@cesium/engine 1.1.0 → 2.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/Build/Workers/{ArcType-ce2e50ab.js → ArcType-2d9abbbc.js} +4 -4
  2. package/Build/Workers/{AttributeCompression-b646d393.js → AttributeCompression-8a5a065e.js} +24 -24
  3. package/Build/Workers/{AxisAlignedBoundingBox-a4321399.js → AxisAlignedBoundingBox-a6f9f0e5.js} +3 -3
  4. package/Build/Workers/{BoundingRectangle-80d8801f.js → BoundingRectangle-b0a68595.js} +18 -18
  5. package/Build/Workers/{BoxGeometry-33c10a4f.js → BoxGeometry-baedd794.js} +9 -9
  6. package/Build/Workers/{Check-666ab1a0.js → Check-6ede7e26.js} +22 -22
  7. package/Build/Workers/{Color-1bf9a6e0.js → Color-f85df1be.js} +59 -59
  8. package/Build/Workers/{ComponentDatatype-f7b11d02.js → ComponentDatatype-cf1fa08e.js} +16 -16
  9. package/Build/Workers/{CoplanarPolygonGeometryLibrary-5c5b981b.js → CoplanarPolygonGeometryLibrary-30516950.js} +1 -1
  10. package/Build/Workers/{CorridorGeometryLibrary-7cbae7a0.js → CorridorGeometryLibrary-5d5d3b3a.js} +1 -1
  11. package/Build/Workers/{CylinderGeometry-42740df0.js → CylinderGeometry-d899ae26.js} +12 -12
  12. package/Build/Workers/{CylinderGeometryLibrary-372c07d8.js → CylinderGeometryLibrary-135b0858.js} +1 -1
  13. package/Build/Workers/{EllipseGeometry-49a3ac21.js → EllipseGeometry-a49f8449.js} +20 -20
  14. package/Build/Workers/{EllipseGeometryLibrary-b891b2f8.js → EllipseGeometryLibrary-cba7edde.js} +1 -1
  15. package/Build/Workers/{EllipseOutlineGeometry-fbd72e07.js → EllipseOutlineGeometry-8095c8cb.js} +15 -15
  16. package/Build/Workers/{EllipsoidGeodesic-98c62a56.js → EllipsoidGeodesic-dcff5cbd.js} +6 -6
  17. package/Build/Workers/{EllipsoidGeometry-a351dba8.js → EllipsoidGeometry-ed93f571.js} +14 -14
  18. package/Build/Workers/{EllipsoidOutlineGeometry-3e8779bf.js → EllipsoidOutlineGeometry-e4854854.js} +15 -15
  19. package/Build/Workers/{EllipsoidRhumbLine-19756602.js → EllipsoidRhumbLine-b672d507.js} +9 -9
  20. package/Build/Workers/{EllipsoidTangentPlane-cfb50678.js → EllipsoidTangentPlane-7ae1aa9a.js} +1 -1
  21. package/Build/Workers/{EncodedCartesian3-81f70735.js → EncodedCartesian3-e8bbca36.js} +6 -6
  22. package/Build/Workers/{FrustumGeometry-c5754412.js → FrustumGeometry-b62db3e3.js} +108 -108
  23. package/Build/Workers/{GeometryAttribute-0bfd05e8.js → GeometryAttribute-780af4fa.js} +20 -20
  24. package/Build/Workers/{GeometryAttributes-f06a2792.js → GeometryAttributes-ad136444.js} +1 -1
  25. package/Build/Workers/{GeometryInstance-451dc1cd.js → GeometryInstance-3fb607b7.js} +6 -6
  26. package/Build/Workers/{GeometryPipeline-0166905d.js → GeometryPipeline-36b61c99.js} +22 -22
  27. package/Build/Workers/{IndexDatatype-a55ceaa1.js → IndexDatatype-b8f3e09d.js} +13 -13
  28. package/Build/Workers/{IntersectionTests-a93d3de9.js → IntersectionTests-e889fcf0.js} +37 -37
  29. package/Build/Workers/{Math-2dbd6b93.js → Math-dad82b4d.js} +137 -137
  30. package/Build/Workers/{Matrix2-13178034.js → Matrix2-1e403d0e.js} +256 -256
  31. package/Build/Workers/{Matrix3-315394f6.js → Matrix3-fa806b97.js} +150 -150
  32. package/Build/Workers/{OrientedBoundingBox-b450cb61.js → OrientedBoundingBox-43478ac8.js} +15 -15
  33. package/Build/Workers/{Plane-900aa728.js → Plane-c27e1ac6.js} +5 -5
  34. package/Build/Workers/{PolygonGeometryLibrary-f918ac26.js → PolygonGeometryLibrary-38a98276.js} +6 -6
  35. package/Build/Workers/{PolygonPipeline-f59a8f0a.js → PolygonPipeline-d31ff61c.js} +14 -14
  36. package/Build/Workers/{PolylinePipeline-d8e6bd9b.js → PolylinePipeline-30e4cec9.js} +16 -16
  37. package/Build/Workers/{PolylineVolumeGeometryLibrary-125d2edf.js → PolylineVolumeGeometryLibrary-90551d26.js} +7 -7
  38. package/Build/Workers/{PrimitivePipeline-0d7b5ed4.js → PrimitivePipeline-558d9cb0.js} +6 -6
  39. package/Build/Workers/{RectangleGeometryLibrary-0768db63.js → RectangleGeometryLibrary-815c68df.js} +1 -1
  40. package/Build/Workers/{RuntimeError-06c93819.js → RuntimeError-ef395448.js} +5 -5
  41. package/Build/Workers/{TerrainEncoding-06470d7f.js → TerrainEncoding-341ead52.js} +30 -30
  42. package/Build/Workers/{Transforms-26539bce.js → Transforms-9e9df299.js} +541 -524
  43. package/Build/Workers/{VertexFormat-6b480673.js → VertexFormat-030f11ff.js} +14 -14
  44. package/Build/Workers/{WallGeometryLibrary-6167b0fc.js → WallGeometryLibrary-ccf90976.js} +1 -1
  45. package/Build/Workers/{WebGLConstants-a8cc3e8c.js → WebGLConstants-0b1ce7ba.js} +1 -1
  46. package/Build/Workers/{WebMercatorProjection-13a90d41.js → WebMercatorProjection-76a3fcc0.js} +6 -6
  47. package/Build/Workers/{arrayRemoveDuplicates-c2038105.js → arrayRemoveDuplicates-fac118a8.js} +5 -5
  48. package/Build/Workers/cesiumWorkerBootstrapper.js +70 -4
  49. package/Build/Workers/{combine-ca22a614.js → combine-d9581036.js} +5 -5
  50. package/Build/Workers/combineGeometry.js +1 -1
  51. package/Build/Workers/createBoxGeometry.js +1 -1
  52. package/Build/Workers/createBoxOutlineGeometry.js +9 -9
  53. package/Build/Workers/createCircleGeometry.js +13 -13
  54. package/Build/Workers/createCircleOutlineGeometry.js +13 -13
  55. package/Build/Workers/createCoplanarPolygonGeometry.js +11 -11
  56. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +9 -9
  57. package/Build/Workers/createCorridorGeometry.js +14 -14
  58. package/Build/Workers/createCorridorOutlineGeometry.js +12 -12
  59. package/Build/Workers/createCylinderGeometry.js +1 -1
  60. package/Build/Workers/createCylinderOutlineGeometry.js +13 -13
  61. package/Build/Workers/createEllipseGeometry.js +1 -1
  62. package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
  63. package/Build/Workers/createEllipsoidGeometry.js +1 -1
  64. package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
  65. package/Build/Workers/createFrustumGeometry.js +1 -1
  66. package/Build/Workers/createFrustumOutlineGeometry.js +8 -8
  67. package/Build/Workers/createGeometry.js +1 -1
  68. package/Build/Workers/createGroundPolylineGeometry.js +33 -33
  69. package/Build/Workers/createPlaneGeometry.js +8 -8
  70. package/Build/Workers/createPlaneOutlineGeometry.js +6 -6
  71. package/Build/Workers/createPolygonGeometry.js +25 -25
  72. package/Build/Workers/createPolygonOutlineGeometry.js +17 -17
  73. package/Build/Workers/createPolylineGeometry.js +11 -11
  74. package/Build/Workers/createPolylineVolumeGeometry.js +9 -9
  75. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +9 -9
  76. package/Build/Workers/createRectangleGeometry.js +16 -16
  77. package/Build/Workers/createRectangleOutlineGeometry.js +12 -12
  78. package/Build/Workers/createSimplePolylineGeometry.js +10 -10
  79. package/Build/Workers/createSphereGeometry.js +11 -11
  80. package/Build/Workers/createSphereOutlineGeometry.js +12 -12
  81. package/Build/Workers/createTaskProcessorWorker.js +2 -2
  82. package/Build/Workers/createVectorTileClampedPolylines.js +1 -1
  83. package/Build/Workers/createVectorTileGeometries.js +8 -8
  84. package/Build/Workers/createVectorTilePoints.js +1 -1
  85. package/Build/Workers/createVectorTilePolygons.js +1 -1
  86. package/Build/Workers/createVectorTilePolylines.js +1 -1
  87. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
  88. package/Build/Workers/createVerticesFromHeightmap.js +23 -21
  89. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +24 -24
  90. package/Build/Workers/createWallGeometry.js +14 -14
  91. package/Build/Workers/createWallOutlineGeometry.js +14 -14
  92. package/Build/Workers/decodeDraco.js +10 -2
  93. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +15 -15
  94. package/Build/Workers/decodeI3S.js +1 -1
  95. package/Build/Workers/{defaultValue-0a909f67.js → defaultValue-fe22d8c0.js} +2 -2
  96. package/Build/Workers/package.js +1 -1
  97. package/Build/Workers/transcodeKTX2.js +46 -26
  98. package/Build/Workers/transferTypedArrayTest.js +1 -1
  99. package/Build/Workers/upsampleQuantizedTerrainMesh.js +24 -24
  100. package/README.md +14 -16
  101. package/Source/Core/ApproximateTerrainHeights.js +3 -3
  102. package/Source/Core/ArcGISTiledElevationTerrainProvider.js +20 -20
  103. package/Source/Core/ArcType.js +4 -4
  104. package/Source/Core/ArticulationStageType.js +1 -1
  105. package/Source/Core/AssociativeArray.js +7 -7
  106. package/Source/Core/AttributeCompression.js +12 -12
  107. package/Source/Core/AxisAlignedBoundingBox.js +2 -2
  108. package/Source/Core/BingMapsGeocoderService.js +6 -6
  109. package/Source/Core/BoundingRectangle.js +17 -17
  110. package/Source/Core/BoundingSphere.js +25 -25
  111. package/Source/Core/BoxGeometry.js +8 -8
  112. package/Source/Core/BoxOutlineGeometry.js +8 -8
  113. package/Source/Core/Cartesian2.js +38 -38
  114. package/Source/Core/Cartesian3.js +50 -50
  115. package/Source/Core/Cartesian4.js +44 -44
  116. package/Source/Core/Cartographic.js +19 -19
  117. package/Source/Core/CartographicGeocoderService.js +1 -1
  118. package/Source/Core/CatmullRomSpline.js +10 -10
  119. package/Source/Core/CesiumTerrainProvider.js +33 -33
  120. package/Source/Core/Check.js +17 -17
  121. package/Source/Core/CircleGeometry.js +12 -12
  122. package/Source/Core/CircleOutlineGeometry.js +12 -12
  123. package/Source/Core/Clock.js +7 -7
  124. package/Source/Core/ClockRange.js +4 -4
  125. package/Source/Core/ClockStep.js +4 -4
  126. package/Source/Core/Color.js +58 -58
  127. package/Source/Core/ColorGeometryInstanceAttribute.js +7 -7
  128. package/Source/Core/ComponentDatatype.js +15 -15
  129. package/Source/Core/CompressedTextureBuffer.js +7 -7
  130. package/Source/Core/ConstantSpline.js +9 -9
  131. package/Source/Core/CoplanarPolygonGeometry.js +10 -10
  132. package/Source/Core/CoplanarPolygonOutlineGeometry.js +8 -8
  133. package/Source/Core/CornerType.js +4 -4
  134. package/Source/Core/CorridorGeometry.js +13 -13
  135. package/Source/Core/CorridorOutlineGeometry.js +11 -11
  136. package/Source/Core/Credit.js +7 -7
  137. package/Source/Core/CubicRealPolynomial.js +10 -10
  138. package/Source/Core/CullingVolume.js +7 -7
  139. package/Source/Core/CustomHeightmapTerrainProvider.js +28 -28
  140. package/Source/Core/CylinderGeometry.js +11 -11
  141. package/Source/Core/CylinderOutlineGeometry.js +12 -12
  142. package/Source/Core/DefaultProxy.js +3 -3
  143. package/Source/Core/DeveloperError.js +4 -4
  144. package/Source/Core/DistanceDisplayCondition.js +12 -12
  145. package/Source/Core/DistanceDisplayConditionGeometryInstanceAttribute.js +5 -5
  146. package/Source/Core/DoubleEndedPriorityQueue.js +5 -5
  147. package/Source/Core/EarthOrientationParameters.js +6 -6
  148. package/Source/Core/EarthOrientationParametersSample.js +10 -10
  149. package/Source/Core/EasingFunction.js +2 -2
  150. package/Source/Core/EllipseGeometry.js +19 -19
  151. package/Source/Core/EllipseOutlineGeometry.js +14 -14
  152. package/Source/Core/Ellipsoid.js +20 -20
  153. package/Source/Core/EllipsoidGeodesic.js +5 -5
  154. package/Source/Core/EllipsoidGeometry.js +13 -13
  155. package/Source/Core/EllipsoidOutlineGeometry.js +14 -14
  156. package/Source/Core/EllipsoidRhumbLine.js +8 -8
  157. package/Source/Core/EllipsoidTerrainProvider.js +18 -18
  158. package/Source/Core/EllipsoidalOccluder.js +9 -9
  159. package/Source/Core/EncodedCartesian3.js +5 -5
  160. package/Source/Core/Event.js +4 -4
  161. package/Source/Core/EventHelper.js +1 -1
  162. package/Source/Core/ExtrapolationType.js +4 -4
  163. package/Source/Core/FeatureDetection.js +26 -8
  164. package/Source/Core/FrustumGeometry.js +7 -7
  165. package/Source/Core/FrustumOutlineGeometry.js +7 -7
  166. package/Source/Core/Fullscreen.js +8 -8
  167. package/Source/Core/GeocodeType.js +3 -3
  168. package/Source/Core/GeocoderService.js +3 -3
  169. package/Source/Core/GeographicTilingScheme.js +16 -16
  170. package/Source/Core/Geometry.js +5 -5
  171. package/Source/Core/GeometryAttribute.js +6 -6
  172. package/Source/Core/GeometryInstance.js +5 -5
  173. package/Source/Core/GeometryInstanceAttribute.js +7 -7
  174. package/Source/Core/GeometryPipeline.js +11 -11
  175. package/Source/Core/GoogleEarthEnterpriseMetadata.js +22 -22
  176. package/Source/Core/GoogleEarthEnterpriseTerrainData.js +29 -29
  177. package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +21 -21
  178. package/Source/Core/GoogleEarthEnterpriseTileInformation.js +14 -14
  179. package/Source/Core/GregorianDate.js +16 -16
  180. package/Source/Core/GroundPolylineGeometry.js +13 -13
  181. package/Source/Core/HeadingPitchRange.js +6 -6
  182. package/Source/Core/HeadingPitchRoll.js +18 -18
  183. package/Source/Core/Heap.js +7 -7
  184. package/Source/Core/HeightmapEncoding.js +3 -3
  185. package/Source/Core/HeightmapTerrainData.js +44 -44
  186. package/Source/Core/HeightmapTessellator.js +16 -16
  187. package/Source/Core/HermitePolynomialApproximation.js +17 -17
  188. package/Source/Core/HermiteSpline.js +17 -17
  189. package/Source/Core/HilbertOrder.js +7 -7
  190. package/Source/Core/Iau2006XysData.js +13 -13
  191. package/Source/Core/Iau2006XysSample.js +6 -6
  192. package/Source/Core/IauOrientationParameters.js +4 -4
  193. package/Source/Core/IndexDatatype.js +12 -12
  194. package/Source/Core/InterpolationAlgorithm.js +17 -17
  195. package/Source/Core/InterpolationType.js +1 -1
  196. package/Source/Core/Intersect.js +4 -4
  197. package/Source/Core/IntersectionTests.js +5 -5
  198. package/Source/Core/Intersections2D.js +23 -23
  199. package/Source/Core/Interval.js +4 -4
  200. package/Source/Core/Ion.js +3 -4
  201. package/Source/Core/IonGeocoderService.js +4 -4
  202. package/Source/Core/IonResource.js +6 -6
  203. package/Source/Core/JulianDate.js +27 -27
  204. package/Source/Core/KeyboardEventModifier.js +4 -4
  205. package/Source/Core/LagrangePolynomialApproximation.js +8 -8
  206. package/Source/Core/LeapSecond.js +2 -2
  207. package/Source/Core/LinearApproximation.js +8 -8
  208. package/Source/Core/LinearSpline.js +13 -13
  209. package/Source/Core/ManagedArray.js +8 -8
  210. package/Source/Core/Math.js +136 -136
  211. package/Source/Core/Matrix2.js +44 -44
  212. package/Source/Core/Matrix3.js +59 -59
  213. package/Source/Core/Matrix4.js +91 -91
  214. package/Source/Core/MorphWeightSpline.js +14 -14
  215. package/Source/Core/MortonOrder.js +21 -21
  216. package/Source/Core/NearFarScalar.js +16 -16
  217. package/Source/Core/Occluder.js +5 -5
  218. package/Source/Core/OffsetGeometryInstanceAttribute.js +5 -5
  219. package/Source/Core/OpenCageGeocoderService.js +18 -18
  220. package/Source/Core/OrientedBoundingBox.js +14 -14
  221. package/Source/Core/OrthographicFrustum.js +23 -23
  222. package/Source/Core/OrthographicOffCenterFrustum.js +21 -21
  223. package/Source/Core/Packable.js +7 -7
  224. package/Source/Core/PackableForInterpolation.js +11 -11
  225. package/Source/Core/PeliasGeocoderService.js +2 -2
  226. package/Source/Core/PerspectiveFrustum.js +28 -28
  227. package/Source/Core/PerspectiveOffCenterFrustum.js +21 -21
  228. package/Source/Core/PinBuilder.js +9 -9
  229. package/Source/Core/PixelFormat.js +43 -23
  230. package/Source/Core/Plane.js +4 -4
  231. package/Source/Core/PlaneGeometry.js +7 -7
  232. package/Source/Core/PlaneOutlineGeometry.js +5 -5
  233. package/Source/Core/PolygonGeometry.js +24 -24
  234. package/Source/Core/PolygonGeometryLibrary.js +4 -4
  235. package/Source/Core/PolygonOutlineGeometry.js +16 -16
  236. package/Source/Core/PolygonPipeline.js +10 -10
  237. package/Source/Core/PolylineGeometry.js +10 -10
  238. package/Source/Core/PolylinePipeline.js +15 -15
  239. package/Source/Core/PolylineVolumeGeometry.js +8 -8
  240. package/Source/Core/PolylineVolumeOutlineGeometry.js +8 -8
  241. package/Source/Core/PrimitiveType.js +8 -8
  242. package/Source/Core/Proxy.js +2 -2
  243. package/Source/Core/QuadraticRealPolynomial.js +8 -8
  244. package/Source/Core/QuantizedMeshTerrainData.js +37 -37
  245. package/Source/Core/QuarticRealPolynomial.js +12 -12
  246. package/Source/Core/Quaternion.js +42 -42
  247. package/Source/Core/QuaternionSpline.js +10 -10
  248. package/Source/Core/Queue.js +2 -2
  249. package/Source/Core/Ray.js +1 -1
  250. package/Source/Core/Rectangle.js +38 -38
  251. package/Source/Core/RectangleCollisionChecker.js +3 -3
  252. package/Source/Core/RectangleGeometry.js +15 -15
  253. package/Source/Core/RectangleOutlineGeometry.js +11 -11
  254. package/Source/Core/ReferenceFrame.js +3 -3
  255. package/Source/Core/Request.js +13 -13
  256. package/Source/Core/RequestErrorEvent.js +7 -7
  257. package/Source/Core/RequestScheduler.js +14 -14
  258. package/Source/Core/RequestState.js +7 -7
  259. package/Source/Core/RequestType.js +5 -5
  260. package/Source/Core/Resource.js +223 -223
  261. package/Source/Core/RuntimeError.js +4 -4
  262. package/Source/Core/S2Cell.js +15 -15
  263. package/Source/Core/ScreenSpaceEventHandler.js +7 -7
  264. package/Source/Core/ScreenSpaceEventType.js +16 -16
  265. package/Source/Core/ShowGeometryInstanceAttribute.js +4 -4
  266. package/Source/Core/SimplePolylineGeometry.js +9 -9
  267. package/Source/Core/SphereGeometry.js +10 -10
  268. package/Source/Core/SphereOutlineGeometry.js +11 -11
  269. package/Source/Core/Spherical.js +13 -13
  270. package/Source/Core/Spline.js +14 -14
  271. package/Source/Core/SteppedSpline.js +14 -14
  272. package/Source/Core/TaskProcessor.js +10 -10
  273. package/Source/Core/TerrainData.js +25 -25
  274. package/Source/Core/TerrainEncoding.js +14 -14
  275. package/Source/Core/TerrainExaggeration.js +3 -3
  276. package/Source/Core/TerrainMesh.js +18 -18
  277. package/Source/Core/TerrainProvider.js +23 -23
  278. package/Source/Core/TerrainQuantization.js +3 -3
  279. package/Source/Core/TileAvailability.js +16 -16
  280. package/Source/Core/TileProviderError.js +15 -15
  281. package/Source/Core/TilingScheme.js +13 -13
  282. package/Source/Core/TimeConstants.js +10 -10
  283. package/Source/Core/TimeInterval.js +23 -23
  284. package/Source/Core/TimeIntervalCollection.js +39 -39
  285. package/Source/Core/TimeStandard.js +3 -3
  286. package/Source/Core/Tipsify.js +10 -10
  287. package/Source/Core/Transforms.js +2 -2
  288. package/Source/Core/TranslationRotationScale.js +1 -1
  289. package/Source/Core/TridiagonalSystemSolver.js +3 -3
  290. package/Source/Core/TrustedServers.js +5 -5
  291. package/Source/Core/VRTheWorldTerrainProvider.js +20 -20
  292. package/Source/Core/VertexFormat.js +13 -13
  293. package/Source/Core/VideoSynchronizer.js +4 -4
  294. package/Source/Core/Visibility.js +4 -4
  295. package/Source/Core/VulkanConstants.js +1 -1
  296. package/Source/Core/WallGeometry.js +13 -13
  297. package/Source/Core/WallOutlineGeometry.js +13 -13
  298. package/Source/Core/WebGLConstants.js +1 -1
  299. package/Source/Core/WebMercatorProjection.js +5 -5
  300. package/Source/Core/WebMercatorTilingScheme.js +16 -16
  301. package/Source/Core/WindingOrder.js +3 -3
  302. package/Source/Core/WireframeIndexGenerator.js +3 -3
  303. package/Source/Core/arrayRemoveDuplicates.js +4 -4
  304. package/Source/Core/binarySearch.js +2 -2
  305. package/Source/Core/buildModuleUrl.js +4 -4
  306. package/Source/Core/clone.js +3 -3
  307. package/Source/Core/combine.js +4 -4
  308. package/Source/Core/createGuid.js +1 -1
  309. package/Source/Core/createWorldTerrain.js +3 -3
  310. package/Source/Core/defaultValue.js +1 -1
  311. package/Source/Core/defer.js +1 -1
  312. package/Source/Core/defined.js +1 -1
  313. package/Source/Core/deprecationWarning.js +2 -2
  314. package/Source/Core/destroyObject.js +2 -2
  315. package/Source/Core/formatError.js +1 -1
  316. package/Source/Core/getAbsoluteUri.js +3 -3
  317. package/Source/Core/getBaseUri.js +3 -3
  318. package/Source/Core/getExtensionFromUri.js +2 -2
  319. package/Source/Core/getFilenameFromUri.js +2 -2
  320. package/Source/Core/getImageFromTypedArray.js +2 -2
  321. package/Source/Core/getImagePixels.js +4 -3
  322. package/Source/Core/getJsonFromTypedArray.js +3 -3
  323. package/Source/Core/getStringFromTypedArray.js +3 -3
  324. package/Source/Core/getTimestamp.js +1 -1
  325. package/Source/Core/isBlobUri.js +2 -2
  326. package/Source/Core/isDataUri.js +2 -2
  327. package/Source/Core/isLeapYear.js +2 -2
  328. package/Source/Core/loadKTX2.js +8 -8
  329. package/Source/Core/mergeSort.js +1 -1
  330. package/Source/Core/objectToQuery.js +2 -2
  331. package/Source/Core/oneTimeWarning.js +2 -2
  332. package/Source/Core/parseResponseHeaders.js +2 -2
  333. package/Source/Core/pointInsideTriangle.js +1 -1
  334. package/Source/Core/queryToObject.js +2 -2
  335. package/Source/Core/sampleTerrain.js +12 -7
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  1037. package/Source/Shaders/Voxels/Megatexture.glsl +1 -1
  1038. package/Source/Shaders/Voxels/Megatexture.js +1 -1
  1039. package/Source/Shaders/Voxels/Octree.glsl +75 -76
  1040. package/Source/Shaders/Voxels/Octree.js +75 -76
  1041. package/Source/Shaders/Voxels/VoxelFS.glsl +44 -24
  1042. package/Source/Shaders/Voxels/VoxelFS.js +44 -24
  1043. package/Source/Shaders/Voxels/VoxelVS.glsl +1 -1
  1044. package/Source/Shaders/Voxels/VoxelVS.js +1 -1
  1045. package/Source/Shaders/Voxels/convertUvToBox.glsl +13 -5
  1046. package/Source/Shaders/Voxels/convertUvToBox.js +13 -5
  1047. package/Source/Shaders/Voxels/convertUvToCylinder.glsl +5 -9
  1048. package/Source/Shaders/Voxels/convertUvToCylinder.js +5 -9
  1049. package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +3 -6
  1050. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +3 -6
  1051. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +91 -91
  1052. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1053. package/Source/Widget/CesiumWidget.js +23 -23
  1054. package/Source/Workers/cesiumWorkerBootstrapper.js +18 -18
  1055. package/Source/WorkersES6/createTaskProcessorWorker.js +3 -3
  1056. package/Source/WorkersES6/decodeDraco.js +9 -1
  1057. package/index.d.ts +37 -46
  1058. package/index.js +103 -104
  1059. package/package.json +1 -1
  1060. package/Source/Core/cancelAnimationFrame.js +0 -53
  1061. package/Source/Core/requestAnimationFrame.js +0 -83
  1062. package/Source/Renderer/modernizeShader.js +0 -242
  1063. /package/Build/Workers/{GeometryOffsetAttribute-04332ce7.js → GeometryOffsetAttribute-9ad0019c.js} +0 -0
@@ -60,7 +60,7 @@ function FrameState(context, creditDisplay, jobScheduler) {
60
60
 
61
61
  /**
62
62
  * The maximum level-of-detail of the specular environment atlas used for image-based lighting for PBR models.
63
- * @type {Number}
63
+ * @type {number}
64
64
  */
65
65
  this.specularEnvironmentMapsMaximumLOD = undefined;
66
66
 
@@ -76,14 +76,14 @@ function FrameState(context, creditDisplay, jobScheduler) {
76
76
  * The current morph transition time between 2D/Columbus View and 3D,
77
77
  * with 0.0 being 2D or Columbus View and 1.0 being 3D.
78
78
  *
79
- * @type {Number}
79
+ * @type {number}
80
80
  */
81
81
  this.morphTime = SceneMode.getMorphTime(SceneMode.SCENE3D);
82
82
 
83
83
  /**
84
84
  * The current frame number.
85
85
  *
86
- * @type {Number}
86
+ * @type {number}
87
87
  * @default 0
88
88
  */
89
89
  this.frameNumber = 0;
@@ -91,7 +91,7 @@ function FrameState(context, creditDisplay, jobScheduler) {
91
91
  /**
92
92
  * <code>true</code> if a new frame has been issued and the frame number has been updated.
93
93
  *
94
- * @type {Boolean}
94
+ * @type {boolean}
95
95
  * @default false
96
96
  */
97
97
  this.newFrame = false;
@@ -130,7 +130,7 @@ function FrameState(context, creditDisplay, jobScheduler) {
130
130
  /**
131
131
  * Whether the camera is underground.
132
132
  *
133
- * @type {Boolean}
133
+ * @type {boolean}
134
134
  * @default false
135
135
  */
136
136
  this.cameraUnderground = false;
@@ -163,7 +163,7 @@ function FrameState(context, creditDisplay, jobScheduler) {
163
163
  * The maximum screen-space error used to drive level-of-detail refinement. Higher
164
164
  * values will provide better performance but lower visual quality.
165
165
  *
166
- * @type {Number}
166
+ * @type {number}
167
167
  * @default 2
168
168
  */
169
169
  this.maximumScreenSpaceError = undefined;
@@ -172,19 +172,19 @@ function FrameState(context, creditDisplay, jobScheduler) {
172
172
  * Ratio between a pixel and a density-independent pixel. Provides a standard unit of
173
173
  * measure for real pixel measurements appropriate to a particular device.
174
174
  *
175
- * @type {Number}
175
+ * @type {number}
176
176
  * @default 1.0
177
177
  */
178
178
  this.pixelRatio = 1.0;
179
179
 
180
180
  /**
181
181
  * @typedef FrameState.Passes
182
- * @type {Object}
183
- * @property {Boolean} render <code>true</code> if the primitive should update for a render pass, <code>false</code> otherwise.
184
- * @property {Boolean} pick <code>true</code> if the primitive should update for a picking pass, <code>false</code> otherwise.
185
- * @property {Boolean} depth <code>true</code> if the primitive should update for a depth only pass, <code>false</code> otherwise.
186
- * @property {Boolean} postProcess <code>true</code> if the primitive should update for a per-feature post-process pass, <code>false</code> otherwise.
187
- * @property {Boolean} offscreen <code>true</code> if the primitive should update for an offscreen pass, <code>false</code> otherwise.
182
+ * @type {object}
183
+ * @property {boolean} render <code>true</code> if the primitive should update for a render pass, <code>false</code> otherwise.
184
+ * @property {boolean} pick <code>true</code> if the primitive should update for a picking pass, <code>false</code> otherwise.
185
+ * @property {boolean} depth <code>true</code> if the primitive should update for a depth only pass, <code>false</code> otherwise.
186
+ * @property {boolean} postProcess <code>true</code> if the primitive should update for a per-feature post-process pass, <code>false</code> otherwise.
187
+ * @property {boolean} offscreen <code>true</code> if the primitive should update for an offscreen pass, <code>false</code> otherwise.
188
188
  */
189
189
 
190
190
  /**
@@ -246,18 +246,18 @@ function FrameState(context, creditDisplay, jobScheduler) {
246
246
  /**
247
247
  * Gets whether or not to optimize for 3D only.
248
248
  *
249
- * @type {Boolean}
249
+ * @type {boolean}
250
250
  * @default false
251
251
  */
252
252
  this.scene3DOnly = false;
253
253
 
254
254
  /**
255
255
  * @typedef FrameState.Fog
256
- * @type {Object}
257
- * @property {Boolean} enabled <code>true</code> if fog is enabled, <code>false</code> otherwise.
258
- * @property {Number} density A positive number used to mix the color and fog color based on camera distance.
259
- * @property {Number} sse A scalar used to modify the screen space error of geometry partially in fog.
260
- * @property {Number} minimumBrightness The minimum brightness of terrain with fog applied.
256
+ * @type {object}
257
+ * @property {boolean} enabled <code>true</code> if fog is enabled, <code>false</code> otherwise.
258
+ * @property {number} density A positive number used to mix the color and fog color based on camera distance.
259
+ * @property {number} sse A scalar used to modify the screen space error of geometry partially in fog.
260
+ * @property {number} minimumBrightness The minimum brightness of terrain with fog applied.
261
261
  */
262
262
 
263
263
  /**
@@ -276,30 +276,30 @@ function FrameState(context, creditDisplay, jobScheduler) {
276
276
 
277
277
  /**
278
278
  * A scalar used to exaggerate the terrain.
279
- * @type {Number}
279
+ * @type {number}
280
280
  * @default 1.0
281
281
  */
282
282
  this.terrainExaggeration = 1.0;
283
283
 
284
284
  /**
285
285
  * The height relative to which terrain is exaggerated.
286
- * @type {Number}
286
+ * @type {number}
287
287
  * @default 0.0
288
288
  */
289
289
  this.terrainExaggerationRelativeHeight = 0.0;
290
290
 
291
291
  /**
292
292
  * @typedef FrameState.ShadowState
293
- * @type {Object}
294
- * @property {Boolean} shadowsEnabled Whether there are any active shadow maps this frame.
295
- * @property {Boolean} lightShadowsEnabled Whether there are any active shadow maps that originate from light sources. Does not include shadow maps that are used for analytical purposes.
293
+ * @type {object}
294
+ * @property {boolean} shadowsEnabled Whether there are any active shadow maps this frame.
295
+ * @property {boolean} lightShadowsEnabled Whether there are any active shadow maps that originate from light sources. Does not include shadow maps that are used for analytical purposes.
296
296
  * @property {ShadowMap[]} shadowMaps All shadow maps that are enabled this frame.
297
297
  * @property {ShadowMap[]} lightShadowMaps Shadow maps that originate from light sources. Does not include shadow maps that are used for analytical purposes. Only these shadow maps will be used to generate receive shadows shaders.
298
- * @property {Number} nearPlane The near plane of the scene's frustum commands. Used for fitting cascaded shadow maps.
299
- * @property {Number} farPlane The far plane of the scene's frustum commands. Used for fitting cascaded shadow maps.
300
- * @property {Number} closestObjectSize The size of the bounding volume that is closest to the camera. This is used to place more shadow detail near the object.
301
- * @property {Number} lastDirtyTime The time when a shadow map was last dirty
302
- * @property {Boolean} outOfView Whether the shadows maps are out of view this frame
298
+ * @property {number} nearPlane The near plane of the scene's frustum commands. Used for fitting cascaded shadow maps.
299
+ * @property {number} farPlane The far plane of the scene's frustum commands. Used for fitting cascaded shadow maps.
300
+ * @property {number} closestObjectSize The size of the bounding volume that is closest to the camera. This is used to place more shadow detail near the object.
301
+ * @property {number} lastDirtyTime The time when a shadow map was last dirty
302
+ * @property {boolean} outOfView Whether the shadows maps are out of view this frame
303
303
  */
304
304
 
305
305
  /**
@@ -338,14 +338,14 @@ function FrameState(context, creditDisplay, jobScheduler) {
338
338
  /**
339
339
  * The position of the splitter to use when rendering different things on either side of a splitter.
340
340
  * This value should be between 0.0 and 1.0 with 0 being the far left of the viewport and 1 being the far right of the viewport.
341
- * @type {Number}
341
+ * @type {number}
342
342
  * @default 0.0
343
343
  */
344
344
  this.splitPosition = 0.0;
345
345
 
346
346
  /**
347
347
  * Distances to the near and far planes of the camera frustums
348
- * @type {Number[]}
348
+ * @type {number[]}
349
349
  * @default []
350
350
  */
351
351
  this.frustumSplits = [];
@@ -368,14 +368,14 @@ function FrameState(context, creditDisplay, jobScheduler) {
368
368
  * The distance from the camera at which to disable the depth test of billboards, labels and points
369
369
  * to, for example, prevent clipping against terrain. When set to zero, the depth test should always
370
370
  * be applied. When less than zero, the depth test should never be applied.
371
- * @type {Number}
371
+ * @type {number}
372
372
  */
373
373
  this.minimumDisableDepthTestDistance = undefined;
374
374
 
375
375
  /**
376
376
  * When <code>false</code>, 3D Tiles will render normally. When <code>true</code>, classified 3D Tile geometry will render normally and
377
377
  * unclassified 3D Tile geometry will render with the color multiplied with {@link FrameState#invertClassificationColor}.
378
- * @type {Boolean}
378
+ * @type {boolean}
379
379
  * @default false
380
380
  */
381
381
  this.invertClassification = false;
@@ -389,7 +389,7 @@ function FrameState(context, creditDisplay, jobScheduler) {
389
389
  /**
390
390
  * Whether or not the scene uses a logarithmic depth buffer.
391
391
  *
392
- * @type {Boolean}
392
+ * @type {boolean}
393
393
  * @default false
394
394
  */
395
395
  this.useLogDepth = false;
@@ -404,7 +404,7 @@ function FrameState(context, creditDisplay, jobScheduler) {
404
404
  /**
405
405
  * The minimum terrain height out of all rendered terrain tiles. Used to improve culling for objects underneath the ellipsoid but above terrain.
406
406
  *
407
- * @type {Number}
407
+ * @type {number}
408
408
  * @default 0.0
409
409
  */
410
410
  this.minimumTerrainHeight = 0.0;
@@ -414,6 +414,6 @@ function FrameState(context, creditDisplay, jobScheduler) {
414
414
  * A function that will be called at the end of the frame.
415
415
  *
416
416
  * @callback FrameState.AfterRenderCallback
417
- * @returns {Boolean} true if another render should be requested in request render mode
417
+ * @returns {boolean} true if another render should be requested in request render mode
418
418
  */
419
419
  export default FrameState;
@@ -6,8 +6,8 @@ import Pass from "../Renderer/Pass.js";
6
6
  * @alias FrustumCommands
7
7
  * @constructor
8
8
  *
9
- * @param {Number} [near=0.0] The lower bound or closest distance from the camera.
10
- * @param {Number} [far=0.0] The upper bound or farthest distance from the camera.
9
+ * @param {number} [near=0.0] The lower bound or closest distance from the camera.
10
+ * @param {number} [far=0.0] The upper bound or farthest distance from the camera.
11
11
  *
12
12
  * @private
13
13
  */
@@ -10,9 +10,9 @@ import ImageryLayerFeatureInfo from "./ImageryLayerFeatureInfo.js";
10
10
  * @alias GetFeatureInfoFormat
11
11
  * @constructor
12
12
  *
13
- * @param {String} type The type of response to expect from a GetFeatureInfo request. Valid
13
+ * @param {string} type The type of response to expect from a GetFeatureInfo request. Valid
14
14
  * values are 'json', 'xml', 'html', or 'text'.
15
- * @param {String} [format] The info format to request from the WMS server. This is usually a
15
+ * @param {string} [format] The info format to request from the WMS server. This is usually a
16
16
  * MIME type such as 'application/json' or text/xml'. If this parameter is not specified, the provider will request 'json'
17
17
  * using 'application/json', 'xml' using 'text/xml', 'html' using 'text/html', and 'text' using 'text/plain'.
18
18
  * @param {Function} [callback] A function to invoke with the GetFeatureInfo response from the WMS server
@@ -78,7 +78,7 @@ function Globe(ellipsoid) {
78
78
  /**
79
79
  * Determines if the globe will be shown.
80
80
  *
81
- * @type {Boolean}
81
+ * @type {boolean}
82
82
  * @default true
83
83
  */
84
84
  this.show = true;
@@ -92,7 +92,7 @@ function Globe(ellipsoid) {
92
92
  * The maximum screen-space error used to drive level-of-detail refinement. Higher
93
93
  * values will provide better performance but lower visual quality.
94
94
  *
95
- * @type {Number}
95
+ * @type {number}
96
96
  * @default 2
97
97
  */
98
98
  this.maximumScreenSpaceError = 2;
@@ -103,7 +103,7 @@ function Globe(ellipsoid) {
103
103
  * this frame. A larger number will consume more memory but will show detail faster
104
104
  * when, for example, zooming out and then back in.
105
105
  *
106
- * @type {Number}
106
+ * @type {number}
107
107
  * @default 100
108
108
  */
109
109
  this.tileCacheSize = 100;
@@ -116,7 +116,7 @@ function Globe(ellipsoid) {
116
116
  * tile level to be loaded successively, significantly increasing load time. Setting it to a large
117
117
  * number (e.g. 1000) will minimize the number of tiles that are loaded but tend to make
118
118
  * detail appear all at once after a long wait.
119
- * @type {Number}
119
+ * @type {number}
120
120
  * @default 20
121
121
  */
122
122
  this.loadingDescendantLimit = 20;
@@ -125,7 +125,7 @@ function Globe(ellipsoid) {
125
125
  * Gets or sets a value indicating whether the ancestors of rendered tiles should be preloaded.
126
126
  * Setting this to true optimizes the zoom-out experience and provides more detail in
127
127
  * newly-exposed areas when panning. The down side is that it requires loading more tiles.
128
- * @type {Boolean}
128
+ * @type {boolean}
129
129
  * @default true
130
130
  */
131
131
  this.preloadAncestors = true;
@@ -135,7 +135,7 @@ function Globe(ellipsoid) {
135
135
  * Setting this to true causes tiles with the same parent as a rendered tile to be loaded, even
136
136
  * if they are culled. Setting this to true may provide a better panning experience at the
137
137
  * cost of loading more tiles.
138
- * @type {Boolean}
138
+ * @type {boolean}
139
139
  * @default false
140
140
  */
141
141
  this.preloadSiblings = false;
@@ -153,7 +153,7 @@ function Globe(ellipsoid) {
153
153
  /**
154
154
  * Enable lighting the globe with the scene's light source.
155
155
  *
156
- * @type {Boolean}
156
+ * @type {boolean}
157
157
  * @default false
158
158
  */
159
159
  this.enableLighting = false;
@@ -163,7 +163,7 @@ function Globe(ellipsoid) {
163
163
  * This number is multiplied by the result of <code>czm_getLambertDiffuse</code> in GlobeFS.glsl.
164
164
  * This only takes effect when <code>enableLighting</code> is <code>true</code>.
165
165
  *
166
- * @type {Number}
166
+ * @type {number}
167
167
  * @default 0.9
168
168
  */
169
169
  this.lambertDiffuseMultiplier = 0.9;
@@ -172,7 +172,7 @@ function Globe(ellipsoid) {
172
172
  * Enable dynamic lighting effects on atmosphere and fog. This only takes effect
173
173
  * when <code>enableLighting</code> is <code>true</code>.
174
174
  *
175
- * @type {Boolean}
175
+ * @type {boolean}
176
176
  * @default true
177
177
  */
178
178
  this.dynamicAtmosphereLighting = true;
@@ -182,7 +182,7 @@ function Globe(ellipsoid) {
182
182
  * light direction. This only takes effect when <code>enableLighting</code> and
183
183
  * <code>dynamicAtmosphereLighting</code> are <code>true</code>.
184
184
  *
185
- * @type {Boolean}
185
+ * @type {boolean}
186
186
  * @default false
187
187
  */
188
188
  this.dynamicAtmosphereLightingFromSun = false;
@@ -190,7 +190,7 @@ function Globe(ellipsoid) {
190
190
  /**
191
191
  * Enable the ground atmosphere, which is drawn over the globe when viewed from a distance between <code>lightingFadeInDistance</code> and <code>lightingFadeOutDistance</code>.
192
192
  *
193
- * @type {Boolean}
193
+ * @type {boolean}
194
194
  * @default true
195
195
  */
196
196
  this.showGroundAtmosphere = true;
@@ -198,7 +198,7 @@ function Globe(ellipsoid) {
198
198
  /**
199
199
  * The intensity of the light that is used for computing the ground atmosphere color.
200
200
  *
201
- * @type {Number}
201
+ * @type {number}
202
202
  * @default 10.0
203
203
  */
204
204
  this.atmosphereLightIntensity = 10.0;
@@ -222,7 +222,7 @@ function Globe(ellipsoid) {
222
222
  /**
223
223
  * The Rayleigh scale height used in the atmospheric scattering equations for the ground atmosphere, in meters.
224
224
  *
225
- * @type {Number}
225
+ * @type {number}
226
226
  * @default 10000.0
227
227
  */
228
228
  this.atmosphereRayleighScaleHeight = 10000.0;
@@ -230,7 +230,7 @@ function Globe(ellipsoid) {
230
230
  /**
231
231
  * The Mie scale height used in the atmospheric scattering equations for the ground atmosphere, in meters.
232
232
  *
233
- * @type {Number}
233
+ * @type {number}
234
234
  * @default 3200.0
235
235
  */
236
236
  this.atmosphereMieScaleHeight = 3200.0;
@@ -240,7 +240,7 @@ function Globe(ellipsoid) {
240
240
  * <p>
241
241
  * Valid values are between -1.0 and 1.0.
242
242
  * </p>
243
- * @type {Number}
243
+ * @type {number}
244
244
  * @default 0.9
245
245
  */
246
246
  this.atmosphereMieAnisotropy = 0.9;
@@ -249,7 +249,7 @@ function Globe(ellipsoid) {
249
249
  * The distance where everything becomes lit. This only takes effect
250
250
  * when <code>enableLighting</code> or <code>showGroundAtmosphere</code> is <code>true</code>.
251
251
  *
252
- * @type {Number}
252
+ * @type {number}
253
253
  * @default 10000000.0
254
254
  */
255
255
  this.lightingFadeOutDistance = 1.0e7;
@@ -258,7 +258,7 @@ function Globe(ellipsoid) {
258
258
  * The distance where lighting resumes. This only takes effect
259
259
  * when <code>enableLighting</code> or <code>showGroundAtmosphere</code> is <code>true</code>.
260
260
  *
261
- * @type {Number}
261
+ * @type {number}
262
262
  * @default 20000000.0
263
263
  */
264
264
  this.lightingFadeInDistance = 2.0e7;
@@ -268,7 +268,7 @@ function Globe(ellipsoid) {
268
268
  * This only takes effect when <code>showGroundAtmosphere</code>, <code>enableLighting</code>, and
269
269
  * <code>dynamicAtmosphereLighting</code> are <code>true</code>.
270
270
  *
271
- * @type {Number}
271
+ * @type {number}
272
272
  * @default 10000000.0
273
273
  */
274
274
  this.nightFadeOutDistance = 1.0e7;
@@ -278,7 +278,7 @@ function Globe(ellipsoid) {
278
278
  * This only takes effect when <code>showGroundAtmosphere</code>, <code>enableLighting</code>, and
279
279
  * <code>dynamicAtmosphereLighting</code> are <code>true</code>.
280
280
  *
281
- * @type {Number}
281
+ * @type {number}
282
282
  * @default 50000000.0
283
283
  */
284
284
  this.nightFadeInDistance = 5.0e7;
@@ -288,7 +288,7 @@ function Globe(ellipsoid) {
288
288
  * covered by water; otherwise, false. This property is ignored if the
289
289
  * <code>terrainProvider</code> does not provide a water mask.
290
290
  *
291
- * @type {Boolean}
291
+ * @type {boolean}
292
292
  * @default true
293
293
  */
294
294
  this.showWaterEffect = true;
@@ -300,7 +300,7 @@ function Globe(ellipsoid) {
300
300
  * testing primitives against terrain is that slight numerical noise or terrain level-of-detail
301
301
  * switched can sometimes make a primitive that should be on the surface disappear underneath it.
302
302
  *
303
- * @type {Boolean}
303
+ * @type {boolean}
304
304
  * @default false
305
305
  *
306
306
  */
@@ -319,7 +319,7 @@ function Globe(ellipsoid) {
319
319
  /**
320
320
  * The hue shift to apply to the atmosphere. Defaults to 0.0 (no shift).
321
321
  * A hue shift of 1.0 indicates a complete rotation of the hues available.
322
- * @type {Number}
322
+ * @type {number}
323
323
  * @default 0.0
324
324
  */
325
325
  this.atmosphereHueShift = 0.0;
@@ -327,7 +327,7 @@ function Globe(ellipsoid) {
327
327
  /**
328
328
  * The saturation shift to apply to the atmosphere. Defaults to 0.0 (no shift).
329
329
  * A saturation shift of -1.0 is monochrome.
330
- * @type {Number}
330
+ * @type {number}
331
331
  * @default 0.0
332
332
  */
333
333
  this.atmosphereSaturationShift = 0.0;
@@ -335,7 +335,7 @@ function Globe(ellipsoid) {
335
335
  /**
336
336
  * The brightness shift to apply to the atmosphere. Defaults to 0.0 (no shift).
337
337
  * A brightness shift of -1.0 is complete darkness, which will let space show through.
338
- * @type {Number}
338
+ * @type {number}
339
339
  * @default 0.0
340
340
  */
341
341
  this.atmosphereBrightnessShift = 0.0;
@@ -345,7 +345,7 @@ function Globe(ellipsoid) {
345
345
  * A value of <code>2.0</code> scales the terrain by 2x.
346
346
  * A value of <code>0.0</code> makes the terrain completely flat.
347
347
  * Note that terrain exaggeration will not modify any other primitive as they are positioned relative to the ellipsoid.
348
- * @type {Number}
348
+ * @type {number}
349
349
  * @default 1.0
350
350
  */
351
351
  this.terrainExaggeration = 1.0;
@@ -355,7 +355,7 @@ function Globe(ellipsoid) {
355
355
  * Terrain that is above this height will scale upwards and terrain that is below this height will scale downwards.
356
356
  * Note that terrain exaggeration will not modify any other primitive as they are positioned relative to the ellipsoid.
357
357
  * If {@link Globe#terrainExaggeration} is <code>1.0</code> this value will have no effect.
358
- * @type {Number}
358
+ * @type {number}
359
359
  * @default 0.0
360
360
  */
361
361
  this.terrainExaggerationRelativeHeight = 0.0;
@@ -364,7 +364,7 @@ function Globe(ellipsoid) {
364
364
  * Whether to show terrain skirts. Terrain skirts are geometry extending downwards from a tile's edges used to hide seams between neighboring tiles.
365
365
  * Skirts are always hidden when the camera is underground or translucency is enabled.
366
366
  *
367
- * @type {Boolean}
367
+ * @type {boolean}
368
368
  * @default true
369
369
  */
370
370
  this.showSkirts = true;
@@ -372,7 +372,7 @@ function Globe(ellipsoid) {
372
372
  /**
373
373
  * Whether to cull back-facing terrain. Back faces are not culled when the camera is underground or translucency is enabled.
374
374
  *
375
- * @type {Boolean}
375
+ * @type {boolean}
376
376
  * @default true
377
377
  */
378
378
  this.backFaceCulling = true;
@@ -384,7 +384,7 @@ function Globe(ellipsoid) {
384
384
  * Determines the darkness of the vertex shadow.
385
385
  * This only takes effect when <code>enableLighting</code> is <code>true</code>.
386
386
  *
387
- * @type {Number}
387
+ * @type {number}
388
388
  * @default 0.3
389
389
  */
390
390
  this.vertexShadowDarkness = 0.3;
@@ -427,7 +427,7 @@ Object.defineProperties(Globe.prototype, {
427
427
  * Returns <code>true</code> when the tile load queue is empty, <code>false</code> otherwise. When the load queue is empty,
428
428
  * all terrain and imagery for the current view have been loaded.
429
429
  * @memberof Globe.prototype
430
- * @type {Boolean}
430
+ * @type {boolean}
431
431
  * @readonly
432
432
  */
433
433
  tilesLoaded: {
@@ -493,7 +493,7 @@ Object.defineProperties(Globe.prototype, {
493
493
  * The normal map to use for rendering waves in the ocean. Setting this property will
494
494
  * only have an effect if the configured terrain provider includes a water mask.
495
495
  * @memberof Globe.prototype
496
- * @type {String}
496
+ * @type {string}
497
497
  * @default buildModuleUrl('Assets/Textures/waterNormalsSmall.jpg')
498
498
  */
499
499
  oceanNormalMapUrl: {
@@ -699,7 +699,7 @@ const scratchSphereIntersectionResult = {
699
699
  *
700
700
  * @param {Ray} ray The ray to test for intersection.
701
701
  * @param {Scene} scene The scene.
702
- * @param {Boolean} [cullBackFaces=true] Set to true to not pick back faces.
702
+ * @param {boolean} [cullBackFaces=true] Set to true to not pick back faces.
703
703
  * @param {Cartesian3} [result] The object onto which to store the result.
704
704
  * @returns {Cartesian3|undefined} The intersection or <code>undefined</code> if none was found. The returned position is in projected coordinates for 2D and Columbus View.
705
705
  *
@@ -837,7 +837,7 @@ function tileIfContainsCartographic(tile, cartographic) {
837
837
  * Get the height of the surface at a given cartographic.
838
838
  *
839
839
  * @param {Cartographic} cartographic The cartographic for which to find the height.
840
- * @returns {Number|undefined} The height of the cartographic or undefined if it could not be found.
840
+ * @returns {number|undefined} The height of the cartographic or undefined if it could not be found.
841
841
  */
842
842
  Globe.prototype.getHeight = function (cartographic) {
843
843
  //>>includeStart('debug', pragmas.debug);
@@ -1097,7 +1097,7 @@ Globe.prototype.endFrame = function (frameState) {
1097
1097
  * If this object was destroyed, it should not be used; calling any function other than
1098
1098
  * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
1099
1099
  *
1100
- * @returns {Boolean} True if this object was destroyed; otherwise, false.
1100
+ * @returns {boolean} True if this object was destroyed; otherwise, false.
1101
1101
  *
1102
1102
  * @see Globe#destroy
1103
1103
  */
@@ -79,7 +79,7 @@ Object.defineProperties(GlobeSurfaceTile.prototype, {
79
79
  * unloaded while it is needed for rendering, regardless of the value of this
80
80
  * property.
81
81
  * @memberof GlobeSurfaceTile.prototype
82
- * @type {Boolean}
82
+ * @type {boolean}
83
83
  */
84
84
  eligibleForUnloading: {
85
85
  get: function () {
@@ -232,7 +232,7 @@ Object.defineProperties(GlobeSurfaceTileProvider.prototype, {
232
232
  /**
233
233
  * Gets a value indicating whether or not the provider is ready for use.
234
234
  * @memberof GlobeSurfaceTileProvider.prototype
235
- * @type {Boolean}
235
+ * @type {boolean}
236
236
  */
237
237
  ready: {
238
238
  get: function () {
@@ -565,8 +565,8 @@ GlobeSurfaceTileProvider.prototype.cancelReprojections = function () {
565
565
  * Gets the maximum geometric error allowed in a tile at a given level, in meters. This function should not be
566
566
  * called before {@link GlobeSurfaceTileProvider#ready} returns true.
567
567
  *
568
- * @param {Number} level The tile level for which to get the maximum geometric error.
569
- * @returns {Number} The maximum geometric error in meters.
568
+ * @param {number} level The tile level for which to get the maximum geometric error.
569
+ * @returns {number} The maximum geometric error in meters.
570
570
  */
571
571
  GlobeSurfaceTileProvider.prototype.getLevelMaximumGeometricError = function (
572
572
  level
@@ -993,7 +993,7 @@ const tileDirectionScratch = new Cartesian3();
993
993
  * Determines the priority for loading this tile. Lower priority values load sooner.
994
994
  * @param {QuadtreeTile} tile The tile.
995
995
  * @param {FrameState} frameState The frame state.
996
- * @returns {Number} The load priority value.
996
+ * @returns {number} The load priority value.
997
997
  */
998
998
  GlobeSurfaceTileProvider.prototype.computeTileLoadPriority = function (
999
999
  tile,
@@ -1142,7 +1142,7 @@ function computeOccludeePoint(
1142
1142
  * @param {QuadtreeTile} tile The tile instance.
1143
1143
  * @param {FrameState} frameState The state information of the current rendering frame.
1144
1144
  *
1145
- * @returns {Number} The distance from the camera to the closest point on the tile, in meters.
1145
+ * @returns {number} The distance from the camera to the closest point on the tile, in meters.
1146
1146
  */
1147
1147
  GlobeSurfaceTileProvider.prototype.computeDistanceToTile = function (
1148
1148
  tile,
@@ -1357,7 +1357,7 @@ function updateTileBoundingRegion(tile, tileProvider, frameState) {
1357
1357
  * If this object was destroyed, it should not be used; calling any function other than
1358
1358
  * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
1359
1359
  *
1360
- * @returns {Boolean} True if this object was destroyed; otherwise, false.
1360
+ * @returns {boolean} True if this object was destroyed; otherwise, false.
1361
1361
  *
1362
1362
  * @see GlobeSurfaceTileProvider#destroy
1363
1363
  */
@@ -34,7 +34,7 @@ Object.defineProperties(GlobeTranslucency.prototype, {
34
34
  *
35
35
  * @memberof GlobeTranslucency.prototype
36
36
  *
37
- * @type {Boolean}
37
+ * @type {boolean}
38
38
  * @default false
39
39
  *
40
40
  * @see GlobeTranslucency#frontFaceAlpha
@@ -61,7 +61,7 @@ Object.defineProperties(GlobeTranslucency.prototype, {
61
61
  *
62
62
  * @memberof GlobeTranslucency.prototype
63
63
  *
64
- * @type {Number}
64
+ * @type {number}
65
65
  * @default 1.0
66
66
  *
67
67
  * @see GlobeTranslucency#enabled
@@ -141,7 +141,7 @@ Object.defineProperties(GlobeTranslucency.prototype, {
141
141
  *
142
142
  * @memberof GlobeTranslucency.prototype
143
143
  *
144
- * @type {Number}
144
+ * @type {number}
145
145
  * @default 1.0
146
146
  *
147
147
  * @see GlobeTranslucency#enabled
@@ -401,7 +401,7 @@ function getDepthOnlyShaderProgram(vs, fs) {
401
401
  }
402
402
 
403
403
  const depthOnlyShader =
404
- "void main() \n" + "{ \n" + " gl_FragColor = vec4(1.0); \n" + "} \n";
404
+ "void main() \n" + "{ \n" + " out_FragColor = vec4(1.0); \n" + "} \n";
405
405
 
406
406
  fs.sources = [depthOnlyShader];
407
407
  }
@@ -423,7 +423,7 @@ function getTranslucentShaderProgram(vs, fs) {
423
423
  "{ \n" +
424
424
  " vec2 st = gl_FragCoord.xy / czm_viewport.zw; \n" +
425
425
  "#ifdef MANUAL_DEPTH_TEST \n" +
426
- " float logDepthOrDepth = czm_unpackDepth(texture2D(czm_globeDepthTexture, st)); \n" +
426
+ " float logDepthOrDepth = czm_unpackDepth(texture(czm_globeDepthTexture, st)); \n" +
427
427
  " if (logDepthOrDepth != 0.0) \n" +
428
428
  " { \n" +
429
429
  " vec4 eyeCoordinate = czm_windowToEyeCoordinates(gl_FragCoord.xy, logDepthOrDepth); \n" +
@@ -435,13 +435,13 @@ function getTranslucentShaderProgram(vs, fs) {
435
435
  " } \n" +
436
436
  "#endif \n" +
437
437
  " czm_globe_translucency_main(); \n" +
438
- " vec4 classificationColor = texture2D(u_classificationTexture, st); \n" +
438
+ " vec4 classificationColor = texture(u_classificationTexture, st); \n" +
439
439
  " if (classificationColor.a > 0.0) \n" +
440
440
  " { \n" +
441
441
  " // Reverse premultiplication process to get the correct composited result of the classification primitives \n" +
442
442
  " classificationColor.rgb /= classificationColor.a; \n" +
443
443
  " } \n" +
444
- " gl_FragColor = classificationColor * vec4(classificationColor.aaa, 1.0) + gl_FragColor * (1.0 - classificationColor.a); \n" +
444
+ " out_FragColor = classificationColor * vec4(classificationColor.aaa, 1.0) + out_FragColor * (1.0 - classificationColor.a); \n" +
445
445
  "} \n";
446
446
 
447
447
  sources.push(globeTranslucencyMain);
@@ -473,12 +473,12 @@ function getPickShaderProgram(vs, fs) {
473
473
  "void main() \n" +
474
474
  "{ \n" +
475
475
  " vec2 st = gl_FragCoord.xy / czm_viewport.zw; \n" +
476
- " vec4 pickColor = texture2D(u_classificationTexture, st); \n" +
476
+ " vec4 pickColor = texture(u_classificationTexture, st); \n" +
477
477
  " if (pickColor == vec4(0.0)) \n" +
478
478
  " { \n" +
479
479
  " discard; \n" +
480
480
  " } \n" +
481
- " gl_FragColor = pickColor; \n" +
481
+ " out_FragColor = pickColor; \n" +
482
482
  "} \n";
483
483
 
484
484
  fs.sources = [pickShader];