@babylonjs/core 5.27.0 → 5.28.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (432) hide show
  1. package/Animations/animatable.js +2 -1
  2. package/Animations/animatable.js.map +1 -1
  3. package/Animations/runtimeAnimation.js +1 -1
  4. package/Animations/runtimeAnimation.js.map +1 -1
  5. package/Audio/audioSceneComponent.js +2 -1
  6. package/Audio/audioSceneComponent.js.map +1 -1
  7. package/Audio/sound.js +70 -45
  8. package/Audio/sound.js.map +1 -1
  9. package/Audio/soundTrack.js +12 -6
  10. package/Audio/soundTrack.js.map +1 -1
  11. package/BakedVertexAnimation/bakedVertexAnimationManager.js +2 -1
  12. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  13. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  14. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  15. package/Behaviors/Meshes/followBehavior.js +2 -1
  16. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  17. package/Behaviors/Meshes/handConstraintBehavior.js +6 -6
  18. package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
  19. package/Bones/bone.js +2 -1
  20. package/Bones/bone.js.map +1 -1
  21. package/Bones/skeleton.js +3 -2
  22. package/Bones/skeleton.js.map +1 -1
  23. package/Cameras/Inputs/BaseCameraPointersInput.js +2 -2
  24. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  25. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +5 -3
  26. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  27. package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
  28. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  29. package/Cameras/Inputs/freeCameraMouseInput.js +2 -2
  30. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  31. package/Cameras/arcRotateCamera.js +2 -1
  32. package/Cameras/arcRotateCamera.js.map +1 -1
  33. package/Cameras/camera.js +6 -4
  34. package/Cameras/camera.js.map +1 -1
  35. package/Compute/computeEffect.js +8 -5
  36. package/Compute/computeEffect.js.map +1 -1
  37. package/Compute/computeShader.js +12 -11
  38. package/Compute/computeShader.js.map +1 -1
  39. package/Culling/Octrees/octreeSceneComponent.js +2 -1
  40. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  41. package/Culling/boundingBox.js +3 -2
  42. package/Culling/boundingBox.js.map +1 -1
  43. package/Culling/ray.js +2 -1
  44. package/Culling/ray.js.map +1 -1
  45. package/Debug/directionalLightFrustumViewer.js +9 -7
  46. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  47. package/Debug/rayHelper.js +2 -1
  48. package/Debug/rayHelper.js.map +1 -1
  49. package/Debug/skeletonViewer.js +29 -24
  50. package/Debug/skeletonViewer.js.map +1 -1
  51. package/DeviceInput/InputDevices/deviceSourceManager.js +5 -3
  52. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  53. package/DeviceInput/internalDeviceSourceManager.js +2 -1
  54. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  55. package/DeviceInput/webDeviceInputSystem.js +12 -9
  56. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  57. package/Engines/Extensions/engine.rawTexture.js +4 -4
  58. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  59. package/Engines/Extensions/engine.readTexture.js +3 -2
  60. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  61. package/Engines/Extensions/engine.views.js +2 -1
  62. package/Engines/Extensions/engine.views.js.map +1 -1
  63. package/Engines/Processors/shaderProcessor.js +11 -6
  64. package/Engines/Processors/shaderProcessor.js.map +1 -1
  65. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +1 -1
  66. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  67. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +2 -1
  68. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
  69. package/Engines/WebGPU/Extensions/engine.multiRender.js +2 -1
  70. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  71. package/Engines/WebGPU/Extensions/engine.query.js +4 -2
  72. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  73. package/Engines/WebGPU/Extensions/engine.rawTexture.js +4 -4
  74. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  75. package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -1
  76. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  77. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +3 -2
  78. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  79. package/Engines/WebGPU/Extensions/engine.textureSampler.js +2 -1
  80. package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
  81. package/Engines/WebGPU/Extensions/engine.videoTexture.js +2 -1
  82. package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
  83. package/Engines/WebGPU/webgpuCacheBindGroups.js +7 -6
  84. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  85. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +18 -14
  86. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  87. package/Engines/WebGPU/webgpuCacheSampler.js +4 -3
  88. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  89. package/Engines/WebGPU/webgpuClearQuad.js +3 -2
  90. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  91. package/Engines/WebGPU/webgpuComputePipelineContext.js +2 -1
  92. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  93. package/Engines/WebGPU/webgpuDepthCullingState.js +2 -2
  94. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  95. package/Engines/WebGPU/webgpuDrawContext.js +2 -1
  96. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  97. package/Engines/WebGPU/webgpuHardwareTexture.js +4 -3
  98. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  99. package/Engines/WebGPU/webgpuMaterialContext.js +5 -4
  100. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  101. package/Engines/WebGPU/webgpuOcclusionQuery.js +5 -3
  102. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  103. package/Engines/WebGPU/webgpuPipelineContext.js +4 -2
  104. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  105. package/Engines/WebGPU/webgpuShaderProcessingContext.js +4 -2
  106. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  107. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -1
  108. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  109. package/Engines/WebGPU/webgpuSnapshotRendering.js +3 -2
  110. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  111. package/Engines/WebGPU/webgpuStencilStateComposer.js +2 -1
  112. package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
  113. package/Engines/WebGPU/webgpuTextureHelper.js +40 -38
  114. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  115. package/Engines/engine.d.ts +898 -273
  116. package/Engines/engine.js +5 -3
  117. package/Engines/engine.js.map +1 -1
  118. package/Engines/nativeEngine.js +7 -5
  119. package/Engines/nativeEngine.js.map +1 -1
  120. package/Engines/nullEngine.d.ts +7 -0
  121. package/Engines/nullEngine.js +42 -0
  122. package/Engines/nullEngine.js.map +1 -1
  123. package/Engines/renderTargetWrapper.js +14 -9
  124. package/Engines/renderTargetWrapper.js.map +1 -1
  125. package/Engines/thinEngine.js +25 -16
  126. package/Engines/thinEngine.js.map +1 -1
  127. package/Engines/webgpuEngine.js +87 -61
  128. package/Engines/webgpuEngine.js.map +1 -1
  129. package/Gamepads/gamepadManager.js +1 -1
  130. package/Gamepads/gamepadManager.js.map +1 -1
  131. package/Gizmos/axisDragGizmo.js +4 -2
  132. package/Gizmos/axisDragGizmo.js.map +1 -1
  133. package/Gizmos/axisScaleGizmo.js +6 -4
  134. package/Gizmos/axisScaleGizmo.js.map +1 -1
  135. package/Gizmos/gizmo.js +21 -6
  136. package/Gizmos/gizmo.js.map +1 -1
  137. package/Gizmos/gizmoManager.js +3 -2
  138. package/Gizmos/gizmoManager.js.map +1 -1
  139. package/Gizmos/planeDragGizmo.js +4 -2
  140. package/Gizmos/planeDragGizmo.js.map +1 -1
  141. package/Gizmos/planeRotationGizmo.js +4 -2
  142. package/Gizmos/planeRotationGizmo.js.map +1 -1
  143. package/Helpers/videoDome.js +2 -1
  144. package/Helpers/videoDome.js.map +1 -1
  145. package/Layers/effectLayer.js +5 -3
  146. package/Layers/effectLayer.js.map +1 -1
  147. package/Layers/glowLayer.js +4 -3
  148. package/Layers/glowLayer.js.map +1 -1
  149. package/Layers/highlightLayer.js +2 -1
  150. package/Layers/highlightLayer.js.map +1 -1
  151. package/LensFlares/lensFlareSystem.js +2 -1
  152. package/LensFlares/lensFlareSystem.js.map +1 -1
  153. package/Lights/Shadows/cascadedShadowGenerator.js +25 -21
  154. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  155. package/Lights/Shadows/shadowGenerator.js +13 -8
  156. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  157. package/Loading/Plugins/babylonFileLoader.js +2 -1
  158. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  159. package/Loading/sceneLoader.d.ts +1 -1
  160. package/Loading/sceneLoader.js +3 -3
  161. package/Loading/sceneLoader.js.map +1 -1
  162. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +2 -1
  163. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  164. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +2 -1
  165. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  166. package/Materials/Node/Blocks/Dual/textureBlock.js +10 -6
  167. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  168. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -2
  169. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  170. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +2 -1
  171. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  172. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +2 -1
  173. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  174. package/Materials/Node/Blocks/Input/inputBlock.js +2 -1
  175. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  176. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +26 -24
  177. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  178. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +3 -3
  179. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  180. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +48 -44
  181. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  182. package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -1
  183. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  184. package/Materials/Node/Blocks/PBR/refractionBlock.js +2 -1
  185. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  186. package/Materials/Node/Blocks/PBR/sheenBlock.js +13 -13
  187. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +27 -26
  189. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Vertex/instancesBlock.js +2 -2
  191. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +6 -6
  193. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/cloudBlock.js +3 -2
  195. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/colorMergerBlock.js +5 -4
  197. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/customBlock.js +4 -3
  199. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  200. package/Materials/Node/Blocks/vectorMergerBlock.js +5 -4
  201. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  202. package/Materials/Node/nodeMaterial.js +7 -6
  203. package/Materials/Node/nodeMaterial.js.map +1 -1
  204. package/Materials/Node/nodeMaterialBlock.js +4 -3
  205. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  206. package/Materials/Node/nodeMaterialDecorator.js +1 -1
  207. package/Materials/Node/nodeMaterialDecorator.js.map +1 -1
  208. package/Materials/PBR/pbrBaseMaterial.js +25 -19
  209. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  210. package/Materials/PBR/pbrClearCoatConfiguration.js +9 -6
  211. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  212. package/Materials/PBR/pbrIridescenceConfiguration.js +7 -4
  213. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  214. package/Materials/PBR/pbrSheenConfiguration.js +7 -4
  215. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  216. package/Materials/Textures/Loaders/envTextureLoader.js +2 -2
  217. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  218. package/Materials/Textures/Packer/packer.js +14 -13
  219. package/Materials/Textures/Packer/packer.js.map +1 -1
  220. package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -1
  221. package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
  222. package/Materials/Textures/Procedurals/noiseProceduralTexture.js +2 -1
  223. package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
  224. package/Materials/Textures/Procedurals/proceduralTexture.js +7 -4
  225. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  226. package/Materials/Textures/baseTexture.d.ts +5 -4
  227. package/Materials/Textures/baseTexture.js +1 -0
  228. package/Materials/Textures/baseTexture.js.map +1 -1
  229. package/Materials/Textures/cubeTexture.js +8 -4
  230. package/Materials/Textures/cubeTexture.js.map +1 -1
  231. package/Materials/Textures/hdrCubeTexture.js +4 -2
  232. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  233. package/Materials/Textures/internalTexture.js +4 -2
  234. package/Materials/Textures/internalTexture.js.map +1 -1
  235. package/Materials/Textures/mirrorTexture.js +6 -3
  236. package/Materials/Textures/mirrorTexture.js.map +1 -1
  237. package/Materials/Textures/multiRenderTarget.js +6 -4
  238. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  239. package/Materials/Textures/rawTexture.js +1 -1
  240. package/Materials/Textures/rawTexture.js.map +1 -1
  241. package/Materials/Textures/renderTargetTexture.js +26 -15
  242. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  243. package/Materials/Textures/texture.js +16 -13
  244. package/Materials/Textures/texture.js.map +1 -1
  245. package/Materials/Textures/thinRenderTargetTexture.js +4 -2
  246. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  247. package/Materials/Textures/thinTexture.d.ts +3 -3
  248. package/Materials/Textures/thinTexture.js.map +1 -1
  249. package/Materials/Textures/videoTexture.js +3 -3
  250. package/Materials/Textures/videoTexture.js.map +1 -1
  251. package/Materials/drawWrapper.js +4 -2
  252. package/Materials/drawWrapper.js.map +1 -1
  253. package/Materials/effect.js +15 -10
  254. package/Materials/effect.js.map +1 -1
  255. package/Materials/material.d.ts +14 -0
  256. package/Materials/material.detailMapConfiguration.js +2 -1
  257. package/Materials/material.detailMapConfiguration.js.map +1 -1
  258. package/Materials/material.js +35 -3
  259. package/Materials/material.js.map +1 -1
  260. package/Materials/materialDefines.js +6 -5
  261. package/Materials/materialDefines.js.map +1 -1
  262. package/Materials/materialHelper.js +1 -1
  263. package/Materials/materialHelper.js.map +1 -1
  264. package/Materials/materialPluginManager.js +3 -2
  265. package/Materials/materialPluginManager.js.map +1 -1
  266. package/Materials/multiMaterial.js +2 -1
  267. package/Materials/multiMaterial.js.map +1 -1
  268. package/Materials/shaderMaterial.js +12 -9
  269. package/Materials/shaderMaterial.js.map +1 -1
  270. package/Materials/shadowDepthWrapper.js +13 -8
  271. package/Materials/shadowDepthWrapper.js.map +1 -1
  272. package/Materials/standardMaterial.js +12 -10
  273. package/Materials/standardMaterial.js.map +1 -1
  274. package/Materials/uniformBuffer.js +1 -1
  275. package/Materials/uniformBuffer.js.map +1 -1
  276. package/Maths/math.vector.d.ts +7 -6
  277. package/Maths/math.vector.js +10 -8
  278. package/Maths/math.vector.js.map +1 -1
  279. package/Meshes/Builders/groundBuilder.js +1 -1
  280. package/Meshes/Builders/groundBuilder.js.map +1 -1
  281. package/Meshes/abstractMesh.js +8 -5
  282. package/Meshes/abstractMesh.js.map +1 -1
  283. package/Meshes/csg.js +2 -1
  284. package/Meshes/csg.js.map +1 -1
  285. package/Meshes/instancedMesh.js +2 -1
  286. package/Meshes/instancedMesh.js.map +1 -1
  287. package/Meshes/mesh.d.ts +1 -1
  288. package/Meshes/mesh.js +23 -13
  289. package/Meshes/mesh.js.map +1 -1
  290. package/Meshes/mesh.vertexData.js +4 -3
  291. package/Meshes/mesh.vertexData.js.map +1 -1
  292. package/Meshes/subMesh.js +14 -8
  293. package/Meshes/subMesh.js.map +1 -1
  294. package/Meshes/thinInstanceMesh.js +18 -12
  295. package/Meshes/thinInstanceMesh.js.map +1 -1
  296. package/Meshes/transformNode.d.ts +7 -1
  297. package/Meshes/transformNode.js +15 -4
  298. package/Meshes/transformNode.js.map +1 -1
  299. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -1
  300. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
  301. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +12 -8
  302. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
  303. package/Misc/PerformanceViewer/performanceViewerCollector.js +3 -2
  304. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  305. package/Misc/arrayTools.js +1 -1
  306. package/Misc/arrayTools.js.map +1 -1
  307. package/Misc/assetsManager.d.ts +22 -4
  308. package/Misc/assetsManager.js +20 -8
  309. package/Misc/assetsManager.js.map +1 -1
  310. package/Misc/computePressure.js +9 -6
  311. package/Misc/computePressure.js.map +1 -1
  312. package/Misc/dataStorage.js +1 -1
  313. package/Misc/dataStorage.js.map +1 -1
  314. package/Misc/dds.js +1 -1
  315. package/Misc/dds.js.map +1 -1
  316. package/Misc/environmentTextureTools.js +3 -2
  317. package/Misc/environmentTextureTools.js.map +1 -1
  318. package/Misc/fileTools.js +31 -8
  319. package/Misc/fileTools.js.map +1 -1
  320. package/Misc/logger.js +2 -1
  321. package/Misc/logger.js.map +1 -1
  322. package/Misc/minMaxReducer.js +3 -2
  323. package/Misc/minMaxReducer.js.map +1 -1
  324. package/Misc/sceneRecorder.js +1 -1
  325. package/Misc/sceneRecorder.js.map +1 -1
  326. package/Misc/textureTools.js +3 -3
  327. package/Misc/textureTools.js.map +1 -1
  328. package/Misc/timer.js +5 -3
  329. package/Misc/timer.js.map +1 -1
  330. package/Misc/tools.js +4 -4
  331. package/Misc/tools.js.map +1 -1
  332. package/Misc/trajectoryClassifier.js +3 -3
  333. package/Misc/trajectoryClassifier.js.map +1 -1
  334. package/Particles/EmitterTypes/meshParticleEmitter.js +2 -1
  335. package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
  336. package/Particles/computeShaderParticleSystem.js +6 -3
  337. package/Particles/computeShaderParticleSystem.js.map +1 -1
  338. package/Particles/gpuParticleSystem.js +13 -8
  339. package/Particles/gpuParticleSystem.js.map +1 -1
  340. package/Particles/particleSystem.js +22 -14
  341. package/Particles/particleSystem.js.map +1 -1
  342. package/Particles/particleSystemComponent.js +2 -1
  343. package/Particles/particleSystemComponent.js.map +1 -1
  344. package/Particles/pointsCloudSystem.js +7 -4
  345. package/Particles/pointsCloudSystem.js.map +1 -1
  346. package/Particles/solidParticleSystem.js +2 -2
  347. package/Particles/solidParticleSystem.js.map +1 -1
  348. package/Particles/webgl2ParticleSystem.js +2 -1
  349. package/Particles/webgl2ParticleSystem.js.map +1 -1
  350. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +5 -4
  351. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  352. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +4 -2
  353. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  354. package/PostProcesses/colorCorrectionPostProcess.js +1 -1
  355. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  356. package/PostProcesses/postProcess.js +8 -5
  357. package/PostProcesses/postProcess.js.map +1 -1
  358. package/PostProcesses/postProcessManager.js +6 -4
  359. package/PostProcesses/postProcessManager.js.map +1 -1
  360. package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -1
  361. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\n\r\nconst _maxGroups = 4;\r\nconst _maxBindingsPerGroup = 1 << 16;\r\n\r\n// all types not listed are assumed to consume 1 location\r\nconst _typeToLocationSize: { [key: string]: number } = {\r\n // GLSL types\r\n mat2: 2,\r\n mat3: 3,\r\n mat4: 4,\r\n\r\n // WGSL types\r\n mat2x2: 2,\r\n mat3x3: 3,\r\n mat4x4: 4,\r\n};\r\n\r\n/** @internal */\r\nexport interface WebGPUBindingInfo {\r\n groupIndex: number;\r\n bindingIndex: number;\r\n}\r\n\r\n/** @internal */\r\nexport interface WebGPUTextureDescription {\r\n autoBindSampler?: boolean;\r\n isTextureArray: boolean;\r\n isStorageTexture: boolean;\r\n textures: Array<WebGPUBindingInfo>;\r\n sampleType?: GPUTextureSampleType; // not used if the texture is a storage texture\r\n}\r\n\r\n/** @internal */\r\nexport interface WebGPUSamplerDescription {\r\n binding: WebGPUBindingInfo;\r\n type: GPUSamplerBindingType;\r\n}\r\n\r\n/** @internal */\r\nexport interface WebGPUBufferDescription {\r\n binding: WebGPUBindingInfo;\r\n}\r\n\r\n/** @internal */\r\nexport interface WebGPUBindGroupLayoutEntryInfo {\r\n name: string;\r\n index: number; // index of the entry (GPUBindGroupLayoutEntry) in the bindGroupLayoutEntries[group] array\r\n nameInArrayOfTexture?: string; // something like texture0, texture1, ... if texture is an array, else same thing as \"name\"\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class WebGPUShaderProcessingContext implements ShaderProcessingContext {\r\n /** @internal */\r\n public static _SimplifiedKnownBindings = true; // if true, use only group=0,binding=0 as a known group/binding for the Scene ubo and use group=1,binding=X for all other bindings\r\n // if false, see _KnownUBOs for the known groups/bindings used\r\n\r\n protected static _SimplifiedKnownUBOs: { [key: string]: WebGPUBufferDescription } = {\r\n Scene: { binding: { groupIndex: 0, bindingIndex: 0 } },\r\n Light0: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light1: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light2: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light3: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light4: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light5: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light6: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light7: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light8: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light9: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light10: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light11: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light12: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light13: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light14: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light15: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light16: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light17: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light18: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light19: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light20: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light21: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light22: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light23: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light24: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light25: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light26: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light27: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light28: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light29: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light30: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light31: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Material: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Mesh: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Internals: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n };\r\n\r\n protected static _KnownUBOs: { [key: string]: WebGPUBufferDescription } = {\r\n Scene: { binding: { groupIndex: 0, bindingIndex: 0 } },\r\n\r\n Light0: { binding: { groupIndex: 1, bindingIndex: 0 } },\r\n Light1: { binding: { groupIndex: 1, bindingIndex: 1 } },\r\n Light2: { binding: { groupIndex: 1, bindingIndex: 2 } },\r\n Light3: { binding: { groupIndex: 1, bindingIndex: 3 } },\r\n Light4: { binding: { groupIndex: 1, bindingIndex: 4 } },\r\n Light5: { binding: { groupIndex: 1, bindingIndex: 5 } },\r\n Light6: { binding: { groupIndex: 1, bindingIndex: 6 } },\r\n Light7: { binding: { groupIndex: 1, bindingIndex: 7 } },\r\n Light8: { binding: { groupIndex: 1, bindingIndex: 8 } },\r\n Light9: { binding: { groupIndex: 1, bindingIndex: 9 } },\r\n Light10: { binding: { groupIndex: 1, bindingIndex: 10 } },\r\n Light11: { binding: { groupIndex: 1, bindingIndex: 11 } },\r\n Light12: { binding: { groupIndex: 1, bindingIndex: 12 } },\r\n Light13: { binding: { groupIndex: 1, bindingIndex: 13 } },\r\n Light14: { binding: { groupIndex: 1, bindingIndex: 14 } },\r\n Light15: { binding: { groupIndex: 1, bindingIndex: 15 } },\r\n Light16: { binding: { groupIndex: 1, bindingIndex: 16 } },\r\n Light17: { binding: { groupIndex: 1, bindingIndex: 17 } },\r\n Light18: { binding: { groupIndex: 1, bindingIndex: 18 } },\r\n Light19: { binding: { groupIndex: 1, bindingIndex: 19 } },\r\n Light20: { binding: { groupIndex: 1, bindingIndex: 20 } },\r\n Light21: { binding: { groupIndex: 1, bindingIndex: 21 } },\r\n Light22: { binding: { groupIndex: 1, bindingIndex: 22 } },\r\n Light23: { binding: { groupIndex: 1, bindingIndex: 23 } },\r\n Light24: { binding: { groupIndex: 1, bindingIndex: 24 } },\r\n Light25: { binding: { groupIndex: 1, bindingIndex: 25 } },\r\n Light26: { binding: { groupIndex: 1, bindingIndex: 26 } },\r\n Light27: { binding: { groupIndex: 1, bindingIndex: 27 } },\r\n Light28: { binding: { groupIndex: 1, bindingIndex: 28 } },\r\n Light29: { binding: { groupIndex: 1, bindingIndex: 29 } },\r\n Light30: { binding: { groupIndex: 1, bindingIndex: 30 } },\r\n Light31: { binding: { groupIndex: 1, bindingIndex: 31 } },\r\n\r\n Material: { binding: { groupIndex: 2, bindingIndex: 0 } },\r\n Mesh: { binding: { groupIndex: 2, bindingIndex: 1 } },\r\n Internals: { binding: { groupIndex: 2, bindingIndex: 2 } },\r\n };\r\n\r\n public static get KnownUBOs() {\r\n return WebGPUShaderProcessingContext._SimplifiedKnownBindings ? WebGPUShaderProcessingContext._SimplifiedKnownUBOs : WebGPUShaderProcessingContext._KnownUBOs;\r\n }\r\n\r\n public shaderLanguage: ShaderLanguage;\r\n\r\n public uboNextBindingIndex: number;\r\n public freeGroupIndex: number;\r\n public freeBindingIndex: number;\r\n\r\n public availableVaryings: { [key: string]: number };\r\n public availableAttributes: { [key: string]: number };\r\n public availableBuffers: { [key: string]: WebGPUBufferDescription };\r\n public availableTextures: { [key: string]: WebGPUTextureDescription };\r\n public availableSamplers: { [key: string]: WebGPUSamplerDescription };\r\n\r\n public leftOverUniforms: { name: string; type: string; length: number }[];\r\n\r\n public orderedAttributes: string[];\r\n public bindGroupLayoutEntries: GPUBindGroupLayoutEntry[][];\r\n public bindGroupLayoutEntryInfo: WebGPUBindGroupLayoutEntryInfo[][];\r\n public bindGroupEntries: GPUBindGroupEntry[][];\r\n public bufferNames: string[]; // list of all uniform/storage buffer names used in the shader\r\n public textureNames: string[]; // list of all texture names used in the shader\r\n public samplerNames: string[]; // list of all sampler names used in the shader\r\n public attributeNamesFromEffect: string[];\r\n public attributeLocationsFromEffect: number[];\r\n\r\n private _attributeNextLocation: number;\r\n private _varyingNextLocation: number;\r\n\r\n constructor(shaderLanguage: ShaderLanguage) {\r\n this.shaderLanguage = shaderLanguage;\r\n\r\n this._attributeNextLocation = 0;\r\n this._varyingNextLocation = 0;\r\n this.freeGroupIndex = 0;\r\n this.freeBindingIndex = 0;\r\n\r\n this.availableVaryings = {};\r\n this.availableAttributes = {};\r\n this.availableBuffers = {};\r\n this.availableTextures = {};\r\n this.availableSamplers = {};\r\n\r\n this.orderedAttributes = [];\r\n this.bindGroupLayoutEntries = [];\r\n this.bindGroupLayoutEntryInfo = [];\r\n this.bindGroupEntries = [];\r\n this.bufferNames = [];\r\n this.textureNames = [];\r\n this.samplerNames = [];\r\n\r\n this.leftOverUniforms = [];\r\n\r\n this._findStartingGroupBinding();\r\n }\r\n\r\n private _findStartingGroupBinding(): void {\r\n const knownUBOs = WebGPUShaderProcessingContext.KnownUBOs;\r\n\r\n const groups: number[] = [];\r\n for (const name in knownUBOs) {\r\n const binding = knownUBOs[name].binding;\r\n if (binding.groupIndex === -1) {\r\n continue;\r\n }\r\n if (groups[binding.groupIndex] === undefined) {\r\n groups[binding.groupIndex] = binding.bindingIndex;\r\n } else {\r\n groups[binding.groupIndex] = Math.max(groups[binding.groupIndex], binding.bindingIndex);\r\n }\r\n }\r\n\r\n this.freeGroupIndex = groups.length - 1;\r\n if (this.freeGroupIndex === 0) {\r\n this.freeGroupIndex++;\r\n this.freeBindingIndex = 0;\r\n } else {\r\n this.freeBindingIndex = groups[groups.length - 1] + 1;\r\n }\r\n }\r\n\r\n public getAttributeNextLocation(dataType: string, arrayLength: number = 0): number {\r\n const index = this._attributeNextLocation;\r\n\r\n this._attributeNextLocation += (_typeToLocationSize[dataType] ?? 1) * (arrayLength || 1);\r\n\r\n return index;\r\n }\r\n\r\n public getVaryingNextLocation(dataType: string, arrayLength: number = 0): number {\r\n const index = this._varyingNextLocation;\r\n\r\n this._varyingNextLocation += (_typeToLocationSize[dataType] ?? 1) * (arrayLength || 1);\r\n\r\n return index;\r\n }\r\n\r\n public getNextFreeUBOBinding() {\r\n return this._getNextFreeBinding(1);\r\n }\r\n\r\n private _getNextFreeBinding(bindingCount: number) {\r\n if (this.freeBindingIndex > _maxBindingsPerGroup - bindingCount) {\r\n this.freeGroupIndex++;\r\n this.freeBindingIndex = 0;\r\n }\r\n\r\n if (this.freeGroupIndex === _maxGroups) {\r\n throw \"Too many textures or UBOs have been declared and it is not supported in WebGPU.\";\r\n }\r\n\r\n const returnValue = {\r\n groupIndex: this.freeGroupIndex,\r\n bindingIndex: this.freeBindingIndex,\r\n };\r\n\r\n this.freeBindingIndex += bindingCount;\r\n\r\n return returnValue;\r\n }\r\n}\r\n"]}
1
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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\n\r\nconst _maxGroups = 4;\r\nconst _maxBindingsPerGroup = 1 << 16;\r\n\r\n// all types not listed are assumed to consume 1 location\r\nconst _typeToLocationSize: { [key: string]: number } = {\r\n // GLSL types\r\n mat2: 2,\r\n mat3: 3,\r\n mat4: 4,\r\n\r\n // WGSL types\r\n mat2x2: 2,\r\n mat3x3: 3,\r\n mat4x4: 4,\r\n};\r\n\r\n/** @internal */\r\nexport interface WebGPUBindingInfo {\r\n groupIndex: number;\r\n bindingIndex: number;\r\n}\r\n\r\n/** @internal */\r\nexport interface WebGPUTextureDescription {\r\n autoBindSampler?: boolean;\r\n isTextureArray: boolean;\r\n isStorageTexture: boolean;\r\n textures: Array<WebGPUBindingInfo>;\r\n sampleType?: GPUTextureSampleType; // not used if the texture is a storage texture\r\n}\r\n\r\n/** @internal */\r\nexport interface WebGPUSamplerDescription {\r\n binding: WebGPUBindingInfo;\r\n type: GPUSamplerBindingType;\r\n}\r\n\r\n/** @internal */\r\nexport interface WebGPUBufferDescription {\r\n binding: WebGPUBindingInfo;\r\n}\r\n\r\n/** @internal */\r\nexport interface WebGPUBindGroupLayoutEntryInfo {\r\n name: string;\r\n index: number; // index of the entry (GPUBindGroupLayoutEntry) in the bindGroupLayoutEntries[group] array\r\n nameInArrayOfTexture?: string; // something like texture0, texture1, ... if texture is an array, else same thing as \"name\"\r\n}\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class WebGPUShaderProcessingContext implements ShaderProcessingContext {\r\n /** @internal */\r\n public static _SimplifiedKnownBindings = true; // if true, use only group=0,binding=0 as a known group/binding for the Scene ubo and use group=1,binding=X for all other bindings\r\n // if false, see _KnownUBOs for the known groups/bindings used\r\n\r\n protected static _SimplifiedKnownUBOs: { [key: string]: WebGPUBufferDescription } = {\r\n Scene: { binding: { groupIndex: 0, bindingIndex: 0 } },\r\n Light0: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light1: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light2: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light3: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light4: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light5: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light6: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light7: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light8: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light9: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light10: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light11: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light12: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light13: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light14: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light15: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light16: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light17: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light18: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light19: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light20: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light21: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light22: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light23: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light24: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light25: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light26: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light27: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light28: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light29: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light30: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Light31: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Material: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Mesh: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n Internals: { binding: { groupIndex: -1, bindingIndex: -1 } },\r\n };\r\n\r\n protected static _KnownUBOs: { [key: string]: WebGPUBufferDescription } = {\r\n Scene: { binding: { groupIndex: 0, bindingIndex: 0 } },\r\n\r\n Light0: { binding: { groupIndex: 1, bindingIndex: 0 } },\r\n Light1: { binding: { groupIndex: 1, bindingIndex: 1 } },\r\n Light2: { binding: { groupIndex: 1, bindingIndex: 2 } },\r\n Light3: { binding: { groupIndex: 1, bindingIndex: 3 } },\r\n Light4: { binding: { groupIndex: 1, bindingIndex: 4 } },\r\n Light5: { binding: { groupIndex: 1, bindingIndex: 5 } },\r\n Light6: { binding: { groupIndex: 1, bindingIndex: 6 } },\r\n Light7: { binding: { groupIndex: 1, bindingIndex: 7 } },\r\n Light8: { binding: { groupIndex: 1, bindingIndex: 8 } },\r\n Light9: { binding: { groupIndex: 1, bindingIndex: 9 } },\r\n Light10: { binding: { groupIndex: 1, bindingIndex: 10 } },\r\n Light11: { binding: { groupIndex: 1, bindingIndex: 11 } },\r\n Light12: { binding: { groupIndex: 1, bindingIndex: 12 } },\r\n Light13: { binding: { groupIndex: 1, bindingIndex: 13 } },\r\n Light14: { binding: { groupIndex: 1, bindingIndex: 14 } },\r\n Light15: { binding: { groupIndex: 1, bindingIndex: 15 } },\r\n Light16: { binding: { groupIndex: 1, bindingIndex: 16 } },\r\n Light17: { binding: { groupIndex: 1, bindingIndex: 17 } },\r\n Light18: { binding: { groupIndex: 1, bindingIndex: 18 } },\r\n Light19: { binding: { groupIndex: 1, bindingIndex: 19 } },\r\n Light20: { binding: { groupIndex: 1, bindingIndex: 20 } },\r\n Light21: { binding: { groupIndex: 1, bindingIndex: 21 } },\r\n Light22: { binding: { groupIndex: 1, bindingIndex: 22 } },\r\n Light23: { binding: { groupIndex: 1, bindingIndex: 23 } },\r\n Light24: { binding: { groupIndex: 1, bindingIndex: 24 } },\r\n Light25: { binding: { groupIndex: 1, bindingIndex: 25 } },\r\n Light26: { binding: { groupIndex: 1, bindingIndex: 26 } },\r\n Light27: { binding: { groupIndex: 1, bindingIndex: 27 } },\r\n Light28: { binding: { groupIndex: 1, bindingIndex: 28 } },\r\n Light29: { binding: { groupIndex: 1, bindingIndex: 29 } },\r\n Light30: { binding: { groupIndex: 1, bindingIndex: 30 } },\r\n Light31: { binding: { groupIndex: 1, bindingIndex: 31 } },\r\n\r\n Material: { binding: { groupIndex: 2, bindingIndex: 0 } },\r\n Mesh: { binding: { groupIndex: 2, bindingIndex: 1 } },\r\n Internals: { binding: { groupIndex: 2, bindingIndex: 2 } },\r\n };\r\n\r\n public static get KnownUBOs() {\r\n return WebGPUShaderProcessingContext._SimplifiedKnownBindings ? WebGPUShaderProcessingContext._SimplifiedKnownUBOs : WebGPUShaderProcessingContext._KnownUBOs;\r\n }\r\n\r\n public shaderLanguage: ShaderLanguage;\r\n\r\n public uboNextBindingIndex: number;\r\n public freeGroupIndex: number;\r\n public freeBindingIndex: number;\r\n\r\n public availableVaryings: { [key: string]: number };\r\n public availableAttributes: { [key: string]: number };\r\n public availableBuffers: { [key: string]: WebGPUBufferDescription };\r\n public availableTextures: { [key: string]: WebGPUTextureDescription };\r\n public availableSamplers: { [key: string]: WebGPUSamplerDescription };\r\n\r\n public leftOverUniforms: { name: string; type: string; length: number }[];\r\n\r\n public orderedAttributes: string[];\r\n public bindGroupLayoutEntries: GPUBindGroupLayoutEntry[][];\r\n public bindGroupLayoutEntryInfo: WebGPUBindGroupLayoutEntryInfo[][];\r\n public bindGroupEntries: GPUBindGroupEntry[][];\r\n public bufferNames: string[]; // list of all uniform/storage buffer names used in the shader\r\n public textureNames: string[]; // list of all texture names used in the shader\r\n public samplerNames: string[]; // list of all sampler names used in the shader\r\n public attributeNamesFromEffect: string[];\r\n public attributeLocationsFromEffect: number[];\r\n\r\n private _attributeNextLocation: number;\r\n private _varyingNextLocation: number;\r\n\r\n constructor(shaderLanguage: ShaderLanguage) {\r\n this.shaderLanguage = shaderLanguage;\r\n\r\n this._attributeNextLocation = 0;\r\n this._varyingNextLocation = 0;\r\n this.freeGroupIndex = 0;\r\n this.freeBindingIndex = 0;\r\n\r\n this.availableVaryings = {};\r\n this.availableAttributes = {};\r\n this.availableBuffers = {};\r\n this.availableTextures = {};\r\n this.availableSamplers = {};\r\n\r\n this.orderedAttributes = [];\r\n this.bindGroupLayoutEntries = [];\r\n this.bindGroupLayoutEntryInfo = [];\r\n this.bindGroupEntries = [];\r\n this.bufferNames = [];\r\n this.textureNames = [];\r\n this.samplerNames = [];\r\n\r\n this.leftOverUniforms = [];\r\n\r\n this._findStartingGroupBinding();\r\n }\r\n\r\n private _findStartingGroupBinding(): void {\r\n const knownUBOs = WebGPUShaderProcessingContext.KnownUBOs;\r\n\r\n const groups: number[] = [];\r\n for (const name in knownUBOs) {\r\n const binding = knownUBOs[name].binding;\r\n if (binding.groupIndex === -1) {\r\n continue;\r\n }\r\n if (groups[binding.groupIndex] === undefined) {\r\n groups[binding.groupIndex] = binding.bindingIndex;\r\n } else {\r\n groups[binding.groupIndex] = Math.max(groups[binding.groupIndex], binding.bindingIndex);\r\n }\r\n }\r\n\r\n this.freeGroupIndex = groups.length - 1;\r\n if (this.freeGroupIndex === 0) {\r\n this.freeGroupIndex++;\r\n this.freeBindingIndex = 0;\r\n } else {\r\n this.freeBindingIndex = groups[groups.length - 1] + 1;\r\n }\r\n }\r\n\r\n public getAttributeNextLocation(dataType: string, arrayLength: number = 0): number {\r\n const index = this._attributeNextLocation;\r\n\r\n this._attributeNextLocation += (_typeToLocationSize[dataType] ?? 1) * (arrayLength || 1);\r\n\r\n return index;\r\n }\r\n\r\n public getVaryingNextLocation(dataType: string, arrayLength: number = 0): number {\r\n const index = this._varyingNextLocation;\r\n\r\n this._varyingNextLocation += (_typeToLocationSize[dataType] ?? 1) * (arrayLength || 1);\r\n\r\n return index;\r\n }\r\n\r\n public getNextFreeUBOBinding() {\r\n return this._getNextFreeBinding(1);\r\n }\r\n\r\n private _getNextFreeBinding(bindingCount: number) {\r\n if (this.freeBindingIndex > _maxBindingsPerGroup - bindingCount) {\r\n this.freeGroupIndex++;\r\n this.freeBindingIndex = 0;\r\n }\r\n\r\n if (this.freeGroupIndex === _maxGroups) {\r\n throw \"Too many textures or UBOs have been declared and it is not supported in WebGPU.\";\r\n }\r\n\r\n const returnValue = {\r\n groupIndex: this.freeGroupIndex,\r\n bindingIndex: this.freeBindingIndex,\r\n };\r\n\r\n this.freeBindingIndex += bindingCount;\r\n\r\n return returnValue;\r\n }\r\n}\r\n"]}
@@ -76,6 +76,7 @@ export class WebGPUShaderProcessorGLSL extends WebGPUShaderProcessor {
76
76
  return attribute;
77
77
  }
78
78
  uniformProcessor(uniform, isFragment, preProcessors) {
79
+ var _a;
79
80
  this._preProcessors = preProcessors;
80
81
  const uniformRegex = /\s*uniform\s+(?:(?:highp)?|(?:lowp)?)\s*(\S+)\s+(\S+)\s*;/gm;
81
82
  const match = uniformRegex.exec(uniform);
@@ -98,7 +99,7 @@ export class WebGPUShaderProcessorGLSL extends WebGPUShaderProcessor {
98
99
  textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());
99
100
  }
100
101
  }
101
- const samplerType = WebGPUShaderProcessor._SamplerTypeByWebGLSamplerType[uniformType] ?? "sampler";
102
+ const samplerType = (_a = WebGPUShaderProcessor._SamplerTypeByWebGLSamplerType[uniformType]) !== null && _a !== void 0 ? _a : "sampler";
102
103
  const isComparisonSampler = !!WebGPUShaderProcessor._IsComparisonSamplerByWebGPUSamplerType[samplerType];
103
104
  const samplerBindingType = isComparisonSampler ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;
104
105
  const samplerName = name + WebGPUShaderProcessor.AutoSamplerSuffix;
@@ -1 +1 @@
1
- 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type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { ThinEngine } from \"../thinEngine\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\n/** @internal */\r\nexport class WebGPUShaderProcessorGLSL extends WebGPUShaderProcessor {\r\n protected _missingVaryings: Array<string> = [];\r\n protected _textureArrayProcessing: Array<string> = [];\r\n protected _preProcessors: { [key: string]: string };\r\n\r\n public shaderLanguage = ShaderLanguage.GLSL;\r\n\r\n protected _getArraySize(name: string, type: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n const startArray = name.indexOf(\"[\");\r\n const endArray = name.indexOf(\"]\");\r\n if (startArray > 0 && endArray > 0) {\r\n const lengthInString = name.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n name = name.substr(0, startArray);\r\n }\r\n return [name, type, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._missingVaryings.length = 0;\r\n this._textureArrayProcessing.length = 0;\r\n }\r\n\r\n public preProcessShaderCode(code: string, isFragment: boolean): string {\r\n const ubDeclaration = `uniform ${WebGPUShaderProcessor.InternalsUBOName} {\\nfloat yFactor_;\\nfloat textureOutputHeight_;\\n};\\n`;\r\n\r\n if (isFragment) {\r\n return ubDeclaration + \"##INJECTCODE##\\n\" + code;\r\n }\r\n return ubDeclaration + code;\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n this._preProcessors = preProcessors;\r\n\r\n const varyingRegex = /\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s+(\\S+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match != null) {\r\n const varyingType = match[1];\r\n const name = match[2];\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n this._missingVaryings[location] = \"\";\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._missingVaryings[location] = `layout(location = ${location}) in ${varyingType} ${name};`;\r\n }\r\n\r\n varying = varying.replace(match[0], location === undefined ? \"\" : `layout(location = ${location}) ${isFragment ? \"in\" : \"out\"} ${varyingType} ${name};`);\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n this._preProcessors = preProcessors;\r\n\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s+(\\S+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match != null) {\r\n const attributeType = match[1];\r\n const name = match[2];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n attribute = attribute.replace(match[0], `layout(location = ${location}) in ${attributeType} ${name};`);\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n this._preProcessors = preProcessors;\r\n\r\n const uniformRegex = /\\s*uniform\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s+(\\S+)\\s*;/gm;\r\n\r\n const match = uniformRegex.exec(uniform);\r\n if (match != null) {\r\n let uniformType = match[1];\r\n let name = match[2];\r\n\r\n if (uniformType.indexOf(\"sampler\") === 0 || uniformType.indexOf(\"sampler\") === 1) {\r\n let arraySize = 0; // 0 means the texture is not declared as an array\r\n\r\n [name, uniformType, arraySize] = this._getArraySize(name, uniformType, preProcessors);\r\n\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n autoBindSampler: true,\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture: false,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n for (let i = 0; i < (arraySize || 1); ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n }\r\n\r\n const samplerType = WebGPUShaderProcessor._SamplerTypeByWebGLSamplerType[uniformType] ?? \"sampler\";\r\n const isComparisonSampler = !!WebGPUShaderProcessor._IsComparisonSamplerByWebGPUSamplerType[samplerType];\r\n const samplerBindingType = isComparisonSampler ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n const samplerName = name + WebGPUShaderProcessor.AutoSamplerSuffix;\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[samplerName];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n }\r\n\r\n const componentType = uniformType.charAt(0) === \"u\" ? \"u\" : uniformType.charAt(0) === \"i\" ? \"i\" : \"\";\r\n\r\n if (componentType) {\r\n uniformType = uniformType.substr(1);\r\n }\r\n\r\n const sampleType = isComparisonSampler\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n const isTextureArray = arraySize > 0;\r\n const samplerGroupIndex = samplerInfo.binding.groupIndex;\r\n const samplerBindingIndex = samplerInfo.binding.bindingIndex;\r\n const samplerFunction = WebGPUShaderProcessor._SamplerFunctionByWebGLSamplerType[uniformType];\r\n const textureType = WebGPUShaderProcessor._TextureTypeByWebGLSamplerType[uniformType];\r\n const textureDimension = WebGPUShaderProcessor._GpuTextureViewDimensionByWebGPUTextureType[textureType];\r\n\r\n // Manage textures and samplers.\r\n if (!isTextureArray) {\r\n arraySize = 1;\r\n uniform = `layout(set = ${samplerGroupIndex}, binding = ${samplerBindingIndex}) uniform ${componentType}${samplerType} ${samplerName};\r\n layout(set = ${textureInfo.textures[0].groupIndex}, binding = ${textureInfo.textures[0].bindingIndex}) uniform ${textureType} ${name}Texture;\r\n #define ${name} ${componentType}${samplerFunction}(${name}Texture, ${samplerName})`;\r\n } else {\r\n const layouts = [];\r\n layouts.push(`layout(set = ${samplerGroupIndex}, binding = ${samplerBindingIndex}) uniform ${componentType}${samplerType} ${samplerName};`);\r\n uniform = `\\r\\n`;\r\n for (let i = 0; i < arraySize; ++i) {\r\n const textureSetIndex = textureInfo.textures[i].groupIndex;\r\n const textureBindingIndex = textureInfo.textures[i].bindingIndex;\r\n\r\n layouts.push(`layout(set = ${textureSetIndex}, binding = ${textureBindingIndex}) uniform ${textureType} ${name}Texture${i};`);\r\n\r\n uniform += `${i > 0 ? \"\\r\\n\" : \"\"}#define ${name}${i} ${componentType}${samplerFunction}(${name}Texture${i}, ${samplerName})`;\r\n }\r\n uniform = layouts.join(\"\\r\\n\") + uniform;\r\n this._textureArrayProcessing.push(name);\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n this._webgpuProcessingContext.availableSamplers[samplerName] = samplerInfo;\r\n\r\n this._addSamplerBindingDescription(samplerName, samplerInfo, !isFragment);\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, null, !isFragment);\r\n }\r\n } else {\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n uniform = \"\";\r\n }\r\n }\r\n return uniform;\r\n }\r\n\r\n public uniformBufferProcessor(uniformBuffer: string, isFragment: boolean): string {\r\n const uboRegex = /uniform\\s+(\\w+)/gm;\r\n\r\n const match = uboRegex.exec(uniformBuffer);\r\n if (match != null) {\r\n const name = match[1];\r\n\r\n let uniformBufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!uniformBufferInfo) {\r\n const knownUBO = WebGPUShaderProcessingContext.KnownUBOs[name];\r\n\r\n let binding;\r\n if (knownUBO && knownUBO.binding.groupIndex !== -1) {\r\n binding = knownUBO.binding;\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n uniformBufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = uniformBufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(name, uniformBufferInfo, WebGPUConstants.BufferBindingType.Uniform, !isFragment);\r\n\r\n uniformBuffer = uniformBuffer.replace(\"uniform\", `layout(set = ${uniformBufferInfo.binding.groupIndex}, binding = ${uniformBufferInfo.binding.bindingIndex}) uniform`);\r\n }\r\n return uniformBuffer;\r\n }\r\n\r\n public postProcessor(code: string, defines: string[], isFragment: boolean, processingContext: Nullable<ShaderProcessingContext>, engine: ThinEngine) {\r\n const hasDrawBuffersExtension = code.search(/#extension.+GL_EXT_draw_buffers.+require/) !== -1;\r\n\r\n // Remove extensions\r\n const regex = /#extension.+(GL_OVR_multiview2|GL_OES_standard_derivatives|GL_EXT_shader_texture_lod|GL_EXT_frag_depth|GL_EXT_draw_buffers).+(enable|require)/g;\r\n code = code.replace(regex, \"\");\r\n\r\n // Replace instructions\r\n code = code.replace(/texture2D\\s*\\(/g, \"texture(\");\r\n if (isFragment) {\r\n const hasFragCoord = code.indexOf(\"gl_FragCoord\") >= 0;\r\n const fragCoordCode = `\r\n glFragCoord_ = gl_FragCoord;\r\n if (yFactor_ == 1.) {\r\n glFragCoord_.y = textureOutputHeight_ - glFragCoord_.y;\r\n }\r\n `;\r\n\r\n const injectCode = hasFragCoord ? \"vec4 glFragCoord_;\\n\" : \"\";\r\n\r\n code = code.replace(/texture2DLodEXT\\s*\\(/g, \"textureLod(\");\r\n code = code.replace(/textureCubeLodEXT\\s*\\(/g, \"textureLod(\");\r\n code = code.replace(/textureCube\\s*\\(/g, \"texture(\");\r\n code = code.replace(/gl_FragDepthEXT/g, \"gl_FragDepth\");\r\n code = code.replace(/gl_FragColor/g, \"glFragColor\");\r\n code = code.replace(/gl_FragData/g, \"glFragData\");\r\n code = code.replace(/gl_FragCoord/g, \"glFragCoord_\");\r\n code = code.replace(/void\\s+?main\\s*\\(/g, (hasDrawBuffersExtension ? \"\" : \"layout(location = 0) out vec4 glFragColor;\\n\") + \"void main(\");\r\n code = code.replace(/dFdy/g, \"(-yFactor_)*dFdy\"); // will also handle dFdyCoarse and dFdyFine\r\n code = code.replace(\"##INJECTCODE##\", injectCode);\r\n\r\n if (hasFragCoord) {\r\n code = this._injectStartingAndEndingCode(code, \"void main\", fragCoordCode);\r\n }\r\n } else {\r\n code = code.replace(/gl_InstanceID/g, \"gl_InstanceIndex\");\r\n code = code.replace(/gl_VertexID/g, \"gl_VertexIndex\");\r\n const hasMultiviewExtension = defines.indexOf(\"#define MULTIVIEW\") !== -1;\r\n if (hasMultiviewExtension) {\r\n return \"#extension GL_OVR_multiview2 : require\\nlayout (num_views = 2) in;\\n\" + code;\r\n }\r\n }\r\n\r\n // Flip Y + convert z range from [-1,1] to [0,1]\r\n if (!isFragment) {\r\n const lastClosingCurly = code.lastIndexOf(\"}\");\r\n code = code.substring(0, lastClosingCurly);\r\n code += \"gl_Position.y *= yFactor_;\\n\";\r\n if (!engine.isNDCHalfZRange) {\r\n code += \"gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0;\\n\";\r\n }\r\n code += \"}\";\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _applyTextureArrayProcessing(code: string, name: string): string {\r\n // Replaces the occurrences of name[XX] by nameXX\r\n const regex = new RegExp(name + \"\\\\s*\\\\[(.+)?\\\\]\", \"gm\");\r\n let match = regex.exec(code);\r\n\r\n while (match != null) {\r\n const index = match[1];\r\n let iindex = +index;\r\n if (this._preProcessors && isNaN(iindex)) {\r\n iindex = +this._preProcessors[index.trim()];\r\n }\r\n code = code.replace(match[0], name + iindex);\r\n match = regex.exec(code);\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let ubo = `layout(set = ${uniformBufferDescription.binding.groupIndex}, binding = ${uniformBufferDescription.binding.bindingIndex}) uniform ${name} {\\n `;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n if (leftOverUniform.length > 0) {\r\n ubo += ` ${leftOverUniform.type} ${leftOverUniform.name}[${leftOverUniform.length}];\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.type} ${leftOverUniform.name};\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\\n\";\r\n\r\n return ubo;\r\n }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n // make replacements for texture names in the texture array case\r\n for (let i = 0; i < this._textureArrayProcessing.length; ++i) {\r\n const name = this._textureArrayProcessing[i];\r\n vertexCode = this._applyTextureArrayProcessing(vertexCode, name);\r\n fragmentCode = this._applyTextureArrayProcessing(fragmentCode, name);\r\n }\r\n\r\n // inject the missing varying in the fragment shader\r\n for (let i = 0; i < this._missingVaryings.length; ++i) {\r\n const decl = this._missingVaryings[i];\r\n if (decl && decl.length > 0) {\r\n fragmentCode = decl + \"\\n\" + fragmentCode;\r\n }\r\n }\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n this._preProcessors = null as any;\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n}\r\n"]}
1
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type { Nullable } from \"../../types\";\r\nimport type { ShaderProcessingContext } from \"../Processors/shaderProcessingOptions\";\r\nimport type { WebGPUBufferDescription } from \"./webgpuShaderProcessingContext\";\r\nimport { WebGPUShaderProcessingContext } from \"./webgpuShaderProcessingContext\";\r\nimport * as WebGPUConstants from \"./webgpuConstants\";\r\nimport { Logger } from \"../../Misc/logger\";\r\nimport type { ThinEngine } from \"../thinEngine\";\r\nimport { WebGPUShaderProcessor } from \"./webgpuShaderProcessor\";\r\nimport { ShaderLanguage } from \"../../Materials/shaderLanguage\";\r\n\r\n/** @internal */\r\nexport class WebGPUShaderProcessorGLSL extends WebGPUShaderProcessor {\r\n protected _missingVaryings: Array<string> = [];\r\n protected _textureArrayProcessing: Array<string> = [];\r\n protected _preProcessors: { [key: string]: string };\r\n\r\n public shaderLanguage = ShaderLanguage.GLSL;\r\n\r\n protected _getArraySize(name: string, type: string, preProcessors: { [key: string]: string }): [string, string, number] {\r\n let length = 0;\r\n const startArray = name.indexOf(\"[\");\r\n const endArray = name.indexOf(\"]\");\r\n if (startArray > 0 && endArray > 0) {\r\n const lengthInString = name.substring(startArray + 1, endArray);\r\n length = +lengthInString;\r\n if (isNaN(length)) {\r\n length = +preProcessors[lengthInString.trim()];\r\n }\r\n name = name.substr(0, startArray);\r\n }\r\n return [name, type, length];\r\n }\r\n\r\n public initializeShaders(processingContext: Nullable<ShaderProcessingContext>): void {\r\n this._webgpuProcessingContext = processingContext as WebGPUShaderProcessingContext;\r\n\r\n this._missingVaryings.length = 0;\r\n this._textureArrayProcessing.length = 0;\r\n }\r\n\r\n public preProcessShaderCode(code: string, isFragment: boolean): string {\r\n const ubDeclaration = `uniform ${WebGPUShaderProcessor.InternalsUBOName} {\\nfloat yFactor_;\\nfloat textureOutputHeight_;\\n};\\n`;\r\n\r\n if (isFragment) {\r\n return ubDeclaration + \"##INJECTCODE##\\n\" + code;\r\n }\r\n return ubDeclaration + code;\r\n }\r\n\r\n public varyingProcessor(varying: string, isFragment: boolean, preProcessors: { [key: string]: string }) {\r\n this._preProcessors = preProcessors;\r\n\r\n const varyingRegex = /\\s*varying\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s+(\\S+)\\s*;/gm;\r\n const match = varyingRegex.exec(varying);\r\n if (match != null) {\r\n const varyingType = match[1];\r\n const name = match[2];\r\n let location: number;\r\n if (isFragment) {\r\n location = this._webgpuProcessingContext.availableVaryings[name];\r\n this._missingVaryings[location] = \"\";\r\n if (location === undefined) {\r\n Logger.Warn(`Invalid fragment shader: The varying named \"${name}\" is not declared in the vertex shader! This declaration will be ignored.`);\r\n }\r\n } else {\r\n location = this._webgpuProcessingContext.getVaryingNextLocation(varyingType, this._getArraySize(name, varyingType, preProcessors)[2]);\r\n this._webgpuProcessingContext.availableVaryings[name] = location;\r\n this._missingVaryings[location] = `layout(location = ${location}) in ${varyingType} ${name};`;\r\n }\r\n\r\n varying = varying.replace(match[0], location === undefined ? \"\" : `layout(location = ${location}) ${isFragment ? \"in\" : \"out\"} ${varyingType} ${name};`);\r\n }\r\n return varying;\r\n }\r\n\r\n public attributeProcessor(attribute: string, preProcessors: { [key: string]: string }) {\r\n this._preProcessors = preProcessors;\r\n\r\n const attribRegex = /\\s*attribute\\s+(\\S+)\\s+(\\S+)\\s*;/gm;\r\n const match = attribRegex.exec(attribute);\r\n if (match != null) {\r\n const attributeType = match[1];\r\n const name = match[2];\r\n const location = this._webgpuProcessingContext.getAttributeNextLocation(attributeType, this._getArraySize(name, attributeType, preProcessors)[2]);\r\n\r\n this._webgpuProcessingContext.availableAttributes[name] = location;\r\n this._webgpuProcessingContext.orderedAttributes[location] = name;\r\n\r\n attribute = attribute.replace(match[0], `layout(location = ${location}) in ${attributeType} ${name};`);\r\n }\r\n return attribute;\r\n }\r\n\r\n public uniformProcessor(uniform: string, isFragment: boolean, preProcessors: { [key: string]: string }): string {\r\n this._preProcessors = preProcessors;\r\n\r\n const uniformRegex = /\\s*uniform\\s+(?:(?:highp)?|(?:lowp)?)\\s*(\\S+)\\s+(\\S+)\\s*;/gm;\r\n\r\n const match = uniformRegex.exec(uniform);\r\n if (match != null) {\r\n let uniformType = match[1];\r\n let name = match[2];\r\n\r\n if (uniformType.indexOf(\"sampler\") === 0 || uniformType.indexOf(\"sampler\") === 1) {\r\n let arraySize = 0; // 0 means the texture is not declared as an array\r\n\r\n [name, uniformType, arraySize] = this._getArraySize(name, uniformType, preProcessors);\r\n\r\n let textureInfo = this._webgpuProcessingContext.availableTextures[name];\r\n if (!textureInfo) {\r\n textureInfo = {\r\n autoBindSampler: true,\r\n isTextureArray: arraySize > 0,\r\n isStorageTexture: false,\r\n textures: [],\r\n sampleType: WebGPUConstants.TextureSampleType.Float,\r\n };\r\n for (let i = 0; i < (arraySize || 1); ++i) {\r\n textureInfo.textures.push(this._webgpuProcessingContext.getNextFreeUBOBinding());\r\n }\r\n }\r\n\r\n const samplerType = WebGPUShaderProcessor._SamplerTypeByWebGLSamplerType[uniformType] ?? \"sampler\";\r\n const isComparisonSampler = !!WebGPUShaderProcessor._IsComparisonSamplerByWebGPUSamplerType[samplerType];\r\n const samplerBindingType = isComparisonSampler ? WebGPUConstants.SamplerBindingType.Comparison : WebGPUConstants.SamplerBindingType.Filtering;\r\n const samplerName = name + WebGPUShaderProcessor.AutoSamplerSuffix;\r\n\r\n let samplerInfo = this._webgpuProcessingContext.availableSamplers[samplerName];\r\n if (!samplerInfo) {\r\n samplerInfo = {\r\n binding: this._webgpuProcessingContext.getNextFreeUBOBinding(),\r\n type: samplerBindingType,\r\n };\r\n }\r\n\r\n const componentType = uniformType.charAt(0) === \"u\" ? \"u\" : uniformType.charAt(0) === \"i\" ? \"i\" : \"\";\r\n\r\n if (componentType) {\r\n uniformType = uniformType.substr(1);\r\n }\r\n\r\n const sampleType = isComparisonSampler\r\n ? WebGPUConstants.TextureSampleType.Depth\r\n : componentType === \"u\"\r\n ? WebGPUConstants.TextureSampleType.Uint\r\n : componentType === \"i\"\r\n ? WebGPUConstants.TextureSampleType.Sint\r\n : WebGPUConstants.TextureSampleType.Float;\r\n\r\n textureInfo.sampleType = sampleType;\r\n\r\n const isTextureArray = arraySize > 0;\r\n const samplerGroupIndex = samplerInfo.binding.groupIndex;\r\n const samplerBindingIndex = samplerInfo.binding.bindingIndex;\r\n const samplerFunction = WebGPUShaderProcessor._SamplerFunctionByWebGLSamplerType[uniformType];\r\n const textureType = WebGPUShaderProcessor._TextureTypeByWebGLSamplerType[uniformType];\r\n const textureDimension = WebGPUShaderProcessor._GpuTextureViewDimensionByWebGPUTextureType[textureType];\r\n\r\n // Manage textures and samplers.\r\n if (!isTextureArray) {\r\n arraySize = 1;\r\n uniform = `layout(set = ${samplerGroupIndex}, binding = ${samplerBindingIndex}) uniform ${componentType}${samplerType} ${samplerName};\r\n layout(set = ${textureInfo.textures[0].groupIndex}, binding = ${textureInfo.textures[0].bindingIndex}) uniform ${textureType} ${name}Texture;\r\n #define ${name} ${componentType}${samplerFunction}(${name}Texture, ${samplerName})`;\r\n } else {\r\n const layouts = [];\r\n layouts.push(`layout(set = ${samplerGroupIndex}, binding = ${samplerBindingIndex}) uniform ${componentType}${samplerType} ${samplerName};`);\r\n uniform = `\\r\\n`;\r\n for (let i = 0; i < arraySize; ++i) {\r\n const textureSetIndex = textureInfo.textures[i].groupIndex;\r\n const textureBindingIndex = textureInfo.textures[i].bindingIndex;\r\n\r\n layouts.push(`layout(set = ${textureSetIndex}, binding = ${textureBindingIndex}) uniform ${textureType} ${name}Texture${i};`);\r\n\r\n uniform += `${i > 0 ? \"\\r\\n\" : \"\"}#define ${name}${i} ${componentType}${samplerFunction}(${name}Texture${i}, ${samplerName})`;\r\n }\r\n uniform = layouts.join(\"\\r\\n\") + uniform;\r\n this._textureArrayProcessing.push(name);\r\n }\r\n\r\n this._webgpuProcessingContext.availableTextures[name] = textureInfo;\r\n this._webgpuProcessingContext.availableSamplers[samplerName] = samplerInfo;\r\n\r\n this._addSamplerBindingDescription(samplerName, samplerInfo, !isFragment);\r\n\r\n for (let i = 0; i < arraySize; ++i) {\r\n this._addTextureBindingDescription(name, textureInfo, i, textureDimension, null, !isFragment);\r\n }\r\n } else {\r\n this._addUniformToLeftOverUBO(name, uniformType, preProcessors);\r\n uniform = \"\";\r\n }\r\n }\r\n return uniform;\r\n }\r\n\r\n public uniformBufferProcessor(uniformBuffer: string, isFragment: boolean): string {\r\n const uboRegex = /uniform\\s+(\\w+)/gm;\r\n\r\n const match = uboRegex.exec(uniformBuffer);\r\n if (match != null) {\r\n const name = match[1];\r\n\r\n let uniformBufferInfo = this._webgpuProcessingContext.availableBuffers[name];\r\n if (!uniformBufferInfo) {\r\n const knownUBO = WebGPUShaderProcessingContext.KnownUBOs[name];\r\n\r\n let binding;\r\n if (knownUBO && knownUBO.binding.groupIndex !== -1) {\r\n binding = knownUBO.binding;\r\n } else {\r\n binding = this._webgpuProcessingContext.getNextFreeUBOBinding();\r\n }\r\n\r\n uniformBufferInfo = { binding };\r\n this._webgpuProcessingContext.availableBuffers[name] = uniformBufferInfo;\r\n }\r\n\r\n this._addBufferBindingDescription(name, uniformBufferInfo, WebGPUConstants.BufferBindingType.Uniform, !isFragment);\r\n\r\n uniformBuffer = uniformBuffer.replace(\"uniform\", `layout(set = ${uniformBufferInfo.binding.groupIndex}, binding = ${uniformBufferInfo.binding.bindingIndex}) uniform`);\r\n }\r\n return uniformBuffer;\r\n }\r\n\r\n public postProcessor(code: string, defines: string[], isFragment: boolean, processingContext: Nullable<ShaderProcessingContext>, engine: ThinEngine) {\r\n const hasDrawBuffersExtension = code.search(/#extension.+GL_EXT_draw_buffers.+require/) !== -1;\r\n\r\n // Remove extensions\r\n const regex = /#extension.+(GL_OVR_multiview2|GL_OES_standard_derivatives|GL_EXT_shader_texture_lod|GL_EXT_frag_depth|GL_EXT_draw_buffers).+(enable|require)/g;\r\n code = code.replace(regex, \"\");\r\n\r\n // Replace instructions\r\n code = code.replace(/texture2D\\s*\\(/g, \"texture(\");\r\n if (isFragment) {\r\n const hasFragCoord = code.indexOf(\"gl_FragCoord\") >= 0;\r\n const fragCoordCode = `\r\n glFragCoord_ = gl_FragCoord;\r\n if (yFactor_ == 1.) {\r\n glFragCoord_.y = textureOutputHeight_ - glFragCoord_.y;\r\n }\r\n `;\r\n\r\n const injectCode = hasFragCoord ? \"vec4 glFragCoord_;\\n\" : \"\";\r\n\r\n code = code.replace(/texture2DLodEXT\\s*\\(/g, \"textureLod(\");\r\n code = code.replace(/textureCubeLodEXT\\s*\\(/g, \"textureLod(\");\r\n code = code.replace(/textureCube\\s*\\(/g, \"texture(\");\r\n code = code.replace(/gl_FragDepthEXT/g, \"gl_FragDepth\");\r\n code = code.replace(/gl_FragColor/g, \"glFragColor\");\r\n code = code.replace(/gl_FragData/g, \"glFragData\");\r\n code = code.replace(/gl_FragCoord/g, \"glFragCoord_\");\r\n code = code.replace(/void\\s+?main\\s*\\(/g, (hasDrawBuffersExtension ? \"\" : \"layout(location = 0) out vec4 glFragColor;\\n\") + \"void main(\");\r\n code = code.replace(/dFdy/g, \"(-yFactor_)*dFdy\"); // will also handle dFdyCoarse and dFdyFine\r\n code = code.replace(\"##INJECTCODE##\", injectCode);\r\n\r\n if (hasFragCoord) {\r\n code = this._injectStartingAndEndingCode(code, \"void main\", fragCoordCode);\r\n }\r\n } else {\r\n code = code.replace(/gl_InstanceID/g, \"gl_InstanceIndex\");\r\n code = code.replace(/gl_VertexID/g, \"gl_VertexIndex\");\r\n const hasMultiviewExtension = defines.indexOf(\"#define MULTIVIEW\") !== -1;\r\n if (hasMultiviewExtension) {\r\n return \"#extension GL_OVR_multiview2 : require\\nlayout (num_views = 2) in;\\n\" + code;\r\n }\r\n }\r\n\r\n // Flip Y + convert z range from [-1,1] to [0,1]\r\n if (!isFragment) {\r\n const lastClosingCurly = code.lastIndexOf(\"}\");\r\n code = code.substring(0, lastClosingCurly);\r\n code += \"gl_Position.y *= yFactor_;\\n\";\r\n if (!engine.isNDCHalfZRange) {\r\n code += \"gl_Position.z = (gl_Position.z + gl_Position.w) / 2.0;\\n\";\r\n }\r\n code += \"}\";\r\n }\r\n\r\n return code;\r\n }\r\n\r\n private _applyTextureArrayProcessing(code: string, name: string): string {\r\n // Replaces the occurrences of name[XX] by nameXX\r\n const regex = new RegExp(name + \"\\\\s*\\\\[(.+)?\\\\]\", \"gm\");\r\n let match = regex.exec(code);\r\n\r\n while (match != null) {\r\n const index = match[1];\r\n let iindex = +index;\r\n if (this._preProcessors && isNaN(iindex)) {\r\n iindex = +this._preProcessors[index.trim()];\r\n }\r\n code = code.replace(match[0], name + iindex);\r\n match = regex.exec(code);\r\n }\r\n\r\n return code;\r\n }\r\n\r\n protected _generateLeftOverUBOCode(name: string, uniformBufferDescription: WebGPUBufferDescription): string {\r\n let ubo = `layout(set = ${uniformBufferDescription.binding.groupIndex}, binding = ${uniformBufferDescription.binding.bindingIndex}) uniform ${name} {\\n `;\r\n for (const leftOverUniform of this._webgpuProcessingContext.leftOverUniforms) {\r\n if (leftOverUniform.length > 0) {\r\n ubo += ` ${leftOverUniform.type} ${leftOverUniform.name}[${leftOverUniform.length}];\\n`;\r\n } else {\r\n ubo += ` ${leftOverUniform.type} ${leftOverUniform.name};\\n`;\r\n }\r\n }\r\n ubo += \"};\\n\\n\";\r\n\r\n return ubo;\r\n }\r\n\r\n public finalizeShaders(vertexCode: string, fragmentCode: string): { vertexCode: string; fragmentCode: string } {\r\n // make replacements for texture names in the texture array case\r\n for (let i = 0; i < this._textureArrayProcessing.length; ++i) {\r\n const name = this._textureArrayProcessing[i];\r\n vertexCode = this._applyTextureArrayProcessing(vertexCode, name);\r\n fragmentCode = this._applyTextureArrayProcessing(fragmentCode, name);\r\n }\r\n\r\n // inject the missing varying in the fragment shader\r\n for (let i = 0; i < this._missingVaryings.length; ++i) {\r\n const decl = this._missingVaryings[i];\r\n if (decl && decl.length > 0) {\r\n fragmentCode = decl + \"\\n\" + fragmentCode;\r\n }\r\n }\r\n\r\n // Builds the leftover UBOs.\r\n const leftOverUBO = this._buildLeftOverUBO();\r\n\r\n vertexCode = leftOverUBO + vertexCode;\r\n fragmentCode = leftOverUBO + fragmentCode;\r\n\r\n this._collectBindingNames();\r\n this._preCreateBindGroupEntries();\r\n\r\n this._preProcessors = null as any;\r\n\r\n return { vertexCode, fragmentCode };\r\n }\r\n}\r\n"]}
@@ -46,10 +46,11 @@ export class WebGPUSnapshotRendering {
46
46
  }
47
47
  }
48
48
  endRenderTargetPass(currentRenderPass, gpuWrapper) {
49
+ var _a, _b, _c, _d;
49
50
  if (this._play) {
50
- gpuWrapper._bundleLists?.[gpuWrapper._currentLayer]?.run(currentRenderPass);
51
+ (_b = (_a = gpuWrapper._bundleLists) === null || _a === void 0 ? void 0 : _a[gpuWrapper._currentLayer]) === null || _b === void 0 ? void 0 : _b.run(currentRenderPass);
51
52
  if (this._mode === 1) {
52
- this._engine._reportDrawCall(gpuWrapper._bundleLists?.[gpuWrapper._currentLayer]?.numDrawCalls);
53
+ this._engine._reportDrawCall((_d = (_c = gpuWrapper._bundleLists) === null || _c === void 0 ? void 0 : _c[gpuWrapper._currentLayer]) === null || _d === void 0 ? void 0 : _d.numDrawCalls);
53
54
  }
54
55
  }
55
56
  else if (this._record) {
@@ -1 +1 @@
1
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// need to reset to standard for the recording pass to avoid some code being bypassed\r\n }\r\n }\r\n\r\n public get mode(): number {\r\n return this._mode;\r\n }\r\n\r\n public set mode(mode: number) {\r\n if (this._record) {\r\n this._modeSaved = mode;\r\n } else {\r\n this._mode = mode;\r\n }\r\n }\r\n\r\n public endMainRenderPass(): void {\r\n if (this._record) {\r\n this._mainPassBundleList.push(this._bundleList.clone());\r\n }\r\n }\r\n\r\n public endRenderTargetPass(currentRenderPass: GPURenderPassEncoder, gpuWrapper: WebGPUHardwareTexture): boolean {\r\n if (this._play) {\r\n gpuWrapper._bundleLists?.[gpuWrapper._currentLayer]?.run(currentRenderPass);\r\n if (this._mode === Constants.SNAPSHOTRENDERING_FAST) {\r\n this._engine._reportDrawCall(gpuWrapper._bundleLists?.[gpuWrapper._currentLayer]?.numDrawCalls);\r\n }\r\n } else if (this._record) {\r\n if (!gpuWrapper._bundleLists) {\r\n gpuWrapper._bundleLists = [];\r\n }\r\n gpuWrapper._bundleLists[gpuWrapper._currentLayer] = this._bundleListRenderTarget.clone();\r\n gpuWrapper._bundleLists[gpuWrapper._currentLayer].run(currentRenderPass);\r\n this._bundleListRenderTarget.reset();\r\n } else {\r\n return false;\r\n }\r\n return true;\r\n }\r\n\r\n public endFrame(mainRenderPass: Nullable<GPURenderPassEncoder>): void {\r\n if (this._record) {\r\n this._mainPassBundleList.push(this._bundleList.clone());\r\n this._record = false;\r\n this._play = true;\r\n this._mode = this._modeSaved;\r\n }\r\n\r\n if (mainRenderPass !== null && this._play) {\r\n for (let i = 0; i < this._mainPassBundleList.length; ++i) {\r\n this._mainPassBundleList[i].run(mainRenderPass);\r\n if (this._mode === Constants.SNAPSHOTRENDERING_FAST) {\r\n this._engine._reportDrawCall(this._mainPassBundleList[i].numDrawCalls);\r\n }\r\n }\r\n }\r\n }\r\n\r\n public reset(): void {\r\n this.enabled = false;\r\n this.enabled = true;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webgpuSnapshotRendering.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGPU/webgpuSnapshotRendering.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,SAAS,EAAE,MAAM,cAAc,CAAC;AAKzC,gBAAgB;AAChB,MAAM,OAAO,uBAAuB;IAahC,YAAY,MAAoB,EAAE,aAAqB,EAAE,UAA4B,EAAE,sBAAwC;QAVvH,YAAO,GAAG,KAAK,CAAC;QAChB,UAAK,GAAG,KAAK,CAAC;QACd,wBAAmB,GAAuB,EAAE,CAAC;QAK7C,aAAQ,GAAG,KAAK,CAAC;QAIrB,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,KAAK,GAAG,aAAa,CAAC;QAC3B,IAAI,CAAC,WAAW,GAAG,UAAU,CAAC;QAC9B,IAAI,CAAC,uBAAuB,GAAG,sBAAsB,CAAC;IAC1D,CAAC;IAED,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,OAAO,CAAC,QAAiB;QAChC,IAAI,CAAC,mBAAmB,CAAC,MAAM,GAAG,CAAC,CAAC;QACpC,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC,QAAQ,GAAG,QAAQ,CAAC;QACxC,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,QAAQ,EAAE;YACV,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC,KAAK,CAAC;YAC7B,IAAI,CAAC,KAAK,GAAG,SAAS,CAAC,0BAA0B,CAAC,CAAC,qFAAqF;SAC3I;IACL,CAAC;IAED,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,IAAY;QACxB,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,UAAU,GAAG,IAAI,CAAC;SAC1B;aAAM;YACH,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;SACrB;IACL,CAAC;IAEM,iBAAiB;QACpB,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,CAAC;SAC3D;IACL,CAAC;IAEM,mBAAmB,CAAC,iBAAuC,EAAE,UAAiC;;QACjG,IAAI,IAAI,CAAC,KAAK,EAAE;YACZ,MAAA,MAAA,UAAU,CAAC,YAAY,0CAAG,UAAU,CAAC,aAAa,CAAC,0CAAE,GAAG,CAAC,iBAAiB,CAAC,CAAC;YAC5E,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS,CAAC,sBAAsB,EAAE;gBACjD,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,MAAA,MAAA,UAAU,CAAC,YAAY,0CAAG,UAAU,CAAC,aAAa,CAAC,0CAAE,YAAY,CAAC,CAAC;aACnG;SACJ;aAAM,IAAI,IAAI,CAAC,OAAO,EAAE;YACrB,IAAI,CAAC,UAAU,CAAC,YAAY,EAAE;gBAC1B,UAAU,CAAC,YAAY,GAAG,EAAE,CAAC;aAChC;YACD,UAAU,CAAC,YAAY,CAAC,UAAU,CAAC,aAAa,CAAC,GAAG,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;YACzF,UAAU,CAAC,YAAY,CAAC,UAAU,CAAC,aAAa,CAAC,CAAC,GAAG,CAAC,iBAAiB,CAAC,CAAC;YACzE,IAAI,CAAC,uBAAuB,CAAC,KAAK,EAAE,CAAC;SACxC;aAAM;YACH,OAAO,KAAK,CAAC;SAChB;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAEM,QAAQ,CAAC,cAA8C;QAC1D,IAAI,IAAI,CAAC,OAAO,EAAE;YACd,IAAI,CAAC,mBAAmB,CAAC,IAAI,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,EAAE,CAAC,CAAC;YACxD,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;YACrB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;YAClB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,UAAU,CAAC;SAChC;QAED,IAAI,cAAc,KAAK,IAAI,IAAI,IAAI,CAAC,KAAK,EAAE;YACvC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,mBAAmB,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;gBACtD,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,cAAc,CAAC,CAAC;gBAChD,IAAI,IAAI,CAAC,KAAK,KAAK,SAAS,CAAC,sBAAsB,EAAE;oBACjD,IAAI,CAAC,OAAO,CAAC,eAAe,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,CAAC;iBAC1E;aACJ;SACJ;IACL,CAAC;IAEM,KAAK;QACR,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QACrB,IAAI,CAAC,OAAO,GAAG,IAAI,CAAC;IACxB,CAAC;CACJ","sourcesContent":["import type { Nullable } from \"../../types\";\r\nimport { Constants } from \"../constants\";\r\nimport type { WebGPUEngine } from \"../webgpuEngine\";\r\nimport type { WebGPUBundleList } from \"./webgpuBundleList\";\r\nimport type { WebGPUHardwareTexture } from \"./webgpuHardwareTexture\";\r\n\r\n/** @internal */\r\nexport class WebGPUSnapshotRendering {\r\n private _engine: WebGPUEngine;\r\n\r\n private _record = false;\r\n private _play = false;\r\n private _mainPassBundleList: WebGPUBundleList[] = [];\r\n private _modeSaved: number;\r\n private _bundleList: WebGPUBundleList;\r\n private _bundleListRenderTarget: WebGPUBundleList;\r\n\r\n private _enabled = false;\r\n private _mode: number;\r\n\r\n constructor(engine: WebGPUEngine, renderingMode: number, bundleList: WebGPUBundleList, bundleListRenderTarget: WebGPUBundleList) {\r\n this._engine = engine;\r\n this._mode = renderingMode;\r\n this._bundleList = bundleList;\r\n this._bundleListRenderTarget = bundleListRenderTarget;\r\n }\r\n\r\n public get enabled(): boolean {\r\n return this._enabled;\r\n }\r\n\r\n public get play() {\r\n return this._play;\r\n }\r\n\r\n public get record() {\r\n return this._record;\r\n }\r\n\r\n public set enabled(activate: boolean) {\r\n this._mainPassBundleList.length = 0;\r\n this._record = this._enabled = activate;\r\n this._play = false;\r\n if (activate) {\r\n this._modeSaved = this._mode;\r\n this._mode = Constants.SNAPSHOTRENDERING_STANDARD; // need to reset to standard for the recording pass to avoid some code being bypassed\r\n }\r\n }\r\n\r\n public get mode(): number {\r\n return this._mode;\r\n }\r\n\r\n public set mode(mode: number) {\r\n if (this._record) {\r\n this._modeSaved = mode;\r\n } else {\r\n this._mode = mode;\r\n }\r\n }\r\n\r\n public endMainRenderPass(): void {\r\n if (this._record) {\r\n this._mainPassBundleList.push(this._bundleList.clone());\r\n }\r\n }\r\n\r\n public endRenderTargetPass(currentRenderPass: GPURenderPassEncoder, gpuWrapper: WebGPUHardwareTexture): boolean {\r\n if (this._play) {\r\n gpuWrapper._bundleLists?.[gpuWrapper._currentLayer]?.run(currentRenderPass);\r\n if (this._mode === Constants.SNAPSHOTRENDERING_FAST) {\r\n this._engine._reportDrawCall(gpuWrapper._bundleLists?.[gpuWrapper._currentLayer]?.numDrawCalls);\r\n }\r\n } else if (this._record) {\r\n if (!gpuWrapper._bundleLists) {\r\n gpuWrapper._bundleLists = [];\r\n }\r\n gpuWrapper._bundleLists[gpuWrapper._currentLayer] = this._bundleListRenderTarget.clone();\r\n gpuWrapper._bundleLists[gpuWrapper._currentLayer].run(currentRenderPass);\r\n this._bundleListRenderTarget.reset();\r\n } else {\r\n return false;\r\n }\r\n return true;\r\n }\r\n\r\n public endFrame(mainRenderPass: Nullable<GPURenderPassEncoder>): void {\r\n if (this._record) {\r\n this._mainPassBundleList.push(this._bundleList.clone());\r\n this._record = false;\r\n this._play = true;\r\n this._mode = this._modeSaved;\r\n }\r\n\r\n if (mainRenderPass !== null && this._play) {\r\n for (let i = 0; i < this._mainPassBundleList.length; ++i) {\r\n this._mainPassBundleList[i].run(mainRenderPass);\r\n if (this._mode === Constants.SNAPSHOTRENDERING_FAST) {\r\n this._engine._reportDrawCall(this._mainPassBundleList[i].numDrawCalls);\r\n }\r\n }\r\n }\r\n }\r\n\r\n public reset(): void {\r\n this.enabled = false;\r\n this.enabled = true;\r\n }\r\n}\r\n"]}
@@ -83,7 +83,8 @@ export class WebGPUStencilStateComposer extends StencilStateComposer {
83
83
  this._cache.resetStencilState();
84
84
  }
85
85
  apply() {
86
- const stencilMaterialEnabled = this.stencilMaterial?.enabled;
86
+ var _a;
87
+ const stencilMaterialEnabled = (_a = this.stencilMaterial) === null || _a === void 0 ? void 0 : _a.enabled;
87
88
  this.enabled = stencilMaterialEnabled ? this.stencilMaterial.enabled : this.stencilGlobal.enabled;
88
89
  if (!this.enabled) {
89
90
  return;
@@ -1 +1 @@
1
- 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type { WebGPUCacheRenderPipeline } from \"./webgpuCacheRenderPipeline\";\r\nimport { StencilStateComposer } from \"../../States/stencilStateComposer\";\r\n\r\n/**\r\n * @internal\r\n **/\r\nexport class WebGPUStencilStateComposer extends StencilStateComposer {\r\n private _cache: WebGPUCacheRenderPipeline;\r\n\r\n public constructor(cache: WebGPUCacheRenderPipeline) {\r\n super(false);\r\n this._cache = cache;\r\n this.reset();\r\n }\r\n\r\n public get func(): number {\r\n return this._func;\r\n }\r\n\r\n public set func(value: number) {\r\n if (this._func === value) {\r\n return;\r\n }\r\n\r\n this._func = value;\r\n this._cache.setStencilCompare(value);\r\n }\r\n\r\n public get funcMask(): number {\r\n return this._funcMask;\r\n }\r\n\r\n public set funcMask(value: number) {\r\n if (this._funcMask === value) {\r\n return;\r\n }\r\n\r\n this._funcMask = value;\r\n this._cache.setStencilReadMask(value);\r\n }\r\n\r\n public get opStencilFail(): number {\r\n return this._opStencilFail;\r\n }\r\n\r\n public set opStencilFail(value: number) {\r\n if (this._opStencilFail === value) {\r\n return;\r\n }\r\n\r\n this._opStencilFail = value;\r\n this._cache.setStencilFailOp(value);\r\n }\r\n\r\n public get opDepthFail(): number {\r\n return this._opDepthFail;\r\n }\r\n\r\n public set opDepthFail(value: number) {\r\n if (this._opDepthFail === value) {\r\n return;\r\n }\r\n\r\n this._opDepthFail = value;\r\n this._cache.setStencilDepthFailOp(value);\r\n }\r\n\r\n public get opStencilDepthPass(): number {\r\n return this._opStencilDepthPass;\r\n }\r\n\r\n public set opStencilDepthPass(value: number) {\r\n if (this._opStencilDepthPass === value) {\r\n return;\r\n }\r\n\r\n this._opStencilDepthPass = value;\r\n this._cache.setStencilPassOp(value);\r\n }\r\n\r\n public get mask(): number {\r\n return this._mask;\r\n }\r\n\r\n public set mask(value: number) {\r\n if (this._mask === value) {\r\n return;\r\n }\r\n\r\n this._mask = value;\r\n this._cache.setStencilWriteMask(value);\r\n }\r\n\r\n public get enabled(): boolean {\r\n return this._enabled;\r\n }\r\n\r\n public set enabled(value: boolean) {\r\n if (this._enabled === value) {\r\n return;\r\n }\r\n\r\n this._enabled = value;\r\n this._cache.setStencilEnabled(value);\r\n }\r\n\r\n public reset() {\r\n super.reset();\r\n this._cache.resetStencilState();\r\n }\r\n\r\n public apply() {\r\n const stencilMaterialEnabled = this.stencilMaterial?.enabled;\r\n\r\n this.enabled = stencilMaterialEnabled ? this.stencilMaterial!.enabled : this.stencilGlobal.enabled;\r\n if (!this.enabled) {\r\n return;\r\n }\r\n\r\n this.func = stencilMaterialEnabled ? this.stencilMaterial!.func : this.stencilGlobal.func;\r\n this.funcRef = stencilMaterialEnabled ? this.stencilMaterial!.funcRef : this.stencilGlobal.funcRef;\r\n this.funcMask = stencilMaterialEnabled ? this.stencilMaterial!.funcMask : this.stencilGlobal.funcMask;\r\n this.opStencilFail = stencilMaterialEnabled ? this.stencilMaterial!.opStencilFail : this.stencilGlobal.opStencilFail;\r\n this.opDepthFail = stencilMaterialEnabled ? this.stencilMaterial!.opDepthFail : this.stencilGlobal.opDepthFail;\r\n this.opStencilDepthPass = stencilMaterialEnabled ? this.stencilMaterial!.opStencilDepthPass : this.stencilGlobal.opStencilDepthPass;\r\n this.mask = stencilMaterialEnabled ? this.stencilMaterial!.mask : this.stencilGlobal.mask;\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"webgpuStencilStateComposer.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Engines/WebGPU/webgpuStencilStateComposer.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,oBAAoB,EAAE,MAAM,mCAAmC,CAAC;AAEzE;;IAEI;AACJ,MAAM,OAAO,0BAA2B,SAAQ,oBAAoB;IAGhE,YAAmB,KAAgC;QAC/C,KAAK,CAAC,KAAK,CAAC,CAAC;QACb,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,KAAK,EAAE,CAAC;IACjB,CAAC;IAED,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;YACtB,OAAO;SACV;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IACzC,CAAC;IAED,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED,IAAW,QAAQ,CAAC,KAAa;QAC7B,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,EAAE;YAC1B,OAAO;SACV;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,MAAM,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED,IAAW,aAAa,CAAC,KAAa;QAClC,IAAI,IAAI,CAAC,cAAc,KAAK,KAAK,EAAE;YAC/B,OAAO;SACV;QAED,IAAI,CAAC,cAAc,GAAG,KAAK,CAAC;QAC5B,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAED,IAAW,WAAW,CAAC,KAAa;QAChC,IAAI,IAAI,CAAC,YAAY,KAAK,KAAK,EAAE;YAC7B,OAAO;SACV;QAED,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC;QAC1B,IAAI,CAAC,MAAM,CAAC,qBAAqB,CAAC,KAAK,CAAC,CAAC;IAC7C,CAAC;IAED,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,mBAAmB,CAAC;IACpC,CAAC;IAED,IAAW,kBAAkB,CAAC,KAAa;QACvC,IAAI,IAAI,CAAC,mBAAmB,KAAK,KAAK,EAAE;YACpC,OAAO;SACV;QAED,IAAI,CAAC,mBAAmB,GAAG,KAAK,CAAC;QACjC,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,KAAK,CAAC,CAAC;IACxC,CAAC;IAED,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED,IAAW,IAAI,CAAC,KAAa;QACzB,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,EAAE;YACtB,OAAO;SACV;QAED,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,CAAC,mBAAmB,CAAC,KAAK,CAAC,CAAC;IAC3C,CAAC;IAED,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAc;QAC7B,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,EAAE;YACzB,OAAO;SACV;QAED,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;QACtB,IAAI,CAAC,MAAM,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC;IACzC,CAAC;IAEM,KAAK;QACR,KAAK,CAAC,KAAK,EAAE,CAAC;QACd,IAAI,CAAC,MAAM,CAAC,iBAAiB,EAAE,CAAC;IACpC,CAAC;IAEM,KAAK;;QACR,MAAM,sBAAsB,GAAG,MAAA,IAAI,CAAC,eAAe,0CAAE,OAAO,CAAC;QAE7D,IAAI,CAAC,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC;QACnG,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,OAAO;SACV;QAED,IAAI,CAAC,IAAI,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC;QAC1F,IAAI,CAAC,OAAO,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,OAAO,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,OAAO,CAAC;QACnG,IAAI,CAAC,QAAQ,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,QAAQ,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,QAAQ,CAAC;QACtG,IAAI,CAAC,aAAa,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,aAAa,CAAC;QACrH,IAAI,CAAC,WAAW,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,WAAW,CAAC;QAC/G,IAAI,CAAC,kBAAkB,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,kBAAkB,CAAC;QACpI,IAAI,CAAC,IAAI,GAAG,sBAAsB,CAAC,CAAC,CAAC,IAAI,CAAC,eAAgB,CAAC,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,IAAI,CAAC;IAC9F,CAAC;CACJ","sourcesContent":["import type { WebGPUCacheRenderPipeline } from \"./webgpuCacheRenderPipeline\";\r\nimport { StencilStateComposer } from \"../../States/stencilStateComposer\";\r\n\r\n/**\r\n * @internal\r\n **/\r\nexport class WebGPUStencilStateComposer extends StencilStateComposer {\r\n private _cache: WebGPUCacheRenderPipeline;\r\n\r\n public constructor(cache: WebGPUCacheRenderPipeline) {\r\n super(false);\r\n this._cache = cache;\r\n this.reset();\r\n }\r\n\r\n public get func(): number {\r\n return this._func;\r\n }\r\n\r\n public set func(value: number) {\r\n if (this._func === value) {\r\n return;\r\n }\r\n\r\n this._func = value;\r\n this._cache.setStencilCompare(value);\r\n }\r\n\r\n public get funcMask(): number {\r\n return this._funcMask;\r\n }\r\n\r\n public set funcMask(value: number) {\r\n if (this._funcMask === value) {\r\n return;\r\n }\r\n\r\n this._funcMask = value;\r\n this._cache.setStencilReadMask(value);\r\n }\r\n\r\n public get opStencilFail(): number {\r\n return this._opStencilFail;\r\n }\r\n\r\n public set opStencilFail(value: number) {\r\n if (this._opStencilFail === value) {\r\n return;\r\n }\r\n\r\n this._opStencilFail = value;\r\n this._cache.setStencilFailOp(value);\r\n }\r\n\r\n public get opDepthFail(): number {\r\n return this._opDepthFail;\r\n }\r\n\r\n public set opDepthFail(value: number) {\r\n if (this._opDepthFail === value) {\r\n return;\r\n }\r\n\r\n this._opDepthFail = value;\r\n this._cache.setStencilDepthFailOp(value);\r\n }\r\n\r\n public get opStencilDepthPass(): number {\r\n return this._opStencilDepthPass;\r\n }\r\n\r\n public set opStencilDepthPass(value: number) {\r\n if (this._opStencilDepthPass === value) {\r\n return;\r\n }\r\n\r\n this._opStencilDepthPass = value;\r\n this._cache.setStencilPassOp(value);\r\n }\r\n\r\n public get mask(): number {\r\n return this._mask;\r\n }\r\n\r\n public set mask(value: number) {\r\n if (this._mask === value) {\r\n return;\r\n }\r\n\r\n this._mask = value;\r\n this._cache.setStencilWriteMask(value);\r\n }\r\n\r\n public get enabled(): boolean {\r\n return this._enabled;\r\n }\r\n\r\n public set enabled(value: boolean) {\r\n if (this._enabled === value) {\r\n return;\r\n }\r\n\r\n this._enabled = value;\r\n this._cache.setStencilEnabled(value);\r\n }\r\n\r\n public reset() {\r\n super.reset();\r\n this._cache.resetStencilState();\r\n }\r\n\r\n public apply() {\r\n const stencilMaterialEnabled = this.stencilMaterial?.enabled;\r\n\r\n this.enabled = stencilMaterialEnabled ? this.stencilMaterial!.enabled : this.stencilGlobal.enabled;\r\n if (!this.enabled) {\r\n return;\r\n }\r\n\r\n this.func = stencilMaterialEnabled ? this.stencilMaterial!.func : this.stencilGlobal.func;\r\n this.funcRef = stencilMaterialEnabled ? this.stencilMaterial!.funcRef : this.stencilGlobal.funcRef;\r\n this.funcMask = stencilMaterialEnabled ? this.stencilMaterial!.funcMask : this.stencilGlobal.funcMask;\r\n this.opStencilFail = stencilMaterialEnabled ? this.stencilMaterial!.opStencilFail : this.stencilGlobal.opStencilFail;\r\n this.opDepthFail = stencilMaterialEnabled ? this.stencilMaterial!.opDepthFail : this.stencilGlobal.opDepthFail;\r\n this.opStencilDepthPass = stencilMaterialEnabled ? this.stencilMaterial!.opStencilDepthPass : this.stencilGlobal.opStencilDepthPass;\r\n this.mask = stencilMaterialEnabled ? this.stencilMaterial!.mask : this.stencilGlobal.mask;\r\n }\r\n}\r\n"]}
@@ -918,6 +918,7 @@ export class WebGPUTextureHelper {
918
918
  invertYPreMultiplyAlpha(gpuOrHdwTexture, width, height, format, invertY = false, premultiplyAlpha = false, faceIndex = 0, mipLevel = 0, layers = 1, ofstX = 0, ofstY = 0, rectWidth = 0, rectHeight = 0, commandEncoder,
919
919
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
920
920
  allowGPUOptimization) {
921
+ var _a, _b, _c, _d, _e, _f;
921
922
  const useRect = rectWidth !== 0;
922
923
  const useOwnCommandEncoder = commandEncoder === undefined;
923
924
  const [pipeline, bindGroupLayout] = this._getPipeline(format, useRect ? PipelineType.InvertYPremultiplyAlphaWithOfst : PipelineType.InvertYPremultiplyAlpha, {
@@ -928,7 +929,7 @@ export class WebGPUTextureHelper {
928
929
  if (useOwnCommandEncoder) {
929
930
  commandEncoder = this._device.createCommandEncoder({});
930
931
  }
931
- commandEncoder.pushDebugGroup?.(`internal process texture - invertY=${invertY} premultiplyAlpha=${premultiplyAlpha}`);
932
+ (_b = (_a = commandEncoder).pushDebugGroup) === null || _b === void 0 ? void 0 : _b.call(_a, `internal process texture - invertY=${invertY} premultiplyAlpha=${premultiplyAlpha}`);
932
933
  let gpuTexture;
933
934
  if (WebGPUTextureHelper._IsHardwareTexture(gpuOrHdwTexture)) {
934
935
  gpuTexture = gpuOrHdwTexture.underlyingResource;
@@ -948,9 +949,8 @@ export class WebGPUTextureHelper {
948
949
  this._bufferManager.setRawData(this._ubCopyWithOfst, 0, new Float32Array([ofstX, ofstY, rectWidth, rectHeight]), 0, 4 * 4);
949
950
  }
950
951
  const webgpuHardwareTexture = gpuOrHdwTexture;
951
- const outputTexture = webgpuHardwareTexture?._copyInvertYTempTexture ??
952
- this.createTexture({ width, height, layers: 1 }, false, false, false, false, false, format, 1, commandEncoder, WebGPUConstants.TextureUsage.CopySrc | WebGPUConstants.TextureUsage.RenderAttachment | WebGPUConstants.TextureUsage.TextureBinding);
953
- const renderPassDescriptor = webgpuHardwareTexture?._copyInvertYRenderPassDescr ?? {
952
+ const outputTexture = (_c = webgpuHardwareTexture === null || webgpuHardwareTexture === void 0 ? void 0 : webgpuHardwareTexture._copyInvertYTempTexture) !== null && _c !== void 0 ? _c : this.createTexture({ width, height, layers: 1 }, false, false, false, false, false, format, 1, commandEncoder, WebGPUConstants.TextureUsage.CopySrc | WebGPUConstants.TextureUsage.RenderAttachment | WebGPUConstants.TextureUsage.TextureBinding);
953
+ const renderPassDescriptor = (_d = webgpuHardwareTexture === null || webgpuHardwareTexture === void 0 ? void 0 : webgpuHardwareTexture._copyInvertYRenderPassDescr) !== null && _d !== void 0 ? _d : {
954
954
  colorAttachments: [
955
955
  {
956
956
  view: outputTexture.createView({
@@ -967,7 +967,7 @@ export class WebGPUTextureHelper {
967
967
  ],
968
968
  };
969
969
  const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
970
- let bindGroup = useRect ? webgpuHardwareTexture?._copyInvertYBindGroupWithOfst : webgpuHardwareTexture?._copyInvertYBindGroup;
970
+ let bindGroup = useRect ? webgpuHardwareTexture === null || webgpuHardwareTexture === void 0 ? void 0 : webgpuHardwareTexture._copyInvertYBindGroupWithOfst : webgpuHardwareTexture === null || webgpuHardwareTexture === void 0 ? void 0 : webgpuHardwareTexture._copyInvertYBindGroup;
971
971
  if (!bindGroup) {
972
972
  const descriptor = {
973
973
  layout: bindGroupLayout,
@@ -1027,19 +1027,20 @@ export class WebGPUTextureHelper {
1027
1027
  else {
1028
1028
  this._deferredReleaseTextures.push([outputTexture, null]);
1029
1029
  }
1030
- commandEncoder.popDebugGroup?.();
1030
+ (_f = (_e = commandEncoder).popDebugGroup) === null || _f === void 0 ? void 0 : _f.call(_e);
1031
1031
  if (useOwnCommandEncoder) {
1032
1032
  this._device.queue.submit([commandEncoder.finish()]);
1033
1033
  commandEncoder = null;
1034
1034
  }
1035
1035
  }
1036
1036
  copyWithInvertY(srcTextureView, format, renderPassDescriptor, commandEncoder) {
1037
+ var _a, _b, _c, _d;
1037
1038
  const useOwnCommandEncoder = commandEncoder === undefined;
1038
1039
  const [pipeline, bindGroupLayout] = this._getPipeline(format, PipelineType.InvertYPremultiplyAlpha, { invertY: true, premultiplyAlpha: false });
1039
1040
  if (useOwnCommandEncoder) {
1040
1041
  commandEncoder = this._device.createCommandEncoder({});
1041
1042
  }
1042
- commandEncoder.pushDebugGroup?.(`internal copy texture with invertY`);
1043
+ (_b = (_a = commandEncoder).pushDebugGroup) === null || _b === void 0 ? void 0 : _b.call(_a, `internal copy texture with invertY`);
1043
1044
  const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
1044
1045
  const bindGroup = this._device.createBindGroup({
1045
1046
  layout: bindGroupLayout,
@@ -1054,7 +1055,7 @@ export class WebGPUTextureHelper {
1054
1055
  passEncoder.setBindGroup(0, bindGroup);
1055
1056
  passEncoder.draw(4, 1, 0, 0);
1056
1057
  passEncoder.end();
1057
- commandEncoder.popDebugGroup?.();
1058
+ (_d = (_c = commandEncoder).popDebugGroup) === null || _d === void 0 ? void 0 : _d.call(_c);
1058
1059
  if (useOwnCommandEncoder) {
1059
1060
  this._device.queue.submit([commandEncoder.finish()]);
1060
1061
  commandEncoder = null;
@@ -1134,28 +1135,30 @@ export class WebGPUTextureHelper {
1134
1135
  return gpuTexture;
1135
1136
  }
1136
1137
  generateCubeMipmaps(gpuTexture, format, mipLevelCount, commandEncoder) {
1138
+ var _a, _b, _c, _d;
1137
1139
  const useOwnCommandEncoder = commandEncoder === undefined;
1138
1140
  if (useOwnCommandEncoder) {
1139
1141
  commandEncoder = this._device.createCommandEncoder({});
1140
1142
  }
1141
- commandEncoder.pushDebugGroup?.(`create cube mipmaps - ${mipLevelCount} levels`);
1143
+ (_b = (_a = commandEncoder).pushDebugGroup) === null || _b === void 0 ? void 0 : _b.call(_a, `create cube mipmaps - ${mipLevelCount} levels`);
1142
1144
  for (let f = 0; f < 6; ++f) {
1143
1145
  this.generateMipmaps(gpuTexture, format, mipLevelCount, f, commandEncoder);
1144
1146
  }
1145
- commandEncoder.popDebugGroup?.();
1147
+ (_d = (_c = commandEncoder).popDebugGroup) === null || _d === void 0 ? void 0 : _d.call(_c);
1146
1148
  if (useOwnCommandEncoder) {
1147
1149
  this._device.queue.submit([commandEncoder.finish()]);
1148
1150
  commandEncoder = null;
1149
1151
  }
1150
1152
  }
1151
1153
  generateMipmaps(gpuOrHdwTexture, format, mipLevelCount, faceIndex = 0, commandEncoder) {
1154
+ var _a, _b, _c, _d, _e, _f, _g, _h;
1152
1155
  const useOwnCommandEncoder = commandEncoder === undefined;
1153
1156
  const [pipeline, bindGroupLayout] = this._getPipeline(format);
1154
1157
  faceIndex = Math.max(faceIndex, 0);
1155
1158
  if (useOwnCommandEncoder) {
1156
1159
  commandEncoder = this._device.createCommandEncoder({});
1157
1160
  }
1158
- commandEncoder.pushDebugGroup?.(`create mipmaps for face #${faceIndex} - ${mipLevelCount} levels`);
1161
+ (_b = (_a = commandEncoder).pushDebugGroup) === null || _b === void 0 ? void 0 : _b.call(_a, `create mipmaps for face #${faceIndex} - ${mipLevelCount} levels`);
1159
1162
  let gpuTexture;
1160
1163
  if (WebGPUTextureHelper._IsHardwareTexture(gpuOrHdwTexture)) {
1161
1164
  gpuTexture = gpuOrHdwTexture.underlyingResource;
@@ -1171,7 +1174,7 @@ export class WebGPUTextureHelper {
1171
1174
  }
1172
1175
  const webgpuHardwareTexture = gpuOrHdwTexture;
1173
1176
  for (let i = 1; i < mipLevelCount; ++i) {
1174
- const renderPassDescriptor = webgpuHardwareTexture?._mipmapGenRenderPassDescr[faceIndex]?.[i - 1] ?? {
1177
+ const renderPassDescriptor = (_d = (_c = webgpuHardwareTexture === null || webgpuHardwareTexture === void 0 ? void 0 : webgpuHardwareTexture._mipmapGenRenderPassDescr[faceIndex]) === null || _c === void 0 ? void 0 : _c[i - 1]) !== null && _d !== void 0 ? _d : {
1175
1178
  colorAttachments: [
1176
1179
  {
1177
1180
  view: gpuTexture.createView({
@@ -1192,27 +1195,26 @@ export class WebGPUTextureHelper {
1192
1195
  webgpuHardwareTexture._mipmapGenRenderPassDescr[faceIndex][i - 1] = renderPassDescriptor;
1193
1196
  }
1194
1197
  const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
1195
- const bindGroup = webgpuHardwareTexture?._mipmapGenBindGroup[faceIndex]?.[i - 1] ??
1196
- this._device.createBindGroup({
1197
- layout: bindGroupLayout,
1198
- entries: [
1199
- {
1200
- binding: 0,
1201
- resource: this._mipmapSampler,
1202
- },
1203
- {
1204
- binding: 1,
1205
- resource: gpuTexture.createView({
1206
- format,
1207
- dimension: WebGPUConstants.TextureViewDimension.E2d,
1208
- baseMipLevel: i - 1,
1209
- mipLevelCount: 1,
1210
- arrayLayerCount: 1,
1211
- baseArrayLayer: faceIndex,
1212
- }),
1213
- },
1214
- ],
1215
- });
1198
+ const bindGroup = (_f = (_e = webgpuHardwareTexture === null || webgpuHardwareTexture === void 0 ? void 0 : webgpuHardwareTexture._mipmapGenBindGroup[faceIndex]) === null || _e === void 0 ? void 0 : _e[i - 1]) !== null && _f !== void 0 ? _f : this._device.createBindGroup({
1199
+ layout: bindGroupLayout,
1200
+ entries: [
1201
+ {
1202
+ binding: 0,
1203
+ resource: this._mipmapSampler,
1204
+ },
1205
+ {
1206
+ binding: 1,
1207
+ resource: gpuTexture.createView({
1208
+ format,
1209
+ dimension: WebGPUConstants.TextureViewDimension.E2d,
1210
+ baseMipLevel: i - 1,
1211
+ mipLevelCount: 1,
1212
+ arrayLayerCount: 1,
1213
+ baseArrayLayer: faceIndex,
1214
+ }),
1215
+ },
1216
+ ],
1217
+ });
1216
1218
  if (webgpuHardwareTexture) {
1217
1219
  webgpuHardwareTexture._mipmapGenBindGroup[faceIndex] = webgpuHardwareTexture._mipmapGenBindGroup[faceIndex] || [];
1218
1220
  webgpuHardwareTexture._mipmapGenBindGroup[faceIndex][i - 1] = bindGroup;
@@ -1222,7 +1224,7 @@ export class WebGPUTextureHelper {
1222
1224
  passEncoder.draw(4, 1, 0, 0);
1223
1225
  passEncoder.end();
1224
1226
  }
1225
- commandEncoder.popDebugGroup?.();
1227
+ (_h = (_g = commandEncoder).popDebugGroup) === null || _h === void 0 ? void 0 : _h.call(_g);
1226
1228
  if (useOwnCommandEncoder) {
1227
1229
  this._device.queue.submit([commandEncoder.finish()]);
1228
1230
  commandEncoder = null;
@@ -1242,7 +1244,7 @@ export class WebGPUTextureHelper {
1242
1244
  depth = texture.depth;
1243
1245
  }
1244
1246
  const gpuTextureWrapper = texture._hardwareTexture;
1245
- const isStorageTexture = ((creationFlags ?? 0) & 1) !== 0;
1247
+ const isStorageTexture = ((creationFlags !== null && creationFlags !== void 0 ? creationFlags : 0) & 1) !== 0;
1246
1248
  gpuTextureWrapper.format = WebGPUTextureHelper.GetWebGPUTextureFormat(texture.type, texture.format, texture._useSRGBBuffer);
1247
1249
  gpuTextureWrapper.textureUsages =
1248
1250
  texture._source === InternalTextureSource.RenderTarget || texture.source === InternalTextureSource.MultiRenderTarget
@@ -1298,11 +1300,11 @@ export class WebGPUTextureHelper {
1298
1300
  }
1299
1301
  createMSAATexture(texture, samples) {
1300
1302
  const gpuTextureWrapper = texture._hardwareTexture;
1301
- if (gpuTextureWrapper?.msaaTexture) {
1303
+ if (gpuTextureWrapper === null || gpuTextureWrapper === void 0 ? void 0 : gpuTextureWrapper.msaaTexture) {
1302
1304
  this.releaseTexture(gpuTextureWrapper.msaaTexture);
1303
1305
  gpuTextureWrapper.msaaTexture = null;
1304
1306
  }
1305
- if (!gpuTextureWrapper || (samples ?? 1) <= 1) {
1307
+ if (!gpuTextureWrapper || (samples !== null && samples !== void 0 ? samples : 1) <= 1) {
1306
1308
  return;
1307
1309
  }
1308
1310
  const width = texture.width;
@@ -1469,7 +1471,7 @@ export class WebGPUTextureHelper {
1469
1471
  hardwareTexture.destroy();
1470
1472
  }
1471
1473
  }
1472
- irradianceTexture?.dispose();
1474
+ irradianceTexture === null || irradianceTexture === void 0 ? void 0 : irradianceTexture.dispose();
1473
1475
  }
1474
1476
  this._deferredReleaseTextures.length = 0;
1475
1477
  }