@cesium/engine 1.1.0 → 2.1.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Build/Workers/{ArcType-ce2e50ab.js → ArcType-2d9abbbc.js} +4 -4
- package/Build/Workers/{AttributeCompression-b646d393.js → AttributeCompression-8a5a065e.js} +24 -24
- package/Build/Workers/{AxisAlignedBoundingBox-a4321399.js → AxisAlignedBoundingBox-a6f9f0e5.js} +3 -3
- package/Build/Workers/{BoundingRectangle-80d8801f.js → BoundingRectangle-b0a68595.js} +18 -18
- package/Build/Workers/{BoxGeometry-33c10a4f.js → BoxGeometry-baedd794.js} +9 -9
- package/Build/Workers/{Check-666ab1a0.js → Check-6ede7e26.js} +22 -22
- package/Build/Workers/{Color-1bf9a6e0.js → Color-f85df1be.js} +59 -59
- package/Build/Workers/{ComponentDatatype-f7b11d02.js → ComponentDatatype-cf1fa08e.js} +16 -16
- package/Build/Workers/{CoplanarPolygonGeometryLibrary-5c5b981b.js → CoplanarPolygonGeometryLibrary-30516950.js} +1 -1
- package/Build/Workers/{CorridorGeometryLibrary-7cbae7a0.js → CorridorGeometryLibrary-5d5d3b3a.js} +1 -1
- package/Build/Workers/{CylinderGeometry-42740df0.js → CylinderGeometry-d899ae26.js} +12 -12
- package/Build/Workers/{CylinderGeometryLibrary-372c07d8.js → CylinderGeometryLibrary-135b0858.js} +1 -1
- package/Build/Workers/{EllipseGeometry-49a3ac21.js → EllipseGeometry-a49f8449.js} +20 -20
- package/Build/Workers/{EllipseGeometryLibrary-b891b2f8.js → EllipseGeometryLibrary-cba7edde.js} +1 -1
- package/Build/Workers/{EllipseOutlineGeometry-fbd72e07.js → EllipseOutlineGeometry-8095c8cb.js} +15 -15
- package/Build/Workers/{EllipsoidGeodesic-98c62a56.js → EllipsoidGeodesic-dcff5cbd.js} +6 -6
- package/Build/Workers/{EllipsoidGeometry-a351dba8.js → EllipsoidGeometry-ed93f571.js} +14 -14
- package/Build/Workers/{EllipsoidOutlineGeometry-3e8779bf.js → EllipsoidOutlineGeometry-e4854854.js} +15 -15
- package/Build/Workers/{EllipsoidRhumbLine-19756602.js → EllipsoidRhumbLine-b672d507.js} +9 -9
- package/Build/Workers/{EllipsoidTangentPlane-cfb50678.js → EllipsoidTangentPlane-7ae1aa9a.js} +1 -1
- package/Build/Workers/{EncodedCartesian3-81f70735.js → EncodedCartesian3-e8bbca36.js} +6 -6
- package/Build/Workers/{FrustumGeometry-c5754412.js → FrustumGeometry-b62db3e3.js} +108 -108
- package/Build/Workers/{GeometryAttribute-0bfd05e8.js → GeometryAttribute-780af4fa.js} +20 -20
- package/Build/Workers/{GeometryAttributes-f06a2792.js → GeometryAttributes-ad136444.js} +1 -1
- package/Build/Workers/{GeometryInstance-451dc1cd.js → GeometryInstance-3fb607b7.js} +6 -6
- package/Build/Workers/{GeometryPipeline-0166905d.js → GeometryPipeline-36b61c99.js} +22 -22
- package/Build/Workers/{IndexDatatype-a55ceaa1.js → IndexDatatype-b8f3e09d.js} +13 -13
- package/Build/Workers/{IntersectionTests-a93d3de9.js → IntersectionTests-e889fcf0.js} +37 -37
- package/Build/Workers/{Math-2dbd6b93.js → Math-dad82b4d.js} +137 -137
- package/Build/Workers/{Matrix2-13178034.js → Matrix2-1e403d0e.js} +256 -256
- package/Build/Workers/{Matrix3-315394f6.js → Matrix3-fa806b97.js} +150 -150
- package/Build/Workers/{OrientedBoundingBox-b450cb61.js → OrientedBoundingBox-43478ac8.js} +15 -15
- package/Build/Workers/{Plane-900aa728.js → Plane-c27e1ac6.js} +5 -5
- package/Build/Workers/{PolygonGeometryLibrary-f918ac26.js → PolygonGeometryLibrary-38a98276.js} +6 -6
- package/Build/Workers/{PolygonPipeline-f59a8f0a.js → PolygonPipeline-d31ff61c.js} +14 -14
- package/Build/Workers/{PolylinePipeline-d8e6bd9b.js → PolylinePipeline-30e4cec9.js} +16 -16
- package/Build/Workers/{PolylineVolumeGeometryLibrary-125d2edf.js → PolylineVolumeGeometryLibrary-90551d26.js} +7 -7
- package/Build/Workers/{PrimitivePipeline-0d7b5ed4.js → PrimitivePipeline-558d9cb0.js} +6 -6
- package/Build/Workers/{RectangleGeometryLibrary-0768db63.js → RectangleGeometryLibrary-815c68df.js} +1 -1
- package/Build/Workers/{RuntimeError-06c93819.js → RuntimeError-ef395448.js} +5 -5
- package/Build/Workers/{TerrainEncoding-06470d7f.js → TerrainEncoding-341ead52.js} +30 -30
- package/Build/Workers/{Transforms-26539bce.js → Transforms-9e9df299.js} +541 -524
- package/Build/Workers/{VertexFormat-6b480673.js → VertexFormat-030f11ff.js} +14 -14
- package/Build/Workers/{WallGeometryLibrary-6167b0fc.js → WallGeometryLibrary-ccf90976.js} +1 -1
- package/Build/Workers/{WebGLConstants-a8cc3e8c.js → WebGLConstants-0b1ce7ba.js} +1 -1
- package/Build/Workers/{WebMercatorProjection-13a90d41.js → WebMercatorProjection-76a3fcc0.js} +6 -6
- package/Build/Workers/{arrayRemoveDuplicates-c2038105.js → arrayRemoveDuplicates-fac118a8.js} +5 -5
- package/Build/Workers/cesiumWorkerBootstrapper.js +70 -4
- package/Build/Workers/{combine-ca22a614.js → combine-d9581036.js} +5 -5
- package/Build/Workers/combineGeometry.js +1 -1
- package/Build/Workers/createBoxGeometry.js +1 -1
- package/Build/Workers/createBoxOutlineGeometry.js +9 -9
- package/Build/Workers/createCircleGeometry.js +13 -13
- package/Build/Workers/createCircleOutlineGeometry.js +13 -13
- package/Build/Workers/createCoplanarPolygonGeometry.js +11 -11
- package/Build/Workers/createCoplanarPolygonOutlineGeometry.js +9 -9
- package/Build/Workers/createCorridorGeometry.js +14 -14
- package/Build/Workers/createCorridorOutlineGeometry.js +12 -12
- package/Build/Workers/createCylinderGeometry.js +1 -1
- package/Build/Workers/createCylinderOutlineGeometry.js +13 -13
- package/Build/Workers/createEllipseGeometry.js +1 -1
- package/Build/Workers/createEllipseOutlineGeometry.js +1 -1
- package/Build/Workers/createEllipsoidGeometry.js +1 -1
- package/Build/Workers/createEllipsoidOutlineGeometry.js +1 -1
- package/Build/Workers/createFrustumGeometry.js +1 -1
- package/Build/Workers/createFrustumOutlineGeometry.js +8 -8
- package/Build/Workers/createGeometry.js +1 -1
- package/Build/Workers/createGroundPolylineGeometry.js +33 -33
- package/Build/Workers/createPlaneGeometry.js +8 -8
- package/Build/Workers/createPlaneOutlineGeometry.js +6 -6
- package/Build/Workers/createPolygonGeometry.js +25 -25
- package/Build/Workers/createPolygonOutlineGeometry.js +17 -17
- package/Build/Workers/createPolylineGeometry.js +11 -11
- package/Build/Workers/createPolylineVolumeGeometry.js +9 -9
- package/Build/Workers/createPolylineVolumeOutlineGeometry.js +9 -9
- package/Build/Workers/createRectangleGeometry.js +16 -16
- package/Build/Workers/createRectangleOutlineGeometry.js +12 -12
- package/Build/Workers/createSimplePolylineGeometry.js +10 -10
- package/Build/Workers/createSphereGeometry.js +11 -11
- package/Build/Workers/createSphereOutlineGeometry.js +12 -12
- package/Build/Workers/createTaskProcessorWorker.js +2 -2
- package/Build/Workers/createVectorTileClampedPolylines.js +1 -1
- package/Build/Workers/createVectorTileGeometries.js +8 -8
- package/Build/Workers/createVectorTilePoints.js +1 -1
- package/Build/Workers/createVectorTilePolygons.js +1 -1
- package/Build/Workers/createVectorTilePolylines.js +1 -1
- package/Build/Workers/createVerticesFromGoogleEarthEnterpriseBuffer.js +1 -1
- package/Build/Workers/createVerticesFromHeightmap.js +23 -21
- package/Build/Workers/createVerticesFromQuantizedTerrainMesh.js +24 -24
- package/Build/Workers/createWallGeometry.js +14 -14
- package/Build/Workers/createWallOutlineGeometry.js +14 -14
- package/Build/Workers/decodeDraco.js +10 -2
- package/Build/Workers/decodeGoogleEarthEnterprisePacket.js +15 -15
- package/Build/Workers/decodeI3S.js +1 -1
- package/Build/Workers/{defaultValue-0a909f67.js → defaultValue-fe22d8c0.js} +2 -2
- package/Build/Workers/package.js +1 -1
- package/Build/Workers/transcodeKTX2.js +46 -26
- package/Build/Workers/transferTypedArrayTest.js +1 -1
- package/Build/Workers/upsampleQuantizedTerrainMesh.js +24 -24
- package/README.md +14 -16
- package/Source/Core/ApproximateTerrainHeights.js +3 -3
- package/Source/Core/ArcGISTiledElevationTerrainProvider.js +20 -20
- package/Source/Core/ArcType.js +4 -4
- package/Source/Core/ArticulationStageType.js +1 -1
- package/Source/Core/AssociativeArray.js +7 -7
- package/Source/Core/AttributeCompression.js +12 -12
- package/Source/Core/AxisAlignedBoundingBox.js +2 -2
- package/Source/Core/BingMapsGeocoderService.js +6 -6
- package/Source/Core/BoundingRectangle.js +17 -17
- package/Source/Core/BoundingSphere.js +25 -25
- package/Source/Core/BoxGeometry.js +8 -8
- package/Source/Core/BoxOutlineGeometry.js +8 -8
- package/Source/Core/Cartesian2.js +38 -38
- package/Source/Core/Cartesian3.js +50 -50
- package/Source/Core/Cartesian4.js +44 -44
- package/Source/Core/Cartographic.js +19 -19
- package/Source/Core/CartographicGeocoderService.js +1 -1
- package/Source/Core/CatmullRomSpline.js +10 -10
- package/Source/Core/CesiumTerrainProvider.js +33 -33
- package/Source/Core/Check.js +17 -17
- package/Source/Core/CircleGeometry.js +12 -12
- package/Source/Core/CircleOutlineGeometry.js +12 -12
- package/Source/Core/Clock.js +7 -7
- package/Source/Core/ClockRange.js +4 -4
- package/Source/Core/ClockStep.js +4 -4
- package/Source/Core/Color.js +58 -58
- package/Source/Core/ColorGeometryInstanceAttribute.js +7 -7
- package/Source/Core/ComponentDatatype.js +15 -15
- package/Source/Core/CompressedTextureBuffer.js +7 -7
- package/Source/Core/ConstantSpline.js +9 -9
- package/Source/Core/CoplanarPolygonGeometry.js +10 -10
- package/Source/Core/CoplanarPolygonOutlineGeometry.js +8 -8
- package/Source/Core/CornerType.js +4 -4
- package/Source/Core/CorridorGeometry.js +13 -13
- package/Source/Core/CorridorOutlineGeometry.js +11 -11
- package/Source/Core/Credit.js +7 -7
- package/Source/Core/CubicRealPolynomial.js +10 -10
- package/Source/Core/CullingVolume.js +7 -7
- package/Source/Core/CustomHeightmapTerrainProvider.js +28 -28
- package/Source/Core/CylinderGeometry.js +11 -11
- package/Source/Core/CylinderOutlineGeometry.js +12 -12
- package/Source/Core/DefaultProxy.js +3 -3
- package/Source/Core/DeveloperError.js +4 -4
- package/Source/Core/DistanceDisplayCondition.js +12 -12
- package/Source/Core/DistanceDisplayConditionGeometryInstanceAttribute.js +5 -5
- package/Source/Core/DoubleEndedPriorityQueue.js +5 -5
- package/Source/Core/EarthOrientationParameters.js +6 -6
- package/Source/Core/EarthOrientationParametersSample.js +10 -10
- package/Source/Core/EasingFunction.js +2 -2
- package/Source/Core/EllipseGeometry.js +19 -19
- package/Source/Core/EllipseOutlineGeometry.js +14 -14
- package/Source/Core/Ellipsoid.js +20 -20
- package/Source/Core/EllipsoidGeodesic.js +5 -5
- package/Source/Core/EllipsoidGeometry.js +13 -13
- package/Source/Core/EllipsoidOutlineGeometry.js +14 -14
- package/Source/Core/EllipsoidRhumbLine.js +8 -8
- package/Source/Core/EllipsoidTerrainProvider.js +18 -18
- package/Source/Core/EllipsoidalOccluder.js +9 -9
- package/Source/Core/EncodedCartesian3.js +5 -5
- package/Source/Core/Event.js +4 -4
- package/Source/Core/EventHelper.js +1 -1
- package/Source/Core/ExtrapolationType.js +4 -4
- package/Source/Core/FeatureDetection.js +26 -8
- package/Source/Core/FrustumGeometry.js +7 -7
- package/Source/Core/FrustumOutlineGeometry.js +7 -7
- package/Source/Core/Fullscreen.js +8 -8
- package/Source/Core/GeocodeType.js +3 -3
- package/Source/Core/GeocoderService.js +3 -3
- package/Source/Core/GeographicTilingScheme.js +16 -16
- package/Source/Core/Geometry.js +5 -5
- package/Source/Core/GeometryAttribute.js +6 -6
- package/Source/Core/GeometryInstance.js +5 -5
- package/Source/Core/GeometryInstanceAttribute.js +7 -7
- package/Source/Core/GeometryPipeline.js +11 -11
- package/Source/Core/GoogleEarthEnterpriseMetadata.js +22 -22
- package/Source/Core/GoogleEarthEnterpriseTerrainData.js +29 -29
- package/Source/Core/GoogleEarthEnterpriseTerrainProvider.js +21 -21
- package/Source/Core/GoogleEarthEnterpriseTileInformation.js +14 -14
- package/Source/Core/GregorianDate.js +16 -16
- package/Source/Core/GroundPolylineGeometry.js +13 -13
- package/Source/Core/HeadingPitchRange.js +6 -6
- package/Source/Core/HeadingPitchRoll.js +18 -18
- package/Source/Core/Heap.js +7 -7
- package/Source/Core/HeightmapEncoding.js +3 -3
- package/Source/Core/HeightmapTerrainData.js +44 -44
- package/Source/Core/HeightmapTessellator.js +16 -16
- package/Source/Core/HermitePolynomialApproximation.js +17 -17
- package/Source/Core/HermiteSpline.js +17 -17
- package/Source/Core/HilbertOrder.js +7 -7
- package/Source/Core/Iau2006XysData.js +13 -13
- package/Source/Core/Iau2006XysSample.js +6 -6
- package/Source/Core/IauOrientationParameters.js +4 -4
- package/Source/Core/IndexDatatype.js +12 -12
- package/Source/Core/InterpolationAlgorithm.js +17 -17
- package/Source/Core/InterpolationType.js +1 -1
- package/Source/Core/Intersect.js +4 -4
- package/Source/Core/IntersectionTests.js +5 -5
- package/Source/Core/Intersections2D.js +23 -23
- package/Source/Core/Interval.js +4 -4
- package/Source/Core/Ion.js +3 -4
- package/Source/Core/IonGeocoderService.js +4 -4
- package/Source/Core/IonResource.js +6 -6
- package/Source/Core/JulianDate.js +27 -27
- package/Source/Core/KeyboardEventModifier.js +4 -4
- package/Source/Core/LagrangePolynomialApproximation.js +8 -8
- package/Source/Core/LeapSecond.js +2 -2
- package/Source/Core/LinearApproximation.js +8 -8
- package/Source/Core/LinearSpline.js +13 -13
- package/Source/Core/ManagedArray.js +8 -8
- package/Source/Core/Math.js +136 -136
- package/Source/Core/Matrix2.js +44 -44
- package/Source/Core/Matrix3.js +59 -59
- package/Source/Core/Matrix4.js +91 -91
- package/Source/Core/MorphWeightSpline.js +14 -14
- package/Source/Core/MortonOrder.js +21 -21
- package/Source/Core/NearFarScalar.js +16 -16
- package/Source/Core/Occluder.js +5 -5
- package/Source/Core/OffsetGeometryInstanceAttribute.js +5 -5
- package/Source/Core/OpenCageGeocoderService.js +18 -18
- package/Source/Core/OrientedBoundingBox.js +14 -14
- package/Source/Core/OrthographicFrustum.js +23 -23
- package/Source/Core/OrthographicOffCenterFrustum.js +21 -21
- package/Source/Core/Packable.js +7 -7
- package/Source/Core/PackableForInterpolation.js +11 -11
- package/Source/Core/PeliasGeocoderService.js +2 -2
- package/Source/Core/PerspectiveFrustum.js +28 -28
- package/Source/Core/PerspectiveOffCenterFrustum.js +21 -21
- package/Source/Core/PinBuilder.js +9 -9
- package/Source/Core/PixelFormat.js +43 -23
- package/Source/Core/Plane.js +4 -4
- package/Source/Core/PlaneGeometry.js +7 -7
- package/Source/Core/PlaneOutlineGeometry.js +5 -5
- package/Source/Core/PolygonGeometry.js +24 -24
- package/Source/Core/PolygonGeometryLibrary.js +4 -4
- package/Source/Core/PolygonOutlineGeometry.js +16 -16
- package/Source/Core/PolygonPipeline.js +10 -10
- package/Source/Core/PolylineGeometry.js +10 -10
- package/Source/Core/PolylinePipeline.js +15 -15
- package/Source/Core/PolylineVolumeGeometry.js +8 -8
- package/Source/Core/PolylineVolumeOutlineGeometry.js +8 -8
- package/Source/Core/PrimitiveType.js +8 -8
- package/Source/Core/Proxy.js +2 -2
- package/Source/Core/QuadraticRealPolynomial.js +8 -8
- package/Source/Core/QuantizedMeshTerrainData.js +37 -37
- package/Source/Core/QuarticRealPolynomial.js +12 -12
- package/Source/Core/Quaternion.js +42 -42
- package/Source/Core/QuaternionSpline.js +10 -10
- package/Source/Core/Queue.js +2 -2
- package/Source/Core/Ray.js +1 -1
- package/Source/Core/Rectangle.js +38 -38
- package/Source/Core/RectangleCollisionChecker.js +3 -3
- package/Source/Core/RectangleGeometry.js +15 -15
- package/Source/Core/RectangleOutlineGeometry.js +11 -11
- package/Source/Core/ReferenceFrame.js +3 -3
- package/Source/Core/Request.js +13 -13
- package/Source/Core/RequestErrorEvent.js +7 -7
- package/Source/Core/RequestScheduler.js +14 -14
- package/Source/Core/RequestState.js +7 -7
- package/Source/Core/RequestType.js +5 -5
- package/Source/Core/Resource.js +223 -223
- package/Source/Core/RuntimeError.js +4 -4
- package/Source/Core/S2Cell.js +15 -15
- package/Source/Core/ScreenSpaceEventHandler.js +7 -7
- package/Source/Core/ScreenSpaceEventType.js +16 -16
- package/Source/Core/ShowGeometryInstanceAttribute.js +4 -4
- package/Source/Core/SimplePolylineGeometry.js +9 -9
- package/Source/Core/SphereGeometry.js +10 -10
- package/Source/Core/SphereOutlineGeometry.js +11 -11
- package/Source/Core/Spherical.js +13 -13
- package/Source/Core/Spline.js +14 -14
- package/Source/Core/SteppedSpline.js +14 -14
- package/Source/Core/TaskProcessor.js +10 -10
- package/Source/Core/TerrainData.js +25 -25
- package/Source/Core/TerrainEncoding.js +14 -14
- package/Source/Core/TerrainExaggeration.js +3 -3
- package/Source/Core/TerrainMesh.js +18 -18
- package/Source/Core/TerrainProvider.js +23 -23
- package/Source/Core/TerrainQuantization.js +3 -3
- package/Source/Core/TileAvailability.js +16 -16
- package/Source/Core/TileProviderError.js +15 -15
- package/Source/Core/TilingScheme.js +13 -13
- package/Source/Core/TimeConstants.js +10 -10
- package/Source/Core/TimeInterval.js +23 -23
- package/Source/Core/TimeIntervalCollection.js +39 -39
- package/Source/Core/TimeStandard.js +3 -3
- package/Source/Core/Tipsify.js +10 -10
- package/Source/Core/Transforms.js +2 -2
- package/Source/Core/TranslationRotationScale.js +1 -1
- package/Source/Core/TridiagonalSystemSolver.js +3 -3
- package/Source/Core/TrustedServers.js +5 -5
- package/Source/Core/VRTheWorldTerrainProvider.js +20 -20
- package/Source/Core/VertexFormat.js +13 -13
- package/Source/Core/VideoSynchronizer.js +4 -4
- package/Source/Core/Visibility.js +4 -4
- package/Source/Core/VulkanConstants.js +1 -1
- package/Source/Core/WallGeometry.js +13 -13
- package/Source/Core/WallOutlineGeometry.js +13 -13
- package/Source/Core/WebGLConstants.js +1 -1
- package/Source/Core/WebMercatorProjection.js +5 -5
- package/Source/Core/WebMercatorTilingScheme.js +16 -16
- package/Source/Core/WindingOrder.js +3 -3
- package/Source/Core/WireframeIndexGenerator.js +3 -3
- package/Source/Core/arrayRemoveDuplicates.js +4 -4
- package/Source/Core/binarySearch.js +2 -2
- package/Source/Core/buildModuleUrl.js +4 -4
- package/Source/Core/clone.js +3 -3
- package/Source/Core/combine.js +4 -4
- package/Source/Core/createGuid.js +1 -1
- package/Source/Core/createWorldTerrain.js +3 -3
- package/Source/Core/defaultValue.js +1 -1
- package/Source/Core/defer.js +1 -1
- package/Source/Core/defined.js +1 -1
- package/Source/Core/deprecationWarning.js +2 -2
- package/Source/Core/destroyObject.js +2 -2
- package/Source/Core/formatError.js +1 -1
- package/Source/Core/getAbsoluteUri.js +3 -3
- package/Source/Core/getBaseUri.js +3 -3
- package/Source/Core/getExtensionFromUri.js +2 -2
- package/Source/Core/getFilenameFromUri.js +2 -2
- package/Source/Core/getImageFromTypedArray.js +2 -2
- package/Source/Core/getImagePixels.js +4 -3
- package/Source/Core/getJsonFromTypedArray.js +3 -3
- package/Source/Core/getStringFromTypedArray.js +3 -3
- package/Source/Core/getTimestamp.js +1 -1
- package/Source/Core/isBlobUri.js +2 -2
- package/Source/Core/isDataUri.js +2 -2
- package/Source/Core/isLeapYear.js +2 -2
- package/Source/Core/loadKTX2.js +8 -8
- package/Source/Core/mergeSort.js +1 -1
- package/Source/Core/objectToQuery.js +2 -2
- package/Source/Core/oneTimeWarning.js +2 -2
- package/Source/Core/parseResponseHeaders.js +2 -2
- package/Source/Core/pointInsideTriangle.js +1 -1
- package/Source/Core/queryToObject.js +2 -2
- package/Source/Core/sampleTerrain.js +12 -7
- package/Source/Core/sampleTerrainMostDetailed.js +1 -1
- package/Source/Core/scaleToGeodeticSurface.js +1 -1
- package/Source/Core/subdivideArray.js +1 -1
- package/Source/Core/writeTextToCanvas.js +10 -9
- package/Source/DataSources/BillboardGraphics.js +1 -1
- package/Source/DataSources/BillboardVisualizer.js +2 -2
- package/Source/DataSources/BoundingSphereState.js +1 -1
- package/Source/DataSources/BoxGraphics.js +1 -1
- package/Source/DataSources/CallbackProperty.js +8 -8
- package/Source/DataSources/Cesium3DTilesetGraphics.js +1 -1
- package/Source/DataSources/Cesium3DTilesetVisualizer.js +2 -2
- package/Source/DataSources/CheckerboardMaterialProperty.js +6 -6
- package/Source/DataSources/ColorMaterialProperty.js +5 -5
- package/Source/DataSources/CompositeEntityCollection.js +8 -8
- package/Source/DataSources/CompositeMaterialProperty.js +5 -5
- package/Source/DataSources/CompositePositionProperty.js +2 -2
- package/Source/DataSources/CompositeProperty.js +4 -4
- package/Source/DataSources/ConstantPositionProperty.js +4 -4
- package/Source/DataSources/ConstantProperty.js +5 -5
- package/Source/DataSources/CorridorGraphics.js +1 -1
- package/Source/DataSources/CustomDataSource.js +5 -5
- package/Source/DataSources/CylinderGraphics.js +1 -1
- package/Source/DataSources/CzmlDataSource.js +26 -26
- package/Source/DataSources/DataSource.js +4 -4
- package/Source/DataSources/DataSourceClock.js +2 -2
- package/Source/DataSources/DataSourceCollection.js +11 -11
- package/Source/DataSources/DataSourceDisplay.js +5 -5
- package/Source/DataSources/DynamicGeometryUpdater.js +1 -1
- package/Source/DataSources/EllipseGraphics.js +1 -1
- package/Source/DataSources/EllipsoidGeometryUpdater.js +2 -2
- package/Source/DataSources/EllipsoidGraphics.js +1 -1
- package/Source/DataSources/Entity.js +14 -14
- package/Source/DataSources/EntityCluster.js +16 -16
- package/Source/DataSources/EntityCollection.js +8 -8
- package/Source/DataSources/GeoJsonDataSource.js +27 -27
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- package/Source/Scene/parseBoundingVolumeSemantics.js +7 -7
- package/Source/Scene/parseFeatureMetadataLegacy.js +4 -4
- package/Source/Scene/parseStructuralMetadata.js +4 -4
- package/Source/Scene/preprocess3DTileContent.js +2 -2
- package/Source/Scene/processVoxelProperties.js +9 -8
- package/Source/Shaders/AdjustTranslucentFS.glsl +9 -6
- package/Source/Shaders/AdjustTranslucentFS.js +9 -6
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.glsl +7 -7
- package/Source/Shaders/Appearances/AllMaterialAppearanceFS.js +7 -7
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.glsl +12 -12
- package/Source/Shaders/Appearances/AllMaterialAppearanceVS.js +12 -12
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.glsl +4 -4
- package/Source/Shaders/Appearances/BasicMaterialAppearanceFS.js +4 -4
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.glsl +6 -6
- package/Source/Shaders/Appearances/BasicMaterialAppearanceVS.js +6 -6
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.glsl +5 -5
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceFS.js +5 -5
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.glsl +7 -7
- package/Source/Shaders/Appearances/EllipsoidSurfaceAppearanceVS.js +7 -7
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.glsl +4 -4
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceFS.js +4 -4
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.glsl +8 -8
- package/Source/Shaders/Appearances/PerInstanceColorAppearanceVS.js +8 -8
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.glsl +2 -2
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceFS.js +2 -2
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.glsl +5 -5
- package/Source/Shaders/Appearances/PerInstanceFlatColorAppearanceVS.js +5 -5
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.glsl +10 -10
- package/Source/Shaders/Appearances/PolylineColorAppearanceVS.js +10 -10
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.glsl +12 -12
- package/Source/Shaders/Appearances/PolylineMaterialAppearanceVS.js +12 -12
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.glsl +5 -5
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceFS.js +5 -5
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.glsl +8 -8
- package/Source/Shaders/Appearances/TexturedMaterialAppearanceVS.js +8 -8
- package/Source/Shaders/BillboardCollectionFS.glsl +15 -15
- package/Source/Shaders/BillboardCollectionFS.js +15 -15
- package/Source/Shaders/BillboardCollectionVS.glsl +23 -23
- package/Source/Shaders/BillboardCollectionVS.js +23 -23
- package/Source/Shaders/BrdfLutGeneratorFS.glsl +2 -2
- package/Source/Shaders/BrdfLutGeneratorFS.js +2 -2
- package/Source/Shaders/Builtin/CzmBuiltins.js +2 -0
- package/Source/Shaders/Builtin/Functions/depthClamp.glsl +3 -3
- package/Source/Shaders/Builtin/Functions/depthClamp.js +3 -3
- package/Source/Shaders/Builtin/Functions/getWaterNoise.glsl +4 -4
- package/Source/Shaders/Builtin/Functions/getWaterNoise.js +4 -4
- package/Source/Shaders/Builtin/Functions/phong.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/phong.js +1 -1
- package/Source/Shaders/Builtin/Functions/readDepth.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/readDepth.js +1 -1
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.glsl +5 -5
- package/Source/Shaders/Builtin/Functions/sampleOctahedralProjection.js +5 -5
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.glsl +3 -3
- package/Source/Shaders/Builtin/Functions/shadowDepthCompare.js +3 -3
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.glsl +1 -1
- package/Source/Shaders/Builtin/Functions/tangentToEyeSpaceMatrix.js +1 -1
- package/Source/Shaders/Builtin/Functions/textureCube.glsl +17 -0
- package/Source/Shaders/Builtin/Functions/textureCube.js +18 -0
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.glsl +2 -2
- package/Source/Shaders/Builtin/Functions/translateRelativeToEye.js +2 -2
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.glsl +2 -2
- package/Source/Shaders/Builtin/Functions/vertexLogDepth.js +2 -2
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.glsl +5 -8
- package/Source/Shaders/Builtin/Functions/writeDepthClamp.js +5 -8
- package/Source/Shaders/Builtin/Functions/writeLogDepth.glsl +6 -6
- package/Source/Shaders/Builtin/Functions/writeLogDepth.js +6 -6
- package/Source/Shaders/CloudCollectionFS.glsl +18 -18
- package/Source/Shaders/CloudCollectionFS.js +18 -18
- package/Source/Shaders/CloudCollectionVS.glsl +11 -11
- package/Source/Shaders/CloudCollectionVS.js +11 -11
- package/Source/Shaders/CloudNoiseFS.glsl +5 -5
- package/Source/Shaders/CloudNoiseFS.js +5 -5
- package/Source/Shaders/CloudNoiseVS.glsl +2 -2
- package/Source/Shaders/CloudNoiseVS.js +2 -2
- package/Source/Shaders/CompareAndPackTranslucentDepth.glsl +4 -4
- package/Source/Shaders/CompareAndPackTranslucentDepth.js +4 -4
- package/Source/Shaders/CompositeOITFS.glsl +6 -6
- package/Source/Shaders/CompositeOITFS.js +6 -6
- package/Source/Shaders/DepthPlaneFS.glsl +2 -2
- package/Source/Shaders/DepthPlaneFS.js +2 -2
- package/Source/Shaders/DepthPlaneVS.glsl +2 -2
- package/Source/Shaders/DepthPlaneVS.js +2 -2
- package/Source/Shaders/EllipsoidFS.glsl +5 -13
- package/Source/Shaders/EllipsoidFS.js +6 -14
- package/Source/Shaders/EllipsoidVS.glsl +2 -2
- package/Source/Shaders/EllipsoidVS.js +2 -2
- package/Source/Shaders/FXAA3_11.glsl +4 -4
- package/Source/Shaders/FXAA3_11.js +4 -4
- package/Source/Shaders/GlobeFS.glsl +15 -15
- package/Source/Shaders/GlobeFS.js +15 -15
- package/Source/Shaders/GlobeVS.glsl +17 -17
- package/Source/Shaders/GlobeVS.js +17 -17
- package/Source/Shaders/Materials/AspectRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/AspectRampMaterial.js +1 -1
- package/Source/Shaders/Materials/BumpMapMaterial.glsl +3 -3
- package/Source/Shaders/Materials/BumpMapMaterial.js +3 -3
- package/Source/Shaders/Materials/ElevationBandMaterial.glsl +3 -3
- package/Source/Shaders/Materials/ElevationBandMaterial.js +3 -3
- package/Source/Shaders/Materials/ElevationContourMaterial.glsl +2 -1
- package/Source/Shaders/Materials/ElevationContourMaterial.js +2 -1
- package/Source/Shaders/Materials/ElevationRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/ElevationRampMaterial.js +1 -1
- package/Source/Shaders/Materials/GridMaterial.glsl +3 -2
- package/Source/Shaders/Materials/GridMaterial.js +3 -2
- package/Source/Shaders/Materials/NormalMapMaterial.glsl +1 -1
- package/Source/Shaders/Materials/NormalMapMaterial.js +1 -1
- package/Source/Shaders/Materials/PolylineArrowMaterial.glsl +3 -2
- package/Source/Shaders/Materials/PolylineArrowMaterial.js +3 -2
- package/Source/Shaders/Materials/PolylineDashMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineDashMaterial.js +1 -1
- package/Source/Shaders/Materials/PolylineOutlineMaterial.glsl +1 -1
- package/Source/Shaders/Materials/PolylineOutlineMaterial.js +1 -1
- package/Source/Shaders/Materials/SlopeRampMaterial.glsl +1 -1
- package/Source/Shaders/Materials/SlopeRampMaterial.js +1 -1
- package/Source/Shaders/Materials/Water.glsl +1 -1
- package/Source/Shaders/Materials/Water.js +1 -1
- package/Source/Shaders/Model/ImageBasedLightingStageFS.glsl +3 -3
- package/Source/Shaders/Model/ImageBasedLightingStageFS.js +3 -3
- package/Source/Shaders/Model/MaterialStageFS.glsl +10 -10
- package/Source/Shaders/Model/MaterialStageFS.js +10 -10
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.glsl +3 -3
- package/Source/Shaders/Model/ModelClippingPlanesStageFS.js +3 -3
- package/Source/Shaders/Model/ModelFS.glsl +1 -1
- package/Source/Shaders/Model/ModelFS.js +1 -1
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.glsl +3 -3
- package/Source/Shaders/Model/PrimitiveOutlineStageFS.js +3 -3
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.glsl +1 -1
- package/Source/Shaders/Model/SelectedFeatureIdStageCommon.js +1 -1
- package/Source/Shaders/OctahedralProjectionAtlasFS.glsl +8 -8
- package/Source/Shaders/OctahedralProjectionAtlasFS.js +8 -8
- package/Source/Shaders/OctahedralProjectionFS.glsl +4 -4
- package/Source/Shaders/OctahedralProjectionFS.js +4 -4
- package/Source/Shaders/OctahedralProjectionVS.glsl +3 -3
- package/Source/Shaders/OctahedralProjectionVS.js +3 -3
- package/Source/Shaders/PointPrimitiveCollectionFS.glsl +6 -6
- package/Source/Shaders/PointPrimitiveCollectionFS.js +6 -6
- package/Source/Shaders/PointPrimitiveCollectionVS.glsl +12 -12
- package/Source/Shaders/PointPrimitiveCollectionVS.js +12 -12
- package/Source/Shaders/PolylineFS.glsl +3 -3
- package/Source/Shaders/PolylineFS.js +3 -3
- package/Source/Shaders/PolylineShadowVolumeFS.glsl +12 -16
- package/Source/Shaders/PolylineShadowVolumeFS.js +12 -16
- package/Source/Shaders/PolylineShadowVolumeMorphFS.glsl +8 -8
- package/Source/Shaders/PolylineShadowVolumeMorphFS.js +8 -8
- package/Source/Shaders/PolylineShadowVolumeMorphVS.glsl +20 -20
- package/Source/Shaders/PolylineShadowVolumeMorphVS.js +20 -20
- package/Source/Shaders/PolylineShadowVolumeVS.glsl +20 -20
- package/Source/Shaders/PolylineShadowVolumeVS.js +20 -20
- package/Source/Shaders/PolylineVS.glsl +17 -17
- package/Source/Shaders/PolylineVS.js +17 -17
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AcesTonemappingStage.js +4 -4
- package/Source/Shaders/PostProcessStages/AdditiveBlend.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AdditiveBlend.js +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionGenerate.js +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.glsl +4 -4
- package/Source/Shaders/PostProcessStages/AmbientOcclusionModulate.js +4 -4
- package/Source/Shaders/PostProcessStages/BlackAndWhite.glsl +4 -4
- package/Source/Shaders/PostProcessStages/BlackAndWhite.js +4 -4
- package/Source/Shaders/PostProcessStages/BloomComposite.glsl +5 -5
- package/Source/Shaders/PostProcessStages/BloomComposite.js +5 -5
- package/Source/Shaders/PostProcessStages/BrightPass.glsl +3 -3
- package/Source/Shaders/PostProcessStages/BrightPass.js +3 -3
- package/Source/Shaders/PostProcessStages/Brightness.glsl +3 -3
- package/Source/Shaders/PostProcessStages/Brightness.js +3 -3
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.glsl +5 -5
- package/Source/Shaders/PostProcessStages/CompositeTranslucentClassification.js +5 -5
- package/Source/Shaders/PostProcessStages/ContrastBias.glsl +3 -3
- package/Source/Shaders/PostProcessStages/ContrastBias.js +3 -3
- package/Source/Shaders/PostProcessStages/DepthOfField.glsl +2 -2
- package/Source/Shaders/PostProcessStages/DepthOfField.js +2 -2
- package/Source/Shaders/PostProcessStages/DepthView.glsl +2 -2
- package/Source/Shaders/PostProcessStages/DepthView.js +2 -2
- package/Source/Shaders/PostProcessStages/DepthViewPacked.glsl +3 -3
- package/Source/Shaders/PostProcessStages/DepthViewPacked.js +3 -3
- package/Source/Shaders/PostProcessStages/EdgeDetection.glsl +7 -7
- package/Source/Shaders/PostProcessStages/EdgeDetection.js +7 -7
- package/Source/Shaders/PostProcessStages/FXAA.glsl +3 -3
- package/Source/Shaders/PostProcessStages/FXAA.js +3 -3
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/FilmicTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.glsl +5 -5
- package/Source/Shaders/PostProcessStages/GaussianBlur1D.js +5 -5
- package/Source/Shaders/PostProcessStages/LensFlare.glsl +13 -13
- package/Source/Shaders/PostProcessStages/LensFlare.js +13 -13
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/ModifiedReinhardTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/NightVision.glsl +3 -3
- package/Source/Shaders/PostProcessStages/NightVision.js +3 -3
- package/Source/Shaders/PostProcessStages/PassThrough.glsl +2 -2
- package/Source/Shaders/PostProcessStages/PassThrough.js +2 -2
- package/Source/Shaders/PostProcessStages/PassThroughDepth.glsl +2 -2
- package/Source/Shaders/PostProcessStages/PassThroughDepth.js +2 -2
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.glsl +7 -9
- package/Source/Shaders/PostProcessStages/PointCloudEyeDomeLighting.js +8 -10
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.glsl +4 -4
- package/Source/Shaders/PostProcessStages/ReinhardTonemapping.js +4 -4
- package/Source/Shaders/PostProcessStages/Silhouette.glsl +4 -4
- package/Source/Shaders/PostProcessStages/Silhouette.js +4 -4
- package/Source/Shaders/ReprojectWebMercatorFS.glsl +2 -2
- package/Source/Shaders/ReprojectWebMercatorFS.js +2 -2
- package/Source/Shaders/ReprojectWebMercatorVS.glsl +3 -3
- package/Source/Shaders/ReprojectWebMercatorVS.js +3 -3
- package/Source/Shaders/ShadowVolumeAppearanceFS.glsl +19 -23
- package/Source/Shaders/ShadowVolumeAppearanceFS.js +20 -24
- package/Source/Shaders/ShadowVolumeAppearanceVS.glsl +12 -12
- package/Source/Shaders/ShadowVolumeAppearanceVS.js +12 -12
- package/Source/Shaders/ShadowVolumeFS.glsl +2 -6
- package/Source/Shaders/ShadowVolumeFS.js +3 -7
- package/Source/Shaders/SkyAtmosphereFS.glsl +6 -6
- package/Source/Shaders/SkyAtmosphereFS.js +6 -6
- package/Source/Shaders/SkyAtmosphereVS.glsl +6 -6
- package/Source/Shaders/SkyAtmosphereVS.js +6 -6
- package/Source/Shaders/SkyBoxFS.glsl +3 -3
- package/Source/Shaders/SkyBoxFS.js +3 -3
- package/Source/Shaders/SkyBoxVS.glsl +2 -2
- package/Source/Shaders/SkyBoxVS.js +2 -2
- package/Source/Shaders/SunFS.glsl +3 -3
- package/Source/Shaders/SunFS.js +3 -3
- package/Source/Shaders/SunTextureFS.glsl +2 -2
- package/Source/Shaders/SunTextureFS.js +2 -2
- package/Source/Shaders/SunVS.glsl +2 -2
- package/Source/Shaders/SunVS.js +2 -2
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.glsl +9 -13
- package/Source/Shaders/Vector3DTileClampedPolylinesFS.js +9 -13
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.glsl +12 -12
- package/Source/Shaders/Vector3DTileClampedPolylinesVS.js +12 -12
- package/Source/Shaders/Vector3DTilePolylinesVS.glsl +5 -5
- package/Source/Shaders/Vector3DTilePolylinesVS.js +5 -5
- package/Source/Shaders/VectorTileVS.glsl +2 -2
- package/Source/Shaders/VectorTileVS.js +2 -2
- package/Source/Shaders/ViewportQuadFS.glsl +2 -2
- package/Source/Shaders/ViewportQuadFS.js +2 -2
- package/Source/Shaders/ViewportQuadVS.glsl +3 -3
- package/Source/Shaders/ViewportQuadVS.js +3 -3
- package/Source/Shaders/Voxels/IntersectBox.glsl +52 -58
- package/Source/Shaders/Voxels/IntersectBox.js +52 -58
- package/Source/Shaders/Voxels/IntersectClippingPlanes.glsl +38 -30
- package/Source/Shaders/Voxels/IntersectClippingPlanes.js +38 -30
- package/Source/Shaders/Voxels/IntersectDepth.glsl +2 -2
- package/Source/Shaders/Voxels/IntersectDepth.js +2 -2
- package/Source/Shaders/Voxels/IntersectEllipsoid.glsl +12 -2
- package/Source/Shaders/Voxels/IntersectEllipsoid.js +12 -2
- package/Source/Shaders/Voxels/Intersection.glsl +10 -12
- package/Source/Shaders/Voxels/Intersection.js +10 -12
- package/Source/Shaders/Voxels/IntersectionUtils.glsl +52 -59
- package/Source/Shaders/Voxels/IntersectionUtils.js +52 -59
- package/Source/Shaders/Voxels/Megatexture.glsl +1 -1
- package/Source/Shaders/Voxels/Megatexture.js +1 -1
- package/Source/Shaders/Voxels/Octree.glsl +75 -76
- package/Source/Shaders/Voxels/Octree.js +75 -76
- package/Source/Shaders/Voxels/VoxelFS.glsl +44 -24
- package/Source/Shaders/Voxels/VoxelFS.js +44 -24
- package/Source/Shaders/Voxels/VoxelVS.glsl +1 -1
- package/Source/Shaders/Voxels/VoxelVS.js +1 -1
- package/Source/Shaders/Voxels/convertUvToBox.glsl +13 -5
- package/Source/Shaders/Voxels/convertUvToBox.js +13 -5
- package/Source/Shaders/Voxels/convertUvToCylinder.glsl +5 -9
- package/Source/Shaders/Voxels/convertUvToCylinder.js +5 -9
- package/Source/Shaders/Voxels/convertUvToEllipsoid.glsl +3 -6
- package/Source/Shaders/Voxels/convertUvToEllipsoid.js +3 -6
- package/Source/ThirdParty/Workers/draco_decoder_nodejs.js +91 -91
- package/Source/ThirdParty/draco_decoder.wasm +0 -0
- package/Source/Widget/CesiumWidget.js +23 -23
- package/Source/Workers/cesiumWorkerBootstrapper.js +18 -18
- package/Source/WorkersES6/createTaskProcessorWorker.js +3 -3
- package/Source/WorkersES6/decodeDraco.js +9 -1
- package/index.d.ts +37 -46
- package/index.js +103 -104
- package/package.json +1 -1
- package/Source/Core/cancelAnimationFrame.js +0 -53
- package/Source/Core/requestAnimationFrame.js +0 -83
- package/Source/Renderer/modernizeShader.js +0 -242
- /package/Build/Workers/{GeometryOffsetAttribute-04332ce7.js → GeometryOffsetAttribute-9ad0019c.js} +0 -0
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void intersectDepth(vec2 screenCoord, Ray ray, inout Intersections ix) {\n\
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#if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF)
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#define ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF\n\
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#define ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX\n\
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#if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_OVER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_OVER_HALF)\n\
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uniform vec2 u_ellipsoidRenderLatitudeCosSqrHalfMinMax;\n\
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#if defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX)\n\
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uniform float u_ellipsoidInverseOuterScaleUv;\n\
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\n\
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#if defined(ELLIPSOID_HAS_RENDER_BOUNDS_HEIGHT_MAX)\n\
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Ray outerRay = Ray(ray.pos * u_ellipsoidInverseOuterScaleUv, ray.dir * u_ellipsoidInverseOuterScaleUv);\n\
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\n\
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vec2 outerIntersect = intersectUnitSphereUnnormalizedDirection(
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vec2 outerIntersect = intersectUnitSphereUnnormalizedDirection(outerRay);\n\
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setIntersectionPair(ix, ELLIPSOID_INTERSECTION_INDEX_HEIGHT_MAX, outerIntersect);\n\
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\n\
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\n\
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#if defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_UNDER_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MIN_EQUAL_HALF) || defined(ELLIPSOID_HAS_RENDER_BOUNDS_LATITUDE_MAX_UNDER_HALF)\n\
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Ray flippedRay =
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Ray flippedRay = outerRay;\n\
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flippedRay.dir.z *= -1.0;\n\
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flippedRay.pos.z *= -1.0;\n\
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#endif\n\
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// Scene/VoxelRenderResources.js.
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// See also IntersectClippingPlane.glsl and IntersectDepth.glsl.
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// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT,
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//
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// getFirstIntersection, initializeIntersections, nextIntersection.
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/* Intersection defines (set in Scene/VoxelRenderResources.js)
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#define INTERSECTION_COUNT ###
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*/
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Ray ray = Ray(positionUv, directionUv);
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RayShapeIntersection intersectScene(in vec2 screenCoord, in Ray ray, out Intersections ix) {
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// Do a ray-shape intersection to find the exact starting and ending points.
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intersectShape(ray, ix);
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// Exit early if the positive shape was completely missed or behind the ray.
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-
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if (
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+
RayShapeIntersection intersection = getFirstIntersection(ix);
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if (intersection.entry.w == NO_HIT) {
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// Positive shape was completely missed - so exit early.
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return
|
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return intersection;
|
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|
}
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// Clipping planes
|
|
@@ -38,17 +36,17 @@ vec2 intersectScene(vec2 screenCoord, vec3 positionUv, vec3 directionUv, out Int
|
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36
|
#if (INTERSECTION_COUNT > 1)
|
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initializeIntersections(ix);
|
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|
for (int i = 0; i < INTERSECTION_COUNT; ++i) {
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-
|
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if (
|
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39
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+
intersection = nextIntersection(ix);
|
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+
if (intersection.exit.w > 0.0) {
|
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// Set start to 0.0 when ray is inside the shape.
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-
|
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intersection.entry.w = max(intersection.entry.w, 0.0);
|
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break;
|
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}
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}
|
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|
#else
|
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// Set start to 0.0 when ray is inside the shape.
|
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|
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intersection.entry.w = max(intersection.entry.w, 0.0);
|
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#endif
|
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return
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return intersection;
|
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}
|
|
@@ -6,23 +6,21 @@ export default "// Main intersection function for Voxel scenes.\n\
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6
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// Scene/VoxelRenderResources.js.\n\
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7
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// See also IntersectClippingPlane.glsl and IntersectDepth.glsl.\n\
|
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// See IntersectionUtils.glsl for the definitions of Ray, NO_HIT,\n\
|
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9
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//
|
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// getFirstIntersection, initializeIntersections, nextIntersection.\n\
|
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\n\
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11
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/* Intersection defines (set in Scene/VoxelRenderResources.js)\n\
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|
#define INTERSECTION_COUNT ###\n\
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*/\n\
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\n\
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-
|
|
16
|
-
Ray ray = Ray(positionUv, directionUv);\n\
|
|
17
|
-
\n\
|
|
15
|
+
RayShapeIntersection intersectScene(in vec2 screenCoord, in Ray ray, out Intersections ix) {\n\
|
|
18
16
|
// Do a ray-shape intersection to find the exact starting and ending points.\n\
|
|
19
17
|
intersectShape(ray, ix);\n\
|
|
20
18
|
\n\
|
|
21
19
|
// Exit early if the positive shape was completely missed or behind the ray.\n\
|
|
22
|
-
|
|
23
|
-
if (
|
|
20
|
+
RayShapeIntersection intersection = getFirstIntersection(ix);\n\
|
|
21
|
+
if (intersection.entry.w == NO_HIT) {\n\
|
|
24
22
|
// Positive shape was completely missed - so exit early.\n\
|
|
25
|
-
return
|
|
23
|
+
return intersection;\n\
|
|
26
24
|
}\n\
|
|
27
25
|
\n\
|
|
28
26
|
// Clipping planes\n\
|
|
@@ -39,18 +37,18 @@ vec2 intersectScene(vec2 screenCoord, vec3 positionUv, vec3 directionUv, out Int
|
|
|
39
37
|
#if (INTERSECTION_COUNT > 1)\n\
|
|
40
38
|
initializeIntersections(ix);\n\
|
|
41
39
|
for (int i = 0; i < INTERSECTION_COUNT; ++i) {\n\
|
|
42
|
-
|
|
43
|
-
if (
|
|
40
|
+
intersection = nextIntersection(ix);\n\
|
|
41
|
+
if (intersection.exit.w > 0.0) {\n\
|
|
44
42
|
// Set start to 0.0 when ray is inside the shape.\n\
|
|
45
|
-
|
|
43
|
+
intersection.entry.w = max(intersection.entry.w, 0.0);\n\
|
|
46
44
|
break;\n\
|
|
47
45
|
}\n\
|
|
48
46
|
}\n\
|
|
49
47
|
#else\n\
|
|
50
48
|
// Set start to 0.0 when ray is inside the shape.\n\
|
|
51
|
-
|
|
49
|
+
intersection.entry.w = max(intersection.entry.w, 0.0);\n\
|
|
52
50
|
#endif\n\
|
|
53
51
|
\n\
|
|
54
|
-
return
|
|
52
|
+
return intersection;\n\
|
|
55
53
|
}\n\
|
|
56
54
|
";
|
|
@@ -4,59 +4,61 @@
|
|
|
4
4
|
|
|
5
5
|
#define NO_HIT (-czm_infinity)
|
|
6
6
|
#define INF_HIT (czm_infinity * 0.5)
|
|
7
|
+
#define RAY_SHIFT (0.000003163)
|
|
8
|
+
#define RAY_SCALE (1.003163)
|
|
7
9
|
|
|
8
10
|
struct Ray {
|
|
9
11
|
vec3 pos;
|
|
10
12
|
vec3 dir;
|
|
13
|
+
#if defined(SHAPE_BOX)
|
|
14
|
+
vec3 dInv;
|
|
15
|
+
#endif
|
|
16
|
+
};
|
|
17
|
+
|
|
18
|
+
struct RayShapeIntersection {
|
|
19
|
+
vec4 entry;
|
|
20
|
+
vec4 exit;
|
|
11
21
|
};
|
|
12
22
|
|
|
13
23
|
struct Intersections {
|
|
14
24
|
// Don't access these member variables directly - call the functions instead.
|
|
15
25
|
|
|
16
|
-
|
|
17
|
-
|
|
18
|
-
|
|
19
|
-
|
|
20
|
-
|
|
21
|
-
|
|
22
|
-
|
|
23
|
-
|
|
24
|
-
|
|
25
|
-
|
|
26
|
+
// Store an array of ray-surface intersections. Each intersection is composed of:
|
|
27
|
+
// .xyz for the surface normal at the intersection point
|
|
28
|
+
// .w for the T value
|
|
29
|
+
// The scale of the normal encodes the shape intersection type:
|
|
30
|
+
// length(intersection.xyz) = 1: positive shape entry
|
|
31
|
+
// length(intersection.xyz) = 2: positive shape exit
|
|
32
|
+
// length(intersection.xyz) = 3: negative shape entry
|
|
33
|
+
// length(intersection.xyz) = 4: negative shape exit
|
|
34
|
+
// INTERSECTION_COUNT is the number of ray-*shape* (volume) intersections,
|
|
35
|
+
// so we need twice as many to track ray-*surface* intersections
|
|
36
|
+
vec4 intersections[INTERSECTION_COUNT * 2];
|
|
26
37
|
|
|
38
|
+
#if (INTERSECTION_COUNT > 1)
|
|
27
39
|
// Maintain state for future nextIntersection calls
|
|
28
40
|
int index;
|
|
29
41
|
int surroundCount;
|
|
30
42
|
bool surroundIsPositive;
|
|
31
|
-
#else
|
|
32
|
-
// When there's only one positive shape intersection none of the extra stuff is needed.
|
|
33
|
-
float intersections[2];
|
|
34
43
|
#endif
|
|
35
44
|
};
|
|
36
45
|
|
|
37
|
-
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
#define getIntersection(/*inout Intersections*/ ix, /*int*/ index) (ix).intersections[(index)]
|
|
42
|
-
#endif
|
|
43
|
-
|
|
44
|
-
// Using a define instead of a real function because WebGL1 cannot access array with non-constant index.
|
|
45
|
-
#define getIntersectionPair(/*inout Intersections*/ ix, /*int*/ index) vec2(getIntersection((ix), (index) * 2 + 0), getIntersection((ix), (index) * 2 + 1))
|
|
46
|
+
RayShapeIntersection getFirstIntersection(in Intersections ix)
|
|
47
|
+
{
|
|
48
|
+
return RayShapeIntersection(ix.intersections[0], ix.intersections[1]);
|
|
49
|
+
}
|
|
46
50
|
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
#endif
|
|
51
|
+
vec4 encodeIntersectionType(vec4 intersection, int index, bool entry)
|
|
52
|
+
{
|
|
53
|
+
float scale = float(index > 0) * 2.0 + float(!entry) + 1.0;
|
|
54
|
+
return vec4(intersection.xyz * scale, intersection.w);
|
|
55
|
+
}
|
|
53
56
|
|
|
54
|
-
//
|
|
55
|
-
#
|
|
56
|
-
|
|
57
|
-
#
|
|
58
|
-
|
|
59
|
-
#endif
|
|
57
|
+
// Use defines instead of real functions because WebGL1 cannot access array with non-constant index.
|
|
58
|
+
#define setIntersection(/*inout Intersections*/ ix, /*int*/ index, /*float*/ t, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = vec4(0.0, float(!positive) * 2.0 + float(!enter) + 1.0, 0.0, (t))
|
|
59
|
+
#define setIntersectionPair(/*inout Intersections*/ ix, /*int*/ index, /*vec2*/ entryExit) (ix).intersections[(index) * 2 + 0] = vec4(0.0, float((index) > 0) * 2.0 + 1.0, 0.0, (entryExit).x); (ix).intersections[(index) * 2 + 1] = vec4(0.0, float((index) > 0) * 2.0 + 2.0, 0.0, (entryExit).y)
|
|
60
|
+
#define setSurfaceIntersection(/*inout Intersections*/ ix, /*int*/ index, /*vec4*/ intersection) (ix).intersections[(index)] = intersection;
|
|
61
|
+
#define setShapeIntersection(/*inout Intersections*/ ix, /*int*/ index, /*RayShapeIntersection*/ intersection) (ix).intersections[(index) * 2 + 0] = encodeIntersectionType((intersection).entry, (index), true); (ix).intersections[(index) * 2 + 1] = encodeIntersectionType((intersection).exit, (index), false)
|
|
60
62
|
|
|
61
63
|
#if (INTERSECTION_COUNT > 1)
|
|
62
64
|
void initializeIntersections(inout Intersections ix) {
|
|
@@ -70,21 +72,13 @@ void initializeIntersections(inout Intersections ix) {
|
|
|
70
72
|
// loop with non-constant condition, so it has to break early instead
|
|
71
73
|
if (i >= n) { break; }
|
|
72
74
|
|
|
73
|
-
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
float t0 = intersect0.x;
|
|
77
|
-
float t1 = intersect1.x;
|
|
78
|
-
float b0 = intersect0.y;
|
|
79
|
-
float b1 = intersect1.y;
|
|
75
|
+
vec4 intersect0 = ix.intersections[i + 0];
|
|
76
|
+
vec4 intersect1 = ix.intersections[i + 1];
|
|
80
77
|
|
|
81
|
-
|
|
82
|
-
float tmax = max(t0, t1);
|
|
83
|
-
float bmin = tmin == t0 ? b0 : b1;
|
|
84
|
-
float bmax = tmin == t0 ? b1 : b0;
|
|
78
|
+
bool inOrder = intersect0.w <= intersect1.w;
|
|
85
79
|
|
|
86
|
-
ix.intersections[i + 0] =
|
|
87
|
-
ix.intersections[i + 1] =
|
|
80
|
+
ix.intersections[i + 0] = inOrder ? intersect0 : intersect1;
|
|
81
|
+
ix.intersections[i + 1] = inOrder ? intersect1 : intersect0;
|
|
88
82
|
}
|
|
89
83
|
}
|
|
90
84
|
|
|
@@ -96,13 +90,14 @@ void initializeIntersections(inout Intersections ix) {
|
|
|
96
90
|
#endif
|
|
97
91
|
|
|
98
92
|
#if (INTERSECTION_COUNT > 1)
|
|
99
|
-
|
|
100
|
-
|
|
93
|
+
RayShapeIntersection nextIntersection(inout Intersections ix) {
|
|
94
|
+
vec4 surfaceIntersection = vec4(0.0, 0.0, 0.0, NO_HIT);
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RayShapeIntersection shapeIntersection = RayShapeIntersection(surfaceIntersection, surfaceIntersection);
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const int passCount = INTERSECTION_COUNT * 2;
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return shapeIntersection;
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ix.index = i + 1;
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bool currShapeIsPositive =
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bool enter =
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surfaceIntersection = ix.intersections[i];
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int intersectionType = int(length(surfaceIntersection.xyz) - 0.5);
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bool currShapeIsPositive = intersectionType < 2;
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bool enter = intMod(intersectionType, 2) == 0;
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ix.surroundCount += enter ? +1 : -1;
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ix.surroundIsPositive = currShapeIsPositive ? enter : ix.surroundIsPositive;
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shapeIntersection.entry = surfaceIntersection;
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// TODO: Can this be simplified?
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bool exitPositive = !enter && currShapeIsPositive && ix.surroundCount == 0;
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shapeIntersection.exit = surfaceIntersection;
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@@ -143,9 +137,8 @@ vec2 nextIntersection(inout Intersections ix) {
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return
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return shapeIntersection;
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}
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#endif
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// NOTE: initializeIntersections, nextIntersection aren't even declared unless INTERSECTION_COUNT > 1
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// export { NO_HIT, INF_HIT, Ray, Intersections, getIntersectionPair, setIntersectionPair, initializeIntersections, nextIntersection };
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@@ -5,59 +5,61 @@ export default "/* Intersection defines\n\
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\n\
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#define NO_HIT (-czm_infinity)\n\
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#define INF_HIT (czm_infinity * 0.5)\n\
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#define RAY_SHIFT (0.000003163)\n\
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#define RAY_SCALE (1.003163)\n\
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\n\
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struct Ray {\n\
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vec3 pos;\n\
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vec3 dir;\n\
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#if defined(SHAPE_BOX)\n\
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vec3 dInv;\n\
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#endif\n\
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};\n\
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+
\n\
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+
struct RayShapeIntersection {\n\
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+
vec4 entry;\n\
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+
vec4 exit;\n\
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};\n\
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\n\
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|
struct Intersections {\n\
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// Don't access these member variables directly - call the functions instead.\n\
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\n\
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-
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// Store an array of ray-surface intersections. Each intersection is composed of:\n\
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+
// .xyz for the surface normal at the intersection point\n\
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+
// .w for the T value\n\
|
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+
// The scale of the normal encodes the shape intersection type:\n\
|
|
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|
+
// length(intersection.xyz) = 1: positive shape entry\n\
|
|
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|
+
// length(intersection.xyz) = 2: positive shape exit\n\
|
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+
// length(intersection.xyz) = 3: negative shape entry\n\
|
|
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|
+
// length(intersection.xyz) = 4: negative shape exit\n\
|
|
35
|
+
// INTERSECTION_COUNT is the number of ray-*shape* (volume) intersections,\n\
|
|
36
|
+
// so we need twice as many to track ray-*surface* intersections\n\
|
|
37
|
+
vec4 intersections[INTERSECTION_COUNT * 2];\n\
|
|
27
38
|
\n\
|
|
39
|
+
#if (INTERSECTION_COUNT > 1)\n\
|
|
28
40
|
// Maintain state for future nextIntersection calls\n\
|
|
29
41
|
int index;\n\
|
|
30
42
|
int surroundCount;\n\
|
|
31
43
|
bool surroundIsPositive;\n\
|
|
32
|
-
#else\n\
|
|
33
|
-
// When there's only one positive shape intersection none of the extra stuff is needed.\n\
|
|
34
|
-
float intersections[2];\n\
|
|
35
44
|
#endif\n\
|
|
36
45
|
};\n\
|
|
37
46
|
\n\
|
|
38
|
-
|
|
39
|
-
|
|
40
|
-
|
|
41
|
-
|
|
42
|
-
#define getIntersection(/*inout Intersections*/ ix, /*int*/ index) (ix).intersections[(index)]\n\
|
|
43
|
-
#endif\n\
|
|
44
|
-
\n\
|
|
45
|
-
// Using a define instead of a real function because WebGL1 cannot access array with non-constant index.\n\
|
|
46
|
-
#define getIntersectionPair(/*inout Intersections*/ ix, /*int*/ index) vec2(getIntersection((ix), (index) * 2 + 0), getIntersection((ix), (index) * 2 + 1))\n\
|
|
47
|
+
RayShapeIntersection getFirstIntersection(in Intersections ix) \n\
|
|
48
|
+
{\n\
|
|
49
|
+
return RayShapeIntersection(ix.intersections[0], ix.intersections[1]);\n\
|
|
50
|
+
}\n\
|
|
47
51
|
\n\
|
|
48
|
-
|
|
49
|
-
|
|
50
|
-
|
|
51
|
-
|
|
52
|
-
|
|
53
|
-
#endif\n\
|
|
52
|
+
vec4 encodeIntersectionType(vec4 intersection, int index, bool entry)\n\
|
|
53
|
+
{\n\
|
|
54
|
+
float scale = float(index > 0) * 2.0 + float(!entry) + 1.0;\n\
|
|
55
|
+
return vec4(intersection.xyz * scale, intersection.w);\n\
|
|
56
|
+
}\n\
|
|
54
57
|
\n\
|
|
55
|
-
//
|
|
56
|
-
#
|
|
57
|
-
|
|
58
|
-
#
|
|
59
|
-
|
|
60
|
-
#endif\n\
|
|
58
|
+
// Use defines instead of real functions because WebGL1 cannot access array with non-constant index.\n\
|
|
59
|
+
#define setIntersection(/*inout Intersections*/ ix, /*int*/ index, /*float*/ t, /*bool*/ positive, /*bool*/ enter) (ix).intersections[(index)] = vec4(0.0, float(!positive) * 2.0 + float(!enter) + 1.0, 0.0, (t))\n\
|
|
60
|
+
#define setIntersectionPair(/*inout Intersections*/ ix, /*int*/ index, /*vec2*/ entryExit) (ix).intersections[(index) * 2 + 0] = vec4(0.0, float((index) > 0) * 2.0 + 1.0, 0.0, (entryExit).x); (ix).intersections[(index) * 2 + 1] = vec4(0.0, float((index) > 0) * 2.0 + 2.0, 0.0, (entryExit).y)\n\
|
|
61
|
+
#define setSurfaceIntersection(/*inout Intersections*/ ix, /*int*/ index, /*vec4*/ intersection) (ix).intersections[(index)] = intersection;\n\
|
|
62
|
+
#define setShapeIntersection(/*inout Intersections*/ ix, /*int*/ index, /*RayShapeIntersection*/ intersection) (ix).intersections[(index) * 2 + 0] = encodeIntersectionType((intersection).entry, (index), true); (ix).intersections[(index) * 2 + 1] = encodeIntersectionType((intersection).exit, (index), false)\n\
|
|
61
63
|
\n\
|
|
62
64
|
#if (INTERSECTION_COUNT > 1)\n\
|
|
63
65
|
void initializeIntersections(inout Intersections ix) {\n\
|
|
@@ -71,21 +73,13 @@ void initializeIntersections(inout Intersections ix) {\n\
|
|
|
71
73
|
// loop with non-constant condition, so it has to break early instead\n\
|
|
72
74
|
if (i >= n) { break; }\n\
|
|
73
75
|
\n\
|
|
74
|
-
|
|
75
|
-
|
|
76
|
-
\n\
|
|
77
|
-
float t0 = intersect0.x;\n\
|
|
78
|
-
float t1 = intersect1.x;\n\
|
|
79
|
-
float b0 = intersect0.y;\n\
|
|
80
|
-
float b1 = intersect1.y;\n\
|
|
76
|
+
vec4 intersect0 = ix.intersections[i + 0];\n\
|
|
77
|
+
vec4 intersect1 = ix.intersections[i + 1];\n\
|
|
81
78
|
\n\
|
|
82
|
-
|
|
83
|
-
float tmax = max(t0, t1);\n\
|
|
84
|
-
float bmin = tmin == t0 ? b0 : b1;\n\
|
|
85
|
-
float bmax = tmin == t0 ? b1 : b0;\n\
|
|
79
|
+
bool inOrder = intersect0.w <= intersect1.w;\n\
|
|
86
80
|
\n\
|
|
87
|
-
ix.intersections[i + 0] =
|
|
88
|
-
ix.intersections[i + 1] =
|
|
81
|
+
ix.intersections[i + 0] = inOrder ? intersect0 : intersect1;\n\
|
|
82
|
+
ix.intersections[i + 1] = inOrder ? intersect1 : intersect0;\n\
|
|
89
83
|
}\n\
|
|
90
84
|
}\n\
|
|
91
85
|
\n\
|
|
@@ -97,13 +91,14 @@ void initializeIntersections(inout Intersections ix) {\n\
|
|
|
97
91
|
#endif\n\
|
|
98
92
|
\n\
|
|
99
93
|
#if (INTERSECTION_COUNT > 1)\n\
|
|
100
|
-
|
|
101
|
-
|
|
94
|
+
RayShapeIntersection nextIntersection(inout Intersections ix) {\n\
|
|
95
|
+
vec4 surfaceIntersection = vec4(0.0, 0.0, 0.0, NO_HIT);\n\
|
|
96
|
+
RayShapeIntersection shapeIntersection = RayShapeIntersection(surfaceIntersection, surfaceIntersection);\n\
|
|
102
97
|
\n\
|
|
103
98
|
const int passCount = INTERSECTION_COUNT * 2;\n\
|
|
104
99
|
\n\
|
|
105
100
|
if (ix.index == passCount) {\n\
|
|
106
|
-
return
|
|
101
|
+
return shapeIntersection;\n\
|
|
107
102
|
}\n\
|
|
108
103
|
\n\
|
|
109
104
|
for (int i = 0; i < passCount; ++i) {\n\
|
|
@@ -115,25 +110,24 @@ vec2 nextIntersection(inout Intersections ix) {\n\
|
|
|
115
110
|
\n\
|
|
116
111
|
ix.index = i + 1;\n\
|
|
117
112
|
\n\
|
|
118
|
-
|
|
119
|
-
|
|
120
|
-
bool currShapeIsPositive =
|
|
121
|
-
bool enter =
|
|
113
|
+
surfaceIntersection = ix.intersections[i];\n\
|
|
114
|
+
int intersectionType = int(length(surfaceIntersection.xyz) - 0.5);\n\
|
|
115
|
+
bool currShapeIsPositive = intersectionType < 2;\n\
|
|
116
|
+
bool enter = intMod(intersectionType, 2) == 0;\n\
|
|
122
117
|
\n\
|
|
123
118
|
ix.surroundCount += enter ? +1 : -1;\n\
|
|
124
119
|
ix.surroundIsPositive = currShapeIsPositive ? enter : ix.surroundIsPositive;\n\
|
|
125
120
|
\n\
|
|
126
121
|
// entering positive or exiting negative\n\
|
|
127
122
|
if (ix.surroundCount == 1 && ix.surroundIsPositive && enter == currShapeIsPositive) {\n\
|
|
128
|
-
|
|
123
|
+
shapeIntersection.entry = surfaceIntersection;\n\
|
|
129
124
|
}\n\
|
|
130
125
|
\n\
|
|
131
126
|
// exiting positive or entering negative after being inside positive\n\
|
|
132
|
-
// TODO: Can this be simplified?\n\
|
|
133
127
|
bool exitPositive = !enter && currShapeIsPositive && ix.surroundCount == 0;\n\
|
|
134
128
|
bool enterNegativeFromPositive = enter && !currShapeIsPositive && ix.surroundCount == 2 && ix.surroundIsPositive;\n\
|
|
135
129
|
if (exitPositive || enterNegativeFromPositive) {\n\
|
|
136
|
-
|
|
130
|
+
shapeIntersection.exit = surfaceIntersection;\n\
|
|
137
131
|
\n\
|
|
138
132
|
// entry and exit have been found, so the loop can stop\n\
|
|
139
133
|
if (exitPositive) {\n\
|
|
@@ -144,10 +138,9 @@ vec2 nextIntersection(inout Intersections ix) {\n\
|
|
|
144
138
|
}\n\
|
|
145
139
|
}\n\
|
|
146
140
|
\n\
|
|
147
|
-
return
|
|
141
|
+
return shapeIntersection;\n\
|
|
148
142
|
}\n\
|
|
149
143
|
#endif\n\
|
|
150
144
|
\n\
|
|
151
145
|
// NOTE: initializeIntersections, nextIntersection aren't even declared unless INTERSECTION_COUNT > 1\n\
|
|
152
|
-
// export { NO_HIT, INF_HIT, Ray, Intersections, getIntersectionPair, setIntersectionPair, initializeIntersections, nextIntersection };\n\
|
|
153
146
|
";
|
|
@@ -83,7 +83,7 @@ Properties getPropertiesFromMegatexture(in SampleData sampleData) {
|
|
|
83
83
|
|
|
84
84
|
#if defined(NEAREST_SAMPLING)
|
|
85
85
|
// Round to the center of the nearest voxel
|
|
86
|
-
voxelCoord = floor(voxelCoord + vec3(0.5)
|
|
86
|
+
voxelCoord = floor(voxelCoord) + vec3(0.5);
|
|
87
87
|
#endif
|
|
88
88
|
|
|
89
89
|
// Tile location
|
|
@@ -84,7 +84,7 @@ Properties getPropertiesFromMegatexture(in SampleData sampleData) {\n\
|
|
|
84
84
|
\n\
|
|
85
85
|
#if defined(NEAREST_SAMPLING)\n\
|
|
86
86
|
// Round to the center of the nearest voxel\n\
|
|
87
|
-
voxelCoord = floor(voxelCoord + vec3(0.5)
|
|
87
|
+
voxelCoord = floor(voxelCoord) + vec3(0.5);\n\
|
|
88
88
|
#endif\n\
|
|
89
89
|
\n\
|
|
90
90
|
// Tile location\n\
|