@cesium/engine 1.1.0 → 2.1.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (1063) hide show
  1. package/Build/Workers/{ArcType-ce2e50ab.js → ArcType-2d9abbbc.js} +4 -4
  2. package/Build/Workers/{AttributeCompression-b646d393.js → AttributeCompression-8a5a065e.js} +24 -24
  3. package/Build/Workers/{AxisAlignedBoundingBox-a4321399.js → AxisAlignedBoundingBox-a6f9f0e5.js} +3 -3
  4. package/Build/Workers/{BoundingRectangle-80d8801f.js → BoundingRectangle-b0a68595.js} +18 -18
  5. package/Build/Workers/{BoxGeometry-33c10a4f.js → BoxGeometry-baedd794.js} +9 -9
  6. package/Build/Workers/{Check-666ab1a0.js → Check-6ede7e26.js} +22 -22
  7. package/Build/Workers/{Color-1bf9a6e0.js → Color-f85df1be.js} +59 -59
  8. package/Build/Workers/{ComponentDatatype-f7b11d02.js → ComponentDatatype-cf1fa08e.js} +16 -16
  9. package/Build/Workers/{CoplanarPolygonGeometryLibrary-5c5b981b.js → CoplanarPolygonGeometryLibrary-30516950.js} +1 -1
  10. package/Build/Workers/{CorridorGeometryLibrary-7cbae7a0.js → CorridorGeometryLibrary-5d5d3b3a.js} +1 -1
  11. package/Build/Workers/{CylinderGeometry-42740df0.js → CylinderGeometry-d899ae26.js} +12 -12
  12. package/Build/Workers/{CylinderGeometryLibrary-372c07d8.js → CylinderGeometryLibrary-135b0858.js} +1 -1
  13. package/Build/Workers/{EllipseGeometry-49a3ac21.js → EllipseGeometry-a49f8449.js} +20 -20
  14. package/Build/Workers/{EllipseGeometryLibrary-b891b2f8.js → EllipseGeometryLibrary-cba7edde.js} +1 -1
  15. package/Build/Workers/{EllipseOutlineGeometry-fbd72e07.js → EllipseOutlineGeometry-8095c8cb.js} +15 -15
  16. package/Build/Workers/{EllipsoidGeodesic-98c62a56.js → EllipsoidGeodesic-dcff5cbd.js} +6 -6
  17. package/Build/Workers/{EllipsoidGeometry-a351dba8.js → EllipsoidGeometry-ed93f571.js} +14 -14
  18. package/Build/Workers/{EllipsoidOutlineGeometry-3e8779bf.js → EllipsoidOutlineGeometry-e4854854.js} +15 -15
  19. package/Build/Workers/{EllipsoidRhumbLine-19756602.js → EllipsoidRhumbLine-b672d507.js} +9 -9
  20. package/Build/Workers/{EllipsoidTangentPlane-cfb50678.js → EllipsoidTangentPlane-7ae1aa9a.js} +1 -1
  21. package/Build/Workers/{EncodedCartesian3-81f70735.js → EncodedCartesian3-e8bbca36.js} +6 -6
  22. package/Build/Workers/{FrustumGeometry-c5754412.js → FrustumGeometry-b62db3e3.js} +108 -108
  23. package/Build/Workers/{GeometryAttribute-0bfd05e8.js → GeometryAttribute-780af4fa.js} +20 -20
  24. package/Build/Workers/{GeometryAttributes-f06a2792.js → GeometryAttributes-ad136444.js} +1 -1
  25. package/Build/Workers/{GeometryInstance-451dc1cd.js → GeometryInstance-3fb607b7.js} +6 -6
  26. package/Build/Workers/{GeometryPipeline-0166905d.js → GeometryPipeline-36b61c99.js} +22 -22
  27. package/Build/Workers/{IndexDatatype-a55ceaa1.js → IndexDatatype-b8f3e09d.js} +13 -13
  28. package/Build/Workers/{IntersectionTests-a93d3de9.js → IntersectionTests-e889fcf0.js} +37 -37
  29. package/Build/Workers/{Math-2dbd6b93.js → Math-dad82b4d.js} +137 -137
  30. package/Build/Workers/{Matrix2-13178034.js → Matrix2-1e403d0e.js} +256 -256
  31. package/Build/Workers/{Matrix3-315394f6.js → Matrix3-fa806b97.js} +150 -150
  32. package/Build/Workers/{OrientedBoundingBox-b450cb61.js → OrientedBoundingBox-43478ac8.js} +15 -15
  33. package/Build/Workers/{Plane-900aa728.js → Plane-c27e1ac6.js} +5 -5
  34. package/Build/Workers/{PolygonGeometryLibrary-f918ac26.js → PolygonGeometryLibrary-38a98276.js} +6 -6
  35. package/Build/Workers/{PolygonPipeline-f59a8f0a.js → PolygonPipeline-d31ff61c.js} +14 -14
  36. package/Build/Workers/{PolylinePipeline-d8e6bd9b.js → PolylinePipeline-30e4cec9.js} +16 -16
  37. package/Build/Workers/{PolylineVolumeGeometryLibrary-125d2edf.js → PolylineVolumeGeometryLibrary-90551d26.js} +7 -7
  38. package/Build/Workers/{PrimitivePipeline-0d7b5ed4.js → PrimitivePipeline-558d9cb0.js} +6 -6
  39. package/Build/Workers/{RectangleGeometryLibrary-0768db63.js → RectangleGeometryLibrary-815c68df.js} +1 -1
  40. package/Build/Workers/{RuntimeError-06c93819.js → RuntimeError-ef395448.js} +5 -5
  41. package/Build/Workers/{TerrainEncoding-06470d7f.js → TerrainEncoding-341ead52.js} +30 -30
  42. package/Build/Workers/{Transforms-26539bce.js → Transforms-9e9df299.js} +541 -524
  43. package/Build/Workers/{VertexFormat-6b480673.js → VertexFormat-030f11ff.js} +14 -14
  44. package/Build/Workers/{WallGeometryLibrary-6167b0fc.js → WallGeometryLibrary-ccf90976.js} +1 -1
  45. package/Build/Workers/{WebGLConstants-a8cc3e8c.js → WebGLConstants-0b1ce7ba.js} +1 -1
  46. package/Build/Workers/{WebMercatorProjection-13a90d41.js → WebMercatorProjection-76a3fcc0.js} +6 -6
  47. package/Build/Workers/{arrayRemoveDuplicates-c2038105.js → arrayRemoveDuplicates-fac118a8.js} +5 -5
  48. package/Build/Workers/cesiumWorkerBootstrapper.js +70 -4
  49. package/Build/Workers/{combine-ca22a614.js → combine-d9581036.js} +5 -5
  50. package/Build/Workers/combineGeometry.js +1 -1
  51. package/Build/Workers/createBoxGeometry.js +1 -1
  52. package/Build/Workers/createBoxOutlineGeometry.js +9 -9
  53. package/Build/Workers/createCircleGeometry.js +13 -13
  54. package/Build/Workers/createCircleOutlineGeometry.js +13 -13
  55. package/Build/Workers/createCoplanarPolygonGeometry.js +11 -11
  56. package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +9 -9
  57. package/Build/Workers/createCorridorGeometry.js +14 -14
  58. package/Build/Workers/createCorridorOutlineGeometry.js +12 -12
  59. package/Build/Workers/createCylinderGeometry.js +1 -1
  60. package/Build/Workers/createCylinderOutlineGeometry.js +13 -13
  61. package/Build/Workers/createEllipseGeometry.js +1 -1
  62. package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
  63. package/Build/Workers/createEllipsoidGeometry.js +1 -1
  64. package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
  65. package/Build/Workers/createFrustumGeometry.js +1 -1
  66. package/Build/Workers/createFrustumOutlineGeometry.js +8 -8
  67. package/Build/Workers/createGeometry.js +1 -1
  68. package/Build/Workers/createGroundPolylineGeometry.js +33 -33
  69. package/Build/Workers/createPlaneGeometry.js +8 -8
  70. package/Build/Workers/createPlaneOutlineGeometry.js +6 -6
  71. package/Build/Workers/createPolygonGeometry.js +25 -25
  72. package/Build/Workers/createPolygonOutlineGeometry.js +17 -17
  73. package/Build/Workers/createPolylineGeometry.js +11 -11
  74. package/Build/Workers/createPolylineVolumeGeometry.js +9 -9
  75. package/Build/Workers/createPolylineVolumeOutlineGeometry.js +9 -9
  76. package/Build/Workers/createRectangleGeometry.js +16 -16
  77. package/Build/Workers/createRectangleOutlineGeometry.js +12 -12
  78. package/Build/Workers/createSimplePolylineGeometry.js +10 -10
  79. package/Build/Workers/createSphereGeometry.js +11 -11
  80. package/Build/Workers/createSphereOutlineGeometry.js +12 -12
  81. package/Build/Workers/createTaskProcessorWorker.js +2 -2
  82. package/Build/Workers/createVectorTileClampedPolylines.js +1 -1
  83. package/Build/Workers/createVectorTileGeometries.js +8 -8
  84. package/Build/Workers/createVectorTilePoints.js +1 -1
  85. package/Build/Workers/createVectorTilePolygons.js +1 -1
  86. package/Build/Workers/createVectorTilePolylines.js +1 -1
  87. package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
  88. package/Build/Workers/createVerticesFromHeightmap.js +23 -21
  89. package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +24 -24
  90. package/Build/Workers/createWallGeometry.js +14 -14
  91. package/Build/Workers/createWallOutlineGeometry.js +14 -14
  92. package/Build/Workers/decodeDraco.js +10 -2
  93. package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +15 -15
  94. package/Build/Workers/decodeI3S.js +1 -1
  95. package/Build/Workers/{defaultValue-0a909f67.js → defaultValue-fe22d8c0.js} +2 -2
  96. package/Build/Workers/package.js +1 -1
  97. package/Build/Workers/transcodeKTX2.js +46 -26
  98. package/Build/Workers/transferTypedArrayTest.js +1 -1
  99. package/Build/Workers/upsampleQuantizedTerrainMesh.js +24 -24
  100. package/README.md +14 -16
  101. package/Source/Core/ApproximateTerrainHeights.js +3 -3
  102. package/Source/Core/ArcGISTiledElevationTerrainProvider.js +20 -20
  103. package/Source/Core/ArcType.js +4 -4
  104. package/Source/Core/ArticulationStageType.js +1 -1
  105. package/Source/Core/AssociativeArray.js +7 -7
  106. package/Source/Core/AttributeCompression.js +12 -12
  107. package/Source/Core/AxisAlignedBoundingBox.js +2 -2
  108. package/Source/Core/BingMapsGeocoderService.js +6 -6
  109. package/Source/Core/BoundingRectangle.js +17 -17
  110. package/Source/Core/BoundingSphere.js +25 -25
  111. package/Source/Core/BoxGeometry.js +8 -8
  112. package/Source/Core/BoxOutlineGeometry.js +8 -8
  113. package/Source/Core/Cartesian2.js +38 -38
  114. package/Source/Core/Cartesian3.js +50 -50
  115. package/Source/Core/Cartesian4.js +44 -44
  116. package/Source/Core/Cartographic.js +19 -19
  117. package/Source/Core/CartographicGeocoderService.js +1 -1
  118. package/Source/Core/CatmullRomSpline.js +10 -10
  119. package/Source/Core/CesiumTerrainProvider.js +33 -33
  120. package/Source/Core/Check.js +17 -17
  121. package/Source/Core/CircleGeometry.js +12 -12
  122. package/Source/Core/CircleOutlineGeometry.js +12 -12
  123. package/Source/Core/Clock.js +7 -7
  124. package/Source/Core/ClockRange.js +4 -4
  125. package/Source/Core/ClockStep.js +4 -4
  126. package/Source/Core/Color.js +58 -58
  127. package/Source/Core/ColorGeometryInstanceAttribute.js +7 -7
  128. package/Source/Core/ComponentDatatype.js +15 -15
  129. package/Source/Core/CompressedTextureBuffer.js +7 -7
  130. package/Source/Core/ConstantSpline.js +9 -9
  131. package/Source/Core/CoplanarPolygonGeometry.js +10 -10
  132. package/Source/Core/CoplanarPolygonOutlineGeometry.js +8 -8
  133. package/Source/Core/CornerType.js +4 -4
  134. package/Source/Core/CorridorGeometry.js +13 -13
  135. package/Source/Core/CorridorOutlineGeometry.js +11 -11
  136. package/Source/Core/Credit.js +7 -7
  137. package/Source/Core/CubicRealPolynomial.js +10 -10
  138. package/Source/Core/CullingVolume.js +7 -7
  139. package/Source/Core/CustomHeightmapTerrainProvider.js +28 -28
  140. package/Source/Core/CylinderGeometry.js +11 -11
  141. package/Source/Core/CylinderOutlineGeometry.js +12 -12
  142. package/Source/Core/DefaultProxy.js +3 -3
  143. package/Source/Core/DeveloperError.js +4 -4
  144. package/Source/Core/DistanceDisplayCondition.js +12 -12
  145. package/Source/Core/DistanceDisplayConditionGeometryInstanceAttribute.js +5 -5
  146. package/Source/Core/DoubleEndedPriorityQueue.js +5 -5
  147. package/Source/Core/EarthOrientationParameters.js +6 -6
  148. package/Source/Core/EarthOrientationParametersSample.js +10 -10
  149. package/Source/Core/EasingFunction.js +2 -2
  150. package/Source/Core/EllipseGeometry.js +19 -19
  151. package/Source/Core/EllipseOutlineGeometry.js +14 -14
  152. package/Source/Core/Ellipsoid.js +20 -20
  153. package/Source/Core/EllipsoidGeodesic.js +5 -5
  154. package/Source/Core/EllipsoidGeometry.js +13 -13
  155. package/Source/Core/EllipsoidOutlineGeometry.js +14 -14
  156. package/Source/Core/EllipsoidRhumbLine.js +8 -8
  157. package/Source/Core/EllipsoidTerrainProvider.js +18 -18
  158. package/Source/Core/EllipsoidalOccluder.js +9 -9
  159. package/Source/Core/EncodedCartesian3.js +5 -5
  160. package/Source/Core/Event.js +4 -4
  161. package/Source/Core/EventHelper.js +1 -1
  162. package/Source/Core/ExtrapolationType.js +4 -4
  163. package/Source/Core/FeatureDetection.js +26 -8
  164. package/Source/Core/FrustumGeometry.js +7 -7
  165. package/Source/Core/FrustumOutlineGeometry.js +7 -7
  166. package/Source/Core/Fullscreen.js +8 -8
  167. package/Source/Core/GeocodeType.js +3 -3
  168. package/Source/Core/GeocoderService.js +3 -3
  169. package/Source/Core/GeographicTilingScheme.js +16 -16
  170. package/Source/Core/Geometry.js +5 -5
  171. package/Source/Core/GeometryAttribute.js +6 -6
  172. package/Source/Core/GeometryInstance.js +5 -5
  173. package/Source/Core/GeometryInstanceAttribute.js +7 -7
  174. package/Source/Core/GeometryPipeline.js +11 -11
  175. package/Source/Core/GoogleEarthEnterpriseMetadata.js +22 -22
  176. package/Source/Core/GoogleEarthEnterpriseTerrainData.js +29 -29
  177. package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +21 -21
  178. package/Source/Core/GoogleEarthEnterpriseTileInformation.js +14 -14
  179. package/Source/Core/GregorianDate.js +16 -16
  180. package/Source/Core/GroundPolylineGeometry.js +13 -13
  181. package/Source/Core/HeadingPitchRange.js +6 -6
  182. package/Source/Core/HeadingPitchRoll.js +18 -18
  183. package/Source/Core/Heap.js +7 -7
  184. package/Source/Core/HeightmapEncoding.js +3 -3
  185. package/Source/Core/HeightmapTerrainData.js +44 -44
  186. package/Source/Core/HeightmapTessellator.js +16 -16
  187. package/Source/Core/HermitePolynomialApproximation.js +17 -17
  188. package/Source/Core/HermiteSpline.js +17 -17
  189. package/Source/Core/HilbertOrder.js +7 -7
  190. package/Source/Core/Iau2006XysData.js +13 -13
  191. package/Source/Core/Iau2006XysSample.js +6 -6
  192. package/Source/Core/IauOrientationParameters.js +4 -4
  193. package/Source/Core/IndexDatatype.js +12 -12
  194. package/Source/Core/InterpolationAlgorithm.js +17 -17
  195. package/Source/Core/InterpolationType.js +1 -1
  196. package/Source/Core/Intersect.js +4 -4
  197. package/Source/Core/IntersectionTests.js +5 -5
  198. package/Source/Core/Intersections2D.js +23 -23
  199. package/Source/Core/Interval.js +4 -4
  200. package/Source/Core/Ion.js +3 -4
  201. package/Source/Core/IonGeocoderService.js +4 -4
  202. package/Source/Core/IonResource.js +6 -6
  203. package/Source/Core/JulianDate.js +27 -27
  204. package/Source/Core/KeyboardEventModifier.js +4 -4
  205. package/Source/Core/LagrangePolynomialApproximation.js +8 -8
  206. package/Source/Core/LeapSecond.js +2 -2
  207. package/Source/Core/LinearApproximation.js +8 -8
  208. package/Source/Core/LinearSpline.js +13 -13
  209. package/Source/Core/ManagedArray.js +8 -8
  210. package/Source/Core/Math.js +136 -136
  211. package/Source/Core/Matrix2.js +44 -44
  212. package/Source/Core/Matrix3.js +59 -59
  213. package/Source/Core/Matrix4.js +91 -91
  214. package/Source/Core/MorphWeightSpline.js +14 -14
  215. package/Source/Core/MortonOrder.js +21 -21
  216. package/Source/Core/NearFarScalar.js +16 -16
  217. package/Source/Core/Occluder.js +5 -5
  218. package/Source/Core/OffsetGeometryInstanceAttribute.js +5 -5
  219. package/Source/Core/OpenCageGeocoderService.js +18 -18
  220. package/Source/Core/OrientedBoundingBox.js +14 -14
  221. package/Source/Core/OrthographicFrustum.js +23 -23
  222. package/Source/Core/OrthographicOffCenterFrustum.js +21 -21
  223. package/Source/Core/Packable.js +7 -7
  224. package/Source/Core/PackableForInterpolation.js +11 -11
  225. package/Source/Core/PeliasGeocoderService.js +2 -2
  226. package/Source/Core/PerspectiveFrustum.js +28 -28
  227. package/Source/Core/PerspectiveOffCenterFrustum.js +21 -21
  228. package/Source/Core/PinBuilder.js +9 -9
  229. package/Source/Core/PixelFormat.js +43 -23
  230. package/Source/Core/Plane.js +4 -4
  231. package/Source/Core/PlaneGeometry.js +7 -7
  232. package/Source/Core/PlaneOutlineGeometry.js +5 -5
  233. package/Source/Core/PolygonGeometry.js +24 -24
  234. package/Source/Core/PolygonGeometryLibrary.js +4 -4
  235. package/Source/Core/PolygonOutlineGeometry.js +16 -16
  236. package/Source/Core/PolygonPipeline.js +10 -10
  237. package/Source/Core/PolylineGeometry.js +10 -10
  238. package/Source/Core/PolylinePipeline.js +15 -15
  239. package/Source/Core/PolylineVolumeGeometry.js +8 -8
  240. package/Source/Core/PolylineVolumeOutlineGeometry.js +8 -8
  241. package/Source/Core/PrimitiveType.js +8 -8
  242. package/Source/Core/Proxy.js +2 -2
  243. package/Source/Core/QuadraticRealPolynomial.js +8 -8
  244. package/Source/Core/QuantizedMeshTerrainData.js +37 -37
  245. package/Source/Core/QuarticRealPolynomial.js +12 -12
  246. package/Source/Core/Quaternion.js +42 -42
  247. package/Source/Core/QuaternionSpline.js +10 -10
  248. package/Source/Core/Queue.js +2 -2
  249. package/Source/Core/Ray.js +1 -1
  250. package/Source/Core/Rectangle.js +38 -38
  251. package/Source/Core/RectangleCollisionChecker.js +3 -3
  252. package/Source/Core/RectangleGeometry.js +15 -15
  253. package/Source/Core/RectangleOutlineGeometry.js +11 -11
  254. package/Source/Core/ReferenceFrame.js +3 -3
  255. package/Source/Core/Request.js +13 -13
  256. package/Source/Core/RequestErrorEvent.js +7 -7
  257. package/Source/Core/RequestScheduler.js +14 -14
  258. package/Source/Core/RequestState.js +7 -7
  259. package/Source/Core/RequestType.js +5 -5
  260. package/Source/Core/Resource.js +223 -223
  261. package/Source/Core/RuntimeError.js +4 -4
  262. package/Source/Core/S2Cell.js +15 -15
  263. package/Source/Core/ScreenSpaceEventHandler.js +7 -7
  264. package/Source/Core/ScreenSpaceEventType.js +16 -16
  265. package/Source/Core/ShowGeometryInstanceAttribute.js +4 -4
  266. package/Source/Core/SimplePolylineGeometry.js +9 -9
  267. package/Source/Core/SphereGeometry.js +10 -10
  268. package/Source/Core/SphereOutlineGeometry.js +11 -11
  269. package/Source/Core/Spherical.js +13 -13
  270. package/Source/Core/Spline.js +14 -14
  271. package/Source/Core/SteppedSpline.js +14 -14
  272. package/Source/Core/TaskProcessor.js +10 -10
  273. package/Source/Core/TerrainData.js +25 -25
  274. package/Source/Core/TerrainEncoding.js +14 -14
  275. package/Source/Core/TerrainExaggeration.js +3 -3
  276. package/Source/Core/TerrainMesh.js +18 -18
  277. package/Source/Core/TerrainProvider.js +23 -23
  278. package/Source/Core/TerrainQuantization.js +3 -3
  279. package/Source/Core/TileAvailability.js +16 -16
  280. package/Source/Core/TileProviderError.js +15 -15
  281. package/Source/Core/TilingScheme.js +13 -13
  282. package/Source/Core/TimeConstants.js +10 -10
  283. package/Source/Core/TimeInterval.js +23 -23
  284. package/Source/Core/TimeIntervalCollection.js +39 -39
  285. package/Source/Core/TimeStandard.js +3 -3
  286. package/Source/Core/Tipsify.js +10 -10
  287. package/Source/Core/Transforms.js +2 -2
  288. package/Source/Core/TranslationRotationScale.js +1 -1
  289. package/Source/Core/TridiagonalSystemSolver.js +3 -3
  290. package/Source/Core/TrustedServers.js +5 -5
  291. package/Source/Core/VRTheWorldTerrainProvider.js +20 -20
  292. package/Source/Core/VertexFormat.js +13 -13
  293. package/Source/Core/VideoSynchronizer.js +4 -4
  294. package/Source/Core/Visibility.js +4 -4
  295. package/Source/Core/VulkanConstants.js +1 -1
  296. package/Source/Core/WallGeometry.js +13 -13
  297. package/Source/Core/WallOutlineGeometry.js +13 -13
  298. package/Source/Core/WebGLConstants.js +1 -1
  299. package/Source/Core/WebMercatorProjection.js +5 -5
  300. package/Source/Core/WebMercatorTilingScheme.js +16 -16
  301. package/Source/Core/WindingOrder.js +3 -3
  302. package/Source/Core/WireframeIndexGenerator.js +3 -3
  303. package/Source/Core/arrayRemoveDuplicates.js +4 -4
  304. package/Source/Core/binarySearch.js +2 -2
  305. package/Source/Core/buildModuleUrl.js +4 -4
  306. package/Source/Core/clone.js +3 -3
  307. package/Source/Core/combine.js +4 -4
  308. package/Source/Core/createGuid.js +1 -1
  309. package/Source/Core/createWorldTerrain.js +3 -3
  310. package/Source/Core/defaultValue.js +1 -1
  311. package/Source/Core/defer.js +1 -1
  312. package/Source/Core/defined.js +1 -1
  313. package/Source/Core/deprecationWarning.js +2 -2
  314. package/Source/Core/destroyObject.js +2 -2
  315. package/Source/Core/formatError.js +1 -1
  316. package/Source/Core/getAbsoluteUri.js +3 -3
  317. package/Source/Core/getBaseUri.js +3 -3
  318. package/Source/Core/getExtensionFromUri.js +2 -2
  319. package/Source/Core/getFilenameFromUri.js +2 -2
  320. package/Source/Core/getImageFromTypedArray.js +2 -2
  321. package/Source/Core/getImagePixels.js +4 -3
  322. package/Source/Core/getJsonFromTypedArray.js +3 -3
  323. package/Source/Core/getStringFromTypedArray.js +3 -3
  324. package/Source/Core/getTimestamp.js +1 -1
  325. package/Source/Core/isBlobUri.js +2 -2
  326. package/Source/Core/isDataUri.js +2 -2
  327. package/Source/Core/isLeapYear.js +2 -2
  328. package/Source/Core/loadKTX2.js +8 -8
  329. package/Source/Core/mergeSort.js +1 -1
  330. package/Source/Core/objectToQuery.js +2 -2
  331. package/Source/Core/oneTimeWarning.js +2 -2
  332. package/Source/Core/parseResponseHeaders.js +2 -2
  333. package/Source/Core/pointInsideTriangle.js +1 -1
  334. package/Source/Core/queryToObject.js +2 -2
  335. package/Source/Core/sampleTerrain.js +12 -7
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  1037. package/Source/Shaders/Voxels/Megatexture.glsl +1 -1
  1038. package/Source/Shaders/Voxels/Megatexture.js +1 -1
  1039. package/Source/Shaders/Voxels/Octree.glsl +75 -76
  1040. package/Source/Shaders/Voxels/Octree.js +75 -76
  1041. package/Source/Shaders/Voxels/VoxelFS.glsl +44 -24
  1042. package/Source/Shaders/Voxels/VoxelFS.js +44 -24
  1043. package/Source/Shaders/Voxels/VoxelVS.glsl +1 -1
  1044. package/Source/Shaders/Voxels/VoxelVS.js +1 -1
  1045. package/Source/Shaders/Voxels/convertUvToBox.glsl +13 -5
  1046. package/Source/Shaders/Voxels/convertUvToBox.js +13 -5
  1047. package/Source/Shaders/Voxels/convertUvToCylinder.glsl +5 -9
  1048. package/Source/Shaders/Voxels/convertUvToCylinder.js +5 -9
  1049. package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +3 -6
  1050. package/Source/Shaders/Voxels/convertUvToEllipsoid.js +3 -6
  1051. package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +91 -91
  1052. package/Source/ThirdParty/draco_decoder.wasm +0 -0
  1053. package/Source/Widget/CesiumWidget.js +23 -23
  1054. package/Source/Workers/cesiumWorkerBootstrapper.js +18 -18
  1055. package/Source/WorkersES6/createTaskProcessorWorker.js +3 -3
  1056. package/Source/WorkersES6/decodeDraco.js +9 -1
  1057. package/index.d.ts +37 -46
  1058. package/index.js +103 -104
  1059. package/package.json +1 -1
  1060. package/Source/Core/cancelAnimationFrame.js +0 -53
  1061. package/Source/Core/requestAnimationFrame.js +0 -83
  1062. package/Source/Renderer/modernizeShader.js +0 -242
  1063. /package/Build/Workers/{GeometryOffsetAttribute-04332ce7.js → GeometryOffsetAttribute-9ad0019c.js} +0 -0
@@ -11,70 +11,70 @@ import Matrix4 from "../Core/Matrix4.js";
11
11
  * An enum of metadata types. These metadata types are containers containing
12
12
  * one or more components of type {@link MetadataComponentType}
13
13
  *
14
- * @enum {String}
14
+ * @enum {string}
15
15
  * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
16
16
  */
17
17
  const MetadataType = {
18
18
  /**
19
19
  * A single component
20
20
  *
21
- * @type {String}
21
+ * @type {string}
22
22
  * @constant
23
23
  */
24
24
  SCALAR: "SCALAR",
25
25
  /**
26
26
  * A vector with two components
27
27
  *
28
- * @type {String}
28
+ * @type {string}
29
29
  * @constant
30
30
  */
31
31
  VEC2: "VEC2",
32
32
  /**
33
33
  * A vector with three components
34
34
  *
35
- * @type {String}
35
+ * @type {string}
36
36
  * @constant
37
37
  */
38
38
  VEC3: "VEC3",
39
39
  /**
40
40
  * A vector with four components
41
41
  *
42
- * @type {String}
42
+ * @type {string}
43
43
  * @constant
44
44
  */
45
45
  VEC4: "VEC4",
46
46
  /**
47
47
  * A 2x2 matrix, stored in column-major format.
48
48
  *
49
- * @type {String}
49
+ * @type {string}
50
50
  * @constant
51
51
  */
52
52
  MAT2: "MAT2",
53
53
  /**
54
54
  * A 3x3 matrix, stored in column-major format.
55
55
  *
56
- * @type {String}
56
+ * @type {string}
57
57
  * @constant
58
58
  */
59
59
  MAT3: "MAT3",
60
60
  /**
61
61
  * A 4x4 matrix, stored in column-major format.
62
62
  *
63
- * @type {String}
63
+ * @type {string}
64
64
  * @constant
65
65
  */
66
66
  MAT4: "MAT4",
67
67
  /**
68
68
  * A boolean (true/false) value
69
69
  *
70
- * @type {String}
70
+ * @type {string}
71
71
  * @constant
72
72
  */
73
73
  BOOLEAN: "BOOLEAN",
74
74
  /**
75
75
  * A UTF-8 encoded string value
76
76
  *
77
- * @type {String}
77
+ * @type {string}
78
78
  * @constant
79
79
  */
80
80
  STRING: "STRING",
@@ -83,7 +83,7 @@ const MetadataType = {
83
83
  *
84
84
  * @see MetadataEnum
85
85
  *
86
- * @type {String}
86
+ * @type {string}
87
87
  * @constant
88
88
  */
89
89
  ENUM: "ENUM",
@@ -93,7 +93,7 @@ const MetadataType = {
93
93
  * Check if a type is VEC2, VEC3 or VEC4
94
94
  *
95
95
  * @param {MetadataType} type The type
96
- * @return {Boolean} <code>true</code> if the type is a vector, <code>false</code> otherwise
96
+ * @return {boolean} <code>true</code> if the type is a vector, <code>false</code> otherwise
97
97
  * @private
98
98
  */
99
99
  MetadataType.isVectorType = function (type) {
@@ -115,7 +115,7 @@ MetadataType.isVectorType = function (type) {
115
115
  * Check if a type is MAT2, MAT3 or MAT4
116
116
  *
117
117
  * @param {MetadataType} type The type
118
- * @return {Boolean} <code>true</code> if the type is a matrix, <code>false</code> otherwise
118
+ * @return {boolean} <code>true</code> if the type is a matrix, <code>false</code> otherwise
119
119
  * @private
120
120
  */
121
121
  MetadataType.isMatrixType = function (type) {
@@ -138,7 +138,7 @@ MetadataType.isMatrixType = function (type) {
138
138
  * a VECN returns N, and a MATN returns N*N. All other types return 1.
139
139
  *
140
140
  * @param {MetadataType} type The type to get the component count for
141
- * @return {Number} The number of components
141
+ * @return {number} The number of components
142
142
  * @private
143
143
  */
144
144
  MetadataType.getComponentCount = function (type) {
@@ -175,7 +175,7 @@ MetadataType.getComponentCount = function (type) {
175
175
  * Get the corresponding vector or matrix class. This is used to simplify
176
176
  * packing and unpacking code.
177
177
  * @param {MetadataType} type The metadata type
178
- * @return {Object} The appropriate CartesianN class for vector types, MatrixN class for matrix types, or undefined otherwise.
178
+ * @return {object} The appropriate CartesianN class for vector types, MatrixN class for matrix types, or undefined otherwise.
179
179
  * @private
180
180
  */
181
181
  MetadataType.getMathType = function (type) {
@@ -38,21 +38,21 @@ const FeatureIdAttribute = ModelComponents.FeatureIdAttribute;
38
38
  * @augments ResourceLoader
39
39
  * @private
40
40
  *
41
- * @param {Object} options Object with the following properties:
41
+ * @param {object} options Object with the following properties:
42
42
  * @param {Resource} options.b3dmResource The {@link Resource} containing the b3dm.
43
43
  * @param {ArrayBuffer} options.arrayBuffer The array buffer of the b3dm contents.
44
- * @param {Number} [options.byteOffset] The byte offset to the beginning of the b3dm contents in the array buffer.
44
+ * @param {number} [options.byteOffset] The byte offset to the beginning of the b3dm contents in the array buffer.
45
45
  * @param {Resource} [options.baseResource] The {@link Resource} that paths in the glTF JSON are relative to.
46
- * @param {Boolean} [options.releaseGltfJson=false] When true, the glTF JSON is released once the glTF is loaded. This is especially useful for cases like 3D Tiles, where each .gltf model is unique and caching the glTF JSON is not effective.
47
- * @param {Boolean} [options.asynchronous=true] Determines if WebGL resource creation will be spread out over several frames or block until all WebGL resources are created.
48
- * @param {Boolean} [options.incrementallyLoadTextures=true] Determine if textures may continue to stream in after the glTF is loaded.
46
+ * @param {boolean} [options.releaseGltfJson=false] When true, the glTF JSON is released once the glTF is loaded. This is especially useful for cases like 3D Tiles, where each .gltf model is unique and caching the glTF JSON is not effective.
47
+ * @param {boolean} [options.asynchronous=true] Determines if WebGL resource creation will be spread out over several frames or block until all WebGL resources are created.
48
+ * @param {boolean} [options.incrementallyLoadTextures=true] Determine if textures may continue to stream in after the glTF is loaded.
49
49
  * @param {Axis} [options.upAxis=Axis.Y] The up-axis of the glTF model.
50
50
  * @param {Axis} [options.forwardAxis=Axis.X] The forward-axis of the glTF model.
51
- * @param {Boolean} [options.loadAttributesAsTypedArray=false] If <code>true</code>, load all attributes as typed arrays instead of GPU buffers. If the attributes are interleaved in the glTF they will be de-interleaved in the typed array.
52
- * @param {Boolean} [options.loadAttributesFor2D=false] If <code>true</code>, load the positions buffer and any instanced attribute buffers as typed arrays for accurately projecting models to 2D.
53
- * @param {Boolean} [options.loadIndicesForWireframe=false] If <code>true</code>, load the index buffer as a typed array. This is useful for creating wireframe indices in WebGL1.
54
- * @param {Boolean} [options.loadPrimitiveOutline=true] If <code>true</code>, load outlines from the {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/CESIUM_primitive_outline|CESIUM_primitive_outline} extension. This can be set false to avoid post-processing geometry at load time.
55
- * @param {Boolean} [options.loadForClassification=false] If <code>true</code> and if the model has feature IDs, load the feature IDs and indices as typed arrays. This is useful for batching features for classification.
51
+ * @param {boolean} [options.loadAttributesAsTypedArray=false] If <code>true</code>, load all attributes as typed arrays instead of GPU buffers. If the attributes are interleaved in the glTF they will be de-interleaved in the typed array.
52
+ * @param {boolean} [options.loadAttributesFor2D=false] If <code>true</code>, load the positions buffer and any instanced attribute buffers as typed arrays for accurately projecting models to 2D.
53
+ * @param {boolean} [options.loadIndicesForWireframe=false] If <code>true</code>, load the index buffer as a typed array. This is useful for creating wireframe indices in WebGL1.
54
+ * @param {boolean} [options.loadPrimitiveOutline=true] If <code>true</code>, load outlines from the {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/CESIUM_primitive_outline|CESIUM_primitive_outline} extension. This can be set false to avoid post-processing geometry at load time.
55
+ * @param {boolean} [options.loadForClassification=false] If <code>true</code> and if the model has feature IDs, load the feature IDs and indices as typed arrays. This is useful for batching features for classification.
56
56
  * */
57
57
  function B3dmLoader(options) {
58
58
  options = defaultValue(options, defaultValue.EMPTY_OBJECT);
@@ -133,7 +133,7 @@ Object.defineProperties(B3dmLoader.prototype, {
133
133
  *
134
134
  * @memberof B3dmLoader.prototype
135
135
  *
136
- * @type {Promise.<B3dmLoader>|undefined}
136
+ * @type {Promise<B3dmLoader>|undefined}
137
137
  * @readonly
138
138
  * @private
139
139
  */
@@ -164,7 +164,7 @@ Object.defineProperties(B3dmLoader.prototype, {
164
164
  *
165
165
  * @memberof B3dmLoader.prototype
166
166
  *
167
- * @type {String}
167
+ * @type {string}
168
168
  * @readonly
169
169
  * @private
170
170
  */
@@ -192,7 +192,7 @@ Object.defineProperties(B3dmLoader.prototype, {
192
192
 
193
193
  /**
194
194
  * Loads the resource.
195
- * @returns {Promise.<B3dmLoader>} A promise which resolves to the loader when the resource loading is completed.
195
+ * @returns {Promise<B3dmLoader>} A promise which resolves to the loader when the resource loading is completed.
196
196
  * @private
197
197
  */
198
198
  B3dmLoader.prototype.load = function () {
@@ -18,7 +18,7 @@ import StencilOperation from "../StencilOperation.js";
18
18
  * derived commands and returns only the necessary commands depending on the
19
19
  * given frame state.
20
20
  *
21
- * @param {Object} options An object containing the following options:
21
+ * @param {object} options An object containing the following options:
22
22
  * @param {DrawCommand} options.command The draw command from which to derive other commands from.
23
23
  * @param {PrimitiveRenderResources} options.primitiveRenderResources The render resources of the primitive associated with the command.
24
24
  *
@@ -348,7 +348,7 @@ Object.defineProperties(ClassificationModelDrawCommand.prototype, {
348
348
  * The batch lengths used to generate multiple draw commands.
349
349
  *
350
350
  * @memberof ClassificationModelDrawCommand.prototype
351
- * @type {Number[]}
351
+ * @type {number[]}
352
352
  *
353
353
  * @readonly
354
354
  * @private
@@ -363,7 +363,7 @@ Object.defineProperties(ClassificationModelDrawCommand.prototype, {
363
363
  * The batch offsets used to generate multiple draw commands.
364
364
  *
365
365
  * @memberof ClassificationModelDrawCommand.prototype
366
- * @type {Number[]}
366
+ * @type {number[]}
367
367
  *
368
368
  * @readonly
369
369
  * @private
@@ -11,9 +11,9 @@ import CustomShaderTranslucencyMode from "./CustomShaderTranslucencyMode.js";
11
11
  /**
12
12
  * An object describing a uniform, its type, and an initial value
13
13
  *
14
- * @typedef {Object} UniformSpecifier
14
+ * @typedef {object} UniformSpecifier
15
15
  * @property {UniformType} type The Glsl type of the uniform.
16
- * @property {Boolean|Number|Cartesian2|Cartesian3|Cartesian4|Matrix2|Matrix3|Matrix4|TextureUniform} value The initial value of the uniform
16
+ * @property {boolean|number|Cartesian2|Cartesian3|Cartesian4|Matrix2|Matrix3|Matrix4|TextureUniform} value The initial value of the uniform
17
17
  *
18
18
  * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
19
19
  */
@@ -29,13 +29,13 @@ import CustomShaderTranslucencyMode from "./CustomShaderTranslucencyMode.js";
29
29
  * <li>Using a dictionary automatically de-duplicates variable names</li>
30
30
  * <li>Queries such as <code>variableSet.hasOwnProperty("position")</code> are straightforward</li>
31
31
  * </ul>
32
- * @typedef {Object<String, Boolean>} VariableSet
32
+ * @typedef {Object<string, boolean>} VariableSet
33
33
  * @private
34
34
  */
35
35
 
36
36
  /**
37
37
  * Variable sets parsed from the user-defined vertex shader text.
38
- * @typedef {Object} VertexVariableSets
38
+ * @typedef {object} VertexVariableSets
39
39
  * @property {VariableSet} attributeSet A set of all unique attributes used in the vertex shader via the <code>vsInput.attributes</code> struct.
40
40
  * @property {VariableSet} featureIdSet A set of all unique feature ID sets used in the vertex shader via the <code>vsInput.featureIds</code> struct.
41
41
  * @property {VariableSet} metadataSet A set of all unique metadata properties used in the vertex shader via the <code>vsInput.metadata</code> struct.
@@ -44,7 +44,7 @@ import CustomShaderTranslucencyMode from "./CustomShaderTranslucencyMode.js";
44
44
 
45
45
  /**
46
46
  * Variable sets parsed from the user-defined fragment shader text.
47
- * @typedef {Object} FragmentVariableSets
47
+ * @typedef {object} FragmentVariableSets
48
48
  * @property {VariableSet} attributeSet A set of all unique attributes used in the fragment shader via the <code>fsInput.attributes</code> struct
49
49
  * @property {VariableSet} featureIdSet A set of all unique feature ID sets used in the fragment shader via the <code>fsInput.featureIds</code> struct.
50
50
  * @property {VariableSet} metadataSet A set of all unique metadata properties used in the fragment shader via the <code>fsInput.metadata</code> struct.
@@ -74,14 +74,14 @@ import CustomShaderTranslucencyMode from "./CustomShaderTranslucencyMode.js";
74
74
  * See the {@link https://github.com/CesiumGS/cesium/tree/main/Documentation/CustomShaderGuide|Custom Shader Guide} for more detailed documentation.
75
75
  * </p>
76
76
  *
77
- * @param {Object} options An object with the following options
77
+ * @param {object} options An object with the following options
78
78
  * @param {CustomShaderMode} [options.mode=CustomShaderMode.MODIFY_MATERIAL] The custom shader mode, which determines how the custom shader code is inserted into the fragment shader.
79
79
  * @param {LightingModel} [options.lightingModel] The lighting model (e.g. PBR or unlit). If present, this overrides the default lighting for the model.
80
80
  * @param {CustomShaderTranslucencyMode} [options.translucencyMode=CustomShaderTranslucencyMode.INHERIT] The translucency mode, which determines how the custom shader will be applied. If the value is CustomShaderTransulcencyMode.OPAQUE or CustomShaderTransulcencyMode.TRANSLUCENT, the custom shader will override settings from the model's material. If the value is CustomShaderTransulcencyMode.INHERIT, the custom shader will render as either opaque or translucent depending on the primitive's material settings.
81
- * @param {Object.<String, UniformSpecifier>} [options.uniforms] A dictionary for user-defined uniforms. The key is the uniform name that will appear in the GLSL code. The value is an object that describes the uniform type and initial value
82
- * @param {Object.<String, VaryingType>} [options.varyings] A dictionary for declaring additional GLSL varyings used in the shader. The key is the varying name that will appear in the GLSL code. The value is the data type of the varying. For each varying, the declaration will be added to the top of the shader automatically. The caller is responsible for assigning a value in the vertex shader and using the value in the fragment shader.
83
- * @param {String} [options.vertexShaderText] The custom vertex shader as a string of GLSL code. It must include a GLSL function called vertexMain. See the example for the expected signature. If not specified, the custom vertex shader step will be skipped in the computed vertex shader.
84
- * @param {String} [options.fragmentShaderText] The custom fragment shader as a string of GLSL code. It must include a GLSL function called fragmentMain. See the example for the expected signature. If not specified, the custom fragment shader step will be skipped in the computed fragment shader.
81
+ * @param {Object<string, UniformSpecifier>} [options.uniforms] A dictionary for user-defined uniforms. The key is the uniform name that will appear in the GLSL code. The value is an object that describes the uniform type and initial value
82
+ * @param {Object<string, VaryingType>} [options.varyings] A dictionary for declaring additional GLSL varyings used in the shader. The key is the varying name that will appear in the GLSL code. The value is the data type of the varying. For each varying, the declaration will be added to the top of the shader automatically. The caller is responsible for assigning a value in the vertex shader and using the value in the fragment shader.
83
+ * @param {string} [options.vertexShaderText] The custom vertex shader as a string of GLSL code. It must include a GLSL function called vertexMain. See the example for the expected signature. If not specified, the custom vertex shader step will be skipped in the computed vertex shader.
84
+ * @param {string} [options.fragmentShaderText] The custom fragment shader as a string of GLSL code. It must include a GLSL function called fragmentMain. See the example for the expected signature. If not specified, the custom fragment shader step will be skipped in the computed fragment shader.
85
85
  *
86
86
  * @alias CustomShader
87
87
  * @constructor
@@ -113,7 +113,7 @@ import CustomShaderTranslucencyMode from "./CustomShaderTranslucencyMode.js";
113
113
  * `,
114
114
  * fragmentShaderText: `
115
115
  * void fragmentMain(FragmentInput fsInput, inout czm_modelMaterial material) {
116
- * material.normal = texture2D(u_normalMap, fsInput.attributes.texCoord_0);
116
+ * material.normal = texture(u_normalMap, fsInput.attributes.texCoord_0);
117
117
  * material.diffuse = v_selectedColor;
118
118
  * }
119
119
  * `
@@ -141,7 +141,7 @@ function CustomShader(options) {
141
141
  /**
142
142
  * Additional uniforms as declared by the user.
143
143
  *
144
- * @type {Object.<String, UniformSpecifier>}
144
+ * @type {Object<string, UniformSpecifier>}
145
145
  * @readonly
146
146
  */
147
147
  this.uniforms = defaultValue(options.uniforms, defaultValue.EMPTY_OBJECT);
@@ -149,21 +149,21 @@ function CustomShader(options) {
149
149
  * Additional varyings as declared by the user.
150
150
  * This is used by {@link CustomShaderPipelineStage}
151
151
  *
152
- * @type {Object.<String, VaryingType>}
152
+ * @type {Object<string, VaryingType>}
153
153
  * @readonly
154
154
  */
155
155
  this.varyings = defaultValue(options.varyings, defaultValue.EMPTY_OBJECT);
156
156
  /**
157
157
  * The user-defined GLSL code for the vertex shader
158
158
  *
159
- * @type {String}
159
+ * @type {string}
160
160
  * @readonly
161
161
  */
162
162
  this.vertexShaderText = options.vertexShaderText;
163
163
  /**
164
164
  * The user-defined GLSL code for the fragment shader
165
165
  *
166
- * @type {String}
166
+ * @type {string}
167
167
  * @readonly
168
168
  */
169
169
  this.fragmentShaderText = options.fragmentShaderText;
@@ -205,7 +205,7 @@ function CustomShader(options) {
205
205
  * The map of uniform names to a function that returns a value. This map
206
206
  * is combined with the overall uniform map used by the {@link DrawCommand}
207
207
  *
208
- * @type {Object.<String, Function>}
208
+ * @type {Object<string, Function>}
209
209
  * @readonly
210
210
  * @private
211
211
  */
@@ -404,8 +404,8 @@ function validateBuiltinVariables(customShader) {
404
404
 
405
405
  /**
406
406
  * Update the value of a uniform declared in the shader
407
- * @param {String} uniformName The GLSL name of the uniform. This must match one of the uniforms declared in the constructor
408
- * @param {Boolean|Number|Cartesian2|Cartesian3|Cartesian4|Matrix2|Matrix3|Matrix4|String|Resource} value The new value of the uniform.
407
+ * @param {string} uniformName The GLSL name of the uniform. This must match one of the uniforms declared in the constructor
408
+ * @param {boolean|number|Cartesian2|Cartesian3|Cartesian4|Matrix2|Matrix3|Matrix4|string|Resource} value The new value of the uniform.
409
409
  */
410
410
  CustomShader.prototype.setUniform = function (uniformName, value) {
411
411
  //>>includeStart('debug', pragmas.debug);
@@ -440,7 +440,7 @@ CustomShader.prototype.update = function (frameState) {
440
440
  * If this object was destroyed, it should not be used; calling any function other than
441
441
  * <code>isDestroyed</code> will result in a {@link DeveloperError} exception.
442
442
  *
443
- * @returns {Boolean} True if this object was destroyed; otherwise, false.
443
+ * @returns {boolean} True if this object was destroyed; otherwise, false.
444
444
  *
445
445
  * @see CustomShader#destroy
446
446
  * @private
@@ -2,7 +2,7 @@
2
2
  * An enum describing how the {@link CustomShader} will be added to the
3
3
  * fragment shader. This determines how the shader interacts with the material.
4
4
  *
5
- * @enum {String}
5
+ * @enum {string}
6
6
  *
7
7
  * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
8
8
  */
@@ -11,7 +11,7 @@ const CustomShaderMode = {
11
11
  * The custom shader will be used to modify the results of the material stage
12
12
  * before lighting is applied.
13
13
  *
14
- * @type {String}
14
+ * @type {string}
15
15
  * @constant
16
16
  */
17
17
  MODIFY_MATERIAL: "MODIFY_MATERIAL",
@@ -19,7 +19,7 @@ const CustomShaderMode = {
19
19
  * The custom shader will be used instead of the material stage. This is a hint
20
20
  * to optimize out the material processing code.
21
21
  *
22
- * @type {String}
22
+ * @type {string}
23
23
  * @constant
24
24
  */
25
25
  REPLACE_MATERIAL: "REPLACE_MATERIAL",
@@ -29,7 +29,7 @@ const CustomShaderMode = {
29
29
  * Convert the shader mode to an uppercase identifier for use in GLSL define
30
30
  * directives. For example: <code>#define CUSTOM_SHADER_MODIFY_MATERIAL</code>
31
31
  * @param {CustomShaderMode} customShaderMode The shader mode
32
- * @return {String} The name of the GLSL macro to use
32
+ * @return {string} The name of the GLSL macro to use
33
33
  *
34
34
  * @private
35
35
  */
@@ -2,7 +2,7 @@
2
2
  * An enum for controling how {@link CustomShader} handles translucency compared with the original
3
3
  * primitive.
4
4
  *
5
- * @enum {Number}
5
+ * @enum {number}
6
6
  *
7
7
  * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
8
8
  */
@@ -12,21 +12,21 @@ const CustomShaderTranslucencyMode = {
12
12
  * translucent material, the custom shader will also be considered translucent. If the primitive
13
13
  * used an opaque material, the custom shader will be considered opaque.
14
14
  *
15
- * @type {Number}
15
+ * @type {number}
16
16
  * @constant
17
17
  */
18
18
  INHERIT: 0,
19
19
  /**
20
20
  * Force the primitive to render the primitive as opaque, ignoring any material settings.
21
21
  *
22
- * @type {Number}
22
+ * @type {number}
23
23
  * @constant
24
24
  */
25
25
  OPAQUE: 1,
26
26
  /**
27
27
  * Force the primitive to render the primitive as translucent, ignoring any material settings.
28
28
  *
29
- * @type {Number}
29
+ * @type {number}
30
30
  * @constant
31
31
  */
32
32
  TRANSLUCENT: 2,
@@ -295,13 +295,13 @@ function processImplicitRange(
295
295
  );
296
296
 
297
297
  // Declare the vertex attribute in the shader
298
- // Example: attribute float a_implicit_feature_id_n;
298
+ // Example: in float a_implicit_feature_id_n;
299
299
  const shaderBuilder = renderResources.shaderBuilder;
300
300
  const implicitAttributeName = `a_implicit_${variableName}`;
301
301
  shaderBuilder.addAttribute("float", implicitAttributeName);
302
302
 
303
303
  // Also declare the corresponding varyings
304
- // Example: varying float v_implicit_feature_id_n;
304
+ // Example: in float v_implicit_feature_id_n;
305
305
  const implicitVaryingName = `v_implicit_${variableName}`;
306
306
  shaderBuilder.addVarying("float", implicitVaryingName);
307
307
 
@@ -388,9 +388,9 @@ function processTexture(
388
388
  );
389
389
 
390
390
  // Read one or more channels from the texture
391
- // example: texture2D(u_featureIdTexture_0, v_texCoord_1).rg
391
+ // example: texture(u_featureIdTexture_0, v_texCoord_1).rg
392
392
  const texCoord = `v_texCoord_${textureReader.texCoord}`;
393
- const textureRead = `texture2D(${uniformName}, ${texCoord}).${channels}`;
393
+ const textureRead = `texture(${uniformName}, ${texCoord}).${channels}`;
394
394
 
395
395
  // Finally, assign to the struct field. Example:
396
396
  // featureIds.featureId_0 = unpacked;
@@ -37,8 +37,8 @@ import BufferUsage from "../../Renderer/BufferUsage.js";
37
37
  * @augments ResourceLoader
38
38
  * @private
39
39
  *
40
- * @param {Object} options Object with the following properties:
41
- * @param {Object} options.geoJson The GeoJson object.
40
+ * @param {object} options Object with the following properties:
41
+ * @param {object} options.geoJson The GeoJson object.
42
42
  */
43
43
  function GeoJsonLoader(options) {
44
44
  options = defaultValue(options, defaultValue.EMPTY_OBJECT);
@@ -64,7 +64,7 @@ Object.defineProperties(GeoJsonLoader.prototype, {
64
64
  *
65
65
  * @memberof GeoJsonLoader.prototype
66
66
  *
67
- * @type {Promise.<GeoJsonLoader>|Undefined}
67
+ * @type {Promise<GeoJsonLoader>|Undefined}
68
68
  * @readonly
69
69
  * @private
70
70
  */
@@ -78,7 +78,7 @@ Object.defineProperties(GeoJsonLoader.prototype, {
78
78
  *
79
79
  * @memberof GeoJsonLoader.prototype
80
80
  *
81
- * @type {String}
81
+ * @type {string}
82
82
  * @readonly
83
83
  * @private
84
84
  */
@@ -105,7 +105,7 @@ Object.defineProperties(GeoJsonLoader.prototype, {
105
105
 
106
106
  /**
107
107
  * Loads the resource.
108
- * @returns {Promise.<GeoJsonLoader>} A promise which resolves to the loader when the resource loading is completed.
108
+ * @returns {Promise<GeoJsonLoader>} A promise which resolves to the loader when the resource loading is completed.
109
109
  * @private
110
110
  */
111
111
  GeoJsonLoader.prototype.load = function () {
@@ -53,19 +53,19 @@ const Instances = ModelComponents.Instances;
53
53
  * @augments ResourceLoader
54
54
  * @private
55
55
  *
56
- * @param {Object} options Object with the following properties:
56
+ * @param {object} options Object with the following properties:
57
57
  * @param {Resource} options.i3dmResource The {@link Resource} containing the i3dm.
58
58
  * @param {ArrayBuffer} options.arrayBuffer The array buffer of the i3dm contents.
59
- * @param {Number} [options.byteOffset=0] The byte offset to the beginning of the i3dm contents in the array buffer.
59
+ * @param {number} [options.byteOffset=0] The byte offset to the beginning of the i3dm contents in the array buffer.
60
60
  * @param {Resource} [options.baseResource] The {@link Resource} that paths in the glTF JSON are relative to.
61
- * @param {Boolean} [options.releaseGltfJson=false] When true, the glTF JSON is released once the glTF is loaded. This is is especially useful for cases like 3D Tiles, where each .gltf model is unique and caching the glTF JSON is not effective.
62
- * @param {Boolean} [options.asynchronous=true] Determines if WebGL resource creation will be spread out over several frames or block until all WebGL resources are created.
63
- * @param {Boolean} [options.incrementallyLoadTextures=true] Determine if textures may continue to stream in after the glTF is loaded.
61
+ * @param {boolean} [options.releaseGltfJson=false] When true, the glTF JSON is released once the glTF is loaded. This is is especially useful for cases like 3D Tiles, where each .gltf model is unique and caching the glTF JSON is not effective.
62
+ * @param {boolean} [options.asynchronous=true] Determines if WebGL resource creation will be spread out over several frames or block until all WebGL resources are created.
63
+ * @param {boolean} [options.incrementallyLoadTextures=true] Determine if textures may continue to stream in after the glTF is loaded.
64
64
  * @param {Axis} [options.upAxis=Axis.Y] The up-axis of the glTF model.
65
65
  * @param {Axis} [options.forwardAxis=Axis.X] The forward-axis of the glTF model.
66
- * @param {Boolean} [options.loadAttributesAsTypedArray=false] Load all attributes as typed arrays instead of GPU buffers. If the attributes are interleaved in the glTF they will be de-interleaved in the typed array.
67
- * @param {Boolean} [options.loadIndicesForWireframe=false] Load the index buffer as a typed array so wireframe indices can be created for WebGL1.
68
- * @param {Boolean} [options.loadPrimitiveOutline=true] If true, load outlines from the {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/CESIUM_primitive_outline|CESIUM_primitive_outline} extension. This can be set false to avoid post-processing geometry at load time.
66
+ * @param {boolean} [options.loadAttributesAsTypedArray=false] Load all attributes as typed arrays instead of GPU buffers. If the attributes are interleaved in the glTF they will be de-interleaved in the typed array.
67
+ * @param {boolean} [options.loadIndicesForWireframe=false] Load the index buffer as a typed array so wireframe indices can be created for WebGL1.
68
+ * @param {boolean} [options.loadPrimitiveOutline=true] If true, load outlines from the {@link https://github.com/KhronosGroup/glTF/tree/master/extensions/2.0/Vendor/CESIUM_primitive_outline|CESIUM_primitive_outline} extension. This can be set false to avoid post-processing geometry at load time.
69
69
  */
70
70
  function I3dmLoader(options) {
71
71
  options = defaultValue(options, defaultValue.EMPTY_OBJECT);
@@ -144,7 +144,7 @@ Object.defineProperties(I3dmLoader.prototype, {
144
144
  *
145
145
  * @memberof I3dmLoader.prototype
146
146
  *
147
- * @type {Promise.<I3dmLoader>|undefined}
147
+ * @type {Promise<I3dmLoader>|undefined}
148
148
  * @readonly
149
149
  * @private
150
150
  */
@@ -175,7 +175,7 @@ Object.defineProperties(I3dmLoader.prototype, {
175
175
  *
176
176
  * @memberof I3dmLoader.prototype
177
177
  *
178
- * @type {String}
178
+ * @type {string}
179
179
  * @readonly
180
180
  * @private
181
181
  */
@@ -204,7 +204,7 @@ Object.defineProperties(I3dmLoader.prototype, {
204
204
 
205
205
  /**
206
206
  * Loads the resource.
207
- * @returns {Promise.<I3dmLoader>} A promise which resolves to the loader when the resource loading is completed.
207
+ * @returns {Promise<I3dmLoader>} A promise which resolves to the loader when the resource loading is completed.
208
208
  * @private
209
209
  */
210
210
  I3dmLoader.prototype.load = function () {
@@ -1,7 +1,7 @@
1
1
  /**
2
2
  * The lighting model to use for lighting a {@link Model}.
3
3
  *
4
- * @enum {Number}
4
+ * @enum {number}
5
5
  *
6
6
  * @experimental This feature is using part of the 3D Tiles spec that is not final and is subject to change without Cesium's standard deprecation policy.
7
7
  */
@@ -9,10 +9,10 @@ const LightingModel = {
9
9
  /**
10
10
  * Use unlit shading, i.e. skip lighting calculations. The model's
11
11
  * diffuse color (assumed to be linear RGB, not sRGB) is used directly
12
- * when computing <code>gl_FragColor</code>. The alpha mode is still
12
+ * when computing <code>out_FragColor</code>. The alpha mode is still
13
13
  * applied.
14
14
  *
15
- * @type {Number}
15
+ * @type {number}
16
16
  * @constant
17
17
  */
18
18
  UNLIT: 0,
@@ -21,7 +21,7 @@ const LightingModel = {
21
21
  * both PBR metallic roughness and PBR specular glossiness. Image-based
22
22
  * lighting is also applied when possible.
23
23
  *
24
- * @type {Number}
24
+ * @type {number}
25
25
  * @constant
26
26
  */
27
27
  PBR: 1,
@@ -142,10 +142,10 @@ MaterialPipelineStage.process = function (
142
142
  * Process a single texture transformation and add it to the shader and uniform map.
143
143
  *
144
144
  * @param {ShaderBuilder} shaderBuilder The shader builder to modify
145
- * @param {Object.<String, Function>} uniformMap The uniform map to modify.
145
+ * @param {Object<string, Function>} uniformMap The uniform map to modify.
146
146
  * @param {ModelComponents.TextureReader} textureReader The texture to add to the shader
147
- * @param {String} uniformName The name of the sampler uniform such as <code>u_baseColorTexture</code>
148
- * @param {String} defineName The name of the texture for use in the defines, minus any prefix or suffix. For example, "BASE_COLOR" or "EMISSIVE"
147
+ * @param {string} uniformName The name of the sampler uniform such as <code>u_baseColorTexture</code>
148
+ * @param {string} defineName The name of the texture for use in the defines, minus any prefix or suffix. For example, "BASE_COLOR" or "EMISSIVE"
149
149
  *
150
150
  * @private
151
151
  */
@@ -180,10 +180,10 @@ function processTextureTransform(
180
180
  * Process a single texture and add it to the shader and uniform map.
181
181
  *
182
182
  * @param {ShaderBuilder} shaderBuilder The shader builder to modify
183
- * @param {Object.<String, Function>} uniformMap The uniform map to modify.
183
+ * @param {Object<string, Function>} uniformMap The uniform map to modify.
184
184
  * @param {ModelComponents.TextureReader} textureReader The texture to add to the shader
185
- * @param {String} uniformName The name of the sampler uniform such as <code>u_baseColorTexture</code>
186
- * @param {String} defineName The name of the texture for use in the defines, minus any prefix or suffix. For example, "BASE_COLOR" or "EMISSIVE"
185
+ * @param {string} uniformName The name of the sampler uniform such as <code>u_baseColorTexture</code>
186
+ * @param {string} defineName The name of the texture for use in the defines, minus any prefix or suffix. For example, "BASE_COLOR" or "EMISSIVE"
187
187
  *
188
188
  * @private
189
189
  */