection.prototype.removeAll = function () {
320
320
  * Determines if this collection contains the specified polyline.
321
321
  *
322
322
  * @param {Polyline} polyline The polyline to check for.
323
- * @returns {Boolean} true if this collection contains the polyline, false otherwise.
323
+ * @returns {boolean} true if this collection contains the polyline, false otherwise.
324
324
  *
325
325
  * @see PolylineCollection#get
326
326
  */
@@ -335,7 +335,7 @@ PolylineCollection.prototype.contains = function (polyline) {
335
335
  * {@link PolylineCollection#length} to iterate over all the polylines
336
336
  * in the collection.
337
337
  *
338
- * @param {Number} index The zero-based index of the polyline.
338
+ * @param {number} index The zero-based index of the polyline.
339
339
  * @returns {Polyline} The polyline at the specified index.
340
340
  *
341
341
  * @performance If polylines were removed from the collection and
@@ -786,7 +786,7 @@ function createCommandLists(
786
786
  * If this object was destroyed, it should not be used; calling any function other than
787
787
  * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
788
788
  *
789
- * @returns {Boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
789
+ * @returns {boolean} <code>true</code> if this object was destroyed; otherwise, <code>false</code>.
790
790
  *
791
791
  * @see PolylineCollection#destroy
792
792
  */
@@ -1294,8 +1294,7 @@ PolylineBucket.prototype.updateShader = function (
1294
1294
 
1295
1295
  // Check for use of v_polylineAngle in material shader
1296
1296
  if (
1297
- this.material.shaderSource.search(/varying\s+float\s+v_polylineAngle;/g) !==
1298
- -1
1297
+ this.material.shaderSource.search(/in\s+float\s+v_polylineAngle;/g) !== -1
1299
1298
  ) {
1300
1299
  defines.push("POLYLINE_DASH");
1301
1300
  }
@@ -1306,11 +1305,7 @@ PolylineBucket.prototype.updateShader = function (
1306
1305
 
1307
1306
  const fs = new ShaderSource({
1308
1307
  defines: defines,
1309
- sources: [
1310
- "varying vec4 v_pickColor;\n",
1311
- this.material.shaderSource,
1312
- PolylineFS,
1313
- ],
1308
+ sources: ["in vec4 v_pickColor;\n", this.material.shaderSource, PolylineFS],
1314
1309
  });
1315
1310
 
1316
1311
  const vsSource = batchTable.getVertexShaderCallback()(PolylineVS);
@@ -22,11 +22,11 @@ if (!FeatureDetection.isInternetExplorer()) {
22
22
  * @alias PolylineColorAppearance
23
23
  * @constructor
24
24
  *
25
- * @param {Object} [options] Object with the following properties:
26
- * @param {Boolean} [options.translucent=true] When <code>true</code>, the geometry is expected to appear translucent so {@link PolylineColorAppearance#renderState} has alpha blending enabled.
27
- * @param {String} [options.vertexShaderSource] Optional GLSL vertex shader source to override the default vertex shader.
28
- * @param {String} [options.fragmentShaderSource] Optional GLSL fragment shader source to override the default fragment shader.
29
- * @param {Object} [options.renderState] Optional render state to override the default render state.
25
+ * @param {object} [options] Object with the following properties:
26
+ * @param {boolean} [options.translucent=true] When <code>true</code>, the geometry is expected to appear translucent so {@link PolylineColorAppearance#renderState} has alpha blending enabled.
27
+ * @param {string} [options.vertexShaderSource] Optional GLSL vertex shader source to override the default vertex shader.
28
+ * @param {string} [options.fragmentShaderSource] Optional GLSL fragment shader source to override the default fragment shader.
29
+ * @param {object} [options.renderState] Optional render state to override the default render state.
30
30
  *
31
31
  * @example
32
32
  * // A solid white line segment
@@ -70,7 +70,7 @@ function PolylineColorAppearance(options) {
70
70
  * When <code>true</code>, the geometry is expected to appear translucent so
71
71
  * {@link PolylineColorAppearance#renderState} has alpha blending enabled.
72
72
  *
73
- * @type {Boolean}
73
+ * @type {boolean}
74
74
  *
75
75
  * @default true
76
76
  */
@@ -102,7 +102,7 @@ Object.defineProperties(PolylineColorAppearance.prototype, {
102
102
  *
103
103
  * @memberof PolylineColorAppearance.prototype
104
104
  *
105
- * @type {String}
105
+ * @type {string}
106
106
  * @readonly
107
107
  */
108
108
  vertexShaderSource: {
@@ -116,7 +116,7 @@ Object.defineProperties(PolylineColorAppearance.prototype, {
116
116
  *
117
117
  * @memberof PolylineColorAppearance.prototype
118
118
  *
119
- * @type {String}
119
+ * @type {string}
120
120
  * @readonly
121
121
  */
122
122
  fragmentShaderSource: {
@@ -134,7 +134,7 @@ Object.defineProperties(PolylineColorAppearance.prototype, {
134
134
  *
135
135
  * @memberof PolylineColorAppearance.prototype
136
136
  *
137
- * @type {Object}
137
+ * @type {object}
138
138
  * @readonly
139
139
  */
140
140
  renderState: {
@@ -150,7 +150,7 @@ Object.defineProperties(PolylineColorAppearance.prototype, {
150
150
  *
151
151
  * @memberof PolylineColorAppearance.prototype
152
152
  *
153
- * @type {Boolean}
153
+ * @type {boolean}
154
154
  * @readonly
155
155
  *
156
156
  * @default false
@@ -195,7 +195,7 @@ PolylineColorAppearance.VERTEX_FORMAT = VertexFormat.POSITION_ONLY;
195
195
  *
196
196
  * @function
197
197
  *
198
- * @returns {String} The full GLSL fragment shader source.
198
+ * @returns {string} The full GLSL fragment shader source.
199
199
  */
200
200
  PolylineColorAppearance.prototype.getFragmentShaderSource =
201
201
  Appearance.prototype.getFragmentShaderSource;
@@ -205,7 +205,7 @@ PolylineColorAppearance.prototype.getFragmentShaderSource =
205
205
  *
206
206
  * @function
207
207
  *
208
- * @returns {Boolean} <code>true</code> if the appearance is translucent.
208
+ * @returns {boolean} <code>true</code> if the appearance is translucent.
209
209
  */
210
210
  PolylineColorAppearance.prototype.isTranslucent =
211
211
  Appearance.prototype.isTranslucent;
@@ -217,7 +217,7 @@ PolylineColorAppearance.prototype.isTranslucent =
217
217
  *
218
218
  * @function
219
219
  *
220
- * @returns {Object} The render state.
220
+ * @returns {object} The render state.
221
221
  */
222
222
  PolylineColorAppearance.prototype.getRenderState =
223
223
  Appearance.prototype.getRenderState;
@@ -21,12 +21,12 @@ if (!FeatureDetection.isInternetExplorer()) {
21
21
  * @alias PolylineMaterialAppearance
22
22
  * @constructor
23
23
  *
24
- * @param {Object} [options] Object with the following properties:
25
- * @param {Boolean} [options.translucent=true] When <code>true</code>, the geometry is expected to appear translucent so {@link PolylineMaterialAppearance#renderState} has alpha blending enabled.
24
+ * @param {object} [options] Object with the following properties:
25
+ * @param {boolean} [options.translucent=true] When <code>true</code>, the geometry is expected to appear translucent so {@link PolylineMaterialAppearance#renderState} has alpha blending enabled.
26
26
  * @param {Material} [options.material=Material.ColorType] The material used to determine the fragment color.
27
- * @param {String} [options.vertexShaderSource] Optional GLSL vertex shader source to override the default vertex shader.
28
- * @param {String} [options.fragmentShaderSource] Optional GLSL fragment shader source to override the default fragment shader.
29
- * @param {Object} [options.renderState] Optional render state to override the default render state.
27
+ * @param {string} [options.vertexShaderSource] Optional GLSL vertex shader source to override the default vertex shader.
28
+ * @param {string} [options.fragmentShaderSource] Optional GLSL fragment shader source to override the default fragment shader.
29
+ * @param {object} [options.renderState] Optional render state to override the default render state.
30
30
  *
31
31
  * @see {@link https://github.com/CesiumGS/cesium/wiki/Fabric|Fabric}
32
32
  *
@@ -72,7 +72,7 @@ function PolylineMaterialAppearance(options) {
72
72
  * When <code>true</code>, the geometry is expected to appear translucent so
73
73
  * {@link PolylineMaterialAppearance#renderState} has alpha blending enabled.
74
74
  *
75
- * @type {Boolean}
75
+ * @type {boolean}
76
76
  *
77
77
  * @default true
78
78
  */
@@ -104,16 +104,15 @@ Object.defineProperties(PolylineMaterialAppearance.prototype, {
104
104
  *
105
105
  * @memberof PolylineMaterialAppearance.prototype
106
106
  *
107
- * @type {String}
107
+ * @type {string}
108
108
  * @readonly
109
109
  */
110
110
  vertexShaderSource: {
111
111
  get: function () {
112
112
  let vs = this._vertexShaderSource;
113
113
  if (
114
- this.material.shaderSource.search(
115
- /varying\s+float\s+v_polylineAngle;/g
116
- ) !== -1
114
+ this.material.shaderSource.search(/in\s+float\s+v_polylineAngle;/g) !==
115
+ -1
117
116
  ) {
118
117
  vs = `#define POLYLINE_DASH\n${vs}`;
119
118
  }
@@ -126,7 +125,7 @@ Object.defineProperties(PolylineMaterialAppearance.prototype, {
126
125
  *
127
126
  * @memberof PolylineMaterialAppearance.prototype
128
127
  *
129
- * @type {String}
128
+ * @type {string}
130
129
  * @readonly
131
130
  */
132
131
  fragmentShaderSource: {
@@ -145,7 +144,7 @@ Object.defineProperties(PolylineMaterialAppearance.prototype, {
145
144
  *
146
145
  * @memberof PolylineMaterialAppearance.prototype
147
146
  *
148
- * @type {Object}
147
+ * @type {object}
149
148
  * @readonly
150
149
  */
151
150
  renderState: {
@@ -161,7 +160,7 @@ Object.defineProperties(PolylineMaterialAppearance.prototype, {
161
160
  *
162
161
  * @memberof PolylineMaterialAppearance.prototype
163
162
  *
164
- * @type {Boolean}
163
+ * @type {boolean}
165
164
  * @readonly
166
165
  *
167
166
  * @default false
@@ -207,7 +206,7 @@ PolylineMaterialAppearance.VERTEX_FORMAT = VertexFormat.POSITION_AND_ST;
207
206
  *
208
207
  * @function
209
208
  *
210
- * @returns {String} The full GLSL fragment shader source.
209
+ * @returns {string} The full GLSL fragment shader source.
211
210
  */
212
211
  PolylineMaterialAppearance.prototype.getFragmentShaderSource =
213
212
  Appearance.prototype.getFragmentShaderSource;
@@ -217,7 +216,7 @@ PolylineMaterialAppearance.prototype.getFragmentShaderSource =
217
216
  *
218
217
  * @function
219
218
  *
220
- * @returns {Boolean} <code>true</code> if the appearance is translucent.
219
+ * @returns {boolean} <code>true</code> if the appearance is translucent.
221
220
  */
222
221
  PolylineMaterialAppearance.prototype.isTranslucent =
223
222
  Appearance.prototype.isTranslucent;
@@ -229,7 +228,7 @@ PolylineMaterialAppearance.prototype.isTranslucent =
229
228
  *
230
229
  * @function
231
230
  *
232
- * @returns {Object} The render state.
231
+ * @returns {object} The render state.
233
232
  */
234
233
  PolylineMaterialAppearance.prototype.getRenderState =
235
234
  Appearance.prototype.getRenderState;