@aswless_854771076/ai_short_studio_cli 0.1.98 → 0.1.100

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Files changed (405) hide show
  1. package/README.md +15 -313
  2. package/dist/base-command.d.ts +0 -6
  3. package/dist/base-command.js +1 -39
  4. package/dist/client/api-client.js +2 -19
  5. package/dist/commands/auth/login.d.ts +1 -2
  6. package/dist/commands/auth/login.js +2 -5
  7. package/dist/commands/auth/logout.d.ts +0 -1
  8. package/dist/commands/auth/signup.d.ts +0 -1
  9. package/dist/commands/auth/status.d.ts +0 -1
  10. package/dist/commands/canvas/apply.d.ts +0 -1
  11. package/dist/commands/canvas/asset/get.d.ts +0 -1
  12. package/dist/commands/canvas/asset/list.d.ts +0 -1
  13. package/dist/commands/canvas/asset/select.d.ts +1 -3
  14. package/dist/commands/canvas/asset/select.js +3 -22
  15. package/dist/commands/canvas/asset/upload.d.ts +0 -14
  16. package/dist/commands/canvas/asset/upload.js +3 -43
  17. package/dist/commands/canvas/continuity/analyze.d.ts +0 -1
  18. package/dist/commands/canvas/edge/connect.d.ts +0 -1
  19. package/dist/commands/canvas/edge/disconnect.d.ts +0 -1
  20. package/dist/commands/canvas/edge/list.d.ts +0 -1
  21. package/dist/commands/canvas/edge/list.js +1 -4
  22. package/dist/commands/canvas/episode/create.d.ts +0 -1
  23. package/dist/commands/canvas/episode/list.d.ts +0 -1
  24. package/dist/commands/canvas/folder/copy-cross-project.d.ts +0 -1
  25. package/dist/commands/canvas/folder/create.d.ts +0 -1
  26. package/dist/commands/canvas/folder/delete.d.ts +0 -1
  27. package/dist/commands/canvas/folder/list.d.ts +0 -1
  28. package/dist/commands/canvas/folder/move.d.ts +0 -1
  29. package/dist/commands/canvas/folder/rename.d.ts +0 -1
  30. package/dist/commands/canvas/folder/restore.d.ts +0 -1
  31. package/dist/commands/canvas/get.d.ts +0 -1
  32. package/dist/commands/canvas/inspect.d.ts +0 -1
  33. package/dist/commands/canvas/node/add.d.ts +1 -1
  34. package/dist/commands/canvas/node/add.js +2 -2
  35. package/dist/commands/canvas/node/delete.d.ts +0 -1
  36. package/dist/commands/canvas/node/edit-resource.d.ts +0 -2
  37. package/dist/commands/canvas/node/edit-resource.js +1 -9
  38. package/dist/commands/canvas/node/edit-shot.d.ts +0 -1
  39. package/dist/commands/canvas/node/get.d.ts +0 -1
  40. package/dist/commands/canvas/node/list.d.ts +0 -5
  41. package/dist/commands/canvas/node/list.js +2 -43
  42. package/dist/commands/canvas/node/run.d.ts +0 -15
  43. package/dist/commands/canvas/node/run.js +6 -142
  44. package/dist/commands/canvas/node/types.d.ts +0 -1
  45. package/dist/commands/canvas/node/update-many.d.ts +0 -1
  46. package/dist/commands/canvas/node/update.d.ts +0 -1
  47. package/dist/commands/canvas/settings/get.d.ts +0 -1
  48. package/dist/commands/canvas/settings/set.d.ts +0 -24
  49. package/dist/commands/canvas/settings/set.js +1 -60
  50. package/dist/commands/config/get.d.ts +0 -1
  51. package/dist/commands/config/set.d.ts +0 -2
  52. package/dist/commands/config/set.js +2 -55
  53. package/dist/commands/preflight.d.ts +0 -1
  54. package/dist/commands/preflight.js +1 -9
  55. package/dist/commands/project/create.d.ts +0 -1
  56. package/dist/commands/project/delete.d.ts +0 -1
  57. package/dist/commands/project/get.d.ts +0 -1
  58. package/dist/commands/project/list.d.ts +0 -1
  59. package/dist/commands/project/update.d.ts +0 -1
  60. package/dist/commands/skill/install.d.ts +0 -1
  61. package/dist/commands/skill/install.js +0 -1
  62. package/dist/commands/skill/path.d.ts +0 -1
  63. package/dist/commands/skill/path.js +0 -1
  64. package/dist/commands/skill/status.d.ts +0 -1
  65. package/dist/commands/skill/status.js +0 -1
  66. package/dist/commands/task/cancel.d.ts +0 -1
  67. package/dist/commands/task/get.d.ts +0 -1
  68. package/dist/commands/task/wait.d.ts +0 -2
  69. package/dist/commands/task/wait.js +1 -6
  70. package/dist/domain/vvicat-api.d.ts +3 -63
  71. package/dist/domain/vvicat-api.js +9 -74
  72. package/dist/output/formatter.d.ts +0 -11
  73. package/dist/output/formatter.js +0 -20
  74. package/dist/preflight.d.ts +0 -1
  75. package/dist/preflight.js +1 -14
  76. package/dist/skill/command-flags.js +4 -7
  77. package/dist/skill/skill-manager.d.ts +2 -75
  78. package/dist/skill/skill-manager.js +15 -60
  79. package/package.json +3 -4
  80. package/scripts/postinstall.mjs +12 -7
  81. package/skills/using-vvicat-ai-short-studio-cli/SKILL.md +67 -27
  82. package/skills/using-vvicat-ai-short-studio-cli/references/commands/canvas.md +4 -3
  83. package/skills/using-vvicat-ai-short-studio-cli/references/commands/project.md +2 -26
  84. package/skills/using-vvicat-ai-short-studio-cli/references/commands.md +2 -2
  85. package/skills/using-vvicat-ai-short-studio-cli/references/editing-delivery.md +1 -1
  86. package/skills/using-vvicat-ai-short-studio-cli/references/h3-video-delivery.md +1 -1
  87. package/skills/using-vvicat-ai-short-studio-cli/references/humanizer/humanizer.md +9 -0
  88. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/SKILL.md +447 -0
  89. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/brief.md +93 -0
  90. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/project-files.md +246 -0
  91. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/reference-video.md +266 -0
  92. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/script-and-time.md +253 -0
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  94. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/distribution.md +176 -0
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  97. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/profile.md +286 -0
  98. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/asset-and-shot-preproduction.md +193 -0
  99. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/b-roll.md +94 -0
  100. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/caption-tracking.md +125 -0
  101. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/captions.md +252 -0
  102. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/conversation-images.md +218 -0
  103. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-base-prompt-writing.md +222 -0
  104. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-reference-prompt-writing.md +341 -0
  105. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/image-direction.md +123 -0
  106. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/generated-dependencies.md +38 -0
  107. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/graphic-compositions.md +85 -0
  108. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/h3-prompt-writing.md +54 -0
  109. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/image-direction.md +95 -0
  110. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/motion-graphics.md +68 -0
  111. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/recreation-policy.md +51 -0
  112. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/screen-demonstrations.md +51 -0
  113. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/shot-production-contracts.md +161 -0
  114. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/sound-mix.md +76 -0
  115. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/video-direction.md +433 -0
  116. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-and-performance.md +224 -0
  117. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-direction.md +99 -0
  118. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/narration-led-demo.md +87 -0
  119. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/presenter-led-explainer.md +160 -0
  120. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/ranking-listicle.md +71 -0
  121. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/reference-recreation-canvas.md +8 -0
  122. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama-workflow.md +165 -0
  123. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama.md +88 -0
  124. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/street-interview.md +92 -0
  125. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/talking-head.md +82 -0
  126. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/two-person-podcast.md +101 -0
  127. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/index.md +77 -0
  128. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/audio-presentation.md +49 -0
  129. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/authoring.md +228 -0
  130. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/browser-capture.md +112 -0
  131. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/builds.md +330 -0
  132. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-authoring.md +156 -0
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  137. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/detail.svrun +8 -0
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  377. package/skills/using-vvicat-ai-short-studio-cli/references/h3-prompts.md +0 -7
  378. package/skills/using-vvicat-ai-short-studio-cli/references/image-and-reference-direction.md +0 -9
  379. package/skills/using-vvicat-ai-short-studio-cli/references/licensed-music.md +0 -9
  380. package/skills/using-vvicat-ai-short-studio-cli/references/licenses/oh-my-short-drama-MIT.txt +0 -21
  381. package/skills/using-vvicat-ai-short-studio-cli/references/licenses/short-drama-MIT.txt +0 -21
  382. package/skills/using-vvicat-ai-short-studio-cli/references/media-provenance-and-review.md +0 -22
  383. package/skills/using-vvicat-ai-short-studio-cli/references/paid-plan.md +0 -7
  384. package/skills/using-vvicat-ai-short-studio-cli/references/production-specialties.md +0 -25
  385. package/skills/using-vvicat-ai-short-studio-cli/references/recreation.md +0 -21
  386. package/skills/using-vvicat-ai-short-studio-cli/references/reference-analysis-and-timing.md +0 -19
  387. package/skills/using-vvicat-ai-short-studio-cli/references/remotion-editing.md +0 -18
  388. package/skills/using-vvicat-ai-short-studio-cli/references/shot-production.md +0 -9
  389. package/skills/using-vvicat-ai-short-studio-cli/references/sound-and-captions.md +0 -7
  390. package/skills/using-vvicat-ai-short-studio-cli/references/sources.md +0 -6
  391. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/canvas-production.md +0 -9
  392. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/guide.md +0 -7
  393. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/index.md +0 -13
  394. package/skills/using-vvicat-ai-short-studio-cli/references/video-and-performance-direction.md +0 -9
  395. package/skills/using-vvicat-ai-short-studio-cli/references/voice-and-sound-direction.md +0 -9
  396. package/skills/using-vvicat-ai-short-studio-cli/references/writing-polish.md +0 -15
  397. /package/skills/using-vvicat-ai-short-studio-cli/references/{licenses/humanizer-MIT.txt → short-drama/assets/modules/humanizer/LICENSE} +0 -0
  398. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/compliance-checklist.md +0 -0
  399. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/genre-guide.md +0 -0
  400. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/hook-design.md +0 -0
  401. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/opening-rules.md +0 -0
  402. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/paywall-design.md +0 -0
  403. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/rhythm-curve.md +0 -0
  404. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/satisfaction-matrix.md +0 -0
  405. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/villain-design.md +0 -0
@@ -0,0 +1,252 @@
1
+ # Caption craft
2
+
3
+ Caption displays the speech as it is being delivered. Its verbal identity and contemporaneous
4
+ relationship to that speech matter more than its size, decoration or placement. A striking animated
5
+ word can be Caption; a title held long after the phrase to label a section can be Typography even
6
+ when those words were also spoken. Their role in the work decides the distinction.
7
+
8
+ Script's Dual Text permits intentional display/pronunciation differences: “2012” and “twenty twelve”
9
+ remain one authored verbal unit. Caption does not require literal equality to a raw transcript.
10
+ Independent titles, lower thirds, labels and editorial paraphrases belong to their own Text or MG role.
11
+
12
+ For a coined name or letter-name reading, use
13
+ [Script pronunciation](../../creation/script-and-time.md#choose-the-sound-the-spelling-should-carry):
14
+ `<CSS|see ess ess>` keeps `CSS` on screen while supplying its chosen reading to the performance.
15
+ `<New York|>` instead keeps identical display/speech wording in one complete correspondence;
16
+ `<|再见>` retains the spoken words and their anchors while omitting them from Caption. These forms
17
+ choose content and correspondence; the Caption family decides their visual treatment. Place `||`
18
+ between complete units when another reading handoff is wanted.
19
+
20
+ For implementation of a new visual family, read
21
+ [Caption authoring](../../production/caption-authoring.md). That guide keeps the common text/timing
22
+ chain and shows where the new family owns scheduling and rendering.
23
+ For choosing Chinese, Latin or mixed-script faces, using a local font or finding a new one, read
24
+ [Fonts and text](../../production/fonts-and-text.md).
25
+
26
+ ## Direct captions for this video
27
+
28
+ Use the reference to understand what its captions contribute: how they group speech, emphasize an
29
+ idea, establish a speaker or fit around the picture. Carry those relationships into the new work
30
+ when they serve its Brief. A new language, performer, product or tone can call for a different face,
31
+ grouping, placement or motion. Direct that treatment from the new Script's meaning and the video's
32
+ vibe, and record the choice in Treatment and its Recipe.
33
+
34
+ A short handoff can land a punchline; a longer phrase can let an explanation breathe. Both are useful
35
+ when the viewer can read the thought and follow the picture. The reference, language and intended
36
+ energy inform that judgment rather than prescribing a fixed Cue length or one caption look.
37
+
38
+ Choose the reading phrase, its layout and its emphasis together while keeping their responsibilities
39
+ clear. A meaningful phrase may wrap over two lines; one line may stay fully visible while its spoken
40
+ word changes color. Hiding a caption for a demonstration changes presentation, not the Script or the
41
+ performed speech. The following sections connect these decisions to the actual picture.
42
+
43
+ ## Keep wording and timing in their owners
44
+
45
+ Script owns display words, speaking Roles, Dual Text units, attributes and `||` Cue Breaks. Its
46
+ CaptionDocument contains no seconds or frames. Caption joins that truth to the actual Timeline;
47
+ a visual family then presents the timed units. Reuse those units rather than retyping spoken words
48
+ into independent Typography merely because it can draw the desired shape.
49
+
50
+ Use the produced performance's normalized and aligned audio. A change to that audio, its speed or
51
+ its cuts can change word timing and requires corresponding alignment. A visual-only restyle can
52
+ reuse the same semantic and media outputs through the Run.
53
+
54
+ ## Design Cue rhythm with the Caption system
55
+
56
+ A Cue is one timed block of displayed speech. Its family and Recipe determine what that block looks
57
+ like; Script's `||` determines an additional handoff between blocks inside the same Segment and
58
+ speaking turn. Segment and turn boundaries already form new Cues. A Style Use can change presentation
59
+ partway through a Cue while retaining its complete content and original word times. A visual line is
60
+ different: Fine may wrap one Cue over several lines without another `||`.
61
+
62
+ Choose the grouping from language and picture together. Let one Cue carry a coherent phrase or
63
+ thought that the viewer can grasp while still watching the performance. Preserve words whose meaning
64
+ depends on each other, and give a payoff or contrast its own handoff when the visual treatment makes
65
+ that separation useful. Keep a name, negation, article and noun, preposition and object, phrasal verb,
66
+ or quantity and unit together when separating them would make either screen state harder to read.
67
+
68
+ ### Language changes the reading unit
69
+
70
+ English commonly uses a word as its smallest timed display unit; Chinese uses individual Han
71
+ characters. That gives Chinese precise character highlighting, while a Cue still holds a meaningful
72
+ phrase. A Chinese Cue can comfortably contain more characters than an English Cue contains words.
73
+ Choose its length from meaning, reading time and the space the actual font occupies. A fixed word
74
+ or character count cannot make that choice. Count the display side of Dual Text when judging fit.
75
+
76
+ | Writing | Grouping and presentation |
77
+ | --- | --- |
78
+ | English | Keep a useful phrase together, including its articles, negation and name or quantity. Word lengths vary, so the chosen face and width matter more than a word count. |
79
+ | Chinese | Keep compounds, names, modifiers and their objects together. Let a complete short clause share a Cue when it fits; repeated tiny character groups fragment both meaning and the screen. |
80
+ | Korean | Preserve the authored word spaces and keep grammatical phrases readable together. `3개월` and `3 개월` are different authored spellings; the Caption layout follows the chosen one. |
81
+ | Mixed Chinese and English | Read the phrase as a whole. A Latin brand name or number can occupy several Han characters' width; its lexical unit count does not predict that width. |
82
+
83
+ Fine preserves authored display separators in every writing system. Its `word-gap` sizes those
84
+ separators; a Chinese/Latin or number/letter boundary does not create one. Write `是的 就是这样`
85
+ when that space is intended, and `3D` or `3개월` when the text should stay joined. `letter-spacing`
86
+ adjusts glyph tracking. `<expression|>` groups an expression for caption behavior; it is not needed
87
+ to preserve spelling or spaces.
88
+
89
+ ### Choose emphasis independently of grouping
90
+
91
+ The same timing supports a stable complete Cue, current-word or current-character color, or a trail.
92
+ A stable phrase can let the viewer follow a detailed demonstration while still reading the speech.
93
+ An active-word response can draw attention to its delivery; a whole-expression response can give a
94
+ name or punchline one visual accent. Choose from the intended viewing rhythm. Character-level timing
95
+ remains available even when the design keeps the whole phrase steady.
96
+
97
+ For whole-character highlighting, use `karaoke: current` with `karaoke-transition: step`.
98
+ Choose `trail` instead of `current` when the already spoken characters should stay highlighted.
99
+ `step` activates the complete timed unit at its start; `wipe` is a different visual choice that
100
+ sweeps inside its glyphs. Both follow each unit's own speech time, including uneven delivery and
101
+ pauses. Making a Cue longer changes its reading group, not its character timing.
102
+
103
+ When a compound, name or short phrase should respond together, author it as `<组件化|>` in Script.
104
+ The omitted spoken side inherits the same words. Fine's existing whole-unit `step` highlighting,
105
+ underline and active box then follow that group's first-to-last speech interval, while each spoken
106
+ character keeps its own Timeline anchors. A Cue can mix these groups with ordinary characters.
107
+ Use this for deliberate whole-expression treatment, not as a requirement to annotate every Chinese
108
+ word. `||` remains the reading handoff; group markup does not create another Cue.
109
+
110
+ Text appearing and text changing color are separate choices. `atom-reveal: all` keeps the complete
111
+ Cue available to read while Karaoke supplies emphasis; `on-start` reveals whole spoken units, and
112
+ `typewriter` reveals whole graphemes within them. A pronunciation span such as `<API|A P I>`
113
+ remains one shared timing unit. Scope it to the expression needing a pronunciation hint so the
114
+ surrounding Chinese characters retain their own timing.
115
+
116
+ ### Choose line layout for the picture
117
+
118
+ A single-line treatment can give successive short Cues a stable reading position. Direct it through
119
+ the phrase grouping, font size, usable width and spacing together. When a complete thought needs
120
+ more room, Fine can wrap the same Cue over several lines. An independently arranged oversized keyword
121
+ with supporting text can instead belong to a new Caption family. Choose the structure for the
122
+ picture and meaning; a visual line break alone is not a reason to add another `||`.
123
+
124
+ For example, these groupings preserve short ideas in each language:
125
+
126
+ ```svml
127
+ <explanation><HOST>
128
+ One reference can rebuild ||
129
+ the shots and pacing, ||
130
+ the captions and effects, ||
131
+ around your product.
132
+ </explanation>
133
+
134
+ <explanation-zh><HOST>
135
+ 一张参考图 || 就能重新设计镜头和节奏,||
136
+ 让字幕和特效 || 为你的产品服务。
137
+ </explanation-zh>
138
+
139
+ <explanation-ko><HOST>
140
+ 참고 영상 하나로 || 촬영과 편집의 리듬을 바꾸고, ||
141
+ 자막과 효과를 || 제품에 맞출 수 있어요.
142
+ </explanation-ko>
143
+ ```
144
+
145
+ These are alternative Script excerpts, not a bilingual performance. Another width or delivery can
146
+ justify a different handoff. The sentence supplies semantic structure; the presentation says how
147
+ much of that structure should share one screen state.
148
+
149
+ Fine's optional `max-words-per-line` inserts visual line breaks by display-unit count. In Chinese,
150
+ that count is usually characters. Leave it unset for ordinary width-based flow; choose it when a
151
+ deliberate counted row serves the design. `max-lines` checks those counted rows and requires that
152
+ setting; it does not make a long Cue fit one physical line. The package README owns these controls.
153
+
154
+ ## Give captions a place in the visual language
155
+
156
+ Choose font, size, width, line height, contrast and motion together. If a Cue overflows, inspect both
157
+ its authored grouping and its actual Style; do not assume every overflow has the same cause. Lead,
158
+ tail and handoff shape visibility while karaoke follows semantic word timing.
159
+
160
+ Judge weight, outline and shadow from the actual glyphs against the moving picture at delivery size.
161
+ A bold outline can give an energetic caption its shape and separation; a compact shadow can separate
162
+ a quieter treatment. Keep the internal spaces of dense glyphs legible as the weight grows. The useful
163
+ strength depends on font, size, background and intended style, including when changing languages.
164
+
165
+ Lettering and decoration can share a palette without coloring each word differently. A two-color
166
+ accent beneath a steady phrase, a shaped background or an offset shadow can connect Caption to the
167
+ film's visual language. Use an existing Style when it expresses that relationship, or author the
168
+ coordinated text and decoration in a project Caption family. Let the decoration's extent, position
169
+ and movement answer the text it supports.
170
+
171
+ Treat Caption, icons, flashes and other graphics as a composition. A guest color and answer accents
172
+ can work together without coloring every system identically. Check readability across
173
+ light and dark frames, avoid hiding the important face or product, and allow enough space above a
174
+ tracked head for the whole Cue rather than only its anchor.
175
+
176
+ Ordinary Caption placement belongs to the chosen family's layout and Style: it can hold a stable
177
+ reading area or respond to the composition without face boxes. When the user's reference visibly
178
+ uses head-following Caption, or the user asks for that treatment, use the optional
179
+ [Caption tracking](caption-tracking.md) relationship. A visible face alone does not choose it.
180
+
181
+ ## Caption families, Styles and parameters
182
+
183
+ Script publishes one `CaptionDocument`: ordered display words, complete Alignment Units, speaking
184
+ Roles, word attributes and authored Cue handoffs. Caption joins it to the real Timeline. That
185
+ common typed relationship is what makes the result Caption; an official renderer is not the
186
+ definition. A project package can provide another Caption family while keeping the same Script words
187
+ and measured speech evidence.
188
+
189
+ Direct the presentation through three related layers:
190
+
191
+ | Choice | What it decides |
192
+ | --- | --- |
193
+ | **Family** | The structural visual language and scheduling behavior the Caption can express: uniform flowing words, independently arranged phrases, speaker-attached shapes, or another authored relationship. |
194
+ | **Recipe and resolved Style** | One coherent treatment within that family. An SVS Recipe gathers a useful combination; the family's Style Surface resolves it with fonts or other explicit resources. Role or Selection applications can choose among those Styles. |
195
+ | **Parameters** | The individual decisions inside that treatment: placement and anchors, usable width, wrapping, typography, Paint and boxes, active-word response, Cue motion, reveal, lead, tail and handoff. |
196
+
197
+ The installed family vocabulary owns exact parameter names and accepted values. Craft owns how the
198
+ combination serves this picture and this reading rhythm. Keep a proven production treatment in its
199
+ project `.svs`; a set that has earned reuse across works can become an ordinary versioned data package
200
+ under its owner's scope. Such a collection preserves the family, Recipe and intended use together
201
+ rather than turning isolated parameter values into universal defaults.
202
+
203
+ Caption Track Uses choose when those Styles apply, optionally filtered by speaker. Cue content
204
+ stays complete when presentation changes midway through a phrase. [Caption styling and coverage](../../production/caption-presentation.md) explains
205
+ overrides, Segment-wide selections, word attributes and hiding selected captions with a Hidden Style.
206
+
207
+ ## Reuse Fine or author a new family
208
+
209
+ UGC, podcast and interview work can use `@hypit/caption-fine`. Fine supports exact fonts,
210
+ placement and anchors, wrapping, Cue boxes, active-word treatment, lead/tail and motion through
211
+ explicit Style Recipes. Role overrides can distinguish podcast hosts; a tracked head can supply a
212
+ moving placement point without changing the verbal pipeline.
213
+
214
+ ```svml
215
+ <caption-fine:Track id="captions" document={story.caption}
216
+ timeline={speech.timeline}>
217
+ <caption-fine:Use style={primary-caption}/>
218
+ <caption-fine:Use role="GUEST" style={guest-caption}/>
219
+ </caption-fine:Track>
220
+ ```
221
+
222
+ This excerpt assumes the imported Surfaces, fonts and Styles already declared in the Source.
223
+ Use the owning package README and `hypit vocabulary @hypit/caption-fine` for current Recipe fields.
224
+ Keep one coherent interpretation of the Script across speakers and styles; different colors do not
225
+ require unrelated transcripts or separately invented timing.
226
+
227
+ Fine is to Caption what Media is to ordinary picture presentation: a broadly useful reusable
228
+ component. A new visual relationship can become a project component directly. A Caption family can
229
+ arrange a phrase around its keyword, place speakers' phrases in a shared composition, or coordinate
230
+ words and graphics as one visual event. Word attributes and Selections carry the authored meaning;
231
+ the family owns how that meaning appears and moves. This is ordinary video authorship, including for
232
+ a treatment used in only one work.
233
+
234
+ Apply the same freedom to component boundaries. Independently behaving captions can remain a peer
235
+ Track. Words and graphics whose layout or motion belongs together can share a component, consuming
236
+ the common Caption document and semantic timing. Caption names the relationship between displayed
237
+ speech and its performance; it does not prescribe a separate visual layer or the Fine renderer.
238
+ [Caption authoring](../../production/caption-authoring.md) explains building that family or scene.
239
+
240
+ ## Review in the current composition
241
+
242
+ Use [snapshots](../../production/snapshots.md) from Studio or the existing HTML to inspect the actual
243
+ glyphs, spaces, outline, decoration, wrapping and neighboring visual states. Play the passage in
244
+ Studio to judge reading rhythm, emphasis, Role assignment, cut transitions and tracked movement with
245
+ speech. The current composition supplies this evidence while the Run retains its accepted media and
246
+ semantic Outputs. Inspect the encoded file too when delivering an export.
247
+
248
+ Repeated tiny handoffs can ask the viewer to reacquire text too often; an overfull block can ask one
249
+ visual state to carry too much. Change `||` when the reading unit needs another handoff. Change the
250
+ Style when the reading unit works but its size, wrap, placement or motion does not. A different
251
+ structural relationship can become a project Caption family. Check that the resulting treatment
252
+ works with the actual spoken pace and picture, including its entrances and exits.
@@ -0,0 +1,218 @@
1
+ # Podcast and interview image direction examples
2
+
3
+ These are English renditions of production prompts, with output aspect ratio moved to the model
4
+ parameter. They retain the strong aesthetic direction, specific wardrobe, setting and spatial choices
5
+ that made the examples useful. Each case states its own inputs; use its relationships without treating
6
+ the character, product or prop inventory as a conversation template. Some images were generated
7
+ separately and imported as files.
8
+
9
+ ## Shared capture language
10
+
11
+ Use `phone-ugc-v1` from `@hypit/gpt-image-kits` for this photographic language. Its fixed paragraph is:
12
+
13
+ ```text
14
+ A photograph captured as a single frame from a video actually shot on an iPhone, with the texture of real iPhone footage. The image looks real, without an oily, overprocessed finish. The background is clearly visible, with no depth-of-field blur. Skin texture is natural and fine, and the lighting is natural. The image is coherent and free of visual artifacts.
15
+ ```
16
+
17
+ When adapting these production directions with the current Kit, arrange person and appearance in
18
+ `person`, the camera encounter in `shot`, and the surrounding place in `setting`. Include reference
19
+ responsibilities where they apply. A derived view can stay brief where its references already
20
+ establish the facts; the `person` and `setting` blocks can be omitted. The Kit supplies Capture once.
21
+ Set the output aspect ratio, such as `9:16`, on the model. Connect the stated reference images as
22
+ actual model inputs. The historical directions below retain their production wording and order.
23
+
24
+ These renditions preserve complete production directions as evidence, including additional
25
+ time-of-day, brightness, exposure, or lighting language that belonged to those particular shots.
26
+ For a new phone-video image, begin with the current Craft and the Kit, then carry such direction when
27
+ the intended scene itself needs that visible fact.
28
+
29
+ ## Restaurant podcast views
30
+
31
+ ### Main host: establish a person and a place together
32
+
33
+ Inputs: text only. The character's beauty, muscular contrast, styling and relaxed social situation
34
+ belong together. The table at lower left balances her placement on the right and helps establish
35
+ where her off-screen partner might sit.
36
+
37
+ ```text
38
+ Generate a close half-body podcast photograph. The woman sits toward the right of the frame, her
39
+ body turned slightly left, looking left as though talking with someone outside the frame. Her face
40
+ is largely visible from the front, with natural light on it. She sits back on a comfortable fabric
41
+ sofa with her legs crossed.
42
+
43
+ The setting is the inviting outdoor seating area of a Korean street-side restaurant. Behind her
44
+ are a beautiful dark wooden exterior wall with a grainy texture, coral-red architectural details,
45
+ some plants and other tables. A half-eaten strawberry bingsu sits on the table at the lower left.
46
+ A podcast microphone extends from the left, labeled HYPIT in a well-designed uppercase typeface.
47
+
48
+ She is a muscular woman with extraordinarily beautiful Japanese-American features: very large,
49
+ beautiful eyes, very fair skin, a small refined face with smooth facial planes, and the beauty of
50
+ a Korean girl-group idol. She has long straight black hair with blunt bangs and wears beautiful
51
+ blue contact lenses.
52
+
53
+ Her physique creates a striking contrast: a powerfully built, muscular body in a black strapless
54
+ top with an angel-wing pattern. Her arms are muscular, with clearly visible veins and muscle
55
+ definition. She wears relaxed, light-colored tweed trousers with an asymmetric striped pattern.
56
+ Her shoulders are very broad and her head-to-shoulder proportions are excellent. She is close to
57
+ the camera while remaining contained within the frame.
58
+ ```
59
+
60
+ ### Other host: a complementary view of the same place
61
+
62
+ Input 1: main-host image. The parent's useful world is retained; the other host, gaze, microphone
63
+ entry and visible background sector change. “Symmetrical” describes the conversational relationship,
64
+ not a horizontally flipped copy of the same wall.
65
+
66
+ ```text
67
+ Generate a fully symmetrical counterpart to the reference podcast half-body photograph, keeping the
68
+ pose and composition correspondingly symmetrical. The person now sits toward the left and looks right.
69
+ The microphone extends from the right and still reads HYPIT. Keep the lighting natural.
70
+
71
+ The setting is still outside the same Korean restaurant, but the background contains a different
72
+ set of objects because the camera now looks toward the other side of the space.
73
+
74
+ Replace the woman with a skinny American high-school boy who looks like a nerd. He wears a
75
+ light-colored printed T-shirt with an abstract little-devil graphic, black trousers and a cool
76
+ necklace. His curly hair is messy and he wears black-framed glasses, but his face is still handsome.
77
+ ```
78
+
79
+ ### Main host holding the product
80
+
81
+ Input 1: main-host image. Input 2: the actual app icon. Screen-left and screen-right describe hands
82
+ as seen by the viewer, avoiding an ambiguous “her left” across camera views.
83
+
84
+ ```text
85
+ Keep the natural lighting throughout the image and the microphone position completely unchanged.
86
+ The woman holds a phone whose screen displays a square image: the icon in reference image 2.
87
+ She still looks left, as though talking to the person there. She raises the phone with the hand on
88
+ the right side of the image and points at it with the hand on the left side of the image.
89
+ ```
90
+
91
+ ### Other host holding the product
92
+
93
+ Input 1: other-host image. Input 2: the same icon. Derive this from his view, not from the woman's
94
+ product pose; her camera geometry does not become his merely because both hold the same phone.
95
+
96
+ ```text
97
+ Keep the natural lighting throughout the image and the microphone position completely unchanged.
98
+ The boy holds a phone whose screen displays a square image: the icon in reference image 2.
99
+ He still looks right, as though talking to the person there, and raises the phone with the hand
100
+ on the left side of the image.
101
+ ```
102
+
103
+ ## Main host in everyday life
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+
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+ Each image below takes the main-host image as input 1 and the relevant company/product logo as
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+ input 2. These are independent branches. They preserve her recognizable beauty and strong physique
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+ while changing the situation, clothing, camera and setting.
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+
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+ ### Company reception selfie
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+
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+ ```text
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+ Generate a raised-arm selfie. The woman from the reference is at a company's reception area,
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+ turning toward her raised phone to take the photograph. She has changed into a light-gray sleeveless
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+ lightweight sports cardigan with a hood, over a coral-red bandeau top. She wears both the hood and
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+ a baseball cap. She makes a lively expression and a peace sign.
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+
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+ There is a suggestion of other people inside the company. Her physique and arms remain powerful,
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+ and she is still strikingly beautiful. The company logo is the logo in reference image 2.
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+ The lighting looks like real light in the room, including the light on her face.
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+ ```
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+
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+ ### Playful mirror selfie in a shop
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+
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+ ```text
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+ Generate a mirror selfie. The woman from the reference stands inside a small street-side shop,
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+ holding her phone toward a mirror. She has changed into an expensive coral-red tank top and wears
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+ gray-black over-ear headphones. Her other hand holds a refined art object whose design comes from
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+ the logo in reference image 2.
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+
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+ She makes a lively expression with her mouth slightly open, as though playfully about to eat the
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+ object. Her physique remains powerful, her arms are very muscular, and she is still exceptionally
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+ beautiful. Her phone has a cute CASETiFY case with a little rabbit pattern. She looks at the phone
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+ screen. Some of the world outside is visible through the window.
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+
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+ The lighting looks real, including the light on her face. The composition is lively rather than stiff.
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+ ```
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+
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+ ### Low-angle study scene
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+
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+ ```text
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+ Generate a low-angle photograph. The woman from the reference is in her study at home. The phone
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+ appears to be placed on the desk, looking up at her as she studies seriously on a laptop.
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+ She has changed into a cute coral-red camisole-style bib-overall outfit, with a white hair clip
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+ holding back part of her hair. She is still exceptionally beautiful.
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+
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+ The laptop is light-colored, and the logo on its back is the logo from reference image 2 in coral red.
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+ The room has a warm, modern Korean interior. Real afternoon sunlight illuminates the home with
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+ bright golden light, and her face also has believable natural illumination.
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+ ```
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+
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+ ## Optional split-screen opening
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+
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+ Inputs: both final host views. The output shape remains a model parameter.
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+
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+ ```text
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+ Create a top-and-bottom split screen, with the boy in the upper half and the woman in the lower
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+ half. Both are close views focused on their upper bodies.
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+ ```
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+
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+ The references already establish the people and setting, so this direction can stay short. The
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+ corresponding video action gives the silent woman a small posture adjustment and an attentive look;
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+ that motion belongs in video direction, not a longer still-image description.
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+
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+ ## Street interview views
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+
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+ ### Shared scene: establish both people before choosing a close view
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+
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+ Inputs: text only. This example creates the encounter, microphone relationship, car and gaze axis
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+ in one image. Its specific luxury styling serves this character; it is not a street-interview rule.
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+
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+ ```text
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+ Generate a close street-interview photograph. On a wealthy street in New York, a matte light-green
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+ Porsche is parked at the curb. Near the center-left stands a mob wife beside the front of the car,
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+ partly facing the camera. Her sunglasses rest on her forehead and her hands are at chest height.
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+ The car's nose points left; the Porsche badge is visible between the two people near the bottom
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+ of the image.
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+
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+ She has luxurious black hair in long loose waves, wears an expensive-looking dark fur coat over a
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+ leopard-print strapless mini dress, and has a gold-inlaid cross necklace. The hand on the left side
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+ holds an exceptionally expensive Hermès bag. She is about twenty, very young and extraordinarily
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+ beautiful, with Japanese-Italian features, very fair skin and a clear, refined, affluent presence.
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+ Her beauty is on the level of a Hollywood film star.
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+
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+ On the right is a cheerful young American college man, seen side-on by the camera. He wears a funny
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+ backward cap, a coral-red designer graphic T-shirt, a spiked belt and fashionable flared jeans.
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+ He is handsome, with curly strands escaping the cap. Both people are framed through roughly the
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+ upper seventy percent of their bodies. He holds a microphone labeled HYPIT toward the woman's mouth.
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+ There are no other people in the image.
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+ ```
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+
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+ ### Guest close view
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+
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+ Input 1: shared scene. Change the attention and crop while inheriting the person and encounter.
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+
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+ ```text
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+ Focus the image on the woman from the reference. Place her in the center of the frame, looking
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+ toward the right side of the image.
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+ ```
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+
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+ ### Interviewer close view
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+
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+ Input 1: shared scene, independently of the guest closeup. The remaining piece of the woman keeps
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+ his close view connected to the encounter.
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+
205
+ ```text
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+ Focus the image on the man from the reference. Place him in the center, slightly larger in frame.
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+ He continues looking left and holding up the microphone in the same pose. Part of the woman's
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+ body remains visible at the left side of the image.
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+ ```
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+
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+ ## What to transfer to another production
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+
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+ Transfer the decision, not the decorative inventory: start with a useful person in a world, derive
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+ the views needed, state what each parent preserves, and connect authoritative references where the
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+ production needs exact private or factual identity.
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+ The podcast branches change camera, prop state or daily situation for different reasons. The
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+ interview branches change attention while keeping a shared encounter. Neither graph asks for a
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+ chain of generated video end frames, and neither requires redrawing all materials for every Take.