@babylonjs/core 5.27.0 → 5.28.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.js +2 -1
- package/Animations/animatable.js.map +1 -1
- package/Animations/runtimeAnimation.js +1 -1
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.js +2 -1
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.js +70 -45
- package/Audio/sound.js.map +1 -1
- package/Audio/soundTrack.js +12 -6
- package/Audio/soundTrack.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +2 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +2 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.js +6 -6
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Bones/bone.js +2 -1
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.js +3 -2
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +2 -2
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +5 -3
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +2 -2
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/arcRotateCamera.js +2 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.js +6 -4
- package/Cameras/camera.js.map +1 -1
- package/Compute/computeEffect.js +8 -5
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.js +12 -11
- package/Compute/computeShader.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.js +2 -1
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.js +3 -2
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/ray.js +2 -1
- package/Culling/ray.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.js +9 -7
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Debug/rayHelper.js +2 -1
- package/Debug/rayHelper.js.map +1 -1
- package/Debug/skeletonViewer.js +29 -24
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.js +5 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.js +2 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +12 -9
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +4 -4
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.js +3 -2
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.views.js +2 -1
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +11 -6
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +2 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +2 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.js +4 -2
- package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +4 -4
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js +3 -2
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.textureSampler.js +2 -1
- package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.js +2 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +7 -6
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +18 -14
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +4 -3
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +3 -2
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js +2 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +2 -2
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +2 -1
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +4 -3
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js +5 -4
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +5 -3
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.js +4 -2
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +4 -2
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.js +3 -2
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js +2 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +40 -38
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/engine.d.ts +898 -273
- package/Engines/engine.js +5 -3
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.js +7 -5
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +7 -0
- package/Engines/nullEngine.js +42 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.js +14 -9
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +25 -16
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +87 -61
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gamepads/gamepadManager.js +1 -1
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gizmos/axisDragGizmo.js +4 -2
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +6 -4
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/gizmo.js +21 -6
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.js +3 -2
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/planeDragGizmo.js +4 -2
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +4 -2
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Helpers/videoDome.js +2 -1
- package/Helpers/videoDome.js.map +1 -1
- package/Layers/effectLayer.js +5 -3
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.js +4 -3
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +2 -1
- package/Layers/highlightLayer.js.map +1 -1
- package/LensFlares/lensFlareSystem.js +2 -1
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +25 -21
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +13 -8
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +2 -1
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Loading/sceneLoader.d.ts +1 -1
- package/Loading/sceneLoader.js +3 -3
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +2 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +2 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +10 -6
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -2
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +2 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +2 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +2 -1
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +26 -24
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +3 -3
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +48 -44
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +2 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +13 -13
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +27 -26
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +2 -2
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +6 -6
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +3 -2
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +5 -4
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +4 -3
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +5 -4
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +7 -6
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +4 -3
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialDecorator.js +1 -1
- package/Materials/Node/nodeMaterialDecorator.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +25 -19
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js +9 -6
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js +7 -4
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.js +7 -4
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js +2 -2
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Packer/packer.js +14 -13
- package/Materials/Textures/Packer/packer.js.map +1 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.js +2 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +7 -4
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +5 -4
- package/Materials/Textures/baseTexture.js +1 -0
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.js +8 -4
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.js +4 -2
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.js +4 -2
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.js +6 -3
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js +6 -4
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/rawTexture.js +1 -1
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +26 -15
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.js +16 -13
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js +4 -2
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/Textures/thinTexture.d.ts +3 -3
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +3 -3
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/drawWrapper.js +4 -2
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.js +15 -10
- package/Materials/effect.js.map +1 -1
- package/Materials/material.d.ts +14 -0
- package/Materials/material.detailMapConfiguration.js +2 -1
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/material.js +35 -3
- package/Materials/material.js.map +1 -1
- package/Materials/materialDefines.js +6 -5
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/materialHelper.js +1 -1
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/materialPluginManager.js +3 -2
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/multiMaterial.js +2 -1
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/shaderMaterial.js +12 -9
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +13 -8
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Materials/standardMaterial.js +12 -10
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.js +1 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.vector.d.ts +7 -6
- package/Maths/math.vector.js +10 -8
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/groundBuilder.js +1 -1
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/abstractMesh.js +8 -5
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/csg.js +2 -1
- package/Meshes/csg.js.map +1 -1
- package/Meshes/instancedMesh.js +2 -1
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +1 -1
- package/Meshes/mesh.js +23 -13
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.js +4 -3
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/subMesh.js +14 -8
- package/Meshes/subMesh.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +18 -12
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +7 -1
- package/Meshes/transformNode.js +15 -4
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +12 -8
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js +3 -2
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/arrayTools.js +1 -1
- package/Misc/arrayTools.js.map +1 -1
- package/Misc/assetsManager.d.ts +22 -4
- package/Misc/assetsManager.js +20 -8
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/computePressure.js +9 -6
- package/Misc/computePressure.js.map +1 -1
- package/Misc/dataStorage.js +1 -1
- package/Misc/dataStorage.js.map +1 -1
- package/Misc/dds.js +1 -1
- package/Misc/dds.js.map +1 -1
- package/Misc/environmentTextureTools.js +3 -2
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/fileTools.js +31 -8
- package/Misc/fileTools.js.map +1 -1
- package/Misc/logger.js +2 -1
- package/Misc/logger.js.map +1 -1
- package/Misc/minMaxReducer.js +3 -2
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/sceneRecorder.js +1 -1
- package/Misc/sceneRecorder.js.map +1 -1
- package/Misc/textureTools.js +3 -3
- package/Misc/textureTools.js.map +1 -1
- package/Misc/timer.js +5 -3
- package/Misc/timer.js.map +1 -1
- package/Misc/tools.js +4 -4
- package/Misc/tools.js.map +1 -1
- package/Misc/trajectoryClassifier.js +3 -3
- package/Misc/trajectoryClassifier.js.map +1 -1
- package/Particles/EmitterTypes/meshParticleEmitter.js +2 -1
- package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
- package/Particles/computeShaderParticleSystem.js +6 -3
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.js +13 -8
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.js +22 -14
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/particleSystemComponent.js +2 -1
- package/Particles/particleSystemComponent.js.map +1 -1
- package/Particles/pointsCloudSystem.js +7 -4
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticleSystem.js +2 -2
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.js +2 -1
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +5 -4
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +4 -2
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.js +1 -1
- package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.js +8 -5
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/postProcessManager.js +6 -4
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js +7 -4
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
- package/Probes/reflectionProbe.js +4 -2
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/boundingBoxRenderer.js +3 -2
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/depthPeelingRenderer.d.ts +12 -0
- package/Rendering/depthPeelingRenderer.js +30 -6
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/depthPeelingSceneComponent.js +4 -2
- package/Rendering/depthPeelingSceneComponent.js.map +1 -1
- package/Rendering/depthRenderer.js +10 -6
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/edgesRenderer.js +11 -8
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.js +2 -2
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.js +4 -2
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +3 -3
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/Shaders/pbr.fragment.js +4 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Sprites/spriteManager.js +2 -1
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteRenderer.js +2 -1
- package/Sprites/spriteRenderer.js.map +1 -1
- package/States/stencilStateComposer.js +4 -2
- package/States/stencilStateComposer.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.js +2 -1
- package/XR/features/WebXRAnchorSystem.js.map +1 -1
- package/XR/features/WebXRControllerMovement.js +7 -6
- package/XR/features/WebXRControllerMovement.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.js +6 -4
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js +2 -1
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRHandTracking.d.ts +3 -3
- package/XR/features/WebXRHandTracking.js +126 -118
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRHitTest.js.map +1 -1
- package/XR/features/WebXRLayers.js +1 -1
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRLightEstimation.js +7 -4
- package/XR/features/WebXRLightEstimation.js.map +1 -1
- package/XR/features/WebXRMeshDetector.js +2 -1
- package/XR/features/WebXRMeshDetector.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +7 -4
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/features/WebXRPlaneDetector.js +2 -1
- package/XR/features/WebXRPlaneDetector.js.map +1 -1
- package/XR/native/nativeXRFrame.js +2 -1
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/XR/webXRCamera.js +2 -1
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRExperienceHelper.js +7 -5
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRInput.js.map +1 -1
- package/XR/webXRInputSource.js +2 -1
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRManagedOutputCanvas.js +0 -1
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRSessionManager.js +27 -14
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRWebGLLayer.js +3 -0
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +17 -11
- package/scene.js.map +1 -1
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type { IStencilState } from \"./IStencilState\";\r\n\r\n/**\r\n * @internal\r\n **/\r\nexport class StencilStateComposer {\r\n protected _isStencilTestDirty = false;\r\n protected _isStencilMaskDirty = false;\r\n protected _isStencilFuncDirty = false;\r\n protected _isStencilOpDirty = false;\r\n\r\n protected _enabled: boolean;\r\n\r\n protected _mask: number;\r\n\r\n protected _func: number;\r\n protected _funcRef: number;\r\n protected _funcMask: number;\r\n\r\n protected _opStencilFail: number;\r\n protected _opDepthFail: number;\r\n protected _opStencilDepthPass: number;\r\n\r\n public stencilGlobal: IStencilState;\r\n public stencilMaterial: IStencilState | undefined;\r\n\r\n public useStencilGlobalOnly = false;\r\n\r\n public get isDirty(): boolean {\r\n return this._isStencilTestDirty || this._isStencilMaskDirty || this._isStencilFuncDirty || this._isStencilOpDirty;\r\n }\r\n\r\n public get func(): number {\r\n return this._func;\r\n }\r\n\r\n public set func(value: number) {\r\n if (this._func === value) {\r\n return;\r\n }\r\n\r\n this._func = value;\r\n this._isStencilFuncDirty = true;\r\n }\r\n\r\n public get funcRef(): number {\r\n return this._funcRef;\r\n }\r\n\r\n public set funcRef(value: number) {\r\n if (this._funcRef === value) {\r\n return;\r\n }\r\n\r\n this._funcRef = value;\r\n this._isStencilFuncDirty = true;\r\n }\r\n\r\n public get funcMask(): number {\r\n return this._funcMask;\r\n }\r\n\r\n public set funcMask(value: number) {\r\n if (this._funcMask === value) {\r\n return;\r\n }\r\n\r\n this._funcMask = value;\r\n this._isStencilFuncDirty = true;\r\n }\r\n\r\n public get opStencilFail(): number {\r\n return this._opStencilFail;\r\n }\r\n\r\n public set opStencilFail(value: number) {\r\n if (this._opStencilFail === value) {\r\n return;\r\n }\r\n\r\n this._opStencilFail = value;\r\n this._isStencilOpDirty = true;\r\n }\r\n\r\n public get opDepthFail(): number {\r\n return this._opDepthFail;\r\n }\r\n\r\n public set opDepthFail(value: number) {\r\n if (this._opDepthFail === value) {\r\n return;\r\n }\r\n\r\n this._opDepthFail = value;\r\n this._isStencilOpDirty = true;\r\n }\r\n\r\n public get opStencilDepthPass(): number {\r\n return this._opStencilDepthPass;\r\n }\r\n\r\n public set opStencilDepthPass(value: number) {\r\n if (this._opStencilDepthPass === value) {\r\n return;\r\n }\r\n\r\n this._opStencilDepthPass = value;\r\n this._isStencilOpDirty = true;\r\n }\r\n\r\n public get mask(): number {\r\n return this._mask;\r\n }\r\n\r\n public set mask(value: number) {\r\n if (this._mask === value) {\r\n return;\r\n }\r\n\r\n this._mask = value;\r\n this._isStencilMaskDirty = true;\r\n }\r\n\r\n public get enabled(): boolean {\r\n return this._enabled;\r\n }\r\n\r\n public set enabled(value: boolean) {\r\n if (this._enabled === value) {\r\n return;\r\n }\r\n\r\n this._enabled = value;\r\n this._isStencilTestDirty = true;\r\n }\r\n\r\n public constructor(reset = true) {\r\n if (reset) {\r\n this.reset();\r\n }\r\n }\r\n\r\n public reset() {\r\n this.stencilMaterial = undefined;\r\n\r\n this.stencilGlobal?.reset();\r\n\r\n this._isStencilTestDirty = true;\r\n this._isStencilMaskDirty = true;\r\n this._isStencilFuncDirty = true;\r\n this._isStencilOpDirty = true;\r\n }\r\n\r\n public apply(gl?: WebGLRenderingContext) {\r\n if (!gl) {\r\n return;\r\n }\r\n\r\n const stencilMaterialEnabled = !this.useStencilGlobalOnly && !!this.stencilMaterial?.enabled;\r\n\r\n this.enabled = stencilMaterialEnabled ? this.stencilMaterial!.enabled : this.stencilGlobal.enabled;\r\n this.func = stencilMaterialEnabled ? this.stencilMaterial!.func : this.stencilGlobal.func;\r\n this.funcRef = stencilMaterialEnabled ? this.stencilMaterial!.funcRef : this.stencilGlobal.funcRef;\r\n this.funcMask = stencilMaterialEnabled ? this.stencilMaterial!.funcMask : this.stencilGlobal.funcMask;\r\n this.opStencilFail = stencilMaterialEnabled ? this.stencilMaterial!.opStencilFail : this.stencilGlobal.opStencilFail;\r\n this.opDepthFail = stencilMaterialEnabled ? this.stencilMaterial!.opDepthFail : this.stencilGlobal.opDepthFail;\r\n this.opStencilDepthPass = stencilMaterialEnabled ? this.stencilMaterial!.opStencilDepthPass : this.stencilGlobal.opStencilDepthPass;\r\n this.mask = stencilMaterialEnabled ? this.stencilMaterial!.mask : this.stencilGlobal.mask;\r\n\r\n if (!this.isDirty) {\r\n return;\r\n }\r\n\r\n // Stencil test\r\n if (this._isStencilTestDirty) {\r\n if (this.enabled) {\r\n gl.enable(gl.STENCIL_TEST);\r\n } else {\r\n gl.disable(gl.STENCIL_TEST);\r\n }\r\n this._isStencilTestDirty = false;\r\n }\r\n\r\n // Stencil mask\r\n if (this._isStencilMaskDirty) {\r\n gl.stencilMask(this.mask);\r\n this._isStencilMaskDirty = false;\r\n }\r\n\r\n // Stencil func\r\n if (this._isStencilFuncDirty) {\r\n gl.stencilFunc(this.func, this.funcRef, this.funcMask);\r\n this._isStencilFuncDirty = false;\r\n }\r\n\r\n // Stencil op\r\n if (this._isStencilOpDirty) {\r\n gl.stencilOp(this.opStencilFail, this.opDepthFail, this.opStencilDepthPass);\r\n this._isStencilOpDirty = false;\r\n }\r\n }\r\n}\r\n"]}
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type { IStencilState } from \"./IStencilState\";\r\n\r\n/**\r\n * @internal\r\n **/\r\nexport class StencilStateComposer {\r\n protected _isStencilTestDirty = false;\r\n protected _isStencilMaskDirty = false;\r\n protected _isStencilFuncDirty = false;\r\n protected _isStencilOpDirty = false;\r\n\r\n protected _enabled: boolean;\r\n\r\n protected _mask: number;\r\n\r\n protected _func: number;\r\n protected _funcRef: number;\r\n protected _funcMask: number;\r\n\r\n protected _opStencilFail: number;\r\n protected _opDepthFail: number;\r\n protected _opStencilDepthPass: number;\r\n\r\n public stencilGlobal: IStencilState;\r\n public stencilMaterial: IStencilState | undefined;\r\n\r\n public useStencilGlobalOnly = false;\r\n\r\n public get isDirty(): boolean {\r\n return this._isStencilTestDirty || this._isStencilMaskDirty || this._isStencilFuncDirty || this._isStencilOpDirty;\r\n }\r\n\r\n public get func(): number {\r\n return this._func;\r\n }\r\n\r\n public set func(value: number) {\r\n if (this._func === value) {\r\n return;\r\n }\r\n\r\n this._func = value;\r\n this._isStencilFuncDirty = true;\r\n }\r\n\r\n public get funcRef(): number {\r\n return this._funcRef;\r\n }\r\n\r\n public set funcRef(value: number) {\r\n if (this._funcRef === value) {\r\n return;\r\n }\r\n\r\n this._funcRef = value;\r\n this._isStencilFuncDirty = true;\r\n }\r\n\r\n public get funcMask(): number {\r\n return this._funcMask;\r\n }\r\n\r\n public set funcMask(value: number) {\r\n if (this._funcMask === value) {\r\n return;\r\n }\r\n\r\n this._funcMask = value;\r\n this._isStencilFuncDirty = true;\r\n }\r\n\r\n public get opStencilFail(): number {\r\n return this._opStencilFail;\r\n }\r\n\r\n public set opStencilFail(value: number) {\r\n if (this._opStencilFail === value) {\r\n return;\r\n }\r\n\r\n this._opStencilFail = value;\r\n this._isStencilOpDirty = true;\r\n }\r\n\r\n public get opDepthFail(): number {\r\n return this._opDepthFail;\r\n }\r\n\r\n public set opDepthFail(value: number) {\r\n if (this._opDepthFail === value) {\r\n return;\r\n }\r\n\r\n this._opDepthFail = value;\r\n this._isStencilOpDirty = true;\r\n }\r\n\r\n public get opStencilDepthPass(): number {\r\n return this._opStencilDepthPass;\r\n }\r\n\r\n public set opStencilDepthPass(value: number) {\r\n if (this._opStencilDepthPass === value) {\r\n return;\r\n }\r\n\r\n this._opStencilDepthPass = value;\r\n this._isStencilOpDirty = true;\r\n }\r\n\r\n public get mask(): number {\r\n return this._mask;\r\n }\r\n\r\n public set mask(value: number) {\r\n if (this._mask === value) {\r\n return;\r\n }\r\n\r\n this._mask = value;\r\n this._isStencilMaskDirty = true;\r\n }\r\n\r\n public get enabled(): boolean {\r\n return this._enabled;\r\n }\r\n\r\n public set enabled(value: boolean) {\r\n if (this._enabled === value) {\r\n return;\r\n }\r\n\r\n this._enabled = value;\r\n this._isStencilTestDirty = true;\r\n }\r\n\r\n public constructor(reset = true) {\r\n if (reset) {\r\n this.reset();\r\n }\r\n }\r\n\r\n public reset() {\r\n this.stencilMaterial = undefined;\r\n\r\n this.stencilGlobal?.reset();\r\n\r\n this._isStencilTestDirty = true;\r\n this._isStencilMaskDirty = true;\r\n this._isStencilFuncDirty = true;\r\n this._isStencilOpDirty = true;\r\n }\r\n\r\n public apply(gl?: WebGLRenderingContext) {\r\n if (!gl) {\r\n return;\r\n }\r\n\r\n const stencilMaterialEnabled = !this.useStencilGlobalOnly && !!this.stencilMaterial?.enabled;\r\n\r\n this.enabled = stencilMaterialEnabled ? this.stencilMaterial!.enabled : this.stencilGlobal.enabled;\r\n this.func = stencilMaterialEnabled ? this.stencilMaterial!.func : this.stencilGlobal.func;\r\n this.funcRef = stencilMaterialEnabled ? this.stencilMaterial!.funcRef : this.stencilGlobal.funcRef;\r\n this.funcMask = stencilMaterialEnabled ? this.stencilMaterial!.funcMask : this.stencilGlobal.funcMask;\r\n this.opStencilFail = stencilMaterialEnabled ? this.stencilMaterial!.opStencilFail : this.stencilGlobal.opStencilFail;\r\n this.opDepthFail = stencilMaterialEnabled ? this.stencilMaterial!.opDepthFail : this.stencilGlobal.opDepthFail;\r\n this.opStencilDepthPass = stencilMaterialEnabled ? this.stencilMaterial!.opStencilDepthPass : this.stencilGlobal.opStencilDepthPass;\r\n this.mask = stencilMaterialEnabled ? this.stencilMaterial!.mask : this.stencilGlobal.mask;\r\n\r\n if (!this.isDirty) {\r\n return;\r\n }\r\n\r\n // Stencil test\r\n if (this._isStencilTestDirty) {\r\n if (this.enabled) {\r\n gl.enable(gl.STENCIL_TEST);\r\n } else {\r\n gl.disable(gl.STENCIL_TEST);\r\n }\r\n this._isStencilTestDirty = false;\r\n }\r\n\r\n // Stencil mask\r\n if (this._isStencilMaskDirty) {\r\n gl.stencilMask(this.mask);\r\n this._isStencilMaskDirty = false;\r\n }\r\n\r\n // Stencil func\r\n if (this._isStencilFuncDirty) {\r\n gl.stencilFunc(this.func, this.funcRef, this.funcMask);\r\n this._isStencilFuncDirty = false;\r\n }\r\n\r\n // Stencil op\r\n if (this._isStencilOpDirty) {\r\n gl.stencilOp(this.opStencilFail, this.opDepthFail, this.opStencilDepthPass);\r\n this._isStencilOpDirty = false;\r\n }\r\n }\r\n}\r\n"]}
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@@ -272,9 +272,10 @@ export class WebXRAnchorSystem extends WebXRAbstractFeature {
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return anchor;
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async _createAnchorAtTransformation(xrTransformation, xrFrame) {
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if (xrFrame.createAnchor) {
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try {
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return xrFrame.createAnchor(xrTransformation, this._referenceSpaceForFrameAnchors
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return xrFrame.createAnchor(xrTransformation, (_a = this._referenceSpaceForFrameAnchors) !== null && _a !== void 0 ? _a : this._xrSessionManager.referenceSpace);
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}
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-
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{ WebXRFeatureName, WebXRFeaturesManager } from \"../webXRFeaturesManager\";\r\nimport type { WebXRSessionManager } from \"../webXRSessionManager\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { Matrix, Vector3, Quaternion } from \"../../Maths/math.vector\";\r\nimport type { TransformNode } from \"../../Meshes/transformNode\";\r\nimport { WebXRAbstractFeature } from \"./WebXRAbstractFeature\";\r\nimport type { IWebXRHitResult } from \"./WebXRHitTest\";\r\nimport { Tools } from \"../../Misc/tools\";\r\n\r\n/**\r\n * Configuration options of the anchor system\r\n */\r\nexport interface IWebXRAnchorSystemOptions {\r\n /**\r\n * a node that will be used to convert local to world coordinates\r\n */\r\n worldParentNode?: TransformNode;\r\n\r\n /**\r\n * If set to true a reference of the created anchors will be kept until the next session starts\r\n * If not defined, anchors will be removed from the array when the feature is detached or the session ended.\r\n */\r\n doNotRemoveAnchorsOnSessionEnded?: boolean;\r\n}\r\n\r\n/**\r\n * A babylon container for an XR Anchor\r\n */\r\nexport interface IWebXRAnchor {\r\n /**\r\n * A babylon-assigned ID for this anchor\r\n */\r\n id: number;\r\n /**\r\n * Transformation matrix to apply to an object attached to this anchor\r\n */\r\n transformationMatrix: Matrix;\r\n /**\r\n * The native anchor object\r\n */\r\n xrAnchor: XRAnchor;\r\n\r\n /**\r\n * if defined, this object will be constantly updated by the anchor's position and rotation\r\n */\r\n attachedNode?: TransformNode;\r\n\r\n /**\r\n * Remove this anchor from the scene\r\n */\r\n remove(): void;\r\n}\r\n\r\n/**\r\n * An internal interface for a future (promise based) anchor\r\n */\r\ninterface IWebXRFutureAnchor {\r\n /**\r\n * The native anchor\r\n */\r\n nativeAnchor?: XRAnchor;\r\n /**\r\n * Was this request submitted to the xr frame?\r\n */\r\n submitted: boolean;\r\n /**\r\n * Was this promise resolved already?\r\n */\r\n resolved: boolean;\r\n /**\r\n * A resolve function\r\n */\r\n resolve: (xrAnchor: IWebXRAnchor) => void;\r\n /**\r\n * A reject function\r\n */\r\n reject: (msg?: string) => void;\r\n /**\r\n * The XR Transformation of the future anchor\r\n */\r\n xrTransformation: XRRigidTransform;\r\n}\r\n\r\nlet anchorIdProvider = 0;\r\n\r\n/**\r\n * An implementation of the anchor system for WebXR.\r\n * For further information see https://github.com/immersive-web/anchors/\r\n */\r\nexport class WebXRAnchorSystem extends WebXRAbstractFeature {\r\n private _lastFrameDetected: XRAnchorSet = new Set();\r\n\r\n private _trackedAnchors: Array<IWebXRAnchor> = [];\r\n\r\n private _referenceSpaceForFrameAnchors: XRReferenceSpace;\r\n\r\n private _futureAnchors: IWebXRFutureAnchor[] = [];\r\n\r\n /**\r\n * The module's name\r\n */\r\n public static readonly Name = WebXRFeatureName.ANCHOR_SYSTEM;\r\n /**\r\n * The (Babylon) version of this module.\r\n * This is an integer representing the implementation version.\r\n * This number does not correspond to the WebXR specs version\r\n */\r\n public static readonly Version = 1;\r\n\r\n /**\r\n * Observers registered here will be executed when a new anchor was added to the session\r\n */\r\n public onAnchorAddedObservable: Observable<IWebXRAnchor> = new Observable();\r\n /**\r\n * Observers registered here will be executed when an anchor was removed from the session\r\n */\r\n public onAnchorRemovedObservable: Observable<IWebXRAnchor> = new Observable();\r\n /**\r\n * Observers registered here will be executed when an existing anchor updates\r\n * This can execute N times every frame\r\n */\r\n public onAnchorUpdatedObservable: Observable<IWebXRAnchor> = new Observable();\r\n\r\n /**\r\n * Set the reference space to use for anchor creation, when not using a hit test.\r\n * Will default to the session's reference space if not defined\r\n */\r\n public set referenceSpaceForFrameAnchors(referenceSpace: XRReferenceSpace) {\r\n this._referenceSpaceForFrameAnchors = referenceSpace;\r\n }\r\n\r\n /**\r\n * constructs a new anchor system\r\n * @param _xrSessionManager an instance of WebXRSessionManager\r\n * @param _options configuration object for this feature\r\n */\r\n constructor(_xrSessionManager: WebXRSessionManager, private _options: IWebXRAnchorSystemOptions = {}) {\r\n super(_xrSessionManager);\r\n this.xrNativeFeatureName = \"anchors\";\r\n }\r\n\r\n private _tmpVector = new Vector3();\r\n private _tmpQuaternion = new Quaternion();\r\n\r\n private _populateTmpTransformation(position: Vector3, rotationQuaternion: Quaternion) {\r\n this._tmpVector.copyFrom(position);\r\n this._tmpQuaternion.copyFrom(rotationQuaternion);\r\n if (!this._xrSessionManager.scene.useRightHandedSystem) {\r\n this._tmpVector.z *= -1;\r\n this._tmpQuaternion.z *= -1;\r\n this._tmpQuaternion.w *= -1;\r\n }\r\n return {\r\n position: this._tmpVector,\r\n rotationQuaternion: this._tmpQuaternion,\r\n };\r\n }\r\n\r\n /**\r\n * Create a new anchor point using a hit test result at a specific point in the scene\r\n * An anchor is tracked only after it is added to the trackerAnchors in xrFrame. The promise returned here does not yet guaranty that.\r\n * Use onAnchorAddedObservable to get newly added anchors if you require tracking guaranty.\r\n *\r\n * @param hitTestResult The hit test result to use for this anchor creation\r\n * @param position an optional position offset for this anchor\r\n * @param rotationQuaternion an optional rotation offset for this anchor\r\n * @returns A promise that fulfills when babylon has created the corresponding WebXRAnchor object and tracking has begun\r\n */\r\n public async addAnchorPointUsingHitTestResultAsync(\r\n hitTestResult: IWebXRHitResult,\r\n position: Vector3 = new Vector3(),\r\n rotationQuaternion: Quaternion = new Quaternion()\r\n ): Promise<IWebXRAnchor> {\r\n // convert to XR space (right handed) if needed\r\n this._populateTmpTransformation(position, rotationQuaternion);\r\n // the matrix that we'll use\r\n const m = new XRRigidTransform(\r\n { x: this._tmpVector.x, y: this._tmpVector.y, z: this._tmpVector.z },\r\n { x: this._tmpQuaternion.x, y: this._tmpQuaternion.y, z: this._tmpQuaternion.z, w: this._tmpQuaternion.w }\r\n );\r\n if (!hitTestResult.xrHitResult.createAnchor) {\r\n this.detach();\r\n throw new Error(\"Anchors not enabled in this environment/browser\");\r\n } else {\r\n try {\r\n const nativeAnchor = await hitTestResult.xrHitResult.createAnchor(m);\r\n return new Promise<IWebXRAnchor>((resolve, reject) => {\r\n this._futureAnchors.push({\r\n nativeAnchor,\r\n resolved: false,\r\n submitted: true,\r\n xrTransformation: m,\r\n resolve,\r\n reject,\r\n });\r\n });\r\n } catch (error) {\r\n throw new Error(error);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Add a new anchor at a specific position and rotation\r\n * This function will add a new anchor per default in the next available frame. Unless forced, the createAnchor function\r\n * will be called in the next xrFrame loop to make sure that the anchor can be created correctly.\r\n * An anchor is tracked only after it is added to the trackerAnchors in xrFrame. The promise returned here does not yet guaranty that.\r\n * Use onAnchorAddedObservable to get newly added anchors if you require tracking guaranty.\r\n *\r\n * @param position the position in which to add an anchor\r\n * @param rotationQuaternion an optional rotation for the anchor transformation\r\n * @param forceCreateInCurrentFrame force the creation of this anchor in the current frame. Must be called inside xrFrame loop!\r\n * @returns A promise that fulfills when babylon has created the corresponding WebXRAnchor object and tracking has begun\r\n */\r\n public async addAnchorAtPositionAndRotationAsync(\r\n position: Vector3,\r\n rotationQuaternion: Quaternion = new Quaternion(),\r\n forceCreateInCurrentFrame = false\r\n ): Promise<IWebXRAnchor> {\r\n // convert to XR space (right handed) if needed\r\n this._populateTmpTransformation(position, rotationQuaternion);\r\n // the matrix that we'll use\r\n const xrTransformation = new XRRigidTransform(\r\n { x: this._tmpVector.x, y: this._tmpVector.y, z: this._tmpVector.z },\r\n { x: this._tmpQuaternion.x, y: this._tmpQuaternion.y, z: this._tmpQuaternion.z, w: this._tmpQuaternion.w }\r\n );\r\n const xrAnchor =\r\n forceCreateInCurrentFrame && this.attached && this._xrSessionManager.currentFrame\r\n ? await this._createAnchorAtTransformation(xrTransformation, this._xrSessionManager.currentFrame)\r\n : undefined;\r\n // add the transformation to the future anchors list\r\n return new Promise<IWebXRAnchor>((resolve, reject) => {\r\n this._futureAnchors.push({\r\n nativeAnchor: xrAnchor,\r\n resolved: false,\r\n submitted: false,\r\n xrTransformation,\r\n resolve,\r\n reject,\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * Get the list of anchors currently being tracked by the system\r\n */\r\n public get anchors(): IWebXRAnchor[] {\r\n return this._trackedAnchors;\r\n }\r\n\r\n /**\r\n * detach this feature.\r\n * Will usually be called by the features manager\r\n *\r\n * @returns true if successful.\r\n */\r\n public detach(): boolean {\r\n if (!super.detach()) {\r\n return false;\r\n }\r\n\r\n if (!this._options.doNotRemoveAnchorsOnSessionEnded) {\r\n while (this._trackedAnchors.length) {\r\n const toRemove = this._trackedAnchors.pop();\r\n if (toRemove) {\r\n try {\r\n // try to natively remove it as well\r\n toRemove.remove();\r\n } catch (e) {\r\n // no-op\r\n }\r\n // as the xr frame loop is removed, we need to notify manually\r\n this.onAnchorRemovedObservable.notifyObservers(toRemove);\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Dispose this feature and all of the resources attached\r\n */\r\n public dispose(): void {\r\n this._futureAnchors.length = 0;\r\n super.dispose();\r\n this.onAnchorAddedObservable.clear();\r\n this.onAnchorRemovedObservable.clear();\r\n this.onAnchorUpdatedObservable.clear();\r\n }\r\n\r\n protected _onXRFrame(frame: XRFrame) {\r\n if (!this.attached || !frame) {\r\n return;\r\n }\r\n\r\n const trackedAnchors = frame.trackedAnchors;\r\n if (trackedAnchors) {\r\n const toRemove = this._trackedAnchors\r\n .filter((anchor) => !trackedAnchors.has(anchor.xrAnchor))\r\n .map((anchor) => {\r\n const index = this._trackedAnchors.indexOf(anchor);\r\n return index;\r\n });\r\n let idxTracker = 0;\r\n toRemove.forEach((index) => {\r\n const anchor = this._trackedAnchors.splice(index - idxTracker, 1)[0];\r\n this.onAnchorRemovedObservable.notifyObservers(anchor);\r\n idxTracker++;\r\n });\r\n // now check for new ones\r\n trackedAnchors.forEach((xrAnchor) => {\r\n if (!this._lastFrameDetected.has(xrAnchor)) {\r\n const newAnchor: Partial<IWebXRAnchor> = {\r\n id: anchorIdProvider++,\r\n xrAnchor: xrAnchor,\r\n remove: () => xrAnchor.delete(),\r\n };\r\n const anchor = this._updateAnchorWithXRFrame(xrAnchor, newAnchor, frame);\r\n this._trackedAnchors.push(anchor);\r\n this.onAnchorAddedObservable.notifyObservers(anchor);\r\n // search for the future anchor promise that matches this\r\n const results = this._futureAnchors.filter((futureAnchor) => futureAnchor.nativeAnchor === xrAnchor);\r\n const result = results[0];\r\n if (result) {\r\n result.resolve(anchor);\r\n result.resolved = true;\r\n }\r\n } else {\r\n const index = this._findIndexInAnchorArray(xrAnchor);\r\n const anchor = this._trackedAnchors[index];\r\n try {\r\n // anchors update every frame\r\n this._updateAnchorWithXRFrame(xrAnchor, anchor, frame);\r\n if (anchor.attachedNode) {\r\n anchor.attachedNode.rotationQuaternion = anchor.attachedNode.rotationQuaternion || new Quaternion();\r\n anchor.transformationMatrix.decompose(anchor.attachedNode.scaling, anchor.attachedNode.rotationQuaternion, anchor.attachedNode.position);\r\n }\r\n this.onAnchorUpdatedObservable.notifyObservers(anchor);\r\n } catch (e) {\r\n Tools.Warn(`Anchor could not be updated`);\r\n }\r\n }\r\n });\r\n this._lastFrameDetected = trackedAnchors;\r\n }\r\n\r\n // process future anchors\r\n this._futureAnchors.forEach((futureAnchor) => {\r\n if (!futureAnchor.resolved && !futureAnchor.submitted) {\r\n this._createAnchorAtTransformation(futureAnchor.xrTransformation, frame).then(\r\n (nativeAnchor) => {\r\n futureAnchor.nativeAnchor = nativeAnchor;\r\n },\r\n (error) => {\r\n futureAnchor.resolved = true;\r\n futureAnchor.reject(error);\r\n }\r\n );\r\n futureAnchor.submitted = true;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * avoiding using Array.find for global support.\r\n * @param xrAnchor the plane to find in the array\r\n */\r\n private _findIndexInAnchorArray(xrAnchor: XRAnchor) {\r\n for (let i = 0; i < this._trackedAnchors.length; ++i) {\r\n if (this._trackedAnchors[i].xrAnchor === xrAnchor) {\r\n return i;\r\n }\r\n }\r\n return -1;\r\n }\r\n\r\n private _updateAnchorWithXRFrame(xrAnchor: XRAnchor, anchor: Partial<IWebXRAnchor>, xrFrame: XRFrame): IWebXRAnchor {\r\n // matrix\r\n const pose = xrFrame.getPose(xrAnchor.anchorSpace, this._xrSessionManager.referenceSpace);\r\n if (pose) {\r\n const mat = anchor.transformationMatrix || new Matrix();\r\n Matrix.FromArrayToRef(pose.transform.matrix, 0, mat);\r\n if (!this._xrSessionManager.scene.useRightHandedSystem) {\r\n mat.toggleModelMatrixHandInPlace();\r\n }\r\n anchor.transformationMatrix = mat;\r\n if (!this._options.worldParentNode) {\r\n // Logger.Warn(\"Please provide a world parent node to apply world transformation\");\r\n } else {\r\n mat.multiplyToRef(this._options.worldParentNode.getWorldMatrix(), mat);\r\n }\r\n }\r\n\r\n return <IWebXRAnchor>anchor;\r\n }\r\n\r\n private async _createAnchorAtTransformation(xrTransformation: XRRigidTransform, xrFrame: XRFrame) {\r\n if (xrFrame.createAnchor) {\r\n try {\r\n return xrFrame.createAnchor(xrTransformation, this._referenceSpaceForFrameAnchors ?? this._xrSessionManager.referenceSpace);\r\n } catch (error) {\r\n throw new Error(error);\r\n }\r\n } else {\r\n this.detach();\r\n throw new Error(\"Anchors are not enabled in your browser\");\r\n }\r\n }\r\n}\r\n\r\n// register the plugin\r\nWebXRFeaturesManager.AddWebXRFeature(\r\n WebXRAnchorSystem.Name,\r\n (xrSessionManager, options) => {\r\n return () => new WebXRAnchorSystem(xrSessionManager, options);\r\n },\r\n WebXRAnchorSystem.Version\r\n);\r\n"]}
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1
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+
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{ WebXRFeatureName, WebXRFeaturesManager } from \"../webXRFeaturesManager\";\r\nimport type { WebXRSessionManager } from \"../webXRSessionManager\";\r\nimport { Observable } from \"../../Misc/observable\";\r\nimport { Matrix, Vector3, Quaternion } from \"../../Maths/math.vector\";\r\nimport type { TransformNode } from \"../../Meshes/transformNode\";\r\nimport { WebXRAbstractFeature } from \"./WebXRAbstractFeature\";\r\nimport type { IWebXRHitResult } from \"./WebXRHitTest\";\r\nimport { Tools } from \"../../Misc/tools\";\r\n\r\n/**\r\n * Configuration options of the anchor system\r\n */\r\nexport interface IWebXRAnchorSystemOptions {\r\n /**\r\n * a node that will be used to convert local to world coordinates\r\n */\r\n worldParentNode?: TransformNode;\r\n\r\n /**\r\n * If set to true a reference of the created anchors will be kept until the next session starts\r\n * If not defined, anchors will be removed from the array when the feature is detached or the session ended.\r\n */\r\n doNotRemoveAnchorsOnSessionEnded?: boolean;\r\n}\r\n\r\n/**\r\n * A babylon container for an XR Anchor\r\n */\r\nexport interface IWebXRAnchor {\r\n /**\r\n * A babylon-assigned ID for this anchor\r\n */\r\n id: number;\r\n /**\r\n * Transformation matrix to apply to an object attached to this anchor\r\n */\r\n transformationMatrix: Matrix;\r\n /**\r\n * The native anchor object\r\n */\r\n xrAnchor: XRAnchor;\r\n\r\n /**\r\n * if defined, this object will be constantly updated by the anchor's position and rotation\r\n */\r\n attachedNode?: TransformNode;\r\n\r\n /**\r\n * Remove this anchor from the scene\r\n */\r\n remove(): void;\r\n}\r\n\r\n/**\r\n * An internal interface for a future (promise based) anchor\r\n */\r\ninterface IWebXRFutureAnchor {\r\n /**\r\n * The native anchor\r\n */\r\n nativeAnchor?: XRAnchor;\r\n /**\r\n * Was this request submitted to the xr frame?\r\n */\r\n submitted: boolean;\r\n /**\r\n * Was this promise resolved already?\r\n */\r\n resolved: boolean;\r\n /**\r\n * A resolve function\r\n */\r\n resolve: (xrAnchor: IWebXRAnchor) => void;\r\n /**\r\n * A reject function\r\n */\r\n reject: (msg?: string) => void;\r\n /**\r\n * The XR Transformation of the future anchor\r\n */\r\n xrTransformation: XRRigidTransform;\r\n}\r\n\r\nlet anchorIdProvider = 0;\r\n\r\n/**\r\n * An implementation of the anchor system for WebXR.\r\n * For further information see https://github.com/immersive-web/anchors/\r\n */\r\nexport class WebXRAnchorSystem extends WebXRAbstractFeature {\r\n private _lastFrameDetected: XRAnchorSet = new Set();\r\n\r\n private _trackedAnchors: Array<IWebXRAnchor> = [];\r\n\r\n private _referenceSpaceForFrameAnchors: XRReferenceSpace;\r\n\r\n private _futureAnchors: IWebXRFutureAnchor[] = [];\r\n\r\n /**\r\n * The module's name\r\n */\r\n public static readonly Name = WebXRFeatureName.ANCHOR_SYSTEM;\r\n /**\r\n * The (Babylon) version of this module.\r\n * This is an integer representing the implementation version.\r\n * This number does not correspond to the WebXR specs version\r\n */\r\n public static readonly Version = 1;\r\n\r\n /**\r\n * Observers registered here will be executed when a new anchor was added to the session\r\n */\r\n public onAnchorAddedObservable: Observable<IWebXRAnchor> = new Observable();\r\n /**\r\n * Observers registered here will be executed when an anchor was removed from the session\r\n */\r\n public onAnchorRemovedObservable: Observable<IWebXRAnchor> = new Observable();\r\n /**\r\n * Observers registered here will be executed when an existing anchor updates\r\n * This can execute N times every frame\r\n */\r\n public onAnchorUpdatedObservable: Observable<IWebXRAnchor> = new Observable();\r\n\r\n /**\r\n * Set the reference space to use for anchor creation, when not using a hit test.\r\n * Will default to the session's reference space if not defined\r\n */\r\n public set referenceSpaceForFrameAnchors(referenceSpace: XRReferenceSpace) {\r\n this._referenceSpaceForFrameAnchors = referenceSpace;\r\n }\r\n\r\n /**\r\n * constructs a new anchor system\r\n * @param _xrSessionManager an instance of WebXRSessionManager\r\n * @param _options configuration object for this feature\r\n */\r\n constructor(_xrSessionManager: WebXRSessionManager, private _options: IWebXRAnchorSystemOptions = {}) {\r\n super(_xrSessionManager);\r\n this.xrNativeFeatureName = \"anchors\";\r\n }\r\n\r\n private _tmpVector = new Vector3();\r\n private _tmpQuaternion = new Quaternion();\r\n\r\n private _populateTmpTransformation(position: Vector3, rotationQuaternion: Quaternion) {\r\n this._tmpVector.copyFrom(position);\r\n this._tmpQuaternion.copyFrom(rotationQuaternion);\r\n if (!this._xrSessionManager.scene.useRightHandedSystem) {\r\n this._tmpVector.z *= -1;\r\n this._tmpQuaternion.z *= -1;\r\n this._tmpQuaternion.w *= -1;\r\n }\r\n return {\r\n position: this._tmpVector,\r\n rotationQuaternion: this._tmpQuaternion,\r\n };\r\n }\r\n\r\n /**\r\n * Create a new anchor point using a hit test result at a specific point in the scene\r\n * An anchor is tracked only after it is added to the trackerAnchors in xrFrame. The promise returned here does not yet guaranty that.\r\n * Use onAnchorAddedObservable to get newly added anchors if you require tracking guaranty.\r\n *\r\n * @param hitTestResult The hit test result to use for this anchor creation\r\n * @param position an optional position offset for this anchor\r\n * @param rotationQuaternion an optional rotation offset for this anchor\r\n * @returns A promise that fulfills when babylon has created the corresponding WebXRAnchor object and tracking has begun\r\n */\r\n public async addAnchorPointUsingHitTestResultAsync(\r\n hitTestResult: IWebXRHitResult,\r\n position: Vector3 = new Vector3(),\r\n rotationQuaternion: Quaternion = new Quaternion()\r\n ): Promise<IWebXRAnchor> {\r\n // convert to XR space (right handed) if needed\r\n this._populateTmpTransformation(position, rotationQuaternion);\r\n // the matrix that we'll use\r\n const m = new XRRigidTransform(\r\n { x: this._tmpVector.x, y: this._tmpVector.y, z: this._tmpVector.z },\r\n { x: this._tmpQuaternion.x, y: this._tmpQuaternion.y, z: this._tmpQuaternion.z, w: this._tmpQuaternion.w }\r\n );\r\n if (!hitTestResult.xrHitResult.createAnchor) {\r\n this.detach();\r\n throw new Error(\"Anchors not enabled in this environment/browser\");\r\n } else {\r\n try {\r\n const nativeAnchor = await hitTestResult.xrHitResult.createAnchor(m);\r\n return new Promise<IWebXRAnchor>((resolve, reject) => {\r\n this._futureAnchors.push({\r\n nativeAnchor,\r\n resolved: false,\r\n submitted: true,\r\n xrTransformation: m,\r\n resolve,\r\n reject,\r\n });\r\n });\r\n } catch (error) {\r\n throw new Error(error);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Add a new anchor at a specific position and rotation\r\n * This function will add a new anchor per default in the next available frame. Unless forced, the createAnchor function\r\n * will be called in the next xrFrame loop to make sure that the anchor can be created correctly.\r\n * An anchor is tracked only after it is added to the trackerAnchors in xrFrame. The promise returned here does not yet guaranty that.\r\n * Use onAnchorAddedObservable to get newly added anchors if you require tracking guaranty.\r\n *\r\n * @param position the position in which to add an anchor\r\n * @param rotationQuaternion an optional rotation for the anchor transformation\r\n * @param forceCreateInCurrentFrame force the creation of this anchor in the current frame. Must be called inside xrFrame loop!\r\n * @returns A promise that fulfills when babylon has created the corresponding WebXRAnchor object and tracking has begun\r\n */\r\n public async addAnchorAtPositionAndRotationAsync(\r\n position: Vector3,\r\n rotationQuaternion: Quaternion = new Quaternion(),\r\n forceCreateInCurrentFrame = false\r\n ): Promise<IWebXRAnchor> {\r\n // convert to XR space (right handed) if needed\r\n this._populateTmpTransformation(position, rotationQuaternion);\r\n // the matrix that we'll use\r\n const xrTransformation = new XRRigidTransform(\r\n { x: this._tmpVector.x, y: this._tmpVector.y, z: this._tmpVector.z },\r\n { x: this._tmpQuaternion.x, y: this._tmpQuaternion.y, z: this._tmpQuaternion.z, w: this._tmpQuaternion.w }\r\n );\r\n const xrAnchor =\r\n forceCreateInCurrentFrame && this.attached && this._xrSessionManager.currentFrame\r\n ? await this._createAnchorAtTransformation(xrTransformation, this._xrSessionManager.currentFrame)\r\n : undefined;\r\n // add the transformation to the future anchors list\r\n return new Promise<IWebXRAnchor>((resolve, reject) => {\r\n this._futureAnchors.push({\r\n nativeAnchor: xrAnchor,\r\n resolved: false,\r\n submitted: false,\r\n xrTransformation,\r\n resolve,\r\n reject,\r\n });\r\n });\r\n }\r\n\r\n /**\r\n * Get the list of anchors currently being tracked by the system\r\n */\r\n public get anchors(): IWebXRAnchor[] {\r\n return this._trackedAnchors;\r\n }\r\n\r\n /**\r\n * detach this feature.\r\n * Will usually be called by the features manager\r\n *\r\n * @returns true if successful.\r\n */\r\n public detach(): boolean {\r\n if (!super.detach()) {\r\n return false;\r\n }\r\n\r\n if (!this._options.doNotRemoveAnchorsOnSessionEnded) {\r\n while (this._trackedAnchors.length) {\r\n const toRemove = this._trackedAnchors.pop();\r\n if (toRemove) {\r\n try {\r\n // try to natively remove it as well\r\n toRemove.remove();\r\n } catch (e) {\r\n // no-op\r\n }\r\n // as the xr frame loop is removed, we need to notify manually\r\n this.onAnchorRemovedObservable.notifyObservers(toRemove);\r\n }\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Dispose this feature and all of the resources attached\r\n */\r\n public dispose(): void {\r\n this._futureAnchors.length = 0;\r\n super.dispose();\r\n this.onAnchorAddedObservable.clear();\r\n this.onAnchorRemovedObservable.clear();\r\n this.onAnchorUpdatedObservable.clear();\r\n }\r\n\r\n protected _onXRFrame(frame: XRFrame) {\r\n if (!this.attached || !frame) {\r\n return;\r\n }\r\n\r\n const trackedAnchors = frame.trackedAnchors;\r\n if (trackedAnchors) {\r\n const toRemove = this._trackedAnchors\r\n .filter((anchor) => !trackedAnchors.has(anchor.xrAnchor))\r\n .map((anchor) => {\r\n const index = this._trackedAnchors.indexOf(anchor);\r\n return index;\r\n });\r\n let idxTracker = 0;\r\n toRemove.forEach((index) => {\r\n const anchor = this._trackedAnchors.splice(index - idxTracker, 1)[0];\r\n this.onAnchorRemovedObservable.notifyObservers(anchor);\r\n idxTracker++;\r\n });\r\n // now check for new ones\r\n trackedAnchors.forEach((xrAnchor) => {\r\n if (!this._lastFrameDetected.has(xrAnchor)) {\r\n const newAnchor: Partial<IWebXRAnchor> = {\r\n id: anchorIdProvider++,\r\n xrAnchor: xrAnchor,\r\n remove: () => xrAnchor.delete(),\r\n };\r\n const anchor = this._updateAnchorWithXRFrame(xrAnchor, newAnchor, frame);\r\n this._trackedAnchors.push(anchor);\r\n this.onAnchorAddedObservable.notifyObservers(anchor);\r\n // search for the future anchor promise that matches this\r\n const results = this._futureAnchors.filter((futureAnchor) => futureAnchor.nativeAnchor === xrAnchor);\r\n const result = results[0];\r\n if (result) {\r\n result.resolve(anchor);\r\n result.resolved = true;\r\n }\r\n } else {\r\n const index = this._findIndexInAnchorArray(xrAnchor);\r\n const anchor = this._trackedAnchors[index];\r\n try {\r\n // anchors update every frame\r\n this._updateAnchorWithXRFrame(xrAnchor, anchor, frame);\r\n if (anchor.attachedNode) {\r\n anchor.attachedNode.rotationQuaternion = anchor.attachedNode.rotationQuaternion || new Quaternion();\r\n anchor.transformationMatrix.decompose(anchor.attachedNode.scaling, anchor.attachedNode.rotationQuaternion, anchor.attachedNode.position);\r\n }\r\n this.onAnchorUpdatedObservable.notifyObservers(anchor);\r\n } catch (e) {\r\n Tools.Warn(`Anchor could not be updated`);\r\n }\r\n }\r\n });\r\n this._lastFrameDetected = trackedAnchors;\r\n }\r\n\r\n // process future anchors\r\n this._futureAnchors.forEach((futureAnchor) => {\r\n if (!futureAnchor.resolved && !futureAnchor.submitted) {\r\n this._createAnchorAtTransformation(futureAnchor.xrTransformation, frame).then(\r\n (nativeAnchor) => {\r\n futureAnchor.nativeAnchor = nativeAnchor;\r\n },\r\n (error) => {\r\n futureAnchor.resolved = true;\r\n futureAnchor.reject(error);\r\n }\r\n );\r\n futureAnchor.submitted = true;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * avoiding using Array.find for global support.\r\n * @param xrAnchor the plane to find in the array\r\n */\r\n private _findIndexInAnchorArray(xrAnchor: XRAnchor) {\r\n for (let i = 0; i < this._trackedAnchors.length; ++i) {\r\n if (this._trackedAnchors[i].xrAnchor === xrAnchor) {\r\n return i;\r\n }\r\n }\r\n return -1;\r\n }\r\n\r\n private _updateAnchorWithXRFrame(xrAnchor: XRAnchor, anchor: Partial<IWebXRAnchor>, xrFrame: XRFrame): IWebXRAnchor {\r\n // matrix\r\n const pose = xrFrame.getPose(xrAnchor.anchorSpace, this._xrSessionManager.referenceSpace);\r\n if (pose) {\r\n const mat = anchor.transformationMatrix || new Matrix();\r\n Matrix.FromArrayToRef(pose.transform.matrix, 0, mat);\r\n if (!this._xrSessionManager.scene.useRightHandedSystem) {\r\n mat.toggleModelMatrixHandInPlace();\r\n }\r\n anchor.transformationMatrix = mat;\r\n if (!this._options.worldParentNode) {\r\n // Logger.Warn(\"Please provide a world parent node to apply world transformation\");\r\n } else {\r\n mat.multiplyToRef(this._options.worldParentNode.getWorldMatrix(), mat);\r\n }\r\n }\r\n\r\n return <IWebXRAnchor>anchor;\r\n }\r\n\r\n private async _createAnchorAtTransformation(xrTransformation: XRRigidTransform, xrFrame: XRFrame) {\r\n if (xrFrame.createAnchor) {\r\n try {\r\n return xrFrame.createAnchor(xrTransformation, this._referenceSpaceForFrameAnchors ?? this._xrSessionManager.referenceSpace);\r\n } catch (error) {\r\n throw new Error(error);\r\n }\r\n } else {\r\n this.detach();\r\n throw new Error(\"Anchors are not enabled in your browser\");\r\n }\r\n }\r\n}\r\n\r\n// register the plugin\r\nWebXRFeaturesManager.AddWebXRFeature(\r\n WebXRAnchorSystem.Name,\r\n (xrSessionManager, options) => {\r\n return () => new WebXRAnchorSystem(xrSessionManager, options);\r\n },\r\n WebXRAnchorSystem.Version\r\n);\r\n"]}
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@@ -15,6 +15,7 @@ export class WebXRControllerMovement extends WebXRAbstractFeature {
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15
15
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* @param options configuration object for this feature
|
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16
16
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*/
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|
17
17
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constructor(_xrSessionManager, options) {
|
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18
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+
var _a, _b, _c, _d, _e, _f;
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18
19
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super(_xrSessionManager);
|
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19
20
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this._controllers = {};
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20
21
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this._currentRegistrationConfigurations = [];
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@@ -112,12 +113,12 @@ export class WebXRControllerMovement extends WebXRAbstractFeature {
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112
113
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// synchronized from feature setter properties
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113
114
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this._featureContext = {
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114
115
|
movementEnabled: options.movementEnabled || true,
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115
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-
movementOrientationFollowsViewerPose: options.movementOrientationFollowsViewerPose
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116
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-
movementSpeed: options.movementSpeed
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117
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-
movementThreshold: options.movementThreshold
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118
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-
rotationEnabled: options.rotationEnabled
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119
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-
rotationSpeed: options.rotationSpeed
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120
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-
rotationThreshold: options.rotationThreshold
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116
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+
movementOrientationFollowsViewerPose: (_a = options.movementOrientationFollowsViewerPose) !== null && _a !== void 0 ? _a : true,
|
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117
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+
movementSpeed: (_b = options.movementSpeed) !== null && _b !== void 0 ? _b : 1,
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118
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+
movementThreshold: (_c = options.movementThreshold) !== null && _c !== void 0 ? _c : 0.25,
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119
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+
rotationEnabled: (_d = options.rotationEnabled) !== null && _d !== void 0 ? _d : true,
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120
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+
rotationSpeed: (_e = options.rotationSpeed) !== null && _e !== void 0 ? _e : 1.0,
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121
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+
rotationThreshold: (_f = options.rotationThreshold) !== null && _f !== void 0 ? _f : 0.25,
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};
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122
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this._movementState = {
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123
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moveX: 0,
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@@ -1 +1 @@
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1
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-
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{ WebXRFeaturesManager, WebXRFeatureName } from \"../webXRFeaturesManager\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport type { WebXRSessionManager } from \"../webXRSessionManager\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { WebXRInput } from \"../webXRInput\";\r\nimport type { WebXRInputSource } from \"../webXRInputSource\";\r\nimport type { IWebXRMotionControllerAxesValue, IWebXRMotionControllerComponentChangesValues } from \"../motionController/webXRControllerComponent\";\r\nimport { WebXRControllerComponent } from \"../motionController/webXRControllerComponent\";\r\nimport { Matrix, Quaternion, Vector3 } from \"../../Maths/math.vector\";\r\nimport { WebXRAbstractFeature } from \"./WebXRAbstractFeature\";\r\nimport type { MotionControllerComponentType } from \"../motionController/webXRAbstractMotionController\";\r\nimport { Tools } from \"../../Misc/tools\";\r\n\r\n/**\r\n * The options container for the controller movement module\r\n */\r\nexport interface IWebXRControllerMovementOptions {\r\n /**\r\n * Override default behaviour and provide your own movement controls\r\n */\r\n customRegistrationConfigurations?: WebXRControllerMovementRegistrationConfiguration[];\r\n /**\r\n * Is movement enabled\r\n */\r\n movementEnabled?: boolean;\r\n /**\r\n * Camera direction follows view pose and movement by default will move independently of the viewer's pose.\r\n */\r\n movementOrientationFollowsViewerPose: boolean;\r\n /**\r\n * Movement speed factor (default is 1.0)\r\n */\r\n movementSpeed?: number;\r\n /**\r\n * Minimum threshold the controller's thumbstick/touchpad must pass before being recognized for movement (avoids jitter/unintentional movement)\r\n */\r\n movementThreshold?: number;\r\n /**\r\n * Is rotation enabled\r\n */\r\n rotationEnabled?: boolean;\r\n /**\r\n * Minimum threshold the controller's thumstick/touchpad must pass before being recognized for rotation (avoids jitter/unintentional rotation)\r\n */\r\n rotationThreshold?: number;\r\n /**\r\n * Movement speed factor (default is 1.0)\r\n */\r\n rotationSpeed?: number;\r\n /**\r\n * Babylon XR Input class for controller\r\n */\r\n xrInput: WebXRInput;\r\n}\r\n\r\n/**\r\n * Feature context is used in handlers and on each XR frame to control the camera movement/direction.\r\n */\r\nexport type WebXRControllerMovementFeatureContext = {\r\n movementEnabled: boolean;\r\n movementOrientationFollowsViewerPose: boolean;\r\n movementSpeed: number;\r\n movementThreshold: number;\r\n rotationEnabled: boolean;\r\n rotationSpeed: number;\r\n rotationThreshold: number;\r\n};\r\n\r\n/**\r\n * Current state of Movements shared across components and handlers.\r\n */\r\nexport type WebXRControllerMovementState = {\r\n moveX: number;\r\n moveY: number;\r\n rotateX: number;\r\n rotateY: number;\r\n};\r\n\r\n/**\r\n * Button of Axis Handler must be specified.\r\n */\r\nexport type WebXRControllerMovementRegistrationConfiguration = {\r\n /**\r\n * handlers are filtered to these types only\r\n */\r\n allowedComponentTypes?: MotionControllerComponentType[];\r\n /**\r\n * For registering movement to specific hand only. Useful if your app has a \"main hand\" and \"off hand\" for determining the functionality of a controller.\r\n */\r\n forceHandedness?: XRHandedness;\r\n /**\r\n * For main component only (useful for buttons and may not trigger axis changes).\r\n */\r\n mainComponentOnly?: boolean;\r\n /**\r\n * Additional predicate to apply to controllers to restrict a handler being added.\r\n */\r\n componentSelectionPredicate?: (xrController: WebXRInputSource) => Nullable<WebXRControllerComponent>;\r\n} & (\r\n | {\r\n /**\r\n * Called when axis changes occur.\r\n */\r\n axisChangedHandler: (\r\n axes: IWebXRMotionControllerAxesValue,\r\n movementState: WebXRControllerMovementState,\r\n featureContext: WebXRControllerMovementFeatureContext,\r\n xrInput: WebXRInput\r\n ) => void;\r\n }\r\n | {\r\n /**\r\n * Called when the button state changes.\r\n */\r\n buttonChangedhandler: (\r\n pressed: IWebXRMotionControllerComponentChangesValues<boolean>,\r\n movementState: WebXRControllerMovementState,\r\n featureContext: WebXRControllerMovementFeatureContext,\r\n xrInput: WebXRInput\r\n ) => void;\r\n }\r\n);\r\n\r\ntype RegisteredComponent = {\r\n registrationConfiguration: WebXRControllerMovementRegistrationConfiguration;\r\n component: WebXRControllerComponent;\r\n onAxisChangedObserver?: Nullable<Observer<IWebXRMotionControllerAxesValue>>;\r\n onButtonChangedObserver?: Nullable<Observer<WebXRControllerComponent>>;\r\n};\r\n\r\n/**\r\n * This is a movement feature to be used with WebXR-enabled motion controllers.\r\n * When enabled and attached, the feature will allow a user to move around and rotate in the scene using\r\n * the input of the attached controllers.\r\n */\r\nexport class WebXRControllerMovement extends WebXRAbstractFeature {\r\n private _controllers: {\r\n [controllerUniqueId: string]: {\r\n xrController: WebXRInputSource;\r\n registeredComponents: RegisteredComponent[];\r\n };\r\n } = {};\r\n\r\n private _currentRegistrationConfigurations: WebXRControllerMovementRegistrationConfiguration[] = [];\r\n // Feature configuration is syncronized - this is passed to all handlers (reduce GC pressure).\r\n private _featureContext: WebXRControllerMovementFeatureContext;\r\n // forward direction for movement, which may differ from viewer pose.\r\n private _movementDirection: Nullable<Quaternion> = null;\r\n private _movementState: WebXRControllerMovementState;\r\n private _xrInput: WebXRInput;\r\n\r\n // unused\r\n private _tmpRotationMatrix: Matrix = Matrix.Identity();\r\n private _tmpTranslationDirection: Vector3 = new Vector3();\r\n private _tmpMovementTranslation: Vector3 = new Vector3();\r\n\r\n /**\r\n * The module's name\r\n */\r\n public static readonly Name = WebXRFeatureName.MOVEMENT;\r\n\r\n /**\r\n * Standard controller configurations.\r\n */\r\n public static readonly REGISTRATIONS: { [key: string]: WebXRControllerMovementRegistrationConfiguration[] } = {\r\n default: [\r\n {\r\n allowedComponentTypes: [WebXRControllerComponent.THUMBSTICK_TYPE, WebXRControllerComponent.TOUCHPAD_TYPE],\r\n forceHandedness: \"left\",\r\n axisChangedHandler: (axes: IWebXRMotionControllerAxesValue, movementState: WebXRControllerMovementState, featureContext: WebXRControllerMovementFeatureContext) => {\r\n movementState.rotateX = Math.abs(axes.x) > featureContext.rotationThreshold ? axes.x : 0;\r\n movementState.rotateY = Math.abs(axes.y) > featureContext.rotationThreshold ? axes.y : 0;\r\n },\r\n },\r\n {\r\n allowedComponentTypes: [WebXRControllerComponent.THUMBSTICK_TYPE, WebXRControllerComponent.TOUCHPAD_TYPE],\r\n forceHandedness: \"right\",\r\n axisChangedHandler: (axes: IWebXRMotionControllerAxesValue, movementState: WebXRControllerMovementState, featureContext: WebXRControllerMovementFeatureContext) => {\r\n movementState.moveX = Math.abs(axes.x) > featureContext.movementThreshold ? axes.x : 0;\r\n movementState.moveY = Math.abs(axes.y) > featureContext.movementThreshold ? axes.y : 0;\r\n },\r\n },\r\n ],\r\n };\r\n\r\n /**\r\n * The (Babylon) version of this module.\r\n * This is an integer representing the implementation version.\r\n * This number does not correspond to the webxr specs version\r\n */\r\n public static readonly Version = 1;\r\n\r\n /**\r\n * Current movement direction. Will be null before XR Frames have been processed.\r\n */\r\n public get movementDirection(): Nullable<Quaternion> {\r\n return this._movementDirection;\r\n }\r\n\r\n /**\r\n * Is movement enabled\r\n */\r\n public get movementEnabled(): boolean {\r\n return this._featureContext.movementEnabled;\r\n }\r\n\r\n /**\r\n * Sets whether movement is enabled or not\r\n * @param enabled is movement enabled\r\n */\r\n public set movementEnabled(enabled: boolean) {\r\n this._featureContext.movementEnabled = enabled;\r\n }\r\n\r\n /**\r\n * If movement follows viewer pose\r\n */\r\n public get movementOrientationFollowsViewerPose(): boolean {\r\n return this._featureContext.movementOrientationFollowsViewerPose;\r\n }\r\n\r\n /**\r\n * Sets whether movement follows viewer pose\r\n * @param followsPose is movement should follow viewer pose\r\n */\r\n public set movementOrientationFollowsViewerPose(followsPose: boolean) {\r\n this._featureContext.movementOrientationFollowsViewerPose = followsPose;\r\n }\r\n\r\n /**\r\n * Gets movement speed\r\n */\r\n public get movementSpeed(): number {\r\n return this._featureContext.movementSpeed;\r\n }\r\n\r\n /**\r\n * Sets movement speed\r\n * @param movementSpeed movement speed\r\n */\r\n public set movementSpeed(movementSpeed: number) {\r\n this._featureContext.movementSpeed = movementSpeed;\r\n }\r\n\r\n /**\r\n * Gets minimum threshold the controller's thumbstick/touchpad must pass before being recognized for movement (avoids jitter/unintentional movement)\r\n */\r\n public get movementThreshold(): number {\r\n return this._featureContext.movementThreshold;\r\n }\r\n\r\n /**\r\n * Sets minimum threshold the controller's thumbstick/touchpad must pass before being recognized for movement (avoids jitter/unintentional movement)\r\n * @param movementThreshold new threshold\r\n */\r\n public set movementThreshold(movementThreshold: number) {\r\n this._featureContext.movementThreshold = movementThreshold;\r\n }\r\n\r\n /**\r\n * Is rotation enabled\r\n */\r\n public get rotationEnabled(): boolean {\r\n return this._featureContext.rotationEnabled;\r\n }\r\n\r\n /**\r\n * Sets whether rotation is enabled or not\r\n * @param enabled is rotation enabled\r\n */\r\n public set rotationEnabled(enabled: boolean) {\r\n this._featureContext.rotationEnabled = enabled;\r\n }\r\n\r\n /**\r\n * Gets rotation speed factor\r\n */\r\n public get rotationSpeed(): number {\r\n return this._featureContext.rotationSpeed;\r\n }\r\n\r\n /**\r\n * Sets rotation speed factor (1.0 is default)\r\n * @param rotationSpeed new rotation speed factor\r\n */\r\n public set rotationSpeed(rotationSpeed: number) {\r\n this._featureContext.rotationSpeed = rotationSpeed;\r\n }\r\n\r\n /**\r\n * Gets minimum threshold the controller's thumbstick/touchpad must pass before being recognized for rotation (avoids jitter/unintentional rotation)\r\n */\r\n public get rotationThreshold(): number {\r\n return this._featureContext.rotationThreshold;\r\n }\r\n\r\n /**\r\n * Sets minimum threshold the controller's thumbstick/touchpad must pass before being recognized for rotation (avoids jitter/unintentional rotation)\r\n * @param threshold new threshold\r\n */\r\n public set rotationThreshold(threshold: number) {\r\n this._featureContext.rotationThreshold = threshold;\r\n }\r\n /**\r\n * constructs a new movement controller system\r\n * @param _xrSessionManager an instance of WebXRSessionManager\r\n * @param options configuration object for this feature\r\n */\r\n constructor(_xrSessionManager: WebXRSessionManager, options: IWebXRControllerMovementOptions) {\r\n super(_xrSessionManager);\r\n\r\n if (!options || options.xrInput === undefined) {\r\n Tools.Error('WebXRControllerMovement feature requires \"xrInput\" option.');\r\n return;\r\n }\r\n\r\n if (Array.isArray(options.customRegistrationConfigurations)) {\r\n this._currentRegistrationConfigurations = options.customRegistrationConfigurations;\r\n } else {\r\n this._currentRegistrationConfigurations = WebXRControllerMovement.REGISTRATIONS.default;\r\n }\r\n\r\n // synchronized from feature setter properties\r\n this._featureContext = {\r\n movementEnabled: options.movementEnabled || true,\r\n movementOrientationFollowsViewerPose: options.movementOrientationFollowsViewerPose ?? true,\r\n movementSpeed: options.movementSpeed ?? 1,\r\n movementThreshold: options.movementThreshold ?? 0.25,\r\n rotationEnabled: options.rotationEnabled ?? true,\r\n rotationSpeed: options.rotationSpeed ?? 1.0,\r\n rotationThreshold: options.rotationThreshold ?? 0.25,\r\n };\r\n\r\n this._movementState = {\r\n moveX: 0,\r\n moveY: 0,\r\n rotateX: 0,\r\n rotateY: 0,\r\n };\r\n\r\n this._xrInput = options.xrInput;\r\n }\r\n\r\n public attach(): boolean {\r\n if (!super.attach()) {\r\n return false;\r\n }\r\n\r\n this._xrInput.controllers.forEach(this._attachController);\r\n this._addNewAttachObserver(this._xrInput.onControllerAddedObservable, this._attachController);\r\n this._addNewAttachObserver(this._xrInput.onControllerRemovedObservable, (controller: WebXRInputSource) => {\r\n // REMOVE the controller\r\n this._detachController(controller.uniqueId);\r\n });\r\n\r\n return true;\r\n }\r\n\r\n public detach(): boolean {\r\n if (!super.detach()) {\r\n return false;\r\n }\r\n\r\n Object.keys(this._controllers).forEach((controllerId) => {\r\n this._detachController(controllerId);\r\n });\r\n\r\n this._controllers = {};\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Occurs on every XR frame.\r\n * @param _xrFrame\r\n */\r\n protected _onXRFrame(_xrFrame: XRFrame) {\r\n if (!this.attach) {\r\n return;\r\n }\r\n\r\n if (this._movementDirection === null) {\r\n this._movementDirection = this._xrInput.xrCamera.rotationQuaternion.clone();\r\n }\r\n\r\n if (this._movementState.rotateX !== 0 && this._featureContext.rotationEnabled) {\r\n // smooth rotation\r\n const deltaMillis = this._xrSessionManager.scene.getEngine().getDeltaTime();\r\n const rotationY = deltaMillis * 0.001 * this._featureContext.rotationSpeed * this._movementState.rotateX * (this._xrSessionManager.scene.useRightHandedSystem ? -1 : 1);\r\n\r\n if (this._featureContext.movementOrientationFollowsViewerPose === true) {\r\n this._xrInput.xrCamera.cameraRotation.y += rotationY;\r\n this._movementDirection = this._xrInput.xrCamera.rotationQuaternion.multiply(Quaternion.RotationYawPitchRoll(rotationY, 0, 0));\r\n } else {\r\n // movement orientation direction does not affect camera. We use rotation speed multiplier\r\n // otherwise need to implement inertia and constraints for same feel as TargetCamera.\r\n this._movementDirection.multiplyInPlace(Quaternion.RotationYawPitchRoll(rotationY * 3.0, 0, 0));\r\n }\r\n } else if (this._featureContext.movementOrientationFollowsViewerPose === true) {\r\n this._movementDirection.copyFrom(this._xrInput.xrCamera.rotationQuaternion);\r\n }\r\n\r\n if ((this._movementState.moveX !== 0 || this._movementState.moveY !== 0) && this._featureContext.movementEnabled) {\r\n Matrix.FromQuaternionToRef(this._movementDirection, this._tmpRotationMatrix);\r\n this._tmpTranslationDirection.set(this._movementState.moveX, 0, this._movementState.moveY * (this._xrSessionManager.scene.useRightHandedSystem ? 1.0 : -1.0));\r\n // move according to forward direction based on camera speed\r\n Vector3.TransformCoordinatesToRef(this._tmpTranslationDirection, this._tmpRotationMatrix, this._tmpMovementTranslation);\r\n this._tmpMovementTranslation.scaleInPlace(this._xrInput.xrCamera._computeLocalCameraSpeed() * this._featureContext.movementSpeed);\r\n\r\n this._xrInput.xrCamera.cameraDirection.addInPlace(this._tmpMovementTranslation);\r\n }\r\n }\r\n\r\n private _attachController = (xrController: WebXRInputSource) => {\r\n if (this._controllers[xrController.uniqueId]) {\r\n // already attached\r\n return;\r\n }\r\n\r\n this._controllers[xrController.uniqueId] = {\r\n xrController,\r\n registeredComponents: [],\r\n };\r\n const controllerData = this._controllers[xrController.uniqueId];\r\n\r\n // movement controller only available to gamepad-enabled input sources.\r\n if (controllerData.xrController.inputSource.targetRayMode === \"tracked-pointer\" && controllerData.xrController.inputSource.gamepad) {\r\n // motion controller support\r\n const initController = () => {\r\n if (xrController.motionController) {\r\n for (const registration of this._currentRegistrationConfigurations) {\r\n let component: Nullable<WebXRControllerComponent> = null;\r\n\r\n if (registration.allowedComponentTypes) {\r\n for (const componentType of registration.allowedComponentTypes) {\r\n const componentOfType = xrController.motionController.getComponentOfType(componentType);\r\n if (componentOfType !== null) {\r\n component = componentOfType;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n if (registration.mainComponentOnly) {\r\n const mainComponent = xrController.motionController.getMainComponent();\r\n if (mainComponent === null) {\r\n continue;\r\n }\r\n component = mainComponent;\r\n }\r\n\r\n if (typeof registration.componentSelectionPredicate === \"function\") {\r\n // if does not match we do want to ignore a previously found component\r\n component = registration.componentSelectionPredicate(xrController);\r\n }\r\n\r\n if (component && registration.forceHandedness) {\r\n if (xrController.inputSource.handedness !== registration.forceHandedness) {\r\n continue; // do not register\r\n }\r\n }\r\n\r\n if (component === null) {\r\n continue; // do not register\r\n }\r\n\r\n const registeredComponent: RegisteredComponent = {\r\n registrationConfiguration: registration,\r\n component,\r\n };\r\n controllerData.registeredComponents.push(registeredComponent);\r\n\r\n if (\"axisChangedHandler\" in registration) {\r\n registeredComponent.onAxisChangedObserver = component.onAxisValueChangedObservable.add((axesData) => {\r\n registration.axisChangedHandler(axesData, this._movementState, this._featureContext, this._xrInput);\r\n });\r\n }\r\n\r\n if (\"buttonChangedhandler\" in registration) {\r\n registeredComponent.onButtonChangedObserver = component.onButtonStateChangedObservable.add(() => {\r\n if (component!.changes.pressed) {\r\n registration.buttonChangedhandler(component!.changes.pressed, this._movementState, this._featureContext, this._xrInput);\r\n }\r\n });\r\n }\r\n }\r\n }\r\n };\r\n\r\n if (xrController.motionController) {\r\n initController();\r\n } else {\r\n xrController.onMotionControllerInitObservable.addOnce(() => {\r\n initController();\r\n });\r\n }\r\n }\r\n };\r\n\r\n private _detachController(xrControllerUniqueId: string) {\r\n const controllerData = this._controllers[xrControllerUniqueId];\r\n if (!controllerData) {\r\n return;\r\n }\r\n\r\n for (const registeredComponent of controllerData.registeredComponents) {\r\n if (registeredComponent.onAxisChangedObserver) {\r\n registeredComponent.component.onAxisValueChangedObservable.remove(registeredComponent.onAxisChangedObserver);\r\n }\r\n if (registeredComponent.onButtonChangedObserver) {\r\n registeredComponent.component.onButtonStateChangedObservable.remove(registeredComponent.onButtonChangedObserver);\r\n }\r\n }\r\n\r\n // remove from the map\r\n delete this._controllers[xrControllerUniqueId];\r\n }\r\n}\r\n\r\nWebXRFeaturesManager.AddWebXRFeature(\r\n WebXRControllerMovement.Name,\r\n (xrSessionManager, options) => {\r\n return () => new WebXRControllerMovement(xrSessionManager, options);\r\n },\r\n WebXRControllerMovement.Version,\r\n true\r\n);\r\n"]}
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+
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{ WebXRFeaturesManager, WebXRFeatureName } from \"../webXRFeaturesManager\";\r\nimport type { Observer } from \"../../Misc/observable\";\r\nimport type { WebXRSessionManager } from \"../webXRSessionManager\";\r\nimport type { Nullable } from \"../../types\";\r\nimport type { WebXRInput } from \"../webXRInput\";\r\nimport type { WebXRInputSource } from \"../webXRInputSource\";\r\nimport type { IWebXRMotionControllerAxesValue, IWebXRMotionControllerComponentChangesValues } from \"../motionController/webXRControllerComponent\";\r\nimport { WebXRControllerComponent } from \"../motionController/webXRControllerComponent\";\r\nimport { Matrix, Quaternion, Vector3 } from \"../../Maths/math.vector\";\r\nimport { WebXRAbstractFeature } from \"./WebXRAbstractFeature\";\r\nimport type { MotionControllerComponentType } from \"../motionController/webXRAbstractMotionController\";\r\nimport { Tools } from \"../../Misc/tools\";\r\n\r\n/**\r\n * The options container for the controller movement module\r\n */\r\nexport interface IWebXRControllerMovementOptions {\r\n /**\r\n * Override default behaviour and provide your own movement controls\r\n */\r\n customRegistrationConfigurations?: WebXRControllerMovementRegistrationConfiguration[];\r\n /**\r\n * Is movement enabled\r\n */\r\n movementEnabled?: boolean;\r\n /**\r\n * Camera direction follows view pose and movement by default will move independently of the viewer's pose.\r\n */\r\n movementOrientationFollowsViewerPose: boolean;\r\n /**\r\n * Movement speed factor (default is 1.0)\r\n */\r\n movementSpeed?: number;\r\n /**\r\n * Minimum threshold the controller's thumbstick/touchpad must pass before being recognized for movement (avoids jitter/unintentional movement)\r\n */\r\n movementThreshold?: number;\r\n /**\r\n * Is rotation enabled\r\n */\r\n rotationEnabled?: boolean;\r\n /**\r\n * Minimum threshold the controller's thumstick/touchpad must pass before being recognized for rotation (avoids jitter/unintentional rotation)\r\n */\r\n rotationThreshold?: number;\r\n /**\r\n * Movement speed factor (default is 1.0)\r\n */\r\n rotationSpeed?: number;\r\n /**\r\n * Babylon XR Input class for controller\r\n */\r\n xrInput: WebXRInput;\r\n}\r\n\r\n/**\r\n * Feature context is used in handlers and on each XR frame to control the camera movement/direction.\r\n */\r\nexport type WebXRControllerMovementFeatureContext = {\r\n movementEnabled: boolean;\r\n movementOrientationFollowsViewerPose: boolean;\r\n movementSpeed: number;\r\n movementThreshold: number;\r\n rotationEnabled: boolean;\r\n rotationSpeed: number;\r\n rotationThreshold: number;\r\n};\r\n\r\n/**\r\n * Current state of Movements shared across components and handlers.\r\n */\r\nexport type WebXRControllerMovementState = {\r\n moveX: number;\r\n moveY: number;\r\n rotateX: number;\r\n rotateY: number;\r\n};\r\n\r\n/**\r\n * Button of Axis Handler must be specified.\r\n */\r\nexport type WebXRControllerMovementRegistrationConfiguration = {\r\n /**\r\n * handlers are filtered to these types only\r\n */\r\n allowedComponentTypes?: MotionControllerComponentType[];\r\n /**\r\n * For registering movement to specific hand only. Useful if your app has a \"main hand\" and \"off hand\" for determining the functionality of a controller.\r\n */\r\n forceHandedness?: XRHandedness;\r\n /**\r\n * For main component only (useful for buttons and may not trigger axis changes).\r\n */\r\n mainComponentOnly?: boolean;\r\n /**\r\n * Additional predicate to apply to controllers to restrict a handler being added.\r\n */\r\n componentSelectionPredicate?: (xrController: WebXRInputSource) => Nullable<WebXRControllerComponent>;\r\n} & (\r\n | {\r\n /**\r\n * Called when axis changes occur.\r\n */\r\n axisChangedHandler: (\r\n axes: IWebXRMotionControllerAxesValue,\r\n movementState: WebXRControllerMovementState,\r\n featureContext: WebXRControllerMovementFeatureContext,\r\n xrInput: WebXRInput\r\n ) => void;\r\n }\r\n | {\r\n /**\r\n * Called when the button state changes.\r\n */\r\n buttonChangedhandler: (\r\n pressed: IWebXRMotionControllerComponentChangesValues<boolean>,\r\n movementState: WebXRControllerMovementState,\r\n featureContext: WebXRControllerMovementFeatureContext,\r\n xrInput: WebXRInput\r\n ) => void;\r\n }\r\n);\r\n\r\ntype RegisteredComponent = {\r\n registrationConfiguration: WebXRControllerMovementRegistrationConfiguration;\r\n component: WebXRControllerComponent;\r\n onAxisChangedObserver?: Nullable<Observer<IWebXRMotionControllerAxesValue>>;\r\n onButtonChangedObserver?: Nullable<Observer<WebXRControllerComponent>>;\r\n};\r\n\r\n/**\r\n * This is a movement feature to be used with WebXR-enabled motion controllers.\r\n * When enabled and attached, the feature will allow a user to move around and rotate in the scene using\r\n * the input of the attached controllers.\r\n */\r\nexport class WebXRControllerMovement extends WebXRAbstractFeature {\r\n private _controllers: {\r\n [controllerUniqueId: string]: {\r\n xrController: WebXRInputSource;\r\n registeredComponents: RegisteredComponent[];\r\n };\r\n } = {};\r\n\r\n private _currentRegistrationConfigurations: WebXRControllerMovementRegistrationConfiguration[] = [];\r\n // Feature configuration is syncronized - this is passed to all handlers (reduce GC pressure).\r\n private _featureContext: WebXRControllerMovementFeatureContext;\r\n // forward direction for movement, which may differ from viewer pose.\r\n private _movementDirection: Nullable<Quaternion> = null;\r\n private _movementState: WebXRControllerMovementState;\r\n private _xrInput: WebXRInput;\r\n\r\n // unused\r\n private _tmpRotationMatrix: Matrix = Matrix.Identity();\r\n private _tmpTranslationDirection: Vector3 = new Vector3();\r\n private _tmpMovementTranslation: Vector3 = new Vector3();\r\n\r\n /**\r\n * The module's name\r\n */\r\n public static readonly Name = WebXRFeatureName.MOVEMENT;\r\n\r\n /**\r\n * Standard controller configurations.\r\n */\r\n public static readonly REGISTRATIONS: { [key: string]: WebXRControllerMovementRegistrationConfiguration[] } = {\r\n default: [\r\n {\r\n allowedComponentTypes: [WebXRControllerComponent.THUMBSTICK_TYPE, WebXRControllerComponent.TOUCHPAD_TYPE],\r\n forceHandedness: \"left\",\r\n axisChangedHandler: (axes: IWebXRMotionControllerAxesValue, movementState: WebXRControllerMovementState, featureContext: WebXRControllerMovementFeatureContext) => {\r\n movementState.rotateX = Math.abs(axes.x) > featureContext.rotationThreshold ? axes.x : 0;\r\n movementState.rotateY = Math.abs(axes.y) > featureContext.rotationThreshold ? axes.y : 0;\r\n },\r\n },\r\n {\r\n allowedComponentTypes: [WebXRControllerComponent.THUMBSTICK_TYPE, WebXRControllerComponent.TOUCHPAD_TYPE],\r\n forceHandedness: \"right\",\r\n axisChangedHandler: (axes: IWebXRMotionControllerAxesValue, movementState: WebXRControllerMovementState, featureContext: WebXRControllerMovementFeatureContext) => {\r\n movementState.moveX = Math.abs(axes.x) > featureContext.movementThreshold ? axes.x : 0;\r\n movementState.moveY = Math.abs(axes.y) > featureContext.movementThreshold ? axes.y : 0;\r\n },\r\n },\r\n ],\r\n };\r\n\r\n /**\r\n * The (Babylon) version of this module.\r\n * This is an integer representing the implementation version.\r\n * This number does not correspond to the webxr specs version\r\n */\r\n public static readonly Version = 1;\r\n\r\n /**\r\n * Current movement direction. Will be null before XR Frames have been processed.\r\n */\r\n public get movementDirection(): Nullable<Quaternion> {\r\n return this._movementDirection;\r\n }\r\n\r\n /**\r\n * Is movement enabled\r\n */\r\n public get movementEnabled(): boolean {\r\n return this._featureContext.movementEnabled;\r\n }\r\n\r\n /**\r\n * Sets whether movement is enabled or not\r\n * @param enabled is movement enabled\r\n */\r\n public set movementEnabled(enabled: boolean) {\r\n this._featureContext.movementEnabled = enabled;\r\n }\r\n\r\n /**\r\n * If movement follows viewer pose\r\n */\r\n public get movementOrientationFollowsViewerPose(): boolean {\r\n return this._featureContext.movementOrientationFollowsViewerPose;\r\n }\r\n\r\n /**\r\n * Sets whether movement follows viewer pose\r\n * @param followsPose is movement should follow viewer pose\r\n */\r\n public set movementOrientationFollowsViewerPose(followsPose: boolean) {\r\n this._featureContext.movementOrientationFollowsViewerPose = followsPose;\r\n }\r\n\r\n /**\r\n * Gets movement speed\r\n */\r\n public get movementSpeed(): number {\r\n return this._featureContext.movementSpeed;\r\n }\r\n\r\n /**\r\n * Sets movement speed\r\n * @param movementSpeed movement speed\r\n */\r\n public set movementSpeed(movementSpeed: number) {\r\n this._featureContext.movementSpeed = movementSpeed;\r\n }\r\n\r\n /**\r\n * Gets minimum threshold the controller's thumbstick/touchpad must pass before being recognized for movement (avoids jitter/unintentional movement)\r\n */\r\n public get movementThreshold(): number {\r\n return this._featureContext.movementThreshold;\r\n }\r\n\r\n /**\r\n * Sets minimum threshold the controller's thumbstick/touchpad must pass before being recognized for movement (avoids jitter/unintentional movement)\r\n * @param movementThreshold new threshold\r\n */\r\n public set movementThreshold(movementThreshold: number) {\r\n this._featureContext.movementThreshold = movementThreshold;\r\n }\r\n\r\n /**\r\n * Is rotation enabled\r\n */\r\n public get rotationEnabled(): boolean {\r\n return this._featureContext.rotationEnabled;\r\n }\r\n\r\n /**\r\n * Sets whether rotation is enabled or not\r\n * @param enabled is rotation enabled\r\n */\r\n public set rotationEnabled(enabled: boolean) {\r\n this._featureContext.rotationEnabled = enabled;\r\n }\r\n\r\n /**\r\n * Gets rotation speed factor\r\n */\r\n public get rotationSpeed(): number {\r\n return this._featureContext.rotationSpeed;\r\n }\r\n\r\n /**\r\n * Sets rotation speed factor (1.0 is default)\r\n * @param rotationSpeed new rotation speed factor\r\n */\r\n public set rotationSpeed(rotationSpeed: number) {\r\n this._featureContext.rotationSpeed = rotationSpeed;\r\n }\r\n\r\n /**\r\n * Gets minimum threshold the controller's thumbstick/touchpad must pass before being recognized for rotation (avoids jitter/unintentional rotation)\r\n */\r\n public get rotationThreshold(): number {\r\n return this._featureContext.rotationThreshold;\r\n }\r\n\r\n /**\r\n * Sets minimum threshold the controller's thumbstick/touchpad must pass before being recognized for rotation (avoids jitter/unintentional rotation)\r\n * @param threshold new threshold\r\n */\r\n public set rotationThreshold(threshold: number) {\r\n this._featureContext.rotationThreshold = threshold;\r\n }\r\n /**\r\n * constructs a new movement controller system\r\n * @param _xrSessionManager an instance of WebXRSessionManager\r\n * @param options configuration object for this feature\r\n */\r\n constructor(_xrSessionManager: WebXRSessionManager, options: IWebXRControllerMovementOptions) {\r\n super(_xrSessionManager);\r\n\r\n if (!options || options.xrInput === undefined) {\r\n Tools.Error('WebXRControllerMovement feature requires \"xrInput\" option.');\r\n return;\r\n }\r\n\r\n if (Array.isArray(options.customRegistrationConfigurations)) {\r\n this._currentRegistrationConfigurations = options.customRegistrationConfigurations;\r\n } else {\r\n this._currentRegistrationConfigurations = WebXRControllerMovement.REGISTRATIONS.default;\r\n }\r\n\r\n // synchronized from feature setter properties\r\n this._featureContext = {\r\n movementEnabled: options.movementEnabled || true,\r\n movementOrientationFollowsViewerPose: options.movementOrientationFollowsViewerPose ?? true,\r\n movementSpeed: options.movementSpeed ?? 1,\r\n movementThreshold: options.movementThreshold ?? 0.25,\r\n rotationEnabled: options.rotationEnabled ?? true,\r\n rotationSpeed: options.rotationSpeed ?? 1.0,\r\n rotationThreshold: options.rotationThreshold ?? 0.25,\r\n };\r\n\r\n this._movementState = {\r\n moveX: 0,\r\n moveY: 0,\r\n rotateX: 0,\r\n rotateY: 0,\r\n };\r\n\r\n this._xrInput = options.xrInput;\r\n }\r\n\r\n public attach(): boolean {\r\n if (!super.attach()) {\r\n return false;\r\n }\r\n\r\n this._xrInput.controllers.forEach(this._attachController);\r\n this._addNewAttachObserver(this._xrInput.onControllerAddedObservable, this._attachController);\r\n this._addNewAttachObserver(this._xrInput.onControllerRemovedObservable, (controller: WebXRInputSource) => {\r\n // REMOVE the controller\r\n this._detachController(controller.uniqueId);\r\n });\r\n\r\n return true;\r\n }\r\n\r\n public detach(): boolean {\r\n if (!super.detach()) {\r\n return false;\r\n }\r\n\r\n Object.keys(this._controllers).forEach((controllerId) => {\r\n this._detachController(controllerId);\r\n });\r\n\r\n this._controllers = {};\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Occurs on every XR frame.\r\n * @param _xrFrame\r\n */\r\n protected _onXRFrame(_xrFrame: XRFrame) {\r\n if (!this.attach) {\r\n return;\r\n }\r\n\r\n if (this._movementDirection === null) {\r\n this._movementDirection = this._xrInput.xrCamera.rotationQuaternion.clone();\r\n }\r\n\r\n if (this._movementState.rotateX !== 0 && this._featureContext.rotationEnabled) {\r\n // smooth rotation\r\n const deltaMillis = this._xrSessionManager.scene.getEngine().getDeltaTime();\r\n const rotationY = deltaMillis * 0.001 * this._featureContext.rotationSpeed * this._movementState.rotateX * (this._xrSessionManager.scene.useRightHandedSystem ? -1 : 1);\r\n\r\n if (this._featureContext.movementOrientationFollowsViewerPose === true) {\r\n this._xrInput.xrCamera.cameraRotation.y += rotationY;\r\n this._movementDirection = this._xrInput.xrCamera.rotationQuaternion.multiply(Quaternion.RotationYawPitchRoll(rotationY, 0, 0));\r\n } else {\r\n // movement orientation direction does not affect camera. We use rotation speed multiplier\r\n // otherwise need to implement inertia and constraints for same feel as TargetCamera.\r\n this._movementDirection.multiplyInPlace(Quaternion.RotationYawPitchRoll(rotationY * 3.0, 0, 0));\r\n }\r\n } else if (this._featureContext.movementOrientationFollowsViewerPose === true) {\r\n this._movementDirection.copyFrom(this._xrInput.xrCamera.rotationQuaternion);\r\n }\r\n\r\n if ((this._movementState.moveX !== 0 || this._movementState.moveY !== 0) && this._featureContext.movementEnabled) {\r\n Matrix.FromQuaternionToRef(this._movementDirection, this._tmpRotationMatrix);\r\n this._tmpTranslationDirection.set(this._movementState.moveX, 0, this._movementState.moveY * (this._xrSessionManager.scene.useRightHandedSystem ? 1.0 : -1.0));\r\n // move according to forward direction based on camera speed\r\n Vector3.TransformCoordinatesToRef(this._tmpTranslationDirection, this._tmpRotationMatrix, this._tmpMovementTranslation);\r\n this._tmpMovementTranslation.scaleInPlace(this._xrInput.xrCamera._computeLocalCameraSpeed() * this._featureContext.movementSpeed);\r\n\r\n this._xrInput.xrCamera.cameraDirection.addInPlace(this._tmpMovementTranslation);\r\n }\r\n }\r\n\r\n private _attachController = (xrController: WebXRInputSource) => {\r\n if (this._controllers[xrController.uniqueId]) {\r\n // already attached\r\n return;\r\n }\r\n\r\n this._controllers[xrController.uniqueId] = {\r\n xrController,\r\n registeredComponents: [],\r\n };\r\n const controllerData = this._controllers[xrController.uniqueId];\r\n\r\n // movement controller only available to gamepad-enabled input sources.\r\n if (controllerData.xrController.inputSource.targetRayMode === \"tracked-pointer\" && controllerData.xrController.inputSource.gamepad) {\r\n // motion controller support\r\n const initController = () => {\r\n if (xrController.motionController) {\r\n for (const registration of this._currentRegistrationConfigurations) {\r\n let component: Nullable<WebXRControllerComponent> = null;\r\n\r\n if (registration.allowedComponentTypes) {\r\n for (const componentType of registration.allowedComponentTypes) {\r\n const componentOfType = xrController.motionController.getComponentOfType(componentType);\r\n if (componentOfType !== null) {\r\n component = componentOfType;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n if (registration.mainComponentOnly) {\r\n const mainComponent = xrController.motionController.getMainComponent();\r\n if (mainComponent === null) {\r\n continue;\r\n }\r\n component = mainComponent;\r\n }\r\n\r\n if (typeof registration.componentSelectionPredicate === \"function\") {\r\n // if does not match we do want to ignore a previously found component\r\n component = registration.componentSelectionPredicate(xrController);\r\n }\r\n\r\n if (component && registration.forceHandedness) {\r\n if (xrController.inputSource.handedness !== registration.forceHandedness) {\r\n continue; // do not register\r\n }\r\n }\r\n\r\n if (component === null) {\r\n continue; // do not register\r\n }\r\n\r\n const registeredComponent: RegisteredComponent = {\r\n registrationConfiguration: registration,\r\n component,\r\n };\r\n controllerData.registeredComponents.push(registeredComponent);\r\n\r\n if (\"axisChangedHandler\" in registration) {\r\n registeredComponent.onAxisChangedObserver = component.onAxisValueChangedObservable.add((axesData) => {\r\n registration.axisChangedHandler(axesData, this._movementState, this._featureContext, this._xrInput);\r\n });\r\n }\r\n\r\n if (\"buttonChangedhandler\" in registration) {\r\n registeredComponent.onButtonChangedObserver = component.onButtonStateChangedObservable.add(() => {\r\n if (component!.changes.pressed) {\r\n registration.buttonChangedhandler(component!.changes.pressed, this._movementState, this._featureContext, this._xrInput);\r\n }\r\n });\r\n }\r\n }\r\n }\r\n };\r\n\r\n if (xrController.motionController) {\r\n initController();\r\n } else {\r\n xrController.onMotionControllerInitObservable.addOnce(() => {\r\n initController();\r\n });\r\n }\r\n }\r\n };\r\n\r\n private _detachController(xrControllerUniqueId: string) {\r\n const controllerData = this._controllers[xrControllerUniqueId];\r\n if (!controllerData) {\r\n return;\r\n }\r\n\r\n for (const registeredComponent of controllerData.registeredComponents) {\r\n if (registeredComponent.onAxisChangedObserver) {\r\n registeredComponent.component.onAxisValueChangedObservable.remove(registeredComponent.onAxisChangedObserver);\r\n }\r\n if (registeredComponent.onButtonChangedObserver) {\r\n registeredComponent.component.onButtonStateChangedObservable.remove(registeredComponent.onButtonChangedObserver);\r\n }\r\n }\r\n\r\n // remove from the map\r\n delete this._controllers[xrControllerUniqueId];\r\n }\r\n}\r\n\r\nWebXRFeaturesManager.AddWebXRFeature(\r\n WebXRControllerMovement.Name,\r\n (xrSessionManager, options) => {\r\n return () => new WebXRControllerMovement(xrSessionManager, options);\r\n },\r\n WebXRControllerMovement.Version,\r\n true\r\n);\r\n"]}
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{"version":3,"file":"WebXRControllerPhysics.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/XR/features/WebXRControllerPhysics.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAC9D,OAAO,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,yBAAyB,CAAC;AAE9D,OAAO,EAAE,eAAe,EAAE,MAAM,+BAA+B,CAAC;AAIhE,OAAO,EAAE,YAAY,EAAE,MAAM,qCAAqC,CAAC;AACnE,OAAO,EAAE,gBAAgB,EAAE,oBAAoB,EAAE,MAAM,yBAAyB,CAAC;AACjF,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAG3C;;GAEG;AACH,MAAM,OAAO,8BAA8B;CAwD1C;AAED;;;GAGG;AACH,MAAM,OAAO,sBAAuB,SAAQ,oBAAoB;IA2F5D;;;;OAIG;IACH,YAAY,iBAAsC,EAAmB,QAAwC;QACzG,KAAK,CAAC,iBAAiB,CAAC,CAAC;QADwC,aAAQ,GAAR,QAAQ,CAAgC;QA/FrG,sBAAiB,GAAG,CAAC,YAA8B,EAAE,EAAE;YAC3D,IAAI,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,QAAQ,CAAC,EAAE;gBAC1C,mBAAmB;gBACnB,OAAO;aACV;YACD,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,gBAAgB,EAAE,EAAE;gBAClD,MAAM,CAAC,IAAI,CAAC,2EAA2E,CAAC,CAAC;aAC5F;YACD,uDAAuD;YACvD,IAAI,IAAI,CAAC,QAAQ,CAAC,iBAAkB,CAAC,iBAAiB,IAAI,YAAY,CAAC,WAAW,CAAC,OAAO,EAAE;gBACxF,YAAY,CAAC,gCAAgC,CAAC,OAAO,CAAC,CAAC,gBAAgB,EAAE,EAAE;oBACvE,IAAI,CAAC,gBAAgB,CAAC,wBAAwB,EAAE;wBAC5C,gBAAgB,CAAC,uBAAuB,CAAC,OAAO,CAAC,GAAG,EAAE;4BAClD,MAAM,QAAQ,GAAG,IAAI,eAAe,CAAC,gBAAgB,CAAC,QAAS,EAAE,eAAe,CAAC,YAAY,EAAE;gCAC3F,IAAI,EAAE,CAAC;gCACP,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB;6BACrC,CAAC,CAAC;4BAEH,MAAM,cAAc,GAAG,YAAY,CAAC,IAAI,IAAI,YAAY,CAAC,OAAO,CAAC;4BACjE,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG;gCACvC,YAAY;gCACZ,QAAQ;gCACR,MAAM,EAAE,cAAc,CAAC,QAAQ,CAAC,KAAK,EAAE;gCACvC,WAAW,EAAE,cAAc,CAAC,kBAAmB,CAAC,KAAK,EAAE;6BAC1D,CAAC;wBACN,CAAC,CAAC,CAAC;qBACN;yBAAM;wBACH,gEAAgE;wBAChE,IAAI,CAAC,sBAAsB,CAAC,YAAY,CAAC,CAAC;qBAC7C;gBACL,CAAC,CAAC,CAAC;aACN;iBAAM;gBACH,IAAI,CAAC,sBAAsB,CAAC,YAAY,CAAC,CAAC;aAC7C;QACL,CAAC,CAAC;QA2BM,iBAAY,GAShB,EAAE,CAAC;QACC,eAAU,GAAG,KAAK,CAAC;QACnB,WAAM,GAAW,CAAC,CAAC;QAGnB,mBAAc,GAAW,CAAC,CAAC;QAC3B,mBAAc,GAAe,IAAI,UAAU,EAAE,CAAC;QAC9C,eAAU,GAAY,IAAI,OAAO,EAAE,CAAC;QAoBxC,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,iBAAiB,EAAE;YAClC,IAAI,CAAC,QAAQ,CAAC,iBAAiB,GAAG,EAAE,CAAC;SACxC;IACL,CAAC;IAhEO,sBAAsB,CAAC,YAA8B;QACzD,MAAM,YAAY,GAAW,IAAI,CAAC,QAAQ,CAAC,iBAAkB,CAAC,YAAY,IAAI,eAAe,CAAC,cAAc,CAAC;QAC7G,MAAM,YAAY,GAA8D,IAAI,CAAC,QAAQ,CAAC,iBAAkB,CAAC,YAAY,IAAI,GAAG,CAAC;QACrI,MAAM,YAAY,GAAG,YAAY,CAAC,gBAAgB,GAAG,YAAY,CAAC,QAAQ,EAAE;YACxE,SAAS,EAAE,OAAO,YAAY,KAAK,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,KAAK;YAC/E,SAAS,EAAE,OAAO,YAAY,KAAK,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,MAAM;YAChF,SAAS,EAAE,OAAO,YAAY,KAAK,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,KAAK;SAClF,CAAC,CAAC;QACH,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC,UAAU,CAAC;QACzC,YAAY,CAAC,UAAU,GAAG,KAAK,CAAC;QAChC,YAAY,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;QACnD,MAAM,cAAc,GAAG,YAAY,CAAC,IAAI,IAAI,YAAY,CAAC,OAAO,CAAC;QACjE,YAAY,CAAC,QAAQ,CAAC,QAAQ,CAAC,cAAc,CAAC,QAAQ,CAAC,CAAC;QACxD,YAAY,CAAC,kBAAmB,CAAC,QAAQ,CAAC,cAAc,CAAC,kBAAmB,CAAC,CAAC;QAC9E,MAAM,QAAQ,GAAG,IAAI,eAAe,CAAC,YAAY,EAAE,YAAY,EAAE;YAC7D,IAAI,EAAE,CAAC;YACP,GAAG,IAAI,CAAC,QAAQ,CAAC,iBAAiB;SACrC,CAAC,CAAC;QACH,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,QAAQ,CAAC,GAAG;YACvC,YAAY;YACZ,QAAQ;YACR,YAAY;SACf,CAAC;IACN,CAAC;IA2CD;;;OAGG;IACI,mBAAmB;QACtB,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,OAAO,CAAC,CAAC,YAAY,EAAE,EAAE;YACpD,MAAM,cAAc,GAAG,IAAI,CAAC,YAAY,CAAC,YAAY,CAAC,CAAC;YACvD,IAAI,cAAc,CAAC,YAAY,EAAE;gBAC7B,cAAc,CAAC,YAAY,CAAC,SAAS,GAAG,IAAI,CAAC;aAChD;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;OAGG;IACI,aAAa,CAAC,YAA8B;QAC/C,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,CAAC;IACzC,CAAC;IAED;;;;;OAKG;IACI,MAAM;QACT,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE;YACjB,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,EAAE;YACxB,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAClE,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,2BAA2B,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QACtG,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,6BAA6B,EAAE,CAAC,UAAU,EAAE,EAAE;YAC3F,wBAAwB;YACxB,IAAI,CAAC,iBAAiB,CAAC,UAAU,CAAC,QAAQ,CAAC,CAAC;QAChD,CAAC,CAAC,CAAC;QAEH,IAAI,IAAI,CAAC,QAAQ,CAAC,qBAAqB,EAAE;YACrC,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,qBAAqB,IAAI;gBAClD,YAAY,EAAE,eAAe,CAAC,cAAc;gBAC5C,WAAW,EAAE,GAAG;gBAChB,YAAY,EAAE,GAAG;aACpB,CAAC;YACF,MAAM,YAAY,GAAG,MAAM,CAAC,YAAY,IAAI,GAAG,CAAC;YAChD,IAAI,CAAC,YAAY,GAAG,YAAY,CAAC,cAAc,EAAE;gBAC7C,SAAS,EAAE,OAAO,YAAY,KAAK,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,KAAK;gBAC/E,SAAS,EAAE,OAAO,YAAY,KAAK,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,MAAM;gBAChF,SAAS,EAAE,OAAO,YAAY,KAAK,QAAQ,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC,CAAC,YAAY,CAAC,KAAK;aAClF,CAAC,CAAC;YACH,IAAI,CAAC,YAAY,CAAC,kBAAkB,GAAG,IAAI,UAAU,EAAE,CAAC;YACxD,IAAI,CAAC,YAAY,CAAC,SAAS,GAAG,KAAK,CAAC;YACpC,IAAI,CAAC,gBAAgB,GAAG,IAAI,eAAe,CAAC,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC,YAAY,EAAE,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,MAAM,EAAE,CAAC,CAAC;SAC/G;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,MAAM;QACT,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE,EAAE;YACjB,OAAO,KAAK,CAAC;SAChB;QAED,MAAM,CAAC,IAAI,CAAC,IAAI,CAAC,YAAY,CAAC,CAAC,OAAO,CAAC,CAAC,YAAY,EAAE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{ WebXRAbstractFeature } from \"./WebXRAbstractFeature\";\r\nimport { Vector3, Quaternion } from \"../../Maths/math.vector\";\r\nimport type { WebXRInputSource } from \"../webXRInputSource\";\r\nimport { PhysicsImpostor } from \"../../Physics/physicsImpostor\";\r\nimport type { WebXRInput } from \"../webXRInput\";\r\nimport type { WebXRSessionManager } from \"../webXRSessionManager\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { CreateSphere } from \"../../Meshes/Builders/sphereBuilder\";\r\nimport { WebXRFeatureName, WebXRFeaturesManager } from \"../webXRFeaturesManager\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\n\r\n/**\r\n * Options for the controller physics feature\r\n */\r\nexport class IWebXRControllerPhysicsOptions {\r\n /**\r\n * Should the headset get its own impostor\r\n */\r\n enableHeadsetImpostor?: boolean;\r\n /**\r\n * Optional parameters for the headset impostor\r\n */\r\n headsetImpostorParams?: {\r\n /**\r\n * The type of impostor to create. Default is sphere\r\n */\r\n impostorType: number;\r\n /**\r\n * the size of the impostor. Defaults to 10cm\r\n */\r\n impostorSize?: number | { width: number; height: number; depth: number };\r\n /**\r\n * Friction definitions\r\n */\r\n friction?: number;\r\n /**\r\n * Restitution\r\n */\r\n restitution?: number;\r\n };\r\n /**\r\n * The physics properties of the future impostors\r\n */\r\n physicsProperties?: {\r\n /**\r\n * If set to true, a mesh impostor will be created when the controller mesh was loaded\r\n * Note that this requires a physics engine that supports mesh impostors!\r\n */\r\n useControllerMesh?: boolean;\r\n /**\r\n * The type of impostor to create. Default is sphere\r\n */\r\n impostorType?: number;\r\n /**\r\n * the size of the impostor. Defaults to 10cm\r\n */\r\n impostorSize?: number | { width: number; height: number; depth: number };\r\n /**\r\n * Friction definitions\r\n */\r\n friction?: number;\r\n /**\r\n * Restitution\r\n */\r\n restitution?: number;\r\n };\r\n /**\r\n * the xr input to use with this pointer selection\r\n */\r\n public xrInput: WebXRInput;\r\n}\r\n\r\n/**\r\n * Add physics impostor to your webxr controllers,\r\n * including naive calculation of their linear and angular velocity\r\n */\r\nexport class WebXRControllerPhysics extends WebXRAbstractFeature {\r\n private _attachController = (xrController: WebXRInputSource) => {\r\n if (this._controllers[xrController.uniqueId]) {\r\n // already attached\r\n return;\r\n }\r\n if (!this._xrSessionManager.scene.isPhysicsEnabled()) {\r\n Logger.Warn(\"physics engine not enabled, skipped. Please add this controller manually.\");\r\n }\r\n // if no motion controller available, create impostors!\r\n if (this._options.physicsProperties!.useControllerMesh && xrController.inputSource.gamepad) {\r\n xrController.onMotionControllerInitObservable.addOnce((motionController) => {\r\n if (!motionController._doNotLoadControllerMesh) {\r\n motionController.onModelLoadedObservable.addOnce(() => {\r\n const impostor = new PhysicsImpostor(motionController.rootMesh!, PhysicsImpostor.MeshImpostor, {\r\n mass: 0,\r\n ...this._options.physicsProperties,\r\n });\r\n\r\n const controllerMesh = xrController.grip || xrController.pointer;\r\n this._controllers[xrController.uniqueId] = {\r\n xrController,\r\n impostor,\r\n oldPos: controllerMesh.position.clone(),\r\n oldRotation: controllerMesh.rotationQuaternion!.clone(),\r\n };\r\n });\r\n } else {\r\n // This controller isn't using a model, create impostors instead\r\n this._createPhysicsImpostor(xrController);\r\n }\r\n });\r\n } else {\r\n this._createPhysicsImpostor(xrController);\r\n }\r\n };\r\n\r\n private _createPhysicsImpostor(xrController: WebXRInputSource) {\r\n const impostorType: number = this._options.physicsProperties!.impostorType || PhysicsImpostor.SphereImpostor;\r\n const impostorSize: number | { width: number; height: number; depth: number } = this._options.physicsProperties!.impostorSize || 0.1;\r\n const impostorMesh = CreateSphere(\"impostor-mesh-\" + xrController.uniqueId, {\r\n diameterX: typeof impostorSize === \"number\" ? impostorSize : impostorSize.width,\r\n diameterY: typeof impostorSize === \"number\" ? impostorSize : impostorSize.height,\r\n diameterZ: typeof impostorSize === \"number\" ? impostorSize : impostorSize.depth,\r\n });\r\n impostorMesh.isVisible = this._debugMode;\r\n impostorMesh.isPickable = false;\r\n impostorMesh.rotationQuaternion = new Quaternion();\r\n const controllerMesh = xrController.grip || xrController.pointer;\r\n impostorMesh.position.copyFrom(controllerMesh.position);\r\n impostorMesh.rotationQuaternion!.copyFrom(controllerMesh.rotationQuaternion!);\r\n const impostor = new PhysicsImpostor(impostorMesh, impostorType, {\r\n mass: 0,\r\n ...this._options.physicsProperties,\r\n });\r\n this._controllers[xrController.uniqueId] = {\r\n xrController,\r\n impostor,\r\n impostorMesh,\r\n };\r\n }\r\n\r\n private _controllers: {\r\n [id: string]: {\r\n xrController: WebXRInputSource;\r\n impostorMesh?: AbstractMesh;\r\n impostor: PhysicsImpostor;\r\n oldPos?: Vector3;\r\n oldSpeed?: Vector3;\r\n oldRotation?: Quaternion;\r\n };\r\n } = {};\r\n private _debugMode = false;\r\n private _delta: number = 0;\r\n private _headsetImpostor?: PhysicsImpostor;\r\n private _headsetMesh?: AbstractMesh;\r\n private _lastTimestamp: number = 0;\r\n private _tmpQuaternion: Quaternion = new Quaternion();\r\n private _tmpVector: Vector3 = new Vector3();\r\n\r\n /**\r\n * The module's name\r\n */\r\n public static readonly Name = WebXRFeatureName.PHYSICS_CONTROLLERS;\r\n /**\r\n * The (Babylon) version of this module.\r\n * This is an integer representing the implementation version.\r\n * This number does not correspond to the webxr specs version\r\n */\r\n public static readonly Version = 1;\r\n\r\n /**\r\n * Construct a new Controller Physics Feature\r\n * @param _xrSessionManager the corresponding xr session manager\r\n * @param _options options to create this feature with\r\n */\r\n constructor(_xrSessionManager: WebXRSessionManager, private readonly _options: IWebXRControllerPhysicsOptions) {\r\n super(_xrSessionManager);\r\n if (!this._options.physicsProperties) {\r\n this._options.physicsProperties = {};\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n * enable debugging - will show console outputs and the impostor mesh\r\n */\r\n public _enablePhysicsDebug() {\r\n this._debugMode = true;\r\n Object.keys(this._controllers).forEach((controllerId) => {\r\n const controllerData = this._controllers[controllerId];\r\n if (controllerData.impostorMesh) {\r\n controllerData.impostorMesh.isVisible = true;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Manually add a controller (if no xrInput was provided or physics engine was not enabled)\r\n * @param xrController the controller to add\r\n */\r\n public addController(xrController: WebXRInputSource) {\r\n this._attachController(xrController);\r\n }\r\n\r\n /**\r\n * attach this feature\r\n * Will usually be called by the features manager\r\n *\r\n * @returns true if successful.\r\n */\r\n public attach(): boolean {\r\n if (!super.attach()) {\r\n return false;\r\n }\r\n\r\n if (!this._options.xrInput) {\r\n return true;\r\n }\r\n\r\n this._options.xrInput.controllers.forEach(this._attachController);\r\n this._addNewAttachObserver(this._options.xrInput.onControllerAddedObservable, this._attachController);\r\n this._addNewAttachObserver(this._options.xrInput.onControllerRemovedObservable, (controller) => {\r\n // REMOVE the controller\r\n this._detachController(controller.uniqueId);\r\n });\r\n\r\n if (this._options.enableHeadsetImpostor) {\r\n const params = this._options.headsetImpostorParams || {\r\n impostorType: PhysicsImpostor.SphereImpostor,\r\n restitution: 0.8,\r\n impostorSize: 0.3,\r\n };\r\n const impostorSize = params.impostorSize || 0.3;\r\n this._headsetMesh = CreateSphere(\"headset-mesh\", {\r\n diameterX: typeof impostorSize === \"number\" ? impostorSize : impostorSize.width,\r\n diameterY: typeof impostorSize === \"number\" ? impostorSize : impostorSize.height,\r\n diameterZ: typeof impostorSize === \"number\" ? impostorSize : impostorSize.depth,\r\n });\r\n this._headsetMesh.rotationQuaternion = new Quaternion();\r\n this._headsetMesh.isVisible = false;\r\n this._headsetImpostor = new PhysicsImpostor(this._headsetMesh, params.impostorType, { mass: 0, ...params });\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * detach this feature.\r\n * Will usually be called by the features manager\r\n *\r\n * @returns true if successful.\r\n */\r\n public detach(): boolean {\r\n if (!super.detach()) {\r\n return false;\r\n }\r\n\r\n Object.keys(this._controllers).forEach((controllerId) => {\r\n this._detachController(controllerId);\r\n });\r\n\r\n if (this._headsetMesh) {\r\n this._headsetMesh.dispose();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Get the headset impostor, if enabled\r\n * @returns the impostor\r\n */\r\n public getHeadsetImpostor() {\r\n return this._headsetImpostor;\r\n }\r\n\r\n /**\r\n * Get the physics impostor of a specific controller.\r\n * The impostor is not attached to a mesh because a mesh for each controller is not obligatory\r\n * @param controller the controller or the controller id of which to get the impostor\r\n * @returns the impostor or null\r\n */\r\n public getImpostorForController(controller: WebXRInputSource | string): Nullable<PhysicsImpostor> {\r\n const id = typeof controller === \"string\" ? controller : controller.uniqueId;\r\n if (this._controllers[id]) {\r\n return this._controllers[id].impostor;\r\n } else {\r\n return null;\r\n }\r\n }\r\n\r\n /**\r\n * Update the physics properties provided in the constructor\r\n * @param newProperties the new properties object\r\n * @param newProperties.impostorType\r\n * @param newProperties.impostorSize\r\n * @param newProperties.friction\r\n * @param newProperties.restitution\r\n */\r\n public setPhysicsProperties(newProperties: {\r\n impostorType?: number;\r\n impostorSize?: number | { width: number; height: number; depth: number };\r\n friction?: number;\r\n restitution?: number;\r\n }) {\r\n this._options.physicsProperties = {\r\n ...this._options.physicsProperties,\r\n ...newProperties,\r\n };\r\n }\r\n\r\n protected _onXRFrame(_xrFrame: any): void {\r\n this._delta = this._xrSessionManager.currentTimestamp - this._lastTimestamp;\r\n this._lastTimestamp = this._xrSessionManager.currentTimestamp;\r\n if (this._headsetMesh && this._headsetImpostor) {\r\n this._headsetMesh.position.copyFrom(this._options.xrInput.xrCamera.globalPosition);\r\n this._headsetMesh.rotationQuaternion!.copyFrom(this._options.xrInput.xrCamera.absoluteRotation);\r\n if (this._options.xrInput.xrCamera._lastXRViewerPose?.linearVelocity) {\r\n const lv = this._options.xrInput.xrCamera._lastXRViewerPose.linearVelocity;\r\n this._tmpVector.set(lv.x, lv.y, lv.z);\r\n this._headsetImpostor.setLinearVelocity(this._tmpVector);\r\n }\r\n if (this._options.xrInput.xrCamera._lastXRViewerPose?.angularVelocity) {\r\n const av = this._options.xrInput.xrCamera._lastXRViewerPose.angularVelocity;\r\n this._tmpVector.set(av.x, av.y, av.z);\r\n this._headsetImpostor.setAngularVelocity(this._tmpVector);\r\n }\r\n }\r\n Object.keys(this._controllers).forEach((controllerId) => {\r\n const controllerData = this._controllers[controllerId];\r\n const controllerMesh = controllerData.xrController.grip || controllerData.xrController.pointer;\r\n const comparedPosition = controllerData.oldPos || controllerData.impostorMesh!.position;\r\n if (controllerData.xrController._lastXRPose?.linearVelocity) {\r\n const lv = controllerData.xrController._lastXRPose.linearVelocity;\r\n this._tmpVector.set(lv.x, lv.y, lv.z);\r\n controllerData.impostor.setLinearVelocity(this._tmpVector);\r\n } else {\r\n controllerMesh.position.subtractToRef(comparedPosition, this._tmpVector);\r\n this._tmpVector.scaleInPlace(1000 / this._delta);\r\n controllerData.impostor.setLinearVelocity(this._tmpVector);\r\n }\r\n comparedPosition.copyFrom(controllerMesh.position);\r\n if (this._debugMode) {\r\n console.log(this._tmpVector, \"linear\");\r\n }\r\n\r\n const comparedQuaternion = controllerData.oldRotation || controllerData.impostorMesh!.rotationQuaternion!;\r\n if (controllerData.xrController._lastXRPose?.angularVelocity) {\r\n const av = controllerData.xrController._lastXRPose.angularVelocity;\r\n this._tmpVector.set(av.x, av.y, av.z);\r\n controllerData.impostor.setAngularVelocity(this._tmpVector);\r\n } else {\r\n if (!comparedQuaternion.equalsWithEpsilon(controllerMesh.rotationQuaternion!)) {\r\n // roughly based on this - https://www.gamedev.net/forums/topic/347752-quaternion-and-angular-velocity/\r\n comparedQuaternion.conjugateInPlace().multiplyToRef(controllerMesh.rotationQuaternion!, this._tmpQuaternion);\r\n const len = Math.sqrt(\r\n this._tmpQuaternion.x * this._tmpQuaternion.x + this._tmpQuaternion.y * this._tmpQuaternion.y + this._tmpQuaternion.z * this._tmpQuaternion.z\r\n );\r\n this._tmpVector.set(this._tmpQuaternion.x, this._tmpQuaternion.y, this._tmpQuaternion.z);\r\n // define a better epsilon\r\n if (len < 0.001) {\r\n this._tmpVector.scaleInPlace(2);\r\n } else {\r\n const angle = 2 * Math.atan2(len, this._tmpQuaternion.w);\r\n this._tmpVector.scaleInPlace(angle / (len * (this._delta / 1000)));\r\n }\r\n controllerData.impostor.setAngularVelocity(this._tmpVector);\r\n }\r\n }\r\n comparedQuaternion.copyFrom(controllerMesh.rotationQuaternion!);\r\n if (this._debugMode) {\r\n console.log(this._tmpVector, this._tmpQuaternion, \"angular\");\r\n }\r\n });\r\n }\r\n\r\n private _detachController(xrControllerUniqueId: string) {\r\n const controllerData = this._controllers[xrControllerUniqueId];\r\n if (!controllerData) {\r\n return;\r\n }\r\n if (controllerData.impostorMesh) {\r\n controllerData.impostorMesh.dispose();\r\n }\r\n // remove from the map\r\n delete this._controllers[xrControllerUniqueId];\r\n }\r\n}\r\n\r\n//register the plugin\r\nWebXRFeaturesManager.AddWebXRFeature(\r\n WebXRControllerPhysics.Name,\r\n (xrSessionManager, options) => {\r\n return () => new WebXRControllerPhysics(xrSessionManager, options);\r\n },\r\n WebXRControllerPhysics.Version,\r\n true\r\n);\r\n"]}
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1
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+
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{ WebXRAbstractFeature } from \"./WebXRAbstractFeature\";\r\nimport { Vector3, Quaternion } from \"../../Maths/math.vector\";\r\nimport type { WebXRInputSource } from \"../webXRInputSource\";\r\nimport { PhysicsImpostor } from \"../../Physics/physicsImpostor\";\r\nimport type { WebXRInput } from \"../webXRInput\";\r\nimport type { WebXRSessionManager } from \"../webXRSessionManager\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport { CreateSphere } from \"../../Meshes/Builders/sphereBuilder\";\r\nimport { WebXRFeatureName, WebXRFeaturesManager } from \"../webXRFeaturesManager\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { Nullable } from \"../../types\";\r\n\r\n/**\r\n * Options for the controller physics feature\r\n */\r\nexport class IWebXRControllerPhysicsOptions {\r\n /**\r\n * Should the headset get its own impostor\r\n */\r\n enableHeadsetImpostor?: boolean;\r\n /**\r\n * Optional parameters for the headset impostor\r\n */\r\n headsetImpostorParams?: {\r\n /**\r\n * The type of impostor to create. Default is sphere\r\n */\r\n impostorType: number;\r\n /**\r\n * the size of the impostor. Defaults to 10cm\r\n */\r\n impostorSize?: number | { width: number; height: number; depth: number };\r\n /**\r\n * Friction definitions\r\n */\r\n friction?: number;\r\n /**\r\n * Restitution\r\n */\r\n restitution?: number;\r\n };\r\n /**\r\n * The physics properties of the future impostors\r\n */\r\n physicsProperties?: {\r\n /**\r\n * If set to true, a mesh impostor will be created when the controller mesh was loaded\r\n * Note that this requires a physics engine that supports mesh impostors!\r\n */\r\n useControllerMesh?: boolean;\r\n /**\r\n * The type of impostor to create. Default is sphere\r\n */\r\n impostorType?: number;\r\n /**\r\n * the size of the impostor. Defaults to 10cm\r\n */\r\n impostorSize?: number | { width: number; height: number; depth: number };\r\n /**\r\n * Friction definitions\r\n */\r\n friction?: number;\r\n /**\r\n * Restitution\r\n */\r\n restitution?: number;\r\n };\r\n /**\r\n * the xr input to use with this pointer selection\r\n */\r\n public xrInput: WebXRInput;\r\n}\r\n\r\n/**\r\n * Add physics impostor to your webxr controllers,\r\n * including naive calculation of their linear and angular velocity\r\n */\r\nexport class WebXRControllerPhysics extends WebXRAbstractFeature {\r\n private _attachController = (xrController: WebXRInputSource) => {\r\n if (this._controllers[xrController.uniqueId]) {\r\n // already attached\r\n return;\r\n }\r\n if (!this._xrSessionManager.scene.isPhysicsEnabled()) {\r\n Logger.Warn(\"physics engine not enabled, skipped. Please add this controller manually.\");\r\n }\r\n // if no motion controller available, create impostors!\r\n if (this._options.physicsProperties!.useControllerMesh && xrController.inputSource.gamepad) {\r\n xrController.onMotionControllerInitObservable.addOnce((motionController) => {\r\n if (!motionController._doNotLoadControllerMesh) {\r\n motionController.onModelLoadedObservable.addOnce(() => {\r\n const impostor = new PhysicsImpostor(motionController.rootMesh!, PhysicsImpostor.MeshImpostor, {\r\n mass: 0,\r\n ...this._options.physicsProperties,\r\n });\r\n\r\n const controllerMesh = xrController.grip || xrController.pointer;\r\n this._controllers[xrController.uniqueId] = {\r\n xrController,\r\n impostor,\r\n oldPos: controllerMesh.position.clone(),\r\n oldRotation: controllerMesh.rotationQuaternion!.clone(),\r\n };\r\n });\r\n } else {\r\n // This controller isn't using a model, create impostors instead\r\n this._createPhysicsImpostor(xrController);\r\n }\r\n });\r\n } else {\r\n this._createPhysicsImpostor(xrController);\r\n }\r\n };\r\n\r\n private _createPhysicsImpostor(xrController: WebXRInputSource) {\r\n const impostorType: number = this._options.physicsProperties!.impostorType || PhysicsImpostor.SphereImpostor;\r\n const impostorSize: number | { width: number; height: number; depth: number } = this._options.physicsProperties!.impostorSize || 0.1;\r\n const impostorMesh = CreateSphere(\"impostor-mesh-\" + xrController.uniqueId, {\r\n diameterX: typeof impostorSize === \"number\" ? impostorSize : impostorSize.width,\r\n diameterY: typeof impostorSize === \"number\" ? impostorSize : impostorSize.height,\r\n diameterZ: typeof impostorSize === \"number\" ? impostorSize : impostorSize.depth,\r\n });\r\n impostorMesh.isVisible = this._debugMode;\r\n impostorMesh.isPickable = false;\r\n impostorMesh.rotationQuaternion = new Quaternion();\r\n const controllerMesh = xrController.grip || xrController.pointer;\r\n impostorMesh.position.copyFrom(controllerMesh.position);\r\n impostorMesh.rotationQuaternion!.copyFrom(controllerMesh.rotationQuaternion!);\r\n const impostor = new PhysicsImpostor(impostorMesh, impostorType, {\r\n mass: 0,\r\n ...this._options.physicsProperties,\r\n });\r\n this._controllers[xrController.uniqueId] = {\r\n xrController,\r\n impostor,\r\n impostorMesh,\r\n };\r\n }\r\n\r\n private _controllers: {\r\n [id: string]: {\r\n xrController: WebXRInputSource;\r\n impostorMesh?: AbstractMesh;\r\n impostor: PhysicsImpostor;\r\n oldPos?: Vector3;\r\n oldSpeed?: Vector3;\r\n oldRotation?: Quaternion;\r\n };\r\n } = {};\r\n private _debugMode = false;\r\n private _delta: number = 0;\r\n private _headsetImpostor?: PhysicsImpostor;\r\n private _headsetMesh?: AbstractMesh;\r\n private _lastTimestamp: number = 0;\r\n private _tmpQuaternion: Quaternion = new Quaternion();\r\n private _tmpVector: Vector3 = new Vector3();\r\n\r\n /**\r\n * The module's name\r\n */\r\n public static readonly Name = WebXRFeatureName.PHYSICS_CONTROLLERS;\r\n /**\r\n * The (Babylon) version of this module.\r\n * This is an integer representing the implementation version.\r\n * This number does not correspond to the webxr specs version\r\n */\r\n public static readonly Version = 1;\r\n\r\n /**\r\n * Construct a new Controller Physics Feature\r\n * @param _xrSessionManager the corresponding xr session manager\r\n * @param _options options to create this feature with\r\n */\r\n constructor(_xrSessionManager: WebXRSessionManager, private readonly _options: IWebXRControllerPhysicsOptions) {\r\n super(_xrSessionManager);\r\n if (!this._options.physicsProperties) {\r\n this._options.physicsProperties = {};\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n * enable debugging - will show console outputs and the impostor mesh\r\n */\r\n public _enablePhysicsDebug() {\r\n this._debugMode = true;\r\n Object.keys(this._controllers).forEach((controllerId) => {\r\n const controllerData = this._controllers[controllerId];\r\n if (controllerData.impostorMesh) {\r\n controllerData.impostorMesh.isVisible = true;\r\n }\r\n });\r\n }\r\n\r\n /**\r\n * Manually add a controller (if no xrInput was provided or physics engine was not enabled)\r\n * @param xrController the controller to add\r\n */\r\n public addController(xrController: WebXRInputSource) {\r\n this._attachController(xrController);\r\n }\r\n\r\n /**\r\n * attach this feature\r\n * Will usually be called by the features manager\r\n *\r\n * @returns true if successful.\r\n */\r\n public attach(): boolean {\r\n if (!super.attach()) {\r\n return false;\r\n }\r\n\r\n if (!this._options.xrInput) {\r\n return true;\r\n }\r\n\r\n this._options.xrInput.controllers.forEach(this._attachController);\r\n this._addNewAttachObserver(this._options.xrInput.onControllerAddedObservable, this._attachController);\r\n this._addNewAttachObserver(this._options.xrInput.onControllerRemovedObservable, (controller) => {\r\n // REMOVE the controller\r\n this._detachController(controller.uniqueId);\r\n });\r\n\r\n if (this._options.enableHeadsetImpostor) {\r\n const params = this._options.headsetImpostorParams || {\r\n impostorType: PhysicsImpostor.SphereImpostor,\r\n restitution: 0.8,\r\n impostorSize: 0.3,\r\n };\r\n const impostorSize = params.impostorSize || 0.3;\r\n this._headsetMesh = CreateSphere(\"headset-mesh\", {\r\n diameterX: typeof impostorSize === \"number\" ? impostorSize : impostorSize.width,\r\n diameterY: typeof impostorSize === \"number\" ? impostorSize : impostorSize.height,\r\n diameterZ: typeof impostorSize === \"number\" ? impostorSize : impostorSize.depth,\r\n });\r\n this._headsetMesh.rotationQuaternion = new Quaternion();\r\n this._headsetMesh.isVisible = false;\r\n this._headsetImpostor = new PhysicsImpostor(this._headsetMesh, params.impostorType, { mass: 0, ...params });\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * detach this feature.\r\n * Will usually be called by the features manager\r\n *\r\n * @returns true if successful.\r\n */\r\n public detach(): boolean {\r\n if (!super.detach()) {\r\n return false;\r\n }\r\n\r\n Object.keys(this._controllers).forEach((controllerId) => {\r\n this._detachController(controllerId);\r\n });\r\n\r\n if (this._headsetMesh) {\r\n this._headsetMesh.dispose();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Get the headset impostor, if enabled\r\n * @returns the impostor\r\n */\r\n public getHeadsetImpostor() {\r\n return this._headsetImpostor;\r\n }\r\n\r\n /**\r\n * Get the physics impostor of a specific controller.\r\n * The impostor is not attached to a mesh because a mesh for each controller is not obligatory\r\n * @param controller the controller or the controller id of which to get the impostor\r\n * @returns the impostor or null\r\n */\r\n public getImpostorForController(controller: WebXRInputSource | string): Nullable<PhysicsImpostor> {\r\n const id = typeof controller === \"string\" ? controller : controller.uniqueId;\r\n if (this._controllers[id]) {\r\n return this._controllers[id].impostor;\r\n } else {\r\n return null;\r\n }\r\n }\r\n\r\n /**\r\n * Update the physics properties provided in the constructor\r\n * @param newProperties the new properties object\r\n * @param newProperties.impostorType\r\n * @param newProperties.impostorSize\r\n * @param newProperties.friction\r\n * @param newProperties.restitution\r\n */\r\n public setPhysicsProperties(newProperties: {\r\n impostorType?: number;\r\n impostorSize?: number | { width: number; height: number; depth: number };\r\n friction?: number;\r\n restitution?: number;\r\n }) {\r\n this._options.physicsProperties = {\r\n ...this._options.physicsProperties,\r\n ...newProperties,\r\n };\r\n }\r\n\r\n protected _onXRFrame(_xrFrame: any): void {\r\n this._delta = this._xrSessionManager.currentTimestamp - this._lastTimestamp;\r\n this._lastTimestamp = this._xrSessionManager.currentTimestamp;\r\n if (this._headsetMesh && this._headsetImpostor) {\r\n this._headsetMesh.position.copyFrom(this._options.xrInput.xrCamera.globalPosition);\r\n this._headsetMesh.rotationQuaternion!.copyFrom(this._options.xrInput.xrCamera.absoluteRotation);\r\n if (this._options.xrInput.xrCamera._lastXRViewerPose?.linearVelocity) {\r\n const lv = this._options.xrInput.xrCamera._lastXRViewerPose.linearVelocity;\r\n this._tmpVector.set(lv.x, lv.y, lv.z);\r\n this._headsetImpostor.setLinearVelocity(this._tmpVector);\r\n }\r\n if (this._options.xrInput.xrCamera._lastXRViewerPose?.angularVelocity) {\r\n const av = this._options.xrInput.xrCamera._lastXRViewerPose.angularVelocity;\r\n this._tmpVector.set(av.x, av.y, av.z);\r\n this._headsetImpostor.setAngularVelocity(this._tmpVector);\r\n }\r\n }\r\n Object.keys(this._controllers).forEach((controllerId) => {\r\n const controllerData = this._controllers[controllerId];\r\n const controllerMesh = controllerData.xrController.grip || controllerData.xrController.pointer;\r\n const comparedPosition = controllerData.oldPos || controllerData.impostorMesh!.position;\r\n if (controllerData.xrController._lastXRPose?.linearVelocity) {\r\n const lv = controllerData.xrController._lastXRPose.linearVelocity;\r\n this._tmpVector.set(lv.x, lv.y, lv.z);\r\n controllerData.impostor.setLinearVelocity(this._tmpVector);\r\n } else {\r\n controllerMesh.position.subtractToRef(comparedPosition, this._tmpVector);\r\n this._tmpVector.scaleInPlace(1000 / this._delta);\r\n controllerData.impostor.setLinearVelocity(this._tmpVector);\r\n }\r\n comparedPosition.copyFrom(controllerMesh.position);\r\n if (this._debugMode) {\r\n console.log(this._tmpVector, \"linear\");\r\n }\r\n\r\n const comparedQuaternion = controllerData.oldRotation || controllerData.impostorMesh!.rotationQuaternion!;\r\n if (controllerData.xrController._lastXRPose?.angularVelocity) {\r\n const av = controllerData.xrController._lastXRPose.angularVelocity;\r\n this._tmpVector.set(av.x, av.y, av.z);\r\n controllerData.impostor.setAngularVelocity(this._tmpVector);\r\n } else {\r\n if (!comparedQuaternion.equalsWithEpsilon(controllerMesh.rotationQuaternion!)) {\r\n // roughly based on this - https://www.gamedev.net/forums/topic/347752-quaternion-and-angular-velocity/\r\n comparedQuaternion.conjugateInPlace().multiplyToRef(controllerMesh.rotationQuaternion!, this._tmpQuaternion);\r\n const len = Math.sqrt(\r\n this._tmpQuaternion.x * this._tmpQuaternion.x + this._tmpQuaternion.y * this._tmpQuaternion.y + this._tmpQuaternion.z * this._tmpQuaternion.z\r\n );\r\n this._tmpVector.set(this._tmpQuaternion.x, this._tmpQuaternion.y, this._tmpQuaternion.z);\r\n // define a better epsilon\r\n if (len < 0.001) {\r\n this._tmpVector.scaleInPlace(2);\r\n } else {\r\n const angle = 2 * Math.atan2(len, this._tmpQuaternion.w);\r\n this._tmpVector.scaleInPlace(angle / (len * (this._delta / 1000)));\r\n }\r\n controllerData.impostor.setAngularVelocity(this._tmpVector);\r\n }\r\n }\r\n comparedQuaternion.copyFrom(controllerMesh.rotationQuaternion!);\r\n if (this._debugMode) {\r\n console.log(this._tmpVector, this._tmpQuaternion, \"angular\");\r\n }\r\n });\r\n }\r\n\r\n private _detachController(xrControllerUniqueId: string) {\r\n const controllerData = this._controllers[xrControllerUniqueId];\r\n if (!controllerData) {\r\n return;\r\n }\r\n if (controllerData.impostorMesh) {\r\n controllerData.impostorMesh.dispose();\r\n }\r\n // remove from the map\r\n delete this._controllers[xrControllerUniqueId];\r\n }\r\n}\r\n\r\n//register the plugin\r\nWebXRFeaturesManager.AddWebXRFeature(\r\n WebXRControllerPhysics.Name,\r\n (xrSessionManager, options) => {\r\n return () => new WebXRControllerPhysics(xrSessionManager, options);\r\n },\r\n WebXRControllerPhysics.Version,\r\n true\r\n);\r\n"]}
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@@ -615,6 +615,7 @@ export class WebXRControllerPointerSelection extends WebXRAbstractFeature {
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615
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};
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}
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_pickingMoved(oldPick, newPick) {
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618
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+
var _a;
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if (!oldPick.hit || !newPick.hit) {
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return true;
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}
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@@ -624,7 +625,7 @@ export class WebXRControllerPointerSelection extends WebXRAbstractFeature {
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if (oldPick.pickedMesh !== newPick.pickedMesh) {
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return true;
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}
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627
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-
oldPick.pickedPoint
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+
(_a = oldPick.pickedPoint) === null || _a === void 0 ? void 0 : _a.subtractToRef(newPick.pickedPoint, this._tmpVectorForPickCompare);
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this._tmpVectorForPickCompare.set(Math.abs(this._tmpVectorForPickCompare.x), Math.abs(this._tmpVectorForPickCompare.y), Math.abs(this._tmpVectorForPickCompare.z));
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const delta = (this._options.gazeModePointerMovedFactor || 1) * 0.01 * newPick.distance;
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const length = this._tmpVectorForPickCompare.length();
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