@babylonjs/gui 5.0.0-rc.7 → 5.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -448
  5. package/2D/advancedDynamicTexture.js +1318 -1318
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -135
  8. package/2D/controls/button.js +276 -276
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -59
  11. package/2D/controls/checkbox.js +188 -188
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -103
  14. package/2D/controls/colorpicker.js +1417 -1417
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -175
  17. package/2D/controls/container.js +570 -570
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -866
  20. package/2D/controls/control.js +2433 -2433
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -53
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -59
  29. package/2D/controls/focusableButton.js +99 -99
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -139
  35. package/2D/controls/grid.js +529 -529
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -204
  38. package/2D/controls/image.js +887 -887
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/inputPassword.d.ts +9 -8
  43. package/2D/controls/inputPassword.js +28 -25
  44. package/2D/controls/inputPassword.js.map +1 -1
  45. package/2D/controls/inputText.d.ts +201 -201
  46. package/2D/controls/inputText.js +1119 -1119
  47. package/2D/controls/inputText.js.map +1 -1
  48. package/2D/controls/line.d.ts +66 -66
  49. package/2D/controls/line.js +271 -271
  50. package/2D/controls/line.js.map +1 -1
  51. package/2D/controls/multiLine.d.ts +75 -75
  52. package/2D/controls/multiLine.js +262 -262
  53. package/2D/controls/multiLine.js.map +1 -1
  54. package/2D/controls/radioButton.d.ts +49 -49
  55. package/2D/controls/radioButton.js +205 -205
  56. package/2D/controls/radioButton.js.map +1 -1
  57. package/2D/controls/rectangle.d.ts +29 -29
  58. package/2D/controls/rectangle.js +150 -150
  59. package/2D/controls/rectangle.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  61. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  62. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  63. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  64. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  66. package/2D/controls/selector.d.ts +263 -263
  67. package/2D/controls/selector.js +692 -692
  68. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  69. package/2D/controls/sliders/baseSlider.js +347 -347
  70. package/2D/controls/sliders/baseSlider.js.map +1 -1
  71. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  72. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  73. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  74. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  75. package/2D/controls/sliders/imageScrollBar.js +263 -263
  76. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  77. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  78. package/2D/controls/sliders/scrollBar.js +143 -143
  79. package/2D/controls/sliders/scrollBar.js.map +1 -1
  80. package/2D/controls/sliders/slider.d.ts +35 -35
  81. package/2D/controls/sliders/slider.js +271 -271
  82. package/2D/controls/sliders/slider.js.map +1 -1
  83. package/2D/controls/stackPanel.d.ts +64 -64
  84. package/2D/controls/stackPanel.js +246 -246
  85. package/2D/controls/stackPanel.js.map +1 -1
  86. package/2D/controls/statics.d.ts +6 -6
  87. package/2D/controls/statics.js +49 -49
  88. package/2D/controls/textBlock.d.ts +175 -175
  89. package/2D/controls/textBlock.js +603 -603
  90. package/2D/controls/textBlock.js.map +1 -1
  91. package/2D/controls/textWrapper.d.ts +13 -13
  92. package/2D/controls/textWrapper.js +101 -101
  93. package/2D/controls/toggleButton.d.ts +117 -117
  94. package/2D/controls/toggleButton.js +268 -268
  95. package/2D/controls/toggleButton.js.map +1 -1
  96. package/2D/controls/virtualKeyboard.d.ts +96 -96
  97. package/2D/controls/virtualKeyboard.js +256 -256
  98. package/2D/controls/virtualKeyboard.js.map +1 -1
  99. package/2D/index.d.ts +9 -9
  100. package/2D/index.js +10 -9
  101. package/2D/index.js.map +1 -1
  102. package/2D/math2D.d.ts +117 -117
  103. package/2D/math2D.js +221 -221
  104. package/2D/math2D.js.map +1 -1
  105. package/2D/measure.d.ts +77 -77
  106. package/2D/measure.js +139 -139
  107. package/2D/measure.js.map +1 -1
  108. package/2D/multiLinePoint.d.ts +47 -47
  109. package/2D/multiLinePoint.js +127 -127
  110. package/2D/multiLinePoint.js.map +1 -1
  111. package/2D/style.d.ts +46 -46
  112. package/2D/style.js +97 -97
  113. package/2D/style.js.map +1 -1
  114. package/2D/valueAndUnit.d.ts +89 -89
  115. package/2D/valueAndUnit.js +226 -226
  116. package/2D/valueAndUnit.js.map +1 -1
  117. package/2D/xmlLoader.d.ts +60 -60
  118. package/2D/xmlLoader.js +348 -348
  119. package/2D/xmlLoader.js.map +1 -1
  120. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  121. package/3D/behaviors/defaultBehavior.js +121 -121
  122. package/3D/behaviors/defaultBehavior.js.map +1 -1
  123. package/3D/controls/abstractButton3D.d.ts +15 -15
  124. package/3D/controls/abstractButton3D.js +25 -25
  125. package/3D/controls/abstractButton3D.js.map +1 -1
  126. package/3D/controls/button3D.d.ts +30 -30
  127. package/3D/controls/button3D.js +93 -93
  128. package/3D/controls/button3D.js.map +1 -1
  129. package/3D/controls/container3D.d.ts +72 -72
  130. package/3D/controls/container3D.js +139 -139
  131. package/3D/controls/container3D.js.map +1 -1
  132. package/3D/controls/contentDisplay3D.d.ts +30 -30
  133. package/3D/controls/contentDisplay3D.js +79 -79
  134. package/3D/controls/contentDisplay3D.js.map +1 -1
  135. package/3D/controls/control3D.d.ts +201 -201
  136. package/3D/controls/control3D.js +445 -445
  137. package/3D/controls/control3D.js.map +1 -1
  138. package/3D/controls/cylinderPanel.d.ts +17 -17
  139. package/3D/controls/cylinderPanel.js +66 -66
  140. package/3D/controls/cylinderPanel.js.map +1 -1
  141. package/3D/controls/handMenu.d.ts +28 -28
  142. package/3D/controls/handMenu.js +47 -47
  143. package/3D/controls/handMenu.js.map +1 -1
  144. package/3D/controls/holographicBackplate.d.ts +49 -49
  145. package/3D/controls/holographicBackplate.js +120 -120
  146. package/3D/controls/holographicBackplate.js.map +1 -1
  147. package/3D/controls/holographicButton.d.ts +84 -84
  148. package/3D/controls/holographicButton.js +339 -339
  149. package/3D/controls/holographicButton.js.map +1 -1
  150. package/3D/controls/holographicSlate.d.ts +131 -131
  151. package/3D/controls/holographicSlate.js +431 -431
  152. package/3D/controls/holographicSlate.js.map +1 -1
  153. package/3D/controls/index.d.ts +21 -21
  154. package/3D/controls/index.js +21 -21
  155. package/3D/controls/meshButton3D.d.ts +21 -21
  156. package/3D/controls/meshButton3D.js +62 -62
  157. package/3D/controls/meshButton3D.js.map +1 -1
  158. package/3D/controls/nearMenu.d.ts +44 -44
  159. package/3D/controls/nearMenu.js +114 -114
  160. package/3D/controls/nearMenu.js.map +1 -1
  161. package/3D/controls/planePanel.d.ts +9 -9
  162. package/3D/controls/planePanel.js +36 -36
  163. package/3D/controls/planePanel.js.map +1 -1
  164. package/3D/controls/scatterPanel.d.ts +18 -18
  165. package/3D/controls/scatterPanel.js +108 -108
  166. package/3D/controls/scatterPanel.js.map +1 -1
  167. package/3D/controls/slider3D.d.ts +81 -81
  168. package/3D/controls/slider3D.js +268 -268
  169. package/3D/controls/slider3D.js.map +1 -1
  170. package/3D/controls/spherePanel.d.ts +17 -17
  171. package/3D/controls/spherePanel.js +67 -67
  172. package/3D/controls/spherePanel.js.map +1 -1
  173. package/3D/controls/stackPanel3D.d.ts +22 -22
  174. package/3D/controls/stackPanel3D.js +107 -107
  175. package/3D/controls/touchButton3D.d.ts +80 -80
  176. package/3D/controls/touchButton3D.js +233 -233
  177. package/3D/controls/touchButton3D.js.map +1 -1
  178. package/3D/controls/touchHolographicButton.d.ts +110 -110
  179. package/3D/controls/touchHolographicButton.js +445 -445
  180. package/3D/controls/touchHolographicButton.js.map +1 -1
  181. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  182. package/3D/controls/touchHolographicMenu.js +149 -149
  183. package/3D/controls/touchHolographicMenu.js.map +1 -1
  184. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  185. package/3D/controls/touchMeshButton3D.js +62 -62
  186. package/3D/controls/touchMeshButton3D.js.map +1 -1
  187. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  188. package/3D/controls/volumeBasedPanel.js +174 -174
  189. package/3D/controls/volumeBasedPanel.js.map +1 -1
  190. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  191. package/3D/gizmos/gizmoHandle.js +209 -209
  192. package/3D/gizmos/gizmoHandle.js.map +1 -1
  193. package/3D/gizmos/index.d.ts +2 -2
  194. package/3D/gizmos/index.js +2 -2
  195. package/3D/gizmos/slateGizmo.d.ts +57 -57
  196. package/3D/gizmos/slateGizmo.js +369 -369
  197. package/3D/gizmos/slateGizmo.js.map +1 -1
  198. package/3D/gui3DManager.d.ts +94 -94
  199. package/3D/gui3DManager.js +257 -257
  200. package/3D/gui3DManager.js.map +1 -1
  201. package/3D/index.d.ts +5 -5
  202. package/3D/index.js +6 -5
  203. package/3D/index.js.map +1 -1
  204. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  205. package/3D/materials/fluent/fluentMaterial.js +292 -292
  206. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  207. package/3D/materials/fluent/index.d.ts +1 -1
  208. package/3D/materials/fluent/index.js +1 -1
  209. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  210. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  211. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  212. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  214. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  215. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  216. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  217. package/3D/materials/fluentBackplate/index.js +1 -1
  218. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  219. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  220. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  221. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  222. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  223. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  224. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  225. package/3D/materials/fluentButton/index.d.ts +1 -1
  226. package/3D/materials/fluentButton/index.js +1 -1
  227. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  228. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  229. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  230. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  231. package/3D/materials/fluentMaterial.d.ts +4 -4
  232. package/3D/materials/fluentMaterial.js +4 -4
  233. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  234. package/3D/materials/handle/handleMaterial.js +126 -126
  235. package/3D/materials/handle/handleMaterial.js.map +1 -1
  236. package/3D/materials/handle/index.d.ts +1 -1
  237. package/3D/materials/handle/index.js +1 -1
  238. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  239. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  240. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  241. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  242. package/3D/materials/index.d.ts +5 -5
  243. package/3D/materials/index.js +6 -5
  244. package/3D/materials/index.js.map +1 -1
  245. package/3D/materials/mrdl/index.d.ts +3 -3
  246. package/3D/materials/mrdl/index.js +3 -3
  247. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  248. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  249. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  251. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  252. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  253. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  254. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  255. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  257. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  258. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  259. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  261. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  262. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  263. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  267. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  268. package/3D/vector3WithInfo.d.ts +16 -16
  269. package/3D/vector3WithInfo.js +23 -23
  270. package/index.d.ts +2 -2
  271. package/index.js +3 -2
  272. package/index.js.map +1 -1
  273. package/legacy/legacy.d.ts +1 -1
  274. package/legacy/legacy.js +14 -13
  275. package/legacy/legacy.js.map +1 -1
  276. package/license.md +71 -0
  277. package/package.json +24 -5
@@ -1,38 +1,38 @@
1
- import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
2
- import { BaseSlider } from "./baseSlider";
3
- import { Control } from "../control";
4
- import { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
5
- import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
6
- /**
7
- * Class used to create slider controls
8
- */
9
- export declare class ScrollBar extends BaseSlider {
10
- name?: string | undefined;
11
- private _background;
12
- private _borderColor;
13
- private _tempMeasure;
14
- /** Gets or sets border color */
15
- get borderColor(): string;
16
- set borderColor(value: string);
17
- /** Gets or sets background color */
18
- get background(): string;
19
- set background(value: string);
20
- /**
21
- * Creates a new Slider
22
- * @param name defines the control name
23
- */
24
- constructor(name?: string | undefined);
25
- protected _getTypeName(): string;
26
- protected _getThumbThickness(): number;
27
- _draw(context: ICanvasRenderingContext): void;
28
- private _first;
29
- private _originX;
30
- private _originY;
31
- /**
32
- * @param x
33
- * @param y
34
- * @hidden
35
- */
36
- protected _updateValueFromPointer(x: number, y: number): void;
37
- _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
38
- }
1
+ import type { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
2
+ import { BaseSlider } from "./baseSlider";
3
+ import type { Control } from "../control";
4
+ import type { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
5
+ import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
6
+ /**
7
+ * Class used to create slider controls
8
+ */
9
+ export declare class ScrollBar extends BaseSlider {
10
+ name?: string | undefined;
11
+ private _background;
12
+ private _borderColor;
13
+ private _tempMeasure;
14
+ /** Gets or sets border color */
15
+ get borderColor(): string;
16
+ set borderColor(value: string);
17
+ /** Gets or sets background color */
18
+ get background(): string;
19
+ set background(value: string);
20
+ /**
21
+ * Creates a new Slider
22
+ * @param name defines the control name
23
+ */
24
+ constructor(name?: string | undefined);
25
+ protected _getTypeName(): string;
26
+ protected _getThumbThickness(): number;
27
+ _draw(context: ICanvasRenderingContext): void;
28
+ private _first;
29
+ private _originX;
30
+ private _originY;
31
+ /**
32
+ * @param x
33
+ * @param y
34
+ * @hidden
35
+ */
36
+ protected _updateValueFromPointer(x: number, y: number): void;
37
+ _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
38
+ }
@@ -1,144 +1,144 @@
1
- import { __decorate, __extends } from "tslib";
2
- import { BaseSlider } from "./baseSlider.js";
3
- import { Measure } from "../../measure.js";
4
- import { serialize } from "@babylonjs/core/Misc/decorators.js";
5
- /**
6
- * Class used to create slider controls
7
- */
8
- var ScrollBar = /** @class */ (function (_super) {
9
- __extends(ScrollBar, _super);
10
- /**
11
- * Creates a new Slider
12
- * @param name defines the control name
13
- */
14
- function ScrollBar(name) {
15
- var _this = _super.call(this, name) || this;
16
- _this.name = name;
17
- _this._background = "black";
18
- _this._borderColor = "white";
19
- _this._tempMeasure = new Measure(0, 0, 0, 0);
20
- return _this;
21
- }
22
- Object.defineProperty(ScrollBar.prototype, "borderColor", {
23
- /** Gets or sets border color */
24
- get: function () {
25
- return this._borderColor;
26
- },
27
- set: function (value) {
28
- if (this._borderColor === value) {
29
- return;
30
- }
31
- this._borderColor = value;
32
- this._markAsDirty();
33
- },
34
- enumerable: false,
35
- configurable: true
36
- });
37
- Object.defineProperty(ScrollBar.prototype, "background", {
38
- /** Gets or sets background color */
39
- get: function () {
40
- return this._background;
41
- },
42
- set: function (value) {
43
- if (this._background === value) {
44
- return;
45
- }
46
- this._background = value;
47
- this._markAsDirty();
48
- },
49
- enumerable: false,
50
- configurable: true
51
- });
52
- ScrollBar.prototype._getTypeName = function () {
53
- return "Scrollbar";
54
- };
55
- ScrollBar.prototype._getThumbThickness = function () {
56
- var thumbThickness = 0;
57
- if (this._thumbWidth.isPixel) {
58
- thumbThickness = this._thumbWidth.getValue(this._host);
59
- }
60
- else {
61
- thumbThickness = this._backgroundBoxThickness * this._thumbWidth.getValue(this._host);
62
- }
63
- return thumbThickness;
64
- };
65
- ScrollBar.prototype._draw = function (context) {
66
- context.save();
67
- this._applyStates(context);
68
- this._prepareRenderingData("rectangle");
69
- var left = this._renderLeft;
70
- var thumbPosition = this._getThumbPosition();
71
- context.fillStyle = this._background;
72
- context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
73
- // Value bar
74
- context.fillStyle = this.color;
75
- // Thumb
76
- if (this.isVertical) {
77
- this._tempMeasure.left = left - this._effectiveBarOffset;
78
- this._tempMeasure.top = this._currentMeasure.top + thumbPosition;
79
- this._tempMeasure.width = this._currentMeasure.width;
80
- this._tempMeasure.height = this._effectiveThumbThickness;
81
- }
82
- else {
83
- this._tempMeasure.left = this._currentMeasure.left + thumbPosition;
84
- this._tempMeasure.top = this._currentMeasure.top;
85
- this._tempMeasure.width = this._effectiveThumbThickness;
86
- this._tempMeasure.height = this._currentMeasure.height;
87
- }
88
- context.fillRect(this._tempMeasure.left, this._tempMeasure.top, this._tempMeasure.width, this._tempMeasure.height);
89
- context.restore();
90
- };
91
- /**
92
- * @param x
93
- * @param y
94
- * @hidden
95
- */
96
- ScrollBar.prototype._updateValueFromPointer = function (x, y) {
97
- if (this.rotation != 0) {
98
- this._invertTransformMatrix.transformCoordinates(x, y, this._transformedPosition);
99
- x = this._transformedPosition.x;
100
- y = this._transformedPosition.y;
101
- }
102
- if (this._first) {
103
- this._first = false;
104
- this._originX = x;
105
- this._originY = y;
106
- // Check if move is required
107
- if (x < this._tempMeasure.left ||
108
- x > this._tempMeasure.left + this._tempMeasure.width ||
109
- y < this._tempMeasure.top ||
110
- y > this._tempMeasure.top + this._tempMeasure.height) {
111
- if (this.isVertical) {
112
- this.value = this.minimum + (1 - (y - this._currentMeasure.top) / this._currentMeasure.height) * (this.maximum - this.minimum);
113
- }
114
- else {
115
- this.value = this.minimum + ((x - this._currentMeasure.left) / this._currentMeasure.width) * (this.maximum - this.minimum);
116
- }
117
- }
118
- }
119
- // Delta mode
120
- var delta = 0;
121
- if (this.isVertical) {
122
- delta = -((y - this._originY) / (this._currentMeasure.height - this._effectiveThumbThickness));
123
- }
124
- else {
125
- delta = (x - this._originX) / (this._currentMeasure.width - this._effectiveThumbThickness);
126
- }
127
- this.value += delta * (this.maximum - this.minimum);
128
- this._originX = x;
129
- this._originY = y;
130
- };
131
- ScrollBar.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
132
- this._first = true;
133
- return _super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex, pi);
134
- };
135
- __decorate([
136
- serialize()
137
- ], ScrollBar.prototype, "borderColor", null);
138
- __decorate([
139
- serialize()
140
- ], ScrollBar.prototype, "background", null);
141
- return ScrollBar;
142
- }(BaseSlider));
143
- export { ScrollBar };
1
+ import { __decorate, __extends } from "tslib";
2
+ import { BaseSlider } from "./baseSlider.js";
3
+ import { Measure } from "../../measure.js";
4
+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
5
+ /**
6
+ * Class used to create slider controls
7
+ */
8
+ var ScrollBar = /** @class */ (function (_super) {
9
+ __extends(ScrollBar, _super);
10
+ /**
11
+ * Creates a new Slider
12
+ * @param name defines the control name
13
+ */
14
+ function ScrollBar(name) {
15
+ var _this = _super.call(this, name) || this;
16
+ _this.name = name;
17
+ _this._background = "black";
18
+ _this._borderColor = "white";
19
+ _this._tempMeasure = new Measure(0, 0, 0, 0);
20
+ return _this;
21
+ }
22
+ Object.defineProperty(ScrollBar.prototype, "borderColor", {
23
+ /** Gets or sets border color */
24
+ get: function () {
25
+ return this._borderColor;
26
+ },
27
+ set: function (value) {
28
+ if (this._borderColor === value) {
29
+ return;
30
+ }
31
+ this._borderColor = value;
32
+ this._markAsDirty();
33
+ },
34
+ enumerable: false,
35
+ configurable: true
36
+ });
37
+ Object.defineProperty(ScrollBar.prototype, "background", {
38
+ /** Gets or sets background color */
39
+ get: function () {
40
+ return this._background;
41
+ },
42
+ set: function (value) {
43
+ if (this._background === value) {
44
+ return;
45
+ }
46
+ this._background = value;
47
+ this._markAsDirty();
48
+ },
49
+ enumerable: false,
50
+ configurable: true
51
+ });
52
+ ScrollBar.prototype._getTypeName = function () {
53
+ return "Scrollbar";
54
+ };
55
+ ScrollBar.prototype._getThumbThickness = function () {
56
+ var thumbThickness = 0;
57
+ if (this._thumbWidth.isPixel) {
58
+ thumbThickness = this._thumbWidth.getValue(this._host);
59
+ }
60
+ else {
61
+ thumbThickness = this._backgroundBoxThickness * this._thumbWidth.getValue(this._host);
62
+ }
63
+ return thumbThickness;
64
+ };
65
+ ScrollBar.prototype._draw = function (context) {
66
+ context.save();
67
+ this._applyStates(context);
68
+ this._prepareRenderingData("rectangle");
69
+ var left = this._renderLeft;
70
+ var thumbPosition = this._getThumbPosition();
71
+ context.fillStyle = this._background;
72
+ context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
73
+ // Value bar
74
+ context.fillStyle = this.color;
75
+ // Thumb
76
+ if (this.isVertical) {
77
+ this._tempMeasure.left = left - this._effectiveBarOffset;
78
+ this._tempMeasure.top = this._currentMeasure.top + thumbPosition;
79
+ this._tempMeasure.width = this._currentMeasure.width;
80
+ this._tempMeasure.height = this._effectiveThumbThickness;
81
+ }
82
+ else {
83
+ this._tempMeasure.left = this._currentMeasure.left + thumbPosition;
84
+ this._tempMeasure.top = this._currentMeasure.top;
85
+ this._tempMeasure.width = this._effectiveThumbThickness;
86
+ this._tempMeasure.height = this._currentMeasure.height;
87
+ }
88
+ context.fillRect(this._tempMeasure.left, this._tempMeasure.top, this._tempMeasure.width, this._tempMeasure.height);
89
+ context.restore();
90
+ };
91
+ /**
92
+ * @param x
93
+ * @param y
94
+ * @hidden
95
+ */
96
+ ScrollBar.prototype._updateValueFromPointer = function (x, y) {
97
+ if (this.rotation != 0) {
98
+ this._invertTransformMatrix.transformCoordinates(x, y, this._transformedPosition);
99
+ x = this._transformedPosition.x;
100
+ y = this._transformedPosition.y;
101
+ }
102
+ if (this._first) {
103
+ this._first = false;
104
+ this._originX = x;
105
+ this._originY = y;
106
+ // Check if move is required
107
+ if (x < this._tempMeasure.left ||
108
+ x > this._tempMeasure.left + this._tempMeasure.width ||
109
+ y < this._tempMeasure.top ||
110
+ y > this._tempMeasure.top + this._tempMeasure.height) {
111
+ if (this.isVertical) {
112
+ this.value = this.minimum + (1 - (y - this._currentMeasure.top) / this._currentMeasure.height) * (this.maximum - this.minimum);
113
+ }
114
+ else {
115
+ this.value = this.minimum + ((x - this._currentMeasure.left) / this._currentMeasure.width) * (this.maximum - this.minimum);
116
+ }
117
+ }
118
+ }
119
+ // Delta mode
120
+ var delta = 0;
121
+ if (this.isVertical) {
122
+ delta = -((y - this._originY) / (this._currentMeasure.height - this._effectiveThumbThickness));
123
+ }
124
+ else {
125
+ delta = (x - this._originX) / (this._currentMeasure.width - this._effectiveThumbThickness);
126
+ }
127
+ this.value += delta * (this.maximum - this.minimum);
128
+ this._originX = x;
129
+ this._originY = y;
130
+ };
131
+ ScrollBar.prototype._onPointerDown = function (target, coordinates, pointerId, buttonIndex, pi) {
132
+ this._first = true;
133
+ return _super.prototype._onPointerDown.call(this, target, coordinates, pointerId, buttonIndex, pi);
134
+ };
135
+ __decorate([
136
+ serialize()
137
+ ], ScrollBar.prototype, "borderColor", null);
138
+ __decorate([
139
+ serialize()
140
+ ], ScrollBar.prototype, "background", null);
141
+ return ScrollBar;
142
+ }(BaseSlider));
143
+ export { ScrollBar };
144
144
  //# sourceMappingURL=scrollBar.js.map
@@ -1 +1 @@
1
- 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{ Vector2 } from \"core/Maths/math.vector\";\r\nimport { BaseSlider } from \"./baseSlider\";\r\nimport { Control } from \"../control\";\r\nimport { Measure } from \"../../measure\";\r\nimport { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to create slider controls\r\n */\r\nexport class ScrollBar extends BaseSlider {\r\n private _background = \"black\";\r\n private _borderColor = \"white\";\r\n private _tempMeasure = new Measure(0, 0, 0, 0);\r\n\r\n /** Gets or sets border color */\r\n @serialize()\r\n public get borderColor(): string {\r\n return this._borderColor;\r\n }\r\n\r\n public set borderColor(value: string) {\r\n if (this._borderColor === value) {\r\n return;\r\n }\r\n\r\n this._borderColor = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new Slider\r\n * @param name defines the control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Scrollbar\";\r\n }\r\n\r\n protected _getThumbThickness(): number {\r\n let thumbThickness = 0;\r\n if (this._thumbWidth.isPixel) {\r\n thumbThickness = this._thumbWidth.getValue(this._host);\r\n } else {\r\n thumbThickness = this._backgroundBoxThickness * this._thumbWidth.getValue(this._host);\r\n }\r\n return thumbThickness;\r\n }\r\n\r\n public _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n this._prepareRenderingData(\"rectangle\");\r\n const left = this._renderLeft;\r\n\r\n const thumbPosition = this._getThumbPosition();\r\n context.fillStyle = this._background;\r\n\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n\r\n // Value bar\r\n context.fillStyle = this.color;\r\n\r\n // Thumb\r\n if (this.isVertical) {\r\n this._tempMeasure.left = left - this._effectiveBarOffset;\r\n this._tempMeasure.top = this._currentMeasure.top + thumbPosition;\r\n this._tempMeasure.width = this._currentMeasure.width;\r\n this._tempMeasure.height = this._effectiveThumbThickness;\r\n } else {\r\n this._tempMeasure.left = this._currentMeasure.left + thumbPosition;\r\n this._tempMeasure.top = this._currentMeasure.top;\r\n this._tempMeasure.width = this._effectiveThumbThickness;\r\n this._tempMeasure.height = this._currentMeasure.height;\r\n }\r\n\r\n context.fillRect(this._tempMeasure.left, this._tempMeasure.top, this._tempMeasure.width, this._tempMeasure.height);\r\n\r\n context.restore();\r\n }\r\n\r\n private _first: boolean;\r\n private _originX: number;\r\n private _originY: number;\r\n\r\n /**\r\n * @param x\r\n * @param y\r\n * @hidden\r\n */\r\n protected _updateValueFromPointer(x: number, y: number): void {\r\n if (this.rotation != 0) {\r\n this._invertTransformMatrix.transformCoordinates(x, y, this._transformedPosition);\r\n x = this._transformedPosition.x;\r\n y = this._transformedPosition.y;\r\n }\r\n\r\n if (this._first) {\r\n this._first = false;\r\n this._originX = x;\r\n this._originY = y;\r\n\r\n // Check if move is required\r\n if (\r\n x < this._tempMeasure.left ||\r\n x > this._tempMeasure.left + this._tempMeasure.width ||\r\n y < this._tempMeasure.top ||\r\n y > this._tempMeasure.top + this._tempMeasure.height\r\n ) {\r\n if (this.isVertical) {\r\n this.value = this.minimum + (1 - (y - this._currentMeasure.top) / this._currentMeasure.height) * (this.maximum - this.minimum);\r\n } else {\r\n this.value = this.minimum + ((x - this._currentMeasure.left) / this._currentMeasure.width) * (this.maximum - this.minimum);\r\n }\r\n }\r\n }\r\n\r\n // Delta mode\r\n let delta = 0;\r\n if (this.isVertical) {\r\n delta = -((y - this._originY) / (this._currentMeasure.height - this._effectiveThumbThickness));\r\n } else {\r\n delta = (x - this._originX) / (this._currentMeasure.width - this._effectiveThumbThickness);\r\n }\r\n\r\n this.value += delta * (this.maximum - this.minimum);\r\n\r\n this._originX = x;\r\n this._originY = y;\r\n }\r\n\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n this._first = true;\r\n\r\n return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);\r\n }\r\n}\r\n"]}
1
+ 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type { Vector2 } from \"core/Maths/math.vector\";\r\nimport { BaseSlider } from \"./baseSlider\";\r\nimport type { Control } from \"../control\";\r\nimport { Measure } from \"../../measure\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to create slider controls\r\n */\r\nexport class ScrollBar extends BaseSlider {\r\n private _background = \"black\";\r\n private _borderColor = \"white\";\r\n private _tempMeasure = new Measure(0, 0, 0, 0);\r\n\r\n /** Gets or sets border color */\r\n @serialize()\r\n public get borderColor(): string {\r\n return this._borderColor;\r\n }\r\n\r\n public set borderColor(value: string) {\r\n if (this._borderColor === value) {\r\n return;\r\n }\r\n\r\n this._borderColor = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new Slider\r\n * @param name defines the control name\r\n */\r\n constructor(public name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Scrollbar\";\r\n }\r\n\r\n protected _getThumbThickness(): number {\r\n let thumbThickness = 0;\r\n if (this._thumbWidth.isPixel) {\r\n thumbThickness = this._thumbWidth.getValue(this._host);\r\n } else {\r\n thumbThickness = this._backgroundBoxThickness * this._thumbWidth.getValue(this._host);\r\n }\r\n return thumbThickness;\r\n }\r\n\r\n public _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n this._prepareRenderingData(\"rectangle\");\r\n const left = this._renderLeft;\r\n\r\n const thumbPosition = this._getThumbPosition();\r\n context.fillStyle = this._background;\r\n\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n\r\n // Value bar\r\n context.fillStyle = this.color;\r\n\r\n // Thumb\r\n if (this.isVertical) {\r\n this._tempMeasure.left = left - this._effectiveBarOffset;\r\n this._tempMeasure.top = this._currentMeasure.top + thumbPosition;\r\n this._tempMeasure.width = this._currentMeasure.width;\r\n this._tempMeasure.height = this._effectiveThumbThickness;\r\n } else {\r\n this._tempMeasure.left = this._currentMeasure.left + thumbPosition;\r\n this._tempMeasure.top = this._currentMeasure.top;\r\n this._tempMeasure.width = this._effectiveThumbThickness;\r\n this._tempMeasure.height = this._currentMeasure.height;\r\n }\r\n\r\n context.fillRect(this._tempMeasure.left, this._tempMeasure.top, this._tempMeasure.width, this._tempMeasure.height);\r\n\r\n context.restore();\r\n }\r\n\r\n private _first: boolean;\r\n private _originX: number;\r\n private _originY: number;\r\n\r\n /**\r\n * @param x\r\n * @param y\r\n * @hidden\r\n */\r\n protected _updateValueFromPointer(x: number, y: number): void {\r\n if (this.rotation != 0) {\r\n this._invertTransformMatrix.transformCoordinates(x, y, this._transformedPosition);\r\n x = this._transformedPosition.x;\r\n y = this._transformedPosition.y;\r\n }\r\n\r\n if (this._first) {\r\n this._first = false;\r\n this._originX = x;\r\n this._originY = y;\r\n\r\n // Check if move is required\r\n if (\r\n x < this._tempMeasure.left ||\r\n x > this._tempMeasure.left + this._tempMeasure.width ||\r\n y < this._tempMeasure.top ||\r\n y > this._tempMeasure.top + this._tempMeasure.height\r\n ) {\r\n if (this.isVertical) {\r\n this.value = this.minimum + (1 - (y - this._currentMeasure.top) / this._currentMeasure.height) * (this.maximum - this.minimum);\r\n } else {\r\n this.value = this.minimum + ((x - this._currentMeasure.left) / this._currentMeasure.width) * (this.maximum - this.minimum);\r\n }\r\n }\r\n }\r\n\r\n // Delta mode\r\n let delta = 0;\r\n if (this.isVertical) {\r\n delta = -((y - this._originY) / (this._currentMeasure.height - this._effectiveThumbThickness));\r\n } else {\r\n delta = (x - this._originX) / (this._currentMeasure.width - this._effectiveThumbThickness);\r\n }\r\n\r\n this.value += delta * (this.maximum - this.minimum);\r\n\r\n this._originX = x;\r\n this._originY = y;\r\n }\r\n\r\n public _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n this._first = true;\r\n\r\n return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);\r\n }\r\n}\r\n"]}
@@ -1,35 +1,35 @@
1
- import { BaseSlider } from "./baseSlider";
2
- import { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
3
- /**
4
- * Class used to create slider controls
5
- */
6
- export declare class Slider extends BaseSlider {
7
- name?: string | undefined;
8
- private _background;
9
- private _borderColor;
10
- private _thumbColor;
11
- private _isThumbCircle;
12
- protected _displayValueBar: boolean;
13
- /** Gets or sets a boolean indicating if the value bar must be rendered */
14
- get displayValueBar(): boolean;
15
- set displayValueBar(value: boolean);
16
- /** Gets or sets border color */
17
- get borderColor(): string;
18
- set borderColor(value: string);
19
- /** Gets or sets background color */
20
- get background(): string;
21
- set background(value: string);
22
- /** Gets or sets thumb's color */
23
- get thumbColor(): string;
24
- set thumbColor(value: string);
25
- /** Gets or sets a boolean indicating if the thumb should be round or square */
26
- get isThumbCircle(): boolean;
27
- set isThumbCircle(value: boolean);
28
- /**
29
- * Creates a new Slider
30
- * @param name defines the control name
31
- */
32
- constructor(name?: string | undefined);
33
- protected _getTypeName(): string;
34
- _draw(context: ICanvasRenderingContext): void;
35
- }
1
+ import { BaseSlider } from "./baseSlider";
2
+ import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
3
+ /**
4
+ * Class used to create slider controls
5
+ */
6
+ export declare class Slider extends BaseSlider {
7
+ name?: string | undefined;
8
+ private _background;
9
+ private _borderColor;
10
+ private _thumbColor;
11
+ private _isThumbCircle;
12
+ protected _displayValueBar: boolean;
13
+ /** Gets or sets a boolean indicating if the value bar must be rendered */
14
+ get displayValueBar(): boolean;
15
+ set displayValueBar(value: boolean);
16
+ /** Gets or sets border color */
17
+ get borderColor(): string;
18
+ set borderColor(value: string);
19
+ /** Gets or sets background color */
20
+ get background(): string;
21
+ set background(value: string);
22
+ /** Gets or sets thumb's color */
23
+ get thumbColor(): string;
24
+ set thumbColor(value: string);
25
+ /** Gets or sets a boolean indicating if the thumb should be round or square */
26
+ get isThumbCircle(): boolean;
27
+ set isThumbCircle(value: boolean);
28
+ /**
29
+ * Creates a new Slider
30
+ * @param name defines the control name
31
+ */
32
+ constructor(name?: string | undefined);
33
+ protected _getTypeName(): string;
34
+ _draw(context: ICanvasRenderingContext): void;
35
+ }