@babylonjs/gui 5.0.0-rc.7 → 5.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -448
  5. package/2D/advancedDynamicTexture.js +1318 -1318
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -135
  8. package/2D/controls/button.js +276 -276
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -59
  11. package/2D/controls/checkbox.js +188 -188
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -103
  14. package/2D/controls/colorpicker.js +1417 -1417
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -175
  17. package/2D/controls/container.js +570 -570
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -866
  20. package/2D/controls/control.js +2433 -2433
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -53
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -59
  29. package/2D/controls/focusableButton.js +99 -99
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -139
  35. package/2D/controls/grid.js +529 -529
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -204
  38. package/2D/controls/image.js +887 -887
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/inputPassword.d.ts +9 -8
  43. package/2D/controls/inputPassword.js +28 -25
  44. package/2D/controls/inputPassword.js.map +1 -1
  45. package/2D/controls/inputText.d.ts +201 -201
  46. package/2D/controls/inputText.js +1119 -1119
  47. package/2D/controls/inputText.js.map +1 -1
  48. package/2D/controls/line.d.ts +66 -66
  49. package/2D/controls/line.js +271 -271
  50. package/2D/controls/line.js.map +1 -1
  51. package/2D/controls/multiLine.d.ts +75 -75
  52. package/2D/controls/multiLine.js +262 -262
  53. package/2D/controls/multiLine.js.map +1 -1
  54. package/2D/controls/radioButton.d.ts +49 -49
  55. package/2D/controls/radioButton.js +205 -205
  56. package/2D/controls/radioButton.js.map +1 -1
  57. package/2D/controls/rectangle.d.ts +29 -29
  58. package/2D/controls/rectangle.js +150 -150
  59. package/2D/controls/rectangle.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  61. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  62. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  63. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  64. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  66. package/2D/controls/selector.d.ts +263 -263
  67. package/2D/controls/selector.js +692 -692
  68. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  69. package/2D/controls/sliders/baseSlider.js +347 -347
  70. package/2D/controls/sliders/baseSlider.js.map +1 -1
  71. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  72. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  73. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  74. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  75. package/2D/controls/sliders/imageScrollBar.js +263 -263
  76. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  77. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  78. package/2D/controls/sliders/scrollBar.js +143 -143
  79. package/2D/controls/sliders/scrollBar.js.map +1 -1
  80. package/2D/controls/sliders/slider.d.ts +35 -35
  81. package/2D/controls/sliders/slider.js +271 -271
  82. package/2D/controls/sliders/slider.js.map +1 -1
  83. package/2D/controls/stackPanel.d.ts +64 -64
  84. package/2D/controls/stackPanel.js +246 -246
  85. package/2D/controls/stackPanel.js.map +1 -1
  86. package/2D/controls/statics.d.ts +6 -6
  87. package/2D/controls/statics.js +49 -49
  88. package/2D/controls/textBlock.d.ts +175 -175
  89. package/2D/controls/textBlock.js +603 -603
  90. package/2D/controls/textBlock.js.map +1 -1
  91. package/2D/controls/textWrapper.d.ts +13 -13
  92. package/2D/controls/textWrapper.js +101 -101
  93. package/2D/controls/toggleButton.d.ts +117 -117
  94. package/2D/controls/toggleButton.js +268 -268
  95. package/2D/controls/toggleButton.js.map +1 -1
  96. package/2D/controls/virtualKeyboard.d.ts +96 -96
  97. package/2D/controls/virtualKeyboard.js +256 -256
  98. package/2D/controls/virtualKeyboard.js.map +1 -1
  99. package/2D/index.d.ts +9 -9
  100. package/2D/index.js +10 -9
  101. package/2D/index.js.map +1 -1
  102. package/2D/math2D.d.ts +117 -117
  103. package/2D/math2D.js +221 -221
  104. package/2D/math2D.js.map +1 -1
  105. package/2D/measure.d.ts +77 -77
  106. package/2D/measure.js +139 -139
  107. package/2D/measure.js.map +1 -1
  108. package/2D/multiLinePoint.d.ts +47 -47
  109. package/2D/multiLinePoint.js +127 -127
  110. package/2D/multiLinePoint.js.map +1 -1
  111. package/2D/style.d.ts +46 -46
  112. package/2D/style.js +97 -97
  113. package/2D/style.js.map +1 -1
  114. package/2D/valueAndUnit.d.ts +89 -89
  115. package/2D/valueAndUnit.js +226 -226
  116. package/2D/valueAndUnit.js.map +1 -1
  117. package/2D/xmlLoader.d.ts +60 -60
  118. package/2D/xmlLoader.js +348 -348
  119. package/2D/xmlLoader.js.map +1 -1
  120. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  121. package/3D/behaviors/defaultBehavior.js +121 -121
  122. package/3D/behaviors/defaultBehavior.js.map +1 -1
  123. package/3D/controls/abstractButton3D.d.ts +15 -15
  124. package/3D/controls/abstractButton3D.js +25 -25
  125. package/3D/controls/abstractButton3D.js.map +1 -1
  126. package/3D/controls/button3D.d.ts +30 -30
  127. package/3D/controls/button3D.js +93 -93
  128. package/3D/controls/button3D.js.map +1 -1
  129. package/3D/controls/container3D.d.ts +72 -72
  130. package/3D/controls/container3D.js +139 -139
  131. package/3D/controls/container3D.js.map +1 -1
  132. package/3D/controls/contentDisplay3D.d.ts +30 -30
  133. package/3D/controls/contentDisplay3D.js +79 -79
  134. package/3D/controls/contentDisplay3D.js.map +1 -1
  135. package/3D/controls/control3D.d.ts +201 -201
  136. package/3D/controls/control3D.js +445 -445
  137. package/3D/controls/control3D.js.map +1 -1
  138. package/3D/controls/cylinderPanel.d.ts +17 -17
  139. package/3D/controls/cylinderPanel.js +66 -66
  140. package/3D/controls/cylinderPanel.js.map +1 -1
  141. package/3D/controls/handMenu.d.ts +28 -28
  142. package/3D/controls/handMenu.js +47 -47
  143. package/3D/controls/handMenu.js.map +1 -1
  144. package/3D/controls/holographicBackplate.d.ts +49 -49
  145. package/3D/controls/holographicBackplate.js +120 -120
  146. package/3D/controls/holographicBackplate.js.map +1 -1
  147. package/3D/controls/holographicButton.d.ts +84 -84
  148. package/3D/controls/holographicButton.js +339 -339
  149. package/3D/controls/holographicButton.js.map +1 -1
  150. package/3D/controls/holographicSlate.d.ts +131 -131
  151. package/3D/controls/holographicSlate.js +431 -431
  152. package/3D/controls/holographicSlate.js.map +1 -1
  153. package/3D/controls/index.d.ts +21 -21
  154. package/3D/controls/index.js +21 -21
  155. package/3D/controls/meshButton3D.d.ts +21 -21
  156. package/3D/controls/meshButton3D.js +62 -62
  157. package/3D/controls/meshButton3D.js.map +1 -1
  158. package/3D/controls/nearMenu.d.ts +44 -44
  159. package/3D/controls/nearMenu.js +114 -114
  160. package/3D/controls/nearMenu.js.map +1 -1
  161. package/3D/controls/planePanel.d.ts +9 -9
  162. package/3D/controls/planePanel.js +36 -36
  163. package/3D/controls/planePanel.js.map +1 -1
  164. package/3D/controls/scatterPanel.d.ts +18 -18
  165. package/3D/controls/scatterPanel.js +108 -108
  166. package/3D/controls/scatterPanel.js.map +1 -1
  167. package/3D/controls/slider3D.d.ts +81 -81
  168. package/3D/controls/slider3D.js +268 -268
  169. package/3D/controls/slider3D.js.map +1 -1
  170. package/3D/controls/spherePanel.d.ts +17 -17
  171. package/3D/controls/spherePanel.js +67 -67
  172. package/3D/controls/spherePanel.js.map +1 -1
  173. package/3D/controls/stackPanel3D.d.ts +22 -22
  174. package/3D/controls/stackPanel3D.js +107 -107
  175. package/3D/controls/touchButton3D.d.ts +80 -80
  176. package/3D/controls/touchButton3D.js +233 -233
  177. package/3D/controls/touchButton3D.js.map +1 -1
  178. package/3D/controls/touchHolographicButton.d.ts +110 -110
  179. package/3D/controls/touchHolographicButton.js +445 -445
  180. package/3D/controls/touchHolographicButton.js.map +1 -1
  181. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  182. package/3D/controls/touchHolographicMenu.js +149 -149
  183. package/3D/controls/touchHolographicMenu.js.map +1 -1
  184. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  185. package/3D/controls/touchMeshButton3D.js +62 -62
  186. package/3D/controls/touchMeshButton3D.js.map +1 -1
  187. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  188. package/3D/controls/volumeBasedPanel.js +174 -174
  189. package/3D/controls/volumeBasedPanel.js.map +1 -1
  190. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  191. package/3D/gizmos/gizmoHandle.js +209 -209
  192. package/3D/gizmos/gizmoHandle.js.map +1 -1
  193. package/3D/gizmos/index.d.ts +2 -2
  194. package/3D/gizmos/index.js +2 -2
  195. package/3D/gizmos/slateGizmo.d.ts +57 -57
  196. package/3D/gizmos/slateGizmo.js +369 -369
  197. package/3D/gizmos/slateGizmo.js.map +1 -1
  198. package/3D/gui3DManager.d.ts +94 -94
  199. package/3D/gui3DManager.js +257 -257
  200. package/3D/gui3DManager.js.map +1 -1
  201. package/3D/index.d.ts +5 -5
  202. package/3D/index.js +6 -5
  203. package/3D/index.js.map +1 -1
  204. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  205. package/3D/materials/fluent/fluentMaterial.js +292 -292
  206. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  207. package/3D/materials/fluent/index.d.ts +1 -1
  208. package/3D/materials/fluent/index.js +1 -1
  209. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  210. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  211. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  212. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  214. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  215. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  216. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  217. package/3D/materials/fluentBackplate/index.js +1 -1
  218. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  219. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  220. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  221. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  222. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  223. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  224. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  225. package/3D/materials/fluentButton/index.d.ts +1 -1
  226. package/3D/materials/fluentButton/index.js +1 -1
  227. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  228. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  229. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  230. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  231. package/3D/materials/fluentMaterial.d.ts +4 -4
  232. package/3D/materials/fluentMaterial.js +4 -4
  233. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  234. package/3D/materials/handle/handleMaterial.js +126 -126
  235. package/3D/materials/handle/handleMaterial.js.map +1 -1
  236. package/3D/materials/handle/index.d.ts +1 -1
  237. package/3D/materials/handle/index.js +1 -1
  238. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  239. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  240. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  241. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  242. package/3D/materials/index.d.ts +5 -5
  243. package/3D/materials/index.js +6 -5
  244. package/3D/materials/index.js.map +1 -1
  245. package/3D/materials/mrdl/index.d.ts +3 -3
  246. package/3D/materials/mrdl/index.js +3 -3
  247. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  248. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  249. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  251. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  252. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  253. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  254. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  255. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  257. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  258. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  259. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  261. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  262. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  263. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  267. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  268. package/3D/vector3WithInfo.d.ts +16 -16
  269. package/3D/vector3WithInfo.js +23 -23
  270. package/index.d.ts +2 -2
  271. package/index.js +3 -2
  272. package/index.js.map +1 -1
  273. package/legacy/legacy.d.ts +1 -1
  274. package/legacy/legacy.js +14 -13
  275. package/legacy/legacy.js.map +1 -1
  276. package/license.md +71 -0
  277. package/package.json +24 -5
@@ -1,127 +1,127 @@
1
- import { __extends } from "tslib";
2
- import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
3
- import { Color3, TmpColors } from "@babylonjs/core/Maths/math.color.js";
4
- import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
5
- import "./shaders/handle.vertex.js";
6
- import "./shaders/handle.fragment.js";
7
- /**
8
- * Class used to render gizmo handles with fluent design
9
- */
10
- var HandleMaterial = /** @class */ (function (_super) {
11
- __extends(HandleMaterial, _super);
12
- /**
13
- * Creates a handle material
14
- * @param name Name of the material
15
- * @param scene Scene
16
- */
17
- function HandleMaterial(name, scene) {
18
- var _this = _super.call(this, name, scene, "handle", {
19
- attributes: ["position"],
20
- uniforms: ["worldViewProjection", "color", "scale", "positionOffset"],
21
- needAlphaBlending: false,
22
- needAlphaTesting: false,
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- }) || this;
24
- _this._hover = false;
25
- _this._drag = false;
26
- _this._color = new Color3();
27
- _this._scale = 1;
28
- _this._lastTick = -1;
29
- /**
30
- * Length of animation
31
- */
32
- _this.animationLength = 100;
33
- /**
34
- * Color of the handle when hovered
35
- */
36
- _this.hoverColor = new Color3(0, 0.467, 0.84);
37
- /**
38
- * Color of the handle when idle
39
- */
40
- _this.baseColor = new Color3(1, 1, 1);
41
- /**
42
- * Scale of the handle when hovered
43
- */
44
- _this.hoverScale = 0.75;
45
- /**
46
- * Scale of the handle when idle
47
- */
48
- _this.baseScale = 0.35;
49
- /**
50
- * Scale of the handle when dragged
51
- */
52
- _this.dragScale = 0.55;
53
- /**
54
- * @hidden
55
- */
56
- _this._positionOffset = Vector3.Zero();
57
- _this._updateInterpolationTarget();
58
- // Register callback for scene after render
59
- _this._lastTick = Date.now();
60
- _this._onBeforeRender = _this.getScene().onBeforeRenderObservable.add(function () {
61
- var tick = Date.now();
62
- var delta = tick - _this._lastTick;
63
- var scaleDiff = _this._targetScale - _this._scale;
64
- var colorDiff = TmpColors.Color3[0].copyFrom(_this._targetColor).subtractToRef(_this._color, TmpColors.Color3[0]);
65
- _this._scale = _this._scale + (scaleDiff * delta) / _this.animationLength;
66
- colorDiff.scaleToRef(delta / _this.animationLength, colorDiff);
67
- _this._color.addToRef(colorDiff, _this._color);
68
- _this.setColor3("color", _this._color);
69
- _this.setFloat("scale", _this._scale);
70
- _this.setVector3("positionOffset", _this._positionOffset);
71
- _this._lastTick = tick;
72
- });
73
- return _this;
74
- }
75
- Object.defineProperty(HandleMaterial.prototype, "hover", {
76
- /**
77
- * Is the material indicating hovering state
78
- */
79
- get: function () {
80
- return this._hover;
81
- },
82
- set: function (b) {
83
- this._hover = b;
84
- this._updateInterpolationTarget();
85
- },
86
- enumerable: false,
87
- configurable: true
88
- });
89
- Object.defineProperty(HandleMaterial.prototype, "drag", {
90
- /**
91
- * Is the material indicating drag state
92
- */
93
- get: function () {
94
- return this._drag;
95
- },
96
- set: function (b) {
97
- this._drag = b;
98
- this._updateInterpolationTarget();
99
- },
100
- enumerable: false,
101
- configurable: true
102
- });
103
- HandleMaterial.prototype._updateInterpolationTarget = function () {
104
- if (this.drag) {
105
- this._targetColor = this.hoverColor;
106
- this._targetScale = this.dragScale;
107
- }
108
- else if (this.hover) {
109
- this._targetColor = this.hoverColor;
110
- this._targetScale = this.hoverScale;
111
- }
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- else {
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- this._targetColor = this.baseColor;
114
- this._targetScale = this.baseScale;
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- }
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- };
117
- /**
118
- * Disposes the handle material
119
- */
120
- HandleMaterial.prototype.dispose = function () {
121
- _super.prototype.dispose.call(this);
122
- this.getScene().onBeforeRenderObservable.remove(this._onBeforeRender);
123
- };
124
- return HandleMaterial;
125
- }(ShaderMaterial));
126
- export { HandleMaterial };
1
+ import { __extends } from "tslib";
2
+ import { ShaderMaterial } from "@babylonjs/core/Materials/shaderMaterial.js";
3
+ import { Color3, TmpColors } from "@babylonjs/core/Maths/math.color.js";
4
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
5
+ import "./shaders/handle.vertex.js";
6
+ import "./shaders/handle.fragment.js";
7
+ /**
8
+ * Class used to render gizmo handles with fluent design
9
+ */
10
+ var HandleMaterial = /** @class */ (function (_super) {
11
+ __extends(HandleMaterial, _super);
12
+ /**
13
+ * Creates a handle material
14
+ * @param name Name of the material
15
+ * @param scene Scene
16
+ */
17
+ function HandleMaterial(name, scene) {
18
+ var _this = _super.call(this, name, scene, "handle", {
19
+ attributes: ["position"],
20
+ uniforms: ["worldViewProjection", "color", "scale", "positionOffset"],
21
+ needAlphaBlending: false,
22
+ needAlphaTesting: false,
23
+ }) || this;
24
+ _this._hover = false;
25
+ _this._drag = false;
26
+ _this._color = new Color3();
27
+ _this._scale = 1;
28
+ _this._lastTick = -1;
29
+ /**
30
+ * Length of animation
31
+ */
32
+ _this.animationLength = 100;
33
+ /**
34
+ * Color of the handle when hovered
35
+ */
36
+ _this.hoverColor = new Color3(0, 0.467, 0.84);
37
+ /**
38
+ * Color of the handle when idle
39
+ */
40
+ _this.baseColor = new Color3(1, 1, 1);
41
+ /**
42
+ * Scale of the handle when hovered
43
+ */
44
+ _this.hoverScale = 0.75;
45
+ /**
46
+ * Scale of the handle when idle
47
+ */
48
+ _this.baseScale = 0.35;
49
+ /**
50
+ * Scale of the handle when dragged
51
+ */
52
+ _this.dragScale = 0.55;
53
+ /**
54
+ * @hidden
55
+ */
56
+ _this._positionOffset = Vector3.Zero();
57
+ _this._updateInterpolationTarget();
58
+ // Register callback for scene after render
59
+ _this._lastTick = Date.now();
60
+ _this._onBeforeRender = _this.getScene().onBeforeRenderObservable.add(function () {
61
+ var tick = Date.now();
62
+ var delta = tick - _this._lastTick;
63
+ var scaleDiff = _this._targetScale - _this._scale;
64
+ var colorDiff = TmpColors.Color3[0].copyFrom(_this._targetColor).subtractToRef(_this._color, TmpColors.Color3[0]);
65
+ _this._scale = _this._scale + (scaleDiff * delta) / _this.animationLength;
66
+ colorDiff.scaleToRef(delta / _this.animationLength, colorDiff);
67
+ _this._color.addToRef(colorDiff, _this._color);
68
+ _this.setColor3("color", _this._color);
69
+ _this.setFloat("scale", _this._scale);
70
+ _this.setVector3("positionOffset", _this._positionOffset);
71
+ _this._lastTick = tick;
72
+ });
73
+ return _this;
74
+ }
75
+ Object.defineProperty(HandleMaterial.prototype, "hover", {
76
+ /**
77
+ * Is the material indicating hovering state
78
+ */
79
+ get: function () {
80
+ return this._hover;
81
+ },
82
+ set: function (b) {
83
+ this._hover = b;
84
+ this._updateInterpolationTarget();
85
+ },
86
+ enumerable: false,
87
+ configurable: true
88
+ });
89
+ Object.defineProperty(HandleMaterial.prototype, "drag", {
90
+ /**
91
+ * Is the material indicating drag state
92
+ */
93
+ get: function () {
94
+ return this._drag;
95
+ },
96
+ set: function (b) {
97
+ this._drag = b;
98
+ this._updateInterpolationTarget();
99
+ },
100
+ enumerable: false,
101
+ configurable: true
102
+ });
103
+ HandleMaterial.prototype._updateInterpolationTarget = function () {
104
+ if (this.drag) {
105
+ this._targetColor = this.hoverColor;
106
+ this._targetScale = this.dragScale;
107
+ }
108
+ else if (this.hover) {
109
+ this._targetColor = this.hoverColor;
110
+ this._targetScale = this.hoverScale;
111
+ }
112
+ else {
113
+ this._targetColor = this.baseColor;
114
+ this._targetScale = this.baseScale;
115
+ }
116
+ };
117
+ /**
118
+ * Disposes the handle material
119
+ */
120
+ HandleMaterial.prototype.dispose = function () {
121
+ _super.prototype.dispose.call(this);
122
+ this.getScene().onBeforeRenderObservable.remove(this._onBeforeRender);
123
+ };
124
+ return HandleMaterial;
125
+ }(ShaderMaterial));
126
+ export { HandleMaterial };
127
127
  //# sourceMappingURL=handleMaterial.js.map
@@ -1 +1 @@
1
- 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{ ShaderMaterial } from \"core/Materials/shaderMaterial\";\r\nimport { Scene } from \"core/scene\";\r\nimport { Nullable } from \"core/types\";\r\nimport { Observer } from \"core/Misc/observable\";\r\nimport { Color3, TmpColors } from \"core/Maths/math.color\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\n\r\nimport \"./shaders/handle.vertex\";\r\nimport \"./shaders/handle.fragment\";\r\n\r\n/**\r\n * Class used to render gizmo handles with fluent design\r\n */\r\nexport class HandleMaterial extends ShaderMaterial {\r\n private _hover: boolean = false;\r\n private _drag: boolean = false;\r\n private _onBeforeRender: Nullable<Observer<Scene>>;\r\n private _color: Color3 = new Color3();\r\n private _scale: number = 1;\r\n private _targetColor: Color3;\r\n private _targetScale: number;\r\n private _lastTick = -1;\r\n\r\n /**\r\n * Is the material indicating hovering state\r\n */\r\n public get hover(): boolean {\r\n return this._hover;\r\n }\r\n\r\n public set hover(b: boolean) {\r\n this._hover = b;\r\n\r\n this._updateInterpolationTarget();\r\n }\r\n\r\n /**\r\n * Is the material indicating drag state\r\n */\r\n public get drag(): boolean {\r\n return this._drag;\r\n }\r\n\r\n public set drag(b: boolean) {\r\n this._drag = b;\r\n\r\n this._updateInterpolationTarget();\r\n }\r\n\r\n /**\r\n * Length of animation\r\n */\r\n public animationLength: number = 100;\r\n\r\n /**\r\n * Color of the handle when hovered\r\n */\r\n public hoverColor: Color3 = new Color3(0, 0.467, 0.84);\r\n\r\n /**\r\n * Color of the handle when idle\r\n */\r\n public baseColor: Color3 = new Color3(1, 1, 1);\r\n\r\n /**\r\n * Scale of the handle when hovered\r\n */\r\n public hoverScale: number = 0.75;\r\n\r\n /**\r\n * Scale of the handle when idle\r\n */\r\n public baseScale: number = 0.35;\r\n\r\n /**\r\n * Scale of the handle when dragged\r\n */\r\n public dragScale: number = 0.55;\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionOffset: Vector3 = Vector3.Zero();\r\n\r\n /**\r\n * Creates a handle material\r\n * @param name Name of the material\r\n * @param scene Scene\r\n */\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene, \"handle\", {\r\n attributes: [\"position\"],\r\n uniforms: [\"worldViewProjection\", \"color\", \"scale\", \"positionOffset\"],\r\n needAlphaBlending: false,\r\n needAlphaTesting: false,\r\n });\r\n\r\n this._updateInterpolationTarget();\r\n\r\n // Register callback for scene after render\r\n this._lastTick = Date.now();\r\n this._onBeforeRender = this.getScene().onBeforeRenderObservable.add(() => {\r\n const tick = Date.now();\r\n const delta = tick - this._lastTick;\r\n\r\n const scaleDiff = this._targetScale - this._scale;\r\n const colorDiff = TmpColors.Color3[0].copyFrom(this._targetColor).subtractToRef(this._color, TmpColors.Color3[0]);\r\n\r\n this._scale = this._scale + (scaleDiff * delta) / this.animationLength;\r\n colorDiff.scaleToRef(delta / this.animationLength, colorDiff);\r\n this._color.addToRef(colorDiff, this._color);\r\n\r\n this.setColor3(\"color\", this._color);\r\n this.setFloat(\"scale\", this._scale);\r\n this.setVector3(\"positionOffset\", this._positionOffset);\r\n\r\n this._lastTick = tick;\r\n });\r\n }\r\n\r\n private _updateInterpolationTarget() {\r\n if (this.drag) {\r\n this._targetColor = this.hoverColor;\r\n this._targetScale = this.dragScale;\r\n } else if (this.hover) {\r\n this._targetColor = this.hoverColor;\r\n this._targetScale = this.hoverScale;\r\n } else {\r\n this._targetColor = this.baseColor;\r\n this._targetScale = this.baseScale;\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the handle material\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this.getScene().onBeforeRenderObservable.remove(this._onBeforeRender);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"handleMaterial.js","sourceRoot":"","sources":["../../../../../../../lts/gui/generated/3D/materials/handle/handleMaterial.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,cAAc,EAAE,oDAAsC;AAI/D,OAAO,EAAE,MAAM,EAAE,SAAS,EAAE,4CAA8B;AAC1D,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAEjD,OAAO,yBAAyB,CAAC;AACjC,OAAO,2BAA2B,CAAC;AAEnC;;GAEG;AACH;IAAoC,kCAAc;IAuE9C;;;;OAIG;IACH,wBAAY,IAAY,EAAE,KAAY;QAAtC,YACI,kBAAM,IAAI,EAAE,KAAK,EAAE,QAAQ,EAAE;YACzB,UAAU,EAAE,CAAC,UAAU,CAAC;YACxB,QAAQ,EAAE,CAAC,qBAAqB,EAAE,OAAO,EAAE,OAAO,EAAE,gBAAgB,CAAC;YACrE,iBAAiB,EAAE,KAAK;YACxB,gBAAgB,EAAE,KAAK;SAC1B,CAAC,SAuBL;QAxGO,YAAM,GAAY,KAAK,CAAC;QACxB,WAAK,GAAY,KAAK,CAAC;QAEvB,YAAM,GAAW,IAAI,MAAM,EAAE,CAAC;QAC9B,YAAM,GAAW,CAAC,CAAC;QAGnB,eAAS,GAAG,CAAC,CAAC,CAAC;QA4BvB;;WAEG;QACI,qBAAe,GAAW,GAAG,CAAC;QAErC;;WAEG;QACI,gBAAU,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAEvD;;WAEG;QACI,eAAS,GAAW,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAE/C;;WAEG;QACI,gBAAU,GAAW,IAAI,CAAC;QAEjC;;WAEG;QACI,eAAS,GAAW,IAAI,CAAC;QAEhC;;WAEG;QACI,eAAS,GAAW,IAAI,CAAC;QAEhC;;WAEG;QACI,qBAAe,GAAY,OAAO,CAAC,IAAI,EAAE,CAAC;QAe7C,KAAI,CAAC,0BAA0B,EAAE,CAAC;QAElC,2CAA2C;QAC3C,KAAI,CAAC,SAAS,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;QAC5B,KAAI,CAAC,eAAe,GAAG,KAAI,CAAC,QAAQ,EAAE,CAAC,wBAAwB,CAAC,GAAG,CAAC;YAChE,IAAM,IAAI,GAAG,IAAI,CAAC,GAAG,EAAE,CAAC;YACxB,IAAM,KAAK,GAAG,IAAI,GAAG,KAAI,CAAC,SAAS,CAAC;YAEpC,IAAM,SAAS,GAAG,KAAI,CAAC,YAAY,GAAG,KAAI,CAAC,MAAM,CAAC;YAClD,IAAM,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,QAAQ,CAAC,KAAI,CAAC,YAAY,CAAC,CAAC,aAAa,CAAC,KAAI,CAAC,MAAM,EAAE,SAAS,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;YAElH,KAAI,CAAC,MAAM,GAAG,KAAI,CAAC,MAAM,GAAG,CAAC,SAAS,GAAG,KAAK,CAAC,GAAG,KAAI,CAAC,eAAe,CAAC;YACvE,SAAS,CAAC,UAAU,CAAC,KAAK,GAAG,KAAI,CAAC,eAAe,EAAE,SAAS,CAAC,CAAC;YAC9D,KAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,SAAS,EAAE,KAAI,CAAC,MAAM,CAAC,CAAC;YAE7C,KAAI,CAAC,SAAS,CAAC,OAAO,EAAE,KAAI,CAAC,MAAM,CAAC,CAAC;YACrC,KAAI,CAAC,QAAQ,CAAC,OAAO,EAAE,KAAI,CAAC,MAAM,CAAC,CAAC;YACpC,KAAI,CAAC,UAAU,CAAC,gBAAgB,EAAE,KAAI,CAAC,eAAe,CAAC,CAAC;YAExD,KAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAC1B,CAAC,CAAC,CAAC;;IACP,CAAC;IA5FD,sBAAW,iCAAK;QAHhB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,MAAM,CAAC;QACvB,CAAC;aAED,UAAiB,CAAU;YACvB,IAAI,CAAC,MAAM,GAAG,CAAC,CAAC;YAEhB,IAAI,CAAC,0BAA0B,EAAE,CAAC;QACtC,CAAC;;;OANA;IAWD,sBAAW,gCAAI;QAHf;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,KAAK,CAAC;QACtB,CAAC;aAED,UAAgB,CAAU;YACtB,IAAI,CAAC,KAAK,GAAG,CAAC,CAAC;YAEf,IAAI,CAAC,0BAA0B,EAAE,CAAC;QACtC,CAAC;;;OANA;IA+EO,mDAA0B,GAAlC;QACI,IAAI,IAAI,CAAC,IAAI,EAAE;YACX,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC;YACpC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC;SACtC;aAAM,IAAI,IAAI,CAAC,KAAK,EAAE;YACnB,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC;YACpC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,UAAU,CAAC;SACvC;aAAM;YACH,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC;YACnC,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,SAAS,CAAC;SACtC;IACL,CAAC;IAED;;OAEG;IACI,gCAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAChB,IAAI,CAAC,QAAQ,EAAE,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAC1E,CAAC;IACL,qBAAC;AAAD,CAAC,AA/HD,CAAoC,cAAc,GA+HjD","sourcesContent":["import { ShaderMaterial } from \"core/Materials/shaderMaterial\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Color3, TmpColors } from \"core/Maths/math.color\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\n\r\nimport \"./shaders/handle.vertex\";\r\nimport \"./shaders/handle.fragment\";\r\n\r\n/**\r\n * Class used to render gizmo handles with fluent design\r\n */\r\nexport class HandleMaterial extends ShaderMaterial {\r\n private _hover: boolean = false;\r\n private _drag: boolean = false;\r\n private _onBeforeRender: Nullable<Observer<Scene>>;\r\n private _color: Color3 = new Color3();\r\n private _scale: number = 1;\r\n private _targetColor: Color3;\r\n private _targetScale: number;\r\n private _lastTick = -1;\r\n\r\n /**\r\n * Is the material indicating hovering state\r\n */\r\n public get hover(): boolean {\r\n return this._hover;\r\n }\r\n\r\n public set hover(b: boolean) {\r\n this._hover = b;\r\n\r\n this._updateInterpolationTarget();\r\n }\r\n\r\n /**\r\n * Is the material indicating drag state\r\n */\r\n public get drag(): boolean {\r\n return this._drag;\r\n }\r\n\r\n public set drag(b: boolean) {\r\n this._drag = b;\r\n\r\n this._updateInterpolationTarget();\r\n }\r\n\r\n /**\r\n * Length of animation\r\n */\r\n public animationLength: number = 100;\r\n\r\n /**\r\n * Color of the handle when hovered\r\n */\r\n public hoverColor: Color3 = new Color3(0, 0.467, 0.84);\r\n\r\n /**\r\n * Color of the handle when idle\r\n */\r\n public baseColor: Color3 = new Color3(1, 1, 1);\r\n\r\n /**\r\n * Scale of the handle when hovered\r\n */\r\n public hoverScale: number = 0.75;\r\n\r\n /**\r\n * Scale of the handle when idle\r\n */\r\n public baseScale: number = 0.35;\r\n\r\n /**\r\n * Scale of the handle when dragged\r\n */\r\n public dragScale: number = 0.55;\r\n\r\n /**\r\n * @hidden\r\n */\r\n public _positionOffset: Vector3 = Vector3.Zero();\r\n\r\n /**\r\n * Creates a handle material\r\n * @param name Name of the material\r\n * @param scene Scene\r\n */\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene, \"handle\", {\r\n attributes: [\"position\"],\r\n uniforms: [\"worldViewProjection\", \"color\", \"scale\", \"positionOffset\"],\r\n needAlphaBlending: false,\r\n needAlphaTesting: false,\r\n });\r\n\r\n this._updateInterpolationTarget();\r\n\r\n // Register callback for scene after render\r\n this._lastTick = Date.now();\r\n this._onBeforeRender = this.getScene().onBeforeRenderObservable.add(() => {\r\n const tick = Date.now();\r\n const delta = tick - this._lastTick;\r\n\r\n const scaleDiff = this._targetScale - this._scale;\r\n const colorDiff = TmpColors.Color3[0].copyFrom(this._targetColor).subtractToRef(this._color, TmpColors.Color3[0]);\r\n\r\n this._scale = this._scale + (scaleDiff * delta) / this.animationLength;\r\n colorDiff.scaleToRef(delta / this.animationLength, colorDiff);\r\n this._color.addToRef(colorDiff, this._color);\r\n\r\n this.setColor3(\"color\", this._color);\r\n this.setFloat(\"scale\", this._scale);\r\n this.setVector3(\"positionOffset\", this._positionOffset);\r\n\r\n this._lastTick = tick;\r\n });\r\n }\r\n\r\n private _updateInterpolationTarget() {\r\n if (this.drag) {\r\n this._targetColor = this.hoverColor;\r\n this._targetScale = this.dragScale;\r\n } else if (this.hover) {\r\n this._targetColor = this.hoverColor;\r\n this._targetScale = this.hoverScale;\r\n } else {\r\n this._targetColor = this.baseColor;\r\n this._targetScale = this.baseScale;\r\n }\r\n }\r\n\r\n /**\r\n * Disposes the handle material\r\n */\r\n public dispose() {\r\n super.dispose();\r\n this.getScene().onBeforeRenderObservable.remove(this._onBeforeRender);\r\n }\r\n}\r\n"]}
@@ -1 +1 @@
1
- export * from "./handleMaterial";
1
+ export * from "./handleMaterial";
@@ -1,2 +1,2 @@
1
- export * from "./handleMaterial.js";
1
+ export * from "./handleMaterial.js";
2
2
  //# sourceMappingURL=index.js.map
@@ -1,5 +1,5 @@
1
- /** @hidden */
2
- export declare const handlePixelShader: {
3
- name: string;
4
- shader: string;
5
- };
1
+ /** @hidden */
2
+ export declare const handlePixelShader: {
3
+ name: string;
4
+ shader: string;
5
+ };
@@ -1,9 +1,9 @@
1
- // Do not edit.
2
- import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
3
- var name = "handlePixelShader";
4
- var shader = "uniform vec3 color;\nvoid main(void) {\ngl_FragColor=vec4(color,1.0);\n}";
5
- // Sideeffect
6
- ShaderStore.ShadersStore[name] = shader;
7
- /** @hidden */
8
- export var handlePixelShader = { name: name, shader: shader };
1
+ // Do not edit.
2
+ import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
3
+ var name = "handlePixelShader";
4
+ var shader = "uniform vec3 color;\nvoid main(void) {\ngl_FragColor=vec4(color,1.0);\n}";
5
+ // Sideeffect
6
+ ShaderStore.ShadersStore[name] = shader;
7
+ /** @hidden */
8
+ export var handlePixelShader = { name: name, shader: shader };
9
9
  //# sourceMappingURL=handle.fragment.js.map
@@ -1,5 +1,5 @@
1
- /** @hidden */
2
- export declare const handleVertexShader: {
3
- name: string;
4
- shader: string;
5
- };
1
+ /** @hidden */
2
+ export declare const handleVertexShader: {
3
+ name: string;
4
+ shader: string;
5
+ };
@@ -1,9 +1,9 @@
1
- // Do not edit.
2
- import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
3
- var name = "handleVertexShader";
4
- var shader = "precision highp float;\nattribute vec3 position;\nuniform vec3 positionOffset;\nuniform mat4 worldViewProjection;\nuniform float scale;\nvoid main(void) {\nvec4 vPos=vec4((vec3(position)+positionOffset)*scale,1.0);\ngl_Position=worldViewProjection*vPos;\n}";
5
- // Sideeffect
6
- ShaderStore.ShadersStore[name] = shader;
7
- /** @hidden */
8
- export var handleVertexShader = { name: name, shader: shader };
1
+ // Do not edit.
2
+ import { ShaderStore } from "@babylonjs/core/Engines/shaderStore.js";
3
+ var name = "handleVertexShader";
4
+ var shader = "precision highp float;\nattribute vec3 position;\nuniform vec3 positionOffset;\nuniform mat4 worldViewProjection;\nuniform float scale;\nvoid main(void) {\nvec4 vPos=vec4((vec3(position)+positionOffset)*scale,1.0);\ngl_Position=worldViewProjection*vPos;\n}";
5
+ // Sideeffect
6
+ ShaderStore.ShadersStore[name] = shader;
7
+ /** @hidden */
8
+ export var handleVertexShader = { name: name, shader: shader };
9
9
  //# sourceMappingURL=handle.vertex.js.map
@@ -1,5 +1,5 @@
1
- export * from "./fluent/index";
2
- export * from "./fluentButton/index";
3
- export * from "./fluentBackplate/index";
4
- export * from "./handle/index";
5
- export * from "./mrdl/index";
1
+ export * from "./fluent/index";
2
+ export * from "./fluentButton/index";
3
+ export * from "./fluentBackplate/index";
4
+ export * from "./handle/index";
5
+ export * from "./mrdl/index";
@@ -1,6 +1,7 @@
1
- export * from "./fluent/index.js";
2
- export * from "./fluentButton/index.js";
3
- export * from "./fluentBackplate/index.js";
4
- export * from "./handle/index.js";
5
- export * from "./mrdl/index.js";
1
+ /* eslint-disable import/no-internal-modules */
2
+ export * from "./fluent/index.js";
3
+ export * from "./fluentButton/index.js";
4
+ export * from "./fluentBackplate/index.js";
5
+ export * from "./handle/index.js";
6
+ export * from "./mrdl/index.js";
6
7
  //# sourceMappingURL=index.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/materials/index.ts"],"names":[],"mappings":"AAAA,cAAc,gBAAgB,CAAC;AAC/B,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC","sourcesContent":["export * from \"./fluent/index\";\r\nexport * from \"./fluentButton/index\";\r\nexport * from \"./fluentBackplate/index\";\r\nexport * from \"./handle/index\";\r\nexport * from \"./mrdl/index\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/materials/index.ts"],"names":[],"mappings":"AAAA,+CAA+C;AAC/C,cAAc,gBAAgB,CAAC;AAC/B,cAAc,sBAAsB,CAAC;AACrC,cAAc,yBAAyB,CAAC;AACxC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC","sourcesContent":["/* eslint-disable import/no-internal-modules */\r\nexport * from \"./fluent/index\";\r\nexport * from \"./fluentButton/index\";\r\nexport * from \"./fluentBackplate/index\";\r\nexport * from \"./handle/index\";\r\nexport * from \"./mrdl/index\";\r\n"]}
@@ -1,3 +1,3 @@
1
- export * from "./mrdlSliderBarMaterial";
2
- export * from "./mrdlSliderThumbMaterial";
3
- export * from "./mrdlBackplateMaterial";
1
+ export * from "./mrdlSliderBarMaterial";
2
+ export * from "./mrdlSliderThumbMaterial";
3
+ export * from "./mrdlBackplateMaterial";
@@ -1,4 +1,4 @@
1
- export * from "./mrdlSliderBarMaterial.js";
2
- export * from "./mrdlSliderThumbMaterial.js";
3
- export * from "./mrdlBackplateMaterial.js";
1
+ export * from "./mrdlSliderBarMaterial.js";
2
+ export * from "./mrdlSliderThumbMaterial.js";
3
+ export * from "./mrdlBackplateMaterial.js";
4
4
  //# sourceMappingURL=index.js.map