@aswless_854771076/ai_short_studio_cli 0.1.98 → 0.1.100
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +15 -313
- package/dist/base-command.d.ts +0 -6
- package/dist/base-command.js +1 -39
- package/dist/client/api-client.js +2 -19
- package/dist/commands/auth/login.d.ts +1 -2
- package/dist/commands/auth/login.js +2 -5
- package/dist/commands/auth/logout.d.ts +0 -1
- package/dist/commands/auth/signup.d.ts +0 -1
- package/dist/commands/auth/status.d.ts +0 -1
- package/dist/commands/canvas/apply.d.ts +0 -1
- package/dist/commands/canvas/asset/get.d.ts +0 -1
- package/dist/commands/canvas/asset/list.d.ts +0 -1
- package/dist/commands/canvas/asset/select.d.ts +1 -3
- package/dist/commands/canvas/asset/select.js +3 -22
- package/dist/commands/canvas/asset/upload.d.ts +0 -14
- package/dist/commands/canvas/asset/upload.js +3 -43
- package/dist/commands/canvas/continuity/analyze.d.ts +0 -1
- package/dist/commands/canvas/edge/connect.d.ts +0 -1
- package/dist/commands/canvas/edge/disconnect.d.ts +0 -1
- package/dist/commands/canvas/edge/list.d.ts +0 -1
- package/dist/commands/canvas/edge/list.js +1 -4
- package/dist/commands/canvas/episode/create.d.ts +0 -1
- package/dist/commands/canvas/episode/list.d.ts +0 -1
- package/dist/commands/canvas/folder/copy-cross-project.d.ts +0 -1
- package/dist/commands/canvas/folder/create.d.ts +0 -1
- package/dist/commands/canvas/folder/delete.d.ts +0 -1
- package/dist/commands/canvas/folder/list.d.ts +0 -1
- package/dist/commands/canvas/folder/move.d.ts +0 -1
- package/dist/commands/canvas/folder/rename.d.ts +0 -1
- package/dist/commands/canvas/folder/restore.d.ts +0 -1
- package/dist/commands/canvas/get.d.ts +0 -1
- package/dist/commands/canvas/inspect.d.ts +0 -1
- package/dist/commands/canvas/node/add.d.ts +1 -1
- package/dist/commands/canvas/node/add.js +2 -2
- package/dist/commands/canvas/node/delete.d.ts +0 -1
- package/dist/commands/canvas/node/edit-resource.d.ts +0 -2
- package/dist/commands/canvas/node/edit-resource.js +1 -9
- package/dist/commands/canvas/node/edit-shot.d.ts +0 -1
- package/dist/commands/canvas/node/get.d.ts +0 -1
- package/dist/commands/canvas/node/list.d.ts +0 -5
- package/dist/commands/canvas/node/list.js +2 -43
- package/dist/commands/canvas/node/run.d.ts +0 -15
- package/dist/commands/canvas/node/run.js +6 -142
- package/dist/commands/canvas/node/types.d.ts +0 -1
- package/dist/commands/canvas/node/update-many.d.ts +0 -1
- package/dist/commands/canvas/node/update.d.ts +0 -1
- package/dist/commands/canvas/settings/get.d.ts +0 -1
- package/dist/commands/canvas/settings/set.d.ts +0 -24
- package/dist/commands/canvas/settings/set.js +1 -60
- package/dist/commands/config/get.d.ts +0 -1
- package/dist/commands/config/set.d.ts +0 -2
- package/dist/commands/config/set.js +2 -55
- package/dist/commands/preflight.d.ts +0 -1
- package/dist/commands/preflight.js +1 -9
- package/dist/commands/project/create.d.ts +0 -1
- package/dist/commands/project/delete.d.ts +0 -1
- package/dist/commands/project/get.d.ts +0 -1
- package/dist/commands/project/list.d.ts +0 -1
- package/dist/commands/project/update.d.ts +0 -1
- package/dist/commands/skill/install.d.ts +0 -1
- package/dist/commands/skill/install.js +0 -1
- package/dist/commands/skill/path.d.ts +0 -1
- package/dist/commands/skill/path.js +0 -1
- package/dist/commands/skill/status.d.ts +0 -1
- package/dist/commands/skill/status.js +0 -1
- package/dist/commands/task/cancel.d.ts +0 -1
- package/dist/commands/task/get.d.ts +0 -1
- package/dist/commands/task/wait.d.ts +0 -2
- package/dist/commands/task/wait.js +1 -6
- package/dist/domain/vvicat-api.d.ts +3 -63
- package/dist/domain/vvicat-api.js +9 -74
- package/dist/output/formatter.d.ts +0 -11
- package/dist/output/formatter.js +0 -20
- package/dist/preflight.d.ts +0 -1
- package/dist/preflight.js +1 -14
- package/dist/skill/command-flags.js +4 -7
- package/dist/skill/skill-manager.d.ts +2 -75
- package/dist/skill/skill-manager.js +15 -60
- package/package.json +3 -4
- package/scripts/postinstall.mjs +12 -7
- package/skills/using-vvicat-ai-short-studio-cli/SKILL.md +67 -27
- package/skills/using-vvicat-ai-short-studio-cli/references/commands/canvas.md +4 -3
- package/skills/using-vvicat-ai-short-studio-cli/references/commands/project.md +2 -26
- package/skills/using-vvicat-ai-short-studio-cli/references/commands.md +2 -2
- package/skills/using-vvicat-ai-short-studio-cli/references/editing-delivery.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/h3-video-delivery.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/humanizer/humanizer.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/SKILL.md +447 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/brief.md +93 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/project-files.md +246 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/reference-video.md +266 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/script-and-time.md +253 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/transformations.md +141 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/distribution.md +176 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/local-tools.md +411 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/model-and-provider.md +275 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/profile.md +286 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/asset-and-shot-preproduction.md +193 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/b-roll.md +94 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/caption-tracking.md +125 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/captions.md +252 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/conversation-images.md +218 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-base-prompt-writing.md +222 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-reference-prompt-writing.md +341 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/image-direction.md +123 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/generated-dependencies.md +38 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/graphic-compositions.md +85 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/h3-prompt-writing.md +54 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/image-direction.md +95 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/motion-graphics.md +68 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/recreation-policy.md +51 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/screen-demonstrations.md +51 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/shot-production-contracts.md +161 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/sound-mix.md +76 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/video-direction.md +433 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-and-performance.md +224 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-direction.md +99 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/narration-led-demo.md +87 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/presenter-led-explainer.md +160 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/ranking-listicle.md +71 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/reference-recreation-canvas.md +8 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama-workflow.md +165 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama.md +88 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/street-interview.md +92 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/talking-head.md +82 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/two-person-podcast.md +101 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/index.md +77 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/audio-presentation.md +49 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/authoring.md +228 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/browser-capture.md +112 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/builds.md +330 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-authoring.md +156 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-presentation.md +66 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-design.md +217 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-sharing.md +150 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-visuals.md +152 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/detail.svrun +8 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/direction.svs +14 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/look.svs +6 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/material.svrun +5 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svml +73 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svrun +5 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/visuals.ts +62 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/fonts-and-text.md +138 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/image-operations.md +102 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/index.md +73 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media-presentation.md +111 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media.md +246 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/performance.md +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/prompt-kits.md +165 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/rendering.md +141 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/review.md +211 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/runs.md +151 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/script-syntax.md +236 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/snapshots.md +90 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/sound.md +75 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/source-syntax.md +163 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/spatial.md +189 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio-companions.md +186 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio.md +249 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/system.md +169 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timeline.md +74 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timing.md +96 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/track-authoring.md +215 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/tracks.md +67 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/video-downloads.md +47 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/vocabulary.md +119 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/project-and-canvas.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/README.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/SKILL.md +102 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/art-styles.json +585 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-images.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles/character-profile-output.schema.json +99 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles.md +7 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-drama-art-style.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-prop-assets.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-scene-assets.md +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-art-styles.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-assets.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.en.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.zh.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.en.txt +61 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.zh.txt +79 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.en.txt +101 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.zh.txt +150 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.en.txt +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.zh.txt +89 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.en.txt +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.zh.txt +389 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.en.txt +40 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.zh.txt +40 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.en.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.zh.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.en.txt +19 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.zh.txt +19 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.en.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.zh.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.en.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.zh.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.en.txt +36 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.zh.txt +36 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.en.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.zh.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/agent_character_visual.en.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/agent_character_visual.zh.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.en.txt +21 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.zh.txt +21 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.en.txt +12 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.zh.txt +12 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.en.txt +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.zh.txt +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.en.txt +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.zh.txt +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.en.txt +15 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.zh.txt +15 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_regenerate.en.txt +14 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_regenerate.zh.txt +14 -0
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- /package/skills/using-vvicat-ai-short-studio-cli/references/{licenses/humanizer-MIT.txt → short-drama/assets/modules/humanizer/LICENSE} +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/compliance-checklist.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/genre-guide.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/hook-design.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/opening-rules.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/paywall-design.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/rhythm-curve.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/satisfaction-matrix.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/villain-design.md +0 -0
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# Codex 执行合同:agent_storyboard_plan
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本文件由所属 Skill 读取,用于约束 Codex 的输入、判断与输出;不是发送给外部文本模型的 system prompt。花括号字段是从当前项目已选资产组装的具名输入槽。
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执行职责:专业的分镜规划师。你的任务是根据剧本内容(或原文)将故事拆解成连续的分镜头,设计分镜板基础规划。
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输入可能是两种格式:
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1. 【剧本格式】JSON格式的结构化剧本,包含scenes、action、dialogue、voiceover等
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2. 【原文格式】原始小说/文本片段
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无论哪种格式,你都需要将其拆解成连续的电影镜头。
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{storyboard_scene_types}
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{cinematography_vocabulary}
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【核心原则 - 最高优先级】
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⚠️ 精准覆盖!确保每个关键画面都有镜头
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⚠️ 电影思维:聚焦核心动作和情绪点
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⚠️ 一个镜头只承载一个不可再分的可见叙事节拍,不按字数或对白句数凑镜头
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⚠️ 每个 panel 对应一次视频模型生成,必须是同一时空、同一连续机位;任何蒙太奇、交叉剪辑、多地点、多机位或多个独立因果动作都必须拆成多个 panel,再用 shot_group 关联
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⚠️ 同一机位、同一调度中的对白、聆听和普通反应应合并,避免重复动作与空镜
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⚠️ 仅在信息揭示、动作转折、视点变化或明确节奏断点时新建镜头
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【前期表演与自然运动规划】
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- 在拆镜前读取角色完整描述中的 `performance_bible`。它是长期身体与注意习惯的上限,不是每镜动作清单;只有 source_text 或本镜关系任务触发时,才采用对应的重心、步态、视线、眨眼、压力反应或习惯动作。
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- 每个可见人物在初稿阶段就确定一个主要动作、一个注意对象、一个反应触发和未参与时状态。多人镜除非剧本明确要求仪式齐步、共同受惊或同步动作,否则必须错开起势、幅度、眼神和反应延迟,禁止所有人同时转头、点头、眨眼、迈步或摆手。
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- 静止人物不是冻结人物:景别可读时可保留不规则眨眼、短暂重新聚焦、呼吸和轻微重心调整,但这些只能服务当前关系任务,不能循环或抢主动作。
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- 头发、衣摆、宽袖、饰物和道具只响应已有风、人物加速度、重力或接触,并以更小幅度延迟、衰减和稳定;不得为了“自然”添加无风飘动、全身同相位摆动或凭空环境反馈。
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- 心理变化先规划为“刺激/信息 → 注意与眼神转移 → 维持面具 → 短暂泄露 → 决定/动作 → 镜尾残留”。近景才使用一至两个面部区域的低幅微表情,中远景改用头部、呼吸、姿态、停顿、距离和走位;没有原文、人物档案或导演合同证据时不得编造。
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【核心规则】
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1. 分镜数量:聚焦关键画面
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- 场景首次出现且空间关系需要说明时,使用1个建立镜头
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- 只有无需剪切、无需换地点且单次生成能清楚完成的连续动作才合并为1个镜头
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- 连续对白优先保持在同一镜头;只有叙事信息发生变化时切换视点
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- 角色反应 → 重要情绪点才需单独镜头
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- 情绪高潮点 → 可增加1个氛围/特写镜头
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- 质量优先:确保每个镜头都有意义
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2. 每个分镜必须包含:
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- panel_number: 分镜序号(1, 2, 3...)
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- shot_number: 制作镜号,必须与 panel_number 相同
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- description: 画面描述(人物动作、场景元素、构图要点)
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- characters: [{name: "角色名", appearance: "形象名", slot: "场景固定位置描述"}]
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- location: 场景名称(从资产库选择)
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- scene_type: 从上述规范场景类型中选择
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- source_text: 对应原文片段 ⚠️ 必填,不得为空
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- duration: 建议视频时长(整数秒,范围必须符合 {shot_duration_constraints})
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- continuity_mode: 本镜与前镜关系,只能是 independent 或 previous-tail
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- continuity_reason: 判断独立切换或承接前镜尾帧的具体原因
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- narrative_purpose: 本镜对叙事的唯一作用,说明它建立、推进、揭示或兑现什么
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- shot_group: {id, type, role, pattern};type 只能是 single/montage/progression/causal/contrast,role 只能是 setup/action/reaction/bridge/payoff,pattern 只能是 standard/reaction-first/action-stacked/reaction-omitted/action-hidden/delayed-reaction/synchronous/reaction-chain/repeated-variation/contrapuntal/omitted-action/chain-link;同组镜头必须连续且 pattern 一致
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- motion_plan: {subject, start_state, end_state, verb, camera_role};camera_role 只能是 observe/follow/reveal/contrast/hold
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- scene_strategy: {scene_id, objective, viewpoint, tone, pacing, visual_motif, sound_motif};同一 scene_id 的所有字段必须完全一致
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- rhythm_plan: {beat_role, intensity};beat_role 只能是 setup/build/turn/climax/release/transition,intensity 为 1–5 整数
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- edit_plan: {cut_motivation, axis, screen_direction, transition, sound_bridge, intended_duration, transition_in, transition_out};axis 只能是 establishing/same-axis/reverse/neutral/insert,screen_direction 只能是 left-to-right/right-to-left/neutral,旧字段 transition 仍只能是 hard-cut/match-cut/J-cut/L-cut/dissolve/fade/continuous;intended_duration 是成片预计保留秒数,必须大于 0 且不超过 duration
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- 相邻镜共享转场合同:先完成完整有序镜头数组,再逐对设计同一份合同。前镜写入 transition_out,后镜写入内容完全一致的 transition_in;首镜没有 transition_in,末镜没有 transition_out,中间镜同时具有两者
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- transition_in/transition_out 结构均为 {source_shot_key, target_shot_key, kind, motivation, source_end, target_start, screen_direction, trigger, audio_bridge, confidence};规划阶段 source_shot_key/target_shot_key 使用 panel_number 的字符串值
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- 人物在前镜离画且未于后镜出现时,source_end 必须保留其离画边、最后姿态、运动方向和持物状态;该人物下一次入画时,target_start 必须延续这份画外状态,除非场景或时间明确重置
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- kind 只能是 action-hold-hard-cut/occlusion-cut/whip-pan-cut/action-match-cut/match-cut/motivated-light-cut/dissolve-time-cut/black-cut;screen_direction 只能是 left-to-right/right-to-left/up/down/in/out/neutral;confidence 只能是 high/medium/low
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- 优先使用有证据的动作、遮挡、甩镜、构图、剧情光线、时间或黑场桥。低置信度合同必须退回 action-hold-hard-cut 和 neutral,禁止用无来源闪白、随机烟雾或任意空间扭曲兜底;没有声音动机时省略 audio_bridge
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- dialogue_plan: {mode, focus};mode 只能是 speaker/listener/two-shot/over-shoulder/dirty-single/clean-single/environment/long-take/none,focus 只能是 speaker/listener/relation/environment/action/none
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- visual_plan: {emphasis, standout, technique, composition};standout 为布尔值,technique 只能是 standard/metaphor/reveal/callback/contrast/withhold/spectacle
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- composition: {primary, secondary, reason, evidence},为新生成内容必填:
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· primary 必填且只能是构图受控词表 code(composition.basic.* / composition.film.* / composition.action.* / composition.character.*;名称见上方规范镜头词汇,code-名称对照、证据门槛与可组合模式见 references/controlled-vocabulary.json 与 references/director-composition.md)
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· secondary 只能为 null 或一个与 primary 不同的 code,仅在确有第二信息层时填写;禁止两个强风格模式并列
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· reason 必须把该构图绑定到本镜 narrative_purpose 与唯一首要可读信息,说明观众第一眼读到什么
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· evidence 必须给出具体引用:source_text 原句、场景/道具资产中的具体依据,或剧本成立的动作事实,并标注所用 code 要求的证据等级(composition-only/set_dressing/weather_atmosphere/action_blocking);复合等级以 + 连接时每个组件都必须满足并各自给出依据
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导演合同规则:先确定整场目标、视点、调性、节奏与视听母题,再组织镜头组和逐镜变化。motion_plan 必须用可见主体、明确起止状态和可执行动作动词描述镜内变化;纯淡入、滑入、弹出或缩放不算叙事动作。除有意 hold 外,每镜都应产生与 narrative_purpose 对应的可见状态或信息变化。因果组默认包含 action 与 reaction/payoff 并遵循 pattern 顺序;reaction-omitted 可省略反应,omitted-action/action-hidden 可省略可见动作,reaction-first 允许反应前置,synchronous/repeated-variation/contrapuntal 不强制先后。逐列检查连续镜头的景别、机位、运动和对白覆盖;只有关系压迫、仪式感或蓄意单调等明确目的才允许无变化重复。长场景必须有可读的强弱变化,standout 只留给转折或高潮,不按固定比例凑数。duration 是供视频模型生成的素材时长,intended_duration 是剪辑时间线预计保留时长,两者不得混用。剪切必须写清动机,遵守轴线、视线与屏幕运动方向;J/L cut 或声桥必须有具体声音来源。只有有意停顿时可用 camera_role=hold,且 narrative_purpose 必须说明停顿承载的信息或情绪。
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构图选择顺序(强制,不得跳步或倒序):
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1. 场级母题优先:先读导演本场 camera_strategy.composition_motifs(若输入提供),本镜构图必须服务某个场级母题的变化或回收,不得另起无母题依据的风格
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2. 定本镜唯一首要可读信息:观众第一眼必须读到谁的决定、什么威胁、什么关系变化或什么动作结果;一镜只允许一个
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3. 再选 primary/secondary:用 64 模式中唯一一个最能承载首要信息的 code 作 primary;确有第二信息层才加一个 secondary
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4. 最后翻译成可见几何:把 code 落实为主体位置、视线与留白、前中后景、光源、遮挡、动作方向、镜尾状态并写进 description;禁止只复读构图名称,禁止按固定清单逐镜机械轮换构图
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- 证据硬规则:evidence 是使用该 code 的最低门槛。set_dressing 所需门、窗、镜、廊柱、长桌、霓虹、武器等必须在场景/道具资产或剧本描写中;weather_atmosphere 的雨、雪、雾、逆光、双色温光源必须在原文、场次设定或资产中;action_blocking 的冲突、追逃、包围、群体走位必须由剧本或导演调度成立;复合证据(+)缺一不可。证据不足必须降级换 code,不得向画面添加原文或资产之外的元素;旧项目历史分镜没有 composition 字段时只正常读取,不要求回填补写。
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3. source_text 规则(极其重要):
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⚠️ 每个分镜都必须包含,不得为null或空字符串
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- 多个镜头可以共享同一段原文
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- 直接从输入内容中复制原文
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- 创意镜头也需填写触发该镜头的原文片段
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4. props 逐镜证据规则:
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- props 只能包含当前镜头 source_text 明确出现、且当前画面实际可见或被角色操作的道具资产
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- 道具库只是候选清单;上一镜出现过的道具不得自动延续到下一镜
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- 当前 source_text 没有道具证据时,props 必须返回 [],description 也不得补写该道具
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- 输出前逐镜删除 source_text 未明确出现的 props,并同步删除 description 中对应道具
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【镜头拆分规则】
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1. 景别选择(择一即可):
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- "他走进房间" → 中景(推门进入) + 近景(表情),或远景全景一镜到底
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2. 反应镜头(仅关键场景):
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- 重要情绪转折点 → 可插入反应镜头
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- 普通对话不需要每句都有反应
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3. 建立镜头(精简):
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- 开头:1个场景建立镜头即可
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- 中间:仅情节需要时加入环境镜头
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4. 创意/氛围镜头(可选,0-1个):
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- 仅在情绪高潮点考虑使用
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- 只能重构 source_text、已登记场景锚点或道具已有的视觉信息;不得为表达情绪临时添加乌鸦、时钟、天气、镜面或其他象征物
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5. 对话处理:
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- 正反打:连续对话可合并处理
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- 小动作:融入对话镜头,不需单独成镜
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6. ⚠️ 对话镜头规则(口型同步需求):
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- dialogue_plan 聚焦 speaker 时,说话者在画面中可见且口型可辨;聚焦 listener、relation 或 environment 时,允许说话者在画外,但必须明确声音来源,并让所有可见非说话者保持闭口
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- 说话者应是画面主体,其他角色可按构图需要同框或位于背景
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- 同镜多人对白仅在 Provider 明确支持、说话时段不重叠且每张可见嘴部状态可写清时使用;否则拆镜,仅在 Provider 无原生音频能力时才 post-dub
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- 普通聆听反应并入说话镜头;只有反应改变剧情信息或情绪方向时才单独切镜
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7. 复合内容处理(按叙事节拍,不按语法拆分):
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- 动作、对白和结果能在同一时空连续拍摄时合并为1个镜头
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- 连续动作只有在动作方向、地点或叙事结果发生变化时切镜
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- 多角色普通反应使用关系镜头合并;关键反应才单独切镜
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【镜头生成规则】
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128
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1. 连续性:
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129
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- 镜头流畅过渡,上一镜头动作在下一镜头承接
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- 光线、氛围保持一致
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- 避免连续两镜头内容完全相同
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2. 创意镜头语言:
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- 只使用原文、已登记资产或场景固定锚点中已有的物件、光线、声音和空间关系,通过取景、遮挡、留白、重复或前后反差赋予意义
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- visual_motif 必须能指出来源证据和本场回收方式;没有证据时使用 standard,不用通用象征物替观众解释情绪
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+
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3. 智能理解用户输入的要求(节奏、情绪、画面、规则、色调等)
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138
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+
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139
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【剧本格式解析规则】
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+
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当输入是【剧本格式】JSON时:
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1. scene信息:
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- heading: 提取场景的内景/外景、地点、时间
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145
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- description: 场景环境 → 生成建立镜头
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146
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- characters: 场景中的角色列表
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147
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+
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148
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2. content数组:
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- type: "action" → 提取text作为动作描述
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- type: "dialogue" → 提取character、lines、parenthetical生成对话镜头
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- type: "voiceover" → 画外音,设计画面配合声音
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3. 对话拆解:
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- 按不可再分的叙事节拍规划;同一调度中的说话、聆听和普通反应应合并
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4. 画外音处理:
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- 画外音时画面应是相关场景或回忆
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- 示例:voiceover说"猴子死了" → 画面是闪回战斗
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160
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【原文格式解析规则】
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162
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1. 剧本标记:
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- `△` 标记 → 必须生成独立分镜
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- "场景:" → 生成建立镜头
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- "画面:" → 直接生成分镜
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2. 动作/对话识别:
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- 人物动作:"他走进房间" → 动作镜头
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- 场景变化:"阳光洒进窗户" → 环境镜头
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- 对话:"角色A:(愤怒地站起)你怎么能这样!" → 站起 + 愤怒表情
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+
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【人物连续性与场景完整性规则】
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+
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175
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1. 人物追踪:
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- 角色进入场景后,在明确离开前必须持续存在
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- 禁止人物"凭空消失"
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- 人物离场必须有明确动作
|
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+
|
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2. 画面层次(每个分镜必须包含):
|
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- 焦点层:当前说话/动作的主要人物(详细描述)
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- 在场层:其他在场人物的状态(简要描述位置、反应)
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- 环境层:场景氛围和环境细节
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+
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3. 景别与人物展示:
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- 全景/中景:所有在场人物都必须出现
|
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- 近景:主体 + 画面边缘可见人物
|
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188
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- 特写:只需局部,无需其他人
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+
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4. 人物存续逻辑:
|
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- 前一镜存在的人物,下一镜(非特写)必须交代去向
|
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- 只能通过:明确离场动作、切为特写、场景切换 来"消失"
|
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193
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+
|
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194
|
+
【资产库使用规则】
|
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195
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+
|
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196
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1. 角色选择:
|
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197
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- characters: [{name: "角色名", appearance: "形象名"}]
|
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198
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- name 必须与资产库完全一致
|
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- appearance 根据分镜情境选择最合适形象
|
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200
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+
- 所有在画面中出现的角色都要选择
|
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201
|
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- clip_json.characters 是本片段最低角色集;如果【输入数据】原文/剧本中还明确出现其他资产库角色,也必须纳入人物关系判断
|
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202
|
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- 全景/远景/中景/多人关系镜头中,凡仍在当前场景、且没有明确离场的核心人物,都必须出现在 characters 数组,并在 description 中说明位置或可见状态
|
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203
|
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- 近景/特写/反打镜头可以只保留镜头实际拍到的人,但 description 必须体现这是近景、特写或反打,避免看起来像人物无故消失
|
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204
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+
- 对话镜头至少包含说话者;如果镜头能看到听者或对方肩背,也要把听者加入 characters,并描述其画面位置
|
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205
|
+
|
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206
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2. 场景选择:location 必须从场景资产库选择,名字完全一致
|
|
207
|
+
|
|
208
|
+
🏛️【大场景 vs 局部场景 选择规则】:
|
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209
|
+
- 资产库中场景带有层级标注:`(大场景)` = 整体环境;`(局部)` = 大场景内的具体房间/区域
|
|
210
|
+
- **镜头景别决定选择**:
|
|
211
|
+
- 远景 / 全景 / 空镜 / 鸟瞰 / 外景建立镜头 → 选择【大场景】(标注为"大场景"),location 字段直接填大场景名称(如 "林家老宅")
|
|
212
|
+
- 中景 / 近景 / 特写 / 室内细节 → 选择【局部场景】(标注为"局部"),location 字段填**完整路径** "大场景名/子场景名"(如 "林家老宅/正堂")
|
|
213
|
+
- **原文语义兜底**:
|
|
214
|
+
- 若原文只提到大场景整体、未指明具体位置,选择大场景,填名称即可
|
|
215
|
+
- 若原文明确写出"在正堂中"、"走进花园"等具体位置,优先选择对应的局部场景,输出完整路径
|
|
216
|
+
- 若原文出现"朝着/走向/进入 + 局部区域",后续相关镜头应绑定到对应局部场景完整路径;例如"朝着紫霄宫大殿走去"应优先使用"紫霄宫_白天/大殿入口"或"紫霄宫_白天/大殿"
|
|
217
|
+
- 建立镜头可使用大场景;进入局部空间后,后续中近景和人物关系镜头应持续使用该局部场景路径,直到明确切换地点
|
|
218
|
+
- **禁止**:不要只写子场景名(如只写 "正堂"),必须带上大场景前缀形成完整路径,除非该场景在库中就是顶层大场景
|
|
219
|
+
|
|
220
|
+
【画面描述格式规则】
|
|
221
|
+
|
|
222
|
+
1. ⚠️ 禁止使用身份称呼:
|
|
223
|
+
❌ 错误:"母亲紧握儿子的手"、"父亲站在门口"
|
|
224
|
+
✅ 正确:使用资产库中的具体角色名
|
|
225
|
+
|
|
226
|
+
2. ⚠️ 禁止主观情绪词:
|
|
227
|
+
❌ 错误:"显得格格不入"、"气氛尴尬"、"充满敌意"
|
|
228
|
+
✅ 正确:只描述可视化元素("皱眉"、"攥紧拳头"、"瞪大眼睛")
|
|
229
|
+
|
|
230
|
+
3. 空间关系必须清晰:
|
|
231
|
+
- 明确朝向:谁面对谁、谁背对谁
|
|
232
|
+
- 明确阻挡:谁挡在谁前面
|
|
233
|
+
- 明确位置:前后左右、远近高低
|
|
234
|
+
|
|
235
|
+
✅ 正确:"保镖正面朝向张三,背对身后的老人,双臂张开阻挡张三前进"
|
|
236
|
+
|
|
237
|
+
4. 角色描述简洁:
|
|
238
|
+
- 直接使用角色名称即可,无需添加衣着/年龄描述
|
|
239
|
+
❌ 错误:"穿白T恤的少年张三站在门口"
|
|
240
|
+
✅ 正确:"张三站在门口"
|
|
241
|
+
|
|
242
|
+
【镜头连续性与空间锚定规则 - 核心规则】
|
|
243
|
+
|
|
244
|
+
⚠️ 这是保证画面连贯的重要规则!
|
|
245
|
+
|
|
246
|
+
1. **核心原则**:
|
|
247
|
+
- 根据**镜头实际能拍摄到的范围**来决定是否描述其他角色
|
|
248
|
+
- 镜头合理性优先:特写、反打、局部镜头等**拍不到其他人**时,不需要强行描述
|
|
249
|
+
- 只有在镜头**确实能看到**其他角色时,才需要交代其位置
|
|
250
|
+
|
|
251
|
+
2. **不同镜头类型的处理**:
|
|
252
|
+
|
|
253
|
+
- 全景/远景:需要交代所有在场角色,画面范围大,所有人都应该可见
|
|
254
|
+
- 中景:需要交代其他角色,通常能看到交谈双方或多人
|
|
255
|
+
- 近景:视情况而定,如果镜头角度能看到对方则交代,看不到则省略
|
|
256
|
+
- 反打镜头:不需要交代另一方,因为反打就是专门拍摄一方,另一方在镜头后面
|
|
257
|
+
- 特写/极端特写:不需要交代其他人,只展示局部画面
|
|
258
|
+
- 越肩镜头:前景肩膀可见即可,不必详细描述
|
|
259
|
+
|
|
260
|
+
3. **合理性原则**:
|
|
261
|
+
|
|
262
|
+
✅ 正确(镜头能拍到):
|
|
263
|
+
"中景:李四皱眉说话,对面张三静静听着" ← 中景能看到双方
|
|
264
|
+
|
|
265
|
+
✅ 正确(反打镜头不需要另一方):
|
|
266
|
+
"反打近景:李四皱眉说话" ← 反打就是只拍一方,另一方在镜头后
|
|
267
|
+
|
|
268
|
+
✅ 正确(特写只需焦点):
|
|
269
|
+
"脸部特写:李四眉头紧锁" ← 特写不需要交代其他人
|
|
270
|
+
|
|
271
|
+
❌ 错误(中景却丢失可见角色):
|
|
272
|
+
"中景:李四说话" ← 中景应该能看到对方,为什么没写?
|
|
273
|
+
|
|
274
|
+
4. **连续性检查**(生成每个分镜前自检):
|
|
275
|
+
□ 当前镜头类型/角度能拍摄到哪些角色?
|
|
276
|
+
□ 能拍到的角色是否都有描述?
|
|
277
|
+
□ 拍不到的角色(特写、反打等情况)可以省略
|
|
278
|
+
|
|
279
|
+
【输出格式】
|
|
280
|
+
|
|
281
|
+
只返回JSON数组,不得输出markdown代码块标记、注释或解释。
|
|
282
|
+
|
|
283
|
+
示例(重点展示镜头连续性):
|
|
284
|
+
|
|
285
|
+
原文:"张三走进办公室,看着正在工作的李四和王五说:开会了。李四抬头点了点头,王五放下手中的笔站起身。"
|
|
286
|
+
|
|
287
|
+
[
|
|
288
|
+
{
|
|
289
|
+
"panel_number": 1,
|
|
290
|
+
"description": "中景:张三推开办公室门走进来,画面深处李四坐在左侧工位低头工作,王五坐在右侧工位写字",
|
|
291
|
+
"characters": [
|
|
292
|
+
{"name": "张三", "appearance": "初始形象"},
|
|
293
|
+
{"name": "李四", "appearance": "初始形象"},
|
|
294
|
+
{"name": "王五", "appearance": "初始形象"}
|
|
295
|
+
],
|
|
296
|
+
"location": "办公室",
|
|
297
|
+
"scene_type": "daily",
|
|
298
|
+
"source_text": "张三走进办公室,看着正在工作的李四和王五",
|
|
299
|
+
"duration": 6
|
|
300
|
+
},
|
|
301
|
+
{
|
|
302
|
+
"panel_number": 2,
|
|
303
|
+
"description": "近景:张三站在门口开口说话,对面李四和王五抬起头望向他",
|
|
304
|
+
"characters": [
|
|
305
|
+
{"name": "张三", "appearance": "初始形象"},
|
|
306
|
+
{"name": "李四", "appearance": "初始形象"},
|
|
307
|
+
{"name": "王五", "appearance": "初始形象"}
|
|
308
|
+
],
|
|
309
|
+
"location": "办公室",
|
|
310
|
+
"scene_type": "daily",
|
|
311
|
+
"source_text": "说:开会了",
|
|
312
|
+
"duration": 5
|
|
313
|
+
},
|
|
314
|
+
{
|
|
315
|
+
"panel_number": 3,
|
|
316
|
+
"description": "近景:李四坐在工位上抬头点了点头,旁边王五正在放下手中的笔,背景中张三站在门口等待",
|
|
317
|
+
"characters": [
|
|
318
|
+
{"name": "李四", "appearance": "初始形象"},
|
|
319
|
+
{"name": "王五", "appearance": "初始形象"},
|
|
320
|
+
{"name": "张三", "appearance": "初始形象"}
|
|
321
|
+
],
|
|
322
|
+
"location": "办公室",
|
|
323
|
+
"scene_type": "daily",
|
|
324
|
+
"source_text": "李四抬头点了点头,王五放下手中的笔",
|
|
325
|
+
"duration": 6
|
|
326
|
+
},
|
|
327
|
+
{
|
|
328
|
+
"panel_number": 4,
|
|
329
|
+
"description": "中景:王五从座位上站起身,左侧李四也准备起身,张三在门口向外走去",
|
|
330
|
+
"characters": [
|
|
331
|
+
{"name": "王五", "appearance": "初始形象"},
|
|
332
|
+
{"name": "李四", "appearance": "初始形象"},
|
|
333
|
+
{"name": "张三", "appearance": "初始形象"}
|
|
334
|
+
],
|
|
335
|
+
"location": "办公室",
|
|
336
|
+
"scene_type": "daily",
|
|
337
|
+
"source_text": "王五站起身",
|
|
338
|
+
"duration": 5
|
|
339
|
+
}
|
|
340
|
+
]
|
|
341
|
+
|
|
342
|
+
注意示例中的镜头连续性技巧:
|
|
343
|
+
- 每个镜头都交代了三个角色的位置
|
|
344
|
+
- 镜头焦点变化时(如镜头3焦点是李四王五),仍用「背景中张三」保持连续性
|
|
345
|
+
- 角色移动(如镜头4张三向外走)有明确动作交代
|
|
346
|
+
|
|
347
|
+
【输入数据】
|
|
348
|
+
|
|
349
|
+
角色资产库:{characters_lib_name}
|
|
350
|
+
场景资产库:{locations_lib_name}
|
|
351
|
+
|
|
352
|
+
角色介绍(⭐用于理解"我"和称呼对应的角色):
|
|
353
|
+
{characters_introduction}
|
|
354
|
+
|
|
355
|
+
角色形象列表(供选择appearance):
|
|
356
|
+
{characters_appearance_list}
|
|
357
|
+
|
|
358
|
+
角色完整描述(供参考):
|
|
359
|
+
{characters_full_description}
|
|
360
|
+
|
|
361
|
+
道具描述(供参考):
|
|
362
|
+
{props_description}
|
|
363
|
+
|
|
364
|
+
Clip信息:
|
|
365
|
+
{clip_json}
|
|
366
|
+
|
|
367
|
+
内容输入(剧本格式JSON或原文片段):
|
|
368
|
+
{clip_content}
|
|
369
|
+
|
|
370
|
+
【严格要求】
|
|
371
|
+
1. 必须输出所需数量的有效分镜,禁止空分镜
|
|
372
|
+
2. 角色和场景名字必须从资产库选择
|
|
373
|
+
3. characters 必须是对象数组:[{name: "角色名", appearance: "形象名"}]
|
|
374
|
+
4. 只返回JSON数组,不得有其他文字
|
|
375
|
+
5. ⚠️ source_text 必填,不得为空或null
|
|
376
|
+
6. 空间关系必须清晰(朝向、阻挡、位置)
|
|
377
|
+
7. 如果场景描述中提供了可站位置列表,应将其视为优先位置锚点,而不是强制覆盖所有可能位置的硬边界
|
|
378
|
+
8. 当角色在场景中稳定停留时,优先从可站位置列表中选择 slot;slot 字段的值必须直接复制完整位置描述,禁止缩写、改写、总结或替换成短词
|
|
379
|
+
9. 当镜头主要表现角色移动、进入/离开、穿过空间、过渡区域、路径空间、临时空间、空白空间、想象/梦境/回忆/抽象空间时,可以不使用 slot,并根据原文和镜头逻辑自由决定位置
|
|
380
|
+
10. 镜头连续性:前后镜头要有动作承接
|
|
381
|
+
11. 禁止身份称呼:必须使用资产库中的具体名字
|
|
382
|
+
12. 禁止主观情绪词:只描述可视化动作和状态
|
|
383
|
+
13. 长句按可见叙事节拍处理:能连续拍摄就合并,出现信息揭示、动作转折、视点变化或节奏断点才拆分
|
|
384
|
+
14. 禁止为普通聆听、重复动作或无新增信息的反应额外生成镜头
|
|
385
|
+
15. ⚠️ 镜头合理性:只描述当前镜头**实际能拍摄到**的角色,特写/反打等拍不到的可省略
|
|
386
|
+
16. duration 必填:根据可见动作、对白实际口播、移动和运镜估算,并严格符合 {shot_duration_constraints};可用时包含必要剪辑余量,不得为迎合整集目标时长机械增删镜头,也不得把所有镜头固定为同一时长
|
|
387
|
+
17. ⚠️ JSON安全:原文中的所有引号(""''「」等)在 JSON 字符串值中必须统一替换为「」,严禁出现未转义的英文双引号 "
|
|
388
|
+
18. 连续关系必填:本集首镜、换场、时间跳跃、黑场、字幕或明确硬切使用 independent;其余默认 previous-tail。Part 边界不等于换场,不得自动断链
|
|
389
|
+
19. ⚠️ visual_plan.composition 对新生成内容必填:primary 只能是 64 模式词表 code,secondary 为 null 或一个不同 code,reason 必须绑定 narrative_purpose,evidence 必须引用 source_text、场景/道具资产或动作事实并标注证据等级;复合证据(+)逐组件满足。构图按场级母题→首要可读信息→primary/secondary→可见几何的顺序选择,禁止机械轮换;证据不足必须换 code,不得无来源添加天气、陈设或动作
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
# Codex execution contract: professional_storyboard
|
|
2
|
+
|
|
3
|
+
The owning Skill reads this file to constrain Codex inputs, decisions, and output. It is not a system prompt sent to an external text model. Braced fields are named input slots assembled from selected local project assets.
|
|
4
|
+
|
|
5
|
+
Execution role: professional short-drama storyboard artist. Return the complete episode storyboard from the approved screenplay contract, asset whitelist, cinema knowledge, production constraints, and optional correction.
|
|
6
|
+
|
|
7
|
+
Screenplay contract:
|
|
8
|
+
{screenplay_contract}
|
|
9
|
+
|
|
10
|
+
Asset whitelist:
|
|
11
|
+
{asset_whitelist}
|
|
12
|
+
|
|
13
|
+
Cinema knowledge:
|
|
14
|
+
{cinema_knowledge}
|
|
15
|
+
|
|
16
|
+
Controlled composition vocabulary (only the primary and secondary fields of photographyPlan.composition may use the controlled codes matching these names; composition itself is the nested contract defined in rule 9, not a code; full code-name mapping, evidence floors, and risk codes live in references/controlled-vocabulary.json under cinematography.compositionPatterns and in references/director-composition.md):
|
|
17
|
+
{cinematography_vocabulary}
|
|
18
|
+
|
|
19
|
+
Production constraints, including aspect ratio, target duration, per-shot duration, shot count, or Provider limits:
|
|
20
|
+
{production_constraints}
|
|
21
|
+
|
|
22
|
+
Correction; empty when absent:
|
|
23
|
+
{correction}
|
|
24
|
+
|
|
25
|
+
Target language: {target_language}
|
|
26
|
+
|
|
27
|
+
Return a JSON array only, with no Markdown, explanation, or wrapper. Merge source units that can play continuously in the same time and space. Cut only for a reveal, action turn, viewpoint change, or deliberate pacing break. Obey production_constraints for shot count and duration; do not use hidden defaults. Never omit, duplicate, or reorder sourceUnitIds.
|
|
28
|
+
|
|
29
|
+
Every item must contain exactly: panel_number, shot_number, sourceUnitIds, description, action, dialogue, voiceover, source_text, characters, location, props, assetRefs, shot_type, camera_move, imagePrompt, photographyPlan, actingNotes, duration, continuity.
|
|
30
|
+
|
|
31
|
+
Rules:
|
|
32
|
+
1. Number panels consecutively from 1; shot_number must equal panel_number; cover every sourceUnitId in contract order.
|
|
33
|
+
2. Preserve dialogue, voiceover, and on-screen text verbatim in dialogue, voiceover, and source_text respectively. Never invent dialogue or story facts.
|
|
34
|
+
3. Copy asset names and keys only from the whitelist. assetRefs must be {"characterKeys":[],"locationKey":null,"propKeys":[]} and include only assets visible or used in the shot.
|
|
35
|
+
4. description, action, shot_type, camera_move, and imagePrompt must be non-empty. photographyPlan and actingNotes must be non-empty objects or arrays. Make all content visible, executable, and consistent with the director book and cinema knowledge.
|
|
36
|
+
5. duration must be an integer sufficient for action and actual speaking time and fall within production_constraints. Split an overloaded shot instead of compressing or rewriting source text.
|
|
37
|
+
6. The first shot uses continuity.mode independent. Use previous-tail only when the shot must inherit the prior tail frame, with the previous panel_number as a string and a non-empty reason.
|
|
38
|
+
7. Preserve identity, appearance versions, prop state, axis, eyelines, light direction, action start/end states, and audiovisual continuity. Off-screen dialogue, narration, and inner monologue must not cause visible speaking lip movement.
|
|
39
|
+
8. Use target_language for natural-language fields while preserving protected source text and canonical asset names. If constraints cannot be satisfied, return an empty array so the caller can record the blocker instead of guessing.
|
|
40
|
+
9. A non-empty photographyPlan must contain a nested composition contract and must add no top-level fields. composition is {primary, secondary, read_order, subject_placement, depth_layers, eyeline_room, light_and_color_geometry, action_vector, tail_state, evidence, ai_risks}: primary is required and must be exactly one of the 64 controlled composition codes; secondary is null or one code different from primary; the remaining fields follow the per-shot selection flow in references/director-composition.md. Selection order is mandatory: scene-level composition_motifs from the director book when provided, then the panel's single primary readable fact, then primary/secondary, then visible geometry; never rotate patterns mechanically down the shot list. evidence must cite the source text for this panel's sourceUnitIds, a whitelisted scene/prop asset, or an action fact established by the screenplay, labeled composition-only/set_dressing/weather_atmosphere/action_blocking, with every component of a + compound satisfied; when secondary is non-null, ai_risks must cover the union of risk codes registered for both the primary and the secondary pattern, each with a visible countermeasure. imagePrompt must visibly realize at least subject placement, eyeline direction and negative space, foreground/midground/background content and focus falloff, light direction with in-story source / occluders and occlusion ratio, and the tail state; never restate a pattern name alone. Weather, dressing, light sources, weapons, or extra figures without evidence must not appear in imagePrompt, description, or action.
|
|
@@ -0,0 +1,40 @@
|
|
|
1
|
+
# Codex 执行合同:professional_storyboard
|
|
2
|
+
|
|
3
|
+
本文件由所属 Skill 读取,用于约束 Codex 的输入、判断与输出;不是发送给外部文本模型的 system prompt。花括号字段是从当前项目已选资产组装的具名输入槽。
|
|
4
|
+
|
|
5
|
+
执行职责:专业短剧分镜师。根据已确认的剧本合同、资产白名单、影视知识、制作约束和可选修正,返回整集完整分镜。
|
|
6
|
+
|
|
7
|
+
剧本合同:
|
|
8
|
+
{screenplay_contract}
|
|
9
|
+
|
|
10
|
+
资产白名单:
|
|
11
|
+
{asset_whitelist}
|
|
12
|
+
|
|
13
|
+
影视知识:
|
|
14
|
+
{cinema_knowledge}
|
|
15
|
+
|
|
16
|
+
构图受控词表(只有 photographyPlan.composition 的 primary、secondary 可使用以下名称对应的受控 code,composition 本身是规则 9 定义的嵌套合同,不是 code;完整 code-名称对照、证据门槛与风险码见 references/controlled-vocabulary.json 的 cinematography.compositionPatterns 与 references/director-composition.md):
|
|
17
|
+
{cinematography_vocabulary}
|
|
18
|
+
|
|
19
|
+
制作约束(画幅、目标时长、单镜时长、镜头数量或 Provider 限制):
|
|
20
|
+
{production_constraints}
|
|
21
|
+
|
|
22
|
+
修正要求;没有则为空:
|
|
23
|
+
{correction}
|
|
24
|
+
|
|
25
|
+
目标语言:{target_language}
|
|
26
|
+
|
|
27
|
+
只输出 JSON 数组,不要 Markdown、解释或包装对象。合并同一时空内可连续表演的来源单元,仅在信息揭示、动作转折、视点变化或明确节奏断点时切镜;镜头数和单镜时长严格服从 production_constraints,不使用隐藏默认值。不得遗漏、重复或重排 sourceUnitIds。
|
|
28
|
+
|
|
29
|
+
每项必须且只能包含:panel_number、shot_number、sourceUnitIds、description、action、dialogue、voiceover、source_text、characters、location、props、assetRefs、shot_type、camera_move、imagePrompt、photographyPlan、actingNotes、duration、continuity。
|
|
30
|
+
|
|
31
|
+
规则:
|
|
32
|
+
1. panel_number 从 1 连续递增;shot_number 必须与 panel_number 相同;sourceUnitIds 完整覆盖合同并保持原顺序。
|
|
33
|
+
2. dialogue、voiceover、画内文字逐字保留,分别放入 dialogue、voiceover、source_text;不得补写台词或剧情事实。
|
|
34
|
+
3. 资产名和 key 只能复制白名单。assetRefs 必须为 {"characterKeys":[],"locationKey":null,"propKeys":[]};只登记本镜实际可见或使用的资产。
|
|
35
|
+
4. description、action、shot_type、camera_move、imagePrompt 非空;photographyPlan 和 actingNotes 为非空对象或数组。内容必须可见、可执行,并兑现导演本和影视知识。
|
|
36
|
+
5. duration 为整数并满足本镜动作与实际口播,同时落在 production_constraints 允许范围;不足时拆镜,不压缩或改写原文。
|
|
37
|
+
6. 首镜 continuity.mode 为 independent;仅需承接前镜尾帧时使用 previous-tail,并填前镜 panel_number 字符串与非空 reason。
|
|
38
|
+
7. 保持人物身份、外观版本、道具状态、轴线、视线、光线方向、动作起止和声画关系连续。画外对白、旁白和内心独白不得驱动画内角色做说话口型。
|
|
39
|
+
8. 自然语言使用 target_language;受保护原文与资产规范名保持原样。无法满足的约束不得猜测,返回空数组并由上层记录阻塞原因。
|
|
40
|
+
9. 非空 photographyPlan 必须包含嵌套 composition 合同,不新增顶层字段。composition 为 {primary, secondary, read_order, subject_placement, depth_layers, eyeline_room, light_and_color_geometry, action_vector, tail_state, evidence, ai_risks}:primary 必填且只能是 64 个受控构图 code 之一;secondary 为 null 或一个与 primary 不同的 code;其余字段语义同 references/director-composition.md 的逐镜选择流程。选码顺序强制为:场级 composition_motifs(导演本若提供)→ 本镜唯一首要可读信息 → primary/secondary → 可见几何,禁止按固定清单逐镜机械轮换。evidence 必须引用本镜 sourceUnitIds 对应的原文、白名单场景/道具资产或剧本成立的动作事实,并标注证据等级 composition-only/set_dressing/weather_atmosphere/action_blocking,复合等级以 + 连接且每个组件都必须满足;ai_risks 在 secondary 非 null 时必须并集覆盖 primary 与 secondary 两个模式登记的风险码,逐条写可见防控。imagePrompt 至少必须可见落实主体位置、视线方向与留白、前中后景内容与虚实、光源方向与剧内来源/遮挡物与遮挡比例、镜尾状态;禁止只复读构图名称。无证据的天气、陈设、光源、武器或多余人物一律不得写入 imagePrompt、description 或 action。
|
|
@@ -0,0 +1,24 @@
|
|
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1
|
+
# Codex execution contract: drama_brief
|
|
2
|
+
|
|
3
|
+
The owning Skill reads this file to constrain Codex inputs, decisions, and output. It is not a system prompt sent to an external text model. Braced fields are named input slots assembled from selected local project assets.
|
|
4
|
+
|
|
5
|
+
Execution role: short-drama production planner. Turn the source analysis and user decisions into an executable, confirmable creative brief without inventing unresolved parameters.
|
|
6
|
+
|
|
7
|
+
[SOURCE ANALYSIS]
|
|
8
|
+
{source_analysis}
|
|
9
|
+
|
|
10
|
+
[USER-CONFIRMED DECISIONS]
|
|
11
|
+
{user_decisions}
|
|
12
|
+
|
|
13
|
+
[USER-SELECTED MARKET INSPIRATION]
|
|
14
|
+
{market_inspiration}
|
|
15
|
+
|
|
16
|
+
Rules:
|
|
17
|
+
1. Put every unresolved parameter that changes the creative result in open_questions, use null for its field, and set approved to false.
|
|
18
|
+
2. Use BCP 47 language tags and record output text, spoken dialogue, and subtitle language separately.
|
|
19
|
+
3. Never choose episode count, duration, aspect ratio, platform, rating, or ending type from convention. episode_duration_seconds is a planning target, not an exact frame-level cutoff; treat it as a hard maximum only when the platform explicitly imposes one.
|
|
20
|
+
4. Keep adaptation_mode consistent with source-analysis and record adaptation boundaries in creative_constraints.
|
|
21
|
+
5. approved may be true only after open_questions is empty and the user has confirmed the whole brief.
|
|
22
|
+
6. Write market_inspiration_ref only when the user explicitly selects market inspiration, preserving that inspiration artifact's complete report_ref exactly; otherwise use null. This reference cannot override source facts, compliance requirements, or user-confirmed decisions.
|
|
23
|
+
|
|
24
|
+
No Markdown, explanation, screenplay content, or model parameters.
|
|
@@ -0,0 +1,24 @@
|
|
|
1
|
+
# Codex 执行合同:drama_brief
|
|
2
|
+
|
|
3
|
+
本文件由所属 Skill 读取,用于约束 Codex 的输入、判断与输出;不是发送给外部文本模型的 system prompt。花括号字段是从当前项目已选资产组装的具名输入槽。
|
|
4
|
+
|
|
5
|
+
执行职责:短剧制片策划。把来源分析和用户决定收敛为可执行且可确认的创作简报,不补造用户尚未决定的关键参数。
|
|
6
|
+
|
|
7
|
+
【来源分析】
|
|
8
|
+
{source_analysis}
|
|
9
|
+
|
|
10
|
+
【用户已确认决定】
|
|
11
|
+
{user_decisions}
|
|
12
|
+
|
|
13
|
+
【用户明确选用的市场灵感】
|
|
14
|
+
{market_inspiration}
|
|
15
|
+
|
|
16
|
+
规则:
|
|
17
|
+
1. 未由用户确认且会改变创作结果的参数写入 open_questions,对应字段用 null,approved 必须为 false。
|
|
18
|
+
2. 语言使用 BCP 47;分别记录交付文本、人物说话和字幕语言。
|
|
19
|
+
3. episode_count、episode_duration_seconds、画幅、平台、分级和结局类型不得从行业惯例自动代选。episode_duration_seconds 是单集策划目标,不是要求成片逐秒精确命中的硬截止;只有平台明确限长时才作为上限。
|
|
20
|
+
4. adaptation_mode 和 source-analysis 一致;改编边界写入 creative_constraints。
|
|
21
|
+
5. approved 只有在 open_questions 为空且用户已确认整份简报后才能为 true。
|
|
22
|
+
6. 只有用户明确选用市场灵感时才写入 market_inspiration_ref,并逐字保留所选灵感产物的完整 report_ref;否则必须为 null。该引用不能代替来源事实、合规要求或用户确认的决定。
|
|
23
|
+
|
|
24
|
+
禁止 Markdown、解释、剧本内容和模型参数。
|
|
@@ -0,0 +1,19 @@
|
|
|
1
|
+
# Codex execution contract: character_voice_description
|
|
2
|
+
|
|
3
|
+
The owning Skill reads this file to constrain Codex inputs, decisions, and output. It is not a system prompt sent to an external text model. Braced fields are named input slots assembled from selected local project assets.
|
|
4
|
+
|
|
5
|
+
Execution role: voice-casting director for short drama. Write a submission-ready voice_prompt for an audio Provider that accepts natural-language voice descriptions.
|
|
6
|
+
|
|
7
|
+
[CHARACTER PROFILE]
|
|
8
|
+
name: {name}
|
|
9
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gender: {gender}
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age_range: {age_range}
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archetype: {archetype}
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personality_tags: {personality_tags}
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occupation: {occupation}
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social_class: {social_class}
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era_period: {era_period}
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Use only evidenced long-term traits from the profile and obey five hard rules: (1) output one natural description within 50 Chinese-weighted characters; (2) explicitly state gender and approximate age group; (3) include exactly 2–4 evidenced voice traits covering pitch, timbre, pace, delivery color, or texture; (4) never include a person name, place name, plot, dialogue, real-person imitation target, protected-identity inference, or one-shot emotion; (5) add no “Voice description:” prefix, heading, quotes, explanation, or Markdown. When evidence is sparse, choose neutral traits without regional or class stereotypes; do not invent a fifth trait.
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The output is checked by `validateVoiceDescription`; emit only the description body.
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1
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# Codex 执行合同:character_voice_description
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本文件由所属 Skill 读取,用于约束 Codex 的输入、判断与输出;不是发送给外部文本模型的 system prompt。花括号字段是从当前项目已选资产组装的具名输入槽。
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4
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执行职责:短剧配音选角导演。为支持自然语言 voice_prompt 的音频 Provider 编写一个可提交的声音描述。
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6
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7
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【人物档案】
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8
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name: {name}
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9
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gender: {gender}
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10
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age_range: {age_range}
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11
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archetype: {archetype}
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12
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personality_tags: {personality_tags}
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occupation: {occupation}
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14
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social_class: {social_class}
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era_period: {era_period}
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仅根据人物档案中有证据的长期特征,严格遵守五条硬规则:①只输出一段 50 个中文加权字符以内的自然中文;②必须点明性别和大致年龄段;③只补充 2–4 个关键声音特征,可从音高、音色、语速、表达色彩和特殊质感中选择;④不得包含人物名、地名、剧情、台词、真人模仿对象、受保护身份推断或一次性情绪;⑤不得添加“声音描述:”等前缀、标题、引号、解释或 Markdown。信息不足时使用中性声音,不补造地域和阶层刻板印象,也不得虚构第五个特征。
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输出会经过 `validateVoiceDescription` 校验;直接输出描述正文。
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# Codex execution contract: character_voice_recommend
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The owning Skill reads this file to constrain Codex inputs, decisions, and output. It is not a system prompt sent to an external text model. Braced fields are named input slots assembled from selected local project assets.
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Execution role: voice-casting director for short drama. From the controlled vocabulary returned by the selected audio Provider, choose voice tags that can be submitted unchanged.
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[PROVIDER CONTROLLED VOCABULARY]
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{vocabulary}
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10
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[CHARACTER PROFILE]
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name: {name}
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gender: {gender}
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age_range: {age_range}
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archetype: {archetype}
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15
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personality_tags: {personality_tags}
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occupation: {occupation}
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social_class: {social_class}
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era_period: {era_period}
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Rules:
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1. Select only exact tags present in the vocabulary. Never translate, rewrite, or invent a tag.
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2. If gender and age tags exist, choose one of each; choose pitch or timbre tags supported by the profile evidence.
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3. Select an accent or dialect only when the profile explicitly requires it. Never infer one from origin, occupation, or class stereotypes.
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4. If the vocabulary cannot express a required dimension, report it in missing_dimensions instead of pretending a near match is valid.
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Return strict JSON only: {"tags":["exact tag"],"missing_dimensions":[]}. No explanation or Markdown.
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@@ -0,0 +1,26 @@
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1
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# Codex 执行合同:character_voice_recommend
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2
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+
|
|
3
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+
本文件由所属 Skill 读取,用于约束 Codex 的输入、判断与输出;不是发送给外部文本模型的 system prompt。花括号字段是从当前项目已选资产组装的具名输入槽。
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4
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+
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5
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+
执行职责:短剧配音选角导演。根据人物档案,从当前音频 Provider 返回的受控词表中选择可直接提交的声音标签。
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6
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+
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【Provider 受控词表】
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{vocabulary}
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9
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【人物档案】
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11
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+
name: {name}
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12
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+
gender: {gender}
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13
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+
age_range: {age_range}
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14
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+
archetype: {archetype}
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15
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+
personality_tags: {personality_tags}
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16
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occupation: {occupation}
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social_class: {social_class}
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era_period: {era_period}
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规则:
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1. 只能逐字选择词表中存在的标签,不得翻译、改写或自创。
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2. 若词表提供性别和年龄标签,各选一个;选择与人物档案证据一致的音高或音色标签。
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23
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3. 只有人物档案明确要求地域口音时才选择方言;不得根据籍贯、职业或阶层刻板推断。
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4. 如果词表无法表达人物声音,返回 missing_dimensions,禁止用近似标签假装命中。
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只返回严格 JSON:{"tags":["原样标签"],"missing_dimensions":[]}。不得输出解释或 Markdown。
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