@aswless_854771076/ai_short_studio_cli 0.1.98 → 0.1.100

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Files changed (405) hide show
  1. package/README.md +15 -313
  2. package/dist/base-command.d.ts +0 -6
  3. package/dist/base-command.js +1 -39
  4. package/dist/client/api-client.js +2 -19
  5. package/dist/commands/auth/login.d.ts +1 -2
  6. package/dist/commands/auth/login.js +2 -5
  7. package/dist/commands/auth/logout.d.ts +0 -1
  8. package/dist/commands/auth/signup.d.ts +0 -1
  9. package/dist/commands/auth/status.d.ts +0 -1
  10. package/dist/commands/canvas/apply.d.ts +0 -1
  11. package/dist/commands/canvas/asset/get.d.ts +0 -1
  12. package/dist/commands/canvas/asset/list.d.ts +0 -1
  13. package/dist/commands/canvas/asset/select.d.ts +1 -3
  14. package/dist/commands/canvas/asset/select.js +3 -22
  15. package/dist/commands/canvas/asset/upload.d.ts +0 -14
  16. package/dist/commands/canvas/asset/upload.js +3 -43
  17. package/dist/commands/canvas/continuity/analyze.d.ts +0 -1
  18. package/dist/commands/canvas/edge/connect.d.ts +0 -1
  19. package/dist/commands/canvas/edge/disconnect.d.ts +0 -1
  20. package/dist/commands/canvas/edge/list.d.ts +0 -1
  21. package/dist/commands/canvas/edge/list.js +1 -4
  22. package/dist/commands/canvas/episode/create.d.ts +0 -1
  23. package/dist/commands/canvas/episode/list.d.ts +0 -1
  24. package/dist/commands/canvas/folder/copy-cross-project.d.ts +0 -1
  25. package/dist/commands/canvas/folder/create.d.ts +0 -1
  26. package/dist/commands/canvas/folder/delete.d.ts +0 -1
  27. package/dist/commands/canvas/folder/list.d.ts +0 -1
  28. package/dist/commands/canvas/folder/move.d.ts +0 -1
  29. package/dist/commands/canvas/folder/rename.d.ts +0 -1
  30. package/dist/commands/canvas/folder/restore.d.ts +0 -1
  31. package/dist/commands/canvas/get.d.ts +0 -1
  32. package/dist/commands/canvas/inspect.d.ts +0 -1
  33. package/dist/commands/canvas/node/add.d.ts +1 -1
  34. package/dist/commands/canvas/node/add.js +2 -2
  35. package/dist/commands/canvas/node/delete.d.ts +0 -1
  36. package/dist/commands/canvas/node/edit-resource.d.ts +0 -2
  37. package/dist/commands/canvas/node/edit-resource.js +1 -9
  38. package/dist/commands/canvas/node/edit-shot.d.ts +0 -1
  39. package/dist/commands/canvas/node/get.d.ts +0 -1
  40. package/dist/commands/canvas/node/list.d.ts +0 -5
  41. package/dist/commands/canvas/node/list.js +2 -43
  42. package/dist/commands/canvas/node/run.d.ts +0 -15
  43. package/dist/commands/canvas/node/run.js +6 -142
  44. package/dist/commands/canvas/node/types.d.ts +0 -1
  45. package/dist/commands/canvas/node/update-many.d.ts +0 -1
  46. package/dist/commands/canvas/node/update.d.ts +0 -1
  47. package/dist/commands/canvas/settings/get.d.ts +0 -1
  48. package/dist/commands/canvas/settings/set.d.ts +0 -24
  49. package/dist/commands/canvas/settings/set.js +1 -60
  50. package/dist/commands/config/get.d.ts +0 -1
  51. package/dist/commands/config/set.d.ts +0 -2
  52. package/dist/commands/config/set.js +2 -55
  53. package/dist/commands/preflight.d.ts +0 -1
  54. package/dist/commands/preflight.js +1 -9
  55. package/dist/commands/project/create.d.ts +0 -1
  56. package/dist/commands/project/delete.d.ts +0 -1
  57. package/dist/commands/project/get.d.ts +0 -1
  58. package/dist/commands/project/list.d.ts +0 -1
  59. package/dist/commands/project/update.d.ts +0 -1
  60. package/dist/commands/skill/install.d.ts +0 -1
  61. package/dist/commands/skill/install.js +0 -1
  62. package/dist/commands/skill/path.d.ts +0 -1
  63. package/dist/commands/skill/path.js +0 -1
  64. package/dist/commands/skill/status.d.ts +0 -1
  65. package/dist/commands/skill/status.js +0 -1
  66. package/dist/commands/task/cancel.d.ts +0 -1
  67. package/dist/commands/task/get.d.ts +0 -1
  68. package/dist/commands/task/wait.d.ts +0 -2
  69. package/dist/commands/task/wait.js +1 -6
  70. package/dist/domain/vvicat-api.d.ts +3 -63
  71. package/dist/domain/vvicat-api.js +9 -74
  72. package/dist/output/formatter.d.ts +0 -11
  73. package/dist/output/formatter.js +0 -20
  74. package/dist/preflight.d.ts +0 -1
  75. package/dist/preflight.js +1 -14
  76. package/dist/skill/command-flags.js +4 -7
  77. package/dist/skill/skill-manager.d.ts +2 -75
  78. package/dist/skill/skill-manager.js +15 -60
  79. package/package.json +3 -4
  80. package/scripts/postinstall.mjs +12 -7
  81. package/skills/using-vvicat-ai-short-studio-cli/SKILL.md +67 -27
  82. package/skills/using-vvicat-ai-short-studio-cli/references/commands/canvas.md +4 -3
  83. package/skills/using-vvicat-ai-short-studio-cli/references/commands/project.md +2 -26
  84. package/skills/using-vvicat-ai-short-studio-cli/references/commands.md +2 -2
  85. package/skills/using-vvicat-ai-short-studio-cli/references/editing-delivery.md +1 -1
  86. package/skills/using-vvicat-ai-short-studio-cli/references/h3-video-delivery.md +1 -1
  87. package/skills/using-vvicat-ai-short-studio-cli/references/humanizer/humanizer.md +9 -0
  88. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/SKILL.md +447 -0
  89. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/brief.md +93 -0
  90. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/project-files.md +246 -0
  91. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/reference-video.md +266 -0
  92. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/script-and-time.md +253 -0
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  94. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/distribution.md +176 -0
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  97. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/profile.md +286 -0
  98. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/asset-and-shot-preproduction.md +193 -0
  99. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/b-roll.md +94 -0
  100. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/caption-tracking.md +125 -0
  101. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/captions.md +252 -0
  102. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/conversation-images.md +218 -0
  103. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-base-prompt-writing.md +222 -0
  104. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-reference-prompt-writing.md +341 -0
  105. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/image-direction.md +123 -0
  106. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/generated-dependencies.md +38 -0
  107. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/graphic-compositions.md +85 -0
  108. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/h3-prompt-writing.md +54 -0
  109. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/image-direction.md +95 -0
  110. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/motion-graphics.md +68 -0
  111. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/recreation-policy.md +51 -0
  112. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/screen-demonstrations.md +51 -0
  113. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/shot-production-contracts.md +161 -0
  114. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/sound-mix.md +76 -0
  115. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/video-direction.md +433 -0
  116. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-and-performance.md +224 -0
  117. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-direction.md +99 -0
  118. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/narration-led-demo.md +87 -0
  119. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/presenter-led-explainer.md +160 -0
  120. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/ranking-listicle.md +71 -0
  121. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/reference-recreation-canvas.md +8 -0
  122. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama-workflow.md +165 -0
  123. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama.md +88 -0
  124. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/street-interview.md +92 -0
  125. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/talking-head.md +82 -0
  126. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/two-person-podcast.md +101 -0
  127. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/index.md +77 -0
  128. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/audio-presentation.md +49 -0
  129. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/authoring.md +228 -0
  130. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/browser-capture.md +112 -0
  131. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/builds.md +330 -0
  132. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-authoring.md +156 -0
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  137. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/detail.svrun +8 -0
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  377. package/skills/using-vvicat-ai-short-studio-cli/references/h3-prompts.md +0 -7
  378. package/skills/using-vvicat-ai-short-studio-cli/references/image-and-reference-direction.md +0 -9
  379. package/skills/using-vvicat-ai-short-studio-cli/references/licensed-music.md +0 -9
  380. package/skills/using-vvicat-ai-short-studio-cli/references/licenses/oh-my-short-drama-MIT.txt +0 -21
  381. package/skills/using-vvicat-ai-short-studio-cli/references/licenses/short-drama-MIT.txt +0 -21
  382. package/skills/using-vvicat-ai-short-studio-cli/references/media-provenance-and-review.md +0 -22
  383. package/skills/using-vvicat-ai-short-studio-cli/references/paid-plan.md +0 -7
  384. package/skills/using-vvicat-ai-short-studio-cli/references/production-specialties.md +0 -25
  385. package/skills/using-vvicat-ai-short-studio-cli/references/recreation.md +0 -21
  386. package/skills/using-vvicat-ai-short-studio-cli/references/reference-analysis-and-timing.md +0 -19
  387. package/skills/using-vvicat-ai-short-studio-cli/references/remotion-editing.md +0 -18
  388. package/skills/using-vvicat-ai-short-studio-cli/references/shot-production.md +0 -9
  389. package/skills/using-vvicat-ai-short-studio-cli/references/sound-and-captions.md +0 -7
  390. package/skills/using-vvicat-ai-short-studio-cli/references/sources.md +0 -6
  391. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/canvas-production.md +0 -9
  392. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/guide.md +0 -7
  393. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/index.md +0 -13
  394. package/skills/using-vvicat-ai-short-studio-cli/references/video-and-performance-direction.md +0 -9
  395. package/skills/using-vvicat-ai-short-studio-cli/references/voice-and-sound-direction.md +0 -9
  396. package/skills/using-vvicat-ai-short-studio-cli/references/writing-polish.md +0 -15
  397. /package/skills/using-vvicat-ai-short-studio-cli/references/{licenses/humanizer-MIT.txt → short-drama/assets/modules/humanizer/LICENSE} +0 -0
  398. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/compliance-checklist.md +0 -0
  399. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/genre-guide.md +0 -0
  400. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/hook-design.md +0 -0
  401. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/opening-rules.md +0 -0
  402. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/paywall-design.md +0 -0
  403. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/rhythm-curve.md +0 -0
  404. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/satisfaction-matrix.md +0 -0
  405. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/villain-design.md +0 -0
@@ -0,0 +1,8 @@
1
+ # 无限画布复刻流程
2
+
3
+ 1. 将参考片连接到 `recreation-shot-extract`,按动作边界填写 `startSeconds` 和 `durationSeconds`;每镜最长 15 秒,逐镜确认时长、画面和方向。
4
+ 2. 连接 `recreation-subtitle-remove` 清理画面字幕;每次只提交一个镜头,完成后回读真实视频。
5
+ 3. 连接 `recreation-depth-preprocess` 或 `depth-video` 生成深度视频,再进入动作、镜头和连续性分析。
6
+ 4. 只使用已确认的 selected version 生成后续镜头,不把参考片整段直接当作生成结果。
7
+
8
+ 节点会调用 StarRouter 的 Comfly 复刻接口。提交前必须确认 StarRouter 配置、HTTPS 媒体地址和管理员发布的模型价格;外部任务提交后网络超时不能自动重复提交。
@@ -0,0 +1,165 @@
1
+ # Short-drama production workflow
2
+
3
+ Use this workflow for an original or adapted short drama without a reference video to recreate. For
4
+ reference-led recreation, use the native `hypit recreate` workflow instead. This page turns
5
+ [Short drama](short-drama.md) into auditable project work. The complete project contract, module router,
6
+ prompt library, recovery tools and Dashboard are bundled with the installed CLI. Run
7
+ `hypit short-drama root`, then read `skills/short-drama/SKILL.md` under the returned directory before
8
+ continuing. Resolve every reference returned by `hypit short-drama modules required` from that same
9
+ directory; do not replace those contracts with this summary. This indirection is required because the
10
+ Hypit Skill may be installed independently from the npm package. Hypit Runtime remains the preferred
11
+ owner of paid media generation, Results and deterministic editing where an equivalent component exists.
12
+
13
+ ```bash
14
+ hypit short-drama init <project-id> --profile standard
15
+ hypit short-drama status
16
+ hypit short-drama check
17
+ hypit short-drama dashboard
18
+ hypit short-drama root
19
+ hypit short-drama modules required <stage>
20
+ hypit short-drama advance <next-stage>
21
+ hypit short-drama rewind <earliest-affected-stage>
22
+ ```
23
+
24
+ Run only the current stage. The `.short-drama/` project, versioned documents, module runs, immutable
25
+ prompt requests, asset/task ledgers and delivery manifest are the single source of truth. Every module
26
+ run binds real inputs and outputs by SHA-256; later checks fail closed if an input, selected version,
27
+ reference contract or evidence file changes.
28
+
29
+ ## Analysis
30
+
31
+ - `manage-drama-projects`: establish the workspace, profile, source rights, target format and the
32
+ existing Hypit production files that own the work.
33
+ - `analyze-drama-source`: cover the full source. Separate sourced fact, user constraint, interpretation
34
+ and unresolved question; record chronology, conflict, people, places, props, visual risks and precise
35
+ evidence locations.
36
+ - `define-drama-brief`: lock goal, audience, genre, tone, conflict, languages, aspect ratio, episode
37
+ count, duration target, rating, supplied material and forbidden changes.
38
+ - `design-drama-bible`: establish world rules, motives, relationships, character arcs, conflict
39
+ escalation, plants, payoffs and ending without changing the approved Brief.
40
+ - `outline-drama-series`: give every episode a stable id, opening handoff, causal event, information or
41
+ satisfaction gain, closing hook, key assets and honest duration range.
42
+
43
+ ## Script
44
+
45
+ - `short-drama`: apply goal–obstacle–strategy–change to every passage. Silent listeners still have an
46
+ active judgment, concealment, waiting or relationship task.
47
+ - `write-drama-episode`: output scene headings, visible action, exact dialogue/voice-over, present
48
+ characters and props. Adaptations add no unsourced events; original work stays inside the Bible and
49
+ Outline. Keep each turn's spoken language explicit and separate from subtitle language.
50
+ - `humanizer`: create a new version. Remove explanatory repetition, generic slogans and equal sentence
51
+ rhythms while preserving plot facts, intent, language and required lines.
52
+ - `review-drama-script`: approve only when source coverage, opening, causality, rhythm, payoff, dialogue,
53
+ continuity, compliance and generatability pass with no P0/P1 issue. Bind the report to the exact
54
+ script version; a rewrite invalidates it.
55
+
56
+ ## Director book
57
+
58
+ `write-drama-director-book` turns the selected script into scene intent, not final shot numbers. For
59
+ each scene record dramatic objective, beats, every character's objective/obstacle/strategy, subtext and
60
+ listening task, blocking, gaze and exits, axis and camera side, motivated light, color movement, sound
61
+ perspective, transition intention, continuity in/out and asset needs. Mark ordinary versus choreographed
62
+ action. Do not add plot facts or Provider parameters.
63
+
64
+ ## Asset analysis and generation
65
+
66
+ - `plan-drama-assets`: inventory every visible character, scene, continuity-bearing dressing, prop,
67
+ voice and recurring sound. Normalize aliases; version costume, makeup, age, damage, contents, time of
68
+ day and persistent prop state. Unknown identity, age, ownership or state remains unresolved.
69
+ - `generate-drama-art-style`: define palette, motivated lighting, material/texture, contrast, camera
70
+ character, motion language, narrative color arc and negative constraints.
71
+ - `generate-character-profiles` is required when characters exist. Bind explicit age evidence,
72
+ identity, body and face anchors, grooming/makeup, costume signature, expression, posture, voice and
73
+ forbidden drift.
74
+ - `manage-drama-assets` selects immutable Hypit Results or admitted local media. Configure
75
+ `generatedAssetKinds`; missing kinds require `generate-character-images`, `generate-scene-assets` or
76
+ `generate-prop-assets`, using `drama-generation-service` through the existing Runtime.
77
+
78
+ Use selected asset boards only when they control a real continuity risk. Character, scene and prop
79
+ boards follow [Asset and shot preproduction](../craft/asset-and-shot-preproduction.md); they are semantic
80
+ references, never a visible grid in the final video.
81
+
82
+ ## Production plan
83
+
84
+ - Configure `hasStructuredFight` for `design-fight-video` when action needs cross-shot positions, force,
85
+ contact, pursuit, weapons, falls or multi-person choreography. Describe bodies, cause and result; an
86
+ attack name is not choreography.
87
+ - `build-drama-storyboard`: split atomic shots with one time/place, continuous camera behavior and one
88
+ main causal action. Preserve coverage, blocking, axis, gaze, entry/exit, hands, prop state and language.
89
+ - Configure `hasUnresolvedStoryboard` for `revise-drama-storyboards`. Revisions create new evidence;
90
+ they do not overwrite or cosmetically patch a failed board.
91
+ - `plan-drama-production`: choose generated duration versus intended edit, Endpoint/model, joint
92
+ picture-and-sound policy, candidate limit, ordered references, fallback and acceptance risks per shot.
93
+ Show quantities—not a guessed price—before paid work.
94
+ - `plan-shot-continuity`: record start/tail pose, position, screen direction, gaze, held object, prop
95
+ state, entry/exit edge, axis, camera side and key-light direction. Bind a previous tail only when the
96
+ setup genuinely continues.
97
+ - `write-drama-video-prompts`: compile model-independent facts into the selected dialect. H3 follows
98
+ [H3 prompt writing](../craft/h3-prompt-writing.md); Seedance uses its Endpoint's actual ordered labels.
99
+ Do not mix dialects.
100
+
101
+ Every final generated shot requires an independently generated temporal storyboard, an independently generated shot board, video prompt and audio reference. Do not manufacture a source clip or depth pass: add Blender previz only when the two still boards cannot prove a complex route, multi-person interaction, exact contact, axis risk, or continuous camera move, then bind that previz as the motion reference. `generate-storyboard-images` remains mandatory for every shot; optional asset boards are selected
102
+ per shot. Configure independent audio only when applicable. The
103
+ selected production plan and video prompt documents record those references by immutable asset version;
104
+ the vendored workflow gates verify their paths, hashes, approvals and selection state before a paid call.
105
+ For exact countdown or device states, isolate each state in a reviewed temporal-storyboard cell and
106
+ regenerate the smallest failing shot; never paint, inpaint or splice-repair rejected generated video.
107
+
108
+ ## Media production
109
+
110
+ - `drama-generation-service`: use the selected Hypit Runtime and Provider. The request carries the same
111
+ ordered Resources and labels as the shot contract.
112
+ - Run `hypit short-drama production plan ep-001 --runtime <profile> --workspace <project>` first. Its
113
+ `generation_groups` are derived from consecutive `previous-tail` links: different groups may expose
114
+ one ready shot each, while one group advances strictly one shot at a time. After the current shot is
115
+ reviewed and selected, call the bundled `prepare_previous_tail` tool for the next shot, then plan and
116
+ build again. The tool reuses an unchanged tail and rejects an unreviewed, stale or replaced source.
117
+ - Submit only with `hypit short-drama production build ep-001 --runtime <profile> --confirmed --workspace <project>`.
118
+ A continued shot keeps its full depth/previz, temporal-board, shot-board,
119
+ character and audio reference set; the prepared previous tail is an additional first-frame anchor,
120
+ not a replacement for those references.
121
+ - `generate-drama-videos`: default to joint picture-and-audio generation, including ambience and action
122
+ sounds. Every dialogue turn names speaker, exact source-language text, confirmed language code,
123
+ measured delivery, mouth state and acoustic perspective. Dialogue must not appear as subtitles.
124
+ - `monitor-drama-tasks`: recover existing Builds and Results rather than resubmitting an unknown remote
125
+ request. Keep every candidate independent.
126
+ - `review-drama-shots`: watch and listen to the whole candidate. Check narrative event, identity,
127
+ character count, performance, anatomy/contact, prop state, camera/axis, light/look, language, voice,
128
+ sync, native sound, incidental text, grid leakage and continuity. Record symptom, likely mechanism and
129
+ one changed variable. Stop equivalent paid retries after two failures.
130
+
131
+ Only accepted Results enter the Timeline. A new selected speaking shot invalidates older word timing,
132
+ captions and lip-sync evidence derived from it.
133
+
134
+ ## Editing and delivery
135
+
136
+ - `remotion-best-practices` and `edit-drama-timeline` use Hypit's semantic Timeline, Film, Sound and
137
+ Caption components, not a copied renderer. Compile edit points from dialogue phrases, action
138
+ peaks/impacts, gazes, sound cues, atmosphere changes and musical beats. Use action/eyeline cuts only
139
+ when continuity supports them; use 6–12-frame fades/dissolves only for a real time/place/mood change.
140
+ - Preserve J/L cuts and ambience bridges with independent audio. Adjacent ambience/native clips use
141
+ equal constant-power fades. BGM has a narrative volume envelope and explicit dialogue ducking.
142
+ - Captions come from selected final audio and are reviewed downstream. Use restrained movie styling,
143
+ safe area, semantic line breaks and frame-aligned timing. Generated subtitles, watermarks and stray
144
+ glyphs reject the shot.
145
+ - `edit-deliver-drama`: run deterministic QC, inspect every exact cut, then watch and listen end-to-end.
146
+ Deliver approved video plus requested subtitle files and a manifest of hashes, format, selected
147
+ Results and review evidence. Exclude caches and rejected candidates.
148
+
149
+ ## Reusable prompt contracts
150
+
151
+ These are Codex output contracts, not calls to another text model:
152
+
153
+ 1. **Source analysis:** separate fact, constraint, interpretation and unresolved question; cover every
154
+ segment; cite the source span for every identity, event, asset and limit.
155
+ 2. **Brief/Bible/Outline:** preserve confirmed facts; make conflict causal; allocate escalation, payoff
156
+ and hooks; expose every decision needing confirmation.
157
+ 3. **Episode/Review:** write playable visible action and exact speech; label language per turn; report
158
+ P0/P1/P2 with scene/line evidence and bind approval to the exact version.
159
+ 4. **Director/Storyboard:** for every beat state objective, obstacle, strategy, listener task, blocking,
160
+ axis, motivated camera/light/sound and continuity; split shots with independent causes.
161
+ 5. **Asset/Production:** inventory identities and persistent states first; select references with one
162
+ primary responsibility; record actual Provider limits, candidate budget and fallback.
163
+ 6. **Video/Review:** describe first state → onset → contact/change → response → stable tail; preserve
164
+ exact dialogue language and joint sound; reject non-whitelisted text, identity drift and failed
165
+ physical causality.
@@ -0,0 +1,88 @@
1
+ # Short drama
2
+
3
+ For a complete multi-stage production, read [Short-drama production workflow](short-drama-workflow.md)
4
+ before creating project evidence or submitting paid generation.
5
+
6
+ Short drama is performance-led storytelling. Characters do more than deliver information: their
7
+ wants, reactions, actions, relationships and surroundings make one event lead to the next. This is
8
+ rich A-roll. A domestic scene, a staged encounter, a podcast exchange or a street interview can all
9
+ use this dramatic shape when the human event carries the story.
10
+
11
+ ## Give each passage a dramatic job
12
+
13
+ Direct from the Treatment's causal movement: someone wants something, another person changes its
14
+ meaning, an action creates a consequence, or a reveal changes what the viewer understands. Dialogue,
15
+ silence, reaction and physical business can all carry that movement.
16
+
17
+ A Segment is a performable dramatic passage, not a required camera shot or speaker turn. One Segment
18
+ can contain several people and cuts; several generated Takes can also reuse the same camera views when
19
+ the passage is better produced in parts. Choose the shape that lets the intended action and exchange
20
+ remain legible.
21
+
22
+ Measure the Script to understand speaking density, then leave the time that the intended pause,
23
+ reaction and action need. The selected video model's supported request lengths constrain what can be
24
+ generated together without defining the story's scenes. [Script and time](../../creation/script-and-time.md#measure-before-choosing-durations)
25
+ owns measurement, while [generated video direction](../craft/video-direction.md#size-the-request-around-the-delivery)
26
+ owns how the selected model's request range informs the performable passage.
27
+
28
+ ## Establish the story's useful camera views
29
+
30
+ Reference-conditioned generation is a strong starting point when the work depends on recognizable
31
+ people, a shared world, staging or composition. A key image can establish the character, a complete
32
+ story view with the characters in their setting, or both. Direct images and Takes in natural language
33
+ for the current dramatic intention. Free direction suits the variety of dramatic scenes; a reusable
34
+ Prompt Kit becomes useful when repeated productions reveal a stable prompt relationship worth preserving.
35
+
36
+ The first useful image can be a character reference or a view of the encounter itself. Build later
37
+ views from the images that hold the facts they need:
38
+
39
+ - a character image can carry identity into a view that establishes a new place and dramatic state;
40
+ - a shared two-person view can establish the bodies, gaze axis and encounter before closer views;
41
+ - one story view can carry a costume, prop or spatial relationship into the next;
42
+ - a supplied image can serve directly when it already expresses the intended character and shot.
43
+
44
+ Within one location, a small set of useful views can support many Takes. In a living-room dialogue,
45
+ one view for each conversational side may preserve everything the passage needs; modest reframing,
46
+ performance and camera changes can happen in video. Another image becomes useful when a new view must
47
+ establish an important fact, such as a changed relationship, decisive prop state or plot-bearing part
48
+ of the space.
49
+
50
+ Decide separately which views to establish and which dramatic action to generate together. One Take
51
+ can move among several shots or places while key images establish the people, objects, composition
52
+ or continuity that need explicit visual direction; one view can also guide several Takes. A new
53
+ place merits an image when the story needs that particular view established, while other moves and
54
+ cuts can develop within the video passage. The image graph follows those visual dependencies rather
55
+ than the count of locations or edits.
56
+
57
+ [Reference relationships](../craft/generated-dependencies.md) owns these image edges. The
58
+ [two-person podcast](two-person-podcast.md) and [street interview](street-interview.md) show two
59
+ different ways of establishing a conversational world. [Video direction](../craft/video-direction.md#direct-camera-and-cuts-as-part-of-the-passage)
60
+ owns the generated passage's shots and reference relationship.
61
+
62
+ ## Let every camera see the same world differently
63
+
64
+ The background carries story. It can reveal intimacy or status, explain why people are together,
65
+ support a comic contrast, plant a useful object, or make a new scene immediately readable. Direct its
66
+ vibe with the same conviction as the character rather than leaving the model to produce generic space.
67
+
68
+ Related views share the facts that make the location recognizable: atmosphere, materials, palette,
69
+ social setting and spatial relationship. Each camera also sees its own plausible part of that place.
70
+ One camera can reveal the part of the place surrounding one character while another reveals a
71
+ different sector around their partner. [Image direction](../craft/image-direction.md#establish-the-place-with-a-few-details)
72
+ owns this relationship between person, setting and view.
73
+
74
+ ## Let performance carry the event
75
+
76
+ Action direction should preserve cause and attention: who initiates, who notices, what changes hands,
77
+ what a reaction answers, and why attention or the camera moves now. It can describe the behavior and
78
+ views the current passage needs. A glance, interruption, withheld response or turn away matters when
79
+ it changes the dramatic relationship.
80
+
81
+ Caption, typography, MG, effects and B-roll can sharpen that event without replacing its human spine.
82
+ A text message can reveal information, an insert can prove what a character sees, and a graphic can
83
+ make a payoff readable. Keep the A-roll performance and its sound meaningful even when another layer
84
+ covers the picture.
85
+
86
+ Review the finished work for dramatic causality and coherent people, places and action: the viewer
87
+ should know who is acting, what changed, and why the next view or scene follows. A new short-drama
88
+ form can combine these relationships differently while keeping that responsibility.
@@ -0,0 +1,92 @@
1
+ # Street interview
2
+
3
+ An interviewer encounters someone with their own life, asks something, and receives an answer worth
4
+ watching. The guest usually carries the story; the interviewer helps the viewer discover it.
5
+
6
+ ## Establish the encounter, then derive attention
7
+
8
+ For the three-view method, generate a shared image containing both people and their real spatial
9
+ relationship. Derive the guest close view and interviewer close view directly from it. In the
10
+ interviewer view, retaining part of the guest at the opposite edge keeps the exchange legible.
11
+ The guest looks toward the interviewer, and the interviewer looks back across the same screen axis.
12
+ That attention and a comfortable microphone position give the reusable views their
13
+ [idle state](../craft/image-direction.md#choose-an-idle-state-for-the-encounter). Opening, reaction
14
+ and departure actions can then develop from this encounter in their respective video passages.
15
+
16
+ ```text
17
+ shared street scene ──> guest close view
18
+ └─> interviewer close view, retaining part of guest
19
+ ```
20
+
21
+ The [worked image directions](../craft/examples/conversation-images.md#street-interview-views)
22
+ show how little the derived prompts need to add once the shared image is doing its job.
23
+
24
+ `street-interview-v1` uses this supplied set: interviewer A, guest B, shared view, then the two voices
25
+ in A/B order. All ordinary Takes reuse it. Its three-view limit is the design of this Kit, not a
26
+ restriction on every street interview or on Hypit. The interviewer keeps the microphone and moves
27
+ it toward whoever speaks; extending it to the guest is not handing over ownership.
28
+
29
+ ## Cut toward the person who matters now
30
+
31
+ Guest answers can favor the guest close view. A brief neutral interviewer question
32
+ can stay in the shared view; disbelief or an emotionally important challenge earns the interviewer
33
+ close view. This directs attention rather than alternating cameras on a timer.
34
+
35
+ Action can specify cuts between the Kit's supplied setups. Several questions and answers fit in one
36
+ Segment and one generated Take. Keep the chosen framing behavior within each setup and let the cut
37
+ move directly to the next; an invented travel shot between cameras changes the scene's grammar.
38
+
39
+ ## Give the encounter a before and an after
40
+
41
+ At the opening, the guest is occupied with something plausible: looking into a bag, checking an
42
+ object, or looking down. The interviewer takes a small step forward and asks; the guest looks up
43
+ or turns toward them in response. Begin the exchange naturally rather than imposing a fixed silent
44
+ delay before every line.
45
+
46
+ At the end, return attention to the guest and let them begin to turn away after the final thought.
47
+ These small actions imply life outside the clip. They work because of their cause, not because
48
+ every interview must contain the same bag check and exit direction.
49
+
50
+ For example, action alongside the Script can make an opening's causal sequence concrete:
51
+
52
+ ```text
53
+ BOY is interviewer A; WIFE is guest B. Open in the shared reference setup. She is looking into her
54
+ bag as he takes a small step toward her and begins the question. She looks up toward him in response.
55
+ Cut directly to her supplied close view for her answer. Use the shared view for his brief follow-up,
56
+ and his supplied close view when the surprising answer earns his disbelief. Keep the reaction
57
+ interested and spontaneous rather than theatrical; he continues to hold and position the microphone.
58
+ ```
59
+
60
+ On the final passage, a short additional direction can return to her close view and let her begin
61
+ turning away after the punchline. The opening and ending actions belong to those actual passages;
62
+ intermediate Takes carry the behavior of their own exchange.
63
+
64
+ For the middle, give a few readable gestures a purpose: amused certainty, a compact shrug, a glance
65
+ that registers a surprising answer. Avoid exaggerated emotion, constant motion and exact numerical
66
+ finger poses. The performer should seem to respond, not execute an animation checklist.
67
+
68
+ ## Make a reveal one event across several layers
69
+
70
+ A single answer Moment can update one slot in an emoji strip, start a short sound and trigger
71
+ a colored flash. Earlier answers remain visible; future answers remain question marks. Reuse the
72
+ same Script Moment for these consumers so a changed delivery still makes the reveal land together.
73
+
74
+ Design Caption colors, placeholder and answer icons, flash colors and sound character as one visual
75
+ and rhythmic treatment. An icon's role can supply an accent color; not every layer needs the same
76
+ color. Use actual image assets when matching icon shape and color matters.
77
+
78
+ This answer strip is a normal project component. Its outer Window owns visibility; child Moments
79
+ own reveals; its implementation owns the resulting persistent state. See
80
+ [Track authoring](../../production/track-authoring.md) for that distinction and other Track roles.
81
+
82
+ ## Caption can follow the guest's head
83
+
84
+ When tracked placement serves the work, produce the speaking footage with ordinary Caption placement
85
+ available first. Face detection on that footage can then supply boxes; expand the chosen person's
86
+ boxes to head regions and render again with Caption anchored above them, reusing the paid media.
87
+
88
+ Use [Caption tracking](../craft/caption-tracking.md) when this placement serves the piece. It is a
89
+ specific production loop with an external measurement step, not a required first step for interviews.
90
+ Fixed interviewer Caption and tracked guest Caption can coexist. Fine styles handle these examples;
91
+ a new structural Caption treatment can be a project Caption family using the shared Script,
92
+ Caption data and semantic timing.
@@ -0,0 +1,82 @@
1
+ # UGC and talking-head performance
2
+
3
+ A compelling person speaks to the viewer. Their attitude carries the piece; Caption, evidence and MG
4
+ help the viewer follow it. A ranking board is one possible companion, not a requirement of UGC.
5
+ For that relationship, combine this page with [Ranking](ranking-listicle.md).
6
+ When evolving demonstrations and MG carry much of the argument, use
7
+ [Presenter-led visual explainers](presenter-led-explainer.md) for their relationship to that performance.
8
+ This relationship follows the speaking performance, whether its footage is newly made or retained
9
+ from a recording.
10
+
11
+ ## One useful image can carry the whole performance
12
+
13
+ Make a character-and-scene image with the presence, camera distance, posture and available graphic
14
+ space the video needs. For a performance expected to stay mostly full-frame, its final aspect ratio
15
+ is a useful starting point. Preserve the body and gesture room needed across its later uses;
16
+ destination viewports can change around the same footage. [Image direction](../craft/image-direction.md)
17
+ owns that craft. A person placed slightly right can leave room for an icon on the left; the image
18
+ prompt describes the person and visible setting, while the icon belongs to its component. A table
19
+ or the direction of their seated body can make that placement feel inhabited. Choose it for this work.
20
+
21
+ For a reusable frontal speaking image, explicitly keep the face toward the lens, with no head tilt
22
+ or rotation. A vivid attitude and an easy speaking gesture give this settled view life. The
23
+ [idle principle](../craft/image-direction.md#choose-an-idle-state-for-the-encounter) relates that pose
24
+ to addressing the viewer; the generated performance can move and react within the encounter.
25
+
26
+ Cast the person's vocal appeal with [Voice direction](../craft/voice-direction.md).
27
+ Use that same image and the person's recurring voice reference for every ordinary talking Take.
28
+ Each Take can return to the same useful visual premise and contribute another piece of the edited
29
+ performance.
30
+
31
+ Natural cuts are part of the desired result. A small change in pose between passages can make the
32
+ video feel like a creator's edited recording. Stable character-and-scene references can support each
33
+ Take independently because this work wants edited speech rather than an unbroken simulated recording.
34
+
35
+ ## Use the tested Speaker Kit when its shape fits
36
+
37
+ For a single presenter returning to one useful camera image through natural edited cuts, `speaker-v1`
38
+ from `@hypit/seedance-kits` is a tested fit. It combines that character-and-scene image, one voice
39
+ reference, Script dialogue, a Recipe for recurring direction, and optional action Text for the passage.
40
+ The installed Kit package owns its exact assembly, reference order and Recipe choices.
41
+ [Generated video direction](../craft/video-direction.md) explains what the image, voice, dialogue and
42
+ passage direction each contribute. A work whose camera, cast, or performance relationship differs can
43
+ use another Kit or ordinary authored direction.
44
+
45
+ For this edited talking-head form, start with the Speaker Recipe's
46
+ `edit-rhythm: pause-trim-jump-cuts`. The camera can stay fixed while the performer remains expressive.
47
+ [Video direction](../craft/video-direction.md#direct-camera-and-cuts-as-part-of-the-passage) explains
48
+ choosing the rhythm for the passage; the installed Kit documents the wording this option supplies.
49
+
50
+ Action supplies what the scene means to this person. For a teasing ranking host, amused disbelief,
51
+ a knowing look and a compact dismissive gesture are more useful than a limb-by-limb animation plan.
52
+ Give a few actions a reason: a shrug dismisses an argument; a quick lean makes a punchline personal.
53
+ Let speech, Caption or MG carry exact numbers while the hand makes a readable emphatic gesture.
54
+
55
+ One useful action direction, alongside Script dialogue, is:
56
+
57
+ ```text
58
+ Play this as an affectionate roast from someone who knows the subject well. Start with amused
59
+ certainty, let the comparison earn a brief disbelieving look, and land the last line with a small
60
+ knowing shrug. The free hand makes relaxed emphatic gestures; keep the microphone easy and steady.
61
+ ```
62
+
63
+ This illustrates attitude and a few visible beats; it does not prescribe every creator's personality.
64
+ See [Generated video direction](../craft/video-direction.md) for listeners, gestures and cuts.
65
+
66
+ ## Let speech and graphics do different work
67
+
68
+ Write natural stages in Script. For newly generated Takes, measure each Segment before choosing a
69
+ literal generation duration. When the work retains recorded speech, its edited delivery supplies
70
+ the actual duration; [media preparation](../../production/media.md) explains how to prepare and
71
+ align it. A Segment can contain several edited shots, Caption Cue Breaks, graphic changes and
72
+ speaking turns. Choose its boundaries from the performance it carries.
73
+
74
+ Normalize the produced speaking media, align its own audio to its Segment, and assemble the
75
+ SemanticTakes. Keep that performance's sound when B-roll covers its picture. Place evidence on
76
+ Selections and reveals on the component's declared timing inputs. A persistent board can continue
77
+ through a cut while the current portrait, evidence image and Caption change.
78
+
79
+ Watch whether the person feels engaged and whether the visual layers support that engagement.
80
+ Stable identity and a coherent setting matter; identical pose at every seam does not. A static
81
+ expression, mechanically repeated gestures or relentless intensity can undermine the result even
82
+ when every requested word is present.
@@ -0,0 +1,101 @@
1
+ # Two-person podcast
2
+
3
+ The relationship between two people carries the argument: a question invites a claim, a reaction
4
+ changes its meaning, and a reply pays it off. Let that relationship motivate framing and performance.
5
+
6
+ ## Build the pair from a useful first view
7
+
8
+ Generate the main host in the actual setting first. Use that image to derive the other host's
9
+ complementary view: opposite screen position and gaze, microphone entering from the other side,
10
+ and another visible sector of the same location. The first host view establishes the shared world;
11
+ the complementary view changes what the other camera can see.
12
+
13
+ These [idle views](../craft/image-direction.md#choose-an-idle-state-for-the-encounter) hold an easy
14
+ conversational posture: each host turns toward their partner, with their face readable from the
15
+ chosen camera. Their attitude is already present and can develop through different speaking turns.
16
+
17
+ The worked restaurant example has this reference structure:
18
+
19
+ ```text
20
+ main host in restaurant ──> other host in restaurant
21
+ main host + product ──────> main host holding product
22
+ other host + product ─────> other host holding product
23
+ main host (+ logo) ───────> each lifestyle scene
24
+ both host views ──────────> optional split-screen opening image
25
+ ```
26
+
27
+ Most new views are one hop from their useful parent. Derive lifestyle scenes from the main host,
28
+ not from one another. Product-holding views inherit their own host's camera and add the actual
29
+ product reference. Preserve gaze, the established setting and microphone placement while changing
30
+ the intended prop state. File imports are valid inputs even when those images were generated outside
31
+ Source.
32
+
33
+ [Podcast and interview image examples](../craft/examples/conversation-images.md) preserve the
34
+ concrete English production directions and explain what each reference is responsible for.
35
+
36
+ ## Direct conversation inside a Take
37
+
38
+ `podcast-v1` takes two final camera views and two voices, in matching A/B order. Map the Script's
39
+ actual Role names to those hosts explicitly in action direction. Script remains the sole dialogue
40
+ text; a single Segment can contain several turns and speaker cuts.
41
+
42
+ The Kit's Recipe supplies recurring framing, editing, pace, performance, reaction and gesture choices.
43
+ Action adds this passage's attention and interaction: who is making the claim, who is skeptical,
44
+ when a reaction earns the other view, and who holds the product. Keep silent listeners physically
45
+ alive through a posture adjustment, a brief glance down and back up, or an attentive expression while
46
+ preserving their silence.
47
+
48
+ A handoff needs legible possession. The main host offers the product toward their partner; the
49
+ partner receives it in the complementary view; later shots reflect who now has it. A few clear
50
+ relations are more useful than prescribing every finger. Cuts can carry this exchange without
51
+ requiring serialized frame-continuation generation.
52
+
53
+ For example, action accompanying a product-offer passage can say:
54
+
55
+ ```text
56
+ GIRL is Host A and GUY is Host B. She treats the recommendation with amused certainty; his reaction
57
+ is playful disbelief, not outrage. She offers the product toward the left edge of her view. In his
58
+ complementary view it arrives from the right; he receives it and keeps it. When returning to her,
59
+ the product is no longer in her hand. Keep the exchange casual, with compact gestures and no
60
+ extra dialogue.
61
+ ```
62
+
63
+ This particular direction assumes those view and prop inputs. A phone link sent digitally calls for
64
+ the corresponding screen or conversational interaction instead of a physical handoff.
65
+
66
+ ## An opening can establish both people at once
67
+
68
+ A top/bottom split screen can immediately reveal the pair before the first question finishes. The
69
+ speaker can occupy one panel while the listener in the other looks down, adjusts their seat and
70
+ looks back up. Those small silent actions establish a conversation already in progress.
71
+
72
+ ```text
73
+ Keep the supplied top-and-bottom composition. The man in the upper panel delivers the question to
74
+ his partner. In the lower panel, the woman briefly looks down, settles into her seat and looks back
75
+ toward him as she listens. She remains silent. Let both panels feel like the same conversation
76
+ already underway, without large gestures or a frozen listener.
77
+ ```
78
+
79
+ The split reference and its matching video direction form one authored opening Take that can carry
80
+ both people and a speaker change. The ordinary two-view Podcast Kit suits the later exchange. Use a
81
+ split-screen opening when that attention device serves the work; use another component or Take shape
82
+ for a different layout.
83
+
84
+ ## Coverage can follow a thought rather than every noun
85
+
86
+ The example generates three lifestyle scenes together as a short silent montage, then places that
87
+ one clip over a Selection spanning the host's examples and the start of the partner's response.
88
+ The viewer understands the broader habit even when each visual cut is not synchronized to its noun.
89
+ Give the montage enough room to play through once at native speed, so its last scene is not cut off.
90
+ The Selection may slightly outlast the clip; let the underlying picture return when playback ends.
91
+ The partner's incoming voice can precede that return: a useful J-cut relationship. Avoid a frozen
92
+ tail or retiming merely to fill the Selection. Use the B-roll craft's current playback guidance
93
+ rather than treating an existing project's Recipe as a required choice.
94
+
95
+ Use separate clips when exact scene-to-cue correspondence matters, especially in reconstruction.
96
+ Generate each within the selected model's actual range and consume only the needed section. Read
97
+ [B-roll](../craft/b-roll.md) for source duration, `stretch`, short windows and gap-free boundaries.
98
+
99
+ Host-colored Caption can clarify the speaker even over full-frame B-roll. Coordinate it with the
100
+ scene palette and product treatment; choose the colors for this pair. Judge the whole exchange for
101
+ responsive timing, restrained reactions, prop continuity and a payoff that feels earned.
@@ -0,0 +1,77 @@
1
+ # Production playbooks
2
+
3
+ Read this when the current work needs format or craft knowledge beyond the Creation and Production
4
+ references. Playbooks help the Agent direct a work; the Source and Run remain the author's.
5
+
6
+ ## Combine two scales
7
+
8
+ A **format** describes a recurring whole-work relationship: who carries the argument, how attention
9
+ moves, and what kind of reveal or payoff holds the piece together. A **craft** addresses one local
10
+ directing problem that can appear in many formats: Caption, B-roll, continuity, image generation,
11
+ sound, or graphic composition.
12
+
13
+ Use the reference Analysis and Timeline, the target Brief and Treatment, and the visible Source to
14
+ choose what is relevant now. One work may draw from several formats and several crafts. A new or
15
+ hybrid form may need craft pages without matching any format page.
16
+
17
+ The pages below own stable cross-work directing knowledge. When none fits the current question, use
18
+ the project's Analysis, Timeline, Brief, Treatment, Source, and visible Results directly. A work does
19
+ not need a matching playbook before it can be understood or made.
20
+
21
+ ## Craft
22
+
23
+ | Read | When the current question concerns |
24
+ | --- | --- |
25
+ | [Directing generated images](craft/image-direction.md) | directing the picture a work needs, including people, places, products and icons; phone-video capture, casting, camera relationships and references |
26
+ | [Directing a voice](craft/voice-direction.md) | casting an appealing voice, choosing its vocal character, writing Voice Design direction or selecting a sample line |
27
+ | [Voice and performance](craft/voice-and-performance.md) | what performance carries a passage, recurring voice identity, changing visual use of the same material, or genuinely independent narration |
28
+ | [Directing generated video](craft/video-direction.md) | choosing a generation relationship, deciding when source footage should carry performed action or camera behavior, directing visible speech or silent action, cuts, subject-isolation footage or request duration |
29
+ | [Asset and shot preproduction](craft/asset-and-shot-preproduction.md) | completing character, scene, prop and voice assets; choosing single, temporal, shot-board or spatial previz; binding depth, boards and continuity into each generated shot |
30
+ | [Shot production contracts](craft/shot-production-contracts.md) | writing copyable asset, shot, ordered-reference and generation-gate records for reference-led or multi-shot work |
31
+ | [Reference relationships](craft/generated-dependencies.md) | what existing images or footage contribute to a new request: people, places, conversational views, continuing props and new-scene branches |
32
+ | [Material-led pictures and B-roll](craft/b-roll.md) | what an image or video contributes to a passage; full-frame or framed views, exact evidence versus a visual thought, and picture/performance handoffs |
33
+ | [Screen demonstrations](craft/screen-demonstrations.md) | what a website, app, terminal or editor must show; captured states and interactions versus authored explanations, and how viewers follow them |
34
+ | [Caption](craft/captions.md) | speech-linked text, reading rhythm, Fine styles, or a new Caption family |
35
+ | [Caption tracking](craft/caption-tracking.md) | the user's reference visibly uses head-following Caption or the user asks for it; matching face observations to Roles, picture placement and Cue time |
36
+ | [Sound and mix](craft/sound-mix.md) | what existing material already sounds like, which music or effects the work needs, and how those sounds share time and attention |
37
+ | [Graphic composition](craft/graphic-compositions.md) | attention and coexistence of material and graphics, source framing, boards, spatial hierarchy and coordinated palette |
38
+ | [Motion graphics](craft/motion-graphics.md) | how graphics, effects and scenes change over time, carry objects through handoffs, establish a motion language and meet the performance |
39
+
40
+ Read every craft whose question genuinely appears in the work, including questions discovered after
41
+ a Studio preview or completed Result. Repeated use of the same craft does not require rereading it
42
+ unless the decision has changed.
43
+
44
+ For authoring those decisions, [Performance](../production/performance.md) presents current Timeline
45
+ footage and [Media](../production/media-presentation.md) supplies independent pictures and playback.
46
+ [Media preparation](../production/media.md#keep-original-and-processed-material-explicit) owns source
47
+ processing, including transparency; [Spatial layout](../production/spatial.md) owns fitting and crop.
48
+ These choices compose according to the intended use of the material.
49
+
50
+ ## Examples
51
+
52
+ | Read | When a concrete directing example would help |
53
+ | --- | --- |
54
+ | [Image direction examples](craft/examples/image-direction.md) | four-paragraph production prompts for the balcony portrait and five reviewed character portraits |
55
+ | [Conversation image examples](craft/examples/conversation-images.md) | complementary podcast and interview views, product references, lifestyle B-roll, and changing camera relationships |
56
+
57
+ ## Formats
58
+
59
+ | Read | When the work's shape includes |
60
+ | --- | --- |
61
+ | [UGC and talking-head performance](formats/talking-head.md) | one person directly addressing the viewer, with natural edited performance |
62
+ | [Short drama](formats/short-drama.md) | characters, relationships, actions and changing dramatic settings carrying the story as rich A-roll |
63
+ | [Two-person podcast](formats/two-person-podcast.md) | complementary host views, conversational reactions, product interaction or lifestyle coverage |
64
+ | [Street interview](formats/street-interview.md) | a motivated encounter, guest/interviewer/shared views, reveals or tracked Caption |
65
+ | [Ranking and listicle](formats/ranking-listicle.md) | a persistent comparison or board whose state changes with the argument |
66
+ | [Presenter-led visual explainer](formats/presenter-led-explainer.md) | spoken performance joining evolving demonstrations and MG, with the presenter moving between full-frame, inset and covered views |
67
+ | [Narration-led work](formats/narration-led-demo.md) | independent narration organizing products, hands, screens, demonstrations, montage, or MG |
68
+
69
+ A format page is useful when its relationships illuminate this work. It is not a category the
70
+ project must declare, and its examples do not limit what the work may combine or invent.
71
+
72
+ ## Continue at the owner
73
+
74
+ Once a playbook identifies the needed role or relationship, use `hypit vocabulary <package>` and the
75
+ owning package README for exact Surfaces, ports, fields, and model options. Creation references own
76
+ the work's understanding and intention; Production references own Source, Run, preview, Build, and
77
+ Result behavior. Project files own the facts and decisions of the current work.