@babylonjs/gui 5.0.0-rc.7 → 5.0.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/adtInstrumentation.d.ts +52 -52
- package/2D/adtInstrumentation.js +126 -126
- package/2D/adtInstrumentation.js.map +1 -1
- package/2D/advancedDynamicTexture.d.ts +449 -448
- package/2D/advancedDynamicTexture.js +1318 -1318
- package/2D/advancedDynamicTexture.js.map +1 -1
- package/2D/controls/button.d.ts +135 -135
- package/2D/controls/button.js +276 -276
- package/2D/controls/button.js.map +1 -1
- package/2D/controls/checkbox.d.ts +59 -59
- package/2D/controls/checkbox.js +188 -188
- package/2D/controls/checkbox.js.map +1 -1
- package/2D/controls/colorpicker.d.ts +103 -103
- package/2D/controls/colorpicker.js +1417 -1417
- package/2D/controls/colorpicker.js.map +1 -1
- package/2D/controls/container.d.ts +175 -175
- package/2D/controls/container.js +570 -570
- package/2D/controls/container.js.map +1 -1
- package/2D/controls/control.d.ts +866 -866
- package/2D/controls/control.js +2433 -2433
- package/2D/controls/control.js.map +1 -1
- package/2D/controls/displayGrid.d.ts +53 -53
- package/2D/controls/displayGrid.js +245 -245
- package/2D/controls/displayGrid.js.map +1 -1
- package/2D/controls/ellipse.d.ts +21 -21
- package/2D/controls/ellipse.js +85 -85
- package/2D/controls/ellipse.js.map +1 -1
- package/2D/controls/focusableButton.d.ts +59 -59
- package/2D/controls/focusableButton.js +99 -99
- package/2D/controls/focusableButton.js.map +1 -1
- package/2D/controls/focusableControl.d.ts +34 -34
- package/2D/controls/focusableControl.js +1 -1
- package/2D/controls/focusableControl.js.map +1 -1
- package/2D/controls/grid.d.ts +139 -139
- package/2D/controls/grid.js +529 -529
- package/2D/controls/grid.js.map +1 -1
- package/2D/controls/image.d.ts +204 -204
- package/2D/controls/image.js +887 -887
- package/2D/controls/image.js.map +1 -1
- package/2D/controls/index.d.ts +29 -29
- package/2D/controls/index.js +29 -29
- package/2D/controls/inputPassword.d.ts +9 -8
- package/2D/controls/inputPassword.js +28 -25
- package/2D/controls/inputPassword.js.map +1 -1
- package/2D/controls/inputText.d.ts +201 -201
- package/2D/controls/inputText.js +1119 -1119
- package/2D/controls/inputText.js.map +1 -1
- package/2D/controls/line.d.ts +66 -66
- package/2D/controls/line.js +271 -271
- package/2D/controls/line.js.map +1 -1
- package/2D/controls/multiLine.d.ts +75 -75
- package/2D/controls/multiLine.js +262 -262
- package/2D/controls/multiLine.js.map +1 -1
- package/2D/controls/radioButton.d.ts +49 -49
- package/2D/controls/radioButton.js +205 -205
- package/2D/controls/radioButton.js.map +1 -1
- package/2D/controls/rectangle.d.ts +29 -29
- package/2D/controls/rectangle.js +150 -150
- package/2D/controls/rectangle.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
- package/2D/controls/scrollViewers/scrollViewer.js +677 -677
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
- package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
- package/2D/controls/selector.d.ts +263 -263
- package/2D/controls/selector.js +692 -692
- package/2D/controls/sliders/baseSlider.d.ts +82 -82
- package/2D/controls/sliders/baseSlider.js +347 -347
- package/2D/controls/sliders/baseSlider.js.map +1 -1
- package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
- package/2D/controls/sliders/imageBasedSlider.js +192 -192
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
- package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
- package/2D/controls/sliders/imageScrollBar.js +263 -263
- package/2D/controls/sliders/imageScrollBar.js.map +1 -1
- package/2D/controls/sliders/scrollBar.d.ts +38 -38
- package/2D/controls/sliders/scrollBar.js +143 -143
- package/2D/controls/sliders/scrollBar.js.map +1 -1
- package/2D/controls/sliders/slider.d.ts +35 -35
- package/2D/controls/sliders/slider.js +271 -271
- package/2D/controls/sliders/slider.js.map +1 -1
- package/2D/controls/stackPanel.d.ts +64 -64
- package/2D/controls/stackPanel.js +246 -246
- package/2D/controls/stackPanel.js.map +1 -1
- package/2D/controls/statics.d.ts +6 -6
- package/2D/controls/statics.js +49 -49
- package/2D/controls/textBlock.d.ts +175 -175
- package/2D/controls/textBlock.js +603 -603
- package/2D/controls/textBlock.js.map +1 -1
- package/2D/controls/textWrapper.d.ts +13 -13
- package/2D/controls/textWrapper.js +101 -101
- package/2D/controls/toggleButton.d.ts +117 -117
- package/2D/controls/toggleButton.js +268 -268
- package/2D/controls/toggleButton.js.map +1 -1
- package/2D/controls/virtualKeyboard.d.ts +96 -96
- package/2D/controls/virtualKeyboard.js +256 -256
- package/2D/controls/virtualKeyboard.js.map +1 -1
- package/2D/index.d.ts +9 -9
- package/2D/index.js +10 -9
- package/2D/index.js.map +1 -1
- package/2D/math2D.d.ts +117 -117
- package/2D/math2D.js +221 -221
- package/2D/math2D.js.map +1 -1
- package/2D/measure.d.ts +77 -77
- package/2D/measure.js +139 -139
- package/2D/measure.js.map +1 -1
- package/2D/multiLinePoint.d.ts +47 -47
- package/2D/multiLinePoint.js +127 -127
- package/2D/multiLinePoint.js.map +1 -1
- package/2D/style.d.ts +46 -46
- package/2D/style.js +97 -97
- package/2D/style.js.map +1 -1
- package/2D/valueAndUnit.d.ts +89 -89
- package/2D/valueAndUnit.js +226 -226
- package/2D/valueAndUnit.js.map +1 -1
- package/2D/xmlLoader.d.ts +60 -60
- package/2D/xmlLoader.js +348 -348
- package/2D/xmlLoader.js.map +1 -1
- package/3D/behaviors/defaultBehavior.d.ts +73 -73
- package/3D/behaviors/defaultBehavior.js +121 -121
- package/3D/behaviors/defaultBehavior.js.map +1 -1
- package/3D/controls/abstractButton3D.d.ts +15 -15
- package/3D/controls/abstractButton3D.js +25 -25
- package/3D/controls/abstractButton3D.js.map +1 -1
- package/3D/controls/button3D.d.ts +30 -30
- package/3D/controls/button3D.js +93 -93
- package/3D/controls/button3D.js.map +1 -1
- package/3D/controls/container3D.d.ts +72 -72
- package/3D/controls/container3D.js +139 -139
- package/3D/controls/container3D.js.map +1 -1
- package/3D/controls/contentDisplay3D.d.ts +30 -30
- package/3D/controls/contentDisplay3D.js +79 -79
- package/3D/controls/contentDisplay3D.js.map +1 -1
- package/3D/controls/control3D.d.ts +201 -201
- package/3D/controls/control3D.js +445 -445
- package/3D/controls/control3D.js.map +1 -1
- package/3D/controls/cylinderPanel.d.ts +17 -17
- package/3D/controls/cylinderPanel.js +66 -66
- package/3D/controls/cylinderPanel.js.map +1 -1
- package/3D/controls/handMenu.d.ts +28 -28
- package/3D/controls/handMenu.js +47 -47
- package/3D/controls/handMenu.js.map +1 -1
- package/3D/controls/holographicBackplate.d.ts +49 -49
- package/3D/controls/holographicBackplate.js +120 -120
- package/3D/controls/holographicBackplate.js.map +1 -1
- package/3D/controls/holographicButton.d.ts +84 -84
- package/3D/controls/holographicButton.js +339 -339
- package/3D/controls/holographicButton.js.map +1 -1
- package/3D/controls/holographicSlate.d.ts +131 -131
- package/3D/controls/holographicSlate.js +431 -431
- package/3D/controls/holographicSlate.js.map +1 -1
- package/3D/controls/index.d.ts +21 -21
- package/3D/controls/index.js +21 -21
- package/3D/controls/meshButton3D.d.ts +21 -21
- package/3D/controls/meshButton3D.js +62 -62
- package/3D/controls/meshButton3D.js.map +1 -1
- package/3D/controls/nearMenu.d.ts +44 -44
- package/3D/controls/nearMenu.js +114 -114
- package/3D/controls/nearMenu.js.map +1 -1
- package/3D/controls/planePanel.d.ts +9 -9
- package/3D/controls/planePanel.js +36 -36
- package/3D/controls/planePanel.js.map +1 -1
- package/3D/controls/scatterPanel.d.ts +18 -18
- package/3D/controls/scatterPanel.js +108 -108
- package/3D/controls/scatterPanel.js.map +1 -1
- package/3D/controls/slider3D.d.ts +81 -81
- package/3D/controls/slider3D.js +268 -268
- package/3D/controls/slider3D.js.map +1 -1
- package/3D/controls/spherePanel.d.ts +17 -17
- package/3D/controls/spherePanel.js +67 -67
- package/3D/controls/spherePanel.js.map +1 -1
- package/3D/controls/stackPanel3D.d.ts +22 -22
- package/3D/controls/stackPanel3D.js +107 -107
- package/3D/controls/touchButton3D.d.ts +80 -80
- package/3D/controls/touchButton3D.js +233 -233
- package/3D/controls/touchButton3D.js.map +1 -1
- package/3D/controls/touchHolographicButton.d.ts +110 -110
- package/3D/controls/touchHolographicButton.js +445 -445
- package/3D/controls/touchHolographicButton.js.map +1 -1
- package/3D/controls/touchHolographicMenu.d.ts +61 -61
- package/3D/controls/touchHolographicMenu.js +149 -149
- package/3D/controls/touchHolographicMenu.js.map +1 -1
- package/3D/controls/touchMeshButton3D.d.ts +21 -21
- package/3D/controls/touchMeshButton3D.js +62 -62
- package/3D/controls/touchMeshButton3D.js.map +1 -1
- package/3D/controls/volumeBasedPanel.d.ts +53 -53
- package/3D/controls/volumeBasedPanel.js +174 -174
- package/3D/controls/volumeBasedPanel.js.map +1 -1
- package/3D/gizmos/gizmoHandle.d.ts +108 -108
- package/3D/gizmos/gizmoHandle.js +209 -209
- package/3D/gizmos/gizmoHandle.js.map +1 -1
- package/3D/gizmos/index.d.ts +2 -2
- package/3D/gizmos/index.js +2 -2
- package/3D/gizmos/slateGizmo.d.ts +57 -57
- package/3D/gizmos/slateGizmo.js +369 -369
- package/3D/gizmos/slateGizmo.js.map +1 -1
- package/3D/gui3DManager.d.ts +94 -94
- package/3D/gui3DManager.js +257 -257
- package/3D/gui3DManager.js.map +1 -1
- package/3D/index.d.ts +5 -5
- package/3D/index.js +6 -5
- package/3D/index.js.map +1 -1
- package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
- package/3D/materials/fluent/fluentMaterial.js +292 -292
- package/3D/materials/fluent/fluentMaterial.js.map +1 -1
- package/3D/materials/fluent/index.d.ts +1 -1
- package/3D/materials/fluent/index.js +1 -1
- package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
- package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
- package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
- package/3D/materials/fluentBackplate/index.d.ts +1 -1
- package/3D/materials/fluentBackplate/index.js +1 -1
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
- package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
- package/3D/materials/fluentButton/index.d.ts +1 -1
- package/3D/materials/fluentButton/index.js +1 -1
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
- package/3D/materials/fluentMaterial.d.ts +4 -4
- package/3D/materials/fluentMaterial.js +4 -4
- package/3D/materials/handle/handleMaterial.d.ts +68 -68
- package/3D/materials/handle/handleMaterial.js +126 -126
- package/3D/materials/handle/handleMaterial.js.map +1 -1
- package/3D/materials/handle/index.d.ts +1 -1
- package/3D/materials/handle/index.js +1 -1
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.fragment.js +8 -8
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
- package/3D/materials/handle/shaders/handle.vertex.js +8 -8
- package/3D/materials/index.d.ts +5 -5
- package/3D/materials/index.js +6 -5
- package/3D/materials/index.js.map +1 -1
- package/3D/materials/mrdl/index.d.ts +3 -3
- package/3D/materials/mrdl/index.js +3 -3
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
- package/3D/vector3WithInfo.d.ts +16 -16
- package/3D/vector3WithInfo.js +23 -23
- package/index.d.ts +2 -2
- package/index.js +3 -2
- package/index.js.map +1 -1
- package/legacy/legacy.d.ts +1 -1
- package/legacy/legacy.js +14 -13
- package/legacy/legacy.js.map +1 -1
- package/license.md +71 -0
- package/package.json +24 -5
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{"version":3,"file":"abstractButton3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/abstractButton3D.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAE1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD;;GAEG;AACH;IAAsC,oCAAgB;IAClD;;;OAGG;IACH,0BAAY,IAAa;eACrB,kBAAM,IAAI,CAAC;IACf,CAAC;IAES,uCAAY,GAAtB;QACI,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED,mBAAmB;IACT,sCAAW,GAArB,UAAsB,KAAY;QAC9B,OAAO,IAAI,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1D,CAAC;IACL,uBAAC;AAAD,CAAC,AAjBD,CAAsC,gBAAgB,GAiBrD","sourcesContent":["import { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Scene } from \"core/scene\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\n\r\n/**\r\n * Class used as a root to all buttons\r\n */\r\nexport class AbstractButton3D extends ContentDisplay3D {\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"AbstractButton3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n return new TransformNode(\"button\" + this.name, scene);\r\n }\r\n}\r\n"]}
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{"version":3,"file":"abstractButton3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/abstractButton3D.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,aAAa,EAAE,gDAAkC;AAE1D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD;;GAEG;AACH;IAAsC,oCAAgB;IAClD;;;OAGG;IACH,0BAAY,IAAa;eACrB,kBAAM,IAAI,CAAC;IACf,CAAC;IAES,uCAAY,GAAtB;QACI,OAAO,kBAAkB,CAAC;IAC9B,CAAC;IAED,mBAAmB;IACT,sCAAW,GAArB,UAAsB,KAAY;QAC9B,OAAO,IAAI,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;IAC1D,CAAC;IACL,uBAAC;AAAD,CAAC,AAjBD,CAAsC,gBAAgB,GAiBrD","sourcesContent":["import { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { ContentDisplay3D } from \"./contentDisplay3D\";\r\n\r\n/**\r\n * Class used as a root to all buttons\r\n */\r\nexport class AbstractButton3D extends ContentDisplay3D {\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"AbstractButton3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n return new TransformNode(\"button\" + this.name, scene);\r\n }\r\n}\r\n"]}
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
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import { AbstractButton3D } from "./abstractButton3D";
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import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
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* Class used to create a button in 3D
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export declare class Button3D extends AbstractButton3D {
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protected _currentMaterial: Material;
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/**
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protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
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protected _getTypeName(): string;
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protected _createNode(scene: Scene): TransformNode;
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protected _affectMaterial(mesh: AbstractMesh): void;
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}
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import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
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import type { Material } from "@babylonjs/core/Materials/material.js";
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import type { Scene } from "@babylonjs/core/scene.js";
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import { AbstractButton3D } from "./abstractButton3D";
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import type { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture";
|
|
7
|
+
/**
|
|
8
|
+
* Class used to create a button in 3D
|
|
9
|
+
*/
|
|
10
|
+
export declare class Button3D extends AbstractButton3D {
|
|
11
|
+
/** @hidden */
|
|
12
|
+
protected _currentMaterial: Material;
|
|
13
|
+
/**
|
|
14
|
+
* Creates a new button
|
|
15
|
+
* @param name defines the control name
|
|
16
|
+
*/
|
|
17
|
+
constructor(name?: string);
|
|
18
|
+
/**
|
|
19
|
+
* Apply the facade texture (created from the content property).
|
|
20
|
+
* @param facadeTexture defines the AdvancedDynamicTexture to use
|
|
21
|
+
*/
|
|
22
|
+
protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
|
|
23
|
+
protected _getTypeName(): string;
|
|
24
|
+
protected _createNode(scene: Scene): TransformNode;
|
|
25
|
+
protected _affectMaterial(mesh: AbstractMesh): void;
|
|
26
|
+
/**
|
|
27
|
+
* Releases all associated resources
|
|
28
|
+
*/
|
|
29
|
+
dispose(): void;
|
|
30
|
+
}
|
package/3D/controls/button3D.js
CHANGED
|
@@ -1,94 +1,94 @@
|
|
|
1
|
-
import { __extends } from "tslib";
|
|
2
|
-
import { Vector4 } from "@babylonjs/core/Maths/math.vector.js";
|
|
3
|
-
import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
|
|
4
|
-
import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
|
|
5
|
-
import { AbstractButton3D } from "./abstractButton3D.js";
|
|
6
|
-
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
|
|
7
|
-
/**
|
|
8
|
-
* Class used to create a button in 3D
|
|
9
|
-
*/
|
|
10
|
-
var Button3D = /** @class */ (function (_super) {
|
|
11
|
-
__extends(Button3D, _super);
|
|
12
|
-
/**
|
|
13
|
-
* Creates a new button
|
|
14
|
-
* @param name defines the control name
|
|
15
|
-
*/
|
|
16
|
-
function Button3D(name) {
|
|
17
|
-
var _this = _super.call(this, name) || this;
|
|
18
|
-
// Default animations
|
|
19
|
-
_this.pointerEnterAnimation = function () {
|
|
20
|
-
if (!_this.mesh) {
|
|
21
|
-
return;
|
|
22
|
-
}
|
|
23
|
-
_this._currentMaterial.emissiveColor = Color3.Red();
|
|
24
|
-
};
|
|
25
|
-
_this.pointerOutAnimation = function () {
|
|
26
|
-
_this._currentMaterial.emissiveColor = Color3.Black();
|
|
27
|
-
};
|
|
28
|
-
_this.pointerDownAnimation = function () {
|
|
29
|
-
if (!_this.mesh) {
|
|
30
|
-
return;
|
|
31
|
-
}
|
|
32
|
-
_this.mesh.scaling.scaleInPlace(0.95);
|
|
33
|
-
};
|
|
34
|
-
_this.pointerUpAnimation = function () {
|
|
35
|
-
if (!_this.mesh) {
|
|
36
|
-
return;
|
|
37
|
-
}
|
|
38
|
-
_this.mesh.scaling.scaleInPlace(1.0 / 0.95);
|
|
39
|
-
};
|
|
40
|
-
return _this;
|
|
41
|
-
}
|
|
42
|
-
/**
|
|
43
|
-
* Apply the facade texture (created from the content property).
|
|
44
|
-
* @param facadeTexture defines the AdvancedDynamicTexture to use
|
|
45
|
-
*/
|
|
46
|
-
Button3D.prototype._applyFacade = function (facadeTexture) {
|
|
47
|
-
this._currentMaterial.emissiveTexture = facadeTexture;
|
|
48
|
-
};
|
|
49
|
-
Button3D.prototype._getTypeName = function () {
|
|
50
|
-
return "Button3D";
|
|
51
|
-
};
|
|
52
|
-
// Mesh association
|
|
53
|
-
Button3D.prototype._createNode = function (scene) {
|
|
54
|
-
var faceUV = new Array(6);
|
|
55
|
-
for (var i = 0; i < 6; i++) {
|
|
56
|
-
faceUV[i] = new Vector4(0, 0, 0, 0);
|
|
57
|
-
}
|
|
58
|
-
if (scene.useRightHandedSystem) {
|
|
59
|
-
// Flip the u on the texture
|
|
60
|
-
faceUV[0].copyFromFloats(1, 0, 0, 1);
|
|
61
|
-
}
|
|
62
|
-
else {
|
|
63
|
-
faceUV[1].copyFromFloats(0, 0, 1, 1);
|
|
64
|
-
}
|
|
65
|
-
var mesh = CreateBox(this.name + "_rootMesh", {
|
|
66
|
-
width: 1.0,
|
|
67
|
-
height: 1.0,
|
|
68
|
-
depth: 0.08,
|
|
69
|
-
faceUV: faceUV,
|
|
70
|
-
wrap: true,
|
|
71
|
-
}, scene);
|
|
72
|
-
return mesh;
|
|
73
|
-
};
|
|
74
|
-
Button3D.prototype._affectMaterial = function (mesh) {
|
|
75
|
-
var material = new StandardMaterial(this.name + "Material", mesh.getScene());
|
|
76
|
-
material.specularColor = Color3.Black();
|
|
77
|
-
mesh.material = material;
|
|
78
|
-
this._currentMaterial = material;
|
|
79
|
-
this._resetContent();
|
|
80
|
-
};
|
|
81
|
-
/**
|
|
82
|
-
* Releases all associated resources
|
|
83
|
-
*/
|
|
84
|
-
Button3D.prototype.dispose = function () {
|
|
85
|
-
_super.prototype.dispose.call(this);
|
|
86
|
-
this._disposeFacadeTexture();
|
|
87
|
-
if (this._currentMaterial) {
|
|
88
|
-
this._currentMaterial.dispose();
|
|
89
|
-
}
|
|
90
|
-
};
|
|
91
|
-
return Button3D;
|
|
92
|
-
}(AbstractButton3D));
|
|
93
|
-
export { Button3D };
|
|
1
|
+
import { __extends } from "tslib";
|
|
2
|
+
import { Vector4 } from "@babylonjs/core/Maths/math.vector.js";
|
|
3
|
+
import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
|
|
4
|
+
import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
|
|
5
|
+
import { AbstractButton3D } from "./abstractButton3D.js";
|
|
6
|
+
import { Color3 } from "@babylonjs/core/Maths/math.color.js";
|
|
7
|
+
/**
|
|
8
|
+
* Class used to create a button in 3D
|
|
9
|
+
*/
|
|
10
|
+
var Button3D = /** @class */ (function (_super) {
|
|
11
|
+
__extends(Button3D, _super);
|
|
12
|
+
/**
|
|
13
|
+
* Creates a new button
|
|
14
|
+
* @param name defines the control name
|
|
15
|
+
*/
|
|
16
|
+
function Button3D(name) {
|
|
17
|
+
var _this = _super.call(this, name) || this;
|
|
18
|
+
// Default animations
|
|
19
|
+
_this.pointerEnterAnimation = function () {
|
|
20
|
+
if (!_this.mesh) {
|
|
21
|
+
return;
|
|
22
|
+
}
|
|
23
|
+
_this._currentMaterial.emissiveColor = Color3.Red();
|
|
24
|
+
};
|
|
25
|
+
_this.pointerOutAnimation = function () {
|
|
26
|
+
_this._currentMaterial.emissiveColor = Color3.Black();
|
|
27
|
+
};
|
|
28
|
+
_this.pointerDownAnimation = function () {
|
|
29
|
+
if (!_this.mesh) {
|
|
30
|
+
return;
|
|
31
|
+
}
|
|
32
|
+
_this.mesh.scaling.scaleInPlace(0.95);
|
|
33
|
+
};
|
|
34
|
+
_this.pointerUpAnimation = function () {
|
|
35
|
+
if (!_this.mesh) {
|
|
36
|
+
return;
|
|
37
|
+
}
|
|
38
|
+
_this.mesh.scaling.scaleInPlace(1.0 / 0.95);
|
|
39
|
+
};
|
|
40
|
+
return _this;
|
|
41
|
+
}
|
|
42
|
+
/**
|
|
43
|
+
* Apply the facade texture (created from the content property).
|
|
44
|
+
* @param facadeTexture defines the AdvancedDynamicTexture to use
|
|
45
|
+
*/
|
|
46
|
+
Button3D.prototype._applyFacade = function (facadeTexture) {
|
|
47
|
+
this._currentMaterial.emissiveTexture = facadeTexture;
|
|
48
|
+
};
|
|
49
|
+
Button3D.prototype._getTypeName = function () {
|
|
50
|
+
return "Button3D";
|
|
51
|
+
};
|
|
52
|
+
// Mesh association
|
|
53
|
+
Button3D.prototype._createNode = function (scene) {
|
|
54
|
+
var faceUV = new Array(6);
|
|
55
|
+
for (var i = 0; i < 6; i++) {
|
|
56
|
+
faceUV[i] = new Vector4(0, 0, 0, 0);
|
|
57
|
+
}
|
|
58
|
+
if (scene.useRightHandedSystem) {
|
|
59
|
+
// Flip the u on the texture
|
|
60
|
+
faceUV[0].copyFromFloats(1, 0, 0, 1);
|
|
61
|
+
}
|
|
62
|
+
else {
|
|
63
|
+
faceUV[1].copyFromFloats(0, 0, 1, 1);
|
|
64
|
+
}
|
|
65
|
+
var mesh = CreateBox(this.name + "_rootMesh", {
|
|
66
|
+
width: 1.0,
|
|
67
|
+
height: 1.0,
|
|
68
|
+
depth: 0.08,
|
|
69
|
+
faceUV: faceUV,
|
|
70
|
+
wrap: true,
|
|
71
|
+
}, scene);
|
|
72
|
+
return mesh;
|
|
73
|
+
};
|
|
74
|
+
Button3D.prototype._affectMaterial = function (mesh) {
|
|
75
|
+
var material = new StandardMaterial(this.name + "Material", mesh.getScene());
|
|
76
|
+
material.specularColor = Color3.Black();
|
|
77
|
+
mesh.material = material;
|
|
78
|
+
this._currentMaterial = material;
|
|
79
|
+
this._resetContent();
|
|
80
|
+
};
|
|
81
|
+
/**
|
|
82
|
+
* Releases all associated resources
|
|
83
|
+
*/
|
|
84
|
+
Button3D.prototype.dispose = function () {
|
|
85
|
+
_super.prototype.dispose.call(this);
|
|
86
|
+
this._disposeFacadeTexture();
|
|
87
|
+
if (this._currentMaterial) {
|
|
88
|
+
this._currentMaterial.dispose();
|
|
89
|
+
}
|
|
90
|
+
};
|
|
91
|
+
return Button3D;
|
|
92
|
+
}(AbstractButton3D));
|
|
93
|
+
export { Button3D };
|
|
94
94
|
//# sourceMappingURL=button3D.js.map
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"button3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/button3D.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAGjD,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAE5D,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AAGnE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C;;GAEG;AACH;IAA8B,4BAAgB;IAI1C;;;OAGG;IACH,kBAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SA8Bd;QA5BG,qBAAqB;QAErB,KAAI,CAAC,qBAAqB,GAAG;YACzB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACkB,KAAI,CAAC,gBAAiB,CAAC,aAAa,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC;QAC3E,CAAC,CAAC;QAEF,KAAI,CAAC,mBAAmB,GAAG;YACJ,KAAI,CAAC,gBAAiB,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAC7E,CAAC,CAAC;QAEF,KAAI,CAAC,oBAAoB,GAAG;YACxB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YAED,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACzC,CAAC,CAAC;QAEF,KAAI,CAAC,kBAAkB,GAAG;YACtB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YAED,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;QAC/C,CAAC,CAAC;;IACN,CAAC;IAED;;;OAGG;IACO,+BAAY,GAAtB,UAAuB,aAAqC;QAClD,IAAI,CAAC,gBAAiB,CAAC,eAAe,GAAG,aAAa,CAAC;IACjE,CAAC;IAES,+BAAY,GAAtB;QACI,OAAO,UAAU,CAAC;IACtB,CAAC;IAED,mBAAmB;IACT,8BAAW,GAArB,UAAsB,KAAY;QAC9B,IAAM,MAAM,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;QAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACvC;QACD,IAAI,KAAK,CAAC,oBAAoB,EAAE;YAC5B,4BAA4B;YAC5B,MAAM,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACxC;aAAM;YACH,MAAM,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACxC;QAED,IAAM,IAAI,GAAG,SAAS,CAClB,IAAI,CAAC,IAAI,GAAG,WAAW,EACvB;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI;YACX,MAAM,EAAE,MAAM;YACd,IAAI,EAAE,IAAI;SACb,EACD,KAAK,CACR,CAAC;QAEF,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,kCAAe,GAAzB,UAA0B,IAAkB;QACxC,IAAM,QAAQ,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,IAAI,GAAG,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC/E,QAAQ,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAExC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,QAAQ,CAAC;QAEjC,IAAI,CAAC,aAAa,EAAE,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,0BAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;SACnC;IACL,CAAC;IACL,eAAC;AAAD,CAAC,AAxGD,CAA8B,gBAAgB,GAwG7C","sourcesContent":["import { Vector4 } from \"core/Maths/math.vector\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { Material } from \"core/Materials/material\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport { Scene } from \"core/scene\";\r\n\r\nimport { AbstractButton3D } from \"./abstractButton3D\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\n\r\n/**\r\n * Class used to create a button in 3D\r\n */\r\nexport class Button3D extends AbstractButton3D {\r\n /** @hidden */\r\n protected _currentMaterial: Material;\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n // Default animations\r\n\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n (<StandardMaterial>this._currentMaterial).emissiveColor = Color3.Red();\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n (<StandardMaterial>this._currentMaterial).emissiveColor = Color3.Black();\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n this.mesh.scaling.scaleInPlace(0.95);\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n this.mesh.scaling.scaleInPlace(1.0 / 0.95);\r\n };\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n (<any>this._currentMaterial).emissiveTexture = facadeTexture;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Button3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const faceUV = new Array(6);\r\n\r\n for (let i = 0; i < 6; i++) {\r\n faceUV[i] = new Vector4(0, 0, 0, 0);\r\n }\r\n if (scene.useRightHandedSystem) {\r\n // Flip the u on the texture\r\n faceUV[0].copyFromFloats(1, 0, 0, 1);\r\n } else {\r\n faceUV[1].copyFromFloats(0, 0, 1, 1);\r\n }\r\n\r\n const mesh = CreateBox(\r\n this.name + \"_rootMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08,\r\n faceUV: faceUV,\r\n wrap: true,\r\n },\r\n scene\r\n );\r\n\r\n return mesh;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n const material = new StandardMaterial(this.name + \"Material\", mesh.getScene());\r\n material.specularColor = Color3.Black();\r\n\r\n mesh.material = material;\r\n this._currentMaterial = material;\r\n\r\n this._resetContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._disposeFacadeTexture();\r\n\r\n if (this._currentMaterial) {\r\n this._currentMaterial.dispose();\r\n }\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"button3D.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/button3D.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAGjD,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAE5D,OAAO,EAAE,gBAAgB,EAAE,sDAAwC;AAGnE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,MAAM,EAAE,4CAA8B;AAE/C;;GAEG;AACH;IAA8B,4BAAgB;IAI1C;;;OAGG;IACH,kBAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SA8Bd;QA5BG,qBAAqB;QAErB,KAAI,CAAC,qBAAqB,GAAG;YACzB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YACkB,KAAI,CAAC,gBAAiB,CAAC,aAAa,GAAG,MAAM,CAAC,GAAG,EAAE,CAAC;QAC3E,CAAC,CAAC;QAEF,KAAI,CAAC,mBAAmB,GAAG;YACJ,KAAI,CAAC,gBAAiB,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAC7E,CAAC,CAAC;QAEF,KAAI,CAAC,oBAAoB,GAAG;YACxB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YAED,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC;QACzC,CAAC,CAAC;QAEF,KAAI,CAAC,kBAAkB,GAAG;YACtB,IAAI,CAAC,KAAI,CAAC,IAAI,EAAE;gBACZ,OAAO;aACV;YAED,KAAI,CAAC,IAAI,CAAC,OAAO,CAAC,YAAY,CAAC,GAAG,GAAG,IAAI,CAAC,CAAC;QAC/C,CAAC,CAAC;;IACN,CAAC;IAED;;;OAGG;IACO,+BAAY,GAAtB,UAAuB,aAAqC;QAClD,IAAI,CAAC,gBAAiB,CAAC,eAAe,GAAG,aAAa,CAAC;IACjE,CAAC;IAES,+BAAY,GAAtB;QACI,OAAO,UAAU,CAAC;IACtB,CAAC;IAED,mBAAmB;IACT,8BAAW,GAArB,UAAsB,KAAY;QAC9B,IAAM,MAAM,GAAG,IAAI,KAAK,CAAC,CAAC,CAAC,CAAC;QAE5B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE;YACxB,MAAM,CAAC,CAAC,CAAC,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACvC;QACD,IAAI,KAAK,CAAC,oBAAoB,EAAE;YAC5B,4BAA4B;YAC5B,MAAM,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACxC;aAAM;YACH,MAAM,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;SACxC;QAED,IAAM,IAAI,GAAG,SAAS,CAClB,IAAI,CAAC,IAAI,GAAG,WAAW,EACvB;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,IAAI;YACX,MAAM,EAAE,MAAM;YACd,IAAI,EAAE,IAAI;SACb,EACD,KAAK,CACR,CAAC;QAEF,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,kCAAe,GAAzB,UAA0B,IAAkB;QACxC,IAAM,QAAQ,GAAG,IAAI,gBAAgB,CAAC,IAAI,CAAC,IAAI,GAAG,UAAU,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;QAC/E,QAAQ,CAAC,aAAa,GAAG,MAAM,CAAC,KAAK,EAAE,CAAC;QAExC,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACzB,IAAI,CAAC,gBAAgB,GAAG,QAAQ,CAAC;QAEjC,IAAI,CAAC,aAAa,EAAE,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,0BAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,qBAAqB,EAAE,CAAC;QAE7B,IAAI,IAAI,CAAC,gBAAgB,EAAE;YACvB,IAAI,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC;SACnC;IACL,CAAC;IACL,eAAC;AAAD,CAAC,AAxGD,CAA8B,gBAAgB,GAwG7C","sourcesContent":["import { Vector4 } from \"core/Maths/math.vector\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport type { Material } from \"core/Materials/material\";\r\nimport { StandardMaterial } from \"core/Materials/standardMaterial\";\r\nimport type { Scene } from \"core/scene\";\r\n\r\nimport { AbstractButton3D } from \"./abstractButton3D\";\r\nimport type { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Color3 } from \"core/Maths/math.color\";\r\n\r\n/**\r\n * Class used to create a button in 3D\r\n */\r\nexport class Button3D extends AbstractButton3D {\r\n /** @hidden */\r\n protected _currentMaterial: Material;\r\n\r\n /**\r\n * Creates a new button\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n // Default animations\r\n\r\n this.pointerEnterAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n (<StandardMaterial>this._currentMaterial).emissiveColor = Color3.Red();\r\n };\r\n\r\n this.pointerOutAnimation = () => {\r\n (<StandardMaterial>this._currentMaterial).emissiveColor = Color3.Black();\r\n };\r\n\r\n this.pointerDownAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n this.mesh.scaling.scaleInPlace(0.95);\r\n };\r\n\r\n this.pointerUpAnimation = () => {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n this.mesh.scaling.scaleInPlace(1.0 / 0.95);\r\n };\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n (<any>this._currentMaterial).emissiveTexture = facadeTexture;\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Button3D\";\r\n }\r\n\r\n // Mesh association\r\n protected _createNode(scene: Scene): TransformNode {\r\n const faceUV = new Array(6);\r\n\r\n for (let i = 0; i < 6; i++) {\r\n faceUV[i] = new Vector4(0, 0, 0, 0);\r\n }\r\n if (scene.useRightHandedSystem) {\r\n // Flip the u on the texture\r\n faceUV[0].copyFromFloats(1, 0, 0, 1);\r\n } else {\r\n faceUV[1].copyFromFloats(0, 0, 1, 1);\r\n }\r\n\r\n const mesh = CreateBox(\r\n this.name + \"_rootMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 0.08,\r\n faceUV: faceUV,\r\n wrap: true,\r\n },\r\n scene\r\n );\r\n\r\n return mesh;\r\n }\r\n\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n const material = new StandardMaterial(this.name + \"Material\", mesh.getScene());\r\n material.specularColor = Color3.Black();\r\n\r\n mesh.material = material;\r\n this._currentMaterial = material;\r\n\r\n this._resetContent();\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._disposeFacadeTexture();\r\n\r\n if (this._currentMaterial) {\r\n this._currentMaterial.dispose();\r\n }\r\n }\r\n}\r\n"]}
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import { Nullable } from "@babylonjs/core/types.js";
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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import { Scene } from "@babylonjs/core/scene.js";
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import { Control3D } from "./control3D";
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/**
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* Class used to create containers for controls
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*/
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export declare class Container3D extends Control3D {
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private _blockLayout;
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/**
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* Gets the list of child controls
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*/
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protected _children: Control3D[];
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/**
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* Gets the list of child controls
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*/
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get children(): Array<Control3D>;
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/**
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* Gets or sets a boolean indicating if the layout must be blocked (default is false).
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* This is helpful to optimize layout operation when adding multiple children in a row
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*/
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get blockLayout(): boolean;
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set blockLayout(value: boolean);
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/**
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* Creates a new container
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* @param name defines the container name
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*/
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constructor(name?: string);
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/**
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* Force the container to update the layout. Please note that it will not take blockLayout property in account
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* @returns the current container
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*/
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updateLayout(): Container3D;
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/**
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* Gets a boolean indicating if the given control is in the children of this control
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* @param control defines the control to check
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* @returns true if the control is in the child list
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*/
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containsControl(control: Control3D): boolean;
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/**
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* Adds a control to the children of this control
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* @param control defines the control to add
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* @returns the current container
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*/
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addControl(control: Control3D): Container3D;
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/**
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* This function will be called everytime a new control is added
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*/
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protected _arrangeChildren(): void;
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protected _createNode(scene: Scene): Nullable<TransformNode>;
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/**
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* Removes a control from the children of this control
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* @param control defines the control to remove
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* @returns the current container
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*/
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removeControl(control: Control3D): Container3D;
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protected _getTypeName(): string;
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/**
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* Releases all associated resources
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*/
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dispose(): void;
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/** Control rotation will remain unchanged */
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static readonly UNSET_ORIENTATION = 0;
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/** Control will rotate to make it look at sphere central axis */
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static readonly FACEORIGIN_ORIENTATION = 1;
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/** Control will rotate to make it look back at sphere central axis */
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static readonly FACEORIGINREVERSED_ORIENTATION = 2;
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/** Control will rotate to look at z axis (0, 0, 1) */
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static readonly FACEFORWARD_ORIENTATION = 3;
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/** Control will rotate to look at negative z axis (0, 0, -1) */
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static readonly FACEFORWARDREVERSED_ORIENTATION = 4;
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}
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import type { Nullable } from "@babylonjs/core/types.js";
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2
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import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
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3
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import type { Scene } from "@babylonjs/core/scene.js";
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4
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import { Control3D } from "./control3D";
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/**
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* Class used to create containers for controls
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*/
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export declare class Container3D extends Control3D {
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private _blockLayout;
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/**
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* Gets the list of child controls
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*/
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protected _children: Control3D[];
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/**
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* Gets the list of child controls
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*/
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get children(): Array<Control3D>;
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/**
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* Gets or sets a boolean indicating if the layout must be blocked (default is false).
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* This is helpful to optimize layout operation when adding multiple children in a row
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*/
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get blockLayout(): boolean;
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set blockLayout(value: boolean);
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/**
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* Creates a new container
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* @param name defines the container name
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*/
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constructor(name?: string);
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/**
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* Force the container to update the layout. Please note that it will not take blockLayout property in account
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* @returns the current container
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*/
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updateLayout(): Container3D;
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/**
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* Gets a boolean indicating if the given control is in the children of this control
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* @param control defines the control to check
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* @returns true if the control is in the child list
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*/
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containsControl(control: Control3D): boolean;
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/**
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* Adds a control to the children of this control
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* @param control defines the control to add
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* @returns the current container
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*/
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addControl(control: Control3D): Container3D;
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/**
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* This function will be called everytime a new control is added
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*/
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protected _arrangeChildren(): void;
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protected _createNode(scene: Scene): Nullable<TransformNode>;
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/**
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* Removes a control from the children of this control
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* @param control defines the control to remove
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* @returns the current container
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*/
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removeControl(control: Control3D): Container3D;
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protected _getTypeName(): string;
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/**
|
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* Releases all associated resources
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*/
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dispose(): void;
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/** Control rotation will remain unchanged */
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+
static readonly UNSET_ORIENTATION = 0;
|
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64
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+
/** Control will rotate to make it look at sphere central axis */
|
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65
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+
static readonly FACEORIGIN_ORIENTATION = 1;
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/** Control will rotate to make it look back at sphere central axis */
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static readonly FACEORIGINREVERSED_ORIENTATION = 2;
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+
/** Control will rotate to look at z axis (0, 0, 1) */
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+
static readonly FACEFORWARD_ORIENTATION = 3;
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/** Control will rotate to look at negative z axis (0, 0, -1) */
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static readonly FACEFORWARDREVERSED_ORIENTATION = 4;
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+
}
|