@babylonjs/core 5.27.0 → 5.28.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (432) hide show
  1. package/Animations/animatable.js +2 -1
  2. package/Animations/animatable.js.map +1 -1
  3. package/Animations/runtimeAnimation.js +1 -1
  4. package/Animations/runtimeAnimation.js.map +1 -1
  5. package/Audio/audioSceneComponent.js +2 -1
  6. package/Audio/audioSceneComponent.js.map +1 -1
  7. package/Audio/sound.js +70 -45
  8. package/Audio/sound.js.map +1 -1
  9. package/Audio/soundTrack.js +12 -6
  10. package/Audio/soundTrack.js.map +1 -1
  11. package/BakedVertexAnimation/bakedVertexAnimationManager.js +2 -1
  12. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  13. package/Behaviors/Cameras/autoRotationBehavior.js +1 -1
  14. package/Behaviors/Cameras/autoRotationBehavior.js.map +1 -1
  15. package/Behaviors/Meshes/followBehavior.js +2 -1
  16. package/Behaviors/Meshes/followBehavior.js.map +1 -1
  17. package/Behaviors/Meshes/handConstraintBehavior.js +6 -6
  18. package/Behaviors/Meshes/handConstraintBehavior.js.map +1 -1
  19. package/Bones/bone.js +2 -1
  20. package/Bones/bone.js.map +1 -1
  21. package/Bones/skeleton.js +3 -2
  22. package/Bones/skeleton.js.map +1 -1
  23. package/Cameras/Inputs/BaseCameraPointersInput.js +2 -2
  24. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  25. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +5 -3
  26. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  27. package/Cameras/Inputs/flyCameraMouseInput.js +2 -2
  28. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  29. package/Cameras/Inputs/freeCameraMouseInput.js +2 -2
  30. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  31. package/Cameras/arcRotateCamera.js +2 -1
  32. package/Cameras/arcRotateCamera.js.map +1 -1
  33. package/Cameras/camera.js +6 -4
  34. package/Cameras/camera.js.map +1 -1
  35. package/Compute/computeEffect.js +8 -5
  36. package/Compute/computeEffect.js.map +1 -1
  37. package/Compute/computeShader.js +12 -11
  38. package/Compute/computeShader.js.map +1 -1
  39. package/Culling/Octrees/octreeSceneComponent.js +2 -1
  40. package/Culling/Octrees/octreeSceneComponent.js.map +1 -1
  41. package/Culling/boundingBox.js +3 -2
  42. package/Culling/boundingBox.js.map +1 -1
  43. package/Culling/ray.js +2 -1
  44. package/Culling/ray.js.map +1 -1
  45. package/Debug/directionalLightFrustumViewer.js +9 -7
  46. package/Debug/directionalLightFrustumViewer.js.map +1 -1
  47. package/Debug/rayHelper.js +2 -1
  48. package/Debug/rayHelper.js.map +1 -1
  49. package/Debug/skeletonViewer.js +29 -24
  50. package/Debug/skeletonViewer.js.map +1 -1
  51. package/DeviceInput/InputDevices/deviceSourceManager.js +5 -3
  52. package/DeviceInput/InputDevices/deviceSourceManager.js.map +1 -1
  53. package/DeviceInput/internalDeviceSourceManager.js +2 -1
  54. package/DeviceInput/internalDeviceSourceManager.js.map +1 -1
  55. package/DeviceInput/webDeviceInputSystem.js +12 -9
  56. package/DeviceInput/webDeviceInputSystem.js.map +1 -1
  57. package/Engines/Extensions/engine.rawTexture.js +4 -4
  58. package/Engines/Extensions/engine.rawTexture.js.map +1 -1
  59. package/Engines/Extensions/engine.readTexture.js +3 -2
  60. package/Engines/Extensions/engine.readTexture.js.map +1 -1
  61. package/Engines/Extensions/engine.views.js +2 -1
  62. package/Engines/Extensions/engine.views.js.map +1 -1
  63. package/Engines/Processors/shaderProcessor.js +11 -6
  64. package/Engines/Processors/shaderProcessor.js.map +1 -1
  65. package/Engines/WebGPU/Extensions/engine.cubeTexture.js +1 -1
  66. package/Engines/WebGPU/Extensions/engine.cubeTexture.js.map +1 -1
  67. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js +2 -1
  68. package/Engines/WebGPU/Extensions/engine.dynamicTexture.js.map +1 -1
  69. package/Engines/WebGPU/Extensions/engine.multiRender.js +2 -1
  70. package/Engines/WebGPU/Extensions/engine.multiRender.js.map +1 -1
  71. package/Engines/WebGPU/Extensions/engine.query.js +4 -2
  72. package/Engines/WebGPU/Extensions/engine.query.js.map +1 -1
  73. package/Engines/WebGPU/Extensions/engine.rawTexture.js +4 -4
  74. package/Engines/WebGPU/Extensions/engine.rawTexture.js.map +1 -1
  75. package/Engines/WebGPU/Extensions/engine.renderTarget.js +2 -1
  76. package/Engines/WebGPU/Extensions/engine.renderTarget.js.map +1 -1
  77. package/Engines/WebGPU/Extensions/engine.storageBuffer.js +3 -2
  78. package/Engines/WebGPU/Extensions/engine.storageBuffer.js.map +1 -1
  79. package/Engines/WebGPU/Extensions/engine.textureSampler.js +2 -1
  80. package/Engines/WebGPU/Extensions/engine.textureSampler.js.map +1 -1
  81. package/Engines/WebGPU/Extensions/engine.videoTexture.js +2 -1
  82. package/Engines/WebGPU/Extensions/engine.videoTexture.js.map +1 -1
  83. package/Engines/WebGPU/webgpuCacheBindGroups.js +7 -6
  84. package/Engines/WebGPU/webgpuCacheBindGroups.js.map +1 -1
  85. package/Engines/WebGPU/webgpuCacheRenderPipeline.js +18 -14
  86. package/Engines/WebGPU/webgpuCacheRenderPipeline.js.map +1 -1
  87. package/Engines/WebGPU/webgpuCacheSampler.js +4 -3
  88. package/Engines/WebGPU/webgpuCacheSampler.js.map +1 -1
  89. package/Engines/WebGPU/webgpuClearQuad.js +3 -2
  90. package/Engines/WebGPU/webgpuClearQuad.js.map +1 -1
  91. package/Engines/WebGPU/webgpuComputePipelineContext.js +2 -1
  92. package/Engines/WebGPU/webgpuComputePipelineContext.js.map +1 -1
  93. package/Engines/WebGPU/webgpuDepthCullingState.js +2 -2
  94. package/Engines/WebGPU/webgpuDepthCullingState.js.map +1 -1
  95. package/Engines/WebGPU/webgpuDrawContext.js +2 -1
  96. package/Engines/WebGPU/webgpuDrawContext.js.map +1 -1
  97. package/Engines/WebGPU/webgpuHardwareTexture.js +4 -3
  98. package/Engines/WebGPU/webgpuHardwareTexture.js.map +1 -1
  99. package/Engines/WebGPU/webgpuMaterialContext.js +5 -4
  100. package/Engines/WebGPU/webgpuMaterialContext.js.map +1 -1
  101. package/Engines/WebGPU/webgpuOcclusionQuery.js +5 -3
  102. package/Engines/WebGPU/webgpuOcclusionQuery.js.map +1 -1
  103. package/Engines/WebGPU/webgpuPipelineContext.js +4 -2
  104. package/Engines/WebGPU/webgpuPipelineContext.js.map +1 -1
  105. package/Engines/WebGPU/webgpuShaderProcessingContext.js +4 -2
  106. package/Engines/WebGPU/webgpuShaderProcessingContext.js.map +1 -1
  107. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js +2 -1
  108. package/Engines/WebGPU/webgpuShaderProcessorsGLSL.js.map +1 -1
  109. package/Engines/WebGPU/webgpuSnapshotRendering.js +3 -2
  110. package/Engines/WebGPU/webgpuSnapshotRendering.js.map +1 -1
  111. package/Engines/WebGPU/webgpuStencilStateComposer.js +2 -1
  112. package/Engines/WebGPU/webgpuStencilStateComposer.js.map +1 -1
  113. package/Engines/WebGPU/webgpuTextureHelper.js +40 -38
  114. package/Engines/WebGPU/webgpuTextureHelper.js.map +1 -1
  115. package/Engines/engine.d.ts +898 -273
  116. package/Engines/engine.js +5 -3
  117. package/Engines/engine.js.map +1 -1
  118. package/Engines/nativeEngine.js +7 -5
  119. package/Engines/nativeEngine.js.map +1 -1
  120. package/Engines/nullEngine.d.ts +7 -0
  121. package/Engines/nullEngine.js +42 -0
  122. package/Engines/nullEngine.js.map +1 -1
  123. package/Engines/renderTargetWrapper.js +14 -9
  124. package/Engines/renderTargetWrapper.js.map +1 -1
  125. package/Engines/thinEngine.js +25 -16
  126. package/Engines/thinEngine.js.map +1 -1
  127. package/Engines/webgpuEngine.js +87 -61
  128. package/Engines/webgpuEngine.js.map +1 -1
  129. package/Gamepads/gamepadManager.js +1 -1
  130. package/Gamepads/gamepadManager.js.map +1 -1
  131. package/Gizmos/axisDragGizmo.js +4 -2
  132. package/Gizmos/axisDragGizmo.js.map +1 -1
  133. package/Gizmos/axisScaleGizmo.js +6 -4
  134. package/Gizmos/axisScaleGizmo.js.map +1 -1
  135. package/Gizmos/gizmo.js +21 -6
  136. package/Gizmos/gizmo.js.map +1 -1
  137. package/Gizmos/gizmoManager.js +3 -2
  138. package/Gizmos/gizmoManager.js.map +1 -1
  139. package/Gizmos/planeDragGizmo.js +4 -2
  140. package/Gizmos/planeDragGizmo.js.map +1 -1
  141. package/Gizmos/planeRotationGizmo.js +4 -2
  142. package/Gizmos/planeRotationGizmo.js.map +1 -1
  143. package/Helpers/videoDome.js +2 -1
  144. package/Helpers/videoDome.js.map +1 -1
  145. package/Layers/effectLayer.js +5 -3
  146. package/Layers/effectLayer.js.map +1 -1
  147. package/Layers/glowLayer.js +4 -3
  148. package/Layers/glowLayer.js.map +1 -1
  149. package/Layers/highlightLayer.js +2 -1
  150. package/Layers/highlightLayer.js.map +1 -1
  151. package/LensFlares/lensFlareSystem.js +2 -1
  152. package/LensFlares/lensFlareSystem.js.map +1 -1
  153. package/Lights/Shadows/cascadedShadowGenerator.js +25 -21
  154. package/Lights/Shadows/cascadedShadowGenerator.js.map +1 -1
  155. package/Lights/Shadows/shadowGenerator.js +13 -8
  156. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  157. package/Loading/Plugins/babylonFileLoader.js +2 -1
  158. package/Loading/Plugins/babylonFileLoader.js.map +1 -1
  159. package/Loading/sceneLoader.d.ts +1 -1
  160. package/Loading/sceneLoader.js +3 -3
  161. package/Loading/sceneLoader.js.map +1 -1
  162. package/Materials/Node/Blocks/Dual/imageSourceBlock.js +2 -1
  163. package/Materials/Node/Blocks/Dual/imageSourceBlock.js.map +1 -1
  164. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js +2 -1
  165. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.js.map +1 -1
  166. package/Materials/Node/Blocks/Dual/textureBlock.js +10 -6
  167. package/Materials/Node/Blocks/Dual/textureBlock.js.map +1 -1
  168. package/Materials/Node/Blocks/Fragment/TBNBlock.js +3 -2
  169. package/Materials/Node/Blocks/Fragment/TBNBlock.js.map +1 -1
  170. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js +2 -1
  171. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.js.map +1 -1
  172. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js +2 -1
  173. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.js.map +1 -1
  174. package/Materials/Node/Blocks/Input/inputBlock.js +2 -1
  175. package/Materials/Node/Blocks/Input/inputBlock.js.map +1 -1
  176. package/Materials/Node/Blocks/PBR/clearCoatBlock.js +26 -24
  177. package/Materials/Node/Blocks/PBR/clearCoatBlock.js.map +1 -1
  178. package/Materials/Node/Blocks/PBR/iridescenceBlock.js +3 -3
  179. package/Materials/Node/Blocks/PBR/iridescenceBlock.js.map +1 -1
  180. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js +48 -44
  181. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.js.map +1 -1
  182. package/Materials/Node/Blocks/PBR/reflectionBlock.js +2 -1
  183. package/Materials/Node/Blocks/PBR/reflectionBlock.js.map +1 -1
  184. package/Materials/Node/Blocks/PBR/refractionBlock.js +2 -1
  185. package/Materials/Node/Blocks/PBR/refractionBlock.js.map +1 -1
  186. package/Materials/Node/Blocks/PBR/sheenBlock.js +13 -13
  187. package/Materials/Node/Blocks/PBR/sheenBlock.js.map +1 -1
  188. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js +27 -26
  189. package/Materials/Node/Blocks/PBR/subSurfaceBlock.js.map +1 -1
  190. package/Materials/Node/Blocks/Vertex/instancesBlock.js +2 -2
  191. package/Materials/Node/Blocks/Vertex/instancesBlock.js.map +1 -1
  192. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js +6 -6
  193. package/Materials/Node/Blocks/Vertex/morphTargetsBlock.js.map +1 -1
  194. package/Materials/Node/Blocks/cloudBlock.js +3 -2
  195. package/Materials/Node/Blocks/cloudBlock.js.map +1 -1
  196. package/Materials/Node/Blocks/colorMergerBlock.js +5 -4
  197. package/Materials/Node/Blocks/colorMergerBlock.js.map +1 -1
  198. package/Materials/Node/Blocks/customBlock.js +4 -3
  199. package/Materials/Node/Blocks/customBlock.js.map +1 -1
  200. package/Materials/Node/Blocks/vectorMergerBlock.js +5 -4
  201. package/Materials/Node/Blocks/vectorMergerBlock.js.map +1 -1
  202. package/Materials/Node/nodeMaterial.js +7 -6
  203. package/Materials/Node/nodeMaterial.js.map +1 -1
  204. package/Materials/Node/nodeMaterialBlock.js +4 -3
  205. package/Materials/Node/nodeMaterialBlock.js.map +1 -1
  206. package/Materials/Node/nodeMaterialDecorator.js +1 -1
  207. package/Materials/Node/nodeMaterialDecorator.js.map +1 -1
  208. package/Materials/PBR/pbrBaseMaterial.js +25 -19
  209. package/Materials/PBR/pbrBaseMaterial.js.map +1 -1
  210. package/Materials/PBR/pbrClearCoatConfiguration.js +9 -6
  211. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  212. package/Materials/PBR/pbrIridescenceConfiguration.js +7 -4
  213. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  214. package/Materials/PBR/pbrSheenConfiguration.js +7 -4
  215. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  216. package/Materials/Textures/Loaders/envTextureLoader.js +2 -2
  217. package/Materials/Textures/Loaders/envTextureLoader.js.map +1 -1
  218. package/Materials/Textures/Packer/packer.js +14 -13
  219. package/Materials/Textures/Packer/packer.js.map +1 -1
  220. package/Materials/Textures/Procedurals/customProceduralTexture.d.ts +2 -1
  221. package/Materials/Textures/Procedurals/customProceduralTexture.js.map +1 -1
  222. package/Materials/Textures/Procedurals/noiseProceduralTexture.js +2 -1
  223. package/Materials/Textures/Procedurals/noiseProceduralTexture.js.map +1 -1
  224. package/Materials/Textures/Procedurals/proceduralTexture.js +7 -4
  225. package/Materials/Textures/Procedurals/proceduralTexture.js.map +1 -1
  226. package/Materials/Textures/baseTexture.d.ts +5 -4
  227. package/Materials/Textures/baseTexture.js +1 -0
  228. package/Materials/Textures/baseTexture.js.map +1 -1
  229. package/Materials/Textures/cubeTexture.js +8 -4
  230. package/Materials/Textures/cubeTexture.js.map +1 -1
  231. package/Materials/Textures/hdrCubeTexture.js +4 -2
  232. package/Materials/Textures/hdrCubeTexture.js.map +1 -1
  233. package/Materials/Textures/internalTexture.js +4 -2
  234. package/Materials/Textures/internalTexture.js.map +1 -1
  235. package/Materials/Textures/mirrorTexture.js +6 -3
  236. package/Materials/Textures/mirrorTexture.js.map +1 -1
  237. package/Materials/Textures/multiRenderTarget.js +6 -4
  238. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  239. package/Materials/Textures/rawTexture.js +1 -1
  240. package/Materials/Textures/rawTexture.js.map +1 -1
  241. package/Materials/Textures/renderTargetTexture.js +26 -15
  242. package/Materials/Textures/renderTargetTexture.js.map +1 -1
  243. package/Materials/Textures/texture.js +16 -13
  244. package/Materials/Textures/texture.js.map +1 -1
  245. package/Materials/Textures/thinRenderTargetTexture.js +4 -2
  246. package/Materials/Textures/thinRenderTargetTexture.js.map +1 -1
  247. package/Materials/Textures/thinTexture.d.ts +3 -3
  248. package/Materials/Textures/thinTexture.js.map +1 -1
  249. package/Materials/Textures/videoTexture.js +3 -3
  250. package/Materials/Textures/videoTexture.js.map +1 -1
  251. package/Materials/drawWrapper.js +4 -2
  252. package/Materials/drawWrapper.js.map +1 -1
  253. package/Materials/effect.js +15 -10
  254. package/Materials/effect.js.map +1 -1
  255. package/Materials/material.d.ts +14 -0
  256. package/Materials/material.detailMapConfiguration.js +2 -1
  257. package/Materials/material.detailMapConfiguration.js.map +1 -1
  258. package/Materials/material.js +35 -3
  259. package/Materials/material.js.map +1 -1
  260. package/Materials/materialDefines.js +6 -5
  261. package/Materials/materialDefines.js.map +1 -1
  262. package/Materials/materialHelper.js +1 -1
  263. package/Materials/materialHelper.js.map +1 -1
  264. package/Materials/materialPluginManager.js +3 -2
  265. package/Materials/materialPluginManager.js.map +1 -1
  266. package/Materials/multiMaterial.js +2 -1
  267. package/Materials/multiMaterial.js.map +1 -1
  268. package/Materials/shaderMaterial.js +12 -9
  269. package/Materials/shaderMaterial.js.map +1 -1
  270. package/Materials/shadowDepthWrapper.js +13 -8
  271. package/Materials/shadowDepthWrapper.js.map +1 -1
  272. package/Materials/standardMaterial.js +12 -10
  273. package/Materials/standardMaterial.js.map +1 -1
  274. package/Materials/uniformBuffer.js +1 -1
  275. package/Materials/uniformBuffer.js.map +1 -1
  276. package/Maths/math.vector.d.ts +7 -6
  277. package/Maths/math.vector.js +10 -8
  278. package/Maths/math.vector.js.map +1 -1
  279. package/Meshes/Builders/groundBuilder.js +1 -1
  280. package/Meshes/Builders/groundBuilder.js.map +1 -1
  281. package/Meshes/abstractMesh.js +8 -5
  282. package/Meshes/abstractMesh.js.map +1 -1
  283. package/Meshes/csg.js +2 -1
  284. package/Meshes/csg.js.map +1 -1
  285. package/Meshes/instancedMesh.js +2 -1
  286. package/Meshes/instancedMesh.js.map +1 -1
  287. package/Meshes/mesh.d.ts +1 -1
  288. package/Meshes/mesh.js +23 -13
  289. package/Meshes/mesh.js.map +1 -1
  290. package/Meshes/mesh.vertexData.js +4 -3
  291. package/Meshes/mesh.vertexData.js.map +1 -1
  292. package/Meshes/subMesh.js +14 -8
  293. package/Meshes/subMesh.js.map +1 -1
  294. package/Meshes/thinInstanceMesh.js +18 -12
  295. package/Meshes/thinInstanceMesh.js.map +1 -1
  296. package/Meshes/transformNode.d.ts +7 -1
  297. package/Meshes/transformNode.js +15 -4
  298. package/Meshes/transformNode.js.map +1 -1
  299. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js +2 -1
  300. package/Misc/HighDynamicRange/cubemapToSphericalPolynomial.js.map +1 -1
  301. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js +12 -8
  302. package/Misc/PerformanceViewer/performanceViewerCollectionStrategies.js.map +1 -1
  303. package/Misc/PerformanceViewer/performanceViewerCollector.js +3 -2
  304. package/Misc/PerformanceViewer/performanceViewerCollector.js.map +1 -1
  305. package/Misc/arrayTools.js +1 -1
  306. package/Misc/arrayTools.js.map +1 -1
  307. package/Misc/assetsManager.d.ts +22 -4
  308. package/Misc/assetsManager.js +20 -8
  309. package/Misc/assetsManager.js.map +1 -1
  310. package/Misc/computePressure.js +9 -6
  311. package/Misc/computePressure.js.map +1 -1
  312. package/Misc/dataStorage.js +1 -1
  313. package/Misc/dataStorage.js.map +1 -1
  314. package/Misc/dds.js +1 -1
  315. package/Misc/dds.js.map +1 -1
  316. package/Misc/environmentTextureTools.js +3 -2
  317. package/Misc/environmentTextureTools.js.map +1 -1
  318. package/Misc/fileTools.js +31 -8
  319. package/Misc/fileTools.js.map +1 -1
  320. package/Misc/logger.js +2 -1
  321. package/Misc/logger.js.map +1 -1
  322. package/Misc/minMaxReducer.js +3 -2
  323. package/Misc/minMaxReducer.js.map +1 -1
  324. package/Misc/sceneRecorder.js +1 -1
  325. package/Misc/sceneRecorder.js.map +1 -1
  326. package/Misc/textureTools.js +3 -3
  327. package/Misc/textureTools.js.map +1 -1
  328. package/Misc/timer.js +5 -3
  329. package/Misc/timer.js.map +1 -1
  330. package/Misc/tools.js +4 -4
  331. package/Misc/tools.js.map +1 -1
  332. package/Misc/trajectoryClassifier.js +3 -3
  333. package/Misc/trajectoryClassifier.js.map +1 -1
  334. package/Particles/EmitterTypes/meshParticleEmitter.js +2 -1
  335. package/Particles/EmitterTypes/meshParticleEmitter.js.map +1 -1
  336. package/Particles/computeShaderParticleSystem.js +6 -3
  337. package/Particles/computeShaderParticleSystem.js.map +1 -1
  338. package/Particles/gpuParticleSystem.js +13 -8
  339. package/Particles/gpuParticleSystem.js.map +1 -1
  340. package/Particles/particleSystem.js +22 -14
  341. package/Particles/particleSystem.js.map +1 -1
  342. package/Particles/particleSystemComponent.js +2 -1
  343. package/Particles/particleSystemComponent.js.map +1 -1
  344. package/Particles/pointsCloudSystem.js +7 -4
  345. package/Particles/pointsCloudSystem.js.map +1 -1
  346. package/Particles/solidParticleSystem.js +2 -2
  347. package/Particles/solidParticleSystem.js.map +1 -1
  348. package/Particles/webgl2ParticleSystem.js +2 -1
  349. package/Particles/webgl2ParticleSystem.js.map +1 -1
  350. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js +5 -4
  351. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.js.map +1 -1
  352. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.d.ts +4 -2
  353. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  354. package/PostProcesses/colorCorrectionPostProcess.js +1 -1
  355. package/PostProcesses/colorCorrectionPostProcess.js.map +1 -1
  356. package/PostProcesses/postProcess.js +8 -5
  357. package/PostProcesses/postProcess.js.map +1 -1
  358. package/PostProcesses/postProcessManager.js +6 -4
  359. package/PostProcesses/postProcessManager.js.map +1 -1
  360. package/PostProcesses/screenSpaceReflectionPostProcess.js +1 -1
  361. package/PostProcesses/screenSpaceReflectionPostProcess.js.map +1 -1
  362. package/PostProcesses/volumetricLightScatteringPostProcess.js +7 -4
  363. package/PostProcesses/volumetricLightScatteringPostProcess.js.map +1 -1
  364. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +1 -1
  365. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
  366. package/Probes/reflectionProbe.js +4 -2
  367. package/Probes/reflectionProbe.js.map +1 -1
  368. package/Rendering/boundingBoxRenderer.js +3 -2
  369. package/Rendering/boundingBoxRenderer.js.map +1 -1
  370. package/Rendering/depthPeelingRenderer.d.ts +12 -0
  371. package/Rendering/depthPeelingRenderer.js +30 -6
  372. package/Rendering/depthPeelingRenderer.js.map +1 -1
  373. package/Rendering/depthPeelingSceneComponent.js +4 -2
  374. package/Rendering/depthPeelingSceneComponent.js.map +1 -1
  375. package/Rendering/depthRenderer.js +10 -6
  376. package/Rendering/depthRenderer.js.map +1 -1
  377. package/Rendering/edgesRenderer.js +11 -8
  378. package/Rendering/edgesRenderer.js.map +1 -1
  379. package/Rendering/outlineRenderer.js +2 -2
  380. package/Rendering/outlineRenderer.js.map +1 -1
  381. package/Rendering/prePassRenderer.js +4 -2
  382. package/Rendering/prePassRenderer.js.map +1 -1
  383. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js +3 -3
  384. package/Shaders/ShadersInclude/shadowsFragmentFunctions.js.map +1 -1
  385. package/Shaders/pbr.fragment.js +4 -1
  386. package/Shaders/pbr.fragment.js.map +1 -1
  387. package/Sprites/spriteManager.js +2 -1
  388. package/Sprites/spriteManager.js.map +1 -1
  389. package/Sprites/spriteRenderer.js +2 -1
  390. package/Sprites/spriteRenderer.js.map +1 -1
  391. package/States/stencilStateComposer.js +4 -2
  392. package/States/stencilStateComposer.js.map +1 -1
  393. package/XR/features/WebXRAnchorSystem.js +2 -1
  394. package/XR/features/WebXRAnchorSystem.js.map +1 -1
  395. package/XR/features/WebXRControllerMovement.js +7 -6
  396. package/XR/features/WebXRControllerMovement.js.map +1 -1
  397. package/XR/features/WebXRControllerPhysics.js +6 -4
  398. package/XR/features/WebXRControllerPhysics.js.map +1 -1
  399. package/XR/features/WebXRControllerPointerSelection.js +2 -1
  400. package/XR/features/WebXRControllerPointerSelection.js.map +1 -1
  401. package/XR/features/WebXRHandTracking.d.ts +3 -3
  402. package/XR/features/WebXRHandTracking.js +126 -118
  403. package/XR/features/WebXRHandTracking.js.map +1 -1
  404. package/XR/features/WebXRHitTest.js.map +1 -1
  405. package/XR/features/WebXRLayers.js +1 -1
  406. package/XR/features/WebXRLayers.js.map +1 -1
  407. package/XR/features/WebXRLightEstimation.js +7 -4
  408. package/XR/features/WebXRLightEstimation.js.map +1 -1
  409. package/XR/features/WebXRMeshDetector.js +2 -1
  410. package/XR/features/WebXRMeshDetector.js.map +1 -1
  411. package/XR/features/WebXRNearInteraction.js +7 -4
  412. package/XR/features/WebXRNearInteraction.js.map +1 -1
  413. package/XR/features/WebXRPlaneDetector.js +2 -1
  414. package/XR/features/WebXRPlaneDetector.js.map +1 -1
  415. package/XR/native/nativeXRFrame.js +2 -1
  416. package/XR/native/nativeXRFrame.js.map +1 -1
  417. package/XR/webXRCamera.js +2 -1
  418. package/XR/webXRCamera.js.map +1 -1
  419. package/XR/webXRExperienceHelper.js +7 -5
  420. package/XR/webXRExperienceHelper.js.map +1 -1
  421. package/XR/webXRInput.js.map +1 -1
  422. package/XR/webXRInputSource.js +2 -1
  423. package/XR/webXRInputSource.js.map +1 -1
  424. package/XR/webXRManagedOutputCanvas.js +0 -1
  425. package/XR/webXRManagedOutputCanvas.js.map +1 -1
  426. package/XR/webXRSessionManager.js +27 -14
  427. package/XR/webXRSessionManager.js.map +1 -1
  428. package/XR/webXRWebGLLayer.js +3 -0
  429. package/XR/webXRWebGLLayer.js.map +1 -1
  430. package/package.json +1 -1
  431. package/scene.js +17 -11
  432. package/scene.js.map +1 -1
@@ -183,7 +183,7 @@ export class NodeMaterialBlock {
183
183
  * @returns the current block
184
184
  */
185
185
  registerInput(name, type, isOptional = false, target, point) {
186
- point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Input);
186
+ point = point !== null && point !== void 0 ? point : new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Input);
187
187
  point.type = type;
188
188
  point.isOptional = isOptional;
189
189
  if (target) {
@@ -201,7 +201,7 @@ export class NodeMaterialBlock {
201
201
  * @returns the current block
202
202
  */
203
203
  registerOutput(name, type, target, point) {
204
- point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Output);
204
+ point = point !== null && point !== void 0 ? point : new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Output);
205
205
  point.type = type;
206
206
  if (target) {
207
207
  point.target = target;
@@ -661,11 +661,12 @@ export class NodeMaterialBlock {
661
661
  */
662
662
  // eslint-disable-next-line @typescript-eslint/no-unused-vars
663
663
  _deserialize(serializationObject, scene, rootUrl) {
664
+ var _a;
664
665
  this.name = serializationObject.name;
665
666
  this.comments = serializationObject.comments;
666
667
  this.visibleInInspector = !!serializationObject.visibleInInspector;
667
668
  this.visibleOnFrame = !!serializationObject.visibleOnFrame;
668
- this._target = serializationObject.target ?? this.target;
669
+ this._target = (_a = serializationObject.target) !== null && _a !== void 0 ? _a : this.target;
669
670
  this._deserializePortDisplayNamesAndExposedOnFrame(serializationObject);
670
671
  }
671
672
  _deserializePortDisplayNamesAndExposedOnFrame(serializationObject) {
@@ -1 +1 @@
1
- {"version":3,"file":"nodeMaterialBlock.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Node/nodeMaterialBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,+CAA+C,CAAC;AAGtG,OAAO,EAAE,2BAA2B,EAAE,oCAAoC,EAAE,MAAM,oCAAoC,CAAC;AACvH,OAAO,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAO5E,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AAEjE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAGhD;;GAEG;AACH,MAAM,OAAO,iBAAiB;IAoJ1B;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,MAAM,GAAG,wBAAwB,CAAC,MAAM,EAAE,aAAa,GAAG,KAAK,EAAE,OAAO,GAAG,KAAK;QAvJzG,mBAAc,GAAG,KAAK,CAAC;QACvB,aAAQ,GAAG,KAAK,CAAC;QACjB,UAAK,GAAG,EAAE,CAAC;QACT,cAAS,GAAG,KAAK,CAAC;QAE5B,uFAAuF;QAChF,uBAAkB,GAAG,KAAK,CAAC;QAElC,gBAAgB;QACT,sBAAiB,GAAG,EAAE,CAAC;QAE9B,gBAAgB;QACT,YAAO,GAAG,IAAI,KAAK,EAA+B,CAAC;QAC1D,gBAAgB;QACT,aAAQ,GAAG,IAAI,KAAK,EAA+B,CAAC;QA+B3D;;WAEG;QACI,aAAQ,GAAW,EAAE,CAAC;QA0F7B,0GAA0G;QACnG,uBAAkB,GAAG,KAAK,CAAC;QAElC,6FAA6F;QACtF,mBAAc,GAAG,KAAK,CAAC;QAU1B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,wBAAwB,GAAG,MAAM,KAAK,wBAAwB,CAAC,OAAO,CAAC;QAC5E,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,iBAAiB,CAAC,QAAQ,CAAC;IAC/C,CAAC;IAxID;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI,CAAC,OAAe;QAC3B,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO;SACV;QAED,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;IACzB,CAAC;IAYD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B;QAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,EAAE;YAC9B,OAAO;SACV;QACD,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,qCAAqC;IACrC,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,IAAY;QAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,MAAM,EAAE;YACf,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;SACpB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,IAAY;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QAE5D,IAAI,MAAM,CAAC,MAAM,EAAE;YACf,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;SACpB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAwBD;;;OAGG;IACH,6DAA6D;IACtD,UAAU,CAAC,KAA6B;QAC3C,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW,EAAE,OAAiB;QAClF,aAAa;IACjB,CAAC;IAES,cAAc,CAAC,MAAmC,EAAE,KAA6B;QACvF,OAAO,GAAG,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,sBAAsB,EAAE,CAAC;IAC/E,CAAC;IAES,cAAc,CAAC,YAAyC;QAC9D,MAAM,eAAe,GAAG,YAAY,CAAC,cAAc,CAAC;QAEpD,IAAI,eAAe,EAAE;YACjB,OAAO,GAAG,YAAY,CAAC,sBAAsB,EAAE,CAAC;SACnD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,WAAW,CAAC,KAAa;QAC/B,IAAI,aAAa,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;QAErC,IAAI,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;YACnC,aAAa,IAAI,IAAI,CAAC;SACzB;QACD,OAAO,GAAG,aAAa,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;;;OAQG;IACI,aAAa,CAChB,IAAY,EACZ,IAA2C,EAC3C,aAAsB,KAAK,EAC3B,MAAiC,EACjC,KAAmC;QAEnC,KAAK,GAAG,KAAK,IAAI,IAAI,2BAA2B,CAAC,IAAI,EAAE,IAAI,EAAE,oCAAoC,CAAC,KAAK,CAAC,CAAC;QACzG,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;QAC9B,IAAI,MAAM,EAAE;YACR,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;SACzB;QAED,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAEzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;OAOG;IACI,cAAc,CAAC,IAAY,EAAE,IAA2C,EAAE,MAAiC,EAAE,KAAmC;QACnJ,KAAK,GAAG,KAAK,IAAI,IAAI,2BAA2B,CAAC,IAAI,EAAE,IAAI,EAAE,oCAAoC,CAAC,MAAM,CAAC,CAAC;QAC1G,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,IAAI,MAAM,EAAE;YACR,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;SACzB;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,sBAAsB,CAAC,YAAmD,IAAI;QACjF,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE;YAC9B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;gBACvB,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,KAAK,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,IAAI,KAAK,qCAAqC,CAAC,UAAU,EAAE;oBAChH,OAAO,KAAK,CAAC;iBAChB;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,uBAAuB,CAAC,WAAwC,IAAI;QACvE,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC,MAAM,IAAI,QAAQ,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;gBAClI,OAAO,MAAM,CAAC;aACjB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,OAAoC;QACxD,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE7C,IAAI,KAAK,KAAK,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;YAC/C,OAAO,IAAI,CAAC;SACf;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,KAAwB;QAC1C,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;gBACtB,SAAS;aACZ;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE;gBACrC,IAAI,QAAQ,CAAC,UAAU,KAAK,KAAK,EAAE;oBAC/B,OAAO,IAAI,CAAC;iBACf;gBACD,IAAI,QAAQ,CAAC,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE;oBAC3C,OAAO,IAAI,CAAC;iBACf;aACJ;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;;OAQG;IACI,SAAS,CACZ,KAAwB,EACxB,OAIC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC;QAEpH,IAAI,QAAQ,GAAG,IAAI,CAAC;QACpB,OAAO,QAAQ,EAAE;YACb,MAAM,KAAK,GAAG,OAAO,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC;YAEpH,IAAI,MAAM,IAAI,KAAK,IAAI,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE;gBAC/C,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBACxB,QAAQ,GAAG,KAAK,CAAC;aACpB;iBAAM,IAAI,CAAC,MAAM,EAAE;gBAChB,MAAM,mCAAmC,CAAC;aAC7C;iBAAM;gBACH,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;aAC1C;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,6DAA6D;IACnD,WAAW,CAAC,KAA6B;QAC/C,wCAAwC;IAC5C,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,wBAAwB,CAAC,KAA6B,EAAE,YAA0B,EAAE,OAA4B,EAAE,cAAwB;QAC7I,aAAa;IACjB,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,gBAAgB,CAAC,IAAkB,EAAE,SAA0B;QAClE,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,iBAAiB,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK,IAAG,CAAC;IAExI;;;;;;;OAOG;IACH,6DAA6D;IACtD,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK,EAAE,OAAiB;QAChJ,aAAa;IACjB,CAAC;IAED;;;OAGG;IACH,6DAA6D;IACtD,aAAa,CAAC,QAAsB;QACvC,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,wBAAwB,CAAC,iBAAyC,EAAE,mBAA2C,EAAE,IAAkB,EAAE,OAA4B;QACpK,aAAa;IACjB,CAAC;IAED,mIAAmI;IACnI,IAAW,iDAAiD;QACxD,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,aAAa,EAAE;YACpC,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,iCAAiC,CAAC,EAAE;YAChE,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;YACjD,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,EAAE;YAChH,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,yBAAyB,CAAC,EAAE;gBACxD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;OAOG;IACH,6DAA6D;IACtD,OAAO,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK;QACtH,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,oBAAoB,CAAC,WAAmB,EAAE,WAAmB,EAAE,aAAa,GAAG,KAAK;QAC1F,IAAI,aAAa,EAAE;YACf,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,4BAA4B,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;SACtF;aAAM;YACH,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;SACjF;QACD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;IAClF,CAAC;IAEO,aAAa,CAAC,KAAwB,EAAE,KAA6B,EAAE,KAAkC,EAAE,YAAiC;QAChJ,KAAK,CAAC,KAAK,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QAEjC,MAAM,oBAAoB,GAAG,KAAK,CAAC,YAAY,IAAI,IAAI,CAAC;QACxD,MAAM,oCAAoC,GAAG,KAAK,CAAC,YAAY,KAAK,wBAAwB,CAAC,MAAM,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,CAAC;QAEnK,IACI,oBAAoB;YACpB,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC;gBACtC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC;gBACnC,CAAC,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,IAAI,oCAAoC,CAAC,CAAC,EAC3G;YACE,oCAAoC;YACpC,IACI,CAAC,CAAC,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,YAAY,CAAC,IAAI,6CAA6C;gBACxG,CAAC,KAAK,CAAC,OAAO,IAAK,KAAoB,CAAC,WAAW,IAAI,CAAE,KAAoB,CAAC,gBAAgB,CAAC,CAAC,wBAAwB;cAC1H;gBACE,MAAM,cAAc,GAAG,KAAK,CAAC,cAAe,CAAC;gBAC7C,IAAI,KAAK,CAAC,YAAY,CAAC,sBAAsB,CAAC,IAAI,GAAG,cAAc,CAAC,sBAAsB,EAAE,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE;oBAChI,KAAK,CAAC,YAAY,CAAC,iBAAiB,IAAI,GAAG,IAAI,GAAG,cAAc,CAAC,sBAAsB,MAAM,cAAc,CAAC,sBAAsB,OAAO,CAAC;iBAC7I;gBACD,KAAK,CAAC,sBAAsB,GAAG,IAAI,GAAG,cAAc,CAAC,sBAAsB,CAAC;gBAC5E,KAAK,CAAC,8BAA8B,GAAG,IAAI,CAAC;aAC/C;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,iBAAiB,CAAC,OAAe;QACpC,MAAM,aAAa,GAAkB;YACjC,UAAU;YACV,QAAQ;YACR,SAAS;YACT,oBAAoB;YACpB,IAAI;YACJ,KAAK;YACL,KAAK;YACL,KAAK;YACL,KAAK;YACL,KAAK;YACL,YAAY;YACZ,aAAa;YACb,iBAAiB;YACjB,iBAAiB;YACjB,QAAQ;YACR,QAAQ;YACR,QAAQ;YACR,QAAQ;YACR,gBAAgB;YAChB,sBAAsB;SACzB,CAAC;QACF,KAAK,MAAM,YAAY,IAAI,aAAa,EAAE;YACtC,IAAI,OAAO,KAAK,YAAY,EAAE;gBAC1B,OAAO,KAAK,CAAC;aAChB;SACJ;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAA6B,EAAE,YAAiC;QACzE,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE;YAC5C,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,sBAAsB;YACtB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;gBAChC,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE;oBAChC,MAAM,CAAC,sBAAsB,GAAG,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;iBAC3E;aACJ;SACJ;QAED,wCAAwC;QACxC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE;YAC9B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;gBACvB,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE;oBACnB,iBAAiB;oBACjB,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,6BAA6B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;iBACrE;gBACD,SAAS;aACZ;YAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,EAAE;gBAClD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAO,CAAC,KAAK,CAAC,EAAE;oBACrC,SAAS;iBACZ;gBAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAO,CAAC,KAAK,CAAC,EAAE;oBACtC,SAAS;iBACZ;aACJ;YAED,MAAM,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC;YAC9C,IAAI,KAAK,IAAI,KAAK,KAAK,IAAI,EAAE;gBACzB,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;aACzD;SACJ;QAED,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE;YAC5C,OAAO,IAAI,CAAC,CAAC,gFAAgF;SAChG;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE;YAC1B,OAAO,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,iBAAiB,cAAc,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;SAC5J;QAED,uBAAuB;QACvB,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,QAAQ,KAAK,CAAC,MAAM,EAAE;gBAClB,KAAK,wBAAwB,CAAC,MAAM;oBAChC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC;oBAC1C,MAAM;gBACV,KAAK,wBAAwB,CAAC,QAAQ;oBAClC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;oBAC5C,MAAM;aACb;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,KAAK,CAAC,UAAU,CAAC,YAAY,EAAE;YAChD,KAAK,CAAC,iBAAiB,IAAI,SAAS,IAAI,CAAC,IAAI,MAAM,CAAC;SACvD;QAED,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAExB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC;QAEjC,2BAA2B;QAC3B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;gBACtC,SAAS;aACZ;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE;gBACrC,MAAM,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAElC,IAAI,KAAK,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE;oBACpF,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,YAAY,CAAC,CAAC;iBAC5D;aACJ;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,YAAY,CAAC,IAAY;QAC/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,aAAa,CAAC,IAAY;QAChC,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,MAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC5C,OAAO,GAAG,YAAY,yBAAyB,IAAI,CAAC,kBAAkB,QAAQ,YAAY,qBAAqB,IAAI,CAAC,cAAc,QAAQ,YAAY,aAAa,IAAI,CAAC,MAAM,OAAO,CAAC;IAC1L,CAAC;IAED;;OAEG;IACI,SAAS,CAAC,WAAqB,EAAE,aAAkC;QACtE,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,IAAI,UAAkB,CAAC;QAEvB,kBAAkB;QAClB,MAAM,kBAAkB,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC,CAAC;QACjE,IAAI,CAAC,iBAAiB,GAAG,kBAAkB,IAAI,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;QAEzF,IAAI,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE;YACpD,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,GAAG;gBACC,KAAK,EAAE,CAAC;gBACR,IAAI,CAAC,iBAAiB,GAAG,kBAAkB,GAAG,KAAK,CAAC;aACvD,QAAQ,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE;SAChE;QAED,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEzC,cAAc;QACd,UAAU,GAAG,UAAU,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC;QACjD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,UAAU,IAAI,MAAM,IAAI,CAAC,QAAQ,MAAM,CAAC;SAC3C;QACD,UAAU,IAAI,OAAO,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,YAAY,EAAE,KAAK,IAAI,CAAC,IAAI,SAAS,CAAC;QAExG,aAAa;QACb,UAAU,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEzC,SAAS;QACT,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7B,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;gBACpB,SAAS;aACZ;YAED,MAAM,eAAe,GAAG,KAAK,CAAC,cAAe,CAAC;YAC9C,MAAM,cAAc,GAAG,eAAe,CAAC,UAAU,CAAC;YAElD,IAAI,aAAa,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE;gBAC9C,UAAU,IAAI,cAAc,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;aACtE;SACJ;QAED,UAAU;QACV,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE;YAC/B,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;gBACtB,SAAS;aACZ;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE;gBACrC,MAAM,cAAc,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAC3C,IAAI,cAAc,IAAI,aAAa,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE;oBAChE,UAAU,IAAI,cAAc,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;iBACtE;aACJ;SACJ;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACI,6BAA6B,CAAC,aAAkC;QACnE,IAAI,UAAU,GAAG,EAAE,CAAC;QAEpB,IAAI,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YACpC,OAAO,UAAU,CAAC;SACrB;QAED,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7B,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;gBACpB,SAAS;aACZ;YAED,MAAM,eAAe,GAAG,KAAK,CAAC,cAAe,CAAC;YAC9C,MAAM,cAAc,GAAG,eAAe,CAAC,UAAU,CAAC;YAElD,UAAU,IAAI,cAAc,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;YAC1E,UAAU,IAAI,GAAG,cAAc,CAAC,iBAAiB,IAAI,cAAc,CAAC,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,CAC5J,KAAK,CAAC,IAAI,CACb,QAAQ,CAAC;SACb;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAAY,EAAE,UAAkB,EAAE;QAC3C,MAAM,mBAAmB,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAE7C,MAAM,SAAS,GAAG,QAAQ,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;QAC3D,IAAI,SAAS,EAAE;YACX,MAAM,KAAK,GAAsB,IAAI,SAAS,EAAE,CAAC;YACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YAExD,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QACpC,mBAAmB,CAAC,UAAU,GAAG,UAAU,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAClE,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QACvC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAEzC,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QAEjC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7B,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;SACtD;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE;YAC/B,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;SAC7D;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,6DAA6D;IACtD,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;QACvE,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,IAAI,CAAC;QACrC,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;QAC7C,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC,mBAAmB,CAAC,kBAAkB,CAAC;QACnE,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,mBAAmB,CAAC,cAAc,CAAC;QAC3D,IAAI,CAAC,OAAO,GAAG,mBAAmB,CAAC,MAAM,IAAI,IAAI,CAAC,MAAM,CAAC;QACzD,IAAI,CAAC,6CAA6C,CAAC,mBAAmB,CAAC,CAAC;IAC5E,CAAC;IAEO,6CAA6C,CAAC,mBAAwB;QAC1E,MAAM,gBAAgB,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACpD,MAAM,iBAAiB,GAAG,mBAAmB,CAAC,OAAO,CAAC;QACtD,IAAI,gBAAgB,EAAE;YAClB,gBAAgB,CAAC,OAAO,CAAC,CAAC,IAAS,EAAE,CAAS,EAAE,EAAE;gBAC9C,IAAI,IAAI,CAAC,WAAW,EAAE;oBAClB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;iBACjD;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE;oBACvB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;oBACxD,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;iBACjE;YACL,CAAC,CAAC,CAAC;SACN;QACD,IAAI,iBAAiB,EAAE;YACnB,iBAAiB,CAAC,OAAO,CAAC,CAAC,IAAS,EAAE,CAAS,EAAE,EAAE;gBAC/C,IAAI,IAAI,CAAC,WAAW,EAAE;oBAClB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;iBAClD;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE;oBACvB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;oBACzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;iBAClE;YACL,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7B,KAAK,CAAC,OAAO,EAAE,CAAC;SACnB;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE;YAC/B,MAAM,CAAC,OAAO,EAAE,CAAC;SACpB;IACL,CAAC;CACJ","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"./Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"./nodeMaterialBuildState\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"./Enums/nodeMaterialBlockTargets\";\r\nimport type { Effect } from \"../effect\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../Meshes/mesh\";\r\nimport type { SubMesh } from \"../../Meshes/subMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"./nodeMaterial\";\r\nimport type { InputBlock } from \"./Blocks/Input/inputBlock\";\r\nimport { UniqueIdGenerator } from \"../../Misc/uniqueIdGenerator\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { GetClass } from \"../../Misc/typeStore\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\n\r\n/**\r\n * Defines a block that can be used inside a node based material\r\n */\r\nexport class NodeMaterialBlock {\r\n private _buildId: number;\r\n private _buildTarget: NodeMaterialBlockTargets;\r\n protected _target: NodeMaterialBlockTargets;\r\n private _isFinalMerger = false;\r\n private _isInput = false;\r\n private _name = \"\";\r\n protected _isUnique = false;\r\n\r\n /** Gets or sets a boolean indicating that only one input can be connected at a time */\r\n public inputsAreExclusive = false;\r\n\r\n /** @internal */\r\n public _codeVariableName = \"\";\r\n\r\n /** @internal */\r\n public _inputs = new Array<NodeMaterialConnectionPoint>();\r\n /** @internal */\r\n public _outputs = new Array<NodeMaterialConnectionPoint>();\r\n\r\n /** @internal */\r\n public _preparationId: number;\r\n\r\n /** @internal */\r\n public readonly _originalTargetIsNeutral: boolean;\r\n\r\n /**\r\n * Gets the name of the block\r\n */\r\n public get name(): string {\r\n return this._name;\r\n }\r\n\r\n /**\r\n * Sets the name of the block. Will check if the name is valid.\r\n */\r\n public set name(newName: string) {\r\n if (!this.validateBlockName(newName)) {\r\n return;\r\n }\r\n\r\n this._name = newName;\r\n }\r\n\r\n /**\r\n * Gets or sets the unique id of the node\r\n */\r\n public uniqueId: number;\r\n\r\n /**\r\n * Gets or sets the comments associated with this block\r\n */\r\n public comments: string = \"\";\r\n\r\n /**\r\n * Gets a boolean indicating that this block can only be used once per NodeMaterial\r\n */\r\n public get isUnique() {\r\n return this._isUnique;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is an end block (e.g. it is generating a system value)\r\n */\r\n public get isFinalMerger(): boolean {\r\n return this._isFinalMerger;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is an input (e.g. it sends data to the shader)\r\n */\r\n public get isInput(): boolean {\r\n return this._isInput;\r\n }\r\n\r\n /**\r\n * Gets or sets the build Id\r\n */\r\n public get buildId(): number {\r\n return this._buildId;\r\n }\r\n\r\n public set buildId(value: number) {\r\n this._buildId = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the target of the block\r\n */\r\n public get target() {\r\n return this._target;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /**\r\n * Gets the list of input points\r\n */\r\n public get inputs(): NodeMaterialConnectionPoint[] {\r\n return this._inputs;\r\n }\r\n\r\n /** Gets the list of output points */\r\n public get outputs(): NodeMaterialConnectionPoint[] {\r\n return this._outputs;\r\n }\r\n\r\n /**\r\n * Find an input by its name\r\n * @param name defines the name of the input to look for\r\n * @returns the input or null if not found\r\n */\r\n public getInputByName(name: string) {\r\n const filter = this._inputs.filter((e) => e.name === name);\r\n\r\n if (filter.length) {\r\n return filter[0];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Find an output by its name\r\n * @param name defines the name of the output to look for\r\n * @returns the output or null if not found\r\n */\r\n public getOutputByName(name: string) {\r\n const filter = this._outputs.filter((e) => e.name === name);\r\n\r\n if (filter.length) {\r\n return filter[0];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets a boolean indicating that this input can be edited in the Inspector (false by default) */\r\n public visibleInInspector = false;\r\n\r\n /** Gets or sets a boolean indicating that this input can be edited from a collapsed frame */\r\n public visibleOnFrame = false;\r\n\r\n /**\r\n * Creates a new NodeMaterialBlock\r\n * @param name defines the block name\r\n * @param target defines the target of that block (Vertex by default)\r\n * @param isFinalMerger defines a boolean indicating that this block is an end block (e.g. it is generating a system value). Default is false\r\n * @param isInput defines a boolean indicating that this block is an input (e.g. it sends data to the shader). Default is false\r\n */\r\n public constructor(name: string, target = NodeMaterialBlockTargets.Vertex, isFinalMerger = false, isInput = false) {\r\n this._target = target;\r\n this._originalTargetIsNeutral = target === NodeMaterialBlockTargets.Neutral;\r\n this._isFinalMerger = isFinalMerger;\r\n this._isInput = isInput;\r\n this._name = name;\r\n this.uniqueId = UniqueIdGenerator.UniqueId;\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public initialize(state: NodeMaterialBuildState) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Bind data to effect. Will only be called for blocks with isBindable === true\r\n * @param effect defines the effect to bind data to\r\n * @param nodeMaterial defines the hosting NodeMaterial\r\n * @param mesh defines the mesh that will be rendered\r\n * @param subMesh defines the submesh that will be rendered\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {\r\n // Do nothing\r\n }\r\n\r\n protected _declareOutput(output: NodeMaterialConnectionPoint, state: NodeMaterialBuildState): string {\r\n return `${state._getGLType(output.type)} ${output.associatedVariableName}`;\r\n }\r\n\r\n protected _writeVariable(currentPoint: NodeMaterialConnectionPoint): string {\r\n const connectionPoint = currentPoint.connectedPoint;\r\n\r\n if (connectionPoint) {\r\n return `${currentPoint.associatedVariableName}`;\r\n }\r\n\r\n return `0.`;\r\n }\r\n\r\n protected _writeFloat(value: number) {\r\n let stringVersion = value.toString();\r\n\r\n if (stringVersion.indexOf(\".\") === -1) {\r\n stringVersion += \".0\";\r\n }\r\n return `${stringVersion}`;\r\n }\r\n\r\n /**\r\n * Gets the current class name e.g. \"NodeMaterialBlock\"\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NodeMaterialBlock\";\r\n }\r\n\r\n /**\r\n * Register a new input. Must be called inside a block constructor\r\n * @param name defines the connection point name\r\n * @param type defines the connection point type\r\n * @param isOptional defines a boolean indicating that this input can be omitted\r\n * @param target defines the target to use to limit the connection point (will be VertexAndFragment by default)\r\n * @param point an already created connection point. If not provided, create a new one\r\n * @returns the current block\r\n */\r\n public registerInput(\r\n name: string,\r\n type: NodeMaterialBlockConnectionPointTypes,\r\n isOptional: boolean = false,\r\n target?: NodeMaterialBlockTargets,\r\n point?: NodeMaterialConnectionPoint\r\n ) {\r\n point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Input);\r\n point.type = type;\r\n point.isOptional = isOptional;\r\n if (target) {\r\n point.target = target;\r\n }\r\n\r\n this._inputs.push(point);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Register a new output. Must be called inside a block constructor\r\n * @param name defines the connection point name\r\n * @param type defines the connection point type\r\n * @param target defines the target to use to limit the connection point (will be VertexAndFragment by default)\r\n * @param point an already created connection point. If not provided, create a new one\r\n * @returns the current block\r\n */\r\n public registerOutput(name: string, type: NodeMaterialBlockConnectionPointTypes, target?: NodeMaterialBlockTargets, point?: NodeMaterialConnectionPoint) {\r\n point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Output);\r\n point.type = type;\r\n if (target) {\r\n point.target = target;\r\n }\r\n\r\n this._outputs.push(point);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Will return the first available input e.g. the first one which is not an uniform or an attribute\r\n * @param forOutput defines an optional connection point to check compatibility with\r\n * @returns the first available input or null\r\n */\r\n public getFirstAvailableInput(forOutput: Nullable<NodeMaterialConnectionPoint> = null) {\r\n for (const input of this._inputs) {\r\n if (!input.connectedPoint) {\r\n if (!forOutput || forOutput.type === input.type || input.type === NodeMaterialBlockConnectionPointTypes.AutoDetect) {\r\n return input;\r\n }\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Will return the first available output e.g. the first one which is not yet connected and not a varying\r\n * @param forBlock defines an optional block to check compatibility with\r\n * @returns the first available input or null\r\n */\r\n public getFirstAvailableOutput(forBlock: Nullable<NodeMaterialBlock> = null) {\r\n for (const output of this._outputs) {\r\n if (!forBlock || !forBlock.target || forBlock.target === NodeMaterialBlockTargets.Neutral || (forBlock.target & output.target) !== 0) {\r\n return output;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the sibling of the given output\r\n * @param current defines the current output\r\n * @returns the next output in the list or null\r\n */\r\n public getSiblingOutput(current: NodeMaterialConnectionPoint) {\r\n const index = this._outputs.indexOf(current);\r\n\r\n if (index === -1 || index >= this._outputs.length) {\r\n return null;\r\n }\r\n\r\n return this._outputs[index + 1];\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given block\r\n * @param block defines the potential descendant block to check\r\n * @returns true if block is a descendant\r\n */\r\n public isAnAncestorOf(block: NodeMaterialBlock): boolean {\r\n for (const output of this._outputs) {\r\n if (!output.hasEndpoints) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n if (endpoint.ownerBlock === block) {\r\n return true;\r\n }\r\n if (endpoint.ownerBlock.isAnAncestorOf(block)) {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Connect current block with another block\r\n * @param other defines the block to connect with\r\n * @param options define the various options to help pick the right connections\r\n * @param options.input\r\n * @param options.output\r\n * @param options.outputSwizzle\r\n * @returns the current block\r\n */\r\n public connectTo(\r\n other: NodeMaterialBlock,\r\n options?: {\r\n input?: string;\r\n output?: string;\r\n outputSwizzle?: string;\r\n }\r\n ) {\r\n if (this._outputs.length === 0) {\r\n return;\r\n }\r\n\r\n let output = options && options.output ? this.getOutputByName(options.output) : this.getFirstAvailableOutput(other);\r\n\r\n let notFound = true;\r\n while (notFound) {\r\n const input = options && options.input ? other.getInputByName(options.input) : other.getFirstAvailableInput(output);\r\n\r\n if (output && input && output.canConnectTo(input)) {\r\n output.connectTo(input);\r\n notFound = false;\r\n } else if (!output) {\r\n throw \"Unable to find a compatible match\";\r\n } else {\r\n output = this.getSiblingOutput(output);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n // Empty. Must be defined by child nodes\r\n }\r\n\r\n /**\r\n * Add uniforms, samplers and uniform buffers at compilation time\r\n * @param state defines the state to update\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param uniformBuffers defines the list of uniform buffer names\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public updateUniformsAndSamples(state: NodeMaterialBuildState, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, uniformBuffers: string[]) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Add potential fallbacks if shader compilation fails\r\n * @param mesh defines the mesh to be rendered\r\n * @param fallbacks defines the current prioritized list of fallbacks\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Initialize defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public initializeDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false) {}\r\n\r\n /**\r\n * Update defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n * @param subMesh defines which submesh to render\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false, subMesh?: SubMesh) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Lets the block try to connect some inputs automatically\r\n * @param material defines the hosting NodeMaterial\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public autoConfigure(material: NodeMaterial) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Function called when a block is declared as repeatable content generator\r\n * @param vertexShaderState defines the current compilation state for the vertex shader\r\n * @param fragmentShaderState defines the current compilation state for the fragment shader\r\n * @param mesh defines the mesh to be rendered\r\n * @param defines defines the material defines to update\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n // Do nothing\r\n }\r\n\r\n /** Gets a boolean indicating that the code of this block will be promoted to vertex shader even if connected to fragment output */\r\n public get willBeGeneratedIntoVertexShaderFromFragmentShader(): boolean {\r\n if (this.isInput || this.isFinalMerger) {\r\n return false;\r\n }\r\n\r\n if (this._outputs.some((o) => o.isDirectlyConnectedToVertexOutput)) {\r\n return false;\r\n }\r\n\r\n if (this.target === NodeMaterialBlockTargets.Vertex) {\r\n return false;\r\n }\r\n\r\n if (this.target === NodeMaterialBlockTargets.VertexAndFragment || this.target === NodeMaterialBlockTargets.Neutral) {\r\n if (this._outputs.some((o) => o.isConnectedInVertexShader)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Checks if the block is ready\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n * @returns true if the block is ready\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public isReady(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false) {\r\n return true;\r\n }\r\n\r\n protected _linkConnectionTypes(inputIndex0: number, inputIndex1: number, looseCoupling = false) {\r\n if (looseCoupling) {\r\n this._inputs[inputIndex1]._acceptedConnectionPointType = this._inputs[inputIndex0];\r\n } else {\r\n this._inputs[inputIndex0]._linkedConnectionSource = this._inputs[inputIndex1];\r\n }\r\n this._inputs[inputIndex1]._linkedConnectionSource = this._inputs[inputIndex0];\r\n }\r\n\r\n private _processBuild(block: NodeMaterialBlock, state: NodeMaterialBuildState, input: NodeMaterialConnectionPoint, activeBlocks: NodeMaterialBlock[]) {\r\n block.build(state, activeBlocks);\r\n\r\n const localBlockIsFragment = state._vertexState != null;\r\n const otherBlockWasGeneratedInVertexShader = block._buildTarget === NodeMaterialBlockTargets.Vertex && block.target !== NodeMaterialBlockTargets.VertexAndFragment;\r\n\r\n if (\r\n localBlockIsFragment &&\r\n ((block.target & block._buildTarget) === 0 ||\r\n (block.target & input.target) === 0 ||\r\n (this.target !== NodeMaterialBlockTargets.VertexAndFragment && otherBlockWasGeneratedInVertexShader))\r\n ) {\r\n // context switch! We need a varying\r\n if (\r\n (!block.isInput && state.target !== block._buildTarget) || // block was already emitted by vertex shader\r\n (block.isInput && (block as InputBlock).isAttribute && !(block as InputBlock)._noContextSwitch) // block is an attribute\r\n ) {\r\n const connectedPoint = input.connectedPoint!;\r\n if (state._vertexState._emitVaryingFromString(\"v_\" + connectedPoint.associatedVariableName, state._getGLType(connectedPoint.type))) {\r\n state._vertexState.compilationString += `${\"v_\" + connectedPoint.associatedVariableName} = ${connectedPoint.associatedVariableName};\\r\\n`;\r\n }\r\n input.associatedVariableName = \"v_\" + connectedPoint.associatedVariableName;\r\n input._enforceAssociatedVariableName = true;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Validates the new name for the block node.\r\n * @param newName the new name to be given to the node.\r\n * @returns false if the name is a reserve word, else true.\r\n */\r\n public validateBlockName(newName: string) {\r\n const reservedNames: Array<string> = [\r\n \"position\",\r\n \"normal\",\r\n \"tangent\",\r\n \"particle_positionw\",\r\n \"uv\",\r\n \"uv2\",\r\n \"uv3\",\r\n \"uv4\",\r\n \"uv5\",\r\n \"uv6\",\r\n \"position2d\",\r\n \"particle_uv\",\r\n \"matricesIndices\",\r\n \"matricesWeights\",\r\n \"world0\",\r\n \"world1\",\r\n \"world2\",\r\n \"world3\",\r\n \"particle_color\",\r\n \"particle_texturemask\",\r\n ];\r\n for (const reservedName of reservedNames) {\r\n if (newName === reservedName) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Compile the current node and generate the shader code\r\n * @param state defines the current compilation state (uniforms, samplers, current string)\r\n * @param activeBlocks defines the list of active blocks (i.e. blocks to compile)\r\n * @returns true if already built\r\n */\r\n public build(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): boolean {\r\n if (this._buildId === state.sharedData.buildId) {\r\n return true;\r\n }\r\n\r\n if (!this.isInput) {\r\n /** Prepare outputs */\r\n for (const output of this._outputs) {\r\n if (!output.associatedVariableName) {\r\n output.associatedVariableName = state._getFreeVariableName(output.name);\r\n }\r\n }\r\n }\r\n\r\n // Check if \"parent\" blocks are compiled\r\n for (const input of this._inputs) {\r\n if (!input.connectedPoint) {\r\n if (!input.isOptional) {\r\n // Emit a warning\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(input);\r\n }\r\n continue;\r\n }\r\n\r\n if (this.target !== NodeMaterialBlockTargets.Neutral) {\r\n if ((input.target & this.target!) === 0) {\r\n continue;\r\n }\r\n\r\n if ((input.target & state.target!) === 0) {\r\n continue;\r\n }\r\n }\r\n\r\n const block = input.connectedPoint.ownerBlock;\r\n if (block && block !== this) {\r\n this._processBuild(block, state, input, activeBlocks);\r\n }\r\n }\r\n\r\n if (this._buildId === state.sharedData.buildId) {\r\n return true; // Need to check again as inputs can be connected multiple time to this endpoint\r\n }\r\n\r\n // Logs\r\n if (state.sharedData.verbose) {\r\n console.log(`${state.target === NodeMaterialBlockTargets.Vertex ? \"Vertex shader\" : \"Fragment shader\"}: Building ${this.name} [${this.getClassName()}]`);\r\n }\r\n\r\n // Checks final outputs\r\n if (this.isFinalMerger) {\r\n switch (state.target) {\r\n case NodeMaterialBlockTargets.Vertex:\r\n state.sharedData.checks.emitVertex = true;\r\n break;\r\n case NodeMaterialBlockTargets.Fragment:\r\n state.sharedData.checks.emitFragment = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!this.isInput && state.sharedData.emitComments) {\r\n state.compilationString += `\\r\\n//${this.name}\\r\\n`;\r\n }\r\n\r\n this._buildBlock(state);\r\n\r\n this._buildId = state.sharedData.buildId;\r\n this._buildTarget = state.target;\r\n\r\n // Compile connected blocks\r\n for (const output of this._outputs) {\r\n if ((output.target & state.target) === 0) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const block = endpoint.ownerBlock;\r\n\r\n if (block && (block.target & state.target) !== 0 && activeBlocks.indexOf(block) !== -1) {\r\n this._processBuild(block, state, endpoint, activeBlocks);\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n return name;\r\n }\r\n\r\n protected _outputRename(name: string) {\r\n return name;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const variableName = this._codeVariableName;\r\n return `${variableName}.visibleInInspector = ${this.visibleInInspector};\\r\\n${variableName}.visibleOnFrame = ${this.visibleOnFrame};\\r\\n${variableName}.target = ${this.target};\\r\\n`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n alreadyDumped.push(this);\r\n\r\n let codeString: string;\r\n\r\n // Get unique name\r\n const nameAsVariableName = this.name.replace(/[^A-Za-z_]+/g, \"\");\r\n this._codeVariableName = nameAsVariableName || `${this.getClassName()}_${this.uniqueId}`;\r\n\r\n if (uniqueNames.indexOf(this._codeVariableName) !== -1) {\r\n let index = 0;\r\n do {\r\n index++;\r\n this._codeVariableName = nameAsVariableName + index;\r\n } while (uniqueNames.indexOf(this._codeVariableName) !== -1);\r\n }\r\n\r\n uniqueNames.push(this._codeVariableName);\r\n\r\n // Declaration\r\n codeString = `\\r\\n// ${this.getClassName()}\\r\\n`;\r\n if (this.comments) {\r\n codeString += `// ${this.comments}\\r\\n`;\r\n }\r\n codeString += `var ${this._codeVariableName} = new BABYLON.${this.getClassName()}(\"${this.name}\");\\r\\n`;\r\n\r\n // Properties\r\n codeString += this._dumpPropertiesCode();\r\n\r\n // Inputs\r\n for (const input of this.inputs) {\r\n if (!input.isConnected) {\r\n continue;\r\n }\r\n\r\n const connectedOutput = input.connectedPoint!;\r\n const connectedBlock = connectedOutput.ownerBlock;\r\n\r\n if (alreadyDumped.indexOf(connectedBlock) === -1) {\r\n codeString += connectedBlock._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n // Outputs\r\n for (const output of this.outputs) {\r\n if (!output.hasEndpoints) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const connectedBlock = endpoint.ownerBlock;\r\n if (connectedBlock && alreadyDumped.indexOf(connectedBlock) === -1) {\r\n codeString += connectedBlock._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _dumpCodeForOutputConnections(alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = \"\";\r\n\r\n if (alreadyDumped.indexOf(this) !== -1) {\r\n return codeString;\r\n }\r\n\r\n alreadyDumped.push(this);\r\n\r\n for (const input of this.inputs) {\r\n if (!input.isConnected) {\r\n continue;\r\n }\r\n\r\n const connectedOutput = input.connectedPoint!;\r\n const connectedBlock = connectedOutput.ownerBlock;\r\n\r\n codeString += connectedBlock._dumpCodeForOutputConnections(alreadyDumped);\r\n codeString += `${connectedBlock._codeVariableName}.${connectedBlock._outputRename(connectedOutput.name)}.connectTo(${this._codeVariableName}.${this._inputRename(\r\n input.name\r\n )});\\r\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Clone the current block to a new identical block\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a copy of the current block\r\n */\r\n public clone(scene: Scene, rootUrl: string = \"\") {\r\n const serializationObject = this.serialize();\r\n\r\n const blockType = GetClass(serializationObject.customType);\r\n if (blockType) {\r\n const block: NodeMaterialBlock = new blockType();\r\n block._deserialize(serializationObject, scene, rootUrl);\r\n\r\n return block;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n serializationObject.customType = \"BABYLON.\" + this.getClassName();\r\n serializationObject.id = this.uniqueId;\r\n serializationObject.name = this.name;\r\n serializationObject.comments = this.comments;\r\n serializationObject.visibleInInspector = this.visibleInInspector;\r\n serializationObject.visibleOnFrame = this.visibleOnFrame;\r\n serializationObject.target = this.target;\r\n\r\n serializationObject.inputs = [];\r\n serializationObject.outputs = [];\r\n\r\n for (const input of this.inputs) {\r\n serializationObject.inputs.push(input.serialize());\r\n }\r\n\r\n for (const output of this.outputs) {\r\n serializationObject.outputs.push(output.serialize(false));\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n this.name = serializationObject.name;\r\n this.comments = serializationObject.comments;\r\n this.visibleInInspector = !!serializationObject.visibleInInspector;\r\n this.visibleOnFrame = !!serializationObject.visibleOnFrame;\r\n this._target = serializationObject.target ?? this.target;\r\n this._deserializePortDisplayNamesAndExposedOnFrame(serializationObject);\r\n }\r\n\r\n private _deserializePortDisplayNamesAndExposedOnFrame(serializationObject: any) {\r\n const serializedInputs = serializationObject.inputs;\r\n const serializedOutputs = serializationObject.outputs;\r\n if (serializedInputs) {\r\n serializedInputs.forEach((port: any, i: number) => {\r\n if (port.displayName) {\r\n this.inputs[i].displayName = port.displayName;\r\n }\r\n if (port.isExposedOnFrame) {\r\n this.inputs[i].isExposedOnFrame = port.isExposedOnFrame;\r\n this.inputs[i].exposedPortPosition = port.exposedPortPosition;\r\n }\r\n });\r\n }\r\n if (serializedOutputs) {\r\n serializedOutputs.forEach((port: any, i: number) => {\r\n if (port.displayName) {\r\n this.outputs[i].displayName = port.displayName;\r\n }\r\n if (port.isExposedOnFrame) {\r\n this.outputs[i].isExposedOnFrame = port.isExposedOnFrame;\r\n this.outputs[i].exposedPortPosition = port.exposedPortPosition;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public dispose() {\r\n for (const input of this.inputs) {\r\n input.dispose();\r\n }\r\n\r\n for (const output of this.outputs) {\r\n output.dispose();\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"nodeMaterialBlock.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Node/nodeMaterialBlock.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,qCAAqC,EAAE,MAAM,+CAA+C,CAAC;AAGtG,OAAO,EAAE,2BAA2B,EAAE,oCAAoC,EAAE,MAAM,oCAAoC,CAAC;AACvH,OAAO,EAAE,wBAAwB,EAAE,MAAM,kCAAkC,CAAC;AAO5E,OAAO,EAAE,iBAAiB,EAAE,MAAM,8BAA8B,CAAC;AAEjE,OAAO,EAAE,QAAQ,EAAE,MAAM,sBAAsB,CAAC;AAGhD;;GAEG;AACH,MAAM,OAAO,iBAAiB;IAoJ1B;;;;;;OAMG;IACH,YAAmB,IAAY,EAAE,MAAM,GAAG,wBAAwB,CAAC,MAAM,EAAE,aAAa,GAAG,KAAK,EAAE,OAAO,GAAG,KAAK;QAvJzG,mBAAc,GAAG,KAAK,CAAC;QACvB,aAAQ,GAAG,KAAK,CAAC;QACjB,UAAK,GAAG,EAAE,CAAC;QACT,cAAS,GAAG,KAAK,CAAC;QAE5B,uFAAuF;QAChF,uBAAkB,GAAG,KAAK,CAAC;QAElC,gBAAgB;QACT,sBAAiB,GAAG,EAAE,CAAC;QAE9B,gBAAgB;QACT,YAAO,GAAG,IAAI,KAAK,EAA+B,CAAC;QAC1D,gBAAgB;QACT,aAAQ,GAAG,IAAI,KAAK,EAA+B,CAAC;QA+B3D;;WAEG;QACI,aAAQ,GAAW,EAAE,CAAC;QA0F7B,0GAA0G;QACnG,uBAAkB,GAAG,KAAK,CAAC;QAElC,6FAA6F;QACtF,mBAAc,GAAG,KAAK,CAAC;QAU1B,IAAI,CAAC,OAAO,GAAG,MAAM,CAAC;QACtB,IAAI,CAAC,wBAAwB,GAAG,MAAM,KAAK,wBAAwB,CAAC,OAAO,CAAC;QAC5E,IAAI,CAAC,cAAc,GAAG,aAAa,CAAC;QACpC,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC;QACxB,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;QAClB,IAAI,CAAC,QAAQ,GAAG,iBAAiB,CAAC,QAAQ,CAAC;IAC/C,CAAC;IAxID;;OAEG;IACH,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,KAAK,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,IAAI,CAAC,OAAe;QAC3B,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,OAAO,CAAC,EAAE;YAClC,OAAO;SACV;QAED,IAAI,CAAC,KAAK,GAAG,OAAO,CAAC;IACzB,CAAC;IAYD;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,aAAa;QACpB,OAAO,IAAI,CAAC,cAAc,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED,IAAW,OAAO,CAAC,KAAa;QAC5B,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,KAA+B;QAC7C,IAAI,CAAC,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC,KAAK,CAAC,EAAE;YAC9B,OAAO;SACV;QACD,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;IACzB,CAAC;IAED;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,qCAAqC;IACrC,IAAW,OAAO;QACd,OAAO,IAAI,CAAC,QAAQ,CAAC;IACzB,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,IAAY;QAC9B,MAAM,MAAM,GAAG,IAAI,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QAE3D,IAAI,MAAM,CAAC,MAAM,EAAE;YACf,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;SACpB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,eAAe,CAAC,IAAY;QAC/B,MAAM,MAAM,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,IAAI,CAAC,CAAC;QAE5D,IAAI,MAAM,CAAC,MAAM,EAAE;YACf,OAAO,MAAM,CAAC,CAAC,CAAC,CAAC;SACpB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAwBD;;;OAGG;IACH,6DAA6D;IACtD,UAAU,CAAC,KAA6B;QAC3C,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,IAAI,CAAC,MAAc,EAAE,YAA0B,EAAE,IAAW,EAAE,OAAiB;QAClF,aAAa;IACjB,CAAC;IAES,cAAc,CAAC,MAAmC,EAAE,KAA6B;QACvF,OAAO,GAAG,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,IAAI,CAAC,IAAI,MAAM,CAAC,sBAAsB,EAAE,CAAC;IAC/E,CAAC;IAES,cAAc,CAAC,YAAyC;QAC9D,MAAM,eAAe,GAAG,YAAY,CAAC,cAAc,CAAC;QAEpD,IAAI,eAAe,EAAE;YACjB,OAAO,GAAG,YAAY,CAAC,sBAAsB,EAAE,CAAC;SACnD;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,WAAW,CAAC,KAAa;QAC/B,IAAI,aAAa,GAAG,KAAK,CAAC,QAAQ,EAAE,CAAC;QAErC,IAAI,aAAa,CAAC,OAAO,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE;YACnC,aAAa,IAAI,IAAI,CAAC;SACzB;QACD,OAAO,GAAG,aAAa,EAAE,CAAC;IAC9B,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;;;OAQG;IACI,aAAa,CAChB,IAAY,EACZ,IAA2C,EAC3C,aAAsB,KAAK,EAC3B,MAAiC,EACjC,KAAmC;QAEnC,KAAK,GAAG,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,IAAI,2BAA2B,CAAC,IAAI,EAAE,IAAI,EAAE,oCAAoC,CAAC,KAAK,CAAC,CAAC;QACzG,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,KAAK,CAAC,UAAU,GAAG,UAAU,CAAC;QAC9B,IAAI,MAAM,EAAE;YACR,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;SACzB;QAED,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAEzB,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;;;OAOG;IACI,cAAc,CAAC,IAAY,EAAE,IAA2C,EAAE,MAAiC,EAAE,KAAmC;QACnJ,KAAK,GAAG,KAAK,aAAL,KAAK,cAAL,KAAK,GAAI,IAAI,2BAA2B,CAAC,IAAI,EAAE,IAAI,EAAE,oCAAoC,CAAC,MAAM,CAAC,CAAC;QAC1G,KAAK,CAAC,IAAI,GAAG,IAAI,CAAC;QAClB,IAAI,MAAM,EAAE;YACR,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC;SACzB;QAED,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1B,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,sBAAsB,CAAC,YAAmD,IAAI;QACjF,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE;YAC9B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;gBACvB,IAAI,CAAC,SAAS,IAAI,SAAS,CAAC,IAAI,KAAK,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,IAAI,KAAK,qCAAqC,CAAC,UAAU,EAAE;oBAChH,OAAO,KAAK,CAAC;iBAChB;aACJ;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,uBAAuB,CAAC,WAAwC,IAAI;QACvE,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,CAAC,QAAQ,IAAI,CAAC,QAAQ,CAAC,MAAM,IAAI,QAAQ,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,IAAI,CAAC,QAAQ,CAAC,MAAM,GAAG,MAAM,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;gBAClI,OAAO,MAAM,CAAC;aACjB;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACI,gBAAgB,CAAC,OAAoC;QACxD,MAAM,KAAK,GAAG,IAAI,CAAC,QAAQ,CAAC,OAAO,CAAC,OAAO,CAAC,CAAC;QAE7C,IAAI,KAAK,KAAK,CAAC,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE;YAC/C,OAAO,IAAI,CAAC;SACf;QAED,OAAO,IAAI,CAAC,QAAQ,CAAC,KAAK,GAAG,CAAC,CAAC,CAAC;IACpC,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,KAAwB;QAC1C,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;gBACtB,SAAS;aACZ;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE;gBACrC,IAAI,QAAQ,CAAC,UAAU,KAAK,KAAK,EAAE;oBAC/B,OAAO,IAAI,CAAC;iBACf;gBACD,IAAI,QAAQ,CAAC,UAAU,CAAC,cAAc,CAAC,KAAK,CAAC,EAAE;oBAC3C,OAAO,IAAI,CAAC;iBACf;aACJ;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;;OAQG;IACI,SAAS,CACZ,KAAwB,EACxB,OAIC;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE;YAC5B,OAAO;SACV;QAED,IAAI,MAAM,GAAG,OAAO,IAAI,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,eAAe,CAAC,OAAO,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC,KAAK,CAAC,CAAC;QAEpH,IAAI,QAAQ,GAAG,IAAI,CAAC;QACpB,OAAO,QAAQ,EAAE;YACb,MAAM,KAAK,GAAG,OAAO,IAAI,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,KAAK,CAAC,cAAc,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,KAAK,CAAC,sBAAsB,CAAC,MAAM,CAAC,CAAC;YAEpH,IAAI,MAAM,IAAI,KAAK,IAAI,MAAM,CAAC,YAAY,CAAC,KAAK,CAAC,EAAE;gBAC/C,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC;gBACxB,QAAQ,GAAG,KAAK,CAAC;aACpB;iBAAM,IAAI,CAAC,MAAM,EAAE;gBAChB,MAAM,mCAAmC,CAAC;aAC7C;iBAAM;gBACH,MAAM,GAAG,IAAI,CAAC,gBAAgB,CAAC,MAAM,CAAC,CAAC;aAC1C;SACJ;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED,6DAA6D;IACnD,WAAW,CAAC,KAA6B;QAC/C,wCAAwC;IAC5C,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,wBAAwB,CAAC,KAA6B,EAAE,YAA0B,EAAE,OAA4B,EAAE,cAAwB;QAC7I,aAAa;IACjB,CAAC;IAED;;;;OAIG;IACH,6DAA6D;IACtD,gBAAgB,CAAC,IAAkB,EAAE,SAA0B;QAClE,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,iBAAiB,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK,IAAG,CAAC;IAExI;;;;;;;OAOG;IACH,6DAA6D;IACtD,cAAc,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK,EAAE,OAAiB;QAChJ,aAAa;IACjB,CAAC;IAED;;;OAGG;IACH,6DAA6D;IACtD,aAAa,CAAC,QAAsB;QACvC,aAAa;IACjB,CAAC;IAED;;;;;;OAMG;IACH,6DAA6D;IACtD,wBAAwB,CAAC,iBAAyC,EAAE,mBAA2C,EAAE,IAAkB,EAAE,OAA4B;QACpK,aAAa;IACjB,CAAC;IAED,mIAAmI;IACnI,IAAW,iDAAiD;QACxD,IAAI,IAAI,CAAC,OAAO,IAAI,IAAI,CAAC,aAAa,EAAE;YACpC,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,iCAAiC,CAAC,EAAE;YAChE,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,EAAE;YACjD,OAAO,KAAK,CAAC;SAChB;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,EAAE;YAChH,IAAI,IAAI,CAAC,QAAQ,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,yBAAyB,CAAC,EAAE;gBACxD,OAAO,IAAI,CAAC;aACf;SACJ;QAED,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;;;;;;OAOG;IACH,6DAA6D;IACtD,OAAO,CAAC,IAAkB,EAAE,YAA0B,EAAE,OAA4B,EAAE,eAAwB,KAAK;QACtH,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,oBAAoB,CAAC,WAAmB,EAAE,WAAmB,EAAE,aAAa,GAAG,KAAK;QAC1F,IAAI,aAAa,EAAE;YACf,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,4BAA4B,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;SACtF;aAAM;YACH,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;SACjF;QACD,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC,uBAAuB,GAAG,IAAI,CAAC,OAAO,CAAC,WAAW,CAAC,CAAC;IAClF,CAAC;IAEO,aAAa,CAAC,KAAwB,EAAE,KAA6B,EAAE,KAAkC,EAAE,YAAiC;QAChJ,KAAK,CAAC,KAAK,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QAEjC,MAAM,oBAAoB,GAAG,KAAK,CAAC,YAAY,IAAI,IAAI,CAAC;QACxD,MAAM,oCAAoC,GAAG,KAAK,CAAC,YAAY,KAAK,wBAAwB,CAAC,MAAM,IAAI,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,CAAC;QAEnK,IACI,oBAAoB;YACpB,CAAC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,YAAY,CAAC,KAAK,CAAC;gBACtC,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC;gBACnC,CAAC,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,iBAAiB,IAAI,oCAAoC,CAAC,CAAC,EAC3G;YACE,oCAAoC;YACpC,IACI,CAAC,CAAC,KAAK,CAAC,OAAO,IAAI,KAAK,CAAC,MAAM,KAAK,KAAK,CAAC,YAAY,CAAC,IAAI,6CAA6C;gBACxG,CAAC,KAAK,CAAC,OAAO,IAAK,KAAoB,CAAC,WAAW,IAAI,CAAE,KAAoB,CAAC,gBAAgB,CAAC,CAAC,wBAAwB;cAC1H;gBACE,MAAM,cAAc,GAAG,KAAK,CAAC,cAAe,CAAC;gBAC7C,IAAI,KAAK,CAAC,YAAY,CAAC,sBAAsB,CAAC,IAAI,GAAG,cAAc,CAAC,sBAAsB,EAAE,KAAK,CAAC,UAAU,CAAC,cAAc,CAAC,IAAI,CAAC,CAAC,EAAE;oBAChI,KAAK,CAAC,YAAY,CAAC,iBAAiB,IAAI,GAAG,IAAI,GAAG,cAAc,CAAC,sBAAsB,MAAM,cAAc,CAAC,sBAAsB,OAAO,CAAC;iBAC7I;gBACD,KAAK,CAAC,sBAAsB,GAAG,IAAI,GAAG,cAAc,CAAC,sBAAsB,CAAC;gBAC5E,KAAK,CAAC,8BAA8B,GAAG,IAAI,CAAC;aAC/C;SACJ;IACL,CAAC;IAED;;;;OAIG;IACI,iBAAiB,CAAC,OAAe;QACpC,MAAM,aAAa,GAAkB;YACjC,UAAU;YACV,QAAQ;YACR,SAAS;YACT,oBAAoB;YACpB,IAAI;YACJ,KAAK;YACL,KAAK;YACL,KAAK;YACL,KAAK;YACL,KAAK;YACL,YAAY;YACZ,aAAa;YACb,iBAAiB;YACjB,iBAAiB;YACjB,QAAQ;YACR,QAAQ;YACR,QAAQ;YACR,QAAQ;YACR,gBAAgB;YAChB,sBAAsB;SACzB,CAAC;QACF,KAAK,MAAM,YAAY,IAAI,aAAa,EAAE;YACtC,IAAI,OAAO,KAAK,YAAY,EAAE;gBAC1B,OAAO,KAAK,CAAC;aAChB;SACJ;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAA6B,EAAE,YAAiC;QACzE,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE;YAC5C,OAAO,IAAI,CAAC;SACf;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE;YACf,sBAAsB;YACtB,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;gBAChC,IAAI,CAAC,MAAM,CAAC,sBAAsB,EAAE;oBAChC,MAAM,CAAC,sBAAsB,GAAG,KAAK,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;iBAC3E;aACJ;SACJ;QAED,wCAAwC;QACxC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,OAAO,EAAE;YAC9B,IAAI,CAAC,KAAK,CAAC,cAAc,EAAE;gBACvB,IAAI,CAAC,KAAK,CAAC,UAAU,EAAE;oBACnB,iBAAiB;oBACjB,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,6BAA6B,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;iBACrE;gBACD,SAAS;aACZ;YAED,IAAI,IAAI,CAAC,MAAM,KAAK,wBAAwB,CAAC,OAAO,EAAE;gBAClD,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,IAAI,CAAC,MAAO,CAAC,KAAK,CAAC,EAAE;oBACrC,SAAS;iBACZ;gBAED,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAO,CAAC,KAAK,CAAC,EAAE;oBACtC,SAAS;iBACZ;aACJ;YAED,MAAM,KAAK,GAAG,KAAK,CAAC,cAAc,CAAC,UAAU,CAAC;YAC9C,IAAI,KAAK,IAAI,KAAK,KAAK,IAAI,EAAE;gBACzB,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,KAAK,EAAE,YAAY,CAAC,CAAC;aACzD;SACJ;QAED,IAAI,IAAI,CAAC,QAAQ,KAAK,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE;YAC5C,OAAO,IAAI,CAAC,CAAC,gFAAgF;SAChG;QAED,OAAO;QACP,IAAI,KAAK,CAAC,UAAU,CAAC,OAAO,EAAE;YAC1B,OAAO,CAAC,GAAG,CAAC,GAAG,KAAK,CAAC,MAAM,KAAK,wBAAwB,CAAC,MAAM,CAAC,CAAC,CAAC,eAAe,CAAC,CAAC,CAAC,iBAAiB,cAAc,IAAI,CAAC,IAAI,KAAK,IAAI,CAAC,YAAY,EAAE,GAAG,CAAC,CAAC;SAC5J;QAED,uBAAuB;QACvB,IAAI,IAAI,CAAC,aAAa,EAAE;YACpB,QAAQ,KAAK,CAAC,MAAM,EAAE;gBAClB,KAAK,wBAAwB,CAAC,MAAM;oBAChC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC;oBAC1C,MAAM;gBACV,KAAK,wBAAwB,CAAC,QAAQ;oBAClC,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,YAAY,GAAG,IAAI,CAAC;oBAC5C,MAAM;aACb;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,OAAO,IAAI,KAAK,CAAC,UAAU,CAAC,YAAY,EAAE;YAChD,KAAK,CAAC,iBAAiB,IAAI,SAAS,IAAI,CAAC,IAAI,MAAM,CAAC;SACvD;QAED,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC;QAExB,IAAI,CAAC,QAAQ,GAAG,KAAK,CAAC,UAAU,CAAC,OAAO,CAAC;QACzC,IAAI,CAAC,YAAY,GAAG,KAAK,CAAC,MAAM,CAAC;QAEjC,2BAA2B;QAC3B,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,QAAQ,EAAE;YAChC,IAAI,CAAC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,EAAE;gBACtC,SAAS;aACZ;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE;gBACrC,MAAM,KAAK,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAElC,IAAI,KAAK,IAAI,CAAC,KAAK,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,IAAI,YAAY,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE;oBACpF,IAAI,CAAC,aAAa,CAAC,KAAK,EAAE,KAAK,EAAE,QAAQ,EAAE,YAAY,CAAC,CAAC;iBAC5D;aACJ;SACJ;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAES,YAAY,CAAC,IAAY;QAC/B,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,aAAa,CAAC,IAAY;QAChC,OAAO,IAAI,CAAC;IAChB,CAAC;IAES,mBAAmB;QACzB,MAAM,YAAY,GAAG,IAAI,CAAC,iBAAiB,CAAC;QAC5C,OAAO,GAAG,YAAY,yBAAyB,IAAI,CAAC,kBAAkB,QAAQ,YAAY,qBAAqB,IAAI,CAAC,cAAc,QAAQ,YAAY,aAAa,IAAI,CAAC,MAAM,OAAO,CAAC;IAC1L,CAAC;IAED;;OAEG;IACI,SAAS,CAAC,WAAqB,EAAE,aAAkC;QACtE,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,IAAI,UAAkB,CAAC;QAEvB,kBAAkB;QAClB,MAAM,kBAAkB,GAAG,IAAI,CAAC,IAAI,CAAC,OAAO,CAAC,cAAc,EAAE,EAAE,CAAC,CAAC;QACjE,IAAI,CAAC,iBAAiB,GAAG,kBAAkB,IAAI,GAAG,IAAI,CAAC,YAAY,EAAE,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;QAEzF,IAAI,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE;YACpD,IAAI,KAAK,GAAG,CAAC,CAAC;YACd,GAAG;gBACC,KAAK,EAAE,CAAC;gBACR,IAAI,CAAC,iBAAiB,GAAG,kBAAkB,GAAG,KAAK,CAAC;aACvD,QAAQ,WAAW,CAAC,OAAO,CAAC,IAAI,CAAC,iBAAiB,CAAC,KAAK,CAAC,CAAC,EAAE;SAChE;QAED,WAAW,CAAC,IAAI,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAEzC,cAAc;QACd,UAAU,GAAG,UAAU,IAAI,CAAC,YAAY,EAAE,MAAM,CAAC;QACjD,IAAI,IAAI,CAAC,QAAQ,EAAE;YACf,UAAU,IAAI,MAAM,IAAI,CAAC,QAAQ,MAAM,CAAC;SAC3C;QACD,UAAU,IAAI,OAAO,IAAI,CAAC,iBAAiB,kBAAkB,IAAI,CAAC,YAAY,EAAE,KAAK,IAAI,CAAC,IAAI,SAAS,CAAC;QAExG,aAAa;QACb,UAAU,IAAI,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAEzC,SAAS;QACT,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7B,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;gBACpB,SAAS;aACZ;YAED,MAAM,eAAe,GAAG,KAAK,CAAC,cAAe,CAAC;YAC9C,MAAM,cAAc,GAAG,eAAe,CAAC,UAAU,CAAC;YAElD,IAAI,aAAa,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE;gBAC9C,UAAU,IAAI,cAAc,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;aACtE;SACJ;QAED,UAAU;QACV,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE;YAC/B,IAAI,CAAC,MAAM,CAAC,YAAY,EAAE;gBACtB,SAAS;aACZ;YAED,KAAK,MAAM,QAAQ,IAAI,MAAM,CAAC,SAAS,EAAE;gBACrC,MAAM,cAAc,GAAG,QAAQ,CAAC,UAAU,CAAC;gBAC3C,IAAI,cAAc,IAAI,aAAa,CAAC,OAAO,CAAC,cAAc,CAAC,KAAK,CAAC,CAAC,EAAE;oBAChE,UAAU,IAAI,cAAc,CAAC,SAAS,CAAC,WAAW,EAAE,aAAa,CAAC,CAAC;iBACtE;aACJ;SACJ;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;OAEG;IACI,6BAA6B,CAAC,aAAkC;QACnE,IAAI,UAAU,GAAG,EAAE,CAAC;QAEpB,IAAI,aAAa,CAAC,OAAO,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC,EAAE;YACpC,OAAO,UAAU,CAAC;SACrB;QAED,aAAa,CAAC,IAAI,CAAC,IAAI,CAAC,CAAC;QAEzB,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7B,IAAI,CAAC,KAAK,CAAC,WAAW,EAAE;gBACpB,SAAS;aACZ;YAED,MAAM,eAAe,GAAG,KAAK,CAAC,cAAe,CAAC;YAC9C,MAAM,cAAc,GAAG,eAAe,CAAC,UAAU,CAAC;YAElD,UAAU,IAAI,cAAc,CAAC,6BAA6B,CAAC,aAAa,CAAC,CAAC;YAC1E,UAAU,IAAI,GAAG,cAAc,CAAC,iBAAiB,IAAI,cAAc,CAAC,aAAa,CAAC,eAAe,CAAC,IAAI,CAAC,cAAc,IAAI,CAAC,iBAAiB,IAAI,IAAI,CAAC,YAAY,CAC5J,KAAK,CAAC,IAAI,CACb,QAAQ,CAAC;SACb;QAED,OAAO,UAAU,CAAC;IACtB,CAAC;IAED;;;;;OAKG;IACI,KAAK,CAAC,KAAY,EAAE,UAAkB,EAAE;QAC3C,MAAM,mBAAmB,GAAG,IAAI,CAAC,SAAS,EAAE,CAAC;QAE7C,MAAM,SAAS,GAAG,QAAQ,CAAC,mBAAmB,CAAC,UAAU,CAAC,CAAC;QAC3D,IAAI,SAAS,EAAE;YACX,MAAM,KAAK,GAAsB,IAAI,SAAS,EAAE,CAAC;YACjD,KAAK,CAAC,YAAY,CAAC,mBAAmB,EAAE,KAAK,EAAE,OAAO,CAAC,CAAC;YAExD,OAAO,KAAK,CAAC;SAChB;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,SAAS;QACZ,MAAM,mBAAmB,GAAQ,EAAE,CAAC;QACpC,mBAAmB,CAAC,UAAU,GAAG,UAAU,GAAG,IAAI,CAAC,YAAY,EAAE,CAAC;QAClE,mBAAmB,CAAC,EAAE,GAAG,IAAI,CAAC,QAAQ,CAAC;QACvC,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,kBAAkB,GAAG,IAAI,CAAC,kBAAkB,CAAC;QACjE,mBAAmB,CAAC,cAAc,GAAG,IAAI,CAAC,cAAc,CAAC;QACzD,mBAAmB,CAAC,MAAM,GAAG,IAAI,CAAC,MAAM,CAAC;QAEzC,mBAAmB,CAAC,MAAM,GAAG,EAAE,CAAC;QAChC,mBAAmB,CAAC,OAAO,GAAG,EAAE,CAAC;QAEjC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7B,mBAAmB,CAAC,MAAM,CAAC,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC,CAAC;SACtD;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE;YAC/B,mBAAmB,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC;SAC7D;QAED,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;OAEG;IACH,6DAA6D;IACtD,YAAY,CAAC,mBAAwB,EAAE,KAAY,EAAE,OAAe;;QACvE,IAAI,CAAC,IAAI,GAAG,mBAAmB,CAAC,IAAI,CAAC;QACrC,IAAI,CAAC,QAAQ,GAAG,mBAAmB,CAAC,QAAQ,CAAC;QAC7C,IAAI,CAAC,kBAAkB,GAAG,CAAC,CAAC,mBAAmB,CAAC,kBAAkB,CAAC;QACnE,IAAI,CAAC,cAAc,GAAG,CAAC,CAAC,mBAAmB,CAAC,cAAc,CAAC;QAC3D,IAAI,CAAC,OAAO,GAAG,MAAA,mBAAmB,CAAC,MAAM,mCAAI,IAAI,CAAC,MAAM,CAAC;QACzD,IAAI,CAAC,6CAA6C,CAAC,mBAAmB,CAAC,CAAC;IAC5E,CAAC;IAEO,6CAA6C,CAAC,mBAAwB;QAC1E,MAAM,gBAAgB,GAAG,mBAAmB,CAAC,MAAM,CAAC;QACpD,MAAM,iBAAiB,GAAG,mBAAmB,CAAC,OAAO,CAAC;QACtD,IAAI,gBAAgB,EAAE;YAClB,gBAAgB,CAAC,OAAO,CAAC,CAAC,IAAS,EAAE,CAAS,EAAE,EAAE;gBAC9C,IAAI,IAAI,CAAC,WAAW,EAAE;oBAClB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;iBACjD;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE;oBACvB,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;oBACxD,IAAI,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;iBACjE;YACL,CAAC,CAAC,CAAC;SACN;QACD,IAAI,iBAAiB,EAAE;YACnB,iBAAiB,CAAC,OAAO,CAAC,CAAC,IAAS,EAAE,CAAS,EAAE,EAAE;gBAC/C,IAAI,IAAI,CAAC,WAAW,EAAE;oBAClB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;iBAClD;gBACD,IAAI,IAAI,CAAC,gBAAgB,EAAE;oBACvB,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,gBAAgB,GAAG,IAAI,CAAC,gBAAgB,CAAC;oBACzD,IAAI,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,mBAAmB,GAAG,IAAI,CAAC,mBAAmB,CAAC;iBAClE;YACL,CAAC,CAAC,CAAC;SACN;IACL,CAAC;IAED;;OAEG;IACI,OAAO;QACV,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,EAAE;YAC7B,KAAK,CAAC,OAAO,EAAE,CAAC;SACnB;QAED,KAAK,MAAM,MAAM,IAAI,IAAI,CAAC,OAAO,EAAE;YAC/B,MAAM,CAAC,OAAO,EAAE,CAAC;SACpB;IACL,CAAC;CACJ","sourcesContent":["import { NodeMaterialBlockConnectionPointTypes } from \"./Enums/nodeMaterialBlockConnectionPointTypes\";\r\nimport type { NodeMaterialBuildState } from \"./nodeMaterialBuildState\";\r\nimport type { Nullable } from \"../../types\";\r\nimport { NodeMaterialConnectionPoint, NodeMaterialConnectionPointDirection } from \"./nodeMaterialBlockConnectionPoint\";\r\nimport { NodeMaterialBlockTargets } from \"./Enums/nodeMaterialBlockTargets\";\r\nimport type { Effect } from \"../effect\";\r\nimport type { AbstractMesh } from \"../../Meshes/abstractMesh\";\r\nimport type { Mesh } from \"../../Meshes/mesh\";\r\nimport type { SubMesh } from \"../../Meshes/subMesh\";\r\nimport type { NodeMaterial, NodeMaterialDefines } from \"./nodeMaterial\";\r\nimport type { InputBlock } from \"./Blocks/Input/inputBlock\";\r\nimport { UniqueIdGenerator } from \"../../Misc/uniqueIdGenerator\";\r\nimport type { Scene } from \"../../scene\";\r\nimport { GetClass } from \"../../Misc/typeStore\";\r\nimport type { EffectFallbacks } from \"../effectFallbacks\";\r\n\r\n/**\r\n * Defines a block that can be used inside a node based material\r\n */\r\nexport class NodeMaterialBlock {\r\n private _buildId: number;\r\n private _buildTarget: NodeMaterialBlockTargets;\r\n protected _target: NodeMaterialBlockTargets;\r\n private _isFinalMerger = false;\r\n private _isInput = false;\r\n private _name = \"\";\r\n protected _isUnique = false;\r\n\r\n /** Gets or sets a boolean indicating that only one input can be connected at a time */\r\n public inputsAreExclusive = false;\r\n\r\n /** @internal */\r\n public _codeVariableName = \"\";\r\n\r\n /** @internal */\r\n public _inputs = new Array<NodeMaterialConnectionPoint>();\r\n /** @internal */\r\n public _outputs = new Array<NodeMaterialConnectionPoint>();\r\n\r\n /** @internal */\r\n public _preparationId: number;\r\n\r\n /** @internal */\r\n public readonly _originalTargetIsNeutral: boolean;\r\n\r\n /**\r\n * Gets the name of the block\r\n */\r\n public get name(): string {\r\n return this._name;\r\n }\r\n\r\n /**\r\n * Sets the name of the block. Will check if the name is valid.\r\n */\r\n public set name(newName: string) {\r\n if (!this.validateBlockName(newName)) {\r\n return;\r\n }\r\n\r\n this._name = newName;\r\n }\r\n\r\n /**\r\n * Gets or sets the unique id of the node\r\n */\r\n public uniqueId: number;\r\n\r\n /**\r\n * Gets or sets the comments associated with this block\r\n */\r\n public comments: string = \"\";\r\n\r\n /**\r\n * Gets a boolean indicating that this block can only be used once per NodeMaterial\r\n */\r\n public get isUnique() {\r\n return this._isUnique;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is an end block (e.g. it is generating a system value)\r\n */\r\n public get isFinalMerger(): boolean {\r\n return this._isFinalMerger;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating that this block is an input (e.g. it sends data to the shader)\r\n */\r\n public get isInput(): boolean {\r\n return this._isInput;\r\n }\r\n\r\n /**\r\n * Gets or sets the build Id\r\n */\r\n public get buildId(): number {\r\n return this._buildId;\r\n }\r\n\r\n public set buildId(value: number) {\r\n this._buildId = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the target of the block\r\n */\r\n public get target() {\r\n return this._target;\r\n }\r\n\r\n public set target(value: NodeMaterialBlockTargets) {\r\n if ((this._target & value) !== 0) {\r\n return;\r\n }\r\n this._target = value;\r\n }\r\n\r\n /**\r\n * Gets the list of input points\r\n */\r\n public get inputs(): NodeMaterialConnectionPoint[] {\r\n return this._inputs;\r\n }\r\n\r\n /** Gets the list of output points */\r\n public get outputs(): NodeMaterialConnectionPoint[] {\r\n return this._outputs;\r\n }\r\n\r\n /**\r\n * Find an input by its name\r\n * @param name defines the name of the input to look for\r\n * @returns the input or null if not found\r\n */\r\n public getInputByName(name: string) {\r\n const filter = this._inputs.filter((e) => e.name === name);\r\n\r\n if (filter.length) {\r\n return filter[0];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Find an output by its name\r\n * @param name defines the name of the output to look for\r\n * @returns the output or null if not found\r\n */\r\n public getOutputByName(name: string) {\r\n const filter = this._outputs.filter((e) => e.name === name);\r\n\r\n if (filter.length) {\r\n return filter[0];\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets a boolean indicating that this input can be edited in the Inspector (false by default) */\r\n public visibleInInspector = false;\r\n\r\n /** Gets or sets a boolean indicating that this input can be edited from a collapsed frame */\r\n public visibleOnFrame = false;\r\n\r\n /**\r\n * Creates a new NodeMaterialBlock\r\n * @param name defines the block name\r\n * @param target defines the target of that block (Vertex by default)\r\n * @param isFinalMerger defines a boolean indicating that this block is an end block (e.g. it is generating a system value). Default is false\r\n * @param isInput defines a boolean indicating that this block is an input (e.g. it sends data to the shader). Default is false\r\n */\r\n public constructor(name: string, target = NodeMaterialBlockTargets.Vertex, isFinalMerger = false, isInput = false) {\r\n this._target = target;\r\n this._originalTargetIsNeutral = target === NodeMaterialBlockTargets.Neutral;\r\n this._isFinalMerger = isFinalMerger;\r\n this._isInput = isInput;\r\n this._name = name;\r\n this.uniqueId = UniqueIdGenerator.UniqueId;\r\n }\r\n\r\n /**\r\n * Initialize the block and prepare the context for build\r\n * @param state defines the state that will be used for the build\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public initialize(state: NodeMaterialBuildState) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Bind data to effect. Will only be called for blocks with isBindable === true\r\n * @param effect defines the effect to bind data to\r\n * @param nodeMaterial defines the hosting NodeMaterial\r\n * @param mesh defines the mesh that will be rendered\r\n * @param subMesh defines the submesh that will be rendered\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public bind(effect: Effect, nodeMaterial: NodeMaterial, mesh?: Mesh, subMesh?: SubMesh) {\r\n // Do nothing\r\n }\r\n\r\n protected _declareOutput(output: NodeMaterialConnectionPoint, state: NodeMaterialBuildState): string {\r\n return `${state._getGLType(output.type)} ${output.associatedVariableName}`;\r\n }\r\n\r\n protected _writeVariable(currentPoint: NodeMaterialConnectionPoint): string {\r\n const connectionPoint = currentPoint.connectedPoint;\r\n\r\n if (connectionPoint) {\r\n return `${currentPoint.associatedVariableName}`;\r\n }\r\n\r\n return `0.`;\r\n }\r\n\r\n protected _writeFloat(value: number) {\r\n let stringVersion = value.toString();\r\n\r\n if (stringVersion.indexOf(\".\") === -1) {\r\n stringVersion += \".0\";\r\n }\r\n return `${stringVersion}`;\r\n }\r\n\r\n /**\r\n * Gets the current class name e.g. \"NodeMaterialBlock\"\r\n * @returns the class name\r\n */\r\n public getClassName() {\r\n return \"NodeMaterialBlock\";\r\n }\r\n\r\n /**\r\n * Register a new input. Must be called inside a block constructor\r\n * @param name defines the connection point name\r\n * @param type defines the connection point type\r\n * @param isOptional defines a boolean indicating that this input can be omitted\r\n * @param target defines the target to use to limit the connection point (will be VertexAndFragment by default)\r\n * @param point an already created connection point. If not provided, create a new one\r\n * @returns the current block\r\n */\r\n public registerInput(\r\n name: string,\r\n type: NodeMaterialBlockConnectionPointTypes,\r\n isOptional: boolean = false,\r\n target?: NodeMaterialBlockTargets,\r\n point?: NodeMaterialConnectionPoint\r\n ) {\r\n point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Input);\r\n point.type = type;\r\n point.isOptional = isOptional;\r\n if (target) {\r\n point.target = target;\r\n }\r\n\r\n this._inputs.push(point);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Register a new output. Must be called inside a block constructor\r\n * @param name defines the connection point name\r\n * @param type defines the connection point type\r\n * @param target defines the target to use to limit the connection point (will be VertexAndFragment by default)\r\n * @param point an already created connection point. If not provided, create a new one\r\n * @returns the current block\r\n */\r\n public registerOutput(name: string, type: NodeMaterialBlockConnectionPointTypes, target?: NodeMaterialBlockTargets, point?: NodeMaterialConnectionPoint) {\r\n point = point ?? new NodeMaterialConnectionPoint(name, this, NodeMaterialConnectionPointDirection.Output);\r\n point.type = type;\r\n if (target) {\r\n point.target = target;\r\n }\r\n\r\n this._outputs.push(point);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Will return the first available input e.g. the first one which is not an uniform or an attribute\r\n * @param forOutput defines an optional connection point to check compatibility with\r\n * @returns the first available input or null\r\n */\r\n public getFirstAvailableInput(forOutput: Nullable<NodeMaterialConnectionPoint> = null) {\r\n for (const input of this._inputs) {\r\n if (!input.connectedPoint) {\r\n if (!forOutput || forOutput.type === input.type || input.type === NodeMaterialBlockConnectionPointTypes.AutoDetect) {\r\n return input;\r\n }\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Will return the first available output e.g. the first one which is not yet connected and not a varying\r\n * @param forBlock defines an optional block to check compatibility with\r\n * @returns the first available input or null\r\n */\r\n public getFirstAvailableOutput(forBlock: Nullable<NodeMaterialBlock> = null) {\r\n for (const output of this._outputs) {\r\n if (!forBlock || !forBlock.target || forBlock.target === NodeMaterialBlockTargets.Neutral || (forBlock.target & output.target) !== 0) {\r\n return output;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Gets the sibling of the given output\r\n * @param current defines the current output\r\n * @returns the next output in the list or null\r\n */\r\n public getSiblingOutput(current: NodeMaterialConnectionPoint) {\r\n const index = this._outputs.indexOf(current);\r\n\r\n if (index === -1 || index >= this._outputs.length) {\r\n return null;\r\n }\r\n\r\n return this._outputs[index + 1];\r\n }\r\n\r\n /**\r\n * Checks if the current block is an ancestor of a given block\r\n * @param block defines the potential descendant block to check\r\n * @returns true if block is a descendant\r\n */\r\n public isAnAncestorOf(block: NodeMaterialBlock): boolean {\r\n for (const output of this._outputs) {\r\n if (!output.hasEndpoints) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n if (endpoint.ownerBlock === block) {\r\n return true;\r\n }\r\n if (endpoint.ownerBlock.isAnAncestorOf(block)) {\r\n return true;\r\n }\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Connect current block with another block\r\n * @param other defines the block to connect with\r\n * @param options define the various options to help pick the right connections\r\n * @param options.input\r\n * @param options.output\r\n * @param options.outputSwizzle\r\n * @returns the current block\r\n */\r\n public connectTo(\r\n other: NodeMaterialBlock,\r\n options?: {\r\n input?: string;\r\n output?: string;\r\n outputSwizzle?: string;\r\n }\r\n ) {\r\n if (this._outputs.length === 0) {\r\n return;\r\n }\r\n\r\n let output = options && options.output ? this.getOutputByName(options.output) : this.getFirstAvailableOutput(other);\r\n\r\n let notFound = true;\r\n while (notFound) {\r\n const input = options && options.input ? other.getInputByName(options.input) : other.getFirstAvailableInput(output);\r\n\r\n if (output && input && output.canConnectTo(input)) {\r\n output.connectTo(input);\r\n notFound = false;\r\n } else if (!output) {\r\n throw \"Unable to find a compatible match\";\r\n } else {\r\n output = this.getSiblingOutput(output);\r\n }\r\n }\r\n\r\n return this;\r\n }\r\n\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _buildBlock(state: NodeMaterialBuildState) {\r\n // Empty. Must be defined by child nodes\r\n }\r\n\r\n /**\r\n * Add uniforms, samplers and uniform buffers at compilation time\r\n * @param state defines the state to update\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param uniformBuffers defines the list of uniform buffer names\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public updateUniformsAndSamples(state: NodeMaterialBuildState, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, uniformBuffers: string[]) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Add potential fallbacks if shader compilation fails\r\n * @param mesh defines the mesh to be rendered\r\n * @param fallbacks defines the current prioritized list of fallbacks\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public provideFallbacks(mesh: AbstractMesh, fallbacks: EffectFallbacks) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Initialize defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public initializeDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false) {}\r\n\r\n /**\r\n * Update defines for shader compilation\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n * @param subMesh defines which submesh to render\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public prepareDefines(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false, subMesh?: SubMesh) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Lets the block try to connect some inputs automatically\r\n * @param material defines the hosting NodeMaterial\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public autoConfigure(material: NodeMaterial) {\r\n // Do nothing\r\n }\r\n\r\n /**\r\n * Function called when a block is declared as repeatable content generator\r\n * @param vertexShaderState defines the current compilation state for the vertex shader\r\n * @param fragmentShaderState defines the current compilation state for the fragment shader\r\n * @param mesh defines the mesh to be rendered\r\n * @param defines defines the material defines to update\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public replaceRepeatableContent(vertexShaderState: NodeMaterialBuildState, fragmentShaderState: NodeMaterialBuildState, mesh: AbstractMesh, defines: NodeMaterialDefines) {\r\n // Do nothing\r\n }\r\n\r\n /** Gets a boolean indicating that the code of this block will be promoted to vertex shader even if connected to fragment output */\r\n public get willBeGeneratedIntoVertexShaderFromFragmentShader(): boolean {\r\n if (this.isInput || this.isFinalMerger) {\r\n return false;\r\n }\r\n\r\n if (this._outputs.some((o) => o.isDirectlyConnectedToVertexOutput)) {\r\n return false;\r\n }\r\n\r\n if (this.target === NodeMaterialBlockTargets.Vertex) {\r\n return false;\r\n }\r\n\r\n if (this.target === NodeMaterialBlockTargets.VertexAndFragment || this.target === NodeMaterialBlockTargets.Neutral) {\r\n if (this._outputs.some((o) => o.isConnectedInVertexShader)) {\r\n return true;\r\n }\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /**\r\n * Checks if the block is ready\r\n * @param mesh defines the mesh to be rendered\r\n * @param nodeMaterial defines the node material requesting the update\r\n * @param defines defines the material defines to update\r\n * @param useInstances specifies that instances should be used\r\n * @returns true if the block is ready\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public isReady(mesh: AbstractMesh, nodeMaterial: NodeMaterial, defines: NodeMaterialDefines, useInstances: boolean = false) {\r\n return true;\r\n }\r\n\r\n protected _linkConnectionTypes(inputIndex0: number, inputIndex1: number, looseCoupling = false) {\r\n if (looseCoupling) {\r\n this._inputs[inputIndex1]._acceptedConnectionPointType = this._inputs[inputIndex0];\r\n } else {\r\n this._inputs[inputIndex0]._linkedConnectionSource = this._inputs[inputIndex1];\r\n }\r\n this._inputs[inputIndex1]._linkedConnectionSource = this._inputs[inputIndex0];\r\n }\r\n\r\n private _processBuild(block: NodeMaterialBlock, state: NodeMaterialBuildState, input: NodeMaterialConnectionPoint, activeBlocks: NodeMaterialBlock[]) {\r\n block.build(state, activeBlocks);\r\n\r\n const localBlockIsFragment = state._vertexState != null;\r\n const otherBlockWasGeneratedInVertexShader = block._buildTarget === NodeMaterialBlockTargets.Vertex && block.target !== NodeMaterialBlockTargets.VertexAndFragment;\r\n\r\n if (\r\n localBlockIsFragment &&\r\n ((block.target & block._buildTarget) === 0 ||\r\n (block.target & input.target) === 0 ||\r\n (this.target !== NodeMaterialBlockTargets.VertexAndFragment && otherBlockWasGeneratedInVertexShader))\r\n ) {\r\n // context switch! We need a varying\r\n if (\r\n (!block.isInput && state.target !== block._buildTarget) || // block was already emitted by vertex shader\r\n (block.isInput && (block as InputBlock).isAttribute && !(block as InputBlock)._noContextSwitch) // block is an attribute\r\n ) {\r\n const connectedPoint = input.connectedPoint!;\r\n if (state._vertexState._emitVaryingFromString(\"v_\" + connectedPoint.associatedVariableName, state._getGLType(connectedPoint.type))) {\r\n state._vertexState.compilationString += `${\"v_\" + connectedPoint.associatedVariableName} = ${connectedPoint.associatedVariableName};\\r\\n`;\r\n }\r\n input.associatedVariableName = \"v_\" + connectedPoint.associatedVariableName;\r\n input._enforceAssociatedVariableName = true;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Validates the new name for the block node.\r\n * @param newName the new name to be given to the node.\r\n * @returns false if the name is a reserve word, else true.\r\n */\r\n public validateBlockName(newName: string) {\r\n const reservedNames: Array<string> = [\r\n \"position\",\r\n \"normal\",\r\n \"tangent\",\r\n \"particle_positionw\",\r\n \"uv\",\r\n \"uv2\",\r\n \"uv3\",\r\n \"uv4\",\r\n \"uv5\",\r\n \"uv6\",\r\n \"position2d\",\r\n \"particle_uv\",\r\n \"matricesIndices\",\r\n \"matricesWeights\",\r\n \"world0\",\r\n \"world1\",\r\n \"world2\",\r\n \"world3\",\r\n \"particle_color\",\r\n \"particle_texturemask\",\r\n ];\r\n for (const reservedName of reservedNames) {\r\n if (newName === reservedName) {\r\n return false;\r\n }\r\n }\r\n return true;\r\n }\r\n\r\n /**\r\n * Compile the current node and generate the shader code\r\n * @param state defines the current compilation state (uniforms, samplers, current string)\r\n * @param activeBlocks defines the list of active blocks (i.e. blocks to compile)\r\n * @returns true if already built\r\n */\r\n public build(state: NodeMaterialBuildState, activeBlocks: NodeMaterialBlock[]): boolean {\r\n if (this._buildId === state.sharedData.buildId) {\r\n return true;\r\n }\r\n\r\n if (!this.isInput) {\r\n /** Prepare outputs */\r\n for (const output of this._outputs) {\r\n if (!output.associatedVariableName) {\r\n output.associatedVariableName = state._getFreeVariableName(output.name);\r\n }\r\n }\r\n }\r\n\r\n // Check if \"parent\" blocks are compiled\r\n for (const input of this._inputs) {\r\n if (!input.connectedPoint) {\r\n if (!input.isOptional) {\r\n // Emit a warning\r\n state.sharedData.checks.notConnectedNonOptionalInputs.push(input);\r\n }\r\n continue;\r\n }\r\n\r\n if (this.target !== NodeMaterialBlockTargets.Neutral) {\r\n if ((input.target & this.target!) === 0) {\r\n continue;\r\n }\r\n\r\n if ((input.target & state.target!) === 0) {\r\n continue;\r\n }\r\n }\r\n\r\n const block = input.connectedPoint.ownerBlock;\r\n if (block && block !== this) {\r\n this._processBuild(block, state, input, activeBlocks);\r\n }\r\n }\r\n\r\n if (this._buildId === state.sharedData.buildId) {\r\n return true; // Need to check again as inputs can be connected multiple time to this endpoint\r\n }\r\n\r\n // Logs\r\n if (state.sharedData.verbose) {\r\n console.log(`${state.target === NodeMaterialBlockTargets.Vertex ? \"Vertex shader\" : \"Fragment shader\"}: Building ${this.name} [${this.getClassName()}]`);\r\n }\r\n\r\n // Checks final outputs\r\n if (this.isFinalMerger) {\r\n switch (state.target) {\r\n case NodeMaterialBlockTargets.Vertex:\r\n state.sharedData.checks.emitVertex = true;\r\n break;\r\n case NodeMaterialBlockTargets.Fragment:\r\n state.sharedData.checks.emitFragment = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!this.isInput && state.sharedData.emitComments) {\r\n state.compilationString += `\\r\\n//${this.name}\\r\\n`;\r\n }\r\n\r\n this._buildBlock(state);\r\n\r\n this._buildId = state.sharedData.buildId;\r\n this._buildTarget = state.target;\r\n\r\n // Compile connected blocks\r\n for (const output of this._outputs) {\r\n if ((output.target & state.target) === 0) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const block = endpoint.ownerBlock;\r\n\r\n if (block && (block.target & state.target) !== 0 && activeBlocks.indexOf(block) !== -1) {\r\n this._processBuild(block, state, endpoint, activeBlocks);\r\n }\r\n }\r\n }\r\n return false;\r\n }\r\n\r\n protected _inputRename(name: string) {\r\n return name;\r\n }\r\n\r\n protected _outputRename(name: string) {\r\n return name;\r\n }\r\n\r\n protected _dumpPropertiesCode() {\r\n const variableName = this._codeVariableName;\r\n return `${variableName}.visibleInInspector = ${this.visibleInInspector};\\r\\n${variableName}.visibleOnFrame = ${this.visibleOnFrame};\\r\\n${variableName}.target = ${this.target};\\r\\n`;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _dumpCode(uniqueNames: string[], alreadyDumped: NodeMaterialBlock[]) {\r\n alreadyDumped.push(this);\r\n\r\n let codeString: string;\r\n\r\n // Get unique name\r\n const nameAsVariableName = this.name.replace(/[^A-Za-z_]+/g, \"\");\r\n this._codeVariableName = nameAsVariableName || `${this.getClassName()}_${this.uniqueId}`;\r\n\r\n if (uniqueNames.indexOf(this._codeVariableName) !== -1) {\r\n let index = 0;\r\n do {\r\n index++;\r\n this._codeVariableName = nameAsVariableName + index;\r\n } while (uniqueNames.indexOf(this._codeVariableName) !== -1);\r\n }\r\n\r\n uniqueNames.push(this._codeVariableName);\r\n\r\n // Declaration\r\n codeString = `\\r\\n// ${this.getClassName()}\\r\\n`;\r\n if (this.comments) {\r\n codeString += `// ${this.comments}\\r\\n`;\r\n }\r\n codeString += `var ${this._codeVariableName} = new BABYLON.${this.getClassName()}(\"${this.name}\");\\r\\n`;\r\n\r\n // Properties\r\n codeString += this._dumpPropertiesCode();\r\n\r\n // Inputs\r\n for (const input of this.inputs) {\r\n if (!input.isConnected) {\r\n continue;\r\n }\r\n\r\n const connectedOutput = input.connectedPoint!;\r\n const connectedBlock = connectedOutput.ownerBlock;\r\n\r\n if (alreadyDumped.indexOf(connectedBlock) === -1) {\r\n codeString += connectedBlock._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n\r\n // Outputs\r\n for (const output of this.outputs) {\r\n if (!output.hasEndpoints) {\r\n continue;\r\n }\r\n\r\n for (const endpoint of output.endpoints) {\r\n const connectedBlock = endpoint.ownerBlock;\r\n if (connectedBlock && alreadyDumped.indexOf(connectedBlock) === -1) {\r\n codeString += connectedBlock._dumpCode(uniqueNames, alreadyDumped);\r\n }\r\n }\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _dumpCodeForOutputConnections(alreadyDumped: NodeMaterialBlock[]) {\r\n let codeString = \"\";\r\n\r\n if (alreadyDumped.indexOf(this) !== -1) {\r\n return codeString;\r\n }\r\n\r\n alreadyDumped.push(this);\r\n\r\n for (const input of this.inputs) {\r\n if (!input.isConnected) {\r\n continue;\r\n }\r\n\r\n const connectedOutput = input.connectedPoint!;\r\n const connectedBlock = connectedOutput.ownerBlock;\r\n\r\n codeString += connectedBlock._dumpCodeForOutputConnections(alreadyDumped);\r\n codeString += `${connectedBlock._codeVariableName}.${connectedBlock._outputRename(connectedOutput.name)}.connectTo(${this._codeVariableName}.${this._inputRename(\r\n input.name\r\n )});\\r\\n`;\r\n }\r\n\r\n return codeString;\r\n }\r\n\r\n /**\r\n * Clone the current block to a new identical block\r\n * @param scene defines the hosting scene\r\n * @param rootUrl defines the root URL to use to load textures and relative dependencies\r\n * @returns a copy of the current block\r\n */\r\n public clone(scene: Scene, rootUrl: string = \"\") {\r\n const serializationObject = this.serialize();\r\n\r\n const blockType = GetClass(serializationObject.customType);\r\n if (blockType) {\r\n const block: NodeMaterialBlock = new blockType();\r\n block._deserialize(serializationObject, scene, rootUrl);\r\n\r\n return block;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Serializes this block in a JSON representation\r\n * @returns the serialized block object\r\n */\r\n public serialize(): any {\r\n const serializationObject: any = {};\r\n serializationObject.customType = \"BABYLON.\" + this.getClassName();\r\n serializationObject.id = this.uniqueId;\r\n serializationObject.name = this.name;\r\n serializationObject.comments = this.comments;\r\n serializationObject.visibleInInspector = this.visibleInInspector;\r\n serializationObject.visibleOnFrame = this.visibleOnFrame;\r\n serializationObject.target = this.target;\r\n\r\n serializationObject.inputs = [];\r\n serializationObject.outputs = [];\r\n\r\n for (const input of this.inputs) {\r\n serializationObject.inputs.push(input.serialize());\r\n }\r\n\r\n for (const output of this.outputs) {\r\n serializationObject.outputs.push(output.serialize(false));\r\n }\r\n\r\n return serializationObject;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n public _deserialize(serializationObject: any, scene: Scene, rootUrl: string) {\r\n this.name = serializationObject.name;\r\n this.comments = serializationObject.comments;\r\n this.visibleInInspector = !!serializationObject.visibleInInspector;\r\n this.visibleOnFrame = !!serializationObject.visibleOnFrame;\r\n this._target = serializationObject.target ?? this.target;\r\n this._deserializePortDisplayNamesAndExposedOnFrame(serializationObject);\r\n }\r\n\r\n private _deserializePortDisplayNamesAndExposedOnFrame(serializationObject: any) {\r\n const serializedInputs = serializationObject.inputs;\r\n const serializedOutputs = serializationObject.outputs;\r\n if (serializedInputs) {\r\n serializedInputs.forEach((port: any, i: number) => {\r\n if (port.displayName) {\r\n this.inputs[i].displayName = port.displayName;\r\n }\r\n if (port.isExposedOnFrame) {\r\n this.inputs[i].isExposedOnFrame = port.isExposedOnFrame;\r\n this.inputs[i].exposedPortPosition = port.exposedPortPosition;\r\n }\r\n });\r\n }\r\n if (serializedOutputs) {\r\n serializedOutputs.forEach((port: any, i: number) => {\r\n if (port.displayName) {\r\n this.outputs[i].displayName = port.displayName;\r\n }\r\n if (port.isExposedOnFrame) {\r\n this.outputs[i].isExposedOnFrame = port.isExposedOnFrame;\r\n this.outputs[i].exposedPortPosition = port.exposedPortPosition;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Release resources\r\n */\r\n public dispose() {\r\n for (const input of this.inputs) {\r\n input.dispose();\r\n }\r\n\r\n for (const output of this.outputs) {\r\n output.dispose();\r\n }\r\n }\r\n}\r\n"]}
@@ -33,7 +33,7 @@ export function editableInPropertyPage(displayName, propertyType = PropertyTypeF
33
33
  displayName: displayName,
34
34
  type: propertyType,
35
35
  groupName: groupName,
36
- options: options ?? {},
36
+ options: options !== null && options !== void 0 ? options : {},
37
37
  });
38
38
  };
39
39
  }
@@ -1 +1 @@
1
- {"version":3,"file":"nodeMaterialDecorator.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Node/nodeMaterialDecorator.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,MAAM,CAAN,IAAY,sBAWX;AAXD,WAAY,sBAAsB;IAC9B,4BAA4B;IAC5B,yEAAO,CAAA;IACP,0BAA0B;IAC1B,qEAAK,CAAA;IACL,wBAAwB;IACxB,iEAAG,CAAA;IACH,4BAA4B;IAC5B,yEAAO,CAAA;IACP,mCAAmC;IACnC,mEAAI,CAAA;AACR,CAAC,EAXW,sBAAsB,KAAtB,sBAAsB,QAWjC;AAmDD;;;;;;GAMG;AACH,MAAM,UAAU,sBAAsB,CAClC,WAAmB,EACnB,eAAuC,sBAAsB,CAAC,OAAO,EACrE,YAAoB,YAAY,EAChC,OAAiC;IAEjC,OAAO,CAAC,MAAW,EAAE,WAAmB,EAAE,EAAE;QACxC,IAAI,SAAS,GAAqC,MAAM,CAAC,UAAU,CAAC;QACpE,IAAI,CAAC,SAAS,EAAE;YACZ,SAAS,GAAG,EAAE,CAAC;YACf,MAAM,CAAC,UAAU,GAAG,SAAS,CAAC;SACjC;QACD,SAAS,CAAC,IAAI,CAAC;YACX,YAAY,EAAE,WAAW;YACzB,WAAW,EAAE,WAAW;YACxB,IAAI,EAAE,YAAY;YAClB,SAAS,EAAE,SAAS;YACpB,OAAO,EAAE,OAAO,IAAI,EAAE;SACzB,CAAC,CAAC;IACP,CAAC,CAAC;AACN,CAAC","sourcesContent":["declare type Scene = import(\"../../scene\").Scene;\r\n\r\n/**\r\n * Enum defining the type of properties that can be edited in the property pages in the NME\r\n */\r\nexport enum PropertyTypeForEdition {\r\n /** property is a boolean */\r\n Boolean,\r\n /** property is a float */\r\n Float,\r\n /** property is a int */\r\n Int,\r\n /** property is a Vector2 */\r\n Vector2,\r\n /** property is a list of values */\r\n List,\r\n}\r\n\r\n/**\r\n * Interface that defines an option in a variable of type list\r\n */\r\nexport interface IEditablePropertyListOption {\r\n /** label of the option */\r\n label: string;\r\n /** value of the option */\r\n value: number;\r\n}\r\n\r\n/**\r\n * Interface that defines the options available for an editable property\r\n */\r\nexport interface IEditablePropertyOption {\r\n /** min value */\r\n min?: number;\r\n /** max value */\r\n max?: number;\r\n /** notifiers: indicates which actions to take when the property is changed */\r\n notifiers?: {\r\n /** the material should be rebuilt */\r\n rebuild?: boolean;\r\n /** the preview should be updated */\r\n update?: boolean;\r\n /** the onPreviewCommandActivated observer of the preview manager should be triggered */\r\n activatePreviewCommand?: boolean;\r\n /** a callback to trigger */\r\n callback?: (scene: Scene) => void;\r\n };\r\n /** list of the options for a variable of type list */\r\n options?: IEditablePropertyListOption[];\r\n}\r\n\r\n/**\r\n * Interface that describes an editable property\r\n */\r\nexport interface IPropertyDescriptionForEdition {\r\n /** name of the property */\r\n propertyName: string;\r\n /** display name of the property */\r\n displayName: string;\r\n /** type of the property */\r\n type: PropertyTypeForEdition;\r\n /** group of the property - all properties with the same group value will be displayed in a specific section */\r\n groupName: string;\r\n /** options for the property */\r\n options: IEditablePropertyOption;\r\n}\r\n\r\n/**\r\n * Decorator that flags a property in a node material block as being editable\r\n * @param displayName\r\n * @param propertyType\r\n * @param groupName\r\n * @param options\r\n */\r\nexport function editableInPropertyPage(\r\n displayName: string,\r\n propertyType: PropertyTypeForEdition = PropertyTypeForEdition.Boolean,\r\n groupName: string = \"PROPERTIES\",\r\n options?: IEditablePropertyOption\r\n) {\r\n return (target: any, propertyKey: string) => {\r\n let propStore: IPropertyDescriptionForEdition[] = target._propStore;\r\n if (!propStore) {\r\n propStore = [];\r\n target._propStore = propStore;\r\n }\r\n propStore.push({\r\n propertyName: propertyKey,\r\n displayName: displayName,\r\n type: propertyType,\r\n groupName: groupName,\r\n options: options ?? {},\r\n });\r\n };\r\n}\r\n"]}
1
+ {"version":3,"file":"nodeMaterialDecorator.js","sourceRoot":"","sources":["../../../../../../lts/core/generated/Materials/Node/nodeMaterialDecorator.ts"],"names":[],"mappings":"AAEA;;GAEG;AACH,MAAM,CAAN,IAAY,sBAWX;AAXD,WAAY,sBAAsB;IAC9B,4BAA4B;IAC5B,yEAAO,CAAA;IACP,0BAA0B;IAC1B,qEAAK,CAAA;IACL,wBAAwB;IACxB,iEAAG,CAAA;IACH,4BAA4B;IAC5B,yEAAO,CAAA;IACP,mCAAmC;IACnC,mEAAI,CAAA;AACR,CAAC,EAXW,sBAAsB,KAAtB,sBAAsB,QAWjC;AAmDD;;;;;;GAMG;AACH,MAAM,UAAU,sBAAsB,CAClC,WAAmB,EACnB,eAAuC,sBAAsB,CAAC,OAAO,EACrE,YAAoB,YAAY,EAChC,OAAiC;IAEjC,OAAO,CAAC,MAAW,EAAE,WAAmB,EAAE,EAAE;QACxC,IAAI,SAAS,GAAqC,MAAM,CAAC,UAAU,CAAC;QACpE,IAAI,CAAC,SAAS,EAAE;YACZ,SAAS,GAAG,EAAE,CAAC;YACf,MAAM,CAAC,UAAU,GAAG,SAAS,CAAC;SACjC;QACD,SAAS,CAAC,IAAI,CAAC;YACX,YAAY,EAAE,WAAW;YACzB,WAAW,EAAE,WAAW;YACxB,IAAI,EAAE,YAAY;YAClB,SAAS,EAAE,SAAS;YACpB,OAAO,EAAE,OAAO,aAAP,OAAO,cAAP,OAAO,GAAI,EAAE;SACzB,CAAC,CAAC;IACP,CAAC,CAAC;AACN,CAAC","sourcesContent":["declare type Scene = import(\"../../scene\").Scene;\r\n\r\n/**\r\n * Enum defining the type of properties that can be edited in the property pages in the NME\r\n */\r\nexport enum PropertyTypeForEdition {\r\n /** property is a boolean */\r\n Boolean,\r\n /** property is a float */\r\n Float,\r\n /** property is a int */\r\n Int,\r\n /** property is a Vector2 */\r\n Vector2,\r\n /** property is a list of values */\r\n List,\r\n}\r\n\r\n/**\r\n * Interface that defines an option in a variable of type list\r\n */\r\nexport interface IEditablePropertyListOption {\r\n /** label of the option */\r\n label: string;\r\n /** value of the option */\r\n value: number;\r\n}\r\n\r\n/**\r\n * Interface that defines the options available for an editable property\r\n */\r\nexport interface IEditablePropertyOption {\r\n /** min value */\r\n min?: number;\r\n /** max value */\r\n max?: number;\r\n /** notifiers: indicates which actions to take when the property is changed */\r\n notifiers?: {\r\n /** the material should be rebuilt */\r\n rebuild?: boolean;\r\n /** the preview should be updated */\r\n update?: boolean;\r\n /** the onPreviewCommandActivated observer of the preview manager should be triggered */\r\n activatePreviewCommand?: boolean;\r\n /** a callback to trigger */\r\n callback?: (scene: Scene) => void;\r\n };\r\n /** list of the options for a variable of type list */\r\n options?: IEditablePropertyListOption[];\r\n}\r\n\r\n/**\r\n * Interface that describes an editable property\r\n */\r\nexport interface IPropertyDescriptionForEdition {\r\n /** name of the property */\r\n propertyName: string;\r\n /** display name of the property */\r\n displayName: string;\r\n /** type of the property */\r\n type: PropertyTypeForEdition;\r\n /** group of the property - all properties with the same group value will be displayed in a specific section */\r\n groupName: string;\r\n /** options for the property */\r\n options: IEditablePropertyOption;\r\n}\r\n\r\n/**\r\n * Decorator that flags a property in a node material block as being editable\r\n * @param displayName\r\n * @param propertyType\r\n * @param groupName\r\n * @param options\r\n */\r\nexport function editableInPropertyPage(\r\n displayName: string,\r\n propertyType: PropertyTypeForEdition = PropertyTypeForEdition.Boolean,\r\n groupName: string = \"PROPERTIES\",\r\n options?: IEditablePropertyOption\r\n) {\r\n return (target: any, propertyKey: string) => {\r\n let propStore: IPropertyDescriptionForEdition[] = target._propStore;\r\n if (!propStore) {\r\n propStore = [];\r\n target._propStore = propStore;\r\n }\r\n propStore.push({\r\n propertyName: propertyKey,\r\n displayName: displayName,\r\n type: propertyType,\r\n groupName: groupName,\r\n options: options ?? {},\r\n });\r\n };\r\n}\r\n"]}
@@ -739,9 +739,10 @@ export class PBRBaseMaterial extends PushMaterial {
739
739
  * Returns true if alpha blending should be disabled.
740
740
  */
741
741
  get _disableAlphaBlending() {
742
+ var _a;
742
743
  return (this._transparencyMode === PBRBaseMaterial.PBRMATERIAL_OPAQUE ||
743
744
  this._transparencyMode === PBRBaseMaterial.PBRMATERIAL_ALPHATEST ||
744
- this.subSurface?.disableAlphaBlending);
745
+ ((_a = this.subSurface) === null || _a === void 0 ? void 0 : _a.disableAlphaBlending));
745
746
  }
746
747
  /**
747
748
  * Specifies whether or not this material should be rendered in alpha blend mode.
@@ -756,10 +757,11 @@ export class PBRBaseMaterial extends PushMaterial {
756
757
  * Specifies whether or not this material should be rendered in alpha test mode.
757
758
  */
758
759
  needAlphaTesting() {
760
+ var _a;
759
761
  if (this._forceAlphaTest) {
760
762
  return true;
761
763
  }
762
- if (this.subSurface?.disableAlphaBlending) {
764
+ if ((_a = this.subSurface) === null || _a === void 0 ? void 0 : _a.disableAlphaBlending) {
763
765
  return false;
764
766
  }
765
767
  return this._hasAlphaChannel() && (this._transparencyMode == null || this._transparencyMode === PBRBaseMaterial.PBRMATERIAL_ALPHATEST);
@@ -1186,6 +1188,7 @@ export class PBRBaseMaterial extends PushMaterial {
1186
1188
  }, engine);
1187
1189
  }
1188
1190
  _prepareDefines(mesh, defines, useInstances = null, useClipPlane = null, useThinInstances = false) {
1191
+ var _a;
1189
1192
  const scene = this.getScene();
1190
1193
  const engine = scene.getEngine();
1191
1194
  // Lights
@@ -1377,7 +1380,7 @@ export class PBRBaseMaterial extends PushMaterial {
1377
1380
  }
1378
1381
  if (this._metallicReflectanceTexture || this._reflectanceTexture) {
1379
1382
  const identicalTextures = this._metallicReflectanceTexture !== null &&
1380
- this._metallicReflectanceTexture._texture === this._reflectanceTexture?._texture &&
1383
+ this._metallicReflectanceTexture._texture === ((_a = this._reflectanceTexture) === null || _a === void 0 ? void 0 : _a._texture) &&
1381
1384
  this._metallicReflectanceTexture.checkTransformsAreIdentical(this._reflectanceTexture);
1382
1385
  defines.METALLIC_REFLECTANCE_USE_ALPHA_ONLY = this._useOnlyMetallicFromMetallicReflectanceTexture && !identicalTextures;
1383
1386
  if (this._metallicReflectanceTexture) {
@@ -1601,6 +1604,7 @@ export class PBRBaseMaterial extends PushMaterial {
1601
1604
  * @param subMesh - A submesh of the BJS mesh.
1602
1605
  */
1603
1606
  bindForSubMesh(world, mesh, subMesh) {
1607
+ var _a, _b, _c, _d;
1604
1608
  const scene = this.getScene();
1605
1609
  const defines = subMesh.materialDefines;
1606
1610
  if (!defines) {
@@ -1740,7 +1744,7 @@ export class PBRBaseMaterial extends PushMaterial {
1740
1744
  TmpColors.Color3[0].r = this._metallic === undefined || this._metallic === null ? 1 : this._metallic;
1741
1745
  TmpColors.Color3[0].g = this._roughness === undefined || this._roughness === null ? 1 : this._roughness;
1742
1746
  ubo.updateColor4("vReflectivityColor", TmpColors.Color3[0], 1);
1743
- const ior = this.subSurface?._indexOfRefraction ?? 1.5;
1747
+ const ior = (_b = (_a = this.subSurface) === null || _a === void 0 ? void 0 : _a._indexOfRefraction) !== null && _b !== void 0 ? _b : 1.5;
1744
1748
  const outsideIOR = 1; // consider air as clear coat and other layers would remap in the shader.
1745
1749
  // We are here deriving our default reflectance from a common value for none metallic surface.
1746
1750
  // Based of the schlick fresnel approximation model
@@ -1756,7 +1760,7 @@ export class PBRBaseMaterial extends PushMaterial {
1756
1760
  }
1757
1761
  ubo.updateColor3("vEmissiveColor", MaterialFlags.EmissiveTextureEnabled ? this._emissiveColor : Color3.BlackReadOnly);
1758
1762
  ubo.updateColor3("vReflectionColor", this._reflectionColor);
1759
- if (!defines.SS_REFRACTION && this.subSurface?._linkRefractionWithTransparency) {
1763
+ if (!defines.SS_REFRACTION && ((_c = this.subSurface) === null || _c === void 0 ? void 0 : _c._linkRefractionWithTransparency)) {
1760
1764
  ubo.updateColor4("vAlbedoColor", this._albedoColor, 1);
1761
1765
  }
1762
1766
  else {
@@ -1856,7 +1860,7 @@ export class PBRBaseMaterial extends PushMaterial {
1856
1860
  MaterialHelper.BindMorphTargetParameters(mesh, this._activeEffect);
1857
1861
  }
1858
1862
  if (defines.BAKED_VERTEX_ANIMATION_TEXTURE) {
1859
- mesh.bakedVertexAnimationManager?.bind(effect, defines.INSTANCES);
1863
+ (_d = mesh.bakedVertexAnimationManager) === null || _d === void 0 ? void 0 : _d.bind(effect, defines.INSTANCES);
1860
1864
  }
1861
1865
  // image processing
1862
1866
  this._imageProcessingConfiguration.bind(this._activeEffect);
@@ -2003,7 +2007,8 @@ export class PBRBaseMaterial extends PushMaterial {
2003
2007
  * Sets the required values to the prepass renderer.
2004
2008
  */
2005
2009
  setPrePassRenderer() {
2006
- if (this.subSurface?.isScatteringEnabled) {
2010
+ var _a;
2011
+ if ((_a = this.subSurface) === null || _a === void 0 ? void 0 : _a.isScatteringEnabled) {
2007
2012
  const subSurfaceConfiguration = this.getScene().enableSubSurfaceForPrePass();
2008
2013
  if (subSurfaceConfiguration) {
2009
2014
  subSurfaceConfiguration.enabled = true;
@@ -2018,22 +2023,23 @@ export class PBRBaseMaterial extends PushMaterial {
2018
2023
  * @param forceDisposeTextures - Forces the disposal of all textures.
2019
2024
  */
2020
2025
  dispose(forceDisposeEffect, forceDisposeTextures) {
2026
+ var _a, _b, _c, _d, _e, _f, _g, _h, _j, _k, _l, _m;
2021
2027
  if (forceDisposeTextures) {
2022
2028
  if (this._environmentBRDFTexture && this.getScene().environmentBRDFTexture !== this._environmentBRDFTexture) {
2023
2029
  this._environmentBRDFTexture.dispose();
2024
2030
  }
2025
- this._albedoTexture?.dispose();
2026
- this._ambientTexture?.dispose();
2027
- this._opacityTexture?.dispose();
2028
- this._reflectionTexture?.dispose();
2029
- this._emissiveTexture?.dispose();
2030
- this._metallicTexture?.dispose();
2031
- this._reflectivityTexture?.dispose();
2032
- this._bumpTexture?.dispose();
2033
- this._lightmapTexture?.dispose();
2034
- this._metallicReflectanceTexture?.dispose();
2035
- this._reflectanceTexture?.dispose();
2036
- this._microSurfaceTexture?.dispose();
2031
+ (_a = this._albedoTexture) === null || _a === void 0 ? void 0 : _a.dispose();
2032
+ (_b = this._ambientTexture) === null || _b === void 0 ? void 0 : _b.dispose();
2033
+ (_c = this._opacityTexture) === null || _c === void 0 ? void 0 : _c.dispose();
2034
+ (_d = this._reflectionTexture) === null || _d === void 0 ? void 0 : _d.dispose();
2035
+ (_e = this._emissiveTexture) === null || _e === void 0 ? void 0 : _e.dispose();
2036
+ (_f = this._metallicTexture) === null || _f === void 0 ? void 0 : _f.dispose();
2037
+ (_g = this._reflectivityTexture) === null || _g === void 0 ? void 0 : _g.dispose();
2038
+ (_h = this._bumpTexture) === null || _h === void 0 ? void 0 : _h.dispose();
2039
+ (_j = this._lightmapTexture) === null || _j === void 0 ? void 0 : _j.dispose();
2040
+ (_k = this._metallicReflectanceTexture) === null || _k === void 0 ? void 0 : _k.dispose();
2041
+ (_l = this._reflectanceTexture) === null || _l === void 0 ? void 0 : _l.dispose();
2042
+ (_m = this._microSurfaceTexture) === null || _m === void 0 ? void 0 : _m.dispose();
2037
2043
  }
2038
2044
  this._renderTargets.dispose();
2039
2045
  if (this._imageProcessingConfiguration && this._imageProcessingObserver) {