@babylonjs/gui 5.0.0-rc.7 → 5.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -448
  5. package/2D/advancedDynamicTexture.js +1318 -1318
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -135
  8. package/2D/controls/button.js +276 -276
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -59
  11. package/2D/controls/checkbox.js +188 -188
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -103
  14. package/2D/controls/colorpicker.js +1417 -1417
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -175
  17. package/2D/controls/container.js +570 -570
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -866
  20. package/2D/controls/control.js +2433 -2433
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -53
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -59
  29. package/2D/controls/focusableButton.js +99 -99
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -139
  35. package/2D/controls/grid.js +529 -529
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -204
  38. package/2D/controls/image.js +887 -887
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/inputPassword.d.ts +9 -8
  43. package/2D/controls/inputPassword.js +28 -25
  44. package/2D/controls/inputPassword.js.map +1 -1
  45. package/2D/controls/inputText.d.ts +201 -201
  46. package/2D/controls/inputText.js +1119 -1119
  47. package/2D/controls/inputText.js.map +1 -1
  48. package/2D/controls/line.d.ts +66 -66
  49. package/2D/controls/line.js +271 -271
  50. package/2D/controls/line.js.map +1 -1
  51. package/2D/controls/multiLine.d.ts +75 -75
  52. package/2D/controls/multiLine.js +262 -262
  53. package/2D/controls/multiLine.js.map +1 -1
  54. package/2D/controls/radioButton.d.ts +49 -49
  55. package/2D/controls/radioButton.js +205 -205
  56. package/2D/controls/radioButton.js.map +1 -1
  57. package/2D/controls/rectangle.d.ts +29 -29
  58. package/2D/controls/rectangle.js +150 -150
  59. package/2D/controls/rectangle.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  61. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  62. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  63. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  64. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  66. package/2D/controls/selector.d.ts +263 -263
  67. package/2D/controls/selector.js +692 -692
  68. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  69. package/2D/controls/sliders/baseSlider.js +347 -347
  70. package/2D/controls/sliders/baseSlider.js.map +1 -1
  71. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  72. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  73. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  74. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  75. package/2D/controls/sliders/imageScrollBar.js +263 -263
  76. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  77. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  78. package/2D/controls/sliders/scrollBar.js +143 -143
  79. package/2D/controls/sliders/scrollBar.js.map +1 -1
  80. package/2D/controls/sliders/slider.d.ts +35 -35
  81. package/2D/controls/sliders/slider.js +271 -271
  82. package/2D/controls/sliders/slider.js.map +1 -1
  83. package/2D/controls/stackPanel.d.ts +64 -64
  84. package/2D/controls/stackPanel.js +246 -246
  85. package/2D/controls/stackPanel.js.map +1 -1
  86. package/2D/controls/statics.d.ts +6 -6
  87. package/2D/controls/statics.js +49 -49
  88. package/2D/controls/textBlock.d.ts +175 -175
  89. package/2D/controls/textBlock.js +603 -603
  90. package/2D/controls/textBlock.js.map +1 -1
  91. package/2D/controls/textWrapper.d.ts +13 -13
  92. package/2D/controls/textWrapper.js +101 -101
  93. package/2D/controls/toggleButton.d.ts +117 -117
  94. package/2D/controls/toggleButton.js +268 -268
  95. package/2D/controls/toggleButton.js.map +1 -1
  96. package/2D/controls/virtualKeyboard.d.ts +96 -96
  97. package/2D/controls/virtualKeyboard.js +256 -256
  98. package/2D/controls/virtualKeyboard.js.map +1 -1
  99. package/2D/index.d.ts +9 -9
  100. package/2D/index.js +10 -9
  101. package/2D/index.js.map +1 -1
  102. package/2D/math2D.d.ts +117 -117
  103. package/2D/math2D.js +221 -221
  104. package/2D/math2D.js.map +1 -1
  105. package/2D/measure.d.ts +77 -77
  106. package/2D/measure.js +139 -139
  107. package/2D/measure.js.map +1 -1
  108. package/2D/multiLinePoint.d.ts +47 -47
  109. package/2D/multiLinePoint.js +127 -127
  110. package/2D/multiLinePoint.js.map +1 -1
  111. package/2D/style.d.ts +46 -46
  112. package/2D/style.js +97 -97
  113. package/2D/style.js.map +1 -1
  114. package/2D/valueAndUnit.d.ts +89 -89
  115. package/2D/valueAndUnit.js +226 -226
  116. package/2D/valueAndUnit.js.map +1 -1
  117. package/2D/xmlLoader.d.ts +60 -60
  118. package/2D/xmlLoader.js +348 -348
  119. package/2D/xmlLoader.js.map +1 -1
  120. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  121. package/3D/behaviors/defaultBehavior.js +121 -121
  122. package/3D/behaviors/defaultBehavior.js.map +1 -1
  123. package/3D/controls/abstractButton3D.d.ts +15 -15
  124. package/3D/controls/abstractButton3D.js +25 -25
  125. package/3D/controls/abstractButton3D.js.map +1 -1
  126. package/3D/controls/button3D.d.ts +30 -30
  127. package/3D/controls/button3D.js +93 -93
  128. package/3D/controls/button3D.js.map +1 -1
  129. package/3D/controls/container3D.d.ts +72 -72
  130. package/3D/controls/container3D.js +139 -139
  131. package/3D/controls/container3D.js.map +1 -1
  132. package/3D/controls/contentDisplay3D.d.ts +30 -30
  133. package/3D/controls/contentDisplay3D.js +79 -79
  134. package/3D/controls/contentDisplay3D.js.map +1 -1
  135. package/3D/controls/control3D.d.ts +201 -201
  136. package/3D/controls/control3D.js +445 -445
  137. package/3D/controls/control3D.js.map +1 -1
  138. package/3D/controls/cylinderPanel.d.ts +17 -17
  139. package/3D/controls/cylinderPanel.js +66 -66
  140. package/3D/controls/cylinderPanel.js.map +1 -1
  141. package/3D/controls/handMenu.d.ts +28 -28
  142. package/3D/controls/handMenu.js +47 -47
  143. package/3D/controls/handMenu.js.map +1 -1
  144. package/3D/controls/holographicBackplate.d.ts +49 -49
  145. package/3D/controls/holographicBackplate.js +120 -120
  146. package/3D/controls/holographicBackplate.js.map +1 -1
  147. package/3D/controls/holographicButton.d.ts +84 -84
  148. package/3D/controls/holographicButton.js +339 -339
  149. package/3D/controls/holographicButton.js.map +1 -1
  150. package/3D/controls/holographicSlate.d.ts +131 -131
  151. package/3D/controls/holographicSlate.js +431 -431
  152. package/3D/controls/holographicSlate.js.map +1 -1
  153. package/3D/controls/index.d.ts +21 -21
  154. package/3D/controls/index.js +21 -21
  155. package/3D/controls/meshButton3D.d.ts +21 -21
  156. package/3D/controls/meshButton3D.js +62 -62
  157. package/3D/controls/meshButton3D.js.map +1 -1
  158. package/3D/controls/nearMenu.d.ts +44 -44
  159. package/3D/controls/nearMenu.js +114 -114
  160. package/3D/controls/nearMenu.js.map +1 -1
  161. package/3D/controls/planePanel.d.ts +9 -9
  162. package/3D/controls/planePanel.js +36 -36
  163. package/3D/controls/planePanel.js.map +1 -1
  164. package/3D/controls/scatterPanel.d.ts +18 -18
  165. package/3D/controls/scatterPanel.js +108 -108
  166. package/3D/controls/scatterPanel.js.map +1 -1
  167. package/3D/controls/slider3D.d.ts +81 -81
  168. package/3D/controls/slider3D.js +268 -268
  169. package/3D/controls/slider3D.js.map +1 -1
  170. package/3D/controls/spherePanel.d.ts +17 -17
  171. package/3D/controls/spherePanel.js +67 -67
  172. package/3D/controls/spherePanel.js.map +1 -1
  173. package/3D/controls/stackPanel3D.d.ts +22 -22
  174. package/3D/controls/stackPanel3D.js +107 -107
  175. package/3D/controls/touchButton3D.d.ts +80 -80
  176. package/3D/controls/touchButton3D.js +233 -233
  177. package/3D/controls/touchButton3D.js.map +1 -1
  178. package/3D/controls/touchHolographicButton.d.ts +110 -110
  179. package/3D/controls/touchHolographicButton.js +445 -445
  180. package/3D/controls/touchHolographicButton.js.map +1 -1
  181. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  182. package/3D/controls/touchHolographicMenu.js +149 -149
  183. package/3D/controls/touchHolographicMenu.js.map +1 -1
  184. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  185. package/3D/controls/touchMeshButton3D.js +62 -62
  186. package/3D/controls/touchMeshButton3D.js.map +1 -1
  187. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  188. package/3D/controls/volumeBasedPanel.js +174 -174
  189. package/3D/controls/volumeBasedPanel.js.map +1 -1
  190. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  191. package/3D/gizmos/gizmoHandle.js +209 -209
  192. package/3D/gizmos/gizmoHandle.js.map +1 -1
  193. package/3D/gizmos/index.d.ts +2 -2
  194. package/3D/gizmos/index.js +2 -2
  195. package/3D/gizmos/slateGizmo.d.ts +57 -57
  196. package/3D/gizmos/slateGizmo.js +369 -369
  197. package/3D/gizmos/slateGizmo.js.map +1 -1
  198. package/3D/gui3DManager.d.ts +94 -94
  199. package/3D/gui3DManager.js +257 -257
  200. package/3D/gui3DManager.js.map +1 -1
  201. package/3D/index.d.ts +5 -5
  202. package/3D/index.js +6 -5
  203. package/3D/index.js.map +1 -1
  204. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  205. package/3D/materials/fluent/fluentMaterial.js +292 -292
  206. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  207. package/3D/materials/fluent/index.d.ts +1 -1
  208. package/3D/materials/fluent/index.js +1 -1
  209. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  210. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  211. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  212. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  214. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  215. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  216. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  217. package/3D/materials/fluentBackplate/index.js +1 -1
  218. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  219. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  220. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  221. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  222. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  223. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  224. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  225. package/3D/materials/fluentButton/index.d.ts +1 -1
  226. package/3D/materials/fluentButton/index.js +1 -1
  227. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  228. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  229. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  230. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  231. package/3D/materials/fluentMaterial.d.ts +4 -4
  232. package/3D/materials/fluentMaterial.js +4 -4
  233. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  234. package/3D/materials/handle/handleMaterial.js +126 -126
  235. package/3D/materials/handle/handleMaterial.js.map +1 -1
  236. package/3D/materials/handle/index.d.ts +1 -1
  237. package/3D/materials/handle/index.js +1 -1
  238. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  239. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  240. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  241. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  242. package/3D/materials/index.d.ts +5 -5
  243. package/3D/materials/index.js +6 -5
  244. package/3D/materials/index.js.map +1 -1
  245. package/3D/materials/mrdl/index.d.ts +3 -3
  246. package/3D/materials/mrdl/index.js +3 -3
  247. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  248. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  249. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  251. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  252. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  253. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  254. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  255. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  257. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  258. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  259. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  261. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  262. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  263. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  267. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  268. package/3D/vector3WithInfo.d.ts +16 -16
  269. package/3D/vector3WithInfo.js +23 -23
  270. package/index.d.ts +2 -2
  271. package/index.js +3 -2
  272. package/index.js.map +1 -1
  273. package/legacy/legacy.d.ts +1 -1
  274. package/legacy/legacy.js +14 -13
  275. package/legacy/legacy.js.map +1 -1
  276. package/license.md +71 -0
  277. package/package.json +24 -5
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Used when the loader is instanced inside a class and not in a global context\r\n */\r\n constructor(parentClass: any = null) {\r\n if (parentClass) {\r\n this._parentClass = parentClass;\r\n }\r\n }\r\n\r\n private _getChainElement(attributeValue: any): any {\r\n let element: any = window;\r\n\r\n if (this._parentClass) {\r\n element = this._parentClass;\r\n }\r\n let value = attributeValue;\r\n value = value.split(\".\");\r\n\r\n for (let i = 0; i < value.length; i++) {\r\n element = element[value[i]];\r\n }\r\n return element;\r\n }\r\n\r\n private _getClassAttribute(attributeName: string): any {\r\n const attribute = attributeName.split(\".\");\r\n const className = GetClass(\"BABYLON.GUI.\" + attribute[0]);\r\n return className[attribute[1]];\r\n }\r\n\r\n private _createGuiElement(node: any, parent: any, linkParent: boolean = true): void {\r\n try {\r\n const className = GetClass(\"BABYLON.GUI.\" + node.nodeName);\r\n const guiNode = new className();\r\n\r\n if (parent && linkParent) {\r\n parent.addControl(guiNode);\r\n }\r\n\r\n for (let i = 0; i < node.attributes.length; i++) {\r\n if (node.attributes[i].name.toLowerCase().includes(\"datasource\")) {\r\n continue;\r\n }\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"observable\")) {\r\n const element = this._getChainElement(node.attributes[i].value);\r\n guiNode[node.attributes[i].name].add(element);\r\n\r\n continue;\r\n } else if (node.attributes[i].name == \"linkWithMesh\") {\r\n if (this._parentClass) {\r\n guiNode.linkWithMesh(this._parentClass[node.attributes[i].value]);\r\n } else {\r\n guiNode.linkWithMesh(window[node.attributes[i].value]);\r\n }\r\n } else if (node.attributes[i].value.startsWith(\"{{\") && node.attributes[i].value.endsWith(\"}}\")) {\r\n const element = this._getChainElement(node.attributes[i].value.substring(2, node.attributes[i].value.length - 2));\r\n guiNode[node.attributes[i].name] = element;\r\n } else if (!this._objectAttributes[node.attributes[i].name]) {\r\n if (node.attributes[i].value == \"true\" || node.attributes[i].value == \"false\") {\r\n guiNode[node.attributes[i].name] = node.attributes[i].value == \"true\";\r\n } else {\r\n guiNode[node.attributes[i].name] = !isNaN(Number(node.attributes[i].value)) ? Number(node.attributes[i].value) : node.attributes[i].value;\r\n }\r\n } else {\r\n guiNode[node.attributes[i].name] = this._getClassAttribute(node.attributes[i].value);\r\n }\r\n }\r\n\r\n if (!node.attributes.getNamedItem(\"id\")) {\r\n this._nodes[node.nodeName + Object.keys(this._nodes).length + \"_gen\"] = guiNode;\r\n return guiNode;\r\n }\r\n\r\n let id = node.attributes.getNamedItem(\"id\").value;\r\n if (id.startsWith(\"{{\") && id.endsWith(\"}}\")) {\r\n id = this._getChainElement(id.substring(2, id.length - 2));\r\n }\r\n\r\n if (!this._nodes[id]) {\r\n this._nodes[id] = guiNode;\r\n } else {\r\n throw \"XmlLoader Exception : Duplicate ID, every element should have an unique ID attribute\";\r\n }\r\n return guiNode;\r\n } catch (exception) {\r\n throw \"XmlLoader Exception : Error parsing Control \" + node.nodeName + \",\" + exception + \".\";\r\n }\r\n }\r\n\r\n private _parseGrid(node: any, guiNode: any, parent: any): void {\r\n let width;\r\n let height;\r\n let columns;\r\n const rows = node.children;\r\n let cells;\r\n let isPixel = false;\r\n let cellNode;\r\n let rowNumber = -1;\r\n let columnNumber = -1;\r\n let totalColumnsNumber = 0;\r\n\r\n for (let i = 0; i < rows.length; i++) {\r\n if (rows[i].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (rows[i].nodeName != \"Row\") {\r\n throw \"XmlLoader Exception : Expecting Row node, received \" + rows[i].nodeName;\r\n }\r\n rowNumber += 1;\r\n columns = rows[i].children;\r\n\r\n if (!rows[i].attributes.getNamedItem(\"height\")) {\r\n throw \"XmlLoader Exception : Height must be defined for grid rows\";\r\n }\r\n height = Number(rows[i].attributes.getNamedItem(\"height\").nodeValue);\r\n isPixel = rows[i].attributes.getNamedItem(\"isPixel\") ? JSON.parse(rows[i].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addRowDefinition(height, isPixel);\r\n\r\n for (let j = 0; j < columns.length; j++) {\r\n if (columns[j].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (columns[j].nodeName != \"Column\") {\r\n throw \"XmlLoader Exception : Expecting Column node, received \" + columns[j].nodeName;\r\n }\r\n columnNumber += 1;\r\n if (rowNumber > 0 && columnNumber > totalColumnsNumber) {\r\n throw \"XmlLoader Exception : In the Grid element, the number of columns is defined in the first row, do not add more columns in the subsequent rows.\";\r\n }\r\n\r\n if (rowNumber == 0) {\r\n if (!columns[j].attributes.getNamedItem(\"width\")) {\r\n throw \"XmlLoader Exception : Width must be defined for all the grid columns in the first row\";\r\n }\r\n width = Number(columns[j].attributes.getNamedItem(\"width\").nodeValue);\r\n isPixel = columns[j].attributes.getNamedItem(\"isPixel\") ? JSON.parse(columns[j].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addColumnDefinition(width, isPixel);\r\n }\r\n\r\n cells = columns[j].children;\r\n\r\n for (let k = 0; k < cells.length; k++) {\r\n if (cells[k].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n cellNode = this._createGuiElement(cells[k], guiNode, false);\r\n guiNode.addControl(cellNode, rowNumber, columnNumber);\r\n if (cells[k].firstChild) {\r\n this._parseXml(cells[k].firstChild, cellNode);\r\n }\r\n }\r\n }\r\n if (rowNumber == 0) {\r\n totalColumnsNumber = columnNumber;\r\n }\r\n columnNumber = -1;\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _parseElement(node: any, guiNode: any, parent: any): void {\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode);\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _prepareSourceElement(node: any, guiNode: any, variable: any, source: any, iterator: any): void {\r\n if (this._parentClass) {\r\n this._parentClass[variable] = source[iterator];\r\n } else {\r\n window[variable] = source[iterator];\r\n }\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode, true);\r\n }\r\n }\r\n\r\n private _parseElementsFromSource(node: any, guiNode: any, parent: any): void {\r\n const dataSource = node.attributes.getNamedItem(\"dataSource\").value;\r\n\r\n if (!dataSource.includes(\" in \")) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must include an in\";\r\n } else {\r\n let isArray = true;\r\n const splittedSource = dataSource.split(\" in \");\r\n if (splittedSource.length < 2) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must have an iterator and a source\";\r\n }\r\n let source = splittedSource[1];\r\n if (source.startsWith(\"{\") && source.endsWith(\"}\")) {\r\n isArray = false;\r\n }\r\n\r\n if (!isArray || (source.startsWith(\"[\") && source.endsWith(\"]\"))) {\r\n source = source.substring(1, source.length - 1);\r\n }\r\n\r\n if (this._parentClass) {\r\n source = this._parentClass[source];\r\n } else {\r\n source = window[source];\r\n }\r\n\r\n if (isArray) {\r\n for (let i = 0; i < source.length; i++) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n } else {\r\n for (const i in source) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n }\r\n\r\n private _parseXml(node: any, parent: any, generated: boolean = false): void {\r\n if (node.nodeType != this._nodeTypes.element) {\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent, generated);\r\n }\r\n return;\r\n }\r\n\r\n if (generated) {\r\n node.setAttribute(\"id\", parent.id + (parent._children.length + 1));\r\n }\r\n\r\n const guiNode = this._createGuiElement(node, parent);\r\n\r\n if (!this._rootNode) {\r\n this._rootNode = guiNode;\r\n }\r\n\r\n if (node.nodeName == \"Grid\") {\r\n this._parseGrid(node, guiNode, parent);\r\n } else if (!node.attributes.getNamedItem(\"dataSource\")) {\r\n this._parseElement(node, guiNode, parent);\r\n } else {\r\n this._parseElementsFromSource(node, guiNode, parent);\r\n }\r\n }\r\n\r\n /**\r\n * Gets if the loading has finished.\r\n * @returns whether the loading has finished or not\r\n */\r\n public isLoaded(): boolean {\r\n return this._isLoaded;\r\n }\r\n\r\n /**\r\n * Gets a loaded node / control by id.\r\n * @param id the Controls id set in the xml\r\n * @returns element of type Control\r\n */\r\n public getNodeById(id: string): any {\r\n return this._nodes[id];\r\n }\r\n\r\n /**\r\n * Gets all loaded nodes / controls\r\n * @returns Array of controls\r\n */\r\n public getNodes(): any {\r\n return this._nodes;\r\n }\r\n /**\r\n * Disposes the loaded layout\r\n */\r\n public dispose(): void {\r\n if (this._rootNode) {\r\n this._rootNode.dispose();\r\n this._rootNode = null;\r\n this._nodes = {};\r\n }\r\n }\r\n\r\n /**\r\n * Initiates the xml layout loading\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @param onSuccess defines the callback called on layout load successfully.\r\n * @param onError defines the callback called on layout load failure.\r\n */\r\n public loadLayout(xmlFile: any, rootNode: any, onSuccess: Nullable<() => void> = null, onError: Nullable<(error: string) => void> = null): void {\r\n const xhttp = new XMLHttpRequest();\r\n xhttp.onload = () => {\r\n if (xhttp.readyState === 4 && xhttp.status === 200) {\r\n if (!xhttp.responseXML) {\r\n if (onError) {\r\n onError(XmlLoaderError);\r\n return;\r\n } else {\r\n throw XmlLoaderError;\r\n }\r\n }\r\n\r\n const xmlDoc = xhttp.responseXML.documentElement;\r\n this._parseXml(xmlDoc.firstChild, rootNode);\r\n this._isLoaded = true;\r\n\r\n if (onSuccess) {\r\n onSuccess();\r\n }\r\n }\r\n };\r\n\r\n xhttp.onerror = function () {\r\n if (onError) {\r\n onError(\"an error occurred during loading the layout\");\r\n }\r\n };\r\n\r\n xhttp.open(\"GET\", xmlFile, true);\r\n xhttp.send();\r\n }\r\n /**\r\n * Initiates the xml layout loading asynchronously\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @returns Promise\r\n */\r\n public async loadLayoutAsync(xmlFile: any, rootNode: any): Promise<any> {\r\n return new Promise((resolve: any, reject: any) => {\r\n this.loadLayout(xmlFile, rootNode, resolve, reject);\r\n });\r\n }\r\n}\r\n"]}
1
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{ GetClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\n\r\nconst XmlLoaderError = \"XmlLoader Exception : XML file is malformed or corrupted.\";\r\n\r\n/**\r\n * Class used to load GUI via XML.\r\n */\r\nexport class XmlLoader {\r\n private _nodes: any = {};\r\n\r\n private _nodeTypes: any = {\r\n element: 1,\r\n attribute: 2,\r\n text: 3,\r\n };\r\n\r\n private _isLoaded: boolean = false;\r\n\r\n private _objectAttributes: any = {\r\n textHorizontalAlignment: 1,\r\n textVerticalAlignment: 2,\r\n horizontalAlignment: 3,\r\n verticalAlignment: 4,\r\n stretch: 5,\r\n };\r\n\r\n private _rootNode: any;\r\n\r\n private _parentClass: any;\r\n\r\n /**\r\n * Create a new xml loader\r\n * @param parentClass Sets the class context. Used when the loader is instanced inside a class and not in a global context\r\n */\r\n constructor(parentClass: any = null) {\r\n if (parentClass) {\r\n this._parentClass = parentClass;\r\n }\r\n }\r\n\r\n private _getChainElement(attributeValue: any): any {\r\n let element: any = window;\r\n\r\n if (this._parentClass) {\r\n element = this._parentClass;\r\n }\r\n let value = attributeValue;\r\n value = value.split(\".\");\r\n\r\n for (let i = 0; i < value.length; i++) {\r\n element = element[value[i]];\r\n }\r\n return element;\r\n }\r\n\r\n private _getClassAttribute(attributeName: string): any {\r\n const attribute = attributeName.split(\".\");\r\n const className = GetClass(\"BABYLON.GUI.\" + attribute[0]);\r\n return className[attribute[1]];\r\n }\r\n\r\n private _createGuiElement(node: any, parent: any, linkParent: boolean = true): void {\r\n try {\r\n const className = GetClass(\"BABYLON.GUI.\" + node.nodeName);\r\n const guiNode = new className();\r\n\r\n if (parent && linkParent) {\r\n parent.addControl(guiNode);\r\n }\r\n\r\n for (let i = 0; i < node.attributes.length; i++) {\r\n if (node.attributes[i].name.toLowerCase().includes(\"datasource\")) {\r\n continue;\r\n }\r\n\r\n if (node.attributes[i].name.toLowerCase().includes(\"observable\")) {\r\n const element = this._getChainElement(node.attributes[i].value);\r\n guiNode[node.attributes[i].name].add(element);\r\n\r\n continue;\r\n } else if (node.attributes[i].name == \"linkWithMesh\") {\r\n if (this._parentClass) {\r\n guiNode.linkWithMesh(this._parentClass[node.attributes[i].value]);\r\n } else {\r\n guiNode.linkWithMesh(window[node.attributes[i].value]);\r\n }\r\n } else if (node.attributes[i].value.startsWith(\"{{\") && node.attributes[i].value.endsWith(\"}}\")) {\r\n const element = this._getChainElement(node.attributes[i].value.substring(2, node.attributes[i].value.length - 2));\r\n guiNode[node.attributes[i].name] = element;\r\n } else if (!this._objectAttributes[node.attributes[i].name]) {\r\n if (node.attributes[i].value == \"true\" || node.attributes[i].value == \"false\") {\r\n guiNode[node.attributes[i].name] = node.attributes[i].value == \"true\";\r\n } else {\r\n guiNode[node.attributes[i].name] = !isNaN(Number(node.attributes[i].value)) ? Number(node.attributes[i].value) : node.attributes[i].value;\r\n }\r\n } else {\r\n guiNode[node.attributes[i].name] = this._getClassAttribute(node.attributes[i].value);\r\n }\r\n }\r\n\r\n if (!node.attributes.getNamedItem(\"id\")) {\r\n this._nodes[node.nodeName + Object.keys(this._nodes).length + \"_gen\"] = guiNode;\r\n return guiNode;\r\n }\r\n\r\n let id = node.attributes.getNamedItem(\"id\").value;\r\n if (id.startsWith(\"{{\") && id.endsWith(\"}}\")) {\r\n id = this._getChainElement(id.substring(2, id.length - 2));\r\n }\r\n\r\n if (!this._nodes[id]) {\r\n this._nodes[id] = guiNode;\r\n } else {\r\n throw \"XmlLoader Exception : Duplicate ID, every element should have an unique ID attribute\";\r\n }\r\n return guiNode;\r\n } catch (exception) {\r\n throw \"XmlLoader Exception : Error parsing Control \" + node.nodeName + \",\" + exception + \".\";\r\n }\r\n }\r\n\r\n private _parseGrid(node: any, guiNode: any, parent: any): void {\r\n let width;\r\n let height;\r\n let columns;\r\n const rows = node.children;\r\n let cells;\r\n let isPixel = false;\r\n let cellNode;\r\n let rowNumber = -1;\r\n let columnNumber = -1;\r\n let totalColumnsNumber = 0;\r\n\r\n for (let i = 0; i < rows.length; i++) {\r\n if (rows[i].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (rows[i].nodeName != \"Row\") {\r\n throw \"XmlLoader Exception : Expecting Row node, received \" + rows[i].nodeName;\r\n }\r\n rowNumber += 1;\r\n columns = rows[i].children;\r\n\r\n if (!rows[i].attributes.getNamedItem(\"height\")) {\r\n throw \"XmlLoader Exception : Height must be defined for grid rows\";\r\n }\r\n height = Number(rows[i].attributes.getNamedItem(\"height\").nodeValue);\r\n isPixel = rows[i].attributes.getNamedItem(\"isPixel\") ? JSON.parse(rows[i].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addRowDefinition(height, isPixel);\r\n\r\n for (let j = 0; j < columns.length; j++) {\r\n if (columns[j].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (columns[j].nodeName != \"Column\") {\r\n throw \"XmlLoader Exception : Expecting Column node, received \" + columns[j].nodeName;\r\n }\r\n columnNumber += 1;\r\n if (rowNumber > 0 && columnNumber > totalColumnsNumber) {\r\n throw \"XmlLoader Exception : In the Grid element, the number of columns is defined in the first row, do not add more columns in the subsequent rows.\";\r\n }\r\n\r\n if (rowNumber == 0) {\r\n if (!columns[j].attributes.getNamedItem(\"width\")) {\r\n throw \"XmlLoader Exception : Width must be defined for all the grid columns in the first row\";\r\n }\r\n width = Number(columns[j].attributes.getNamedItem(\"width\").nodeValue);\r\n isPixel = columns[j].attributes.getNamedItem(\"isPixel\") ? JSON.parse(columns[j].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addColumnDefinition(width, isPixel);\r\n }\r\n\r\n cells = columns[j].children;\r\n\r\n for (let k = 0; k < cells.length; k++) {\r\n if (cells[k].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n cellNode = this._createGuiElement(cells[k], guiNode, false);\r\n guiNode.addControl(cellNode, rowNumber, columnNumber);\r\n if (cells[k].firstChild) {\r\n this._parseXml(cells[k].firstChild, cellNode);\r\n }\r\n }\r\n }\r\n if (rowNumber == 0) {\r\n totalColumnsNumber = columnNumber;\r\n }\r\n columnNumber = -1;\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _parseElement(node: any, guiNode: any, parent: any): void {\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode);\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _prepareSourceElement(node: any, guiNode: any, variable: any, source: any, iterator: any): void {\r\n if (this._parentClass) {\r\n this._parentClass[variable] = source[iterator];\r\n } else {\r\n window[variable] = source[iterator];\r\n }\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode, true);\r\n }\r\n }\r\n\r\n private _parseElementsFromSource(node: any, guiNode: any, parent: any): void {\r\n const dataSource = node.attributes.getNamedItem(\"dataSource\").value;\r\n\r\n if (!dataSource.includes(\" in \")) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must include an in\";\r\n } else {\r\n let isArray = true;\r\n const splittedSource = dataSource.split(\" in \");\r\n if (splittedSource.length < 2) {\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must have an iterator and a source\";\r\n }\r\n let source = splittedSource[1];\r\n if (source.startsWith(\"{\") && source.endsWith(\"}\")) {\r\n isArray = false;\r\n }\r\n\r\n if (!isArray || (source.startsWith(\"[\") && source.endsWith(\"]\"))) {\r\n source = source.substring(1, source.length - 1);\r\n }\r\n\r\n if (this._parentClass) {\r\n source = this._parentClass[source];\r\n } else {\r\n source = window[source];\r\n }\r\n\r\n if (isArray) {\r\n for (let i = 0; i < source.length; i++) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n } else {\r\n for (const i in source) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n }\r\n\r\n private _parseXml(node: any, parent: any, generated: boolean = false): void {\r\n if (node.nodeType != this._nodeTypes.element) {\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent, generated);\r\n }\r\n return;\r\n }\r\n\r\n if (generated) {\r\n node.setAttribute(\"id\", parent.id + (parent._children.length + 1));\r\n }\r\n\r\n const guiNode = this._createGuiElement(node, parent);\r\n\r\n if (!this._rootNode) {\r\n this._rootNode = guiNode;\r\n }\r\n\r\n if (node.nodeName == \"Grid\") {\r\n this._parseGrid(node, guiNode, parent);\r\n } else if (!node.attributes.getNamedItem(\"dataSource\")) {\r\n this._parseElement(node, guiNode, parent);\r\n } else {\r\n this._parseElementsFromSource(node, guiNode, parent);\r\n }\r\n }\r\n\r\n /**\r\n * Gets if the loading has finished.\r\n * @returns whether the loading has finished or not\r\n */\r\n public isLoaded(): boolean {\r\n return this._isLoaded;\r\n }\r\n\r\n /**\r\n * Gets a loaded node / control by id.\r\n * @param id the Controls id set in the xml\r\n * @returns element of type Control\r\n */\r\n public getNodeById(id: string): any {\r\n return this._nodes[id];\r\n }\r\n\r\n /**\r\n * Gets all loaded nodes / controls\r\n * @returns Array of controls\r\n */\r\n public getNodes(): any {\r\n return this._nodes;\r\n }\r\n /**\r\n * Disposes the loaded layout\r\n */\r\n public dispose(): void {\r\n if (this._rootNode) {\r\n this._rootNode.dispose();\r\n this._rootNode = null;\r\n this._nodes = {};\r\n }\r\n }\r\n\r\n /**\r\n * Initiates the xml layout loading\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @param onSuccess defines the callback called on layout load successfully.\r\n * @param onError defines the callback called on layout load failure.\r\n */\r\n public loadLayout(xmlFile: any, rootNode: any, onSuccess: Nullable<() => void> = null, onError: Nullable<(error: string) => void> = null): void {\r\n const xhttp = new XMLHttpRequest();\r\n xhttp.onload = () => {\r\n if (xhttp.readyState === 4 && xhttp.status === 200) {\r\n if (!xhttp.responseXML) {\r\n if (onError) {\r\n onError(XmlLoaderError);\r\n return;\r\n } else {\r\n throw XmlLoaderError;\r\n }\r\n }\r\n\r\n const xmlDoc = xhttp.responseXML.documentElement;\r\n this._parseXml(xmlDoc.firstChild, rootNode);\r\n this._isLoaded = true;\r\n\r\n if (onSuccess) {\r\n onSuccess();\r\n }\r\n }\r\n };\r\n\r\n xhttp.onerror = function () {\r\n if (onError) {\r\n onError(\"an error occurred during loading the layout\");\r\n }\r\n };\r\n\r\n xhttp.open(\"GET\", xmlFile, true);\r\n xhttp.send();\r\n }\r\n /**\r\n * Initiates the xml layout loading asynchronously\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @returns Promise\r\n */\r\n public async loadLayoutAsync(xmlFile: any, rootNode: any): Promise<any> {\r\n return new Promise((resolve: any, reject: any) => {\r\n this.loadLayout(xmlFile, rootNode, resolve, reject);\r\n });\r\n }\r\n}\r\n"]}
@@ -1,73 +1,73 @@
1
- import { Behavior } from "@babylonjs/core/Behaviors/behavior.js";
2
- import { FollowBehavior } from "@babylonjs/core/Behaviors/Meshes/followBehavior.js";
3
- import { SixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/sixDofDragBehavior.js";
4
- import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
5
- import { Nullable } from "@babylonjs/core/types.js";
6
- import { SurfaceMagnetismBehavior } from "@babylonjs/core/Behaviors/Meshes/surfaceMagnetismBehavior.js";
7
- import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
8
- /**
9
- * Default behavior for 3D UI elements.
10
- * Handles a FollowBehavior, SixDofBehavior and SurfaceMagnetismBehavior
11
- * @since 5.0.0
12
- */
13
- export declare class DefaultBehavior implements Behavior<Mesh> {
14
- private _scene;
15
- private _followBehavior;
16
- private _sixDofDragBehavior;
17
- private _surfaceMagnetismBehavior;
18
- private _onBeforeRenderObserver;
19
- private _onDragObserver;
20
- /**
21
- * Instantiates the default behavior
22
- */
23
- constructor();
24
- /**
25
- * Attached node of this behavior
26
- */
27
- attachedNode: Nullable<Mesh>;
28
- /**
29
- * The name of the behavior
30
- */
31
- get name(): string;
32
- /**
33
- * The follow behavior
34
- */
35
- get followBehavior(): FollowBehavior;
36
- /**
37
- * The six DoF drag behavior
38
- */
39
- get sixDofDragBehavior(): SixDofDragBehavior;
40
- /**
41
- * The surface magnetism behavior
42
- */
43
- get surfaceMagnetismBehavior(): SurfaceMagnetismBehavior;
44
- /**
45
- * Enables the follow behavior
46
- */
47
- followBehaviorEnabled: boolean;
48
- /**
49
- * Enables the six DoF drag behavior
50
- */
51
- sixDofDragBehaviorEnabled: boolean;
52
- /**
53
- * Enables the surface magnetism behavior
54
- */
55
- surfaceMagnetismBehaviorEnabled: boolean;
56
- /**
57
- * Initializes the behavior
58
- */
59
- init(): void;
60
- /**
61
- * Attaches the default behavior
62
- * @param ownerMesh The top level mesh
63
- * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
64
- * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
65
- */
66
- attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void;
67
- /**
68
- * Detaches the behavior from the mesh
69
- */
70
- detach(): void;
71
- private _addObservables;
72
- private _removeObservables;
73
- }
1
+ import type { Behavior } from "@babylonjs/core/Behaviors/behavior.js";
2
+ import { FollowBehavior } from "@babylonjs/core/Behaviors/Meshes/followBehavior.js";
3
+ import { SixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/sixDofDragBehavior.js";
4
+ import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
5
+ import type { Nullable } from "@babylonjs/core/types.js";
6
+ import { SurfaceMagnetismBehavior } from "@babylonjs/core/Behaviors/Meshes/surfaceMagnetismBehavior.js";
7
+ import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
8
+ /**
9
+ * Default behavior for 3D UI elements.
10
+ * Handles a FollowBehavior, SixDofBehavior and SurfaceMagnetismBehavior
11
+ * @since 5.0.0
12
+ */
13
+ export declare class DefaultBehavior implements Behavior<Mesh> {
14
+ private _scene;
15
+ private _followBehavior;
16
+ private _sixDofDragBehavior;
17
+ private _surfaceMagnetismBehavior;
18
+ private _onBeforeRenderObserver;
19
+ private _onDragObserver;
20
+ /**
21
+ * Instantiates the default behavior
22
+ */
23
+ constructor();
24
+ /**
25
+ * Attached node of this behavior
26
+ */
27
+ attachedNode: Nullable<Mesh>;
28
+ /**
29
+ * The name of the behavior
30
+ */
31
+ get name(): string;
32
+ /**
33
+ * The follow behavior
34
+ */
35
+ get followBehavior(): FollowBehavior;
36
+ /**
37
+ * The six DoF drag behavior
38
+ */
39
+ get sixDofDragBehavior(): SixDofDragBehavior;
40
+ /**
41
+ * The surface magnetism behavior
42
+ */
43
+ get surfaceMagnetismBehavior(): SurfaceMagnetismBehavior;
44
+ /**
45
+ * Enables the follow behavior
46
+ */
47
+ followBehaviorEnabled: boolean;
48
+ /**
49
+ * Enables the six DoF drag behavior
50
+ */
51
+ sixDofDragBehaviorEnabled: boolean;
52
+ /**
53
+ * Enables the surface magnetism behavior
54
+ */
55
+ surfaceMagnetismBehaviorEnabled: boolean;
56
+ /**
57
+ * Initializes the behavior
58
+ */
59
+ init(): void;
60
+ /**
61
+ * Attaches the default behavior
62
+ * @param ownerMesh The top level mesh
63
+ * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
64
+ * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
65
+ */
66
+ attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void;
67
+ /**
68
+ * Detaches the behavior from the mesh
69
+ */
70
+ detach(): void;
71
+ private _addObservables;
72
+ private _removeObservables;
73
+ }
@@ -1,122 +1,122 @@
1
- import { FollowBehavior } from "@babylonjs/core/Behaviors/Meshes/followBehavior.js";
2
- import { SixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/sixDofDragBehavior.js";
3
- import { SurfaceMagnetismBehavior } from "@babylonjs/core/Behaviors/Meshes/surfaceMagnetismBehavior.js";
4
- /**
5
- * Default behavior for 3D UI elements.
6
- * Handles a FollowBehavior, SixDofBehavior and SurfaceMagnetismBehavior
7
- * @since 5.0.0
8
- */
9
- var DefaultBehavior = /** @class */ (function () {
10
- /**
11
- * Instantiates the default behavior
12
- */
13
- function DefaultBehavior() {
14
- /**
15
- * Enables the follow behavior
16
- */
17
- this.followBehaviorEnabled = false;
18
- /**
19
- * Enables the six DoF drag behavior
20
- */
21
- this.sixDofDragBehaviorEnabled = true;
22
- /**
23
- * Enables the surface magnetism behavior
24
- */
25
- this.surfaceMagnetismBehaviorEnabled = true;
26
- this._followBehavior = new FollowBehavior();
27
- this._sixDofDragBehavior = new SixDofDragBehavior();
28
- this._surfaceMagnetismBehavior = new SurfaceMagnetismBehavior();
29
- }
30
- Object.defineProperty(DefaultBehavior.prototype, "name", {
31
- /**
32
- * The name of the behavior
33
- */
34
- get: function () {
35
- return "Default";
36
- },
37
- enumerable: false,
38
- configurable: true
39
- });
40
- Object.defineProperty(DefaultBehavior.prototype, "followBehavior", {
41
- /**
42
- * The follow behavior
43
- */
44
- get: function () {
45
- return this._followBehavior;
46
- },
47
- enumerable: false,
48
- configurable: true
49
- });
50
- Object.defineProperty(DefaultBehavior.prototype, "sixDofDragBehavior", {
51
- /**
52
- * The six DoF drag behavior
53
- */
54
- get: function () {
55
- return this._sixDofDragBehavior;
56
- },
57
- enumerable: false,
58
- configurable: true
59
- });
60
- Object.defineProperty(DefaultBehavior.prototype, "surfaceMagnetismBehavior", {
61
- /**
62
- * The surface magnetism behavior
63
- */
64
- get: function () {
65
- return this._surfaceMagnetismBehavior;
66
- },
67
- enumerable: false,
68
- configurable: true
69
- });
70
- /**
71
- * Initializes the behavior
72
- */
73
- DefaultBehavior.prototype.init = function () { };
74
- /**
75
- * Attaches the default behavior
76
- * @param ownerMesh The top level mesh
77
- * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
78
- * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
79
- */
80
- DefaultBehavior.prototype.attach = function (ownerMesh, draggablesMeshes, sceneUnderstandingMeshes) {
81
- this._scene = ownerMesh.getScene();
82
- this.attachedNode = ownerMesh;
83
- this._addObservables();
84
- // Since our observables are bound before the child behaviors', ours are called first
85
- this._followBehavior.attach(ownerMesh);
86
- this._sixDofDragBehavior.attach(ownerMesh);
87
- this._sixDofDragBehavior.draggableMeshes = draggablesMeshes || null;
88
- this._sixDofDragBehavior.faceCameraOnDragStart = true;
89
- this._surfaceMagnetismBehavior.attach(ownerMesh, this._scene);
90
- if (sceneUnderstandingMeshes) {
91
- this._surfaceMagnetismBehavior.meshes = sceneUnderstandingMeshes;
92
- }
93
- // We disable this behavior because we will handle pose changing event manually with sixDofDragBehavior
94
- this._surfaceMagnetismBehavior.enabled = false;
95
- };
96
- /**
97
- * Detaches the behavior from the mesh
98
- */
99
- DefaultBehavior.prototype.detach = function () {
100
- this.attachedNode = null;
101
- this._removeObservables();
102
- this._followBehavior.detach();
103
- this._sixDofDragBehavior.detach();
104
- this._surfaceMagnetismBehavior.detach();
105
- };
106
- DefaultBehavior.prototype._addObservables = function () {
107
- var _this = this;
108
- this._onBeforeRenderObserver = this._scene.onBeforeRenderObservable.add(function () {
109
- _this._followBehavior._enabled = !_this._sixDofDragBehavior.isMoving && _this.followBehaviorEnabled;
110
- });
111
- this._onDragObserver = this._sixDofDragBehavior.onDragObservable.add(function (event) {
112
- _this._sixDofDragBehavior.disableMovement = _this._surfaceMagnetismBehavior.findAndUpdateTarget(event.pickInfo);
113
- });
114
- };
115
- DefaultBehavior.prototype._removeObservables = function () {
116
- this._scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);
117
- this._sixDofDragBehavior.onDragObservable.remove(this._onDragObserver);
118
- };
119
- return DefaultBehavior;
120
- }());
121
- export { DefaultBehavior };
1
+ import { FollowBehavior } from "@babylonjs/core/Behaviors/Meshes/followBehavior.js";
2
+ import { SixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/sixDofDragBehavior.js";
3
+ import { SurfaceMagnetismBehavior } from "@babylonjs/core/Behaviors/Meshes/surfaceMagnetismBehavior.js";
4
+ /**
5
+ * Default behavior for 3D UI elements.
6
+ * Handles a FollowBehavior, SixDofBehavior and SurfaceMagnetismBehavior
7
+ * @since 5.0.0
8
+ */
9
+ var DefaultBehavior = /** @class */ (function () {
10
+ /**
11
+ * Instantiates the default behavior
12
+ */
13
+ function DefaultBehavior() {
14
+ /**
15
+ * Enables the follow behavior
16
+ */
17
+ this.followBehaviorEnabled = false;
18
+ /**
19
+ * Enables the six DoF drag behavior
20
+ */
21
+ this.sixDofDragBehaviorEnabled = true;
22
+ /**
23
+ * Enables the surface magnetism behavior
24
+ */
25
+ this.surfaceMagnetismBehaviorEnabled = true;
26
+ this._followBehavior = new FollowBehavior();
27
+ this._sixDofDragBehavior = new SixDofDragBehavior();
28
+ this._surfaceMagnetismBehavior = new SurfaceMagnetismBehavior();
29
+ }
30
+ Object.defineProperty(DefaultBehavior.prototype, "name", {
31
+ /**
32
+ * The name of the behavior
33
+ */
34
+ get: function () {
35
+ return "Default";
36
+ },
37
+ enumerable: false,
38
+ configurable: true
39
+ });
40
+ Object.defineProperty(DefaultBehavior.prototype, "followBehavior", {
41
+ /**
42
+ * The follow behavior
43
+ */
44
+ get: function () {
45
+ return this._followBehavior;
46
+ },
47
+ enumerable: false,
48
+ configurable: true
49
+ });
50
+ Object.defineProperty(DefaultBehavior.prototype, "sixDofDragBehavior", {
51
+ /**
52
+ * The six DoF drag behavior
53
+ */
54
+ get: function () {
55
+ return this._sixDofDragBehavior;
56
+ },
57
+ enumerable: false,
58
+ configurable: true
59
+ });
60
+ Object.defineProperty(DefaultBehavior.prototype, "surfaceMagnetismBehavior", {
61
+ /**
62
+ * The surface magnetism behavior
63
+ */
64
+ get: function () {
65
+ return this._surfaceMagnetismBehavior;
66
+ },
67
+ enumerable: false,
68
+ configurable: true
69
+ });
70
+ /**
71
+ * Initializes the behavior
72
+ */
73
+ DefaultBehavior.prototype.init = function () { };
74
+ /**
75
+ * Attaches the default behavior
76
+ * @param ownerMesh The top level mesh
77
+ * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
78
+ * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
79
+ */
80
+ DefaultBehavior.prototype.attach = function (ownerMesh, draggablesMeshes, sceneUnderstandingMeshes) {
81
+ this._scene = ownerMesh.getScene();
82
+ this.attachedNode = ownerMesh;
83
+ this._addObservables();
84
+ // Since our observables are bound before the child behaviors', ours are called first
85
+ this._followBehavior.attach(ownerMesh);
86
+ this._sixDofDragBehavior.attach(ownerMesh);
87
+ this._sixDofDragBehavior.draggableMeshes = draggablesMeshes || null;
88
+ this._sixDofDragBehavior.faceCameraOnDragStart = true;
89
+ this._surfaceMagnetismBehavior.attach(ownerMesh, this._scene);
90
+ if (sceneUnderstandingMeshes) {
91
+ this._surfaceMagnetismBehavior.meshes = sceneUnderstandingMeshes;
92
+ }
93
+ // We disable this behavior because we will handle pose changing event manually with sixDofDragBehavior
94
+ this._surfaceMagnetismBehavior.enabled = false;
95
+ };
96
+ /**
97
+ * Detaches the behavior from the mesh
98
+ */
99
+ DefaultBehavior.prototype.detach = function () {
100
+ this.attachedNode = null;
101
+ this._removeObservables();
102
+ this._followBehavior.detach();
103
+ this._sixDofDragBehavior.detach();
104
+ this._surfaceMagnetismBehavior.detach();
105
+ };
106
+ DefaultBehavior.prototype._addObservables = function () {
107
+ var _this = this;
108
+ this._onBeforeRenderObserver = this._scene.onBeforeRenderObservable.add(function () {
109
+ _this._followBehavior._enabled = !_this._sixDofDragBehavior.isMoving && _this.followBehaviorEnabled;
110
+ });
111
+ this._onDragObserver = this._sixDofDragBehavior.onDragObservable.add(function (event) {
112
+ _this._sixDofDragBehavior.disableMovement = _this._surfaceMagnetismBehavior.findAndUpdateTarget(event.pickInfo);
113
+ });
114
+ };
115
+ DefaultBehavior.prototype._removeObservables = function () {
116
+ this._scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);
117
+ this._sixDofDragBehavior.onDragObservable.remove(this._onDragObserver);
118
+ };
119
+ return DefaultBehavior;
120
+ }());
121
+ export { DefaultBehavior };
122
122
  //# sourceMappingURL=defaultBehavior.js.map
@@ -1 +1 @@
1
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position: Vector3; pickInfo: PickingInfo }>>;\r\n\r\n /**\r\n * Instantiates the default behavior\r\n */\r\n constructor() {\r\n this._followBehavior = new FollowBehavior();\r\n this._sixDofDragBehavior = new SixDofDragBehavior();\r\n this._surfaceMagnetismBehavior = new SurfaceMagnetismBehavior();\r\n }\r\n\r\n /**\r\n * Attached node of this behavior\r\n */\r\n public attachedNode: Nullable<Mesh>;\r\n\r\n /**\r\n * The name of the behavior\r\n */\r\n public get name(): string {\r\n return \"Default\";\r\n }\r\n\r\n /**\r\n * The follow behavior\r\n */\r\n public get followBehavior(): FollowBehavior {\r\n return this._followBehavior;\r\n }\r\n\r\n /**\r\n * The six DoF drag behavior\r\n */\r\n public get sixDofDragBehavior(): SixDofDragBehavior {\r\n return this._sixDofDragBehavior;\r\n }\r\n\r\n /**\r\n * The surface magnetism behavior\r\n */\r\n public get surfaceMagnetismBehavior(): SurfaceMagnetismBehavior {\r\n return this._surfaceMagnetismBehavior;\r\n }\r\n\r\n /**\r\n * Enables the follow behavior\r\n */\r\n public followBehaviorEnabled: boolean = false;\r\n\r\n /**\r\n * Enables the six DoF drag behavior\r\n */\r\n public sixDofDragBehaviorEnabled: boolean = true;\r\n\r\n /**\r\n * Enables the surface magnetism behavior\r\n */\r\n public surfaceMagnetismBehaviorEnabled: boolean = true;\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init() {}\r\n\r\n /**\r\n * Attaches the default behavior\r\n * @param ownerMesh The top level mesh\r\n * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh\r\n * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism\r\n */\r\n public attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void {\r\n this._scene = ownerMesh.getScene();\r\n this.attachedNode = ownerMesh;\r\n\r\n this._addObservables();\r\n // Since our observables are bound before the child behaviors', ours are called first\r\n this._followBehavior.attach(ownerMesh);\r\n this._sixDofDragBehavior.attach(ownerMesh);\r\n this._sixDofDragBehavior.draggableMeshes = draggablesMeshes || null;\r\n this._sixDofDragBehavior.faceCameraOnDragStart = true;\r\n this._surfaceMagnetismBehavior.attach(ownerMesh, this._scene);\r\n if (sceneUnderstandingMeshes) {\r\n this._surfaceMagnetismBehavior.meshes = sceneUnderstandingMeshes;\r\n }\r\n\r\n // We disable this behavior because we will handle pose changing event manually with sixDofDragBehavior\r\n this._surfaceMagnetismBehavior.enabled = false;\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the mesh\r\n */\r\n public detach(): void {\r\n this.attachedNode = null;\r\n this._removeObservables();\r\n this._followBehavior.detach();\r\n this._sixDofDragBehavior.detach();\r\n this._surfaceMagnetismBehavior.detach();\r\n }\r\n\r\n private _addObservables() {\r\n this._onBeforeRenderObserver = this._scene.onBeforeRenderObservable.add(() => {\r\n this._followBehavior._enabled = !this._sixDofDragBehavior.isMoving && this.followBehaviorEnabled;\r\n });\r\n this._onDragObserver = this._sixDofDragBehavior.onDragObservable.add((event: { pickInfo: PickingInfo }) => {\r\n this._sixDofDragBehavior.disableMovement = this._surfaceMagnetismBehavior.findAndUpdateTarget(event.pickInfo);\r\n });\r\n }\r\n\r\n private _removeObservables() {\r\n this._scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);\r\n this._sixDofDragBehavior.onDragObservable.remove(this._onDragObserver);\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"defaultBehavior.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/behaviors/defaultBehavior.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,cAAc,EAAE,2DAA6C;AACtE,OAAO,EAAE,kBAAkB,EAAE,+DAAiD;AAK9E,OAAO,EAAE,wBAAwB,EAAE,qEAAuD;AAK1F;;;;GAIG;AACH;IAQI;;OAEG;IACH;QAuCA;;WAEG;QACI,0BAAqB,GAAY,KAAK,CAAC;QAE9C;;WAEG;QACI,8BAAyB,GAAY,IAAI,CAAC;QAEjD;;WAEG;QACI,oCAA+B,GAAY,IAAI,CAAC;QAnDnD,IAAI,CAAC,eAAe,GAAG,IAAI,cAAc,EAAE,CAAC;QAC5C,IAAI,CAAC,mBAAmB,GAAG,IAAI,kBAAkB,EAAE,CAAC;QACpD,IAAI,CAAC,yBAAyB,GAAG,IAAI,wBAAwB,EAAE,CAAC;IACpE,CAAC;IAUD,sBAAW,iCAAI;QAHf;;WAEG;aACH;YACI,OAAO,SAAS,CAAC;QACrB,CAAC;;;OAAA;IAKD,sBAAW,2CAAc;QAHzB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,eAAe,CAAC;QAChC,CAAC;;;OAAA;IAKD,sBAAW,+CAAkB;QAH7B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,mBAAmB,CAAC;QACpC,CAAC;;;OAAA;IAKD,sBAAW,qDAAwB;QAHnC;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,yBAAyB,CAAC;QAC1C,CAAC;;;OAAA;IAiBD;;OAEG;IACI,8BAAI,GAAX,cAAe,CAAC;IAEhB;;;;;OAKG;IACI,gCAAM,GAAb,UAAc,SAAe,EAAE,gBAAyB,EAAE,wBAAyC;QAC/F,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC,QAAQ,EAAE,CAAC;QACnC,IAAI,CAAC,YAAY,GAAG,SAAS,CAAC;QAE9B,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,qFAAqF;QACrF,IAAI,CAAC,eAAe,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACvC,IAAI,CAAC,mBAAmB,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAC3C,IAAI,CAAC,mBAAmB,CAAC,eAAe,GAAG,gBAAgB,IAAI,IAAI,CAAC;QACpE,IAAI,CAAC,mBAAmB,CAAC,qBAAqB,GAAG,IAAI,CAAC;QACtD,IAAI,CAAC,yBAAyB,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9D,IAAI,wBAAwB,EAAE;YAC1B,IAAI,CAAC,yBAAyB,CAAC,MAAM,GAAG,wBAAwB,CAAC;SACpE;QAED,uGAAuG;QACvG,IAAI,CAAC,yBAAyB,CAAC,OAAO,GAAG,KAAK,CAAC;IACnD,CAAC;IAED;;OAEG;IACI,gCAAM,GAAb;QACI,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC;QACzB,IAAI,CAAC,kBAAkB,EAAE,CAAC;QAC1B,IAAI,CAAC,eAAe,CAAC,MAAM,EAAE,CAAC;QAC9B,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,CAAC;QAClC,IAAI,CAAC,yBAAyB,CAAC,MAAM,EAAE,CAAC;IAC5C,CAAC;IAEO,yCAAe,GAAvB;QAAA,iBAOC;QANG,IAAI,CAAC,uBAAuB,GAAG,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,GAAG,CAAC;YACpE,KAAI,CAAC,eAAe,CAAC,QAAQ,GAAG,CAAC,KAAI,CAAC,mBAAmB,CAAC,QAAQ,IAAI,KAAI,CAAC,qBAAqB,CAAC;QACrG,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,GAAG,CAAC,UAAC,KAAgC;YAClG,KAAI,CAAC,mBAAmB,CAAC,eAAe,GAAG,KAAI,CAAC,yBAAyB,CAAC,mBAAmB,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;QAClH,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,4CAAkB,GAA1B;QACI,IAAI,CAAC,MAAM,CAAC,wBAAwB,CAAC,MAAM,CAAC,IAAI,CAAC,uBAAuB,CAAC,CAAC;QAC1E,IAAI,CAAC,mBAAmB,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;IAC3E,CAAC;IACL,sBAAC;AAAD,CAAC,AAvHD,IAuHC","sourcesContent":["import type { Behavior } from \"core/Behaviors/behavior\";\r\nimport { FollowBehavior } from \"core/Behaviors/Meshes/followBehavior\";\r\nimport { SixDofDragBehavior } from \"core/Behaviors/Meshes/sixDofDragBehavior\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { SurfaceMagnetismBehavior } from \"core/Behaviors/Meshes/surfaceMagnetismBehavior\";\r\nimport type { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { PickingInfo } from \"core/Collisions/pickingInfo\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\n/**\r\n * Default behavior for 3D UI elements.\r\n * Handles a FollowBehavior, SixDofBehavior and SurfaceMagnetismBehavior\r\n * @since 5.0.0\r\n */\r\nexport class DefaultBehavior implements Behavior<Mesh> {\r\n private _scene: Scene;\r\n private _followBehavior: FollowBehavior;\r\n private _sixDofDragBehavior: SixDofDragBehavior;\r\n private _surfaceMagnetismBehavior: SurfaceMagnetismBehavior;\r\n private _onBeforeRenderObserver: Nullable<Observer<Scene>>;\r\n private _onDragObserver: Nullable<Observer<{ delta: Vector3; position: Vector3; pickInfo: PickingInfo }>>;\r\n\r\n /**\r\n * Instantiates the default behavior\r\n */\r\n constructor() {\r\n this._followBehavior = new FollowBehavior();\r\n this._sixDofDragBehavior = new SixDofDragBehavior();\r\n this._surfaceMagnetismBehavior = new SurfaceMagnetismBehavior();\r\n }\r\n\r\n /**\r\n * Attached node of this behavior\r\n */\r\n public attachedNode: Nullable<Mesh>;\r\n\r\n /**\r\n * The name of the behavior\r\n */\r\n public get name(): string {\r\n return \"Default\";\r\n }\r\n\r\n /**\r\n * The follow behavior\r\n */\r\n public get followBehavior(): FollowBehavior {\r\n return this._followBehavior;\r\n }\r\n\r\n /**\r\n * The six DoF drag behavior\r\n */\r\n public get sixDofDragBehavior(): SixDofDragBehavior {\r\n return this._sixDofDragBehavior;\r\n }\r\n\r\n /**\r\n * The surface magnetism behavior\r\n */\r\n public get surfaceMagnetismBehavior(): SurfaceMagnetismBehavior {\r\n return this._surfaceMagnetismBehavior;\r\n }\r\n\r\n /**\r\n * Enables the follow behavior\r\n */\r\n public followBehaviorEnabled: boolean = false;\r\n\r\n /**\r\n * Enables the six DoF drag behavior\r\n */\r\n public sixDofDragBehaviorEnabled: boolean = true;\r\n\r\n /**\r\n * Enables the surface magnetism behavior\r\n */\r\n public surfaceMagnetismBehaviorEnabled: boolean = true;\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init() {}\r\n\r\n /**\r\n * Attaches the default behavior\r\n * @param ownerMesh The top level mesh\r\n * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh\r\n * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism\r\n */\r\n public attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void {\r\n this._scene = ownerMesh.getScene();\r\n this.attachedNode = ownerMesh;\r\n\r\n this._addObservables();\r\n // Since our observables are bound before the child behaviors', ours are called first\r\n this._followBehavior.attach(ownerMesh);\r\n this._sixDofDragBehavior.attach(ownerMesh);\r\n this._sixDofDragBehavior.draggableMeshes = draggablesMeshes || null;\r\n this._sixDofDragBehavior.faceCameraOnDragStart = true;\r\n this._surfaceMagnetismBehavior.attach(ownerMesh, this._scene);\r\n if (sceneUnderstandingMeshes) {\r\n this._surfaceMagnetismBehavior.meshes = sceneUnderstandingMeshes;\r\n }\r\n\r\n // We disable this behavior because we will handle pose changing event manually with sixDofDragBehavior\r\n this._surfaceMagnetismBehavior.enabled = false;\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the mesh\r\n */\r\n public detach(): void {\r\n this.attachedNode = null;\r\n this._removeObservables();\r\n this._followBehavior.detach();\r\n this._sixDofDragBehavior.detach();\r\n this._surfaceMagnetismBehavior.detach();\r\n }\r\n\r\n private _addObservables() {\r\n this._onBeforeRenderObserver = this._scene.onBeforeRenderObservable.add(() => {\r\n this._followBehavior._enabled = !this._sixDofDragBehavior.isMoving && this.followBehaviorEnabled;\r\n });\r\n this._onDragObserver = this._sixDofDragBehavior.onDragObservable.add((event: { pickInfo: PickingInfo }) => {\r\n this._sixDofDragBehavior.disableMovement = this._surfaceMagnetismBehavior.findAndUpdateTarget(event.pickInfo);\r\n });\r\n }\r\n\r\n private _removeObservables() {\r\n this._scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);\r\n this._sixDofDragBehavior.onDragObservable.remove(this._onDragObserver);\r\n }\r\n}\r\n"]}
@@ -1,15 +1,15 @@
1
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
2
- import { Scene } from "@babylonjs/core/scene.js";
3
- import { ContentDisplay3D } from "./contentDisplay3D";
4
- /**
5
- * Class used as a root to all buttons
6
- */
7
- export declare class AbstractButton3D extends ContentDisplay3D {
8
- /**
9
- * Creates a new button
10
- * @param name defines the control name
11
- */
12
- constructor(name?: string);
13
- protected _getTypeName(): string;
14
- protected _createNode(scene: Scene): TransformNode;
15
- }
1
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
2
+ import type { Scene } from "@babylonjs/core/scene.js";
3
+ import { ContentDisplay3D } from "./contentDisplay3D";
4
+ /**
5
+ * Class used as a root to all buttons
6
+ */
7
+ export declare class AbstractButton3D extends ContentDisplay3D {
8
+ /**
9
+ * Creates a new button
10
+ * @param name defines the control name
11
+ */
12
+ constructor(name?: string);
13
+ protected _getTypeName(): string;
14
+ protected _createNode(scene: Scene): TransformNode;
15
+ }
@@ -1,26 +1,26 @@
1
- import { __extends } from "tslib";
2
- import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
- import { ContentDisplay3D } from "./contentDisplay3D.js";
4
- /**
5
- * Class used as a root to all buttons
6
- */
7
- var AbstractButton3D = /** @class */ (function (_super) {
8
- __extends(AbstractButton3D, _super);
9
- /**
10
- * Creates a new button
11
- * @param name defines the control name
12
- */
13
- function AbstractButton3D(name) {
14
- return _super.call(this, name) || this;
15
- }
16
- AbstractButton3D.prototype._getTypeName = function () {
17
- return "AbstractButton3D";
18
- };
19
- // Mesh association
20
- AbstractButton3D.prototype._createNode = function (scene) {
21
- return new TransformNode("button" + this.name, scene);
22
- };
23
- return AbstractButton3D;
24
- }(ContentDisplay3D));
25
- export { AbstractButton3D };
1
+ import { __extends } from "tslib";
2
+ import { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
+ import { ContentDisplay3D } from "./contentDisplay3D.js";
4
+ /**
5
+ * Class used as a root to all buttons
6
+ */
7
+ var AbstractButton3D = /** @class */ (function (_super) {
8
+ __extends(AbstractButton3D, _super);
9
+ /**
10
+ * Creates a new button
11
+ * @param name defines the control name
12
+ */
13
+ function AbstractButton3D(name) {
14
+ return _super.call(this, name) || this;
15
+ }
16
+ AbstractButton3D.prototype._getTypeName = function () {
17
+ return "AbstractButton3D";
18
+ };
19
+ // Mesh association
20
+ AbstractButton3D.prototype._createNode = function (scene) {
21
+ return new TransformNode("button" + this.name, scene);
22
+ };
23
+ return AbstractButton3D;
24
+ }(ContentDisplay3D));
25
+ export { AbstractButton3D };
26
26
  //# sourceMappingURL=abstractButton3D.js.map