@aswless_854771076/ai_short_studio_cli 0.1.98 → 0.1.100
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +15 -313
- package/dist/base-command.d.ts +0 -6
- package/dist/base-command.js +1 -39
- package/dist/client/api-client.js +2 -19
- package/dist/commands/auth/login.d.ts +1 -2
- package/dist/commands/auth/login.js +2 -5
- package/dist/commands/auth/logout.d.ts +0 -1
- package/dist/commands/auth/signup.d.ts +0 -1
- package/dist/commands/auth/status.d.ts +0 -1
- package/dist/commands/canvas/apply.d.ts +0 -1
- package/dist/commands/canvas/asset/get.d.ts +0 -1
- package/dist/commands/canvas/asset/list.d.ts +0 -1
- package/dist/commands/canvas/asset/select.d.ts +1 -3
- package/dist/commands/canvas/asset/select.js +3 -22
- package/dist/commands/canvas/asset/upload.d.ts +0 -14
- package/dist/commands/canvas/asset/upload.js +3 -43
- package/dist/commands/canvas/continuity/analyze.d.ts +0 -1
- package/dist/commands/canvas/edge/connect.d.ts +0 -1
- package/dist/commands/canvas/edge/disconnect.d.ts +0 -1
- package/dist/commands/canvas/edge/list.d.ts +0 -1
- package/dist/commands/canvas/edge/list.js +1 -4
- package/dist/commands/canvas/episode/create.d.ts +0 -1
- package/dist/commands/canvas/episode/list.d.ts +0 -1
- package/dist/commands/canvas/folder/copy-cross-project.d.ts +0 -1
- package/dist/commands/canvas/folder/create.d.ts +0 -1
- package/dist/commands/canvas/folder/delete.d.ts +0 -1
- package/dist/commands/canvas/folder/list.d.ts +0 -1
- package/dist/commands/canvas/folder/move.d.ts +0 -1
- package/dist/commands/canvas/folder/rename.d.ts +0 -1
- package/dist/commands/canvas/folder/restore.d.ts +0 -1
- package/dist/commands/canvas/get.d.ts +0 -1
- package/dist/commands/canvas/inspect.d.ts +0 -1
- package/dist/commands/canvas/node/add.d.ts +1 -1
- package/dist/commands/canvas/node/add.js +2 -2
- package/dist/commands/canvas/node/delete.d.ts +0 -1
- package/dist/commands/canvas/node/edit-resource.d.ts +0 -2
- package/dist/commands/canvas/node/edit-resource.js +1 -9
- package/dist/commands/canvas/node/edit-shot.d.ts +0 -1
- package/dist/commands/canvas/node/get.d.ts +0 -1
- package/dist/commands/canvas/node/list.d.ts +0 -5
- package/dist/commands/canvas/node/list.js +2 -43
- package/dist/commands/canvas/node/run.d.ts +0 -15
- package/dist/commands/canvas/node/run.js +6 -142
- package/dist/commands/canvas/node/types.d.ts +0 -1
- package/dist/commands/canvas/node/update-many.d.ts +0 -1
- package/dist/commands/canvas/node/update.d.ts +0 -1
- package/dist/commands/canvas/settings/get.d.ts +0 -1
- package/dist/commands/canvas/settings/set.d.ts +0 -24
- package/dist/commands/canvas/settings/set.js +1 -60
- package/dist/commands/config/get.d.ts +0 -1
- package/dist/commands/config/set.d.ts +0 -2
- package/dist/commands/config/set.js +2 -55
- package/dist/commands/preflight.d.ts +0 -1
- package/dist/commands/preflight.js +1 -9
- package/dist/commands/project/create.d.ts +0 -1
- package/dist/commands/project/delete.d.ts +0 -1
- package/dist/commands/project/get.d.ts +0 -1
- package/dist/commands/project/list.d.ts +0 -1
- package/dist/commands/project/update.d.ts +0 -1
- package/dist/commands/skill/install.d.ts +0 -1
- package/dist/commands/skill/install.js +0 -1
- package/dist/commands/skill/path.d.ts +0 -1
- package/dist/commands/skill/path.js +0 -1
- package/dist/commands/skill/status.d.ts +0 -1
- package/dist/commands/skill/status.js +0 -1
- package/dist/commands/task/cancel.d.ts +0 -1
- package/dist/commands/task/get.d.ts +0 -1
- package/dist/commands/task/wait.d.ts +0 -2
- package/dist/commands/task/wait.js +1 -6
- package/dist/domain/vvicat-api.d.ts +3 -63
- package/dist/domain/vvicat-api.js +9 -74
- package/dist/output/formatter.d.ts +0 -11
- package/dist/output/formatter.js +0 -20
- package/dist/preflight.d.ts +0 -1
- package/dist/preflight.js +1 -14
- package/dist/skill/command-flags.js +4 -7
- package/dist/skill/skill-manager.d.ts +2 -75
- package/dist/skill/skill-manager.js +15 -60
- package/package.json +3 -4
- package/scripts/postinstall.mjs +12 -7
- package/skills/using-vvicat-ai-short-studio-cli/SKILL.md +67 -27
- package/skills/using-vvicat-ai-short-studio-cli/references/commands/canvas.md +4 -3
- package/skills/using-vvicat-ai-short-studio-cli/references/commands/project.md +2 -26
- package/skills/using-vvicat-ai-short-studio-cli/references/commands.md +2 -2
- package/skills/using-vvicat-ai-short-studio-cli/references/editing-delivery.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/h3-video-delivery.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/humanizer/humanizer.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/SKILL.md +447 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/brief.md +93 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/project-files.md +246 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/reference-video.md +266 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/script-and-time.md +253 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/transformations.md +141 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/distribution.md +176 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/local-tools.md +411 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/model-and-provider.md +275 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/profile.md +286 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/asset-and-shot-preproduction.md +193 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/b-roll.md +94 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/caption-tracking.md +125 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/captions.md +252 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/conversation-images.md +218 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-base-prompt-writing.md +222 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-reference-prompt-writing.md +341 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/image-direction.md +123 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/generated-dependencies.md +38 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/graphic-compositions.md +85 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/h3-prompt-writing.md +54 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/image-direction.md +95 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/motion-graphics.md +68 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/recreation-policy.md +51 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/screen-demonstrations.md +51 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/shot-production-contracts.md +161 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/sound-mix.md +76 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/video-direction.md +433 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-and-performance.md +224 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-direction.md +99 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/narration-led-demo.md +87 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/presenter-led-explainer.md +160 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/ranking-listicle.md +71 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/reference-recreation-canvas.md +8 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama-workflow.md +165 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama.md +88 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/street-interview.md +92 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/talking-head.md +82 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/two-person-podcast.md +101 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/index.md +77 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/audio-presentation.md +49 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/authoring.md +228 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/browser-capture.md +112 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/builds.md +330 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-authoring.md +156 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-presentation.md +66 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-design.md +217 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-sharing.md +150 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-visuals.md +152 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/detail.svrun +8 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/direction.svs +14 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/look.svs +6 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/material.svrun +5 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svml +73 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svrun +5 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/visuals.ts +62 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/fonts-and-text.md +138 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/image-operations.md +102 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/index.md +73 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media-presentation.md +111 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media.md +246 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/performance.md +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/prompt-kits.md +165 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/rendering.md +141 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/review.md +211 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/runs.md +151 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/script-syntax.md +236 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/snapshots.md +90 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/sound.md +75 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/source-syntax.md +163 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/spatial.md +189 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio-companions.md +186 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio.md +249 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/system.md +169 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timeline.md +74 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timing.md +96 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/track-authoring.md +215 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/tracks.md +67 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/video-downloads.md +47 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/vocabulary.md +119 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/project-and-canvas.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/README.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/SKILL.md +102 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/art-styles.json +585 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-images.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles/character-profile-output.schema.json +99 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles.md +7 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-drama-art-style.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-prop-assets.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-scene-assets.md +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-art-styles.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-assets.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.en.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.zh.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.en.txt +61 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.zh.txt +79 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.en.txt +101 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.zh.txt +150 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.en.txt +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.zh.txt +89 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.en.txt +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.zh.txt +389 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.en.txt +40 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.zh.txt +40 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.en.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.zh.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.en.txt +19 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.zh.txt +19 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.en.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.zh.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.en.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.zh.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.en.txt +36 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.zh.txt +36 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.en.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.zh.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/agent_character_visual.en.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/agent_character_visual.zh.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.en.txt +21 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.zh.txt +21 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.en.txt +12 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.zh.txt +12 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.en.txt +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.zh.txt +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.en.txt +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.zh.txt +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.en.txt +15 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.zh.txt +15 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_regenerate.en.txt +14 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_regenerate.zh.txt +14 -0
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- /package/skills/using-vvicat-ai-short-studio-cli/references/{licenses/humanizer-MIT.txt → short-drama/assets/modules/humanizer/LICENSE} +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/compliance-checklist.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/genre-guide.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/hook-design.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/opening-rules.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/paywall-design.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/rhythm-curve.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/satisfaction-matrix.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/villain-design.md +0 -0
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# Voice and performance
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Read this when deciding what performance carries a passage, how a recurring person keeps one voice,
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or whether an off-screen passage continues an A-roll performance or uses independent speech.
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[Voice direction](voice-direction.md) owns casting an appealing voice and writing its direction.
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## Let the Segment reveal the A-roll
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A Segment is one authored passage in the Script. Before production it has identity and meaning but no
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seconds. A-roll names the performance carrying that passage. Its prepared media supplies duration;
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spoken words acquire local timing through semantic preparation. Visible performance can carry
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picture and sound together; audio-only performance carries the passage while other contributions
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supply its picture.
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Timeline assembly places the prepared Take within the complete work, ordinarily after the previous
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Take, or at an authored position.
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The work can also contain graphics-only passages before, between or after those performances.
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[Timeline authoring](../../production/timeline.md) owns the exact
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SemanticTake assembly and projection mechanism.
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For spoken work, ask **who is speaking this Segment?** The selected visible performance carries
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words, mouth movement, gesture, gaze, delivery, picture, and sound together.
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In a multi-person exchange, the speaking performance can include listeners, several turns, or camera
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cuts while still carrying one Segment. The number of people visible in the frame does not determine
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how many semantic clocks exist.
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A recurring presenter, podcast speaker, interview participant, or dramatic character continues to
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own their own lines even while another picture covers them. Visual handoffs, coverage, Caption, MG,
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and Effects are authored against the time that performance established. If an edit changes the
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performance's actual length, prepare and align the edited media before assembly.
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A wordless Segment can identify a real performed passage, such as a dance or reaction. Its prepared
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media supplies start/end boundaries without spoken words. A graphics-only interval can instead
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occupy the Timeline directly, with no Take. Choose from the content the passage actually uses.
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## Keep the performance role separate from the picture
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A-roll identifies a performance's role in the work. Its accepted material, Script relationship and
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Timeline placement persist while the author changes its visual use. The picture can lead the frame,
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share space, appear more than once, become part of a diagram or leave the picture entirely. A large
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app recording can lead attention while a small presenter supplies the passage's words and timing.
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Several such changes can happen within one Take; a visual treatment can also continue across Takes.
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The covering B-roll may even show the same person doing a silent lifestyle action. Seeing a person
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while hearing words does not by itself make that picture the speaking Take or create a new speech
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source. Sound presents the placed performance's audio, while the visual contribution chooses what
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to show. The same source clip can also serve as an independently timed replay or example elsewhere.
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Its role follows that use; size, crop, transparency and the presence of a face do not establish it.
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Follow the relationship the picture needs: [Performance](../../production/performance.md) and project
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scenes can present the current Timeline footage; [Media](../../production/media-presentation.md)
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receives independently supplied material and playback choices. A change of emphasis can be a direct
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cut, a held arrangement or a continuous motion. Decide from the idea and viewing rhythm. For a
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continuous move, retain the source playback position while directing the viewport's motion; for a
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direct cut, make the two intended states meet at the chosen event. Speech remains independently
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connected through [Sound](../../production/sound.md).
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The [presenter-led explainer guide](../formats/presenter-led-explainer.md) develops the whole-work
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relationship among performance, demonstration and graphics. [Graphic composition](graphic-compositions.md) owns
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their visual hierarchy, and [Spatial layout](../../production/spatial.md) owns geometry and fitting.
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## Let neighboring A-roll performances keep their time
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The usual A-roll assembly places Segment performances one after another without consuming either
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side of their duration. This fits how the work is authored: `hypit measure` helps size each request so
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its words, delivery and action belong naturally in that generated passage, and speaking video models
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normally use the requested clip to perform the line. Asking one Take to remain silent for a synthetic
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half-second handle at its beginning or end works against both that sizing and the model's performance.
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A duration-consuming crossfade between neighboring A-roll Takes can eat into the word windows that
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each performance established. The result may contain simultaneous speech at a boundary and weaken
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the listening rhythm. For ordinary creator speech, podcast turns, interviews and short drama, this
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makes a direct join between the prepared Segment Takes a practical starting point. Visual coverage
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and effects can still cross that seam without changing the underlying speech time.
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Deliberate interruption, overlapping dialogue or musical phrasing can use the Timeline's explicit
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Take positions. [Timeline authoring](../../production/timeline.md) supports gaps and overlaps directly.
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The sources retain their local timing; a crossfade or other coordinated picture treatment belongs
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to the visual component owning that behavior. Sequential placement remains the concise ordinary
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choice for creator speech.
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## Give a recurring person one accepted voice
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When the intended work retains a person's recorded delivery, prepare that passage and align its
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actual sound to Script; its picture, if retained, is available to Performance. A supplied recording
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may instead guide a new performance or provide a short Voice Reference. Voice Design can make such
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a reference when a new performance needs one and none was supplied; Voice Clone can then perform
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independently narrated lines from Script. The intended use of the recording, not its mere presence,
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decides which relationship holds.
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A **Voice Reference** is an ordinary accepted audio Resource that establishes a person's vocal
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identity. Reusing that Resource wherever the same person performs is what carries the relationship
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through the production.
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For newly generated performances, give each recurring speaker their own Voice Reference. A silent
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listener does not acquire a voice merely by appearing in the picture; when that character speaks
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elsewhere, their reference follows them into the new performance.
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When the user supplies the exact private voice they want, prepare a clean representative excerpt as
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the Voice Reference. Otherwise use [Voice direction](voice-direction.md) to cast the character through
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Voice Design and choose its sample line. A public character type or an imagined voice can be designed
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directly.
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For a newly cast person, a short designed sample is a strong starting point: it establishes a usable
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voice at modest generation cost and stays easy to carry into speaking-video requests. About five
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seconds of clear, natural speech usually gives the model enough vocal identity without spending
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reference duration on a finished passage. Choose words that exercise the delivery the work needs;
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keep the sample free of other speakers, music, clipping, heavy room echo, and long silence. When one
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video request includes several speakers, give each a compact reference and keep their combined
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duration within the selected model's reference-audio limit. The selected model's documentation owns
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exact count, duration and format limits.
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Once accepted, reuse that same Resource wherever the same person must sound like themselves.
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## Let one reference support different performances
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The useful dependency is shallow:
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```text
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Voice Design or supplied audio
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↓
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accepted Voice Reference
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↙ ↘
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visible A-roll audio-only A-roll
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```
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An A-roll-capable video model receives the short reference and the actual Script while generating
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the person's visible speaking Take. Voice Clone receives the same reference and the passage's Script
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when the work needs independent speech; it generates that passage's audio, whose length follows the
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passage and the selected speech model's request limits rather than the short reference's duration.
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These are two uses of one ordinary Resource, not two voice identities.
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A work may combine them. A host can perform visible A-roll and later narrate a passage that has no
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underlying on-camera performance; using the same Voice Reference makes both sound like the same
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person. Another passage covered by B-roll may still be audio from the A-roll Take beneath it. Decide
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from the passage's expressive construction, not from whether the face happens to be visible at that
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instant.
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## Choose between visible and audio-only A-roll
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For visible A-roll, the video request receives the character's camera image, Voice Reference and
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exact Script dialogue, then returns the picture and sound of that person actually performing. Voice
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Design casts the person; its short sample line exists to establish voice identity and need not repeat
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any line from the finished Script.
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Audio-only A-roll is useful when a Segment is constructed without an on-camera speaking
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performance: a desktop point-of-view demonstration, a narration-led montage, a pure MG explanation,
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or a product-explanation passage inside an otherwise presenter-led work. Voice Clone
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uses the person's existing Voice Reference and the Segment's actual Script to produce that passage.
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The resulting audio-only SemanticTake carries the A-roll role even though it contributes no picture;
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Media Track, Typography, MG, or another visual Track supplies what the viewer sees.
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Choose audio-only A-roll because the passage itself is independently narrated, not merely because
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B-roll or graphics happen to hide a visible performance. Use Voice Design to establish the person's
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reusable voice and Voice Clone to perform the actual Segment; the casting sample and the finished
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delivery have different jobs.
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Each vendor's speech models are one package with its own Source import: `@hypit/mimo-speech`
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(Xiaomi MiMo Voice Design and Voice Clone), `@hypit/fishaudio-speech` (Fish Audio Voice Design and
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Voice Clone) and `@hypit/elevenlabs-speech` (ElevenLabs Voice Design). Use `hypit vocabulary` with a
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package name for its author Surfaces. A voice reference designed by one package is an ordinary audio
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Resource that another package's Voice Clone accepts. The Source chooses those model semantics; the
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Runtime Profile independently chooses the Endpoint that can perform them.
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## Treat narration as a sound-picture relationship
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Narration means the audience hears speech while the speaker is not the primary visible action. That
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description does not reveal how the speech was produced.
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- In a visible-performance-led passage, coverage changes the picture while the accepted visible
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A-roll remains the performance and timing authority.
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- In an independent-narration-led passage, audio-only A-roll supplies the performance while the
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picture is designed separately around it.
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- In a mixed work, each passage can use the relationship that serves it, while recurring people keep
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their accepted Voice References.
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Keep three questions distinct:
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| Question | What it establishes |
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| --- | --- |
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| Is the speaker off screen at this instant? | A viewing relationship: speech is heard while its performer is not the primary visible action. |
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| Does the sound come from covered visible A-roll or from audio-only A-roll? | The production source and owner of the performed audio. |
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| Is this passage visible-performance-led or independent-narration-led? | The Segment's higher-level expressive construction. |
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The same visual language can answer these questions differently. Consider a notebook-paper field
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with animated steps, labels and panels:
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- When that field persists as the place where a product process is explained, its changing graphic
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relationships carry the passage. Independent speech can establish the Segment's semantic time
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while the paper composition supplies its picture. This is an independent-narration-led module.
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- When a ranking host says a brief “Top one: the product” over a paper reveal and then appears on
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camera to continue the same judgment, the host's performance normally owns the whole passage. The
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paper reveal is MG coverage over that A-roll, and the sound remains the host Take's sound.
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Duration can support the reading but does not decide it. Ask what carries the argument, attitude and
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progression, and whether an on-camera performance exists whose words naturally continue through the
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coverage. A sustained graphic explanation and a brief graphic reveal can look alike in one frame
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while belonging to different constructions.
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Segment boundaries express the work's useful modules without acting as source labels. One
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independent-narration-led Segment can contain many MG steps through Selections and Moments. One
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visible-performance-led Segment can begin under a graphic and later reveal the speaker. Splitting a
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generation into two Segments also does not make either one audio-only A-roll by itself; each
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Segment's actual performance relationship remains the deciding fact.
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Use `../formats/narration-led-demo.md` when independent narration actually organizes a work or
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substantial passage. `../index.md` routes to available Format and Craft knowledge for the work's
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other relationships.
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## Give real performance real semantic time
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`../../creation/script-and-time.md` owns measurement, literal duration, and alignment. Once the
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accepted performance has semantic time, its dependent layers follow the delivery that really
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happened.
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## Carry the character through the performance
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[Voice direction](voice-direction.md#let-one-voice-express-different-thoughts) connects recurring vocal
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identity with changing delivery; [Video direction](video-direction.md#direct-the-reason-for-an-action)
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connects each passage's meaning with expression, gesture and interaction.
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Use [Sound and mix](sound-mix.md) for music, effects, ambience, gain, and the completed mix.
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[Transformations](../../creation/transformations.md) connects casting and reference choices to the
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target's argument, relationships and presentation.
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package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-direction.md
ADDED
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# Directing a voice
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Read this before choosing, designing or changing a character's voice, including when adapting a
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production with an existing Voice Reference. Cast a voice the audience will want to keep hearing.
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For creator-led social video, favor a distinctive, engaging presence that makes the words feel
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addressed to someone.
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## Cast the person through the sound
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Imagine a voice worth hearing: who is speaking, whom they are addressing, and what makes the sound
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appealing for this character. A playful little creature with a sweet, bright voice or a storyteller
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with a rounded, resonant voice suggests sound as well as personality. A role such as founder or
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creator supplies context; still choose what this particular person sounds like. "An unexpected
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voice" describes its relationship to the casting. Name the appealing sound chosen for that
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relationship so the voice model has a vocal character to realize.
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As in [Image direction](image-direction.md#two-ideas-behind-every-sentence), use high-level
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language that carries sensory information, then make the decisive qualities specific. "Magnetic"
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states the desired appeal; a clear, youthful tone and nimble, teasing phrasing begin to express it.
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Pitch, vocal weight, brightness, softness or grain are casting choices, not interchangeable words
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for a good voice. A lightly husky voice has a particular texture; choose it when that texture belongs
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to the person. Let the intended encounter guide the presence, from a lively recommendation to an
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intimate conversation.
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Look at the character reference and use the Brief to make the casting choice. A supplied voice can
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establish an exact identity. An existing project's voice can continue that identity when its casting
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still serves the new piece. For a new person or character, develop the voice that makes this role
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worth following. Keep the casting choice and the reference's role in Treatment and Source.
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## Compress the voice into a vivid direction
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A useful voice description is often one short paragraph: a recognizable vocal character, the sound
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qualities that make it appealing, and a characteristic way of addressing someone. Age and gender
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presentation, language or accent, pitch, texture and articulation can sharpen that impression.
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Choose the few that settle the casting; this is not a field list to fill out. Cultural or character
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shorthand earns its place through the sound it evokes.
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Translate the character's role in the piece into audible qualities. Wanting the viewer to trust a
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claim can inform clear articulation and thoughtful emphasis; the request should carry that chosen
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sound and manner of speaking. Music, graphic reveals and the later mix receive their own direction.
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[Direction and its inputs](../../production/system.md#give-each-part-the-direction-it-can-realize)
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explains this relationship between the whole design and the individual request.
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For example:
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```text
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A young woman's sweet, clear voice with a bright upper register and a light, smooth tone.
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Conversational American English, nimble and playful, like a friend excited to let you in on a find.
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Her curiosity lifts a question; an audible smile gives her confident answers warmth.
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```
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A different character can have a different kind of appeal:
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```text
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A mature man's rounded, resonant mid-low voice with clear, relaxed British English. He sounds
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thoughtful and approachable, carefully weighing an idea with someone across the table. Measured
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phrasing and purposeful emphasis give his judgments conviction.
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```
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The first direction chooses a light, playful appeal; the second chooses warmth and considered
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conviction. Vocal pitch and delivery pace do different work: a high voice can be unhurried, and a
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low voice can speak nimbly. Preserve the qualities that define the casting while choosing the
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language and delivery density the actual work needs.
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When choosing or designing a sample, prefer the performed language and a delivery compatible with
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the new piece when available. A sample carries pronunciation and phrasing cues as well as timbre;
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cross-language identity transfer does not by itself establish the target accent or cadence. Preserve
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a supplied identity and direct those target-language qualities explicitly in the requests.
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Choose a short, natural line that gives the intended voice room to show itself. A curious question
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followed by a pleased response can demonstrate a lively character: "Wait, you did all that with one
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photo? Okay, now you've got my attention." A considered observation can suit the second casting.
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The line should make the intended manner useful to the thought, rather than merely name the product.
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Write the intended pronunciation for unfamiliar names in Script before using the line as a sample.
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Voice Design turns that short line into a reusable Voice Reference. A speaking-video model can use
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it while performing the finished Script; a passage built around independent narration can use the
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same reference through Voice Clone. The casting line and the finished passage have different jobs.
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[Voice and performance](voice-and-performance.md#give-a-recurring-person-one-accepted-voice) owns
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reference preparation, reuse and that performance choice; the selected model's package documentation
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owns its exact inputs.
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## Let one voice express different thoughts
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The reference carries vocal identity and demonstrates a manner of speaking. Each finished passage
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has its own reason to be spoken: draw someone in, challenge a claim, become delighted by an example,
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or deliver a confident verdict. Direct those attitudes through the video performance or the selected
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speech model's available inputs while keeping the same person recognizable. One accepted voice can
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express different thoughts; recurring identity does not require one fixed emotional state throughout
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the work.
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[Video direction](video-direction.md#direct-the-reason-for-an-action) connects that attitude to gaze,
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gesture and interaction. For independent speech, the Script and supported speech-model inputs shape
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delivery. Choose time from this intended performance using
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[Script measurement](../../creation/script-and-time.md#measure-before-choosing-durations).
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The pace estimate sizes the passage; the voice and performance direction give it character. Fast
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speech alone does not establish emphasis, changing attitude or expressive intonation.
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# Narration-led work
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Read this when independent spoken narration carries a work or substantial passage while products,
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hands, screens, demonstrations, B-roll, Typography, or MG carry the picture.
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## Recognize the organizing relationship
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A narration-led passage is organized by accepted independent speech: audio-only A-roll. Its pictures
|
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are designed around that performance rather than being temporary coverage over visible A-roll.
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Common forms include desk demonstrations, screen tutorials, product walkthroughs, visual essays,
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montage narration, and MG explainers.
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The decisive question is not whether a face is currently visible. A presenter-led work may cover its
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visible A-roll with B-roll for several seconds and remain visible-performance-led. An
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independent-narration-led passage begins with audio-only A-roll that does not depend on an underlying
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on-camera delivery. A mixed work can move between these relationships when the story does.
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State that relationship in Treatment. It determines how performance, picture coverage, visual
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proof, and later review should be understood.
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[Presenter-led visual explainers](presenter-led-explainer.md) covers the related form whose accepted
|
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on-camera performance remains available while demonstrations and graphics lead much of the picture.
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## Direct one spoken spine and many visual answers
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Write the adopted narration in Script and use its Selections and Moments to name the meanings that
|
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need visual response. One continuous passage can carry many picture changes. A new product angle,
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screen state, action, example, or graphic reveal is usually a new visual answer inside the same
|
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spoken performance, not a reason to break the performance itself.
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Choose pictures by what they contribute:
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- a **context shot** establishes who, where, or what is being demonstrated;
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- a **proof shot** makes a claim visible through use, state, result, or comparison;
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- **B-roll** supplies a concrete action, object, situation, or emotional counterpoint;
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- **screen media** shows an interface or state whose literal details matter;
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- **MG and Typography** explain structure, accumulation, transformation, or a concept that a camera
|
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image alone cannot communicate clearly.
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+
|
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+
These roles can overlap in time. A device frame may persist while screen content changes, Caption
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+
follows the narration, a label remains visible, and a sound answers a UI event. Author each relation
|
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+
according to what persists and what changes rather than flattening the whole passage into a sequence
|
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+
of isolated cards.
|
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43
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+
|
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44
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+
## Build visual evidence, not noun illustration
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45
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+
|
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+
Let each picture advance the argument. A claim about speed benefits from a visible fast action or a
|
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+
shortened process; a product claim benefits from the product being used or its result being shown;
|
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48
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+
an explanation benefits from a graphic relationship the viewer can understand at a glance. Merely
|
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49
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+
showing a generic image of every noun in the narration produces activity without proof.
|
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50
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+
|
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51
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+
Generated images and videos are ordinary production media. Direct the image model as a broadly
|
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+
informed painter and the video model as a broadly informed camera crew. Use exact private product,
|
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53
|
+
brand, person, data, or interface references when public knowledge cannot establish them. Let the
|
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54
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+
Treatment and accepted references determine each prompt; use the selected model package's vocabulary
|
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55
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+
and README for its exact inputs and limits.
|
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56
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+
|
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57
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+
## Keep the narrator one person across the work
|
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58
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+
|
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The passage can use already recorded final narration or generated speech from an accepted Voice
|
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Reference; [Voice and performance](../craft/voice-and-performance.md) distinguishes these uses.
|
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+
When new performances are generated for someone who also appears in visible A-roll, the same Voice
|
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Reference can condition both the visible performance and independent narration. The work then
|
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63
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+
changes sound-picture relationship without changing who is speaking.
|
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+
|
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65
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+
`../../creation/script-and-time.md` owns measurement and alignment. One accepted narration
|
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66
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+
performance can carry many picture changes; their semantic relations follow that performance without
|
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67
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+
forcing new speech seams.
|
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68
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+
|
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69
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+
## Give the complete canvas and soundtrack continuity
|
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70
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+
|
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+
Every intended span needs a deliberate picture: a continuing shot, another B-roll item, a persistent
|
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+
component, a handoff, or an authored background. Inspect the visible Film to verify that no inherited
|
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+
or empty edge appears between those decisions. Music, ambience, and effects can bind visual cuts or
|
|
74
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+
mark structural changes while the narration stays clear; `../craft/sound-mix.md` owns that
|
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+
relationship.
|
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+
|
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Caption remains spoken text. Steps, labels, figures, headings, CTA copy, and interface writing have
|
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+
their own Typography, Text, screen, or MG roles unless they are also meant to be read as narration.
|
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+
|
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80
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+
## Review whether the pictures earn the narration
|
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+
|
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Watch the passage first as an argument: does every visual change clarify, prove, pace, or intensify
|
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+
what is being said? Then inspect exact product and screen truth, hand and device geometry, Caption
|
|
84
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+
timing, persistent component states and visual handoffs.
|
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+
|
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+
Let the visual sequence develop a clear progression alongside the narration. Repair weak proof in
|
|
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|
+
the shot or component design and wrong timing at the authored semantic relation.
|
|
@@ -0,0 +1,160 @@
|
|
|
1
|
+
# Presenter-led visual explainers
|
|
2
|
+
|
|
3
|
+
Read this when a spoken performance carries an explanation while demonstrations, comparisons and
|
|
4
|
+
motion graphics develop much of its visual argument. The presenter may lead the frame, share it,
|
|
5
|
+
move into an inset or disappear behind another contribution. Complexity comes from relationships
|
|
6
|
+
developing together, not from a required number of effects or components.
|
|
7
|
+
|
|
8
|
+
## Follow the argument through changing objects
|
|
9
|
+
|
|
10
|
+
Understand what the audience should grasp and how the picture makes it graspable. A comparison
|
|
11
|
+
can begin with two alternatives, keep them visible as the explanation examines each, then change
|
|
12
|
+
their relationship when a third possibility appears. The continuing objects give the viewer a
|
|
13
|
+
memory of the argument. Their entrance, movement, settled state and eventual departure all matter.
|
|
14
|
+
|
|
15
|
+
Read the reference's speech and picture together through
|
|
16
|
+
[transcript-linked grids](../../creation/reference-video.md). Change the range and sampling interval
|
|
17
|
+
around the question being investigated: a whole passage reveals the argument, while a short handoff
|
|
18
|
+
reveals whether an object was replaced, moved, cropped or covered. Let each observation revise the
|
|
19
|
+
whole-piece reading, and share the understanding as it develops. A list of pictured nouns leaves
|
|
20
|
+
out the behavior that makes the sequence worth recreating.
|
|
21
|
+
|
|
22
|
+
For the target, express the useful relationship with its own subject and evidence. A failed action
|
|
23
|
+
needs an attempted action and a perceptible consequence. A claim about reuse needs a recognizable
|
|
24
|
+
structure whose content changes while its useful behavior survives. Exact wording can stay in
|
|
25
|
+
Caption while objects demonstrate what the words mean. Graphic text has a separate job when a label,
|
|
26
|
+
number or comparison helps the viewer read that demonstration.
|
|
27
|
+
|
|
28
|
+
## Compose the performance and its presentation independently
|
|
29
|
+
|
|
30
|
+
A Take supplies accepted performance, media and local word timing. Place it on the complete Timeline;
|
|
31
|
+
the picture's arrangement can change several times during that same Take. A new layout usually calls
|
|
32
|
+
for a presentation change, while a different spoken line or acted beat may call for new material.
|
|
33
|
+
One scene may also develop across several Takes. Spoken segment boundaries do not prescribe scene
|
|
34
|
+
boundaries or camera cuts.
|
|
35
|
+
|
|
36
|
+
Use [Performance](../../production/performance.md) for presentation of the Timeline's existing visual
|
|
37
|
+
material and [Media](../../production/media-presentation.md) for independently supplied material.
|
|
38
|
+
Treat the accepted footage as available material for the changing picture: it can fill a view,
|
|
39
|
+
appear in several views, join a comparison or disappear while the argument continues. A project
|
|
40
|
+
scene can consume its Timeline mapping alongside other inputs when their layout or action belongs
|
|
41
|
+
together. Let visual emphasis follow who or what currently carries the idea, including returning
|
|
42
|
+
to the presenter for a reaction or direct address.
|
|
43
|
+
|
|
44
|
+
For example, one work may move its full-frame presenter into a small window while a diagram takes
|
|
45
|
+
over; another may cut straight from the original camera view to an isolated presenter beside evidence.
|
|
46
|
+
Both preserve the accepted performance while changing how the viewer encounters it. The semantic
|
|
47
|
+
event motivates the change. Whether it cuts, moves, holds or fades follows this work's expressive
|
|
48
|
+
rhythm. Full-frame, inset and cutout describe appearances, not separate production pipelines.
|
|
49
|
+
|
|
50
|
+
Speech sound remains an independently connected contribution when MG covers the presenter. Genuinely
|
|
51
|
+
independent narration uses the [narration-led relationship](narration-led-demo.md). A montage or silent
|
|
52
|
+
ending can occupy ordinary time outside any Take: the complete Timeline has room for both semantic
|
|
53
|
+
anchors and independently authored events. No invented performance is needed to create that room.
|
|
54
|
+
|
|
55
|
+
## Direct material for its intended uses
|
|
56
|
+
|
|
57
|
+
For footage expected to fill the picture much of the time, the final aspect ratio is a useful
|
|
58
|
+
starting point for generation. Anticipate the body, gestures, setting and detail the work will need
|
|
59
|
+
when the picture changes. A later small or differently shaped viewport can sample that same source;
|
|
60
|
+
its destination shape alone does not determine the source ratio. A tight source crop cannot later
|
|
61
|
+
supply missing hands or setting. Choose the source view from the actual visual needs across the work.
|
|
62
|
+
|
|
63
|
+
Recurring graphics and the source framing can support each other. Translate that plan into concrete
|
|
64
|
+
camera requirements for image generation: a person positioned to one side, sufficient body extent,
|
|
65
|
+
space around gestures, or a particular camera distance. Keep future MG, editorial writing and the
|
|
66
|
+
explanation's metaphors with their components. The image request describes only the image being
|
|
67
|
+
made. [Graphic composition](../craft/graphic-compositions.md#give-material-and-graphics-room-together)
|
|
68
|
+
and [image direction](../craft/image-direction.md#frame-the-image-for-what-it-will-become) own that translation.
|
|
69
|
+
|
|
70
|
+
Transparency is useful when the design needs the subject's silhouette. Preserve opaque footage
|
|
71
|
+
when its real setting also matters. [Media preparation](../../production/media.md#keep-original-and-processed-material-explicit)
|
|
72
|
+
owns those explicit outputs; their visual uses can change while the chosen performance continues.
|
|
73
|
+
|
|
74
|
+
## Give events meaning and transitions duration
|
|
75
|
+
|
|
76
|
+
Name the spoken idea that motivates a change in Script, then connect its Moment or Selection to the
|
|
77
|
+
component. That establishes why the event happens there. Local durations and easing establish how
|
|
78
|
+
the change unfolds. A phrase can start a movement that continues into the next phrase; the settled
|
|
79
|
+
state can remain useful long after the entrance finishes.
|
|
80
|
+
|
|
81
|
+
Design handoffs from the states on both sides: what remains present and where attention should land.
|
|
82
|
+
A direct cut selects the new state at the event. When following a continuous transformation is useful,
|
|
83
|
+
a brief presentation Use can connect two longer treatments without changing the underlying footage.
|
|
84
|
+
Meet both the viewport geometry and its source crop at the endpoints. Read the actual contribution's
|
|
85
|
+
interval and override semantics; shared timing does not make independent Tracks mutually exclusive.
|
|
86
|
+
[Temporal projection](../../production/track-authoring.md#keep-selection-projection-and-consumption-distinct)
|
|
87
|
+
and the owning component documentation supply exact syntax.
|
|
88
|
+
|
|
89
|
+
## Choose a visual language, then complete its systems
|
|
90
|
+
|
|
91
|
+
Turn the intended character into palette, type, edge treatment, depth, texture and motion choices.
|
|
92
|
+
Judge them together in a representative passage with actual media. A style change can alter all
|
|
93
|
+
these relationships: recoloring a glossy interface alone may leave its old visual character intact.
|
|
94
|
+
Keep the accepted shared decisions in Recipes or ordinary code dependencies so related scenes evolve
|
|
95
|
+
together. Specific colors and effects belong to this work's Treatment.
|
|
96
|
+
|
|
97
|
+
Choose the realization that expresses the desired appearance well. A small raster animation can be
|
|
98
|
+
right for a stepped pixel flag; a different work may need continuous cloth motion or true geometry.
|
|
99
|
+
The reference supplies the appearance and behavior to understand, not a compulsory implementation.
|
|
100
|
+
|
|
101
|
+
Preserve the detail that makes the scene convincing when simplifying it. Removing a redundant title
|
|
102
|
+
changes the remaining layout; a folder still needs readable contents, and a working terminal needs
|
|
103
|
+
visible activity while the narration describes it. A demonstration has a designed hold as well as
|
|
104
|
+
an entrance. [Motion graphics](../craft/motion-graphics.md) owns how that change reads over time;
|
|
105
|
+
[graphic composition](../craft/graphic-compositions.md) owns its hierarchy in the picture.
|
|
106
|
+
|
|
107
|
+
## Organize the behavior at its useful scale
|
|
108
|
+
|
|
109
|
+
Separate contributions that have independent reasons to change. Keep an interacting pointer, dragged
|
|
110
|
+
object and destination together when they share geometry and motion. Ordinary functions and modules
|
|
111
|
+
can organize their implementation; they need not each become a Track or package. A shared palette
|
|
112
|
+
has code consumers without becoming a visible object.
|
|
113
|
+
|
|
114
|
+
Supply the inputs the production actually directs: selected assets, meaningful events and useful
|
|
115
|
+
presentation choices. A one-off scene can retain fixed internal dimensions and artwork. Caption
|
|
116
|
+
position or color may deserve Inspector controls while a redesign of an illustrated editor belongs
|
|
117
|
+
in its code. Independence, parameterization and cross-project reuse remain separate decisions;
|
|
118
|
+
[Component design](../../production/component-design.md) owns that distinction.
|
|
119
|
+
|
|
120
|
+
Make frame evaluation describe the current state, including before and after each event. Then a
|
|
121
|
+
direct seek, a nearby-frame inspection and a range render can show the same designed behavior.
|
|
122
|
+
Derive connected motion from shared layout so moving a target also moves its pointer destination.
|
|
123
|
+
[Drawing](../../production/component-visuals.md) explains the browser-program implementation.
|
|
124
|
+
|
|
125
|
+
## Develop the work with visible feedback
|
|
126
|
+
|
|
127
|
+
A screen passage can carry actual interface evidence, an authored explanation, or both.
|
|
128
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+
[Screen demonstrations](../craft/screen-demonstrations.md) owns that choice; generated material
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direction and reference relationships belong to their [Craft pages](../index.md#craft).
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Review a useful passage in its surrounding composition as the design develops. Explain what it
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demonstrates and what is still being built. Comments can carry a change of visual idea that no
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parameter panel can express; Studio exposes the Timeline and the choices that are useful to adjust.
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Follow a timestamped comment to the responsible Source, Recipe, media or scene implementation.
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The timestamp locates evidence; the desired change may concern a recurring system throughout the work.
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Preserve accepted material through explicit Run choices while revising the composition. Seek and
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review the changed action and its handoffs; export the encoded film when that deliverable is wanted.
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[Review](../../production/review.md) and [Studio](../../production/studio.md) own the interaction;
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[Rendering](../../production/rendering.md) owns render scope and resource choices.
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## Study one complete production
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+
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The [complex spoken explainer](https://github.com/hypit-ai/hypit/tree/main/examples/complex-explainer)
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is a finished 137-second example with 17 accepted Takes. Its guide links the film, editable sources,
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media archive and project packages. Reading its code and notes needs no media download; opening the
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full picture uses the supplied media/Result archive. The default Run reuses that accepted material.
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| Question to trace | Concrete source |
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| --- | --- |
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| How did the design change, and what made the revisions useful? | [Treatment and craft notes](https://github.com/hypit-ai/hypit/blob/main/examples/complex-explainer/productions/explainer/CRAFT-NOTES.md) |
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| How does a spoken phrase become a scene event? | [Script](https://github.com/hypit-ai/hypit/blob/main/examples/complex-explainer/productions/explainer/authors/script.svml) and [Main Source](https://github.com/hypit-ai/hypit/blob/main/examples/complex-explainer/productions/explainer/authors/main.svml) |
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| How do existing footage, a moving viewport and independent graphics coexist? | [Opening system and Performance Styles](https://github.com/hypit-ai/hypit/blob/main/examples/complex-explainer/packages/opening-system/README.md) |
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| What belongs inside a coordinated demonstration? | [Scene map, inputs and internal modules](https://github.com/hypit-ai/hypit/blob/main/examples/complex-explainer/packages/web-scenes/README.md) |
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| How can Caption stay independently editable? | [Project Caption package](https://github.com/hypit-ai/hypit/blob/main/examples/complex-explainer/packages/single-line-captions/README.md) |
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+
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Carry the reasoning into the new commission: identify which objects, relationships and events it
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needs, then author that model. This example's scene inventory, pixel treatment and export settings
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belong to its production; the other [video examples](https://github.com/hypit-ai/hypit/tree/main/examples)
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show different useful organizations.
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@@ -0,0 +1,71 @@
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# Ranking and listicle
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A ranking makes an argument through comparison. The board remembers earlier judgments while the
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current person, evidence and performance explain the next one. It can combine with
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[UGC performance](talking-head.md), independent narration or another presentation form.
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## Make the board's state tell the story
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+
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Decide what is already established when the clip opens and what the viewer will see decided now.
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A partially filled board can imply an ongoing ranking: preset subjects occupy their rows from the
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beginning while the spoken passages introduce the subjects being judged now.
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+
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Keep these notions separate when reading a component's vocabulary:
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+
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- the outer Window is when the board exists;
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- a preset item is part of its initial state;
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- a newly activated item enters at an authored event or passage the component accepts;
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- the component owns how that activation changes the board and how long the resulting state stays.
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+
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A ranking item's activation Selection need not mean the item vanishes when the Selection ends.
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Read the package's actual consumption semantics. Here, `preset` means initial board content owned by
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this component.
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+
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## Arrange the person and the argument together
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+
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Reserve useful space while drawing the host. One composition can place the person toward the right,
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+
use the left for the active subject's icon, and give the lower region to the board and evidence.
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+
Another ranking can use another layout. A setting detail can
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+
balance an offset host so they do not look artificially pushed aside for graphics.
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+
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+
Speech supplies attitude and explanation. Caption follows its reading rhythm. Static or moving
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+
B-roll can illustrate a joke, comparison or claim on overlapping Selections. The board should remain
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+
understandable through the appearance and disappearance of those inserts.
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34
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+
|
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+
Some graphic systems publish both picture and sound. Use their peer outputs deliberately when the
|
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36
|
+
board already owns its drop or movement sound; an extra Audio Track is useful for distinct sounds,
|
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37
|
+
not for accidentally duplicating an existing event.
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38
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+
|
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39
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+
## Give each picture the information role it needs
|
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40
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+
|
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41
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+
An icon may identify the actual subject being ranked, establish an initial board state, carry the new
|
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42
|
+
theme of an adaptation or turn a comment into a visual joke. Decide what the viewer must recognize or
|
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43
|
+
believe before choosing how to make it.
|
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44
|
+
|
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45
|
+
Use a supplied or found asset when its exact current identity, wording, version or factual authority
|
|
46
|
+
matters; record the source and relevant use conditions. A familiar player, company, product, app,
|
|
47
|
+
meme or public symbol can also be painted by a broadly informed image model when recognizable visual
|
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48
|
+
meaning is the need. Connect an exact reference when the model cannot reliably own the important
|
|
49
|
+
fact. In reconstruction, preserve the icon's function and the recognition on which the original
|
|
50
|
+
depends. In adaptation, a new subject or visual theme may call for a different icon altogether.
|
|
51
|
+
|
|
52
|
+
Whichever source is useful, inspect identity, exact version, resolution, crop, padding and transparency at
|
|
53
|
+
the final displayed size. Builds consume the selected project file or generated Output; sourcing is
|
|
54
|
+
an authoring decision rather than work repeated on every Run.
|
|
55
|
+
|
|
56
|
+
Supporting B-roll has a different job. Generated comic inserts can interpret the commentary while
|
|
57
|
+
icons identify the board entries. Each insert chooses the visual language its
|
|
58
|
+
joke needs; a parody interface or a theatrical still need not inherit the presenter's phone-camera
|
|
59
|
+
Kit. A factual screenshot or product proof instead gets its authority from the fact it displays.
|
|
60
|
+
|
|
61
|
+
## Choose the representation the argument needs
|
|
62
|
+
|
|
63
|
+
A tier board, ordered column and comparison chart have different state and motion. Inspect a plausible
|
|
64
|
+
Surface and use its public inputs. When the work needs a new structure or reveal behavior, create a
|
|
65
|
+
project Track rather than modifying an installed package or forcing unrelated attributes onto it.
|
|
66
|
+
|
|
67
|
+
Watch the current claim, the icon's movement, the board state and the supporting image together.
|
|
68
|
+
Their timing can reinforce the same idea without all starting on the same frame. Use a shared
|
|
69
|
+
Moment when several layers truly represent one event, and a Selection when a passage owns an interval.
|
|
70
|
+
See [B-roll](../craft/b-roll.md), [Caption](../craft/captions.md), and
|
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71
|
+
[Track authoring](../../production/track-authoring.md) for those local decisions.
|