@babylonjs/gui 5.0.0-rc.7 → 5.0.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (277) hide show
  1. package/2D/adtInstrumentation.d.ts +52 -52
  2. package/2D/adtInstrumentation.js +126 -126
  3. package/2D/adtInstrumentation.js.map +1 -1
  4. package/2D/advancedDynamicTexture.d.ts +449 -448
  5. package/2D/advancedDynamicTexture.js +1318 -1318
  6. package/2D/advancedDynamicTexture.js.map +1 -1
  7. package/2D/controls/button.d.ts +135 -135
  8. package/2D/controls/button.js +276 -276
  9. package/2D/controls/button.js.map +1 -1
  10. package/2D/controls/checkbox.d.ts +59 -59
  11. package/2D/controls/checkbox.js +188 -188
  12. package/2D/controls/checkbox.js.map +1 -1
  13. package/2D/controls/colorpicker.d.ts +103 -103
  14. package/2D/controls/colorpicker.js +1417 -1417
  15. package/2D/controls/colorpicker.js.map +1 -1
  16. package/2D/controls/container.d.ts +175 -175
  17. package/2D/controls/container.js +570 -570
  18. package/2D/controls/container.js.map +1 -1
  19. package/2D/controls/control.d.ts +866 -866
  20. package/2D/controls/control.js +2433 -2433
  21. package/2D/controls/control.js.map +1 -1
  22. package/2D/controls/displayGrid.d.ts +53 -53
  23. package/2D/controls/displayGrid.js +245 -245
  24. package/2D/controls/displayGrid.js.map +1 -1
  25. package/2D/controls/ellipse.d.ts +21 -21
  26. package/2D/controls/ellipse.js +85 -85
  27. package/2D/controls/ellipse.js.map +1 -1
  28. package/2D/controls/focusableButton.d.ts +59 -59
  29. package/2D/controls/focusableButton.js +99 -99
  30. package/2D/controls/focusableButton.js.map +1 -1
  31. package/2D/controls/focusableControl.d.ts +34 -34
  32. package/2D/controls/focusableControl.js +1 -1
  33. package/2D/controls/focusableControl.js.map +1 -1
  34. package/2D/controls/grid.d.ts +139 -139
  35. package/2D/controls/grid.js +529 -529
  36. package/2D/controls/grid.js.map +1 -1
  37. package/2D/controls/image.d.ts +204 -204
  38. package/2D/controls/image.js +887 -887
  39. package/2D/controls/image.js.map +1 -1
  40. package/2D/controls/index.d.ts +29 -29
  41. package/2D/controls/index.js +29 -29
  42. package/2D/controls/inputPassword.d.ts +9 -8
  43. package/2D/controls/inputPassword.js +28 -25
  44. package/2D/controls/inputPassword.js.map +1 -1
  45. package/2D/controls/inputText.d.ts +201 -201
  46. package/2D/controls/inputText.js +1119 -1119
  47. package/2D/controls/inputText.js.map +1 -1
  48. package/2D/controls/line.d.ts +66 -66
  49. package/2D/controls/line.js +271 -271
  50. package/2D/controls/line.js.map +1 -1
  51. package/2D/controls/multiLine.d.ts +75 -75
  52. package/2D/controls/multiLine.js +262 -262
  53. package/2D/controls/multiLine.js.map +1 -1
  54. package/2D/controls/radioButton.d.ts +49 -49
  55. package/2D/controls/radioButton.js +205 -205
  56. package/2D/controls/radioButton.js.map +1 -1
  57. package/2D/controls/rectangle.d.ts +29 -29
  58. package/2D/controls/rectangle.js +150 -150
  59. package/2D/controls/rectangle.js.map +1 -1
  60. package/2D/controls/scrollViewers/scrollViewer.d.ts +182 -182
  61. package/2D/controls/scrollViewers/scrollViewer.js +677 -677
  62. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -1
  63. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +57 -57
  64. package/2D/controls/scrollViewers/scrollViewerWindow.js +278 -278
  65. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -1
  66. package/2D/controls/selector.d.ts +263 -263
  67. package/2D/controls/selector.js +692 -692
  68. package/2D/controls/sliders/baseSlider.d.ts +82 -82
  69. package/2D/controls/sliders/baseSlider.js +347 -347
  70. package/2D/controls/sliders/baseSlider.js.map +1 -1
  71. package/2D/controls/sliders/imageBasedSlider.d.ts +49 -49
  72. package/2D/controls/sliders/imageBasedSlider.js +192 -192
  73. package/2D/controls/sliders/imageBasedSlider.js.map +1 -1
  74. package/2D/controls/sliders/imageScrollBar.d.ts +65 -65
  75. package/2D/controls/sliders/imageScrollBar.js +263 -263
  76. package/2D/controls/sliders/imageScrollBar.js.map +1 -1
  77. package/2D/controls/sliders/scrollBar.d.ts +38 -38
  78. package/2D/controls/sliders/scrollBar.js +143 -143
  79. package/2D/controls/sliders/scrollBar.js.map +1 -1
  80. package/2D/controls/sliders/slider.d.ts +35 -35
  81. package/2D/controls/sliders/slider.js +271 -271
  82. package/2D/controls/sliders/slider.js.map +1 -1
  83. package/2D/controls/stackPanel.d.ts +64 -64
  84. package/2D/controls/stackPanel.js +246 -246
  85. package/2D/controls/stackPanel.js.map +1 -1
  86. package/2D/controls/statics.d.ts +6 -6
  87. package/2D/controls/statics.js +49 -49
  88. package/2D/controls/textBlock.d.ts +175 -175
  89. package/2D/controls/textBlock.js +603 -603
  90. package/2D/controls/textBlock.js.map +1 -1
  91. package/2D/controls/textWrapper.d.ts +13 -13
  92. package/2D/controls/textWrapper.js +101 -101
  93. package/2D/controls/toggleButton.d.ts +117 -117
  94. package/2D/controls/toggleButton.js +268 -268
  95. package/2D/controls/toggleButton.js.map +1 -1
  96. package/2D/controls/virtualKeyboard.d.ts +96 -96
  97. package/2D/controls/virtualKeyboard.js +256 -256
  98. package/2D/controls/virtualKeyboard.js.map +1 -1
  99. package/2D/index.d.ts +9 -9
  100. package/2D/index.js +10 -9
  101. package/2D/index.js.map +1 -1
  102. package/2D/math2D.d.ts +117 -117
  103. package/2D/math2D.js +221 -221
  104. package/2D/math2D.js.map +1 -1
  105. package/2D/measure.d.ts +77 -77
  106. package/2D/measure.js +139 -139
  107. package/2D/measure.js.map +1 -1
  108. package/2D/multiLinePoint.d.ts +47 -47
  109. package/2D/multiLinePoint.js +127 -127
  110. package/2D/multiLinePoint.js.map +1 -1
  111. package/2D/style.d.ts +46 -46
  112. package/2D/style.js +97 -97
  113. package/2D/style.js.map +1 -1
  114. package/2D/valueAndUnit.d.ts +89 -89
  115. package/2D/valueAndUnit.js +226 -226
  116. package/2D/valueAndUnit.js.map +1 -1
  117. package/2D/xmlLoader.d.ts +60 -60
  118. package/2D/xmlLoader.js +348 -348
  119. package/2D/xmlLoader.js.map +1 -1
  120. package/3D/behaviors/defaultBehavior.d.ts +73 -73
  121. package/3D/behaviors/defaultBehavior.js +121 -121
  122. package/3D/behaviors/defaultBehavior.js.map +1 -1
  123. package/3D/controls/abstractButton3D.d.ts +15 -15
  124. package/3D/controls/abstractButton3D.js +25 -25
  125. package/3D/controls/abstractButton3D.js.map +1 -1
  126. package/3D/controls/button3D.d.ts +30 -30
  127. package/3D/controls/button3D.js +93 -93
  128. package/3D/controls/button3D.js.map +1 -1
  129. package/3D/controls/container3D.d.ts +72 -72
  130. package/3D/controls/container3D.js +139 -139
  131. package/3D/controls/container3D.js.map +1 -1
  132. package/3D/controls/contentDisplay3D.d.ts +30 -30
  133. package/3D/controls/contentDisplay3D.js +79 -79
  134. package/3D/controls/contentDisplay3D.js.map +1 -1
  135. package/3D/controls/control3D.d.ts +201 -201
  136. package/3D/controls/control3D.js +445 -445
  137. package/3D/controls/control3D.js.map +1 -1
  138. package/3D/controls/cylinderPanel.d.ts +17 -17
  139. package/3D/controls/cylinderPanel.js +66 -66
  140. package/3D/controls/cylinderPanel.js.map +1 -1
  141. package/3D/controls/handMenu.d.ts +28 -28
  142. package/3D/controls/handMenu.js +47 -47
  143. package/3D/controls/handMenu.js.map +1 -1
  144. package/3D/controls/holographicBackplate.d.ts +49 -49
  145. package/3D/controls/holographicBackplate.js +120 -120
  146. package/3D/controls/holographicBackplate.js.map +1 -1
  147. package/3D/controls/holographicButton.d.ts +84 -84
  148. package/3D/controls/holographicButton.js +339 -339
  149. package/3D/controls/holographicButton.js.map +1 -1
  150. package/3D/controls/holographicSlate.d.ts +131 -131
  151. package/3D/controls/holographicSlate.js +431 -431
  152. package/3D/controls/holographicSlate.js.map +1 -1
  153. package/3D/controls/index.d.ts +21 -21
  154. package/3D/controls/index.js +21 -21
  155. package/3D/controls/meshButton3D.d.ts +21 -21
  156. package/3D/controls/meshButton3D.js +62 -62
  157. package/3D/controls/meshButton3D.js.map +1 -1
  158. package/3D/controls/nearMenu.d.ts +44 -44
  159. package/3D/controls/nearMenu.js +114 -114
  160. package/3D/controls/nearMenu.js.map +1 -1
  161. package/3D/controls/planePanel.d.ts +9 -9
  162. package/3D/controls/planePanel.js +36 -36
  163. package/3D/controls/planePanel.js.map +1 -1
  164. package/3D/controls/scatterPanel.d.ts +18 -18
  165. package/3D/controls/scatterPanel.js +108 -108
  166. package/3D/controls/scatterPanel.js.map +1 -1
  167. package/3D/controls/slider3D.d.ts +81 -81
  168. package/3D/controls/slider3D.js +268 -268
  169. package/3D/controls/slider3D.js.map +1 -1
  170. package/3D/controls/spherePanel.d.ts +17 -17
  171. package/3D/controls/spherePanel.js +67 -67
  172. package/3D/controls/spherePanel.js.map +1 -1
  173. package/3D/controls/stackPanel3D.d.ts +22 -22
  174. package/3D/controls/stackPanel3D.js +107 -107
  175. package/3D/controls/touchButton3D.d.ts +80 -80
  176. package/3D/controls/touchButton3D.js +233 -233
  177. package/3D/controls/touchButton3D.js.map +1 -1
  178. package/3D/controls/touchHolographicButton.d.ts +110 -110
  179. package/3D/controls/touchHolographicButton.js +445 -445
  180. package/3D/controls/touchHolographicButton.js.map +1 -1
  181. package/3D/controls/touchHolographicMenu.d.ts +61 -61
  182. package/3D/controls/touchHolographicMenu.js +149 -149
  183. package/3D/controls/touchHolographicMenu.js.map +1 -1
  184. package/3D/controls/touchMeshButton3D.d.ts +21 -21
  185. package/3D/controls/touchMeshButton3D.js +62 -62
  186. package/3D/controls/touchMeshButton3D.js.map +1 -1
  187. package/3D/controls/volumeBasedPanel.d.ts +53 -53
  188. package/3D/controls/volumeBasedPanel.js +174 -174
  189. package/3D/controls/volumeBasedPanel.js.map +1 -1
  190. package/3D/gizmos/gizmoHandle.d.ts +108 -108
  191. package/3D/gizmos/gizmoHandle.js +209 -209
  192. package/3D/gizmos/gizmoHandle.js.map +1 -1
  193. package/3D/gizmos/index.d.ts +2 -2
  194. package/3D/gizmos/index.js +2 -2
  195. package/3D/gizmos/slateGizmo.d.ts +57 -57
  196. package/3D/gizmos/slateGizmo.js +369 -369
  197. package/3D/gizmos/slateGizmo.js.map +1 -1
  198. package/3D/gui3DManager.d.ts +94 -94
  199. package/3D/gui3DManager.js +257 -257
  200. package/3D/gui3DManager.js.map +1 -1
  201. package/3D/index.d.ts +5 -5
  202. package/3D/index.js +6 -5
  203. package/3D/index.js.map +1 -1
  204. package/3D/materials/fluent/fluentMaterial.d.ts +91 -90
  205. package/3D/materials/fluent/fluentMaterial.js +292 -292
  206. package/3D/materials/fluent/fluentMaterial.js.map +1 -1
  207. package/3D/materials/fluent/index.d.ts +1 -1
  208. package/3D/materials/fluent/index.js +1 -1
  209. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -5
  210. package/3D/materials/fluent/shaders/fluent.fragment.js +8 -8
  211. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -5
  212. package/3D/materials/fluent/shaders/fluent.vertex.js +8 -8
  213. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -154
  214. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +469 -469
  215. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -1
  216. package/3D/materials/fluentBackplate/index.d.ts +1 -1
  217. package/3D/materials/fluentBackplate/index.js +1 -1
  218. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -5
  219. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +8 -8
  220. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -5
  221. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +8 -8
  222. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -189
  223. package/3D/materials/fluentButton/fluentButtonMaterial.js +539 -539
  224. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -1
  225. package/3D/materials/fluentButton/index.d.ts +1 -1
  226. package/3D/materials/fluentButton/index.js +1 -1
  227. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -5
  228. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +8 -8
  229. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -5
  230. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +8 -8
  231. package/3D/materials/fluentMaterial.d.ts +4 -4
  232. package/3D/materials/fluentMaterial.js +4 -4
  233. package/3D/materials/handle/handleMaterial.d.ts +68 -68
  234. package/3D/materials/handle/handleMaterial.js +126 -126
  235. package/3D/materials/handle/handleMaterial.js.map +1 -1
  236. package/3D/materials/handle/index.d.ts +1 -1
  237. package/3D/materials/handle/index.js +1 -1
  238. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -5
  239. package/3D/materials/handle/shaders/handle.fragment.js +8 -8
  240. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -5
  241. package/3D/materials/handle/shaders/handle.vertex.js +8 -8
  242. package/3D/materials/index.d.ts +5 -5
  243. package/3D/materials/index.js +6 -5
  244. package/3D/materials/index.js.map +1 -1
  245. package/3D/materials/mrdl/index.d.ts +3 -3
  246. package/3D/materials/mrdl/index.js +3 -3
  247. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -147
  248. package/3D/materials/mrdl/mrdlBackplateMaterial.js +436 -436
  249. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -1
  250. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +334 -333
  251. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +851 -851
  252. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -1
  253. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +334 -333
  254. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +851 -851
  255. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -1
  256. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -5
  257. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +8 -8
  258. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -5
  259. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +8 -8
  260. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -5
  261. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +8 -8
  262. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -5
  263. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +8 -8
  264. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -5
  265. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +8 -8
  266. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -5
  267. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +8 -8
  268. package/3D/vector3WithInfo.d.ts +16 -16
  269. package/3D/vector3WithInfo.js +23 -23
  270. package/index.d.ts +2 -2
  271. package/index.js +3 -2
  272. package/index.js.map +1 -1
  273. package/legacy/legacy.d.ts +1 -1
  274. package/legacy/legacy.js +14 -13
  275. package/legacy/legacy.js.map +1 -1
  276. package/license.md +71 -0
  277. package/package.json +24 -5
@@ -1,115 +1,115 @@
1
- import { __extends } from "tslib";
2
- import { TouchHolographicButton } from "./touchHolographicButton.js";
3
- import { DefaultBehavior } from "../behaviors/defaultBehavior.js";
4
- import { TouchHolographicMenu } from "./touchHolographicMenu.js";
5
- /**
6
- * NearMenu that displays buttons and follows the camera
7
- * @since 5.0.0
8
- */
9
- var NearMenu = /** @class */ (function (_super) {
10
- __extends(NearMenu, _super);
11
- /**
12
- * Creates a near menu GUI 3D control
13
- * @param name name of the near menu
14
- */
15
- function NearMenu(name) {
16
- var _this = _super.call(this, name) || this;
17
- _this._isPinned = false;
18
- _this._defaultBehavior = new DefaultBehavior();
19
- _this._dragObserver = _this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(function () {
20
- _this.isPinned = true;
21
- });
22
- _this.backPlateMargin = 1;
23
- return _this;
24
- }
25
- Object.defineProperty(NearMenu.prototype, "defaultBehavior", {
26
- /**
27
- * Regroups all mesh behaviors for the near menu
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- */
29
- get: function () {
30
- return this._defaultBehavior;
31
- },
32
- enumerable: false,
33
- configurable: true
34
- });
35
- Object.defineProperty(NearMenu.prototype, "isPinned", {
36
- /**
37
- * Indicates if the near menu is world-pinned
38
- */
39
- get: function () {
40
- return this._isPinned;
41
- },
42
- set: function (value) {
43
- // Tell the pin button to toggle if this was called manually, for clean state control
44
- if (this._pinButton.isToggled !== value) {
45
- this._pinButton.isToggled = value;
46
- return;
47
- }
48
- this._isPinned = value;
49
- if (value) {
50
- this._defaultBehavior.followBehaviorEnabled = false;
51
- }
52
- else {
53
- this._defaultBehavior.followBehaviorEnabled = true;
54
- }
55
- },
56
- enumerable: false,
57
- configurable: true
58
- });
59
- NearMenu.prototype._createPinButton = function (parent) {
60
- var _this = this;
61
- var control = new TouchHolographicButton("pin" + this.name, false);
62
- control.imageUrl = NearMenu._ASSETS_BASE_URL + NearMenu._PIN_ICON_FILENAME;
63
- control.parent = this;
64
- control._host = this._host;
65
- control.isToggleButton = true;
66
- control.onToggleObservable.add(function (newState) {
67
- _this.isPinned = newState;
68
- });
69
- if (this._host.utilityLayer) {
70
- control._prepareNode(this._host.utilityLayer.utilityLayerScene);
71
- control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);
72
- if (control.node) {
73
- control.node.parent = parent;
74
- }
75
- }
76
- return control;
77
- };
78
- NearMenu.prototype._createNode = function (scene) {
79
- var node = _super.prototype._createNode.call(this, scene);
80
- this._pinButton = this._createPinButton(node);
81
- this.isPinned = false;
82
- this._defaultBehavior.attach(node, [this._backPlate]);
83
- this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;
84
- this._defaultBehavior.followBehavior.pitchOffset = -15;
85
- this._defaultBehavior.followBehavior.minimumDistance = 0.3;
86
- this._defaultBehavior.followBehavior.defaultDistance = 0.4;
87
- this._defaultBehavior.followBehavior.maximumDistance = 0.6;
88
- this._backPlate.isNearGrabbable = true;
89
- node.isVisible = false;
90
- return node;
91
- };
92
- NearMenu.prototype._finalProcessing = function () {
93
- _super.prototype._finalProcessing.call(this);
94
- this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);
95
- };
96
- /**
97
- * Disposes the near menu
98
- */
99
- NearMenu.prototype.dispose = function () {
100
- _super.prototype.dispose.call(this);
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- this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);
102
- this._defaultBehavior.detach();
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- };
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- /**
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- * Base Url for the assets.
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- */
107
- NearMenu._ASSETS_BASE_URL = "https://assets.babylonjs.com/meshes/MRTK/";
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- /**
109
- * File name for the close icon.
110
- */
111
- NearMenu._PIN_ICON_FILENAME = "IconPin.png";
112
- return NearMenu;
113
- }(TouchHolographicMenu));
114
- export { NearMenu };
1
+ import { __extends } from "tslib";
2
+ import { TouchHolographicButton } from "./touchHolographicButton.js";
3
+ import { DefaultBehavior } from "../behaviors/defaultBehavior.js";
4
+ import { TouchHolographicMenu } from "./touchHolographicMenu.js";
5
+ /**
6
+ * NearMenu that displays buttons and follows the camera
7
+ * @since 5.0.0
8
+ */
9
+ var NearMenu = /** @class */ (function (_super) {
10
+ __extends(NearMenu, _super);
11
+ /**
12
+ * Creates a near menu GUI 3D control
13
+ * @param name name of the near menu
14
+ */
15
+ function NearMenu(name) {
16
+ var _this = _super.call(this, name) || this;
17
+ _this._isPinned = false;
18
+ _this._defaultBehavior = new DefaultBehavior();
19
+ _this._dragObserver = _this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(function () {
20
+ _this.isPinned = true;
21
+ });
22
+ _this.backPlateMargin = 1;
23
+ return _this;
24
+ }
25
+ Object.defineProperty(NearMenu.prototype, "defaultBehavior", {
26
+ /**
27
+ * Regroups all mesh behaviors for the near menu
28
+ */
29
+ get: function () {
30
+ return this._defaultBehavior;
31
+ },
32
+ enumerable: false,
33
+ configurable: true
34
+ });
35
+ Object.defineProperty(NearMenu.prototype, "isPinned", {
36
+ /**
37
+ * Indicates if the near menu is world-pinned
38
+ */
39
+ get: function () {
40
+ return this._isPinned;
41
+ },
42
+ set: function (value) {
43
+ // Tell the pin button to toggle if this was called manually, for clean state control
44
+ if (this._pinButton.isToggled !== value) {
45
+ this._pinButton.isToggled = value;
46
+ return;
47
+ }
48
+ this._isPinned = value;
49
+ if (value) {
50
+ this._defaultBehavior.followBehaviorEnabled = false;
51
+ }
52
+ else {
53
+ this._defaultBehavior.followBehaviorEnabled = true;
54
+ }
55
+ },
56
+ enumerable: false,
57
+ configurable: true
58
+ });
59
+ NearMenu.prototype._createPinButton = function (parent) {
60
+ var _this = this;
61
+ var control = new TouchHolographicButton("pin" + this.name, false);
62
+ control.imageUrl = NearMenu._ASSETS_BASE_URL + NearMenu._PIN_ICON_FILENAME;
63
+ control.parent = this;
64
+ control._host = this._host;
65
+ control.isToggleButton = true;
66
+ control.onToggleObservable.add(function (newState) {
67
+ _this.isPinned = newState;
68
+ });
69
+ if (this._host.utilityLayer) {
70
+ control._prepareNode(this._host.utilityLayer.utilityLayerScene);
71
+ control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);
72
+ if (control.node) {
73
+ control.node.parent = parent;
74
+ }
75
+ }
76
+ return control;
77
+ };
78
+ NearMenu.prototype._createNode = function (scene) {
79
+ var node = _super.prototype._createNode.call(this, scene);
80
+ this._pinButton = this._createPinButton(node);
81
+ this.isPinned = false;
82
+ this._defaultBehavior.attach(node, [this._backPlate]);
83
+ this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;
84
+ this._defaultBehavior.followBehavior.pitchOffset = -15;
85
+ this._defaultBehavior.followBehavior.minimumDistance = 0.3;
86
+ this._defaultBehavior.followBehavior.defaultDistance = 0.4;
87
+ this._defaultBehavior.followBehavior.maximumDistance = 0.6;
88
+ this._backPlate.isNearGrabbable = true;
89
+ node.isVisible = false;
90
+ return node;
91
+ };
92
+ NearMenu.prototype._finalProcessing = function () {
93
+ _super.prototype._finalProcessing.call(this);
94
+ this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);
95
+ };
96
+ /**
97
+ * Disposes the near menu
98
+ */
99
+ NearMenu.prototype.dispose = function () {
100
+ _super.prototype.dispose.call(this);
101
+ this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);
102
+ this._defaultBehavior.detach();
103
+ };
104
+ /**
105
+ * Base Url for the assets.
106
+ */
107
+ NearMenu._ASSETS_BASE_URL = "https://assets.babylonjs.com/meshes/MRTK/";
108
+ /**
109
+ * File name for the close icon.
110
+ */
111
+ NearMenu._PIN_ICON_FILENAME = "IconPin.png";
112
+ return NearMenu;
113
+ }(TouchHolographicMenu));
114
+ export { NearMenu };
115
115
  //# sourceMappingURL=nearMenu.js.map
@@ -1 +1 @@
1
- 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{ Scene } from \"core/scene\";\r\nimport { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Nullable } from \"core/types\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { TouchHolographicMenu } from \"./touchHolographicMenu\";\r\nimport { Observer } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { PickingInfo } from \"core/Collisions/pickingInfo\";\r\n\r\n/**\r\n * NearMenu that displays buttons and follows the camera\r\n * @since 5.0.0\r\n */\r\nexport class NearMenu extends TouchHolographicMenu {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n private static _ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n private static _PIN_ICON_FILENAME: string = \"IconPin.png\";\r\n\r\n private _pinButton: TouchHolographicButton;\r\n private _dragObserver: Nullable<\r\n Observer<{\r\n delta: Vector3;\r\n position: Vector3;\r\n pickInfo: PickingInfo;\r\n }>\r\n >;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the near menu\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n private _isPinned: boolean = false;\r\n /**\r\n * Indicates if the near menu is world-pinned\r\n */\r\n public get isPinned(): boolean {\r\n return this._isPinned;\r\n }\r\n\r\n public set isPinned(value: boolean) {\r\n // Tell the pin button to toggle if this was called manually, for clean state control\r\n if (this._pinButton.isToggled !== value) {\r\n this._pinButton.isToggled = value;\r\n return;\r\n }\r\n\r\n this._isPinned = value;\r\n\r\n if (value) {\r\n this._defaultBehavior.followBehaviorEnabled = false;\r\n } else {\r\n this._defaultBehavior.followBehaviorEnabled = true;\r\n }\r\n }\r\n\r\n private _createPinButton(parent: TransformNode) {\r\n const control = new TouchHolographicButton(\"pin\" + this.name, false);\r\n control.imageUrl = NearMenu._ASSETS_BASE_URL + NearMenu._PIN_ICON_FILENAME;\r\n control.parent = this;\r\n control._host = this._host;\r\n control.isToggleButton = true;\r\n control.onToggleObservable.add((newState) => {\r\n this.isPinned = newState;\r\n });\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n\r\n if (control.node) {\r\n control.node.parent = parent;\r\n }\r\n }\r\n\r\n return control;\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = super._createNode(scene)! as Mesh;\r\n\r\n this._pinButton = this._createPinButton(node);\r\n this.isPinned = false;\r\n\r\n this._defaultBehavior.attach(node, [this._backPlate]);\r\n this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;\r\n this._defaultBehavior.followBehavior.pitchOffset = -15;\r\n this._defaultBehavior.followBehavior.minimumDistance = 0.3;\r\n this._defaultBehavior.followBehavior.defaultDistance = 0.4;\r\n this._defaultBehavior.followBehavior.maximumDistance = 0.6;\r\n\r\n this._backPlate.isNearGrabbable = true;\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n protected _finalProcessing() {\r\n super._finalProcessing();\r\n\r\n this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);\r\n }\r\n\r\n /**\r\n * Creates a near menu GUI 3D control\r\n * @param name name of the near menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._dragObserver = this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(() => {\r\n this.isPinned = true;\r\n });\r\n\r\n this.backPlateMargin = 1;\r\n }\r\n\r\n /**\r\n * Disposes the near menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);\r\n this._defaultBehavior.detach();\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"nearMenu.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/nearMenu.ts"],"names":[],"mappings":";AAIA,OAAO,EAAE,sBAAsB,EAAE,MAAM,0BAA0B,CAAC;AAClE,OAAO,EAAE,eAAe,EAAE,MAAM,8BAA8B,CAAC;AAC/D,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAK9D;;;GAGG;AACH;IAA8B,4BAAoB;IAkG9C;;;OAGG;IACH,kBAAY,IAAa;QAAzB,YACI,kBAAM,IAAI,CAAC,SAQd;QApFO,eAAS,GAAY,KAAK,CAAC;QA8E/B,KAAI,CAAC,gBAAgB,GAAG,IAAI,eAAe,EAAE,CAAC;QAC9C,KAAI,CAAC,aAAa,GAAG,KAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,GAAG,CAAC;YAC/E,KAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;QACzB,CAAC,CAAC,CAAC;QAEH,KAAI,CAAC,eAAe,GAAG,CAAC,CAAC;;IAC7B,CAAC;IAxFD,sBAAW,qCAAe;QAH1B;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,gBAAgB,CAAC;QACjC,CAAC;;;OAAA;IAMD,sBAAW,8BAAQ;QAHnB;;WAEG;aACH;YACI,OAAO,IAAI,CAAC,SAAS,CAAC;QAC1B,CAAC;aAED,UAAoB,KAAc;YAC9B,qFAAqF;YACrF,IAAI,IAAI,CAAC,UAAU,CAAC,SAAS,KAAK,KAAK,EAAE;gBACrC,IAAI,CAAC,UAAU,CAAC,SAAS,GAAG,KAAK,CAAC;gBAClC,OAAO;aACV;YAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;YAEvB,IAAI,KAAK,EAAE;gBACP,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,KAAK,CAAC;aACvD;iBAAM;gBACH,IAAI,CAAC,gBAAgB,CAAC,qBAAqB,GAAG,IAAI,CAAC;aACtD;QACL,CAAC;;;OAhBA;IAkBO,mCAAgB,GAAxB,UAAyB,MAAqB;QAA9C,iBAoBC;QAnBG,IAAM,OAAO,GAAG,IAAI,sBAAsB,CAAC,KAAK,GAAG,IAAI,CAAC,IAAI,EAAE,KAAK,CAAC,CAAC;QACrE,OAAO,CAAC,QAAQ,GAAG,QAAQ,CAAC,gBAAgB,GAAG,QAAQ,CAAC,kBAAkB,CAAC;QAC3E,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC;QACtB,OAAO,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC;QAC3B,OAAO,CAAC,cAAc,GAAG,IAAI,CAAC;QAC9B,OAAO,CAAC,kBAAkB,CAAC,GAAG,CAAC,UAAC,QAAQ;YACpC,KAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QAC7B,CAAC,CAAC,CAAC;QAEH,IAAI,IAAI,CAAC,KAAK,CAAC,YAAY,EAAE;YACzB,OAAO,CAAC,YAAY,CAAC,IAAI,CAAC,KAAK,CAAC,YAAY,CAAC,iBAAiB,CAAC,CAAC;YAChE,OAAO,CAAC,OAAO,CAAC,YAAY,CAAC,oBAAoB,CAAC,iBAAiB,CAAC,CAAC;YAErE,IAAI,OAAO,CAAC,IAAI,EAAE;gBACd,OAAO,CAAC,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;aAChC;SACJ;QAED,OAAO,OAAO,CAAC;IACnB,CAAC;IAES,8BAAW,GAArB,UAAsB,KAAY;QAC9B,IAAM,IAAI,GAAG,iBAAM,WAAW,YAAC,KAAK,CAAU,CAAC;QAE/C,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAC;QAC9C,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QAEtB,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC;QACtD,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,wBAAwB,GAAG,IAAI,CAAC;QACrE,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,WAAW,GAAG,CAAC,EAAE,CAAC;QACvD,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAC3D,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAC3D,IAAI,CAAC,gBAAgB,CAAC,cAAc,CAAC,eAAe,GAAG,GAAG,CAAC;QAE3D,IAAI,CAAC,UAAU,CAAC,eAAe,GAAG,IAAI,CAAC;QACvC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAEvB,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mCAAgB,GAA1B;QACI,iBAAM,gBAAgB,WAAE,CAAC;QAEzB,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,cAAc,CAAC,CAAC,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,oBAAoB,CAAC,iBAAiB,CAAC,GAAG,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,CAAC,CAAC;IACxJ,CAAC;IAiBD;;OAEG;IACI,0BAAO,GAAd;QACI,iBAAM,OAAO,WAAE,CAAC;QAEhB,IAAI,CAAC,gBAAgB,CAAC,kBAAkB,CAAC,gBAAgB,CAAC,MAAM,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC;QACrF,IAAI,CAAC,gBAAgB,CAAC,MAAM,EAAE,CAAC;IACnC,CAAC;IAxHD;;OAEG;IACY,yBAAgB,GAAW,2CAA2C,CAAC;IACtF;;OAEG;IACY,2BAAkB,GAAW,aAAa,CAAC;IAkH9D,eAAC;CAAA,AA1HD,CAA8B,oBAAoB,GA0HjD;SA1HY,QAAQ","sourcesContent":["import type { Scene } from \"core/scene\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { TouchHolographicMenu } from \"./touchHolographicMenu\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport type { Vector3 } from \"core/Maths/math.vector\";\r\nimport type { PickingInfo } from \"core/Collisions/pickingInfo\";\r\n\r\n/**\r\n * NearMenu that displays buttons and follows the camera\r\n * @since 5.0.0\r\n */\r\nexport class NearMenu extends TouchHolographicMenu {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n private static _ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/meshes/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n private static _PIN_ICON_FILENAME: string = \"IconPin.png\";\r\n\r\n private _pinButton: TouchHolographicButton;\r\n private _dragObserver: Nullable<\r\n Observer<{\r\n delta: Vector3;\r\n position: Vector3;\r\n pickInfo: PickingInfo;\r\n }>\r\n >;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n /**\r\n * Regroups all mesh behaviors for the near menu\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n private _isPinned: boolean = false;\r\n /**\r\n * Indicates if the near menu is world-pinned\r\n */\r\n public get isPinned(): boolean {\r\n return this._isPinned;\r\n }\r\n\r\n public set isPinned(value: boolean) {\r\n // Tell the pin button to toggle if this was called manually, for clean state control\r\n if (this._pinButton.isToggled !== value) {\r\n this._pinButton.isToggled = value;\r\n return;\r\n }\r\n\r\n this._isPinned = value;\r\n\r\n if (value) {\r\n this._defaultBehavior.followBehaviorEnabled = false;\r\n } else {\r\n this._defaultBehavior.followBehaviorEnabled = true;\r\n }\r\n }\r\n\r\n private _createPinButton(parent: TransformNode) {\r\n const control = new TouchHolographicButton(\"pin\" + this.name, false);\r\n control.imageUrl = NearMenu._ASSETS_BASE_URL + NearMenu._PIN_ICON_FILENAME;\r\n control.parent = this;\r\n control._host = this._host;\r\n control.isToggleButton = true;\r\n control.onToggleObservable.add((newState) => {\r\n this.isPinned = newState;\r\n });\r\n\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n control.scaling.scaleInPlace(TouchHolographicMenu.MENU_BUTTON_SCALE);\r\n\r\n if (control.node) {\r\n control.node.parent = parent;\r\n }\r\n }\r\n\r\n return control;\r\n }\r\n\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = super._createNode(scene)! as Mesh;\r\n\r\n this._pinButton = this._createPinButton(node);\r\n this.isPinned = false;\r\n\r\n this._defaultBehavior.attach(node, [this._backPlate]);\r\n this._defaultBehavior.followBehavior.ignoreCameraPitchAndRoll = true;\r\n this._defaultBehavior.followBehavior.pitchOffset = -15;\r\n this._defaultBehavior.followBehavior.minimumDistance = 0.3;\r\n this._defaultBehavior.followBehavior.defaultDistance = 0.4;\r\n this._defaultBehavior.followBehavior.maximumDistance = 0.6;\r\n\r\n this._backPlate.isNearGrabbable = true;\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n protected _finalProcessing() {\r\n super._finalProcessing();\r\n\r\n this._pinButton.position.copyFromFloats((this._backPlate.scaling.x + TouchHolographicMenu.MENU_BUTTON_SCALE) / 2, this._backPlate.scaling.y / 2, 0);\r\n }\r\n\r\n /**\r\n * Creates a near menu GUI 3D control\r\n * @param name name of the near menu\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._dragObserver = this._defaultBehavior.sixDofDragBehavior.onDragObservable.add(() => {\r\n this.isPinned = true;\r\n });\r\n\r\n this.backPlateMargin = 1;\r\n }\r\n\r\n /**\r\n * Disposes the near menu\r\n */\r\n public dispose() {\r\n super.dispose();\r\n\r\n this._defaultBehavior.sixDofDragBehavior.onDragObservable.remove(this._dragObserver);\r\n this._defaultBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -1,9 +1,9 @@
1
- import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
2
- import { Control3D } from "./control3D";
3
- import { VolumeBasedPanel } from "./volumeBasedPanel";
4
- /**
5
- * Class used to create a container panel deployed on the surface of a plane
6
- */
7
- export declare class PlanePanel extends VolumeBasedPanel {
8
- protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
9
- }
1
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
2
+ import type { Control3D } from "./control3D";
3
+ import { VolumeBasedPanel } from "./volumeBasedPanel";
4
+ /**
5
+ * Class used to create a container panel deployed on the surface of a plane
6
+ */
7
+ export declare class PlanePanel extends VolumeBasedPanel {
8
+ protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
9
+ }
@@ -1,37 +1,37 @@
1
- import { __extends } from "tslib";
2
- import { TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
3
- import { Container3D } from "./container3D.js";
4
- import { VolumeBasedPanel } from "./volumeBasedPanel.js";
5
- /**
6
- * Class used to create a container panel deployed on the surface of a plane
7
- */
8
- var PlanePanel = /** @class */ (function (_super) {
9
- __extends(PlanePanel, _super);
10
- function PlanePanel() {
11
- return _super !== null && _super.apply(this, arguments) || this;
12
- }
13
- PlanePanel.prototype._mapGridNode = function (control, nodePosition) {
14
- var mesh = control.mesh;
15
- if (!mesh) {
16
- return;
17
- }
18
- control.position = nodePosition.clone();
19
- var target = TmpVectors.Vector3[0];
20
- target.copyFrom(nodePosition);
21
- switch (this.orientation) {
22
- case Container3D.FACEORIGIN_ORIENTATION:
23
- case Container3D.FACEFORWARD_ORIENTATION:
24
- target.addInPlace(new Vector3(0, 0, 1));
25
- mesh.lookAt(target);
26
- break;
27
- case Container3D.FACEFORWARDREVERSED_ORIENTATION:
28
- case Container3D.FACEORIGINREVERSED_ORIENTATION:
29
- target.addInPlace(new Vector3(0, 0, -1));
30
- mesh.lookAt(target);
31
- break;
32
- }
33
- };
34
- return PlanePanel;
35
- }(VolumeBasedPanel));
36
- export { PlanePanel };
1
+ import { __extends } from "tslib";
2
+ import { TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { Container3D } from "./container3D.js";
4
+ import { VolumeBasedPanel } from "./volumeBasedPanel.js";
5
+ /**
6
+ * Class used to create a container panel deployed on the surface of a plane
7
+ */
8
+ var PlanePanel = /** @class */ (function (_super) {
9
+ __extends(PlanePanel, _super);
10
+ function PlanePanel() {
11
+ return _super !== null && _super.apply(this, arguments) || this;
12
+ }
13
+ PlanePanel.prototype._mapGridNode = function (control, nodePosition) {
14
+ var mesh = control.mesh;
15
+ if (!mesh) {
16
+ return;
17
+ }
18
+ control.position = nodePosition.clone();
19
+ var target = TmpVectors.Vector3[0];
20
+ target.copyFrom(nodePosition);
21
+ switch (this.orientation) {
22
+ case Container3D.FACEORIGIN_ORIENTATION:
23
+ case Container3D.FACEFORWARD_ORIENTATION:
24
+ target.addInPlace(new Vector3(0, 0, 1));
25
+ mesh.lookAt(target);
26
+ break;
27
+ case Container3D.FACEFORWARDREVERSED_ORIENTATION:
28
+ case Container3D.FACEORIGINREVERSED_ORIENTATION:
29
+ target.addInPlace(new Vector3(0, 0, -1));
30
+ mesh.lookAt(target);
31
+ break;
32
+ }
33
+ };
34
+ return PlanePanel;
35
+ }(VolumeBasedPanel));
36
+ export { PlanePanel };
37
37
  //# sourceMappingURL=planePanel.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"planePanel.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/planePanel.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,6CAA+B;AAE7D,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD;;GAEG;AACH;IAAgC,8BAAgB;IAAhD;;IA0BA,CAAC;IAzBa,iCAAY,GAAtB,UAAuB,OAAkB,EAAE,YAAqB;QAC5D,IAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QAE1B,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;QACxC,IAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAErC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;QAE9B,QAAQ,IAAI,CAAC,WAAW,EAAE;YACtB,KAAK,WAAW,CAAC,sBAAsB,CAAC;YACxC,KAAK,WAAW,CAAC,uBAAuB;gBACpC,MAAM,CAAC,UAAU,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACxC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBACpB,MAAM;YACV,KAAK,WAAW,CAAC,+BAA+B,CAAC;YACjD,KAAK,WAAW,CAAC,8BAA8B;gBAC3C,MAAM,CAAC,UAAU,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBACpB,MAAM;SACb;IACL,CAAC;IACL,iBAAC;AAAD,CAAC,AA1BD,CAAgC,gBAAgB,GA0B/C","sourcesContent":["import { TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\n\r\nimport { Container3D } from \"./container3D\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { VolumeBasedPanel } from \"./volumeBasedPanel\";\r\n\r\n/**\r\n * Class used to create a container panel deployed on the surface of a plane\r\n */\r\nexport class PlanePanel extends VolumeBasedPanel {\r\n protected _mapGridNode(control: Control3D, nodePosition: Vector3) {\r\n const mesh = control.mesh;\r\n\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n control.position = nodePosition.clone();\r\n const target = TmpVectors.Vector3[0];\r\n\r\n target.copyFrom(nodePosition);\r\n\r\n switch (this.orientation) {\r\n case Container3D.FACEORIGIN_ORIENTATION:\r\n case Container3D.FACEFORWARD_ORIENTATION:\r\n target.addInPlace(new Vector3(0, 0, 1));\r\n mesh.lookAt(target);\r\n break;\r\n case Container3D.FACEFORWARDREVERSED_ORIENTATION:\r\n case Container3D.FACEORIGINREVERSED_ORIENTATION:\r\n target.addInPlace(new Vector3(0, 0, -1));\r\n mesh.lookAt(target);\r\n break;\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"planePanel.js","sourceRoot":"","sources":["../../../../../../lts/gui/generated/3D/controls/planePanel.ts"],"names":[],"mappings":";AAAA,OAAO,EAAE,UAAU,EAAE,OAAO,EAAE,6CAA+B;AAE7D,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD;;GAEG;AACH;IAAgC,8BAAgB;IAAhD;;IA0BA,CAAC;IAzBa,iCAAY,GAAtB,UAAuB,OAAkB,EAAE,YAAqB;QAC5D,IAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QAE1B,IAAI,CAAC,IAAI,EAAE;YACP,OAAO;SACV;QAED,OAAO,CAAC,QAAQ,GAAG,YAAY,CAAC,KAAK,EAAE,CAAC;QACxC,IAAM,MAAM,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAErC,MAAM,CAAC,QAAQ,CAAC,YAAY,CAAC,CAAC;QAE9B,QAAQ,IAAI,CAAC,WAAW,EAAE;YACtB,KAAK,WAAW,CAAC,sBAAsB,CAAC;YACxC,KAAK,WAAW,CAAC,uBAAuB;gBACpC,MAAM,CAAC,UAAU,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;gBACxC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBACpB,MAAM;YACV,KAAK,WAAW,CAAC,+BAA+B,CAAC;YACjD,KAAK,WAAW,CAAC,8BAA8B;gBAC3C,MAAM,CAAC,UAAU,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzC,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;gBACpB,MAAM;SACb;IACL,CAAC;IACL,iBAAC;AAAD,CAAC,AA1BD,CAAgC,gBAAgB,GA0B/C","sourcesContent":["import { TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\n\r\nimport { Container3D } from \"./container3D\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { VolumeBasedPanel } from \"./volumeBasedPanel\";\r\n\r\n/**\r\n * Class used to create a container panel deployed on the surface of a plane\r\n */\r\nexport class PlanePanel extends VolumeBasedPanel {\r\n protected _mapGridNode(control: Control3D, nodePosition: Vector3) {\r\n const mesh = control.mesh;\r\n\r\n if (!mesh) {\r\n return;\r\n }\r\n\r\n control.position = nodePosition.clone();\r\n const target = TmpVectors.Vector3[0];\r\n\r\n target.copyFrom(nodePosition);\r\n\r\n switch (this.orientation) {\r\n case Container3D.FACEORIGIN_ORIENTATION:\r\n case Container3D.FACEFORWARD_ORIENTATION:\r\n target.addInPlace(new Vector3(0, 0, 1));\r\n mesh.lookAt(target);\r\n break;\r\n case Container3D.FACEFORWARDREVERSED_ORIENTATION:\r\n case Container3D.FACEORIGINREVERSED_ORIENTATION:\r\n target.addInPlace(new Vector3(0, 0, -1));\r\n mesh.lookAt(target);\r\n break;\r\n }\r\n }\r\n}\r\n"]}
@@ -1,18 +1,18 @@
1
- import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
2
- import { float } from "@babylonjs/core/types.js";
3
- import { VolumeBasedPanel } from "./volumeBasedPanel";
4
- import { Control3D } from "./control3D";
5
- /**
6
- * Class used to create a container panel where items get randomized planar mapping
7
- */
8
- export declare class ScatterPanel extends VolumeBasedPanel {
9
- private _iteration;
10
- /**
11
- * Gets or sets the number of iteration to use to scatter the controls (100 by default)
12
- */
13
- get iteration(): float;
14
- set iteration(value: float);
15
- protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
16
- private _scatterMapping;
17
- protected _finalProcessing(): void;
18
- }
1
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
2
+ import type { float } from "@babylonjs/core/types.js";
3
+ import { VolumeBasedPanel } from "./volumeBasedPanel";
4
+ import type { Control3D } from "./control3D";
5
+ /**
6
+ * Class used to create a container panel where items get randomized planar mapping
7
+ */
8
+ export declare class ScatterPanel extends VolumeBasedPanel {
9
+ private _iteration;
10
+ /**
11
+ * Gets or sets the number of iteration to use to scatter the controls (100 by default)
12
+ */
13
+ get iteration(): float;
14
+ set iteration(value: float);
15
+ protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
16
+ private _scatterMapping;
17
+ protected _finalProcessing(): void;
18
+ }
@@ -1,109 +1,109 @@
1
- import { __extends } from "tslib";
2
- import { Tools } from "@babylonjs/core/Misc/tools.js";
3
- import { TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
4
- import { VolumeBasedPanel } from "./volumeBasedPanel.js";
5
- import { Container3D } from "./container3D.js";
6
- /**
7
- * Class used to create a container panel where items get randomized planar mapping
8
- */
9
- var ScatterPanel = /** @class */ (function (_super) {
10
- __extends(ScatterPanel, _super);
11
- function ScatterPanel() {
12
- var _this = _super !== null && _super.apply(this, arguments) || this;
13
- _this._iteration = 100.0;
14
- return _this;
15
- }
16
- Object.defineProperty(ScatterPanel.prototype, "iteration", {
17
- /**
18
- * Gets or sets the number of iteration to use to scatter the controls (100 by default)
19
- */
20
- get: function () {
21
- return this._iteration;
22
- },
23
- set: function (value) {
24
- var _this = this;
25
- if (this._iteration === value) {
26
- return;
27
- }
28
- this._iteration = value;
29
- Tools.SetImmediate(function () {
30
- _this._arrangeChildren();
31
- });
32
- },
33
- enumerable: false,
34
- configurable: true
35
- });
36
- ScatterPanel.prototype._mapGridNode = function (control, nodePosition) {
37
- var mesh = control.mesh;
38
- var newPos = this._scatterMapping(nodePosition);
39
- if (!mesh) {
40
- return;
41
- }
42
- switch (this.orientation) {
43
- case Container3D.FACEORIGIN_ORIENTATION:
44
- case Container3D.FACEFORWARD_ORIENTATION:
45
- mesh.lookAt(new Vector3(0, 0, 1));
46
- break;
47
- case Container3D.FACEFORWARDREVERSED_ORIENTATION:
48
- case Container3D.FACEORIGINREVERSED_ORIENTATION:
49
- mesh.lookAt(new Vector3(0, 0, -1));
50
- break;
51
- }
52
- control.position = newPos;
53
- };
54
- ScatterPanel.prototype._scatterMapping = function (source) {
55
- source.x = (1.0 - Math.random() * 2.0) * this._cellWidth;
56
- source.y = (1.0 - Math.random() * 2.0) * this._cellHeight;
57
- return source;
58
- };
59
- ScatterPanel.prototype._finalProcessing = function () {
60
- var meshes = [];
61
- for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
62
- var child = _a[_i];
63
- if (!child.mesh) {
64
- continue;
65
- }
66
- meshes.push(child.mesh);
67
- }
68
- for (var count = 0; count < this._iteration; count++) {
69
- meshes.sort(function (a, b) {
70
- var distance1 = a.position.lengthSquared();
71
- var distance2 = b.position.lengthSquared();
72
- if (distance1 < distance2) {
73
- return 1;
74
- }
75
- else if (distance1 > distance2) {
76
- return -1;
77
- }
78
- return 0;
79
- });
80
- var radiusPaddingSquared = Math.pow(this.margin, 2.0);
81
- var cellSize = Math.max(this._cellWidth, this._cellHeight);
82
- var difference2D = TmpVectors.Vector2[0];
83
- var difference = TmpVectors.Vector3[0];
84
- for (var i = 0; i < meshes.length - 1; i++) {
85
- for (var j = i + 1; j < meshes.length; j++) {
86
- if (i != j) {
87
- meshes[j].position.subtractToRef(meshes[i].position, difference);
88
- // Ignore Z axis
89
- difference2D.x = difference.x;
90
- difference2D.y = difference.y;
91
- var combinedRadius = cellSize;
92
- var distance = difference2D.lengthSquared() - radiusPaddingSquared;
93
- var minSeparation = Math.min(distance, radiusPaddingSquared);
94
- distance -= minSeparation;
95
- if (distance < Math.pow(combinedRadius, 2.0)) {
96
- difference2D.normalize();
97
- difference.scaleInPlace((combinedRadius - Math.sqrt(distance)) * 0.5);
98
- meshes[j].position.addInPlace(difference);
99
- meshes[i].position.subtractInPlace(difference);
100
- }
101
- }
102
- }
103
- }
104
- }
105
- };
106
- return ScatterPanel;
107
- }(VolumeBasedPanel));
108
- export { ScatterPanel };
1
+ import { __extends } from "tslib";
2
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
3
+ import { TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
4
+ import { VolumeBasedPanel } from "./volumeBasedPanel.js";
5
+ import { Container3D } from "./container3D.js";
6
+ /**
7
+ * Class used to create a container panel where items get randomized planar mapping
8
+ */
9
+ var ScatterPanel = /** @class */ (function (_super) {
10
+ __extends(ScatterPanel, _super);
11
+ function ScatterPanel() {
12
+ var _this = _super !== null && _super.apply(this, arguments) || this;
13
+ _this._iteration = 100.0;
14
+ return _this;
15
+ }
16
+ Object.defineProperty(ScatterPanel.prototype, "iteration", {
17
+ /**
18
+ * Gets or sets the number of iteration to use to scatter the controls (100 by default)
19
+ */
20
+ get: function () {
21
+ return this._iteration;
22
+ },
23
+ set: function (value) {
24
+ var _this = this;
25
+ if (this._iteration === value) {
26
+ return;
27
+ }
28
+ this._iteration = value;
29
+ Tools.SetImmediate(function () {
30
+ _this._arrangeChildren();
31
+ });
32
+ },
33
+ enumerable: false,
34
+ configurable: true
35
+ });
36
+ ScatterPanel.prototype._mapGridNode = function (control, nodePosition) {
37
+ var mesh = control.mesh;
38
+ var newPos = this._scatterMapping(nodePosition);
39
+ if (!mesh) {
40
+ return;
41
+ }
42
+ switch (this.orientation) {
43
+ case Container3D.FACEORIGIN_ORIENTATION:
44
+ case Container3D.FACEFORWARD_ORIENTATION:
45
+ mesh.lookAt(new Vector3(0, 0, 1));
46
+ break;
47
+ case Container3D.FACEFORWARDREVERSED_ORIENTATION:
48
+ case Container3D.FACEORIGINREVERSED_ORIENTATION:
49
+ mesh.lookAt(new Vector3(0, 0, -1));
50
+ break;
51
+ }
52
+ control.position = newPos;
53
+ };
54
+ ScatterPanel.prototype._scatterMapping = function (source) {
55
+ source.x = (1.0 - Math.random() * 2.0) * this._cellWidth;
56
+ source.y = (1.0 - Math.random() * 2.0) * this._cellHeight;
57
+ return source;
58
+ };
59
+ ScatterPanel.prototype._finalProcessing = function () {
60
+ var meshes = [];
61
+ for (var _i = 0, _a = this._children; _i < _a.length; _i++) {
62
+ var child = _a[_i];
63
+ if (!child.mesh) {
64
+ continue;
65
+ }
66
+ meshes.push(child.mesh);
67
+ }
68
+ for (var count = 0; count < this._iteration; count++) {
69
+ meshes.sort(function (a, b) {
70
+ var distance1 = a.position.lengthSquared();
71
+ var distance2 = b.position.lengthSquared();
72
+ if (distance1 < distance2) {
73
+ return 1;
74
+ }
75
+ else if (distance1 > distance2) {
76
+ return -1;
77
+ }
78
+ return 0;
79
+ });
80
+ var radiusPaddingSquared = Math.pow(this.margin, 2.0);
81
+ var cellSize = Math.max(this._cellWidth, this._cellHeight);
82
+ var difference2D = TmpVectors.Vector2[0];
83
+ var difference = TmpVectors.Vector3[0];
84
+ for (var i = 0; i < meshes.length - 1; i++) {
85
+ for (var j = i + 1; j < meshes.length; j++) {
86
+ if (i != j) {
87
+ meshes[j].position.subtractToRef(meshes[i].position, difference);
88
+ // Ignore Z axis
89
+ difference2D.x = difference.x;
90
+ difference2D.y = difference.y;
91
+ var combinedRadius = cellSize;
92
+ var distance = difference2D.lengthSquared() - radiusPaddingSquared;
93
+ var minSeparation = Math.min(distance, radiusPaddingSquared);
94
+ distance -= minSeparation;
95
+ if (distance < Math.pow(combinedRadius, 2.0)) {
96
+ difference2D.normalize();
97
+ difference.scaleInPlace((combinedRadius - Math.sqrt(distance)) * 0.5);
98
+ meshes[j].position.addInPlace(difference);
99
+ meshes[i].position.subtractInPlace(difference);
100
+ }
101
+ }
102
+ }
103
+ }
104
+ }
105
+ };
106
+ return ScatterPanel;
107
+ }(VolumeBasedPanel));
108
+ export { ScatterPanel };
109
109
  //# sourceMappingURL=scatterPanel.js.map