@babylonjs/core 5.27.0 → 5.28.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animatable.js +2 -1
- package/Animations/animatable.js.map +1 -1
- package/Animations/runtimeAnimation.js +1 -1
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.js +2 -1
- package/Audio/audioSceneComponent.js.map +1 -1
- package/Audio/sound.js +70 -45
- package/Audio/sound.js.map +1 -1
- package/Audio/soundTrack.js +12 -6
- package/Audio/soundTrack.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +2 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
- package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
- package/Behaviors/Meshes/followBehavior.js +2 -1
- package/Behaviors/Meshes/followBehavior.js.map +1 -1
- package/Behaviors/Meshes/handConstraintBehavior.js +6 -6
- package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
- package/Bones/bone.js +2 -1
- package/Bones/bone.js.map +1 -1
- package/Bones/skeleton.js +3 -2
- package/Bones/skeleton.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +2 -2
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +5 -3
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +2 -2
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/arcRotateCamera.js +2 -1
- package/Cameras/arcRotateCamera.js.map +1 -1
- package/Cameras/camera.js +6 -4
- package/Cameras/camera.js.map +1 -1
- package/Compute/computeEffect.js +8 -5
- package/Compute/computeEffect.js.map +1 -1
- package/Compute/computeShader.js +12 -11
- package/Compute/computeShader.js.map +1 -1
- package/Culling/Octrees/octreeSceneComponent.js +2 -1
- package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
- package/Culling/boundingBox.js +3 -2
- package/Culling/boundingBox.js.map +1 -1
- package/Culling/ray.js +2 -1
- package/Culling/ray.js.map +1 -1
- package/Debug/directionalLightFrustumViewer.js +9 -7
- package/Debug/directionalLightFrustumViewer.js.map +1 -1
- package/Debug/rayHelper.js +2 -1
- package/Debug/rayHelper.js.map +1 -1
- package/Debug/skeletonViewer.js +29 -24
- package/Debug/skeletonViewer.js.map +1 -1
- package/DeviceInput/InputDevices/deviceSourceManager.js +5 -3
- package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
- package/DeviceInput/internalDeviceSourceManager.js +2 -1
- package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
- package/DeviceInput/webDeviceInputSystem.js +12 -9
- package/DeviceInput/webDeviceInputSystem.js.map +1 -1
- package/Engines/Extensions/engine.rawTexture.js +4 -4
- package/Engines/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/Extensions/engine.readTexture.js +3 -2
- package/Engines/Extensions/engine.readTexture.js.map +1 -1
- package/Engines/Extensions/engine.views.js +2 -1
- package/Engines/Extensions/engine.views.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +11 -6
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js +1 -1
- package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +2 -1
- package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js +2 -1
- package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.query.js +4 -2
- package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.rawTexture.js +4 -4
- package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -1
- package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js +3 -2
- package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.textureSampler.js +2 -1
- package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.js +2 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheBindGroups.js +7 -6
- package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js +18 -14
- package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
- package/Engines/WebGPU/webgpuCacheSampler.js +4 -3
- package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.js +3 -2
- package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js +2 -1
- package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuDepthCullingState.js +2 -2
- package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
- package/Engines/WebGPU/webgpuDrawContext.js +2 -1
- package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
- package/Engines/WebGPU/webgpuHardwareTexture.js +4 -3
- package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
- package/Engines/WebGPU/webgpuMaterialContext.js +5 -4
- package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
- package/Engines/WebGPU/webgpuOcclusionQuery.js +5 -3
- package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
- package/Engines/WebGPU/webgpuPipelineContext.js +4 -2
- package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessingContext.js +4 -2
- package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -1
- package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
- package/Engines/WebGPU/webgpuSnapshotRendering.js +3 -2
- package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js +2 -1
- package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
- package/Engines/WebGPU/webgpuTextureHelper.js +40 -38
- package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
- package/Engines/engine.d.ts +898 -273
- package/Engines/engine.js +5 -3
- package/Engines/engine.js.map +1 -1
- package/Engines/nativeEngine.js +7 -5
- package/Engines/nativeEngine.js.map +1 -1
- package/Engines/nullEngine.d.ts +7 -0
- package/Engines/nullEngine.js +42 -0
- package/Engines/nullEngine.js.map +1 -1
- package/Engines/renderTargetWrapper.js +14 -9
- package/Engines/renderTargetWrapper.js.map +1 -1
- package/Engines/thinEngine.js +25 -16
- package/Engines/thinEngine.js.map +1 -1
- package/Engines/webgpuEngine.js +87 -61
- package/Engines/webgpuEngine.js.map +1 -1
- package/Gamepads/gamepadManager.js +1 -1
- package/Gamepads/gamepadManager.js.map +1 -1
- package/Gizmos/axisDragGizmo.js +4 -2
- package/Gizmos/axisDragGizmo.js.map +1 -1
- package/Gizmos/axisScaleGizmo.js +6 -4
- package/Gizmos/axisScaleGizmo.js.map +1 -1
- package/Gizmos/gizmo.js +21 -6
- package/Gizmos/gizmo.js.map +1 -1
- package/Gizmos/gizmoManager.js +3 -2
- package/Gizmos/gizmoManager.js.map +1 -1
- package/Gizmos/planeDragGizmo.js +4 -2
- package/Gizmos/planeDragGizmo.js.map +1 -1
- package/Gizmos/planeRotationGizmo.js +4 -2
- package/Gizmos/planeRotationGizmo.js.map +1 -1
- package/Helpers/videoDome.js +2 -1
- package/Helpers/videoDome.js.map +1 -1
- package/Layers/effectLayer.js +5 -3
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.js +4 -3
- package/Layers/glowLayer.js.map +1 -1
- package/Layers/highlightLayer.js +2 -1
- package/Layers/highlightLayer.js.map +1 -1
- package/LensFlares/lensFlareSystem.js +2 -1
- package/LensFlares/lensFlareSystem.js.map +1 -1
- package/Lights/Shadows/cascadedShadowGenerator.js +25 -21
- package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +13 -8
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.js +2 -1
- package/Loading/Plugins/babylonFileLoader.js.map +1 -1
- package/Loading/sceneLoader.d.ts +1 -1
- package/Loading/sceneLoader.js +3 -3
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js +2 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +2 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.js +10 -6
- package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -2
- package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +2 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +2 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
- package/Materials/Node/Blocks/Input/inputBlock.js +2 -1
- package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js +26 -24
- package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js +3 -3
- package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +48 -44
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js +2 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.js +13 -13
- package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +27 -26
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/instancesBlock.js +2 -2
- package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +6 -6
- package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.js +3 -2
- package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
- package/Materials/Node/Blocks/colorMergerBlock.js +5 -4
- package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
- package/Materials/Node/Blocks/customBlock.js +4 -3
- package/Materials/Node/Blocks/customBlock.js.map +1 -1
- package/Materials/Node/Blocks/vectorMergerBlock.js +5 -4
- package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
- package/Materials/Node/nodeMaterial.js +7 -6
- package/Materials/Node/nodeMaterial.js.map +1 -1
- package/Materials/Node/nodeMaterialBlock.js +4 -3
- package/Materials/Node/nodeMaterialBlock.js.map +1 -1
- package/Materials/Node/nodeMaterialDecorator.js +1 -1
- package/Materials/Node/nodeMaterialDecorator.js.map +1 -1
- package/Materials/PBR/pbrBaseMaterial.js +25 -19
- package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
- package/Materials/PBR/pbrClearCoatConfiguration.js +9 -6
- package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
- package/Materials/PBR/pbrIridescenceConfiguration.js +7 -4
- package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
- package/Materials/PBR/pbrSheenConfiguration.js +7 -4
- package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
- package/Materials/Textures/Loaders/envTextureLoader.js +2 -2
- package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
- package/Materials/Textures/Packer/packer.js +14 -13
- package/Materials/Textures/Packer/packer.js.map +1 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -1
- package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.js +2 -1
- package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
- package/Materials/Textures/Procedurals/proceduralTexture.js +7 -4
- package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
- package/Materials/Textures/baseTexture.d.ts +5 -4
- package/Materials/Textures/baseTexture.js +1 -0
- package/Materials/Textures/baseTexture.js.map +1 -1
- package/Materials/Textures/cubeTexture.js +8 -4
- package/Materials/Textures/cubeTexture.js.map +1 -1
- package/Materials/Textures/hdrCubeTexture.js +4 -2
- package/Materials/Textures/hdrCubeTexture.js.map +1 -1
- package/Materials/Textures/internalTexture.js +4 -2
- package/Materials/Textures/internalTexture.js.map +1 -1
- package/Materials/Textures/mirrorTexture.js +6 -3
- package/Materials/Textures/mirrorTexture.js.map +1 -1
- package/Materials/Textures/multiRenderTarget.js +6 -4
- package/Materials/Textures/multiRenderTarget.js.map +1 -1
- package/Materials/Textures/rawTexture.js +1 -1
- package/Materials/Textures/rawTexture.js.map +1 -1
- package/Materials/Textures/renderTargetTexture.js +26 -15
- package/Materials/Textures/renderTargetTexture.js.map +1 -1
- package/Materials/Textures/texture.js +16 -13
- package/Materials/Textures/texture.js.map +1 -1
- package/Materials/Textures/thinRenderTargetTexture.js +4 -2
- package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
- package/Materials/Textures/thinTexture.d.ts +3 -3
- package/Materials/Textures/thinTexture.js.map +1 -1
- package/Materials/Textures/videoTexture.js +3 -3
- package/Materials/Textures/videoTexture.js.map +1 -1
- package/Materials/drawWrapper.js +4 -2
- package/Materials/drawWrapper.js.map +1 -1
- package/Materials/effect.js +15 -10
- package/Materials/effect.js.map +1 -1
- package/Materials/material.d.ts +14 -0
- package/Materials/material.detailMapConfiguration.js +2 -1
- package/Materials/material.detailMapConfiguration.js.map +1 -1
- package/Materials/material.js +35 -3
- package/Materials/material.js.map +1 -1
- package/Materials/materialDefines.js +6 -5
- package/Materials/materialDefines.js.map +1 -1
- package/Materials/materialHelper.js +1 -1
- package/Materials/materialHelper.js.map +1 -1
- package/Materials/materialPluginManager.js +3 -2
- package/Materials/materialPluginManager.js.map +1 -1
- package/Materials/multiMaterial.js +2 -1
- package/Materials/multiMaterial.js.map +1 -1
- package/Materials/shaderMaterial.js +12 -9
- package/Materials/shaderMaterial.js.map +1 -1
- package/Materials/shadowDepthWrapper.js +13 -8
- package/Materials/shadowDepthWrapper.js.map +1 -1
- package/Materials/standardMaterial.js +12 -10
- package/Materials/standardMaterial.js.map +1 -1
- package/Materials/uniformBuffer.js +1 -1
- package/Materials/uniformBuffer.js.map +1 -1
- package/Maths/math.vector.d.ts +7 -6
- package/Maths/math.vector.js +10 -8
- package/Maths/math.vector.js.map +1 -1
- package/Meshes/Builders/groundBuilder.js +1 -1
- package/Meshes/Builders/groundBuilder.js.map +1 -1
- package/Meshes/abstractMesh.js +8 -5
- package/Meshes/abstractMesh.js.map +1 -1
- package/Meshes/csg.js +2 -1
- package/Meshes/csg.js.map +1 -1
- package/Meshes/instancedMesh.js +2 -1
- package/Meshes/instancedMesh.js.map +1 -1
- package/Meshes/mesh.d.ts +1 -1
- package/Meshes/mesh.js +23 -13
- package/Meshes/mesh.js.map +1 -1
- package/Meshes/mesh.vertexData.js +4 -3
- package/Meshes/mesh.vertexData.js.map +1 -1
- package/Meshes/subMesh.js +14 -8
- package/Meshes/subMesh.js.map +1 -1
- package/Meshes/thinInstanceMesh.js +18 -12
- package/Meshes/thinInstanceMesh.js.map +1 -1
- package/Meshes/transformNode.d.ts +7 -1
- package/Meshes/transformNode.js +15 -4
- package/Meshes/transformNode.js.map +1 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -1
- package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +12 -8
- package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
- package/Misc/PerformanceViewer/performanceViewerCollector.js +3 -2
- package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
- package/Misc/arrayTools.js +1 -1
- package/Misc/arrayTools.js.map +1 -1
- package/Misc/assetsManager.d.ts +22 -4
- package/Misc/assetsManager.js +20 -8
- package/Misc/assetsManager.js.map +1 -1
- package/Misc/computePressure.js +9 -6
- package/Misc/computePressure.js.map +1 -1
- package/Misc/dataStorage.js +1 -1
- package/Misc/dataStorage.js.map +1 -1
- package/Misc/dds.js +1 -1
- package/Misc/dds.js.map +1 -1
- package/Misc/environmentTextureTools.js +3 -2
- package/Misc/environmentTextureTools.js.map +1 -1
- package/Misc/fileTools.js +31 -8
- package/Misc/fileTools.js.map +1 -1
- package/Misc/logger.js +2 -1
- package/Misc/logger.js.map +1 -1
- package/Misc/minMaxReducer.js +3 -2
- package/Misc/minMaxReducer.js.map +1 -1
- package/Misc/sceneRecorder.js +1 -1
- package/Misc/sceneRecorder.js.map +1 -1
- package/Misc/textureTools.js +3 -3
- package/Misc/textureTools.js.map +1 -1
- package/Misc/timer.js +5 -3
- package/Misc/timer.js.map +1 -1
- package/Misc/tools.js +4 -4
- package/Misc/tools.js.map +1 -1
- package/Misc/trajectoryClassifier.js +3 -3
- package/Misc/trajectoryClassifier.js.map +1 -1
- package/Particles/EmitterTypes/meshParticleEmitter.js +2 -1
- package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
- package/Particles/computeShaderParticleSystem.js +6 -3
- package/Particles/computeShaderParticleSystem.js.map +1 -1
- package/Particles/gpuParticleSystem.js +13 -8
- package/Particles/gpuParticleSystem.js.map +1 -1
- package/Particles/particleSystem.js +22 -14
- package/Particles/particleSystem.js.map +1 -1
- package/Particles/particleSystemComponent.js +2 -1
- package/Particles/particleSystemComponent.js.map +1 -1
- package/Particles/pointsCloudSystem.js +7 -4
- package/Particles/pointsCloudSystem.js.map +1 -1
- package/Particles/solidParticleSystem.js +2 -2
- package/Particles/solidParticleSystem.js.map +1 -1
- package/Particles/webgl2ParticleSystem.js +2 -1
- package/Particles/webgl2ParticleSystem.js.map +1 -1
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +5 -4
- package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +4 -2
- package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.js +1 -1
- package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
- package/PostProcesses/postProcess.js +8 -5
- package/PostProcesses/postProcess.js.map +1 -1
- package/PostProcesses/postProcessManager.js +6 -4
- package/PostProcesses/postProcessManager.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.js +7 -4
- package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
- package/Probes/reflectionProbe.js +4 -2
- package/Probes/reflectionProbe.js.map +1 -1
- package/Rendering/boundingBoxRenderer.js +3 -2
- package/Rendering/boundingBoxRenderer.js.map +1 -1
- package/Rendering/depthPeelingRenderer.d.ts +12 -0
- package/Rendering/depthPeelingRenderer.js +30 -6
- package/Rendering/depthPeelingRenderer.js.map +1 -1
- package/Rendering/depthPeelingSceneComponent.js +4 -2
- package/Rendering/depthPeelingSceneComponent.js.map +1 -1
- package/Rendering/depthRenderer.js +10 -6
- package/Rendering/depthRenderer.js.map +1 -1
- package/Rendering/edgesRenderer.js +11 -8
- package/Rendering/edgesRenderer.js.map +1 -1
- package/Rendering/outlineRenderer.js +2 -2
- package/Rendering/outlineRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.js +4 -2
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +3 -3
- package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
- package/Shaders/pbr.fragment.js +4 -1
- package/Shaders/pbr.fragment.js.map +1 -1
- package/Sprites/spriteManager.js +2 -1
- package/Sprites/spriteManager.js.map +1 -1
- package/Sprites/spriteRenderer.js +2 -1
- package/Sprites/spriteRenderer.js.map +1 -1
- package/States/stencilStateComposer.js +4 -2
- package/States/stencilStateComposer.js.map +1 -1
- package/XR/features/WebXRAnchorSystem.js +2 -1
- package/XR/features/WebXRAnchorSystem.js.map +1 -1
- package/XR/features/WebXRControllerMovement.js +7 -6
- package/XR/features/WebXRControllerMovement.js.map +1 -1
- package/XR/features/WebXRControllerPhysics.js +6 -4
- package/XR/features/WebXRControllerPhysics.js.map +1 -1
- package/XR/features/WebXRControllerPointerSelection.js +2 -1
- package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
- package/XR/features/WebXRHandTracking.d.ts +3 -3
- package/XR/features/WebXRHandTracking.js +126 -118
- package/XR/features/WebXRHandTracking.js.map +1 -1
- package/XR/features/WebXRHitTest.js.map +1 -1
- package/XR/features/WebXRLayers.js +1 -1
- package/XR/features/WebXRLayers.js.map +1 -1
- package/XR/features/WebXRLightEstimation.js +7 -4
- package/XR/features/WebXRLightEstimation.js.map +1 -1
- package/XR/features/WebXRMeshDetector.js +2 -1
- package/XR/features/WebXRMeshDetector.js.map +1 -1
- package/XR/features/WebXRNearInteraction.js +7 -4
- package/XR/features/WebXRNearInteraction.js.map +1 -1
- package/XR/features/WebXRPlaneDetector.js +2 -1
- package/XR/features/WebXRPlaneDetector.js.map +1 -1
- package/XR/native/nativeXRFrame.js +2 -1
- package/XR/native/nativeXRFrame.js.map +1 -1
- package/XR/webXRCamera.js +2 -1
- package/XR/webXRCamera.js.map +1 -1
- package/XR/webXRExperienceHelper.js +7 -5
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRInput.js.map +1 -1
- package/XR/webXRInputSource.js +2 -1
- package/XR/webXRInputSource.js.map +1 -1
- package/XR/webXRManagedOutputCanvas.js +0 -1
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRSessionManager.js +27 -14
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRWebGLLayer.js +3 -0
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/package.json +1 -1
- package/scene.js +17 -11
- package/scene.js.map +1 -1
package/Culling/ray.js.map
CHANGED
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"ray.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Culling/ray.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAEnE,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAGlE,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAIrD;;GAEG;AACH,MAAM,OAAO,GAAG;IAKZ;;;;;OAKG;IACH;IACI,mBAAmB;IACZ,MAAe;IACtB,gBAAgB;IACT,SAAkB;IACzB,wBAAwB;IACjB,SAAiB,MAAM,CAAC,SAAS;QAJjC,WAAM,GAAN,MAAM,CAAS;QAEf,cAAS,GAAT,SAAS,CAAS;QAElB,WAAM,GAAN,MAAM,CAA2B;IACzC,CAAC;IAEJ,UAAU;IAEV;;;OAGG;IACI,KAAK;QACR,OAAO,IAAI,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC7E,CAAC;IAED;;;;;;;OAOG;IACI,mBAAmB,CAAC,OAA+B,EAAE,OAA+B,EAAE,uBAA+B,CAAC;QACzH,MAAM,UAAU,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,GAAG,oBAAoB,EAAE,OAAO,CAAC,CAAC,GAAG,oBAAoB,EAAE,OAAO,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC;QAC3J,MAAM,UAAU,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,GAAG,oBAAoB,EAAE,OAAO,CAAC,CAAC,GAAG,oBAAoB,EAAE,OAAO,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC;QAC3J,IAAI,CAAC,GAAG,GAAG,CAAC;QACZ,IAAI,QAAQ,GAAG,MAAM,CAAC,SAAS,CAAC;QAChC,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,IAAY,CAAC;QACjB,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,EAAE;YACxC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,EAAE;gBAC9D,OAAO,KAAK,CAAC;aAChB;SACJ;aAAM;YACH,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAC3C,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAC3C,IAAI,GAAG,KAAK,CAAC,QAAQ,EAAE;gBACnB,GAAG,GAAG,QAAQ,CAAC;aAClB;YAED,IAAI,GAAG,GAAG,GAAG,EAAE;gBACX,IAAI,GAAG,GAAG,CAAC;gBACX,GAAG,GAAG,GAAG,CAAC;gBACV,GAAG,GAAG,IAAI,CAAC;aACd;YAED,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YACrB,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;YAEnC,IAAI,CAAC,GAAG,QAAQ,EAAE;gBACd,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,EAAE;YACxC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,EAAE;gBAC9D,OAAO,KAAK,CAAC;aAChB;SACJ;aAAM;YACH,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAC3C,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAE3C,IAAI,GAAG,KAAK,CAAC,QAAQ,EAAE;gBACnB,GAAG,GAAG,QAAQ,CAAC;aAClB;YAED,IAAI,GAAG,GAAG,GAAG,EAAE;gBACX,IAAI,GAAG,GAAG,CAAC;gBACX,GAAG,GAAG,GAAG,CAAC;gBACV,GAAG,GAAG,IAAI,CAAC;aACd;YAED,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YACrB,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;YAEnC,IAAI,CAAC,GAAG,QAAQ,EAAE;gBACd,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,EAAE;YACxC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,EAAE;gBAC9D,OAAO,KAAK,CAAC;aAChB;SACJ;aAAM;YACH,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAC3C,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAE3C,IAAI,GAAG,KAAK,CAAC,QAAQ,EAAE;gBACnB,GAAG,GAAG,QAAQ,CAAC;aAClB;YAED,IAAI,GAAG,GAAG,GAAG,EAAE;gBACX,IAAI,GAAG,GAAG,CAAC;gBACX,GAAG,GAAG,GAAG,CAAC;gBACV,GAAG,GAAG,IAAI,CAAC;aACd;YAED,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YACrB,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;YAEnC,IAAI,CAAC,GAAG,QAAQ,EAAE;gBACd,OAAO,KAAK,CAAC;aAChB;SACJ;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACI,aAAa,CAAC,GAA+B,EAAE,uBAA+B,CAAC;QAClF,OAAO,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,OAAO,EAAE,oBAAoB,CAAC,CAAC;IACpF,CAAC;IAED;;;;;OAKG;IACI,gBAAgB,CAAC,MAAqC,EAAE,uBAA+B,CAAC;QAC3F,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;QAC1C,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;QAC1C,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;QAC1C,MAAM,IAAI,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACnC,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,GAAG,oBAAoB,CAAC;QACpD,MAAM,EAAE,GAAG,MAAM,GAAG,MAAM,CAAC;QAE3B,IAAI,IAAI,IAAI,EAAE,EAAE;YACZ,OAAO,IAAI,CAAC;SACf;QAED,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;QAC/E,IAAI,GAAG,GAAG,GAAG,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QAED,MAAM,IAAI,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;QAE9B,OAAO,IAAI,IAAI,EAAE,CAAC;IACtB,CAAC;IAED;;;;;;OAMG;IACI,kBAAkB,CAAC,OAA+B,EAAE,OAA+B,EAAE,OAA+B;QACvH,MAAM,KAAK,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,KAAK,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,IAAI,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,IAAI,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,IAAI,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAEhC,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACtC,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACtC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAChD,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAErC,IAAI,GAAG,KAAK,CAAC,EAAE;YACX,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;QAEvB,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAEzC,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,MAAM,CAAC;QAE5C,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,GAAG,EAAE;YACpB,OAAO,IAAI,CAAC;SACf;QAED,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAEtC,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,GAAG,MAAM,CAAC;QAEtD,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,EAAE,GAAG,GAAG,EAAE;YACzB,OAAO,IAAI,CAAC;SACf;QAED,6DAA6D;QAC7D,MAAM,QAAQ,GAAG,OAAO,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,MAAM,CAAC;QACnD,IAAI,QAAQ,GAAG,IAAI,CAAC,MAAM,EAAE;YACxB,OAAO,IAAI,CAAC;SACf;QAED,OAAO,IAAI,gBAAgB,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,QAAQ,CAAC,CAAC;IAC3D,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,KAA2B;QAC9C,IAAI,QAAgB,CAAC;QACrB,MAAM,OAAO,GAAG,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1D,IAAI,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,mBAAmB,EAAE;YACzC,OAAO,IAAI,CAAC;SACf;aAAM;YACH,MAAM,OAAO,GAAG,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACvD,QAAQ,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC;YAC1C,IAAI,QAAQ,GAAG,GAAG,EAAE;gBAChB,IAAI,QAAQ,GAAG,CAAC,mBAAmB,EAAE;oBACjC,OAAO,IAAI,CAAC;iBACf;qBAAM;oBACH,OAAO,CAAC,CAAC;iBACZ;aACJ;YAED,OAAO,QAAQ,CAAC;SACnB;IACL,CAAC;IACD;;;;;OAKG;IACI,cAAc,CAAC,IAAY,EAAE,SAAiB,CAAC;QAClD,QAAQ,IAAI,EAAE;YACV,KAAK,GAAG,CAAC,CAAC;gBACN,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;gBACtD,IAAI,CAAC,GAAG,CAAC,EAAE;oBACP,OAAO,IAAI,CAAC;iBACf;gBACD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;aAC5G;YACD,KAAK,GAAG,CAAC,CAAC;gBACN,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;gBACtD,IAAI,CAAC,GAAG,CAAC,EAAE;oBACP,OAAO,IAAI,CAAC;iBACf;gBACD,OAAO,IAAI,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;aAC5G;YACD,KAAK,GAAG,CAAC,CAAC;gBACN,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;gBACtD,IAAI,CAAC,GAAG,CAAC,EAAE;oBACP,OAAO,IAAI,CAAC;iBACf;gBACD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;aAC5G;YACD;gBACI,OAAO,IAAI,CAAC;SACnB;IACL,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,IAAiC,EAAE,SAAmB;QACxE,MAAM,EAAE,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;QAEtC,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,GAAG,CAAC,cAAc,CAAC,IAAI,EAAE,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;SAC9C;aAAM;YACH,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC,SAAS,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;SAC1C;QAED,OAAO,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;IACpD,CAAC;IAED;;;;;;OAMG;IACI,gBAAgB,CAAC,MAA0C,EAAE,SAAmB,EAAE,OAA4B;QACjH,IAAI,OAAO,EAAE;YACT,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;SACtB;aAAM;YACH,OAAO,GAAG,EAAE,CAAC;SAChB;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;YAE3D,IAAI,QAAQ,CAAC,GAAG,EAAE;gBACd,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;aAC1B;SACJ;QAED,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAEvC,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,mBAAmB,CAAC,YAAwC,EAAE,YAAwC;QAC1G,IAAI,YAAY,CAAC,QAAQ,GAAG,YAAY,CAAC,QAAQ,EAAE;YAC/C,OAAO,CAAC,CAAC,CAAC;SACb;aAAM,IAAI,YAAY,CAAC,QAAQ,GAAG,YAAY,CAAC,QAAQ,EAAE;YACtD,OAAO,CAAC,CAAC;SACZ;aAAM;YACH,OAAO,CAAC,CAAC;SACZ;IACL,CAAC;IAKD;;;;;;OAMG;IACH,mBAAmB,CAAC,IAA4B,EAAE,IAA4B,EAAE,SAAiB;QAC7F,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;QACtB,MAAM,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACpC,MAAM,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAE5B,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QACxC,CAAC,CAAC,QAAQ,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAErB,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzB,MAAM,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc;QAC3C,MAAM,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5B,MAAM,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc;QAC3C,MAAM,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5B,MAAM,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,cAAc;QACvC,IAAI,EAAU,EACV,EAAE,GAAG,CAAC,CAAC,CAAC,oCAAoC;QAChD,IAAI,EAAU,EACV,EAAE,GAAG,CAAC,CAAC,CAAC,oCAAoC;QAEhD,wDAAwD;QACxD,IAAI,CAAC,GAAG,GAAG,CAAC,SAAS,EAAE;YACnB,gCAAgC;YAChC,EAAE,GAAG,GAAG,CAAC,CAAC,qCAAqC;YAC/C,EAAE,GAAG,GAAG,CAAC,CAAC,4CAA4C;YACtD,EAAE,GAAG,CAAC,CAAC;YACP,EAAE,GAAG,CAAC,CAAC;SACV;aAAM;YACH,+CAA+C;YAC/C,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACnB,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACnB,IAAI,EAAE,GAAG,GAAG,EAAE;gBACV,oCAAoC;gBACpC,EAAE,GAAG,GAAG,CAAC;gBACT,EAAE,GAAG,CAAC,CAAC;gBACP,EAAE,GAAG,CAAC,CAAC;aACV;iBAAM,IAAI,EAAE,GAAG,EAAE,EAAE;gBAChB,oCAAoC;gBACpC,EAAE,GAAG,EAAE,CAAC;gBACR,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;gBACX,EAAE,GAAG,CAAC,CAAC;aACV;SACJ;QAED,IAAI,EAAE,GAAG,GAAG,EAAE;YACV,oCAAoC;YACpC,EAAE,GAAG,GAAG,CAAC;YACT,6BAA6B;YAC7B,IAAI,CAAC,CAAC,GAAG,GAAG,EAAE;gBACV,EAAE,GAAG,GAAG,CAAC;aACZ;iBAAM,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE;gBACf,EAAE,GAAG,EAAE,CAAC;aACX;iBAAM;gBACH,EAAE,GAAG,CAAC,CAAC,CAAC;gBACR,EAAE,GAAG,CAAC,CAAC;aACV;SACJ;aAAM,IAAI,EAAE,GAAG,EAAE,EAAE;YAChB,oCAAoC;YACpC,EAAE,GAAG,EAAE,CAAC;YACR,6BAA6B;YAC7B,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,EAAE;gBACd,EAAE,GAAG,CAAC,CAAC;aACV;iBAAM,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;gBACnB,EAAE,GAAG,EAAE,CAAC;aACX;iBAAM;gBACH,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACZ,EAAE,GAAG,CAAC,CAAC;aACV;SACJ;QACD,2CAA2C;QAC3C,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACxD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QAExD,+CAA+C;QAC/C,MAAM,GAAG,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAClC,CAAC,CAAC,UAAU,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QACtB,MAAM,GAAG,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAClC,CAAC,CAAC,UAAU,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QACtB,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QAClB,MAAM,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjC,GAAG,CAAC,aAAa,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC,oBAAoB;QAEhD,MAAM,aAAa,GAAG,EAAE,GAAG,CAAC,IAAI,EAAE,IAAI,IAAI,CAAC,MAAM,IAAI,EAAE,CAAC,aAAa,EAAE,GAAG,SAAS,GAAG,SAAS,CAAC,CAAC,6BAA6B;QAE9H,IAAI,aAAa,EAAE;YACf,OAAO,GAAG,CAAC,MAAM,EAAE,CAAC;SACvB;QACD,OAAO,CAAC,CAAC,CAAC;IACd,CAAC;IAED;;;;;;;;;;;OAWG;IACI,MAAM,CACT,CAAS,EACT,CAAS,EACT,aAAqB,EACrB,cAAsB,EACtB,KAA4B,EAC5B,IAA2B,EAC3B,UAAiC,EACjC,uBAAgC,KAAK;QAErC,IAAI,oBAAoB,EAAE;YACtB,mGAAmG;YACnG,2GAA2G;YAC3G,yGAAyG;YACzG,6EAA6E;YAC7E,uEAAuE;YACvE,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE;gBAClB,GAAG,CAAC,WAAW,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;aAChC;YAED,GAAG,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC,EAAE,CAAC,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,CAAC,gBAAgB,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;YAElH,MAAM,EAAE,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAChC,KAAK,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;YACtB,GAAG,CAAC,cAAc,CAAC,GAAG,CAAC,WAAW,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;SACjD;aAAM;YACH,IAAI,CAAC,iBAAiB,CAAC,CAAC,EAAE,CAAC,EAAE,aAAa,EAAE,cAAc,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;SACxF;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACV;;;OAGG;IACI,MAAM,CAAC,IAAI;QACd,OAAO,IAAI,GAAG,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;IACnD,CAAC;IAED;;;;;;;;;;OAUG;IACI,MAAM,CAAC,SAAS,CACnB,CAAS,EACT,CAAS,EACT,aAAqB,EACrB,cAAsB,EACtB,KAA4B,EAC5B,IAA2B,EAC3B,UAAiC;QAEjC,MAAM,MAAM,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;QAE1B,OAAO,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,aAAa,EAAE,cAAc,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;IACvF,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,eAAe,CAAC,MAAe,EAAE,GAAY,EAAE,QAA+B,MAAM,CAAC,gBAAgB;QAC/G,MAAM,SAAS,GAAG,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACvC,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;QAC5G,SAAS,CAAC,SAAS,EAAE,CAAC;QAEtB,OAAO,GAAG,CAAC,SAAS,CAAC,IAAI,GAAG,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC;IACpE,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,SAAS,CAAC,GAAuB,EAAE,MAA6B;QAC1E,MAAM,MAAM,GAAG,IAAI,GAAG,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACnE,GAAG,CAAC,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAExC,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,cAAc,CAAC,GAAuB,EAAE,MAA6B,EAAE,MAAW;QAC5F,OAAO,CAAC,yBAAyB,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QACrE,OAAO,CAAC,oBAAoB,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC;QACtE,MAAM,CAAC,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC;QAE3B,MAAM,GAAG,GAAG,MAAM,CAAC,SAAS,CAAC;QAC7B,MAAM,GAAG,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC;QAEzB,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE;YAC3B,MAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;YACtB,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC;YACb,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC;YACb,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC;YACb,MAAM,CAAC,MAAM,IAAI,GAAG,CAAC;SACxB;IACL,CAAC;IAED;;;;;;;;;OASG;IACI,iBAAiB,CACpB,OAAc,EACd,OAAc,EACd,aAAqB,EACrB,cAAsB,EACtB,KAA4B,EAC5B,IAA2B,EAC3B,UAAiC;QAEjC,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACpC,KAAK,CAAC,aAAa,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAClC,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC;QACzC,MAAM,CAAC,MAAM,EAAE,CAAC;QAEhB,MAAM,gBAAgB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/C,gBAAgB,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,aAAa,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACvD,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,GAAG,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAC3D,gBAAgB,CAAC,CAAC,GAAG,WAAW,CAAC,iBAAiB,EAAE,eAAe,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE7E,uFAAuF;QACvF,MAAM,eAAe,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,gBAAgB,CAAC,CAAC,EAAE,gBAAgB,CAAC,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,CAAC;QACjH,MAAM,QAAQ,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACvC,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACtC,OAAO,CAAC,iCAAiC,CAAC,gBAAgB,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC9E,OAAO,CAAC,iCAAiC,CAAC,eAAe,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;QAE5E,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAC/B,OAAO,CAAC,aAAa,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAChD,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;IAC/B,CAAC;;AA9lBuB,eAAW,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;AAC9D,eAAW,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;AA2UzB,aAAS,GAAG,UAAU,CAAC;AACvB,SAAK,GAAG,IAAI,CAAC;AAmUhC,KAAK,CAAC,SAAS,CAAC,gBAAgB,GAAG,UAAU,CAAS,EAAE,CAAS,EAAE,KAAuB,EAAE,MAAwB,EAAE,eAAe,GAAG,KAAK;IACzI,MAAM,MAAM,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;IAE1B,IAAI,CAAC,qBAAqB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,eAAe,CAAC,CAAC;IAEzE,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,qBAAqB,GAAG,UACpC,CAAS,EACT,CAAS,EACT,KAAuB,EACvB,MAAW,EACX,MAAwB,EACxB,eAAe,GAAG,KAAK,EACvB,oBAAoB,GAAG,KAAK;IAE5B,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;IAEhC,IAAI,CAAC,MAAM,EAAE;QACT,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACpB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC;KAC9B;IAED,MAAM,cAAc,GAAG,MAAM,CAAC,QAAQ,CAAC;IACvC,MAAM,QAAQ,GAAG,cAAc,CAAC,QAAQ,CAAC,MAAM,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,eAAe,EAAE,CAAC,CAAC;IAE5F,6CAA6C;IAC7C,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,uBAAuB,EAAE,GAAG,QAAQ,CAAC,CAAC,CAAC;IACtD,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,uBAAuB,EAAE,GAAG,CAAC,MAAM,CAAC,eAAe,EAAE,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;IAErG,MAAM,CAAC,MAAM,CACT,CAAC,EACD,CAAC,EACD,QAAQ,CAAC,KAAK,EACd,QAAQ,CAAC,MAAM,EACf,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,gBAAgB,EACvC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,MAAM,CAAC,aAAa,EAAE,EAClE,MAAM,CAAC,mBAAmB,EAAE,EAC5B,oBAAoB,CACvB,CAAC;IACF,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,CAAS,EAAE,CAAS,EAAE,MAAe;IAC3F,MAAM,MAAM,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;IAE1B,IAAI,CAAC,kCAAkC,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAE9D,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,kCAAkC,GAAG,UAAU,CAAS,EAAE,CAAS,EAAE,MAAW,EAAE,MAAe;IAC7G,IAAI,CAAC,WAAW,EAAE;QACd,OAAO,IAAI,CAAC;KACf;IAED,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;IAEhC,IAAI,CAAC,MAAM,EAAE;QACT,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACpB,MAAM,IAAI,KAAK,CAAC,uBAAuB,CAAC,CAAC;SAC5C;QAED,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC;KAC9B;IAED,MAAM,cAAc,GAAG,MAAM,CAAC,QAAQ,CAAC;IACvC,MAAM,QAAQ,GAAG,cAAc,CAAC,QAAQ,CAAC,MAAM,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,eAAe,EAAE,CAAC,CAAC;IAC5F,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;IAEnC,6CAA6C;IAC7C,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,uBAAuB,EAAE,GAAG,QAAQ,CAAC,CAAC,CAAC;IACtD,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,uBAAuB,EAAE,GAAG,CAAC,MAAM,CAAC,eAAe,EAAE,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;IACrG,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,CAAC,mBAAmB,EAAE,CAAC,CAAC;IACvG,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,oBAAoB,GAAG,UACnC,WAAkC,EAClC,WAAkE,EAClE,IAAkB,EAClB,KAAa,EACb,SAAmB,EACnB,gBAA0B,EAC1B,iBAA4C,EAC5C,gBAA0B;IAE1B,MAAM,GAAG,GAAG,WAAW,CAAC,KAAK,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;IAE1D,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE,SAAS,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,KAAK,EAAE,gBAAgB,CAAC,CAAC;IAC7G,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE;QACxB,OAAO,IAAI,CAAC;KACf;IAED,IAAI,CAAC,SAAS,IAAI,WAAW,IAAI,IAAI,IAAI,MAAM,CAAC,QAAQ,IAAI,WAAW,CAAC,QAAQ,EAAE;QAC9E,OAAO,IAAI,CAAC;KACf;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,aAAa,GAAG,UAC5B,WAAkE,EAClE,SAA2C,EAC3C,SAAmB,EACnB,gBAA0B,EAC1B,iBAA4C;IAE5C,IAAI,CAAC,WAAW,EAAE;QACd,OAAO,IAAI,CAAC;KACf;IAED,IAAI,WAAW,GAAG,IAAI,CAAC;IAEvB,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,SAAS,EAAE,EAAE;QACjE,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAEpC,IAAI,SAAS,EAAE;YACX,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;gBAClB,SAAS;aACZ;SACJ;aAAM,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YACjE,SAAS;SACZ;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAEpC,IAAI,IAAI,CAAC,gBAAgB,IAAK,IAAa,CAAC,yBAAyB,EAAE;YACnE,8EAA8E;YAC9E,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,iBAAiB,CAAC,CAAC;YAC/G,IAAI,MAAM,EAAE;gBACR,IAAI,gBAAgB,EAAE;oBAClB,iEAAiE;oBACjE,OAAO,MAAM,CAAC;iBACjB;gBACD,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACvC,MAAM,YAAY,GAAI,IAAa,CAAC,4BAA4B,EAAE,CAAC;gBACnE,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBACtD,MAAM,UAAU,GAAG,YAAY,CAAC,KAAK,CAAC,CAAC;oBACvC,UAAU,CAAC,aAAa,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;oBAC3C,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,IAAI,CAAC,CAAC;oBAE1I,IAAI,MAAM,EAAE;wBACR,WAAW,GAAG,MAAM,CAAC;wBACrB,WAAW,CAAC,iBAAiB,GAAG,KAAK,CAAC;wBAEtC,IAAI,SAAS,EAAE;4BACX,OAAO,WAAW,CAAC;yBACtB;qBACJ;iBACJ;aACJ;SACJ;aAAM;YACH,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,CAAC,CAAC;YAEhI,IAAI,MAAM,EAAE;gBACR,WAAW,GAAG,MAAM,CAAC;gBAErB,IAAI,SAAS,EAAE;oBACX,OAAO,WAAW,CAAC;iBACtB;aACJ;SACJ;KACJ;IAED,OAAO,WAAW,IAAI,IAAI,WAAW,EAAE,CAAC;AAC5C,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACjC,WAAkE,EAClE,SAA2C,EAC3C,iBAA4C;IAE5C,IAAI,CAAC,WAAW,EAAE;QACd,OAAO,IAAI,CAAC;KACf;IACD,MAAM,YAAY,GAAG,IAAI,KAAK,EAAe,CAAC;IAE9C,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,SAAS,EAAE,EAAE;QACjE,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAEpC,IAAI,SAAS,EAAE;YACX,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;gBAClB,SAAS;aACZ;SACJ;aAAM,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YACjE,SAAS;SACZ;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAEpC,IAAI,IAAI,CAAC,gBAAgB,IAAK,IAAa,CAAC,yBAAyB,EAAE;YACnE,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,iBAAiB,CAAC,CAAC;YACxG,IAAI,MAAM,EAAE;gBACR,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACvC,MAAM,YAAY,GAAI,IAAa,CAAC,4BAA4B,EAAE,CAAC;gBACnE,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBACtD,MAAM,UAAU,GAAG,YAAY,CAAC,KAAK,CAAC,CAAC;oBACvC,UAAU,CAAC,aAAa,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;oBAC3C,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,iBAAiB,EAAE,IAAI,CAAC,CAAC;oBAEpH,IAAI,MAAM,EAAE;wBACR,MAAM,CAAC,iBAAiB,GAAG,KAAK,CAAC;wBACjC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;qBAC7B;iBACJ;aACJ;SACJ;aAAM;YACH,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,iBAAiB,CAAC,CAAC;YAE1G,IAAI,MAAM,EAAE;gBACR,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;aAC7B;SACJ;KACJ;IAED,OAAO,YAAY,CAAC;AACxB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,oBAAoB,GAAG,UACnC,CAAS,EACT,CAAS,EACT,SAA2C,EAC3C,SAAmB,EACnB,MAAyB;IAEzB,IAAI,CAAC,WAAW,EAAE;QACd,OAAO,IAAI,CAAC;KACf;IACD,MAAM,MAAM,GAAG,IAAI,CAAC,aAAa,CAC7B,CAAC,KAAK,EAAE,EAAE;QACN,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,eAAe,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;SACrC;QAED,IAAI,CAAC,qBAAqB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,EAAE,MAAM,IAAI,IAAI,CAAC,CAAC;QAC9E,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC,EACD,SAAS,EACT,SAAS,EACT,IAAI,CACP,CAAC;IACF,IAAI,MAAM,EAAE;QACR,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,QAAQ,EAAE,EAAE,MAAM,IAAI,IAAI,CAAC,CAAC;KAC/E;IACD,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,IAAI,GAAG,UACnB,CAAS,EACT,CAAS,EACT,SAA2C,EAC3C,SAAmB,EACnB,MAAyB,EACzB,iBAA4C,EAC5C,qBAAqB,GAAG,KAAK;IAE7B,IAAI,CAAC,WAAW,EAAE;QACd,OAAO,IAAI,CAAC;KACf;IACD,MAAM,MAAM,GAAG,IAAI,CAAC,aAAa,CAC7B,CAAC,KAAK,EAAE,oBAAoB,EAAE,EAAE;QAC5B,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,eAAe,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;SACrC;QAED,IAAI,CAAC,qBAAqB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,CAAC;QAC3G,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC,EACD,SAAS,EACT,SAAS,EACT,KAAK,EACL,iBAAiB,CACpB,CAAC;IACF,IAAI,MAAM,EAAE;QACR,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,QAAQ,EAAE,EAAE,MAAM,IAAI,IAAI,CAAC,CAAC;KAC/E;IACD,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,WAAW,GAAG,UAC1B,GAAQ,EACR,SAA2C,EAC3C,SAAmB,EACnB,iBAA4C;IAE5C,MAAM,MAAM,GAAG,IAAI,CAAC,aAAa,CAC7B,CAAC,KAAK,EAAE,EAAE;QACN,IAAI,CAAC,IAAI,CAAC,yBAAyB,EAAE;YACjC,IAAI,CAAC,yBAAyB,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;SACtD;QACD,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;QAElD,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE;YAC9B,IAAI,CAAC,sBAAsB,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;SAC5C;QAED,GAAG,CAAC,cAAc,CAAC,GAAG,EAAE,IAAI,CAAC,yBAAyB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACrF,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC,EACD,SAAS,EACT,SAAS,EACT,KAAK,EACL,iBAAiB,CACpB,CAAC;IACF,IAAI,MAAM,EAAE;QACR,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;KACpB;IACD,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,SAAS,GAAG,UACxB,CAAS,EACT,CAAS,EACT,SAA2C,EAC3C,MAAe,EACf,iBAA4C;IAE5C,OAAO,IAAI,CAAC,kBAAkB,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,IAAI,IAAI,CAAC,EAAE,SAAS,EAAE,iBAAiB,CAAC,CAAC;AAChI,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,gBAAgB,GAAG,UAAU,GAAQ,EAAE,SAA2C,EAAE,iBAA4C;IAC5I,OAAO,IAAI,CAAC,kBAAkB,CAC1B,CAAC,KAAK,EAAE,EAAE;QACN,IAAI,CAAC,IAAI,CAAC,yBAAyB,EAAE;YACjC,IAAI,CAAC,yBAAyB,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;SACtD;QACD,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;QAElD,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE;YAC9B,IAAI,CAAC,sBAAsB,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;SAC5C;QAED,GAAG,CAAC,cAAc,CAAC,GAAG,EAAE,IAAI,CAAC,yBAAyB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACrF,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC,EACD,SAAS,EACT,iBAAiB,CACpB,CAAC;AACN,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,aAAa,GAAG,UAAU,MAAM,GAAG,GAAG,EAAE,SAAkB,EAAE,MAAgB;IACzF,OAAO,IAAI,CAAC,kBAAkB,CAAC,IAAI,GAAG,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,MAAM,CAAC,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;AAC/G,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,MAAW,EAAE,MAAM,GAAG,GAAG,EAAE,SAAkB,EAAE,MAAgB;IAC3G,IAAI,CAAC,SAAS,EAAE;QACZ,SAAS,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;KACrC;IACD,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;IAEvB,IAAI,CAAC,MAAM,EAAE;QACT,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;KACzC;SAAM;QACH,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;KAClC;IACD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3E,OAAO,CAAC,oBAAoB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IAEtF,OAAO,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC;IAEhE,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC","sourcesContent":["import type { DeepImmutable, Nullable, float } from \"../types\";\r\nimport { ArrayTools } from \"../Misc/arrayTools\";\r\nimport { Matrix, Vector3, TmpVectors } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { PickingInfo } from \"../Collisions/pickingInfo\";\r\nimport { IntersectionInfo } from \"../Collisions/intersectionInfo\";\r\nimport type { BoundingBox } from \"./boundingBox\";\r\nimport type { BoundingSphere } from \"./boundingSphere\";\r\nimport { Scene } from \"../scene\";\r\nimport { Camera } from \"../Cameras/camera\";\r\nimport type { Plane } from \"../Maths/math.plane\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\ndeclare type Mesh = import(\"../Meshes/mesh\").Mesh;\r\n\r\n/**\r\n * Class representing a ray with position and direction\r\n */\r\nexport class Ray {\r\n private static readonly _TmpVector3 = ArrayTools.BuildArray(6, Vector3.Zero);\r\n private static _RayDistant = Ray.Zero();\r\n private _tmpRay: Ray;\r\n\r\n /**\r\n * Creates a new ray\r\n * @param origin origin point\r\n * @param direction direction\r\n * @param length length of the ray\r\n */\r\n constructor(\r\n /** origin point */\r\n public origin: Vector3,\r\n /** direction */\r\n public direction: Vector3,\r\n /** length of the ray */\r\n public length: number = Number.MAX_VALUE\r\n ) {}\r\n\r\n // Methods\r\n\r\n /**\r\n * Clone the current ray\r\n * @returns a new ray\r\n */\r\n public clone(): Ray {\r\n return new Ray(this.origin.clone(), this.direction.clone(), this.length);\r\n }\r\n\r\n /**\r\n * Checks if the ray intersects a box\r\n * This does not account for the ray length by design to improve perfs.\r\n * @param minimum bound of the box\r\n * @param maximum bound of the box\r\n * @param intersectionTreshold extra extend to be added to the box in all direction\r\n * @returns if the box was hit\r\n */\r\n public intersectsBoxMinMax(minimum: DeepImmutable<Vector3>, maximum: DeepImmutable<Vector3>, intersectionTreshold: number = 0): boolean {\r\n const newMinimum = Ray._TmpVector3[0].copyFromFloats(minimum.x - intersectionTreshold, minimum.y - intersectionTreshold, minimum.z - intersectionTreshold);\r\n const newMaximum = Ray._TmpVector3[1].copyFromFloats(maximum.x + intersectionTreshold, maximum.y + intersectionTreshold, maximum.z + intersectionTreshold);\r\n let d = 0.0;\r\n let maxValue = Number.MAX_VALUE;\r\n let inv: number;\r\n let min: number;\r\n let max: number;\r\n let temp: number;\r\n if (Math.abs(this.direction.x) < 0.0000001) {\r\n if (this.origin.x < newMinimum.x || this.origin.x > newMaximum.x) {\r\n return false;\r\n }\r\n } else {\r\n inv = 1.0 / this.direction.x;\r\n min = (newMinimum.x - this.origin.x) * inv;\r\n max = (newMaximum.x - this.origin.x) * inv;\r\n if (max === -Infinity) {\r\n max = Infinity;\r\n }\r\n\r\n if (min > max) {\r\n temp = min;\r\n min = max;\r\n max = temp;\r\n }\r\n\r\n d = Math.max(min, d);\r\n maxValue = Math.min(max, maxValue);\r\n\r\n if (d > maxValue) {\r\n return false;\r\n }\r\n }\r\n\r\n if (Math.abs(this.direction.y) < 0.0000001) {\r\n if (this.origin.y < newMinimum.y || this.origin.y > newMaximum.y) {\r\n return false;\r\n }\r\n } else {\r\n inv = 1.0 / this.direction.y;\r\n min = (newMinimum.y - this.origin.y) * inv;\r\n max = (newMaximum.y - this.origin.y) * inv;\r\n\r\n if (max === -Infinity) {\r\n max = Infinity;\r\n }\r\n\r\n if (min > max) {\r\n temp = min;\r\n min = max;\r\n max = temp;\r\n }\r\n\r\n d = Math.max(min, d);\r\n maxValue = Math.min(max, maxValue);\r\n\r\n if (d > maxValue) {\r\n return false;\r\n }\r\n }\r\n\r\n if (Math.abs(this.direction.z) < 0.0000001) {\r\n if (this.origin.z < newMinimum.z || this.origin.z > newMaximum.z) {\r\n return false;\r\n }\r\n } else {\r\n inv = 1.0 / this.direction.z;\r\n min = (newMinimum.z - this.origin.z) * inv;\r\n max = (newMaximum.z - this.origin.z) * inv;\r\n\r\n if (max === -Infinity) {\r\n max = Infinity;\r\n }\r\n\r\n if (min > max) {\r\n temp = min;\r\n min = max;\r\n max = temp;\r\n }\r\n\r\n d = Math.max(min, d);\r\n maxValue = Math.min(max, maxValue);\r\n\r\n if (d > maxValue) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Checks if the ray intersects a box\r\n * This does not account for the ray lenght by design to improve perfs.\r\n * @param box the bounding box to check\r\n * @param intersectionTreshold extra extend to be added to the BoundingBox in all direction\r\n * @returns if the box was hit\r\n */\r\n public intersectsBox(box: DeepImmutable<BoundingBox>, intersectionTreshold: number = 0): boolean {\r\n return this.intersectsBoxMinMax(box.minimum, box.maximum, intersectionTreshold);\r\n }\r\n\r\n /**\r\n * If the ray hits a sphere\r\n * @param sphere the bounding sphere to check\r\n * @param intersectionTreshold extra extend to be added to the BoundingSphere in all direction\r\n * @returns true if it hits the sphere\r\n */\r\n public intersectsSphere(sphere: DeepImmutable<BoundingSphere>, intersectionTreshold: number = 0): boolean {\r\n const x = sphere.center.x - this.origin.x;\r\n const y = sphere.center.y - this.origin.y;\r\n const z = sphere.center.z - this.origin.z;\r\n const pyth = x * x + y * y + z * z;\r\n const radius = sphere.radius + intersectionTreshold;\r\n const rr = radius * radius;\r\n\r\n if (pyth <= rr) {\r\n return true;\r\n }\r\n\r\n const dot = x * this.direction.x + y * this.direction.y + z * this.direction.z;\r\n if (dot < 0.0) {\r\n return false;\r\n }\r\n\r\n const temp = pyth - dot * dot;\r\n\r\n return temp <= rr;\r\n }\r\n\r\n /**\r\n * If the ray hits a triange\r\n * @param vertex0 triangle vertex\r\n * @param vertex1 triangle vertex\r\n * @param vertex2 triangle vertex\r\n * @returns intersection information if hit\r\n */\r\n public intersectsTriangle(vertex0: DeepImmutable<Vector3>, vertex1: DeepImmutable<Vector3>, vertex2: DeepImmutable<Vector3>): Nullable<IntersectionInfo> {\r\n const edge1 = Ray._TmpVector3[0];\r\n const edge2 = Ray._TmpVector3[1];\r\n const pvec = Ray._TmpVector3[2];\r\n const tvec = Ray._TmpVector3[3];\r\n const qvec = Ray._TmpVector3[4];\r\n\r\n vertex1.subtractToRef(vertex0, edge1);\r\n vertex2.subtractToRef(vertex0, edge2);\r\n Vector3.CrossToRef(this.direction, edge2, pvec);\r\n const det = Vector3.Dot(edge1, pvec);\r\n\r\n if (det === 0) {\r\n return null;\r\n }\r\n\r\n const invdet = 1 / det;\r\n\r\n this.origin.subtractToRef(vertex0, tvec);\r\n\r\n const bv = Vector3.Dot(tvec, pvec) * invdet;\r\n\r\n if (bv < 0 || bv > 1.0) {\r\n return null;\r\n }\r\n\r\n Vector3.CrossToRef(tvec, edge1, qvec);\r\n\r\n const bw = Vector3.Dot(this.direction, qvec) * invdet;\r\n\r\n if (bw < 0 || bv + bw > 1.0) {\r\n return null;\r\n }\r\n\r\n //check if the distance is longer than the predefined length.\r\n const distance = Vector3.Dot(edge2, qvec) * invdet;\r\n if (distance > this.length) {\r\n return null;\r\n }\r\n\r\n return new IntersectionInfo(1 - bv - bw, bv, distance);\r\n }\r\n\r\n /**\r\n * Checks if ray intersects a plane\r\n * @param plane the plane to check\r\n * @returns the distance away it was hit\r\n */\r\n public intersectsPlane(plane: DeepImmutable<Plane>): Nullable<number> {\r\n let distance: number;\r\n const result1 = Vector3.Dot(plane.normal, this.direction);\r\n if (Math.abs(result1) < 9.99999997475243e-7) {\r\n return null;\r\n } else {\r\n const result2 = Vector3.Dot(plane.normal, this.origin);\r\n distance = (-plane.d - result2) / result1;\r\n if (distance < 0.0) {\r\n if (distance < -9.99999997475243e-7) {\r\n return null;\r\n } else {\r\n return 0;\r\n }\r\n }\r\n\r\n return distance;\r\n }\r\n }\r\n /**\r\n * Calculate the intercept of a ray on a given axis\r\n * @param axis to check 'x' | 'y' | 'z'\r\n * @param offset from axis interception (i.e. an offset of 1y is intercepted above ground)\r\n * @returns a vector containing the coordinates where 'axis' is equal to zero (else offset), or null if there is no intercept.\r\n */\r\n public intersectsAxis(axis: string, offset: number = 0): Nullable<Vector3> {\r\n switch (axis) {\r\n case \"y\": {\r\n const t = (this.origin.y - offset) / this.direction.y;\r\n if (t > 0) {\r\n return null;\r\n }\r\n return new Vector3(this.origin.x + this.direction.x * -t, offset, this.origin.z + this.direction.z * -t);\r\n }\r\n case \"x\": {\r\n const t = (this.origin.x - offset) / this.direction.x;\r\n if (t > 0) {\r\n return null;\r\n }\r\n return new Vector3(offset, this.origin.y + this.direction.y * -t, this.origin.z + this.direction.z * -t);\r\n }\r\n case \"z\": {\r\n const t = (this.origin.z - offset) / this.direction.z;\r\n if (t > 0) {\r\n return null;\r\n }\r\n return new Vector3(this.origin.x + this.direction.x * -t, this.origin.y + this.direction.y * -t, offset);\r\n }\r\n default:\r\n return null;\r\n }\r\n }\r\n\r\n /**\r\n * Checks if ray intersects a mesh\r\n * @param mesh the mesh to check\r\n * @param fastCheck defines if the first intersection will be used (and not the closest)\r\n * @returns picking info of the intersection\r\n */\r\n public intersectsMesh(mesh: DeepImmutable<AbstractMesh>, fastCheck?: boolean): PickingInfo {\r\n const tm = TmpVectors.Matrix[0];\r\n\r\n mesh.getWorldMatrix().invertToRef(tm);\r\n\r\n if (this._tmpRay) {\r\n Ray.TransformToRef(this, tm, this._tmpRay);\r\n } else {\r\n this._tmpRay = Ray.Transform(this, tm);\r\n }\r\n\r\n return mesh.intersects(this._tmpRay, fastCheck);\r\n }\r\n\r\n /**\r\n * Checks if ray intersects a mesh\r\n * @param meshes the meshes to check\r\n * @param fastCheck defines if the first intersection will be used (and not the closest)\r\n * @param results array to store result in\r\n * @returns Array of picking infos\r\n */\r\n public intersectsMeshes(meshes: Array<DeepImmutable<AbstractMesh>>, fastCheck?: boolean, results?: Array<PickingInfo>): Array<PickingInfo> {\r\n if (results) {\r\n results.length = 0;\r\n } else {\r\n results = [];\r\n }\r\n\r\n for (let i = 0; i < meshes.length; i++) {\r\n const pickInfo = this.intersectsMesh(meshes[i], fastCheck);\r\n\r\n if (pickInfo.hit) {\r\n results.push(pickInfo);\r\n }\r\n }\r\n\r\n results.sort(this._comparePickingInfo);\r\n\r\n return results;\r\n }\r\n\r\n private _comparePickingInfo(pickingInfoA: DeepImmutable<PickingInfo>, pickingInfoB: DeepImmutable<PickingInfo>): number {\r\n if (pickingInfoA.distance < pickingInfoB.distance) {\r\n return -1;\r\n } else if (pickingInfoA.distance > pickingInfoB.distance) {\r\n return 1;\r\n } else {\r\n return 0;\r\n }\r\n }\r\n\r\n private static _Smallnum = 0.00000001;\r\n private static _Rayl = 10e8;\r\n\r\n /**\r\n * Intersection test between the ray and a given segment within a given tolerance (threshold)\r\n * @param sega the first point of the segment to test the intersection against\r\n * @param segb the second point of the segment to test the intersection against\r\n * @param threshold the tolerance margin, if the ray doesn't intersect the segment but is close to the given threshold, the intersection is successful\r\n * @returns the distance from the ray origin to the intersection point if there's intersection, or -1 if there's no intersection\r\n */\r\n intersectionSegment(sega: DeepImmutable<Vector3>, segb: DeepImmutable<Vector3>, threshold: number): number {\r\n const o = this.origin;\r\n const u = TmpVectors.Vector3[0];\r\n const rsegb = TmpVectors.Vector3[1];\r\n const v = TmpVectors.Vector3[2];\r\n const w = TmpVectors.Vector3[3];\r\n\r\n segb.subtractToRef(sega, u);\r\n\r\n this.direction.scaleToRef(Ray._Rayl, v);\r\n o.addToRef(v, rsegb);\r\n\r\n sega.subtractToRef(o, w);\r\n\r\n const a = Vector3.Dot(u, u); // always >= 0\r\n const b = Vector3.Dot(u, v);\r\n const c = Vector3.Dot(v, v); // always >= 0\r\n const d = Vector3.Dot(u, w);\r\n const e = Vector3.Dot(v, w);\r\n const D = a * c - b * b; // always >= 0\r\n let sN: number,\r\n sD = D; // sc = sN / sD, default sD = D >= 0\r\n let tN: number,\r\n tD = D; // tc = tN / tD, default tD = D >= 0\r\n\r\n // compute the line parameters of the two closest points\r\n if (D < Ray._Smallnum) {\r\n // the lines are almost parallel\r\n sN = 0.0; // force using point P0 on segment S1\r\n sD = 1.0; // to prevent possible division by 0.0 later\r\n tN = e;\r\n tD = c;\r\n } else {\r\n // get the closest points on the infinite lines\r\n sN = b * e - c * d;\r\n tN = a * e - b * d;\r\n if (sN < 0.0) {\r\n // sc < 0 => the s=0 edge is visible\r\n sN = 0.0;\r\n tN = e;\r\n tD = c;\r\n } else if (sN > sD) {\r\n // sc > 1 => the s=1 edge is visible\r\n sN = sD;\r\n tN = e + b;\r\n tD = c;\r\n }\r\n }\r\n\r\n if (tN < 0.0) {\r\n // tc < 0 => the t=0 edge is visible\r\n tN = 0.0;\r\n // recompute sc for this edge\r\n if (-d < 0.0) {\r\n sN = 0.0;\r\n } else if (-d > a) {\r\n sN = sD;\r\n } else {\r\n sN = -d;\r\n sD = a;\r\n }\r\n } else if (tN > tD) {\r\n // tc > 1 => the t=1 edge is visible\r\n tN = tD;\r\n // recompute sc for this edge\r\n if (-d + b < 0.0) {\r\n sN = 0;\r\n } else if (-d + b > a) {\r\n sN = sD;\r\n } else {\r\n sN = -d + b;\r\n sD = a;\r\n }\r\n }\r\n // finally do the division to get sc and tc\r\n const sc = Math.abs(sN) < Ray._Smallnum ? 0.0 : sN / sD;\r\n const tc = Math.abs(tN) < Ray._Smallnum ? 0.0 : tN / tD;\r\n\r\n // get the difference of the two closest points\r\n const qtc = TmpVectors.Vector3[4];\r\n v.scaleToRef(tc, qtc);\r\n const qsc = TmpVectors.Vector3[5];\r\n u.scaleToRef(sc, qsc);\r\n qsc.addInPlace(w);\r\n const dP = TmpVectors.Vector3[6];\r\n qsc.subtractToRef(qtc, dP); // = S1(sc) - S2(tc)\r\n\r\n const isIntersected = tc > 0 && tc <= this.length && dP.lengthSquared() < threshold * threshold; // return intersection result\r\n\r\n if (isIntersected) {\r\n return qsc.length();\r\n }\r\n return -1;\r\n }\r\n\r\n /**\r\n * Update the ray from viewport position\r\n * @param x position\r\n * @param y y position\r\n * @param viewportWidth viewport width\r\n * @param viewportHeight viewport height\r\n * @param world world matrix\r\n * @param view view matrix\r\n * @param projection projection matrix\r\n * @param enableDistantPicking defines if picking should handle large values for mesh position/scaling (false by default)\r\n * @returns this ray updated\r\n */\r\n public update(\r\n x: number,\r\n y: number,\r\n viewportWidth: number,\r\n viewportHeight: number,\r\n world: DeepImmutable<Matrix>,\r\n view: DeepImmutable<Matrix>,\r\n projection: DeepImmutable<Matrix>,\r\n enableDistantPicking: boolean = false\r\n ): Ray {\r\n if (enableDistantPicking) {\r\n // With world matrices having great values (like 8000000000 on 1 or more scaling or position axis),\r\n // multiplying view/projection/world and doing invert will result in loss of float precision in the matrix.\r\n // One way to fix it is to compute the ray with world at identity then transform the ray in object space.\r\n // This is slower (2 matrix inverts instead of 1) but precision is preserved.\r\n // This is hidden behind `EnableDistantPicking` flag (default is false)\r\n if (!Ray._RayDistant) {\r\n Ray._RayDistant = Ray.Zero();\r\n }\r\n\r\n Ray._RayDistant.unprojectRayToRef(x, y, viewportWidth, viewportHeight, Matrix.IdentityReadOnly, view, projection);\r\n\r\n const tm = TmpVectors.Matrix[0];\r\n world.invertToRef(tm);\r\n Ray.TransformToRef(Ray._RayDistant, tm, this);\r\n } else {\r\n this.unprojectRayToRef(x, y, viewportWidth, viewportHeight, world, view, projection);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n // Statics\r\n /**\r\n * Creates a ray with origin and direction of 0,0,0\r\n * @returns the new ray\r\n */\r\n public static Zero(): Ray {\r\n return new Ray(Vector3.Zero(), Vector3.Zero());\r\n }\r\n\r\n /**\r\n * Creates a new ray from screen space and viewport\r\n * @param x position\r\n * @param y y position\r\n * @param viewportWidth viewport width\r\n * @param viewportHeight viewport height\r\n * @param world world matrix\r\n * @param view view matrix\r\n * @param projection projection matrix\r\n * @returns new ray\r\n */\r\n public static CreateNew(\r\n x: number,\r\n y: number,\r\n viewportWidth: number,\r\n viewportHeight: number,\r\n world: DeepImmutable<Matrix>,\r\n view: DeepImmutable<Matrix>,\r\n projection: DeepImmutable<Matrix>\r\n ): Ray {\r\n const result = Ray.Zero();\r\n\r\n return result.update(x, y, viewportWidth, viewportHeight, world, view, projection);\r\n }\r\n\r\n /**\r\n * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be\r\n * transformed to the given world matrix.\r\n * @param origin The origin point\r\n * @param end The end point\r\n * @param world a matrix to transform the ray to. Default is the identity matrix.\r\n * @returns the new ray\r\n */\r\n public static CreateNewFromTo(origin: Vector3, end: Vector3, world: DeepImmutable<Matrix> = Matrix.IdentityReadOnly): Ray {\r\n const direction = end.subtract(origin);\r\n const length = Math.sqrt(direction.x * direction.x + direction.y * direction.y + direction.z * direction.z);\r\n direction.normalize();\r\n\r\n return Ray.Transform(new Ray(origin, direction, length), world);\r\n }\r\n\r\n /**\r\n * Transforms a ray by a matrix\r\n * @param ray ray to transform\r\n * @param matrix matrix to apply\r\n * @returns the resulting new ray\r\n */\r\n public static Transform(ray: DeepImmutable<Ray>, matrix: DeepImmutable<Matrix>): Ray {\r\n const result = new Ray(new Vector3(0, 0, 0), new Vector3(0, 0, 0));\r\n Ray.TransformToRef(ray, matrix, result);\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Transforms a ray by a matrix\r\n * @param ray ray to transform\r\n * @param matrix matrix to apply\r\n * @param result ray to store result in\r\n */\r\n public static TransformToRef(ray: DeepImmutable<Ray>, matrix: DeepImmutable<Matrix>, result: Ray): void {\r\n Vector3.TransformCoordinatesToRef(ray.origin, matrix, result.origin);\r\n Vector3.TransformNormalToRef(ray.direction, matrix, result.direction);\r\n result.length = ray.length;\r\n\r\n const dir = result.direction;\r\n const len = dir.length();\r\n\r\n if (!(len === 0 || len === 1)) {\r\n const num = 1.0 / len;\r\n dir.x *= num;\r\n dir.y *= num;\r\n dir.z *= num;\r\n result.length *= len;\r\n }\r\n }\r\n\r\n /**\r\n * Unproject a ray from screen space to object space\r\n * @param sourceX defines the screen space x coordinate to use\r\n * @param sourceY defines the screen space y coordinate to use\r\n * @param viewportWidth defines the current width of the viewport\r\n * @param viewportHeight defines the current height of the viewport\r\n * @param world defines the world matrix to use (can be set to Identity to go to world space)\r\n * @param view defines the view matrix to use\r\n * @param projection defines the projection matrix to use\r\n */\r\n public unprojectRayToRef(\r\n sourceX: float,\r\n sourceY: float,\r\n viewportWidth: number,\r\n viewportHeight: number,\r\n world: DeepImmutable<Matrix>,\r\n view: DeepImmutable<Matrix>,\r\n projection: DeepImmutable<Matrix>\r\n ): void {\r\n const matrix = TmpVectors.Matrix[0];\r\n world.multiplyToRef(view, matrix);\r\n matrix.multiplyToRef(projection, matrix);\r\n matrix.invert();\r\n\r\n const nearScreenSource = TmpVectors.Vector3[0];\r\n nearScreenSource.x = (sourceX / viewportWidth) * 2 - 1;\r\n nearScreenSource.y = -((sourceY / viewportHeight) * 2 - 1);\r\n nearScreenSource.z = EngineStore.LastCreatedEngine?.isNDCHalfZRange ? 0 : -1;\r\n\r\n // far Z need to be close but < to 1 or camera projection matrix with maxZ = 0 will NaN\r\n const farScreenSource = TmpVectors.Vector3[1].copyFromFloats(nearScreenSource.x, nearScreenSource.y, 1.0 - 1e-8);\r\n const nearVec3 = TmpVectors.Vector3[2];\r\n const farVec3 = TmpVectors.Vector3[3];\r\n Vector3._UnprojectFromInvertedMatrixToRef(nearScreenSource, matrix, nearVec3);\r\n Vector3._UnprojectFromInvertedMatrixToRef(farScreenSource, matrix, farVec3);\r\n\r\n this.origin.copyFrom(nearVec3);\r\n farVec3.subtractToRef(nearVec3, this.direction);\r\n this.direction.normalize();\r\n }\r\n}\r\n\r\n// Picking\r\n/**\r\n * Type used to define predicate used to select faces when a mesh intersection is detected\r\n */\r\nexport type TrianglePickingPredicate = (p0: Vector3, p1: Vector3, p2: Vector3, ray: Ray) => boolean;\r\n\r\ndeclare module \"../scene\" {\r\n export interface Scene {\r\n /** @internal */\r\n _tempPickingRay: Nullable<Ray>;\r\n\r\n /** @internal */\r\n _cachedRayForTransform: Ray;\r\n\r\n /** @internal */\r\n _pickWithRayInverseMatrix: Matrix;\r\n\r\n /** @internal */\r\n _internalPick(\r\n rayFunction: (world: Matrix, enableDistantPicking: boolean) => Ray,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n fastCheck?: boolean,\r\n onlyBoundingInfo?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate\r\n ): Nullable<PickingInfo>;\r\n\r\n /** @internal */\r\n _internalMultiPick(\r\n rayFunction: (world: Matrix, enableDistantPicking: boolean) => Ray,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n trianglePredicate?: TrianglePickingPredicate\r\n ): Nullable<PickingInfo[]>;\r\n\r\n /** @internal */\r\n _internalPickForMesh(\r\n pickingInfo: Nullable<PickingInfo>,\r\n rayFunction: (world: Matrix, enableDistantPicking: boolean) => Ray,\r\n mesh: AbstractMesh,\r\n world: Matrix,\r\n fastCheck?: boolean,\r\n onlyBoundingInfo?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate,\r\n skipBoundingInfo?: boolean\r\n ): Nullable<PickingInfo>;\r\n }\r\n}\r\n\r\nScene.prototype.createPickingRay = function (x: number, y: number, world: Nullable<Matrix>, camera: Nullable<Camera>, cameraViewSpace = false): Ray {\r\n const result = Ray.Zero();\r\n\r\n this.createPickingRayToRef(x, y, world, result, camera, cameraViewSpace);\r\n\r\n return result;\r\n};\r\n\r\nScene.prototype.createPickingRayToRef = function (\r\n x: number,\r\n y: number,\r\n world: Nullable<Matrix>,\r\n result: Ray,\r\n camera: Nullable<Camera>,\r\n cameraViewSpace = false,\r\n enableDistantPicking = false\r\n): Scene {\r\n const engine = this.getEngine();\r\n\r\n if (!camera) {\r\n if (!this.activeCamera) {\r\n return this;\r\n }\r\n\r\n camera = this.activeCamera;\r\n }\r\n\r\n const cameraViewport = camera.viewport;\r\n const viewport = cameraViewport.toGlobal(engine.getRenderWidth(), engine.getRenderHeight());\r\n\r\n // Moving coordinates to local viewport world\r\n x = x / engine.getHardwareScalingLevel() - viewport.x;\r\n y = y / engine.getHardwareScalingLevel() - (engine.getRenderHeight() - viewport.y - viewport.height);\r\n\r\n result.update(\r\n x,\r\n y,\r\n viewport.width,\r\n viewport.height,\r\n world ? world : Matrix.IdentityReadOnly,\r\n cameraViewSpace ? Matrix.IdentityReadOnly : camera.getViewMatrix(),\r\n camera.getProjectionMatrix(),\r\n enableDistantPicking\r\n );\r\n return this;\r\n};\r\n\r\nScene.prototype.createPickingRayInCameraSpace = function (x: number, y: number, camera?: Camera): Ray {\r\n const result = Ray.Zero();\r\n\r\n this.createPickingRayInCameraSpaceToRef(x, y, result, camera);\r\n\r\n return result;\r\n};\r\n\r\nScene.prototype.createPickingRayInCameraSpaceToRef = function (x: number, y: number, result: Ray, camera?: Camera): Scene {\r\n if (!PickingInfo) {\r\n return this;\r\n }\r\n\r\n const engine = this.getEngine();\r\n\r\n if (!camera) {\r\n if (!this.activeCamera) {\r\n throw new Error(\"Active camera not set\");\r\n }\r\n\r\n camera = this.activeCamera;\r\n }\r\n\r\n const cameraViewport = camera.viewport;\r\n const viewport = cameraViewport.toGlobal(engine.getRenderWidth(), engine.getRenderHeight());\r\n const identity = Matrix.Identity();\r\n\r\n // Moving coordinates to local viewport world\r\n x = x / engine.getHardwareScalingLevel() - viewport.x;\r\n y = y / engine.getHardwareScalingLevel() - (engine.getRenderHeight() - viewport.y - viewport.height);\r\n result.update(x, y, viewport.width, viewport.height, identity, identity, camera.getProjectionMatrix());\r\n return this;\r\n};\r\n\r\nScene.prototype._internalPickForMesh = function (\r\n pickingInfo: Nullable<PickingInfo>,\r\n rayFunction: (world: Matrix, enableDistantPicking: boolean) => Ray,\r\n mesh: AbstractMesh,\r\n world: Matrix,\r\n fastCheck?: boolean,\r\n onlyBoundingInfo?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate,\r\n skipBoundingInfo?: boolean\r\n) {\r\n const ray = rayFunction(world, mesh.enableDistantPicking);\r\n\r\n const result = mesh.intersects(ray, fastCheck, trianglePredicate, onlyBoundingInfo, world, skipBoundingInfo);\r\n if (!result || !result.hit) {\r\n return null;\r\n }\r\n\r\n if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance) {\r\n return null;\r\n }\r\n\r\n return result;\r\n};\r\n\r\nScene.prototype._internalPick = function (\r\n rayFunction: (world: Matrix, enableDistantPicking: boolean) => Ray,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n fastCheck?: boolean,\r\n onlyBoundingInfo?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate\r\n): Nullable<PickingInfo> {\r\n if (!PickingInfo) {\r\n return null;\r\n }\r\n\r\n let pickingInfo = null;\r\n\r\n for (let meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {\r\n const mesh = this.meshes[meshIndex];\r\n\r\n if (predicate) {\r\n if (!predicate(mesh)) {\r\n continue;\r\n }\r\n } else if (!mesh.isEnabled() || !mesh.isVisible || !mesh.isPickable) {\r\n continue;\r\n }\r\n\r\n const world = mesh.getWorldMatrix();\r\n\r\n if (mesh.hasThinInstances && (mesh as Mesh).thinInstanceEnablePicking) {\r\n // first check if the ray intersects the whole bounding box/sphere of the mesh\r\n const result = this._internalPickForMesh(pickingInfo, rayFunction, mesh, world, true, true, trianglePredicate);\r\n if (result) {\r\n if (onlyBoundingInfo) {\r\n // the user only asked for a bounding info check so we can return\r\n return result;\r\n }\r\n const tmpMatrix = TmpVectors.Matrix[1];\r\n const thinMatrices = (mesh as Mesh).thinInstanceGetWorldMatrices();\r\n for (let index = 0; index < thinMatrices.length; index++) {\r\n const thinMatrix = thinMatrices[index];\r\n thinMatrix.multiplyToRef(world, tmpMatrix);\r\n const result = this._internalPickForMesh(pickingInfo, rayFunction, mesh, tmpMatrix, fastCheck, onlyBoundingInfo, trianglePredicate, true);\r\n\r\n if (result) {\r\n pickingInfo = result;\r\n pickingInfo.thinInstanceIndex = index;\r\n\r\n if (fastCheck) {\r\n return pickingInfo;\r\n }\r\n }\r\n }\r\n }\r\n } else {\r\n const result = this._internalPickForMesh(pickingInfo, rayFunction, mesh, world, fastCheck, onlyBoundingInfo, trianglePredicate);\r\n\r\n if (result) {\r\n pickingInfo = result;\r\n\r\n if (fastCheck) {\r\n return pickingInfo;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return pickingInfo || new PickingInfo();\r\n};\r\n\r\nScene.prototype._internalMultiPick = function (\r\n rayFunction: (world: Matrix, enableDistantPicking: boolean) => Ray,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n trianglePredicate?: TrianglePickingPredicate\r\n): Nullable<PickingInfo[]> {\r\n if (!PickingInfo) {\r\n return null;\r\n }\r\n const pickingInfos = new Array<PickingInfo>();\r\n\r\n for (let meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {\r\n const mesh = this.meshes[meshIndex];\r\n\r\n if (predicate) {\r\n if (!predicate(mesh)) {\r\n continue;\r\n }\r\n } else if (!mesh.isEnabled() || !mesh.isVisible || !mesh.isPickable) {\r\n continue;\r\n }\r\n\r\n const world = mesh.getWorldMatrix();\r\n\r\n if (mesh.hasThinInstances && (mesh as Mesh).thinInstanceEnablePicking) {\r\n const result = this._internalPickForMesh(null, rayFunction, mesh, world, true, true, trianglePredicate);\r\n if (result) {\r\n const tmpMatrix = TmpVectors.Matrix[1];\r\n const thinMatrices = (mesh as Mesh).thinInstanceGetWorldMatrices();\r\n for (let index = 0; index < thinMatrices.length; index++) {\r\n const thinMatrix = thinMatrices[index];\r\n thinMatrix.multiplyToRef(world, tmpMatrix);\r\n const result = this._internalPickForMesh(null, rayFunction, mesh, tmpMatrix, false, false, trianglePredicate, true);\r\n\r\n if (result) {\r\n result.thinInstanceIndex = index;\r\n pickingInfos.push(result);\r\n }\r\n }\r\n }\r\n } else {\r\n const result = this._internalPickForMesh(null, rayFunction, mesh, world, false, false, trianglePredicate);\r\n\r\n if (result) {\r\n pickingInfos.push(result);\r\n }\r\n }\r\n }\r\n\r\n return pickingInfos;\r\n};\r\n\r\nScene.prototype.pickWithBoundingInfo = function (\r\n x: number,\r\n y: number,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n fastCheck?: boolean,\r\n camera?: Nullable<Camera>\r\n): Nullable<PickingInfo> {\r\n if (!PickingInfo) {\r\n return null;\r\n }\r\n const result = this._internalPick(\r\n (world) => {\r\n if (!this._tempPickingRay) {\r\n this._tempPickingRay = Ray.Zero();\r\n }\r\n\r\n this.createPickingRayToRef(x, y, world, this._tempPickingRay, camera || null);\r\n return this._tempPickingRay;\r\n },\r\n predicate,\r\n fastCheck,\r\n true\r\n );\r\n if (result) {\r\n result.ray = this.createPickingRay(x, y, Matrix.Identity(), camera || null);\r\n }\r\n return result;\r\n};\r\n\r\nScene.prototype.pick = function (\r\n x: number,\r\n y: number,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n fastCheck?: boolean,\r\n camera?: Nullable<Camera>,\r\n trianglePredicate?: TrianglePickingPredicate,\r\n _enableDistantPicking = false\r\n): Nullable<PickingInfo> {\r\n if (!PickingInfo) {\r\n return null;\r\n }\r\n const result = this._internalPick(\r\n (world, enableDistantPicking) => {\r\n if (!this._tempPickingRay) {\r\n this._tempPickingRay = Ray.Zero();\r\n }\r\n\r\n this.createPickingRayToRef(x, y, world, this._tempPickingRay, camera || null, false, enableDistantPicking);\r\n return this._tempPickingRay;\r\n },\r\n predicate,\r\n fastCheck,\r\n false,\r\n trianglePredicate\r\n );\r\n if (result) {\r\n result.ray = this.createPickingRay(x, y, Matrix.Identity(), camera || null);\r\n }\r\n return result;\r\n};\r\n\r\nScene.prototype.pickWithRay = function (\r\n ray: Ray,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n fastCheck?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate\r\n): Nullable<PickingInfo> {\r\n const result = this._internalPick(\r\n (world) => {\r\n if (!this._pickWithRayInverseMatrix) {\r\n this._pickWithRayInverseMatrix = Matrix.Identity();\r\n }\r\n world.invertToRef(this._pickWithRayInverseMatrix);\r\n\r\n if (!this._cachedRayForTransform) {\r\n this._cachedRayForTransform = Ray.Zero();\r\n }\r\n\r\n Ray.TransformToRef(ray, this._pickWithRayInverseMatrix, this._cachedRayForTransform);\r\n return this._cachedRayForTransform;\r\n },\r\n predicate,\r\n fastCheck,\r\n false,\r\n trianglePredicate\r\n );\r\n if (result) {\r\n result.ray = ray;\r\n }\r\n return result;\r\n};\r\n\r\nScene.prototype.multiPick = function (\r\n x: number,\r\n y: number,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n camera?: Camera,\r\n trianglePredicate?: TrianglePickingPredicate\r\n): Nullable<PickingInfo[]> {\r\n return this._internalMultiPick((world) => this.createPickingRay(x, y, world, camera || null), predicate, trianglePredicate);\r\n};\r\n\r\nScene.prototype.multiPickWithRay = function (ray: Ray, predicate?: (mesh: AbstractMesh) => boolean, trianglePredicate?: TrianglePickingPredicate): Nullable<PickingInfo[]> {\r\n return this._internalMultiPick(\r\n (world) => {\r\n if (!this._pickWithRayInverseMatrix) {\r\n this._pickWithRayInverseMatrix = Matrix.Identity();\r\n }\r\n world.invertToRef(this._pickWithRayInverseMatrix);\r\n\r\n if (!this._cachedRayForTransform) {\r\n this._cachedRayForTransform = Ray.Zero();\r\n }\r\n\r\n Ray.TransformToRef(ray, this._pickWithRayInverseMatrix, this._cachedRayForTransform);\r\n return this._cachedRayForTransform;\r\n },\r\n predicate,\r\n trianglePredicate\r\n );\r\n};\r\n\r\nCamera.prototype.getForwardRay = function (length = 100, transform?: Matrix, origin?: Vector3): Ray {\r\n return this.getForwardRayToRef(new Ray(Vector3.Zero(), Vector3.Zero(), length), length, transform, origin);\r\n};\r\n\r\nCamera.prototype.getForwardRayToRef = function (refRay: Ray, length = 100, transform?: Matrix, origin?: Vector3): Ray {\r\n if (!transform) {\r\n transform = this.getWorldMatrix();\r\n }\r\n refRay.length = length;\r\n\r\n if (!origin) {\r\n refRay.origin.copyFrom(this.position);\r\n } else {\r\n refRay.origin.copyFrom(origin);\r\n }\r\n TmpVectors.Vector3[2].set(0, 0, this._scene.useRightHandedSystem ? -1 : 1);\r\n Vector3.TransformNormalToRef(TmpVectors.Vector3[2], transform, TmpVectors.Vector3[3]);\r\n\r\n Vector3.NormalizeToRef(TmpVectors.Vector3[3], refRay.direction);\r\n\r\n return refRay;\r\n};\r\n"]}
|
|
1
|
+
{"version":3,"file":"ray.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Culling/ray.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAChD,OAAO,EAAE,MAAM,EAAE,OAAO,EAAE,UAAU,EAAE,MAAM,sBAAsB,CAAC;AAEnE,OAAO,EAAE,WAAW,EAAE,MAAM,2BAA2B,CAAC;AACxD,OAAO,EAAE,gBAAgB,EAAE,MAAM,gCAAgC,CAAC;AAGlE,OAAO,EAAE,KAAK,EAAE,MAAM,UAAU,CAAC;AACjC,OAAO,EAAE,MAAM,EAAE,MAAM,mBAAmB,CAAC;AAE3C,OAAO,EAAE,WAAW,EAAE,MAAM,wBAAwB,CAAC;AAIrD;;GAEG;AACH,MAAM,OAAO,GAAG;IAKZ;;;;;OAKG;IACH;IACI,mBAAmB;IACZ,MAAe;IACtB,gBAAgB;IACT,SAAkB;IACzB,wBAAwB;IACjB,SAAiB,MAAM,CAAC,SAAS;QAJjC,WAAM,GAAN,MAAM,CAAS;QAEf,cAAS,GAAT,SAAS,CAAS;QAElB,WAAM,GAAN,MAAM,CAA2B;IACzC,CAAC;IAEJ,UAAU;IAEV;;;OAGG;IACI,KAAK;QACR,OAAO,IAAI,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,SAAS,CAAC,KAAK,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;IAC7E,CAAC;IAED;;;;;;;OAOG;IACI,mBAAmB,CAAC,OAA+B,EAAE,OAA+B,EAAE,uBAA+B,CAAC;QACzH,MAAM,UAAU,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,GAAG,oBAAoB,EAAE,OAAO,CAAC,CAAC,GAAG,oBAAoB,EAAE,OAAO,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC;QAC3J,MAAM,UAAU,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,OAAO,CAAC,CAAC,GAAG,oBAAoB,EAAE,OAAO,CAAC,CAAC,GAAG,oBAAoB,EAAE,OAAO,CAAC,CAAC,GAAG,oBAAoB,CAAC,CAAC;QAC3J,IAAI,CAAC,GAAG,GAAG,CAAC;QACZ,IAAI,QAAQ,GAAG,MAAM,CAAC,SAAS,CAAC;QAChC,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,GAAW,CAAC;QAChB,IAAI,IAAY,CAAC;QACjB,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,EAAE;YACxC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,EAAE;gBAC9D,OAAO,KAAK,CAAC;aAChB;SACJ;aAAM;YACH,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAC3C,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAC3C,IAAI,GAAG,KAAK,CAAC,QAAQ,EAAE;gBACnB,GAAG,GAAG,QAAQ,CAAC;aAClB;YAED,IAAI,GAAG,GAAG,GAAG,EAAE;gBACX,IAAI,GAAG,GAAG,CAAC;gBACX,GAAG,GAAG,GAAG,CAAC;gBACV,GAAG,GAAG,IAAI,CAAC;aACd;YAED,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YACrB,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;YAEnC,IAAI,CAAC,GAAG,QAAQ,EAAE;gBACd,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,EAAE;YACxC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,EAAE;gBAC9D,OAAO,KAAK,CAAC;aAChB;SACJ;aAAM;YACH,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAC3C,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAE3C,IAAI,GAAG,KAAK,CAAC,QAAQ,EAAE;gBACnB,GAAG,GAAG,QAAQ,CAAC;aAClB;YAED,IAAI,GAAG,GAAG,GAAG,EAAE;gBACX,IAAI,GAAG,GAAG,CAAC;gBACX,GAAG,GAAG,GAAG,CAAC;gBACV,GAAG,GAAG,IAAI,CAAC;aACd;YAED,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YACrB,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;YAEnC,IAAI,CAAC,GAAG,QAAQ,EAAE;gBACd,OAAO,KAAK,CAAC;aAChB;SACJ;QAED,IAAI,IAAI,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,SAAS,EAAE;YACxC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,IAAI,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,EAAE;gBAC9D,OAAO,KAAK,CAAC;aAChB;SACJ;aAAM;YACH,GAAG,GAAG,GAAG,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;YAC7B,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAC3C,GAAG,GAAG,CAAC,UAAU,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC;YAE3C,IAAI,GAAG,KAAK,CAAC,QAAQ,EAAE;gBACnB,GAAG,GAAG,QAAQ,CAAC;aAClB;YAED,IAAI,GAAG,GAAG,GAAG,EAAE;gBACX,IAAI,GAAG,GAAG,CAAC;gBACX,GAAG,GAAG,GAAG,CAAC;gBACV,GAAG,GAAG,IAAI,CAAC;aACd;YAED,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;YACrB,QAAQ,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,QAAQ,CAAC,CAAC;YAEnC,IAAI,CAAC,GAAG,QAAQ,EAAE;gBACd,OAAO,KAAK,CAAC;aAChB;SACJ;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;OAMG;IACI,aAAa,CAAC,GAA+B,EAAE,uBAA+B,CAAC;QAClF,OAAO,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,OAAO,EAAE,GAAG,CAAC,OAAO,EAAE,oBAAoB,CAAC,CAAC;IACpF,CAAC;IAED;;;;;OAKG;IACI,gBAAgB,CAAC,MAAqC,EAAE,uBAA+B,CAAC;QAC3F,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;QAC1C,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;QAC1C,MAAM,CAAC,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC;QAC1C,MAAM,IAAI,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACnC,MAAM,MAAM,GAAG,MAAM,CAAC,MAAM,GAAG,oBAAoB,CAAC;QACpD,MAAM,EAAE,GAAG,MAAM,GAAG,MAAM,CAAC;QAE3B,IAAI,IAAI,IAAI,EAAE,EAAE;YACZ,OAAO,IAAI,CAAC;SACf;QAED,MAAM,GAAG,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;QAC/E,IAAI,GAAG,GAAG,GAAG,EAAE;YACX,OAAO,KAAK,CAAC;SAChB;QAED,MAAM,IAAI,GAAG,IAAI,GAAG,GAAG,GAAG,GAAG,CAAC;QAE9B,OAAO,IAAI,IAAI,EAAE,CAAC;IACtB,CAAC;IAED;;;;;;OAMG;IACI,kBAAkB,CAAC,OAA+B,EAAE,OAA+B,EAAE,OAA+B;QACvH,MAAM,KAAK,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,KAAK,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QACjC,MAAM,IAAI,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,IAAI,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,IAAI,GAAG,GAAG,CAAC,WAAW,CAAC,CAAC,CAAC,CAAC;QAEhC,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACtC,OAAO,CAAC,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,CAAC;QACtC,OAAO,CAAC,UAAU,CAAC,IAAI,CAAC,SAAS,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAChD,MAAM,GAAG,GAAG,OAAO,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;QAErC,IAAI,GAAG,KAAK,CAAC,EAAE;YACX,OAAO,IAAI,CAAC;SACf;QAED,MAAM,MAAM,GAAG,CAAC,GAAG,GAAG,CAAC;QAEvB,IAAI,CAAC,MAAM,CAAC,aAAa,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;QAEzC,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,GAAG,MAAM,CAAC;QAE5C,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,GAAG,EAAE;YACpB,OAAO,IAAI,CAAC;SACf;QAED,OAAO,CAAC,UAAU,CAAC,IAAI,EAAE,KAAK,EAAE,IAAI,CAAC,CAAC;QAEtC,MAAM,EAAE,GAAG,OAAO,CAAC,GAAG,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,GAAG,MAAM,CAAC;QAEtD,IAAI,EAAE,GAAG,CAAC,IAAI,EAAE,GAAG,EAAE,GAAG,GAAG,EAAE;YACzB,OAAO,IAAI,CAAC;SACf;QAED,6DAA6D;QAC7D,MAAM,QAAQ,GAAG,OAAO,CAAC,GAAG,CAAC,KAAK,EAAE,IAAI,CAAC,GAAG,MAAM,CAAC;QACnD,IAAI,QAAQ,GAAG,IAAI,CAAC,MAAM,EAAE;YACxB,OAAO,IAAI,CAAC;SACf;QAED,OAAO,IAAI,gBAAgB,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,EAAE,EAAE,EAAE,QAAQ,CAAC,CAAC;IAC3D,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,KAA2B;QAC9C,IAAI,QAAgB,CAAC;QACrB,MAAM,OAAO,GAAG,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAC1D,IAAI,IAAI,CAAC,GAAG,CAAC,OAAO,CAAC,GAAG,mBAAmB,EAAE;YACzC,OAAO,IAAI,CAAC;SACf;aAAM;YACH,MAAM,OAAO,GAAG,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACvD,QAAQ,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC,GAAG,OAAO,CAAC,GAAG,OAAO,CAAC;YAC1C,IAAI,QAAQ,GAAG,GAAG,EAAE;gBAChB,IAAI,QAAQ,GAAG,CAAC,mBAAmB,EAAE;oBACjC,OAAO,IAAI,CAAC;iBACf;qBAAM;oBACH,OAAO,CAAC,CAAC;iBACZ;aACJ;YAED,OAAO,QAAQ,CAAC;SACnB;IACL,CAAC;IACD;;;;;OAKG;IACI,cAAc,CAAC,IAAY,EAAE,SAAiB,CAAC;QAClD,QAAQ,IAAI,EAAE;YACV,KAAK,GAAG,CAAC,CAAC;gBACN,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;gBACtD,IAAI,CAAC,GAAG,CAAC,EAAE;oBACP,OAAO,IAAI,CAAC;iBACf;gBACD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;aAC5G;YACD,KAAK,GAAG,CAAC,CAAC;gBACN,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;gBACtD,IAAI,CAAC,GAAG,CAAC,EAAE;oBACP,OAAO,IAAI,CAAC;iBACf;gBACD,OAAO,IAAI,OAAO,CAAC,MAAM,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC;aAC5G;YACD,KAAK,GAAG,CAAC,CAAC;gBACN,MAAM,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,MAAM,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC;gBACtD,IAAI,CAAC,GAAG,CAAC,EAAE;oBACP,OAAO,IAAI,CAAC;iBACf;gBACD,OAAO,IAAI,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC;aAC5G;YACD;gBACI,OAAO,IAAI,CAAC;SACnB;IACL,CAAC;IAED;;;;;OAKG;IACI,cAAc,CAAC,IAAiC,EAAE,SAAmB;QACxE,MAAM,EAAE,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,cAAc,EAAE,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;QAEtC,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,GAAG,CAAC,cAAc,CAAC,IAAI,EAAE,EAAE,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;SAC9C;aAAM;YACH,IAAI,CAAC,OAAO,GAAG,GAAG,CAAC,SAAS,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;SAC1C;QAED,OAAO,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,OAAO,EAAE,SAAS,CAAC,CAAC;IACpD,CAAC;IAED;;;;;;OAMG;IACI,gBAAgB,CAAC,MAA0C,EAAE,SAAmB,EAAE,OAA4B;QACjH,IAAI,OAAO,EAAE;YACT,OAAO,CAAC,MAAM,GAAG,CAAC,CAAC;SACtB;aAAM;YACH,OAAO,GAAG,EAAE,CAAC;SAChB;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE;YACpC,MAAM,QAAQ,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,SAAS,CAAC,CAAC;YAE3D,IAAI,QAAQ,CAAC,GAAG,EAAE;gBACd,OAAO,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;aAC1B;SACJ;QAED,OAAO,CAAC,IAAI,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAEvC,OAAO,OAAO,CAAC;IACnB,CAAC;IAEO,mBAAmB,CAAC,YAAwC,EAAE,YAAwC;QAC1G,IAAI,YAAY,CAAC,QAAQ,GAAG,YAAY,CAAC,QAAQ,EAAE;YAC/C,OAAO,CAAC,CAAC,CAAC;SACb;aAAM,IAAI,YAAY,CAAC,QAAQ,GAAG,YAAY,CAAC,QAAQ,EAAE;YACtD,OAAO,CAAC,CAAC;SACZ;aAAM;YACH,OAAO,CAAC,CAAC;SACZ;IACL,CAAC;IAKD;;;;;;OAMG;IACH,mBAAmB,CAAC,IAA4B,EAAE,IAA4B,EAAE,SAAiB;QAC7F,MAAM,CAAC,GAAG,IAAI,CAAC,MAAM,CAAC;QACtB,MAAM,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,KAAK,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACpC,MAAM,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChC,MAAM,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAEhC,IAAI,CAAC,aAAa,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;QAE5B,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,GAAG,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QACxC,CAAC,CAAC,QAAQ,CAAC,CAAC,EAAE,KAAK,CAAC,CAAC;QAErB,IAAI,CAAC,aAAa,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAEzB,MAAM,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc;QAC3C,MAAM,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5B,MAAM,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,cAAc;QAC3C,MAAM,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5B,MAAM,CAAC,GAAG,OAAO,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC5B,MAAM,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,cAAc;QACvC,IAAI,EAAU,EACV,EAAE,GAAG,CAAC,CAAC,CAAC,oCAAoC;QAChD,IAAI,EAAU,EACV,EAAE,GAAG,CAAC,CAAC,CAAC,oCAAoC;QAEhD,wDAAwD;QACxD,IAAI,CAAC,GAAG,GAAG,CAAC,SAAS,EAAE;YACnB,gCAAgC;YAChC,EAAE,GAAG,GAAG,CAAC,CAAC,qCAAqC;YAC/C,EAAE,GAAG,GAAG,CAAC,CAAC,4CAA4C;YACtD,EAAE,GAAG,CAAC,CAAC;YACP,EAAE,GAAG,CAAC,CAAC;SACV;aAAM;YACH,+CAA+C;YAC/C,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACnB,EAAE,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;YACnB,IAAI,EAAE,GAAG,GAAG,EAAE;gBACV,oCAAoC;gBACpC,EAAE,GAAG,GAAG,CAAC;gBACT,EAAE,GAAG,CAAC,CAAC;gBACP,EAAE,GAAG,CAAC,CAAC;aACV;iBAAM,IAAI,EAAE,GAAG,EAAE,EAAE;gBAChB,oCAAoC;gBACpC,EAAE,GAAG,EAAE,CAAC;gBACR,EAAE,GAAG,CAAC,GAAG,CAAC,CAAC;gBACX,EAAE,GAAG,CAAC,CAAC;aACV;SACJ;QAED,IAAI,EAAE,GAAG,GAAG,EAAE;YACV,oCAAoC;YACpC,EAAE,GAAG,GAAG,CAAC;YACT,6BAA6B;YAC7B,IAAI,CAAC,CAAC,GAAG,GAAG,EAAE;gBACV,EAAE,GAAG,GAAG,CAAC;aACZ;iBAAM,IAAI,CAAC,CAAC,GAAG,CAAC,EAAE;gBACf,EAAE,GAAG,EAAE,CAAC;aACX;iBAAM;gBACH,EAAE,GAAG,CAAC,CAAC,CAAC;gBACR,EAAE,GAAG,CAAC,CAAC;aACV;SACJ;aAAM,IAAI,EAAE,GAAG,EAAE,EAAE;YAChB,oCAAoC;YACpC,EAAE,GAAG,EAAE,CAAC;YACR,6BAA6B;YAC7B,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,GAAG,EAAE;gBACd,EAAE,GAAG,CAAC,CAAC;aACV;iBAAM,IAAI,CAAC,CAAC,GAAG,CAAC,GAAG,CAAC,EAAE;gBACnB,EAAE,GAAG,EAAE,CAAC;aACX;iBAAM;gBACH,EAAE,GAAG,CAAC,CAAC,GAAG,CAAC,CAAC;gBACZ,EAAE,GAAG,CAAC,CAAC;aACV;SACJ;QACD,2CAA2C;QAC3C,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACxD,MAAM,EAAE,GAAG,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QAExD,+CAA+C;QAC/C,MAAM,GAAG,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAClC,CAAC,CAAC,UAAU,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QACtB,MAAM,GAAG,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAClC,CAAC,CAAC,UAAU,CAAC,EAAE,EAAE,GAAG,CAAC,CAAC;QACtB,GAAG,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;QAClB,MAAM,EAAE,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjC,GAAG,CAAC,aAAa,CAAC,GAAG,EAAE,EAAE,CAAC,CAAC,CAAC,oBAAoB;QAEhD,MAAM,aAAa,GAAG,EAAE,GAAG,CAAC,IAAI,EAAE,IAAI,IAAI,CAAC,MAAM,IAAI,EAAE,CAAC,aAAa,EAAE,GAAG,SAAS,GAAG,SAAS,CAAC,CAAC,6BAA6B;QAE9H,IAAI,aAAa,EAAE;YACf,OAAO,GAAG,CAAC,MAAM,EAAE,CAAC;SACvB;QACD,OAAO,CAAC,CAAC,CAAC;IACd,CAAC;IAED;;;;;;;;;;;OAWG;IACI,MAAM,CACT,CAAS,EACT,CAAS,EACT,aAAqB,EACrB,cAAsB,EACtB,KAA4B,EAC5B,IAA2B,EAC3B,UAAiC,EACjC,uBAAgC,KAAK;QAErC,IAAI,oBAAoB,EAAE;YACtB,mGAAmG;YACnG,2GAA2G;YAC3G,yGAAyG;YACzG,6EAA6E;YAC7E,uEAAuE;YACvE,IAAI,CAAC,GAAG,CAAC,WAAW,EAAE;gBAClB,GAAG,CAAC,WAAW,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;aAChC;YAED,GAAG,CAAC,WAAW,CAAC,iBAAiB,CAAC,CAAC,EAAE,CAAC,EAAE,aAAa,EAAE,cAAc,EAAE,MAAM,CAAC,gBAAgB,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;YAElH,MAAM,EAAE,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YAChC,KAAK,CAAC,WAAW,CAAC,EAAE,CAAC,CAAC;YACtB,GAAG,CAAC,cAAc,CAAC,GAAG,CAAC,WAAW,EAAE,EAAE,EAAE,IAAI,CAAC,CAAC;SACjD;aAAM;YACH,IAAI,CAAC,iBAAiB,CAAC,CAAC,EAAE,CAAC,EAAE,aAAa,EAAE,cAAc,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;SACxF;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,UAAU;IACV;;;OAGG;IACI,MAAM,CAAC,IAAI;QACd,OAAO,IAAI,GAAG,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,OAAO,CAAC,IAAI,EAAE,CAAC,CAAC;IACnD,CAAC;IAED;;;;;;;;;;OAUG;IACI,MAAM,CAAC,SAAS,CACnB,CAAS,EACT,CAAS,EACT,aAAqB,EACrB,cAAsB,EACtB,KAA4B,EAC5B,IAA2B,EAC3B,UAAiC;QAEjC,MAAM,MAAM,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;QAE1B,OAAO,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,aAAa,EAAE,cAAc,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,CAAC,CAAC;IACvF,CAAC;IAED;;;;;;;OAOG;IACI,MAAM,CAAC,eAAe,CAAC,MAAe,EAAE,GAAY,EAAE,QAA+B,MAAM,CAAC,gBAAgB;QAC/G,MAAM,SAAS,GAAG,GAAG,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;QACvC,MAAM,MAAM,GAAG,IAAI,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,GAAG,SAAS,CAAC,CAAC,CAAC,CAAC;QAC5G,SAAS,CAAC,SAAS,EAAE,CAAC;QAEtB,OAAO,GAAG,CAAC,SAAS,CAAC,IAAI,GAAG,CAAC,MAAM,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,KAAK,CAAC,CAAC;IACpE,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,SAAS,CAAC,GAAuB,EAAE,MAA6B;QAC1E,MAAM,MAAM,GAAG,IAAI,GAAG,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;QACnE,GAAG,CAAC,cAAc,CAAC,GAAG,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;QAExC,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,cAAc,CAAC,GAAuB,EAAE,MAA6B,EAAE,MAAW;QAC5F,OAAO,CAAC,yBAAyB,CAAC,GAAG,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,MAAM,CAAC,CAAC;QACrE,OAAO,CAAC,oBAAoB,CAAC,GAAG,CAAC,SAAS,EAAE,MAAM,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC;QACtE,MAAM,CAAC,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC;QAE3B,MAAM,GAAG,GAAG,MAAM,CAAC,SAAS,CAAC;QAC7B,MAAM,GAAG,GAAG,GAAG,CAAC,MAAM,EAAE,CAAC;QAEzB,IAAI,CAAC,CAAC,GAAG,KAAK,CAAC,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE;YAC3B,MAAM,GAAG,GAAG,GAAG,GAAG,GAAG,CAAC;YACtB,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC;YACb,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC;YACb,GAAG,CAAC,CAAC,IAAI,GAAG,CAAC;YACb,MAAM,CAAC,MAAM,IAAI,GAAG,CAAC;SACxB;IACL,CAAC;IAED;;;;;;;;;OASG;IACI,iBAAiB,CACpB,OAAc,EACd,OAAc,EACd,aAAqB,EACrB,cAAsB,EACtB,KAA4B,EAC5B,IAA2B,EAC3B,UAAiC;;QAEjC,MAAM,MAAM,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;QACpC,KAAK,CAAC,aAAa,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC;QAClC,MAAM,CAAC,aAAa,CAAC,UAAU,EAAE,MAAM,CAAC,CAAC;QACzC,MAAM,CAAC,MAAM,EAAE,CAAC;QAEhB,MAAM,gBAAgB,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/C,gBAAgB,CAAC,CAAC,GAAG,CAAC,OAAO,GAAG,aAAa,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QACvD,gBAAgB,CAAC,CAAC,GAAG,CAAC,CAAC,CAAC,OAAO,GAAG,cAAc,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC;QAC3D,gBAAgB,CAAC,CAAC,GAAG,CAAA,MAAA,WAAW,CAAC,iBAAiB,0CAAE,eAAe,EAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAE7E,uFAAuF;QACvF,MAAM,eAAe,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,gBAAgB,CAAC,CAAC,EAAE,gBAAgB,CAAC,CAAC,EAAE,GAAG,GAAG,IAAI,CAAC,CAAC;QACjH,MAAM,QAAQ,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACvC,MAAM,OAAO,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACtC,OAAO,CAAC,iCAAiC,CAAC,gBAAgB,EAAE,MAAM,EAAE,QAAQ,CAAC,CAAC;QAC9E,OAAO,CAAC,iCAAiC,CAAC,eAAe,EAAE,MAAM,EAAE,OAAO,CAAC,CAAC;QAE5E,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,QAAQ,CAAC,CAAC;QAC/B,OAAO,CAAC,aAAa,CAAC,QAAQ,EAAE,IAAI,CAAC,SAAS,CAAC,CAAC;QAChD,IAAI,CAAC,SAAS,CAAC,SAAS,EAAE,CAAC;IAC/B,CAAC;;AA9lBuB,eAAW,GAAG,UAAU,CAAC,UAAU,CAAC,CAAC,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;AAC9D,eAAW,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;AA2UzB,aAAS,GAAG,UAAU,CAAC;AACvB,SAAK,GAAG,IAAI,CAAC;AAmUhC,KAAK,CAAC,SAAS,CAAC,gBAAgB,GAAG,UAAU,CAAS,EAAE,CAAS,EAAE,KAAuB,EAAE,MAAwB,EAAE,eAAe,GAAG,KAAK;IACzI,MAAM,MAAM,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;IAE1B,IAAI,CAAC,qBAAqB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,EAAE,MAAM,EAAE,eAAe,CAAC,CAAC;IAEzE,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,qBAAqB,GAAG,UACpC,CAAS,EACT,CAAS,EACT,KAAuB,EACvB,MAAW,EACX,MAAwB,EACxB,eAAe,GAAG,KAAK,EACvB,oBAAoB,GAAG,KAAK;IAE5B,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;IAEhC,IAAI,CAAC,MAAM,EAAE;QACT,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACpB,OAAO,IAAI,CAAC;SACf;QAED,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC;KAC9B;IAED,MAAM,cAAc,GAAG,MAAM,CAAC,QAAQ,CAAC;IACvC,MAAM,QAAQ,GAAG,cAAc,CAAC,QAAQ,CAAC,MAAM,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,eAAe,EAAE,CAAC,CAAC;IAE5F,6CAA6C;IAC7C,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,uBAAuB,EAAE,GAAG,QAAQ,CAAC,CAAC,CAAC;IACtD,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,uBAAuB,EAAE,GAAG,CAAC,MAAM,CAAC,eAAe,EAAE,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;IAErG,MAAM,CAAC,MAAM,CACT,CAAC,EACD,CAAC,EACD,QAAQ,CAAC,KAAK,EACd,QAAQ,CAAC,MAAM,EACf,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,CAAC,CAAC,MAAM,CAAC,gBAAgB,EACvC,eAAe,CAAC,CAAC,CAAC,MAAM,CAAC,gBAAgB,CAAC,CAAC,CAAC,MAAM,CAAC,aAAa,EAAE,EAClE,MAAM,CAAC,mBAAmB,EAAE,EAC5B,oBAAoB,CACvB,CAAC;IACF,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,6BAA6B,GAAG,UAAU,CAAS,EAAE,CAAS,EAAE,MAAe;IAC3F,MAAM,MAAM,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;IAE1B,IAAI,CAAC,kCAAkC,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IAE9D,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,kCAAkC,GAAG,UAAU,CAAS,EAAE,CAAS,EAAE,MAAW,EAAE,MAAe;IAC7G,IAAI,CAAC,WAAW,EAAE;QACd,OAAO,IAAI,CAAC;KACf;IAED,MAAM,MAAM,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;IAEhC,IAAI,CAAC,MAAM,EAAE;QACT,IAAI,CAAC,IAAI,CAAC,YAAY,EAAE;YACpB,MAAM,IAAI,KAAK,CAAC,uBAAuB,CAAC,CAAC;SAC5C;QAED,MAAM,GAAG,IAAI,CAAC,YAAY,CAAC;KAC9B;IAED,MAAM,cAAc,GAAG,MAAM,CAAC,QAAQ,CAAC;IACvC,MAAM,QAAQ,GAAG,cAAc,CAAC,QAAQ,CAAC,MAAM,CAAC,cAAc,EAAE,EAAE,MAAM,CAAC,eAAe,EAAE,CAAC,CAAC;IAC5F,MAAM,QAAQ,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;IAEnC,6CAA6C;IAC7C,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,uBAAuB,EAAE,GAAG,QAAQ,CAAC,CAAC,CAAC;IACtD,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC,uBAAuB,EAAE,GAAG,CAAC,MAAM,CAAC,eAAe,EAAE,GAAG,QAAQ,CAAC,CAAC,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC;IACrG,MAAM,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,QAAQ,CAAC,KAAK,EAAE,QAAQ,CAAC,MAAM,EAAE,QAAQ,EAAE,QAAQ,EAAE,MAAM,CAAC,mBAAmB,EAAE,CAAC,CAAC;IACvG,OAAO,IAAI,CAAC;AAChB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,oBAAoB,GAAG,UACnC,WAAkC,EAClC,WAAkE,EAClE,IAAkB,EAClB,KAAa,EACb,SAAmB,EACnB,gBAA0B,EAC1B,iBAA4C,EAC5C,gBAA0B;IAE1B,MAAM,GAAG,GAAG,WAAW,CAAC,KAAK,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;IAE1D,MAAM,MAAM,GAAG,IAAI,CAAC,UAAU,CAAC,GAAG,EAAE,SAAS,EAAE,iBAAiB,EAAE,gBAAgB,EAAE,KAAK,EAAE,gBAAgB,CAAC,CAAC;IAC7G,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM,CAAC,GAAG,EAAE;QACxB,OAAO,IAAI,CAAC;KACf;IAED,IAAI,CAAC,SAAS,IAAI,WAAW,IAAI,IAAI,IAAI,MAAM,CAAC,QAAQ,IAAI,WAAW,CAAC,QAAQ,EAAE;QAC9E,OAAO,IAAI,CAAC;KACf;IAED,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,aAAa,GAAG,UAC5B,WAAkE,EAClE,SAA2C,EAC3C,SAAmB,EACnB,gBAA0B,EAC1B,iBAA4C;IAE5C,IAAI,CAAC,WAAW,EAAE;QACd,OAAO,IAAI,CAAC;KACf;IAED,IAAI,WAAW,GAAG,IAAI,CAAC;IAEvB,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,SAAS,EAAE,EAAE;QACjE,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAEpC,IAAI,SAAS,EAAE;YACX,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;gBAClB,SAAS;aACZ;SACJ;aAAM,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YACjE,SAAS;SACZ;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAEpC,IAAI,IAAI,CAAC,gBAAgB,IAAK,IAAa,CAAC,yBAAyB,EAAE;YACnE,8EAA8E;YAC9E,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,iBAAiB,CAAC,CAAC;YAC/G,IAAI,MAAM,EAAE;gBACR,IAAI,gBAAgB,EAAE;oBAClB,iEAAiE;oBACjE,OAAO,MAAM,CAAC;iBACjB;gBACD,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACvC,MAAM,YAAY,GAAI,IAAa,CAAC,4BAA4B,EAAE,CAAC;gBACnE,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBACtD,MAAM,UAAU,GAAG,YAAY,CAAC,KAAK,CAAC,CAAC;oBACvC,UAAU,CAAC,aAAa,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;oBAC3C,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,SAAS,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,EAAE,IAAI,CAAC,CAAC;oBAE1I,IAAI,MAAM,EAAE;wBACR,WAAW,GAAG,MAAM,CAAC;wBACrB,WAAW,CAAC,iBAAiB,GAAG,KAAK,CAAC;wBAEtC,IAAI,SAAS,EAAE;4BACX,OAAO,WAAW,CAAC;yBACtB;qBACJ;iBACJ;aACJ;SACJ;aAAM;YACH,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,WAAW,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,SAAS,EAAE,gBAAgB,EAAE,iBAAiB,CAAC,CAAC;YAEhI,IAAI,MAAM,EAAE;gBACR,WAAW,GAAG,MAAM,CAAC;gBAErB,IAAI,SAAS,EAAE;oBACX,OAAO,WAAW,CAAC;iBACtB;aACJ;SACJ;KACJ;IAED,OAAO,WAAW,IAAI,IAAI,WAAW,EAAE,CAAC;AAC5C,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,kBAAkB,GAAG,UACjC,WAAkE,EAClE,SAA2C,EAC3C,iBAA4C;IAE5C,IAAI,CAAC,WAAW,EAAE;QACd,OAAO,IAAI,CAAC;KACf;IACD,MAAM,YAAY,GAAG,IAAI,KAAK,EAAe,CAAC;IAE9C,KAAK,IAAI,SAAS,GAAG,CAAC,EAAE,SAAS,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,EAAE,SAAS,EAAE,EAAE;QACjE,MAAM,IAAI,GAAG,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QAEpC,IAAI,SAAS,EAAE;YACX,IAAI,CAAC,SAAS,CAAC,IAAI,CAAC,EAAE;gBAClB,SAAS;aACZ;SACJ;aAAM,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE,IAAI,CAAC,IAAI,CAAC,SAAS,IAAI,CAAC,IAAI,CAAC,UAAU,EAAE;YACjE,SAAS;SACZ;QAED,MAAM,KAAK,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;QAEpC,IAAI,IAAI,CAAC,gBAAgB,IAAK,IAAa,CAAC,yBAAyB,EAAE;YACnE,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,IAAI,EAAE,iBAAiB,CAAC,CAAC;YACxG,IAAI,MAAM,EAAE;gBACR,MAAM,SAAS,GAAG,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;gBACvC,MAAM,YAAY,GAAI,IAAa,CAAC,4BAA4B,EAAE,CAAC;gBACnE,KAAK,IAAI,KAAK,GAAG,CAAC,EAAE,KAAK,GAAG,YAAY,CAAC,MAAM,EAAE,KAAK,EAAE,EAAE;oBACtD,MAAM,UAAU,GAAG,YAAY,CAAC,KAAK,CAAC,CAAC;oBACvC,UAAU,CAAC,aAAa,CAAC,KAAK,EAAE,SAAS,CAAC,CAAC;oBAC3C,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,SAAS,EAAE,KAAK,EAAE,KAAK,EAAE,iBAAiB,EAAE,IAAI,CAAC,CAAC;oBAEpH,IAAI,MAAM,EAAE;wBACR,MAAM,CAAC,iBAAiB,GAAG,KAAK,CAAC;wBACjC,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;qBAC7B;iBACJ;aACJ;SACJ;aAAM;YACH,MAAM,MAAM,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,EAAE,WAAW,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,iBAAiB,CAAC,CAAC;YAE1G,IAAI,MAAM,EAAE;gBACR,YAAY,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;aAC7B;SACJ;KACJ;IAED,OAAO,YAAY,CAAC;AACxB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,oBAAoB,GAAG,UACnC,CAAS,EACT,CAAS,EACT,SAA2C,EAC3C,SAAmB,EACnB,MAAyB;IAEzB,IAAI,CAAC,WAAW,EAAE;QACd,OAAO,IAAI,CAAC;KACf;IACD,MAAM,MAAM,GAAG,IAAI,CAAC,aAAa,CAC7B,CAAC,KAAK,EAAE,EAAE;QACN,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,eAAe,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;SACrC;QAED,IAAI,CAAC,qBAAqB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,EAAE,MAAM,IAAI,IAAI,CAAC,CAAC;QAC9E,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC,EACD,SAAS,EACT,SAAS,EACT,IAAI,CACP,CAAC;IACF,IAAI,MAAM,EAAE;QACR,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,QAAQ,EAAE,EAAE,MAAM,IAAI,IAAI,CAAC,CAAC;KAC/E;IACD,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,IAAI,GAAG,UACnB,CAAS,EACT,CAAS,EACT,SAA2C,EAC3C,SAAmB,EACnB,MAAyB,EACzB,iBAA4C,EAC5C,qBAAqB,GAAG,KAAK;IAE7B,IAAI,CAAC,WAAW,EAAE;QACd,OAAO,IAAI,CAAC;KACf;IACD,MAAM,MAAM,GAAG,IAAI,CAAC,aAAa,CAC7B,CAAC,KAAK,EAAE,oBAAoB,EAAE,EAAE;QAC5B,IAAI,CAAC,IAAI,CAAC,eAAe,EAAE;YACvB,IAAI,CAAC,eAAe,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;SACrC;QAED,IAAI,CAAC,qBAAqB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,eAAe,EAAE,MAAM,IAAI,IAAI,EAAE,KAAK,EAAE,oBAAoB,CAAC,CAAC;QAC3G,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC,EACD,SAAS,EACT,SAAS,EACT,KAAK,EACL,iBAAiB,CACpB,CAAC;IACF,IAAI,MAAM,EAAE;QACR,MAAM,CAAC,GAAG,GAAG,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,QAAQ,EAAE,EAAE,MAAM,IAAI,IAAI,CAAC,CAAC;KAC/E;IACD,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,WAAW,GAAG,UAC1B,GAAQ,EACR,SAA2C,EAC3C,SAAmB,EACnB,iBAA4C;IAE5C,MAAM,MAAM,GAAG,IAAI,CAAC,aAAa,CAC7B,CAAC,KAAK,EAAE,EAAE;QACN,IAAI,CAAC,IAAI,CAAC,yBAAyB,EAAE;YACjC,IAAI,CAAC,yBAAyB,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;SACtD;QACD,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;QAElD,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE;YAC9B,IAAI,CAAC,sBAAsB,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;SAC5C;QAED,GAAG,CAAC,cAAc,CAAC,GAAG,EAAE,IAAI,CAAC,yBAAyB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACrF,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC,EACD,SAAS,EACT,SAAS,EACT,KAAK,EACL,iBAAiB,CACpB,CAAC;IACF,IAAI,MAAM,EAAE;QACR,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;KACpB;IACD,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,SAAS,GAAG,UACxB,CAAS,EACT,CAAS,EACT,SAA2C,EAC3C,MAAe,EACf,iBAA4C;IAE5C,OAAO,IAAI,CAAC,kBAAkB,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,MAAM,IAAI,IAAI,CAAC,EAAE,SAAS,EAAE,iBAAiB,CAAC,CAAC;AAChI,CAAC,CAAC;AAEF,KAAK,CAAC,SAAS,CAAC,gBAAgB,GAAG,UAAU,GAAQ,EAAE,SAA2C,EAAE,iBAA4C;IAC5I,OAAO,IAAI,CAAC,kBAAkB,CAC1B,CAAC,KAAK,EAAE,EAAE;QACN,IAAI,CAAC,IAAI,CAAC,yBAAyB,EAAE;YACjC,IAAI,CAAC,yBAAyB,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;SACtD;QACD,KAAK,CAAC,WAAW,CAAC,IAAI,CAAC,yBAAyB,CAAC,CAAC;QAElD,IAAI,CAAC,IAAI,CAAC,sBAAsB,EAAE;YAC9B,IAAI,CAAC,sBAAsB,GAAG,GAAG,CAAC,IAAI,EAAE,CAAC;SAC5C;QAED,GAAG,CAAC,cAAc,CAAC,GAAG,EAAE,IAAI,CAAC,yBAAyB,EAAE,IAAI,CAAC,sBAAsB,CAAC,CAAC;QACrF,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC,EACD,SAAS,EACT,iBAAiB,CACpB,CAAC;AACN,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,aAAa,GAAG,UAAU,MAAM,GAAG,GAAG,EAAE,SAAkB,EAAE,MAAgB;IACzF,OAAO,IAAI,CAAC,kBAAkB,CAAC,IAAI,GAAG,CAAC,OAAO,CAAC,IAAI,EAAE,EAAE,OAAO,CAAC,IAAI,EAAE,EAAE,MAAM,CAAC,EAAE,MAAM,EAAE,SAAS,EAAE,MAAM,CAAC,CAAC;AAC/G,CAAC,CAAC;AAEF,MAAM,CAAC,SAAS,CAAC,kBAAkB,GAAG,UAAU,MAAW,EAAE,MAAM,GAAG,GAAG,EAAE,SAAkB,EAAE,MAAgB;IAC3G,IAAI,CAAC,SAAS,EAAE;QACZ,SAAS,GAAG,IAAI,CAAC,cAAc,EAAE,CAAC;KACrC;IACD,MAAM,CAAC,MAAM,GAAG,MAAM,CAAC;IAEvB,IAAI,CAAC,MAAM,EAAE;QACT,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,IAAI,CAAC,QAAQ,CAAC,CAAC;KACzC;SAAM;QACH,MAAM,CAAC,MAAM,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC;KAClC;IACD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,IAAI,CAAC,MAAM,CAAC,oBAAoB,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;IAC3E,OAAO,CAAC,oBAAoB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,SAAS,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC;IAEtF,OAAO,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC;IAEhE,OAAO,MAAM,CAAC;AAClB,CAAC,CAAC","sourcesContent":["import type { DeepImmutable, Nullable, float } from \"../types\";\r\nimport { ArrayTools } from \"../Misc/arrayTools\";\r\nimport { Matrix, Vector3, TmpVectors } from \"../Maths/math.vector\";\r\nimport type { AbstractMesh } from \"../Meshes/abstractMesh\";\r\nimport { PickingInfo } from \"../Collisions/pickingInfo\";\r\nimport { IntersectionInfo } from \"../Collisions/intersectionInfo\";\r\nimport type { BoundingBox } from \"./boundingBox\";\r\nimport type { BoundingSphere } from \"./boundingSphere\";\r\nimport { Scene } from \"../scene\";\r\nimport { Camera } from \"../Cameras/camera\";\r\nimport type { Plane } from \"../Maths/math.plane\";\r\nimport { EngineStore } from \"../Engines/engineStore\";\r\n\r\ndeclare type Mesh = import(\"../Meshes/mesh\").Mesh;\r\n\r\n/**\r\n * Class representing a ray with position and direction\r\n */\r\nexport class Ray {\r\n private static readonly _TmpVector3 = ArrayTools.BuildArray(6, Vector3.Zero);\r\n private static _RayDistant = Ray.Zero();\r\n private _tmpRay: Ray;\r\n\r\n /**\r\n * Creates a new ray\r\n * @param origin origin point\r\n * @param direction direction\r\n * @param length length of the ray\r\n */\r\n constructor(\r\n /** origin point */\r\n public origin: Vector3,\r\n /** direction */\r\n public direction: Vector3,\r\n /** length of the ray */\r\n public length: number = Number.MAX_VALUE\r\n ) {}\r\n\r\n // Methods\r\n\r\n /**\r\n * Clone the current ray\r\n * @returns a new ray\r\n */\r\n public clone(): Ray {\r\n return new Ray(this.origin.clone(), this.direction.clone(), this.length);\r\n }\r\n\r\n /**\r\n * Checks if the ray intersects a box\r\n * This does not account for the ray length by design to improve perfs.\r\n * @param minimum bound of the box\r\n * @param maximum bound of the box\r\n * @param intersectionTreshold extra extend to be added to the box in all direction\r\n * @returns if the box was hit\r\n */\r\n public intersectsBoxMinMax(minimum: DeepImmutable<Vector3>, maximum: DeepImmutable<Vector3>, intersectionTreshold: number = 0): boolean {\r\n const newMinimum = Ray._TmpVector3[0].copyFromFloats(minimum.x - intersectionTreshold, minimum.y - intersectionTreshold, minimum.z - intersectionTreshold);\r\n const newMaximum = Ray._TmpVector3[1].copyFromFloats(maximum.x + intersectionTreshold, maximum.y + intersectionTreshold, maximum.z + intersectionTreshold);\r\n let d = 0.0;\r\n let maxValue = Number.MAX_VALUE;\r\n let inv: number;\r\n let min: number;\r\n let max: number;\r\n let temp: number;\r\n if (Math.abs(this.direction.x) < 0.0000001) {\r\n if (this.origin.x < newMinimum.x || this.origin.x > newMaximum.x) {\r\n return false;\r\n }\r\n } else {\r\n inv = 1.0 / this.direction.x;\r\n min = (newMinimum.x - this.origin.x) * inv;\r\n max = (newMaximum.x - this.origin.x) * inv;\r\n if (max === -Infinity) {\r\n max = Infinity;\r\n }\r\n\r\n if (min > max) {\r\n temp = min;\r\n min = max;\r\n max = temp;\r\n }\r\n\r\n d = Math.max(min, d);\r\n maxValue = Math.min(max, maxValue);\r\n\r\n if (d > maxValue) {\r\n return false;\r\n }\r\n }\r\n\r\n if (Math.abs(this.direction.y) < 0.0000001) {\r\n if (this.origin.y < newMinimum.y || this.origin.y > newMaximum.y) {\r\n return false;\r\n }\r\n } else {\r\n inv = 1.0 / this.direction.y;\r\n min = (newMinimum.y - this.origin.y) * inv;\r\n max = (newMaximum.y - this.origin.y) * inv;\r\n\r\n if (max === -Infinity) {\r\n max = Infinity;\r\n }\r\n\r\n if (min > max) {\r\n temp = min;\r\n min = max;\r\n max = temp;\r\n }\r\n\r\n d = Math.max(min, d);\r\n maxValue = Math.min(max, maxValue);\r\n\r\n if (d > maxValue) {\r\n return false;\r\n }\r\n }\r\n\r\n if (Math.abs(this.direction.z) < 0.0000001) {\r\n if (this.origin.z < newMinimum.z || this.origin.z > newMaximum.z) {\r\n return false;\r\n }\r\n } else {\r\n inv = 1.0 / this.direction.z;\r\n min = (newMinimum.z - this.origin.z) * inv;\r\n max = (newMaximum.z - this.origin.z) * inv;\r\n\r\n if (max === -Infinity) {\r\n max = Infinity;\r\n }\r\n\r\n if (min > max) {\r\n temp = min;\r\n min = max;\r\n max = temp;\r\n }\r\n\r\n d = Math.max(min, d);\r\n maxValue = Math.min(max, maxValue);\r\n\r\n if (d > maxValue) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Checks if the ray intersects a box\r\n * This does not account for the ray lenght by design to improve perfs.\r\n * @param box the bounding box to check\r\n * @param intersectionTreshold extra extend to be added to the BoundingBox in all direction\r\n * @returns if the box was hit\r\n */\r\n public intersectsBox(box: DeepImmutable<BoundingBox>, intersectionTreshold: number = 0): boolean {\r\n return this.intersectsBoxMinMax(box.minimum, box.maximum, intersectionTreshold);\r\n }\r\n\r\n /**\r\n * If the ray hits a sphere\r\n * @param sphere the bounding sphere to check\r\n * @param intersectionTreshold extra extend to be added to the BoundingSphere in all direction\r\n * @returns true if it hits the sphere\r\n */\r\n public intersectsSphere(sphere: DeepImmutable<BoundingSphere>, intersectionTreshold: number = 0): boolean {\r\n const x = sphere.center.x - this.origin.x;\r\n const y = sphere.center.y - this.origin.y;\r\n const z = sphere.center.z - this.origin.z;\r\n const pyth = x * x + y * y + z * z;\r\n const radius = sphere.radius + intersectionTreshold;\r\n const rr = radius * radius;\r\n\r\n if (pyth <= rr) {\r\n return true;\r\n }\r\n\r\n const dot = x * this.direction.x + y * this.direction.y + z * this.direction.z;\r\n if (dot < 0.0) {\r\n return false;\r\n }\r\n\r\n const temp = pyth - dot * dot;\r\n\r\n return temp <= rr;\r\n }\r\n\r\n /**\r\n * If the ray hits a triange\r\n * @param vertex0 triangle vertex\r\n * @param vertex1 triangle vertex\r\n * @param vertex2 triangle vertex\r\n * @returns intersection information if hit\r\n */\r\n public intersectsTriangle(vertex0: DeepImmutable<Vector3>, vertex1: DeepImmutable<Vector3>, vertex2: DeepImmutable<Vector3>): Nullable<IntersectionInfo> {\r\n const edge1 = Ray._TmpVector3[0];\r\n const edge2 = Ray._TmpVector3[1];\r\n const pvec = Ray._TmpVector3[2];\r\n const tvec = Ray._TmpVector3[3];\r\n const qvec = Ray._TmpVector3[4];\r\n\r\n vertex1.subtractToRef(vertex0, edge1);\r\n vertex2.subtractToRef(vertex0, edge2);\r\n Vector3.CrossToRef(this.direction, edge2, pvec);\r\n const det = Vector3.Dot(edge1, pvec);\r\n\r\n if (det === 0) {\r\n return null;\r\n }\r\n\r\n const invdet = 1 / det;\r\n\r\n this.origin.subtractToRef(vertex0, tvec);\r\n\r\n const bv = Vector3.Dot(tvec, pvec) * invdet;\r\n\r\n if (bv < 0 || bv > 1.0) {\r\n return null;\r\n }\r\n\r\n Vector3.CrossToRef(tvec, edge1, qvec);\r\n\r\n const bw = Vector3.Dot(this.direction, qvec) * invdet;\r\n\r\n if (bw < 0 || bv + bw > 1.0) {\r\n return null;\r\n }\r\n\r\n //check if the distance is longer than the predefined length.\r\n const distance = Vector3.Dot(edge2, qvec) * invdet;\r\n if (distance > this.length) {\r\n return null;\r\n }\r\n\r\n return new IntersectionInfo(1 - bv - bw, bv, distance);\r\n }\r\n\r\n /**\r\n * Checks if ray intersects a plane\r\n * @param plane the plane to check\r\n * @returns the distance away it was hit\r\n */\r\n public intersectsPlane(plane: DeepImmutable<Plane>): Nullable<number> {\r\n let distance: number;\r\n const result1 = Vector3.Dot(plane.normal, this.direction);\r\n if (Math.abs(result1) < 9.99999997475243e-7) {\r\n return null;\r\n } else {\r\n const result2 = Vector3.Dot(plane.normal, this.origin);\r\n distance = (-plane.d - result2) / result1;\r\n if (distance < 0.0) {\r\n if (distance < -9.99999997475243e-7) {\r\n return null;\r\n } else {\r\n return 0;\r\n }\r\n }\r\n\r\n return distance;\r\n }\r\n }\r\n /**\r\n * Calculate the intercept of a ray on a given axis\r\n * @param axis to check 'x' | 'y' | 'z'\r\n * @param offset from axis interception (i.e. an offset of 1y is intercepted above ground)\r\n * @returns a vector containing the coordinates where 'axis' is equal to zero (else offset), or null if there is no intercept.\r\n */\r\n public intersectsAxis(axis: string, offset: number = 0): Nullable<Vector3> {\r\n switch (axis) {\r\n case \"y\": {\r\n const t = (this.origin.y - offset) / this.direction.y;\r\n if (t > 0) {\r\n return null;\r\n }\r\n return new Vector3(this.origin.x + this.direction.x * -t, offset, this.origin.z + this.direction.z * -t);\r\n }\r\n case \"x\": {\r\n const t = (this.origin.x - offset) / this.direction.x;\r\n if (t > 0) {\r\n return null;\r\n }\r\n return new Vector3(offset, this.origin.y + this.direction.y * -t, this.origin.z + this.direction.z * -t);\r\n }\r\n case \"z\": {\r\n const t = (this.origin.z - offset) / this.direction.z;\r\n if (t > 0) {\r\n return null;\r\n }\r\n return new Vector3(this.origin.x + this.direction.x * -t, this.origin.y + this.direction.y * -t, offset);\r\n }\r\n default:\r\n return null;\r\n }\r\n }\r\n\r\n /**\r\n * Checks if ray intersects a mesh\r\n * @param mesh the mesh to check\r\n * @param fastCheck defines if the first intersection will be used (and not the closest)\r\n * @returns picking info of the intersection\r\n */\r\n public intersectsMesh(mesh: DeepImmutable<AbstractMesh>, fastCheck?: boolean): PickingInfo {\r\n const tm = TmpVectors.Matrix[0];\r\n\r\n mesh.getWorldMatrix().invertToRef(tm);\r\n\r\n if (this._tmpRay) {\r\n Ray.TransformToRef(this, tm, this._tmpRay);\r\n } else {\r\n this._tmpRay = Ray.Transform(this, tm);\r\n }\r\n\r\n return mesh.intersects(this._tmpRay, fastCheck);\r\n }\r\n\r\n /**\r\n * Checks if ray intersects a mesh\r\n * @param meshes the meshes to check\r\n * @param fastCheck defines if the first intersection will be used (and not the closest)\r\n * @param results array to store result in\r\n * @returns Array of picking infos\r\n */\r\n public intersectsMeshes(meshes: Array<DeepImmutable<AbstractMesh>>, fastCheck?: boolean, results?: Array<PickingInfo>): Array<PickingInfo> {\r\n if (results) {\r\n results.length = 0;\r\n } else {\r\n results = [];\r\n }\r\n\r\n for (let i = 0; i < meshes.length; i++) {\r\n const pickInfo = this.intersectsMesh(meshes[i], fastCheck);\r\n\r\n if (pickInfo.hit) {\r\n results.push(pickInfo);\r\n }\r\n }\r\n\r\n results.sort(this._comparePickingInfo);\r\n\r\n return results;\r\n }\r\n\r\n private _comparePickingInfo(pickingInfoA: DeepImmutable<PickingInfo>, pickingInfoB: DeepImmutable<PickingInfo>): number {\r\n if (pickingInfoA.distance < pickingInfoB.distance) {\r\n return -1;\r\n } else if (pickingInfoA.distance > pickingInfoB.distance) {\r\n return 1;\r\n } else {\r\n return 0;\r\n }\r\n }\r\n\r\n private static _Smallnum = 0.00000001;\r\n private static _Rayl = 10e8;\r\n\r\n /**\r\n * Intersection test between the ray and a given segment within a given tolerance (threshold)\r\n * @param sega the first point of the segment to test the intersection against\r\n * @param segb the second point of the segment to test the intersection against\r\n * @param threshold the tolerance margin, if the ray doesn't intersect the segment but is close to the given threshold, the intersection is successful\r\n * @returns the distance from the ray origin to the intersection point if there's intersection, or -1 if there's no intersection\r\n */\r\n intersectionSegment(sega: DeepImmutable<Vector3>, segb: DeepImmutable<Vector3>, threshold: number): number {\r\n const o = this.origin;\r\n const u = TmpVectors.Vector3[0];\r\n const rsegb = TmpVectors.Vector3[1];\r\n const v = TmpVectors.Vector3[2];\r\n const w = TmpVectors.Vector3[3];\r\n\r\n segb.subtractToRef(sega, u);\r\n\r\n this.direction.scaleToRef(Ray._Rayl, v);\r\n o.addToRef(v, rsegb);\r\n\r\n sega.subtractToRef(o, w);\r\n\r\n const a = Vector3.Dot(u, u); // always >= 0\r\n const b = Vector3.Dot(u, v);\r\n const c = Vector3.Dot(v, v); // always >= 0\r\n const d = Vector3.Dot(u, w);\r\n const e = Vector3.Dot(v, w);\r\n const D = a * c - b * b; // always >= 0\r\n let sN: number,\r\n sD = D; // sc = sN / sD, default sD = D >= 0\r\n let tN: number,\r\n tD = D; // tc = tN / tD, default tD = D >= 0\r\n\r\n // compute the line parameters of the two closest points\r\n if (D < Ray._Smallnum) {\r\n // the lines are almost parallel\r\n sN = 0.0; // force using point P0 on segment S1\r\n sD = 1.0; // to prevent possible division by 0.0 later\r\n tN = e;\r\n tD = c;\r\n } else {\r\n // get the closest points on the infinite lines\r\n sN = b * e - c * d;\r\n tN = a * e - b * d;\r\n if (sN < 0.0) {\r\n // sc < 0 => the s=0 edge is visible\r\n sN = 0.0;\r\n tN = e;\r\n tD = c;\r\n } else if (sN > sD) {\r\n // sc > 1 => the s=1 edge is visible\r\n sN = sD;\r\n tN = e + b;\r\n tD = c;\r\n }\r\n }\r\n\r\n if (tN < 0.0) {\r\n // tc < 0 => the t=0 edge is visible\r\n tN = 0.0;\r\n // recompute sc for this edge\r\n if (-d < 0.0) {\r\n sN = 0.0;\r\n } else if (-d > a) {\r\n sN = sD;\r\n } else {\r\n sN = -d;\r\n sD = a;\r\n }\r\n } else if (tN > tD) {\r\n // tc > 1 => the t=1 edge is visible\r\n tN = tD;\r\n // recompute sc for this edge\r\n if (-d + b < 0.0) {\r\n sN = 0;\r\n } else if (-d + b > a) {\r\n sN = sD;\r\n } else {\r\n sN = -d + b;\r\n sD = a;\r\n }\r\n }\r\n // finally do the division to get sc and tc\r\n const sc = Math.abs(sN) < Ray._Smallnum ? 0.0 : sN / sD;\r\n const tc = Math.abs(tN) < Ray._Smallnum ? 0.0 : tN / tD;\r\n\r\n // get the difference of the two closest points\r\n const qtc = TmpVectors.Vector3[4];\r\n v.scaleToRef(tc, qtc);\r\n const qsc = TmpVectors.Vector3[5];\r\n u.scaleToRef(sc, qsc);\r\n qsc.addInPlace(w);\r\n const dP = TmpVectors.Vector3[6];\r\n qsc.subtractToRef(qtc, dP); // = S1(sc) - S2(tc)\r\n\r\n const isIntersected = tc > 0 && tc <= this.length && dP.lengthSquared() < threshold * threshold; // return intersection result\r\n\r\n if (isIntersected) {\r\n return qsc.length();\r\n }\r\n return -1;\r\n }\r\n\r\n /**\r\n * Update the ray from viewport position\r\n * @param x position\r\n * @param y y position\r\n * @param viewportWidth viewport width\r\n * @param viewportHeight viewport height\r\n * @param world world matrix\r\n * @param view view matrix\r\n * @param projection projection matrix\r\n * @param enableDistantPicking defines if picking should handle large values for mesh position/scaling (false by default)\r\n * @returns this ray updated\r\n */\r\n public update(\r\n x: number,\r\n y: number,\r\n viewportWidth: number,\r\n viewportHeight: number,\r\n world: DeepImmutable<Matrix>,\r\n view: DeepImmutable<Matrix>,\r\n projection: DeepImmutable<Matrix>,\r\n enableDistantPicking: boolean = false\r\n ): Ray {\r\n if (enableDistantPicking) {\r\n // With world matrices having great values (like 8000000000 on 1 or more scaling or position axis),\r\n // multiplying view/projection/world and doing invert will result in loss of float precision in the matrix.\r\n // One way to fix it is to compute the ray with world at identity then transform the ray in object space.\r\n // This is slower (2 matrix inverts instead of 1) but precision is preserved.\r\n // This is hidden behind `EnableDistantPicking` flag (default is false)\r\n if (!Ray._RayDistant) {\r\n Ray._RayDistant = Ray.Zero();\r\n }\r\n\r\n Ray._RayDistant.unprojectRayToRef(x, y, viewportWidth, viewportHeight, Matrix.IdentityReadOnly, view, projection);\r\n\r\n const tm = TmpVectors.Matrix[0];\r\n world.invertToRef(tm);\r\n Ray.TransformToRef(Ray._RayDistant, tm, this);\r\n } else {\r\n this.unprojectRayToRef(x, y, viewportWidth, viewportHeight, world, view, projection);\r\n }\r\n\r\n return this;\r\n }\r\n\r\n // Statics\r\n /**\r\n * Creates a ray with origin and direction of 0,0,0\r\n * @returns the new ray\r\n */\r\n public static Zero(): Ray {\r\n return new Ray(Vector3.Zero(), Vector3.Zero());\r\n }\r\n\r\n /**\r\n * Creates a new ray from screen space and viewport\r\n * @param x position\r\n * @param y y position\r\n * @param viewportWidth viewport width\r\n * @param viewportHeight viewport height\r\n * @param world world matrix\r\n * @param view view matrix\r\n * @param projection projection matrix\r\n * @returns new ray\r\n */\r\n public static CreateNew(\r\n x: number,\r\n y: number,\r\n viewportWidth: number,\r\n viewportHeight: number,\r\n world: DeepImmutable<Matrix>,\r\n view: DeepImmutable<Matrix>,\r\n projection: DeepImmutable<Matrix>\r\n ): Ray {\r\n const result = Ray.Zero();\r\n\r\n return result.update(x, y, viewportWidth, viewportHeight, world, view, projection);\r\n }\r\n\r\n /**\r\n * Function will create a new transformed ray starting from origin and ending at the end point. Ray's length will be set, and ray will be\r\n * transformed to the given world matrix.\r\n * @param origin The origin point\r\n * @param end The end point\r\n * @param world a matrix to transform the ray to. Default is the identity matrix.\r\n * @returns the new ray\r\n */\r\n public static CreateNewFromTo(origin: Vector3, end: Vector3, world: DeepImmutable<Matrix> = Matrix.IdentityReadOnly): Ray {\r\n const direction = end.subtract(origin);\r\n const length = Math.sqrt(direction.x * direction.x + direction.y * direction.y + direction.z * direction.z);\r\n direction.normalize();\r\n\r\n return Ray.Transform(new Ray(origin, direction, length), world);\r\n }\r\n\r\n /**\r\n * Transforms a ray by a matrix\r\n * @param ray ray to transform\r\n * @param matrix matrix to apply\r\n * @returns the resulting new ray\r\n */\r\n public static Transform(ray: DeepImmutable<Ray>, matrix: DeepImmutable<Matrix>): Ray {\r\n const result = new Ray(new Vector3(0, 0, 0), new Vector3(0, 0, 0));\r\n Ray.TransformToRef(ray, matrix, result);\r\n\r\n return result;\r\n }\r\n\r\n /**\r\n * Transforms a ray by a matrix\r\n * @param ray ray to transform\r\n * @param matrix matrix to apply\r\n * @param result ray to store result in\r\n */\r\n public static TransformToRef(ray: DeepImmutable<Ray>, matrix: DeepImmutable<Matrix>, result: Ray): void {\r\n Vector3.TransformCoordinatesToRef(ray.origin, matrix, result.origin);\r\n Vector3.TransformNormalToRef(ray.direction, matrix, result.direction);\r\n result.length = ray.length;\r\n\r\n const dir = result.direction;\r\n const len = dir.length();\r\n\r\n if (!(len === 0 || len === 1)) {\r\n const num = 1.0 / len;\r\n dir.x *= num;\r\n dir.y *= num;\r\n dir.z *= num;\r\n result.length *= len;\r\n }\r\n }\r\n\r\n /**\r\n * Unproject a ray from screen space to object space\r\n * @param sourceX defines the screen space x coordinate to use\r\n * @param sourceY defines the screen space y coordinate to use\r\n * @param viewportWidth defines the current width of the viewport\r\n * @param viewportHeight defines the current height of the viewport\r\n * @param world defines the world matrix to use (can be set to Identity to go to world space)\r\n * @param view defines the view matrix to use\r\n * @param projection defines the projection matrix to use\r\n */\r\n public unprojectRayToRef(\r\n sourceX: float,\r\n sourceY: float,\r\n viewportWidth: number,\r\n viewportHeight: number,\r\n world: DeepImmutable<Matrix>,\r\n view: DeepImmutable<Matrix>,\r\n projection: DeepImmutable<Matrix>\r\n ): void {\r\n const matrix = TmpVectors.Matrix[0];\r\n world.multiplyToRef(view, matrix);\r\n matrix.multiplyToRef(projection, matrix);\r\n matrix.invert();\r\n\r\n const nearScreenSource = TmpVectors.Vector3[0];\r\n nearScreenSource.x = (sourceX / viewportWidth) * 2 - 1;\r\n nearScreenSource.y = -((sourceY / viewportHeight) * 2 - 1);\r\n nearScreenSource.z = EngineStore.LastCreatedEngine?.isNDCHalfZRange ? 0 : -1;\r\n\r\n // far Z need to be close but < to 1 or camera projection matrix with maxZ = 0 will NaN\r\n const farScreenSource = TmpVectors.Vector3[1].copyFromFloats(nearScreenSource.x, nearScreenSource.y, 1.0 - 1e-8);\r\n const nearVec3 = TmpVectors.Vector3[2];\r\n const farVec3 = TmpVectors.Vector3[3];\r\n Vector3._UnprojectFromInvertedMatrixToRef(nearScreenSource, matrix, nearVec3);\r\n Vector3._UnprojectFromInvertedMatrixToRef(farScreenSource, matrix, farVec3);\r\n\r\n this.origin.copyFrom(nearVec3);\r\n farVec3.subtractToRef(nearVec3, this.direction);\r\n this.direction.normalize();\r\n }\r\n}\r\n\r\n// Picking\r\n/**\r\n * Type used to define predicate used to select faces when a mesh intersection is detected\r\n */\r\nexport type TrianglePickingPredicate = (p0: Vector3, p1: Vector3, p2: Vector3, ray: Ray) => boolean;\r\n\r\ndeclare module \"../scene\" {\r\n export interface Scene {\r\n /** @internal */\r\n _tempPickingRay: Nullable<Ray>;\r\n\r\n /** @internal */\r\n _cachedRayForTransform: Ray;\r\n\r\n /** @internal */\r\n _pickWithRayInverseMatrix: Matrix;\r\n\r\n /** @internal */\r\n _internalPick(\r\n rayFunction: (world: Matrix, enableDistantPicking: boolean) => Ray,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n fastCheck?: boolean,\r\n onlyBoundingInfo?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate\r\n ): Nullable<PickingInfo>;\r\n\r\n /** @internal */\r\n _internalMultiPick(\r\n rayFunction: (world: Matrix, enableDistantPicking: boolean) => Ray,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n trianglePredicate?: TrianglePickingPredicate\r\n ): Nullable<PickingInfo[]>;\r\n\r\n /** @internal */\r\n _internalPickForMesh(\r\n pickingInfo: Nullable<PickingInfo>,\r\n rayFunction: (world: Matrix, enableDistantPicking: boolean) => Ray,\r\n mesh: AbstractMesh,\r\n world: Matrix,\r\n fastCheck?: boolean,\r\n onlyBoundingInfo?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate,\r\n skipBoundingInfo?: boolean\r\n ): Nullable<PickingInfo>;\r\n }\r\n}\r\n\r\nScene.prototype.createPickingRay = function (x: number, y: number, world: Nullable<Matrix>, camera: Nullable<Camera>, cameraViewSpace = false): Ray {\r\n const result = Ray.Zero();\r\n\r\n this.createPickingRayToRef(x, y, world, result, camera, cameraViewSpace);\r\n\r\n return result;\r\n};\r\n\r\nScene.prototype.createPickingRayToRef = function (\r\n x: number,\r\n y: number,\r\n world: Nullable<Matrix>,\r\n result: Ray,\r\n camera: Nullable<Camera>,\r\n cameraViewSpace = false,\r\n enableDistantPicking = false\r\n): Scene {\r\n const engine = this.getEngine();\r\n\r\n if (!camera) {\r\n if (!this.activeCamera) {\r\n return this;\r\n }\r\n\r\n camera = this.activeCamera;\r\n }\r\n\r\n const cameraViewport = camera.viewport;\r\n const viewport = cameraViewport.toGlobal(engine.getRenderWidth(), engine.getRenderHeight());\r\n\r\n // Moving coordinates to local viewport world\r\n x = x / engine.getHardwareScalingLevel() - viewport.x;\r\n y = y / engine.getHardwareScalingLevel() - (engine.getRenderHeight() - viewport.y - viewport.height);\r\n\r\n result.update(\r\n x,\r\n y,\r\n viewport.width,\r\n viewport.height,\r\n world ? world : Matrix.IdentityReadOnly,\r\n cameraViewSpace ? Matrix.IdentityReadOnly : camera.getViewMatrix(),\r\n camera.getProjectionMatrix(),\r\n enableDistantPicking\r\n );\r\n return this;\r\n};\r\n\r\nScene.prototype.createPickingRayInCameraSpace = function (x: number, y: number, camera?: Camera): Ray {\r\n const result = Ray.Zero();\r\n\r\n this.createPickingRayInCameraSpaceToRef(x, y, result, camera);\r\n\r\n return result;\r\n};\r\n\r\nScene.prototype.createPickingRayInCameraSpaceToRef = function (x: number, y: number, result: Ray, camera?: Camera): Scene {\r\n if (!PickingInfo) {\r\n return this;\r\n }\r\n\r\n const engine = this.getEngine();\r\n\r\n if (!camera) {\r\n if (!this.activeCamera) {\r\n throw new Error(\"Active camera not set\");\r\n }\r\n\r\n camera = this.activeCamera;\r\n }\r\n\r\n const cameraViewport = camera.viewport;\r\n const viewport = cameraViewport.toGlobal(engine.getRenderWidth(), engine.getRenderHeight());\r\n const identity = Matrix.Identity();\r\n\r\n // Moving coordinates to local viewport world\r\n x = x / engine.getHardwareScalingLevel() - viewport.x;\r\n y = y / engine.getHardwareScalingLevel() - (engine.getRenderHeight() - viewport.y - viewport.height);\r\n result.update(x, y, viewport.width, viewport.height, identity, identity, camera.getProjectionMatrix());\r\n return this;\r\n};\r\n\r\nScene.prototype._internalPickForMesh = function (\r\n pickingInfo: Nullable<PickingInfo>,\r\n rayFunction: (world: Matrix, enableDistantPicking: boolean) => Ray,\r\n mesh: AbstractMesh,\r\n world: Matrix,\r\n fastCheck?: boolean,\r\n onlyBoundingInfo?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate,\r\n skipBoundingInfo?: boolean\r\n) {\r\n const ray = rayFunction(world, mesh.enableDistantPicking);\r\n\r\n const result = mesh.intersects(ray, fastCheck, trianglePredicate, onlyBoundingInfo, world, skipBoundingInfo);\r\n if (!result || !result.hit) {\r\n return null;\r\n }\r\n\r\n if (!fastCheck && pickingInfo != null && result.distance >= pickingInfo.distance) {\r\n return null;\r\n }\r\n\r\n return result;\r\n};\r\n\r\nScene.prototype._internalPick = function (\r\n rayFunction: (world: Matrix, enableDistantPicking: boolean) => Ray,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n fastCheck?: boolean,\r\n onlyBoundingInfo?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate\r\n): Nullable<PickingInfo> {\r\n if (!PickingInfo) {\r\n return null;\r\n }\r\n\r\n let pickingInfo = null;\r\n\r\n for (let meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {\r\n const mesh = this.meshes[meshIndex];\r\n\r\n if (predicate) {\r\n if (!predicate(mesh)) {\r\n continue;\r\n }\r\n } else if (!mesh.isEnabled() || !mesh.isVisible || !mesh.isPickable) {\r\n continue;\r\n }\r\n\r\n const world = mesh.getWorldMatrix();\r\n\r\n if (mesh.hasThinInstances && (mesh as Mesh).thinInstanceEnablePicking) {\r\n // first check if the ray intersects the whole bounding box/sphere of the mesh\r\n const result = this._internalPickForMesh(pickingInfo, rayFunction, mesh, world, true, true, trianglePredicate);\r\n if (result) {\r\n if (onlyBoundingInfo) {\r\n // the user only asked for a bounding info check so we can return\r\n return result;\r\n }\r\n const tmpMatrix = TmpVectors.Matrix[1];\r\n const thinMatrices = (mesh as Mesh).thinInstanceGetWorldMatrices();\r\n for (let index = 0; index < thinMatrices.length; index++) {\r\n const thinMatrix = thinMatrices[index];\r\n thinMatrix.multiplyToRef(world, tmpMatrix);\r\n const result = this._internalPickForMesh(pickingInfo, rayFunction, mesh, tmpMatrix, fastCheck, onlyBoundingInfo, trianglePredicate, true);\r\n\r\n if (result) {\r\n pickingInfo = result;\r\n pickingInfo.thinInstanceIndex = index;\r\n\r\n if (fastCheck) {\r\n return pickingInfo;\r\n }\r\n }\r\n }\r\n }\r\n } else {\r\n const result = this._internalPickForMesh(pickingInfo, rayFunction, mesh, world, fastCheck, onlyBoundingInfo, trianglePredicate);\r\n\r\n if (result) {\r\n pickingInfo = result;\r\n\r\n if (fastCheck) {\r\n return pickingInfo;\r\n }\r\n }\r\n }\r\n }\r\n\r\n return pickingInfo || new PickingInfo();\r\n};\r\n\r\nScene.prototype._internalMultiPick = function (\r\n rayFunction: (world: Matrix, enableDistantPicking: boolean) => Ray,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n trianglePredicate?: TrianglePickingPredicate\r\n): Nullable<PickingInfo[]> {\r\n if (!PickingInfo) {\r\n return null;\r\n }\r\n const pickingInfos = new Array<PickingInfo>();\r\n\r\n for (let meshIndex = 0; meshIndex < this.meshes.length; meshIndex++) {\r\n const mesh = this.meshes[meshIndex];\r\n\r\n if (predicate) {\r\n if (!predicate(mesh)) {\r\n continue;\r\n }\r\n } else if (!mesh.isEnabled() || !mesh.isVisible || !mesh.isPickable) {\r\n continue;\r\n }\r\n\r\n const world = mesh.getWorldMatrix();\r\n\r\n if (mesh.hasThinInstances && (mesh as Mesh).thinInstanceEnablePicking) {\r\n const result = this._internalPickForMesh(null, rayFunction, mesh, world, true, true, trianglePredicate);\r\n if (result) {\r\n const tmpMatrix = TmpVectors.Matrix[1];\r\n const thinMatrices = (mesh as Mesh).thinInstanceGetWorldMatrices();\r\n for (let index = 0; index < thinMatrices.length; index++) {\r\n const thinMatrix = thinMatrices[index];\r\n thinMatrix.multiplyToRef(world, tmpMatrix);\r\n const result = this._internalPickForMesh(null, rayFunction, mesh, tmpMatrix, false, false, trianglePredicate, true);\r\n\r\n if (result) {\r\n result.thinInstanceIndex = index;\r\n pickingInfos.push(result);\r\n }\r\n }\r\n }\r\n } else {\r\n const result = this._internalPickForMesh(null, rayFunction, mesh, world, false, false, trianglePredicate);\r\n\r\n if (result) {\r\n pickingInfos.push(result);\r\n }\r\n }\r\n }\r\n\r\n return pickingInfos;\r\n};\r\n\r\nScene.prototype.pickWithBoundingInfo = function (\r\n x: number,\r\n y: number,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n fastCheck?: boolean,\r\n camera?: Nullable<Camera>\r\n): Nullable<PickingInfo> {\r\n if (!PickingInfo) {\r\n return null;\r\n }\r\n const result = this._internalPick(\r\n (world) => {\r\n if (!this._tempPickingRay) {\r\n this._tempPickingRay = Ray.Zero();\r\n }\r\n\r\n this.createPickingRayToRef(x, y, world, this._tempPickingRay, camera || null);\r\n return this._tempPickingRay;\r\n },\r\n predicate,\r\n fastCheck,\r\n true\r\n );\r\n if (result) {\r\n result.ray = this.createPickingRay(x, y, Matrix.Identity(), camera || null);\r\n }\r\n return result;\r\n};\r\n\r\nScene.prototype.pick = function (\r\n x: number,\r\n y: number,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n fastCheck?: boolean,\r\n camera?: Nullable<Camera>,\r\n trianglePredicate?: TrianglePickingPredicate,\r\n _enableDistantPicking = false\r\n): Nullable<PickingInfo> {\r\n if (!PickingInfo) {\r\n return null;\r\n }\r\n const result = this._internalPick(\r\n (world, enableDistantPicking) => {\r\n if (!this._tempPickingRay) {\r\n this._tempPickingRay = Ray.Zero();\r\n }\r\n\r\n this.createPickingRayToRef(x, y, world, this._tempPickingRay, camera || null, false, enableDistantPicking);\r\n return this._tempPickingRay;\r\n },\r\n predicate,\r\n fastCheck,\r\n false,\r\n trianglePredicate\r\n );\r\n if (result) {\r\n result.ray = this.createPickingRay(x, y, Matrix.Identity(), camera || null);\r\n }\r\n return result;\r\n};\r\n\r\nScene.prototype.pickWithRay = function (\r\n ray: Ray,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n fastCheck?: boolean,\r\n trianglePredicate?: TrianglePickingPredicate\r\n): Nullable<PickingInfo> {\r\n const result = this._internalPick(\r\n (world) => {\r\n if (!this._pickWithRayInverseMatrix) {\r\n this._pickWithRayInverseMatrix = Matrix.Identity();\r\n }\r\n world.invertToRef(this._pickWithRayInverseMatrix);\r\n\r\n if (!this._cachedRayForTransform) {\r\n this._cachedRayForTransform = Ray.Zero();\r\n }\r\n\r\n Ray.TransformToRef(ray, this._pickWithRayInverseMatrix, this._cachedRayForTransform);\r\n return this._cachedRayForTransform;\r\n },\r\n predicate,\r\n fastCheck,\r\n false,\r\n trianglePredicate\r\n );\r\n if (result) {\r\n result.ray = ray;\r\n }\r\n return result;\r\n};\r\n\r\nScene.prototype.multiPick = function (\r\n x: number,\r\n y: number,\r\n predicate?: (mesh: AbstractMesh) => boolean,\r\n camera?: Camera,\r\n trianglePredicate?: TrianglePickingPredicate\r\n): Nullable<PickingInfo[]> {\r\n return this._internalMultiPick((world) => this.createPickingRay(x, y, world, camera || null), predicate, trianglePredicate);\r\n};\r\n\r\nScene.prototype.multiPickWithRay = function (ray: Ray, predicate?: (mesh: AbstractMesh) => boolean, trianglePredicate?: TrianglePickingPredicate): Nullable<PickingInfo[]> {\r\n return this._internalMultiPick(\r\n (world) => {\r\n if (!this._pickWithRayInverseMatrix) {\r\n this._pickWithRayInverseMatrix = Matrix.Identity();\r\n }\r\n world.invertToRef(this._pickWithRayInverseMatrix);\r\n\r\n if (!this._cachedRayForTransform) {\r\n this._cachedRayForTransform = Ray.Zero();\r\n }\r\n\r\n Ray.TransformToRef(ray, this._pickWithRayInverseMatrix, this._cachedRayForTransform);\r\n return this._cachedRayForTransform;\r\n },\r\n predicate,\r\n trianglePredicate\r\n );\r\n};\r\n\r\nCamera.prototype.getForwardRay = function (length = 100, transform?: Matrix, origin?: Vector3): Ray {\r\n return this.getForwardRayToRef(new Ray(Vector3.Zero(), Vector3.Zero(), length), length, transform, origin);\r\n};\r\n\r\nCamera.prototype.getForwardRayToRef = function (refRay: Ray, length = 100, transform?: Matrix, origin?: Vector3): Ray {\r\n if (!transform) {\r\n transform = this.getWorldMatrix();\r\n }\r\n refRay.length = length;\r\n\r\n if (!origin) {\r\n refRay.origin.copyFrom(this.position);\r\n } else {\r\n refRay.origin.copyFrom(origin);\r\n }\r\n TmpVectors.Vector3[2].set(0, 0, this._scene.useRightHandedSystem ? -1 : 1);\r\n Vector3.TransformNormalToRef(TmpVectors.Vector3[2], transform, TmpVectors.Vector3[3]);\r\n\r\n Vector3.NormalizeToRef(TmpVectors.Vector3[3], refRay.direction);\r\n\r\n return refRay;\r\n};\r\n"]}
|
|
@@ -97,6 +97,7 @@ export class DirectionalLightFrustumViewer {
|
|
|
97
97
|
* Call this method to update the frustum view if the light has changed position/direction
|
|
98
98
|
*/
|
|
99
99
|
update() {
|
|
100
|
+
var _a, _b, _c, _d, _e, _f;
|
|
100
101
|
if (!this._visible) {
|
|
101
102
|
return;
|
|
102
103
|
}
|
|
@@ -141,39 +142,40 @@ export class DirectionalLightFrustumViewer {
|
|
|
141
142
|
TmpVectors.Vector3[3].toArray(this._nearPlaneVertices, 3);
|
|
142
143
|
TmpVectors.Vector3[4].toArray(this._nearPlaneVertices, 6);
|
|
143
144
|
TmpVectors.Vector3[5].toArray(this._nearPlaneVertices, 9);
|
|
144
|
-
this._lightHelperFrustumMeshes[6].geometry
|
|
145
|
+
(_a = this._lightHelperFrustumMeshes[6].geometry) === null || _a === void 0 ? void 0 : _a.updateVerticesDataDirectly("position", this._nearPlaneVertices, 0);
|
|
145
146
|
TmpVectors.Vector3[6].toArray(this._farPlaneVertices, 0);
|
|
146
147
|
TmpVectors.Vector3[7].toArray(this._farPlaneVertices, 3);
|
|
147
148
|
TmpVectors.Vector3[8].toArray(this._farPlaneVertices, 6);
|
|
148
149
|
TmpVectors.Vector3[9].toArray(this._farPlaneVertices, 9);
|
|
149
|
-
this._lightHelperFrustumMeshes[7].geometry
|
|
150
|
+
(_b = this._lightHelperFrustumMeshes[7].geometry) === null || _b === void 0 ? void 0 : _b.updateVerticesDataDirectly("position", this._farPlaneVertices, 0);
|
|
150
151
|
TmpVectors.Vector3[2].toArray(this._rightPlaneVertices, 0);
|
|
151
152
|
TmpVectors.Vector3[6].toArray(this._rightPlaneVertices, 3);
|
|
152
153
|
TmpVectors.Vector3[7].toArray(this._rightPlaneVertices, 6);
|
|
153
154
|
TmpVectors.Vector3[3].toArray(this._rightPlaneVertices, 9);
|
|
154
|
-
this._lightHelperFrustumMeshes[8].geometry
|
|
155
|
+
(_c = this._lightHelperFrustumMeshes[8].geometry) === null || _c === void 0 ? void 0 : _c.updateVerticesDataDirectly("position", this._rightPlaneVertices, 0);
|
|
155
156
|
TmpVectors.Vector3[5].toArray(this._leftPlaneVertices, 0);
|
|
156
157
|
TmpVectors.Vector3[9].toArray(this._leftPlaneVertices, 3);
|
|
157
158
|
TmpVectors.Vector3[8].toArray(this._leftPlaneVertices, 6);
|
|
158
159
|
TmpVectors.Vector3[4].toArray(this._leftPlaneVertices, 9);
|
|
159
|
-
this._lightHelperFrustumMeshes[9].geometry
|
|
160
|
+
(_d = this._lightHelperFrustumMeshes[9].geometry) === null || _d === void 0 ? void 0 : _d.updateVerticesDataDirectly("position", this._leftPlaneVertices, 0);
|
|
160
161
|
TmpVectors.Vector3[2].toArray(this._topPlaneVertices, 0);
|
|
161
162
|
TmpVectors.Vector3[6].toArray(this._topPlaneVertices, 3);
|
|
162
163
|
TmpVectors.Vector3[9].toArray(this._topPlaneVertices, 6);
|
|
163
164
|
TmpVectors.Vector3[5].toArray(this._topPlaneVertices, 9);
|
|
164
|
-
this._lightHelperFrustumMeshes[10].geometry
|
|
165
|
+
(_e = this._lightHelperFrustumMeshes[10].geometry) === null || _e === void 0 ? void 0 : _e.updateVerticesDataDirectly("position", this._topPlaneVertices, 0);
|
|
165
166
|
TmpVectors.Vector3[3].toArray(this._bottomPlaneVertices, 0);
|
|
166
167
|
TmpVectors.Vector3[7].toArray(this._bottomPlaneVertices, 3);
|
|
167
168
|
TmpVectors.Vector3[8].toArray(this._bottomPlaneVertices, 6);
|
|
168
169
|
TmpVectors.Vector3[4].toArray(this._bottomPlaneVertices, 9);
|
|
169
|
-
this._lightHelperFrustumMeshes[11].geometry
|
|
170
|
+
(_f = this._lightHelperFrustumMeshes[11].geometry) === null || _f === void 0 ? void 0 : _f.updateVerticesDataDirectly("position", this._bottomPlaneVertices, 0);
|
|
170
171
|
}
|
|
171
172
|
/**
|
|
172
173
|
* Dispose of the class / remove the frustum view
|
|
173
174
|
*/
|
|
174
175
|
dispose() {
|
|
175
176
|
this._lightHelperFrustumMeshes.forEach((mesh) => {
|
|
176
|
-
|
|
177
|
+
var _a;
|
|
178
|
+
(_a = mesh.material) === null || _a === void 0 ? void 0 : _a.dispose();
|
|
177
179
|
mesh.dispose();
|
|
178
180
|
});
|
|
179
181
|
this._rootNode.dispose();
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"directionalLightFrustumViewer.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Debug/directionalLightFrustumViewer.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AACjE,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAE9D,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAGxD;;;;GAIG;AACH,MAAM,OAAO,6BAA6B;IAiFtC;;;;OAIG;IACH,YAAY,KAAuB,EAAE,MAAc;QA9D3C,iBAAY,GAAY,IAAI,OAAO,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;QACxE,kBAAa,GAAY,IAAI,OAAO,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;QAKzE,kBAAa,GAAG,GAAG,CAAC;QAepB,eAAU,GAAG,IAAI,CAAC;QAkBlB,gBAAW,GAAG,IAAI,CAAC;QAwBvB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;QAC/B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;QAC5C,IAAI,CAAC,yBAAyB,GAAG,EAAE,CAAC;QACpC,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,IAAI,CAAC,MAAM,EAAE,CAAC;IAClB,CAAC;IAhED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED,IAAW,YAAY,CAAC,KAAa;QACjC,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE;YACzB,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,QAAS,CAAC,KAAK,GAAG,KAAK,CAAC;SAC7D;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,IAAa;QAC9B,IAAI,IAAI,CAAC,UAAU,KAAK,IAAI,EAAE;YAC1B,OAAO;SACV;QACD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;YACxB,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;SACtD;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,IAAa;QAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,IAAI,EAAE;YAC3B,OAAO;SACV;QACD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE;YACzB,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;SACtD;IACL,CAAC;IAkBD;;OAEG;IACI,IAAI;QACP,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;YACnD,IAAI,CAAC,UAAU,CAAC,CAAC,KAAK,GAAG,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QACxF,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;QAC1D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,IAAI;QACP,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YAC5C,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAC3B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,MAAM;QACT,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IACI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC;YAC9C,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC;YAChD,IAAI,CAAC,YAAY,KAAK,IAAI,CAAC,MAAM,CAAC,qBAAqB;YACvD,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,MAAM,CAAC,UAAU;YACxC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,MAAM,CAAC,UAAU,EAC1C;YACE,OAAO;SACV;QAED,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACjD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC;QACtD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC;QACvC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC;QAEvC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,oBAAoB;QAClL,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,oBAAoB;QAEhL,MAAM,YAAY,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAEjD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QACtH,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QACtH,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QACtH,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QAEtH,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ;QACvG,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ;QACvG,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ;QACvG,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ;QAEvG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QACtH,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QACtH,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QACtH,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QAEtH,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO;QACtG,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO;QACtG,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO;QACtG,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO;QAEtG,WAAW,CAAC,WAAW,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,QAAQ,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEpJ,WAAW,CAAC,UAAU,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,EAAE,QAAQ,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAElJ,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,QAAQ,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEhJ,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,QAAQ,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEhJ,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,QAAQ,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEhJ,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,QAAQ,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEhJ,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,0BAA0B,CAAC,UAAU,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAE/G,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,0BAA0B,CAAC,UAAU,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QAE9G,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QAC3D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QAC3D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QAC3D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QAC3D,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,0BAA0B,CAAC,UAAU,EAAE,IAAI,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QAEhH,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,QAAQ,EAAE,0BAA0B,CAAC,UAAU,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAE/G,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,IAAI,CAAC,yBAAyB,CAAC,EAAE,CAAC,CAAC,QAAQ,EAAE,0BAA0B,CAAC,UAAU,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QAE/G,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC;QAC5D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC;QAC5D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC;QAC5D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC;QAC5D,IAAI,CAAC,yBAAyB,CAAC,EAAE,CAAC,CAAC,QAAQ,EAAE,0BAA0B,CAAC,UAAU,EAAE,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC;IACtH,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YAC5C,IAAI,CAAC,QAAQ,EAAE,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;IAC7B,CAAC;IAES,eAAe;QACrB,IAAI,CAAC,SAAS,GAAG,IAAI,aAAa,CAAC,6BAA6B,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAClG,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;QAE3C,IAAI,CAAC,gBAAgB,GAAG,CAAC,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACvI,MAAM,SAAS,GAAG,WAAW,CAAC,WAAW,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC5G,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAClC,SAAS,CAAC,wBAAwB,GAAG,IAAI,CAAC;QAE1C,IAAI,CAAC,eAAe,GAAG,CAAC,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACtI,MAAM,QAAQ,GAAG,WAAW,CAAC,UAAU,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACzG,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,QAAQ,CAAC,wBAAwB,GAAG,IAAI,CAAC;QAEzC,IAAI,CAAC,cAAc,GAAG,CAAC,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACnE,MAAM,OAAO,GAAG,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,OAAO,CAAC,wBAAwB,GAAG,IAAI,CAAC;QAExC,IAAI,CAAC,cAAc,GAAG,CAAC,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACnE,MAAM,OAAO,GAAG,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,OAAO,CAAC,wBAAwB,GAAG,IAAI,CAAC;QAExC,IAAI,CAAC,cAAc,GAAG,CAAC,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACnE,MAAM,OAAO,GAAG,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,OAAO,CAAC,wBAAwB,GAAG,IAAI,CAAC;QAExC,IAAI,CAAC,cAAc,GAAG,CAAC,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACnE,MAAM,OAAO,GAAG,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,OAAO,CAAC,wBAAwB,GAAG,IAAI,CAAC;QAExC,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QAE7F,MAAM,SAAS,GAAG,CAAC,IAAY,EAAE,KAAa,EAAE,SAAmB,EAAE,EAAE;YACnE,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,GAAG,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACpD,MAAM,GAAG,GAAG,IAAI,gBAAgB,CAAC,IAAI,GAAG,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAEjE,KAAK,CAAC,QAAQ,GAAG,GAAG,CAAC;YACrB,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;YAC9B,KAAK,CAAC,wBAAwB,GAAG,IAAI,CAAC;YAEtC,GAAG,CAAC,aAAa,GAAG,KAAK,CAAC;YAC1B,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC;YAC9B,GAAG,CAAC,eAAe,GAAG,KAAK,CAAC;YAC5B,GAAG,CAAC,eAAe,GAAG,IAAI,CAAC;YAE3B,MAAM,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAEnC,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;YAEpC,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;YACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;YAE7B,UAAU,CAAC,WAAW,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;YAEpC,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC/C,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9D,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9D,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEjE,SAAS,CAAC,MAAM,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAChE,SAAS,CAAC,KAAK,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAChE,SAAS,CAAC,OAAO,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAClE,SAAS,CAAC,MAAM,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAClE,SAAS,CAAC,KAAK,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC9D,SAAS,CAAC,QAAQ,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAEtE,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAEjD,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChD,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChD,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChD,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChD,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAEhD,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAE/C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAE/C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAE/C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IACnD,CAAC;IAES,oBAAoB;QAC1B,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACzI,IAAI,CAAC,kBAAkB,CAAC,WAAW,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC7D,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;CACJ","sourcesContent":["import type { Camera } from \"../Cameras/camera\";\r\nimport type { DirectionalLight } from \"../Lights/directionalLight\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport { Matrix, TmpVectors, Vector3 } from \"../Maths/math.vector\";\r\nimport { CreateLines } from \"../Meshes/Builders/linesBuilder\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { VertexData } from \"../Meshes/mesh.vertexData\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { Scene } from \"../scene\";\r\n\r\n/**\r\n * Class used to render a debug view of the frustum for a directional light\r\n * @see https://playground.babylonjs.com/#7EFGSG#4\r\n * @since 5.0.0\r\n */\r\nexport class DirectionalLightFrustumViewer {\r\n private _scene: Scene;\r\n private _light: DirectionalLight;\r\n private _camera: Camera;\r\n private _inverseViewMatrix: Matrix;\r\n private _visible: boolean;\r\n\r\n private _rootNode: TransformNode;\r\n private _lightHelperFrustumMeshes: Mesh[];\r\n\r\n private _nearLinesPoints: Vector3[];\r\n private _farLinesPoints: Vector3[];\r\n private _trLinesPoints: Vector3[];\r\n private _brLinesPoints: Vector3[];\r\n private _tlLinesPoints: Vector3[];\r\n private _blLinesPoints: Vector3[];\r\n\r\n private _nearPlaneVertices: number[];\r\n private _farPlaneVertices: number[];\r\n private _rightPlaneVertices: number[];\r\n private _leftPlaneVertices: number[];\r\n private _topPlaneVertices: number[];\r\n private _bottomPlaneVertices: number[];\r\n\r\n private _oldPosition: Vector3 = new Vector3(Number.NaN, Number.NaN, Number.NaN);\r\n private _oldDirection: Vector3 = new Vector3(Number.NaN, Number.NaN, Number.NaN);\r\n private _oldAutoCalc: boolean;\r\n private _oldMinZ: number;\r\n private _oldMaxZ: number;\r\n\r\n private _transparency = 0.3;\r\n /**\r\n * Gets or sets the transparency of the frustum planes\r\n */\r\n public get transparency(): number {\r\n return this._transparency;\r\n }\r\n\r\n public set transparency(alpha: number) {\r\n this._transparency = alpha;\r\n for (let i = 6; i < 12; ++i) {\r\n this._lightHelperFrustumMeshes[i].material!.alpha = alpha;\r\n }\r\n }\r\n\r\n private _showLines = true;\r\n /**\r\n * true to display the edges of the frustum\r\n */\r\n public get showLines(): boolean {\r\n return this._showLines;\r\n }\r\n\r\n public set showLines(show: boolean) {\r\n if (this._showLines === show) {\r\n return;\r\n }\r\n this._showLines = show;\r\n for (let i = 0; i < 6; ++i) {\r\n this._lightHelperFrustumMeshes[i].setEnabled(show);\r\n }\r\n }\r\n\r\n private _showPlanes = true;\r\n /**\r\n * true to display the planes of the frustum\r\n */\r\n public get showPlanes(): boolean {\r\n return this._showPlanes;\r\n }\r\n\r\n public set showPlanes(show: boolean) {\r\n if (this._showPlanes === show) {\r\n return;\r\n }\r\n this._showPlanes = show;\r\n for (let i = 6; i < 12; ++i) {\r\n this._lightHelperFrustumMeshes[i].setEnabled(show);\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new frustum viewer\r\n * @param light directional light to display the frustum for\r\n * @param camera camera used to retrieve the minZ / maxZ values if the shadowMinZ/shadowMaxZ values of the light are not setup\r\n */\r\n constructor(light: DirectionalLight, camera: Camera) {\r\n this._scene = light.getScene();\r\n this._light = light;\r\n this._camera = camera;\r\n this._inverseViewMatrix = Matrix.Identity();\r\n this._lightHelperFrustumMeshes = [];\r\n this._createGeometry();\r\n this.show();\r\n this.update();\r\n }\r\n\r\n /**\r\n * Shows the frustum\r\n */\r\n public show() {\r\n this._lightHelperFrustumMeshes.forEach((mesh, index) => {\r\n mesh.setEnabled((index < 6 && this._showLines) || (index >= 6 && this._showPlanes));\r\n });\r\n this._oldPosition.set(Number.NaN, Number.NaN, Number.NaN);\r\n this._visible = true;\r\n }\r\n\r\n /**\r\n * Hides the frustum\r\n */\r\n public hide() {\r\n this._lightHelperFrustumMeshes.forEach((mesh) => {\r\n mesh.setEnabled(false);\r\n });\r\n this._visible = false;\r\n }\r\n\r\n /**\r\n * Updates the frustum.\r\n * Call this method to update the frustum view if the light has changed position/direction\r\n */\r\n public update() {\r\n if (!this._visible) {\r\n return;\r\n }\r\n\r\n if (\r\n this._oldPosition.equals(this._light.position) &&\r\n this._oldDirection.equals(this._light.direction) &&\r\n this._oldAutoCalc === this._light.autoCalcShadowZBounds &&\r\n this._oldMinZ === this._light.shadowMinZ &&\r\n this._oldMaxZ === this._light.shadowMaxZ\r\n ) {\r\n return;\r\n }\r\n\r\n this._oldPosition.copyFrom(this._light.position);\r\n this._oldDirection.copyFrom(this._light.direction);\r\n this._oldAutoCalc = this._light.autoCalcShadowZBounds;\r\n this._oldMinZ = this._light.shadowMinZ;\r\n this._oldMaxZ = this._light.shadowMaxZ;\r\n\r\n TmpVectors.Vector3[0].set(this._light.orthoLeft, this._light.orthoBottom, this._light.shadowMinZ !== undefined ? this._light.shadowMinZ : this._camera.minZ); // min light extents\r\n TmpVectors.Vector3[1].set(this._light.orthoRight, this._light.orthoTop, this._light.shadowMaxZ !== undefined ? this._light.shadowMaxZ : this._camera.maxZ); // max light extents\r\n\r\n const invLightView = this._getInvertViewMatrix();\r\n\r\n TmpVectors.Vector3[2].copyFromFloats(TmpVectors.Vector3[1].x, TmpVectors.Vector3[1].y, TmpVectors.Vector3[0].z); // n1\r\n TmpVectors.Vector3[3].copyFromFloats(TmpVectors.Vector3[1].x, TmpVectors.Vector3[0].y, TmpVectors.Vector3[0].z); // n2\r\n TmpVectors.Vector3[4].copyFromFloats(TmpVectors.Vector3[0].x, TmpVectors.Vector3[0].y, TmpVectors.Vector3[0].z); // n3\r\n TmpVectors.Vector3[5].copyFromFloats(TmpVectors.Vector3[0].x, TmpVectors.Vector3[1].y, TmpVectors.Vector3[0].z); // n4\r\n\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[2], invLightView, TmpVectors.Vector3[2]); // near1\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[3], invLightView, TmpVectors.Vector3[3]); // near2\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[4], invLightView, TmpVectors.Vector3[4]); // near3\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[5], invLightView, TmpVectors.Vector3[5]); // near4\r\n\r\n TmpVectors.Vector3[6].copyFromFloats(TmpVectors.Vector3[1].x, TmpVectors.Vector3[1].y, TmpVectors.Vector3[1].z); // f1\r\n TmpVectors.Vector3[7].copyFromFloats(TmpVectors.Vector3[1].x, TmpVectors.Vector3[0].y, TmpVectors.Vector3[1].z); // f2\r\n TmpVectors.Vector3[8].copyFromFloats(TmpVectors.Vector3[0].x, TmpVectors.Vector3[0].y, TmpVectors.Vector3[1].z); // f3\r\n TmpVectors.Vector3[9].copyFromFloats(TmpVectors.Vector3[0].x, TmpVectors.Vector3[1].y, TmpVectors.Vector3[1].z); // f4\r\n\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[6], invLightView, TmpVectors.Vector3[6]); // far1\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[7], invLightView, TmpVectors.Vector3[7]); // far2\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[8], invLightView, TmpVectors.Vector3[8]); // far3\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[9], invLightView, TmpVectors.Vector3[9]); // far4\r\n\r\n CreateLines(\"nearlines\", { updatable: true, points: this._nearLinesPoints, instance: this._lightHelperFrustumMeshes[0] as LinesMesh }, this._scene);\r\n\r\n CreateLines(\"farlines\", { updatable: true, points: this._farLinesPoints, instance: this._lightHelperFrustumMeshes[1] as LinesMesh }, this._scene);\r\n\r\n CreateLines(\"trlines\", { updatable: true, points: this._trLinesPoints, instance: this._lightHelperFrustumMeshes[2] as LinesMesh }, this._scene);\r\n\r\n CreateLines(\"brlines\", { updatable: true, points: this._brLinesPoints, instance: this._lightHelperFrustumMeshes[3] as LinesMesh }, this._scene);\r\n\r\n CreateLines(\"tllines\", { updatable: true, points: this._tlLinesPoints, instance: this._lightHelperFrustumMeshes[4] as LinesMesh }, this._scene);\r\n\r\n CreateLines(\"bllines\", { updatable: true, points: this._blLinesPoints, instance: this._lightHelperFrustumMeshes[5] as LinesMesh }, this._scene);\r\n\r\n TmpVectors.Vector3[2].toArray(this._nearPlaneVertices, 0);\r\n TmpVectors.Vector3[3].toArray(this._nearPlaneVertices, 3);\r\n TmpVectors.Vector3[4].toArray(this._nearPlaneVertices, 6);\r\n TmpVectors.Vector3[5].toArray(this._nearPlaneVertices, 9);\r\n this._lightHelperFrustumMeshes[6].geometry?.updateVerticesDataDirectly(\"position\", this._nearPlaneVertices, 0);\r\n\r\n TmpVectors.Vector3[6].toArray(this._farPlaneVertices, 0);\r\n TmpVectors.Vector3[7].toArray(this._farPlaneVertices, 3);\r\n TmpVectors.Vector3[8].toArray(this._farPlaneVertices, 6);\r\n TmpVectors.Vector3[9].toArray(this._farPlaneVertices, 9);\r\n this._lightHelperFrustumMeshes[7].geometry?.updateVerticesDataDirectly(\"position\", this._farPlaneVertices, 0);\r\n\r\n TmpVectors.Vector3[2].toArray(this._rightPlaneVertices, 0);\r\n TmpVectors.Vector3[6].toArray(this._rightPlaneVertices, 3);\r\n TmpVectors.Vector3[7].toArray(this._rightPlaneVertices, 6);\r\n TmpVectors.Vector3[3].toArray(this._rightPlaneVertices, 9);\r\n this._lightHelperFrustumMeshes[8].geometry?.updateVerticesDataDirectly(\"position\", this._rightPlaneVertices, 0);\r\n\r\n TmpVectors.Vector3[5].toArray(this._leftPlaneVertices, 0);\r\n TmpVectors.Vector3[9].toArray(this._leftPlaneVertices, 3);\r\n TmpVectors.Vector3[8].toArray(this._leftPlaneVertices, 6);\r\n TmpVectors.Vector3[4].toArray(this._leftPlaneVertices, 9);\r\n this._lightHelperFrustumMeshes[9].geometry?.updateVerticesDataDirectly(\"position\", this._leftPlaneVertices, 0);\r\n\r\n TmpVectors.Vector3[2].toArray(this._topPlaneVertices, 0);\r\n TmpVectors.Vector3[6].toArray(this._topPlaneVertices, 3);\r\n TmpVectors.Vector3[9].toArray(this._topPlaneVertices, 6);\r\n TmpVectors.Vector3[5].toArray(this._topPlaneVertices, 9);\r\n this._lightHelperFrustumMeshes[10].geometry?.updateVerticesDataDirectly(\"position\", this._topPlaneVertices, 0);\r\n\r\n TmpVectors.Vector3[3].toArray(this._bottomPlaneVertices, 0);\r\n TmpVectors.Vector3[7].toArray(this._bottomPlaneVertices, 3);\r\n TmpVectors.Vector3[8].toArray(this._bottomPlaneVertices, 6);\r\n TmpVectors.Vector3[4].toArray(this._bottomPlaneVertices, 9);\r\n this._lightHelperFrustumMeshes[11].geometry?.updateVerticesDataDirectly(\"position\", this._bottomPlaneVertices, 0);\r\n }\r\n\r\n /**\r\n * Dispose of the class / remove the frustum view\r\n */\r\n public dispose() {\r\n this._lightHelperFrustumMeshes.forEach((mesh) => {\r\n mesh.material?.dispose();\r\n mesh.dispose();\r\n });\r\n this._rootNode.dispose();\r\n }\r\n\r\n protected _createGeometry() {\r\n this._rootNode = new TransformNode(\"directionalLightHelperRoot_\" + this._light.name, this._scene);\r\n this._rootNode.parent = this._light.parent;\r\n\r\n this._nearLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];\r\n const nearLines = CreateLines(\"nearlines\", { updatable: true, points: this._nearLinesPoints }, this._scene);\r\n nearLines.parent = this._rootNode;\r\n nearLines.alwaysSelectAsActiveMesh = true;\r\n\r\n this._farLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];\r\n const farLines = CreateLines(\"farlines\", { updatable: true, points: this._farLinesPoints }, this._scene);\r\n farLines.parent = this._rootNode;\r\n farLines.alwaysSelectAsActiveMesh = true;\r\n\r\n this._trLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];\r\n const trLines = CreateLines(\"trlines\", { updatable: true, points: this._trLinesPoints }, this._scene);\r\n trLines.parent = this._rootNode;\r\n trLines.alwaysSelectAsActiveMesh = true;\r\n\r\n this._brLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];\r\n const brLines = CreateLines(\"brlines\", { updatable: true, points: this._brLinesPoints }, this._scene);\r\n brLines.parent = this._rootNode;\r\n brLines.alwaysSelectAsActiveMesh = true;\r\n\r\n this._tlLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];\r\n const tlLines = CreateLines(\"tllines\", { updatable: true, points: this._tlLinesPoints }, this._scene);\r\n tlLines.parent = this._rootNode;\r\n tlLines.alwaysSelectAsActiveMesh = true;\r\n\r\n this._blLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];\r\n const blLines = CreateLines(\"bllines\", { updatable: true, points: this._blLinesPoints }, this._scene);\r\n blLines.parent = this._rootNode;\r\n blLines.alwaysSelectAsActiveMesh = true;\r\n\r\n this._lightHelperFrustumMeshes.push(nearLines, farLines, trLines, brLines, tlLines, blLines);\r\n\r\n const makePlane = (name: string, color: Color3, positions: number[]) => {\r\n const plane = new Mesh(name + \"plane\", this._scene);\r\n const mat = new StandardMaterial(name + \"PlaneMat\", this._scene);\r\n\r\n plane.material = mat;\r\n plane.parent = this._rootNode;\r\n plane.alwaysSelectAsActiveMesh = true;\r\n\r\n mat.emissiveColor = color;\r\n mat.alpha = this.transparency;\r\n mat.backFaceCulling = false;\r\n mat.disableLighting = true;\r\n\r\n const indices = [0, 1, 2, 0, 2, 3];\r\n\r\n const vertexData = new VertexData();\r\n\r\n vertexData.positions = positions;\r\n vertexData.indices = indices;\r\n\r\n vertexData.applyToMesh(plane, true);\r\n\r\n this._lightHelperFrustumMeshes.push(plane);\r\n };\r\n\r\n this._nearPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];\r\n this._farPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];\r\n this._rightPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];\r\n this._leftPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];\r\n this._topPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];\r\n this._bottomPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];\r\n\r\n makePlane(\"near\", new Color3(1, 0, 0), this._nearPlaneVertices);\r\n makePlane(\"far\", new Color3(0.3, 0, 0), this._farPlaneVertices);\r\n makePlane(\"right\", new Color3(0, 1, 0), this._rightPlaneVertices);\r\n makePlane(\"left\", new Color3(0, 0.3, 0), this._leftPlaneVertices);\r\n makePlane(\"top\", new Color3(0, 0, 1), this._topPlaneVertices);\r\n makePlane(\"bottom\", new Color3(0, 0, 0.3), this._bottomPlaneVertices);\r\n\r\n this._nearLinesPoints[0] = TmpVectors.Vector3[2];\r\n this._nearLinesPoints[1] = TmpVectors.Vector3[3];\r\n this._nearLinesPoints[2] = TmpVectors.Vector3[4];\r\n this._nearLinesPoints[3] = TmpVectors.Vector3[5];\r\n this._nearLinesPoints[4] = TmpVectors.Vector3[2];\r\n\r\n this._farLinesPoints[0] = TmpVectors.Vector3[6];\r\n this._farLinesPoints[1] = TmpVectors.Vector3[7];\r\n this._farLinesPoints[2] = TmpVectors.Vector3[8];\r\n this._farLinesPoints[3] = TmpVectors.Vector3[9];\r\n this._farLinesPoints[4] = TmpVectors.Vector3[6];\r\n\r\n this._trLinesPoints[0] = TmpVectors.Vector3[2];\r\n this._trLinesPoints[1] = TmpVectors.Vector3[6];\r\n\r\n this._brLinesPoints[0] = TmpVectors.Vector3[3];\r\n this._brLinesPoints[1] = TmpVectors.Vector3[7];\r\n\r\n this._tlLinesPoints[0] = TmpVectors.Vector3[4];\r\n this._tlLinesPoints[1] = TmpVectors.Vector3[8];\r\n\r\n this._blLinesPoints[0] = TmpVectors.Vector3[5];\r\n this._blLinesPoints[1] = TmpVectors.Vector3[9];\r\n }\r\n\r\n protected _getInvertViewMatrix(): Matrix {\r\n Matrix.LookAtLHToRef(this._light.position, this._light.position.add(this._light.direction), Vector3.UpReadOnly, this._inverseViewMatrix);\r\n this._inverseViewMatrix.invertToRef(this._inverseViewMatrix);\r\n return this._inverseViewMatrix;\r\n }\r\n}\r\n"]}
|
|
1
|
+
{"version":3,"file":"directionalLightFrustumViewer.js","sourceRoot":"","sources":["../../../../../lts/core/generated/Debug/directionalLightFrustumViewer.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,gBAAgB,EAAE,MAAM,+BAA+B,CAAC;AACjE,OAAO,EAAE,MAAM,EAAE,MAAM,qBAAqB,CAAC;AAC7C,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,MAAM,sBAAsB,CAAC;AACnE,OAAO,EAAE,WAAW,EAAE,MAAM,iCAAiC,CAAC;AAE9D,OAAO,EAAE,IAAI,EAAE,MAAM,gBAAgB,CAAC;AACtC,OAAO,EAAE,UAAU,EAAE,MAAM,2BAA2B,CAAC;AACvD,OAAO,EAAE,aAAa,EAAE,MAAM,yBAAyB,CAAC;AAGxD;;;;GAIG;AACH,MAAM,OAAO,6BAA6B;IAiFtC;;;;OAIG;IACH,YAAY,KAAuB,EAAE,MAAc;QA9D3C,iBAAY,GAAY,IAAI,OAAO,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;QACxE,kBAAa,GAAY,IAAI,OAAO,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;QAKzE,kBAAa,GAAG,GAAG,CAAC;QAepB,eAAU,GAAG,IAAI,CAAC;QAkBlB,gBAAW,GAAG,IAAI,CAAC;QAwBvB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;QAC/B,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,kBAAkB,GAAG,MAAM,CAAC,QAAQ,EAAE,CAAC;QAC5C,IAAI,CAAC,yBAAyB,GAAG,EAAE,CAAC;QACpC,IAAI,CAAC,eAAe,EAAE,CAAC;QACvB,IAAI,CAAC,IAAI,EAAE,CAAC;QACZ,IAAI,CAAC,MAAM,EAAE,CAAC;IAClB,CAAC;IAhED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,aAAa,CAAC;IAC9B,CAAC;IAED,IAAW,YAAY,CAAC,KAAa;QACjC,IAAI,CAAC,aAAa,GAAG,KAAK,CAAC;QAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE;YACzB,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,QAAS,CAAC,KAAK,GAAG,KAAK,CAAC;SAC7D;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,IAAa;QAC9B,IAAI,IAAI,CAAC,UAAU,KAAK,IAAI,EAAE;YAC1B,OAAO;SACV;QACD,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;QACvB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,EAAE,CAAC,EAAE;YACxB,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;SACtD;IACL,CAAC;IAGD;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,IAAa;QAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,IAAI,EAAE;YAC3B,OAAO;SACV;QACD,IAAI,CAAC,WAAW,GAAG,IAAI,CAAC;QACxB,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,EAAE,CAAC,EAAE;YACzB,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;SACtD;IACL,CAAC;IAkBD;;OAEG;IACI,IAAI;QACP,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,KAAK,EAAE,EAAE;YACnD,IAAI,CAAC,UAAU,CAAC,CAAC,KAAK,GAAG,CAAC,IAAI,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,IAAI,CAAC,IAAI,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC;QACxF,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,YAAY,CAAC,GAAG,CAAC,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,EAAE,MAAM,CAAC,GAAG,CAAC,CAAC;QAC1D,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC;IACzB,CAAC;IAED;;OAEG;IACI,IAAI;QACP,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;YAC5C,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAC3B,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAED;;;OAGG;IACI,MAAM;;QACT,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE;YAChB,OAAO;SACV;QAED,IACI,IAAI,CAAC,YAAY,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC;YAC9C,IAAI,CAAC,aAAa,CAAC,MAAM,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC;YAChD,IAAI,CAAC,YAAY,KAAK,IAAI,CAAC,MAAM,CAAC,qBAAqB;YACvD,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,MAAM,CAAC,UAAU;YACxC,IAAI,CAAC,QAAQ,KAAK,IAAI,CAAC,MAAM,CAAC,UAAU,EAC1C;YACE,OAAO;SACV;QAED,IAAI,CAAC,YAAY,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC;QACjD,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,CAAC;QACnD,IAAI,CAAC,YAAY,GAAG,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC;QACtD,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC;QACvC,IAAI,CAAC,QAAQ,GAAG,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC;QAEvC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,EAAE,IAAI,CAAC,MAAM,CAAC,WAAW,EAAE,IAAI,CAAC,MAAM,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,oBAAoB;QAClL,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,UAAU,KAAK,SAAS,CAAC,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,CAAC,CAAC,oBAAoB;QAEhL,MAAM,YAAY,GAAG,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAEjD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QACtH,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QACtH,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QACtH,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QAEtH,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ;QACvG,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ;QACvG,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ;QACvG,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,QAAQ;QAEvG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QACtH,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QACtH,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QACtH,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,KAAK;QAEtH,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO;QACtG,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO;QACtG,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO;QACtG,OAAO,CAAC,yBAAyB,CAAC,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,EAAE,YAAY,EAAE,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,OAAO;QAEtG,WAAW,CAAC,WAAW,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,QAAQ,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEpJ,WAAW,CAAC,UAAU,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,EAAE,QAAQ,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAElJ,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,QAAQ,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEhJ,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,QAAQ,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEhJ,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,QAAQ,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEhJ,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,QAAQ,EAAE,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAEhJ,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,MAAA,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,QAAQ,0CAAE,0BAA0B,CAAC,UAAU,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAE/G,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,MAAA,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,QAAQ,0CAAE,0BAA0B,CAAC,UAAU,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QAE9G,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QAC3D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QAC3D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QAC3D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QAC3D,MAAA,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,QAAQ,0CAAE,0BAA0B,CAAC,UAAU,EAAE,IAAI,CAAC,mBAAmB,EAAE,CAAC,CAAC,CAAC;QAEhH,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAC1D,MAAA,IAAI,CAAC,yBAAyB,CAAC,CAAC,CAAC,CAAC,QAAQ,0CAAE,0BAA0B,CAAC,UAAU,EAAE,IAAI,CAAC,kBAAkB,EAAE,CAAC,CAAC,CAAC;QAE/G,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QACzD,MAAA,IAAI,CAAC,yBAAyB,CAAC,EAAE,CAAC,CAAC,QAAQ,0CAAE,0BAA0B,CAAC,UAAU,EAAE,IAAI,CAAC,iBAAiB,EAAE,CAAC,CAAC,CAAC;QAE/G,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC;QAC5D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC;QAC5D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC;QAC5D,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,OAAO,CAAC,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC;QAC5D,MAAA,IAAI,CAAC,yBAAyB,CAAC,EAAE,CAAC,CAAC,QAAQ,0CAAE,0BAA0B,CAAC,UAAU,EAAE,IAAI,CAAC,oBAAoB,EAAE,CAAC,CAAC,CAAC;IACtH,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,CAAC,yBAAyB,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;;YAC5C,MAAA,IAAI,CAAC,QAAQ,0CAAE,OAAO,EAAE,CAAC;YACzB,IAAI,CAAC,OAAO,EAAE,CAAC;QACnB,CAAC,CAAC,CAAC;QACH,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;IAC7B,CAAC;IAES,eAAe;QACrB,IAAI,CAAC,SAAS,GAAG,IAAI,aAAa,CAAC,6BAA6B,GAAG,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAClG,IAAI,CAAC,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC,MAAM,CAAC;QAE3C,IAAI,CAAC,gBAAgB,GAAG,CAAC,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACvI,MAAM,SAAS,GAAG,WAAW,CAAC,WAAW,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,gBAAgB,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QAC5G,SAAS,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAClC,SAAS,CAAC,wBAAwB,GAAG,IAAI,CAAC;QAE1C,IAAI,CAAC,eAAe,GAAG,CAAC,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACtI,MAAM,QAAQ,GAAG,WAAW,CAAC,UAAU,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,eAAe,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACzG,QAAQ,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QACjC,QAAQ,CAAC,wBAAwB,GAAG,IAAI,CAAC;QAEzC,IAAI,CAAC,cAAc,GAAG,CAAC,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACnE,MAAM,OAAO,GAAG,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,OAAO,CAAC,wBAAwB,GAAG,IAAI,CAAC;QAExC,IAAI,CAAC,cAAc,GAAG,CAAC,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACnE,MAAM,OAAO,GAAG,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,OAAO,CAAC,wBAAwB,GAAG,IAAI,CAAC;QAExC,IAAI,CAAC,cAAc,GAAG,CAAC,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACnE,MAAM,OAAO,GAAG,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,OAAO,CAAC,wBAAwB,GAAG,IAAI,CAAC;QAExC,IAAI,CAAC,cAAc,GAAG,CAAC,OAAO,CAAC,YAAY,EAAE,OAAO,CAAC,YAAY,CAAC,CAAC;QACnE,MAAM,OAAO,GAAG,WAAW,CAAC,SAAS,EAAE,EAAE,SAAS,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,CAAC,cAAc,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACtG,OAAO,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;QAChC,OAAO,CAAC,wBAAwB,GAAG,IAAI,CAAC;QAExC,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,SAAS,EAAE,QAAQ,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,EAAE,OAAO,CAAC,CAAC;QAE7F,MAAM,SAAS,GAAG,CAAC,IAAY,EAAE,KAAa,EAAE,SAAmB,EAAE,EAAE;YACnE,MAAM,KAAK,GAAG,IAAI,IAAI,CAAC,IAAI,GAAG,OAAO,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YACpD,MAAM,GAAG,GAAG,IAAI,gBAAgB,CAAC,IAAI,GAAG,UAAU,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;YAEjE,KAAK,CAAC,QAAQ,GAAG,GAAG,CAAC;YACrB,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,SAAS,CAAC;YAC9B,KAAK,CAAC,wBAAwB,GAAG,IAAI,CAAC;YAEtC,GAAG,CAAC,aAAa,GAAG,KAAK,CAAC;YAC1B,GAAG,CAAC,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC;YAC9B,GAAG,CAAC,eAAe,GAAG,KAAK,CAAC;YAC5B,GAAG,CAAC,eAAe,GAAG,IAAI,CAAC;YAE3B,MAAM,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;YAEnC,MAAM,UAAU,GAAG,IAAI,UAAU,EAAE,CAAC;YAEpC,UAAU,CAAC,SAAS,GAAG,SAAS,CAAC;YACjC,UAAU,CAAC,OAAO,GAAG,OAAO,CAAC;YAE7B,UAAU,CAAC,WAAW,CAAC,KAAK,EAAE,IAAI,CAAC,CAAC;YAEpC,IAAI,CAAC,yBAAyB,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAC/C,CAAC,CAAC;QAEF,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9D,IAAI,CAAC,mBAAmB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAChE,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC/D,IAAI,CAAC,iBAAiB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAC9D,IAAI,CAAC,oBAAoB,GAAG,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;QAEjE,SAAS,CAAC,MAAM,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAChE,SAAS,CAAC,KAAK,EAAE,IAAI,MAAM,CAAC,GAAG,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAChE,SAAS,CAAC,OAAO,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAClE,SAAS,CAAC,MAAM,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAClE,SAAS,CAAC,KAAK,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAC9D,SAAS,CAAC,QAAQ,EAAE,IAAI,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,EAAE,IAAI,CAAC,oBAAoB,CAAC,CAAC;QAEtE,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QACjD,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAEjD,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChD,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChD,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChD,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAChD,IAAI,CAAC,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAEhD,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAE/C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAE/C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAE/C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;QAC/C,IAAI,CAAC,cAAc,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC;IACnD,CAAC;IAES,oBAAoB;QAC1B,MAAM,CAAC,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,QAAQ,EAAE,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,GAAG,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,EAAE,OAAO,CAAC,UAAU,EAAE,IAAI,CAAC,kBAAkB,CAAC,CAAC;QACzI,IAAI,CAAC,kBAAkB,CAAC,WAAW,CAAC,IAAI,CAAC,kBAAkB,CAAC,CAAC;QAC7D,OAAO,IAAI,CAAC,kBAAkB,CAAC;IACnC,CAAC;CACJ","sourcesContent":["import type { Camera } from \"../Cameras/camera\";\r\nimport type { DirectionalLight } from \"../Lights/directionalLight\";\r\nimport { StandardMaterial } from \"../Materials/standardMaterial\";\r\nimport { Color3 } from \"../Maths/math.color\";\r\nimport { Matrix, TmpVectors, Vector3 } from \"../Maths/math.vector\";\r\nimport { CreateLines } from \"../Meshes/Builders/linesBuilder\";\r\nimport type { LinesMesh } from \"../Meshes/linesMesh\";\r\nimport { Mesh } from \"../Meshes/mesh\";\r\nimport { VertexData } from \"../Meshes/mesh.vertexData\";\r\nimport { TransformNode } from \"../Meshes/transformNode\";\r\nimport type { Scene } from \"../scene\";\r\n\r\n/**\r\n * Class used to render a debug view of the frustum for a directional light\r\n * @see https://playground.babylonjs.com/#7EFGSG#4\r\n * @since 5.0.0\r\n */\r\nexport class DirectionalLightFrustumViewer {\r\n private _scene: Scene;\r\n private _light: DirectionalLight;\r\n private _camera: Camera;\r\n private _inverseViewMatrix: Matrix;\r\n private _visible: boolean;\r\n\r\n private _rootNode: TransformNode;\r\n private _lightHelperFrustumMeshes: Mesh[];\r\n\r\n private _nearLinesPoints: Vector3[];\r\n private _farLinesPoints: Vector3[];\r\n private _trLinesPoints: Vector3[];\r\n private _brLinesPoints: Vector3[];\r\n private _tlLinesPoints: Vector3[];\r\n private _blLinesPoints: Vector3[];\r\n\r\n private _nearPlaneVertices: number[];\r\n private _farPlaneVertices: number[];\r\n private _rightPlaneVertices: number[];\r\n private _leftPlaneVertices: number[];\r\n private _topPlaneVertices: number[];\r\n private _bottomPlaneVertices: number[];\r\n\r\n private _oldPosition: Vector3 = new Vector3(Number.NaN, Number.NaN, Number.NaN);\r\n private _oldDirection: Vector3 = new Vector3(Number.NaN, Number.NaN, Number.NaN);\r\n private _oldAutoCalc: boolean;\r\n private _oldMinZ: number;\r\n private _oldMaxZ: number;\r\n\r\n private _transparency = 0.3;\r\n /**\r\n * Gets or sets the transparency of the frustum planes\r\n */\r\n public get transparency(): number {\r\n return this._transparency;\r\n }\r\n\r\n public set transparency(alpha: number) {\r\n this._transparency = alpha;\r\n for (let i = 6; i < 12; ++i) {\r\n this._lightHelperFrustumMeshes[i].material!.alpha = alpha;\r\n }\r\n }\r\n\r\n private _showLines = true;\r\n /**\r\n * true to display the edges of the frustum\r\n */\r\n public get showLines(): boolean {\r\n return this._showLines;\r\n }\r\n\r\n public set showLines(show: boolean) {\r\n if (this._showLines === show) {\r\n return;\r\n }\r\n this._showLines = show;\r\n for (let i = 0; i < 6; ++i) {\r\n this._lightHelperFrustumMeshes[i].setEnabled(show);\r\n }\r\n }\r\n\r\n private _showPlanes = true;\r\n /**\r\n * true to display the planes of the frustum\r\n */\r\n public get showPlanes(): boolean {\r\n return this._showPlanes;\r\n }\r\n\r\n public set showPlanes(show: boolean) {\r\n if (this._showPlanes === show) {\r\n return;\r\n }\r\n this._showPlanes = show;\r\n for (let i = 6; i < 12; ++i) {\r\n this._lightHelperFrustumMeshes[i].setEnabled(show);\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new frustum viewer\r\n * @param light directional light to display the frustum for\r\n * @param camera camera used to retrieve the minZ / maxZ values if the shadowMinZ/shadowMaxZ values of the light are not setup\r\n */\r\n constructor(light: DirectionalLight, camera: Camera) {\r\n this._scene = light.getScene();\r\n this._light = light;\r\n this._camera = camera;\r\n this._inverseViewMatrix = Matrix.Identity();\r\n this._lightHelperFrustumMeshes = [];\r\n this._createGeometry();\r\n this.show();\r\n this.update();\r\n }\r\n\r\n /**\r\n * Shows the frustum\r\n */\r\n public show() {\r\n this._lightHelperFrustumMeshes.forEach((mesh, index) => {\r\n mesh.setEnabled((index < 6 && this._showLines) || (index >= 6 && this._showPlanes));\r\n });\r\n this._oldPosition.set(Number.NaN, Number.NaN, Number.NaN);\r\n this._visible = true;\r\n }\r\n\r\n /**\r\n * Hides the frustum\r\n */\r\n public hide() {\r\n this._lightHelperFrustumMeshes.forEach((mesh) => {\r\n mesh.setEnabled(false);\r\n });\r\n this._visible = false;\r\n }\r\n\r\n /**\r\n * Updates the frustum.\r\n * Call this method to update the frustum view if the light has changed position/direction\r\n */\r\n public update() {\r\n if (!this._visible) {\r\n return;\r\n }\r\n\r\n if (\r\n this._oldPosition.equals(this._light.position) &&\r\n this._oldDirection.equals(this._light.direction) &&\r\n this._oldAutoCalc === this._light.autoCalcShadowZBounds &&\r\n this._oldMinZ === this._light.shadowMinZ &&\r\n this._oldMaxZ === this._light.shadowMaxZ\r\n ) {\r\n return;\r\n }\r\n\r\n this._oldPosition.copyFrom(this._light.position);\r\n this._oldDirection.copyFrom(this._light.direction);\r\n this._oldAutoCalc = this._light.autoCalcShadowZBounds;\r\n this._oldMinZ = this._light.shadowMinZ;\r\n this._oldMaxZ = this._light.shadowMaxZ;\r\n\r\n TmpVectors.Vector3[0].set(this._light.orthoLeft, this._light.orthoBottom, this._light.shadowMinZ !== undefined ? this._light.shadowMinZ : this._camera.minZ); // min light extents\r\n TmpVectors.Vector3[1].set(this._light.orthoRight, this._light.orthoTop, this._light.shadowMaxZ !== undefined ? this._light.shadowMaxZ : this._camera.maxZ); // max light extents\r\n\r\n const invLightView = this._getInvertViewMatrix();\r\n\r\n TmpVectors.Vector3[2].copyFromFloats(TmpVectors.Vector3[1].x, TmpVectors.Vector3[1].y, TmpVectors.Vector3[0].z); // n1\r\n TmpVectors.Vector3[3].copyFromFloats(TmpVectors.Vector3[1].x, TmpVectors.Vector3[0].y, TmpVectors.Vector3[0].z); // n2\r\n TmpVectors.Vector3[4].copyFromFloats(TmpVectors.Vector3[0].x, TmpVectors.Vector3[0].y, TmpVectors.Vector3[0].z); // n3\r\n TmpVectors.Vector3[5].copyFromFloats(TmpVectors.Vector3[0].x, TmpVectors.Vector3[1].y, TmpVectors.Vector3[0].z); // n4\r\n\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[2], invLightView, TmpVectors.Vector3[2]); // near1\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[3], invLightView, TmpVectors.Vector3[3]); // near2\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[4], invLightView, TmpVectors.Vector3[4]); // near3\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[5], invLightView, TmpVectors.Vector3[5]); // near4\r\n\r\n TmpVectors.Vector3[6].copyFromFloats(TmpVectors.Vector3[1].x, TmpVectors.Vector3[1].y, TmpVectors.Vector3[1].z); // f1\r\n TmpVectors.Vector3[7].copyFromFloats(TmpVectors.Vector3[1].x, TmpVectors.Vector3[0].y, TmpVectors.Vector3[1].z); // f2\r\n TmpVectors.Vector3[8].copyFromFloats(TmpVectors.Vector3[0].x, TmpVectors.Vector3[0].y, TmpVectors.Vector3[1].z); // f3\r\n TmpVectors.Vector3[9].copyFromFloats(TmpVectors.Vector3[0].x, TmpVectors.Vector3[1].y, TmpVectors.Vector3[1].z); // f4\r\n\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[6], invLightView, TmpVectors.Vector3[6]); // far1\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[7], invLightView, TmpVectors.Vector3[7]); // far2\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[8], invLightView, TmpVectors.Vector3[8]); // far3\r\n Vector3.TransformCoordinatesToRef(TmpVectors.Vector3[9], invLightView, TmpVectors.Vector3[9]); // far4\r\n\r\n CreateLines(\"nearlines\", { updatable: true, points: this._nearLinesPoints, instance: this._lightHelperFrustumMeshes[0] as LinesMesh }, this._scene);\r\n\r\n CreateLines(\"farlines\", { updatable: true, points: this._farLinesPoints, instance: this._lightHelperFrustumMeshes[1] as LinesMesh }, this._scene);\r\n\r\n CreateLines(\"trlines\", { updatable: true, points: this._trLinesPoints, instance: this._lightHelperFrustumMeshes[2] as LinesMesh }, this._scene);\r\n\r\n CreateLines(\"brlines\", { updatable: true, points: this._brLinesPoints, instance: this._lightHelperFrustumMeshes[3] as LinesMesh }, this._scene);\r\n\r\n CreateLines(\"tllines\", { updatable: true, points: this._tlLinesPoints, instance: this._lightHelperFrustumMeshes[4] as LinesMesh }, this._scene);\r\n\r\n CreateLines(\"bllines\", { updatable: true, points: this._blLinesPoints, instance: this._lightHelperFrustumMeshes[5] as LinesMesh }, this._scene);\r\n\r\n TmpVectors.Vector3[2].toArray(this._nearPlaneVertices, 0);\r\n TmpVectors.Vector3[3].toArray(this._nearPlaneVertices, 3);\r\n TmpVectors.Vector3[4].toArray(this._nearPlaneVertices, 6);\r\n TmpVectors.Vector3[5].toArray(this._nearPlaneVertices, 9);\r\n this._lightHelperFrustumMeshes[6].geometry?.updateVerticesDataDirectly(\"position\", this._nearPlaneVertices, 0);\r\n\r\n TmpVectors.Vector3[6].toArray(this._farPlaneVertices, 0);\r\n TmpVectors.Vector3[7].toArray(this._farPlaneVertices, 3);\r\n TmpVectors.Vector3[8].toArray(this._farPlaneVertices, 6);\r\n TmpVectors.Vector3[9].toArray(this._farPlaneVertices, 9);\r\n this._lightHelperFrustumMeshes[7].geometry?.updateVerticesDataDirectly(\"position\", this._farPlaneVertices, 0);\r\n\r\n TmpVectors.Vector3[2].toArray(this._rightPlaneVertices, 0);\r\n TmpVectors.Vector3[6].toArray(this._rightPlaneVertices, 3);\r\n TmpVectors.Vector3[7].toArray(this._rightPlaneVertices, 6);\r\n TmpVectors.Vector3[3].toArray(this._rightPlaneVertices, 9);\r\n this._lightHelperFrustumMeshes[8].geometry?.updateVerticesDataDirectly(\"position\", this._rightPlaneVertices, 0);\r\n\r\n TmpVectors.Vector3[5].toArray(this._leftPlaneVertices, 0);\r\n TmpVectors.Vector3[9].toArray(this._leftPlaneVertices, 3);\r\n TmpVectors.Vector3[8].toArray(this._leftPlaneVertices, 6);\r\n TmpVectors.Vector3[4].toArray(this._leftPlaneVertices, 9);\r\n this._lightHelperFrustumMeshes[9].geometry?.updateVerticesDataDirectly(\"position\", this._leftPlaneVertices, 0);\r\n\r\n TmpVectors.Vector3[2].toArray(this._topPlaneVertices, 0);\r\n TmpVectors.Vector3[6].toArray(this._topPlaneVertices, 3);\r\n TmpVectors.Vector3[9].toArray(this._topPlaneVertices, 6);\r\n TmpVectors.Vector3[5].toArray(this._topPlaneVertices, 9);\r\n this._lightHelperFrustumMeshes[10].geometry?.updateVerticesDataDirectly(\"position\", this._topPlaneVertices, 0);\r\n\r\n TmpVectors.Vector3[3].toArray(this._bottomPlaneVertices, 0);\r\n TmpVectors.Vector3[7].toArray(this._bottomPlaneVertices, 3);\r\n TmpVectors.Vector3[8].toArray(this._bottomPlaneVertices, 6);\r\n TmpVectors.Vector3[4].toArray(this._bottomPlaneVertices, 9);\r\n this._lightHelperFrustumMeshes[11].geometry?.updateVerticesDataDirectly(\"position\", this._bottomPlaneVertices, 0);\r\n }\r\n\r\n /**\r\n * Dispose of the class / remove the frustum view\r\n */\r\n public dispose() {\r\n this._lightHelperFrustumMeshes.forEach((mesh) => {\r\n mesh.material?.dispose();\r\n mesh.dispose();\r\n });\r\n this._rootNode.dispose();\r\n }\r\n\r\n protected _createGeometry() {\r\n this._rootNode = new TransformNode(\"directionalLightHelperRoot_\" + this._light.name, this._scene);\r\n this._rootNode.parent = this._light.parent;\r\n\r\n this._nearLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];\r\n const nearLines = CreateLines(\"nearlines\", { updatable: true, points: this._nearLinesPoints }, this._scene);\r\n nearLines.parent = this._rootNode;\r\n nearLines.alwaysSelectAsActiveMesh = true;\r\n\r\n this._farLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];\r\n const farLines = CreateLines(\"farlines\", { updatable: true, points: this._farLinesPoints }, this._scene);\r\n farLines.parent = this._rootNode;\r\n farLines.alwaysSelectAsActiveMesh = true;\r\n\r\n this._trLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];\r\n const trLines = CreateLines(\"trlines\", { updatable: true, points: this._trLinesPoints }, this._scene);\r\n trLines.parent = this._rootNode;\r\n trLines.alwaysSelectAsActiveMesh = true;\r\n\r\n this._brLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];\r\n const brLines = CreateLines(\"brlines\", { updatable: true, points: this._brLinesPoints }, this._scene);\r\n brLines.parent = this._rootNode;\r\n brLines.alwaysSelectAsActiveMesh = true;\r\n\r\n this._tlLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];\r\n const tlLines = CreateLines(\"tllines\", { updatable: true, points: this._tlLinesPoints }, this._scene);\r\n tlLines.parent = this._rootNode;\r\n tlLines.alwaysSelectAsActiveMesh = true;\r\n\r\n this._blLinesPoints = [Vector3.ZeroReadOnly, Vector3.ZeroReadOnly];\r\n const blLines = CreateLines(\"bllines\", { updatable: true, points: this._blLinesPoints }, this._scene);\r\n blLines.parent = this._rootNode;\r\n blLines.alwaysSelectAsActiveMesh = true;\r\n\r\n this._lightHelperFrustumMeshes.push(nearLines, farLines, trLines, brLines, tlLines, blLines);\r\n\r\n const makePlane = (name: string, color: Color3, positions: number[]) => {\r\n const plane = new Mesh(name + \"plane\", this._scene);\r\n const mat = new StandardMaterial(name + \"PlaneMat\", this._scene);\r\n\r\n plane.material = mat;\r\n plane.parent = this._rootNode;\r\n plane.alwaysSelectAsActiveMesh = true;\r\n\r\n mat.emissiveColor = color;\r\n mat.alpha = this.transparency;\r\n mat.backFaceCulling = false;\r\n mat.disableLighting = true;\r\n\r\n const indices = [0, 1, 2, 0, 2, 3];\r\n\r\n const vertexData = new VertexData();\r\n\r\n vertexData.positions = positions;\r\n vertexData.indices = indices;\r\n\r\n vertexData.applyToMesh(plane, true);\r\n\r\n this._lightHelperFrustumMeshes.push(plane);\r\n };\r\n\r\n this._nearPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];\r\n this._farPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];\r\n this._rightPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];\r\n this._leftPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];\r\n this._topPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];\r\n this._bottomPlaneVertices = [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0];\r\n\r\n makePlane(\"near\", new Color3(1, 0, 0), this._nearPlaneVertices);\r\n makePlane(\"far\", new Color3(0.3, 0, 0), this._farPlaneVertices);\r\n makePlane(\"right\", new Color3(0, 1, 0), this._rightPlaneVertices);\r\n makePlane(\"left\", new Color3(0, 0.3, 0), this._leftPlaneVertices);\r\n makePlane(\"top\", new Color3(0, 0, 1), this._topPlaneVertices);\r\n makePlane(\"bottom\", new Color3(0, 0, 0.3), this._bottomPlaneVertices);\r\n\r\n this._nearLinesPoints[0] = TmpVectors.Vector3[2];\r\n this._nearLinesPoints[1] = TmpVectors.Vector3[3];\r\n this._nearLinesPoints[2] = TmpVectors.Vector3[4];\r\n this._nearLinesPoints[3] = TmpVectors.Vector3[5];\r\n this._nearLinesPoints[4] = TmpVectors.Vector3[2];\r\n\r\n this._farLinesPoints[0] = TmpVectors.Vector3[6];\r\n this._farLinesPoints[1] = TmpVectors.Vector3[7];\r\n this._farLinesPoints[2] = TmpVectors.Vector3[8];\r\n this._farLinesPoints[3] = TmpVectors.Vector3[9];\r\n this._farLinesPoints[4] = TmpVectors.Vector3[6];\r\n\r\n this._trLinesPoints[0] = TmpVectors.Vector3[2];\r\n this._trLinesPoints[1] = TmpVectors.Vector3[6];\r\n\r\n this._brLinesPoints[0] = TmpVectors.Vector3[3];\r\n this._brLinesPoints[1] = TmpVectors.Vector3[7];\r\n\r\n this._tlLinesPoints[0] = TmpVectors.Vector3[4];\r\n this._tlLinesPoints[1] = TmpVectors.Vector3[8];\r\n\r\n this._blLinesPoints[0] = TmpVectors.Vector3[5];\r\n this._blLinesPoints[1] = TmpVectors.Vector3[9];\r\n }\r\n\r\n protected _getInvertViewMatrix(): Matrix {\r\n Matrix.LookAtLHToRef(this._light.position, this._light.position.add(this._light.direction), Vector3.UpReadOnly, this._inverseViewMatrix);\r\n this._inverseViewMatrix.invertToRef(this._inverseViewMatrix);\r\n return this._inverseViewMatrix;\r\n }\r\n}\r\n"]}
|
package/Debug/rayHelper.js
CHANGED
|
@@ -65,6 +65,7 @@ export class RayHelper {
|
|
|
65
65
|
}
|
|
66
66
|
}
|
|
67
67
|
_render() {
|
|
68
|
+
var _a;
|
|
68
69
|
const ray = this.ray;
|
|
69
70
|
if (!ray) {
|
|
70
71
|
return;
|
|
@@ -76,7 +77,7 @@ export class RayHelper {
|
|
|
76
77
|
point.addInPlace(ray.origin);
|
|
77
78
|
this._renderPoints[0].copyFrom(ray.origin);
|
|
78
79
|
CreateLines("ray", { points: this._renderPoints, updatable: true, instance: this._renderLine }, this._scene);
|
|
79
|
-
this._renderLine
|
|
80
|
+
(_a = this._renderLine) === null || _a === void 0 ? void 0 : _a.refreshBoundingInfo();
|
|
80
81
|
}
|
|
81
82
|
/**
|
|
82
83
|
* Attach a ray helper to a mesh so that we can easily see its orientation for instance or information like its normals.
|