@babylonjs/gui 5.0.0-rc.7 → 5.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -448
  5. package/2D/advancedDynamicTexture.js +1318 -1318
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -135
  8. package/2D/controls/button.js +276 -276
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -59
  11. package/2D/controls/checkbox.js +188 -188
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -103
  14. package/2D/controls/colorpicker.js +1417 -1417
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -175
  17. package/2D/controls/container.js +570 -570
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -866
  20. package/2D/controls/control.js +2433 -2433
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -53
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -59
  29. package/2D/controls/focusableButton.js +99 -99
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -139
  35. package/2D/controls/grid.js +529 -529
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -204
  38. package/2D/controls/image.js +887 -887
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/inputPassword.d.ts +9 -8
  43. package/2D/controls/inputPassword.js +28 -25
  44. package/2D/controls/inputPassword.js.map +1 -1
  45. package/2D/controls/inputText.d.ts +201 -201
  46. package/2D/controls/inputText.js +1119 -1119
  47. package/2D/controls/inputText.js.map +1 -1
  48. package/2D/controls/line.d.ts +66 -66
  49. package/2D/controls/line.js +271 -271
  50. package/2D/controls/line.js.map +1 -1
  51. package/2D/controls/multiLine.d.ts +75 -75
  52. package/2D/controls/multiLine.js +262 -262
  53. package/2D/controls/multiLine.js.map +1 -1
  54. package/2D/controls/radioButton.d.ts +49 -49
  55. package/2D/controls/radioButton.js +205 -205
  56. package/2D/controls/radioButton.js.map +1 -1
  57. package/2D/controls/rectangle.d.ts +29 -29
  58. package/2D/controls/rectangle.js +150 -150
  59. package/2D/controls/rectangle.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  61. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  62. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  63. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  64. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  66. package/2D/controls/selector.d.ts +263 -263
  67. package/2D/controls/selector.js +692 -692
  68. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  69. package/2D/controls/sliders/baseSlider.js +347 -347
  70. package/2D/controls/sliders/baseSlider.js.map +1 -1
  71. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  72. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  73. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  74. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  75. package/2D/controls/sliders/imageScrollBar.js +263 -263
  76. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  77. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  78. package/2D/controls/sliders/scrollBar.js +143 -143
  79. package/2D/controls/sliders/scrollBar.js.map +1 -1
  80. package/2D/controls/sliders/slider.d.ts +35 -35
  81. package/2D/controls/sliders/slider.js +271 -271
  82. package/2D/controls/sliders/slider.js.map +1 -1
  83. package/2D/controls/stackPanel.d.ts +64 -64
  84. package/2D/controls/stackPanel.js +246 -246
  85. package/2D/controls/stackPanel.js.map +1 -1
  86. package/2D/controls/statics.d.ts +6 -6
  87. package/2D/controls/statics.js +49 -49
  88. package/2D/controls/textBlock.d.ts +175 -175
  89. package/2D/controls/textBlock.js +603 -603
  90. package/2D/controls/textBlock.js.map +1 -1
  91. package/2D/controls/textWrapper.d.ts +13 -13
  92. package/2D/controls/textWrapper.js +101 -101
  93. package/2D/controls/toggleButton.d.ts +117 -117
  94. package/2D/controls/toggleButton.js +268 -268
  95. package/2D/controls/toggleButton.js.map +1 -1
  96. package/2D/controls/virtualKeyboard.d.ts +96 -96
  97. package/2D/controls/virtualKeyboard.js +256 -256
  98. package/2D/controls/virtualKeyboard.js.map +1 -1
  99. package/2D/index.d.ts +9 -9
  100. package/2D/index.js +10 -9
  101. package/2D/index.js.map +1 -1
  102. package/2D/math2D.d.ts +117 -117
  103. package/2D/math2D.js +221 -221
  104. package/2D/math2D.js.map +1 -1
  105. package/2D/measure.d.ts +77 -77
  106. package/2D/measure.js +139 -139
  107. package/2D/measure.js.map +1 -1
  108. package/2D/multiLinePoint.d.ts +47 -47
  109. package/2D/multiLinePoint.js +127 -127
  110. package/2D/multiLinePoint.js.map +1 -1
  111. package/2D/style.d.ts +46 -46
  112. package/2D/style.js +97 -97
  113. package/2D/style.js.map +1 -1
  114. package/2D/valueAndUnit.d.ts +89 -89
  115. package/2D/valueAndUnit.js +226 -226
  116. package/2D/valueAndUnit.js.map +1 -1
  117. package/2D/xmlLoader.d.ts +60 -60
  118. package/2D/xmlLoader.js +348 -348
  119. package/2D/xmlLoader.js.map +1 -1
  120. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  121. package/3D/behaviors/defaultBehavior.js +121 -121
  122. package/3D/behaviors/defaultBehavior.js.map +1 -1
  123. package/3D/controls/abstractButton3D.d.ts +15 -15
  124. package/3D/controls/abstractButton3D.js +25 -25
  125. package/3D/controls/abstractButton3D.js.map +1 -1
  126. package/3D/controls/button3D.d.ts +30 -30
  127. package/3D/controls/button3D.js +93 -93
  128. package/3D/controls/button3D.js.map +1 -1
  129. package/3D/controls/container3D.d.ts +72 -72
  130. package/3D/controls/container3D.js +139 -139
  131. package/3D/controls/container3D.js.map +1 -1
  132. package/3D/controls/contentDisplay3D.d.ts +30 -30
  133. package/3D/controls/contentDisplay3D.js +79 -79
  134. package/3D/controls/contentDisplay3D.js.map +1 -1
  135. package/3D/controls/control3D.d.ts +201 -201
  136. package/3D/controls/control3D.js +445 -445
  137. package/3D/controls/control3D.js.map +1 -1
  138. package/3D/controls/cylinderPanel.d.ts +17 -17
  139. package/3D/controls/cylinderPanel.js +66 -66
  140. package/3D/controls/cylinderPanel.js.map +1 -1
  141. package/3D/controls/handMenu.d.ts +28 -28
  142. package/3D/controls/handMenu.js +47 -47
  143. package/3D/controls/handMenu.js.map +1 -1
  144. package/3D/controls/holographicBackplate.d.ts +49 -49
  145. package/3D/controls/holographicBackplate.js +120 -120
  146. package/3D/controls/holographicBackplate.js.map +1 -1
  147. package/3D/controls/holographicButton.d.ts +84 -84
  148. package/3D/controls/holographicButton.js +339 -339
  149. package/3D/controls/holographicButton.js.map +1 -1
  150. package/3D/controls/holographicSlate.d.ts +131 -131
  151. package/3D/controls/holographicSlate.js +431 -431
  152. package/3D/controls/holographicSlate.js.map +1 -1
  153. package/3D/controls/index.d.ts +21 -21
  154. package/3D/controls/index.js +21 -21
  155. package/3D/controls/meshButton3D.d.ts +21 -21
  156. package/3D/controls/meshButton3D.js +62 -62
  157. package/3D/controls/meshButton3D.js.map +1 -1
  158. package/3D/controls/nearMenu.d.ts +44 -44
  159. package/3D/controls/nearMenu.js +114 -114
  160. package/3D/controls/nearMenu.js.map +1 -1
  161. package/3D/controls/planePanel.d.ts +9 -9
  162. package/3D/controls/planePanel.js +36 -36
  163. package/3D/controls/planePanel.js.map +1 -1
  164. package/3D/controls/scatterPanel.d.ts +18 -18
  165. package/3D/controls/scatterPanel.js +108 -108
  166. package/3D/controls/scatterPanel.js.map +1 -1
  167. package/3D/controls/slider3D.d.ts +81 -81
  168. package/3D/controls/slider3D.js +268 -268
  169. package/3D/controls/slider3D.js.map +1 -1
  170. package/3D/controls/spherePanel.d.ts +17 -17
  171. package/3D/controls/spherePanel.js +67 -67
  172. package/3D/controls/spherePanel.js.map +1 -1
  173. package/3D/controls/stackPanel3D.d.ts +22 -22
  174. package/3D/controls/stackPanel3D.js +107 -107
  175. package/3D/controls/touchButton3D.d.ts +80 -80
  176. package/3D/controls/touchButton3D.js +233 -233
  177. package/3D/controls/touchButton3D.js.map +1 -1
  178. package/3D/controls/touchHolographicButton.d.ts +110 -110
  179. package/3D/controls/touchHolographicButton.js +445 -445
  180. package/3D/controls/touchHolographicButton.js.map +1 -1
  181. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  182. package/3D/controls/touchHolographicMenu.js +149 -149
  183. package/3D/controls/touchHolographicMenu.js.map +1 -1
  184. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  185. package/3D/controls/touchMeshButton3D.js +62 -62
  186. package/3D/controls/touchMeshButton3D.js.map +1 -1
  187. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  188. package/3D/controls/volumeBasedPanel.js +174 -174
  189. package/3D/controls/volumeBasedPanel.js.map +1 -1
  190. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  191. package/3D/gizmos/gizmoHandle.js +209 -209
  192. package/3D/gizmos/gizmoHandle.js.map +1 -1
  193. package/3D/gizmos/index.d.ts +2 -2
  194. package/3D/gizmos/index.js +2 -2
  195. package/3D/gizmos/slateGizmo.d.ts +57 -57
  196. package/3D/gizmos/slateGizmo.js +369 -369
  197. package/3D/gizmos/slateGizmo.js.map +1 -1
  198. package/3D/gui3DManager.d.ts +94 -94
  199. package/3D/gui3DManager.js +257 -257
  200. package/3D/gui3DManager.js.map +1 -1
  201. package/3D/index.d.ts +5 -5
  202. package/3D/index.js +6 -5
  203. package/3D/index.js.map +1 -1
  204. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  205. package/3D/materials/fluent/fluentMaterial.js +292 -292
  206. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  207. package/3D/materials/fluent/index.d.ts +1 -1
  208. package/3D/materials/fluent/index.js +1 -1
  209. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  210. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  211. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  212. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  214. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  215. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  216. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  217. package/3D/materials/fluentBackplate/index.js +1 -1
  218. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  219. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  220. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  221. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  222. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  223. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  224. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  225. package/3D/materials/fluentButton/index.d.ts +1 -1
  226. package/3D/materials/fluentButton/index.js +1 -1
  227. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  228. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  229. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  230. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  231. package/3D/materials/fluentMaterial.d.ts +4 -4
  232. package/3D/materials/fluentMaterial.js +4 -4
  233. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  234. package/3D/materials/handle/handleMaterial.js +126 -126
  235. package/3D/materials/handle/handleMaterial.js.map +1 -1
  236. package/3D/materials/handle/index.d.ts +1 -1
  237. package/3D/materials/handle/index.js +1 -1
  238. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  239. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  240. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  241. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  242. package/3D/materials/index.d.ts +5 -5
  243. package/3D/materials/index.js +6 -5
  244. package/3D/materials/index.js.map +1 -1
  245. package/3D/materials/mrdl/index.d.ts +3 -3
  246. package/3D/materials/mrdl/index.js +3 -3
  247. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  248. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  249. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  251. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  252. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  253. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  254. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  255. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  257. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  258. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  259. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  261. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  262. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  263. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  267. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  268. package/3D/vector3WithInfo.d.ts +16 -16
  269. package/3D/vector3WithInfo.js +23 -23
  270. package/index.d.ts +2 -2
  271. package/index.js +3 -2
  272. package/index.js.map +1 -1
  273. package/legacy/legacy.d.ts +1 -1
  274. package/legacy/legacy.js +14 -13
  275. package/legacy/legacy.js.map +1 -1
  276. package/license.md +71 -0
  277. package/package.json +24 -5
package/2D/math2D.js CHANGED
@@ -1,222 +1,222 @@
1
- import { __extends } from "tslib";
2
- import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
3
- import { Epsilon } from "@babylonjs/core/Maths/math.constants.js";
4
- /**
5
- * Class used to transport Vector2 information for pointer events
6
- */
7
- var Vector2WithInfo = /** @class */ (function (_super) {
8
- __extends(Vector2WithInfo, _super);
9
- /**
10
- * Creates a new Vector2WithInfo
11
- * @param source defines the vector2 data to transport
12
- * @param buttonIndex defines the current mouse button index
13
- */
14
- function Vector2WithInfo(source,
15
- /** defines the current mouse button index */
16
- buttonIndex) {
17
- if (buttonIndex === void 0) { buttonIndex = 0; }
18
- var _this = _super.call(this, source.x, source.y) || this;
19
- _this.buttonIndex = buttonIndex;
20
- return _this;
21
- }
22
- return Vector2WithInfo;
23
- }(Vector2));
24
- export { Vector2WithInfo };
25
- /** Class used to provide 2D matrix features */
26
- var Matrix2D = /** @class */ (function () {
27
- /**
28
- * Creates a new matrix
29
- * @param m00 defines value for (0, 0)
30
- * @param m01 defines value for (0, 1)
31
- * @param m10 defines value for (1, 0)
32
- * @param m11 defines value for (1, 1)
33
- * @param m20 defines value for (2, 0)
34
- * @param m21 defines value for (2, 1)
35
- */
36
- function Matrix2D(m00, m01, m10, m11, m20, m21) {
37
- /** Gets the internal array of 6 floats used to store matrix data */
38
- this.m = new Float32Array(6);
39
- this.fromValues(m00, m01, m10, m11, m20, m21);
40
- }
41
- /**
42
- * Fills the matrix from direct values
43
- * @param m00 defines value for (0, 0)
44
- * @param m01 defines value for (0, 1)
45
- * @param m10 defines value for (1, 0)
46
- * @param m11 defines value for (1, 1)
47
- * @param m20 defines value for (2, 0)
48
- * @param m21 defines value for (2, 1)
49
- * @returns the current modified matrix
50
- */
51
- Matrix2D.prototype.fromValues = function (m00, m01, m10, m11, m20, m21) {
52
- this.m[0] = m00;
53
- this.m[1] = m01;
54
- this.m[2] = m10;
55
- this.m[3] = m11;
56
- this.m[4] = m20;
57
- this.m[5] = m21;
58
- return this;
59
- };
60
- /**
61
- * Gets matrix determinant
62
- * @returns the determinant
63
- */
64
- Matrix2D.prototype.determinant = function () {
65
- return this.m[0] * this.m[3] - this.m[1] * this.m[2];
66
- };
67
- /**
68
- * Inverses the matrix and stores it in a target matrix
69
- * @param result defines the target matrix
70
- * @returns the current matrix
71
- */
72
- Matrix2D.prototype.invertToRef = function (result) {
73
- var l0 = this.m[0];
74
- var l1 = this.m[1];
75
- var l2 = this.m[2];
76
- var l3 = this.m[3];
77
- var l4 = this.m[4];
78
- var l5 = this.m[5];
79
- var det = this.determinant();
80
- if (det < Epsilon * Epsilon) {
81
- result.m[0] = 0;
82
- result.m[1] = 0;
83
- result.m[2] = 0;
84
- result.m[3] = 0;
85
- result.m[4] = 0;
86
- result.m[5] = 0;
87
- return this;
88
- }
89
- var detDiv = 1 / det;
90
- var det4 = l2 * l5 - l3 * l4;
91
- var det5 = l1 * l4 - l0 * l5;
92
- result.m[0] = l3 * detDiv;
93
- result.m[1] = -l1 * detDiv;
94
- result.m[2] = -l2 * detDiv;
95
- result.m[3] = l0 * detDiv;
96
- result.m[4] = det4 * detDiv;
97
- result.m[5] = det5 * detDiv;
98
- return this;
99
- };
100
- /**
101
- * Multiplies the current matrix with another one
102
- * @param other defines the second operand
103
- * @param result defines the target matrix
104
- * @returns the current matrix
105
- */
106
- Matrix2D.prototype.multiplyToRef = function (other, result) {
107
- var l0 = this.m[0];
108
- var l1 = this.m[1];
109
- var l2 = this.m[2];
110
- var l3 = this.m[3];
111
- var l4 = this.m[4];
112
- var l5 = this.m[5];
113
- var r0 = other.m[0];
114
- var r1 = other.m[1];
115
- var r2 = other.m[2];
116
- var r3 = other.m[3];
117
- var r4 = other.m[4];
118
- var r5 = other.m[5];
119
- result.m[0] = l0 * r0 + l1 * r2;
120
- result.m[1] = l0 * r1 + l1 * r3;
121
- result.m[2] = l2 * r0 + l3 * r2;
122
- result.m[3] = l2 * r1 + l3 * r3;
123
- result.m[4] = l4 * r0 + l5 * r2 + r4;
124
- result.m[5] = l4 * r1 + l5 * r3 + r5;
125
- return this;
126
- };
127
- /**
128
- * Applies the current matrix to a set of 2 floats and stores the result in a vector2
129
- * @param x defines the x coordinate to transform
130
- * @param y defines the x coordinate to transform
131
- * @param result defines the target vector2
132
- * @returns the current matrix
133
- */
134
- Matrix2D.prototype.transformCoordinates = function (x, y, result) {
135
- result.x = x * this.m[0] + y * this.m[2] + this.m[4];
136
- result.y = x * this.m[1] + y * this.m[3] + this.m[5];
137
- return this;
138
- };
139
- // Statics
140
- /**
141
- * Creates an identity matrix
142
- * @returns a new matrix
143
- */
144
- Matrix2D.Identity = function () {
145
- return new Matrix2D(1, 0, 0, 1, 0, 0);
146
- };
147
- /**
148
- * Creates an identity matrix and stores it in a target matrix
149
- * @param result defines the target matrix
150
- */
151
- Matrix2D.IdentityToRef = function (result) {
152
- result.m[0] = 1;
153
- result.m[1] = 0;
154
- result.m[2] = 0;
155
- result.m[3] = 1;
156
- result.m[4] = 0;
157
- result.m[5] = 0;
158
- };
159
- /**
160
- * Creates a translation matrix and stores it in a target matrix
161
- * @param x defines the x coordinate of the translation
162
- * @param y defines the y coordinate of the translation
163
- * @param result defines the target matrix
164
- */
165
- Matrix2D.TranslationToRef = function (x, y, result) {
166
- result.fromValues(1, 0, 0, 1, x, y);
167
- };
168
- /**
169
- * Creates a scaling matrix and stores it in a target matrix
170
- * @param x defines the x coordinate of the scaling
171
- * @param y defines the y coordinate of the scaling
172
- * @param result defines the target matrix
173
- */
174
- Matrix2D.ScalingToRef = function (x, y, result) {
175
- result.fromValues(x, 0, 0, y, 0, 0);
176
- };
177
- /**
178
- * Creates a rotation matrix and stores it in a target matrix
179
- * @param angle defines the rotation angle
180
- * @param result defines the target matrix
181
- */
182
- Matrix2D.RotationToRef = function (angle, result) {
183
- var s = Math.sin(angle);
184
- var c = Math.cos(angle);
185
- result.fromValues(c, s, -s, c, 0, 0);
186
- };
187
- /**
188
- * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix
189
- * @param tx defines the x coordinate of the translation
190
- * @param ty defines the y coordinate of the translation
191
- * @param angle defines the rotation angle
192
- * @param scaleX defines the x coordinate of the scaling
193
- * @param scaleY defines the y coordinate of the scaling
194
- * @param parentMatrix defines the parent matrix to multiply by (can be null)
195
- * @param result defines the target matrix
196
- */
197
- Matrix2D.ComposeToRef = function (tx, ty, angle, scaleX, scaleY, parentMatrix, result) {
198
- Matrix2D.TranslationToRef(tx, ty, Matrix2D._TempPreTranslationMatrix);
199
- Matrix2D.ScalingToRef(scaleX, scaleY, Matrix2D._TempScalingMatrix);
200
- Matrix2D.RotationToRef(angle, Matrix2D._TempRotationMatrix);
201
- Matrix2D.TranslationToRef(-tx, -ty, Matrix2D._TempPostTranslationMatrix);
202
- Matrix2D._TempPreTranslationMatrix.multiplyToRef(Matrix2D._TempScalingMatrix, Matrix2D._TempCompose0);
203
- Matrix2D._TempCompose0.multiplyToRef(Matrix2D._TempRotationMatrix, Matrix2D._TempCompose1);
204
- if (parentMatrix) {
205
- Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, Matrix2D._TempCompose2);
206
- Matrix2D._TempCompose2.multiplyToRef(parentMatrix, result);
207
- }
208
- else {
209
- Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, result);
210
- }
211
- };
212
- Matrix2D._TempPreTranslationMatrix = Matrix2D.Identity();
213
- Matrix2D._TempPostTranslationMatrix = Matrix2D.Identity();
214
- Matrix2D._TempRotationMatrix = Matrix2D.Identity();
215
- Matrix2D._TempScalingMatrix = Matrix2D.Identity();
216
- Matrix2D._TempCompose0 = Matrix2D.Identity();
217
- Matrix2D._TempCompose1 = Matrix2D.Identity();
218
- Matrix2D._TempCompose2 = Matrix2D.Identity();
219
- return Matrix2D;
220
- }());
221
- export { Matrix2D };
1
+ import { __extends } from "tslib";
2
+ import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { Epsilon } from "@babylonjs/core/Maths/math.constants.js";
4
+ /**
5
+ * Class used to transport Vector2 information for pointer events
6
+ */
7
+ var Vector2WithInfo = /** @class */ (function (_super) {
8
+ __extends(Vector2WithInfo, _super);
9
+ /**
10
+ * Creates a new Vector2WithInfo
11
+ * @param source defines the vector2 data to transport
12
+ * @param buttonIndex defines the current mouse button index
13
+ */
14
+ function Vector2WithInfo(source,
15
+ /** defines the current mouse button index */
16
+ buttonIndex) {
17
+ if (buttonIndex === void 0) { buttonIndex = 0; }
18
+ var _this = _super.call(this, source.x, source.y) || this;
19
+ _this.buttonIndex = buttonIndex;
20
+ return _this;
21
+ }
22
+ return Vector2WithInfo;
23
+ }(Vector2));
24
+ export { Vector2WithInfo };
25
+ /** Class used to provide 2D matrix features */
26
+ var Matrix2D = /** @class */ (function () {
27
+ /**
28
+ * Creates a new matrix
29
+ * @param m00 defines value for (0, 0)
30
+ * @param m01 defines value for (0, 1)
31
+ * @param m10 defines value for (1, 0)
32
+ * @param m11 defines value for (1, 1)
33
+ * @param m20 defines value for (2, 0)
34
+ * @param m21 defines value for (2, 1)
35
+ */
36
+ function Matrix2D(m00, m01, m10, m11, m20, m21) {
37
+ /** Gets the internal array of 6 floats used to store matrix data */
38
+ this.m = new Float32Array(6);
39
+ this.fromValues(m00, m01, m10, m11, m20, m21);
40
+ }
41
+ /**
42
+ * Fills the matrix from direct values
43
+ * @param m00 defines value for (0, 0)
44
+ * @param m01 defines value for (0, 1)
45
+ * @param m10 defines value for (1, 0)
46
+ * @param m11 defines value for (1, 1)
47
+ * @param m20 defines value for (2, 0)
48
+ * @param m21 defines value for (2, 1)
49
+ * @returns the current modified matrix
50
+ */
51
+ Matrix2D.prototype.fromValues = function (m00, m01, m10, m11, m20, m21) {
52
+ this.m[0] = m00;
53
+ this.m[1] = m01;
54
+ this.m[2] = m10;
55
+ this.m[3] = m11;
56
+ this.m[4] = m20;
57
+ this.m[5] = m21;
58
+ return this;
59
+ };
60
+ /**
61
+ * Gets matrix determinant
62
+ * @returns the determinant
63
+ */
64
+ Matrix2D.prototype.determinant = function () {
65
+ return this.m[0] * this.m[3] - this.m[1] * this.m[2];
66
+ };
67
+ /**
68
+ * Inverses the matrix and stores it in a target matrix
69
+ * @param result defines the target matrix
70
+ * @returns the current matrix
71
+ */
72
+ Matrix2D.prototype.invertToRef = function (result) {
73
+ var l0 = this.m[0];
74
+ var l1 = this.m[1];
75
+ var l2 = this.m[2];
76
+ var l3 = this.m[3];
77
+ var l4 = this.m[4];
78
+ var l5 = this.m[5];
79
+ var det = this.determinant();
80
+ if (det < Epsilon * Epsilon) {
81
+ result.m[0] = 0;
82
+ result.m[1] = 0;
83
+ result.m[2] = 0;
84
+ result.m[3] = 0;
85
+ result.m[4] = 0;
86
+ result.m[5] = 0;
87
+ return this;
88
+ }
89
+ var detDiv = 1 / det;
90
+ var det4 = l2 * l5 - l3 * l4;
91
+ var det5 = l1 * l4 - l0 * l5;
92
+ result.m[0] = l3 * detDiv;
93
+ result.m[1] = -l1 * detDiv;
94
+ result.m[2] = -l2 * detDiv;
95
+ result.m[3] = l0 * detDiv;
96
+ result.m[4] = det4 * detDiv;
97
+ result.m[5] = det5 * detDiv;
98
+ return this;
99
+ };
100
+ /**
101
+ * Multiplies the current matrix with another one
102
+ * @param other defines the second operand
103
+ * @param result defines the target matrix
104
+ * @returns the current matrix
105
+ */
106
+ Matrix2D.prototype.multiplyToRef = function (other, result) {
107
+ var l0 = this.m[0];
108
+ var l1 = this.m[1];
109
+ var l2 = this.m[2];
110
+ var l3 = this.m[3];
111
+ var l4 = this.m[4];
112
+ var l5 = this.m[5];
113
+ var r0 = other.m[0];
114
+ var r1 = other.m[1];
115
+ var r2 = other.m[2];
116
+ var r3 = other.m[3];
117
+ var r4 = other.m[4];
118
+ var r5 = other.m[5];
119
+ result.m[0] = l0 * r0 + l1 * r2;
120
+ result.m[1] = l0 * r1 + l1 * r3;
121
+ result.m[2] = l2 * r0 + l3 * r2;
122
+ result.m[3] = l2 * r1 + l3 * r3;
123
+ result.m[4] = l4 * r0 + l5 * r2 + r4;
124
+ result.m[5] = l4 * r1 + l5 * r3 + r5;
125
+ return this;
126
+ };
127
+ /**
128
+ * Applies the current matrix to a set of 2 floats and stores the result in a vector2
129
+ * @param x defines the x coordinate to transform
130
+ * @param y defines the x coordinate to transform
131
+ * @param result defines the target vector2
132
+ * @returns the current matrix
133
+ */
134
+ Matrix2D.prototype.transformCoordinates = function (x, y, result) {
135
+ result.x = x * this.m[0] + y * this.m[2] + this.m[4];
136
+ result.y = x * this.m[1] + y * this.m[3] + this.m[5];
137
+ return this;
138
+ };
139
+ // Statics
140
+ /**
141
+ * Creates an identity matrix
142
+ * @returns a new matrix
143
+ */
144
+ Matrix2D.Identity = function () {
145
+ return new Matrix2D(1, 0, 0, 1, 0, 0);
146
+ };
147
+ /**
148
+ * Creates an identity matrix and stores it in a target matrix
149
+ * @param result defines the target matrix
150
+ */
151
+ Matrix2D.IdentityToRef = function (result) {
152
+ result.m[0] = 1;
153
+ result.m[1] = 0;
154
+ result.m[2] = 0;
155
+ result.m[3] = 1;
156
+ result.m[4] = 0;
157
+ result.m[5] = 0;
158
+ };
159
+ /**
160
+ * Creates a translation matrix and stores it in a target matrix
161
+ * @param x defines the x coordinate of the translation
162
+ * @param y defines the y coordinate of the translation
163
+ * @param result defines the target matrix
164
+ */
165
+ Matrix2D.TranslationToRef = function (x, y, result) {
166
+ result.fromValues(1, 0, 0, 1, x, y);
167
+ };
168
+ /**
169
+ * Creates a scaling matrix and stores it in a target matrix
170
+ * @param x defines the x coordinate of the scaling
171
+ * @param y defines the y coordinate of the scaling
172
+ * @param result defines the target matrix
173
+ */
174
+ Matrix2D.ScalingToRef = function (x, y, result) {
175
+ result.fromValues(x, 0, 0, y, 0, 0);
176
+ };
177
+ /**
178
+ * Creates a rotation matrix and stores it in a target matrix
179
+ * @param angle defines the rotation angle
180
+ * @param result defines the target matrix
181
+ */
182
+ Matrix2D.RotationToRef = function (angle, result) {
183
+ var s = Math.sin(angle);
184
+ var c = Math.cos(angle);
185
+ result.fromValues(c, s, -s, c, 0, 0);
186
+ };
187
+ /**
188
+ * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix
189
+ * @param tx defines the x coordinate of the translation
190
+ * @param ty defines the y coordinate of the translation
191
+ * @param angle defines the rotation angle
192
+ * @param scaleX defines the x coordinate of the scaling
193
+ * @param scaleY defines the y coordinate of the scaling
194
+ * @param parentMatrix defines the parent matrix to multiply by (can be null)
195
+ * @param result defines the target matrix
196
+ */
197
+ Matrix2D.ComposeToRef = function (tx, ty, angle, scaleX, scaleY, parentMatrix, result) {
198
+ Matrix2D.TranslationToRef(tx, ty, Matrix2D._TempPreTranslationMatrix);
199
+ Matrix2D.ScalingToRef(scaleX, scaleY, Matrix2D._TempScalingMatrix);
200
+ Matrix2D.RotationToRef(angle, Matrix2D._TempRotationMatrix);
201
+ Matrix2D.TranslationToRef(-tx, -ty, Matrix2D._TempPostTranslationMatrix);
202
+ Matrix2D._TempPreTranslationMatrix.multiplyToRef(Matrix2D._TempScalingMatrix, Matrix2D._TempCompose0);
203
+ Matrix2D._TempCompose0.multiplyToRef(Matrix2D._TempRotationMatrix, Matrix2D._TempCompose1);
204
+ if (parentMatrix) {
205
+ Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, Matrix2D._TempCompose2);
206
+ Matrix2D._TempCompose2.multiplyToRef(parentMatrix, result);
207
+ }
208
+ else {
209
+ Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, result);
210
+ }
211
+ };
212
+ Matrix2D._TempPreTranslationMatrix = Matrix2D.Identity();
213
+ Matrix2D._TempPostTranslationMatrix = Matrix2D.Identity();
214
+ Matrix2D._TempRotationMatrix = Matrix2D.Identity();
215
+ Matrix2D._TempScalingMatrix = Matrix2D.Identity();
216
+ Matrix2D._TempCompose0 = Matrix2D.Identity();
217
+ Matrix2D._TempCompose1 = Matrix2D.Identity();
218
+ Matrix2D._TempCompose2 = Matrix2D.Identity();
219
+ return Matrix2D;
220
+ }());
221
+ export { Matrix2D };
222
222
  //# sourceMappingURL=math2D.js.map
package/2D/math2D.js.map CHANGED
@@ -1 +1 @@
1
- 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{ Nullable } from \"core/types\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Epsilon } from \"core/Maths/math.constants\";\r\n\r\n/**\r\n * Class used to transport Vector2 information for pointer events\r\n */\r\nexport class Vector2WithInfo extends Vector2 {\r\n /**\r\n * Creates a new Vector2WithInfo\r\n * @param source defines the vector2 data to transport\r\n * @param buttonIndex defines the current mouse button index\r\n */\r\n public constructor(\r\n source: Vector2,\r\n /** defines the current mouse button index */\r\n public buttonIndex: number = 0\r\n ) {\r\n super(source.x, source.y);\r\n }\r\n}\r\n\r\n/** Class used to provide 2D matrix features */\r\nexport class Matrix2D {\r\n /** Gets the internal array of 6 floats used to store matrix data */\r\n public m = new Float32Array(6);\r\n\r\n /**\r\n * Creates a new matrix\r\n * @param m00 defines value for (0, 0)\r\n * @param m01 defines value for (0, 1)\r\n * @param m10 defines value for (1, 0)\r\n * @param m11 defines value for (1, 1)\r\n * @param m20 defines value for (2, 0)\r\n * @param m21 defines value for (2, 1)\r\n */\r\n constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number) {\r\n this.fromValues(m00, m01, m10, m11, m20, m21);\r\n }\r\n\r\n /**\r\n * Fills the matrix from direct values\r\n * @param m00 defines value for (0, 0)\r\n * @param m01 defines value for (0, 1)\r\n * @param m10 defines value for (1, 0)\r\n * @param m11 defines value for (1, 1)\r\n * @param m20 defines value for (2, 0)\r\n * @param m21 defines value for (2, 1)\r\n * @returns the current modified matrix\r\n */\r\n public fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D {\r\n this.m[0] = m00;\r\n this.m[1] = m01;\r\n this.m[2] = m10;\r\n this.m[3] = m11;\r\n this.m[4] = m20;\r\n this.m[5] = m21;\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets matrix determinant\r\n * @returns the determinant\r\n */\r\n public determinant(): number {\r\n return this.m[0] * this.m[3] - this.m[1] * this.m[2];\r\n }\r\n\r\n /**\r\n * Inverses the matrix and stores it in a target matrix\r\n * @param result defines the target matrix\r\n * @returns the current matrix\r\n */\r\n public invertToRef(result: Matrix2D): Matrix2D {\r\n const l0 = this.m[0];\r\n const l1 = this.m[1];\r\n const l2 = this.m[2];\r\n const l3 = this.m[3];\r\n const l4 = this.m[4];\r\n const l5 = this.m[5];\r\n\r\n const det = this.determinant();\r\n if (det < Epsilon * Epsilon) {\r\n result.m[0] = 0;\r\n result.m[1] = 0;\r\n result.m[2] = 0;\r\n result.m[3] = 0;\r\n result.m[4] = 0;\r\n result.m[5] = 0;\r\n return this;\r\n }\r\n\r\n const detDiv = 1 / det;\r\n\r\n const det4 = l2 * l5 - l3 * l4;\r\n const det5 = l1 * l4 - l0 * l5;\r\n\r\n result.m[0] = l3 * detDiv;\r\n result.m[1] = -l1 * detDiv;\r\n result.m[2] = -l2 * detDiv;\r\n result.m[3] = l0 * detDiv;\r\n result.m[4] = det4 * detDiv;\r\n result.m[5] = det5 * detDiv;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Multiplies the current matrix with another one\r\n * @param other defines the second operand\r\n * @param result defines the target matrix\r\n * @returns the current matrix\r\n */\r\n public multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D {\r\n const l0 = this.m[0];\r\n const l1 = this.m[1];\r\n const l2 = this.m[2];\r\n const l3 = this.m[3];\r\n const l4 = this.m[4];\r\n const l5 = this.m[5];\r\n\r\n const r0 = other.m[0];\r\n const r1 = other.m[1];\r\n const r2 = other.m[2];\r\n const r3 = other.m[3];\r\n const r4 = other.m[4];\r\n const r5 = other.m[5];\r\n\r\n result.m[0] = l0 * r0 + l1 * r2;\r\n result.m[1] = l0 * r1 + l1 * r3;\r\n result.m[2] = l2 * r0 + l3 * r2;\r\n result.m[3] = l2 * r1 + l3 * r3;\r\n result.m[4] = l4 * r0 + l5 * r2 + r4;\r\n result.m[5] = l4 * r1 + l5 * r3 + r5;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Applies the current matrix to a set of 2 floats and stores the result in a vector2\r\n * @param x defines the x coordinate to transform\r\n * @param y defines the x coordinate to transform\r\n * @param result defines the target vector2\r\n * @returns the current matrix\r\n */\r\n public transformCoordinates(x: number, y: number, result: Vector2): Matrix2D {\r\n result.x = x * this.m[0] + y * this.m[2] + this.m[4];\r\n result.y = x * this.m[1] + y * this.m[3] + this.m[5];\r\n\r\n return this;\r\n }\r\n\r\n // Statics\r\n /**\r\n * Creates an identity matrix\r\n * @returns a new matrix\r\n */\r\n public static Identity(): Matrix2D {\r\n return new Matrix2D(1, 0, 0, 1, 0, 0);\r\n }\r\n\r\n /**\r\n * Creates an identity matrix and stores it in a target matrix\r\n * @param result defines the target matrix\r\n */\r\n public static IdentityToRef(result: Matrix2D): void {\r\n result.m[0] = 1;\r\n result.m[1] = 0;\r\n result.m[2] = 0;\r\n result.m[3] = 1;\r\n result.m[4] = 0;\r\n result.m[5] = 0;\r\n }\r\n\r\n /**\r\n * Creates a translation matrix and stores it in a target matrix\r\n * @param x defines the x coordinate of the translation\r\n * @param y defines the y coordinate of the translation\r\n * @param result defines the target matrix\r\n */\r\n public static TranslationToRef(x: number, y: number, result: Matrix2D): void {\r\n result.fromValues(1, 0, 0, 1, x, y);\r\n }\r\n\r\n /**\r\n * Creates a scaling matrix and stores it in a target matrix\r\n * @param x defines the x coordinate of the scaling\r\n * @param y defines the y coordinate of the scaling\r\n * @param result defines the target matrix\r\n */\r\n public static ScalingToRef(x: number, y: number, result: Matrix2D): void {\r\n result.fromValues(x, 0, 0, y, 0, 0);\r\n }\r\n\r\n /**\r\n * Creates a rotation matrix and stores it in a target matrix\r\n * @param angle defines the rotation angle\r\n * @param result defines the target matrix\r\n */\r\n public static RotationToRef(angle: number, result: Matrix2D): void {\r\n const s = Math.sin(angle);\r\n const c = Math.cos(angle);\r\n\r\n result.fromValues(c, s, -s, c, 0, 0);\r\n }\r\n\r\n private static _TempPreTranslationMatrix = Matrix2D.Identity();\r\n private static _TempPostTranslationMatrix = Matrix2D.Identity();\r\n private static _TempRotationMatrix = Matrix2D.Identity();\r\n private static _TempScalingMatrix = Matrix2D.Identity();\r\n private static _TempCompose0 = Matrix2D.Identity();\r\n private static _TempCompose1 = Matrix2D.Identity();\r\n private static _TempCompose2 = Matrix2D.Identity();\r\n\r\n /**\r\n * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix\r\n * @param tx defines the x coordinate of the translation\r\n * @param ty defines the y coordinate of the translation\r\n * @param angle defines the rotation angle\r\n * @param scaleX defines the x coordinate of the scaling\r\n * @param scaleY defines the y coordinate of the scaling\r\n * @param parentMatrix defines the parent matrix to multiply by (can be null)\r\n * @param result defines the target matrix\r\n */\r\n public static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable<Matrix2D>, result: Matrix2D): void {\r\n Matrix2D.TranslationToRef(tx, ty, Matrix2D._TempPreTranslationMatrix);\r\n\r\n Matrix2D.ScalingToRef(scaleX, scaleY, Matrix2D._TempScalingMatrix);\r\n\r\n Matrix2D.RotationToRef(angle, Matrix2D._TempRotationMatrix);\r\n\r\n Matrix2D.TranslationToRef(-tx, -ty, Matrix2D._TempPostTranslationMatrix);\r\n\r\n Matrix2D._TempPreTranslationMatrix.multiplyToRef(Matrix2D._TempScalingMatrix, Matrix2D._TempCompose0);\r\n Matrix2D._TempCompose0.multiplyToRef(Matrix2D._TempRotationMatrix, Matrix2D._TempCompose1);\r\n if (parentMatrix) {\r\n Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, Matrix2D._TempCompose2);\r\n Matrix2D._TempCompose2.multiplyToRef(parentMatrix, result);\r\n } else {\r\n Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, result);\r\n }\r\n }\r\n}\r\n"]}
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type { Nullable } from \"core/types\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Epsilon } from \"core/Maths/math.constants\";\r\n\r\n/**\r\n * Class used to transport Vector2 information for pointer events\r\n */\r\nexport class Vector2WithInfo extends Vector2 {\r\n /**\r\n * Creates a new Vector2WithInfo\r\n * @param source defines the vector2 data to transport\r\n * @param buttonIndex defines the current mouse button index\r\n */\r\n public constructor(\r\n source: Vector2,\r\n /** defines the current mouse button index */\r\n public buttonIndex: number = 0\r\n ) {\r\n super(source.x, source.y);\r\n }\r\n}\r\n\r\n/** Class used to provide 2D matrix features */\r\nexport class Matrix2D {\r\n /** Gets the internal array of 6 floats used to store matrix data */\r\n public m = new Float32Array(6);\r\n\r\n /**\r\n * Creates a new matrix\r\n * @param m00 defines value for (0, 0)\r\n * @param m01 defines value for (0, 1)\r\n * @param m10 defines value for (1, 0)\r\n * @param m11 defines value for (1, 1)\r\n * @param m20 defines value for (2, 0)\r\n * @param m21 defines value for (2, 1)\r\n */\r\n constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number) {\r\n this.fromValues(m00, m01, m10, m11, m20, m21);\r\n }\r\n\r\n /**\r\n * Fills the matrix from direct values\r\n * @param m00 defines value for (0, 0)\r\n * @param m01 defines value for (0, 1)\r\n * @param m10 defines value for (1, 0)\r\n * @param m11 defines value for (1, 1)\r\n * @param m20 defines value for (2, 0)\r\n * @param m21 defines value for (2, 1)\r\n * @returns the current modified matrix\r\n */\r\n public fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D {\r\n this.m[0] = m00;\r\n this.m[1] = m01;\r\n this.m[2] = m10;\r\n this.m[3] = m11;\r\n this.m[4] = m20;\r\n this.m[5] = m21;\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets matrix determinant\r\n * @returns the determinant\r\n */\r\n public determinant(): number {\r\n return this.m[0] * this.m[3] - this.m[1] * this.m[2];\r\n }\r\n\r\n /**\r\n * Inverses the matrix and stores it in a target matrix\r\n * @param result defines the target matrix\r\n * @returns the current matrix\r\n */\r\n public invertToRef(result: Matrix2D): Matrix2D {\r\n const l0 = this.m[0];\r\n const l1 = this.m[1];\r\n const l2 = this.m[2];\r\n const l3 = this.m[3];\r\n const l4 = this.m[4];\r\n const l5 = this.m[5];\r\n\r\n const det = this.determinant();\r\n if (det < Epsilon * Epsilon) {\r\n result.m[0] = 0;\r\n result.m[1] = 0;\r\n result.m[2] = 0;\r\n result.m[3] = 0;\r\n result.m[4] = 0;\r\n result.m[5] = 0;\r\n return this;\r\n }\r\n\r\n const detDiv = 1 / det;\r\n\r\n const det4 = l2 * l5 - l3 * l4;\r\n const det5 = l1 * l4 - l0 * l5;\r\n\r\n result.m[0] = l3 * detDiv;\r\n result.m[1] = -l1 * detDiv;\r\n result.m[2] = -l2 * detDiv;\r\n result.m[3] = l0 * detDiv;\r\n result.m[4] = det4 * detDiv;\r\n result.m[5] = det5 * detDiv;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Multiplies the current matrix with another one\r\n * @param other defines the second operand\r\n * @param result defines the target matrix\r\n * @returns the current matrix\r\n */\r\n public multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D {\r\n const l0 = this.m[0];\r\n const l1 = this.m[1];\r\n const l2 = this.m[2];\r\n const l3 = this.m[3];\r\n const l4 = this.m[4];\r\n const l5 = this.m[5];\r\n\r\n const r0 = other.m[0];\r\n const r1 = other.m[1];\r\n const r2 = other.m[2];\r\n const r3 = other.m[3];\r\n const r4 = other.m[4];\r\n const r5 = other.m[5];\r\n\r\n result.m[0] = l0 * r0 + l1 * r2;\r\n result.m[1] = l0 * r1 + l1 * r3;\r\n result.m[2] = l2 * r0 + l3 * r2;\r\n result.m[3] = l2 * r1 + l3 * r3;\r\n result.m[4] = l4 * r0 + l5 * r2 + r4;\r\n result.m[5] = l4 * r1 + l5 * r3 + r5;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Applies the current matrix to a set of 2 floats and stores the result in a vector2\r\n * @param x defines the x coordinate to transform\r\n * @param y defines the x coordinate to transform\r\n * @param result defines the target vector2\r\n * @returns the current matrix\r\n */\r\n public transformCoordinates(x: number, y: number, result: Vector2): Matrix2D {\r\n result.x = x * this.m[0] + y * this.m[2] + this.m[4];\r\n result.y = x * this.m[1] + y * this.m[3] + this.m[5];\r\n\r\n return this;\r\n }\r\n\r\n // Statics\r\n /**\r\n * Creates an identity matrix\r\n * @returns a new matrix\r\n */\r\n public static Identity(): Matrix2D {\r\n return new Matrix2D(1, 0, 0, 1, 0, 0);\r\n }\r\n\r\n /**\r\n * Creates an identity matrix and stores it in a target matrix\r\n * @param result defines the target matrix\r\n */\r\n public static IdentityToRef(result: Matrix2D): void {\r\n result.m[0] = 1;\r\n result.m[1] = 0;\r\n result.m[2] = 0;\r\n result.m[3] = 1;\r\n result.m[4] = 0;\r\n result.m[5] = 0;\r\n }\r\n\r\n /**\r\n * Creates a translation matrix and stores it in a target matrix\r\n * @param x defines the x coordinate of the translation\r\n * @param y defines the y coordinate of the translation\r\n * @param result defines the target matrix\r\n */\r\n public static TranslationToRef(x: number, y: number, result: Matrix2D): void {\r\n result.fromValues(1, 0, 0, 1, x, y);\r\n }\r\n\r\n /**\r\n * Creates a scaling matrix and stores it in a target matrix\r\n * @param x defines the x coordinate of the scaling\r\n * @param y defines the y coordinate of the scaling\r\n * @param result defines the target matrix\r\n */\r\n public static ScalingToRef(x: number, y: number, result: Matrix2D): void {\r\n result.fromValues(x, 0, 0, y, 0, 0);\r\n }\r\n\r\n /**\r\n * Creates a rotation matrix and stores it in a target matrix\r\n * @param angle defines the rotation angle\r\n * @param result defines the target matrix\r\n */\r\n public static RotationToRef(angle: number, result: Matrix2D): void {\r\n const s = Math.sin(angle);\r\n const c = Math.cos(angle);\r\n\r\n result.fromValues(c, s, -s, c, 0, 0);\r\n }\r\n\r\n private static _TempPreTranslationMatrix = Matrix2D.Identity();\r\n private static _TempPostTranslationMatrix = Matrix2D.Identity();\r\n private static _TempRotationMatrix = Matrix2D.Identity();\r\n private static _TempScalingMatrix = Matrix2D.Identity();\r\n private static _TempCompose0 = Matrix2D.Identity();\r\n private static _TempCompose1 = Matrix2D.Identity();\r\n private static _TempCompose2 = Matrix2D.Identity();\r\n\r\n /**\r\n * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix\r\n * @param tx defines the x coordinate of the translation\r\n * @param ty defines the y coordinate of the translation\r\n * @param angle defines the rotation angle\r\n * @param scaleX defines the x coordinate of the scaling\r\n * @param scaleY defines the y coordinate of the scaling\r\n * @param parentMatrix defines the parent matrix to multiply by (can be null)\r\n * @param result defines the target matrix\r\n */\r\n public static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable<Matrix2D>, result: Matrix2D): void {\r\n Matrix2D.TranslationToRef(tx, ty, Matrix2D._TempPreTranslationMatrix);\r\n\r\n Matrix2D.ScalingToRef(scaleX, scaleY, Matrix2D._TempScalingMatrix);\r\n\r\n Matrix2D.RotationToRef(angle, Matrix2D._TempRotationMatrix);\r\n\r\n Matrix2D.TranslationToRef(-tx, -ty, Matrix2D._TempPostTranslationMatrix);\r\n\r\n Matrix2D._TempPreTranslationMatrix.multiplyToRef(Matrix2D._TempScalingMatrix, Matrix2D._TempCompose0);\r\n Matrix2D._TempCompose0.multiplyToRef(Matrix2D._TempRotationMatrix, Matrix2D._TempCompose1);\r\n if (parentMatrix) {\r\n Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, Matrix2D._TempCompose2);\r\n Matrix2D._TempCompose2.multiplyToRef(parentMatrix, result);\r\n } else {\r\n Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, result);\r\n }\r\n }\r\n}\r\n"]}