@cesium/engine 1.1.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{ArcType-ce2e50ab.js → ArcType-2d9abbbc.js} +4 -4
- package/Build/Workers/{AttributeCompression-b646d393.js → AttributeCompression-8a5a065e.js} +24 -24
- package/Build/Workers/{AxisAlignedBoundingBox-a4321399.js → AxisAlignedBoundingBox-a6f9f0e5.js} +3 -3
- package/Build/Workers/{BoundingRectangle-80d8801f.js → BoundingRectangle-b0a68595.js} +18 -18
- package/Build/Workers/{BoxGeometry-33c10a4f.js → BoxGeometry-baedd794.js} +9 -9
- package/Build/Workers/{Check-666ab1a0.js → Check-6ede7e26.js} +22 -22
- package/Build/Workers/{Color-1bf9a6e0.js → Color-f85df1be.js} +59 -59
- package/Build/Workers/{ComponentDatatype-f7b11d02.js → ComponentDatatype-cf1fa08e.js} +16 -16
- package/Build/Workers/{CoplanarPolygonGeometryLibrary-5c5b981b.js → CoplanarPolygonGeometryLibrary-30516950.js} +1 -1
- package/Build/Workers/{CorridorGeometryLibrary-7cbae7a0.js → CorridorGeometryLibrary-5d5d3b3a.js} +1 -1
- package/Build/Workers/{CylinderGeometry-42740df0.js → CylinderGeometry-d899ae26.js} +12 -12
- package/Build/Workers/{CylinderGeometryLibrary-372c07d8.js → CylinderGeometryLibrary-135b0858.js} +1 -1
- package/Build/Workers/{EllipseGeometry-49a3ac21.js → EllipseGeometry-a49f8449.js} +20 -20
- package/Build/Workers/{EllipseGeometryLibrary-b891b2f8.js → EllipseGeometryLibrary-cba7edde.js} +1 -1
- package/Build/Workers/{EllipseOutlineGeometry-fbd72e07.js → EllipseOutlineGeometry-8095c8cb.js} +15 -15
- package/Build/Workers/{EllipsoidGeodesic-98c62a56.js → EllipsoidGeodesic-dcff5cbd.js} +6 -6
- package/Build/Workers/{EllipsoidGeometry-a351dba8.js → EllipsoidGeometry-ed93f571.js} +14 -14
- package/Build/Workers/{EllipsoidOutlineGeometry-3e8779bf.js → EllipsoidOutlineGeometry-e4854854.js} +15 -15
- package/Build/Workers/{EllipsoidRhumbLine-19756602.js → EllipsoidRhumbLine-b672d507.js} +9 -9
- package/Build/Workers/{EllipsoidTangentPlane-cfb50678.js → EllipsoidTangentPlane-7ae1aa9a.js} +1 -1
- package/Build/Workers/{EncodedCartesian3-81f70735.js → EncodedCartesian3-e8bbca36.js} +6 -6
- package/Build/Workers/{FrustumGeometry-c5754412.js → FrustumGeometry-b62db3e3.js} +108 -108
- package/Build/Workers/{GeometryAttribute-0bfd05e8.js → GeometryAttribute-780af4fa.js} +20 -20
- package/Build/Workers/{GeometryAttributes-f06a2792.js → GeometryAttributes-ad136444.js} +1 -1
- package/Build/Workers/{GeometryInstance-451dc1cd.js → GeometryInstance-3fb607b7.js} +6 -6
- package/Build/Workers/{GeometryPipeline-0166905d.js → GeometryPipeline-36b61c99.js} +22 -22
- package/Build/Workers/{IndexDatatype-a55ceaa1.js → IndexDatatype-b8f3e09d.js} +13 -13
- package/Build/Workers/{IntersectionTests-a93d3de9.js → IntersectionTests-e889fcf0.js} +37 -37
- package/Build/Workers/{Math-2dbd6b93.js → Math-dad82b4d.js} +137 -137
- package/Build/Workers/{Matrix2-13178034.js → Matrix2-1e403d0e.js} +256 -256
- package/Build/Workers/{Matrix3-315394f6.js → Matrix3-fa806b97.js} +150 -150
- package/Build/Workers/{OrientedBoundingBox-b450cb61.js → OrientedBoundingBox-43478ac8.js} +15 -15
- package/Build/Workers/{Plane-900aa728.js → Plane-c27e1ac6.js} +5 -5
- package/Build/Workers/{PolygonGeometryLibrary-f918ac26.js → PolygonGeometryLibrary-38a98276.js} +6 -6
- package/Build/Workers/{PolygonPipeline-f59a8f0a.js → PolygonPipeline-d31ff61c.js} +14 -14
- package/Build/Workers/{PolylinePipeline-d8e6bd9b.js → PolylinePipeline-30e4cec9.js} +16 -16
- package/Build/Workers/{PolylineVolumeGeometryLibrary-125d2edf.js → PolylineVolumeGeometryLibrary-90551d26.js} +7 -7
- package/Build/Workers/{PrimitivePipeline-0d7b5ed4.js → PrimitivePipeline-558d9cb0.js} +6 -6
- package/Build/Workers/{RectangleGeometryLibrary-0768db63.js → RectangleGeometryLibrary-815c68df.js} +1 -1
- package/Build/Workers/{RuntimeError-06c93819.js → RuntimeError-ef395448.js} +5 -5
- package/Build/Workers/{TerrainEncoding-06470d7f.js → TerrainEncoding-341ead52.js} +30 -30
- package/Build/Workers/{Transforms-26539bce.js → Transforms-9e9df299.js} +541 -524
- package/Build/Workers/{VertexFormat-6b480673.js → VertexFormat-030f11ff.js} +14 -14
- package/Build/Workers/{WallGeometryLibrary-6167b0fc.js → WallGeometryLibrary-ccf90976.js} +1 -1
- package/Build/Workers/{WebGLConstants-a8cc3e8c.js → WebGLConstants-0b1ce7ba.js} +1 -1
- package/Build/Workers/{WebMercatorProjection-13a90d41.js → WebMercatorProjection-76a3fcc0.js} +6 -6
- package/Build/Workers/{arrayRemoveDuplicates-c2038105.js → arrayRemoveDuplicates-fac118a8.js} +5 -5
- package/Build/Workers/cesiumWorkerBootstrapper.js +70 -4
- package/Build/Workers/{combine-ca22a614.js → combine-d9581036.js} +5 -5
- package/Build/Workers/combineGeometry.js +1 -1
- package/Build/Workers/createBoxGeometry.js +1 -1
- package/Build/Workers/createBoxOutlineGeometry.js +9 -9
- package/Build/Workers/createCircleGeometry.js +13 -13
- package/Build/Workers/createCircleOutlineGeometry.js +13 -13
- package/Build/Workers/createCoplanarPolygonGeometry.js +11 -11
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +9 -9
- package/Build/Workers/createCorridorGeometry.js +14 -14
- package/Build/Workers/createCorridorOutlineGeometry.js +12 -12
- package/Build/Workers/createCylinderGeometry.js +1 -1
- package/Build/Workers/createCylinderOutlineGeometry.js +13 -13
- package/Build/Workers/createEllipseGeometry.js +1 -1
- package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
- package/Build/Workers/createEllipsoidGeometry.js +1 -1
- package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
- package/Build/Workers/createFrustumGeometry.js +1 -1
- package/Build/Workers/createFrustumOutlineGeometry.js +8 -8
- package/Build/Workers/createGeometry.js +1 -1
- package/Build/Workers/createGroundPolylineGeometry.js +33 -33
- package/Build/Workers/createPlaneGeometry.js +8 -8
- package/Build/Workers/createPlaneOutlineGeometry.js +6 -6
- package/Build/Workers/createPolygonGeometry.js +25 -25
- package/Build/Workers/createPolygonOutlineGeometry.js +17 -17
- package/Build/Workers/createPolylineGeometry.js +11 -11
- package/Build/Workers/createPolylineVolumeGeometry.js +9 -9
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +9 -9
- package/Build/Workers/createRectangleGeometry.js +16 -16
- package/Build/Workers/createRectangleOutlineGeometry.js +12 -12
- package/Build/Workers/createSimplePolylineGeometry.js +10 -10
- package/Build/Workers/createSphereGeometry.js +11 -11
- package/Build/Workers/createSphereOutlineGeometry.js +12 -12
- package/Build/Workers/createTaskProcessorWorker.js +2 -2
- package/Build/Workers/createVectorTileClampedPolylines.js +1 -1
- package/Build/Workers/createVectorTileGeometries.js +8 -8
- package/Build/Workers/createVectorTilePoints.js +1 -1
- package/Build/Workers/createVectorTilePolygons.js +1 -1
- package/Build/Workers/createVectorTilePolylines.js +1 -1
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
- package/Build/Workers/createVerticesFromHeightmap.js +23 -21
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +24 -24
- package/Build/Workers/createWallGeometry.js +14 -14
- package/Build/Workers/createWallOutlineGeometry.js +14 -14
- package/Build/Workers/decodeDraco.js +10 -2
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +15 -15
- package/Build/Workers/decodeI3S.js +1 -1
- package/Build/Workers/{defaultValue-0a909f67.js → defaultValue-fe22d8c0.js} +2 -2
- package/Build/Workers/package.js +1 -1
- package/Build/Workers/transcodeKTX2.js +46 -26
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +24 -24
- package/README.md +14 -16
- package/Source/Core/ApproximateTerrainHeights.js +3 -3
- package/Source/Core/ArcGISTiledElevationTerrainProvider.js +20 -20
- package/Source/Core/ArcType.js +4 -4
- package/Source/Core/ArticulationStageType.js +1 -1
- package/Source/Core/AssociativeArray.js +7 -7
- package/Source/Core/AttributeCompression.js +12 -12
- package/Source/Core/AxisAlignedBoundingBox.js +2 -2
- package/Source/Core/BingMapsGeocoderService.js +6 -6
- package/Source/Core/BoundingRectangle.js +17 -17
- package/Source/Core/BoundingSphere.js +25 -25
- package/Source/Core/BoxGeometry.js +8 -8
- package/Source/Core/BoxOutlineGeometry.js +8 -8
- package/Source/Core/Cartesian2.js +38 -38
- package/Source/Core/Cartesian3.js +50 -50
- package/Source/Core/Cartesian4.js +44 -44
- package/Source/Core/Cartographic.js +19 -19
- package/Source/Core/CartographicGeocoderService.js +1 -1
- package/Source/Core/CatmullRomSpline.js +10 -10
- package/Source/Core/CesiumTerrainProvider.js +33 -33
- package/Source/Core/Check.js +17 -17
- package/Source/Core/CircleGeometry.js +12 -12
- package/Source/Core/CircleOutlineGeometry.js +12 -12
- package/Source/Core/Clock.js +7 -7
- package/Source/Core/ClockRange.js +4 -4
- package/Source/Core/ClockStep.js +4 -4
- package/Source/Core/Color.js +58 -58
- package/Source/Core/ColorGeometryInstanceAttribute.js +7 -7
- package/Source/Core/ComponentDatatype.js +15 -15
- package/Source/Core/CompressedTextureBuffer.js +7 -7
- package/Source/Core/ConstantSpline.js +9 -9
- package/Source/Core/CoplanarPolygonGeometry.js +10 -10
- package/Source/Core/CoplanarPolygonOutlineGeometry.js +8 -8
- package/Source/Core/CornerType.js +4 -4
- package/Source/Core/CorridorGeometry.js +13 -13
- package/Source/Core/CorridorOutlineGeometry.js +11 -11
- package/Source/Core/Credit.js +7 -7
- package/Source/Core/CubicRealPolynomial.js +10 -10
- package/Source/Core/CullingVolume.js +7 -7
- package/Source/Core/CustomHeightmapTerrainProvider.js +28 -28
- package/Source/Core/CylinderGeometry.js +11 -11
- package/Source/Core/CylinderOutlineGeometry.js +12 -12
- package/Source/Core/DefaultProxy.js +3 -3
- package/Source/Core/DeveloperError.js +4 -4
- package/Source/Core/DistanceDisplayCondition.js +12 -12
- package/Source/Core/DistanceDisplayConditionGeometryInstanceAttribute.js +5 -5
- package/Source/Core/DoubleEndedPriorityQueue.js +5 -5
- package/Source/Core/EarthOrientationParameters.js +6 -6
- package/Source/Core/EarthOrientationParametersSample.js +10 -10
- package/Source/Core/EasingFunction.js +2 -2
- package/Source/Core/EllipseGeometry.js +19 -19
- package/Source/Core/EllipseOutlineGeometry.js +14 -14
- package/Source/Core/Ellipsoid.js +20 -20
- package/Source/Core/EllipsoidGeodesic.js +5 -5
- package/Source/Core/EllipsoidGeometry.js +13 -13
- package/Source/Core/EllipsoidOutlineGeometry.js +14 -14
- package/Source/Core/EllipsoidRhumbLine.js +8 -8
- package/Source/Core/EllipsoidTerrainProvider.js +18 -18
- package/Source/Core/EllipsoidalOccluder.js +9 -9
- package/Source/Core/EncodedCartesian3.js +5 -5
- package/Source/Core/Event.js +4 -4
- package/Source/Core/EventHelper.js +1 -1
- package/Source/Core/ExtrapolationType.js +4 -4
- package/Source/Core/FeatureDetection.js +26 -8
- package/Source/Core/FrustumGeometry.js +7 -7
- package/Source/Core/FrustumOutlineGeometry.js +7 -7
- package/Source/Core/Fullscreen.js +8 -8
- package/Source/Core/GeocodeType.js +3 -3
- package/Source/Core/GeocoderService.js +3 -3
- package/Source/Core/GeographicTilingScheme.js +16 -16
- package/Source/Core/Geometry.js +5 -5
- package/Source/Core/GeometryAttribute.js +6 -6
- package/Source/Core/GeometryInstance.js +5 -5
- package/Source/Core/GeometryInstanceAttribute.js +7 -7
- package/Source/Core/GeometryPipeline.js +11 -11
- package/Source/Core/GoogleEarthEnterpriseMetadata.js +22 -22
- package/Source/Core/GoogleEarthEnterpriseTerrainData.js +29 -29
- package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +21 -21
- package/Source/Core/GoogleEarthEnterpriseTileInformation.js +14 -14
- package/Source/Core/GregorianDate.js +16 -16
- package/Source/Core/GroundPolylineGeometry.js +13 -13
- package/Source/Core/HeadingPitchRange.js +6 -6
- package/Source/Core/HeadingPitchRoll.js +18 -18
- package/Source/Core/Heap.js +7 -7
- package/Source/Core/HeightmapEncoding.js +3 -3
- package/Source/Core/HeightmapTerrainData.js +44 -44
- package/Source/Core/HeightmapTessellator.js +16 -16
- package/Source/Core/HermitePolynomialApproximation.js +17 -17
- package/Source/Core/HermiteSpline.js +17 -17
- package/Source/Core/HilbertOrder.js +7 -7
- package/Source/Core/Iau2006XysData.js +13 -13
- package/Source/Core/Iau2006XysSample.js +6 -6
- package/Source/Core/IauOrientationParameters.js +4 -4
- package/Source/Core/IndexDatatype.js +12 -12
- package/Source/Core/InterpolationAlgorithm.js +17 -17
- package/Source/Core/InterpolationType.js +1 -1
- package/Source/Core/Intersect.js +4 -4
- package/Source/Core/IntersectionTests.js +5 -5
- package/Source/Core/Intersections2D.js +23 -23
- package/Source/Core/Interval.js +4 -4
- package/Source/Core/Ion.js +3 -4
- package/Source/Core/IonGeocoderService.js +4 -4
- package/Source/Core/IonResource.js +6 -6
- package/Source/Core/JulianDate.js +27 -27
- package/Source/Core/KeyboardEventModifier.js +4 -4
- package/Source/Core/LagrangePolynomialApproximation.js +8 -8
- package/Source/Core/LeapSecond.js +2 -2
- package/Source/Core/LinearApproximation.js +8 -8
- package/Source/Core/LinearSpline.js +13 -13
- package/Source/Core/ManagedArray.js +8 -8
- package/Source/Core/Math.js +136 -136
- package/Source/Core/Matrix2.js +44 -44
- package/Source/Core/Matrix3.js +59 -59
- package/Source/Core/Matrix4.js +91 -91
- package/Source/Core/MorphWeightSpline.js +14 -14
- package/Source/Core/MortonOrder.js +21 -21
- package/Source/Core/NearFarScalar.js +16 -16
- package/Source/Core/Occluder.js +5 -5
- package/Source/Core/OffsetGeometryInstanceAttribute.js +5 -5
- package/Source/Core/OpenCageGeocoderService.js +18 -18
- package/Source/Core/OrientedBoundingBox.js +14 -14
- package/Source/Core/OrthographicFrustum.js +23 -23
- package/Source/Core/OrthographicOffCenterFrustum.js +21 -21
- package/Source/Core/Packable.js +7 -7
- package/Source/Core/PackableForInterpolation.js +11 -11
- package/Source/Core/PeliasGeocoderService.js +2 -2
- package/Source/Core/PerspectiveFrustum.js +28 -28
- package/Source/Core/PerspectiveOffCenterFrustum.js +21 -21
- package/Source/Core/PinBuilder.js +9 -9
- package/Source/Core/PixelFormat.js +43 -23
- package/Source/Core/Plane.js +4 -4
- package/Source/Core/PlaneGeometry.js +7 -7
- package/Source/Core/PlaneOutlineGeometry.js +5 -5
- package/Source/Core/PolygonGeometry.js +24 -24
- package/Source/Core/PolygonGeometryLibrary.js +4 -4
- package/Source/Core/PolygonOutlineGeometry.js +16 -16
- package/Source/Core/PolygonPipeline.js +10 -10
- package/Source/Core/PolylineGeometry.js +10 -10
- package/Source/Core/PolylinePipeline.js +15 -15
- package/Source/Core/PolylineVolumeGeometry.js +8 -8
- package/Source/Core/PolylineVolumeOutlineGeometry.js +8 -8
- package/Source/Core/PrimitiveType.js +8 -8
- package/Source/Core/Proxy.js +2 -2
- package/Source/Core/QuadraticRealPolynomial.js +8 -8
- package/Source/Core/QuantizedMeshTerrainData.js +37 -37
- package/Source/Core/QuarticRealPolynomial.js +12 -12
- package/Source/Core/Quaternion.js +42 -42
- package/Source/Core/QuaternionSpline.js +10 -10
- package/Source/Core/Queue.js +2 -2
- package/Source/Core/Ray.js +1 -1
- package/Source/Core/Rectangle.js +38 -38
- package/Source/Core/RectangleCollisionChecker.js +3 -3
- package/Source/Core/RectangleGeometry.js +15 -15
- package/Source/Core/RectangleOutlineGeometry.js +11 -11
- package/Source/Core/ReferenceFrame.js +3 -3
- package/Source/Core/Request.js +13 -13
- package/Source/Core/RequestErrorEvent.js +7 -7
- package/Source/Core/RequestScheduler.js +14 -14
- package/Source/Core/RequestState.js +7 -7
- package/Source/Core/RequestType.js +5 -5
- package/Source/Core/Resource.js +223 -223
- package/Source/Core/RuntimeError.js +4 -4
- package/Source/Core/S2Cell.js +15 -15
- package/Source/Core/ScreenSpaceEventHandler.js +7 -7
- package/Source/Core/ScreenSpaceEventType.js +16 -16
- package/Source/Core/ShowGeometryInstanceAttribute.js +4 -4
- package/Source/Core/SimplePolylineGeometry.js +9 -9
- package/Source/Core/SphereGeometry.js +10 -10
- package/Source/Core/SphereOutlineGeometry.js +11 -11
- package/Source/Core/Spherical.js +13 -13
- package/Source/Core/Spline.js +14 -14
- package/Source/Core/SteppedSpline.js +14 -14
- package/Source/Core/TaskProcessor.js +10 -10
- package/Source/Core/TerrainData.js +25 -25
- package/Source/Core/TerrainEncoding.js +14 -14
- package/Source/Core/TerrainExaggeration.js +3 -3
- package/Source/Core/TerrainMesh.js +18 -18
- package/Source/Core/TerrainProvider.js +23 -23
- package/Source/Core/TerrainQuantization.js +3 -3
- package/Source/Core/TileAvailability.js +16 -16
- package/Source/Core/TileProviderError.js +15 -15
- package/Source/Core/TilingScheme.js +13 -13
- package/Source/Core/TimeConstants.js +10 -10
- package/Source/Core/TimeInterval.js +23 -23
- package/Source/Core/TimeIntervalCollection.js +39 -39
- package/Source/Core/TimeStandard.js +3 -3
- package/Source/Core/Tipsify.js +10 -10
- package/Source/Core/Transforms.js +2 -2
- package/Source/Core/TranslationRotationScale.js +1 -1
- package/Source/Core/TridiagonalSystemSolver.js +3 -3
- package/Source/Core/TrustedServers.js +5 -5
- package/Source/Core/VRTheWorldTerrainProvider.js +20 -20
- package/Source/Core/VertexFormat.js +13 -13
- package/Source/Core/VideoSynchronizer.js +4 -4
- package/Source/Core/Visibility.js +4 -4
- package/Source/Core/VulkanConstants.js +1 -1
- package/Source/Core/WallGeometry.js +13 -13
- package/Source/Core/WallOutlineGeometry.js +13 -13
- package/Source/Core/WebGLConstants.js +1 -1
- package/Source/Core/WebMercatorProjection.js +5 -5
- package/Source/Core/WebMercatorTilingScheme.js +16 -16
- package/Source/Core/WindingOrder.js +3 -3
- package/Source/Core/WireframeIndexGenerator.js +3 -3
- package/Source/Core/arrayRemoveDuplicates.js +4 -4
- package/Source/Core/binarySearch.js +2 -2
- package/Source/Core/buildModuleUrl.js +4 -4
- package/Source/Core/clone.js +3 -3
- package/Source/Core/combine.js +4 -4
- package/Source/Core/createGuid.js +1 -1
- package/Source/Core/createWorldTerrain.js +3 -3
- package/Source/Core/defaultValue.js +1 -1
- package/Source/Core/defer.js +1 -1
- package/Source/Core/defined.js +1 -1
- package/Source/Core/deprecationWarning.js +2 -2
- package/Source/Core/destroyObject.js +2 -2
- package/Source/Core/formatError.js +1 -1
- package/Source/Core/getAbsoluteUri.js +3 -3
- package/Source/Core/getBaseUri.js +3 -3
- package/Source/Core/getExtensionFromUri.js +2 -2
- package/Source/Core/getFilenameFromUri.js +2 -2
- package/Source/Core/getImageFromTypedArray.js +2 -2
- package/Source/Core/getImagePixels.js +4 -3
- package/Source/Core/getJsonFromTypedArray.js +3 -3
- package/Source/Core/getStringFromTypedArray.js +3 -3
- package/Source/Core/getTimestamp.js +1 -1
- package/Source/Core/isBlobUri.js +2 -2
- package/Source/Core/isDataUri.js +2 -2
- package/Source/Core/isLeapYear.js +2 -2
- package/Source/Core/loadKTX2.js +8 -8
- package/Source/Core/mergeSort.js +1 -1
- package/Source/Core/objectToQuery.js +2 -2
- package/Source/Core/oneTimeWarning.js +2 -2
- package/Source/Core/parseResponseHeaders.js +2 -2
- package/Source/Core/pointInsideTriangle.js +1 -1
- package/Source/Core/queryToObject.js +2 -2
- package/Source/Core/sampleTerrain.js +12 -7
- package/Source/Core/sampleTerrainMostDetailed.js +1 -1
- package/Source/Core/scaleToGeodeticSurface.js +1 -1
- package/Source/Core/subdivideArray.js +1 -1
- package/Source/Core/writeTextToCanvas.js +10 -9
- package/Source/DataSources/BillboardGraphics.js +1 -1
- package/Source/DataSources/BillboardVisualizer.js +2 -2
- package/Source/DataSources/BoundingSphereState.js +1 -1
- package/Source/DataSources/BoxGraphics.js +1 -1
- package/Source/DataSources/CallbackProperty.js +8 -8
- package/Source/DataSources/Cesium3DTilesetGraphics.js +1 -1
- package/Source/DataSources/Cesium3DTilesetVisualizer.js +2 -2
- package/Source/DataSources/CheckerboardMaterialProperty.js +6 -6
- package/Source/DataSources/ColorMaterialProperty.js +5 -5
- package/Source/DataSources/CompositeEntityCollection.js +8 -8
- package/Source/DataSources/CompositeMaterialProperty.js +5 -5
- package/Source/DataSources/CompositePositionProperty.js +2 -2
- package/Source/DataSources/CompositeProperty.js +4 -4
- package/Source/DataSources/ConstantPositionProperty.js +4 -4
- package/Source/DataSources/ConstantProperty.js +5 -5
- package/Source/DataSources/CorridorGraphics.js +1 -1
- package/Source/DataSources/CustomDataSource.js +5 -5
- package/Source/DataSources/CylinderGraphics.js +1 -1
- package/Source/DataSources/CzmlDataSource.js +26 -26
- package/Source/DataSources/DataSource.js +4 -4
- package/Source/DataSources/DataSourceClock.js +2 -2
- package/Source/DataSources/DataSourceCollection.js +11 -11
- package/Source/DataSources/DataSourceDisplay.js +5 -5
- package/Source/DataSources/DynamicGeometryUpdater.js +1 -1
- package/Source/DataSources/EllipseGraphics.js +1 -1
- package/Source/DataSources/EllipsoidGeometryUpdater.js +2 -2
- package/Source/DataSources/EllipsoidGraphics.js +1 -1
- package/Source/DataSources/Entity.js +14 -14
- package/Source/DataSources/EntityCluster.js +16 -16
- package/Source/DataSources/EntityCollection.js +8 -8
- package/Source/DataSources/GeoJsonDataSource.js +27 -27
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- package/Source/Scene/parseBoundingVolumeSemantics.js +7 -7
- package/Source/Scene/parseFeatureMetadataLegacy.js +4 -4
- package/Source/Scene/parseStructuralMetadata.js +4 -4
- package/Source/Scene/preprocess3DTileContent.js +2 -2
- package/Source/Scene/processVoxelProperties.js +9 -8
- package/Source/Shaders/AdjustTranslucentFS.glsl +9 -6
- package/Source/Shaders/AdjustTranslucentFS.js +9 -6
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.glsl +7 -7
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +7 -7
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.glsl +12 -12
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +12 -12
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.glsl +4 -4
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +4 -4
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl +6 -6
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +6 -6
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.glsl +5 -5
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +5 -5
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl +7 -7
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +7 -7
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.glsl +4 -4
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +4 -4
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.glsl +8 -8
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +8 -8
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.glsl +2 -2
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +2 -2
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.glsl +5 -5
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +5 -5
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.glsl +10 -10
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +10 -10
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.glsl +12 -12
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +12 -12
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.glsl +5 -5
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +5 -5
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.glsl +8 -8
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +8 -8
- package/Source/Shaders/BillboardCollectionFS.glsl +15 -15
- package/Source/Shaders/BillboardCollectionFS.js +15 -15
- package/Source/Shaders/BillboardCollectionVS.glsl +23 -23
- package/Source/Shaders/BillboardCollectionVS.js +23 -23
- package/Source/Shaders/BrdfLutGeneratorFS.glsl +2 -2
- package/Source/Shaders/BrdfLutGeneratorFS.js +2 -2
- package/Source/Shaders/Builtin/CzmBuiltins.js +2 -0
- package/Source/Shaders/Builtin/Functions/depthClamp.glsl +3 -3
- package/Source/Shaders/Builtin/Functions/depthClamp.js +3 -3
- package/Source/Shaders/Builtin/Functions/getWaterNoise.glsl +4 -4
- package/Source/Shaders/Builtin/Functions/getWaterNoise.js +4 -4
- package/Source/Shaders/Builtin/Functions/phong.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/phong.js +1 -1
- package/Source/Shaders/Builtin/Functions/readDepth.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/readDepth.js +1 -1
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.glsl +5 -5
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.js +5 -5
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.glsl +3 -3
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +3 -3
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +1 -1
- package/Source/Shaders/Builtin/Functions/textureCube.glsl +17 -0
- package/Source/Shaders/Builtin/Functions/textureCube.js +18 -0
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +2 -2
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +2 -2
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.glsl +2 -2
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +2 -2
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.glsl +5 -8
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +5 -8
- package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +6 -6
- package/Source/Shaders/Builtin/Functions/writeLogDepth.js +6 -6
- package/Source/Shaders/CloudCollectionFS.glsl +18 -18
- package/Source/Shaders/CloudCollectionFS.js +18 -18
- package/Source/Shaders/CloudCollectionVS.glsl +11 -11
- package/Source/Shaders/CloudCollectionVS.js +11 -11
- package/Source/Shaders/CloudNoiseFS.glsl +5 -5
- package/Source/Shaders/CloudNoiseFS.js +5 -5
- package/Source/Shaders/CloudNoiseVS.glsl +2 -2
- package/Source/Shaders/CloudNoiseVS.js +2 -2
- package/Source/Shaders/CompareAndPackTranslucentDepth.glsl +4 -4
- package/Source/Shaders/CompareAndPackTranslucentDepth.js +4 -4
- package/Source/Shaders/CompositeOITFS.glsl +6 -6
- package/Source/Shaders/CompositeOITFS.js +6 -6
- package/Source/Shaders/DepthPlaneFS.glsl +2 -2
- package/Source/Shaders/DepthPlaneFS.js +2 -2
- package/Source/Shaders/DepthPlaneVS.glsl +2 -2
- package/Source/Shaders/DepthPlaneVS.js +2 -2
- package/Source/Shaders/EllipsoidFS.glsl +5 -13
- package/Source/Shaders/EllipsoidFS.js +6 -14
- package/Source/Shaders/EllipsoidVS.glsl +2 -2
- package/Source/Shaders/EllipsoidVS.js +2 -2
- package/Source/Shaders/FXAA3_11.glsl +4 -4
- package/Source/Shaders/FXAA3_11.js +4 -4
- package/Source/Shaders/GlobeFS.glsl +15 -15
- package/Source/Shaders/GlobeFS.js +15 -15
- package/Source/Shaders/GlobeVS.glsl +17 -17
- package/Source/Shaders/GlobeVS.js +17 -17
- package/Source/Shaders/Materials/AspectRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/AspectRampMaterial.js +1 -1
- package/Source/Shaders/Materials/BumpMapMaterial.glsl +3 -3
- package/Source/Shaders/Materials/BumpMapMaterial.js +3 -3
- package/Source/Shaders/Materials/ElevationBandMaterial.glsl +3 -3
- package/Source/Shaders/Materials/ElevationBandMaterial.js +3 -3
- package/Source/Shaders/Materials/ElevationContourMaterial.glsl +2 -1
- package/Source/Shaders/Materials/ElevationContourMaterial.js +2 -1
- package/Source/Shaders/Materials/ElevationRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/ElevationRampMaterial.js +1 -1
- package/Source/Shaders/Materials/GridMaterial.glsl +3 -2
- package/Source/Shaders/Materials/GridMaterial.js +3 -2
- package/Source/Shaders/Materials/NormalMapMaterial.glsl +1 -1
- package/Source/Shaders/Materials/NormalMapMaterial.js +1 -1
- package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +3 -2
- package/Source/Shaders/Materials/PolylineArrowMaterial.js +3 -2
- package/Source/Shaders/Materials/PolylineDashMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineDashMaterial.js +1 -1
- package/Source/Shaders/Materials/PolylineOutlineMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineOutlineMaterial.js +1 -1
- package/Source/Shaders/Materials/SlopeRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/SlopeRampMaterial.js +1 -1
- package/Source/Shaders/Materials/Water.glsl +1 -1
- package/Source/Shaders/Materials/Water.js +1 -1
- package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +3 -3
- package/Source/Shaders/Model/ImageBasedLightingStageFS.js +3 -3
- package/Source/Shaders/Model/MaterialStageFS.glsl +10 -10
- package/Source/Shaders/Model/MaterialStageFS.js +10 -10
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.glsl +3 -3
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +3 -3
- package/Source/Shaders/Model/ModelFS.glsl +1 -1
- package/Source/Shaders/Model/ModelFS.js +1 -1
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.glsl +3 -3
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +3 -3
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.glsl +1 -1
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +1 -1
- package/Source/Shaders/OctahedralProjectionAtlasFS.glsl +8 -8
- package/Source/Shaders/OctahedralProjectionAtlasFS.js +8 -8
- package/Source/Shaders/OctahedralProjectionFS.glsl +4 -4
- package/Source/Shaders/OctahedralProjectionFS.js +4 -4
- package/Source/Shaders/OctahedralProjectionVS.glsl +3 -3
- package/Source/Shaders/OctahedralProjectionVS.js +3 -3
- package/Source/Shaders/PointPrimitiveCollectionFS.glsl +6 -6
- package/Source/Shaders/PointPrimitiveCollectionFS.js +6 -6
- package/Source/Shaders/PointPrimitiveCollectionVS.glsl +12 -12
- package/Source/Shaders/PointPrimitiveCollectionVS.js +12 -12
- package/Source/Shaders/PolylineFS.glsl +3 -3
- package/Source/Shaders/PolylineFS.js +3 -3
- package/Source/Shaders/PolylineShadowVolumeFS.glsl +12 -16
- package/Source/Shaders/PolylineShadowVolumeFS.js +12 -16
- package/Source/Shaders/PolylineShadowVolumeMorphFS.glsl +8 -8
- package/Source/Shaders/PolylineShadowVolumeMorphFS.js +8 -8
- package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +20 -20
- package/Source/Shaders/PolylineShadowVolumeMorphVS.js +20 -20
- package/Source/Shaders/PolylineShadowVolumeVS.glsl +20 -20
- package/Source/Shaders/PolylineShadowVolumeVS.js +20 -20
- package/Source/Shaders/PolylineVS.glsl +17 -17
- package/Source/Shaders/PolylineVS.js +17 -17
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +4 -4
- package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AdditiveBlend.js +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +4 -4
- package/Source/Shaders/PostProcessStages/BlackAndWhite.glsl +4 -4
- package/Source/Shaders/PostProcessStages/BlackAndWhite.js +4 -4
- package/Source/Shaders/PostProcessStages/BloomComposite.glsl +5 -5
- package/Source/Shaders/PostProcessStages/BloomComposite.js +5 -5
- package/Source/Shaders/PostProcessStages/BrightPass.glsl +3 -3
- package/Source/Shaders/PostProcessStages/BrightPass.js +3 -3
- package/Source/Shaders/PostProcessStages/Brightness.glsl +3 -3
- package/Source/Shaders/PostProcessStages/Brightness.js +3 -3
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.glsl +5 -5
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +5 -5
- package/Source/Shaders/PostProcessStages/ContrastBias.glsl +3 -3
- package/Source/Shaders/PostProcessStages/ContrastBias.js +3 -3
- package/Source/Shaders/PostProcessStages/DepthOfField.glsl +2 -2
- package/Source/Shaders/PostProcessStages/DepthOfField.js +2 -2
- package/Source/Shaders/PostProcessStages/DepthView.glsl +2 -2
- package/Source/Shaders/PostProcessStages/DepthView.js +2 -2
- package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +3 -3
- package/Source/Shaders/PostProcessStages/DepthViewPacked.js +3 -3
- package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +7 -7
- package/Source/Shaders/PostProcessStages/EdgeDetection.js +7 -7
- package/Source/Shaders/PostProcessStages/FXAA.glsl +3 -3
- package/Source/Shaders/PostProcessStages/FXAA.js +3 -3
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +5 -5
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +5 -5
- package/Source/Shaders/PostProcessStages/LensFlare.glsl +13 -13
- package/Source/Shaders/PostProcessStages/LensFlare.js +13 -13
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/NightVision.glsl +3 -3
- package/Source/Shaders/PostProcessStages/NightVision.js +3 -3
- package/Source/Shaders/PostProcessStages/PassThrough.glsl +2 -2
- package/Source/Shaders/PostProcessStages/PassThrough.js +2 -2
- package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +2 -2
- package/Source/Shaders/PostProcessStages/PassThroughDepth.js +2 -2
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +7 -9
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +8 -10
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/Silhouette.glsl +4 -4
- package/Source/Shaders/PostProcessStages/Silhouette.js +4 -4
- package/Source/Shaders/ReprojectWebMercatorFS.glsl +2 -2
- package/Source/Shaders/ReprojectWebMercatorFS.js +2 -2
- package/Source/Shaders/ReprojectWebMercatorVS.glsl +3 -3
- package/Source/Shaders/ReprojectWebMercatorVS.js +3 -3
- package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +19 -23
- package/Source/Shaders/ShadowVolumeAppearanceFS.js +20 -24
- package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +12 -12
- package/Source/Shaders/ShadowVolumeAppearanceVS.js +12 -12
- package/Source/Shaders/ShadowVolumeFS.glsl +2 -6
- package/Source/Shaders/ShadowVolumeFS.js +3 -7
- package/Source/Shaders/SkyAtmosphereFS.glsl +6 -6
- package/Source/Shaders/SkyAtmosphereFS.js +6 -6
- package/Source/Shaders/SkyAtmosphereVS.glsl +6 -6
- package/Source/Shaders/SkyAtmosphereVS.js +6 -6
- package/Source/Shaders/SkyBoxFS.glsl +3 -3
- package/Source/Shaders/SkyBoxFS.js +3 -3
- package/Source/Shaders/SkyBoxVS.glsl +2 -2
- package/Source/Shaders/SkyBoxVS.js +2 -2
- package/Source/Shaders/SunFS.glsl +3 -3
- package/Source/Shaders/SunFS.js +3 -3
- package/Source/Shaders/SunTextureFS.glsl +2 -2
- package/Source/Shaders/SunTextureFS.js +2 -2
- package/Source/Shaders/SunVS.glsl +2 -2
- package/Source/Shaders/SunVS.js +2 -2
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +9 -13
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +9 -13
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +12 -12
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +12 -12
- package/Source/Shaders/Vector3DTilePolylinesVS.glsl +5 -5
- package/Source/Shaders/Vector3DTilePolylinesVS.js +5 -5
- package/Source/Shaders/VectorTileVS.glsl +2 -2
- package/Source/Shaders/VectorTileVS.js +2 -2
- package/Source/Shaders/ViewportQuadFS.glsl +2 -2
- package/Source/Shaders/ViewportQuadFS.js +2 -2
- package/Source/Shaders/ViewportQuadVS.glsl +3 -3
- package/Source/Shaders/ViewportQuadVS.js +3 -3
- package/Source/Shaders/Voxels/IntersectBox.glsl +52 -58
- package/Source/Shaders/Voxels/IntersectBox.js +52 -58
- package/Source/Shaders/Voxels/IntersectClippingPlanes.glsl +38 -30
- package/Source/Shaders/Voxels/IntersectClippingPlanes.js +38 -30
- package/Source/Shaders/Voxels/IntersectDepth.glsl +2 -2
- package/Source/Shaders/Voxels/IntersectDepth.js +2 -2
- package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +12 -2
- package/Source/Shaders/Voxels/IntersectEllipsoid.js +12 -2
- package/Source/Shaders/Voxels/Intersection.glsl +10 -12
- package/Source/Shaders/Voxels/Intersection.js +10 -12
- package/Source/Shaders/Voxels/IntersectionUtils.glsl +52 -59
- package/Source/Shaders/Voxels/IntersectionUtils.js +52 -59
- package/Source/Shaders/Voxels/Megatexture.glsl +1 -1
- package/Source/Shaders/Voxels/Megatexture.js +1 -1
- package/Source/Shaders/Voxels/Octree.glsl +75 -76
- package/Source/Shaders/Voxels/Octree.js +75 -76
- package/Source/Shaders/Voxels/VoxelFS.glsl +44 -24
- package/Source/Shaders/Voxels/VoxelFS.js +44 -24
- package/Source/Shaders/Voxels/VoxelVS.glsl +1 -1
- package/Source/Shaders/Voxels/VoxelVS.js +1 -1
- package/Source/Shaders/Voxels/convertUvToBox.glsl +13 -5
- package/Source/Shaders/Voxels/convertUvToBox.js +13 -5
- package/Source/Shaders/Voxels/convertUvToCylinder.glsl +5 -9
- package/Source/Shaders/Voxels/convertUvToCylinder.js +5 -9
- package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +3 -6
- package/Source/Shaders/Voxels/convertUvToEllipsoid.js +3 -6
- package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +91 -91
- package/Source/ThirdParty/draco_decoder.wasm +0 -0
- package/Source/Widget/CesiumWidget.js +23 -23
- package/Source/Workers/cesiumWorkerBootstrapper.js +18 -18
- package/Source/WorkersES6/createTaskProcessorWorker.js +3 -3
- package/Source/WorkersES6/decodeDraco.js +9 -1
- package/index.d.ts +37 -46
- package/index.js +103 -104
- package/package.json +1 -1
- package/Source/Core/cancelAnimationFrame.js +0 -53
- package/Source/Core/requestAnimationFrame.js +0 -83
- package/Source/Renderer/modernizeShader.js +0 -242
- /package/Build/Workers/{GeometryOffsetAttribute-04332ce7.js → GeometryOffsetAttribute-9ad0019c.js} +0 -0
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inverseNoiseTextureRows / textureSliceWidth);
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inverseNoiseTextureRows / textureSliceWidth);
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vec4 sample1 =
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}
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#endif
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// we raycast from an arbitrarily smaller space.
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vec3 point, normal;
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if(intersectEllipsoid(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice,
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point, normal)) {
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}
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#else
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#ifndef DEBUG_BILLBOARDS
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if(cloud.w < 0.01) {
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discard;
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}
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out_FragColor = cloud;
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#endif
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#endif
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}
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@@ -2,11 +2,11 @@
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export default "uniform sampler2D u_noiseTexture;\n\
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uniform vec3 u_noiseTextureDimensions;\n\
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uniform float u_noiseDetail;\n\
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in vec2 v_offset;\n\
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+
in vec3 v_maximumSize;\n\
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+
in vec4 v_color;\n\
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8
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+
in float v_slice;\n\
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+
in float v_brightness;\n\
|
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\n\
|
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|
float wrap(float value, float rangeLength) {\n\
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if(value < 0.0) {\n\
|
|
@@ -23,15 +23,14 @@ vec3 wrapVec(vec3 value, float rangeLength) {\n\
|
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23
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|
wrap(value.z, rangeLength));\n\
|
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|
}\n\
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\n\
|
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26
|
-
float textureSliceWidth = u_noiseTextureDimensions.x;\n\
|
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-
float noiseTextureRows = u_noiseTextureDimensions.y;\n\
|
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float inverseNoiseTextureRows = u_noiseTextureDimensions.z;\n\
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-
\n\
|
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float textureSliceWidthSquared = textureSliceWidth * textureSliceWidth;\n\
|
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31
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-
vec2 inverseNoiseTextureDimensions = vec2(noiseTextureRows / textureSliceWidthSquared,\n\
|
|
32
|
-
inverseNoiseTextureRows / textureSliceWidth);\n\
|
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-
\n\
|
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|
vec2 voxelToUV(vec3 voxelIndex) {\n\
|
|
27
|
+
float textureSliceWidth = u_noiseTextureDimensions.x;\n\
|
|
28
|
+
float noiseTextureRows = u_noiseTextureDimensions.y;\n\
|
|
29
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+
float inverseNoiseTextureRows = u_noiseTextureDimensions.z;\n\
|
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+
\n\
|
|
31
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+
float textureSliceWidthSquared = textureSliceWidth * textureSliceWidth;\n\
|
|
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+
vec2 inverseNoiseTextureDimensions = vec2(noiseTextureRows / textureSliceWidthSquared,\n\
|
|
33
|
+
inverseNoiseTextureRows / textureSliceWidth);\n\
|
|
35
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|
vec3 wrappedIndex = wrapVec(voxelIndex, textureSliceWidth);\n\
|
|
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float column = mod(wrappedIndex.z, textureSliceWidth * inverseNoiseTextureRows);\n\
|
|
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float row = floor(wrappedIndex.z / textureSliceWidth * noiseTextureRows);\n\
|
|
@@ -45,12 +44,13 @@ vec2 voxelToUV(vec3 voxelIndex) {\n\
|
|
|
45
44
|
vec4 lerpSamplesX(vec3 voxelIndex, float x) {\n\
|
|
46
45
|
vec2 uv0 = voxelToUV(voxelIndex);\n\
|
|
47
46
|
vec2 uv1 = voxelToUV(voxelIndex + vec3(1.0, 0.0, 0.0));\n\
|
|
48
|
-
vec4 sample0 =
|
|
49
|
-
vec4 sample1 =
|
|
47
|
+
vec4 sample0 = texture(u_noiseTexture, uv0);\n\
|
|
48
|
+
vec4 sample1 = texture(u_noiseTexture, uv1);\n\
|
|
50
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|
return mix(sample0, sample1, x);\n\
|
|
51
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|
}\n\
|
|
52
51
|
\n\
|
|
53
52
|
vec4 sampleNoiseTexture(vec3 position) {\n\
|
|
53
|
+
float textureSliceWidth = u_noiseTextureDimensions.x;\n\
|
|
54
54
|
vec3 recenteredPos = position + vec3(textureSliceWidth / 2.0);\n\
|
|
55
55
|
vec3 lerpValue = fract(recenteredPos);\n\
|
|
56
56
|
vec3 voxelIndex = floor(recenteredPos);\n\
|
|
@@ -232,7 +232,7 @@ vec4 drawCloud(vec3 rayOrigin, vec3 rayDir, vec3 cloudCenter, vec3 cloudScale, f
|
|
|
232
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\n\
|
|
233
233
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void main() {\n\
|
|
234
234
|
#ifdef DEBUG_BILLBOARDS\n\
|
|
235
|
-
|
|
235
|
+
out_FragColor = vec4(0.0, 0.5, 0.5, 1.0);\n\
|
|
236
236
|
#endif\n\
|
|
237
237
|
// To avoid calculations with high values,\n\
|
|
238
238
|
// we raycast from an arbitrarily smaller space.\n\
|
|
@@ -249,7 +249,7 @@ void main() {\n\
|
|
|
249
249
|
vec3 point, normal;\n\
|
|
250
250
|
if(intersectEllipsoid(rayOrigin, rayDir, ellipsoidCenter, ellipsoidScale, v_slice,\n\
|
|
251
251
|
point, normal)) {\n\
|
|
252
|
-
|
|
252
|
+
out_FragColor = v_brightness * v_color;\n\
|
|
253
253
|
}\n\
|
|
254
254
|
#else\n\
|
|
255
255
|
#ifndef DEBUG_BILLBOARDS\n\
|
|
@@ -258,7 +258,7 @@ void main() {\n\
|
|
|
258
258
|
if(cloud.w < 0.01) {\n\
|
|
259
259
|
discard;\n\
|
|
260
260
|
}\n\
|
|
261
|
-
|
|
261
|
+
out_FragColor = cloud;\n\
|
|
262
262
|
#endif\n\
|
|
263
263
|
#endif\n\
|
|
264
264
|
}\n\
|
|
@@ -1,17 +1,17 @@
|
|
|
1
1
|
#ifdef INSTANCED
|
|
2
|
-
|
|
2
|
+
in vec2 direction;
|
|
3
3
|
#endif
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
4
|
+
in vec4 positionHighAndScaleX;
|
|
5
|
+
in vec4 positionLowAndScaleY;
|
|
6
|
+
in vec4 packedAttribute0;
|
|
7
|
+
in vec4 packedAttribute1;
|
|
8
|
+
in vec4 color;
|
|
9
9
|
|
|
10
|
-
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
10
|
+
out vec2 v_offset;
|
|
11
|
+
out vec3 v_maximumSize;
|
|
12
|
+
out vec4 v_color;
|
|
13
|
+
out float v_slice;
|
|
14
|
+
out float v_brightness;
|
|
15
15
|
|
|
16
16
|
void main() {
|
|
17
17
|
// Unpack attributes.
|
|
@@ -1,18 +1,18 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
2
|
export default "#ifdef INSTANCED\n\
|
|
3
|
-
|
|
3
|
+
in vec2 direction;\n\
|
|
4
4
|
#endif\n\
|
|
5
|
-
|
|
6
|
-
|
|
7
|
-
|
|
8
|
-
|
|
9
|
-
|
|
5
|
+
in vec4 positionHighAndScaleX;\n\
|
|
6
|
+
in vec4 positionLowAndScaleY;\n\
|
|
7
|
+
in vec4 packedAttribute0;\n\
|
|
8
|
+
in vec4 packedAttribute1;\n\
|
|
9
|
+
in vec4 color;\n\
|
|
10
10
|
\n\
|
|
11
|
-
|
|
12
|
-
|
|
13
|
-
|
|
14
|
-
|
|
15
|
-
|
|
11
|
+
out vec2 v_offset;\n\
|
|
12
|
+
out vec3 v_maximumSize;\n\
|
|
13
|
+
out vec4 v_color;\n\
|
|
14
|
+
out float v_slice;\n\
|
|
15
|
+
out float v_brightness;\n\
|
|
16
16
|
\n\
|
|
17
17
|
void main() {\n\
|
|
18
18
|
// Unpack attributes.\n\
|
|
@@ -1,10 +1,7 @@
|
|
|
1
1
|
uniform vec3 u_noiseTextureDimensions;
|
|
2
2
|
uniform float u_noiseDetail;
|
|
3
3
|
uniform vec3 u_noiseOffset;
|
|
4
|
-
|
|
5
|
-
|
|
6
|
-
float textureSliceWidth = u_noiseTextureDimensions.x;
|
|
7
|
-
float inverseNoiseTextureRows = u_noiseTextureDimensions.z;
|
|
4
|
+
in vec2 v_position;
|
|
8
5
|
|
|
9
6
|
float wrap(float value, float rangeLength) {
|
|
10
7
|
if(value < 0.0) {
|
|
@@ -30,6 +27,7 @@ vec3 random3(vec3 p) {
|
|
|
30
27
|
// Frequency corresponds to cell size.
|
|
31
28
|
// The higher the frequency, the smaller the cell size.
|
|
32
29
|
vec3 getWorleyCellPoint(vec3 centerCell, vec3 offset, float freq) {
|
|
30
|
+
float textureSliceWidth = u_noiseTextureDimensions.x;
|
|
33
31
|
vec3 cell = centerCell + offset;
|
|
34
32
|
cell = wrapVec(cell, textureSliceWidth / u_noiseDetail);
|
|
35
33
|
cell += floor(u_noiseOffset / u_noiseDetail);
|
|
@@ -78,6 +76,8 @@ float worleyFBMNoise(vec3 p, float octaves, float scale) {
|
|
|
78
76
|
}
|
|
79
77
|
|
|
80
78
|
void main() {
|
|
79
|
+
float textureSliceWidth = u_noiseTextureDimensions.x;
|
|
80
|
+
float inverseNoiseTextureRows = u_noiseTextureDimensions.z;
|
|
81
81
|
float x = mod(v_position.x, textureSliceWidth);
|
|
82
82
|
float y = mod(v_position.y, textureSliceWidth);
|
|
83
83
|
float sliceRow = floor(v_position.y / textureSliceWidth);
|
|
@@ -88,5 +88,5 @@ void main() {
|
|
|
88
88
|
float worley0 = clamp(worleyFBMNoise(position, 3.0, 1.0), 0.0, 1.0);
|
|
89
89
|
float worley1 = clamp(worleyFBMNoise(position, 3.0, 2.0), 0.0, 1.0);
|
|
90
90
|
float worley2 = clamp(worleyFBMNoise(position, 3.0, 3.0), 0.0, 1.0);
|
|
91
|
-
|
|
91
|
+
out_FragColor = vec4(worley0, worley1, worley2, 1.0);
|
|
92
92
|
}
|
|
@@ -2,10 +2,7 @@
|
|
|
2
2
|
export default "uniform vec3 u_noiseTextureDimensions;\n\
|
|
3
3
|
uniform float u_noiseDetail;\n\
|
|
4
4
|
uniform vec3 u_noiseOffset;\n\
|
|
5
|
-
|
|
6
|
-
\n\
|
|
7
|
-
float textureSliceWidth = u_noiseTextureDimensions.x;\n\
|
|
8
|
-
float inverseNoiseTextureRows = u_noiseTextureDimensions.z;\n\
|
|
5
|
+
in vec2 v_position;\n\
|
|
9
6
|
\n\
|
|
10
7
|
float wrap(float value, float rangeLength) {\n\
|
|
11
8
|
if(value < 0.0) {\n\
|
|
@@ -31,6 +28,7 @@ vec3 random3(vec3 p) {\n\
|
|
|
31
28
|
// Frequency corresponds to cell size.\n\
|
|
32
29
|
// The higher the frequency, the smaller the cell size.\n\
|
|
33
30
|
vec3 getWorleyCellPoint(vec3 centerCell, vec3 offset, float freq) {\n\
|
|
31
|
+
float textureSliceWidth = u_noiseTextureDimensions.x;\n\
|
|
34
32
|
vec3 cell = centerCell + offset;\n\
|
|
35
33
|
cell = wrapVec(cell, textureSliceWidth / u_noiseDetail);\n\
|
|
36
34
|
cell += floor(u_noiseOffset / u_noiseDetail);\n\
|
|
@@ -79,6 +77,8 @@ float worleyFBMNoise(vec3 p, float octaves, float scale) {\n\
|
|
|
79
77
|
}\n\
|
|
80
78
|
\n\
|
|
81
79
|
void main() {\n\
|
|
80
|
+
float textureSliceWidth = u_noiseTextureDimensions.x;\n\
|
|
81
|
+
float inverseNoiseTextureRows = u_noiseTextureDimensions.z;\n\
|
|
82
82
|
float x = mod(v_position.x, textureSliceWidth);\n\
|
|
83
83
|
float y = mod(v_position.y, textureSliceWidth);\n\
|
|
84
84
|
float sliceRow = floor(v_position.y / textureSliceWidth);\n\
|
|
@@ -89,6 +89,6 @@ void main() {\n\
|
|
|
89
89
|
float worley0 = clamp(worleyFBMNoise(position, 3.0, 1.0), 0.0, 1.0);\n\
|
|
90
90
|
float worley1 = clamp(worleyFBMNoise(position, 3.0, 2.0), 0.0, 1.0);\n\
|
|
91
91
|
float worley2 = clamp(worleyFBMNoise(position, 3.0, 3.0), 0.0, 1.0);\n\
|
|
92
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out_FragColor = vec4(worley0, worley1, worley2, 1.0);\n\
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}\n\
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";
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@@ -1,8 +1,8 @@
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//This file is automatically rebuilt by the Cesium build process.
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export default "uniform vec3 u_noiseTextureDimensions;\n\
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-
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in vec2 position;\n\
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\n\
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-
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out vec2 v_position;\n\
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\n\
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void main()\n\
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{\n\
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@@ -1,12 +1,12 @@
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uniform sampler2D u_opaqueDepthTexture;
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uniform sampler2D u_translucentDepthTexture;
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in vec2 v_textureCoordinates;
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void main()
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{
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float opaqueDepth =
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-
float translucentDepth =
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float opaqueDepth = texture(u_opaqueDepthTexture, v_textureCoordinates).r;
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float translucentDepth = texture(u_translucentDepthTexture, v_textureCoordinates).r;
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translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth);
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-
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+
out_FragColor = czm_packDepth(translucentDepth);
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}
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@@ -2,13 +2,13 @@
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export default "uniform sampler2D u_opaqueDepthTexture;\n\
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uniform sampler2D u_translucentDepthTexture;\n\
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\n\
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-
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+
in vec2 v_textureCoordinates;\n\
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\n\
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void main()\n\
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{\n\
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float opaqueDepth =
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-
float translucentDepth =
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+
float opaqueDepth = texture(u_opaqueDepthTexture, v_textureCoordinates).r;\n\
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+
float translucentDepth = texture(u_translucentDepthTexture, v_textureCoordinates).r;\n\
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translucentDepth = czm_branchFreeTernary(translucentDepth > opaqueDepth, 1.0, translucentDepth);\n\
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-
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+
out_FragColor = czm_packDepth(translucentDepth);\n\
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}\n\
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";
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@@ -8,13 +8,13 @@ uniform sampler2D u_opaque;
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8
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|
uniform sampler2D u_accumulation;
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9
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uniform sampler2D u_revealage;
|
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10
10
|
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|
11
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-
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11
|
+
in vec2 v_textureCoordinates;
|
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12
12
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13
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|
void main()
|
|
14
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{
|
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15
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-
vec4 opaque =
|
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16
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-
vec4 accum =
|
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17
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-
float r =
|
|
15
|
+
vec4 opaque = texture(u_opaque, v_textureCoordinates);
|
|
16
|
+
vec4 accum = texture(u_accumulation, v_textureCoordinates);
|
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17
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+
float r = texture(u_revealage, v_textureCoordinates).r;
|
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18
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|
#ifdef MRT
|
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vec4 transparent = vec4(accum.rgb / clamp(r, 1e-4, 5e4), accum.a);
|
|
@@ -22,10 +22,10 @@ void main()
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22
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|
vec4 transparent = vec4(accum.rgb / clamp(accum.a, 1e-4, 5e4), r);
|
|
23
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|
#endif
|
|
24
24
|
|
|
25
|
-
|
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25
|
+
out_FragColor = (1.0 - transparent.a) * transparent + transparent.a * opaque;
|
|
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26
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|
27
27
|
if (opaque != czm_backgroundColor)
|
|
28
28
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{
|
|
29
|
-
|
|
29
|
+
out_FragColor.a = 1.0;
|
|
30
30
|
}
|
|
31
31
|
}
|
|
@@ -9,13 +9,13 @@ uniform sampler2D u_opaque;\n\
|
|
|
9
9
|
uniform sampler2D u_accumulation;\n\
|
|
10
10
|
uniform sampler2D u_revealage;\n\
|
|
11
11
|
\n\
|
|
12
|
-
|
|
12
|
+
in vec2 v_textureCoordinates;\n\
|
|
13
13
|
\n\
|
|
14
14
|
void main()\n\
|
|
15
15
|
{\n\
|
|
16
|
-
vec4 opaque =
|
|
17
|
-
vec4 accum =
|
|
18
|
-
float r =
|
|
16
|
+
vec4 opaque = texture(u_opaque, v_textureCoordinates);\n\
|
|
17
|
+
vec4 accum = texture(u_accumulation, v_textureCoordinates);\n\
|
|
18
|
+
float r = texture(u_revealage, v_textureCoordinates).r;\n\
|
|
19
19
|
\n\
|
|
20
20
|
#ifdef MRT\n\
|
|
21
21
|
vec4 transparent = vec4(accum.rgb / clamp(r, 1e-4, 5e4), accum.a);\n\
|
|
@@ -23,11 +23,11 @@ void main()\n\
|
|
|
23
23
|
vec4 transparent = vec4(accum.rgb / clamp(accum.a, 1e-4, 5e4), r);\n\
|
|
24
24
|
#endif\n\
|
|
25
25
|
\n\
|
|
26
|
-
|
|
26
|
+
out_FragColor = (1.0 - transparent.a) * transparent + transparent.a * opaque;\n\
|
|
27
27
|
\n\
|
|
28
28
|
if (opaque != czm_backgroundColor)\n\
|
|
29
29
|
{\n\
|
|
30
|
-
|
|
30
|
+
out_FragColor.a = 1.0;\n\
|
|
31
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|
}\n\
|
|
32
32
|
}\n\
|
|
33
33
|
";
|
|
@@ -1,4 +1,4 @@
|
|
|
1
|
-
|
|
1
|
+
in vec4 positionEC;
|
|
2
2
|
|
|
3
3
|
void main()
|
|
4
4
|
{
|
|
@@ -25,7 +25,7 @@ void main()
|
|
|
25
25
|
czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii);
|
|
26
26
|
if (!czm_isEmpty(intersection))
|
|
27
27
|
{
|
|
28
|
-
|
|
28
|
+
out_FragColor = vec4(1.0, 1.0, 0.0, 1.0);
|
|
29
29
|
}
|
|
30
30
|
else
|
|
31
31
|
{
|
|
@@ -1,5 +1,5 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
2
|
+
export default "in vec4 positionEC;\n\
|
|
3
3
|
\n\
|
|
4
4
|
void main()\n\
|
|
5
5
|
{\n\
|
|
@@ -26,7 +26,7 @@ void main()\n\
|
|
|
26
26
|
czm_raySegment intersection = czm_rayEllipsoidIntersectionInterval(ray, ellipsoid_center, czm_ellipsoidInverseRadii);\n\
|
|
27
27
|
if (!czm_isEmpty(intersection))\n\
|
|
28
28
|
{\n\
|
|
29
|
-
|
|
29
|
+
out_FragColor = vec4(1.0, 1.0, 0.0, 1.0);\n\
|
|
30
30
|
}\n\
|
|
31
31
|
else\n\
|
|
32
32
|
{\n\
|
|
@@ -1,13 +1,7 @@
|
|
|
1
|
-
#ifdef WRITE_DEPTH
|
|
2
|
-
#ifdef GL_EXT_frag_depth
|
|
3
|
-
#extension GL_EXT_frag_depth : enable
|
|
4
|
-
#endif
|
|
5
|
-
#endif
|
|
6
|
-
|
|
7
1
|
uniform vec3 u_radii;
|
|
8
2
|
uniform vec3 u_oneOverEllipsoidRadiiSquared;
|
|
9
3
|
|
|
10
|
-
|
|
4
|
+
in vec3 v_positionEC;
|
|
11
5
|
|
|
12
6
|
vec4 computeEllipsoidColor(czm_ray ray, float intersection, float side)
|
|
13
7
|
{
|
|
@@ -89,11 +83,10 @@ void main()
|
|
|
89
83
|
// If the viewer either is inside or can see inside, compute insideFaceColor, with normals facing inward.
|
|
90
84
|
vec4 insideFaceColor = (outsideFaceColor.a < 1.0) ? computeEllipsoidColor(ray, intersection.stop, -1.0) : vec4(0.0);
|
|
91
85
|
|
|
92
|
-
|
|
93
|
-
|
|
86
|
+
out_FragColor = mix(insideFaceColor, outsideFaceColor, outsideFaceColor.a);
|
|
87
|
+
out_FragColor.a = 1.0 - (1.0 - insideFaceColor.a) * (1.0 - outsideFaceColor.a);
|
|
94
88
|
|
|
95
|
-
#
|
|
96
|
-
#ifdef GL_EXT_frag_depth
|
|
89
|
+
#if (defined(WRITE_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth)))
|
|
97
90
|
t = (intersection.start != 0.0) ? intersection.start : intersection.stop;
|
|
98
91
|
vec3 positionEC = czm_pointAlongRay(ray, t);
|
|
99
92
|
vec4 positionCC = czm_projection * vec4(positionEC, 1.0);
|
|
@@ -105,8 +98,7 @@ void main()
|
|
|
105
98
|
float n = czm_depthRange.near;
|
|
106
99
|
float f = czm_depthRange.far;
|
|
107
100
|
|
|
108
|
-
|
|
109
|
-
#endif
|
|
101
|
+
gl_FragDepth = (z * (f - n) + f + n) * 0.5;
|
|
110
102
|
#endif
|
|
111
103
|
#endif
|
|
112
104
|
}
|
|
@@ -1,14 +1,8 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
3
|
-
#ifdef GL_EXT_frag_depth\n\
|
|
4
|
-
#extension GL_EXT_frag_depth : enable\n\
|
|
5
|
-
#endif\n\
|
|
6
|
-
#endif\n\
|
|
7
|
-
\n\
|
|
8
|
-
uniform vec3 u_radii;\n\
|
|
2
|
+
export default "uniform vec3 u_radii;\n\
|
|
9
3
|
uniform vec3 u_oneOverEllipsoidRadiiSquared;\n\
|
|
10
4
|
\n\
|
|
11
|
-
|
|
5
|
+
in vec3 v_positionEC;\n\
|
|
12
6
|
\n\
|
|
13
7
|
vec4 computeEllipsoidColor(czm_ray ray, float intersection, float side)\n\
|
|
14
8
|
{\n\
|
|
@@ -90,11 +84,10 @@ void main()\n\
|
|
|
90
84
|
// If the viewer either is inside or can see inside, compute insideFaceColor, with normals facing inward.\n\
|
|
91
85
|
vec4 insideFaceColor = (outsideFaceColor.a < 1.0) ? computeEllipsoidColor(ray, intersection.stop, -1.0) : vec4(0.0);\n\
|
|
92
86
|
\n\
|
|
93
|
-
|
|
94
|
-
|
|
87
|
+
out_FragColor = mix(insideFaceColor, outsideFaceColor, outsideFaceColor.a);\n\
|
|
88
|
+
out_FragColor.a = 1.0 - (1.0 - insideFaceColor.a) * (1.0 - outsideFaceColor.a);\n\
|
|
95
89
|
\n\
|
|
96
|
-
#
|
|
97
|
-
#ifdef GL_EXT_frag_depth\n\
|
|
90
|
+
#if (defined(WRITE_DEPTH) && (__VERSION__ == 300 || defined(GL_EXT_frag_depth)))\n\
|
|
98
91
|
t = (intersection.start != 0.0) ? intersection.start : intersection.stop;\n\
|
|
99
92
|
vec3 positionEC = czm_pointAlongRay(ray, t);\n\
|
|
100
93
|
vec4 positionCC = czm_projection * vec4(positionEC, 1.0);\n\
|
|
@@ -106,8 +99,7 @@ void main()\n\
|
|
|
106
99
|
float n = czm_depthRange.near;\n\
|
|
107
100
|
float f = czm_depthRange.far;\n\
|
|
108
101
|
\n\
|
|
109
|
-
|
|
110
|
-
#endif\n\
|
|
102
|
+
gl_FragDepth = (z * (f - n) + f + n) * 0.5;\n\
|
|
111
103
|
#endif\n\
|
|
112
104
|
#endif\n\
|
|
113
105
|
}\n\
|
|
@@ -1,9 +1,9 @@
|
|
|
1
1
|
//This file is automatically rebuilt by the Cesium build process.
|
|
2
|
-
export default "
|
|
2
|
+
export default "in vec3 position;\n\
|
|
3
3
|
\n\
|
|
4
4
|
uniform vec3 u_radii;\n\
|
|
5
5
|
\n\
|
|
6
|
-
|
|
6
|
+
out vec3 v_positionEC;\n\
|
|
7
7
|
\n\
|
|
8
8
|
void main()\n\
|
|
9
9
|
{\n\
|