@aswless_854771076/ai_short_studio_cli 0.1.98 → 0.1.100

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Files changed (405) hide show
  1. package/README.md +15 -313
  2. package/dist/base-command.d.ts +0 -6
  3. package/dist/base-command.js +1 -39
  4. package/dist/client/api-client.js +2 -19
  5. package/dist/commands/auth/login.d.ts +1 -2
  6. package/dist/commands/auth/login.js +2 -5
  7. package/dist/commands/auth/logout.d.ts +0 -1
  8. package/dist/commands/auth/signup.d.ts +0 -1
  9. package/dist/commands/auth/status.d.ts +0 -1
  10. package/dist/commands/canvas/apply.d.ts +0 -1
  11. package/dist/commands/canvas/asset/get.d.ts +0 -1
  12. package/dist/commands/canvas/asset/list.d.ts +0 -1
  13. package/dist/commands/canvas/asset/select.d.ts +1 -3
  14. package/dist/commands/canvas/asset/select.js +3 -22
  15. package/dist/commands/canvas/asset/upload.d.ts +0 -14
  16. package/dist/commands/canvas/asset/upload.js +3 -43
  17. package/dist/commands/canvas/continuity/analyze.d.ts +0 -1
  18. package/dist/commands/canvas/edge/connect.d.ts +0 -1
  19. package/dist/commands/canvas/edge/disconnect.d.ts +0 -1
  20. package/dist/commands/canvas/edge/list.d.ts +0 -1
  21. package/dist/commands/canvas/edge/list.js +1 -4
  22. package/dist/commands/canvas/episode/create.d.ts +0 -1
  23. package/dist/commands/canvas/episode/list.d.ts +0 -1
  24. package/dist/commands/canvas/folder/copy-cross-project.d.ts +0 -1
  25. package/dist/commands/canvas/folder/create.d.ts +0 -1
  26. package/dist/commands/canvas/folder/delete.d.ts +0 -1
  27. package/dist/commands/canvas/folder/list.d.ts +0 -1
  28. package/dist/commands/canvas/folder/move.d.ts +0 -1
  29. package/dist/commands/canvas/folder/rename.d.ts +0 -1
  30. package/dist/commands/canvas/folder/restore.d.ts +0 -1
  31. package/dist/commands/canvas/get.d.ts +0 -1
  32. package/dist/commands/canvas/inspect.d.ts +0 -1
  33. package/dist/commands/canvas/node/add.d.ts +1 -1
  34. package/dist/commands/canvas/node/add.js +2 -2
  35. package/dist/commands/canvas/node/delete.d.ts +0 -1
  36. package/dist/commands/canvas/node/edit-resource.d.ts +0 -2
  37. package/dist/commands/canvas/node/edit-resource.js +1 -9
  38. package/dist/commands/canvas/node/edit-shot.d.ts +0 -1
  39. package/dist/commands/canvas/node/get.d.ts +0 -1
  40. package/dist/commands/canvas/node/list.d.ts +0 -5
  41. package/dist/commands/canvas/node/list.js +2 -43
  42. package/dist/commands/canvas/node/run.d.ts +0 -15
  43. package/dist/commands/canvas/node/run.js +6 -142
  44. package/dist/commands/canvas/node/types.d.ts +0 -1
  45. package/dist/commands/canvas/node/update-many.d.ts +0 -1
  46. package/dist/commands/canvas/node/update.d.ts +0 -1
  47. package/dist/commands/canvas/settings/get.d.ts +0 -1
  48. package/dist/commands/canvas/settings/set.d.ts +0 -24
  49. package/dist/commands/canvas/settings/set.js +1 -60
  50. package/dist/commands/config/get.d.ts +0 -1
  51. package/dist/commands/config/set.d.ts +0 -2
  52. package/dist/commands/config/set.js +2 -55
  53. package/dist/commands/preflight.d.ts +0 -1
  54. package/dist/commands/preflight.js +1 -9
  55. package/dist/commands/project/create.d.ts +0 -1
  56. package/dist/commands/project/delete.d.ts +0 -1
  57. package/dist/commands/project/get.d.ts +0 -1
  58. package/dist/commands/project/list.d.ts +0 -1
  59. package/dist/commands/project/update.d.ts +0 -1
  60. package/dist/commands/skill/install.d.ts +0 -1
  61. package/dist/commands/skill/install.js +0 -1
  62. package/dist/commands/skill/path.d.ts +0 -1
  63. package/dist/commands/skill/path.js +0 -1
  64. package/dist/commands/skill/status.d.ts +0 -1
  65. package/dist/commands/skill/status.js +0 -1
  66. package/dist/commands/task/cancel.d.ts +0 -1
  67. package/dist/commands/task/get.d.ts +0 -1
  68. package/dist/commands/task/wait.d.ts +0 -2
  69. package/dist/commands/task/wait.js +1 -6
  70. package/dist/domain/vvicat-api.d.ts +3 -63
  71. package/dist/domain/vvicat-api.js +9 -74
  72. package/dist/output/formatter.d.ts +0 -11
  73. package/dist/output/formatter.js +0 -20
  74. package/dist/preflight.d.ts +0 -1
  75. package/dist/preflight.js +1 -14
  76. package/dist/skill/command-flags.js +4 -7
  77. package/dist/skill/skill-manager.d.ts +2 -75
  78. package/dist/skill/skill-manager.js +15 -60
  79. package/package.json +3 -4
  80. package/scripts/postinstall.mjs +12 -7
  81. package/skills/using-vvicat-ai-short-studio-cli/SKILL.md +67 -27
  82. package/skills/using-vvicat-ai-short-studio-cli/references/commands/canvas.md +4 -3
  83. package/skills/using-vvicat-ai-short-studio-cli/references/commands/project.md +2 -26
  84. package/skills/using-vvicat-ai-short-studio-cli/references/commands.md +2 -2
  85. package/skills/using-vvicat-ai-short-studio-cli/references/editing-delivery.md +1 -1
  86. package/skills/using-vvicat-ai-short-studio-cli/references/h3-video-delivery.md +1 -1
  87. package/skills/using-vvicat-ai-short-studio-cli/references/humanizer/humanizer.md +9 -0
  88. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/SKILL.md +447 -0
  89. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/brief.md +93 -0
  90. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/project-files.md +246 -0
  91. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/reference-video.md +266 -0
  92. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/script-and-time.md +253 -0
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  94. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/distribution.md +176 -0
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  97. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/profile.md +286 -0
  98. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/asset-and-shot-preproduction.md +193 -0
  99. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/b-roll.md +94 -0
  100. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/caption-tracking.md +125 -0
  101. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/captions.md +252 -0
  102. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/conversation-images.md +218 -0
  103. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-base-prompt-writing.md +222 -0
  104. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-reference-prompt-writing.md +341 -0
  105. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/image-direction.md +123 -0
  106. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/generated-dependencies.md +38 -0
  107. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/graphic-compositions.md +85 -0
  108. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/h3-prompt-writing.md +54 -0
  109. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/image-direction.md +95 -0
  110. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/motion-graphics.md +68 -0
  111. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/recreation-policy.md +51 -0
  112. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/screen-demonstrations.md +51 -0
  113. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/shot-production-contracts.md +161 -0
  114. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/sound-mix.md +76 -0
  115. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/video-direction.md +433 -0
  116. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-and-performance.md +224 -0
  117. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-direction.md +99 -0
  118. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/narration-led-demo.md +87 -0
  119. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/presenter-led-explainer.md +160 -0
  120. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/ranking-listicle.md +71 -0
  121. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/reference-recreation-canvas.md +8 -0
  122. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama-workflow.md +165 -0
  123. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama.md +88 -0
  124. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/street-interview.md +92 -0
  125. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/talking-head.md +82 -0
  126. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/two-person-podcast.md +101 -0
  127. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/index.md +77 -0
  128. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/audio-presentation.md +49 -0
  129. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/authoring.md +228 -0
  130. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/browser-capture.md +112 -0
  131. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/builds.md +330 -0
  132. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-authoring.md +156 -0
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  137. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/detail.svrun +8 -0
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  377. package/skills/using-vvicat-ai-short-studio-cli/references/h3-prompts.md +0 -7
  378. package/skills/using-vvicat-ai-short-studio-cli/references/image-and-reference-direction.md +0 -9
  379. package/skills/using-vvicat-ai-short-studio-cli/references/licensed-music.md +0 -9
  380. package/skills/using-vvicat-ai-short-studio-cli/references/licenses/oh-my-short-drama-MIT.txt +0 -21
  381. package/skills/using-vvicat-ai-short-studio-cli/references/licenses/short-drama-MIT.txt +0 -21
  382. package/skills/using-vvicat-ai-short-studio-cli/references/media-provenance-and-review.md +0 -22
  383. package/skills/using-vvicat-ai-short-studio-cli/references/paid-plan.md +0 -7
  384. package/skills/using-vvicat-ai-short-studio-cli/references/production-specialties.md +0 -25
  385. package/skills/using-vvicat-ai-short-studio-cli/references/recreation.md +0 -21
  386. package/skills/using-vvicat-ai-short-studio-cli/references/reference-analysis-and-timing.md +0 -19
  387. package/skills/using-vvicat-ai-short-studio-cli/references/remotion-editing.md +0 -18
  388. package/skills/using-vvicat-ai-short-studio-cli/references/shot-production.md +0 -9
  389. package/skills/using-vvicat-ai-short-studio-cli/references/sound-and-captions.md +0 -7
  390. package/skills/using-vvicat-ai-short-studio-cli/references/sources.md +0 -6
  391. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/canvas-production.md +0 -9
  392. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/guide.md +0 -7
  393. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/index.md +0 -13
  394. package/skills/using-vvicat-ai-short-studio-cli/references/video-and-performance-direction.md +0 -9
  395. package/skills/using-vvicat-ai-short-studio-cli/references/voice-and-sound-direction.md +0 -9
  396. package/skills/using-vvicat-ai-short-studio-cli/references/writing-polish.md +0 -15
  397. /package/skills/using-vvicat-ai-short-studio-cli/references/{licenses/humanizer-MIT.txt → short-drama/assets/modules/humanizer/LICENSE} +0 -0
  398. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/compliance-checklist.md +0 -0
  399. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/genre-guide.md +0 -0
  400. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/hook-design.md +0 -0
  401. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/opening-rules.md +0 -0
  402. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/paywall-design.md +0 -0
  403. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/rhythm-curve.md +0 -0
  404. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/satisfaction-matrix.md +0 -0
  405. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/villain-design.md +0 -0
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+ # 导演构图模式参考(64 模式)
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+
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+ 本文件是分镜构图的受控知识库,机器枚举见 `references/controlled-vocabulary.json` 的 `cinematography.compositionPatterns`。构图模式只解决一个问题:**让本镜唯一首要的可读信息,在竖屏画面里第一时间被读到。** 模式不是风格贴纸,禁止只在提示词中复读构图名称而不翻译为可见几何。
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+
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+ - 每个模式字段固定:code、中文名、英文名、画面结构、叙事功能、适用场景、证据要求、可组合模式、禁忌/AI 风险、竖屏提示。
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+ - code 固定为 `composition.basic.*`(基础构图 16)、`composition.film.*`(光影与氛围 16)、`composition.action.*`(动作构图 16)、`composition.character.*`(人物与叙事 16)。
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+ - 风险使用统一风险码(见 0.4),与 JSON 中 `risks` 一一对应。
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+
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+ ## 0. 使用规则
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+
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+ ### 0.1 每镜选择流程
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+
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+ 1. **定信息**:先确定本镜唯一首要可读信息——观众第一眼必须读到什么:谁的决定、什么威胁、什么关系变化、什么动作结果。一镜只允许一个首要信息。
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+ 2. **选 primary**:从 64 模式中选唯一一个最能承载首要信息的模式作为 primary 构图。
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+ 3. **选 secondary(可选)**:确有第二层信息需要表达时,最多再选一个 secondary;没有第二信息层就不用。禁止两个强风格模式并列。
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+ 4. **翻译成可见执行项**,全部写入分镜与媒体提示词:
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+ - 主体位置:水平(左/中/右)、纵深(前/中/后景)、高度(仰/平/俯);
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+ - 视线与留白:视线方向、留白方向与占比;
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+ - 前中后景:每层放什么、虚实如何分配;
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+ - 光源:方向、色温、光源的剧内来源;
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+ - 遮挡:遮挡物、遮挡比例、何时让出主体;
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+ - 动作方向:屏幕方向、入画/出画、朝向,与相邻镜保持一致;
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+ - 镜尾状态:定格时人物位置、朝向、剩余张力(镜头停在哪里)。
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+ 5. **核证据**:按 0.2 的证据等级逐项核对原文与资产;缺证据则降级换模式,不得靠想象补元素。
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+ 6. **动作镜追加**:动作镜必须保留地理、方向、蓄力、接触点、结果和反应六项可读信息,构图不得遮蔽其中任何一项。
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+
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+ ### 0.2 证据等级
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+
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+ | 等级 | 含义 | 可以做什么 |
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+ |---|---|---|
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+ | `composition-only` | 剧本已有信息(人物、台词、情绪、已建立场景)足以支持,只靠机位、景别、调度和曝光实现 | 不向画面添加任何原文/资产之外的物件与天气 |
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+ | `set_dressing` | 需要特定陈设、建筑或道具在场(门、窗、镜、廊柱、长桌、霓虹招牌、武器等) | 元素必须能在剧本描写或场景/道具资产中找到依据,否则换模式 |
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+ | `weather_atmosphere` | 需要天气、大气或特定光线氛围(雨、雪、雾、逆光光源、双色温光源、烟尘环境) | 天气/时段/光源必须在原文、场次设定或资产中有明确依据 |
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+ | `action_blocking` | 需要动作编排依据(冲突、追逃、跳跃、包围、武器持有、群体走位等) | 动作的目标、方向、参与者、结果必须在剧本或导演调度中成立 |
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+
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+ **硬规则:无证据不得添加雨、雪、雾、霓虹、镜子、烟尘、门窗/廊柱、武器等不在原文或资产中的元素。** 一个模式的证据等级是使用它的最低门槛;当卡片另注"另需证据"时(如霓虹湿地反射另需雨证、实体隔断另需陈设证),按更严格的一项执行。证据等级随分镜记录,供制作计划与审片核对。
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+
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+ **复合证据:** JSON 的 `evidence` 字段为单串;当一个模式在任何情况下都必须同时满足两类证据时(如 `composition.action.rain_fight` 的 `weather_atmosphere+action_blocking`),用 `+` 连接为复合串,各组件都必须是上表四个等级之一,且缺一不可。仅在特定用法下才升级的条件证据(如武器需要道具资产、实体隔断需要陈设)保留在卡片文字中,不进入复合串。
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+
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+ ### 0.3 组合与竖屏通用规则
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+
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+ - 每镜一个 primary,最多一个 secondary;secondary 只能服务第二信息层,不能与 primary 争夺注意。
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+ - 相邻镜必须保持屏幕方向与轴线一致;组合 `reverse_pursuit` 等反向机位时靠纵深而非横切保持方向惯性。
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+ - 竖屏(9:16)通用原则:
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+ - 纵深优先:横向并排的关系改为前/中/后景或上下分区;
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+ - 面部锚点:对话与情绪镜面部放上 1/3 三分线,双眼必须完整可读;
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+ - 留白沿竖向延伸:视线方向与留白在竖屏内上下展开,保持空区纯净,不允许模型自行填物填人;
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+ - 竖向结构撑画幅:大远景选择高楼、长街、窄巷、柱列等竖向元素;
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+ - 触点留余量:跳起、武器、冲出画等动势边缘至少留 10% 画面,避免贴边裁切;
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+ - 人物辨识:远景、剪影、背影、烟尘与雨幕中必须用服色、发型、轮廓或标志物锚定角色身份。
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+
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+ ### 0.4 风险码表
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+
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+ | 风险码 | 含义 |
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+ |---|---|
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+ | `unsourced_weather` | 无原文/资产证据添加雨、雪、雾等天气 |
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+ | `unsourced_atmosphere` | 无证据添加烟尘、逆光、彩光等大气或光源氛围 |
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+ | `unsourced_set_element` | 无证据添加门窗、廊柱、镜子、霓虹、武器、长桌等陈设道具 |
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+ | `primary_info_unreadable` | 首要可读信息被构图、遮挡或光效淹没 |
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+ | `eyeline_or_axis_break` | 视线不接续或越轴 |
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+ | `screen_direction_flip` | 相邻镜屏幕方向、进出画方向翻转 |
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+ | `pattern_stacking` | 多模式强风格叠加,主次丢失 |
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+ | `vertical_crop_loss` | 竖屏裁切丢失关键元素或关系 |
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+ | `depth_flattening` | 纵深被压扁、前后景层次粘连 |
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+ | `action_causality_loss` | 动作的地理、蓄力、接触或结果因果不可读 |
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+ | `character_identity_drift` | 人物脸部、发型或服装一致性漂移 |
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+ | `mirror_reflection_anomaly` | 镜像错位、反射穿帮、多指等 AI 畸变 |
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+ | `extra_figures` | 模型生成多余路人、人影或打手 |
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+ | `stiff_symmetry` | 对称过度导致画面呆板 |
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+ | `dead_air` | 留白或长镜变成无事件的空洞画面 |
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+ | `over_lighting` | 无来源光、光比失真或过度补光 |
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+ | `lens_distortion` | 极端广角/长焦导致畸变或不可信的虚化 |
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+ | `motion_blob` | 运动模糊过度,主体糊成不可辨 |
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+ | `false_camera_motion` | 模型自行添加未要求的缓推、环绕或漂浮运镜 |
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+
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+ ## 1. 基础构图 basic(16)
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+
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+ 纯机位与画面组织,绝大多数只需 `composition-only` 证据;凡需要特定建筑/陈设才能成立的(如框景),按卡片要求的更高等级执行。
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+
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+ ### 1.1 中轴平衡(composition.basic.symmetry)
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+
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+ - 英文名:Symmetrical Balance
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+ - 画面结构:主体居中,或中轴两侧元素等重;竖屏中轴对称沿竖直中线展开,地平线压低或居中。
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+ - 叙事功能:传达秩序、仪式、对峙或宿命感,让权力空间正面压向观众。
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+ - 适用场景:厅堂、仪式、正门对峙、权力空间首次亮相。
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+ - 证据要求:composition-only;对称元素必须来自场景资产的实际布局。
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+ - 可组合模式:composition.basic.single_point、composition.action.group_standoff、composition.film.dark_background、composition.character.final_solitude
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+ - 禁忌/AI 风险:stiff_symmetry(无对手戏时呆板);vertical_crop_loss(横排对称元素被裁切);不得复制不存在的对称家具或人群。
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+ - 竖屏提示:用纵深对称(门、走廊、柱列沿中线后退)代替横排对称;人物放中上交点,脚部不贴边。
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+
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+ ### 1.2 三分落点(composition.basic.thirds)
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+
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+ - 英文名:Rule-of-Thirds Landing
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+ - 画面结构:主体或面部落在竖屏三分线交点上,视线方向留出约 2/3 空白。
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+ - 叙事功能:在自然平衡中突出决定、反应或发现,是对话与单人镜的默认落点。
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+ - 适用场景:对话、倾听反应、单人行动、信息揭示。
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+ - 证据要求:composition-only。
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+ - 可组合模式:composition.basic.leading_lines、composition.film.shallow_dof、composition.character.averted_eyeline、composition.basic.breathing_room
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+ - 禁忌/AI 风险:无特殊风险;仍需保证视线留白方向与对手戏轴线一致。
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+ - 竖屏提示:面部放上 1/3 交点;手持物品落同侧下交点;留白沿视线方向展开。
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+
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+ ### 1.3 引导线推进(composition.basic.leading_lines)
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+
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+ - 英文名:Leading-Line Push
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+ - 画面结构:走廊、路沿、栏杆、光影边缘等线条汇聚于主体或消失点,线条从画底向深处延伸。
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+ - 叙事功能:把注意力推向目标人物或出口,制造"正在走向/被引向"的宿命感。
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+ - 适用场景:走廊、街道、楼梯、长桌、站台。
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+ - 证据要求:composition-only;线条必须由场景资产中已存在的结构形成,不得虚构长廊、轨道。
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+ - 可组合模式:composition.film.corridor_perspective、composition.basic.low_viewpoint、composition.action.chase_perspective、composition.character.lonely_back
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+ - 禁忌/AI 风险:unsourced_set_element(虚构建筑线条);depth_flattening(广角把汇聚线压平)。
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+ - 竖屏提示:优先取从画面底部两角向中心汇聚的纵向线条;水平线条改为斜向入画。
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+
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+ ### 1.4 对角线延展(composition.basic.diagonal)
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+
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+ - 英文名:Diagonal Extension
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+ - 画面结构:主体、肢体或运动沿竖屏对角展开,倾斜元素分割画面。
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+ - 叙事功能:注入动能、紧张或失衡,标示局势正在倾斜。
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+ - 适用场景:争执升级、逼近、楼梯或斜坡等倾斜空间。
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+ - 证据要求:composition-only。
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+ - 可组合模式:composition.action.dutch_imbalance、composition.action.weapon_line、composition.action.speed_trail、composition.action.low_impact
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+ - 禁忌/AI 风险:screen_direction_flip(相邻镜对角方向不一致);eyeline_or_axis_break。
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+ - 竖屏提示:利用竖屏长对角(下角到上角)安排站起、扑倒或指向;运动方向与前后镜一致。
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+
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+ ### 1.5 框景聚焦(composition.basic.frame_within_frame)
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+
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+ - 英文名:Frame Within a Frame
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+ - 画面结构:用门框、窗框、拱门、镜边等内框把主体套在画面中的画面里。
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+ - 叙事功能:强调被困、被观察、社会距离或心理隔离。
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+ - 适用场景:门外看人、隔窗相望、楼道拱门。
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+ - 证据要求:set_dressing;内框结构必须在剧本场景或场景资产中存在。
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+ - 可组合模式:composition.film.door_gap_pov、composition.character.spatial_barrier、composition.film.dark_background、composition.character.lonely_back
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+ - 禁忌/AI 风险:unsourced_set_element;primary_info_unreadable(内框过小,主体不可读)。
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+ - 竖屏提示:内框竖边与屏幕竖边平行,主体占内框宽度 1/3 以上;避免双层框把人物压成小点。
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+
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+ ### 1.6 留白呼吸(composition.basic.breathing_room)
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+
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+ - 英文名:Breathing Negative Space
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+ - 画面结构:主体压在画面一侧或一角,其余为简洁空区。
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+ - 叙事功能:让沉默、迟疑与未说出口的信息占据空间。
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+ - 适用场景:对话停顿、拒绝回答、情绪沉淀。
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+ - 证据要求:composition-only。
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+ - 可组合模式:composition.basic.thirds、composition.character.averted_eyeline、composition.character.emotional_closeup、composition.film.static_wait
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+ - 禁忌/AI 风险:dead_air(留白变成发空画面、主体过小)。
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+ - 竖屏提示:留白沿视线方向上下延伸;空区保持纯净,禁止模型在空区填家具或人影。
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+
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+ ### 1.7 前景遮挡(composition.basic.foreground_occlusion)
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+
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+ - 英文名:Foreground Occlusion
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+ - 画面结构:虚化或半切的前景物/人擦过镜头,主体在遮挡缝隙后可见。
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+ - 叙事功能:制造旁观、窥视、空间拥挤与临场感。
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+ - 适用场景:人群中观察、隔物对话、暗中窥视。
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+ - 证据要求:composition-only;遮挡物必须取自场景资产或在场人物,新增陈设需 set_dressing 证据。
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+ - 可组合模式:composition.film.shallow_dof、composition.film.door_gap_pov、composition.action.foreground_whip、composition.character.spatial_barrier
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+ - 禁忌/AI 风险:unsourced_set_element;primary_info_unreadable(遮挡盖脸或盖关键动作)。
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+ - 竖屏提示:遮挡占一侧不超过 1/3 屏宽或仅占顶部一条;人物双眼完整可见。
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+
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+ ### 1.8 低位仰视(composition.basic.low_viewpoint)
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+
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+ - 英文名:Low-Angle Look-Up
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+ - 画面结构:机位低于主体视平线向上拍摄,人物占据画面上部,天空或天花板为背景。
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+ - 叙事功能:放大权威、压迫、英雄感或威胁逼近。
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+ - 适用场景:强者登场、被围困者视角、建筑压迫。
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+ - 证据要求:composition-only。
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+ - 可组合模式:composition.action.low_impact、composition.basic.symmetry、composition.action.encirclement、composition.film.backlight_silhouette
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+ - 禁忌/AI 风险:lens_distortion(广角仰拍肢体面部畸变);character_identity_drift(下巴变形走样)。
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+ - 竖屏提示:用中焦(约 35–50mm 等效)减轻畸变;人物头顶留白不超过画面 10%。
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+
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+ ### 1.9 高位俯视(composition.basic.high_viewpoint)
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+
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+ - 英文名:High-Angle Overlook
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+ - 画面结构:机位高于主体向下拍,人物被环境包围、显小。
172
+ - 叙事功能:表现脆弱、被支配、孤立,或交代局势全貌。
173
+ - 适用场景:倒地、被审视、空间关系交代。
174
+ - 证据要求:composition-only。
175
+ - 可组合模式:composition.basic.wide_closure、composition.action.encirclement、composition.basic.layered_zones、composition.action.pincer
176
+ - 禁忌/AI 风险:depth_flattening(顶光俯拍层次粘连);primary_info_unreadable(人物过小)。
177
+ - 竖屏提示:用地面纹理或光影形成边界把人物圈出;避免正鸟瞰丢失面部。
178
+
179
+ ### 1.10 S形动线(composition.basic.s_curve)
180
+
181
+ - 英文名:S-Curve Flow
182
+ - 画面结构:道路、河流、队列或肢体沿 S 形在竖屏中蜿蜒,主体落在曲线转折处或远端。
183
+ - 叙事功能:以曲折路径暗示迂回、寻找与节奏变化。
184
+ - 适用场景:街巷、山路、河流、长队、舞步。
185
+ - 证据要求:composition-only;曲线载体必须是场景已有的地形或动线。
186
+ - 可组合模式:composition.basic.leading_lines、composition.action.chase_perspective、composition.film.establishing_empty、composition.action.group_charge
187
+ - 禁忌/AI 风险:unsourced_set_element(虚构蜿蜒道路);screen_direction_flip(曲线转向与运动方向矛盾)。
188
+ - 竖屏提示:竖屏天然适合竖向 S;两个转折点放在上下三分线上。
189
+
190
+ ### 1.11 层次分区(composition.basic.layered_zones)
191
+
192
+ - 英文名:Layered Zones
193
+ - 画面结构:画面按明暗、冷暖或前后景分成 2–3 个信息带,每带承载一个叙事元素。
194
+ - 叙事功能:同一镜内并列"谁在说、谁在听、什么在逼近"。
195
+ - 适用场景:多人同场、内外空间同框、信息并置。
196
+ - 证据要求:composition-only;分区光色需要现场光源依据。
197
+ - 可组合模式:composition.basic.depth_stack、composition.film.color_block、composition.film.warm_cool_clash、composition.character.relational_triangle
198
+ - 禁忌/AI 风险:depth_flattening(信息带叠成一团);vertical_crop_loss(侧向并列信息被裁)。
199
+ - 竖屏提示:横向分区改为上下或前后分层;远层人物保留可辨识轮廓或服色。
200
+
201
+ ### 1.12 近中远叠景(composition.basic.depth_stack)
202
+
203
+ - 英文名:Near-Mid-Far Stack
204
+ - 画面结构:前景虚化物、中景主体、远景光源或人物三层沿纵深叠放。
205
+ - 叙事功能:建立空间厚度,让环境参与叙事(威胁在远处、秘密在近处)。
206
+ - 适用场景:街巷、房间内外、人群。
207
+ - 证据要求:composition-only;各层元素必须来自资产。
208
+ - 可组合模式:composition.film.shallow_dof、composition.basic.foreground_occlusion、composition.basic.layered_zones、composition.action.smoke_depth
209
+ - 禁忌/AI 风险:depth_flattening;extra_figures(远景生成多余路人)。
210
+ - 竖屏提示:三层沿竖直纵深排布——前景贴底边、主体居中、远景在头部后方形成光斑;控制每层元素数量。
211
+
212
+ ### 1.13 负空间压缩(composition.basic.negative_compression)
213
+
214
+ - 英文名:Negative-Space Compression
215
+ - 画面结构:大面积实体结构(墙、柜门、阴影)从一侧挤入,把主体压到窄区。
216
+ - 叙事功能:视觉化窒息、逼迫与心理承压。
217
+ - 适用场景:被逼到墙角、审讯、内心压迫。
218
+ - 证据要求:composition-only;实体墙面或结构取自己有场景。
219
+ - 可组合模式:composition.character.spatial_barrier、composition.film.dark_background、composition.character.two_shot_standoff、composition.action.dutch_imbalance
220
+ - 禁忌/AI 风险:dead_air;primary_info_unreadable(压迫面吞掉主体)。
221
+ - 竖屏提示:压迫面从上方或一侧占 55%–70%,主体保留完整肩线和面部光。
222
+
223
+ ### 1.14 重复秩序(composition.basic.repetition)
224
+
225
+ - 英文名:Repetitive Order
226
+ - 画面结构:柱列、窗格、座椅、人群等重复元素形成节奏,主体作为"破坏重复"的例外。
227
+ - 叙事功能:用秩序反衬异己者,或强化体制与集体压力。
228
+ - 适用场景:学校、医院、办公区、仪式队列。
229
+ - 证据要求:composition-only;重复物件必须在场景资产中存在。
230
+ - 可组合模式:composition.film.column_rhythm、composition.basic.single_point、composition.action.group_charge、composition.basic.symmetry
231
+ - 禁忌/AI 风险:unsourced_set_element;extra_figures(复制人群时脸和服装出错)。
232
+ - 竖屏提示:重复沿纵深后退而非横排;例外人物放中下交点,服色与重复元素拉开。
233
+
234
+ ### 1.15 单点聚焦(composition.basic.single_point)
235
+
236
+ - 英文名:Single-Point Focus
237
+ - 画面结构:画面中唯一高对比或高饱和点(人、光、物)独占注意。
238
+ - 叙事功能:在混乱或极简环境中锁定关键决定与关键道具。
239
+ - 适用场景:黑暗中一人、关键证物、人群中的主角。
240
+ - 证据要求:composition-only。
241
+ - 可组合模式:composition.film.dark_background、composition.film.selective_highlight、composition.film.shallow_dof、composition.basic.repetition
242
+ - 禁忌/AI 风险:无特殊风险;仍需保证该单点确实承载本镜首要信息。
243
+ - 竖屏提示:单点放上 1/3 或正中;竖屏干扰少,不要再叠加第二个视觉重音。
244
+
245
+ ### 1.16 远景收束(composition.basic.wide_closure)
246
+
247
+ - 英文名:Extreme-Wide Closure
248
+ - 画面结构:大远景或远景中人物很小、环境主导,镜尾静止或缓停在人物与空间的最终关系上。
249
+ - 叙事功能:段落收束,人物被更大的命运或环境容纳。
250
+ - 适用场景:段落结尾、出走之后、事件后的场地。
251
+ - 证据要求:composition-only。
252
+ - 可组合模式:composition.character.final_solitude、composition.film.establishing_empty、composition.basic.high_viewpoint、composition.character.lonely_back
253
+ - 禁忌/AI 风险:vertical_crop_loss(远景丢细节);character_identity_drift(人物过小无法辨识)。
254
+ - 竖屏提示:用服色或光影给人物一个可读锚点;选竖向结构(高楼、长街、窄巷)撑满竖幅。
255
+
256
+ ## 2. 光影与氛围 film(16)
257
+
258
+ 涉及天气、光源或特定陈设的模式,证据门槛为 `weather_atmosphere` 或 `set_dressing`;纯曝光与镜头选择(压暗背景、局部高光、景深虚化、空镜、静止)仍为 `composition-only`。
259
+
260
+ ### 2.1 逆光剪影(composition.film.backlight_silhouette)
261
+
262
+ - 英文名:Backlit Silhouette
263
+ - 画面结构:强光源在主体背后(夕阳、窗、灯),正面欠曝成轮廓。
264
+ - 叙事功能:隐藏表情、制造神秘或决绝,把人物交给命运时刻。
265
+ - 适用场景:日落告别、门口现身、匿名威胁。
266
+ - 证据要求:weather_atmosphere;逆光光源必须在场景时段或资产中成立(窗口朝向、日落、灯具)。
267
+ - 可组合模式:composition.basic.low_viewpoint、composition.basic.frame_within_frame、composition.character.lonely_back、composition.film.dark_background
268
+ - 禁忌/AI 风险:unsourced_atmosphere(无来源强逆光);character_identity_drift(剪影丢失识别);primary_info_unreadable(首要信息是表情时禁用)。
269
+ - 竖屏提示:保留轮廓边缘光与发型、头饰识别点;全身剪影用姿态和服装轮廓区分角色。
270
+
271
+ ### 2.2 窗边侧光(composition.film.window_side_light)
272
+
273
+ - 英文名:Window Side Light
274
+ - 画面结构:主光来自画面单侧窗户,人物半脸受光、半脸入影。
275
+ - 叙事功能:表现内心两面、坦白与保留、时间流动。
276
+ - 适用场景:清晨对话、病榻、书房、等候。
277
+ - 证据要求:set_dressing;窗与时段光向必须在场景资产或剧本时段中成立。
278
+ - 可组合模式:composition.character.window_contemplation、composition.film.shallow_dof、composition.character.profile_gaze、composition.character.emotional_closeup
279
+ - 禁忌/AI 风险:unsourced_set_element(凭空加窗);over_lighting(光比过大变黑脸,或被 AI 补成平光)。
280
+ - 竖屏提示:窗光从侧上约 45° 落下;暗侧保留微弱环境光保证眼部可读。
281
+
282
+ ### 2.3 雨夜反光(composition.film.rain_reflections)
283
+
284
+ - 英文名:Rainy-Night Reflections
285
+ - 画面结构:湿地面反射招牌与车灯,人物在倒影与实体之间;高光细碎、整体压暗。
286
+ - 叙事功能:放大孤独、迷失与城市冷感,让行动像发生在镜像世界。
287
+ - 适用场景:街头等待、跟踪、分手。
288
+ - 证据要求:weather_atmosphere;雨与夜必须在原文或资产中明确。
289
+ - 可组合模式:composition.film.neon_reflection、composition.character.lonely_back、composition.action.chase_perspective、composition.film.color_block
290
+ - 禁忌/AI 风险:unsourced_weather(晴天硬加雨);over_lighting(反射过曝);雨丝方向必须一致。
291
+ - 竖屏提示:反光路面放画面下 1/3,倒影拉长但不超过人物高度;雨丝统一斜向。
292
+
293
+ ### 2.4 冷暖对撞(composition.film.warm_cool_clash)
294
+
295
+ - 英文名:Warm-Cool Clash
296
+ - 画面结构:画面分属两种色温光源(室内暖黄、室外冷蓝等),人物站在交界。
297
+ - 叙事功能:两个世界、两种选择,或亲密与疏离的对立。
298
+ - 适用场景:门口内外、夜车窗外、厨房与走廊。
299
+ - 证据要求:weather_atmosphere;两个色温光源都必须有现场来源。
300
+ - 可组合模式:composition.basic.layered_zones、composition.character.spatial_barrier、composition.character.table_negotiation、composition.character.doorway_pause
301
+ - 禁忌/AI 风险:unsourced_atmosphere(无来源彩光);over_lighting(饱和溢出)。
302
+ - 竖屏提示:冷暖交界放竖屏中线或沿门框纵向分割;人脸只受一种主色温。
303
+
304
+ ### 2.5 雾气包裹(composition.film.fog_wrap)
305
+
306
+ - 英文名:Fog Embrace
307
+ - 画面结构:雾气、霾或蒸汽吞没远景,主体从雾中浮出,层次距离靠能见度区分。
308
+ - 叙事功能:以降低的清晰度带来未知、迷失与记忆感。
309
+ - 适用场景:清晨、山间、浴室、火场余烟。
310
+ - 证据要求:weather_atmosphere;雾或蒸汽来源必须在原文(天气或场景设施)。
311
+ - 可组合模式:composition.film.establishing_empty、composition.action.chase_perspective、composition.action.smoke_depth、composition.character.lonely_back
312
+ - 禁忌/AI 风险:unsourced_weather(室内凭空起雾);depth_flattening(主体和背景糊成一片)。
313
+ - 竖屏提示:主体与雾背景保持一档以上明度差;雾层沿纵深分布,不全屏死白。
314
+
315
+ ### 2.6 长廊透视(composition.film.corridor_perspective)
316
+
317
+ - 英文名:Corridor Perspective
318
+ - 画面结构:长走廊单点透视,线条与门、灯向远端汇聚,人物位于远端或中段。
319
+ - 叙事功能:表达漫长、被体制吞没,以及无法回避的相遇。
320
+ - 适用场景:医院、学校、酒店、公寓楼道。
321
+ - 证据要求:set_dressing;走廊必须是已建立场景。
322
+ - 可组合模式:composition.basic.leading_lines、composition.film.column_rhythm、composition.character.corridor_encounter、composition.character.lonely_back
323
+ - 禁忌/AI 风险:unsourced_set_element;depth_flattening(竖屏广角畸变)。
324
+ - 竖屏提示:走廊纵深正对竖屏中线;远端人物保留轮廓光,顶灯节奏引导视线。
325
+
326
+ ### 2.7 门缝窥视(composition.film.door_gap_pov)
327
+
328
+ - 英文名:Door-Gap Peep
329
+ - 画面结构:镜头贴近门缝或钥匙孔,前景是门板暗区,主体被窄框切割。
330
+ - 叙事功能:建立偷窥者视角与秘密感——观众知道得不该这么多。
331
+ - 适用场景:童年窥视、跟踪、偷听。
332
+ - 证据要求:set_dressing;门与缝隙必须存在,视角人物需在剧情中在场。
333
+ - 可组合模式:composition.basic.foreground_occlusion、composition.basic.frame_within_frame、composition.character.averted_eyeline
334
+ - 禁忌/AI 风险:unsourced_set_element;primary_info_unreadable(缝隙过窄看不到信息)。
335
+ - 竖屏提示:门缝竖向贯穿画面,可见区域至少 1/3 屏宽;暗区占两侧但保留主体面部或关键动作。
336
+
337
+ ### 2.8 镜面映像(composition.film.mirror_reflection)
338
+
339
+ - 英文名:Mirror Reflection
340
+ - 画面结构:通过镜面(或光滑柜面、车窗)观看主体,真人与映像可同框或只在镜中。
341
+ - 叙事功能:分裂身份、自我审视,或让第二者出现在同一空间(镜中闯入者)。
342
+ - 适用场景:化妆台、卫生间、电梯、车窗。
343
+ - 证据要求:set_dressing;镜面必须在场景资产中存在。
344
+ - 可组合模式:composition.character.mirror_self、composition.film.color_block、composition.character.profile_gaze、composition.character.spatial_barrier
345
+ - 禁忌/AI 风险:unsourced_set_element;mirror_reflection_anomaly(镜像错位、多指、反射中出现摄像机或多余人)。
346
+ - 竖屏提示:镜中只放一张脸避免识别混乱;镜框竖直,反射内容与现场陈设严格一致。
347
+
348
+ ### 2.9 压暗背景(composition.film.dark_background)
349
+
350
+ - 英文名:Low-Key Background
351
+ - 画面结构:环境整体压暗,只保留主体所需光,背景细节沉入暗部。
352
+ - 叙事功能:剥离环境干扰,把心理重量压到人物身上;暗示未知包围。
353
+ - 适用场景:夜戏、独处、坦白、威胁。
354
+ - 证据要求:composition-only(曝光与布光选择);场景时段必须支持低照度。
355
+ - 可组合模式:composition.basic.single_point、composition.film.selective_highlight、composition.film.backlight_silhouette、composition.basic.symmetry
356
+ - 禁忌/AI 风险:primary_info_unreadable(暗部吃掉表情);over_lighting(反向补成亮室)。
357
+ - 竖屏提示:主体轮廓与暗背景分离(发丝光或肩线光);暗部允许无细节但不允许噪彩。
358
+
359
+ ### 2.10 局部高光(composition.film.selective_highlight)
360
+
361
+ - 英文名:Selective Highlight
362
+ - 画面结构:一束光只打亮局部——手、证物、眼睛、半张脸。
363
+ - 叙事功能:把叙事赌注压到单一物件或微反应上。
364
+ - 适用场景:证物揭示、签字、欲望物件、回忆闪现。
365
+ - 证据要求:composition-only;若光源是台灯、手电等灯具,另需 set_dressing 依据。
366
+ - 可组合模式:composition.basic.single_point、composition.character.emotional_closeup、composition.film.dark_background、composition.film.shallow_dof
367
+ - 禁忌/AI 风险:over_lighting(光斑假、无来源);primary_info_unreadable(高亮处不是首要信息)。
368
+ - 竖屏提示:高亮区面积不超过 15%,位于上 1/3 或动作接触点;光边过渡自然。
369
+
370
+ ### 2.11 色块分割(composition.film.color_block)
371
+
372
+ - 英文名:Color-Block Division
373
+ - 画面结构:墙面、帘布、光区形成 2–3 个大面积色块,人物嵌在色块交界。
374
+ - 叙事功能:用颜色把人物处境与情绪阵营化。
375
+ - 适用场景:彩色墙面空间、夜灯下路口、室内光区。
376
+ - 证据要求:set_dressing;大面积色块必须来自场景墙面、陈设或有来源的光。
377
+ - 可组合模式:composition.basic.layered_zones、composition.film.warm_cool_clash、composition.basic.repetition、composition.basic.single_point
378
+ - 禁忌/AI 风险:unsourced_set_element(凭空彩色墙);over_lighting(高饱和脏色)。
379
+ - 竖屏提示:色块沿竖直方向分割,交界线穿过人物视线或心口;每镜主色不超过 3 种。
380
+
381
+ ### 2.12 景深虚化(composition.film.shallow_dof)
382
+
383
+ - 英文名:Shallow Depth of Field
384
+ - 画面结构:浅景深让主体锐利、前后景化开成色块与光斑。
385
+ - 叙事功能:主观聚焦——世界退散,只剩此人或此物;也可由虚到实做焦点揭示。
386
+ - 适用场景:人群中独见一人、回忆、注意力集中。
387
+ - 证据要求:composition-only(镜头选择)。
388
+ - 可组合模式:composition.basic.foreground_occlusion、composition.basic.depth_stack、composition.basic.single_point、composition.character.profile_gaze
389
+ - 禁忌/AI 风险:lens_distortion(过度虚化导致场景不可信、交接戏失地理);primary_info_unreadable。
390
+ - 竖屏提示:双人对话保留对手轻度可辨;光斑不压脸,焦点锁最近的眼睛。
391
+
392
+ ### 2.13 廊柱节奏(composition.film.column_rhythm)
393
+
394
+ - 英文名:Colonnade Rhythm
395
+ - 画面结构:柱列或竖向构件形成等距节拍,人物在节拍间移动或被夹住。
396
+ - 叙事功能:体制节奏、宿命节拍、被秩序丈量。
397
+ - 适用场景:学校走廊、古典建筑、地下车库柱网。
398
+ - 证据要求:set_dressing;柱列必须存在于场景资产。
399
+ - 可组合模式:composition.film.corridor_perspective、composition.basic.repetition、composition.action.chase_perspective、composition.basic.symmetry
400
+ - 禁忌/AI 风险:unsourced_set_element;depth_flattening(竖排柱子把人物遮没)。
401
+ - 竖屏提示:柱列沿纵深排开,人物安排在两个柱间空档;运动时柱子有节奏掠过但不盖脸。
402
+
403
+ ### 2.14 霓虹反射(composition.film.neon_reflection)
404
+
405
+ - 英文名:Neon Reflection
406
+ - 画面结构:霓虹或灯箱作为彩色光源并在湿面或亮面形成反射,人物被彩光切割。
407
+ - 叙事功能:都市欲望、诱惑、不安定的身份。
408
+ - 适用场景:夜晚街巷、招牌下、便利店外。
409
+ - 证据要求:set_dressing(霓虹招牌必须在场景资产);湿地面反射另需 weather_atmosphere 雨证。
410
+ - 可组合模式:composition.film.rain_reflections、composition.film.color_block、composition.character.lonely_back、composition.film.warm_cool_clash
411
+ - 禁忌/AI 风险:unsourced_set_element(古代或乡村场景凭空加霓虹);unsourced_weather(无雨硬做湿反射)。
412
+ - 竖屏提示:竖屏容纳竖向招牌;脸上彩光不超过两种颜色,标识文字不抢主体。
413
+
414
+ ### 2.15 空镜铺陈(composition.film.establishing_empty)
415
+
416
+ - 英文名:Empty Establishing Shot
417
+ - 画面结构:人物缺席或极小的场景镜头,展示时间、地点、天气与氛围。
418
+ - 叙事功能:人物进入前为段落定调,或用"空"暗示失去。
419
+ - 适用场景:集首或场首建立、转折后空场地。
420
+ - 证据要求:composition-only;其中天气类元素仍按 weather_atmosphere 校验。
421
+ - 可组合模式:composition.film.static_wait、composition.film.fog_wrap、composition.basic.wide_closure、composition.basic.s_curve
422
+ - 禁忌/AI 风险:extra_figures(模型自动填路人);vertical_crop_loss(场景特征被裁掉)。
423
+ - 竖屏提示:选竖向标志物(楼、塔、招牌、巷道)建立地点;留出人物将入场的干净区域。
424
+
425
+ ### 2.16 静止等待(composition.film.static_wait)
426
+
427
+ - 英文名:Held Static Shot
428
+ - 画面结构:固定机位、无运镜,让人物在不动的画面里等待、沉默或做微小动作。
429
+ - 叙事功能:把时间交给角色,让观众承受悬置。
430
+ - 适用场景:等人、对峙静默、消息未至。
431
+ - 证据要求:composition-only。
432
+ - 可组合模式:composition.basic.breathing_room、composition.character.doorway_pause、composition.character.emotional_closeup、composition.film.establishing_empty
433
+ - 禁忌/AI 风险:dead_air(无事件长镜发闷);false_camera_motion(模型自行缓推或漂浮)。
434
+ - 竖屏提示:构图一次到位,镜内变化(转身、灯亮、入画)是唯一事件;提示词显式写明 locked-off。
435
+
436
+ ## 3. 动作构图 action(16)
437
+
438
+ 动作模式统一需要 `action_blocking` 证据(雨战另需雨证)。任何动作构图都必须保住地理、方向、蓄力、接触点、结果、反应六项;看不清因果的"冲击力"是失败。
439
+
440
+ ### 3.1 低机位冲击(composition.action.low_impact)
441
+
442
+ - 英文名:Ground-Level Impact
443
+ - 画面结构:机位贴近地面,冲刺者或坠落物从上方压向镜头,接触点在镜头附近爆发。
444
+ - 叙事功能:把冲击直接送到观众身体,放大力量与危险。
445
+ - 适用场景:冲锋、扑倒、车辆擦过、坠落。
446
+ - 证据要求:action_blocking;剧本需有冲向镜头方向的动作及明确目标与接触点。
447
+ - 可组合模式:composition.action.speed_trail、composition.action.group_charge、composition.action.foreground_whip、composition.action.dutch_imbalance
448
+ - 禁忌/AI 风险:action_causality_loss(只看到冲击,看不到蓄力与对象);lens_distortion(超广角夸张到滑稽)。
449
+ - 竖屏提示:冲击沿竖屏纵轴(深处到镜头)而非横扫;接触点放下 1/3,保留施力者上半身。
450
+
451
+ ### 3.2 斜构图失衡(composition.action.dutch_imbalance)
452
+
453
+ - 英文名:Dutch-Angle Instability
454
+ - 画面结构:水平线倾斜 10–25°,人物与重力对抗。
455
+ - 叙事功能:标示失控、疯狂、局势倾斜。
456
+ - 适用场景:搏斗失衡、精神崩溃、爆炸后眩晕。
457
+ - 证据要求:action_blocking;需有失衡或混乱事件作动机,平静对话禁用。
458
+ - 可组合模式:composition.basic.diagonal、composition.action.low_impact、composition.basic.negative_compression、composition.action.rain_fight
459
+ - 禁忌/AI 风险:pattern_stacking(与大量运镜叠加导致眩晕);primary_info_unreadable(倾斜盖过信息)。
460
+ - 竖屏提示:竖屏倾斜取小值(10–15°);地平线斜穿对角但面部保持可读。
461
+
462
+ ### 3.3 追逐透视(composition.action.chase_perspective)
463
+
464
+ - 英文名:Chase Perspective
465
+ - 画面结构:追随或前置机位沿纵深拍奔跑,逃者与追者在同一透视线纵深排列。
466
+ - 叙事功能:明确谁追谁、距离如何变化。
467
+ - 适用场景:街巷追逐、走廊逃奔。
468
+ - 证据要求:action_blocking;需有追逃双方、方向与距离关系。
469
+ - 可组合模式:composition.basic.leading_lines、composition.basic.s_curve、composition.action.foreground_whip、composition.action.reverse_pursuit
470
+ - 禁忌/AI 风险:screen_direction_flip(追逃方向跨镜翻转);action_causality_loss(地理不清)。
471
+ - 竖屏提示:纵深追逐天然适配竖屏;逃者放画面中部偏小,追者从底边或远端逼近。
472
+
473
+ ### 3.4 前景掠过(composition.action.foreground_whip)
474
+
475
+ - 英文名:Foreground Fly-By
476
+ - 画面结构:运动中柱子、墙面、杂物或人群紧贴镜头高速掠过,形成遮挡节奏。
477
+ - 叙事功能:主观化速度,表现逃亡中的障碍感。
478
+ - 适用场景:追逐、穿行人群、仓库奔逃。
479
+ - 证据要求:action_blocking;掠过物取自己有场景,动作需有穿越路径。
480
+ - 可组合模式:composition.action.chase_perspective、composition.action.speed_trail、composition.basic.foreground_occlusion、composition.action.rain_fight
481
+ - 禁忌/AI 风险:primary_info_unreadable(遮挡频率过高看不见主体);motion_blob(糊成一片)。
482
+ - 竖屏提示:掠过物只在两侧窄条出现,中央追踪带保持干净;每镜遮挡不超过 2 次。
483
+
484
+ ### 3.5 跃起定格(composition.action.leap_freeze)
485
+
486
+ - 英文名:Mid-Leap Freeze
487
+ - 画面结构:主体腾空至顶点的瞬间短暂定格或减速,肢体完全展开。
488
+ - 叙事功能:把勇气或攻击的决定性瞬间仪式化。
489
+ - 适用场景:起跳跨障、飞踢、扑跃。
490
+ - 证据要求:action_blocking;需有明确跃起动作与落点。
491
+ - 可组合模式:composition.action.low_impact、composition.action.speed_trail、composition.action.tail_settle、composition.action.group_charge
492
+ - 禁忌/AI 风险:motion_blob(肢体畸形);character_identity_drift(腾空时脸部走样)。
493
+ - 竖屏提示:竖向跃起适配竖屏,顶点处头顶留 10%;四肢不触碰屏幕边缘。
494
+
495
+ ### 3.6 多人对峙(composition.action.group_standoff)
496
+
497
+ - 英文名:Multi-Person Standoff
498
+ - 画面结构:3 人以上形成可读几何(扇形、对峙两排、包围弧),每人有明确朝向与手部/武器状态。
499
+ - 叙事功能:同时呈现多方张力与力量关系。
500
+ - 适用场景:围堵、谈判破裂前、帮派会面。
501
+ - 证据要求:action_blocking;每个在场人物须在剧本或资产中。
502
+ - 可组合模式:composition.character.relational_triangle、composition.basic.symmetry、composition.action.encirclement、composition.action.weapon_line
503
+ - 禁忌/AI 风险:eyeline_or_axis_break(视线网混乱);extra_figures(增加无关打手)。
504
+ - 竖屏提示:避免横排多人;改用前后景分层或半弧形朝向镜头,每人露脸或露标志物。
505
+
506
+ ### 3.7 武器延伸线(composition.action.weapon_line)
507
+
508
+ - 英文名:Weapon Extension Line
509
+ - 画面结构:刀、棍、枪等沿主体手臂延伸形成指向线,指向对手或镜头。
510
+ - 叙事功能:把威胁几何化,明确力量指向与杀伤距离。
511
+ - 适用场景:持刀对峙、开枪前、递刃。
512
+ - 证据要求:action_blocking(持刀/开枪等动作与持有关系成立);武器作为道具还必须有道具资产依据,无资产时按 `unsourced_set_element` 风险处理——这是通用道具规则,不构成复合 evidence。
513
+ - 可组合模式:composition.basic.diagonal、composition.character.two_shot_standoff、composition.action.low_impact、composition.basic.single_point
514
+ - 禁忌/AI 风险:unsourced_set_element(凭空生成武器或形制错误);primary_info_unreadable(武器抢脸)。
515
+ - 竖屏提示:武器沿竖屏对角或直指镜头纵深;形制与资产一致,避免横向出画被裁。
516
+
517
+ ### 3.8 烟尘纵深(composition.action.smoke_depth)
518
+
519
+ - 英文名:Smoke-and-Dust Depth
520
+ - 画面结构:动作扬起的烟尘在中远景形成半透明层,人物在烟层前后穿插。
521
+ - 叙事功能:用可见的空气厚度标记冲击规模与视线受限。
522
+ - 适用场景:撞击、坍塌、马蹄、枪战硝烟。
523
+ - 证据要求:action_blocking;烟尘必须有剧内来源(碰撞、扬尘物、烟雾道具),按 unsourced_atmosphere 风险核对。
524
+ - 可组合模式:composition.basic.depth_stack、composition.action.group_charge、composition.action.encirclement、composition.film.fog_wrap
525
+ - 禁忌/AI 风险:unsourced_atmosphere(干净室内无故冒烟);action_causality_loss(烟遮挡关键接触)。
526
+ - 竖屏提示:烟层放中远景,主体前方保留可读空隙;烟色与地面材质一致。
527
+
528
+ ### 3.9 反打压追(composition.action.reverse_pursuit)
529
+
530
+ - 英文名:Reverse-Angle Pursuit
531
+ - 画面结构:追逐或压制中切反向机位——被追者迎面跑来,或追者越过镜头后看到其背后的目标。
532
+ - 叙事功能:转换攻守信息,展示追兵规模或角色孤注一掷。
533
+ - 适用场景:追逐、逃跑回头、被反扑。
534
+ - 证据要求:action_blocking;需有明确双方与前后关系。
535
+ - 可组合模式:composition.action.chase_perspective、composition.action.foreground_whip、composition.action.pincer、composition.action.tail_settle
536
+ - 禁忌/AI 风险:screen_direction_flip(反打后方向颠倒);eyeline_or_axis_break(越轴)。
537
+ - 竖屏提示:反向机位仍保持屏幕运动惯性(如同侧出画);用纵深而非横向表达。
538
+
539
+ ### 3.10 环绕包围(composition.action.encirclement)
540
+
541
+ - 英文名:Encircling Orbit
542
+ - 画面结构:包围者沿弧或圆分布,或镜头弧形运动展示合围。
543
+ - 叙事功能:可视化无路可退与来自四周的压力。
544
+ - 适用场景:被围、包围圈收紧、多人审讯。
545
+ - 证据要求:action_blocking;包围人数与身份须有据。
546
+ - 可组合模式:composition.action.group_standoff、composition.basic.high_viewpoint、composition.basic.low_viewpoint、composition.character.spatial_barrier
547
+ - 禁忌/AI 风险:eyeline_or_axis_break;extra_figures;action_causality_loss(环绕后地理翻转)。
548
+ - 竖屏提示:优先用前后景分层表现包围(前影加后影),环绕机位限定不超过 90°。
549
+
550
+ ### 3.11 速度拖影(composition.action.speed_trail)
551
+
552
+ - 英文名:Speed Trail
553
+ - 画面结构:沿运动方向的动态模糊或残影,主体面部与关键接触点保持清晰。
554
+ - 叙事功能:强调速度与冲击方向。
555
+ - 适用场景:冲刺、挥拳、急转。
556
+ - 证据要求:action_blocking。
557
+ - 可组合模式:composition.action.low_impact、composition.action.foreground_whip、composition.action.chase_perspective、composition.action.leap_freeze
558
+ - 禁忌/AI 风险:motion_blob(全身糊不可辨);screen_direction_flip(拖影方向矛盾)。
559
+ - 竖屏提示:拖影只发生在肢体与背景,眼部和接触点清晰;沿纵深方向拖影。
560
+
561
+ ### 3.12 爆点留白(composition.action.blast_negative_space)
562
+
563
+ - 英文名:Blast-Point Void
564
+ - 画面结构:爆炸或撞击点周围刻意留空,或人物被气浪推向边缘,爆点成为画面视觉中心空位。
565
+ - 叙事功能:以"空"表现冲击量级与瞬间失聪感。
566
+ - 适用场景:爆炸、重击落地、破门。
567
+ - 证据要求:action_blocking;爆炸或破坏事件必须在剧本中,火光碎屑不得无据添加。
568
+ - 可组合模式:composition.basic.single_point、composition.action.low_impact、composition.action.tail_settle、composition.basic.wide_closure
569
+ - 禁忌/AI 风险:unsourced_atmosphere(无事件加火光浓烟);primary_info_unreadable(爆点遮没人物反应)。
570
+ - 竖屏提示:爆点放上 1/3 或纵深处,人物压底边被照亮;碎屑方向与冲击波一致。
571
+
572
+ ### 3.13 前后夹击(composition.action.pincer)
573
+
574
+ - 英文名:Front-and-Back Pincer
575
+ - 画面结构:威胁同时出现在主体的前景与远景(纵深两端),主体夹在中间。
576
+ - 叙事功能:走投无路的空间化表达。
577
+ - 适用场景:巷道两头堵截、走廊被截。
578
+ - 证据要求:action_blocking;两方威胁均须在剧本中。
579
+ - 可组合模式:composition.basic.depth_stack、composition.character.spatial_barrier、composition.action.chase_perspective、composition.action.encirclement
580
+ - 禁忌/AI 风险:screen_direction_flip;action_causality_loss(两方身份混淆)。
581
+ - 竖屏提示:竖屏纵深天然表达夹击——一端虚焦人影、一端清晰逼近,主体居中偏小。
582
+
583
+ ### 3.14 雨战压缩(composition.action.rain_fight)
584
+
585
+ - 英文名:Rain-Fight Compression
586
+ - 画面结构:雨幕中中近景贴身搏斗,雨丝统一方向,湿衣与地面反光压缩空间。
587
+ - 叙事功能:用天气把搏斗双方"焊"在一起,放大狼狈与韧性。
588
+ - 适用场景:雨中决斗、泥地混战。
589
+ - 证据要求:`weather_atmosphere+action_blocking`(复合证据,以 `+` 连接,两项必须同时满足):雨必须在原文或资产中(weather_atmosphere),贴身格斗动作由剧本或导演调度支持(action_blocking)。JSON 词表的 `evidence` 字段使用同一复合串。
590
+ - 可组合模式:composition.film.rain_reflections、composition.action.low_impact、composition.action.dutch_imbalance、composition.action.foreground_whip
591
+ - 禁忌/AI 风险:unsourced_weather;action_causality_loss(雨丝水花遮挡接触点)。
592
+ - 竖屏提示:中近景压缩双方距离,雨丝统一 15–30° 斜向;水花只在接触点出现。
593
+
594
+ ### 3.15 群体冲锋(composition.action.group_charge)
595
+
596
+ - 英文名:Group Charge
597
+ - 画面结构:成群人物沿同一方向冲向镜头或目标,前排大、后排叠,纵深层次明确。
598
+ - 叙事功能:规模压迫与集体意志。
599
+ - 适用场景:群斗冲锋、军队或人群涌来。
600
+ - 证据要求:action_blocking;群体规模与身份须有据。
601
+ - 可组合模式:composition.action.low_impact、composition.basic.repetition、composition.action.smoke_depth、composition.basic.s_curve
602
+ - 禁忌/AI 风险:extra_figures(复制脸、服装重复错误);screen_direction_flip;action_causality_loss。
603
+ - 竖屏提示:冲锋沿竖屏纵深而来;前排 1–2 人清晰、后排剪影化,服装统一以辨识阵营。
604
+
605
+ ### 3.16 尾势收镜(composition.action.tail_settle)
606
+
607
+ - 英文名:Tail-Momentum Settle
608
+ - 画面结构:动作完成后镜不切,跟随余势落到终结姿态——喘息、倒地、收手,画面静止。
609
+ - 叙事功能:让动作后果被看见,给观众落点。
610
+ - 适用场景:搏斗结束、冲刺后停下、击中后的停顿。
611
+ - 证据要求:action_blocking。
612
+ - 可组合模式:composition.action.leap_freeze、composition.action.low_impact、composition.basic.wide_closure、composition.film.static_wait
613
+ - 禁忌/AI 风险:false_camera_motion(自行漂移或多余环绕);motion_blob(余势糊掉)。
614
+ - 竖屏提示:运镜随人物停稳而 locked-off;终结姿态放三分交点,镜尾保持 0.5–1 秒可读。
615
+
616
+ ## 4. 人物与叙事 character(16)
617
+
618
+ 以人物关系与心理外化为核心。需要窗、门、镜、桌、走廊等特定空间构件的模式为 `set_dressing`;其余依靠演员调度即可成立,为 `composition-only`。
619
+
620
+ ### 4.1 背影独处(composition.character.lonely_back)
621
+
622
+ - 英文名:Solitary Back View
623
+ - 画面结构:人物背对镜头,处于画面中上部或偏小,环境空旷或纵深悠长。
624
+ - 叙事功能:拒绝被看见内心、孤独、走向未知。
625
+ - 适用场景:独自离开、驻足窗前、人群中疏离。
626
+ - 证据要求:composition-only。
627
+ - 可组合模式:composition.basic.wide_closure、composition.film.corridor_perspective、composition.basic.breathing_room、composition.film.backlight_silhouette
628
+ - 禁忌/AI 风险:dead_air;character_identity_drift(背影无法识别——用服装、发型、标志物保证)。
629
+ - 竖屏提示:背影占画面 1/3–1/2 高度,头顶留空;用服装轮廓与发色锚定身份。
630
+
631
+ ### 4.2 窗前沉思(composition.character.window_contemplation)
632
+
633
+ - 英文名:Window Contemplation
634
+ - 画面结构:人物侧对或面对窗,窗光落在脸或手上,视线穿过窗外或垂下。
635
+ - 叙事功能:把内心活动外化为与光、与外界的关系。
636
+ - 适用场景:清晨独坐、等待消息、做出决定前。
637
+ - 证据要求:set_dressing(窗与窗外景观须为场景资产);窗外天气按 weather_atmosphere 校验。
638
+ - 可组合模式:composition.film.window_side_light、composition.character.profile_gaze、composition.character.borrowed_scenery、composition.film.static_wait
639
+ - 禁忌/AI 风险:unsourced_set_element;dead_air(无内心事件时长镜空洞)。
640
+ - 竖屏提示:窗框竖向分割画面,人物放中下交点;窗外景观虚实服务于视线。
641
+
642
+ ### 4.3 双人对峙(composition.character.two_shot_standoff)
643
+
644
+ - 英文名:Two-Person Confrontation
645
+ - 画面结构:两人同框,正面相对或侧向镜头,间距、视线与高度差标明权力关系。
646
+ - 叙事功能:一镜内承载意志对撞,距离变化即关系变化。
647
+ - 适用场景:摊牌、逼问、分手。
648
+ - 证据要求:composition-only;冲突与双方在场由剧本支持。
649
+ - 可组合模式:composition.action.weapon_line、composition.basic.negative_compression、composition.film.warm_cool_clash、composition.character.proxemic_distance
650
+ - 禁忌/AI 风险:eyeline_or_axis_break(视线不交或高度跳变)。
651
+ - 竖屏提示:竖屏双人用前后纵深(一前一后或越肩)或同侧并排,避免横排裁切;逼近的距离变化在镜内完成。
652
+
653
+ ### 4.4 桌边谈判(composition.character.table_negotiation)
654
+
655
+ - 英文名:Table Negotiation
656
+ - 画面结构:长桌或小桌形成水平/纵深分界,对坐双方隔桌相望,手与桌上物件成为信息点。
657
+ - 叙事功能:谈判即战场,桌面宽度即心理距离。
658
+ - 适用场景:商务谈判、审问桌、家庭饭桌。
659
+ - 证据要求:set_dressing;桌、椅与桌上道具须在资产中。
660
+ - 可组合模式:composition.character.two_shot_standoff、composition.basic.layered_zones、composition.film.selective_highlight、composition.film.color_block
661
+ - 禁忌/AI 风险:unsourced_set_element(凭空出现文件、茶具等道具);depth_flattening。
662
+ - 竖屏提示:优先沿桌子纵深拍摄(近端肩膀加远端人脸);关键手部动作放上 1/3。
663
+
664
+ ### 4.5 走廊相遇(composition.character.corridor_encounter)
665
+
666
+ - 英文名:Corridor Encounter
667
+ - 画面结构:两人在长廊纵深中相向而行或错身,走廊线条把相遇点钉在远端或中段。
668
+ - 叙事功能:无法回避的正面接触,以及错身后的关系变化。
669
+ - 适用场景:医院、学校、办公楼走廊。
670
+ - 证据要求:set_dressing;走廊为已建立场景。
671
+ - 可组合模式:composition.film.corridor_perspective、composition.basic.leading_lines、composition.character.two_shot_standoff、composition.character.doorway_pause
672
+ - 禁忌/AI 风险:unsourced_set_element;eyeline_or_axis_break(错身方向矛盾)。
673
+ - 竖屏提示:相遇点放纵深远端三分线;错身时用前景一人掠过、另一人居中。
674
+
675
+ ### 4.6 门口停顿(composition.character.doorway_pause)
676
+
677
+ - 英文名:Doorway Pause
678
+ - 画面结构:人物停在门槛,身体被门框切割(一半在内一半在外),面向门外或回望室内。
679
+ - 叙事功能:决定前后的悬置——留下还是离开、进入还是退出。
680
+ - 适用场景:出门前、进入陌生房间、告别。
681
+ - 证据要求:set_dressing;门须存在且开向与场景一致。
682
+ - 可组合模式:composition.basic.frame_within_frame、composition.film.warm_cool_clash、composition.film.static_wait、composition.character.back_exit
683
+ - 禁忌/AI 风险:unsourced_set_element;screen_direction_flip(门的开向前后镜不一致)。
684
+ - 竖屏提示:门框竖边切分人物 1/3 处,门内门外光比区分两个世界;门槛横在画面下 1/3。
685
+
686
+ ### 4.7 侧脸凝视(composition.character.profile_gaze)
687
+
688
+ - 英文名:Profile Gaze
689
+ - 画面结构:纯侧面面部朝向画框一侧,视线望向画外或远方,留白在视线方向。
690
+ - 叙事功能:凝视本身即内容——欲望、警觉、出神。
691
+ - 适用场景:看向来人、望向远方、倾听。
692
+ - 证据要求:composition-only。
693
+ - 可组合模式:composition.film.window_side_light、composition.film.shallow_dof、composition.basic.breathing_room、composition.film.mirror_reflection
694
+ - 禁忌/AI 风险:无特殊风险;视线对象应在下一镜或画外音中有交代。
695
+ - 竖屏提示:侧脸放上 1/3,鼻尖到画边保留至少 15% 画面;侧光勾出轮廓。
696
+
697
+ ### 4.8 远近关系(composition.character.proxemic_distance)
698
+
699
+ - 英文名:Proxemic Distance
700
+ - 画面结构:用两人的画面距离与景深距离编码亲密度——同近景亲密,一近一远疏离。
701
+ - 叙事功能:不写台词地交代关系温度变化。
702
+ - 适用场景:和好、冷战、试探、主仆。
703
+ - 证据要求:composition-only。
704
+ - 可组合模式:composition.character.two_shot_standoff、composition.basic.depth_stack、composition.character.spatial_barrier、composition.film.shallow_dof
705
+ - 禁忌/AI 风险:depth_flattening(竖屏把远处人贴到近处人身上)。
706
+ - 竖屏提示:竖屏用上下或虚实分配两人距离;远者保留服色识别点。
707
+
708
+ ### 4.9 镜中自照(composition.character.mirror_self)
709
+
710
+ - 英文名:Mirror Self-Regard
711
+ - 画面结构:人物直视镜中自己,真实人物以侧脸或背影入画,与镜中正面并列。
712
+ - 叙事功能:自我对话、身份确认,或崩塌前的平静。
713
+ - 适用场景:梳妆、更衣、卸妆、说谎前。
714
+ - 证据要求:set_dressing;镜子存在于场景资产。
715
+ - 可组合模式:composition.film.mirror_reflection、composition.character.emotional_closeup、composition.film.selective_highlight、composition.character.averted_eyeline
716
+ - 禁忌/AI 风险:unsourced_set_element;mirror_reflection_anomaly(表情口型不同步、反射穿帮)。
717
+ - 竖屏提示:镜中脸为唯一清晰面部,真实身体侧或背入镜;镜缘竖直且不切脸。
718
+
719
+ ### 4.10 借景抒情(composition.character.borrowed_scenery)
720
+
721
+ - 英文名:Borrowed-Scenery Lyricism
722
+ - 画面结构:人物小而环境景观大(月、江、雪、城市灯火),景即是情的外化。
723
+ - 叙事功能:把不可直说的情绪交给环境。
724
+ - 适用场景:抒情段落、决心时刻、失恋远景。
725
+ - 证据要求:composition-only;景观与天气必须是场景真实可见内容,不得新增雪、月、灯火等。
726
+ - 可组合模式:composition.basic.wide_closure、composition.film.establishing_empty、composition.character.lonely_back、composition.film.fog_wrap
727
+ - 禁忌/AI 风险:unsourced_weather(为抒情硬加雨雪月);pattern_stacking(景观压过人物信息)。
728
+ - 竖屏提示:人物放下 1/3 交点、景观占上方 2/3;选择竖向自然景观(高楼、江面、坡道)。
729
+
730
+ ### 4.11 关系三角(composition.character.relational_triangle)
731
+
732
+ - 英文名:Relational Triangle
733
+ - 画面结构:三人各占三角形顶点,视线沿边流动,焦点人物在关系变化时被两人注视。
734
+ - 叙事功能:一镜呈现三角关系(爱、猜忌、上下级)。
735
+ - 适用场景:三人对话、揭穿、争风。
736
+ - 证据要求:composition-only;三人在场由剧本支持。
737
+ - 可组合模式:composition.action.group_standoff、composition.basic.layered_zones、composition.character.proxemic_distance、composition.character.two_shot_standoff
738
+ - 禁忌/AI 风险:eyeline_or_axis_break;primary_info_unreadable(不知该看谁)。
739
+ - 竖屏提示:竖屏三角变纵深三角(近端一人、远端两人或反之);用焦点转移切换被注视者。
740
+
741
+ ### 4.12 视线回避(composition.character.averted_eyeline)
742
+
743
+ - 英文名:Averted Eyeline
744
+ - 画面结构:对话中一人视线错开对手(下垂、侧向、看手),留白在回避方向。
745
+ - 叙事功能:谎言、羞愧、抗拒连接。
746
+ - 适用场景:被质问、道别、隐瞒。
747
+ - 证据要求:composition-only。
748
+ - 可组合模式:composition.basic.breathing_room、composition.character.emotional_closeup、composition.character.profile_gaze、composition.basic.thirds
749
+ - 禁忌/AI 风险:primary_info_unreadable(回避过度变成没在演戏)。
750
+ - 竖屏提示:视线下垂的落点放画面下 1/3 的具体物(手、杯子),避免空瞟。
751
+
752
+ ### 4.13 空间隔阂(composition.character.spatial_barrier)
753
+
754
+ - 英文名:Spatial Barrier
755
+ - 画面结构:门框、玻璃、家具或一段空距把两人分到两个空间区域。
756
+ - 叙事功能:看得见但无法靠近——关系的物化。
757
+ - 适用场景:隔门对话、车窗内外、病房。
758
+ - 证据要求:composition-only(用距离或画框分割);实体隔断(玻璃、门)需 set_dressing 证据。
759
+ - 可组合模式:composition.basic.frame_within_frame、composition.basic.negative_compression、composition.character.proxemic_distance、composition.film.warm_cool_clash
760
+ - 禁忌/AI 风险:unsourced_set_element(凭空加玻璃栏杆);primary_info_unreadable(隔断反光盖脸)。
761
+ - 竖屏提示:隔断沿竖直方向分割,两侧各保留一人完整头部;反光不遮眼。
762
+
763
+ ### 4.14 情绪特写(composition.character.emotional_closeup)
764
+
765
+ - 英文名:Emotional Close-Up
766
+ - 画面结构:近景或特写锁定面部(眼、嘴、喉结),背景简化或化开。
767
+ - 叙事功能:把情绪的物理证据交给观众判断,而非台词宣告。
768
+ - 适用场景:听到真相、强忍、决定瞬间。
769
+ - 证据要求:composition-only。
770
+ - 可组合模式:composition.film.shallow_dof、composition.film.selective_highlight、composition.character.averted_eyeline、composition.basic.breathing_room
771
+ - 禁忌/AI 风险:lens_distortion(特写畸变);character_identity_drift(脸部走样);禁止无依据的极端特写连打。
772
+ - 竖屏提示:眼睛放上 1/3 交点;保留肩线支撑,避免脸贴满屏。
773
+
774
+ ### 4.15 背向离场(composition.character.back_exit)
775
+
776
+ - 英文名:Back-Turned Exit
777
+ - 画面结构:人物转身背对镜头走向纵深远端或出画,镜头固定,门、走廊或路收住画面。
778
+ - 叙事功能:关系结束、退出舞台,把余味留给空空间。
779
+ - 适用场景:分手离场、走出门、结束对话。
780
+ - 证据要求:composition-only。
781
+ - 可组合模式:composition.character.doorway_pause、composition.character.lonely_back、composition.basic.wide_closure、composition.action.tail_settle
782
+ - 禁忌/AI 风险:screen_direction_flip(离场方向与来向矛盾);dead_air(走得太慢发闷)。
783
+ - 竖屏提示:走向竖屏纵深远端;出画后保留约 0.5 秒空镜,或在门前停半步。
784
+
785
+ ### 4.16 结尾孤景(composition.character.final_solitude)
786
+
787
+ - 英文名:Final Solitary Frame
788
+ - 画面结构:段落或集尾,人物独自留在画面一角或深处,空间占绝对主导,镜尾静止。
789
+ - 叙事功能:以孤独定格收束主题,留下钩子或余韵。
790
+ - 适用场景:集尾、事件后独处、回头一望之后。
791
+ - 证据要求:composition-only。
792
+ - 可组合模式:composition.basic.wide_closure、composition.character.lonely_back、composition.film.static_wait、composition.basic.symmetry
793
+ - 禁忌/AI 风险:dead_air;vertical_crop_loss(人物在竖屏远景中消失)。
794
+ - 竖屏提示:人物必须有可读视觉锚点(服色、光、轮廓边缘);竖向环境线条指向人物。