@babylonjs/gui 5.0.0-rc.7 → 5.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -448
  5. package/2D/advancedDynamicTexture.js +1318 -1318
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -135
  8. package/2D/controls/button.js +276 -276
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -59
  11. package/2D/controls/checkbox.js +188 -188
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -103
  14. package/2D/controls/colorpicker.js +1417 -1417
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -175
  17. package/2D/controls/container.js +570 -570
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -866
  20. package/2D/controls/control.js +2433 -2433
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -53
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -59
  29. package/2D/controls/focusableButton.js +99 -99
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -139
  35. package/2D/controls/grid.js +529 -529
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -204
  38. package/2D/controls/image.js +887 -887
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/inputPassword.d.ts +9 -8
  43. package/2D/controls/inputPassword.js +28 -25
  44. package/2D/controls/inputPassword.js.map +1 -1
  45. package/2D/controls/inputText.d.ts +201 -201
  46. package/2D/controls/inputText.js +1119 -1119
  47. package/2D/controls/inputText.js.map +1 -1
  48. package/2D/controls/line.d.ts +66 -66
  49. package/2D/controls/line.js +271 -271
  50. package/2D/controls/line.js.map +1 -1
  51. package/2D/controls/multiLine.d.ts +75 -75
  52. package/2D/controls/multiLine.js +262 -262
  53. package/2D/controls/multiLine.js.map +1 -1
  54. package/2D/controls/radioButton.d.ts +49 -49
  55. package/2D/controls/radioButton.js +205 -205
  56. package/2D/controls/radioButton.js.map +1 -1
  57. package/2D/controls/rectangle.d.ts +29 -29
  58. package/2D/controls/rectangle.js +150 -150
  59. package/2D/controls/rectangle.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  61. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  62. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  63. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  64. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  66. package/2D/controls/selector.d.ts +263 -263
  67. package/2D/controls/selector.js +692 -692
  68. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  69. package/2D/controls/sliders/baseSlider.js +347 -347
  70. package/2D/controls/sliders/baseSlider.js.map +1 -1
  71. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  72. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  73. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  74. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  75. package/2D/controls/sliders/imageScrollBar.js +263 -263
  76. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  77. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  78. package/2D/controls/sliders/scrollBar.js +143 -143
  79. package/2D/controls/sliders/scrollBar.js.map +1 -1
  80. package/2D/controls/sliders/slider.d.ts +35 -35
  81. package/2D/controls/sliders/slider.js +271 -271
  82. package/2D/controls/sliders/slider.js.map +1 -1
  83. package/2D/controls/stackPanel.d.ts +64 -64
  84. package/2D/controls/stackPanel.js +246 -246
  85. package/2D/controls/stackPanel.js.map +1 -1
  86. package/2D/controls/statics.d.ts +6 -6
  87. package/2D/controls/statics.js +49 -49
  88. package/2D/controls/textBlock.d.ts +175 -175
  89. package/2D/controls/textBlock.js +603 -603
  90. package/2D/controls/textBlock.js.map +1 -1
  91. package/2D/controls/textWrapper.d.ts +13 -13
  92. package/2D/controls/textWrapper.js +101 -101
  93. package/2D/controls/toggleButton.d.ts +117 -117
  94. package/2D/controls/toggleButton.js +268 -268
  95. package/2D/controls/toggleButton.js.map +1 -1
  96. package/2D/controls/virtualKeyboard.d.ts +96 -96
  97. package/2D/controls/virtualKeyboard.js +256 -256
  98. package/2D/controls/virtualKeyboard.js.map +1 -1
  99. package/2D/index.d.ts +9 -9
  100. package/2D/index.js +10 -9
  101. package/2D/index.js.map +1 -1
  102. package/2D/math2D.d.ts +117 -117
  103. package/2D/math2D.js +221 -221
  104. package/2D/math2D.js.map +1 -1
  105. package/2D/measure.d.ts +77 -77
  106. package/2D/measure.js +139 -139
  107. package/2D/measure.js.map +1 -1
  108. package/2D/multiLinePoint.d.ts +47 -47
  109. package/2D/multiLinePoint.js +127 -127
  110. package/2D/multiLinePoint.js.map +1 -1
  111. package/2D/style.d.ts +46 -46
  112. package/2D/style.js +97 -97
  113. package/2D/style.js.map +1 -1
  114. package/2D/valueAndUnit.d.ts +89 -89
  115. package/2D/valueAndUnit.js +226 -226
  116. package/2D/valueAndUnit.js.map +1 -1
  117. package/2D/xmlLoader.d.ts +60 -60
  118. package/2D/xmlLoader.js +348 -348
  119. package/2D/xmlLoader.js.map +1 -1
  120. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  121. package/3D/behaviors/defaultBehavior.js +121 -121
  122. package/3D/behaviors/defaultBehavior.js.map +1 -1
  123. package/3D/controls/abstractButton3D.d.ts +15 -15
  124. package/3D/controls/abstractButton3D.js +25 -25
  125. package/3D/controls/abstractButton3D.js.map +1 -1
  126. package/3D/controls/button3D.d.ts +30 -30
  127. package/3D/controls/button3D.js +93 -93
  128. package/3D/controls/button3D.js.map +1 -1
  129. package/3D/controls/container3D.d.ts +72 -72
  130. package/3D/controls/container3D.js +139 -139
  131. package/3D/controls/container3D.js.map +1 -1
  132. package/3D/controls/contentDisplay3D.d.ts +30 -30
  133. package/3D/controls/contentDisplay3D.js +79 -79
  134. package/3D/controls/contentDisplay3D.js.map +1 -1
  135. package/3D/controls/control3D.d.ts +201 -201
  136. package/3D/controls/control3D.js +445 -445
  137. package/3D/controls/control3D.js.map +1 -1
  138. package/3D/controls/cylinderPanel.d.ts +17 -17
  139. package/3D/controls/cylinderPanel.js +66 -66
  140. package/3D/controls/cylinderPanel.js.map +1 -1
  141. package/3D/controls/handMenu.d.ts +28 -28
  142. package/3D/controls/handMenu.js +47 -47
  143. package/3D/controls/handMenu.js.map +1 -1
  144. package/3D/controls/holographicBackplate.d.ts +49 -49
  145. package/3D/controls/holographicBackplate.js +120 -120
  146. package/3D/controls/holographicBackplate.js.map +1 -1
  147. package/3D/controls/holographicButton.d.ts +84 -84
  148. package/3D/controls/holographicButton.js +339 -339
  149. package/3D/controls/holographicButton.js.map +1 -1
  150. package/3D/controls/holographicSlate.d.ts +131 -131
  151. package/3D/controls/holographicSlate.js +431 -431
  152. package/3D/controls/holographicSlate.js.map +1 -1
  153. package/3D/controls/index.d.ts +21 -21
  154. package/3D/controls/index.js +21 -21
  155. package/3D/controls/meshButton3D.d.ts +21 -21
  156. package/3D/controls/meshButton3D.js +62 -62
  157. package/3D/controls/meshButton3D.js.map +1 -1
  158. package/3D/controls/nearMenu.d.ts +44 -44
  159. package/3D/controls/nearMenu.js +114 -114
  160. package/3D/controls/nearMenu.js.map +1 -1
  161. package/3D/controls/planePanel.d.ts +9 -9
  162. package/3D/controls/planePanel.js +36 -36
  163. package/3D/controls/planePanel.js.map +1 -1
  164. package/3D/controls/scatterPanel.d.ts +18 -18
  165. package/3D/controls/scatterPanel.js +108 -108
  166. package/3D/controls/scatterPanel.js.map +1 -1
  167. package/3D/controls/slider3D.d.ts +81 -81
  168. package/3D/controls/slider3D.js +268 -268
  169. package/3D/controls/slider3D.js.map +1 -1
  170. package/3D/controls/spherePanel.d.ts +17 -17
  171. package/3D/controls/spherePanel.js +67 -67
  172. package/3D/controls/spherePanel.js.map +1 -1
  173. package/3D/controls/stackPanel3D.d.ts +22 -22
  174. package/3D/controls/stackPanel3D.js +107 -107
  175. package/3D/controls/touchButton3D.d.ts +80 -80
  176. package/3D/controls/touchButton3D.js +233 -233
  177. package/3D/controls/touchButton3D.js.map +1 -1
  178. package/3D/controls/touchHolographicButton.d.ts +110 -110
  179. package/3D/controls/touchHolographicButton.js +445 -445
  180. package/3D/controls/touchHolographicButton.js.map +1 -1
  181. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  182. package/3D/controls/touchHolographicMenu.js +149 -149
  183. package/3D/controls/touchHolographicMenu.js.map +1 -1
  184. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  185. package/3D/controls/touchMeshButton3D.js +62 -62
  186. package/3D/controls/touchMeshButton3D.js.map +1 -1
  187. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  188. package/3D/controls/volumeBasedPanel.js +174 -174
  189. package/3D/controls/volumeBasedPanel.js.map +1 -1
  190. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  191. package/3D/gizmos/gizmoHandle.js +209 -209
  192. package/3D/gizmos/gizmoHandle.js.map +1 -1
  193. package/3D/gizmos/index.d.ts +2 -2
  194. package/3D/gizmos/index.js +2 -2
  195. package/3D/gizmos/slateGizmo.d.ts +57 -57
  196. package/3D/gizmos/slateGizmo.js +369 -369
  197. package/3D/gizmos/slateGizmo.js.map +1 -1
  198. package/3D/gui3DManager.d.ts +94 -94
  199. package/3D/gui3DManager.js +257 -257
  200. package/3D/gui3DManager.js.map +1 -1
  201. package/3D/index.d.ts +5 -5
  202. package/3D/index.js +6 -5
  203. package/3D/index.js.map +1 -1
  204. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  205. package/3D/materials/fluent/fluentMaterial.js +292 -292
  206. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  207. package/3D/materials/fluent/index.d.ts +1 -1
  208. package/3D/materials/fluent/index.js +1 -1
  209. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  210. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  211. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  212. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  214. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  215. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  216. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  217. package/3D/materials/fluentBackplate/index.js +1 -1
  218. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  219. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  220. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  221. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  222. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  223. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  224. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  225. package/3D/materials/fluentButton/index.d.ts +1 -1
  226. package/3D/materials/fluentButton/index.js +1 -1
  227. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  228. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  229. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  230. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  231. package/3D/materials/fluentMaterial.d.ts +4 -4
  232. package/3D/materials/fluentMaterial.js +4 -4
  233. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  234. package/3D/materials/handle/handleMaterial.js +126 -126
  235. package/3D/materials/handle/handleMaterial.js.map +1 -1
  236. package/3D/materials/handle/index.d.ts +1 -1
  237. package/3D/materials/handle/index.js +1 -1
  238. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  239. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  240. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  241. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  242. package/3D/materials/index.d.ts +5 -5
  243. package/3D/materials/index.js +6 -5
  244. package/3D/materials/index.js.map +1 -1
  245. package/3D/materials/mrdl/index.d.ts +3 -3
  246. package/3D/materials/mrdl/index.js +3 -3
  247. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  248. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  249. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  251. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  252. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  253. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  254. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  255. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  257. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  258. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  259. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  261. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  262. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  263. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  267. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  268. package/3D/vector3WithInfo.d.ts +16 -16
  269. package/3D/vector3WithInfo.js +23 -23
  270. package/index.d.ts +2 -2
  271. package/index.js +3 -2
  272. package/index.js.map +1 -1
  273. package/legacy/legacy.d.ts +1 -1
  274. package/legacy/legacy.js +14 -13
  275. package/legacy/legacy.js.map +1 -1
  276. package/license.md +71 -0
  277. package/package.json +24 -5
@@ -1,210 +1,210 @@
1
- import { __extends } from "tslib";
2
- import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
3
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
4
- import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
5
- import { HandleMaterial } from "../materials/handle/handleMaterial.js";
6
- import { BaseSixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/baseSixDofDragBehavior.js";
7
- /**
8
- * State of the handle regarding user interaction
9
- */
10
- export var HandleState;
11
- (function (HandleState) {
12
- /**
13
- * Handle is idle
14
- */
15
- HandleState[HandleState["IDLE"] = 0] = "IDLE";
16
- /**
17
- * Handle is hovered
18
- */
19
- HandleState[HandleState["HOVER"] = 1] = "HOVER";
20
- /**
21
- * Handle is dragged
22
- */
23
- HandleState[HandleState["DRAG"] = 2] = "DRAG";
24
- })(HandleState || (HandleState = {}));
25
- /**
26
- * Base class for SlateGizmo handles
27
- */
28
- var GizmoHandle = /** @class */ (function () {
29
- /**
30
- * Creates a handle for a SlateGizmo
31
- * @param gizmo associated SlateGizmo
32
- * @param scene scene
33
- */
34
- function GizmoHandle(gizmo, scene) {
35
- this._state = HandleState.IDLE;
36
- this._materials = [];
37
- this._scene = scene;
38
- this._gizmo = gizmo;
39
- this.node = this.createNode();
40
- this.node.reservedDataStore = {
41
- handle: this,
42
- };
43
- }
44
- Object.defineProperty(GizmoHandle.prototype, "state", {
45
- /**
46
- * The current state of the handle
47
- */
48
- get: function () {
49
- return this._state;
50
- },
51
- enumerable: false,
52
- configurable: true
53
- });
54
- Object.defineProperty(GizmoHandle.prototype, "gizmo", {
55
- /**
56
- * Returns the gizmo carrying this handle
57
- */
58
- get: function () {
59
- return this._gizmo;
60
- },
61
- enumerable: false,
62
- configurable: true
63
- });
64
- Object.defineProperty(GizmoHandle.prototype, "hover", {
65
- /**
66
- * Sets hover state
67
- */
68
- set: function (value) {
69
- if (value) {
70
- this._state |= HandleState.HOVER;
71
- }
72
- else {
73
- this._state &= ~HandleState.HOVER;
74
- }
75
- this._updateMaterial();
76
- },
77
- enumerable: false,
78
- configurable: true
79
- });
80
- Object.defineProperty(GizmoHandle.prototype, "drag", {
81
- /**
82
- * Sets drag state
83
- */
84
- set: function (value) {
85
- if (value) {
86
- this._state |= HandleState.DRAG;
87
- }
88
- else {
89
- this._state &= ~HandleState.DRAG;
90
- }
91
- this._updateMaterial();
92
- },
93
- enumerable: false,
94
- configurable: true
95
- });
96
- GizmoHandle.prototype._createMaterial = function (positionOffset) {
97
- var mat = new HandleMaterial("handle", this._scene);
98
- if (positionOffset) {
99
- mat._positionOffset = positionOffset;
100
- }
101
- return mat;
102
- };
103
- GizmoHandle.prototype._updateMaterial = function () {
104
- var state = this._state;
105
- for (var _i = 0, _a = this._materials; _i < _a.length; _i++) {
106
- var mat = _a[_i];
107
- mat.hover = false;
108
- mat.drag = false;
109
- }
110
- if (state & HandleState.DRAG) {
111
- for (var _b = 0, _c = this._materials; _b < _c.length; _b++) {
112
- var mat = _c[_b];
113
- mat.drag = true;
114
- }
115
- }
116
- else if (state & HandleState.HOVER) {
117
- for (var _d = 0, _e = this._materials; _d < _e.length; _d++) {
118
- var mat = _e[_d];
119
- mat.hover = true;
120
- }
121
- }
122
- };
123
- /**
124
- * Binds callbacks from dragging interaction
125
- * @param dragStartFn Function to call on drag start
126
- * @param dragFn Function to call on drag
127
- * @param dragEndFn Function to call on drag end
128
- */
129
- GizmoHandle.prototype.setDragBehavior = function (dragStartFn, dragFn, dragEndFn) {
130
- var dragBehavior = new BaseSixDofDragBehavior();
131
- this._dragBehavior = dragBehavior;
132
- this._dragStartObserver = dragBehavior.onDragStartObservable.add(dragStartFn);
133
- this._draggingObserver = dragBehavior.onDragObservable.add(dragFn);
134
- this._dragEndObserver = dragBehavior.onDragEndObservable.add(dragEndFn);
135
- this._dragBehavior.attach(this.node);
136
- };
137
- /**
138
- * Disposes the handle
139
- */
140
- GizmoHandle.prototype.dispose = function () {
141
- this._dragBehavior.onDragStartObservable.remove(this._dragStartObserver);
142
- this._dragBehavior.onDragObservable.remove(this._draggingObserver);
143
- this._dragBehavior.onDragEndObservable.remove(this._dragEndObserver);
144
- this._dragBehavior.detach();
145
- for (var _i = 0, _a = this._materials; _i < _a.length; _i++) {
146
- var material = _a[_i];
147
- material.dispose();
148
- }
149
- this.node.dispose();
150
- };
151
- return GizmoHandle;
152
- }());
153
- export { GizmoHandle };
154
- /**
155
- * Side handle class that rotates the slate
156
- */
157
- var SideHandle = /** @class */ (function (_super) {
158
- __extends(SideHandle, _super);
159
- function SideHandle() {
160
- return _super !== null && _super.apply(this, arguments) || this;
161
- }
162
- /**
163
- * Creates the meshes and parent node of the handle
164
- * @returns created node
165
- */
166
- SideHandle.prototype.createNode = function () {
167
- // Create a simple vertical rectangle
168
- var verticalBox = CreateBox("sideVert", { width: 1, height: 10, depth: 0.1 }, this._scene);
169
- var sideNode = new TransformNode("side", this._scene);
170
- verticalBox.parent = sideNode;
171
- var mat = this._createMaterial();
172
- verticalBox.material = mat;
173
- verticalBox.isNearGrabbable = true;
174
- this._materials.push(mat);
175
- return sideNode;
176
- };
177
- return SideHandle;
178
- }(GizmoHandle));
179
- export { SideHandle };
180
- /**
181
- * Corner handle that resizes the slate
182
- */
183
- var CornerHandle = /** @class */ (function (_super) {
184
- __extends(CornerHandle, _super);
185
- function CornerHandle() {
186
- return _super !== null && _super.apply(this, arguments) || this;
187
- }
188
- /**
189
- * Creates the meshes and parent node of the handle
190
- * @returns created node
191
- */
192
- CornerHandle.prototype.createNode = function () {
193
- // Create 2 boxes making a bottom left corner
194
- var horizontalBox = CreateBox("angleHor", { width: 3, height: 1, depth: 0.1 }, this._scene);
195
- var verticalBox = CreateBox("angleVert", { width: 1, height: 3, depth: 0.1 }, this._scene);
196
- var angleNode = new TransformNode("angle", this._scene);
197
- horizontalBox.parent = angleNode;
198
- verticalBox.parent = angleNode;
199
- horizontalBox.material = this._createMaterial(new Vector3(1, 0, 0));
200
- verticalBox.material = this._createMaterial(new Vector3(0, 1, 0));
201
- verticalBox.isNearGrabbable = true;
202
- horizontalBox.isNearGrabbable = true;
203
- this._materials.push(horizontalBox.material);
204
- this._materials.push(verticalBox.material);
205
- return angleNode;
206
- };
207
- return CornerHandle;
208
- }(GizmoHandle));
209
- export { CornerHandle };
1
+ import { __extends } from "tslib";
2
+ import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
3
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
4
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
5
+ import { HandleMaterial } from "../materials/handle/handleMaterial.js";
6
+ import { BaseSixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/baseSixDofDragBehavior.js";
7
+ /**
8
+ * State of the handle regarding user interaction
9
+ */
10
+ export var HandleState;
11
+ (function (HandleState) {
12
+ /**
13
+ * Handle is idle
14
+ */
15
+ HandleState[HandleState["IDLE"] = 0] = "IDLE";
16
+ /**
17
+ * Handle is hovered
18
+ */
19
+ HandleState[HandleState["HOVER"] = 1] = "HOVER";
20
+ /**
21
+ * Handle is dragged
22
+ */
23
+ HandleState[HandleState["DRAG"] = 2] = "DRAG";
24
+ })(HandleState || (HandleState = {}));
25
+ /**
26
+ * Base class for SlateGizmo handles
27
+ */
28
+ var GizmoHandle = /** @class */ (function () {
29
+ /**
30
+ * Creates a handle for a SlateGizmo
31
+ * @param gizmo associated SlateGizmo
32
+ * @param scene scene
33
+ */
34
+ function GizmoHandle(gizmo, scene) {
35
+ this._state = HandleState.IDLE;
36
+ this._materials = [];
37
+ this._scene = scene;
38
+ this._gizmo = gizmo;
39
+ this.node = this.createNode();
40
+ this.node.reservedDataStore = {
41
+ handle: this,
42
+ };
43
+ }
44
+ Object.defineProperty(GizmoHandle.prototype, "state", {
45
+ /**
46
+ * The current state of the handle
47
+ */
48
+ get: function () {
49
+ return this._state;
50
+ },
51
+ enumerable: false,
52
+ configurable: true
53
+ });
54
+ Object.defineProperty(GizmoHandle.prototype, "gizmo", {
55
+ /**
56
+ * Returns the gizmo carrying this handle
57
+ */
58
+ get: function () {
59
+ return this._gizmo;
60
+ },
61
+ enumerable: false,
62
+ configurable: true
63
+ });
64
+ Object.defineProperty(GizmoHandle.prototype, "hover", {
65
+ /**
66
+ * Sets hover state
67
+ */
68
+ set: function (value) {
69
+ if (value) {
70
+ this._state |= HandleState.HOVER;
71
+ }
72
+ else {
73
+ this._state &= ~HandleState.HOVER;
74
+ }
75
+ this._updateMaterial();
76
+ },
77
+ enumerable: false,
78
+ configurable: true
79
+ });
80
+ Object.defineProperty(GizmoHandle.prototype, "drag", {
81
+ /**
82
+ * Sets drag state
83
+ */
84
+ set: function (value) {
85
+ if (value) {
86
+ this._state |= HandleState.DRAG;
87
+ }
88
+ else {
89
+ this._state &= ~HandleState.DRAG;
90
+ }
91
+ this._updateMaterial();
92
+ },
93
+ enumerable: false,
94
+ configurable: true
95
+ });
96
+ GizmoHandle.prototype._createMaterial = function (positionOffset) {
97
+ var mat = new HandleMaterial("handle", this._scene);
98
+ if (positionOffset) {
99
+ mat._positionOffset = positionOffset;
100
+ }
101
+ return mat;
102
+ };
103
+ GizmoHandle.prototype._updateMaterial = function () {
104
+ var state = this._state;
105
+ for (var _i = 0, _a = this._materials; _i < _a.length; _i++) {
106
+ var mat = _a[_i];
107
+ mat.hover = false;
108
+ mat.drag = false;
109
+ }
110
+ if (state & HandleState.DRAG) {
111
+ for (var _b = 0, _c = this._materials; _b < _c.length; _b++) {
112
+ var mat = _c[_b];
113
+ mat.drag = true;
114
+ }
115
+ }
116
+ else if (state & HandleState.HOVER) {
117
+ for (var _d = 0, _e = this._materials; _d < _e.length; _d++) {
118
+ var mat = _e[_d];
119
+ mat.hover = true;
120
+ }
121
+ }
122
+ };
123
+ /**
124
+ * Binds callbacks from dragging interaction
125
+ * @param dragStartFn Function to call on drag start
126
+ * @param dragFn Function to call on drag
127
+ * @param dragEndFn Function to call on drag end
128
+ */
129
+ GizmoHandle.prototype.setDragBehavior = function (dragStartFn, dragFn, dragEndFn) {
130
+ var dragBehavior = new BaseSixDofDragBehavior();
131
+ this._dragBehavior = dragBehavior;
132
+ this._dragStartObserver = dragBehavior.onDragStartObservable.add(dragStartFn);
133
+ this._draggingObserver = dragBehavior.onDragObservable.add(dragFn);
134
+ this._dragEndObserver = dragBehavior.onDragEndObservable.add(dragEndFn);
135
+ this._dragBehavior.attach(this.node);
136
+ };
137
+ /**
138
+ * Disposes the handle
139
+ */
140
+ GizmoHandle.prototype.dispose = function () {
141
+ this._dragBehavior.onDragStartObservable.remove(this._dragStartObserver);
142
+ this._dragBehavior.onDragObservable.remove(this._draggingObserver);
143
+ this._dragBehavior.onDragEndObservable.remove(this._dragEndObserver);
144
+ this._dragBehavior.detach();
145
+ for (var _i = 0, _a = this._materials; _i < _a.length; _i++) {
146
+ var material = _a[_i];
147
+ material.dispose();
148
+ }
149
+ this.node.dispose();
150
+ };
151
+ return GizmoHandle;
152
+ }());
153
+ export { GizmoHandle };
154
+ /**
155
+ * Side handle class that rotates the slate
156
+ */
157
+ var SideHandle = /** @class */ (function (_super) {
158
+ __extends(SideHandle, _super);
159
+ function SideHandle() {
160
+ return _super !== null && _super.apply(this, arguments) || this;
161
+ }
162
+ /**
163
+ * Creates the meshes and parent node of the handle
164
+ * @returns created node
165
+ */
166
+ SideHandle.prototype.createNode = function () {
167
+ // Create a simple vertical rectangle
168
+ var verticalBox = CreateBox("sideVert", { width: 1, height: 10, depth: 0.1 }, this._scene);
169
+ var sideNode = new TransformNode("side", this._scene);
170
+ verticalBox.parent = sideNode;
171
+ var mat = this._createMaterial();
172
+ verticalBox.material = mat;
173
+ verticalBox.isNearGrabbable = true;
174
+ this._materials.push(mat);
175
+ return sideNode;
176
+ };
177
+ return SideHandle;
178
+ }(GizmoHandle));
179
+ export { SideHandle };
180
+ /**
181
+ * Corner handle that resizes the slate
182
+ */
183
+ var CornerHandle = /** @class */ (function (_super) {
184
+ __extends(CornerHandle, _super);
185
+ function CornerHandle() {
186
+ return _super !== null && _super.apply(this, arguments) || this;
187
+ }
188
+ /**
189
+ * Creates the meshes and parent node of the handle
190
+ * @returns created node
191
+ */
192
+ CornerHandle.prototype.createNode = function () {
193
+ // Create 2 boxes making a bottom left corner
194
+ var horizontalBox = CreateBox("angleHor", { width: 3, height: 1, depth: 0.1 }, this._scene);
195
+ var verticalBox = CreateBox("angleVert", { width: 1, height: 3, depth: 0.1 }, this._scene);
196
+ var angleNode = new TransformNode("angle", this._scene);
197
+ horizontalBox.parent = angleNode;
198
+ verticalBox.parent = angleNode;
199
+ horizontalBox.material = this._createMaterial(new Vector3(1, 0, 0));
200
+ verticalBox.material = this._createMaterial(new Vector3(0, 1, 0));
201
+ verticalBox.isNearGrabbable = true;
202
+ horizontalBox.isNearGrabbable = true;
203
+ this._materials.push(horizontalBox.material);
204
+ this._materials.push(verticalBox.material);
205
+ return angleNode;
206
+ };
207
+ return CornerHandle;
208
+ }(GizmoHandle));
209
+ export { CornerHandle };
210
210
  //# sourceMappingURL=gizmoHandle.js.map
@@ -1 +1 @@
1
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{ Scene } from \"core/scene\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { HandleMaterial } from \"../materials/handle/handleMaterial\";\r\nimport { SlateGizmo } from \"./slateGizmo\";\r\nimport { BaseSixDofDragBehavior } from \"core/Behaviors/Meshes/baseSixDofDragBehavior\";\r\nimport { Nullable } from \"core/types\";\r\nimport { Observer } from \"core/Misc/observable\";\r\n\r\n/**\r\n * State of the handle regarding user interaction\r\n */\r\nexport enum HandleState {\r\n /**\r\n * Handle is idle\r\n */\r\n IDLE = 0,\r\n /**\r\n * Handle is hovered\r\n */\r\n HOVER = 1,\r\n /**\r\n * Handle is dragged\r\n */\r\n DRAG = 2,\r\n}\r\n\r\n/**\r\n * Base class for SlateGizmo handles\r\n */\r\nexport abstract class GizmoHandle {\r\n protected _scene: Scene;\r\n protected _state: HandleState = HandleState.IDLE;\r\n protected _materials: HandleMaterial[] = [];\r\n\r\n private _dragStartObserver: Nullable<Observer<any>>;\r\n private _draggingObserver: Nullable<Observer<any>>;\r\n private _dragEndObserver: Nullable<Observer<any>>;\r\n /**\r\n * @hidden\r\n */\r\n public _dragBehavior: BaseSixDofDragBehavior;\r\n\r\n /**\r\n * The current state of the handle\r\n */\r\n public get state(): HandleState {\r\n return this._state;\r\n }\r\n\r\n private _gizmo: SlateGizmo;\r\n\r\n /**\r\n * Returns the gizmo carrying this handle\r\n */\r\n public get gizmo() {\r\n return this._gizmo;\r\n }\r\n\r\n /**\r\n * Sets hover state\r\n */\r\n public set hover(value: boolean) {\r\n if (value) {\r\n this._state |= HandleState.HOVER;\r\n } else {\r\n this._state &= ~HandleState.HOVER;\r\n }\r\n\r\n this._updateMaterial();\r\n }\r\n /**\r\n * Sets drag state\r\n */\r\n public set drag(value: boolean) {\r\n if (value) {\r\n this._state |= HandleState.DRAG;\r\n } else {\r\n this._state &= ~HandleState.DRAG;\r\n }\r\n\r\n this._updateMaterial();\r\n }\r\n\r\n /**\r\n * Node of this handle\r\n */\r\n public node: TransformNode;\r\n\r\n /**\r\n * Creates a handle for a SlateGizmo\r\n * @param gizmo associated SlateGizmo\r\n * @param scene scene\r\n */\r\n constructor(gizmo: SlateGizmo, scene: Scene) {\r\n this._scene = scene;\r\n this._gizmo = gizmo;\r\n\r\n this.node = this.createNode();\r\n this.node.reservedDataStore = {\r\n handle: this,\r\n };\r\n }\r\n\r\n protected _createMaterial(positionOffset?: Vector3) {\r\n const mat = new HandleMaterial(\"handle\", this._scene);\r\n if (positionOffset) {\r\n mat._positionOffset = positionOffset;\r\n }\r\n return mat;\r\n }\r\n\r\n private _updateMaterial() {\r\n const state = this._state;\r\n for (const mat of this._materials) {\r\n mat.hover = false;\r\n mat.drag = false;\r\n }\r\n\r\n if (state & HandleState.DRAG) {\r\n for (const mat of this._materials) {\r\n mat.drag = true;\r\n }\r\n } else if (state & HandleState.HOVER) {\r\n for (const mat of this._materials) {\r\n mat.hover = true;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Binds callbacks from dragging interaction\r\n * @param dragStartFn Function to call on drag start\r\n * @param dragFn Function to call on drag\r\n * @param dragEndFn Function to call on drag end\r\n */\r\n public setDragBehavior(dragStartFn: (event: { position: Vector3 }) => void, dragFn: (event: { position: Vector3 }) => void, dragEndFn: () => void) {\r\n const dragBehavior = new BaseSixDofDragBehavior();\r\n\r\n this._dragBehavior = dragBehavior;\r\n\r\n this._dragStartObserver = dragBehavior.onDragStartObservable.add(dragStartFn);\r\n this._draggingObserver = dragBehavior.onDragObservable.add(dragFn);\r\n this._dragEndObserver = dragBehavior.onDragEndObservable.add(dragEndFn);\r\n\r\n this._dragBehavior.attach(this.node);\r\n }\r\n\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * Should be overridden by child classes\r\n * @returns created node\r\n */\r\n public abstract createNode(): TransformNode;\r\n\r\n /**\r\n * Disposes the handle\r\n */\r\n public dispose() {\r\n this._dragBehavior.onDragStartObservable.remove(this._dragStartObserver);\r\n this._dragBehavior.onDragObservable.remove(this._draggingObserver);\r\n this._dragBehavior.onDragEndObservable.remove(this._dragEndObserver);\r\n\r\n this._dragBehavior.detach();\r\n\r\n for (const material of this._materials) {\r\n material.dispose();\r\n }\r\n this.node.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * Side handle class that rotates the slate\r\n */\r\nexport class SideHandle extends GizmoHandle {\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * @returns created node\r\n */\r\n public createNode() {\r\n // Create a simple vertical rectangle\r\n const verticalBox = CreateBox(\"sideVert\", { width: 1, height: 10, depth: 0.1 }, this._scene);\r\n const sideNode = new TransformNode(\"side\", this._scene);\r\n verticalBox.parent = sideNode;\r\n\r\n const mat = this._createMaterial();\r\n verticalBox.material = mat;\r\n verticalBox.isNearGrabbable = true;\r\n this._materials.push(mat);\r\n\r\n return sideNode;\r\n }\r\n}\r\n\r\n/**\r\n * Corner handle that resizes the slate\r\n */\r\nexport class CornerHandle extends GizmoHandle {\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * @returns created node\r\n */\r\n public createNode() {\r\n // Create 2 boxes making a bottom left corner\r\n const horizontalBox = CreateBox(\"angleHor\", { width: 3, height: 1, depth: 0.1 }, this._scene);\r\n const verticalBox = CreateBox(\"angleVert\", { width: 1, height: 3, depth: 0.1 }, this._scene);\r\n\r\n const angleNode = new TransformNode(\"angle\", this._scene);\r\n horizontalBox.parent = angleNode;\r\n verticalBox.parent = angleNode;\r\n\r\n horizontalBox.material = this._createMaterial(new Vector3(1, 0, 0));\r\n verticalBox.material = this._createMaterial(new Vector3(0, 1, 0));\r\n verticalBox.isNearGrabbable = true;\r\n horizontalBox.isNearGrabbable = true;\r\n\r\n this._materials.push(horizontalBox.material as HandleMaterial);\r\n this._materials.push(verticalBox.material as HandleMaterial);\r\n return angleNode;\r\n }\r\n}\r\n"]}
1
+ 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type { Scene } from \"core/scene\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { HandleMaterial } from \"../materials/handle/handleMaterial\";\r\nimport type { SlateGizmo } from \"./slateGizmo\";\r\nimport { BaseSixDofDragBehavior } from \"core/Behaviors/Meshes/baseSixDofDragBehavior\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\n\r\n/**\r\n * State of the handle regarding user interaction\r\n */\r\nexport enum HandleState {\r\n /**\r\n * Handle is idle\r\n */\r\n IDLE = 0,\r\n /**\r\n * Handle is hovered\r\n */\r\n HOVER = 1,\r\n /**\r\n * Handle is dragged\r\n */\r\n DRAG = 2,\r\n}\r\n\r\n/**\r\n * Base class for SlateGizmo handles\r\n */\r\nexport abstract class GizmoHandle {\r\n protected _scene: Scene;\r\n protected _state: HandleState = HandleState.IDLE;\r\n protected _materials: HandleMaterial[] = [];\r\n\r\n private _dragStartObserver: Nullable<Observer<any>>;\r\n private _draggingObserver: Nullable<Observer<any>>;\r\n private _dragEndObserver: Nullable<Observer<any>>;\r\n /**\r\n * @hidden\r\n */\r\n public _dragBehavior: BaseSixDofDragBehavior;\r\n\r\n /**\r\n * The current state of the handle\r\n */\r\n public get state(): HandleState {\r\n return this._state;\r\n }\r\n\r\n private _gizmo: SlateGizmo;\r\n\r\n /**\r\n * Returns the gizmo carrying this handle\r\n */\r\n public get gizmo() {\r\n return this._gizmo;\r\n }\r\n\r\n /**\r\n * Sets hover state\r\n */\r\n public set hover(value: boolean) {\r\n if (value) {\r\n this._state |= HandleState.HOVER;\r\n } else {\r\n this._state &= ~HandleState.HOVER;\r\n }\r\n\r\n this._updateMaterial();\r\n }\r\n /**\r\n * Sets drag state\r\n */\r\n public set drag(value: boolean) {\r\n if (value) {\r\n this._state |= HandleState.DRAG;\r\n } else {\r\n this._state &= ~HandleState.DRAG;\r\n }\r\n\r\n this._updateMaterial();\r\n }\r\n\r\n /**\r\n * Node of this handle\r\n */\r\n public node: TransformNode;\r\n\r\n /**\r\n * Creates a handle for a SlateGizmo\r\n * @param gizmo associated SlateGizmo\r\n * @param scene scene\r\n */\r\n constructor(gizmo: SlateGizmo, scene: Scene) {\r\n this._scene = scene;\r\n this._gizmo = gizmo;\r\n\r\n this.node = this.createNode();\r\n this.node.reservedDataStore = {\r\n handle: this,\r\n };\r\n }\r\n\r\n protected _createMaterial(positionOffset?: Vector3) {\r\n const mat = new HandleMaterial(\"handle\", this._scene);\r\n if (positionOffset) {\r\n mat._positionOffset = positionOffset;\r\n }\r\n return mat;\r\n }\r\n\r\n private _updateMaterial() {\r\n const state = this._state;\r\n for (const mat of this._materials) {\r\n mat.hover = false;\r\n mat.drag = false;\r\n }\r\n\r\n if (state & HandleState.DRAG) {\r\n for (const mat of this._materials) {\r\n mat.drag = true;\r\n }\r\n } else if (state & HandleState.HOVER) {\r\n for (const mat of this._materials) {\r\n mat.hover = true;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Binds callbacks from dragging interaction\r\n * @param dragStartFn Function to call on drag start\r\n * @param dragFn Function to call on drag\r\n * @param dragEndFn Function to call on drag end\r\n */\r\n public setDragBehavior(dragStartFn: (event: { position: Vector3 }) => void, dragFn: (event: { position: Vector3 }) => void, dragEndFn: () => void) {\r\n const dragBehavior = new BaseSixDofDragBehavior();\r\n\r\n this._dragBehavior = dragBehavior;\r\n\r\n this._dragStartObserver = dragBehavior.onDragStartObservable.add(dragStartFn);\r\n this._draggingObserver = dragBehavior.onDragObservable.add(dragFn);\r\n this._dragEndObserver = dragBehavior.onDragEndObservable.add(dragEndFn);\r\n\r\n this._dragBehavior.attach(this.node);\r\n }\r\n\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * Should be overridden by child classes\r\n * @returns created node\r\n */\r\n public abstract createNode(): TransformNode;\r\n\r\n /**\r\n * Disposes the handle\r\n */\r\n public dispose() {\r\n this._dragBehavior.onDragStartObservable.remove(this._dragStartObserver);\r\n this._dragBehavior.onDragObservable.remove(this._draggingObserver);\r\n this._dragBehavior.onDragEndObservable.remove(this._dragEndObserver);\r\n\r\n this._dragBehavior.detach();\r\n\r\n for (const material of this._materials) {\r\n material.dispose();\r\n }\r\n this.node.dispose();\r\n }\r\n}\r\n\r\n/**\r\n * Side handle class that rotates the slate\r\n */\r\nexport class SideHandle extends GizmoHandle {\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * @returns created node\r\n */\r\n public createNode() {\r\n // Create a simple vertical rectangle\r\n const verticalBox = CreateBox(\"sideVert\", { width: 1, height: 10, depth: 0.1 }, this._scene);\r\n const sideNode = new TransformNode(\"side\", this._scene);\r\n verticalBox.parent = sideNode;\r\n\r\n const mat = this._createMaterial();\r\n verticalBox.material = mat;\r\n verticalBox.isNearGrabbable = true;\r\n this._materials.push(mat);\r\n\r\n return sideNode;\r\n }\r\n}\r\n\r\n/**\r\n * Corner handle that resizes the slate\r\n */\r\nexport class CornerHandle extends GizmoHandle {\r\n /**\r\n * Creates the meshes and parent node of the handle\r\n * @returns created node\r\n */\r\n public createNode() {\r\n // Create 2 boxes making a bottom left corner\r\n const horizontalBox = CreateBox(\"angleHor\", { width: 3, height: 1, depth: 0.1 }, this._scene);\r\n const verticalBox = CreateBox(\"angleVert\", { width: 1, height: 3, depth: 0.1 }, this._scene);\r\n\r\n const angleNode = new TransformNode(\"angle\", this._scene);\r\n horizontalBox.parent = angleNode;\r\n verticalBox.parent = angleNode;\r\n\r\n horizontalBox.material = this._createMaterial(new Vector3(1, 0, 0));\r\n verticalBox.material = this._createMaterial(new Vector3(0, 1, 0));\r\n verticalBox.isNearGrabbable = true;\r\n horizontalBox.isNearGrabbable = true;\r\n\r\n this._materials.push(horizontalBox.material as HandleMaterial);\r\n this._materials.push(verticalBox.material as HandleMaterial);\r\n return angleNode;\r\n }\r\n}\r\n"]}
@@ -1,2 +1,2 @@
1
- export * from "./slateGizmo";
2
- export * from "./gizmoHandle";
1
+ export * from "./slateGizmo";
2
+ export * from "./gizmoHandle";
@@ -1,3 +1,3 @@
1
- export * from "./slateGizmo.js";
2
- export * from "./gizmoHandle.js";
1
+ export * from "./slateGizmo.js";
2
+ export * from "./gizmoHandle.js";
3
3
  //# sourceMappingURL=index.js.map
@@ -1,57 +1,57 @@
1
- import { Gizmo } from "@babylonjs/core/Gizmos/gizmo.js";
2
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
3
- import { UtilityLayerRenderer } from "@babylonjs/core/Rendering/utilityLayerRenderer.js";
4
- import { Nullable } from "@babylonjs/core/types.js";
5
- import { HolographicSlate } from "../controls/holographicSlate";
6
- /**
7
- * Gizmo to resize 2D slates
8
- */
9
- export declare class SlateGizmo extends Gizmo {
10
- private _boundingDimensions;
11
- private _pickedPointObserver;
12
- private _renderObserver;
13
- private _tmpQuaternion;
14
- private _tmpVector;
15
- private _corners;
16
- private _sides;
17
- private _handlesParent;
18
- private _handleHovered;
19
- private _handleDragged;
20
- private _boundingBoxGizmo;
21
- /**
22
- * Value we use to offset handles from mesh
23
- */
24
- private _margin;
25
- private _handleSize;
26
- private _attachedSlate;
27
- private _existingSlateScale;
28
- /**
29
- * If set, the handles will increase in size based on the distance away from the camera to have a consistent screen size (Default: true)
30
- */
31
- fixedScreenSize: boolean;
32
- /**
33
- * The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)
34
- */
35
- fixedScreenSizeDistanceFactor: number;
36
- /**
37
- * The slate attached to this gizmo
38
- */
39
- set attachedSlate(control: Nullable<HolographicSlate>);
40
- get attachedSlate(): Nullable<HolographicSlate>;
41
- constructor(utilityLayer?: UtilityLayerRenderer);
42
- private _createNode;
43
- private _keepAspectRatio;
44
- private _clampDimensions;
45
- private _moveHandle;
46
- private _assignDragBehaviorCorners;
47
- private _assignDragBehaviorSides;
48
- protected _attachedNodeChanged(value: Nullable<AbstractMesh>): void;
49
- /**
50
- * Updates the bounding box information for the gizmo
51
- */
52
- updateBoundingBox(): void;
53
- private _updateHandlesPosition;
54
- private _updateHandlesScaling;
55
- protected _update(): void;
56
- dispose(): void;
57
- }
1
+ import { Gizmo } from "@babylonjs/core/Gizmos/gizmo.js";
2
+ import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
3
+ import type { UtilityLayerRenderer } from "@babylonjs/core/Rendering/utilityLayerRenderer.js";
4
+ import type { Nullable } from "@babylonjs/core/types.js";
5
+ import type { HolographicSlate } from "../controls/holographicSlate";
6
+ /**
7
+ * Gizmo to resize 2D slates
8
+ */
9
+ export declare class SlateGizmo extends Gizmo {
10
+ private _boundingDimensions;
11
+ private _pickedPointObserver;
12
+ private _renderObserver;
13
+ private _tmpQuaternion;
14
+ private _tmpVector;
15
+ private _corners;
16
+ private _sides;
17
+ private _handlesParent;
18
+ private _handleHovered;
19
+ private _handleDragged;
20
+ private _boundingBoxGizmo;
21
+ /**
22
+ * Value we use to offset handles from mesh
23
+ */
24
+ private _margin;
25
+ private _handleSize;
26
+ private _attachedSlate;
27
+ private _existingSlateScale;
28
+ /**
29
+ * If set, the handles will increase in size based on the distance away from the camera to have a consistent screen size (Default: true)
30
+ */
31
+ fixedScreenSize: boolean;
32
+ /**
33
+ * The distance away from the object which the draggable meshes should appear world sized when fixedScreenSize is set to true (default: 10)
34
+ */
35
+ fixedScreenSizeDistanceFactor: number;
36
+ /**
37
+ * The slate attached to this gizmo
38
+ */
39
+ set attachedSlate(control: Nullable<HolographicSlate>);
40
+ get attachedSlate(): Nullable<HolographicSlate>;
41
+ constructor(utilityLayer?: UtilityLayerRenderer);
42
+ private _createNode;
43
+ private _keepAspectRatio;
44
+ private _clampDimensions;
45
+ private _moveHandle;
46
+ private _assignDragBehaviorCorners;
47
+ private _assignDragBehaviorSides;
48
+ protected _attachedNodeChanged(value: Nullable<AbstractMesh>): void;
49
+ /**
50
+ * Updates the bounding box information for the gizmo
51
+ */
52
+ updateBoundingBox(): void;
53
+ private _updateHandlesPosition;
54
+ private _updateHandlesScaling;
55
+ protected _update(): void;
56
+ dispose(): void;
57
+ }