@aswless_854771076/ai_short_studio_cli 0.1.98 → 0.1.100

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (405) hide show
  1. package/README.md +15 -313
  2. package/dist/base-command.d.ts +0 -6
  3. package/dist/base-command.js +1 -39
  4. package/dist/client/api-client.js +2 -19
  5. package/dist/commands/auth/login.d.ts +1 -2
  6. package/dist/commands/auth/login.js +2 -5
  7. package/dist/commands/auth/logout.d.ts +0 -1
  8. package/dist/commands/auth/signup.d.ts +0 -1
  9. package/dist/commands/auth/status.d.ts +0 -1
  10. package/dist/commands/canvas/apply.d.ts +0 -1
  11. package/dist/commands/canvas/asset/get.d.ts +0 -1
  12. package/dist/commands/canvas/asset/list.d.ts +0 -1
  13. package/dist/commands/canvas/asset/select.d.ts +1 -3
  14. package/dist/commands/canvas/asset/select.js +3 -22
  15. package/dist/commands/canvas/asset/upload.d.ts +0 -14
  16. package/dist/commands/canvas/asset/upload.js +3 -43
  17. package/dist/commands/canvas/continuity/analyze.d.ts +0 -1
  18. package/dist/commands/canvas/edge/connect.d.ts +0 -1
  19. package/dist/commands/canvas/edge/disconnect.d.ts +0 -1
  20. package/dist/commands/canvas/edge/list.d.ts +0 -1
  21. package/dist/commands/canvas/edge/list.js +1 -4
  22. package/dist/commands/canvas/episode/create.d.ts +0 -1
  23. package/dist/commands/canvas/episode/list.d.ts +0 -1
  24. package/dist/commands/canvas/folder/copy-cross-project.d.ts +0 -1
  25. package/dist/commands/canvas/folder/create.d.ts +0 -1
  26. package/dist/commands/canvas/folder/delete.d.ts +0 -1
  27. package/dist/commands/canvas/folder/list.d.ts +0 -1
  28. package/dist/commands/canvas/folder/move.d.ts +0 -1
  29. package/dist/commands/canvas/folder/rename.d.ts +0 -1
  30. package/dist/commands/canvas/folder/restore.d.ts +0 -1
  31. package/dist/commands/canvas/get.d.ts +0 -1
  32. package/dist/commands/canvas/inspect.d.ts +0 -1
  33. package/dist/commands/canvas/node/add.d.ts +1 -1
  34. package/dist/commands/canvas/node/add.js +2 -2
  35. package/dist/commands/canvas/node/delete.d.ts +0 -1
  36. package/dist/commands/canvas/node/edit-resource.d.ts +0 -2
  37. package/dist/commands/canvas/node/edit-resource.js +1 -9
  38. package/dist/commands/canvas/node/edit-shot.d.ts +0 -1
  39. package/dist/commands/canvas/node/get.d.ts +0 -1
  40. package/dist/commands/canvas/node/list.d.ts +0 -5
  41. package/dist/commands/canvas/node/list.js +2 -43
  42. package/dist/commands/canvas/node/run.d.ts +0 -15
  43. package/dist/commands/canvas/node/run.js +6 -142
  44. package/dist/commands/canvas/node/types.d.ts +0 -1
  45. package/dist/commands/canvas/node/update-many.d.ts +0 -1
  46. package/dist/commands/canvas/node/update.d.ts +0 -1
  47. package/dist/commands/canvas/settings/get.d.ts +0 -1
  48. package/dist/commands/canvas/settings/set.d.ts +0 -24
  49. package/dist/commands/canvas/settings/set.js +1 -60
  50. package/dist/commands/config/get.d.ts +0 -1
  51. package/dist/commands/config/set.d.ts +0 -2
  52. package/dist/commands/config/set.js +2 -55
  53. package/dist/commands/preflight.d.ts +0 -1
  54. package/dist/commands/preflight.js +1 -9
  55. package/dist/commands/project/create.d.ts +0 -1
  56. package/dist/commands/project/delete.d.ts +0 -1
  57. package/dist/commands/project/get.d.ts +0 -1
  58. package/dist/commands/project/list.d.ts +0 -1
  59. package/dist/commands/project/update.d.ts +0 -1
  60. package/dist/commands/skill/install.d.ts +0 -1
  61. package/dist/commands/skill/install.js +0 -1
  62. package/dist/commands/skill/path.d.ts +0 -1
  63. package/dist/commands/skill/path.js +0 -1
  64. package/dist/commands/skill/status.d.ts +0 -1
  65. package/dist/commands/skill/status.js +0 -1
  66. package/dist/commands/task/cancel.d.ts +0 -1
  67. package/dist/commands/task/get.d.ts +0 -1
  68. package/dist/commands/task/wait.d.ts +0 -2
  69. package/dist/commands/task/wait.js +1 -6
  70. package/dist/domain/vvicat-api.d.ts +3 -63
  71. package/dist/domain/vvicat-api.js +9 -74
  72. package/dist/output/formatter.d.ts +0 -11
  73. package/dist/output/formatter.js +0 -20
  74. package/dist/preflight.d.ts +0 -1
  75. package/dist/preflight.js +1 -14
  76. package/dist/skill/command-flags.js +4 -7
  77. package/dist/skill/skill-manager.d.ts +2 -75
  78. package/dist/skill/skill-manager.js +15 -60
  79. package/package.json +3 -4
  80. package/scripts/postinstall.mjs +12 -7
  81. package/skills/using-vvicat-ai-short-studio-cli/SKILL.md +67 -27
  82. package/skills/using-vvicat-ai-short-studio-cli/references/commands/canvas.md +4 -3
  83. package/skills/using-vvicat-ai-short-studio-cli/references/commands/project.md +2 -26
  84. package/skills/using-vvicat-ai-short-studio-cli/references/commands.md +2 -2
  85. package/skills/using-vvicat-ai-short-studio-cli/references/editing-delivery.md +1 -1
  86. package/skills/using-vvicat-ai-short-studio-cli/references/h3-video-delivery.md +1 -1
  87. package/skills/using-vvicat-ai-short-studio-cli/references/humanizer/humanizer.md +9 -0
  88. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/SKILL.md +447 -0
  89. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/brief.md +93 -0
  90. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/project-files.md +246 -0
  91. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/reference-video.md +266 -0
  92. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/script-and-time.md +253 -0
  93. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/creation/transformations.md +141 -0
  94. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/distribution.md +176 -0
  95. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/local-tools.md +411 -0
  96. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/model-and-provider.md +275 -0
  97. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/environment/profile.md +286 -0
  98. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/asset-and-shot-preproduction.md +193 -0
  99. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/b-roll.md +94 -0
  100. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/caption-tracking.md +125 -0
  101. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/captions.md +252 -0
  102. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/conversation-images.md +218 -0
  103. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-base-prompt-writing.md +222 -0
  104. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/h3-reference-prompt-writing.md +341 -0
  105. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/examples/image-direction.md +123 -0
  106. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/generated-dependencies.md +38 -0
  107. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/graphic-compositions.md +85 -0
  108. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/h3-prompt-writing.md +54 -0
  109. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/image-direction.md +95 -0
  110. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/motion-graphics.md +68 -0
  111. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/recreation-policy.md +51 -0
  112. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/screen-demonstrations.md +51 -0
  113. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/shot-production-contracts.md +161 -0
  114. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/sound-mix.md +76 -0
  115. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/video-direction.md +433 -0
  116. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-and-performance.md +224 -0
  117. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/craft/voice-direction.md +99 -0
  118. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/narration-led-demo.md +87 -0
  119. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/presenter-led-explainer.md +160 -0
  120. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/ranking-listicle.md +71 -0
  121. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/reference-recreation-canvas.md +8 -0
  122. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama-workflow.md +165 -0
  123. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/short-drama.md +88 -0
  124. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/street-interview.md +92 -0
  125. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/talking-head.md +82 -0
  126. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/formats/two-person-podcast.md +101 -0
  127. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/playbooks/index.md +77 -0
  128. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/audio-presentation.md +49 -0
  129. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/authoring.md +228 -0
  130. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/browser-capture.md +112 -0
  131. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/builds.md +330 -0
  132. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-authoring.md +156 -0
  133. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/caption-presentation.md +66 -0
  134. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-design.md +217 -0
  135. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-sharing.md +150 -0
  136. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/component-visuals.md +152 -0
  137. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/detail.svrun +8 -0
  138. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/direction.svs +14 -0
  139. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/look.svs +6 -0
  140. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/material.svrun +5 -0
  141. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svml +73 -0
  142. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/production.svrun +5 -0
  143. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/examples/visuals.ts +62 -0
  144. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/fonts-and-text.md +138 -0
  145. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/image-operations.md +102 -0
  146. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/index.md +73 -0
  147. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media-presentation.md +111 -0
  148. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/media.md +246 -0
  149. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/performance.md +114 -0
  150. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/prompt-kits.md +165 -0
  151. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/rendering.md +141 -0
  152. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/review.md +211 -0
  153. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/runs.md +151 -0
  154. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/script-syntax.md +236 -0
  155. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/snapshots.md +90 -0
  156. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/sound.md +75 -0
  157. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/source-syntax.md +163 -0
  158. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/spatial.md +189 -0
  159. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio-companions.md +186 -0
  160. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/studio.md +249 -0
  161. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/system.md +169 -0
  162. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timeline.md +74 -0
  163. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/timing.md +96 -0
  164. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/track-authoring.md +215 -0
  165. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/tracks.md +67 -0
  166. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/video-downloads.md +47 -0
  167. package/skills/using-vvicat-ai-short-studio-cli/references/hypit/production/vocabulary.md +119 -0
  168. package/skills/using-vvicat-ai-short-studio-cli/references/project-and-canvas.md +1 -1
  169. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/README.md +11 -0
  170. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/SKILL.md +102 -0
  171. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/art-styles.json +585 -0
  172. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-images.md +11 -0
  173. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles/character-profile-output.schema.json +99 -0
  174. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-character-profiles.md +7 -0
  175. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-drama-art-style.md +9 -0
  176. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-prop-assets.md +11 -0
  177. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/generate-scene-assets.md +13 -0
  178. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-art-styles.md +9 -0
  179. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/manage-drama-assets.md +9 -0
  180. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.en.txt +24 -0
  181. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/analyze-drama-source/prompts/source_analysis.zh.txt +24 -0
  182. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.en.txt +61 -0
  183. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_acting_direction.zh.txt +79 -0
  184. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.en.txt +101 -0
  185. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_cinematographer.zh.txt +150 -0
  186. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.en.txt +114 -0
  187. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_detail.zh.txt +89 -0
  188. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.en.txt +114 -0
  189. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/agent_storyboard_plan.zh.txt +389 -0
  190. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.en.txt +40 -0
  191. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/build-drama-storyboard/prompts/professional_storyboard.zh.txt +40 -0
  192. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.en.txt +24 -0
  193. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/define-drama-brief/prompts/drama_brief.zh.txt +24 -0
  194. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.en.txt +19 -0
  195. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_description.zh.txt +19 -0
  196. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.en.txt +26 -0
  197. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/character_voice_recommend.zh.txt +26 -0
  198. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.en.txt +33 -0
  199. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/music_track_design.zh.txt +33 -0
  200. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.en.txt +36 -0
  201. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-audio/prompts/voice_analysis.zh.txt +36 -0
  202. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.en.txt +33 -0
  203. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/design-drama-bible/prompts/ai_story_expand.zh.txt +33 -0
  204. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/agent_character_visual.en.txt +26 -0
  205. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/agent_character_visual.zh.txt +26 -0
  206. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.en.txt +21 -0
  207. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_asset_sheet.zh.txt +21 -0
  208. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.en.txt +12 -0
  209. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_create.zh.txt +12 -0
  210. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.en.txt +13 -0
  211. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_description_update.zh.txt +13 -0
  212. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.en.txt +11 -0
  213. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_image_to_description.zh.txt +11 -0
  214. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.en.txt +15 -0
  215. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_modify.zh.txt +15 -0
  216. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_regenerate.en.txt +14 -0
  217. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-images/prompts/character_regenerate.zh.txt +14 -0
  218. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-profiles/prompts/agent_character_profile.en.txt +50 -0
  219. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-character-profiles/prompts/agent_character_profile.zh.txt +50 -0
  220. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-drama-art-style/prompts/art_style_decision.en.txt +18 -0
  221. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-drama-art-style/prompts/art_style_decision.zh.txt +18 -0
  222. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-drama-art-style/prompts/config_generation.en.txt +67 -0
  223. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-drama-art-style/prompts/config_generation.zh.txt +67 -0
  224. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-prop-assets/prompts/prop_description_update.en.txt +14 -0
  225. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-prop-assets/prompts/prop_description_update.zh.txt +14 -0
  226. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-prop-assets/prompts/prop_generate.en.txt +16 -0
  227. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-prop-assets/prompts/prop_generate.zh.txt +16 -0
  228. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-prop-assets/prompts/select_prop.en.txt +17 -0
  229. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-prop-assets/prompts/select_prop.zh.txt +17 -0
  230. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-scene-assets/prompts/location_create.en.txt +11 -0
  231. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-scene-assets/prompts/location_create.zh.txt +11 -0
  232. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-scene-assets/prompts/location_description_update.en.txt +14 -0
  233. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-scene-assets/prompts/location_description_update.zh.txt +14 -0
  234. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-scene-assets/prompts/location_modify.en.txt +13 -0
  235. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-scene-assets/prompts/location_modify.zh.txt +13 -0
  236. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-scene-assets/prompts/location_regenerate.en.txt +12 -0
  237. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-scene-assets/prompts/location_regenerate.zh.txt +12 -0
  238. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-scene-assets/prompts/scene_asset_sheet.en.txt +19 -0
  239. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-scene-assets/prompts/scene_asset_sheet.zh.txt +19 -0
  240. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-scene-assets/prompts/select_location.en.txt +18 -0
  241. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-scene-assets/prompts/select_location.zh.txt +17 -0
  242. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-storyboard-images/prompts/panel_grid_enhance.en.txt +29 -0
  243. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-storyboard-images/prompts/panel_grid_enhance.zh.txt +29 -0
  244. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-storyboard-images/prompts/panel_grid_image.en.txt +77 -0
  245. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-storyboard-images/prompts/panel_grid_image.zh.txt +77 -0
  246. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-storyboard-images/prompts/panel_storyboard_image.en.txt +109 -0
  247. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/generate-storyboard-images/prompts/panel_storyboard_image.zh.txt +109 -0
  248. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/ideate-drama-from-market/prompts/market_inspiration.en.txt +23 -0
  249. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/ideate-drama-from-market/prompts/market_inspiration.zh.txt +23 -0
  250. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/outline-drama-series/prompts/episode_split.en.txt +42 -0
  251. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/outline-drama-series/prompts/episode_split.zh.txt +42 -0
  252. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/plan-drama-assets/prompts/asset_analysis.en.txt +55 -0
  253. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/plan-drama-assets/prompts/asset_analysis.zh.txt +55 -0
  254. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/plan-drama-production/prompts/production_plan.en.txt +49 -0
  255. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/plan-drama-production/prompts/production_plan.zh.txt +52 -0
  256. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/plan-shot-continuity/prompts/continuity_plan.en.txt +37 -0
  257. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/plan-shot-continuity/prompts/continuity_plan.zh.txt +37 -0
  258. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/review-drama-script/prompts/review_drama_script.en.txt +28 -0
  259. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/review-drama-script/prompts/review_drama_script.zh.txt +28 -0
  260. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/revise-drama-storyboards/prompts/agent_shot_variant_analysis.en.txt +57 -0
  261. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/revise-drama-storyboards/prompts/agent_shot_variant_analysis.zh.txt +169 -0
  262. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/revise-drama-storyboards/prompts/agent_shot_variant_generate.en.txt +64 -0
  263. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/revise-drama-storyboards/prompts/agent_shot_variant_generate.zh.txt +117 -0
  264. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/revise-drama-storyboards/prompts/agent_storyboard_insert.en.txt +34 -0
  265. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/revise-drama-storyboards/prompts/agent_storyboard_insert.zh.txt +34 -0
  266. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/revise-drama-storyboards/prompts/storyboard_edit.en.txt +18 -0
  267. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/revise-drama-storyboards/prompts/storyboard_edit.zh.txt +13 -0
  268. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/transform-drama-media/prompts/2d_to_live_action.en.txt +7 -0
  269. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/transform-drama-media/prompts/2d_to_live_action.zh.txt +7 -0
  270. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/transform-drama-media/prompts/image_prompt_modify.en.txt +28 -0
  271. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/transform-drama-media/prompts/image_prompt_modify.zh.txt +42 -0
  272. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/write-drama-director-book/prompts/director_book.en.txt +35 -0
  273. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/write-drama-director-book/prompts/director_book.zh.txt +35 -0
  274. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/write-drama-episode/prompts/agent_clip.en.txt +21 -0
  275. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/write-drama-episode/prompts/agent_clip.zh.txt +21 -0
  276. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/write-drama-episode/prompts/screenplay_conversion.en.txt +39 -0
  277. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/write-drama-episode/prompts/screenplay_conversion.zh.txt +39 -0
  278. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/write-drama-video-prompts/prompts/h3_video.en.txt +49 -0
  279. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/write-drama-video-prompts/prompts/h3_video.zh.txt +48 -0
  280. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/write-drama-video-prompts/prompts/panel_grid_video.en.txt +51 -0
  281. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/write-drama-video-prompts/prompts/panel_grid_video.zh.txt +51 -0
  282. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/write-drama-video-prompts/prompts/panel_storyboard_video.en.txt +50 -0
  283. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/write-drama-video-prompts/prompts/panel_storyboard_video.zh.txt +50 -0
  284. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/write-drama-video-prompts/prompts/seedance2_video.en.txt +48 -0
  285. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/modules/write-drama-video-prompts/prompts/seedance2_video.zh.txt +46 -0
  286. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/assets/plan-drama-assets.md +7 -0
  287. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/codex-contracts.md +14 -0
  288. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/comfly-provider.md +12 -0
  289. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/controlled-vocabulary.json +115 -0
  290. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/creation/analyze-drama-source.md +7 -0
  291. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/creation/define-drama-brief.md +8 -0
  292. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/creation/design-drama-bible.md +5 -0
  293. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/creation/humanizer.md +9 -0
  294. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/creation/outline-drama-series.md +5 -0
  295. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/creation/short-drama.md +13 -0
  296. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/creation/write-drama-director-book.md +6 -0
  297. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/creation/write-drama-episode.md +6 -0
  298. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/director-composition.md +794 -0
  299. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/editing/edit-deliver-drama.md +5 -0
  300. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/editing/edit-drama-timeline.md +22 -0
  301. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/editing/remotion-best-practices.md +12 -0
  302. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/editing-workflow.md +56 -0
  303. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/feature-completeness.md +111 -0
  304. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/generation/configure-generation-providers.md +17 -0
  305. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/generation/design-drama-audio.md +11 -0
  306. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/generation/drama-generation-service.md +13 -0
  307. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/generation/generate-drama-videos.md +9 -0
  308. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/generation/generate-storyboard-images.md +11 -0
  309. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/generation/monitor-drama-tasks.md +15 -0
  310. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/generation/transform-drama-media.md +9 -0
  311. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/generation/write-drama-video-prompts.md +50 -0
  312. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/market/analyze-drama-market/market-report.schema.json +46 -0
  313. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/market/analyze-drama-market/methodology.md +24 -0
  314. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/market/analyze-drama-market.md +47 -0
  315. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/market/ideate-drama-from-market/market-inspiration.schema.json +109 -0
  316. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/market/ideate-drama-from-market.md +15 -0
  317. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/module-map.json +595 -0
  318. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/music-catalog-providers.md +16 -0
  319. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/operations/manage-drama-projects.md +11 -0
  320. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/operations/orchestrate-short-drama.md +20 -0
  321. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/operations/recover-drama-pipeline.md +5 -0
  322. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/operations/short-drama-skill-index.md +29 -0
  323. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/operations/use-short-drama-studio.md +15 -0
  324. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/pipeline.md +85 -0
  325. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/project-spec-v1.md +217 -0
  326. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/prompt-skill-index.md +62 -0
  327. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/recreation/publish-drama-references/litterbox.md +5 -0
  328. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/review/review-drama-script.md +7 -0
  329. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/review/review-drama-shots.md +39 -0
  330. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/runninghub-provider.md +33 -0
  331. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/starrouter-provider.md +53 -0
  332. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/storyboard/build-drama-storyboard.md +13 -0
  333. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/storyboard/design-fight-video.md +19 -0
  334. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/storyboard/direct-blender-previz/action-previz.md +39 -0
  335. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/storyboard/direct-blender-previz/direction-contract.md +96 -0
  336. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/storyboard/direct-blender-previz/weapons-vfx.md +23 -0
  337. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/storyboard/direct-blender-previz.md +15 -0
  338. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/storyboard/generate-blender-previz.md +20 -0
  339. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/storyboard/plan-drama-production.md +21 -0
  340. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/storyboard/plan-shot-continuity.md +15 -0
  341. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/storyboard/revise-drama-storyboards.md +5 -0
  342. package/skills/using-vvicat-ai-short-studio-cli/references/short-drama/usage-guide.md +107 -0
  343. package/skills/using-vvicat-ai-short-studio-cli/references/special-workflows.md +2 -8
  344. package/skills/using-vvicat-ai-short-studio-cli/references/troubleshooting.md +0 -1
  345. package/dist/auth/login-provider.d.ts +0 -2
  346. package/dist/auth/login-provider.js +0 -3
  347. package/dist/commands/canvas/node/quote.d.ts +0 -17
  348. package/dist/commands/canvas/node/quote.js +0 -13
  349. package/dist/commands/config/ai-provider/capabilities.d.ts +0 -60
  350. package/dist/commands/config/ai-provider/capabilities.js +0 -124
  351. package/dist/commands/config/ai-provider/get.d.ts +0 -22
  352. package/dist/commands/config/ai-provider/get.js +0 -21
  353. package/dist/commands/config/ai-provider/list.d.ts +0 -21
  354. package/dist/commands/config/ai-provider/list.js +0 -19
  355. package/dist/commands/config/ai-provider/models.d.ts +0 -22
  356. package/dist/commands/config/ai-provider/models.js +0 -21
  357. package/dist/commands/config/ai-provider/set.d.ts +0 -41
  358. package/dist/commands/config/ai-provider/set.js +0 -65
  359. package/dist/commands/config/ai-provider/test.d.ts +0 -25
  360. package/dist/commands/config/ai-provider/test.js +0 -24
  361. package/dist/commands/project/provider/get.d.ts +0 -15
  362. package/dist/commands/project/provider/get.js +0 -12
  363. package/dist/commands/project/provider/set.d.ts +0 -16
  364. package/dist/commands/project/provider/set.js +0 -18
  365. package/dist/commands/project/provider/test.d.ts +0 -15
  366. package/dist/commands/project/provider/test.js +0 -12
  367. package/dist/domain/ai-provider-capabilities.d.ts +0 -109
  368. package/dist/domain/ai-provider-capabilities.js +0 -180
  369. package/dist/domain/ai-provider-command-helpers.d.ts +0 -27
  370. package/dist/domain/ai-provider-command-helpers.js +0 -55
  371. package/skills/using-vvicat-ai-short-studio-cli/references/b-roll-and-screen.md +0 -9
  372. package/skills/using-vvicat-ai-short-studio-cli/references/caption-and-graphics-direction.md +0 -11
  373. package/skills/using-vvicat-ai-short-studio-cli/references/composition-and-shot-review.md +0 -17
  374. package/skills/using-vvicat-ai-short-studio-cli/references/craft-index.md +0 -20
  375. package/skills/using-vvicat-ai-short-studio-cli/references/drama-canvas.md +0 -19
  376. package/skills/using-vvicat-ai-short-studio-cli/references/format-relationships.md +0 -15
  377. package/skills/using-vvicat-ai-short-studio-cli/references/h3-prompts.md +0 -7
  378. package/skills/using-vvicat-ai-short-studio-cli/references/image-and-reference-direction.md +0 -9
  379. package/skills/using-vvicat-ai-short-studio-cli/references/licensed-music.md +0 -9
  380. package/skills/using-vvicat-ai-short-studio-cli/references/licenses/oh-my-short-drama-MIT.txt +0 -21
  381. package/skills/using-vvicat-ai-short-studio-cli/references/licenses/short-drama-MIT.txt +0 -21
  382. package/skills/using-vvicat-ai-short-studio-cli/references/media-provenance-and-review.md +0 -22
  383. package/skills/using-vvicat-ai-short-studio-cli/references/paid-plan.md +0 -7
  384. package/skills/using-vvicat-ai-short-studio-cli/references/production-specialties.md +0 -25
  385. package/skills/using-vvicat-ai-short-studio-cli/references/recreation.md +0 -21
  386. package/skills/using-vvicat-ai-short-studio-cli/references/reference-analysis-and-timing.md +0 -19
  387. package/skills/using-vvicat-ai-short-studio-cli/references/remotion-editing.md +0 -18
  388. package/skills/using-vvicat-ai-short-studio-cli/references/shot-production.md +0 -9
  389. package/skills/using-vvicat-ai-short-studio-cli/references/sound-and-captions.md +0 -7
  390. package/skills/using-vvicat-ai-short-studio-cli/references/sources.md +0 -6
  391. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/canvas-production.md +0 -9
  392. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/guide.md +0 -7
  393. package/skills/using-vvicat-ai-short-studio-cli/references/story-craft/index.md +0 -13
  394. package/skills/using-vvicat-ai-short-studio-cli/references/video-and-performance-direction.md +0 -9
  395. package/skills/using-vvicat-ai-short-studio-cli/references/voice-and-sound-direction.md +0 -9
  396. package/skills/using-vvicat-ai-short-studio-cli/references/writing-polish.md +0 -15
  397. /package/skills/using-vvicat-ai-short-studio-cli/references/{licenses/humanizer-MIT.txt → short-drama/assets/modules/humanizer/LICENSE} +0 -0
  398. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/compliance-checklist.md +0 -0
  399. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/genre-guide.md +0 -0
  400. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/hook-design.md +0 -0
  401. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/opening-rules.md +0 -0
  402. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/paywall-design.md +0 -0
  403. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/rhythm-curve.md +0 -0
  404. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/satisfaction-matrix.md +0 -0
  405. /package/skills/using-vvicat-ai-short-studio-cli/references/{story-craft → short-drama/writing}/villain-design.md +0 -0
@@ -0,0 +1,169 @@
1
+ # How a Hypit production fits together
2
+
3
+ Read this for the relationships among material, meaning, time, space, presentation and execution.
4
+ [Production navigation](index.md) routes each current question to its detailed owner.
5
+
6
+ > Give semantics to the timeline, rather than the timeline to semantics.
7
+ >
8
+ > Give layers to the canvas, rather than the canvas to layers.
9
+
10
+ The work has a complete time range and a canvas. Attach events to their meaning in the performed
11
+ work; introduce component boundaries where content shares useful layout, state or motion. Semantic
12
+ coverage need not fill time, and visual components need not partition the canvas into fixed regions.
13
+ The author decides which relationships the work needs. Hypit expresses and realizes them.
14
+
15
+ ## Materials acquire their roles through use
16
+
17
+ A supplied file, a generated Output and a reused Result can supply the same kind of material.
18
+ An image has dimensions; moving media has local time and selected picture/audio streams. Transparency
19
+ is a property of the prepared picture. A model reference, a performed passage and an independent
20
+ illustration are uses of material, not separate file classes.
21
+
22
+ For a work carried by performance, including a short drama or an otherwise pure A-roll piece,
23
+ prefer Script and semantic preparation. Script names meaningful, performable passages and events;
24
+ the accepted performance supplies their actual time. This remains useful without MG: replacing a
25
+ passage, revising dialogue, placing Caption or directing sound can preserve the same relationships.
26
+ A Segment need not equal one camera shot or one speaker turn.
27
+
28
+ In this spoken chain, A-roll is the performance carrying the Script passage. Its picture can fill
29
+ the frame, move, disappear beneath evidence, or be absent in an audio-only performance. That role
30
+ specifies neither a source aspect ratio nor a visual component type.
31
+
32
+ Material identity, performance role and current appearance answer different questions. One placed
33
+ performance can supply several simultaneous views; a later replay of its source can have independent
34
+ playback. Direct cuts and continuous movement are authored ways to change presentation. The Timeline
35
+ keeps the performance's time, while each visual owner determines its use on the Canvas. A layout
36
+ change can reuse the same accepted material and semantic evidence.
37
+
38
+ A **SemanticTake** combines one Segment's prepared media with its local word and boundary positions.
39
+ The current Timeline Take input is this value. Independent images, video inserts and music instead
40
+ enter the components that use them; they do not need artificial Script passages. A wordless performed
41
+ Segment has real media and its boundary times. A standalone material transformation can finish with
42
+ the transformed asset. [Media preparation](media.md) explains these input relationships.
43
+
44
+ ## One Timeline provides the work's time
45
+
46
+ The **Timeline** holds the complete range and placed Takes. A Take's placement translates its local
47
+ positions into program time. Gaps, overlaps and a range with no Takes are valid. A code-authored ending
48
+ can extend past the last performance; a wholly authored animation uses the same Timeline.
49
+
50
+ For an event that responds to a word or passage, retain the Script Moment or Selection. The component's
51
+ Surface projects that reference through the actual Timeline to an Instant or Window. Independent
52
+ rhythm can use authored clock positions, and motion can have its own duration. These all use the
53
+ same program clock. [Timeline](timeline.md) owns placement; [Timing](timing.md) owns event expressions.
54
+
55
+ Placed content is available before any presentation is selected. Timeline chooses no winning
56
+ picture, transition or audible mix. An overlap supplies multiple sources; the presentation owns how
57
+ they appear or sound. Independent Media, graphics and audio also use this Timeline to place events,
58
+ including events attached to speech.
59
+
60
+ ## One Canvas provides the work's space
61
+
62
+ The **Canvas** supplies picture dimensions and coordinates. A Frame locates a destination; fitting
63
+ maps a source's real extent into it. Components own their internal layout and motion. A presenter
64
+ and diagram can share a scene, while an independent title remains a peer. Frames may overlap, nest,
65
+ move or extend beyond the canvas.
66
+
67
+ Canvas is a geometry value, not a second asset store or a central layer tree. Each visual contribution
68
+ publishes its own appearances and internal trees. A **Present** owns an appearance's lifetime and
69
+ paint order; that order determines what covers what. [Spatial layout](spatial.md) owns geometry;
70
+ [component design](component-design.md) owns useful visual scope.
71
+
72
+ Time authority and visual scope are independent choices. One scene can follow several semantic
73
+ events; separate components can share one Moment. Giving a scene the whole canvas does not require
74
+ fixed-second choreography. Giving an image a semantic Window does not turn it into a Take.
75
+
76
+ ## Present existing content or supply independent content
77
+
78
+ Two content relationships recur in ordinary authoring:
79
+
80
+ | Content | Present already authored content | Supply content for this contribution |
81
+ | --- | --- | --- |
82
+ | Picture | Performance obtains footage and source positions from Timeline. | Media receives images, prepared video or compositable surfaces. |
83
+ | Sound | Sound obtains placed audio from Timeline. | Audio Track receives independent audio-bearing material. |
84
+ | Text | Caption obtains Script display content and its performed timing. | Typography/Text receives independent writing. |
85
+
86
+ These are useful starting points. A project scene can combine placed footage, independent assets,
87
+ text and projected events when they share behavior. The same video can carry a performance here and
88
+ serve as an independent replay elsewhere. [Tracks](tracks.md) routes the actual presentation choices.
89
+
90
+ Performance, Sound and Caption separate available content, timed **Uses**, and the **Style** applied
91
+ by each Use. Later matching Uses replace the treatment locally; independent Tracks can coexist.
92
+ The content retains its original timing under these choices. Each family owns its rendering and
93
+ content-specific rules.
94
+
95
+ Keep three times distinct: program time locates the appearance, source time identifies the media
96
+ frame, and local animation time determines the presentation's state. A Take placed at second 5 is
97
+ at source second 2 at program second 7, even if its viewport only becomes visible then. Performance
98
+ and project scenes can consume this mapping directly. An independent Media Item instead declares
99
+ its own source and playback policy. [Performance](performance.md) explains continuous presentation.
100
+
101
+ An original and a cutout are explicit material choices. If the placed Take contains only the cutout
102
+ picture, a presentation needing its original background must receive the retained original as an
103
+ input. No Style can recover pixels absent from its material.
104
+
105
+ ## Components express the relationship worth preserving
106
+
107
+ A component owns shared behavior. Its public inputs connect actual dependencies and useful directing
108
+ choices: selected assets, important events, placement or a treatment that the work needs to vary.
109
+ Decorative geometry and a fixed local design can remain in its implementation. A one-off scene is
110
+ ordinary production work; reuse and cross-project distribution are separate decisions.
111
+
112
+ Critical internal events need their own semantic relationships when they answer different parts of
113
+ the performance. Making only the scene's outer Window semantic does not keep several word-linked
114
+ actions synchronized. Interpolation and local motion can then follow those events without exposing
115
+ every number as a control. [Component design](component-design.md#let-meaning-drive-the-behavior)
116
+ explains that boundary; [Track authoring](track-authoring.md) explains the public implementation path.
117
+
118
+ Visual components publish VisualTracks; audible contributions publish AudioTracks. Film explicitly
119
+ selects the wanted contributions and combines them with Timeline and Canvas into a **Composition**.
120
+ Including picture does not include sibling sound automatically. A whole scene can publish both
121
+ outputs while keeping their assembly explicit. Source nesting, component scope, paint order and
122
+ execution dependencies describe different relationships and need not have matching boundaries.
123
+
124
+ ## Give each part the direction it can realize
125
+
126
+ The Agent keeps the complete creative intention and translates it into each part's effective inputs.
127
+
128
+ | Recipient | Direction it can realize |
129
+ | --- | --- |
130
+ | Image generation | Visible appearance, setting, camera relationship, activity and reference facts. |
131
+ | Video generation | Dialogue, performance, physical interaction, camera behavior and intended cuts. |
132
+ | Voice generation | Wording, vocal character, delivery and suitable voice references. |
133
+ | Visual/audio components | Selected content, layout, events, treatments and mix. |
134
+
135
+ A planned diagram may call for a person framed on the right. Give the image request that visible
136
+ camera relationship; give the diagram component its placement and events. Translate later MG or
137
+ screen-writing needs into the picture facts the image model can produce. The full Treatment remains
138
+ the director's context. [Image direction](../playbooks/craft/image-direction.md),
139
+ [video direction](../playbooks/craft/video-direction.md), [voice direction](../playbooks/craft/voice-direction.md)
140
+ and [Prompt Kits](prompt-kits.md) own those local decisions and templates.
141
+
142
+ ## Source describes the work; Run selects this execution
143
+
144
+ The Author Source connects content, media requests, components and deliverables. Recipes provide
145
+ authored values. A Run chooses public Outputs as **Targets** and can supply alternative **Candidates**,
146
+ such as a file or an exact earlier Result Output. The selected dependencies determine what executes.
147
+
148
+ For a layout revision, keeping a compatible SemanticTake preserves the performance and alignment
149
+ while the presentation recomputes. Keeping only its generated video lets normalization and alignment
150
+ recompute too. Keeping the old Composition would also preserve the old layout. Choose the reuse
151
+ boundary according to the current edit. [Authoring](authoring.md#reuse-produced-work-explicitly)
152
+ owns that judgment; [Runs](runs.md) owns the syntax.
153
+
154
+ A **Build** executes the selected work. Its **Result** retains completed public Outputs, including
155
+ usable products completed before a later failure. A new Build uses prior work only through explicit
156
+ selection. [Builds](builds.md) owns execution, recovery and retrieval.
157
+
158
+ ## Runtime and Studio serve the authored work
159
+
160
+ External work is expressed as a Need. Model and processing packages define capabilities; Providers
161
+ implement them through Endpoints selected by a Runtime Profile. Tools, credentials and capacity belong
162
+ to those execution choices. [Environment](../environment/profile.md) owns setup; [rendering](rendering.md)
163
+ owns requesting an encoded output from the Composition.
164
+
165
+ Studio inspects the same selected Run. A package's Companion connects recognizable entities and
166
+ useful controls to their actual authored facts. Editing a shared Style or semantic event affects
167
+ its consumers; a local parameter changes its own owner. Studio does not require every internal
168
+ detail to become editable. [Studio](studio.md) explains use and writeback;
169
+ [Companion authoring](studio-companions.md) explains project integration.
@@ -0,0 +1,74 @@
1
+ # Placing Takes on the Timeline
2
+
3
+ Use this when placing prepared Takes, leaving passages for MG, or creating a work without speech.
4
+ [Media preparation](media.md) produces local SemanticTakes; [Script syntax](script-syntax.md)
5
+ names Selection/Moment identities. [Timing](timing.md) projects them; [Tracks](tracks.md) explains presentation.
6
+
7
+ A Timeline contains the complete time range and the Takes placed within it. Semantic anchors exist
8
+ where those Takes supply them. Prefer this semantic organization for performance-led work, including
9
+ pure A-roll and short drama without MG. A meaningful passage can span shots or speakers; its actual
10
+ performance gives the authored words and boundaries time. For an event responding to speech, bind
11
+ to its Selection or Moment; use authored time for independently directed rhythm. Both belong to this
12
+ one Timeline.
13
+ The project's reference `TIMELINE.md` records observations and their meaning; the production
14
+ `time:Timeline` declaration places the new work's material. Reference times locate evidence, while
15
+ production placements determine the rendered work.
16
+
17
+ ```svml
18
+ <import as="time" from="@hypit/timeline-author@1"/>
19
+ <time:Clock id="clock" frame-rate="30"/>
20
+ <time:Timeline id="program" clock={clock} end="content.end+2s">
21
+ <time:Take source={opening.take} at="2s"/>
22
+ <time:Take source={explanation.take} at="previous.end+3s"/>
23
+ <time:Take source={closing.take} at="previous.end-12f"/>
24
+ </time:Timeline>
25
+ ```
26
+
27
+ First omitted `at` means zero; later omitted `at` means the preceding Take's end. Omitted Timeline
28
+ `end` means the latest end of all Takes. Ordinary sequential assembly therefore needs only the
29
+ Clock and Take references. Material lengths resolve when preparation finishes; generation can run
30
+ concurrently while these placement relations wait for their inputs.
31
+
32
+ `previous.end` refers to the preceding declaration. `content.end` is the maximum of all placed
33
+ ends, even when the latest-ending Take is not the last declaration. Absolute positions such as `20s`
34
+ work too. `end="30s"` reserves a fixed complete duration; `end="content.end+2s"` reserves a tail.
35
+ Reordering Take declarations changes placements that depend on `previous.end`, including omitted
36
+ `at` values, and can therefore move later dependent Takes.
37
+ Seconds, milliseconds and frames must resolve to exact frames on the Clock. All complete Takes fit
38
+ inside the authored extent. Take placement retains native speed and local semantic evidence.
39
+
40
+ The current `time:Take source` accepts a SemanticTake, not an arbitrary image, video or audio file.
41
+ Independent assets enter their own components with this Timeline as their time context. Each placed
42
+ Segment and its token/anchor identities occur once in a Timeline. To show the same footage again as
43
+ an independent replay, use Media; a separate performed Script occurrence has its own Segment.
44
+ Timeline holds placed material and evidence; it publishes no picture or sound by itself.
45
+
46
+ A gap contains no performance source. A wordless Segment instead has actual prepared media, as with
47
+ someone dancing. MG can occupy either passage according to the intended picture. Pure MG needs no
48
+ placeholder media or Script:
49
+
50
+ ```svml
51
+ <time:Timeline id="animation" clock={clock} end="30s"/>
52
+ ```
53
+
54
+ The output `.timeline` supplies Film and component contexts through `timeline={program.timeline}`.
55
+ Component Surfaces, Fragments and Producers use that same Timeline; shared temporal helpers
56
+ project both literal times and Script references against it.
57
+ Timeline exports only `.timeline`. [Sound](sound.md) presents its existing audio and supplies an
58
+ AudioTrack to Film. Its ordinary Style chooses the last declared active audio source; a project
59
+ Style can explicitly mix sources. Material remains available independently of its presentation.
60
+
61
+ [Performance](performance.md) obtains existing footage from the Timeline. Ordinary Media Items take their own
62
+ assets. Caption obtains existing words, while Typography takes authored text. A custom scene can
63
+ consume the same placed footage and projected event times. New display Windows preserve the source
64
+ frame corresponding to the current Program time; moving a viewport does not restart playback.
65
+
66
+ Overlapping Takes make both sources available. They do not prescribe a dissolve or choose a picture.
67
+ The ordinary Performance Style places its sampled layers in declaration order; for a coordinated blend or layout,
68
+ use a scene that owns that behavior. Simultaneous Caption Cues retain their spoken intervals; use
69
+ Role-based styles or separate Caption presentations when their placement should differ.
70
+
71
+ Caption also receives a Script-derived CaptionDocument: the document supplies display text and cue
72
+ structure, while Timeline supplies placed timing. Independent B-roll and music receive Timeline for
73
+ placement and their own assets for content; semantic preparation is needed for a performed Script,
74
+ not for every asset used in a composition.
@@ -0,0 +1,96 @@
1
+ # Timing authored relationships
2
+
3
+ Read this when deciding when a component acts or what moving it in Studio should change.
4
+ [Script syntax](script-syntax.md) names speech relationships; [Timeline](timeline.md) places prepared
5
+ Takes and declares the complete work. This page owns the common author-facing time forms.
6
+ The consuming package's vocabulary declares which forms its Surface actually supports.
7
+
8
+ ## Choose time from the relationship
9
+
10
+ For speech-led work, bind a reveal to the Moment it answers and a covering picture to the Selection
11
+ it explains. The accepted SemanticTake locates those identities in its media; Timeline placement
12
+ carries them into the whole work. Rewording or changing the performance can then preserve what the
13
+ picture follows. Reference timecodes document observations, not the new performance's timing.
14
+
15
+ Authored animation can instead place messages or state changes on a clock and give them an intended
16
+ reading rhythm. It needs no invented Script or media-backed Segment. A spoken Moment can also trigger
17
+ a component whose internal animation uses authored durations. The trigger, its offset and the length
18
+ of its response are separate decisions; one video can use all of them.
19
+
20
+ ## Express an Instant or Window
21
+
22
+ Surfaces that expose Hypit's shared temporal vocabulary accept the forms appropriate to their role.
23
+ A Window occupies an interval:
24
+
25
+ | Form | Result |
26
+ | --- | --- |
27
+ | `during="program"` | The complete program Window. |
28
+ | `during={story.segment.hook}` | The Segment's Window. |
29
+ | `during={story.selection.proof}` | The Selection's Window, including its authored affinities. |
30
+ | `at={story.moment.claim} for="8f"` | A Window beginning at a Moment and lasting eight frames. |
31
+ | `at="2s" for="12f"` | A Window beginning two seconds into the film and lasting twelve frames. |
32
+ | `until={story.moment.claim} for="250ms"` | A 250 ms Window ending at a Moment. |
33
+ | `start="program.start" end="moment.cue" moment={story.moment.claim}` | A Window composed from two explicit endpoints. |
34
+
35
+ Each Window uses one complete form. Explicit endpoint expressions can use `program.start`,
36
+ `program.end`, `selection.start`, `selection.end`, `segment.start`, `segment.end`, or `moment.cue`,
37
+ with the corresponding semantic reference supplied alongside it. They can also use a clock position
38
+ such as `1.5s` or an offset such as `selection.start - 2f`. Frames and milliseconds are integers;
39
+ seconds may be fractional.
40
+
41
+ An Instant names one point:
42
+
43
+ | Form | Result |
44
+ | --- | --- |
45
+ | `at={story.moment.claim}` | The authored Moment. |
46
+ | `at="2s"` or `at="12f"` | A point on the film clock, in seconds or frames. |
47
+ | `at={story.selection.proof} boundary="start"` | The Selection's chosen boundary. |
48
+ | `at={story.segment.hook} boundary="end"` | The Segment's chosen boundary. |
49
+ | `instant="program.start + 8f"` | An explicit clock expression. |
50
+ | `instant="moment.cue + 12f" moment={story.moment.claim}` | Twelve frames after the Moment, following it when the delivery changes. |
51
+
52
+ `at="12f"` locates an event; `for="12f"` gives an interval its length. Frames use the selected
53
+ film clock. Semantic projection keeps the event's Script identity alongside its resolved frame,
54
+ so its authored relationship remains available for later changes.
55
+
56
+ A particular Surface may deliberately expose only some of these forms. Its vocabulary reports the
57
+ attributes it actually accepts; the shared spelling does not grant every component every temporal
58
+ behavior.
59
+
60
+ ## Choose what a later edit changes
61
+
62
+ Dragging a direct Selection or Moment changes that identity in Script. Every Track consuming it
63
+ then follows the changed relation. The authored time form determines what the gesture changes:
64
+
65
+ | Time form | Timeline editing |
66
+ | --- | --- |
67
+ | `during={story.selection.proof}` | Move both boundaries by the same number of semantic stops; the duration can change. Trim either boundary independently. |
68
+ | `at={story.moment.reveal}` on an event | Move its Moment anchor. |
69
+ | `at={story.selection.proof} boundary="start"` or `boundary="end"` on an event | Move only that Selection boundary. |
70
+ | `at={story.moment.reveal} for="8f"` | Move the Moment, or trim the trailing edge to change the duration. |
71
+ | `until={story.moment.reveal} for="8f"` | Move the Moment, or trim the leading edge to change the duration. |
72
+ | `at="2s" for="8f"` | Move the clock position, or trim the trailing duration; `until/for` works conversely. |
73
+ | `instant="moment.cue"` or `instant="moment.cue + 2f"` with a bound Moment | Move the local offset while retaining the Moment; an omitted offset starts at zero. |
74
+ | `start="..." end="..."` | Trim one endpoint's time expression, or move both by the same frame delta. Referenced Script markers stay in place. |
75
+
76
+ A semantic stop is a distinct frame position occupied by word or structural boundaries. Select a
77
+ semantic marker to see its exact anchors; when several share a frame, the Inspector offers the
78
+ choices supported by its editable consumers. Word starts, word ends and structural boundaries
79
+ are all eligible anchors; a pause can belong to
80
+ either neighboring interval. Direct Segment/Program spans follow their structural boundaries
81
+ without timeline dragging. The executed time authority determines the available gestures, and
82
+ the Companion connects them to the component's entities and Source bindings.
83
+
84
+ Clock-based dragging writes the changed value or offset in whole frames at the current frame rate.
85
+ Unedited expressions retain their units: `2s` keeps its duration across frame-rate changes, while
86
+ `60f` keeps its frame count. Direct semantic dragging changes the Script anchors instead.
87
+
88
+ Script marker moves use the [same semantic affinities](script-syntax.md#bind-meaning-to-script-identities)
89
+ as authored markers. Writeback removes and inserts the moved markers while preserving unrelated
90
+ source whitespace, words, punctuation, pronunciation and display attributes. A shared Selection or Moment remains one relationship:
91
+ editing through any consumer updates its other consumers according to their own projections.
92
+
93
+ A component's Companion exposes the gestures it can write back to the authoring source.
94
+ [Studio](studio.md) explains the editing interface; [Track authoring](track-authoring.md) explains
95
+ using the shared temporal helpers in a project component. The installed `@hypit/temporal-markup`
96
+ package owns exact parsing, projection and write-target APIs.
@@ -0,0 +1,215 @@
1
+ # Writing a project Track
2
+
3
+ Read this when a production needs new visual or audible structure, state or rendering behavior,
4
+ including a scene that coordinates existing footage with independent content. Begin from
5
+ what the viewer should perceive and what should follow a changed performance.
6
+ [Component design](component-design.md) develops that idea into a useful author interface and a
7
+ coherent treatment in the actual composition.
8
+ [Composing Tracks](tracks.md) covers existing Track roles; [vocabulary](vocabulary.md) covers discovery
9
+ and project package ownership. [Caption authoring](caption-authoring.md) covers the speech-text case.
10
+
11
+ ## Start with the author-visible behavior
12
+
13
+ Prefer semantic inputs when the component responds to the words or performance. A comparison can occupy
14
+ a Selection; a verdict can trigger a Moment; the whole board can live for a Segment. Expose those
15
+ choices on the Surface and pass their projected Windows or Instants to the implementation. This
16
+ keeps the component useful when a new performance changes the pace. Expose separately meaningful
17
+ internal events as well as the outer lifetime. The [event-versus-animation boundary](component-design.md#let-meaning-drive-the-behavior)
18
+ explains why a single semantic Window cannot replace several word-linked triggers. In an authored animation,
19
+ content events carry their own reading rhythm. Their Instants and Windows enter the same component
20
+ inputs; durations and frame offsets direct how a change unfolds.
21
+
22
+ Write a small intended Source use before implementing it. A new score strip might have one Style,
23
+ an outer Window, preset scores and score-changing Moments. Decide whether its items appear briefly,
24
+ remain after activation, replace a previous state, or rearrange the layout. Those differences define
25
+ the component more usefully than a long list of decorative parameters.
26
+
27
+ This existing answer-strip vocabulary illustrates a concrete choice:
28
+
29
+ ```svml
30
+ <emoji:Track id="answers" timeline={speech.timeline} canvas={canvas}
31
+ style={answer-style} placeholder={question-icon} during="program">
32
+ <emoji:Item id="known" icon={known-icon} preset="true"/>
33
+ <emoji:Item id="surprise" icon={answer-icon} at={story.moment.reveal}/>
34
+ </emoji:Track>
35
+ ```
36
+
37
+ Its outer Window owns visibility; source order owns slots; preset answers exist at the beginning;
38
+ each Moment changes only its slot and the answer persists. A chart or scoreboard can instead own
39
+ repeated updates or simultaneous events.
40
+
41
+ ## Keep selection, projection and consumption distinct
42
+
43
+ Script names meaning: a Selection, Segment or Moment. The Timeline supplies where that
44
+ event falls after its prepared media is placed. The consuming component's Surface lowers its authored timing
45
+ form into a projection subgraph, which resolves an Instant or Window in the program's frame space.
46
+ The component's own Fragment and Producers then decide what to do with that value.
47
+
48
+ ```text
49
+ Script Selection / Segment / Moment + Timeline
50
+ ↓ component Surface creates projection
51
+ Timeline + Window / Instant
52
+ ↓ component Fragment / Producer consumption
53
+ media occupancy, graphic state, sound or effect
54
+ ```
55
+
56
+ This separation lets one Moment drive an answer reveal, a short sound and a flash. Each consumer
57
+ receives its own appropriate projection, but all refer to the same authored event. Changed speech
58
+ moves the event without asking each component to search for a word or inspect the Script parser.
59
+
60
+ Use `resolveTemporalContext` from `@hypit/hypit/temporal-markup` to resolve the component's
61
+ `timeline` input. Pass that same Timeline to its Fragment and Producers, alongside projected
62
+ Instants/Windows. A component can combine literal times and word-bound events without switching time
63
+ models. The installed `examples/semantic-composition/packages/chat-scene` demonstrates repeated
64
+ content children with their own events and a picture drawn entirely in code.
65
+
66
+ For a Window consumer, `during={story.selection.example}` can take both semantic boundaries.
67
+ `at={story.moment.answer} for="8f"` starts a short effect at a Moment. An Instant consumer may accept
68
+ `at={story.moment.answer}` with no duration because it owns a state transition. Read the actual
69
+ Surface: identical-looking `at` attributes do not imply identical consumption. [Timing](timing.md) describes the shared author
70
+ forms; the component chooses which of them fit its behavior.
71
+
72
+ ## Separate lifetime, activation and persistent state
73
+
74
+ For a board that stays on screen, author its outer Window independently of individual reveals.
75
+ Then decide what its children mean:
76
+
77
+ - an Item window may mean “draw only during this interval,” as with ordinary Media;
78
+ - an activation window may stage an item's entrance and movement, after which it remains in a board;
79
+ - a Moment may replace a question mark with an answer that persists until the outer Window ends;
80
+ - a preset item may already occupy the initial state and need no reveal trigger.
81
+
82
+ Document that meaning in the component. `preset` is the answer strip's package-owned initial-state
83
+ concept. An answer strip consumes an Instant for a reveal that persists, while Media consumes a
84
+ Window for occupancy. Expose timing inputs whose consumption matches the behavior.
85
+
86
+ The interview's project emoji strip illustrates this design: one outer Window, ordered answer
87
+ items, a placeholder asset and one icon per answer. Each Moment changes its own slot. The Track does
88
+ not decide when the spoken answer occurred; it consumes the already projected event.
89
+
90
+ ## Use the Timeline's existing placement model
91
+
92
+ The [Timeline](timeline.md) places intact prepared Takes at native speed. Sequential placement,
93
+ head/interior/tail space and simultaneous Takes share the same data type. A project scene consumes
94
+ its range, media samples and semantic events through ordinary projection helpers.
95
+
96
+ A different material operation, such as trimming or retiming a performance, changes the local media
97
+ and its preparation. A display operation, such as crossfading two available sources, belongs to the
98
+ visual scope owning them. Keep these decisions distinct so a layout change preserves source timing
99
+ and a material change establishes truthful local evidence.
100
+
101
+ ## Make spatial decisions equally explicit
102
+
103
+ CanvasSpace identifies the coordinate system. SpatialFrame, anchors, extents and fitting describe
104
+ where content goes and how its intrinsic shape occupies that place. RegionTimeline supplies authored
105
+ per-frame regions in a chosen Canvas. These are distinct from Timeline, which owns the complete time range.
106
+
107
+ Keep image dimensions, placement and crop transformations visible so a measured head or a reserved
108
+ MG area maps into the actual composition. Take the production's Canvas and the placement inputs the role needs. Derive related internal
109
+ geometry from their common owner. A project scene may keep a fixed layout and speaker arrangement;
110
+ a reusable behavior exposes the variation its real uses require. Keep renderer viewport selection
111
+ and any detector in their own execution or measurement boundary.
112
+
113
+ ## Write the smallest component that expresses the role
114
+
115
+ Declare the new package in the project's `packages/` and ordinary package configuration. Read the
116
+ installed `@hypit/hypit/author-kit` README for the public package boundary and inspect a close installed sibling for
117
+ the relevant implementation, rather than depending on a monorepo example directory being present.
118
+ `@hypit/interview-emoji-reveal` demonstrates persistent Moment-driven state; `@hypit/ranking`
119
+ demonstrates reveal Windows and settled rows; `@hypit/media-track` demonstrates occupancy and Handoffs.
120
+
121
+ Ranking provides a complete example in the installed Distribution. Its `packages/ranking/README.md`
122
+ links the relevant files: `surface.ts` projects authored time, `fragment.ts` connects typed inputs,
123
+ `schedule.ts` computes reveal and settled spans, `render.ts` draws them, and
124
+ `packages/ranking-studio/src/index.ts` turns the same program into editor entities. Follow the part
125
+ that answers the current question. A new component may use fewer operations or different state.
126
+
127
+ The Surface exposes author intent and lowers its supported temporal forms through shared projection
128
+ helpers such as `createTemporalWindowProjection` and `createTemporalInstantProjection`. The Fragment
129
+ wires those projections, the shared Timeline/Canvas and authored values into the component's
130
+ Producers. The Producer consumes the resulting time and geometry and owns the visual/state behavior;
131
+ Studio consumes that published meaning for presentation and editing.
132
+
133
+ Wire supplied media, Script content and event references through Source. Expose other content or
134
+ treatment in Source or Recipe where the work needs those choices. A one-off component can own fixed
135
+ illustrative labels, dimensions and animation alongside its state and visual structure; its boundary
136
+ does not require every detail to become a parameter. [Component design](component-design.md#separate-responsibility-parameters-and-reuse)
137
+ explains that distinction. A new Caption family consumes the common Caption document and timing.
138
+
139
+ ## Connect the implementation at its real boundaries
140
+
141
+ The useful pieces of a project package are:
142
+
143
+ | Piece | Responsibility |
144
+ | --- | --- |
145
+ | Manifest | Module identity, nominal Types, Producer input/output ports and dependencies |
146
+ | Surface | Validate authored attributes and children, resolve typed references, emit inert Records, Components and Fragments |
147
+ | Fragment | Wire the finite computation graph and publish outputs |
148
+ | Producer | Compute the immutable state or render program from declared inputs |
149
+ | Activation | Register the Manifest, deterministic handlers and Markup facets with their matching Host ABI |
150
+ | Vocabulary and preview | Explain the role and show a recognizable, configured example |
151
+ | Optional Studio Companion | Project meaningful editor entities, real parameter bindings and temporal lineage without changing video rendering |
152
+
153
+ Resolve the Track's `timeline` through `resolveTemporalContext` and wire `context.timeline.ref`
154
+ directly to its Timeline input. Words and source footage are available where prepared Takes provide
155
+ them. The visual Producer consumes Timeline and projected times, not Script syntax.
156
+
157
+ For each Window, call `createTemporalWindowProjection`; for an event, use
158
+ `createTemporalInstantProjection`. Pass the resolved context, the child element
159
+ and `resolveReference`. Preserve all returned `records`, `components` and `fragments`, and wire the
160
+ returned `ref` into the domain Fragment. The common `at` accepts a Moment or an authored duration
161
+ from program start. Selection and Segment boundaries use `boundary="start"` or `boundary="end"`.
162
+ A Moment needs the semantic context that locates its Script anchor.
163
+
164
+ Keep each child's `subjectId` meaningful to the component while qualifying graph ids by its owning
165
+ Track, so multiple instances can coexist. A finite create/append/finalize graph supports any authored
166
+ number of messages or cards with ordinary fixed Producer ports. The exact helpers and vocabulary
167
+ live in `@hypit/hypit/temporal-markup`; the `@example/chat-scene` package demonstrates authored and semantic events on one Timeline.
168
+
169
+ A scene may publish computed event times when another component needs them, just as it publishes a
170
+ Track. This shares pre-render data. When the author already specifies a common trigger, consumers
171
+ can share that input directly. Expose additional outputs for a real composition relationship.
172
+
173
+ For persistent state, reason about a requested frame directly. For example: outside the outer Window,
174
+ draw nothing; inside it, each slot shows its preset/activated answer or its placeholder. Apply an
175
+ entrance motion relative to that slot's activation frame. Deriving state directly from declared inputs
176
+ and the requested frame keeps Studio scrubbing and partial or concurrent rendering deterministic.
177
+
178
+ Emit the public VisualTrack representation through `@hypit/hypit/composition` and `@hypit/hypit/visual-ir`.
179
+ [Component visuals](component-visuals.md) explains Presents, element trees, local animation,
180
+ prepared surfaces and a complete drawing function. [Spatial layout](spatial.md) explains incoming
181
+ Frames, and [Fonts and text](fonts-and-text.md) explains font resources.
182
+ Pass asset references and exact font data through declared inputs. A visual Producer does not open
183
+ files, call GVI, run ffmpeg or choose a Provider. If an external preparation operation is needed,
184
+ represent it separately through its capability; its result becomes another input.
185
+
186
+ A component-owned sound can be a peer AudioTrack output; alternatively the Source can place a sound
187
+ on the same Moment. Neither choice requires a Track to inspect another Track's private state.
188
+ Document which Outputs are public, including useful deterministic program values for inspection.
189
+
190
+ ## Verify the behavior the component introduced
191
+
192
+ When the new role needs its own timeline presentation or Inspector, read
193
+ [Companion authoring](studio-companions.md). Expose the domain
194
+ schedule and temporal identities at their actual boundaries so the editor consumes them directly
195
+ instead of reconstructing them from pixels.
196
+
197
+ Give the component a concise README, public vocabulary, a meaningful visual example and a preview
198
+ showing the state change. State each exposed event's meaning and which state persists after it.
199
+ When several actions follow different phrases, check their separate anchors through a delivery with
200
+ uneven spacing; stretching only the outer Window would conceal a wrongly fixed internal trigger.
201
+ Verify the actual intended transition: an answer appears on its Moment,
202
+ previous answers persist, future ones remain hidden, and the whole strip respects its outer Window.
203
+ A designed still alone cannot establish that behavior. For stateful MG, a few meaningful frame
204
+ checks around activation and exit are more useful than snapshots of every implementation detail.
205
+ Also check a second instance, a differently sized Frame and direct seeking into the middle when
206
+ those exercise the new behavior.
207
+
208
+ ## A reusable performance presentation
209
+
210
+ When the behavior presents existing Timeline footage, [Performance Styles](performance.md) offer
211
+ an occurrence model with broad and local Uses. A Style binds a typed fragment's additional inputs;
212
+ each Use supplies Timeline, Canvas and its original Window. The fragment exports a VisualTrack.
213
+ This supports project-owned HTML behavior and explicit extra events or material without introducing
214
+ a new Track protocol. A larger scene that coordinates footage and independent graphics can remain
215
+ its own component. Both paths use the same rendering capabilities.
@@ -0,0 +1,67 @@
1
+ # Choosing and composing contributions
2
+
3
+ Read this to choose how content enters the picture or sound. [System](system.md) explains the
4
+ relationships; [media preparation](media.md), [Timing](timing.md) and [spatial layout](spatial.md)
5
+ own the shared inputs. A new shared behavior belongs in a [project component](component-design.md).
6
+
7
+ ## Choose by content relationship
8
+
9
+ | Content relationship | Useful starting point | Published contribution |
10
+ | --- | --- | --- |
11
+ | Present footage already placed on Timeline | [Performance](performance.md) | `.visual` |
12
+ | Supply an independent image, prepared video or compositable surface | [Media](media-presentation.md) | `.visual`, optional `.audio` |
13
+ | Present audio already placed on Timeline | [Sound](sound.md) | `.audio` |
14
+ | Supply independent audio-bearing material | [Audio Track](audio-presentation.md) | `.audio` |
15
+ | Present Script's display words at their performed times | [Caption](caption-presentation.md) | Fine publishes `.track` |
16
+ | Supply a title, label or other independent writing | [Typography/Text](fonts-and-text.md) | Package-owned; Typography publishes `.track` |
17
+ | Coordinate content through a new layout, state or motion | [Project component](track-authoring.md) | Its declared VisualTrack and/or AudioTrack outputs |
18
+
19
+ The table routes common relationships; it does not define a closed list of visual roles. A board,
20
+ effect or whole scene is a component whose behavior owns its inputs and outputs. Images, text and
21
+ video can share one scene. Film receives their ordinary visual and audio contributions.
22
+
23
+ ## Present a performance without reauthoring its playback
24
+
25
+ For pure A-roll as well as mixed work, place prepared SemanticTakes on the [Timeline](timeline.md),
26
+ then use Performance and Sound for the picture and audio the work needs. A broad Style can cover the
27
+ whole program; local Uses change its treatment. Caption independently joins Script display content
28
+ to that same timing. A performance need not remain visible to supply speech and semantic events.
29
+
30
+ An audio-only Take supplies no picture. A wordless performed Take can supply material and Segment
31
+ boundaries. A gap has no Take. These facts remain independent of graphics occupying that interval.
32
+ Independent material can also occupy the full canvas; size and transparency do not decide its role.
33
+
34
+ A new scene can consume `projectTimelineMedia` to keep placed footage at its current source frame
35
+ while coordinating it with other content. [Performance](performance.md) explains Styles;
36
+ [component visuals](component-visuals.md#compose-video-and-graphics-in-one-browser-program) explains
37
+ owning a larger scene. Media receives separately supplied material when that is the intended use.
38
+
39
+ ## Let events and shared behavior determine organization
40
+
41
+ A Media picture can cover a Selection, a sound can follow a Moment, and a board can retain its answer
42
+ after a reveal. All use the same Timeline, with timing forms supported by their own Surfaces.
43
+ [Timing](timing.md) owns those forms; [Track authoring](track-authoring.md#keep-selection-projection-and-consumption-distinct)
44
+ owns implementing their projection and consumption.
45
+
46
+ An outer Window describes a component's lifetime. Internal events can have their own semantic
47
+ triggers, and the resulting state may persist. A scene's single lifetime does not justify moving all
48
+ its meaningful events to fixed percentages of that Window. Use the [component design principles](component-design.md#let-meaning-drive-the-behavior)
49
+ to separate event relationships from local animation.
50
+
51
+ Shared movement or state can justify a shared component. Independent contributions may stay peers
52
+ while consuming the same Moment. A Track is not required for each asset, each Script Segment or each
53
+ rectangle, and creating a component does not require publishing a package outside the project.
54
+
55
+ ## Assemble the intended contributions
56
+
57
+ Film receives Canvas, Timeline and each selected visual/audio output. Timeline establishes the
58
+ complete extent; components establish appearances and their paint order. Include sibling audio
59
+ explicitly when wanted. A silent covering picture leaves the selected voice audible; selecting the
60
+ same voice through multiple audio contributions can duplicate it.
61
+
62
+ Film child order does not move a picture to the front. Each Present has its authored stacking and
63
+ its internal element tree. An internal transform, mask or transition can keep related content
64
+ together while independent Presents overlap it according to their own stacking.
65
+
66
+ [Rendering](rendering.md#assemble-the-picture-and-sound) shows assembly and full/range delivery.
67
+ [Review](review.md) judges the selected work, including performance, boundaries and the complete mix.