@aswless_854771076/ai_short_studio_cli 0.1.98 → 0.1.100
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +15 -313
- package/dist/base-command.d.ts +0 -6
- package/dist/base-command.js +1 -39
- package/dist/client/api-client.js +2 -19
- package/dist/commands/auth/login.d.ts +1 -2
- package/dist/commands/auth/login.js +2 -5
- package/dist/commands/auth/logout.d.ts +0 -1
- package/dist/commands/auth/signup.d.ts +0 -1
- package/dist/commands/auth/status.d.ts +0 -1
- package/dist/commands/canvas/apply.d.ts +0 -1
- package/dist/commands/canvas/asset/get.d.ts +0 -1
- package/dist/commands/canvas/asset/list.d.ts +0 -1
- package/dist/commands/canvas/asset/select.d.ts +1 -3
- package/dist/commands/canvas/asset/select.js +3 -22
- package/dist/commands/canvas/asset/upload.d.ts +0 -14
- package/dist/commands/canvas/asset/upload.js +3 -43
- package/dist/commands/canvas/continuity/analyze.d.ts +0 -1
- package/dist/commands/canvas/edge/connect.d.ts +0 -1
- package/dist/commands/canvas/edge/disconnect.d.ts +0 -1
- package/dist/commands/canvas/edge/list.d.ts +0 -1
- package/dist/commands/canvas/edge/list.js +1 -4
- package/dist/commands/canvas/episode/create.d.ts +0 -1
- package/dist/commands/canvas/episode/list.d.ts +0 -1
- package/dist/commands/canvas/folder/copy-cross-project.d.ts +0 -1
- package/dist/commands/canvas/folder/create.d.ts +0 -1
- package/dist/commands/canvas/folder/delete.d.ts +0 -1
- package/dist/commands/canvas/folder/list.d.ts +0 -1
- package/dist/commands/canvas/folder/move.d.ts +0 -1
- package/dist/commands/canvas/folder/rename.d.ts +0 -1
- package/dist/commands/canvas/folder/restore.d.ts +0 -1
- package/dist/commands/canvas/get.d.ts +0 -1
- package/dist/commands/canvas/inspect.d.ts +0 -1
- package/dist/commands/canvas/node/add.d.ts +1 -1
- package/dist/commands/canvas/node/add.js +2 -2
- package/dist/commands/canvas/node/delete.d.ts +0 -1
- package/dist/commands/canvas/node/edit-resource.d.ts +0 -2
- package/dist/commands/canvas/node/edit-resource.js +1 -9
- package/dist/commands/canvas/node/edit-shot.d.ts +0 -1
- package/dist/commands/canvas/node/get.d.ts +0 -1
- package/dist/commands/canvas/node/list.d.ts +0 -5
- package/dist/commands/canvas/node/list.js +2 -43
- package/dist/commands/canvas/node/run.d.ts +0 -15
- package/dist/commands/canvas/node/run.js +6 -142
- package/dist/commands/canvas/node/types.d.ts +0 -1
- package/dist/commands/canvas/node/update-many.d.ts +0 -1
- package/dist/commands/canvas/node/update.d.ts +0 -1
- package/dist/commands/canvas/settings/get.d.ts +0 -1
- package/dist/commands/canvas/settings/set.d.ts +0 -24
- package/dist/commands/canvas/settings/set.js +1 -60
- package/dist/commands/config/get.d.ts +0 -1
- package/dist/commands/config/set.d.ts +0 -2
- package/dist/commands/config/set.js +2 -55
- package/dist/commands/preflight.d.ts +0 -1
- package/dist/commands/preflight.js +1 -9
- package/dist/commands/project/create.d.ts +0 -1
- package/dist/commands/project/delete.d.ts +0 -1
- package/dist/commands/project/get.d.ts +0 -1
- package/dist/commands/project/list.d.ts +0 -1
- package/dist/commands/project/update.d.ts +0 -1
- package/dist/commands/skill/install.d.ts +0 -1
- package/dist/commands/skill/install.js +0 -1
- package/dist/commands/skill/path.d.ts +0 -1
- package/dist/commands/skill/path.js +0 -1
- package/dist/commands/skill/status.d.ts +0 -1
- package/dist/commands/skill/status.js +0 -1
- package/dist/commands/task/cancel.d.ts +0 -1
- package/dist/commands/task/get.d.ts +0 -1
- package/dist/commands/task/wait.d.ts +0 -2
- package/dist/commands/task/wait.js +1 -6
- package/dist/domain/vvicat-api.d.ts +3 -63
- package/dist/domain/vvicat-api.js +9 -74
- package/dist/output/formatter.d.ts +0 -11
- package/dist/output/formatter.js +0 -20
- package/dist/preflight.d.ts +0 -1
- package/dist/preflight.js +1 -14
- package/dist/skill/command-flags.js +4 -7
- package/dist/skill/skill-manager.d.ts +2 -75
- package/dist/skill/skill-manager.js +15 -60
- package/package.json +3 -4
- package/scripts/postinstall.mjs +12 -7
- package/skills/using-vvicat-ai-short-studio-cli/SKILL.md +67 -27
- package/skills/using-vvicat-ai-short-studio-cli/references/commands/canvas.md +4 -3
- package/skills/using-vvicat-ai-short-studio-cli/references/commands/project.md +2 -26
- package/skills/using-vvicat-ai-short-studio-cli/references/commands.md +2 -2
- package/skills/using-vvicat-ai-short-studio-cli/references/editing-delivery.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/h3-video-delivery.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/humanizer/humanizer.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/SKILL.md +447 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/brief.md +93 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/project-files.md +246 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/reference-video.md +266 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/script-and-time.md +253 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/transformations.md +141 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/distribution.md +176 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/local-tools.md +411 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/model-and-provider.md +275 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/profile.md +286 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/asset-and-shot-preproduction.md +193 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/b-roll.md +94 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/caption-tracking.md +125 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/captions.md +252 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/conversation-images.md +218 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-base-prompt-writing.md +222 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-reference-prompt-writing.md +341 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/image-direction.md +123 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/generated-dependencies.md +38 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/graphic-compositions.md +85 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/h3-prompt-writing.md +54 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/image-direction.md +95 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/motion-graphics.md +68 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/recreation-policy.md +51 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/screen-demonstrations.md +51 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/shot-production-contracts.md +161 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/sound-mix.md +76 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/video-direction.md +433 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-and-performance.md +224 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-direction.md +99 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/narration-led-demo.md +87 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/presenter-led-explainer.md +160 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/ranking-listicle.md +71 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/reference-recreation-canvas.md +8 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama-workflow.md +165 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama.md +88 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/street-interview.md +92 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/talking-head.md +82 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/two-person-podcast.md +101 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/index.md +77 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/audio-presentation.md +49 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/authoring.md +228 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/browser-capture.md +112 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/builds.md +330 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-authoring.md +156 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-presentation.md +66 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-design.md +217 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-sharing.md +150 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-visuals.md +152 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/detail.svrun +8 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/direction.svs +14 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/look.svs +6 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/material.svrun +5 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svml +73 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svrun +5 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/visuals.ts +62 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/fonts-and-text.md +138 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/image-operations.md +102 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/index.md +73 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media-presentation.md +111 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media.md +246 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/performance.md +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/prompt-kits.md +165 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/rendering.md +141 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/review.md +211 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/runs.md +151 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/script-syntax.md +236 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/snapshots.md +90 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/sound.md +75 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/source-syntax.md +163 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/spatial.md +189 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio-companions.md +186 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio.md +249 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/system.md +169 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timeline.md +74 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timing.md +96 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/track-authoring.md +215 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/tracks.md +67 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/video-downloads.md +47 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/vocabulary.md +119 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/project-and-canvas.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/README.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/SKILL.md +102 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/art-styles.json +585 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-images.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles/character-profile-output.schema.json +99 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles.md +7 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-drama-art-style.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-prop-assets.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-scene-assets.md +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-art-styles.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-assets.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.en.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.zh.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.en.txt +61 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.zh.txt +79 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.en.txt +101 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.zh.txt +150 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.en.txt +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.zh.txt +89 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.en.txt +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.zh.txt +389 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.en.txt +40 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.zh.txt +40 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.en.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.zh.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.en.txt +19 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.zh.txt +19 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.en.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.zh.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.en.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.zh.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.en.txt +36 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.zh.txt +36 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.en.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.zh.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/agent_character_visual.en.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/agent_character_visual.zh.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.en.txt +21 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.zh.txt +21 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.en.txt +12 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.zh.txt +12 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.en.txt +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.zh.txt +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.en.txt +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.zh.txt +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.en.txt +15 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.zh.txt +15 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_regenerate.en.txt +14 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_regenerate.zh.txt +14 -0
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- /package/skills/using-vvicat-ai-short-studio-cli/references/{licenses/humanizer-MIT.txt → short-drama/assets/modules/humanizer/LICENSE} +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/compliance-checklist.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/genre-guide.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/hook-design.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/opening-rules.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/paywall-design.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/rhythm-curve.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/satisfaction-matrix.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/villain-design.md +0 -0
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# 无限画布复刻流程
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1. 将参考片连接到 `recreation-shot-extract`,按动作边界填写 `startSeconds` 和 `durationSeconds`;每镜最长 15 秒,逐镜确认时长、画面和方向。
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2. 连接 `recreation-subtitle-remove` 清理画面字幕;每次只提交一个镜头,完成后回读真实视频。
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3. 连接 `recreation-depth-preprocess` 或 `depth-video` 生成深度视频,再进入动作、镜头和连续性分析。
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4. 只使用已确认的 selected version 生成后续镜头,不把参考片整段直接当作生成结果。
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节点会调用 StarRouter 的 Comfly 复刻接口。提交前必须确认 StarRouter 配置、HTTPS 媒体地址和管理员发布的模型价格;外部任务提交后网络超时不能自动重复提交。
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# Short-drama production workflow
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Use this workflow for an original or adapted short drama without a reference video to recreate. For
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reference-led recreation, use the native `hypit recreate` workflow instead. This page turns
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[Short drama](short-drama.md) into auditable project work. The complete project contract, module router,
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prompt library, recovery tools and Dashboard are bundled with the installed CLI. Run
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`hypit short-drama root`, then read `skills/short-drama/SKILL.md` under the returned directory before
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continuing. Resolve every reference returned by `hypit short-drama modules required` from that same
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directory; do not replace those contracts with this summary. This indirection is required because the
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Hypit Skill may be installed independently from the npm package. Hypit Runtime remains the preferred
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owner of paid media generation, Results and deterministic editing where an equivalent component exists.
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```bash
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hypit short-drama init <project-id> --profile standard
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hypit short-drama status
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hypit short-drama check
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hypit short-drama dashboard
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hypit short-drama root
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hypit short-drama modules required <stage>
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hypit short-drama advance <next-stage>
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hypit short-drama rewind <earliest-affected-stage>
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```
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Run only the current stage. The `.short-drama/` project, versioned documents, module runs, immutable
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prompt requests, asset/task ledgers and delivery manifest are the single source of truth. Every module
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run binds real inputs and outputs by SHA-256; later checks fail closed if an input, selected version,
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reference contract or evidence file changes.
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## Analysis
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- `manage-drama-projects`: establish the workspace, profile, source rights, target format and the
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existing Hypit production files that own the work.
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- `analyze-drama-source`: cover the full source. Separate sourced fact, user constraint, interpretation
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and unresolved question; record chronology, conflict, people, places, props, visual risks and precise
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evidence locations.
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- `define-drama-brief`: lock goal, audience, genre, tone, conflict, languages, aspect ratio, episode
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count, duration target, rating, supplied material and forbidden changes.
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- `design-drama-bible`: establish world rules, motives, relationships, character arcs, conflict
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escalation, plants, payoffs and ending without changing the approved Brief.
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- `outline-drama-series`: give every episode a stable id, opening handoff, causal event, information or
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satisfaction gain, closing hook, key assets and honest duration range.
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## Script
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- `short-drama`: apply goal–obstacle–strategy–change to every passage. Silent listeners still have an
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active judgment, concealment, waiting or relationship task.
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- `write-drama-episode`: output scene headings, visible action, exact dialogue/voice-over, present
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characters and props. Adaptations add no unsourced events; original work stays inside the Bible and
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Outline. Keep each turn's spoken language explicit and separate from subtitle language.
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- `humanizer`: create a new version. Remove explanatory repetition, generic slogans and equal sentence
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rhythms while preserving plot facts, intent, language and required lines.
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- `review-drama-script`: approve only when source coverage, opening, causality, rhythm, payoff, dialogue,
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continuity, compliance and generatability pass with no P0/P1 issue. Bind the report to the exact
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script version; a rewrite invalidates it.
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## Director book
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`write-drama-director-book` turns the selected script into scene intent, not final shot numbers. For
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each scene record dramatic objective, beats, every character's objective/obstacle/strategy, subtext and
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listening task, blocking, gaze and exits, axis and camera side, motivated light, color movement, sound
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perspective, transition intention, continuity in/out and asset needs. Mark ordinary versus choreographed
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action. Do not add plot facts or Provider parameters.
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## Asset analysis and generation
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- `plan-drama-assets`: inventory every visible character, scene, continuity-bearing dressing, prop,
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voice and recurring sound. Normalize aliases; version costume, makeup, age, damage, contents, time of
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day and persistent prop state. Unknown identity, age, ownership or state remains unresolved.
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- `generate-drama-art-style`: define palette, motivated lighting, material/texture, contrast, camera
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character, motion language, narrative color arc and negative constraints.
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- `generate-character-profiles` is required when characters exist. Bind explicit age evidence,
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identity, body and face anchors, grooming/makeup, costume signature, expression, posture, voice and
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forbidden drift.
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- `manage-drama-assets` selects immutable Hypit Results or admitted local media. Configure
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`generatedAssetKinds`; missing kinds require `generate-character-images`, `generate-scene-assets` or
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`generate-prop-assets`, using `drama-generation-service` through the existing Runtime.
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Use selected asset boards only when they control a real continuity risk. Character, scene and prop
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boards follow [Asset and shot preproduction](../craft/asset-and-shot-preproduction.md); they are semantic
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references, never a visible grid in the final video.
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## Production plan
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- Configure `hasStructuredFight` for `design-fight-video` when action needs cross-shot positions, force,
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contact, pursuit, weapons, falls or multi-person choreography. Describe bodies, cause and result; an
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attack name is not choreography.
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- `build-drama-storyboard`: split atomic shots with one time/place, continuous camera behavior and one
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main causal action. Preserve coverage, blocking, axis, gaze, entry/exit, hands, prop state and language.
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- Configure `hasUnresolvedStoryboard` for `revise-drama-storyboards`. Revisions create new evidence;
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they do not overwrite or cosmetically patch a failed board.
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- `plan-drama-production`: choose generated duration versus intended edit, Endpoint/model, joint
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picture-and-sound policy, candidate limit, ordered references, fallback and acceptance risks per shot.
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Show quantities—not a guessed price—before paid work.
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- `plan-shot-continuity`: record start/tail pose, position, screen direction, gaze, held object, prop
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state, entry/exit edge, axis, camera side and key-light direction. Bind a previous tail only when the
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setup genuinely continues.
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- `write-drama-video-prompts`: compile model-independent facts into the selected dialect. H3 follows
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[H3 prompt writing](../craft/h3-prompt-writing.md); Seedance uses its Endpoint's actual ordered labels.
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Do not mix dialects.
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Every final generated shot requires an independently generated temporal storyboard, an independently generated shot board, video prompt and audio reference. Do not manufacture a source clip or depth pass: add Blender previz only when the two still boards cannot prove a complex route, multi-person interaction, exact contact, axis risk, or continuous camera move, then bind that previz as the motion reference. `generate-storyboard-images` remains mandatory for every shot; optional asset boards are selected
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per shot. Configure independent audio only when applicable. The
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selected production plan and video prompt documents record those references by immutable asset version;
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the vendored workflow gates verify their paths, hashes, approvals and selection state before a paid call.
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For exact countdown or device states, isolate each state in a reviewed temporal-storyboard cell and
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regenerate the smallest failing shot; never paint, inpaint or splice-repair rejected generated video.
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## Media production
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- `drama-generation-service`: use the selected Hypit Runtime and Provider. The request carries the same
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ordered Resources and labels as the shot contract.
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- Run `hypit short-drama production plan ep-001 --runtime <profile> --workspace <project>` first. Its
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`generation_groups` are derived from consecutive `previous-tail` links: different groups may expose
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one ready shot each, while one group advances strictly one shot at a time. After the current shot is
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reviewed and selected, call the bundled `prepare_previous_tail` tool for the next shot, then plan and
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build again. The tool reuses an unchanged tail and rejects an unreviewed, stale or replaced source.
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- Submit only with `hypit short-drama production build ep-001 --runtime <profile> --confirmed --workspace <project>`.
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A continued shot keeps its full depth/previz, temporal-board, shot-board,
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character and audio reference set; the prepared previous tail is an additional first-frame anchor,
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not a replacement for those references.
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- `generate-drama-videos`: default to joint picture-and-audio generation, including ambience and action
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sounds. Every dialogue turn names speaker, exact source-language text, confirmed language code,
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measured delivery, mouth state and acoustic perspective. Dialogue must not appear as subtitles.
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- `monitor-drama-tasks`: recover existing Builds and Results rather than resubmitting an unknown remote
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request. Keep every candidate independent.
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- `review-drama-shots`: watch and listen to the whole candidate. Check narrative event, identity,
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character count, performance, anatomy/contact, prop state, camera/axis, light/look, language, voice,
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sync, native sound, incidental text, grid leakage and continuity. Record symptom, likely mechanism and
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one changed variable. Stop equivalent paid retries after two failures.
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Only accepted Results enter the Timeline. A new selected speaking shot invalidates older word timing,
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captions and lip-sync evidence derived from it.
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## Editing and delivery
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- `remotion-best-practices` and `edit-drama-timeline` use Hypit's semantic Timeline, Film, Sound and
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Caption components, not a copied renderer. Compile edit points from dialogue phrases, action
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peaks/impacts, gazes, sound cues, atmosphere changes and musical beats. Use action/eyeline cuts only
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when continuity supports them; use 6–12-frame fades/dissolves only for a real time/place/mood change.
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- Preserve J/L cuts and ambience bridges with independent audio. Adjacent ambience/native clips use
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equal constant-power fades. BGM has a narrative volume envelope and explicit dialogue ducking.
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- Captions come from selected final audio and are reviewed downstream. Use restrained movie styling,
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safe area, semantic line breaks and frame-aligned timing. Generated subtitles, watermarks and stray
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glyphs reject the shot.
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- `edit-deliver-drama`: run deterministic QC, inspect every exact cut, then watch and listen end-to-end.
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Deliver approved video plus requested subtitle files and a manifest of hashes, format, selected
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Results and review evidence. Exclude caches and rejected candidates.
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## Reusable prompt contracts
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These are Codex output contracts, not calls to another text model:
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1. **Source analysis:** separate fact, constraint, interpretation and unresolved question; cover every
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segment; cite the source span for every identity, event, asset and limit.
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2. **Brief/Bible/Outline:** preserve confirmed facts; make conflict causal; allocate escalation, payoff
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and hooks; expose every decision needing confirmation.
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3. **Episode/Review:** write playable visible action and exact speech; label language per turn; report
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P0/P1/P2 with scene/line evidence and bind approval to the exact version.
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4. **Director/Storyboard:** for every beat state objective, obstacle, strategy, listener task, blocking,
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axis, motivated camera/light/sound and continuity; split shots with independent causes.
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5. **Asset/Production:** inventory identities and persistent states first; select references with one
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primary responsibility; record actual Provider limits, candidate budget and fallback.
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6. **Video/Review:** describe first state → onset → contact/change → response → stable tail; preserve
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exact dialogue language and joint sound; reject non-whitelisted text, identity drift and failed
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physical causality.
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package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama.md
ADDED
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# Short drama
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For a complete multi-stage production, read [Short-drama production workflow](short-drama-workflow.md)
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before creating project evidence or submitting paid generation.
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Short drama is performance-led storytelling. Characters do more than deliver information: their
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wants, reactions, actions, relationships and surroundings make one event lead to the next. This is
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rich A-roll. A domestic scene, a staged encounter, a podcast exchange or a street interview can all
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use this dramatic shape when the human event carries the story.
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## Give each passage a dramatic job
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+
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Direct from the Treatment's causal movement: someone wants something, another person changes its
|
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meaning, an action creates a consequence, or a reveal changes what the viewer understands. Dialogue,
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silence, reaction and physical business can all carry that movement.
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+
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A Segment is a performable dramatic passage, not a required camera shot or speaker turn. One Segment
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can contain several people and cuts; several generated Takes can also reuse the same camera views when
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the passage is better produced in parts. Choose the shape that lets the intended action and exchange
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remain legible.
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Measure the Script to understand speaking density, then leave the time that the intended pause,
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reaction and action need. The selected video model's supported request lengths constrain what can be
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generated together without defining the story's scenes. [Script and time](../../creation/script-and-time.md#measure-before-choosing-durations)
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owns measurement, while [generated video direction](../craft/video-direction.md#size-the-request-around-the-delivery)
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owns how the selected model's request range informs the performable passage.
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+
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## Establish the story's useful camera views
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+
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Reference-conditioned generation is a strong starting point when the work depends on recognizable
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people, a shared world, staging or composition. A key image can establish the character, a complete
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story view with the characters in their setting, or both. Direct images and Takes in natural language
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for the current dramatic intention. Free direction suits the variety of dramatic scenes; a reusable
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Prompt Kit becomes useful when repeated productions reveal a stable prompt relationship worth preserving.
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+
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The first useful image can be a character reference or a view of the encounter itself. Build later
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+
views from the images that hold the facts they need:
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+
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+
- a character image can carry identity into a view that establishes a new place and dramatic state;
|
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+
- a shared two-person view can establish the bodies, gaze axis and encounter before closer views;
|
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- one story view can carry a costume, prop or spatial relationship into the next;
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- a supplied image can serve directly when it already expresses the intended character and shot.
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+
|
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+
Within one location, a small set of useful views can support many Takes. In a living-room dialogue,
|
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+
one view for each conversational side may preserve everything the passage needs; modest reframing,
|
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+
performance and camera changes can happen in video. Another image becomes useful when a new view must
|
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establish an important fact, such as a changed relationship, decisive prop state or plot-bearing part
|
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of the space.
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+
|
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Decide separately which views to establish and which dramatic action to generate together. One Take
|
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|
+
can move among several shots or places while key images establish the people, objects, composition
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|
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or continuity that need explicit visual direction; one view can also guide several Takes. A new
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place merits an image when the story needs that particular view established, while other moves and
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cuts can develop within the video passage. The image graph follows those visual dependencies rather
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than the count of locations or edits.
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+
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[Reference relationships](../craft/generated-dependencies.md) owns these image edges. The
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[two-person podcast](two-person-podcast.md) and [street interview](street-interview.md) show two
|
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different ways of establishing a conversational world. [Video direction](../craft/video-direction.md#direct-camera-and-cuts-as-part-of-the-passage)
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owns the generated passage's shots and reference relationship.
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## Let every camera see the same world differently
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The background carries story. It can reveal intimacy or status, explain why people are together,
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support a comic contrast, plant a useful object, or make a new scene immediately readable. Direct its
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vibe with the same conviction as the character rather than leaving the model to produce generic space.
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Related views share the facts that make the location recognizable: atmosphere, materials, palette,
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social setting and spatial relationship. Each camera also sees its own plausible part of that place.
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One camera can reveal the part of the place surrounding one character while another reveals a
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different sector around their partner. [Image direction](../craft/image-direction.md#establish-the-place-with-a-few-details)
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owns this relationship between person, setting and view.
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## Let performance carry the event
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Action direction should preserve cause and attention: who initiates, who notices, what changes hands,
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what a reaction answers, and why attention or the camera moves now. It can describe the behavior and
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views the current passage needs. A glance, interruption, withheld response or turn away matters when
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it changes the dramatic relationship.
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Caption, typography, MG, effects and B-roll can sharpen that event without replacing its human spine.
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A text message can reveal information, an insert can prove what a character sees, and a graphic can
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make a payoff readable. Keep the A-roll performance and its sound meaningful even when another layer
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covers the picture.
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Review the finished work for dramatic causality and coherent people, places and action: the viewer
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should know who is acting, what changed, and why the next view or scene follows. A new short-drama
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form can combine these relationships differently while keeping that responsibility.
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# Street interview
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An interviewer encounters someone with their own life, asks something, and receives an answer worth
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watching. The guest usually carries the story; the interviewer helps the viewer discover it.
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## Establish the encounter, then derive attention
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For the three-view method, generate a shared image containing both people and their real spatial
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relationship. Derive the guest close view and interviewer close view directly from it. In the
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interviewer view, retaining part of the guest at the opposite edge keeps the exchange legible.
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The guest looks toward the interviewer, and the interviewer looks back across the same screen axis.
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That attention and a comfortable microphone position give the reusable views their
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[idle state](../craft/image-direction.md#choose-an-idle-state-for-the-encounter). Opening, reaction
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and departure actions can then develop from this encounter in their respective video passages.
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```text
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shared street scene ──> guest close view
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└─> interviewer close view, retaining part of guest
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```
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The [worked image directions](../craft/examples/conversation-images.md#street-interview-views)
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show how little the derived prompts need to add once the shared image is doing its job.
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`street-interview-v1` uses this supplied set: interviewer A, guest B, shared view, then the two voices
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in A/B order. All ordinary Takes reuse it. Its three-view limit is the design of this Kit, not a
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restriction on every street interview or on Hypit. The interviewer keeps the microphone and moves
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it toward whoever speaks; extending it to the guest is not handing over ownership.
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## Cut toward the person who matters now
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Guest answers can favor the guest close view. A brief neutral interviewer question
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can stay in the shared view; disbelief or an emotionally important challenge earns the interviewer
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close view. This directs attention rather than alternating cameras on a timer.
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+
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Action can specify cuts between the Kit's supplied setups. Several questions and answers fit in one
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Segment and one generated Take. Keep the chosen framing behavior within each setup and let the cut
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move directly to the next; an invented travel shot between cameras changes the scene's grammar.
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+
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## Give the encounter a before and an after
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+
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At the opening, the guest is occupied with something plausible: looking into a bag, checking an
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object, or looking down. The interviewer takes a small step forward and asks; the guest looks up
|
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or turns toward them in response. Begin the exchange naturally rather than imposing a fixed silent
|
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+
delay before every line.
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+
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At the end, return attention to the guest and let them begin to turn away after the final thought.
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+
These small actions imply life outside the clip. They work because of their cause, not because
|
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every interview must contain the same bag check and exit direction.
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+
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For example, action alongside the Script can make an opening's causal sequence concrete:
|
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+
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```text
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+
BOY is interviewer A; WIFE is guest B. Open in the shared reference setup. She is looking into her
|
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+
bag as he takes a small step toward her and begins the question. She looks up toward him in response.
|
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+
Cut directly to her supplied close view for her answer. Use the shared view for his brief follow-up,
|
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+
and his supplied close view when the surprising answer earns his disbelief. Keep the reaction
|
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interested and spontaneous rather than theatrical; he continues to hold and position the microphone.
|
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+
```
|
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+
|
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+
On the final passage, a short additional direction can return to her close view and let her begin
|
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+
turning away after the punchline. The opening and ending actions belong to those actual passages;
|
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+
intermediate Takes carry the behavior of their own exchange.
|
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+
|
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+
For the middle, give a few readable gestures a purpose: amused certainty, a compact shrug, a glance
|
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+
that registers a surprising answer. Avoid exaggerated emotion, constant motion and exact numerical
|
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+
finger poses. The performer should seem to respond, not execute an animation checklist.
|
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+
|
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+
## Make a reveal one event across several layers
|
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+
|
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A single answer Moment can update one slot in an emoji strip, start a short sound and trigger
|
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+
a colored flash. Earlier answers remain visible; future answers remain question marks. Reuse the
|
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|
+
same Script Moment for these consumers so a changed delivery still makes the reveal land together.
|
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+
|
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+
Design Caption colors, placeholder and answer icons, flash colors and sound character as one visual
|
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+
and rhythmic treatment. An icon's role can supply an accent color; not every layer needs the same
|
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+
color. Use actual image assets when matching icon shape and color matters.
|
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+
|
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+
This answer strip is a normal project component. Its outer Window owns visibility; child Moments
|
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|
+
own reveals; its implementation owns the resulting persistent state. See
|
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|
+
[Track authoring](../../production/track-authoring.md) for that distinction and other Track roles.
|
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|
+
|
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82
|
+
## Caption can follow the guest's head
|
|
83
|
+
|
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84
|
+
When tracked placement serves the work, produce the speaking footage with ordinary Caption placement
|
|
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|
+
available first. Face detection on that footage can then supply boxes; expand the chosen person's
|
|
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|
+
boxes to head regions and render again with Caption anchored above them, reusing the paid media.
|
|
87
|
+
|
|
88
|
+
Use [Caption tracking](../craft/caption-tracking.md) when this placement serves the piece. It is a
|
|
89
|
+
specific production loop with an external measurement step, not a required first step for interviews.
|
|
90
|
+
Fixed interviewer Caption and tracked guest Caption can coexist. Fine styles handle these examples;
|
|
91
|
+
a new structural Caption treatment can be a project Caption family using the shared Script,
|
|
92
|
+
Caption data and semantic timing.
|
package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/talking-head.md
ADDED
|
@@ -0,0 +1,82 @@
|
|
|
1
|
+
# UGC and talking-head performance
|
|
2
|
+
|
|
3
|
+
A compelling person speaks to the viewer. Their attitude carries the piece; Caption, evidence and MG
|
|
4
|
+
help the viewer follow it. A ranking board is one possible companion, not a requirement of UGC.
|
|
5
|
+
For that relationship, combine this page with [Ranking](ranking-listicle.md).
|
|
6
|
+
When evolving demonstrations and MG carry much of the argument, use
|
|
7
|
+
[Presenter-led visual explainers](presenter-led-explainer.md) for their relationship to that performance.
|
|
8
|
+
This relationship follows the speaking performance, whether its footage is newly made or retained
|
|
9
|
+
from a recording.
|
|
10
|
+
|
|
11
|
+
## One useful image can carry the whole performance
|
|
12
|
+
|
|
13
|
+
Make a character-and-scene image with the presence, camera distance, posture and available graphic
|
|
14
|
+
space the video needs. For a performance expected to stay mostly full-frame, its final aspect ratio
|
|
15
|
+
is a useful starting point. Preserve the body and gesture room needed across its later uses;
|
|
16
|
+
destination viewports can change around the same footage. [Image direction](../craft/image-direction.md)
|
|
17
|
+
owns that craft. A person placed slightly right can leave room for an icon on the left; the image
|
|
18
|
+
prompt describes the person and visible setting, while the icon belongs to its component. A table
|
|
19
|
+
or the direction of their seated body can make that placement feel inhabited. Choose it for this work.
|
|
20
|
+
|
|
21
|
+
For a reusable frontal speaking image, explicitly keep the face toward the lens, with no head tilt
|
|
22
|
+
or rotation. A vivid attitude and an easy speaking gesture give this settled view life. The
|
|
23
|
+
[idle principle](../craft/image-direction.md#choose-an-idle-state-for-the-encounter) relates that pose
|
|
24
|
+
to addressing the viewer; the generated performance can move and react within the encounter.
|
|
25
|
+
|
|
26
|
+
Cast the person's vocal appeal with [Voice direction](../craft/voice-direction.md).
|
|
27
|
+
Use that same image and the person's recurring voice reference for every ordinary talking Take.
|
|
28
|
+
Each Take can return to the same useful visual premise and contribute another piece of the edited
|
|
29
|
+
performance.
|
|
30
|
+
|
|
31
|
+
Natural cuts are part of the desired result. A small change in pose between passages can make the
|
|
32
|
+
video feel like a creator's edited recording. Stable character-and-scene references can support each
|
|
33
|
+
Take independently because this work wants edited speech rather than an unbroken simulated recording.
|
|
34
|
+
|
|
35
|
+
## Use the tested Speaker Kit when its shape fits
|
|
36
|
+
|
|
37
|
+
For a single presenter returning to one useful camera image through natural edited cuts, `speaker-v1`
|
|
38
|
+
from `@hypit/seedance-kits` is a tested fit. It combines that character-and-scene image, one voice
|
|
39
|
+
reference, Script dialogue, a Recipe for recurring direction, and optional action Text for the passage.
|
|
40
|
+
The installed Kit package owns its exact assembly, reference order and Recipe choices.
|
|
41
|
+
[Generated video direction](../craft/video-direction.md) explains what the image, voice, dialogue and
|
|
42
|
+
passage direction each contribute. A work whose camera, cast, or performance relationship differs can
|
|
43
|
+
use another Kit or ordinary authored direction.
|
|
44
|
+
|
|
45
|
+
For this edited talking-head form, start with the Speaker Recipe's
|
|
46
|
+
`edit-rhythm: pause-trim-jump-cuts`. The camera can stay fixed while the performer remains expressive.
|
|
47
|
+
[Video direction](../craft/video-direction.md#direct-camera-and-cuts-as-part-of-the-passage) explains
|
|
48
|
+
choosing the rhythm for the passage; the installed Kit documents the wording this option supplies.
|
|
49
|
+
|
|
50
|
+
Action supplies what the scene means to this person. For a teasing ranking host, amused disbelief,
|
|
51
|
+
a knowing look and a compact dismissive gesture are more useful than a limb-by-limb animation plan.
|
|
52
|
+
Give a few actions a reason: a shrug dismisses an argument; a quick lean makes a punchline personal.
|
|
53
|
+
Let speech, Caption or MG carry exact numbers while the hand makes a readable emphatic gesture.
|
|
54
|
+
|
|
55
|
+
One useful action direction, alongside Script dialogue, is:
|
|
56
|
+
|
|
57
|
+
```text
|
|
58
|
+
Play this as an affectionate roast from someone who knows the subject well. Start with amused
|
|
59
|
+
certainty, let the comparison earn a brief disbelieving look, and land the last line with a small
|
|
60
|
+
knowing shrug. The free hand makes relaxed emphatic gestures; keep the microphone easy and steady.
|
|
61
|
+
```
|
|
62
|
+
|
|
63
|
+
This illustrates attitude and a few visible beats; it does not prescribe every creator's personality.
|
|
64
|
+
See [Generated video direction](../craft/video-direction.md) for listeners, gestures and cuts.
|
|
65
|
+
|
|
66
|
+
## Let speech and graphics do different work
|
|
67
|
+
|
|
68
|
+
Write natural stages in Script. For newly generated Takes, measure each Segment before choosing a
|
|
69
|
+
literal generation duration. When the work retains recorded speech, its edited delivery supplies
|
|
70
|
+
the actual duration; [media preparation](../../production/media.md) explains how to prepare and
|
|
71
|
+
align it. A Segment can contain several edited shots, Caption Cue Breaks, graphic changes and
|
|
72
|
+
speaking turns. Choose its boundaries from the performance it carries.
|
|
73
|
+
|
|
74
|
+
Normalize the produced speaking media, align its own audio to its Segment, and assemble the
|
|
75
|
+
SemanticTakes. Keep that performance's sound when B-roll covers its picture. Place evidence on
|
|
76
|
+
Selections and reveals on the component's declared timing inputs. A persistent board can continue
|
|
77
|
+
through a cut while the current portrait, evidence image and Caption change.
|
|
78
|
+
|
|
79
|
+
Watch whether the person feels engaged and whether the visual layers support that engagement.
|
|
80
|
+
Stable identity and a coherent setting matter; identical pose at every seam does not. A static
|
|
81
|
+
expression, mechanically repeated gestures or relentless intensity can undermine the result even
|
|
82
|
+
when every requested word is present.
|
|
@@ -0,0 +1,101 @@
|
|
|
1
|
+
# Two-person podcast
|
|
2
|
+
|
|
3
|
+
The relationship between two people carries the argument: a question invites a claim, a reaction
|
|
4
|
+
changes its meaning, and a reply pays it off. Let that relationship motivate framing and performance.
|
|
5
|
+
|
|
6
|
+
## Build the pair from a useful first view
|
|
7
|
+
|
|
8
|
+
Generate the main host in the actual setting first. Use that image to derive the other host's
|
|
9
|
+
complementary view: opposite screen position and gaze, microphone entering from the other side,
|
|
10
|
+
and another visible sector of the same location. The first host view establishes the shared world;
|
|
11
|
+
the complementary view changes what the other camera can see.
|
|
12
|
+
|
|
13
|
+
These [idle views](../craft/image-direction.md#choose-an-idle-state-for-the-encounter) hold an easy
|
|
14
|
+
conversational posture: each host turns toward their partner, with their face readable from the
|
|
15
|
+
chosen camera. Their attitude is already present and can develop through different speaking turns.
|
|
16
|
+
|
|
17
|
+
The worked restaurant example has this reference structure:
|
|
18
|
+
|
|
19
|
+
```text
|
|
20
|
+
main host in restaurant ──> other host in restaurant
|
|
21
|
+
main host + product ──────> main host holding product
|
|
22
|
+
other host + product ─────> other host holding product
|
|
23
|
+
main host (+ logo) ───────> each lifestyle scene
|
|
24
|
+
both host views ──────────> optional split-screen opening image
|
|
25
|
+
```
|
|
26
|
+
|
|
27
|
+
Most new views are one hop from their useful parent. Derive lifestyle scenes from the main host,
|
|
28
|
+
not from one another. Product-holding views inherit their own host's camera and add the actual
|
|
29
|
+
product reference. Preserve gaze, the established setting and microphone placement while changing
|
|
30
|
+
the intended prop state. File imports are valid inputs even when those images were generated outside
|
|
31
|
+
Source.
|
|
32
|
+
|
|
33
|
+
[Podcast and interview image examples](../craft/examples/conversation-images.md) preserve the
|
|
34
|
+
concrete English production directions and explain what each reference is responsible for.
|
|
35
|
+
|
|
36
|
+
## Direct conversation inside a Take
|
|
37
|
+
|
|
38
|
+
`podcast-v1` takes two final camera views and two voices, in matching A/B order. Map the Script's
|
|
39
|
+
actual Role names to those hosts explicitly in action direction. Script remains the sole dialogue
|
|
40
|
+
text; a single Segment can contain several turns and speaker cuts.
|
|
41
|
+
|
|
42
|
+
The Kit's Recipe supplies recurring framing, editing, pace, performance, reaction and gesture choices.
|
|
43
|
+
Action adds this passage's attention and interaction: who is making the claim, who is skeptical,
|
|
44
|
+
when a reaction earns the other view, and who holds the product. Keep silent listeners physically
|
|
45
|
+
alive through a posture adjustment, a brief glance down and back up, or an attentive expression while
|
|
46
|
+
preserving their silence.
|
|
47
|
+
|
|
48
|
+
A handoff needs legible possession. The main host offers the product toward their partner; the
|
|
49
|
+
partner receives it in the complementary view; later shots reflect who now has it. A few clear
|
|
50
|
+
relations are more useful than prescribing every finger. Cuts can carry this exchange without
|
|
51
|
+
requiring serialized frame-continuation generation.
|
|
52
|
+
|
|
53
|
+
For example, action accompanying a product-offer passage can say:
|
|
54
|
+
|
|
55
|
+
```text
|
|
56
|
+
GIRL is Host A and GUY is Host B. She treats the recommendation with amused certainty; his reaction
|
|
57
|
+
is playful disbelief, not outrage. She offers the product toward the left edge of her view. In his
|
|
58
|
+
complementary view it arrives from the right; he receives it and keeps it. When returning to her,
|
|
59
|
+
the product is no longer in her hand. Keep the exchange casual, with compact gestures and no
|
|
60
|
+
extra dialogue.
|
|
61
|
+
```
|
|
62
|
+
|
|
63
|
+
This particular direction assumes those view and prop inputs. A phone link sent digitally calls for
|
|
64
|
+
the corresponding screen or conversational interaction instead of a physical handoff.
|
|
65
|
+
|
|
66
|
+
## An opening can establish both people at once
|
|
67
|
+
|
|
68
|
+
A top/bottom split screen can immediately reveal the pair before the first question finishes. The
|
|
69
|
+
speaker can occupy one panel while the listener in the other looks down, adjusts their seat and
|
|
70
|
+
looks back up. Those small silent actions establish a conversation already in progress.
|
|
71
|
+
|
|
72
|
+
```text
|
|
73
|
+
Keep the supplied top-and-bottom composition. The man in the upper panel delivers the question to
|
|
74
|
+
his partner. In the lower panel, the woman briefly looks down, settles into her seat and looks back
|
|
75
|
+
toward him as she listens. She remains silent. Let both panels feel like the same conversation
|
|
76
|
+
already underway, without large gestures or a frozen listener.
|
|
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+
```
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78
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+
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79
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+
The split reference and its matching video direction form one authored opening Take that can carry
|
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80
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+
both people and a speaker change. The ordinary two-view Podcast Kit suits the later exchange. Use a
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81
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+
split-screen opening when that attention device serves the work; use another component or Take shape
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82
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+
for a different layout.
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83
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+
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84
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## Coverage can follow a thought rather than every noun
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85
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+
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86
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The example generates three lifestyle scenes together as a short silent montage, then places that
|
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87
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+
one clip over a Selection spanning the host's examples and the start of the partner's response.
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88
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+
The viewer understands the broader habit even when each visual cut is not synchronized to its noun.
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89
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Give the montage enough room to play through once at native speed, so its last scene is not cut off.
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90
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+
The Selection may slightly outlast the clip; let the underlying picture return when playback ends.
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91
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+
The partner's incoming voice can precede that return: a useful J-cut relationship. Avoid a frozen
|
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92
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+
tail or retiming merely to fill the Selection. Use the B-roll craft's current playback guidance
|
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93
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+
rather than treating an existing project's Recipe as a required choice.
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94
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+
|
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95
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+
Use separate clips when exact scene-to-cue correspondence matters, especially in reconstruction.
|
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96
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+
Generate each within the selected model's actual range and consume only the needed section. Read
|
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97
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+
[B-roll](../craft/b-roll.md) for source duration, `stretch`, short windows and gap-free boundaries.
|
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98
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+
|
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99
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+
Host-colored Caption can clarify the speaker even over full-frame B-roll. Coordinate it with the
|
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100
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+
scene palette and product treatment; choose the colors for this pair. Judge the whole exchange for
|
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101
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+
responsive timing, restrained reactions, prop continuity and a payoff that feels earned.
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@@ -0,0 +1,77 @@
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# Production playbooks
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+
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3
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+
Read this when the current work needs format or craft knowledge beyond the Creation and Production
|
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4
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+
references. Playbooks help the Agent direct a work; the Source and Run remain the author's.
|
|
5
|
+
|
|
6
|
+
## Combine two scales
|
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7
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+
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8
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+
A **format** describes a recurring whole-work relationship: who carries the argument, how attention
|
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9
|
+
moves, and what kind of reveal or payoff holds the piece together. A **craft** addresses one local
|
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10
|
+
directing problem that can appear in many formats: Caption, B-roll, continuity, image generation,
|
|
11
|
+
sound, or graphic composition.
|
|
12
|
+
|
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13
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+
Use the reference Analysis and Timeline, the target Brief and Treatment, and the visible Source to
|
|
14
|
+
choose what is relevant now. One work may draw from several formats and several crafts. A new or
|
|
15
|
+
hybrid form may need craft pages without matching any format page.
|
|
16
|
+
|
|
17
|
+
The pages below own stable cross-work directing knowledge. When none fits the current question, use
|
|
18
|
+
the project's Analysis, Timeline, Brief, Treatment, Source, and visible Results directly. A work does
|
|
19
|
+
not need a matching playbook before it can be understood or made.
|
|
20
|
+
|
|
21
|
+
## Craft
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22
|
+
|
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23
|
+
| Read | When the current question concerns |
|
|
24
|
+
| --- | --- |
|
|
25
|
+
| [Directing generated images](craft/image-direction.md) | directing the picture a work needs, including people, places, products and icons; phone-video capture, casting, camera relationships and references |
|
|
26
|
+
| [Directing a voice](craft/voice-direction.md) | casting an appealing voice, choosing its vocal character, writing Voice Design direction or selecting a sample line |
|
|
27
|
+
| [Voice and performance](craft/voice-and-performance.md) | what performance carries a passage, recurring voice identity, changing visual use of the same material, or genuinely independent narration |
|
|
28
|
+
| [Directing generated video](craft/video-direction.md) | choosing a generation relationship, deciding when source footage should carry performed action or camera behavior, directing visible speech or silent action, cuts, subject-isolation footage or request duration |
|
|
29
|
+
| [Asset and shot preproduction](craft/asset-and-shot-preproduction.md) | completing character, scene, prop and voice assets; choosing single, temporal, shot-board or spatial previz; binding depth, boards and continuity into each generated shot |
|
|
30
|
+
| [Shot production contracts](craft/shot-production-contracts.md) | writing copyable asset, shot, ordered-reference and generation-gate records for reference-led or multi-shot work |
|
|
31
|
+
| [Reference relationships](craft/generated-dependencies.md) | what existing images or footage contribute to a new request: people, places, conversational views, continuing props and new-scene branches |
|
|
32
|
+
| [Material-led pictures and B-roll](craft/b-roll.md) | what an image or video contributes to a passage; full-frame or framed views, exact evidence versus a visual thought, and picture/performance handoffs |
|
|
33
|
+
| [Screen demonstrations](craft/screen-demonstrations.md) | what a website, app, terminal or editor must show; captured states and interactions versus authored explanations, and how viewers follow them |
|
|
34
|
+
| [Caption](craft/captions.md) | speech-linked text, reading rhythm, Fine styles, or a new Caption family |
|
|
35
|
+
| [Caption tracking](craft/caption-tracking.md) | the user's reference visibly uses head-following Caption or the user asks for it; matching face observations to Roles, picture placement and Cue time |
|
|
36
|
+
| [Sound and mix](craft/sound-mix.md) | what existing material already sounds like, which music or effects the work needs, and how those sounds share time and attention |
|
|
37
|
+
| [Graphic composition](craft/graphic-compositions.md) | attention and coexistence of material and graphics, source framing, boards, spatial hierarchy and coordinated palette |
|
|
38
|
+
| [Motion graphics](craft/motion-graphics.md) | how graphics, effects and scenes change over time, carry objects through handoffs, establish a motion language and meet the performance |
|
|
39
|
+
|
|
40
|
+
Read every craft whose question genuinely appears in the work, including questions discovered after
|
|
41
|
+
a Studio preview or completed Result. Repeated use of the same craft does not require rereading it
|
|
42
|
+
unless the decision has changed.
|
|
43
|
+
|
|
44
|
+
For authoring those decisions, [Performance](../production/performance.md) presents current Timeline
|
|
45
|
+
footage and [Media](../production/media-presentation.md) supplies independent pictures and playback.
|
|
46
|
+
[Media preparation](../production/media.md#keep-original-and-processed-material-explicit) owns source
|
|
47
|
+
processing, including transparency; [Spatial layout](../production/spatial.md) owns fitting and crop.
|
|
48
|
+
These choices compose according to the intended use of the material.
|
|
49
|
+
|
|
50
|
+
## Examples
|
|
51
|
+
|
|
52
|
+
| Read | When a concrete directing example would help |
|
|
53
|
+
| --- | --- |
|
|
54
|
+
| [Image direction examples](craft/examples/image-direction.md) | four-paragraph production prompts for the balcony portrait and five reviewed character portraits |
|
|
55
|
+
| [Conversation image examples](craft/examples/conversation-images.md) | complementary podcast and interview views, product references, lifestyle B-roll, and changing camera relationships |
|
|
56
|
+
|
|
57
|
+
## Formats
|
|
58
|
+
|
|
59
|
+
| Read | When the work's shape includes |
|
|
60
|
+
| --- | --- |
|
|
61
|
+
| [UGC and talking-head performance](formats/talking-head.md) | one person directly addressing the viewer, with natural edited performance |
|
|
62
|
+
| [Short drama](formats/short-drama.md) | characters, relationships, actions and changing dramatic settings carrying the story as rich A-roll |
|
|
63
|
+
| [Two-person podcast](formats/two-person-podcast.md) | complementary host views, conversational reactions, product interaction or lifestyle coverage |
|
|
64
|
+
| [Street interview](formats/street-interview.md) | a motivated encounter, guest/interviewer/shared views, reveals or tracked Caption |
|
|
65
|
+
| [Ranking and listicle](formats/ranking-listicle.md) | a persistent comparison or board whose state changes with the argument |
|
|
66
|
+
| [Presenter-led visual explainer](formats/presenter-led-explainer.md) | spoken performance joining evolving demonstrations and MG, with the presenter moving between full-frame, inset and covered views |
|
|
67
|
+
| [Narration-led work](formats/narration-led-demo.md) | independent narration organizing products, hands, screens, demonstrations, montage, or MG |
|
|
68
|
+
|
|
69
|
+
A format page is useful when its relationships illuminate this work. It is not a category the
|
|
70
|
+
project must declare, and its examples do not limit what the work may combine or invent.
|
|
71
|
+
|
|
72
|
+
## Continue at the owner
|
|
73
|
+
|
|
74
|
+
Once a playbook identifies the needed role or relationship, use `hypit vocabulary <package>` and the
|
|
75
|
+
owning package README for exact Surfaces, ports, fields, and model options. Creation references own
|
|
76
|
+
the work's understanding and intention; Production references own Source, Run, preview, Build, and
|
|
77
|
+
Result behavior. Project files own the facts and decisions of the current work.
|