@aswless_854771076/ai_short_studio_cli 0.1.98 → 0.1.100
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +15 -313
- package/dist/base-command.d.ts +0 -6
- package/dist/base-command.js +1 -39
- package/dist/client/api-client.js +2 -19
- package/dist/commands/auth/login.d.ts +1 -2
- package/dist/commands/auth/login.js +2 -5
- package/dist/commands/auth/logout.d.ts +0 -1
- package/dist/commands/auth/signup.d.ts +0 -1
- package/dist/commands/auth/status.d.ts +0 -1
- package/dist/commands/canvas/apply.d.ts +0 -1
- package/dist/commands/canvas/asset/get.d.ts +0 -1
- package/dist/commands/canvas/asset/list.d.ts +0 -1
- package/dist/commands/canvas/asset/select.d.ts +1 -3
- package/dist/commands/canvas/asset/select.js +3 -22
- package/dist/commands/canvas/asset/upload.d.ts +0 -14
- package/dist/commands/canvas/asset/upload.js +3 -43
- package/dist/commands/canvas/continuity/analyze.d.ts +0 -1
- package/dist/commands/canvas/edge/connect.d.ts +0 -1
- package/dist/commands/canvas/edge/disconnect.d.ts +0 -1
- package/dist/commands/canvas/edge/list.d.ts +0 -1
- package/dist/commands/canvas/edge/list.js +1 -4
- package/dist/commands/canvas/episode/create.d.ts +0 -1
- package/dist/commands/canvas/episode/list.d.ts +0 -1
- package/dist/commands/canvas/folder/copy-cross-project.d.ts +0 -1
- package/dist/commands/canvas/folder/create.d.ts +0 -1
- package/dist/commands/canvas/folder/delete.d.ts +0 -1
- package/dist/commands/canvas/folder/list.d.ts +0 -1
- package/dist/commands/canvas/folder/move.d.ts +0 -1
- package/dist/commands/canvas/folder/rename.d.ts +0 -1
- package/dist/commands/canvas/folder/restore.d.ts +0 -1
- package/dist/commands/canvas/get.d.ts +0 -1
- package/dist/commands/canvas/inspect.d.ts +0 -1
- package/dist/commands/canvas/node/add.d.ts +1 -1
- package/dist/commands/canvas/node/add.js +2 -2
- package/dist/commands/canvas/node/delete.d.ts +0 -1
- package/dist/commands/canvas/node/edit-resource.d.ts +0 -2
- package/dist/commands/canvas/node/edit-resource.js +1 -9
- package/dist/commands/canvas/node/edit-shot.d.ts +0 -1
- package/dist/commands/canvas/node/get.d.ts +0 -1
- package/dist/commands/canvas/node/list.d.ts +0 -5
- package/dist/commands/canvas/node/list.js +2 -43
- package/dist/commands/canvas/node/run.d.ts +0 -15
- package/dist/commands/canvas/node/run.js +6 -142
- package/dist/commands/canvas/node/types.d.ts +0 -1
- package/dist/commands/canvas/node/update-many.d.ts +0 -1
- package/dist/commands/canvas/node/update.d.ts +0 -1
- package/dist/commands/canvas/settings/get.d.ts +0 -1
- package/dist/commands/canvas/settings/set.d.ts +0 -24
- package/dist/commands/canvas/settings/set.js +1 -60
- package/dist/commands/config/get.d.ts +0 -1
- package/dist/commands/config/set.d.ts +0 -2
- package/dist/commands/config/set.js +2 -55
- package/dist/commands/preflight.d.ts +0 -1
- package/dist/commands/preflight.js +1 -9
- package/dist/commands/project/create.d.ts +0 -1
- package/dist/commands/project/delete.d.ts +0 -1
- package/dist/commands/project/get.d.ts +0 -1
- package/dist/commands/project/list.d.ts +0 -1
- package/dist/commands/project/update.d.ts +0 -1
- package/dist/commands/skill/install.d.ts +0 -1
- package/dist/commands/skill/install.js +0 -1
- package/dist/commands/skill/path.d.ts +0 -1
- package/dist/commands/skill/path.js +0 -1
- package/dist/commands/skill/status.d.ts +0 -1
- package/dist/commands/skill/status.js +0 -1
- package/dist/commands/task/cancel.d.ts +0 -1
- package/dist/commands/task/get.d.ts +0 -1
- package/dist/commands/task/wait.d.ts +0 -2
- package/dist/commands/task/wait.js +1 -6
- package/dist/domain/vvicat-api.d.ts +3 -63
- package/dist/domain/vvicat-api.js +9 -74
- package/dist/output/formatter.d.ts +0 -11
- package/dist/output/formatter.js +0 -20
- package/dist/preflight.d.ts +0 -1
- package/dist/preflight.js +1 -14
- package/dist/skill/command-flags.js +4 -7
- package/dist/skill/skill-manager.d.ts +2 -75
- package/dist/skill/skill-manager.js +15 -60
- package/package.json +3 -4
- package/scripts/postinstall.mjs +12 -7
- package/skills/using-vvicat-ai-short-studio-cli/SKILL.md +67 -27
- package/skills/using-vvicat-ai-short-studio-cli/references/commands/canvas.md +4 -3
- package/skills/using-vvicat-ai-short-studio-cli/references/commands/project.md +2 -26
- package/skills/using-vvicat-ai-short-studio-cli/references/commands.md +2 -2
- package/skills/using-vvicat-ai-short-studio-cli/references/editing-delivery.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/h3-video-delivery.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/humanizer/humanizer.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/SKILL.md +447 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/brief.md +93 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/project-files.md +246 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/reference-video.md +266 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/script-and-time.md +253 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/transformations.md +141 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/distribution.md +176 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/local-tools.md +411 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/model-and-provider.md +275 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/profile.md +286 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/asset-and-shot-preproduction.md +193 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/b-roll.md +94 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/caption-tracking.md +125 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/captions.md +252 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/conversation-images.md +218 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-base-prompt-writing.md +222 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-reference-prompt-writing.md +341 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/image-direction.md +123 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/generated-dependencies.md +38 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/graphic-compositions.md +85 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/h3-prompt-writing.md +54 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/image-direction.md +95 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/motion-graphics.md +68 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/recreation-policy.md +51 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/screen-demonstrations.md +51 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/shot-production-contracts.md +161 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/sound-mix.md +76 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/video-direction.md +433 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-and-performance.md +224 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-direction.md +99 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/narration-led-demo.md +87 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/presenter-led-explainer.md +160 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/ranking-listicle.md +71 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/reference-recreation-canvas.md +8 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama-workflow.md +165 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama.md +88 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/street-interview.md +92 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/talking-head.md +82 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/two-person-podcast.md +101 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/index.md +77 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/audio-presentation.md +49 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/authoring.md +228 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/browser-capture.md +112 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/builds.md +330 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-authoring.md +156 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-presentation.md +66 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-design.md +217 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-sharing.md +150 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-visuals.md +152 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/detail.svrun +8 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/direction.svs +14 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/look.svs +6 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/material.svrun +5 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svml +73 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svrun +5 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/visuals.ts +62 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/fonts-and-text.md +138 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/image-operations.md +102 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/index.md +73 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media-presentation.md +111 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media.md +246 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/performance.md +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/prompt-kits.md +165 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/rendering.md +141 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/review.md +211 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/runs.md +151 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/script-syntax.md +236 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/snapshots.md +90 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/sound.md +75 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/source-syntax.md +163 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/spatial.md +189 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio-companions.md +186 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio.md +249 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/system.md +169 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timeline.md +74 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timing.md +96 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/track-authoring.md +215 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/tracks.md +67 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/video-downloads.md +47 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/vocabulary.md +119 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/project-and-canvas.md +1 -1
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/README.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/SKILL.md +102 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/art-styles.json +585 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-images.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles/character-profile-output.schema.json +99 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles.md +7 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-drama-art-style.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-prop-assets.md +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-scene-assets.md +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-art-styles.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-assets.md +9 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.en.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.zh.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.en.txt +61 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.zh.txt +79 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.en.txt +101 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.zh.txt +150 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.en.txt +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.zh.txt +89 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.en.txt +114 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.zh.txt +389 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.en.txt +40 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.zh.txt +40 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.en.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.zh.txt +24 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.en.txt +19 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.zh.txt +19 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.en.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.zh.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.en.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.zh.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.en.txt +36 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.zh.txt +36 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.en.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.zh.txt +33 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/agent_character_visual.en.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/agent_character_visual.zh.txt +26 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.en.txt +21 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.zh.txt +21 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.en.txt +12 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.zh.txt +12 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.en.txt +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.zh.txt +13 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.en.txt +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.zh.txt +11 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.en.txt +15 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.zh.txt +15 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_regenerate.en.txt +14 -0
- package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_regenerate.zh.txt +14 -0
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- /package/skills/using-vvicat-ai-short-studio-cli/references/{licenses/humanizer-MIT.txt → short-drama/assets/modules/humanizer/LICENSE} +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/compliance-checklist.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/genre-guide.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/hook-design.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/opening-rules.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/paywall-design.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/rhythm-curve.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/satisfaction-matrix.md +0 -0
- /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/villain-design.md +0 -0
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# Caption craft
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Caption displays the speech as it is being delivered. Its verbal identity and contemporaneous
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relationship to that speech matter more than its size, decoration or placement. A striking animated
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word can be Caption; a title held long after the phrase to label a section can be Typography even
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when those words were also spoken. Their role in the work decides the distinction.
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Script's Dual Text permits intentional display/pronunciation differences: “2012” and “twenty twelve”
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remain one authored verbal unit. Caption does not require literal equality to a raw transcript.
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Independent titles, lower thirds, labels and editorial paraphrases belong to their own Text or MG role.
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For a coined name or letter-name reading, use
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[Script pronunciation](../../creation/script-and-time.md#choose-the-sound-the-spelling-should-carry):
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`<CSS|see ess ess>` keeps `CSS` on screen while supplying its chosen reading to the performance.
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`<New York|>` instead keeps identical display/speech wording in one complete correspondence;
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`<|再见>` retains the spoken words and their anchors while omitting them from Caption. These forms
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choose content and correspondence; the Caption family decides their visual treatment. Place `||`
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between complete units when another reading handoff is wanted.
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For implementation of a new visual family, read
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[Caption authoring](../../production/caption-authoring.md). That guide keeps the common text/timing
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chain and shows where the new family owns scheduling and rendering.
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For choosing Chinese, Latin or mixed-script faces, using a local font or finding a new one, read
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[Fonts and text](../../production/fonts-and-text.md).
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## Direct captions for this video
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Use the reference to understand what its captions contribute: how they group speech, emphasize an
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idea, establish a speaker or fit around the picture. Carry those relationships into the new work
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when they serve its Brief. A new language, performer, product or tone can call for a different face,
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grouping, placement or motion. Direct that treatment from the new Script's meaning and the video's
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vibe, and record the choice in Treatment and its Recipe.
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A short handoff can land a punchline; a longer phrase can let an explanation breathe. Both are useful
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when the viewer can read the thought and follow the picture. The reference, language and intended
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energy inform that judgment rather than prescribing a fixed Cue length or one caption look.
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Choose the reading phrase, its layout and its emphasis together while keeping their responsibilities
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clear. A meaningful phrase may wrap over two lines; one line may stay fully visible while its spoken
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word changes color. Hiding a caption for a demonstration changes presentation, not the Script or the
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performed speech. The following sections connect these decisions to the actual picture.
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## Keep wording and timing in their owners
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Script owns display words, speaking Roles, Dual Text units, attributes and `||` Cue Breaks. Its
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CaptionDocument contains no seconds or frames. Caption joins that truth to the actual Timeline;
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a visual family then presents the timed units. Reuse those units rather than retyping spoken words
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into independent Typography merely because it can draw the desired shape.
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Use the produced performance's normalized and aligned audio. A change to that audio, its speed or
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its cuts can change word timing and requires corresponding alignment. A visual-only restyle can
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reuse the same semantic and media outputs through the Run.
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## Design Cue rhythm with the Caption system
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A Cue is one timed block of displayed speech. Its family and Recipe determine what that block looks
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like; Script's `||` determines an additional handoff between blocks inside the same Segment and
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speaking turn. Segment and turn boundaries already form new Cues. A Style Use can change presentation
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partway through a Cue while retaining its complete content and original word times. A visual line is
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different: Fine may wrap one Cue over several lines without another `||`.
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Choose the grouping from language and picture together. Let one Cue carry a coherent phrase or
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thought that the viewer can grasp while still watching the performance. Preserve words whose meaning
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depends on each other, and give a payoff or contrast its own handoff when the visual treatment makes
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that separation useful. Keep a name, negation, article and noun, preposition and object, phrasal verb,
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or quantity and unit together when separating them would make either screen state harder to read.
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### Language changes the reading unit
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English commonly uses a word as its smallest timed display unit; Chinese uses individual Han
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characters. That gives Chinese precise character highlighting, while a Cue still holds a meaningful
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phrase. A Chinese Cue can comfortably contain more characters than an English Cue contains words.
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Choose its length from meaning, reading time and the space the actual font occupies. A fixed word
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or character count cannot make that choice. Count the display side of Dual Text when judging fit.
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| Writing | Grouping and presentation |
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| --- | --- |
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| English | Keep a useful phrase together, including its articles, negation and name or quantity. Word lengths vary, so the chosen face and width matter more than a word count. |
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| Chinese | Keep compounds, names, modifiers and their objects together. Let a complete short clause share a Cue when it fits; repeated tiny character groups fragment both meaning and the screen. |
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| Korean | Preserve the authored word spaces and keep grammatical phrases readable together. `3개월` and `3 개월` are different authored spellings; the Caption layout follows the chosen one. |
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| Mixed Chinese and English | Read the phrase as a whole. A Latin brand name or number can occupy several Han characters' width; its lexical unit count does not predict that width. |
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Fine preserves authored display separators in every writing system. Its `word-gap` sizes those
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separators; a Chinese/Latin or number/letter boundary does not create one. Write `是的 就是这样`
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when that space is intended, and `3D` or `3개월` when the text should stay joined. `letter-spacing`
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adjusts glyph tracking. `<expression|>` groups an expression for caption behavior; it is not needed
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to preserve spelling or spaces.
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### Choose emphasis independently of grouping
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The same timing supports a stable complete Cue, current-word or current-character color, or a trail.
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A stable phrase can let the viewer follow a detailed demonstration while still reading the speech.
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An active-word response can draw attention to its delivery; a whole-expression response can give a
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name or punchline one visual accent. Choose from the intended viewing rhythm. Character-level timing
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remains available even when the design keeps the whole phrase steady.
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For whole-character highlighting, use `karaoke: current` with `karaoke-transition: step`.
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Choose `trail` instead of `current` when the already spoken characters should stay highlighted.
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`step` activates the complete timed unit at its start; `wipe` is a different visual choice that
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sweeps inside its glyphs. Both follow each unit's own speech time, including uneven delivery and
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pauses. Making a Cue longer changes its reading group, not its character timing.
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When a compound, name or short phrase should respond together, author it as `<组件化|>` in Script.
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The omitted spoken side inherits the same words. Fine's existing whole-unit `step` highlighting,
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underline and active box then follow that group's first-to-last speech interval, while each spoken
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character keeps its own Timeline anchors. A Cue can mix these groups with ordinary characters.
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Use this for deliberate whole-expression treatment, not as a requirement to annotate every Chinese
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word. `||` remains the reading handoff; group markup does not create another Cue.
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Text appearing and text changing color are separate choices. `atom-reveal: all` keeps the complete
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Cue available to read while Karaoke supplies emphasis; `on-start` reveals whole spoken units, and
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`typewriter` reveals whole graphemes within them. A pronunciation span such as `<API|A P I>`
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remains one shared timing unit. Scope it to the expression needing a pronunciation hint so the
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surrounding Chinese characters retain their own timing.
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### Choose line layout for the picture
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A single-line treatment can give successive short Cues a stable reading position. Direct it through
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the phrase grouping, font size, usable width and spacing together. When a complete thought needs
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more room, Fine can wrap the same Cue over several lines. An independently arranged oversized keyword
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with supporting text can instead belong to a new Caption family. Choose the structure for the
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picture and meaning; a visual line break alone is not a reason to add another `||`.
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For example, these groupings preserve short ideas in each language:
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```svml
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<explanation><HOST>
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One reference can rebuild ||
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the shots and pacing, ||
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the captions and effects, ||
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around your product.
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</explanation>
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<explanation-zh><HOST>
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一张参考图 || 就能重新设计镜头和节奏,||
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让字幕和特效 || 为你的产品服务。
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</explanation-zh>
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<explanation-ko><HOST>
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참고 영상 하나로 || 촬영과 편집의 리듬을 바꾸고, ||
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자막과 효과를 || 제품에 맞출 수 있어요.
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</explanation-ko>
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```
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These are alternative Script excerpts, not a bilingual performance. Another width or delivery can
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justify a different handoff. The sentence supplies semantic structure; the presentation says how
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much of that structure should share one screen state.
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Fine's optional `max-words-per-line` inserts visual line breaks by display-unit count. In Chinese,
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that count is usually characters. Leave it unset for ordinary width-based flow; choose it when a
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deliberate counted row serves the design. `max-lines` checks those counted rows and requires that
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setting; it does not make a long Cue fit one physical line. The package README owns these controls.
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## Give captions a place in the visual language
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Choose font, size, width, line height, contrast and motion together. If a Cue overflows, inspect both
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its authored grouping and its actual Style; do not assume every overflow has the same cause. Lead,
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tail and handoff shape visibility while karaoke follows semantic word timing.
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Judge weight, outline and shadow from the actual glyphs against the moving picture at delivery size.
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A bold outline can give an energetic caption its shape and separation; a compact shadow can separate
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a quieter treatment. Keep the internal spaces of dense glyphs legible as the weight grows. The useful
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strength depends on font, size, background and intended style, including when changing languages.
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Lettering and decoration can share a palette without coloring each word differently. A two-color
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accent beneath a steady phrase, a shaped background or an offset shadow can connect Caption to the
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film's visual language. Use an existing Style when it expresses that relationship, or author the
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coordinated text and decoration in a project Caption family. Let the decoration's extent, position
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and movement answer the text it supports.
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Treat Caption, icons, flashes and other graphics as a composition. A guest color and answer accents
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can work together without coloring every system identically. Check readability across
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light and dark frames, avoid hiding the important face or product, and allow enough space above a
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tracked head for the whole Cue rather than only its anchor.
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Ordinary Caption placement belongs to the chosen family's layout and Style: it can hold a stable
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reading area or respond to the composition without face boxes. When the user's reference visibly
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uses head-following Caption, or the user asks for that treatment, use the optional
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[Caption tracking](caption-tracking.md) relationship. A visible face alone does not choose it.
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## Caption families, Styles and parameters
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Script publishes one `CaptionDocument`: ordered display words, complete Alignment Units, speaking
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Roles, word attributes and authored Cue handoffs. Caption joins it to the real Timeline. That
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common typed relationship is what makes the result Caption; an official renderer is not the
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definition. A project package can provide another Caption family while keeping the same Script words
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and measured speech evidence.
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Direct the presentation through three related layers:
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| Choice | What it decides |
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| --- | --- |
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| **Family** | The structural visual language and scheduling behavior the Caption can express: uniform flowing words, independently arranged phrases, speaker-attached shapes, or another authored relationship. |
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| **Recipe and resolved Style** | One coherent treatment within that family. An SVS Recipe gathers a useful combination; the family's Style Surface resolves it with fonts or other explicit resources. Role or Selection applications can choose among those Styles. |
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| **Parameters** | The individual decisions inside that treatment: placement and anchors, usable width, wrapping, typography, Paint and boxes, active-word response, Cue motion, reveal, lead, tail and handoff. |
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The installed family vocabulary owns exact parameter names and accepted values. Craft owns how the
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combination serves this picture and this reading rhythm. Keep a proven production treatment in its
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project `.svs`; a set that has earned reuse across works can become an ordinary versioned data package
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under its owner's scope. Such a collection preserves the family, Recipe and intended use together
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rather than turning isolated parameter values into universal defaults.
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Caption Track Uses choose when those Styles apply, optionally filtered by speaker. Cue content
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stays complete when presentation changes midway through a phrase. [Caption styling and coverage](../../production/caption-presentation.md) explains
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overrides, Segment-wide selections, word attributes and hiding selected captions with a Hidden Style.
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## Reuse Fine or author a new family
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UGC, podcast and interview work can use `@hypit/caption-fine`. Fine supports exact fonts,
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placement and anchors, wrapping, Cue boxes, active-word treatment, lead/tail and motion through
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explicit Style Recipes. Role overrides can distinguish podcast hosts; a tracked head can supply a
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moving placement point without changing the verbal pipeline.
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```svml
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<caption-fine:Track id="captions" document={story.caption}
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timeline={speech.timeline}>
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<caption-fine:Use style={primary-caption}/>
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<caption-fine:Use role="GUEST" style={guest-caption}/>
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</caption-fine:Track>
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```
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This excerpt assumes the imported Surfaces, fonts and Styles already declared in the Source.
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Use the owning package README and `hypit vocabulary @hypit/caption-fine` for current Recipe fields.
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Keep one coherent interpretation of the Script across speakers and styles; different colors do not
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require unrelated transcripts or separately invented timing.
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Fine is to Caption what Media is to ordinary picture presentation: a broadly useful reusable
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component. A new visual relationship can become a project component directly. A Caption family can
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arrange a phrase around its keyword, place speakers' phrases in a shared composition, or coordinate
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words and graphics as one visual event. Word attributes and Selections carry the authored meaning;
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the family owns how that meaning appears and moves. This is ordinary video authorship, including for
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a treatment used in only one work.
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Apply the same freedom to component boundaries. Independently behaving captions can remain a peer
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Track. Words and graphics whose layout or motion belongs together can share a component, consuming
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the common Caption document and semantic timing. Caption names the relationship between displayed
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speech and its performance; it does not prescribe a separate visual layer or the Fine renderer.
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[Caption authoring](../../production/caption-authoring.md) explains building that family or scene.
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## Review in the current composition
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Use [snapshots](../../production/snapshots.md) from Studio or the existing HTML to inspect the actual
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glyphs, spaces, outline, decoration, wrapping and neighboring visual states. Play the passage in
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Studio to judge reading rhythm, emphasis, Role assignment, cut transitions and tracked movement with
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speech. The current composition supplies this evidence while the Run retains its accepted media and
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semantic Outputs. Inspect the encoded file too when delivering an export.
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Repeated tiny handoffs can ask the viewer to reacquire text too often; an overfull block can ask one
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visual state to carry too much. Change `||` when the reading unit needs another handoff. Change the
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Style when the reading unit works but its size, wrap, placement or motion does not. A different
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structural relationship can become a project Caption family. Check that the resulting treatment
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works with the actual spoken pace and picture, including its entrances and exits.
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# Podcast and interview image direction examples
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These are English renditions of production prompts, with output aspect ratio moved to the model
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parameter. They retain the strong aesthetic direction, specific wardrobe, setting and spatial choices
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that made the examples useful. Each case states its own inputs; use its relationships without treating
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the character, product or prop inventory as a conversation template. Some images were generated
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separately and imported as files.
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## Shared capture language
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Use `phone-ugc-v1` from `@hypit/gpt-image-kits` for this photographic language. Its fixed paragraph is:
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```text
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A photograph captured as a single frame from a video actually shot on an iPhone, with the texture of real iPhone footage. The image looks real, without an oily, overprocessed finish. The background is clearly visible, with no depth-of-field blur. Skin texture is natural and fine, and the lighting is natural. The image is coherent and free of visual artifacts.
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```
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When adapting these production directions with the current Kit, arrange person and appearance in
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`person`, the camera encounter in `shot`, and the surrounding place in `setting`. Include reference
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responsibilities where they apply. A derived view can stay brief where its references already
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establish the facts; the `person` and `setting` blocks can be omitted. The Kit supplies Capture once.
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Set the output aspect ratio, such as `9:16`, on the model. Connect the stated reference images as
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actual model inputs. The historical directions below retain their production wording and order.
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These renditions preserve complete production directions as evidence, including additional
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time-of-day, brightness, exposure, or lighting language that belonged to those particular shots.
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For a new phone-video image, begin with the current Craft and the Kit, then carry such direction when
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the intended scene itself needs that visible fact.
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## Restaurant podcast views
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### Main host: establish a person and a place together
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Inputs: text only. The character's beauty, muscular contrast, styling and relaxed social situation
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belong together. The table at lower left balances her placement on the right and helps establish
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where her off-screen partner might sit.
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```text
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Generate a close half-body podcast photograph. The woman sits toward the right of the frame, her
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body turned slightly left, looking left as though talking with someone outside the frame. Her face
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is largely visible from the front, with natural light on it. She sits back on a comfortable fabric
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sofa with her legs crossed.
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The setting is the inviting outdoor seating area of a Korean street-side restaurant. Behind her
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are a beautiful dark wooden exterior wall with a grainy texture, coral-red architectural details,
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some plants and other tables. A half-eaten strawberry bingsu sits on the table at the lower left.
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A podcast microphone extends from the left, labeled HYPIT in a well-designed uppercase typeface.
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She is a muscular woman with extraordinarily beautiful Japanese-American features: very large,
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beautiful eyes, very fair skin, a small refined face with smooth facial planes, and the beauty of
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a Korean girl-group idol. She has long straight black hair with blunt bangs and wears beautiful
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blue contact lenses.
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Her physique creates a striking contrast: a powerfully built, muscular body in a black strapless
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top with an angel-wing pattern. Her arms are muscular, with clearly visible veins and muscle
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definition. She wears relaxed, light-colored tweed trousers with an asymmetric striped pattern.
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Her shoulders are very broad and her head-to-shoulder proportions are excellent. She is close to
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the camera while remaining contained within the frame.
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```
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### Other host: a complementary view of the same place
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Input 1: main-host image. The parent's useful world is retained; the other host, gaze, microphone
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entry and visible background sector change. “Symmetrical” describes the conversational relationship,
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not a horizontally flipped copy of the same wall.
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```text
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Generate a fully symmetrical counterpart to the reference podcast half-body photograph, keeping the
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pose and composition correspondingly symmetrical. The person now sits toward the left and looks right.
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The microphone extends from the right and still reads HYPIT. Keep the lighting natural.
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The setting is still outside the same Korean restaurant, but the background contains a different
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set of objects because the camera now looks toward the other side of the space.
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Replace the woman with a skinny American high-school boy who looks like a nerd. He wears a
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light-colored printed T-shirt with an abstract little-devil graphic, black trousers and a cool
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necklace. His curly hair is messy and he wears black-framed glasses, but his face is still handsome.
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```
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### Main host holding the product
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Input 1: main-host image. Input 2: the actual app icon. Screen-left and screen-right describe hands
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as seen by the viewer, avoiding an ambiguous “her left” across camera views.
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```text
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Keep the natural lighting throughout the image and the microphone position completely unchanged.
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The woman holds a phone whose screen displays a square image: the icon in reference image 2.
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She still looks left, as though talking to the person there. She raises the phone with the hand on
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the right side of the image and points at it with the hand on the left side of the image.
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```
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### Other host holding the product
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Input 1: other-host image. Input 2: the same icon. Derive this from his view, not from the woman's
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product pose; her camera geometry does not become his merely because both hold the same phone.
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```text
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Keep the natural lighting throughout the image and the microphone position completely unchanged.
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The boy holds a phone whose screen displays a square image: the icon in reference image 2.
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He still looks right, as though talking to the person there, and raises the phone with the hand
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on the left side of the image.
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```
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## Main host in everyday life
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Each image below takes the main-host image as input 1 and the relevant company/product logo as
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input 2. These are independent branches. They preserve her recognizable beauty and strong physique
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while changing the situation, clothing, camera and setting.
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### Company reception selfie
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```text
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Generate a raised-arm selfie. The woman from the reference is at a company's reception area,
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turning toward her raised phone to take the photograph. She has changed into a light-gray sleeveless
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lightweight sports cardigan with a hood, over a coral-red bandeau top. She wears both the hood and
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a baseball cap. She makes a lively expression and a peace sign.
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There is a suggestion of other people inside the company. Her physique and arms remain powerful,
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and she is still strikingly beautiful. The company logo is the logo in reference image 2.
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The lighting looks like real light in the room, including the light on her face.
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```
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### Playful mirror selfie in a shop
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```text
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Generate a mirror selfie. The woman from the reference stands inside a small street-side shop,
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holding her phone toward a mirror. She has changed into an expensive coral-red tank top and wears
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gray-black over-ear headphones. Her other hand holds a refined art object whose design comes from
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the logo in reference image 2.
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She makes a lively expression with her mouth slightly open, as though playfully about to eat the
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object. Her physique remains powerful, her arms are very muscular, and she is still exceptionally
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beautiful. Her phone has a cute CASETiFY case with a little rabbit pattern. She looks at the phone
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screen. Some of the world outside is visible through the window.
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The lighting looks real, including the light on her face. The composition is lively rather than stiff.
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```
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### Low-angle study scene
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```text
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Generate a low-angle photograph. The woman from the reference is in her study at home. The phone
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appears to be placed on the desk, looking up at her as she studies seriously on a laptop.
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She has changed into a cute coral-red camisole-style bib-overall outfit, with a white hair clip
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holding back part of her hair. She is still exceptionally beautiful.
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The laptop is light-colored, and the logo on its back is the logo from reference image 2 in coral red.
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The room has a warm, modern Korean interior. Real afternoon sunlight illuminates the home with
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bright golden light, and her face also has believable natural illumination.
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```
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## Optional split-screen opening
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Inputs: both final host views. The output shape remains a model parameter.
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```text
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Create a top-and-bottom split screen, with the boy in the upper half and the woman in the lower
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half. Both are close views focused on their upper bodies.
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```
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The references already establish the people and setting, so this direction can stay short. The
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corresponding video action gives the silent woman a small posture adjustment and an attentive look;
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that motion belongs in video direction, not a longer still-image description.
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## Street interview views
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### Shared scene: establish both people before choosing a close view
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Inputs: text only. This example creates the encounter, microphone relationship, car and gaze axis
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in one image. Its specific luxury styling serves this character; it is not a street-interview rule.
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```text
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Generate a close street-interview photograph. On a wealthy street in New York, a matte light-green
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Porsche is parked at the curb. Near the center-left stands a mob wife beside the front of the car,
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partly facing the camera. Her sunglasses rest on her forehead and her hands are at chest height.
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The car's nose points left; the Porsche badge is visible between the two people near the bottom
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of the image.
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She has luxurious black hair in long loose waves, wears an expensive-looking dark fur coat over a
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leopard-print strapless mini dress, and has a gold-inlaid cross necklace. The hand on the left side
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holds an exceptionally expensive Hermès bag. She is about twenty, very young and extraordinarily
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beautiful, with Japanese-Italian features, very fair skin and a clear, refined, affluent presence.
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Her beauty is on the level of a Hollywood film star.
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On the right is a cheerful young American college man, seen side-on by the camera. He wears a funny
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backward cap, a coral-red designer graphic T-shirt, a spiked belt and fashionable flared jeans.
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He is handsome, with curly strands escaping the cap. Both people are framed through roughly the
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upper seventy percent of their bodies. He holds a microphone labeled HYPIT toward the woman's mouth.
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There are no other people in the image.
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```
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### Guest close view
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Input 1: shared scene. Change the attention and crop while inheriting the person and encounter.
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```text
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Focus the image on the woman from the reference. Place her in the center of the frame, looking
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toward the right side of the image.
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```
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### Interviewer close view
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Input 1: shared scene, independently of the guest closeup. The remaining piece of the woman keeps
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his close view connected to the encounter.
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```text
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Focus the image on the man from the reference. Place him in the center, slightly larger in frame.
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He continues looking left and holding up the microphone in the same pose. Part of the woman's
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body remains visible at the left side of the image.
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```
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## What to transfer to another production
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Transfer the decision, not the decorative inventory: start with a useful person in a world, derive
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the views needed, state what each parent preserves, and connect authoritative references where the
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production needs exact private or factual identity.
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The podcast branches change camera, prop state or daily situation for different reasons. The
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interview branches change attention while keeping a shared encounter. Neither graph asks for a
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chain of generated video end frames, and neither requires redrawing all materials for every Take.
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